* En_Dnk

* NBS

* PR

* PR
This commit is contained in:
Maide 2021-08-25 00:38:19 +01:00 committed by GitHub
parent 7263ce0894
commit e6d263b738
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 439 additions and 41 deletions

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@ -2712,9 +2712,9 @@ UNK_TYPE func_8013D68C(Path* path, s16 arg1, UNK_PTR arg2);
// void func_8013D720(void);
UNK_TYPE func_8013D768(Actor* actor, UNK_PTR arg1, s16 arg2);
// void func_8013D83C(void);
// void func_8013D8DC(void);
// void func_8013D924(void);
Actor* func_ActorCategoryIterateById(GlobalContext* globalCtx, struct Actor* actorListStart, s32 actorCategory, s32 actorId);
s32 func_8013D8DC(s8 arg0, GlobalContext* globalCtx);
s8 func_8013D924(s32 arg0, GlobalContext* globalCtx);
Actor* func_ActorCategoryIterateById(GlobalContext* globalCtx, Actor* actorListStart, s32 actorCategory, s32 actorId);
void func_8013D9C8(GlobalContext* globalCtx, s16* arg1, s16* arg2, UNK_TYPE arg3);
u8 func_8013DB90(GlobalContext* globalCtx, UNK_PTR arg1, f32 arg2);
// void func_8013DC40(void);

3
spec
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@ -3038,8 +3038,7 @@ beginseg
name "ovl_En_Dnk"
compress
include "build/src/overlays/actors/ovl_En_Dnk/z_en_dnk.o"
include "build/data/ovl_En_Dnk/ovl_En_Dnk.data.o"
include "build/data/ovl_En_Dnk/ovl_En_Dnk.reloc.o"
include "build/src/overlays/actors/ovl_En_Dnk/ovl_En_Dnk_reloc.o"
endseg
beginseg

