From e8e73fe771069f310208c2c00924ccebbcaa3c42 Mon Sep 17 00:00:00 2001 From: Tharo <17233964+Thar0@users.noreply.github.com> Date: Sun, 12 Jan 2025 16:30:17 +0000 Subject: [PATCH] Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx (#1784) * Sync soundfont_compiler.c with recent OoT change, give automatic names to sequence 0 channels that implement sfx * Fix bss --- assets/audio/sequences/seq_0.prg.seq | 3438 ++++++++--------- include/audio/soundfont.h | 4 +- include/tables/sfx/enemybank_table.h | 1466 +++---- include/tables/sfx/environmentbank_table.h | 928 ++--- include/tables/sfx/itembank_table.h | 224 +- include/tables/sfx/ocarinabank_table.h | 32 +- include/tables/sfx/playerbank_table.h | 928 ++--- include/tables/sfx/systembank_table.h | 192 +- include/tables/sfx/voicebank_table.h | 784 ++-- .../actors/ovl_En_Tanron2/z_en_tanron2.c | 1 - tools/audio/soundfont_compiler.c | 2 +- 11 files changed, 3998 insertions(+), 4001 deletions(-) diff --git a/assets/audio/sequences/seq_0.prg.seq b/assets/audio/sequences/seq_0.prg.seq index 66c8320060..ad64b28914 100644 --- a/assets/audio/sequences/seq_0.prg.seq +++ b/assets/audio/sequences/seq_0.prg.seq @@ -238,7 +238,7 @@ CHAN_0118: #undef DEFINE_SFX -.channel CHAN_04CE +.channel CHAN_PL_WALK_GROUND /* 0x04CE [0x88 0x04 0xD4 ] */ ldlayer 0, LAYER_04D4 /* 0x04D1 [0xFF ] */ end @@ -258,7 +258,7 @@ CHAN_0118: /* 0x04E6 [0x62 0x04 0x38 ] */ notedv PITCH_G3, 4, 56 /* 0x04E9 [0xFF ] */ end -.channel CHAN_04EA +.channel CHAN_PL_WALK_SAND /* 0x04EA [0x88 0x04 0xF0 ] */ ldlayer 0, LAYER_04F0 /* 0x04ED [0xFF ] */ end @@ -269,7 +269,7 @@ CHAN_0118: /* 0x04F2 [0x64 0x15 0x38 ] */ notedv PITCH_A3, 21, 56 /* 0x04F5 [0xFF ] */ end -.channel CHAN_04F6 +.channel CHAN_PL_WALK_CONCRETE /* 0x04F6 [0xCC 0x14 ] */ ldi 20 /* 0x04F8 [0x71 ] */ stio IO_PORT_1 /* 0x04F9 [0x88 0x04 0xFF ] */ ldlayer 0, LAYER_04FF @@ -282,7 +282,7 @@ CHAN_0118: /* 0x0501 [0x61 0x15 0x5F ] */ notedv PITCH_GF3, 21, 95 /* 0x0504 [0xFF ] */ end -.channel CHAN_0505 +.channel CHAN_PL_WALK_DIRT /* 0x0505 [0x88 0x05 0x0B ] */ ldlayer 0, LAYER_050B /* 0x0508 [0xFF ] */ end @@ -294,7 +294,7 @@ CHAN_0118: /* 0x0511 [0x58 0x2D 0x6E ] */ notedv PITCH_A2, 45, 110 /* 0x0514 [0xFF ] */ end -.channel CHAN_0515 +.channel CHAN_PL_WALK_WATER0 /* 0x0515 [0x88 0x05 0x1B ] */ ldlayer 0, LAYER_051B /* 0x0518 [0xFF ] */ end @@ -305,7 +305,7 @@ CHAN_0118: /* 0x051D [0x64 0x1E 0x38 ] */ notedv PITCH_A3, 30, 56 /* 0x0520 [0xFF ] */ end -.channel CHAN_0521 +.channel CHAN_PL_WALK_WATER1 /* 0x0521 [0x88 0x05 0x27 ] */ ldlayer 0, LAYER_0527 /* 0x0524 [0xFF ] */ end @@ -316,7 +316,7 @@ CHAN_0118: /* 0x0529 [0x60 0x1E 0x38 ] */ notedv PITCH_F3, 30, 56 /* 0x052C [0xFF ] */ end -.channel CHAN_052D +.channel CHAN_PL_WALK_WATER2 /* 0x052D [0x88 0x05 0x33 ] */ ldlayer 0, LAYER_0533 /* 0x0530 [0xFF ] */ end @@ -330,7 +330,7 @@ CHAN_0118: /* 0x053C [0x66 0x30 0x50 ] */ notedv PITCH_B3, 48, 80 /* 0x053F [0xFF ] */ end -.channel CHAN_0540 +.channel CHAN_PL_WALK_MAGMA /* 0x0540 [0x88 0x05 0x46 ] */ ldlayer 0, LAYER_0546 /* 0x0543 [0xFF ] */ end @@ -346,7 +346,7 @@ CHAN_0118: /* 0x0556 [0x60 0x16 0x40 ] */ notedv PITCH_F3, 22, 64 /* 0x0559 [0xFF ] */ end -.channel CHAN_055A +.channel CHAN_PL_WALK_GRASS /* 0x055A [0x88 0x05 0x60 ] */ ldlayer 0, LAYER_0560 /* 0x055D [0xFF ] */ end @@ -358,7 +358,7 @@ CHAN_0118: /* 0x0566 [0x64 0x15 0x46 ] */ notedv PITCH_A3, 21, 70 /* 0x0569 [0xFF ] */ end -.channel CHAN_056A +.channel CHAN_PL_WALK_IRON /* 0x056A [0x88 0x05 0x70 ] */ ldlayer 0, LAYER_0570 /* 0x056D [0xFF ] */ end @@ -369,7 +369,7 @@ CHAN_0118: /* 0x0572 [0x6D 0x00 0x50 ] */ notedv PITCH_GF4, 0, 80 /* 0x0575 [0xFF ] */ end -.channel CHAN_0576 +.channel CHAN_PL_WALK_LADDER /* 0x0576 [0x88 0x05 0x7C ] */ ldlayer 0, LAYER_057C /* 0x0579 [0xFF ] */ end @@ -380,7 +380,7 @@ CHAN_0118: /* 0x057E [0x63 0x14 0x56 ] */ notedv PITCH_AF3, 20, 86 /* 0x0581 [0xFF ] */ end -.channel CHAN_0582 +.channel CHAN_PL_WALK_GLASS /* 0x0582 [0x88 0x05 0x88 ] */ ldlayer 0, LAYER_0588 /* 0x0585 [0xFF ] */ end @@ -391,7 +391,7 @@ CHAN_0118: /* 0x058A [0x5B 0x18 0x4C ] */ notedv PITCH_C3, 24, 76 /* 0x058D [0xFF ] */ end -.channel CHAN_058E +.channel CHAN_PL_WALK_METAL1 /* 0x058E [0x88 0x05 0x97 ] */ ldlayer 0, LAYER_0597 /* 0x0591 [0x89 0x04 0xDA ] */ ldlayer 1, LAYER_04DA /* 0x0594 [0xFF ] */ end @@ -405,7 +405,7 @@ CHAN_0118: /* 0x05A0 [0xC0 0x05 ] */ ldelay 5 /* 0x05A2 [0xFF ] */ end -.channel CHAN_05A3 +.channel CHAN_DIRT_DEEP /* 0x05A3 [0x88 0x05 0xA9 ] */ ldlayer 0, LAYER_05A9 /* 0x05A6 [0xFF ] */ end @@ -417,7 +417,7 @@ CHAN_0118: /* 0x05AF [0x4F 0x2D 0x73 ] */ notedv PITCH_C2, 45, 115 /* 0x05B2 [0xFF ] */ end -.channel CHAN_05B3 +.channel CHAN_PL_WALK_SNOW /* 0x05B3 [0x88 0x05 0xB9 ] */ ldlayer 0, LAYER_05B9 /* 0x05B6 [0xFF ] */ end @@ -428,7 +428,7 @@ CHAN_0118: /* 0x05BB [0x67 0x2A 0x38 ] */ notedv PITCH_C4, 42, 56 /* 0x05BE [0xFF ] */ end -.channel CHAN_05BF +.channel CHAN_PL_WALK_ICE /* 0x05BF [0x88 0x05 0xC5 ] */ ldlayer 0, LAYER_05C5 /* 0x05C2 [0xFF ] */ end @@ -439,7 +439,7 @@ CHAN_0118: /* 0x05C7 [0x64 0x15 0x55 ] */ notedv PITCH_A3, 21, 85 /* 0x05CA [0xFF ] */ end -.channel CHAN_05CB +.channel CHAN_PL_JUMP_GROUND /* 0x05CB [0x88 0x05 0xD4 ] */ ldlayer 0, LAYER_05D4 /* 0x05CE [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x05D1 [0xFF ] */ end @@ -465,7 +465,7 @@ CHAN_0118: /* 0x05F6 [0x66 0x05 0x37 ] */ notedv PITCH_B3, 5, 55 /* 0x05F9 [0xFF ] */ end -.channel CHAN_05FA +.channel CHAN_PL_JUMP_SAND /* 0x05FA [0x88 0x06 0x03 ] */ ldlayer 0, LAYER_0603 /* 0x05FD [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x0600 [0xFF ] */ end @@ -479,7 +479,7 @@ CHAN_0118: /* 0x060B [0xC0 0x07 ] */ ldelay 7 /* 0x060D [0xFF ] */ end -.channel CHAN_060E +.channel CHAN_PL_JUMP_CONCRETE /* 0x060E [0xCC 0x14 ] */ ldi 20 /* 0x0610 [0x71 ] */ stio IO_PORT_1 /* 0x0611 [0x88 0x06 0x1A ] */ ldlayer 0, LAYER_061A @@ -495,7 +495,7 @@ CHAN_0118: /* 0x0624 [0xC0 0x07 ] */ ldelay 7 /* 0x0626 [0xFF ] */ end -.channel CHAN_0627 +.channel CHAN_PL_JUMP_DIRT /* 0x0627 [0x88 0x06 0x30 ] */ ldlayer 0, LAYER_0630 /* 0x062A [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x062D [0xFF ] */ end @@ -509,7 +509,7 @@ CHAN_0118: /* 0x0638 [0xC0 0x07 ] */ ldelay 7 /* 0x063A [0xFF ] */ end -.channel CHAN_063B +.channel CHAN_PL_JUMP_WATER0 /* 0x063B [0x88 0x06 0x44 ] */ ldlayer 0, LAYER_0644 /* 0x063E [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x0641 [0xFF ] */ end @@ -522,7 +522,7 @@ CHAN_0118: /* 0x0649 [0x6C 0x1E 0x3F ] */ notedv PITCH_F4, 30, 63 /* 0x064C [0xFF ] */ end -.channel CHAN_064D +.channel CHAN_PL_JUMP_WATER1 /* 0x064D [0x88 0x06 0x56 ] */ ldlayer 0, LAYER_0656 /* 0x0650 [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x0653 [0xFF ] */ end @@ -535,7 +535,7 @@ CHAN_0118: /* 0x065B [0x69 0x1E 0x3F ] */ notedv PITCH_D4, 30, 63 /* 0x065E [0xFF ] */ end -.channel CHAN_065F +.channel CHAN_PL_JUMP_WATER2 /* 0x065F [0x88 0x06 0x68 ] */ ldlayer 0, LAYER_0668 /* 0x0662 [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x0665 [0xFF ] */ end @@ -551,7 +551,7 @@ CHAN_0118: /* 0x0674 [0x6B 0x30 0x50 ] */ notedv PITCH_E4, 48, 80 /* 0x0677 [0xFF ] */ end -.channel CHAN_0678 +.channel CHAN_PL_JUMP_MAGMA /* 0x0678 [0x88 0x06 0x81 ] */ ldlayer 0, LAYER_0681 /* 0x067B [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x067E [0xFF ] */ end @@ -570,7 +570,7 @@ CHAN_0118: /* 0x0696 [0x5E 0x0E 0x3F ] */ notedv PITCH_EF3, 14, 63 /* 0x0699 [0xFF ] */ end -.channel CHAN_069A +.channel CHAN_PL_JUMP_GRASS /* 0x069A [0x88 0x06 0xA3 ] */ ldlayer 0, LAYER_06A3 /* 0x069D [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x06A0 [0xFF ] */ end @@ -584,9 +584,9 @@ CHAN_0118: /* 0x06AB [0xC0 0x07 ] */ ldelay 7 /* 0x06AD [0xFF ] */ end -.channel CHAN_06AE +.channel CHAN_PL_JUMP_IRON /* 0x06AE [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF -.channel CHAN_06B1 +.channel CHAN_EV_GET_UP_ON_BED /* 0x06B1 [0x88 0x06 0xB7 ] */ ldlayer 0, LAYER_06B7 /* 0x06B4 [0xFF ] */ end @@ -599,7 +599,7 @@ CHAN_0118: /* 0x06BF [0xC0 0x07 ] */ ldelay 7 /* 0x06C1 [0xFF ] */ end -.channel CHAN_06C2 +.channel CHAN_PL_JUMP_LADDER /* 0x06C2 [0x88 0x06 0xCB ] */ ldlayer 0, LAYER_06CB /* 0x06C5 [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x06C8 [0xFF ] */ end @@ -612,7 +612,7 @@ CHAN_0118: /* 0x06D0 [0x6C 0x1E 0x49 ] */ notedv PITCH_F4, 30, 73 /* 0x06D3 [0xFF ] */ end -.channel CHAN_06D4 +.channel CHAN_PL_JUMP_GLASS /* 0x06D4 [0x88 0x06 0xDD ] */ ldlayer 0, LAYER_06DD /* 0x06D7 [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x06DA [0xFF ] */ end @@ -625,7 +625,7 @@ CHAN_0118: /* 0x06E2 [0x66 0x19 0x3F ] */ notedv PITCH_B3, 25, 63 /* 0x06E5 [0xFF ] */ end -.channel CHAN_06E6 +.channel CHAN_PL_JUMP_HEAVYBOOTS /* 0x06E6 [0x88 0x06 0xEF ] */ ldlayer 0, LAYER_06EF /* 0x06E9 [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x06EC [0xFF ] */ end @@ -638,7 +638,7 @@ CHAN_0118: /* 0x06F4 [0x60 0x11 0x69 ] */ notedv PITCH_F3, 17, 105 /* 0x06F7 [0xFF ] */ end -.channel CHAN_06F8 +.channel CHAN_PL_JUMP_SNOW /* 0x06F8 [0x88 0x07 0x01 ] */ ldlayer 0, LAYER_0701 /* 0x06FB [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x06FE [0xFF ] */ end @@ -652,7 +652,7 @@ CHAN_0118: /* 0x0709 [0xC0 0x07 ] */ ldelay 7 /* 0x070B [0xFF ] */ end -.channel CHAN_070C +.channel CHAN_PL_JUMP_ICE /* 0x070C [0x88 0x07 0x15 ] */ ldlayer 0, LAYER_0715 /* 0x070F [0x89 0x05 0xDF ] */ ldlayer 1, LAYER_05DF /* 0x0712 [0xFF ] */ end @@ -666,7 +666,7 @@ CHAN_0118: /* 0x071D [0xC0 0x07 ] */ ldelay 7 /* 0x071F [0xFF ] */ end -.channel CHAN_0720 +.channel CHAN_PL_LAND_GROUND /* 0x0720 [0x88 0x07 0x29 ] */ ldlayer 0, LAYER_0729 /* 0x0723 [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x0726 [0xFF ] */ end @@ -693,7 +693,7 @@ LAYER_0736: /* 0x074B [0x60 0x05 0x27 ] */ notedv PITCH_F3, 5, 39 /* 0x074E [0xFF ] */ end -.channel CHAN_074F +.channel CHAN_PL_LAND_SAND /* 0x074F [0x88 0x07 0x58 ] */ ldlayer 0, LAYER_0758 /* 0x0752 [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x0755 [0xFF ] */ end @@ -706,7 +706,7 @@ LAYER_0736: /* 0x075D [0x64 0x0A 0x4B ] */ notedv PITCH_A3, 10, 75 /* 0x0760 [0xFF ] */ end -.channel CHAN_0761 +.channel CHAN_PL_LAND_CONCRETE /* 0x0761 [0xCC 0x14 ] */ ldi 20 /* 0x0763 [0x71 ] */ stio IO_PORT_1 /* 0x0764 [0x88 0x07 0x6D ] */ ldlayer 0, LAYER_076D @@ -722,7 +722,7 @@ LAYER_0736: /* 0x0777 [0xC0 0x07 ] */ ldelay 7 /* 0x0779 [0xFF ] */ end -.channel CHAN_077A +.channel CHAN_PL_LAND_DIRT /* 0x077A [0x88 0x07 0x83 ] */ ldlayer 0, LAYER_0783 /* 0x077D [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x0780 [0xFF ] */ end @@ -735,7 +735,7 @@ LAYER_0736: /* 0x0788 [0x5D 0x1C 0x73 ] */ notedv PITCH_D3, 28, 115 /* 0x078B [0xFF ] */ end -.channel CHAN_078C +.channel CHAN_PL_LAND_WATER0 /* 0x078C [0x88 0x07 0x95 ] */ ldlayer 0, LAYER_0795 /* 0x078F [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x0792 [0xFF ] */ end @@ -748,7 +748,7 @@ LAYER_0736: /* 0x079A [0x64 0x1E 0x4B ] */ notedv PITCH_A3, 30, 75 /* 0x079D [0xFF ] */ end -.channel CHAN_079E +.channel CHAN_PL_LAND_WATER1 /* 0x079E [0x88 0x07 0xA7 ] */ ldlayer 0, LAYER_07A7 /* 0x07A1 [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x07A4 [0xFF ] */ end @@ -761,7 +761,7 @@ LAYER_0736: /* 0x07AC [0x60 0x1E 0x4B ] */ notedv PITCH_F3, 30, 75 /* 0x07AF [0xFF ] */ end -.channel CHAN_07B0 +.channel CHAN_PL_LAND_WATER2 /* 0x07B0 [0x88 0x07 0xB9 ] */ ldlayer 0, LAYER_07B9 /* 0x07B3 [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x07B6 [0xFF ] */ end @@ -777,7 +777,7 @@ LAYER_0736: /* 0x07C5 [0x64 0x30 0x50 ] */ notedv PITCH_A3, 48, 80 /* 0x07C8 [0xFF ] */ end -.channel