Remove InitVars from actor headers

This commit is contained in:
Angie 2022-07-24 20:12:34 -04:00
parent b5a133d961
commit e58099223c
560 changed files with 0 additions and 1120 deletions

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@ -122,8 +122,6 @@ typedef struct EnRecepgirl {
/* 0x02AC */ char unk_2AC[0x8];
} EnRecepgirl; // size = 0x2B4
extern const ActorInit En_Recepgirl_InitVars;
#endif // Z_EN_RECEPGIRL_H
```

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@ -20,6 +20,4 @@ typedef struct ArmsHook {
/* 0x20C */ ArmsHookActionFunc actionFunc;
} ArmsHook; // size = 0x210
extern const ActorInit Arms_Hook_InitVars;
#endif // Z_ARMS_HOOK_H

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@ -21,6 +21,4 @@ typedef struct ArrowFire {
} ArrowFire; // size = 0x264
extern const ActorInit Arrow_Fire_InitVars;
#endif // Z_ARROW_FIRE_H

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@ -18,6 +18,4 @@ typedef struct ArrowIce {
/* 0x160 */ ArrowIceActionFunc actionFunc;
} ArrowIce; // size = 0x164
extern const ActorInit Arrow_Ice_InitVars;
#endif // Z_ARROW_ICE_H

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@ -19,6 +19,4 @@ typedef struct ArrowLight {
} ArrowLight; // size = 0x164
extern const ActorInit Arrow_Light_InitVars;
#endif // Z_ARROW_LIGHT_H

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@ -15,6 +15,4 @@ typedef struct BgAstrBombwall {
/* 0x180 */ ColliderTrisElement colliderElements[2];
/* 0x238 */ s16 cutscenes[1];
} BgAstrBombwall;
extern const ActorInit Bg_Astr_Bombwall_InitVars;
#endif // Z_BG_ASTR_BOMBWALL_H

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@ -13,6 +13,4 @@ typedef struct BgBotihasira {
/* 0x160 */ ColliderCylinder collider;
} BgBotihasira; // size = 0x1AC
extern const ActorInit Bg_Botihasira_InitVars;
#endif // Z_BG_BOTIHASIRA_H

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@ -26,6 +26,4 @@ typedef struct BgBreakwall {
/* 0x160 */ BgBreakwallActionFunc actionFunc;
} BgBreakwall; // size = 0x164
extern const ActorInit Bg_Breakwall_InitVars;
#endif // Z_BG_BREAKWALL_H

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@ -16,6 +16,4 @@ typedef struct BgCraceMovebg {
/* 0x174 */ char unk_174[0x20];
} BgCraceMovebg; // size = 0x194
extern const ActorInit Bg_Crace_Movebg_InitVars;
#endif // Z_BG_CRACE_MOVEBG_H

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@ -19,6 +19,4 @@ typedef struct BgCtowerGear {
/* 0x000 */ DynaPolyActor dyna;
} BgCtowerGear; // size = 0x15C
extern const ActorInit Bg_Ctower_Gear_InitVars;
#endif // Z_BG_CTOWER_GEAR_H

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@ -21,6 +21,4 @@ typedef struct BgCtowerRot {
/* 0x164 */ f32 timer;
} BgCtowerRot; // size = 0x168
extern const ActorInit Bg_Ctower_Rot_InitVars;
#endif // Z_BG_CTOWER_ROT_H

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@ -15,6 +15,4 @@ typedef struct BgDanpeiMovebg {
/* 0x1CE */ char unk_1CE[0xA];
} BgDanpeiMovebg; // size = 0x1D8
extern const ActorInit Bg_Danpei_Movebg_InitVars;
#endif // Z_BG_DANPEI_MOVEBG_H

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@ -44,6 +44,4 @@ typedef struct BgDblueBalance {
/* 0x228 */ f32 unk_228;
} BgDblueBalance; // size = 0x22C
extern const ActorInit Bg_Dblue_Balance_InitVars;
#endif // Z_BG_DBLUE_BALANCE_H

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@ -14,6 +14,4 @@ typedef struct BgDblueElevator {