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@ -1,3 +1,9 @@
/*
* File: z_en_dnk.c
* Overlay: ovl_En_Dnk
* Description: Hallucinatory Mad Scrubs (Deku curse and healing cutscenes)
*/
#include "z_en_dnk.h"
#define FLAGS 0x00000009
@ -8,10 +14,46 @@ void EnDnk_Init(Actor* thisx, GlobalContext* globalCtx);
void EnDnk_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnDnk_Update(Actor* thisx, GlobalContext* globalCtx);
void func_80A51648(EnDnk* this, GlobalContext* globalCtx);
void func_80A51890(EnDnk* this, GlobalContext* globalCtx);
void EnDnk_DoNothing(EnDnk* this, GlobalContext* globalCtx);
void func_80A52018(Actor* thisx, GlobalContext* globalCtx);
void func_80A52134(EnDnk* this, GlobalContext* globalCtx);
extern AnimationHeader D_06000168;
extern AnimationHeader D_0600031C;
extern AnimationHeader D_06000430;
extern AnimationHeader D_060006CC;
extern AnimationHeader D_06000894;
extern AnimationHeader D_06000B70;
extern UNK_PTR D_06001680[];
extern UNK_PTR D_06001700[];
extern UNK_PTR D_06001780[];
extern SkeletonHeader D_060023B8;
extern SkeletonHeader D_06002468;
extern AnimationHeader D_060024CC;
extern AnimationHeader D_0600259C;
extern AnimationHeader D_060026C4;
extern SkeletonHeader D_06002848;
extern AnimationHeader D_06002894;
extern AnimationHeader D_06002950;
extern AnimationHeader D_060029BC;
extern AnimationHeader D_06002A08;
extern AnimationHeader D_06002A5C;
extern AnimationHeader D_06002B6C;
extern AnimationHeader D_06002B90;
extern AnimationHeader D_06002BD4;
extern AnimationHeader D_06002DD4;
extern AnimationHeader D_06002E84;
extern AnimationHeader D_06002F7C;
extern AnimationHeader D_06002FA4;
extern AnimationHeader D_06003128;
extern AnimationHeader D_06003180;
extern AnimationHeader D_0600326C;
extern AnimationHeader D_060033E4;
extern AnimationHeader D_06003780;
static s16 D_80A521A0 = 0;
#if 0
const ActorInit En_Dnk_InitVars = {
ACTOR_EN_DNK,
ACTORCAT_NPC,
@ -24,18 +66,29 @@ const ActorInit En_Dnk_InitVars = {
(ActorFunc)NULL,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_80A521C4 = {
{ COLTYPE_HIT0, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK1, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_HIT0,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK1,
{ 0x00000000, 0x00, 0x00 },
{ 0xF7CFFFFF, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 18, 46, 0, { 0, 0, 0 } },
};
// sColChkInfoInit
static CollisionCheckInfoInit2 D_80A521F0 = { 1, 0, 0, 0, MASS_IMMOVABLE };
static CollisionCheckInfoInit2 sColChkInfoInit = { 1, 0, 0, 0, MASS_IMMOVABLE };
// static DamageTable sDamageTable = {
static DamageTable D_80A521FC = {
static DamageTable sDamageTable = {
/* Deku Nut */ DMG_ENTRY(1, 0x0),
/* Deku Stick */ DMG_ENTRY(1, 0x0),
/* Horse trample */ DMG_ENTRY(1, 0x0),
@ -70,44 +123,335 @@ static DamageTable D_80A521FC = {
/* Powder Keg */ DMG_ENTRY(1, 0x0),
};
#endif
static ActorAnimationEntryS sAnimations[] = {
{ &D_06000B70, 1.0f, 0, -1, 2, 0 }, { &D_06000B70, 1.0f, 0, -1, 2, -4 }, { &D_06002A08, 1.0f, 0, -1, 0, -4 },
{ &D_0600031C, 1.0f, 0, -1, 0, -4 }, { &D_06000430, 1.0f, -1, -1, 2, 0 }, { &D_06000430, 1.0f, 0, -1, 2, -4 },
{ &D_06000894, 1.0f, 0, -1, 2, -4 }, { &D_06002B6C, 1.0f, 0, -1, 0, 0 }, { &D_06002B6C, 1.0f, 0, -1, 0, -4 },
{ &D_060006CC, 1.0f, 0, -1, 0, -4 }, { &D_06000168, 1.0f, 0, -1, 2, -4 }, { &D_060024CC, 1.0f, -1, -1, 2, 0 },
{ &D_060024CC, 1.0f, 0, -1, 2, -4 }, { &D_060026C4, 1.0f, 0, -1, 2, -4 }, { &D_06002894, 1.0f, 0, -1, 2, -4 },
{ &D_06002B90, 1.0f, 0, -1, 2, -4 }, { &D_06002F7C, 1.0f, 0, -1, 0, 0 }, { &D_06002F7C, 1.0f, 0, -1, 0, -4 },
{ &D_06003128, 1.0f, 0, -1, 0, 0 }, { &D_06003128, 1.0f, 0, -1, 0, -4 }, { &D_060029BC, 1.0f, 0, -1, 0, -4 },
{ &D_06002E84, 1.0f, 0, -1, 0, -4 }, { &D_06000168, 1.0f, 0, -1, 0, -4 }, { &D_0600259C, 1.0f, 0, -1, 2, -4 },
{ &D_06002A5C, 1.0f, 0, -1, 2, 0 }, { &D_06002A5C, 1.0f, 0, -1, 2, -4 }, { &D_06002BD4, 1.0f, 0, -1, 2, -4 },
{ &D_06002DD4, 1.0f, 0, -1, 2, -4 }, { &D_06002FA4, 1.0f, 0, -1, 0, -4 }, { &D_06003180, 1.0f, 0, -1, 2, -4 },
{ &D_0600326C, 1.0f, 0, -1, 0, 0 }, { &D_0600326C, 1.0f, 0, -1, 0, -4 }, { &D_060033E4, 1.0f, 0, -1, 0, -4 },
{ &D_06003780, 1.0f, 0, -1, 0, 0 }, { &D_06003780, 1.0f, 0, -1, 0, -4 }, { &D_06002950, 1.0f, 0, -1, 0, 0 },
};
extern ColliderCylinderInit D_80A521C4;
extern CollisionCheckInfoInit2 D_80A521F0;
extern DamageTable D_80A521FC;
