ovl_Oceff_Wipe3 OK (#1001)

* all functions matching

* ovl_Oceff_Wipe3 decompiled

* bss

* pr review

* pr review

* renamings

* pr review
This commit is contained in:
Alejandro Asenjo 2022-09-14 12:57:47 -03:00 committed by GitHub
parent bf26065867
commit e47dc7da25
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 87 additions and 10 deletions

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@ -0,0 +1,10 @@
<Root>
<File Name="ovl_Oceff_Wipe3" BaseAddress="0x809879E0" RangeStart="0x430" RangeEnd="0x1678">
<Texture Name="sSariaSongEffectTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x430"/>
<Array Name="sSariaSongFrustumVtx" Count="22" Offset="0x1430">
<Vtx/>
</Array>
<DList Name="sSariaSongFrustrumMaterialDL" Offset="0x1590"/>
<DList Name="sSariaSongFrustumModelDL" Offset="0x1618"/>
</File>
</Root>

4
spec
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@ -1988,9 +1988,7 @@ beginseg
name "ovl_Oceff_Wipe3"
compress
include "build/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.o"
include "build/data/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.data.o"
include "build/data/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.bss.o"
include "build/data/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.reloc.o"
include "build/src/overlays/actors/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3_reloc.o"
endseg
beginseg

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@ -16,7 +16,6 @@ void OceffWipe3_Destroy(Actor* thisx, PlayState* play);
void OceffWipe3_Update(Actor* thisx, PlayState* play);
void OceffWipe3_Draw(Actor* thisx, PlayState* play);
#if 0
const ActorInit Oceff_Wipe3_InitVars = {
ACTOR_OCEFF_WIPE3,
ACTORCAT_ITEMACTION,
@ -29,12 +28,82 @@ const ActorInit Oceff_Wipe3_InitVars = {
(ActorFunc)OceffWipe3_Draw,
};
#endif
#include "assets/overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.c"
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Init.s")
s32 D_80989130;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Destroy.s")
void OceffWipe3_Init(Actor* thisx, PlayState* play) {
OceffWipe3* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Update.s")
Actor_SetScale(&this->actor, 0.1f);
this->counter = 0;
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe3/OceffWipe3_Draw.s")
void OceffWipe3_Destroy(Actor* thisx, PlayState* play) {
OceffWipe3* this = THIS;
func_80115D5C(&play->state);
play->msgCtx.unk120B0 = 0;
}
void OceffWipe3_Update(Actor* thisx, PlayState* play) {
OceffWipe3* this = THIS;
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
if (this->counter < 100) {
this->counter++;
} else {
Actor_MarkForDeath(&this->actor);
}
}
void OceffWipe3_Draw(Actor* thisx, PlayState* play) {
u32 scroll = play->state.frames & 0xFFF;
OceffWipe3* this = THIS;
f32 z;
u8 alpha;
s32 pad[2];
Vec3f eye = GET_ACTIVE_CAM(play)->eye;
Vtx* vtxPtr;
Vec3f quakeOffset;
Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(play));
vtxPtr = sSariaSongFrustumVtx;
if (this->counter < 32) {
z = Math_SinS(this->counter * 512) * 1220.0f;
} else {
z = 1220.0f;
}
if (this->counter >= 80) {
alpha = 12 * (100 - this->counter);
} else {
alpha = 255;
}
vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[17].v.cn[3] = vtxPtr[19].v.cn[3] =
vtxPtr[21].v.cn[3] = alpha;
OPEN_DISPS(play->state.gfxCtx);
func_8012C2DC(play->state.gfxCtx);
Matrix_Translate(eye.x + quakeOffset.x, eye.y + quakeOffset.y, eye.z + quakeOffset.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_RotateXS(0x708, MTXMODE_APPLY);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 128);
gSPDisplayList(POLY_XLU_DISP++, &sSariaSongFrustrumMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(play->state.gfxCtx, 0, scroll * 12, scroll * -12, 64, 64, 1,
scroll * 8, scroll * -8, 64, 64));
gSPDisplayList(POLY_XLU_DISP++, &sSariaSongFrustumModelDL);
CLOSE_DISPS(play->state.gfxCtx);
}

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@ -7,7 +7,7 @@ struct OceffWipe3;
typedef struct OceffWipe3 {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x4];
/* 0x144 */ s16 counter;
} OceffWipe3; // size = 0x148
extern const ActorInit Oceff_Wipe3_InitVars;