/* 0x160 */ char unk_160[0x10];
} BgDblueElevator; // size = 0x170
extern const ActorInit Bg_Dblue_Elevator_InitVars;
#endif // Z_BG_DBLUE_ELEVATOR_H

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@ -55,6 +55,4 @@ typedef struct BgDblueMovebg {
/* 0x310 */ UNK_TYPE1 unk310[0x60];
} BgDblueMovebg; // size = 0x370
extern const ActorInit Bg_Dblue_Movebg_InitVars;
#endif // Z_BG_DBLUE_MOVEBG_H

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@ -28,6 +28,4 @@ typedef struct BgDblueWaterfall {
/* 0x1A8 */ f32 unk_1A8;
} BgDblueWaterfall; // size = 0x1AC
extern const ActorInit Bg_Dblue_Waterfall_InitVars;
#endif // Z_BG_DBLUE_WATERFALL_H

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@ -14,6 +14,4 @@ typedef struct BgDkjailIvy {
/* 0x1AC */ char unk_1AC[0x4];
} BgDkjailIvy; // size = 0x1B0
extern const ActorInit Bg_Dkjail_Ivy_InitVars;
#endif // Z_BG_DKJAIL_IVY_H

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@ -13,6 +13,4 @@ typedef struct BgDyYoseizo {
/* 0x0148 */ char unk_148[0x33BC];
} BgDyYoseizo; // size = 0x3504
extern const ActorInit Bg_Dy_Yoseizo_InitVars;
#endif // Z_BG_DY_YOSEIZO_H

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@ -19,6 +19,4 @@ typedef struct BgF40Block {
/* 0x16C */ BgF40BlockActionFunc actionFunc;
} BgF40Block; // size = 0x170
extern const ActorInit Bg_F40_Block_InitVars;
#endif // Z_BG_F40_BLOCK_H

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@ -13,6 +13,4 @@ typedef struct BgF40Flift {
/* 0x160 */ s32 timer;
} BgF40Flift; // size = 0x164
extern const ActorInit Bg_F40_Flift_InitVars;
#endif // Z_BG_F40_FLIFT_H

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@ -20,6 +20,4 @@ typedef struct BgF40Switch {
/* 0x164 */ BgF40SwitchActionFunc actionFunc;
} BgF40Switch; // size = 0x168
extern const ActorInit Bg_F40_Switch_InitVars;
#endif // Z_BG_F40_SWITCH_H

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@ -10,6 +10,4 @@ typedef struct BgF40Swlift {
/* 0x144 */ char unk_144[0x1C];
} BgF40Swlift; // size = 0x160
extern const ActorInit Bg_F40_Swlift_InitVars;
#endif // Z_BG_F40_SWLIFT_H

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@ -21,6 +21,4 @@ typedef struct BgFireWall {
/* 0x164 */ ColliderCylinder collider;
} BgFireWall; // size = 0x1B0
extern const ActorInit Bg_Fire_Wall_InitVars;
#endif // Z_BG_FIRE_WALL_H

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@ -15,6 +15,4 @@ typedef struct BgFuKaiten {
/* 0x16C */ s16 bounce;
} BgFuKaiten; // size = 0x170
extern const ActorInit Bg_Fu_Kaiten_InitVars;
#endif // Z_BG_FU_KAITEN_H

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@ -11,6 +11,4 @@ typedef struct BgFuMizu {
/* 0x160 */ s16 unk_160;
} BgFuMizu; // size = 0x164
extern const ActorInit Bg_Fu_Mizu_InitVars;
#endif // Z_BG_FU_MIZU_H

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@ -16,6 +16,4 @@ typedef struct BgHakaBombwall {
/* 0x1AC */ s8 csTimer;
} BgHakaBombwall; // size = 0x1B0
extern const ActorInit Bg_Haka_Bombwall_InitVars;
#endif // Z_BG_HAKA_BOMBWALL_H

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@ -12,6 +12,4 @@ typedef struct BgHakaCurtain {
/* 0x15C */ BgHakaCurtainActionFunc actionFunc;
} BgHakaCurtain; // size = 0x160
extern const ActorInit Bg_Haka_Curtain_InitVars;
#endif // Z_BG_HAKA_CURTAIN_H

