mirror of https://github.com/zeldaret/mm.git
Fix renamed functions in EnDodongo (#285)
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@ -762,7 +762,7 @@ void func_80877E60(EnDodongo* this, GlobalContext* globalCtx) {
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_EXPLOSION);
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_BOMB_EXPLOSION);
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if (this->actor.colChkInfo.health <= 4) {
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if (this->actor.colChkInfo.health <= 4) {
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this->actor.colChkInfo.health = 0;
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this->actor.colChkInfo.health = 0;
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func_800BBA88(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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} else {
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} else {
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this->actor.colChkInfo.health -= 4;
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this->actor.colChkInfo.health -= 4;
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}
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}
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@ -986,8 +986,8 @@ void EnDodongo_UpdateDamage(EnDodongo* this, GlobalContext* globalCtx) {
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((this->unk_300 != 10) || !(this->collider1.elements[i].info.acHitInfo->toucher.dmgFlags & 0xDB0B3))) {
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((this->unk_300 != 10) || !(this->collider1.elements[i].info.acHitInfo->toucher.dmgFlags & 0xDB0B3))) {
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func_80876D28(this, globalCtx);
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func_80876D28(this, globalCtx);
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if (this->actor.colChkInfo.damageEffect != 0xF) {
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if (this->actor.colChkInfo.damageEffect != 0xF) {
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if (!func_800BE22C(&this->actor)) {
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if (!Actor_ApplyDamage(&this->actor)) {
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func_800BBA88(globalCtx, &this->actor);
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Enemy_StartFinishingBlow(globalCtx, &this->actor);
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if (this->actor.colChkInfo.damageEffect == 3) {
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if (this->actor.colChkInfo.damageEffect == 3) {
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func_80876CAC(this);
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func_80876CAC(this);
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this->timer = 3;
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this->timer = 3;
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