mirror of https://github.com/zeldaret/mm.git
Match 3 functions (#964)
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@ -1448,7 +1448,7 @@ s16 ActorCutscene_GetCurrentIndex(void);
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ActorCutscene* ActorCutscene_GetCutscene(s16 index);
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s16 ActorCutscene_GetAdditionalCutscene(s16 index);
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s16 ActorCutscene_GetLength(s16 index);
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s32 func_800F2138(s8 arg0);
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s32 func_800F2138(s32 arg0);
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s32 func_800F2178(s16 arg0);
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s16 ActorCutscene_GetCurrentSubCamId(s16 index);
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s16 func_800F21CC(void);
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@ -191,8 +191,6 @@ void func_80170774(PreRender* this, Gfx** gfxp) {
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func_8016FF70(this, gfxp, this->zbufSave, this->zbuf);
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}
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#ifdef NON_MATCHING
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// just regalloc
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void func_80170798(PreRender* this, Gfx** gfxp) {
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Gfx* gfx;
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s32 y;
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@ -235,6 +233,10 @@ void func_80170798(PreRender* this, Gfx** gfxp) {
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gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height,
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uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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//! FAKE
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if (1) {}
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// The two if (1) {}'s above can be removed with do {} while(0) around macros
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if (1) {}
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if (1) {}
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
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ult << 5, 1 << 10, 1 << 10);
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@ -247,9 +249,6 @@ void func_80170798(PreRender* this, Gfx** gfxp) {
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*gfxp = gfx;
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_80170798.s")
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#endif
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void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha) {
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func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha);
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@ -1494,11 +1494,9 @@ void func_800EDA84(PlayState* play, CutsceneContext* csCtx) {
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}
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}
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#ifdef NON_MATCHING
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// HandleFlags?
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// regalloc
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void func_800EDBE0(PlayState* play) {
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CutsceneEntry* temp_a3;
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s32 pad;
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s16 sp2A;
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SceneTableEntry* sp24;
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s32 temp_v0_3;
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@ -1508,15 +1506,16 @@ void func_800EDBE0(PlayState* play) {
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if (sp2A != -1) {
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temp_v0_3 = func_800F2138(sp2A);
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if (temp_v0_3 != -1) {
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temp_a3 = ((void)0, play->csCtx.sceneCsList);
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if ((temp_a3[temp_v0_3].unk7 != 0xFF) && (gSaveContext.respawnFlag == 0)) {
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if (temp_a3[temp_v0_3].unk7 == 0xFE) {
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if ((play->csCtx.sceneCsList[temp_v0_3].unk7 != 0xFF) && (gSaveContext.respawnFlag == 0)) {
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if (play->csCtx.sceneCsList[temp_v0_3].unk7 == 0xFE) {
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ActorCutscene_Start(sp2A, NULL);
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gSaveContext.showTitleCard = false;
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} else if (!((1 << (temp_a3[temp_v0_3].unk7 % 8)) &
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gSaveContext.save.weekEventReg[temp_a3[temp_v0_3].unk7 / 8])) {
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gSaveContext.save.weekEventReg[(temp_a3[temp_v0_3].unk7 / 8)] |=
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1 << (temp_a3[temp_v0_3].unk7 % 8);
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} else if (!(((void)0,
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gSaveContext.save.weekEventReg[(play->csCtx.sceneCsList[temp_v0_3].unk7 / 8)]) &
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(1 << (play->csCtx.sceneCsList[temp_v0_3].unk7 % 8)))) {
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gSaveContext.save.weekEventReg[(play->csCtx.sceneCsList[temp_v0_3].unk7 / 8)] =
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((void)0, gSaveContext.save.weekEventReg[(play->csCtx.sceneCsList[temp_v0_3].unk7 / 8)]) |
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(1 << (play->csCtx.sceneCsList[temp_v0_3].unk7 % 8));
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ActorCutscene_Start(sp2A, NULL);
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gSaveContext.showTitleCard = false;
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}
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@ -1530,7 +1529,8 @@ void func_800EDBE0(PlayState* play) {
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if ((gSaveContext.respawnFlag == 0) || (gSaveContext.respawnFlag == -2)) {
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sp24 = play->loadedScene;
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if ((sp24->titleTextId != 0) && gSaveContext.showTitleCard) {
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if ((Entrance_GetTransitionFlags(gSaveContext.sceneSetupIndex + gSaveContext.save.entranceIndex) &
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if ((Entrance_GetTransitionFlags(((void)0, gSaveContext.save.entranceIndex) +
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((void)0, gSaveContext.sceneSetupIndex)) &
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0x4000) != 0) {
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func_80151A68(play, sp24->titleTextId);
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}
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@ -1539,9 +1539,6 @@ void func_800EDBE0(PlayState* play) {
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gSaveContext.showTitleCard = true;
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_800EDBE0.s")
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#endif
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void func_800EDDB0(PlayState* play) {
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}
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@ -887,13 +887,11 @@ void func_80144A94(SramContext* sramCtx) {
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u16 D_801C6A58[] = { 0x68B0, 0x6A60, 0xB230, 0x9A80, 0xD890, 0x3E40, 0x8640, 0x84A0, 0x2040, 0xAA30 };
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#ifdef NON_MATCHING
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// Small regalloc between v0/t6/t7
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void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
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s32 i;
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s32 pad;
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s32 phi_t1;
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s32 pad1[2];
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s32 pad1;
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s32 fileNum;
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if (gSaveContext.unk_3F3F) {
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@ -959,12 +957,11 @@ void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
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gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
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}
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} else {
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gSaveContext.save.entranceIndex = D_801C6A58[gSaveContext.save.owlSaveLocation];
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if (D_801C6A58[gSaveContext.save.owlSaveLocation] == 0x84A0 && (gSaveContext.save.weekEventReg[20] & 2)) {
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gSaveContext.save.entranceIndex = D_801C6A58[(void)0, gSaveContext.save.owlSaveLocation];
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if ((gSaveContext.save.entranceIndex == 0x84A0) && (gSaveContext.save.weekEventReg[20] & 2)) {
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// Unconfirmed weekEventReg: "Woodfall Temple Prison Entrance raised / Water cleansed"
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gSaveContext.save.entranceIndex = 0xCA0;
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} else if (D_801C6A58[gSaveContext.save.owlSaveLocation] == 0x9A80 &&
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(gSaveContext.save.weekEventReg[33] & 0x80)) {
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} else if ((gSaveContext.save.entranceIndex == 0x9A80) && (gSaveContext.save.weekEventReg[33] & 0x80)) {
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// Unconfirmed weekEventReg: "Mountain Village Unfrozen"
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gSaveContext.save.entranceIndex = 0xAE80;
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}
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@ -988,9 +985,6 @@ void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
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func_80147314(sramCtx, fileNum);
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram_NES/Sram_OpenSave.s")
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#endif
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// Similar to func_80145698, but accounts for owl saves?
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void func_8014546C(SramContext* sramCtx) {
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