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@ -13,6 +13,4 @@ typedef struct BgHakaTomb {
/* 0x160 */ s16 cutscenes[1];
} BgHakaTomb; // size = 0x164
extern const ActorInit Bg_Haka_Tomb_InitVars;
#endif // Z_BG_HAKA_TOMB_H

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@ -19,6 +19,4 @@ typedef struct BgHakuginBombwall {
/* 0x1AC */ s32 unk_1AC;
} BgHakuginBombwall; // size = 0x1B0
extern const ActorInit Bg_Hakugin_Bombwall_InitVars;
#endif // Z_BG_HAKUGIN_BOMBWALL_H

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@ -13,6 +13,4 @@ typedef struct BgHakuginElvpole {
/* 0x164 */ BgHakuginElvpoleActionFunc actionFunc;
} BgHakuginElvpole; // size = 0x168
extern const ActorInit Bg_Hakugin_Elvpole_InitVars;
#endif // Z_BG_HAKUGIN_ELVPOLE_H

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@ -70,6 +70,4 @@ typedef struct BgHakuginPost {
/* 0x186 */ s16 unk_186;
} BgHakuginPost; // size = 0x188
extern const ActorInit Bg_Hakugin_Post_InitVars;
#endif // Z_BG_HAKUGIN_POST_H

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@ -32,6 +32,4 @@ typedef struct BgHakuginSwitch {
/* 0x1C8 */ f32 unk_1C8;
} BgHakuginSwitch; // size = 0x1CC
extern const ActorInit Bg_Hakugin_Switch_InitVars;
#endif // Z_BG_HAKUGIN_SWITCH_H

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@ -13,6 +13,4 @@ typedef struct BgIcefloe {
/* 0x160 */ s32 timer;
} BgIcefloe; // size = 0x164
extern const ActorInit Bg_Icefloe_InitVars;
#endif // Z_BG_ICEFLOE_H

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@ -23,6 +23,4 @@ typedef struct BgIcicle {
/* 0x164 */ ColliderCylinder collider;
} BgIcicle; // size = 0x1B0
extern const ActorInit Bg_Icicle_InitVars;
#endif // Z_BG_ICICLE_H

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@ -24,6 +24,4 @@ typedef struct BgIkanaBlock {
/* 0x17F */ s8 unk_17F;
} BgIkanaBlock; // size = 0x180
extern const ActorInit Bg_Ikana_Block_InitVars;
#endif // Z_BG_IKANA_BLOCK_H

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@ -17,6 +17,4 @@ typedef struct BgIkanaBombwall {
/* 0x1AC */ s8 unk_1AC;
} BgIkanaBombwall; // size = 0x1B0
extern const ActorInit Bg_Ikana_Bombwall_InitVars;
#endif // Z_BG_IKANA_BOMBWALL_H

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@ -19,6 +19,4 @@ typedef struct BgIkanaDharma {
/* 0x1AC */ s8 cutsceneFramesRemaining;
} BgIkanaDharma; // size = 0x1B0
extern const ActorInit Bg_Ikana_Dharma_InitVars;
#endif // Z_BG_IKANA_DHARMA_H

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@ -16,6 +16,4 @@ typedef struct BgIkanaRay {
/* 0x194 */ BgIkanaRayActionFunc actionFunc;
} BgIkanaRay; // size = 0x198
extern const ActorInit Bg_Ikana_Ray_InitVars;
#endif // Z_BG_IKANA_RAY_H

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@ -49,6 +49,4 @@ typedef struct BgIkanaRotaryroom {
/* 0x584 */ s16 unk_584;
} BgIkanaRotaryroom; // size = 0x588
extern const ActorInit Bg_Ikana_Rotaryroom_InitVars;
#endif // Z_BG_IKANA_ROTARYROOM_H

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@ -12,6 +12,4 @@ typedef struct BgIkanaShutter {
/* 0x15C */ BgIkanaShutterActionFunc actionFunc;
} BgIkanaShutter; // size = 0x160
extern const ActorInit Bg_Ikana_Shutter_InitVars;
#endif // Z_BG_IKANA_SHUTTER_H

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@ -19,6 +19,4 @@ typedef struct BgIkninSusceil {
/* 0x16A */ UNK_TYPE2 unk16A;
} BgIkninSusceil; // size = 0x16C