s32 func_80A514F0(SkelAnime* skelAnime, s16 animIndex) {
s16 frame;
s16 frameCount;
s32 sp30 = false;
extern UNK_TYPE D_06002848;
if (animIndex >= 0) {
if (animIndex < 36) {
sp30 = true;
frameCount = sAnimations[animIndex].frameCount;
if (frameCount < 0) {
frameCount = SkelAnime_GetFrameCount(&(sAnimations[animIndex].animationSeg)->common);
}
frame = sAnimations[animIndex].frame;
if (frame < 0) {
frame = frameCount;
}
SkelAnime_ChangeAnim(skelAnime, sAnimations[animIndex].animationSeg, sAnimations[animIndex].playbackSpeed,
frame, frameCount, sAnimations[animIndex].mode, sAnimations[animIndex].transitionRate);
}
}
return sp30;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A514F0.s")
s32 func_80A515C4(EnDnk* this) {
s32 ret = false;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A515C4.s")
if (DECR(this->unk_29E) == 0) {
this->unk_2A0++;
if (this->unk_2A0 >= 3) {
this->unk_29E = Rand_S16Offset(20, 20);
this->unk_2A0 = 0;
}
ret = true;
}
return ret;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A51648.s")
void func_80A51648(EnDnk* this, GlobalContext* globalCtx) {
if (func_8013D8DC(this->unk_28E, globalCtx) == 1) {
gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[this->unk_28E].segment);
this->actor.draw = func_80A52018;
this->actor.objBankIndex = this->unk_28E;
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 18.0f);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A51890.s")
switch (ENDNK_GET_3(&this->actor)) {
case ENDNK_GET_3_0:
SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002848, NULL, this->jointTable, this->morphTable, 11);
func_80A514F0(&this->skelAnime, 7);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A518DC.s")
case ENDNK_GET_3_1:
SkelAnime_Init(globalCtx, &this->skelAnime, &D_060023B8, NULL, this->jointTable, this->morphTable, 10);
func_80A514F0(&this->skelAnime, 18);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/EnDnk_Init.s")
case ENDNK_GET_3_2:
SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002468, NULL, this->jointTable, this->morphTable, 10);
func_80A514F0(&this->skelAnime, 35);
break;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/EnDnk_Destroy.s")
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
if (ENDNK_GET_3C(&this->actor) == 4) {
this->actor.flags &= ~1;
this->actor.flags |= (0x10 | 0x20);
this->actionFunc = func_80A51890;
Actor_SetScale(&this->actor, 0.1f);
} else {
this->actor.flags &= ~1;
this->actionFunc = EnDnk_DoNothing;
Actor_SetScale(&this->actor, 0.01f);
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/EnDnk_Update.s")
void func_80A51890(EnDnk* this, GlobalContext* globalCtx) {
if (func_800EE29C(globalCtx, 0x7E)) {
func_800EDF24(&this->actor, globalCtx, func_800EE200(globalCtx, 0x7E));
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A51A78.s")
void EnDnk_DoNothing(EnDnk* this, GlobalContext* globalCtx) {
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A51AA4.s")
void EnDnk_Init(Actor* thisx, GlobalContext* globalCtx) {
EnDnk* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A51CB8.s")
this->unk_28E = -1;
switch (ENDNK_GET_3(&this->actor)) {
case ENDNK_GET_3_1:
this->unk_28E = func_8013D924(0x12B, globalCtx);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A51D78.s")
case ENDNK_GET_3_0:
this->unk_28E = func_8013D924(0x135, globalCtx);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A51DA4.s")
case ENDNK_GET_3_2:
this->unk_28E = func_8013D924(0x40, globalCtx);
break;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A51FC0.s")
if (this->unk_28E >= 0) {
this->actionFunc = func_80A51648;
} else {
Actor_MarkForDeath(&this->actor);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A52018.s")
this->unk_2A2 = D_80A521A0;
D_80A521A0++;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A52074.s")
void EnDnk_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnDnk* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dnk/func_80A52134.s")
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void EnDnk_Update(Actor* thisx, GlobalContext* globalCtx) {
EnDnk* this = THIS;
s32 pad;
this->actionFunc(this, globalCtx);
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
func_80A515C4(this);
Actor_SetHeight(&this->actor, 34.0f);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
func_80A52134(this, globalCtx);
}
s32 func_80A51A78(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
