diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index 0f72243886..009a82f97d 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -14,15 +14,15 @@ void EnAObj_Idle(EnAObj* this, PlayState* play); void EnAObj_Talk(EnAObj* this, PlayState* play); ActorInit En_A_Obj_InitVars = { - /* */ ACTOR_EN_A_OBJ, - /* */ ACTORCAT_PROP, - /* */ FLAGS, - /* */ GAMEPLAY_KEEP, - /* */ sizeof(EnAObj), - /* */ EnAObj_Init, - /* */ EnAObj_Destroy, - /* */ EnAObj_Update, - /* */ EnAObj_Draw, + /**/ ACTOR_EN_A_OBJ, + /**/ ACTORCAT_PROP, + /**/ FLAGS, + /**/ GAMEPLAY_KEEP, + /**/ sizeof(EnAObj), + /**/ EnAObj_Init, + /**/ EnAObj_Destroy, + /**/ EnAObj_Update, + /**/ EnAObj_Draw, }; static ColliderCylinderInit sCylinderInit = { diff --git a/src/overlays/actors/ovl_En_Torch/z_en_torch.c b/src/overlays/actors/ovl_En_Torch/z_en_torch.c index d6c4b62d1f..304e822b7a 100644 --- a/src/overlays/actors/ovl_En_Torch/z_en_torch.c +++ b/src/overlays/actors/ovl_En_Torch/z_en_torch.c @@ -14,15 +14,15 @@ void EnTorch_Init(Actor* thisx, PlayState* play); ActorInit En_Torch_InitVars = { - /* */ ACTOR_EN_TORCH, - /* */ ACTORCAT_ITEMACTION, - /* */ FLAGS, - /* */ GAMEPLAY_KEEP, - /* */ sizeof(EnTorch), - /* */ EnTorch_Init, - /* */ NULL, - /* */ NULL, - /* */ NULL, + /**/ ACTOR_EN_TORCH, + /**/ ACTORCAT_ITEMACTION, + /**/ FLAGS, + /**/ GAMEPLAY_KEEP, + /**/ sizeof(EnTorch), + /**/ EnTorch_Init, + /**/ NULL, + /**/ NULL, + /**/ NULL, }; static u8 sChestContents[] = { diff --git a/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c b/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c index 7bdc8e2c3c..a8f3687731 100644 --- a/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c +++ b/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c @@ -15,15 +15,15 @@ void ObjFunen_Init(Actor* thisx, PlayState* play); void ObjFunen_Draw(Actor* thisx, PlayState* play); ActorInit Obj_Funen_InitVars = { - /* */ ACTOR_OBJ_FUNEN, - /* */ ACTORCAT_PROP, - /* */ FLAGS, - /* */ OBJECT_FUNEN, - /* */ sizeof(ObjFunen), - /* */ ObjFunen_Init, - /* */ Actor_Noop, - /* */ Actor_Noop, - /* */ ObjFunen_Draw, + /**/ ACTOR_OBJ_FUNEN, + /**/ ACTORCAT_PROP, + /**/ FLAGS, + /**/ OBJECT_FUNEN, + /**/ sizeof(ObjFunen), + /**/ ObjFunen_Init, + /**/ Actor_Noop, + /**/ Actor_Noop, + /**/ ObjFunen_Draw, }; f32 D_80A198D0[] = { 0.1f, 0.024390244f }; diff --git a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c index ff883556e1..72192320cf 100644 --- a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c +++ b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c @@ -23,15 +23,15 @@ void func_808A7C04(ObjWturn* this, PlayState* play); void func_808A7C78(ObjWturn* this, PlayState* play); ActorInit Obj_Wturn_InitVars = { - /* */ ACTOR_OBJ_WTURN, - /* */ ACTORCAT_ITEMACTION, - /* */ FLAGS, - /* */ GAMEPLAY_KEEP, - /* */ sizeof(ObjWturn), - /* */ ObjWturn_Init, - /* */ Actor_Noop, - /* */ ObjWturn_Update, - /* */ NULL, + /**/ ACTOR_OBJ_WTURN, + /**/ ACTORCAT_ITEMACTION, + /**/ FLAGS, + /**/ GAMEPLAY_KEEP, + /**/ sizeof(ObjWturn), + /**/ ObjWturn_Init, + /**/ Actor_Noop, + /**/ ObjWturn_Update, + /**/ NULL, }; void ObjWturn_Init(Actor* thisx, PlayState* play) {