extern const ActorInit Bg_Iknin_Susceil_InitVars;
#endif // Z_BG_IKNIN_SUSCEIL_H

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@ -23,6 +23,4 @@ typedef struct BgIknvDoukutu {
/* 0x164 */ BgIknvDoukutuActionFunc actionFunc;
} BgIknvDoukutu;// size = 0x168
extern const ActorInit Bg_Iknv_Doukutu_InitVars;
#endif // Z_BG_IKNV_DOUKUTU_H

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@ -22,6 +22,4 @@ typedef enum {
/* 2 */ IKNV_OBJ_SAKON_DOOR, // door to Sakon's Hideout
} BgIknvObjType;
extern const ActorInit Bg_Iknv_Obj_InitVars;
#endif // Z_BG_IKNV_OBJ_H

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@ -26,6 +26,4 @@ typedef struct BgIngate {
/* 0x18C */ s32 timePathElapsedTime;
} BgIngate; // size = 0x190
extern const ActorInit Bg_Ingate_InitVars;
#endif // Z_BG_INGATE_H

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@ -14,6 +14,4 @@ typedef struct BgInibsMovebg {
/* 0x164 */ AnimatedMaterial* unk_164;
} BgInibsMovebg; // size = 0x168
extern const ActorInit Bg_Inibs_Movebg_InitVars;
#endif // Z_BG_INIBS_MOVEBG_H

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@ -16,6 +16,4 @@ typedef struct BgKeikokuSaku {
/* 0x162 */ s16 timer;
} BgKeikokuSaku; // Size = 0x164
extern const ActorInit Bg_Keikoku_Saku_InitVars;
#endif // Z_BG_KEIKOKU_SAKU_H

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@ -9,6 +9,4 @@ typedef struct BgKeikokuSpr {
/* 0x000 */ Actor actor;
} BgKeikokuSpr; // size = 0x144
extern const ActorInit Bg_Keikoku_Spr_InitVars;
#endif // Z_BG_KEIKOKU_SPR_H

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@ -17,6 +17,4 @@ typedef struct BgKin2Fence {
/* 0x282 */ s8 waitBeforeOpenTimer;
} BgKin2Fence; // size = 0x284
extern const ActorInit Bg_Kin2_Fence_InitVars;
#endif // Z_BG_KIN2_FENCE_H

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@ -14,6 +14,4 @@ typedef struct BgKin2Picture {
/* 0x238 */ char unk_238[0xC];
} BgKin2Picture; // size = 0x244
extern const ActorInit Bg_Kin2_Picture_InitVars;
#endif // Z_BG_KIN2_PICTURE_H

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@ -19,6 +19,4 @@ typedef struct BgKin2Shelf {
/* 0x167 */ s8 unk_167;
} BgKin2Shelf; // size = 0x168
extern const ActorInit Bg_Kin2_Shelf_InitVars;
#endif // Z_BG_KIN2_SHELF_H

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@ -24,6 +24,4 @@ typedef enum {
LADDER_SIZE_24RUNG,
} BgLadderSize;
extern const ActorInit Bg_Ladder_InitVars;
#endif // Z_BG_LADDER_H

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@ -14,6 +14,4 @@ typedef struct BgLastBwall {
/* 0x160 */ char unk_160[0xDC];
} BgLastBwall; // size = 0x23C
extern const ActorInit Bg_Last_Bwall_InitVars;
#endif // Z_BG_LAST_BWALL_H

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@ -10,6 +10,4 @@ typedef struct BgLbfshot {
/* 0x15C */ UNK_TYPE1 pad15C[0x4];
} BgLbfshot; // size = 0x160
extern const ActorInit Bg_Lbfshot_InitVars;
#endif // Z_BG_LBFSHOT_H

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@ -16,6 +16,4 @@ typedef struct BgLotus {
/* 0x168 */ s16 timer2;
} BgLotus; // size = 0x16C
extern const ActorInit Bg_Lotus_InitVars;
#endif // Z_BG_LOTUS_H

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@ -9,6 +9,4 @@ typedef struct BgMarketStep {
/* 0x000 */ Actor actor;
} BgMarketStep; // size = 0x144
extern const ActorInit Bg_Market_Step_InitVars;
#endif // Z_BG_MARKET_STEP_H