EnDnk* this = THIS;
this->unk_260[limbIndex] = *dList;
*dList = NULL;
return false;
}
void func_80A51AA4(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
EnDnk* this = THIS;
MtxF sp5C;
Vec3f sp50 = D_801D15B0;
Vec3f sp44;
Vec3s sp3C;
if (limbIndex == 2) {
SysMatrix_MultiplyVector3fByState(&sp50, &sp44);
SysMatrix_CopyCurrentState(&sp5C);
func_8018219C(&sp5C, &sp3C, 0);
SysMatrix_InsertTranslation(sp44.x, sp44.y, sp44.z, MTXMODE_NEW);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
if (this->unk_28C & 0x10) {
if (this->unk_28C & 0x20) {
sp3C.x = this->unk_296;
sp3C.y = this->unk_298;
sp3C.y += this->actor.shape.rot.y;
sp3C.z = 0;
Math_SmoothStepToS(&this->unk_290, sp3C.x, 4, 0x1FFE, 1);
Math_SmoothStepToS(&this->unk_292, sp3C.y, 4, 0x1FFE, 1);
Math_SmoothStepToS(&this->unk_294, sp3C.z, 4, 0x1FFE, 1);
} else {
this->unk_290 = sp3C.x;
this->unk_292 = sp3C.y;
this->unk_294 = sp3C.z;
}
} else {
this->unk_28C |= 0x10;
this->unk_290 = sp3C.x;
this->unk_292 = sp3C.y;
this->unk_294 = sp3C.z;
}
Matrix_RotateY(this->unk_292, MTXMODE_APPLY);
SysMatrix_InsertXRotation_s(this->unk_290, MTXMODE_APPLY);
SysMatrix_InsertZRotation_s(this->unk_294, MTXMODE_APPLY);
}
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, this->unk_260[limbIndex]);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80A51CB8(EnDnk* this, GlobalContext* globalCtx) {
static UNK_PTR D_80A5245C[] = {
D_06001680,
D_06001700,
D_06001780,
};
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C28C(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80A5245C[this->unk_2A0]));
gDPPipeSync(POLY_OPA_DISP++);
SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, func_80A51A78, func_80A51AA4,
&this->actor);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s32 func_80A51D78(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
EnDnk* this = THIS;
this->unk_260[limbIndex] = *dList;
*dList = NULL;
return false;
}
void func_80A51DA4(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
EnDnk* this = THIS;
MtxF sp5C;
Vec3f sp50 = D_801D15B0;
Vec3f sp44;
Vec3s sp3C;
if (limbIndex == 2) {
SysMatrix_MultiplyVector3fByState(&sp50, &sp44);
SysMatrix_CopyCurrentState(&sp5C);
func_8018219C(&sp5C, &sp3C, 0);
SysMatrix_InsertTranslation(sp44.x, sp44.y, sp44.z, MTXMODE_NEW);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
if (this->unk_28C & 0x10) {
if (this->unk_28C & 0x20) {
sp3C.z = this->unk_296 + 0x4000;
sp3C.y = this->unk_298 + 0x4000;
sp3C.y += this->actor.shape.rot.y;
sp3C.x = 0;
Math_SmoothStepToS(&this->unk_290, sp3C.x, 4, 0x1FFE, 1);
Math_SmoothStepToS(&this->unk_292, sp3C.y, 4, 0x1FFE, 1);
Math_SmoothStepToS(&this->unk_294, sp3C.z, 4, 0x1FFE, 1);
} else {
this->unk_290 = sp3C.x;
this->unk_292 = sp3C.y;
this->unk_294 = sp3C.z;
}
} else {
this->unk_28C |= 0x10;
this->unk_290 = sp3C.x;
this->unk_292 = sp3C.y;
this->unk_294 = sp3C.z;
}
Matrix_RotateY(this->unk_292, MTXMODE_APPLY);
SysMatrix_InsertXRotation_s(this->unk_290, MTXMODE_APPLY);
SysMatrix_InsertZRotation_s(this->unk_294, MTXMODE_APPLY);
}
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, this->unk_260[limbIndex]);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80A51FC0(EnDnk* this, GlobalContext* globalCtx) {
func_8012C28C(globalCtx->state.gfxCtx);
SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, func_80A51D78, func_80A51DA4,
&this->actor);
}
void func_80A52018(Actor* thisx, GlobalContext* globalCtx) {
EnDnk* this = THIS;
switch (ENDNK_GET_3(thisx)) {
case ENDNK_GET_3_0:
func_80A51CB8(this, globalCtx);
break;
case ENDNK_GET_3_1:
case ENDNK_GET_3_2:
func_80A51FC0(this, globalCtx);
break;
}
}
void func_80A52074(EnDnk* this, GlobalContext* globalCtx) {
switch (globalCtx->csCtx.frames) {
case 80:
func_8019F128(NA_SE_EN_DEKNUTS_DANCE1);
break;
case 123:
func_8019F128(NA_SE_EN_DEKNUTS_DANCE2);
break;
case 438:
Audio_PlayActorSound2(&this->actor, NA_SE_EN_DEKNUTS_DANCE_BIG);
break;
case 493:
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALKIDS_APPEAR);
break;
}
if ((globalCtx->csCtx.frames >= 198) && (globalCtx->csCtx.frames < 438)) {
func_8019F128(NA_SE_EN_DEKNUTS_DANCE - SFX_FLAG);
}
}
void func_80A52134(EnDnk* this, GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state != 0) && (ENDNK_GET_3C(&this->actor) == 4) && (globalCtx->sceneNum == SCENE_SPOT00) &&
(gSaveContext.sceneSetupIndex == 2)) {
func_80A52074(this, globalCtx);
}
}

