From e19b1395043baede06bdab4faa2d3df3e93afa79 Mon Sep 17 00:00:00 2001 From: SeDan01 <135468170+SeDan01@users.noreply.github.com> Date: Fri, 9 Jun 2023 20:31:39 -0400 Subject: [PATCH] Tree Asset Decomp for object_tree (#1278) * Basic Tree Asset Decomp * renamed outnames --------- Co-authored-by: Yoe --- assets/xml/objects/object_tree.xml | 10 +++++----- src/overlays/actors/ovl_Obj_Tree/z_obj_tree.c | 6 +++--- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/assets/xml/objects/object_tree.xml b/assets/xml/objects/object_tree.xml index 9d5fb66dd8..89e3984c5a 100644 --- a/assets/xml/objects/object_tree.xml +++ b/assets/xml/objects/object_tree.xml @@ -1,9 +1,9 @@  - - - - - + + + + + diff --git a/src/overlays/actors/ovl_Obj_Tree/z_obj_tree.c b/src/overlays/actors/ovl_Obj_Tree/z_obj_tree.c index 4c30a763ed..3fff091b6b 100644 --- a/src/overlays/actors/ovl_Obj_Tree/z_obj_tree.c +++ b/src/overlays/actors/ovl_Obj_Tree/z_obj_tree.c @@ -100,7 +100,7 @@ void ObjTree_Init(Actor* thisx, PlayState* play) { } else { Actor_SetScale(&this->dyna.actor, 0.1f); DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); - CollisionHeader_GetVirtual(&object_tree_Colheader_001B2C, &colHeader); + CollisionHeader_GetVirtual(&gTreeTopCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); } @@ -187,11 +187,11 @@ void ObjTree_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Opa(play->state.gfxCtx); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, object_tree_DL_000680); + gSPDisplayList(POLY_OPA_DISP++, gTreeBodyDL); Matrix_RotateZYX(xRot, 0, zRot, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, object_tree_DL_0007C8); + gSPDisplayList(POLY_OPA_DISP++, gTreeLeavesDL); CLOSE_DISPS(play->state.gfxCtx); }