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@ -9,6 +9,4 @@ typedef struct BgMbarChair {
/* 0x000 */ DynaPolyActor dyna;
} BgMbarChair; // size = 0x15C
extern const ActorInit Bg_Mbar_Chair_InitVars;
#endif // Z_BG_MBAR_CHAIR_H

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@ -40,6 +40,4 @@ typedef struct BgNumaHana {
/* 0x33E */ s16 transitionTimer;
} BgNumaHana; // size = 0x340
extern const ActorInit Bg_Numa_Hana_InitVars;
#endif // Z_BG_NUMA_HANA_H

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@ -16,6 +16,4 @@ typedef struct BgOpenShutter {
/* 0x164 */ s32 unk_164;
} BgOpenShutter; // size = 0x168
extern const ActorInit Bg_Open_Shutter_InitVars;
#endif // Z_BG_OPEN_SHUTTER_H

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@ -10,6 +10,4 @@ typedef struct BgOpenSpot {
/* 0x144 */ AnimatedMaterial* texScrolls;
} BgOpenSpot; // size = 0x148
extern const ActorInit Bg_Open_Spot_InitVars;
#endif // Z_BG_OPEN_SPOT_H

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@ -17,6 +17,4 @@ typedef struct BgSinkaiKabe {
/* 0x16C */ s32 pythonIndex;
} BgSinkaiKabe; // size = 0x170
extern const ActorInit Bg_Sinkai_Kabe_InitVars;
#endif // Z_BG_SINKAI_KABE_H

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@ -24,6 +24,4 @@ typedef struct BgSpdweb {
/* 0x2F8 */ Vec3s* unk_2F8;
} BgSpdweb; // size = 0x2FC
extern const ActorInit Bg_Spdweb_InitVars;
#endif // Z_BG_SPDWEB_H

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@ -15,6 +15,4 @@ typedef struct BgSpoutFire {
/* 0x14C */ ColliderCylinder collider;
} BgSpoutFire; // size = 0x198
extern const ActorInit Bg_Spout_Fire_InitVars;
#endif // Z_BG_SPOUT_FIRE_H

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@ -17,6 +17,4 @@ typedef struct BgTobira01 {
/* 0x16C */ s32 unk_16C; // unused besides being set to 0
} BgTobira01; // size = 0x170
extern const ActorInit Bg_Tobira01_InitVars;
#endif // Z_BG_TOBIRA01_H

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@ -10,6 +10,4 @@ typedef struct BgUmajump {
/* 0x144 */ char unk_144[0x28];
} BgUmajump; // size = 0x16C
extern const ActorInit Bg_Umajump_InitVars;
#endif // Z_BG_UMAJUMP_H

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@ -14,6 +14,4 @@ typedef struct Boss01 {
/* 0x468 */ char unk_468[0x674];
} Boss01; // size = 0xADC
extern const ActorInit Boss_01_InitVars;
#endif // Z_BOSS_01_H

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@ -108,6 +108,4 @@ typedef struct Boss02 {
/* 0x1D7E */ s16 unk_1D7E;
} Boss02; // size = 0x1D80
extern const ActorInit Boss_02_InitVars;
#endif // Z_BOSS_02_H

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@ -76,6 +76,4 @@ typedef struct Boss04 {
/* 0x74A */ u8 unk_74A;
} Boss04; // size = 0x74C
extern const ActorInit Boss_04_InitVars;
#endif // Z_BOSS_04_H

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@ -14,6 +14,4 @@ typedef struct Boss05 {
/* 0x174 */ char unk_174[0x394];
} Boss05; // size = 0x508
extern const ActorInit Boss_05_InitVars;
#endif // Z_BOSS_05_H

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@ -50,6 +50,4 @@ typedef struct Boss06 {
/* 0xA2C */ f32 unk_A2C;
} Boss06; // size = 0xA30
extern const ActorInit Boss_06_InitVars;
#endif // Z_BOSS_06_H

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@ -13,6 +13,4 @@ typedef struct Boss07 {
/* 0x0148 */ char unk_148[0xAAD8];
} Boss07; // size = 0xAC20