View File

@ -7,11 +7,37 @@ struct EnDnk;
typedef void (*EnDnkActionFunc)(struct EnDnk*, GlobalContext*);
#define ENDNK_GET_3(thisx) ((thisx)->params & 0x3)
#define ENDNK_GET_3C(thisx) ((thisx)->params & 0x3C)
enum {
/* 0x0 */ ENDNK_GET_3_0,
/* 0x1 */ ENDNK_GET_3_1,
/* 0x2 */ ENDNK_GET_3_2,
/* 0x3 */ ENDNK_GET_3_3,
/* 0x4 */ ENDNK_GET_3_4,
};
typedef struct EnDnk {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0x44];
/* 0x0188 */ EnDnkActionFunc actionFunc;
/* 0x018C */ char unk_18C[0x118];
/* 0x000 */ Actor actor;
/* 0x144 */ SkelAnime skelAnime;
/* 0x188 */ EnDnkActionFunc actionFunc;
/* 0x18C */ UNK_TYPE1 unk_18C[0x4];
/* 0x190 */ ColliderCylinder collider;
/* 0x1DC */ Vec3s jointTable[11];
/* 0x21E */ Vec3s morphTable[11];
/* 0x260 */ Gfx* unk_260[11];
/* 0x28C */ u16 unk_28C;
/* 0x28E */ s8 unk_28E;
/* 0x290 */ s16 unk_290;
/* 0x292 */ s16 unk_292;
/* 0x294 */ s16 unk_294;
/* 0x296 */ s16 unk_296;
/* 0x298 */ s16 unk_298;
/* 0x29A */ UNK_TYPE1 unk_29A[0x4];
/* 0x29E */ s16 unk_29E;
/* 0x2A0 */ s16 unk_2A0;
/* 0x2A2 */ s16 unk_2A2;
} EnDnk; // size = 0x2A4
extern const ActorInit En_Dnk_InitVars;

View File

@ -1852,6 +1852,35 @@ D_06002950 = 0x06002950;
D_060023B8 = 0x060023B8;
D_06002468 = 0x06002468;
D_06002848 = 0x06002848;
D_06000B70 = 0x06000B70;
D_06002A08 = 0x06002A08;
D_0600031C = 0x0600031C;
D_06000430 = 0x06000430;
D_06000894 = 0x06000894;
D_06002B6C = 0x06002B6C;
D_060006CC = 0x060006CC;
D_060024CC = 0x060024CC;
D_060026C4 = 0x060026C4;
D_06002894 = 0x06002894;
D_06002B90 = 0x06002B90;
D_06002F7C = 0x06002F7C;
D_06003128 = 0x06003128;
D_060029BC = 0x060029BC;
D_06002E84 = 0x06002E84;
D_06000168 = 0x06000168;
D_0600259C = 0x0600259C;
D_06002A5C = 0x06002A5C;
D_06002BD4 = 0x06002BD4;
D_06002DD4 = 0x06002DD4;
D_06002FA4 = 0x06002FA4;
D_06003180 = 0x06003180;
D_0600326C = 0x0600326C;
D_060033E4 = 0x060033E4;
D_06003780 = 0x06003780;
D_06002950 = 0x06002950;
D_06001680 = 0x06001680;
D_06001700 = 0x06001700;
D_06001780 = 0x06001780;
// ovl_En_Dno