extern const ActorInit Boss_07_InitVars;
#endif // Z_BOSS_07_H

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@ -27,6 +27,4 @@ typedef struct BossHakugin {
/* 0x2618 */ char unk_2618[0x11F8];
} BossHakugin; // size = 0x3810
extern const ActorInit Boss_Hakugin_InitVars;
#endif // Z_BOSS_HAKUGIN_H

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@ -34,6 +34,4 @@ typedef struct DemoEffect {
/* 0x178 */ DemoEffectActionFunc actionFunc;
} DemoEffect; // size = 0x17C
extern const ActorInit Demo_Effect_InitVars;
#endif // Z_DEMO_EFFECT_H

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@ -17,6 +17,4 @@ typedef struct DemoGetitem {
/* 0x14C */ DemoGetitemActionFunc actionFunc;
} DemoGetitem; // size = 0x150
extern const ActorInit Demo_Getitem_InitVars;
#endif // Z_DEMO_GETITEM_H

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@ -48,6 +48,4 @@ typedef enum {
/* 3 */ DEMO_KANKYO_STATE_DISABLED,
} DemoKankyoStateType;
extern const ActorInit Demo_Kankyo_InitVars;
#endif // Z_DEMO_KANKYO_H

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@ -13,6 +13,4 @@ typedef struct DemoMoonend {
/* 0x2E0 */ DemoMoonendActionFunc actionFunc;
} DemoMoonend; // size = 0x2E4
extern const ActorInit Demo_Moonend_InitVars;
#endif // Z_DEMO_MOONEND_H

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@ -10,6 +10,4 @@ typedef struct DemoShd {
/* 0x0144 */ char unk_0144[0x118C];
} DemoShd; // size = 0x12D0
extern const ActorInit Demo_Shd_InitVars;
#endif // Z_DEMO_SHD_H

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@ -37,6 +37,4 @@ typedef struct DemoSyoten {
/* 0x3F4 */ DemoSyotenActionFunc actionFunc;
} DemoSyoten; // size = 0x3F8
extern const ActorInit Demo_Syoten_InitVars;
#endif // Z_DEMO_SYOTEN_H

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@ -18,6 +18,4 @@ typedef struct DemoTreLgt {
/* 0x174 */ s32 animationType;
} DemoTreLgt; // size = 0x178
extern const ActorInit Demo_Tre_Lgt_InitVars;
#endif // Z_DEMO_TRE_LGT_H

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@ -14,6 +14,4 @@ typedef struct DmAh {
/* 0x18C */ char unk_18C[0x114];
} DmAh; // size = 0x2A0
extern const ActorInit Dm_Ah_InitVars;
#endif // Z_DM_AH_H

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@ -26,6 +26,4 @@ typedef enum {
/* 0x1 */ MADAME_AROMA_ANIMATION_1
} DmAlAnimations;
extern const ActorInit Dm_Al_InitVars;
#endif // Z_DM_AL_H

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@ -36,6 +36,4 @@ typedef struct DmAn {
/* 0x2D4 */ s32 unk_2D4;
} DmAn; // size = 0x2D8
extern const ActorInit Dm_An_InitVars;
#endif // Z_DM_AN_H

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@ -23,6 +23,4 @@ typedef struct DmBal {
/* 0x33A */ s16 unk_33A;
} DmBal; /* size = 0x33C */
extern const ActorInit Dm_Bal_InitVars;
#endif // Z_DM_BAL_H

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@ -28,6 +28,4 @@ typedef struct DmChar00 {
/* 0x262 */ u16 unk_262;
} DmChar00; // size = 0x264
extern const ActorInit Dm_Char00_InitVars;
#endif // Z_DM_CHAR00_H

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@ -28,6 +28,4 @@ typedef struct DmChar01 {
/* 0x34D */ u8 unk_34D;
} DmChar01; // size = 0x350
extern const ActorInit Dm_Char01_InitVars;
#endif // Z_DM_CHAR01_H

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@ -18,6 +18,4 @@ typedef struct DmChar02 {
/* 0x2F0 */ u32 unk_2F0;
} DmChar02; // size = 0x2F4
extern const ActorInit Dm_Char02_InitVars;
#endif // Z_DM_CHAR02_H

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@ -17,6 +17,4 @@ typedef struct DmChar03 {
/* 0x190 */ Vec3f offset;
} DmChar03; // size = 0x19C
extern const ActorInit Dm_Char03_InitVars;
#endif // Z_DM_CHAR03_H

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@ -20,6 +20,4 @@ typedef struct DmChar04 {
/* 0x262 */ u16 timer;
} DmChar04; // size = 0x264
extern const ActorInit Dm_Char04_InitVars;
#endif // Z_DM_CHAR04_H

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@ -42,6 +42,4 @@ typedef struct DmChar05 {
/* 0x1B4 */ u8 unk_1B4;
} DmChar05; // size = 0x1B8
extern const ActorInit Dm_Char05_InitVars;
#endif // Z_DM_CHAR05_H

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@ -14,6 +14,4 @@ typedef struct DmChar06 {
/* 0x294 */ char unk_294[0x10];
} DmChar06; // size = 0x2A4
extern const ActorInit Dm_Char06_InitVars;
#endif // Z_DM_CHAR06_H

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@ -32,6 +32,4 @@ typedef struct DmChar07 {
/* 0x2BA */ u8 isStage;
} DmChar07; // size = 0x2BC
extern const ActorInit Dm_Char07_InitVars;
#endif // Z_DM_CHAR07_H

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@ -14,6 +14,4 @@ typedef struct DmChar08 {
/* 0x1A4 */ char unk_1A4[0x68];
} DmChar08; // size = 0x20C
extern const ActorInit Dm_Char08_InitVars;
#endif // Z_DM_CHAR08_H

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@ -14,6 +14,4 @@ typedef struct DmChar09 {
/* 0x204 */ char unk_204[0x2C];
} DmChar09; // size = 0x230
extern const ActorInit Dm_Char09_InitVars;
#endif // Z_DM_CHAR09_H

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@ -36,6 +36,4 @@ typedef struct DmGm {
/* 0x2D4 */ s32 unk_2D4;
} DmGm; // size = 0x2D8
extern const ActorInit Dm_Gm_InitVars;
#endif // Z_DM_GM_H

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@ -16,6 +16,4 @@ typedef struct DmHina {
/* 0x160 */ char unk_160[0x24];
} DmHina; // size = 0x184
extern const ActorInit Dm_Hina_InitVars;
#endif // Z_DM_HINA_H

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@ -19,6 +19,4 @@ typedef struct DmNb {
/* 0x1F8 */ s32 unk1F8;
} DmNb; // size = 0x1FC
extern const ActorInit Dm_Nb_InitVars;
#endif // Z_DM_NB_H

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@ -24,6 +24,4 @@ typedef struct DmOpstage {
/* 0x1A4 */ Vec3f drawOffset;
} DmOpstage; // size = 0x1B0
extern const ActorInit Dm_Opstage_InitVars;
#endif // Z_DM_OPSTAGE_H

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@ -20,6 +20,4 @@ typedef struct DmRavine {
/* 0x149 */ u8 isActive;
} DmRavine; // size = 0x14C
extern const ActorInit Dm_Ravine_InitVars;
#endif // Z_DM_RAVINE_H

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@ -20,6 +20,4 @@ typedef struct DmSa {
/* 0x2F0 */ u32 alpha;
} DmSa; // size = 0x2F4
extern const ActorInit Dm_Sa_InitVars;
#endif // Z_DM_SA_H

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@ -10,6 +10,4 @@ typedef struct DmStatue {
/* 0x144 */ char unk_144[0x50];
} DmStatue; // size = 0x194
extern const ActorInit Dm_Statue_InitVars;
#endif // Z_DM_STATUE_H

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@ -51,6 +51,4 @@ typedef struct DmStk {
/* 0x33B */ u8 shouldDraw;
} DmStk; // size = 0x33C
extern const ActorInit Dm_Stk_InitVars;
#endif // Z_DM_STK_H

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