CHAN_07C9 +.channel CHAN_PL_LAND_MAGMA /* 0x07C9 [0x88 0x07 0xD2 ] */ ldlayer 0, LAYER_07D2 /* 0x07CC [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x07CF [0xFF ] */ end @@ -795,7 +795,7 @@ LAYER_0736: /* 0x07E5 [0x5B 0x16 0x46 ] */ notedv PITCH_C3, 22, 70 /* 0x07E8 [0xFF ] */ end -.channel CHAN_07E9 +.channel CHAN_PL_LAND_GRASS /* 0x07E9 [0x88 0x07 0xF2 ] */ ldlayer 0, LAYER_07F2 /* 0x07EC [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x07EF [0xFF ] */ end @@ -809,9 +809,9 @@ LAYER_0736: /* 0x07FA [0xC0 0x07 ] */ ldelay 7 /* 0x07FC [0xFF ] */ end -.channel CHAN_07FD +.channel CHAN_PL_LAND_IRON /* 0x07FD [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 -.channel CHAN_0800 +.channel CHAN_EV_LIE_DOWN_ON_BED /* 0x0800 [0x88 0x08 0x06 ] */ ldlayer 0, LAYER_0806 /* 0x0803 [0xFF ] */ end @@ -824,7 +824,7 @@ LAYER_0736: /* 0x080E [0xC0 0x07 ] */ ldelay 7 /* 0x0810 [0xFF ] */ end -.channel CHAN_0811 +.channel CHAN_PL_LAND_LADDER /* 0x0811 [0x88 0x08 0x1A ] */ ldlayer 0, LAYER_081A /* 0x0814 [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x0817 [0xFF ] */ end @@ -837,7 +837,7 @@ LAYER_0736: /* 0x081F [0x63 0x1E 0x55 ] */ notedv PITCH_AF3, 30, 85 /* 0x0822 [0xFF ] */ end -.channel CHAN_0823 +.channel CHAN_PL_LAND_GLASS /* 0x0823 [0x88 0x08 0x2C ] */ ldlayer 0, LAYER_082C /* 0x0826 [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x0829 [0xFF ] */ end @@ -850,7 +850,7 @@ LAYER_0736: /* 0x0831 [0x60 0x1E 0x4B ] */ notedv PITCH_F3, 30, 75 /* 0x0834 [0xFF ] */ end -.channel CHAN_0835 +.channel CHAN_PL_LAND_HEAVYBOOTS /* 0x0835 [0x88 0x08 0x3E ] */ ldlayer 0, LAYER_083E /* 0x0838 [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x083B [0xFF ] */ end @@ -863,7 +863,7 @@ LAYER_0736: /* 0x0843 [0x57 0x1C 0x73 ] */ notedv PITCH_AF2, 28, 115 /* 0x0846 [0xFF ] */ end -.channel CHAN_0847 +.channel CHAN_PL_LAND_SNOW /* 0x0847 [0x88 0x08 0x50 ] */ ldlayer 0, LAYER_0850 /* 0x084A [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x084D [0xFF ] */ end @@ -876,7 +876,7 @@ LAYER_0736: /* 0x0855 [0x62 0x12 0x44 ] */ notedv PITCH_G3, 18, 68 /* 0x0858 [0xFF ] */ end -.channel CHAN_0859 +.channel CHAN_PL_LAND_ICE /* 0x0859 [0x88 0x08 0x62 ] */ ldlayer 0, LAYER_0862 /* 0x085C [0x89 0x07 0x34 ] */ ldlayer 1, LAYER_0734 /* 0x085F [0xFF ] */ end @@ -889,7 +889,7 @@ LAYER_0736: /* 0x0867 [0x5F 0x12 0x62 ] */ notedv PITCH_E3, 18, 98 /* 0x086A [0xFF ] */ end -.channel CHAN_086B +.channel CHAN_PL_SLIPDOWN /* 0x086B [0xC1 0x0A ] */ instr SF0_INST_10 /* 0x086D [0xDA 0xC0 0x00 ] */ env ENVELOPE_C000 /* 0x0870 [0x88 0x08 0x74 ] */ ldlayer 0, LAYER_0874 @@ -900,7 +900,7 @@ LAYER_0736: /* 0x0878 [0x69 0x18 0x64 ] */ notedv PITCH_D4, 24, 100 /* 0x087B [0xFF ] */ end -.channel CHAN_087C +.channel CHAN_PL_CLIMB_CLIFF /* 0x087C [0xC1 0x09 ] */ instr SF0_INST_9 /* 0x087E [0xDA 0xC0 0x18 ] */ env ENVELOPE_C018 /* 0x0881 [0x88 0x08 0x85 ] */ ldlayer 0, LAYER_0885 @@ -910,7 +910,7 @@ LAYER_0736: /* 0x0885 [0x70 0x16 0x7F ] */ notedv PITCH_A4, 22, 127 /* 0x0888 [0xFF ] */ end -.channel CHAN_0889 +.channel CHAN_PL_SIT_ON_HORSE /* 0x0889 [0xC1 0x05 ] */ instr SF0_INST_5 /* 0x088B [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x088E [0x88 0x08 0x92 ] */ ldlayer 0, LAYER_0892 @@ -920,7 +920,7 @@ LAYER_0736: /* 0x0892 [0x58 0x0A 0x69 ] */ notedv PITCH_A2, 10, 105 /* 0x0895 [0xFF ] */ end -.channel CHAN_0896 +.channel CHAN_PL_GET_OFF_HORSE /* 0x0896 [0xC1 0x09 ] */ instr SF0_INST_9 /* 0x0898 [0xDA 0xC0 0x18 ] */ env ENVELOPE_C018 /* 0x089B [0x88 0x08 0x9F ] */ ldlayer 0, LAYER_089F @@ -931,7 +931,7 @@ LAYER_0736: /* 0x08A3 [0x67 0x20 0x3C ] */ notedv PITCH_C4, 32, 60 /* 0x08A6 [0xFF ] */ end -.channel CHAN_08A7 +.channel CHAN_PL_TAKE_OUT_SHIELD /* 0x08A7 [0xC1 0x09 ] */ instr SF0_INST_9 /* 0x08A9 [0xDA 0xC0 0x0C ] */ env ENVELOPE_C00C /* 0x08AC [0x88 0x08 0xBA ] */ ldlayer 0, LAYER_08BA @@ -949,7 +949,7 @@ LAYER_0736: /* 0x08C0 [0x5F 0x19 0x5A ] */ notedv PITCH_E3, 25, 90 /* 0x08C3 [0xFF ] */ end -.channel CHAN_08C4 +.channel CHAN_PL_CHANGE_ARMS /* 0x08C4 [0x88 0x08 0xCB ] */ ldlayer 0, LAYER_08CB /* 0x08C7 [0x89 0x08 0xDD ] */ ldlayer 1, LAYER_08DD /* 0x08CA [0xFF ] */ end @@ -969,7 +969,7 @@ LAYER_0736: /* 0x08E3 [0x54 0x19 0x5A ] */ notedv PITCH_F2, 25, 90 /* 0x08E6 [0xFF ] */ end -.channel CHAN_08E7 +.channel CHAN_PL_CATCH_BOOMERANG /* 0x08E7 [0xC1 0x00 ] */ instr SF0_INST_0 /* 0x08E9 [0x88 0x08 0xED ] */ ldlayer 0, LAYER_08ED /* 0x08EC [0xFF ] */ end @@ -979,7 +979,7 @@ LAYER_0736: /* 0x08F1 [0x60 0x07 0x7F ] */ notedv PITCH_F3, 7, 127 /* 0x08F4 [0xFF ] */ end -.channel CHAN_08F5 +.channel CHAN_EV_DIVE_INTO_WATER /* 0x08F5 [0xC1 0x13 ] */ instr SF0_INST_19 /* 0x08F7 [0xDA 0xBF 0x44 ] */ env ENVELOPE_BF44 /* 0x08FA [0xD9 0x7F ] */ releaserate 127 @@ -991,7 +991,7 @@ LAYER_0736: /* 0x0904 [0x60 0x80 0x91 0x64 ] */ notedv PITCH_F3, 145, 100 /* 0x0908 [0xFF ] */ end -.channel CHAN_0909 +.channel CHAN_EV_JUMP_OUT_WATER /* 0x0909 [0x88 0x09 0x0D ] */ ldlayer 0, LAYER_090D /* 0x090C [0xFF ] */ end @@ -1002,7 +1002,7 @@ LAYER_0736: /* 0x0917 [0x64 0x50 0x69 ] */ notedv PITCH_A3, 80, 105 /* 0x091A [0xFF ] */ end -.channel CHAN_091B +.channel CHAN_EV_LURE_MOVE_W /* 0x091B [0x88 0x09 0x1F ] */ ldlayer 0, LAYER_091F /* 0x091E [0xFF ] */ end @@ -1013,7 +1013,7 @@ LAYER_0736: /* 0x0929 [0x5B 0x30 0x69 ] */ notedv PITCH_C3, 48, 105 /* 0x092C [0xFF ] */ end -.channel CHAN_092D +.channel CHAN_PL_THROW /* 0x092D [0xC1 0x1B ] */ instr SF0_INST_27 /* 0x092F [0x88 0x09 0x33 ] */ ldlayer 0, LAYER_0933 /* 0x0932 [0xFF ] */ end @@ -1023,7 +1023,7 @@ LAYER_0736: /* 0x0937 [0x4F 0x18 0x64 ] */ notedv PITCH_C2, 24, 100 /* 0x093A [0xFF ] */ end -.channel CHAN_093B +.channel CHAN_PL_BODY_BOUND /* 0x093B [0xED 0x0F ] */ gain 15 /* 0x093D [0x88 0x09 0x41 ] */ ldlayer 0, LAYER_0941 /* 0x0940 [0xFF ] */ end @@ -1042,7 +1042,7 @@ LAYER_0736: /* 0x0953 [0xC2 0x02 ] */ transpose 2 /* 0x0955 [0xFB 0x0A 0x27 ] */ jump LAYER_0A27 -.channel CHAN_0958 +.channel CHAN_PL_ROLL /* 0x0958 [0xC1 0x1B ] */ instr SF0_INST_27 /* 0x095A [0x88 0x09 0x5E ] */ ldlayer 0, LAYER_095E /* 0x095D [0xFF ] */ end @@ -1054,7 +1054,7 @@ LAYER_0736: /* 0x0966 [0x45 0x14 0x64 ] */ notedv PITCH_D1, 20, 100 /* 0x0969 [0xFF ] */ end -.channel CHAN_096A +.channel CHAN_PL_SKIP /* 0x096A [0x88 0x09 0x6E ] */ ldlayer 0, LAYER_096E /* 0x096D [0xFF ] */ end @@ -1065,7 +1065,7 @@ LAYER_0736: /* 0x0976 [0x49 0x0C 0x64 ] */ notedv PITCH_GF1, 12, 100 /* 0x0979 [0xFF ] */ end -.channel CHAN_097A +.channel CHAN_PL_BODY_HIT /* 0x097A [0xED 0x14 ] */ gain 20 /* 0x097C [0x88 0x2A 0x28 ] */ ldlayer 0, LAYER_2A28 /* 0x097F [0x89 0x09 0x41 ] */ ldlayer 1, LAYER_0941 @@ -1078,7 +1078,7 @@ LAYER_0736: /* 0x098D [0x65 0x07 0x6E ] */ notedv PITCH_BF3, 7, 110 /* 0x0990 [0xFF ] */ end -.channel CHAN_0991 +.channel CHAN_PL_DAMAGE /* 0x0991 [0xC1 0x1E ] */ instr SF0_INST_30 /* 0x0993 [0xDA 0xC0 0x4C ] */ env ENVELOPE_C04C /* 0x0996 [0x88 0x09 0x9D ] */ ldlayer 0, LAYER_099D @@ -1100,7 +1100,7 @@ LAYER_0736: /* 0x09B9 [0x60 0x0C 0x73 ] */ notedv PITCH_F3, 12, 115 /* 0x09BC [0xFF ] */ end -.channel CHAN_09BD +.channel CHAN_PL_SLIP /* 0x09BD [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x09C0 [0x89 0x10 0xA6 ] */ ldlayer 1, LAYER_10A6 /* 0x09C3 [0xFF ] */ end @@ -1109,72 +1109,72 @@ LAYER_0736: /* 0x09C4 [0xC0 0x30 ] */ ldelay 48 /* 0x09C6 [0xFF ] */ end -.channel CHAN_09C7 +.channel CHAN_PL_SLIP_SAND /* 0x09C7 [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x09CA [0x89 0x10 0xB6 ] */ ldlayer 1, LAYER_10B6 /* 0x09CD [0xFF ] */ end -.channel CHAN_09CE +.channel CHAN_PL_SLIP_CONCRETE /* 0x09CE [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x09D1 [0x89 0x10 0xBE ] */ ldlayer 1, LAYER_10BE /* 0x09D4 [0xFF ] */ end -.channel CHAN_09D5 +.channel CHAN_PL_SLIP_DIRT /* 0x09D5 [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x09D8 [0x89 0x10 0xCE ] */ ldlayer 1, LAYER_10CE /* 0x09DB [0xFF ] */ end -.channel CHAN_09DC +.channel CHAN_PL_SLIP_WATER0 /* 0x09DC [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x09DF [0x89 0x10 0xCE ] */ ldlayer 1, LAYER_10CE /* 0x09E2 [0xFF ] */ end -.channel CHAN_09E3 +.channel CHAN_PL_SLIP_WATER1 /* 0x09E3 [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x09E6 [0x89 0x10 0xCE ] */ ldlayer 1, LAYER_10CE /* 0x09E9 [0xFF ] */ end -.channel CHAN_09EA +.channel CHAN_PL_SLIP_WATER2 /* 0x09EA [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x09ED [0x89 0x10 0xD6 ] */ ldlayer 1, LAYER_10D6 /* 0x09F0 [0xFF ] */ end -.channel CHAN_09F1 +.channel CHAN_PL_SLIP_MAGMA /* 0x09F1 [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x09F4 [0x89 0x10 0xCE ] */ ldlayer 1, LAYER_10CE /* 0x09F7 [0xFF ] */ end -.channel CHAN_09F8 +.channel CHAN_PL_SLIP_GRASS /* 0x09F8 [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x09FB [0x89 0x10 0xE6 ] */ ldlayer 1, LAYER_10E6 /* 0x09FE [0xFF ] */ end -.channel CHAN_09FF +.channel CHAN_PL_SLIP_IRON /* 0x09FF [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x0A02 [0x89 0x10 0xA6 ] */ ldlayer 1, LAYER_10A6 /* 0x0A05 [0xFF ] */ end -.channel CHAN_0A06 +.channel CHAN_PL_SLIP_LADDER /* 0x0A06 [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x0A09 [0x89 0x10 0xEE ] */ ldlayer 1, LAYER_10EE /* 0x0A0C [0xFF ] */ end -.channel CHAN_0A0D +.channel CHAN_PL_SLIP_GLASS /* 0x0A0D [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x0A10 [0x89 0x10 0xEE ] */ ldlayer 1, LAYER_10EE /* 0x0A13 [0xFF ] */ end -.channel CHAN_0A14 +.channel CHAN_PL_SLIP_SNOW /* 0x0A14 [0x88 0x09 0xC4 ] */ ldlayer 0, LAYER_09C4 /* 0x0A17 [0x89 0x10 0xFE ] */ ldlayer 1, LAYER_10FE /* 0x0A1A [0xFF ] */ end -.channel CHAN_0A1B +.channel CHAN_PL_BOUND /* 0x0A1B [0x89 0x0A 0x33 ] */ ldlayer 1, LAYER_0A33 CHAN_0A1E: /* 0x0A1E [0xED 0x19 ] */ gain 25 /* 0x0A20 [0x8A 0x07 0x34 ] */ ldlayer 2, LAYER_0734 -.channel CHAN_0A23 +.channel CHAN_PL_BOUND_NOWEAPON /* 0x0A23 [0x88 0x0A 0x27 ] */ ldlayer 0, LAYER_0A27 /* 0x0A26 [0xFF ] */ end @@ -1188,7 +1188,7 @@ CHAN_0A1E: /* 0x0A33 [0xC2 0xFA ] */ transpose -6 /* 0x0A35 [0xFB 0x07 0x29 ] */ jump LAYER_0729 -.channel CHAN_0A38 +.channel CHAN_PL_BOUND_SAND /* 0x0A38 [0x89 0x0A 0x3D ] */ ldlayer 1, LAYER_0A3D /* 0x0A3B [0xF4 0xE1 ] */ rjump CHAN_0A1E @@ -1196,7 +1196,7 @@ CHAN_0A1E: /* 0x0A3D [0xC2 0xFA ] */ transpose -6 /* 0x0A3F [0xFB 0x07 0x58 ] */ jump LAYER_0758 -.channel CHAN_0A42 +.channel CHAN_PL_BOUND_CONCRETE /* 0x0A42 [0x89 0x0A 0x47 ] */ ldlayer 1, LAYER_0A47 /* 0x0A45 [0xF4 0xD7 ] */ rjump CHAN_0A1E @@ -1204,7 +1204,7 @@ CHAN_0A1E: /* 0x0A47 [0xC2 0xFA ] */ transpose -6 /* 0x0A49 [0xFB 0x07 0x6D ] */ jump LAYER_076D -.channel CHAN_0A4C +.channel CHAN_PL_BOUND_DIRT /* 0x0A4C [0x89 0x0A 0x51 ] */ ldlayer 1, LAYER_0A51 /* 0x0A4F [0xF4 0xCD ] */ rjump CHAN_0A1E @@ -1212,7 +1212,7 @@ CHAN_0A1E: /* 0x0A51 [0xC2 0xFA ] */ transpose -6 /* 0x0A53 [0xFB 0x07 0x83 ] */ jump LAYER_0783 -.channel CHAN_0A56 +.channel CHAN_PL_BOUND_WATER0 /* 0x0A56 [0x89 0x0A 0x5B ] */ ldlayer 1, LAYER_0A5B /* 0x0A59 [0xF4 0xC3 ] */ rjump CHAN_0A1E @@ -1222,7 +1222,7 @@ CHAN_0A1E: /* 0x0A60 [0xF4 0xBC ] */ rjump CHAN_0A1E -.channel CHAN_0A62 +.channel CHAN_PL_BOUND_WATER1 /* 0x0A62 [0x89 0x0A 0x67 ] */ ldlayer 1, LAYER_0A67 /* 0x0A65 [0xF4 0xB7 ] */ rjump CHAN_0A1E @@ -1230,7 +1230,7 @@ CHAN_0A1E: /* 0x0A67 [0xC2 0xFA ] */ transpose -6 /* 0x0A69 [0xFB 0x07 0xA7 ] */ jump LAYER_07A7 -.channel CHAN_0A6C +.channel CHAN_PL_BOUND_WATER2 /* 0x0A6C [0x89 0x0A 0x71 ] */ ldlayer 1, LAYER_0A71 /* 0x0A6F [0xF4 0xAD ] */ rjump CHAN_0A1E @@ -1238,7 +1238,7 @@ CHAN_0A1E: /* 0x0A71 [0xC2 0xFA ] */ transpose -6 /* 0x0A73 [0xFB 0x07 0xB9 ] */ jump LAYER_07B9 -.channel CHAN_0A76 +.channel CHAN_PL_BOUND_MAGMA /* 0x0A76 [0x89 0x0A 0x7B ] */ ldlayer 1, LAYER_0A7B /* 0x0A79 [0xF4 0xA3 ] */ rjump CHAN_0A1E @@ -1246,7 +1246,7 @@ CHAN_0A1E: /* 0x0A7B [0xC2 0xFA ] */ transpose -6 /* 0x0A7D [0xFB 0x07 0xD2 ] */ jump LAYER_07D2 -.channel CHAN_0A80 +.channel CHAN_PL_BOUND_GRASS /* 0x0A80 [0x89 0x0A 0x85 ] */ ldlayer 1, LAYER_0A85 /* 0x0A83 [0xF4 0x99 ] */ rjump CHAN_0A1E @@ -1254,7 +1254,7 @@ CHAN_0A1E: /* 0x0A85 [0xC2 0xFA ] */ transpose -6 /* 0x0A87 [0xFB 0x07 0xF2 ] */ jump LAYER_07F2 -.channel CHAN_0A8A +.channel CHAN_PL_BOUND_IRON /* 0x0A8A [0x89 0x0A 0x8F ] */ ldlayer 1, LAYER_0A8F /* 0x0A8D [0xF4 0x8F ] */ rjump CHAN_0A1E @@ -1262,7 +1262,7 @@ CHAN_0A1E: /* 0x0A8F [0xC2 0xFA ] */ transpose -6 /* 0x0A91 [0xFB 0x08 0x06 ] */ jump LAYER_0806 -.channel CHAN_0A94 +.channel CHAN_PL_BOUND_LADDER /* 0x0A94 [0x89 0x0A 0x99 ] */ ldlayer 1, LAYER_0A99 /* 0x0A97 [0xF4 0x85 ] */ rjump CHAN_0A1E @@ -1270,7 +1270,7 @@ CHAN_0A1E: /* 0x0A99 [0xC2 0xFA ] */ transpose -6 /* 0x0A9B [0xFB 0x08 0x1A ] */ jump LAYER_081A -.channel CHAN_0A9E +.channel CHAN_PL_BOUND_WOOD /* 0x0A9E [0x89 0x0A 0xA4 ] */ ldlayer 1, LAYER_0AA4 /* 0x0AA1 [0xFB 0x0A 0x1E ] */ jump CHAN_0A1E @@ -1278,7 +1278,7 @@ CHAN_0A1E: /* 0x0AA4 [0xC2 0xFA ] */ transpose -6 /* 0x0AA6 [0xFB 0x08 0x2C ] */ jump LAYER_082C -.channel CHAN_0AA9 +.channel CHAN_PL_BOUND_SNOW /* 0x0AA9 [0x89 0x0A 0xAF ] */ ldlayer 1, LAYER_0AAF /* 0x0AAC [0xFB 0x0A 0x1E ] */ jump CHAN_0A1E @@ -1286,7 +1286,7 @@ CHAN_0A1E: /* 0x0AAF [0xC2 0xFA ] */ transpose -6 /* 0x0AB1 [0xFB 0x08 0x50 ] */ jump LAYER_0850 -.channel CHAN_0AB4 +.channel CHAN_PL_BOUND_ICE /* 0x0AB4 [0x89 0x0A 0xBA ] */ ldlayer 1, LAYER_0ABA /* 0x0AB7 [0xFB 0x0A 0x1E ] */ jump CHAN_0A1E @@ -1294,7 +1294,7 @@ CHAN_0A1E: /* 0x0ABA [0xC2 0xFA ] */ transpose -6 /* 0x0ABC [0xFB 0x08 0x62 ] */ jump LAYER_0862 -.channel CHAN_0ABF +.channel CHAN_PL_FACE_UP /* 0x0ABF [0x88 0x0A 0xC3 ] */ ldlayer 0, LAYER_0AC3 /* 0x0AC2 [0xFF ] */ end @@ -1309,7 +1309,7 @@ CHAN_0A1E: /* 0x0ADA [0x67 0x3C 0x64 ] */ notedv PITCH_C4, 60, 100 /* 0x0ADD [0xFF ] */ end -.channel CHAN_0ADE +.channel CHAN_PL_DIVE_BUBBLE /* 0x0ADE [0x88 0x0A 0xE2 ] */ ldlayer 0, LAYER_0AE2 /* 0x0AE1 [0xFF ] */ end @@ -1320,7 +1320,7 @@ CHAN_0A1E: /* 0x0AEC [0x62 0x80 0xDC 0x64 ] */ notedv PITCH_G3, 220, 100 /* 0x0AF0 [0xFF ] */ end -.channel CHAN_0AF1 +.channel CHAN_PL_MOVE_BUBBLE /* 0x0AF1 [0x88 0x0A 0xF5 ] */ ldlayer 0, LAYER_0AF5 /* 0x0AF4 [0xFF ] */ end @@ -1331,15 +1331,15 @@ CHAN_0A1E: /* 0x0AFF [0x6B 0x60 0x64 ] */ notedv PITCH_E4, 96, 100 /* 0x0B02 [0xFF ] */ end -.channel CHAN_0B03 +.channel CHAN_PL_METALEFFECT_KID /* 0x0B03 [0x88 0x04 0xDA ] */ ldlayer 0, LAYER_04DA /* 0x0B06 [0xFF ] */ end -.channel CHAN_0B07 +.channel CHAN_PL_METALEFFECT_ADULT /* 0x0B07 [0x88 0x0D 0xA5 ] */ ldlayer 0, LAYER_0DA5 /* 0x0B0A [0xFF ] */ end -.channel CHAN_0B0B +.channel CHAN_PL_SPARK /* 0x0B0B [0xC1 0x46 ] */ instr SF0_INST_70 /* 0x0B0D [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x0B10 [0x88 0x0B 0x2A ] */ ldlayer 0, LAYER_0B2A @@ -1359,7 +1359,7 @@ CHAN_0B23: /* 0x0B2D [0xC0 0x05 ] */ ldelay 5 /* 0x0B2F [0xF4 0xF9 ] */ rjump LAYER_0B2A -.channel CHAN_0B31 +.channel CHAN_PL_PULL_UP_PLANT /* 0x0B31 [0x89 0x0B 0x5D ] */ ldlayer 1, LAYER_0B5D /* 0x0B34 [0x88 0x0B 0x38 ] */ ldlayer 0, LAYER_0B38 /* 0x0B37 [0xFF ] */ end @@ -1371,7 +1371,7 @@ CHAN_0B23: /* 0x0B3F [0x69 0x18 0x5A ] */ notedv PITCH_D4, 24, 90 /* 0x0B42 [0xFF ] */ end -.channel CHAN_0B43 +.channel CHAN_PL_PULL_UP_ROCK /* 0x0B43 [0xED 0x14 ] */ gain 20 /* 0x0B45 [0x88 0x0B 0x4E ] */ ldlayer 0, LAYER_0B4E /* 0x0B48 [0x89 0x0B 0x5D ] */ ldlayer 1, LAYER_0B5D @@ -1393,7 +1393,7 @@ CHAN_0B23: /* 0x0B63 [0x7C 0x1E 0x32 ] */ notedv PITCH_A5, 30, 50 /* 0x0B66 [0xFF ] */ end -.channel CHAN_0B67 +.channel CHAN_PL_IN_BUBBLE /* 0x0B67 [0x88 0x0B 0x6B ] */ ldlayer 0, LAYER_0B6B /* 0x0B6A [0xFF ] */ end @@ -1405,13 +1405,13 @@ LAYER_0B6E: /* 0x0B72 [0x53 0x60 0x4B ] */ notedv PITCH_E2, 96, 75 /* 0x0B75 [0xF4 0xF7 ] */ rjump LAYER_0B6E -.channel CHAN_0B77 +.channel CHAN_PL_PULL_UP_BIGROCK /* 0x0B77 [0xED 0x14 ] */ gain 20 /* 0x0B79 [0x88 0x0B 0x4C ] */ ldlayer 0, LAYER_0B4C /* 0x0B7C [0x89 0x3B 0x5C ] */ ldlayer 1, LAYER_3B5C /* 0x0B7F [0xFF ] */ end -.channel CHAN_0B80 +.channel CHAN_PL_SWORD_CHARGE /* 0x0B80 [0xC1 0x08 ] */ instr SF0_INST_8 /* 0x0B82 [0xDA 0xC0 0x70 ] */ env ENVELOPE_C070 /* 0x0B85 [0x88 0x0B 0x89 ] */ ldlayer 0, LAYER_0B89 @@ -1422,7 +1422,7 @@ LAYER_0B6E: /* 0x0B8D [0x67 0x64 0x5F ] */ notedv PITCH_C4, 100, 95 /* 0x0B90 [0xFF ] */ end -.channel CHAN_0B91 +.channel CHAN_PL_FREEZE /* 0x0B91 [0xED 0x1E ] */ gain 30 /* 0x0B93 [0x88 0x0B 0x9A ] */ ldlayer 0, LAYER_0B9A /* 0x0B96 [0x89 0x0B 0xA5 ] */ ldlayer 1, LAYER_0BA5 @@ -1440,7 +1440,7 @@ LAYER_0B6E: /* 0x0BAB [0x4E 0x80 0xB4 0x58 ] */ notedv PITCH_B1, 180, 88 /* 0x0BAF [0xFF ] */ end -.channel CHAN_0BB0 +.channel CHAN_EV_POT_MOVE_START /* 0x0BB0 [0x88 0x0B 0xB7 ] */ ldlayer 0, LAYER_0BB7 /* 0x0BB3 [0x89 0x0B 0xC1 ] */ ldlayer 1, LAYER_0BC1 /* 0x0BB6 [0xFF ] */ end @@ -1459,7 +1459,7 @@ LAYER_0BB9: /* 0x0BC3 [0x5B 0x02 0x60 ] */ notedv PITCH_C3, 2, 96 /* 0x0BC6 [0xFF ] */ end -.channel CHAN_0BC7 +.channel CHAN_PL_KNOCK /* 0x0BC7 [0x88 0x0B 0xCB ] */ ldlayer 0, LAYER_0BCB /* 0x0BCA [0xFF ] */ end @@ -1469,7 +1469,7 @@ LAYER_0BB9: /* 0x0BD1 [0x65 0x05 0x64 ] */ notedv PITCH_BF3, 5, 100 /* 0x0BD4 [0xFF ] */ end -.channel CHAN_0BD5 +.channel CHAN_PL_CALM_HIT /* 0x0BD5 [0x88 0x0B 0xD9 ] */ ldlayer 0, LAYER_0BD9 /* 0x0BD8 [0xFF ] */ end @@ -1479,7 +1479,7 @@ LAYER_0BB9: /* 0x0BDF [0x5E 0x0A 0x50 ] */ notedv PITCH_EF3, 10, 80 /* 0x0BE2 [0xFF ] */ end -.channel CHAN_0BE3 +.channel CHAN_PL_CALM_PAT /* 0x0BE3 [0x88 0x0B 0xE7 ] */ ldlayer 0, LAYER_0BE7 /* 0x0BE6 [0xFF ] */ end @@ -1489,7 +1489,7 @@ LAYER_0BB9: /* 0x0BED [0x5B 0x15 0x50 ] */ notedv PITCH_C3, 21, 80 /* 0x0BF0 [0xFF ] */ end -.channel CHAN_0BF1 +.channel CHAN_PL_SUBMERGE /* 0x0BF1 [0x88 0x0B 0xF5 ] */ ldlayer 0, LAYER_0BF5 /* 0x0BF4 [0xFF ] */ end @@ -1504,7 +1504,7 @@ LAYER_0BB9: /* 0x0C0C [0x5B 0x3C 0x64 ] */ notedv PITCH_C3, 60, 100 /* 0x0C0F [0xFF ] */ end -.channel CHAN_0C10 +.channel CHAN_EV_FREEZE_S /* 0x0C10 [0xED 0x1E ] */ gain 30 /* 0x0C12 [0x88 0x0C 0x19 ] */ ldlayer 0, LAYER_0C19 /* 0x0C15 [0x89 0x0C 0x23 ] */ ldlayer 1, LAYER_0C23 @@ -1522,7 +1522,7 @@ LAYER_0BB9: /* 0x0C29 [0x4E 0x1C 0x58 ] */ notedv PITCH_B1, 28, 88 /* 0x0C2C [0xFF ] */ end -.channel CHAN_0C2D +.channel CHAN_PL_ICE_BROKEN /* 0x0C2D [0x88 0x0C 0x31 ] */ ldlayer 0, LAYER_0C31 /* 0x0C30 [0xFF ] */ end @@ -1533,7 +1533,7 @@ LAYER_0BB9: /* 0x0C38 [0x64 0x00 0x69 ] */ notedv PITCH_A3, 0, 105 /* 0x0C3B [0xFF ] */ end -.channel CHAN_0C3C +.channel CHAN_PL_SLIP_ICE_LELEL /* 0x0C3C [0xC1 0x0E ] */ instr SF0_INST_14 /* 0x0C3E [0xDA 0xC0 0x80 ] */ env ENVELOPE_C080 /* 0x0C41 [0x88 0x0C 0x45 ] */ ldlayer 0, LAYER_0C45 @@ -1543,7 +1543,7 @@ LAYER_0BB9: /* 0x0C45 [0x68 0xFD 0x00 0x40 ] */ notedv PITCH_DF4, 32000, 64 /* 0x0C49 [0xFF ] */ end -.channel CHAN_0C4A +.channel CHAN_PL_PUT_OUT_ITEM /* 0x0C4A [0x88 0x0C 0x4E ] */ ldlayer 0, LAYER_0C4E /* 0x0C4D [0xFF ] */ end @@ -1555,7 +1555,7 @@ LAYER_0BB9: /* 0x0C5A [0x59 0x11 0x4B ] */ notedv PITCH_BF2, 17, 75 /* 0x0C5D [0xFF ] */ end -.channel CHAN_0C5E +.channel CHAN_PL_PULL_UP_WOODBOX /* 0x0C5E [0x88 0x0C 0x62 ] */ ldlayer 0, LAYER_0C62 /* 0x0C61 [0xFF ] */ end @@ -1564,7 +1564,7 @@ LAYER_0BB9: /* 0x0C64 [0x58 0x06 0x64 ] */ notedv PITCH_A2, 6, 100 /* 0x0C67 [0xFF ] */ end -.channel CHAN_0C68 +.channel CHAN_PL_MAGIC_FIRE /* 0x0C68 [0x88 0x0C 0x74 ] */ ldlayer 0, LAYER_0C74 /* 0x0C6B [0x89 0x0C 0x85 ] */ ldlayer 1, LAYER_0C85 /* 0x0C6E [0x8A 0x0C 0x96 ] */ ldlayer 2, LAYER_0C96 @@ -1594,7 +1594,7 @@ LAYER_0BB9: /* 0x0C9E [0x70 0x81 0x5E 0x50 ] */ notedv PITCH_A4, 350, 80 /* 0x0CA2 [0xFF ] */ end -.channel CHAN_0CA3 +.channel CHAN_PL_MAGIC_WIND_NORMAL /* 0x0CA3 [0x88 0x0C 0xAD ] */ ldlayer 0, LAYER_0CAD /* 0x0CA6 [0x89 0x0C 0xC6 ] */ ldlayer 1, LAYER_0CC6 /* 0x0CA9 [0x8A 0x0C 0xD7 ] */ ldlayer 2, LAYER_0CD7 @@ -1629,7 +1629,7 @@ LAYER_0BB9: /* 0x0CDF [0x78 0x82 0x30 0x46 ] */ notedv PITCH_F5, 560, 70 /* 0x0CE3 [0xFF ] */ end -.channel CHAN_0CE4 +.channel CHAN_PL_MAGIC_WIND_WARP /* 0x0CE4 [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x0CE6 [0xED 0x0F ] */ gain 15 /* 0x0CE8 [0x88 0x2F 0x84 ] */ ldlayer 0, LAYER_2F84 @@ -1645,7 +1645,7 @@ LAYER_0BB9: /* 0x0CFD [0xC0 0x30 ] */ ldelay 48 /* 0x0CFF [0xFF ] */ end -.channel CHAN_0D00 +.channel CHAN_PL_MAGIC_SOUL_NORMAL /* 0x0D00 [0xCC 0x00 ] */ ldi 0 CHAN_0D02: /* 0x0D02 [0xC7 0xF4 0x0D 0x26 ] */ stseq 244, LAYER_0D25 + STSEQ_TRANSPOSITION @@ -1672,7 +1672,7 @@ LAYER_0D2B: /* 0x0D2B [0x70 0x60 0x40 ] */ notedv PITCH_A4, 96, 64 /* 0x0D2E [0xF4 0xFB ] */ rjump LAYER_0D2B -.channel CHAN_0D30 +.channel CHAN_PL_ARROW_CHARGE_FIRE /* 0x0D30 [0x88 0x0D 0x4B ] */ ldlayer 0, LAYER_0D4B /* 0x0D33 [0x8A 0x0D 0x45 ] */ ldlayer 2, LAYER_0D45 /* 0x0D36 [0xCC 0x01 ] */ ldi 1 @@ -1702,7 +1702,7 @@ LAYER_0D5A: /* 0x0D5A [0x5D 0x00 0x23 ] */ notedv PITCH_D3, 0, 35 /* 0x0D5D [0xF4 0xFB ] */ rjump LAYER_0D5A -.channel CHAN_0D5F +.channel CHAN_PL_ARROW_CHARGE_ICE /* 0x0D5F [0x88 0x0D 0x6F ] */ ldlayer 0, LAYER_0D6F /* 0x0D62 [0x89 0x0D 0x69 ] */ ldlayer 1, LAYER_0D69 /* 0x0D65 [0x8A 0x0D 0x7F ] */ ldlayer 2, LAYER_0D7F @@ -1728,7 +1728,7 @@ LAYER_0D7A: /* 0x0D81 [0x6C 0x00 0x6E ] */ notedv PITCH_F4, 0, 110 /* 0x0D84 [0xFF ] */ end -.channel CHAN_0D85 +.channel CHAN_PL_ARROW_CHARGE_LIGHT /* 0x0D85 [0x88 0x0D 0x95 ] */ ldlayer 0, LAYER_0D95 /* 0x0D88 [0x89 0x0D 0x8F ] */ ldlayer 1, LAYER_0D8F /* 0x0D8B [0x8A 0x0D 0x7F ] */ ldlayer 2, LAYER_0D7F @@ -1748,7 +1748,7 @@ LAYER_0D9C: /* 0x0D9C [0x6E 0x51 0x2A ] */ notedv PITCH_G4, 81, 42 /* 0x0D9F [0xF4 0xFB ] */ rjump LAYER_0D9C -.channel CHAN_0DA1 +.channel CHAN_DUMMY_128 /* 0x0DA1 [0x88 0x04 0xD2 ] */ ldlayer 0, LAYER_04D2 /* 0x0DA4 [0xFF ] */ end @@ -1764,70 +1764,70 @@ LAYER_0D9C: /* 0x0DB8 [0x63 0x04 0x26 ] */ notedv PITCH_AF3, 4, 38 /* 0x0DBB [0xFF ] */ end -.channel CHAN_0DBC +.channel CHAN_DUMMY_129 /* 0x0DBC [0x88 0x04 0xEE ] */ ldlayer 0, LAYER_04EE /* 0x0DBF [0xFF ] */ end -.channel CHAN_0DC0 +.channel CHAN_DUMMY_130 /* 0x0DC0 [0x88 0x04 0xFD ] */ ldlayer 0, LAYER_04FD /* 0x0DC3 [0xFF ] */ end -.channel CHAN_0DC4 +.channel CHAN_PL_PULL_UP_RUTO /* 0x0DC4 [0x88 0x05 0x09 ] */ ldlayer 0, LAYER_0509 /* 0x0DC7 [0xFF ] */ end -.channel CHAN_0DC8 +.channel CHAN_DUMMY_132 /* 0x0DC8 [0x88 0x05 0x19 ] */ ldlayer 0, LAYER_0519 /* 0x0DCB [0xFF ] */ end -.channel CHAN_0DCC +.channel CHAN_DUMMY_133 /* 0x0DCC [0x88 0x05 0x25 ] */ ldlayer 0, LAYER_0525 /* 0x0DCF [0xFF ] */ end -.channel CHAN_0DD0 +.channel CHAN_DUMMY_134 /* 0x0DD0 [0x88 0x05 0x31 ] */ ldlayer 0, LAYER_0531 /* 0x0DD3 [0xFF ] */ end -.channel CHAN_0DD4 +.channel CHAN_DUMMY_135 /* 0x0DD4 [0x88 0x05 0x44 ] */ ldlayer 0, LAYER_0544 /* 0x0DD7 [0xFF ] */ end -.channel CHAN_0DD8 +.channel CHAN_DUMMY_136 /* 0x0DD8 [0x88 0x05 0x5E ] */ ldlayer 0, LAYER_055E /* 0x0DDB [0xFF ] */ end -.channel CHAN_0DDC +.channel CHAN_DUMMY_137 /* 0x0DDC [0x88 0x05 0x6E ] */ ldlayer 0, LAYER_056E /* 0x0DDF [0xFF ] */ end -.channel CHAN_0DE0 +.channel CHAN_DUMMY_138 /* 0x0DE0 [0x88 0x05 0x7A ] */ ldlayer 0, LAYER_057A /* 0x0DE3 [0xFF ] */ end -.channel CHAN_0DE4 +.channel CHAN_DUMMY_139 /* 0x0DE4 [0x88 0x05 0x86 ] */ ldlayer 0, LAYER_0586 /* 0x0DE7 [0xFF ] */ end -.channel CHAN_0DE8 +.channel CHAN_DUMMY_140 /* 0x0DE8 [0x88 0x05 0x95 ] */ ldlayer 0, LAYER_0595 /* 0x0DEB [0x89 0x0D 0xA5 ] */ ldlayer 1, LAYER_0DA5 /* 0x0DEE [0xFF ] */ end -.channel CHAN_0DEF +.channel CHAN_DUMMY_141 /* 0x0DEF [0x88 0x05 0xA7 ] */ ldlayer 0, LAYER_05A7 /* 0x0DF2 [0x89 0x0D 0xA5 ] */ ldlayer 1, LAYER_0DA5 /* 0x0DF5 [0xFF ] */ end -.channel CHAN_0DF6 +.channel CHAN_DUMMY_142 /* 0x0DF6 [0x88 0x05 0xB7 ] */ ldlayer 0, LAYER_05B7 /* 0x0DF9 [0x89 0x0D 0xA5 ] */ ldlayer 1, LAYER_0DA5 /* 0x0DFC [0xFF ] */ end -.channel CHAN_0DFD +.channel CHAN_DUMMY_143 /* 0x0DFD [0x88 0x05 0xC3 ] */ ldlayer 0, LAYER_05C3 /* 0x0E00 [0xFF ] */ end -.channel CHAN_0E01 +.channel CHAN_DUMMY_144 /* 0x0E01 [0xC1 0x00 ] */ instr SF0_INST_0 /* 0x0E03 [0x88 0x05 0xD2 ] */ ldlayer 0, LAYER_05D2 /* 0x0E06 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A @@ -1845,76 +1845,76 @@ LAYER_0D9C: /* 0x0E1D [0x67 0x04 0x37 ] */ notedv PITCH_C4, 4, 55 /* 0x0E20 [0xFF ] */ end -.channel CHAN_0E21 +.channel CHAN_DUMMY_145 /* 0x0E21 [0x88 0x06 0x01 ] */ ldlayer 0, LAYER_0601 /* 0x0E24 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E27 [0xFF ] */ end -.channel CHAN_0E28 +.channel CHAN_DUMMY_146 /* 0x0E28 [0x88 0x06 0x18 ] */ ldlayer 0, LAYER_0618 /* 0x0E2B [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E2E [0xFF ] */ end -.channel CHAN_0E2F +.channel CHAN_DUMMY_147 /* 0x0E2F [0x88 0x06 0x2E ] */ ldlayer 0, LAYER_062E /* 0x0E32 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E35 [0xFF ] */ end -.channel CHAN_0E36 +.channel CHAN_DUMMY_148 /* 0x0E36 [0x88 0x06 0x42 ] */ ldlayer 0, LAYER_0642 /* 0x0E39 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E3C [0xFF ] */ end -.channel CHAN_0E3D +.channel CHAN_DUMMY_149 /* 0x0E3D [0x88 0x06 0x54 ] */ ldlayer 0, LAYER_0654 /* 0x0E40 [0xFF ] */ end -.channel CHAN_0E41 +.channel CHAN_DUMMY_150 /* 0x0E41 [0x88 0x06 0x66 ] */ ldlayer 0, LAYER_0666 /* 0x0E44 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E47 [0xFF ] */ end -.channel CHAN_0E48 +.channel CHAN_DUMMY_151 /* 0x0E48 [0x88 0x06 0x7F ] */ ldlayer 0, LAYER_067F /* 0x0E4B [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E4E [0xFF ] */ end -.channel CHAN_0E4F +.channel CHAN_DUMMY_152 /* 0x0E4F [0x88 0x06 0xA1 ] */ ldlayer 0, LAYER_06A1 /* 0x0E52 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E55 [0xFF ] */ end -.channel CHAN_0E56 +.channel CHAN_DUMMY_153 /* 0x0E56 [0x88 0x06 0xB5 ] */ ldlayer 0, LAYER_06B5 /* 0x0E59 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E5C [0xFF ] */ end -.channel CHAN_0E5D +.channel CHAN_DUMMY_154 /* 0x0E5D [0x88 0x06 0xC9 ] */ ldlayer 0, LAYER_06C9 /* 0x0E60 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E63 [0xFF ] */ end -.channel CHAN_0E64 +.channel CHAN_DUMMY_155 /* 0x0E64 [0x88 0x06 0xDB ] */ ldlayer 0, LAYER_06DB /* 0x0E67 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E6A [0xFF ] */ end -.channel CHAN_0E6B +.channel CHAN_DUMMY_157 /* 0x0E6B [0x88 0x06 0xED ] */ ldlayer 0, LAYER_06ED /* 0x0E6E [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E71 [0xFF ] */ end -.channel CHAN_0E72 +.channel CHAN_DUMMY_158 /* 0x0E72 [0x88 0x06 0xFF ] */ ldlayer 0, LAYER_06FF /* 0x0E75 [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E78 [0xFF ] */ end -.channel CHAN_0E79 +.channel CHAN_DUMMY_159 /* 0x0E79 [0x88 0x07 0x13 ] */ ldlayer 0, LAYER_0713 /* 0x0E7C [0x89 0x0E 0x0A ] */ ldlayer 1, LAYER_0E0A /* 0x0E7F [0xFF ] */ end -.channel CHAN_0E80 +.channel CHAN_DUMMY_160 /* 0x0E80 [0x88 0x07 0x27 ] */ ldlayer 0, LAYER_0727 /* 0x0E83 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0E86 [0xFF ] */ end @@ -1931,159 +1931,159 @@ LAYER_0D9C: /* 0x0E9A [0x65 0x04 0x37 ] */ notedv PITCH_BF3, 4, 55 /* 0x0E9D [0xFF ] */ end -.channel CHAN_0E9E +.channel CHAN_DUMMY_161 /* 0x0E9E [0x88 0x07 0x56 ] */ ldlayer 0, LAYER_0756 /* 0x0EA1 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EA4 [0xFF ] */ end -.channel CHAN_0EA5 +.channel CHAN_DUMMY_162 /* 0x0EA5 [0x88 0x07 0x6B ] */ ldlayer 0, LAYER_076B /* 0x0EA8 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EAB [0xFF ] */ end -.channel CHAN_0EAC +.channel CHAN_DUMMY_163 /* 0x0EAC [0x88 0x07 0x81 ] */ ldlayer 0, LAYER_0781 /* 0x0EAF [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EB2 [0xFF ] */ end -.channel CHAN_0EB3 +.channel CHAN_DUMMY_164 /* 0x0EB3 [0x88 0x07 0x93 ] */ ldlayer 0, LAYER_0793 /* 0x0EB6 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EB9 [0xFF ] */ end -.channel CHAN_0EBA +.channel CHAN_DUMMY_165 /* 0x0EBA [0x88 0x07 0xA5 ] */ ldlayer 0, LAYER_07A5 /* 0x0EBD [0xFF ] */ end -.channel CHAN_0EBE +.channel CHAN_DUMMY_166 /* 0x0EBE [0x88 0x07 0xB7 ] */ ldlayer 0, LAYER_07B7 /* 0x0EC1 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EC4 [0xFF ] */ end -.channel CHAN_0EC5 +.channel CHAN_DUMMY_167 /* 0x0EC5 [0x88 0x07 0xD0 ] */ ldlayer 0, LAYER_07D0 /* 0x0EC8 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0ECB [0xFF ] */ end -.channel CHAN_0ECC +.channel CHAN_DUMMY_168 /* 0x0ECC [0x88 0x07 0xF0 ] */ ldlayer 0, LAYER_07F0 /* 0x0ECF [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0ED2 [0xFF ] */ end -.channel CHAN_0ED3 +.channel CHAN_DUMMY_169 /* 0x0ED3 [0x88 0x08 0x04 ] */ ldlayer 0, LAYER_0804 /* 0x0ED6 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0ED9 [0xFF ] */ end -.channel CHAN_0EDA +.channel CHAN_DUMMY_170 /* 0x0EDA [0x88 0x08 0x18 ] */ ldlayer 0, LAYER_0818 /* 0x0EDD [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EE0 [0xFF ] */ end -.channel CHAN_0EE1 +.channel CHAN_DUMMY_171 /* 0x0EE1 [0x88 0x08 0x2A ] */ ldlayer 0, LAYER_082A /* 0x0EE4 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EE7 [0xFF ] */ end -.channel CHAN_0EE8 +.channel CHAN_DUMMY_173 /* 0x0EE8 [0x88 0x08 0x3C ] */ ldlayer 0, LAYER_083C /* 0x0EEB [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EEE [0xFF ] */ end -.channel CHAN_0EEF +.channel CHAN_DUMMY_174 /* 0x0EEF [0x88 0x08 0x4E ] */ ldlayer 0, LAYER_084E /* 0x0EF2 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EF5 [0xFF ] */ end -.channel CHAN_0EF6 +.channel CHAN_DUMMY_175 /* 0x0EF6 [0x88 0x08 0x60 ] */ ldlayer 0, LAYER_0860 /* 0x0EF9 [0x89 0x0E 0x87 ] */ ldlayer 1, LAYER_0E87 /* 0x0EFC [0xFF ] */ end -.channel CHAN_0EFD +.channel CHAN_PL_CRAWL /* 0x0EFD [0x88 0x04 0xD2 ] */ ldlayer 0, LAYER_04D2 /* 0x0F00 [0xCC 0x02 ] */ ldi 2 /* 0x0F02 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F05 [0xFB 0x09 0xBD ] */ jump CHAN_09BD +/* 0x0F05 [0xFB 0x09 0xBD ] */ jump CHAN_PL_SLIP -.channel CHAN_0F08 +.channel CHAN_PL_CRAWL_SAND /* 0x0F08 [0x88 0x04 0xEE ] */ ldlayer 0, LAYER_04EE /* 0x0F0B [0xCC 0x05 ] */ ldi 5 /* 0x0F0D [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F10 [0xFB 0x09 0xC7 ] */ jump CHAN_09C7 +/* 0x0F10 [0xFB 0x09 0xC7 ] */ jump CHAN_PL_SLIP_SAND -.channel CHAN_0F13 +.channel CHAN_PL_CRAWL_CONCRETE /* 0x0F13 [0x88 0x04 0xFD ] */ ldlayer 0, LAYER_04FD /* 0x0F16 [0xCC 0x02 ] */ ldi 2 /* 0x0F18 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F1B [0xFB 0x09 0xCE ] */ jump CHAN_09CE +/* 0x0F1B [0xFB 0x09 0xCE ] */ jump CHAN_PL_SLIP_CONCRETE -.channel CHAN_0F1E +.channel CHAN_PL_CRAWL_DIRT /* 0x0F1E [0x88 0x05 0x09 ] */ ldlayer 0, LAYER_0509 /* 0x0F21 [0xCC 0x05 ] */ ldi 5 /* 0x0F23 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F26 [0xFB 0x09 0xD5 ] */ jump CHAN_09D5 +/* 0x0F26 [0xFB 0x09 0xD5 ] */ jump CHAN_PL_SLIP_DIRT -.channel CHAN_0F29 +.channel CHAN_PL_CRAWL_WATER0 /* 0x0F29 [0x88 0x05 0x19 ] */ ldlayer 0, LAYER_0519 /* 0x0F2C [0xCC 0x05 ] */ ldi 5 /* 0x0F2E [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F31 [0xFB 0x09 0xDC ] */ jump CHAN_09DC +/* 0x0F31 [0xFB 0x09 0xDC ] */ jump CHAN_PL_SLIP_WATER0 -.channel CHAN_0F34 +.channel CHAN_DUMMY_181 /* 0x0F34 [0x88 0x05 0x25 ] */ ldlayer 0, LAYER_0525 /* 0x0F37 [0xCC 0x05 ] */ ldi 5 /* 0x0F39 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F3C [0xFB 0x09 0xE3 ] */ jump CHAN_09E3 +/* 0x0F3C [0xFB 0x09 0xE3 ] */ jump CHAN_PL_SLIP_WATER1 -.channel CHAN_0F3F +.channel CHAN_DUMMY_182 /* 0x0F3F [0x88 0x05 0x31 ] */ ldlayer 0, LAYER_0531 /* 0x0F42 [0xCC 0x05 ] */ ldi 5 /* 0x0F44 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F47 [0xFB 0x09 0xEA ] */ jump CHAN_09EA +/* 0x0F47 [0xFB 0x09 0xEA ] */ jump CHAN_PL_SLIP_WATER2 -.channel CHAN_0F4A +.channel CHAN_DUMMY_183 /* 0x0F4A [0x88 0x05 0x44 ] */ ldlayer 0, LAYER_0544 /* 0x0F4D [0xCC 0x05 ] */ ldi 5 /* 0x0F4F [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F52 [0xFB 0x09 0xF1 ] */ jump CHAN_09F1 +/* 0x0F52 [0xFB 0x09 0xF1 ] */ jump CHAN_PL_SLIP_MAGMA -.channel CHAN_0F55 +.channel CHAN_DUMMY_184 /* 0x0F55 [0x88 0x05 0x5E ] */ ldlayer 0, LAYER_055E /* 0x0F58 [0xCC 0x05 ] */ ldi 5 /* 0x0F5A [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F5D [0xFB 0x09 0xF8 ] */ jump CHAN_09F8 +/* 0x0F5D [0xFB 0x09 0xF8 ] */ jump CHAN_PL_SLIP_GRASS -.channel CHAN_0F60 +.channel CHAN_DUMMY_185 /* 0x0F60 [0x88 0x05 0x6E ] */ ldlayer 0, LAYER_056E /* 0x0F63 [0xCC 0x05 ] */ ldi 5 /* 0x0F65 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F68 [0xFB 0x09 0xFF ] */ jump CHAN_09FF +/* 0x0F68 [0xFB 0x09 0xFF ] */ jump CHAN_PL_SLIP_IRON -.channel CHAN_0F6B +.channel CHAN_DUMMY_186 /* 0x0F6B [0x88 0x05 0x7A ] */ ldlayer 0, LAYER_057A /* 0x0F6E [0xCC 0x05 ] */ ldi 5 /* 0x0F70 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F73 [0xFB 0x0A 0x06 ] */ jump CHAN_0A06 +/* 0x0F73 [0xFB 0x0A 0x06 ] */ jump CHAN_PL_SLIP_LADDER -.channel CHAN_0F76 +.channel CHAN_PL_CRAWL_WOOD /* 0x0F76 [0x88 0x05 0x86 ] */ ldlayer 0, LAYER_0586 /* 0x0F79 [0xCC 0x01 ] */ ldi 1 /* 0x0F7B [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F7E [0xFB 0x0A 0x0D ] */ jump CHAN_0A0D +/* 0x0F7E [0xFB 0x0A 0x0D ] */ jump CHAN_PL_SLIP_GLASS -.channel CHAN_0F81 +.channel CHAN_PL_CRAWL_ICE /* 0x0F81 [0x88 0x05 0xC3 ] */ ldlayer 0, LAYER_05C3 /* 0x0F84 [0xCC 0x05 ] */ ldi 5 /* 0x0F86 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x0F89 [0xFB 0x09 0xCE ] */ jump CHAN_09CE +/* 0x0F89 [0xFB 0x09 0xCE ] */ jump CHAN_PL_SLIP_CONCRETE -.channel CHAN_0F8C +.channel CHAN_PL_MAGIC_SOUL_FLASH /* 0x0F8C [0xD8 0x14 ] */ vibdepth 20 /* 0x0F8E [0xCC 0x04 ] */ ldi 4 /* 0x0F90 [0xFB 0x0D 0x02 ] */ jump CHAN_0D02 -.channel CHAN_0F93 +.channel CHAN_PL_ROLL_DUST /* 0x0F93 [0x88 0x0F 0x97 ] */ ldlayer 0, LAYER_0F97 /* 0x0F96 [0xFF ] */ end @@ -2099,7 +2099,7 @@ LAYER_0FA8: /* 0x0FA8 [0x72 0x7F 0x4B ] */ notedv PITCH_B4, 127, 75 /* 0x0FAB [0xF4 0xFB ] */ rjump LAYER_0FA8 -.channel CHAN_0FAD +.channel CHAN_DUMMY_194 /* 0x0FAD [0x88 0x0F 0xB4 ] */ ldlayer 0, LAYER_0FB4 /* 0x0FB0 [0x89 0x2A 0x28 ] */ ldlayer 1, LAYER_2A28 /* 0x0FB3 [0xFF ] */ end @@ -2110,7 +2110,7 @@ LAYER_0FA8: /* 0x0FBA [0x73 0x64 0x64 ] */ notedv PITCH_C5, 100, 100 /* 0x0FBD [0xFF ] */ end -.channel CHAN_0FBE +.channel CHAN_PL_MAGIC_SOUL_BALL /* 0x0FBE [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x0FC0 [0x88 0x0F 0xCA ] */ ldlayer 0, LAYER_0FCA /* 0x0FC3 [0x89 0x37 0xCD ] */ ldlayer 1, LAYER_37CD @@ -2123,7 +2123,7 @@ LAYER_0FA8: /* 0x0FD0 [0x6B 0x81 0x18 0x3C ] */ notedv PITCH_E4, 280, 60 /* 0x0FD4 [0xFF ] */ end -.channel CHAN_0FD5 +.channel CHAN_PL_SPIRAL_HEAL_BEAM /* 0x0FD5 [0x88 0x0F 0xE0 ] */ ldlayer 0, LAYER_0FE0 /* 0x0FD8 [0x89 0x0F 0xF0 ] */ ldlayer 1, LAYER_0FF0 /* 0x0FDB [0xD7 0xC0 ] */ vibfreq 192 @@ -2147,7 +2147,7 @@ LAYER_0FFA: /* 0x0FFA [0x67 0x14 0x55 ] */ notedv PITCH_C4, 20, 85 /* 0x0FFD [0xF4 0xFB ] */ rjump LAYER_0FFA -.channel CHAN_0FFF +.channel CHAN_PL_PLANT_TALLER /* 0x0FFF [0x88 0x10 0x0E ] */ ldlayer 0, LAYER_100E /* 0x1002 [0x89 0x10 0x0C ] */ ldlayer 1, LAYER_100C CHAN_1005: @@ -2167,11 +2167,11 @@ LAYER_1019: /* 0x1019 [0x67 0x81 0xF4 0x23 ] */ notedv PITCH_C4, 500, 35 /* 0x101D [0xF4 0xFA ] */ rjump LAYER_1019 -.channel CHAN_101F +.channel CHAN_PL_PLANT_GROW_UP /* 0x101F [0x88 0x10 0x0C ] */ ldlayer 0, LAYER_100C /* 0x1022 [0xF4 0xE1 ] */ rjump CHAN_1005 -.channel CHAN_1024 +.channel CHAN_PL_MAGIC_WIND_VANISH /* 0x1024 [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x1026 [0x88 0x10 0x2D ] */ ldlayer 0, LAYER_102D /* 0x1029 [0x89 0x37 0xD2 ] */ ldlayer 1, LAYER_37D2 @@ -2184,7 +2184,7 @@ LAYER_1019: /* 0x1034 [0x69 0x80 0xAA 0x50 ] */ notedv PITCH_D4, 170, 80 /* 0x1038 [0xFF ] */ end -.channel CHAN_1039 +.channel CHAN_PL_HOBBERBOOTS_LV /* 0x1039 [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x103B [0xD8 0x09 ] */ vibdepth 9 /* 0x103D [0xD7 0x80 ] */ vibfreq 128 @@ -2199,7 +2199,7 @@ LAYER_1049: /* 0x1049 [0x77 0xFD 0x00 0x5F ] */ notedv PITCH_E5, 32000, 95 /* 0x104D [0xF4 0xFA ] */ rjump LAYER_1049 -.channel CHAN_104F +.channel CHAN_PL_PLANT_MOVE /* 0x104F [0x88 0x10 0x12 ] */ ldlayer 0, LAYER_1012 /* 0x1052 [0x89 0x10 0x5A ] */ ldlayer 1, LAYER_105A /* 0x1055 [0xD7 0x64 ] */ vibfreq 100 @@ -2210,7 +2210,7 @@ LAYER_1049: /* 0x105A [0xC2 0x18 ] */ transpose 24 /* 0x105C [0xF4 0xB4 ] */ rjump LAYER_1012 -.channel CHAN_105E +.channel CHAN_PL_PLANT_GROW_BIG /* 0x105E [0x88 0x10 0x6D ] */ ldlayer 0, LAYER_106D /* 0x1061 [0x89 0x10 0x6B ] */ ldlayer 1, LAYER_106B /* 0x1064 [0xE1 0x0A 0x54 0x06 ] */ vibfreqgrad 10, 84, 6 @@ -2226,7 +2226,7 @@ LAYER_1049: /* 0x1077 [0x64 0x70 0x23 ] */ notedv PITCH_A3, 112, 35 /* 0x107A [0xFF ] */ end -.channel CHAN_107B +.channel CHAN_PL_TELESCOPE_MOVEMENT /* 0x107B [0x88 0x10 0x7F ] */ ldlayer 0, LAYER_107F /* 0x107E [0xFF ] */ end @@ -2237,7 +2237,7 @@ LAYER_1082: /* 0x1082 [0x58 0xFD 0x00 0x50 ] */ notedv PITCH_A2, 32000, 80 /* 0x1086 [0xF4 0xFA ] */ rjump LAYER_1082 -.channel CHAN_1088 +.channel CHAN_PL_GIANT_WALK /* 0x1088 [0xED 0x18 ] */ gain 24 /* 0x108A [0x88 0x48 0x3F ] */ ldlayer 0, LAYER_483F /* 0x108D [0x89 0x10 0x91 ] */ ldlayer 1, LAYER_1091 @@ -2251,7 +2251,7 @@ LAYER_1082: /* 0x109E [0x4C 0x50 0x73 ] */ notedv PITCH_A1, 80, 115 /* 0x10A1 [0xFF ] */ end -.channel CHAN_10A2 +.channel CHAN_PL_SLIP_LEVEL /* 0x10A2 [0x88 0x10 0xA6 ] */ ldlayer 0, LAYER_10A6 /* 0x10A5 [0xFF ] */ end @@ -2264,7 +2264,7 @@ LAYER_10AD: /* 0x10AD [0x67 0x7F 0x58 ] */ notedv PITCH_C4, 127, 88 /* 0x10B0 [0xF4 0xFB ] */ rjump LAYER_10AD -.channel CHAN_10B2 +.channel CHAN_PL_SLIP_SAND_LEVEL /* 0x10B2 [0x88 0x10 0xB6 ] */ ldlayer 0, LAYER_10B6 /* 0x10B5 [0xFF ] */ end @@ -2272,7 +2272,7 @@ LAYER_10AD: /* 0x10B6 [0xC6 0x0D ] */ instr SF0_INST_13 /* 0x10B8 [0xF4 0xEE ] */ rjump LAYER_10A8 -.channel CHAN_10BA +.channel CHAN_PL_SLIP_CONCRETE_LEVEL /* 0x10BA [0x88 0x10 0xBE ] */ ldlayer 0, LAYER_10BE /* 0x10BD [0xFF ] */ end @@ -2284,7 +2284,7 @@ LAYER_10C5: /* 0x10C5 [0x6C 0x7F 0x50 ] */ notedv PITCH_F4, 127, 80 /* 0x10C8 [0xF4 0xFB ] */ rjump LAYER_10C5 -.channel CHAN_10CA +.channel CHAN_PL_SLIP_DIRT_LEVEL /* 0x10CA [0x88 0x10 0xCE ] */ ldlayer 0, LAYER_10CE /* 0x10CD [0xFF ] */ end @@ -2292,7 +2292,7 @@ LAYER_10C5: /* 0x10CE [0xC6 0x10 ] */ instr SF0_INST_16 /* 0x10D0 [0xF4 0xD6 ] */ rjump LAYER_10A8 -.channel CHAN_10D2 +.channel CHAN_PL_SLIP_WATER2_LEVEL /* 0x10D2 [0x88 0x10 0xD6 ] */ ldlayer 0, LAYER_10D6 /* 0x10D5 [0xFF ] */ end @@ -2304,7 +2304,7 @@ LAYER_10DD: /* 0x10DD [0x67 0x7F 0x56 ] */ notedv PITCH_C4, 127, 86 /* 0x10E0 [0xF4 0xFB ] */ rjump LAYER_10DD -.channel CHAN_10E2 +.channel CHAN_PL_SLIP_GRASS_LEVEL /* 0x10E2 [0x88 0x10 0xE6 ] */ ldlayer 0, LAYER_10E6 /* 0x10E5 [0xFF ] */ end @@ -2312,7 +2312,7 @@ LAYER_10DD: /* 0x10E6 [0xC6 0x11 ] */ instr SF0_INST_17 /* 0x10E8 [0xF4 0xBE ] */ rjump LAYER_10A8 -.channel CHAN_10EA +.channel CHAN_PL_SLIP_LADDER_LEVEL /* 0x10EA [0x88 0x10 0xEE ] */ ldlayer 0, LAYER_10EE /* 0x10ED [0xFF ] */ end @@ -2324,7 +2324,7 @@ LAYER_10F5: /* 0x10F5 [0x63 0x7F 0x50 ] */ notedv PITCH_AF3, 127, 80 /* 0x10F8 [0xF4 0xFB ] */ rjump LAYER_10F5 -.channel CHAN_10FA +.channel CHAN_PL_DUMMY_222 /* 0x10FA [0x88 0x10 0xFE ] */ ldlayer 0, LAYER_10FE /* 0x10FD [0xFF ] */ end @@ -2336,7 +2336,7 @@ LAYER_1105: /* 0x1105 [0x5C 0x7F 0x5F ] */ notedv PITCH_DF3, 127, 95 /* 0x1108 [0xF4 0xFB ] */ rjump LAYER_1105 -.channel CHAN_110A +.channel CHAN_PL_DEKUNUTS_FIRE /* 0x110A [0xED 0x0F ] */ gain 15 /* 0x110C [0x88 0x11 0x10 ] */ ldlayer 0, LAYER_1110 /* 0x110F [0xFF ] */ end @@ -2349,7 +2349,7 @@ LAYER_1105: /* 0x111B [0x68 0x07 0x64 ] */ notedv PITCH_DF4, 7, 100 /* 0x111E [0xFF ] */ end -.channel CHAN_111F +.channel CHAN_PL_GORON_BALLJUMP /* 0x111F [0x88 0x11 0x29 ] */ ldlayer 0, LAYER_1129 /* 0x1122 [0xD7 0x80 ] */ vibfreq 128 /* 0x1124 [0xE2 0x34 0x00 0x0A ] */ vibdepthgrad 52, 0, 10 @@ -2361,7 +2361,7 @@ LAYER_1105: /* 0x112F [0x62 0x50 0x4A ] */ notedv PITCH_G3, 80, 74 /* 0x1132 [0xFF ] */ end -.channel CHAN_1133 +.channel CHAN_PL_DEKUNUTS_IN_GRD /* 0x1133 [0x88 0x11 0x53 ] */ ldlayer 0, LAYER_1153 /* 0x1136 [0x89 0x11 0x45 ] */ ldlayer 1, LAYER_1145 /* 0x1139 [0x8A 0x11 0x3D ] */ ldlayer 2, LAYER_113D @@ -2387,7 +2387,7 @@ LAYER_113F: /* 0x1159 [0x64 0x64 0x6E ] */ notedv PITCH_A3, 100, 110 /* 0x115C [0xFF ] */ end -.channel CHAN_115D +.channel CHAN_PL_DEKUNUTS_OUT_GRD /* 0x115D [0x88 0x11 0x7F ] */ ldlayer 0, LAYER_117F /* 0x1160 [0x89 0x11 0x67 ] */ ldlayer 1, LAYER_1167 /* 0x1163 [0x8A 0x11 0x6D ] */ ldlayer 2, LAYER_116D @@ -2414,7 +2414,7 @@ LAYER_113F: /* 0x1189 [0x66 0x64 0x64 ] */ notedv PITCH_B3, 100, 100 /* 0x118C [0xFF ] */ end -.channel CHAN_118D +.channel CHAN_PL_TRANSFORM /* 0x118D [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x118F [0x88 0x11 0xAB ] */ ldlayer 0, LAYER_11AB /* 0x1192 [0x89 0x11 0xA9 ] */ ldlayer 1, LAYER_11A9 @@ -2440,7 +2440,7 @@ LAYER_11AF: /* 0x11B8 [0x7C 0x80 0xE6 0x5A ] */ notedv PITCH_A5, 230, 90 /* 0x11BC [0xFF ] */ end -.channel CHAN_11BD +.channel CHAN_PL_TRANSFORM_DEMO /* 0x11BD [0xED 0x14 ] */ gain 20 /* 0x11BF [0x88 0x11 0xC3 ] */ ldlayer 0, LAYER_11C3 /* 0x11C2 [0xFF ] */ end @@ -2452,7 +2452,7 @@ LAYER_11AF: /* 0x11CD [0x4E 0x23 0x64 ] */ notedv PITCH_B1, 35, 100 /* 0x11D0 [0xFF ] */ end -.channel CHAN_11D1 +.channel CHAN_PL_BALL_TO_GORON /* 0x11D1 [0xED 0x14 ] */ gain 20 /* 0x11D3 [0x88 0x11 0xD7 ] */ ldlayer 0, LAYER_11D7 /* 0x11D6 [0xFF ] */ end @@ -2464,7 +2464,7 @@ LAYER_11AF: /* 0x11DF [0x4A 0x23 0x64 ] */ notedv PITCH_G1, 35, 100 /* 0x11E2 [0xFF ] */ end -.channel CHAN_11E3 +.channel CHAN_PL_GORON_PUNCH /* 0x11E3 [0xED 0x14 ] */ gain 20 /* 0x11E5 [0x88 0x11 0xEC ] */ ldlayer 0, LAYER_11EC /* 0x11E8 [0x89 0x11 0xF2 ] */ ldlayer 1, LAYER_11F2 @@ -2481,7 +2481,7 @@ LAYER_11AF: /* 0x11F6 [0x67 0x64 0x71 ] */ notedv PITCH_C4, 100, 113 /* 0x11F9 [0xFF ] */ end -.channel CHAN_11FA +.channel CHAN_PL_SINK_ON_SAND /* 0x11FA [0xC1 0x11 ] */ instr SF0_INST_17 /* 0x11FC [0xBD 0x00 ] */ samplestart 0 /* 0x11FE [0x01 ] */ cdelay 1 @@ -2496,7 +2496,7 @@ LAYER_120C: /* 0x120C [0x5B 0x50 0x3C ] */ notedv PITCH_C3, 80, 60 /* 0x120F [0xF4 0xFB ] */ rjump LAYER_120C -.channel CHAN_1211 +.channel CHAN_PL_SINK_ON_SNOW /* 0x1211 [0xC1 0x0E ] */ instr SF0_INST_14 /* 0x1213 [0x88 0x12 0x17 ] */ ldlayer 0, LAYER_1217 /* 0x1216 [0xFF ] */ end @@ -2509,7 +2509,7 @@ LAYER_1220: /* 0x1220 [0x53 0x80 0xC8 0x28 ] */ notedv PITCH_E2, 200, 40 /* 0x1224 [0xF4 0xFA ] */ rjump LAYER_1220 -.channel CHAN_1226 +.channel CHAN_PL_GORON_BALL_CHARGE /* 0x1226 [0x88 0x12 0x40 ] */ ldlayer 0, LAYER_1240 /* 0x1229 [0x89 0x12 0x31 ] */ ldlayer 1, LAYER_1231 /* 0x122C [0xD7 0xA0 ] */ vibfreq 160 @@ -2534,7 +2534,7 @@ LAYER_1249: /* 0x1249 [0x6C 0x80 0xC8 0x4B ] */ notedv PITCH_F4, 200, 75 /* 0x124D [0xF4 0xFA ] */ rjump LAYER_1249 -.channel CHAN_124F +.channel CHAN_PL_ZORA_SWIM_DASH /* 0x124F [0x88 0x12 0x63 ] */ ldlayer 0, LAYER_1263 /* 0x1252 [0x89 0x1C 0x67 ] */ ldlayer 1, LAYER_1C67 /* 0x1255 [0x8A 0x12 0x59 ] */ ldlayer 2, LAYER_1259 @@ -2553,7 +2553,7 @@ LAYER_1249: /* 0x1271 [0x73 0x40 0x64 ] */ notedv PITCH_C5, 64, 100 /* 0x1274 [0xFF ] */ end -.channel CHAN_1275 +.channel CHAN_PL_ZORA_SWIM_LV /* 0x1275 [0x88 0x12 0x7C ] */ ldlayer 0, LAYER_127C /* 0x1278 [0x89 0x12 0x90 ] */ ldlayer 1, LAYER_1290 /* 0x127B [0xFF ] */ end @@ -2577,7 +2577,7 @@ LAYER_129B: /* 0x129B [0x52 0x80 0xC8 0x32 ] */ notedv PITCH_EF2, 200, 50 /* 0x129F [0xF4 0xFA ] */ rjump LAYER_129B -.channel CHAN_12A1 +.channel CHAN_PL_ZORA_SWIM_ROLL /* 0x12A1 [0x88 0x12 0xA5 ] */ ldlayer 0, LAYER_12A5 /* 0x12A4 [0xFF ] */ end @@ -2588,7 +2588,7 @@ LAYER_129B: /* 0x12AD [0x53 0x28 0x41 ] */ notedv PITCH_E2, 40, 65 /* 0x12B0 [0xFF ] */ end -.channel CHAN_12B1 +.channel CHAN_PL_GORON_SQUAT /* 0x12B1 [0xED 0x14 ] */ gain 20 /* 0x12B3 [0x88 0x12 0xB7 ] */ ldlayer 0, LAYER_12B7 /* 0x12B6 [0xFF ] */ end @@ -2599,7 +2599,7 @@ LAYER_129B: /* 0x12BD [0x4E 0x23 0x64 ] */ notedv PITCH_B1, 35, 100 /* 0x12C0 [0xFF ] */ end -.channel CHAN_12C1 +.channel CHAN_PL_DUMMY_240 /* 0x12C1 [0xC8 0x70 ] */ sub 112 /* 0x12C3 [0xB2 0x18 0xB2 ] */ ldseqtoptr TABLE_18B2 /* 0x12C6 [0xCF 0x12 0xCA ] */ stptrtoseq STSEQ_HERE + STSEQ_PTR_LDLAYER @@ -2614,7 +2614,7 @@ CHAN_12C9: /* 0x12D6 [0x42 0x10 0x60 ] */ notedv PITCH_B0, 16, 96 /* 0x12D9 [0xFF ] */ end -.channel CHAN_12DA +.channel CHAN_PL_DUMMY_256 /* 0x12DA [0xC1 0x00 ] */ instr SF0_INST_0 /* 0x12DC [0xB2 0x18 0xD2 ] */ ldseqtoptr TABLE_18D2 /* 0x12DF [0xCF 0x12 0xE3 ] */ stptrtoseq STSEQ_HERE + STSEQ_PTR_LDLAYER @@ -2627,7 +2627,7 @@ CHAN_12E2: /* 0x12E9 [0xC2 0x01 ] */ transpose 1 /* 0x12EB [0xF4 0xE3 ] */ rjump LAYER_12D0 -.channel CHAN_12ED +.channel CHAN_PL_DUMMY_272 /* 0x12ED [0xC1 0x00 ] */ instr SF0_INST_0 /* 0x12EF [0xC8 0x10 ] */ sub 16 /* 0x12F1 [0xB2 0x18 0xF2 ] */ ldseqtoptr TABLE_18F2 @@ -2640,7 +2640,7 @@ CHAN_12E2: /* 0x12FE [0xC2 0xFF ] */ transpose -1 /* 0x1300 [0xF4 0xCE ] */ rjump LAYER_12D0 -.channel CHAN_1302 +.channel CHAN_PL_DUMMY_288 /* 0x1302 [0xC8 0x20 ] */ sub 32 /* 0x1304 [0xB2 0x18 0xB2 ] */ ldseqtoptr TABLE_18B2 /* 0x1307 [0xBC 0xFF 0xFE ] */ ptraddi 0xFFFE @@ -2657,7 +2657,7 @@ CHAN_12E2: /* 0x131C [0x42 0x10 0x28 ] */ notedv PITCH_B0, 16, 40 /* 0x131F [0xFF ] */ end -.channel CHAN_1320 +.channel CHAN_PL_DUMMY_304 /* 0x1320 [0xC1 0x00 ] */ instr SF0_INST_0 /* 0x1322 [0xC8 0x30 ] */ sub 48 /* 0x1324 [0xB2 0x18 0xD2 ] */ ldseqtoptr TABLE_18D2 @@ -2671,7 +2671,7 @@ CHAN_12E2: /* 0x1334 [0xC2 0x01 ] */ transpose 1 /* 0x1336 [0xF4 0xDE ] */ rjump LAYER_1316 -.channel CHAN_1338 +.channel CHAN_PL_DUMMY_320 /* 0x1338 [0xC1 0x00 ] */ instr SF0_INST_0 /* 0x133A [0xC8 0x40 ] */ sub 64 /* 0x133C [0xB2 0x18 0xF2 ] */ ldseqtoptr TABLE_18F2 @@ -2685,7 +2685,7 @@ CHAN_12E2: /* 0x134C [0xC2 0xFF ] */ transpose -1 /* 0x134E [0xF4 0xC6 ] */ rjump LAYER_1316 -.channel CHAN_1350 +.channel CHAN_PL_DUMMY_336 /* 0x1350 [0xC8 0x50 ] */ sub 80 /* 0x1352 [0xB2 0x18 0xB2 ] */ ldseqtoptr TABLE_18B2 /* 0x1355 [0xBC 0xFF 0xFE ] */ ptraddi 0xFFFE @@ -2700,7 +2700,7 @@ CHAN_12E2: /* 0x1368 [0x42 0x10 0x50 ] */ notedv PITCH_B0, 16, 80 /* 0x136B [0xFF ] */ end -.channel CHAN_136C +.channel CHAN_EV_MARATHONMAN_RISE /* 0x136C [0xC1 0x00 ] */ instr SF0_INST_0 /* 0x136E [0xC8 0x60 ] */ sub 96 /* 0x1370 [0xB2 0x18 0xD2 ] */ ldseqtoptr TABLE_18D2 @@ -2714,7 +2714,7 @@ CHAN_12E2: /* 0x1380 [0xC2 0x01 ] */ transpose 1 /* 0x1382 [0xF4 0xDE ] */ rjump LAYER_1362 -.channel CHAN_1384 +.channel CHAN_EV_MARATHONMAN_LAND /* 0x1384 [0xC1 0x00 ] */ instr SF0_INST_0 /* 0x1386 [0xC8 0x70 ] */ sub 112 /* 0x1388 [0xB2 0x18 0xF2 ] */ ldseqtoptr TABLE_18F2 @@ -2731,7 +2731,7 @@ CHAN_12E2: /* 0x13A1 [0x58 0x06 0x6E ] */ notedv PITCH_A2, 6, 110 /* 0x13A4 [0xFF ] */ end -.channel CHAN_13A5 +.channel CHAN_PL_GORON_CHG_ROLL /* 0x13A5 [0xB2 0x18 0xB2 ] */ ldseqtoptr TABLE_18B2 /* 0x13A8 [0xBC 0xFF 0xFE ] */ ptraddi 0xFFFE /* 0x13AB [0xCF 0x13 0xAF ] */ stptrtoseq STSEQ_HERE + STSEQ_PTR_LDLAYER @@ -2748,7 +2748,7 @@ CHAN_12E2: /* 0x13C0 [0x6E 0x28 0x30 ] */ notedv PITCH_G4, 40, 48 /* 0x13C3 [0xFF ] */ end -.channel CHAN_13C4 +.channel CHAN_PL_GORON_ROLL /* 0x13C4 [0xC8 0x10 ] */ sub 16 /* 0x13C6 [0xB2 0x18 0xB2 ] */ ldseqtoptr TABLE_18B2 /* 0x13C9 [0xBC 0xFF 0xFE ] */ ptraddi 0xFFFE @@ -2770,7 +2770,7 @@ CHAN_12E2: /* 0x13E7 [0x54 0x28 0x5A ] */ notedv PITCH_F2, 40, 90 /* 0x13EA [0xFF ] */ end -.channel CHAN_13EB +.channel CHAN_PL_DEKUNUTS_BUD /* 0x13EB [0x88 0x13 0xF4 ] */ ldlayer 0, LAYER_13F4 /* 0x13EE [0x89 0x13 0xF2 ] */ ldlayer 1, LAYER_13F2 /* 0x13F1 [0xFF ] */ end @@ -2790,7 +2790,7 @@ CHAN_12E2: /* 0x1411 [0x6A 0x10 0x41 ] */ notedv PITCH_EF4, 16, 65 /* 0x1414 [0xFF ] */ end -.channel CHAN_1415 +.channel CHAN_PL_DEKUNUTS_BUBLE_BREATH /* 0x1415 [0xBD 0x00 ] */ samplestart 0 /* 0x1417 [0x01 ] */ cdelay 1 /* 0x1418 [0xCC 0x04 ] */ ldi 4 @@ -2817,7 +2817,7 @@ LAYER_1441: /* 0x1441 [0x64 0x68 0x41 ] */ notedv PITCH_A3, 104, 65 /* 0x1444 [0xF4 0xFB ] */ rjump LAYER_1441 -.channel CHAN_1446 +.channel CHAN_PL_GORON_BALL_CHARGE_FAILED /* 0x1446 [0x88 0x14 0x5D ] */ ldlayer 0, LAYER_145D /* 0x1449 [0x89 0x14 0x51 ] */ ldlayer 1, LAYER_1451 /* 0x144C [0xD7 0x70 ] */ vibfreq 112 @@ -2838,7 +2838,7 @@ LAYER_1441: /* 0x1465 [0x4F 0x40 0x4B ] */ notedv PITCH_C2, 64, 75 /* 0x1468 [0xFF ] */ end -.channel CHAN_1469 +.channel CHAN_PL_GORON_BALL_CHARGE_DASH /* 0x1469 [0x88 0x14 0x8B ] */ ldlayer 0, LAYER_148B /* 0x146C [0x89 0x14 0x77 ] */ ldlayer 1, LAYER_1477 /* 0x146F [0x8A 0x14 0x9F ] */ ldlayer 2, LAYER_149F @@ -2871,7 +2871,7 @@ LAYER_1441: /* 0x14A1 [0x6E 0x60 0x6E ] */ notedv PITCH_G4, 96, 110 /* 0x14A4 [0xFF ] */ end -.channel CHAN_14A5 +.channel CHAN_PL_FACE_CHANGE /* 0x14A5 [0x88 0x14 0xB4 ] */ ldlayer 0, LAYER_14B4 /* 0x14A8 [0x89 0x14 0xB0 ] */ ldlayer 1, LAYER_14B0 /* 0x14AB [0xD7 0x3C ] */ vibfreq 60 @@ -2900,7 +2900,7 @@ LAYER_14B6: /* 0x14D3 [0x5A 0x38 0x50 ] */ notedv PITCH_B2, 56, 80 /* 0x14D6 [0x43 0x44 0x50 ] */ notedv PITCH_C1, 68, 80 /* 0x14D9 [0xC5 ] */ nolegato -.channel CHAN_14DA +.channel CHAN_PL_FACE_UP_S /* 0x14DA [0x88 0x14 0xDE ] */ ldlayer 0, LAYER_14DE /* 0x14DD [0xFF ] */ end @@ -2910,7 +2910,7 @@ LAYER_14B6: /* 0x14E4 [0x70 0x22 0x73 ] */ notedv PITCH_A4, 34, 115 /* 0x14E7 [0xFF ] */ end -.channel CHAN_14E8 +.channel CHAN_PL_DEKUNUTS_STRUGGLE /* 0x14E8 [0x88 0x14 0xF2 ] */ ldlayer 0, LAYER_14F2 /* 0x14EB [0xB8 0x0C ] */ rand 12 /* 0x14ED [0xC7 0x4F 0x14 0xFB ] */ stseq (NOTEDV_OPCODE | PITCH_C2), LAYER_14FB + STSEQ_NOTEDV_OPCODE_PITCH @@ -2924,7 +2924,7 @@ LAYER_14FB: /* 0x14FB [0x5B 0x09 0x5F ] */ notedv PITCH_C3, 9, 95 /* 0x14FE [0xFF ] */ end -.channel CHAN_14FF +.channel CHAN_PL_WARP_PLATE /* 0x14FF [0x88 0x15 0x06 ] */ ldlayer 0, LAYER_1506 /* 0x1502 [0x89 0x15 0x1B ] */ ldlayer 1, LAYER_151B /* 0x1505 [0xFF ] */ end @@ -2950,7 +2950,7 @@ LAYER_14FB: /* 0x152F [0xF7 ] */ loopend /* 0x1530 [0xFF ] */ end -.channel CHAN_1531 +.channel CHAN_PL_WARP_PLATE_OUT /* 0x1531 [0x88 0x15 0x35 ] */ ldlayer 0, LAYER_1535 /* 0x1534 [0xFF ] */ end @@ -2965,7 +2965,7 @@ LAYER_14FB: /* 0x1547 [0x6B 0x40 0x64 ] */ notedv PITCH_E4, 64, 100 /* 0x154A [0xFF ] */ end -.channel CHAN_154B +.channel CHAN_PL_DEKUNUTS_ATTACK /* 0x154B [0x88 0x15 0x5C ] */ ldlayer 0, LAYER_155C /* 0x154E [0x89 0x15 0x52 ] */ ldlayer 1, LAYER_1552 /* 0x1551 [0xFF ] */ end @@ -2984,7 +2984,7 @@ LAYER_14FB: /* 0x1568 [0x78 0x70 0x50 ] */ notedv PITCH_F5, 112, 80 /* 0x156B [0xFF ] */ end -.channel CHAN_156C +.channel CHAN_PL_TRANSFORM_VOICE /* 0x156C [0x88 0x15 0x80 ] */ ldlayer 0, LAYER_1580 /* 0x156F [0xCC 0x7C ] */ ldi 124 /* 0x1571 [0xFC 0x00 0x48 ] */ call CHAN_0048 @@ -3004,7 +3004,7 @@ LAYER_14FB: /* 0x158B [0x46 0x00 0x64 ] */ notedv PITCH_EF1, 0, 100 /* 0x158E [0xFF ] */ end -.channel CHAN_158F +.channel CHAN_PL_FACE_RETURN /* 0x158F [0x88 0x15 0x9E ] */ ldlayer 0, LAYER_159E /* 0x1592 [0x89 0x15 0x9A ] */ ldlayer 1, LAYER_159A /* 0x1595 [0xD7 0x3C ] */ vibfreq 60 @@ -3027,7 +3027,7 @@ LAYER_15A0: /* 0x15B1 [0x4F 0x7C 0x48 ] */ notedv PITCH_C2, 124, 72 /* 0x15B4 [0xFF ] */ end -.channel CHAN_15B5 +.channel CHAN_PL_GORON_SLIP /* 0x15B5 [0x88 0x15 0xB9 ] */ ldlayer 0, LAYER_15B9 /* 0x15B8 [0xFF ] */ end @@ -3040,7 +3040,7 @@ LAYER_15C4: /* 0x15C4 [0x67 0xFD 0x00 0x50 ] */ notedv PITCH_C4, 32000, 80 /* 0x15C8 [0xF4 0xFA ] */ rjump LAYER_15C4 -.channel CHAN_15CA +.channel CHAN_PL_ROLL_SNOW_DUST /* 0x15CA [0x88 0x15 0xCE ] */ ldlayer 0, LAYER_15CE /* 0x15CD [0xFF ] */ end @@ -3049,7 +3049,7 @@ LAYER_15C4: /* 0x15D0 [0xC2 0xFD ] */ transpose -3 /* 0x15D2 [0xFB 0x0F 0x99 ] */ jump LAYER_0F99 -.channel CHAN_15D5 +.channel CHAN_PL_ZORA_SPARK_BARRIER /* 0x15D5 [0x88 0x15 0xDC ] */ ldlayer 0, LAYER_15DC /* 0x15D8 [0x89 0x15 0xEB ] */ ldlayer 1, LAYER_15EB /* 0x15DB [0xFF ] */ end @@ -3070,7 +3070,7 @@ LAYER_15EE: /* 0x15EE [0x62 0xFD 0x00 0x64 ] */ notedv PITCH_G3, 32000, 100 /* 0x15F2 [0xF4 0xFA ] */ rjump LAYER_15EE -.channel CHAN_15F4 +.channel CHAN_PL_DEKUNUTS_JUMP /* 0x15F4 [0x88 0x16 0x19 ] */ ldlayer 0, LAYER_1619 /* 0x15F7 [0x89 0x06 0x44 ] */ ldlayer 1, LAYER_0644 /* 0x15FA [0xD7 0xF0 ] */ vibfreq 240 @@ -3108,7 +3108,7 @@ LAYER_1623: .array ARRAY_162F .byte 0, 4, 8, 12, 16, 18, 20, 22 -.channel CHAN_1637 +.channel CHAN_PL_GORON_STOMACH_EXPLOSION /* 0x1637 [0xED 0x14 ] */ gain 20 /* 0x1639 [0x88 0x16 0x3D ] */ ldlayer 0, LAYER_163D /* 0x163C [0xFF ] */ end @@ -3120,7 +3120,7 @@ LAYER_1623: /* 0x1646 [0x70 0x64 0x73 ] */ notedv PITCH_A4, 100, 115 /* 0x1649 [0xFF ] */ end -.channel CHAN_164A +.channel CHAN_PL_GORON_DRINK_BOMB /* 0x164A [0x88 0x16 0x4E ] */ ldlayer 0, LAYER_164E /* 0x164D [0xFF ] */ end @@ -3131,7 +3131,7 @@ LAYER_1623: /* 0x1656 [0x5A 0x36 0x64 ] */ notedv PITCH_B2, 54, 100 /* 0x1659 [0xFF ] */ end -.channel CHAN_165A +.channel CHAN_PL_GET_UP /* 0x165A [0x88 0x16 0x61 ] */ ldlayer 0, LAYER_1661 /* 0x165D [0x89 0x0C 0x4E ] */ ldlayer 1, LAYER_0C4E /* 0x1660 [0xFF ] */ end @@ -3147,7 +3147,7 @@ LAYER_1623: /* 0x1674 [0x54 0x43 0x3C ] */ notedv PITCH_F2, 67, 60 /* 0x1677 [0xFF ] */ end -.channel CHAN_1678 +.channel CHAN_PL_WARP_WING_OPEN /* 0x1678 [0xC1 0x4E ] */ instr SF0_INST_78 /* 0x167A [0x88 0x16 0x84 ] */ ldlayer 0, LAYER_1684 /* 0x167D [0x89 0x16 0x8A ] */ ldlayer 1, LAYER_168A @@ -3171,7 +3171,7 @@ LAYER_1623: /* 0x169A [0x6E 0x64 0x64 ] */ notedv PITCH_G4, 100, 100 /* 0x169D [0xFF ] */ end -.channel CHAN_169E +.channel CHAN_PL_WARP_WING_CLOSE /* 0x169E [0xC1 0x4E ] */ instr SF0_INST_78 /* 0x16A0 [0xDA 0xBF 0x98 ] */ env ENVELOPE_BF98 /* 0x16A3 [0x88 0x16 0xB2 ] */ ldlayer 0, LAYER_16B2 @@ -3188,7 +3188,7 @@ LAYER_1623: /* 0x16BA [0xC0 0x40 ] */ ldelay 64 /* 0x16BC [0xFF ] */ end -.channel CHAN_16BD +.channel CHAN_PL_WARP_WING_ROLL /* 0x16BD [0x88 0x16 0xCD ] */ ldlayer 0, LAYER_16CD /* 0x16C0 [0x89 0x16 0xF7 ] */ ldlayer 1, LAYER_16F7 /* 0x16C3 [0x8A 0x17 0x18 ] */ ldlayer 2, LAYER_1718 @@ -3239,7 +3239,7 @@ LAYER_1623: /* 0x1729 [0x63 0x28 0x64 ] */ notedv PITCH_AF3, 40, 100 /* 0x172C [0xFF ] */ end -.channel CHAN_172D +.channel CHAN_PL_WARP_WING_VANISH /* 0x172D [0x88 0x17 0x3F ] */ ldlayer 0, LAYER_173F /* 0x1730 [0x89 0x20 0xA3 ] */ ldlayer 1, LAYER_20A3 /* 0x1733 [0x8A 0x17 0x37 ] */ ldlayer 2, LAYER_1737 @@ -3261,7 +3261,7 @@ LAYER_1623: /* 0x1752 [0x5A 0x6E 0x73 ] */ notedv PITCH_B2, 110, 115 /* 0x1755 [0xFF ] */ end -.channel CHAN_1756 +.channel CHAN_PL_DEKUNUTS_MISS_FIRE /* 0x1756 [0xED 0x0F ] */ gain 15 /* 0x1758 [0x88 0x17 0x5C ] */ ldlayer 0, LAYER_175C /* 0x175B [0xFF ] */ end @@ -3279,7 +3279,7 @@ LAYER_1623: /* 0x1772 [0x68 0x0B 0x64 ] */ notedv PITCH_DF4, 11, 100 /* 0x1775 [0xFF ] */ end -.channel CHAN_1776 +.channel CHAN_OC_FIREWORKS /* 0x1776 [0xED 0x19 ] */ gain 25 /* 0x1778 [0xCC 0x20 ] */ ldi 32 /* 0x177A [0x71 ] */ stio IO_PORT_1 @@ -3332,7 +3332,7 @@ LAYER_1623: /* 0x17E4 [0x65 0x38 0x2C ] */ notedv PITCH_BF3, 56, 44 /* 0x17E7 [0xFF ] */ end -.channel CHAN_17E8 +.channel CHAN_PL_PULL_UP_SNOWBALL /* 0x17E8 [0x88 0x17 0xF2 ] */ ldlayer 0, LAYER_17F2 /* 0x17EB [0x89 0x17 0xF5 ] */ ldlayer 1, LAYER_17F5 /* 0x17EE [0x8A 0x2D 0xDA ] */ ldlayer 2, LAYER_2DDA @@ -3348,7 +3348,7 @@ LAYER_1623: /* 0x17FB [0xC2 0x05 ] */ transpose 5 /* 0x17FD [0xFB 0x29 0x01 ] */ jump LAYER_2901 -.channel CHAN_1800 +.channel CHAN_PL_WARP_WING_ROLL_2 /* 0x1800 [0x88 0x18 0x17 ] */ ldlayer 0, LAYER_1817 /* 0x1803 [0x89 0x18 0x3A ] */ ldlayer 1, LAYER_183A /* 0x1806 [0x8A 0x18 0x5A ] */ ldlayer 2, LAYER_185A @@ -3398,7 +3398,7 @@ LAYER_1623: /* 0x186C [0x6F 0x80 0xAA 0x50 ] */ notedv PITCH_AF4, 170, 80 /* 0x1870 [0xFF ] */ end -.channel CHAN_1871 +.channel CHAN_PL_TRANSFORM_GIANT /* 0x1871 [0xCC 0x81 ] */ ldi 0x81 /* portamento mode */ /* 0x1873 [0xC7 0x00 0x18 0x91 ] */ stseq 0, LAYER_1890 + STSEQ_PORTAMENTO_MODE CHAN_1877: @@ -3432,7 +3432,7 @@ LAYER_1890: /* 0x18A5 [0xC2 0xF0 ] */ transpose -16 /* 0x18A7 [0xF4 0xE3 ] */ rjump LAYER_188C -.channel CHAN_18A9 +.channel CHAN_PL_TRANSFORM_NORAML /* 0x18A9 [0xCC 0x82 ] */ ldi 0x82 /* portamento mode */ /* 0x18AB [0xC7 0x00 0x18 0x91 ] */ stseq 0, LAYER_1890 + STSEQ_PORTAMENTO_MODE /* 0x18AF [0xF4 0xC6 ] */ rjump CHAN_1877 @@ -3553,7 +3553,7 @@ CHAN_1989: #undef DEFINE_SFX -.channel CHAN_1A70 +.channel CHAN_IT_SWORD_IMPACT /* 0x1A70 [0xC1 0x1A ] */ instr SF0_INST_26 /* 0x1A72 [0x88 0x1A 0x76 ] */ ldlayer 0, LAYER_1A76 /* 0x1A75 [0xFF ] */ end @@ -3562,7 +3562,7 @@ CHAN_1989: /* 0x1A76 [0x6C 0x18 0x6E ] */ notedv PITCH_F4, 24, 110 /* 0x1A79 [0xFF ] */ end -.channel CHAN_1A7A +.channel CHAN_EV_STICK_SWING /* 0x1A7A [0x88 0x1A 0x80 ] */ ldlayer 0, LAYER_1A80 /* 0x1A7D [0xFF ] */ end @@ -3574,7 +3574,7 @@ CHAN_1989: /* 0x1A86 [0x51 0x2A 0x64 ] */ notedv PITCH_D2, 42, 100 /* 0x1A89 [0xFF ] */ end -.channel CHAN_1A8A +.channel CHAN_IT_SWORD_PUTAWAY /* 0x1A8A [0xC1 0x1C ] */ instr SF0_INST_28 /* 0x1A8C [0x88 0x1A 0x90 ] */ ldlayer 0, LAYER_1A90 /* 0x1A8F [0xFF ] */ end @@ -3583,7 +3583,7 @@ CHAN_1989: /* 0x1A90 [0x64 0x30 0x64 ] */ notedv PITCH_A3, 48, 100 /* 0x1A93 [0xFF ] */ end -.channel CHAN_1A94 +.channel CHAN_IT_SWORD_PICKOUT /* 0x1A94 [0xC1 0x1D ] */ instr SF0_INST_29 /* 0x1A96 [0x88 0x1A 0x9A ] */ ldlayer 0, LAYER_1A9A /* 0x1A99 [0xFF ] */ end @@ -3592,7 +3592,7 @@ CHAN_1989: /* 0x1A9A [0x64 0x30 0x64 ] */ notedv PITCH_A3, 48, 100 /* 0x1A9D [0xFF ] */ end -.channel CHAN_1A9E +.channel CHAN_IT_ARROW_SHOT /* 0x1A9E [0x88 0x1A 0xA2 ] */ ldlayer 0, LAYER_1AA2 /* 0x1AA1 [0xFF ] */ end @@ -3601,7 +3601,7 @@ CHAN_1989: /* 0x1AA4 [0x64 0x30 0x64 ] */ notedv PITCH_A3, 48, 100 /* 0x1AA7 [0xFF ] */ end -.channel CHAN_1AA8 +.channel CHAN_IT_BOOMERANG_THROW /* 0x1AA8 [0xC1 0x1F ] */ instr SF0_INST_31 /* 0x1AAA [0x88 0x1A 0xAE ] */ ldlayer 0, LAYER_1AAE /* 0x1AAD [0xFF ] */ end @@ -3613,7 +3613,7 @@ CHAN_1989: /* 0x1AB6 [0x54 0x19 0x50 ] */ notedv PITCH_F2, 25, 80 /* 0x1AB9 [0xFF ] */ end -.channel CHAN_1ABA +.channel CHAN_IT_SHIELD_BOUND /* 0x1ABA [0xC1 0x20 ] */ instr SF0_INST_32 /* 0x1ABC [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0x1ABF [0x88 0x1A 0xC3 ] */ ldlayer 0, LAYER_1AC3 @@ -3624,7 +3624,7 @@ CHAN_1989: /* 0x1AC6 [0x5F 0x00 0x52 ] */ notedv PITCH_E3, 0, 82 /* 0x1AC9 [0xFF ] */ end -.channel CHAN_1ACA +.channel CHAN_IT_BOW_DRAW /* 0x1ACA [0xC1 0x21 ] */ instr SF0_INST_33 /* 0x1ACC [0x88 0x1A 0xD0 ] */ ldlayer 0, LAYER_1AD0 /* 0x1ACF [0xFF ] */ end @@ -3634,7 +3634,7 @@ CHAN_1989: /* 0x1AD4 [0x6D 0x0E 0x6E ] */ notedv PITCH_GF4, 14, 110 /* 0x1AD7 [0xFF ] */ end -.channel CHAN_1AD8 +.channel CHAN_IT_SHIELD_REFLECT_SW /* 0x1AD8 [0xC1 0x20 ] */ instr SF0_INST_32 /* 0x1ADA [0xDA 0xBF 0x30 ] */ env ENVELOPE_BF30 /* 0x1ADD [0x88 0x1A 0xE4 ] */ ldlayer 0, LAYER_1AE4 @@ -3651,7 +3651,7 @@ CHAN_1989: /* 0x1AEC [0x5C 0x00 0x64 ] */ notedv PITCH_DF3, 0, 100 /* 0x1AEF [0xFF ] */ end -.channel CHAN_1AF0 +.channel CHAN_IT_ARROW_STICK_HRAD /* 0x1AF0 [0xC1 0x26 ] */ instr SF0_INST_38 /* 0x1AF2 [0x88 0x1A 0xF6 ] */ ldlayer 0, LAYER_1AF6 /* 0x1AF5 [0xFF ] */ end @@ -3660,7 +3660,7 @@ CHAN_1989: /* 0x1AF6 [0x67 0x45 0x64 ] */ notedv PITCH_C4, 69, 100 /* 0x1AF9 [0xFF ] */ end -.channel CHAN_1AFA +.channel CHAN_IT_HAMMER_HIT /* 0x1AFA [0xED 0x14 ] */ gain 20 /* 0x1AFC [0x88 0x1B 0x00 ] */ ldlayer 0, LAYER_1B00 /* 0x1AFF [0xFF ] */ end @@ -3674,7 +3674,7 @@ CHAN_1989: /* 0x1B0D [0x66 0x24 0x6E ] */ notedv PITCH_B3, 36, 110 /* 0x1B10 [0xFF ] */ end -.channel CHAN_1B11 +.channel CHAN_IT_HOOKSHOT_CHAIN /* 0x1B11 [0x88 0x1B 0x22 ] */ ldlayer 0, LAYER_1B22 /* 0x1B14 [0x89 0x1B 0x18 ] */ ldlayer 1, LAYER_1B18 /* 0x1B17 [0xFF ] */ end @@ -3691,7 +3691,7 @@ LAYER_1B24: /* 0x1B24 [0x72 0x07 0x5D ] */ notedv PITCH_B4, 7, 93 /* 0x1B27 [0xF4 0xFB ] */ rjump LAYER_1B24 -.channel CHAN_1B29 +.channel CHAN_IT_SHIELD_REFLECT_MG /* 0x1B29 [0xED 0x0F ] */ gain 15 /* 0x1B2B [0x88 0x1B 0x34 ] */ ldlayer 0, LAYER_1B34 /* 0x1B2E [0x89 0x1B 0x4B ] */ ldlayer 1, LAYER_1B4B @@ -3717,7 +3717,7 @@ LAYER_1B24: /* 0x1B55 [0x7E 0x28 0x50 ] */ notedv PITCH_B5, 40, 80 /* 0x1B58 [0xFF ] */ end -.channel CHAN_1B59 +.channel CHAN_IT_BOMB_IGNIT /* 0x1B59 [0xC1 0x23 ] */ instr SF0_INST_35 /* 0x1B5B [0xFC 0x00 0xC7 ] */ call CHAN_00C7 /* 0x1B5E [0xF3 0x06 ] */ rbeqz CHAN_1B66 @@ -3734,7 +3734,7 @@ LAYER_1B6B: /* 0x1B6B [0x64 0xFD 0x00 0x50 ] */ notedv PITCH_A3, 32000, 80 /* 0x1B6F [0xF4 0xFA ] */ rjump LAYER_1B6B -.channel CHAN_1B71 +.channel CHAN_IT_BOMB_EXPLOSION /* 0x1B71 [0x88 0x1B 0x75 ] */ ldlayer 0, LAYER_1B75 /* 0x1B74 [0xFF ] */ end @@ -3744,7 +3744,7 @@ LAYER_1B6B: /* 0x1B7B [0x6C 0x80 0xA0 0x6E ] */ notedv PITCH_F4, 160, 110 /* 0x1B7F [0xFF ] */ end -.channel CHAN_1B80 +.channel CHAN_IT_BOMB_UNEXPLOSION /* 0x1B80 [0x88 0x1B 0x84 ] */ ldlayer 0, LAYER_1B84 /* 0x1B83 [0xFF ] */ end @@ -3760,7 +3760,7 @@ LAYER_1B6B: /* 0x1B99 [0x54 0x1E 0x69 ] */ notedv PITCH_F2, 30, 105 /* 0x1B9C [0xFF ] */ end -.channel CHAN_1B9D +.channel CHAN_IT_BOOMERANG_FLY /* 0x1B9D [0xC1 0x1E ] */ instr SF0_INST_30 /* 0x1B9F [0xDA 0xC0 0x0C ] */ env ENVELOPE_C00C /* 0x1BA2 [0x88 0x1B 0xA6 ] */ ldlayer 0, LAYER_1BA6 @@ -3785,7 +3785,7 @@ LAYER_1BBE: /* 0x1BC9 [0xC5 ] */ nolegato /* 0x1BCA [0xFB 0x1B 0xBE ] */ jump LAYER_1BBE -.channel CHAN_1BCD +.channel CHAN_IT_SWORD_STRIKE /* 0x1BCD [0xC1 0x2B ] */ instr SF0_INST_43 /* 0x1BCF [0xDA 0xC0 0x4C ] */ env ENVELOPE_C04C /* 0x1BD2 [0x88 0x1B 0xD6 ] */ ldlayer 0, LAYER_1BD6 @@ -3797,7 +3797,7 @@ LAYER_1BBE: /* 0x1BDD [0x63 0x06 0x6E ] */ notedv PITCH_AF3, 6, 110 /* 0x1BE0 [0xFF ] */ end -.channel CHAN_1BE1 +.channel CHAN_IT_HAMMER_SWING /* 0x1BE1 [0x88 0x1B 0xE5 ] */ ldlayer 0, LAYER_1BE5 /* 0x1BE4 [0xFF ] */ end @@ -3807,7 +3807,7 @@ LAYER_1BBE: /* 0x1BEB [0x47 0x60 0x64 ] */ notedv PITCH_E1, 96, 100 /* 0x1BEE [0xFF ] */ end -.channel CHAN_1BEF +.channel CHAN_IT_HOOKSHOT_REFLECT /* 0x1BEF [0x88 0x1B 0xF3 ] */ ldlayer 0, LAYER_1BF3 /* 0x1BF2 [0xFF ] */ end @@ -3819,7 +3819,7 @@ LAYER_1BBE: /* 0x1BFE [0x69 0x48 0x64 ] */ notedv PITCH_D4, 72, 100 /* 0x1C01 [0xFF ] */ end -.channel CHAN_1C02 +.channel CHAN_IT_HOOKSHOT_STICK_CRE /* 0x1C02 [0xC1 0x1E ] */ instr SF0_INST_30 /* 0x1C04 [0x88 0x1C 0x08 ] */ ldlayer 0, LAYER_1C08 /* 0x1C07 [0xFF ] */ end @@ -3831,10 +3831,10 @@ LAYER_1BBE: /* 0x1C13 [0x60 0x0A 0x69 ] */ notedv PITCH_F3, 10, 105 /* 0x1C16 [0xFF ] */ end -.channel CHAN_1C17 -/* 0x1C17 [0xFB 0x1A 0xF0 ] */ jump CHAN_1AF0 +.channel CHAN_IT_ARROW_STICK_OBJ +/* 0x1C17 [0xFB 0x1A 0xF0 ] */ jump CHAN_IT_ARROW_STICK_HRAD -.channel CHAN_1C1A +.channel CHAN_IT_SWORD_SLASH /* 0x1C1A [0x88 0x1C 0x21 ] */ ldlayer 0, LAYER_1C21 /* 0x1C1D [0x89 0x1C 0x31 ] */ ldlayer 1, LAYER_1C31 /* 0x1C20 [0xFF ] */ end @@ -3855,7 +3855,7 @@ LAYER_1BBE: /* 0x1C39 [0x5B 0x1B 0x50 ] */ notedv PITCH_C3, 27, 80 /* 0x1C3C [0xFF ] */ end -.channel CHAN_1C3D +.channel CHAN_IT_SWORD_SLASH_HARD /* 0x1C3D [0x88 0x1C 0x44 ] */ ldlayer 0, LAYER_1C44 /* 0x1C40 [0x89 0x1C 0x54 ] */ ldlayer 1, LAYER_1C54 /* 0x1C43 [0xFF ] */ end @@ -3876,7 +3876,7 @@ LAYER_1BBE: /* 0x1C5C [0x5B 0x28 0x57 ] */ notedv PITCH_C3, 40, 87 /* 0x1C5F [0xFF ] */ end -.channel CHAN_1C60 +.channel CHAN_IT_SWORD_SWING_HARD /* 0x1C60 [0x88 0x1C 0x73 ] */ ldlayer 0, LAYER_1C73 /* 0x1C63 [0x89 0x1C 0x69 ] */ ldlayer 1, LAYER_1C69 /* 0x1C66 [0xFF ] */ end @@ -3895,7 +3895,7 @@ LAYER_1BBE: /* 0x1C79 [0x62 0x80 0x8C 0x4B ] */ notedv PITCH_G3, 140, 75 /* 0x1C7D [0xFF ] */ end -.channel CHAN_1C7E +.channel CHAN_IT_WALL_HIT_HARD /* 0x1C7E [0xC1 0x1A ] */ instr SF0_INST_26 /* 0x1C80 [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x1C83 [0x88 0x1C 0x8D ] */ ldlayer 0, LAYER_1C8D @@ -3908,7 +3908,7 @@ CHAN_1C86: /* 0x1C8D [0x53 0x60 0x6E ] */ notedv PITCH_E2, 96, 110 /* 0x1C90 [0xFF ] */ end -.channel CHAN_1C91 +.channel CHAN_IT_WALL_HIT_SOFT /* 0x1C91 [0xC1 0x1A ] */ instr SF0_INST_26 /* 0x1C93 [0x88 0x1C 0x9A ] */ ldlayer 0, LAYER_1C9A /* 0x1C96 [0x89 0x1C 0xA6 ] */ ldlayer 1, LAYER_1CA6 @@ -3924,7 +3924,7 @@ CHAN_1C86: /* 0x1CA6 [0x5B 0x60 0x60 ] */ notedv PITCH_C3, 96, 96 /* 0x1CA9 [0xFF ] */ end -.channel CHAN_1CAA +.channel CHAN_IT_STONE_HIT /* 0x1CAA [0x88 0x1C 0xAE ] */ ldlayer 0, LAYER_1CAE /* 0x1CAD [0xFF ] */ end @@ -3935,7 +3935,7 @@ CHAN_1C86: /* 0x1CB7 [0x48 0x30 0x6E ] */ notedv PITCH_F1, 48, 110 /* 0x1CBA [0xFF ] */ end -.channel CHAN_1CBB +.channel CHAN_IT_WOODSTICK_BROKEN /* 0x1CBB [0xC1 0x28 ] */ instr SF0_INST_40 /* 0x1CBD [0xDA 0xBF 0xE4 ] */ env ENVELOPE_BFE4 /* 0x1CC0 [0x88 0x1C 0xC4 ] */ ldlayer 0, LAYER_1CC4 @@ -3946,7 +3946,7 @@ CHAN_1C86: /* 0x1CC8 [0x62 0x05 0x5A ] */ notedv PITCH_G3, 5, 90 /* 0x1CCB [0xFF ] */ end -.channel CHAN_1CCC +.channel CHAN_IT_LASH /* 0x1CCC [0x88 0x1C 0xD0 ] */ ldlayer 0, LAYER_1CD0 /* 0x1CCF [0xFF ] */ end @@ -3958,7 +3958,7 @@ CHAN_1C86: /* 0x1CDB [0x61 0x16 0x57 ] */ notedv PITCH_GF3, 22, 87 /* 0x1CDE [0xFF ] */ end -.channel CHAN_1CDF +.channel CHAN_IT_SHIELD_SWING /* 0x1CDF [0x88 0x1C 0xE6 ] */ ldlayer 0, LAYER_1CE6 /* 0x1CE2 [0x89 0x1C 0xEC ] */ ldlayer 1, LAYER_1CEC /* 0x1CE5 [0xFF ] */ end @@ -3977,7 +3977,7 @@ CHAN_1C86: /* 0x1CFB [0x5F 0x04 0x4B ] */ notedv PITCH_E3, 4, 75 /* 0x1CFE [0xFF ] */ end -.channel CHAN_1CFF +.channel CHAN_IT_SLING_SHOT /* 0x1CFF [0xC1 0x1E ] */ instr SF0_INST_30 /* 0x1D01 [0x88 0x1D 0x05 ] */ ldlayer 0, LAYER_1D05 /* 0x1D04 [0xFF ] */ end @@ -3987,7 +3987,7 @@ CHAN_1C86: /* 0x1D09 [0x40 0x12 0x64 ] */ notedv PITCH_A0, 18, 100 /* 0x1D0C [0xFF ] */ end -.channel CHAN_1D0D +.channel CHAN_IT_SLING_DRAW /* 0x1D0D [0xC1 0x21 ] */ instr SF0_INST_33 /* 0x1D0F [0x88 0x1D 0x13 ] */ ldlayer 0, LAYER_1D13 /* 0x1D12 [0xFF ] */ end @@ -3997,7 +3997,7 @@ CHAN_1C86: /* 0x1D17 [0x72 0x07 0x6E ] */ notedv PITCH_B4, 7, 110 /* 0x1D1A [0xFF ] */ end -.channel CHAN_1D1B +.channel CHAN_IT_SWORD_CHARGE /* 0x1D1B [0xCC 0x18 ] */ ldi 24 /* 0x1D1D [0x71 ] */ stio IO_PORT_1 /* 0x1D1E [0x88 0x1D 0x42 ] */ ldlayer 0, LAYER_1D42 @@ -4026,7 +4026,7 @@ LAYER_1D4B: /* 0x1D4B [0x7A 0x80 0xC8 0x32 ] */ notedv PITCH_G5, 200, 50 /* 0x1D4F [0xF4 0xFA ] */ rjump LAYER_1D4B -.channel CHAN_1D51 +.channel CHAN_IT_ROLLING_CUT /* 0x1D51 [0x88 0x1D 0x5D ] */ ldlayer 0, LAYER_1D5D /* 0x1D54 [0x89 0x1D 0x5B ] */ ldlayer 1, LAYER_1D5B /* 0x1D57 [0x8A 0x1C 0x73 ] */ ldlayer 2, LAYER_1C73 @@ -4040,7 +4040,7 @@ LAYER_1D4B: /* 0x1D63 [0x60 0x80 0x8C 0x5A ] */ notedv PITCH_F3, 140, 90 /* 0x1D67 [0xFF ] */ end -.channel CHAN_1D68 +.channel CHAN_IT_SWORD_STRIKE_HARD /* 0x1D68 [0xC1 0x2B ] */ instr SF0_INST_43 /* 0x1D6A [0xDA 0xC0 0x4C ] */ env ENVELOPE_C04C /* 0x1D6D [0x88 0x1D 0x74 ] */ ldlayer 0, LAYER_1D74 @@ -4054,7 +4054,7 @@ LAYER_1D4B: /* 0x1D7E [0xC0 0x07 ] */ ldelay 7 /* 0x1D80 [0xFF ] */ end -.channel CHAN_1D81 +.channel CHAN_IT_SLING_REFLECT /* 0x1D81 [0x88 0x1D 0x85 ] */ ldlayer 0, LAYER_1D85 /* 0x1D84 [0xFF ] */ end @@ -4067,7 +4067,7 @@ LAYER_1D4B: /* 0x1D93 [0x5C 0x24 0x64 ] */ notedv PITCH_DF3, 36, 100 /* 0x1D96 [0xFF ] */ end -.channel CHAN_1D97 +.channel CHAN_IT_SHIELD_REMOVE /* 0x1D97 [0x88 0x1D 0x9E ] */ ldlayer 0, LAYER_1D9E /* 0x1D9A [0x89 0x1D 0xA4 ] */ ldlayer 1, LAYER_1DA4 /* 0x1D9D [0xFF ] */ end @@ -4086,7 +4086,7 @@ LAYER_1D4B: /* 0x1DB3 [0x53 0x04 0x4B ] */ notedv PITCH_E2, 4, 75 /* 0x1DB6 [0xFF ] */ end -.channel CHAN_1DB7 +.channel CHAN_IT_HOOKSHOT_READY /* 0x1DB7 [0x88 0x1D 0xBE ] */ ldlayer 0, LAYER_1DBE /* 0x1DBA [0x89 0x1D 0xC4 ] */ ldlayer 1, LAYER_1DC4 /* 0x1DBD [0xFF ] */ end @@ -4103,7 +4103,7 @@ LAYER_1D4B: /* 0x1DCD [0x58 0x04 0x40 ] */ notedv PITCH_A2, 4, 64 /* 0x1DD0 [0xFF ] */ end -.channel CHAN_1DD1 +.channel CHAN_IT_HOOKSHOT_RECEIVE /* 0x1DD1 [0x88 0x1D 0xDE ] */ ldlayer 0, LAYER_1DDE /* 0x1DD4 [0x89 0x1D 0xD8 ] */ ldlayer 1, LAYER_1DD8 /* 0x1DD7 [0xFF ] */ end @@ -4121,7 +4121,7 @@ LAYER_1D4B: /* 0x1DE7 [0x6D 0x18 0x64 ] */ notedv PITCH_GF4, 24, 100 /* 0x1DEA [0xFF ] */ end -.channel CHAN_1DEB +.channel CHAN_IT_HOOKSHOT_STICK_OBJ /* 0x1DEB [0x88 0x1D 0xF2 ] */ ldlayer 0, LAYER_1DF2 /* 0x1DEE [0x89 0x1E 0x00 ] */ ldlayer 1, LAYER_1E00 /* 0x1DF1 [0xFF ] */ end @@ -4140,7 +4140,7 @@ LAYER_1D4B: /* 0x1E09 [0x64 0x0C 0x38 ] */ notedv PITCH_A3, 12, 56 /* 0x1E0C [0xFF ] */ end -.channel CHAN_1E0D +.channel CHAN_IT_SWORD_REFLECT_MG /* 0x1E0D [0xCC 0x18 ] */ ldi 24 /* 0x1E0F [0x71 ] */ stio IO_PORT_1 /* 0x1E10 [0x88 0x1E 0x17 ] */ ldlayer 0, LAYER_1E17 @@ -4154,7 +4154,7 @@ LAYER_1D4B: /* 0x1E1F [0x6C 0x24 0x50 ] */ notedv PITCH_F4, 36, 80 /* 0x1E22 [0xFF ] */ end -.channel CHAN_1E23 +.channel CHAN_IT_DEKU /* 0x1E23 [0x88 0x1E 0x2A ] */ ldlayer 0, LAYER_1E2A /* 0x1E26 [0x89 0x1E 0x3A ] */ ldlayer 1, LAYER_1E3A /* 0x1E29 [0xFF ] */ end @@ -4174,7 +4174,7 @@ LAYER_1D4B: /* 0x1E42 [0x5C 0x04 0x6E ] */ notedv PITCH_DF3, 4, 110 /* 0x1E45 [0xFF ] */ end -.channel CHAN_1E46 +.channel CHAN_IT_WALL_HIT_BUYO /* 0x1E46 [0xCC 0x20 ] */ ldi 32 /* 0x1E48 [0x71 ] */ stio IO_PORT_1 /* 0x1E49 [0x88 0x1E 0x75 ] */ ldlayer 0, LAYER_1E75 @@ -4212,7 +4212,7 @@ CHAN_1E52: /* 0x1E88 [0x4F 0x60 0x55 ] */ notedv PITCH_C2, 96, 85 /* 0x1E8B [0xFF ] */ end -.channel CHAN_1E8C +.channel CHAN_IT_SWORD_PUTAWAY_STN /* 0x1E8C [0xC1 0x1D ] */ instr SF0_INST_29 /* 0x1E8E [0x88 0x1E 0x92 ] */ ldlayer 0, LAYER_1E92 /* 0x1E91 [0xFF ] */ end @@ -4223,7 +4223,7 @@ CHAN_1E52: /* 0x1E99 [0x6A 0x18 0x64 ] */ notedv PITCH_EF4, 24, 100 /* 0x1E9C [0xFF ] */ end -.channel CHAN_1E9D +.channel CHAN_IT_ROLLING_CUT_LV1 /* 0x1E9D [0x88 0x1E 0xBB ] */ ldlayer 0, LAYER_1EBB /* 0x1EA0 [0x89 0x1E 0xA7 ] */ ldlayer 1, LAYER_1EA7 /* 0x1EA3 [0x8A 0x1C 0x73 ] */ ldlayer 2, LAYER_1C73 @@ -4244,7 +4244,7 @@ LAYER_1EA9: /* 0x1EBB [0xC2 0xFE ] */ transpose -2 /* 0x1EBD [0xFB 0x1D 0x5D ] */ jump LAYER_1D5D -.channel CHAN_1EC0 +.channel CHAN_IT_ROLLING_CUT_LV2 /* 0x1EC0 [0x88 0x1D 0x5D ] */ ldlayer 0, LAYER_1D5D /* 0x1EC3 [0x89 0x1E 0xCA ] */ ldlayer 1, LAYER_1ECA /* 0x1EC6 [0x8A 0x1E 0xCE ] */ ldlayer 2, LAYER_1ECE @@ -4263,7 +4263,7 @@ LAYER_1EA9: /* 0x1EDA [0x64 0x44 0x4A ] */ notedv PITCH_A3, 68, 74 /* 0x1EDD [0xFF ] */ end -.channel CHAN_1EDE +.channel CHAN_IT_BOW_FLICK /* 0x1EDE [0xED 0x16 ] */ gain 22 /* 0x1EE0 [0x88 0x1E 0xE4 ] */ ldlayer 0, LAYER_1EE4 /* 0x1EE3 [0xFF ] */ end @@ -4276,7 +4276,7 @@ LAYER_1EA9: /* 0x1EF0 [0x6F 0x60 0x5F ] */ notedv PITCH_AF4, 96, 95 /* 0x1EF3 [0xFF ] */ end -.channel CHAN_1EF4 +.channel CHAN_IT_BOMBCHU_MOVE /* 0x1EF4 [0xC1 0x23 ] */ instr SF0_INST_35 /* 0x1EF6 [0xFC 0x00 0xC7 ] */ call CHAN_00C7 /* 0x1EF9 [0xF3 0x0A ] */ rbeqz CHAN_1F05 @@ -4299,7 +4299,7 @@ LAYER_1F10: /* 0x1F10 [0x6B 0xFD 0x00 0x50 ] */ notedv PITCH_E4, 32000, 80 /* 0x1F14 [0xF4 0xFA ] */ rjump LAYER_1F10 -.channel CHAN_1F16 +.channel CHAN_IT_SHIELD_CHARGE_LV1 /* 0x1F16 [0xCC 0x00 ] */ ldi 0 /* 0x1F18 [0x76 ] */ stio IO_PORT_6 CHAN_1F19: @@ -4345,17 +4345,17 @@ LAYER_1F5A: /* 0x1F5F [0xC2 0x00 ] */ transpose 0 /* 0x1F61 [0xFF ] */ end -.channel CHAN_1F62 +.channel CHAN_IT_SHIELD_CHARGE_LV2 /* 0x1F62 [0xCC 0x01 ] */ ldi 1 /* 0x1F64 [0x76 ] */ stio IO_PORT_6 /* 0x1F65 [0xF4 0xB2 ] */ rjump CHAN_1F19 -.channel CHAN_1F67 +.channel CHAN_IT_SHIELD_CHARGE_LV3 /* 0x1F67 [0xCC 0x02 ] */ ldi 2 /* 0x1F69 [0x76 ] */ stio IO_PORT_6 /* 0x1F6A [0xF4 0xAD ] */ rjump CHAN_1F19 -.channel CHAN_1F6C +.channel CHAN_EV_ROMANI_BOW_FLICK /* 0x1F6C [0xC1 0x21 ] */ instr SF0_INST_33 /* 0x1F6E [0xDA 0xC1 0x4C ] */ env ENVELOPE_C14C /* 0x1F71 [0xED 0x08 ] */ gain 8 @@ -4368,7 +4368,7 @@ LAYER_1F5A: /* 0x1F7D [0x74 0x30 0x69 ] */ notedv PITCH_DF5, 48, 105 /* 0x1F80 [0xFF ] */ end -.channel CHAN_1F81 +.channel CHAN_IT_SWORD_STICK_STN /* 0x1F81 [0x88 0x1F 0x88 ] */ ldlayer 0, LAYER_1F88 /* 0x1F84 [0x89 0x1F 0x92 ] */ ldlayer 1, LAYER_1F92 /* 0x1F87 [0xFF ] */ end @@ -4384,7 +4384,7 @@ LAYER_1F5A: /* 0x1F94 [0x59 0x0E 0x48 ] */ notedv PITCH_BF2, 14, 72 /* 0x1F97 [0xFF ] */ end -.channel CHAN_1F98 +.channel CHAN_IT_REFLECTION_WOOD /* 0x1F98 [0x88 0x1F 0x9F ] */ ldlayer 0, LAYER_1F9F /* 0x1F9B [0x89 0x1F 0xA9 ] */ ldlayer 1, LAYER_1FA9 /* 0x1F9E [0xFF ] */ end @@ -4402,13 +4402,13 @@ LAYER_1F5A: /* 0x1FB1 [0x55 0x05 0x6E ] */ notedv PITCH_GF2, 5, 110 /* 0x1FB4 [0xFF ] */ end -.channel CHAN_1FB5 +.channel CHAN_IT_SHIELD_REFLECT_MG2 /* 0x1FB5 [0xED 0x0F ] */ gain 15 /* 0x1FB7 [0x88 0x1B 0x32 ] */ ldlayer 0, LAYER_1B32 /* 0x1FBA [0x89 0x1B 0x49 ] */ ldlayer 1, LAYER_1B49 /* 0x1FBD [0xFF ] */ end -.channel CHAN_1FBE +.channel CHAN_IT_MAGIC_ARROW_SHOT /* 0x1FBE [0x88 0x1F 0xC5 ] */ ldlayer 0, LAYER_1FC5 /* 0x1FC1 [0x89 0x1A 0xA2 ] */ ldlayer 1, LAYER_1AA2 /* 0x1FC4 [0xFF ] */ end @@ -4419,7 +4419,7 @@ LAYER_1F5A: /* 0x1FCB [0x6C 0x40 0x50 ] */ notedv PITCH_F4, 64, 80 /* 0x1FCE [0xFF ] */ end -.channel CHAN_1FCF +.channel CHAN_IT_EXPLOSION_FRAME /* 0x1FCF [0x88 0x1F 0xDB ] */ ldlayer 0, LAYER_1FDB CHAN_1FD2: /* 0x1FD2 [0x89 0x1F 0xE5 ] */ ldlayer 1, LAYER_1FE5 @@ -4437,7 +4437,7 @@ CHAN_1FD2: /* 0x1FE5 [0xC2 0x30 ] */ transpose 48 /* 0x1FE7 [0xFB 0x37 0xD7 ] */ jump LAYER_37D7 -.channel CHAN_1FEA +.channel CHAN_IT_EXPLOSION_ICE /* 0x1FEA [0x88 0x1F 0xEF ] */ ldlayer 0, LAYER_1FEF /* 0x1FED [0xF4 0xE3 ] */ rjump CHAN_1FD2 @@ -4448,7 +4448,7 @@ CHAN_1FD2: /* 0x1FF7 [0x73 0x44 0x64 ] */ notedv PITCH_C5, 68, 100 /* 0x1FFA [0xFF ] */ end -.channel CHAN_1FFB +.channel CHAN_IT_EXPLOSION_LIGHT /* 0x1FFB [0x88 0x20 0x00 ] */ ldlayer 0, LAYER_2000 /* 0x1FFE [0xF4 0xD2 ] */ rjump CHAN_1FD2 @@ -4458,7 +4458,7 @@ CHAN_1FD2: /* 0x2006 [0x70 0x44 0x36 ] */ notedv PITCH_A4, 68, 54 /* 0x2009 [0xFF ] */ end -.channel CHAN_200A +.channel CHAN_IT_FISHING_REEL_SLOW /* 0x200A [0xC1 0x21 ] */ instr SF0_INST_33 /* 0x200C [0x88 0x20 0x10 ] */ ldlayer 0, LAYER_2010 /* 0x200F [0xFF ] */ end @@ -4467,7 +4467,7 @@ CHAN_1FD2: /* 0x2010 [0x6C 0x06 0x66 ] */ notedv PITCH_F4, 6, 102 /* 0x2013 [0xF4 0xFB ] */ rjump LAYER_2010 -.channel CHAN_2015 +.channel CHAN_IT_FISHING_REEL_HIGH /* 0x2015 [0xC1 0x21 ] */ instr SF0_INST_33 /* 0x2017 [0x88 0x20 0x1B ] */ ldlayer 0, LAYER_201B /* 0x201A [0xFF ] */ end @@ -4476,7 +4476,7 @@ CHAN_1FD2: /* 0x201B [0x70 0x03 0x66 ] */ notedv PITCH_A4, 3, 102 /* 0x201E [0xF4 0xFB ] */ rjump LAYER_201B -.channel CHAN_2020 +.channel CHAN_IT_DM_FLYING_GOD_PASS /* 0x2020 [0xFC 0x36 0x0A ] */ call CHAN_360A /* 0x2023 [0x88 0x20 0x2D ] */ ldlayer 0, LAYER_202D /* 0x2026 [0x89 0x20 0x37 ] */ ldlayer 1, LAYER_2037 @@ -4502,7 +4502,7 @@ CHAN_1FD2: /* 0x204B [0x58 0x30 0x48 ] */ notedv PITCH_A2, 48, 72 /* 0x204E [0xFF ] */ end -.channel CHAN_204F +.channel CHAN_IT_DM_FLYING_GOD_DASH /* 0x204F [0x88 0x20 0x56 ] */ ldlayer 0, LAYER_2056 /* 0x2052 [0x8A 0x20 0x65 ] */ ldlayer 2, LAYER_2065 /* 0x2055 [0xFF ] */ end @@ -4521,7 +4521,7 @@ CHAN_1FD2: /* 0x206F [0x58 0x80 0xC8 0x35 ] */ notedv PITCH_A2, 200, 53 /* 0x2073 [0xFF ] */ end -.channel CHAN_2074 +.channel CHAN_IT_DM_RING_EXPLOSION /* 0x2074 [0xCC 0x1E ] */ ldi 30 /* 0x2076 [0x71 ] */ stio IO_PORT_1 /* 0x2077 [0x88 0x20 0x85 ] */ ldlayer 0, LAYER_2085 @@ -4552,7 +4552,7 @@ CHAN_1FD2: /* 0x20AD [0x5A 0x82 0x58 0x5F ] */ notedv PITCH_B2, 600, 95 /* 0x20B1 [0xFF ] */ end -.channel CHAN_20B2 +.channel CHAN_IT_DM_RING_GATHER /* 0x20B2 [0x88 0x20 0xBE ] */ ldlayer 0, LAYER_20BE /* 0x20B5 [0x89 0x20 0xBC ] */ ldlayer 1, LAYER_20BC /* 0x20B8 [0x8A 0x2F 0xF5 ] */ ldlayer 2, LAYER_2FF5 @@ -4566,7 +4566,7 @@ CHAN_1FD2: /* 0x20C2 [0x72 0x80 0xC8 0x55 ] */ notedv PITCH_B4, 200, 85 /* 0x20C6 [0xFF ] */ end -.channel CHAN_20C7 +.channel CHAN_IT_ERUPTION_PILLAR /* 0x20C7 [0x88 0x20 0xCE ] */ ldlayer 0, LAYER_20CE /* 0x20CA [0x89 0x2D 0x6B ] */ ldlayer 1, LAYER_2D6B /* 0x20CD [0xFF ] */ end @@ -4577,7 +4577,7 @@ CHAN_1FD2: /* 0x20D2 [0x72 0x7F 0x55 ] */ notedv PITCH_B4, 127, 85 /* 0x20D5 [0xFF ] */ end -.channel CHAN_20D6 +.channel CHAN_IT_KAKASHI_JUMP /* 0x20D6 [0x88 0x20 0xDA ] */ ldlayer 0, LAYER_20DA /* 0x20D9 [0xFF ] */ end @@ -4589,12 +4589,12 @@ CHAN_1FD2: /* 0x20E6 [0x6F 0x30 0x50 ] */ notedv PITCH_AF4, 48, 80 /* 0x20E9 [0xFF ] */ end -.channel CHAN_20EA +.channel CHAN_IT_FLAME /* 0x20EA [0x88 0x3A 0x38 ] */ ldlayer 0, LAYER_3A38 /* 0x20ED [0x89 0x2A 0xDA ] */ ldlayer 1, LAYER_2ADA /* 0x20F0 [0xFF ] */ end -.channel CHAN_20F1 +.channel CHAN_IT_FISHING_HIT /* 0x20F1 [0x88 0x20 0xF8 ] */ ldlayer 0, LAYER_20F8 /* 0x20F4 [0x89 0x21 0x03 ] */ ldlayer 1, LAYER_2103 /* 0x20F7 [0xFF ] */ end @@ -4613,7 +4613,7 @@ CHAN_1FD2: /* 0x210A [0x76 0x0A 0x66 ] */ notedv PITCH_EF5, 10, 102 /* 0x210D [0xFF ] */ end -.channel CHAN_210E +.channel CHAN_IT_GOODS_APPEAR /* 0x210E [0xC1 0x2F ] */ instr SF0_INST_47 /* 0x2110 [0xDA 0xC0 0x54 ] */ env ENVELOPE_C054 /* 0x2113 [0x88 0x21 0x17 ] */ ldlayer 0, LAYER_2117 @@ -4623,7 +4623,7 @@ CHAN_1FD2: /* 0x2117 [0x62 0x00 0x5F ] */ notedv PITCH_G3, 0, 95 /* 0x211A [0xFF ] */ end -.channel CHAN_211B +.channel CHAN_IT_MAJIN_SWORD_BROKEN /* 0x211B [0xC1 0x20 ] */ instr SF0_INST_32 /* 0x211D [0xDA 0xBF 0x84 ] */ env ENVELOPE_BF84 /* 0x2120 [0x88 0x21 0x2A ] */ ldlayer 0, LAYER_212A @@ -4638,7 +4638,7 @@ CHAN_1FD2: /* 0x2131 [0x64 0x00 0x64 ] */ notedv PITCH_A3, 0, 100 /* 0x2134 [0xFF ] */ end -.channel CHAN_2135 +.channel CHAN_IT_HAND_CLAP /* 0x2135 [0x88 0x21 0x39 ] */ ldlayer 0, LAYER_2139 /* 0x2138 [0xFF ] */ end @@ -4647,11 +4647,11 @@ CHAN_1FD2: /* 0x213B [0x62 0x0D 0x60 ] */ notedv PITCH_G3, 13, 96 /* 0x213E [0xFF ] */ end -.channel CHAN_213F +.channel CHAN_IT_MASTER_SWORD_SWING /* 0x213F [0xCC 0x10 ] */ ldi 16 /* 0x2141 [0x71 ] */ stio IO_PORT_1 /* 0x2142 [0x89 0x21 0x48 ] */ ldlayer 1, LAYER_2148 -/* 0x2145 [0xFB 0x1B 0xE1 ] */ jump CHAN_1BE1 +/* 0x2145 [0xFB 0x1B 0xE1 ] */ jump CHAN_IT_HAMMER_SWING .layer LAYER_2148 /* 0x2148 [0xC6 0x2E ] */ instr SF0_INST_46 @@ -4660,7 +4660,7 @@ CHAN_1FD2: /* 0x2152 [0x55 0x28 0x4A ] */ notedv PITCH_GF2, 40, 74 /* 0x2155 [0xFF ] */ end -.channel CHAN_2156 +.channel CHAN_IT_GORON_BALLFANG /* 0x2156 [0x88 0x21 0x69 ] */ ldlayer 0, LAYER_2169 /* 0x2159 [0x89 0x21 0x72 ] */ ldlayer 1, LAYER_2172 /* 0x215C [0x8A 0x21 0x60 ] */ ldlayer 2, LAYER_2160 @@ -4685,7 +4685,7 @@ CHAN_1FD2: /* 0x2178 [0x69 0x00 0x78 ] */ notedv PITCH_D4, 0, 120 /* 0x217B [0xFF ] */ end -.channel CHAN_217C +.channel CHAN_IT_DEKUNUTS_FLOWER_OPEN /* 0x217C [0x88 0x21 0x93 ] */ ldlayer 0, LAYER_2193 /* 0x217F [0x89 0x21 0x97 ] */ ldlayer 1, LAYER_2197 /* 0x2182 [0x8A 0x21 0x86 ] */ ldlayer 2, LAYER_2186 @@ -4707,7 +4707,7 @@ CHAN_1FD2: /* 0x219D [0x66 0x18 0x6C ] */ notedv PITCH_B3, 24, 108 /* 0x21A0 [0xFF ] */ end -.channel CHAN_21A1 +.channel CHAN_IT_DEKUNUTS_FLOWER_ROLL /* 0x21A1 [0x88 0x21 0xA5 ] */ ldlayer 0, LAYER_21A5 /* 0x21A4 [0xFF ] */ end @@ -4717,7 +4717,7 @@ CHAN_1FD2: /* 0x21AB [0x51 0x05 0x64 ] */ notedv PITCH_D2, 5, 100 /* 0x21AE [0xFF ] */ end -.channel CHAN_21AF +.channel CHAN_IT_DEKUNUTS_FLOWER_CLOSE /* 0x21AF [0x88 0x21 0xB3 ] */ ldlayer 0, LAYER_21B3 /* 0x21B2 [0xFF ] */ end @@ -4727,7 +4727,7 @@ CHAN_1FD2: /* 0x21B8 [0x72 0x18 0x64 ] */ notedv PITCH_B4, 24, 100 /* 0x21BB [0xFF ] */ end -.channel CHAN_21BC +.channel CHAN_IT_DEKUNUTS_BUBLE_BROKEN /* 0x21BC [0xC1 0x29 ] */ instr SF0_INST_41 /* 0x21BE [0xDA 0xC0 0x3C ] */ env ENVELOPE_C03C /* 0x21C1 [0x88 0x21 0xC5 ] */ ldlayer 0, LAYER_21C5 @@ -4756,7 +4756,7 @@ CHAN_1FD2: /* 0x21EA [0x6B 0x04 0x50 ] */ notedv PITCH_E4, 4, 80 /* 0x21ED [0xFF ] */ end -.channel CHAN_21EE +.channel CHAN_IT_SET_TRANSFORM_MASK /* 0x21EE [0x88 0x08 0xCB ] */ ldlayer 0, LAYER_08CB /* 0x21F1 [0xFF ] */ end @@ -4773,7 +4773,7 @@ CHAN_1FD2: /* 0x2202 [0x78 0x00 0x50 ] */ notedv PITCH_F5, 0, 80 /* 0x2205 [0xFF ] */ end -.channel CHAN_2206 +.channel CHAN_IT_GORON_PUNCH_SWING /* 0x2206 [0x88 0x22 0x0F ] */ ldlayer 0, LAYER_220F /* 0x2209 [0x89 0x22 0x0D ] */ ldlayer 1, LAYER_220D /* 0x220C [0xFF ] */ end @@ -4786,7 +4786,7 @@ CHAN_1FD2: /* 0x2215 [0x43 0x64 0x6E ] */ notedv PITCH_C1, 100, 110 /* 0x2218 [0xFF ] */ end -.channel CHAN_2219 +.channel CHAN_IT_TRANSFORM_MASK_BROKEN /* 0x2219 [0xED 0x1E ] */ gain 30 /* 0x221B [0x88 0x22 0x1F ] */ ldlayer 0, LAYER_221F /* 0x221E [0xFF ] */ end @@ -4800,7 +4800,7 @@ CHAN_1FD2: /* 0x222C [0x5B 0x23 0x6E ] */ notedv PITCH_C3, 35, 110 /* 0x222F [0xFF ] */ end -.channel CHAN_2230 +.channel CHAN_IT_ZORA_KICK_SWING /* 0x2230 [0x88 0x1A 0x7E ] */ ldlayer 0, LAYER_1A7E /* 0x2233 [0x89 0x22 0x37 ] */ ldlayer 1, LAYER_2237 /* 0x2236 [0xFF ] */ end @@ -4812,7 +4812,7 @@ CHAN_1FD2: /* 0x2241 [0x55 0x1A 0x2A ] */ notedv PITCH_GF2, 26, 42 /* 0x2244 [0xFF ] */ end -.channel CHAN_2245 +.channel CHAN_IT_DEKUNUTS_BUBLE_SHOT_LEVEL /* 0x2245 [0x88 0x22 0x49 ] */ ldlayer 0, LAYER_2249 /* 0x2248 [0xFF ] */ end @@ -4826,8 +4826,8 @@ LAYER_2256: /* 0x2256 [0x6E 0x80 0x30 0x50 ] */ noteldv PITCH_G4, 48, 80 /* 0x225A [0xF4 0xFA ] */ rjump LAYER_2256 -.channel CHAN_225C -/* 0x225C [0xFC 0x1B 0x59 ] */ call CHAN_1B59 +.channel CHAN_IT_BIG_BOMB_IGNIT +/* 0x225C [0xFC 0x1B 0x59 ] */ call CHAN_IT_BOMB_IGNIT /* 0x225F [0xFC 0x00 0xC7 ] */ call CHAN_00C7 /* 0x2262 [0xF3 0x03 ] */ rbeqz CHAN_2267 /* 0x2264 [0xCC 0x60 ] */ ldi 96 @@ -4854,7 +4854,7 @@ LAYER_2283: .array ARRAY_2288 .byte 96, 48, 24, 24 -.channel CHAN_228C +.channel CHAN_IT_BIG_BOMB_EXPLOSION /* 0x228C [0x88 0x22 0x96 ] */ ldlayer 0, LAYER_2296 /* 0x228F [0x89 0x22 0xA4 ] */ ldlayer 1, LAYER_22A4 /* 0x2292 [0x8A 0x22 0xA9 ] */ ldlayer 2, LAYER_22A9 @@ -4875,7 +4875,7 @@ LAYER_2283: /* 0x22A9 [0xC2 0xFA ] */ transpose -6 /* 0x22AB [0xFB 0x2D 0xE9 ] */ jump LAYER_2DE9 -.channel CHAN_22AE +.channel CHAN_IT_REFLECTION_SNOW /* 0x22AE [0x88 0x22 0xB2 ] */ ldlayer 0, LAYER_22B2 /* 0x22B1 [0xFF ] */ end @@ -4886,7 +4886,7 @@ LAYER_2283: /* 0x22BB [0x7E 0x0C 0x5A ] */ notedv PITCH_B5, 12, 90 /* 0x22BE [0xFF ] */ end -.channel CHAN_22BF +.channel CHAN_IT_GORON_ROLLING_REFLECTION /* 0x22BF [0x88 0x22 0xCC ] */ ldlayer 0, LAYER_22CC /* 0x22C2 [0x89 0x22 0xD6 ] */ ldlayer 1, LAYER_22D6 /* 0x22C5 [0xD7 0x80 ] */ vibfreq 128 @@ -4903,7 +4903,7 @@ LAYER_2283: /* 0x22D6 [0xF0 0x10 0x00 ] */ unk_F0 4096 /* 0x22D9 [0xFB 0x09 0x41 ] */ jump LAYER_0941 -.channel CHAN_22DC +.channel CHAN_IT_MASK_BOUND_0 /* 0x22DC [0xC1 0x3F ] */ instr SF0_INST_63 /* 0x22DE [0xCC 0x1E ] */ ldi 30 /* 0x22E0 [0x71 ] */ stio IO_PORT_1 @@ -4915,7 +4915,7 @@ LAYER_2283: /* 0x22E7 [0x57 0x0A 0x5A ] */ notedv PITCH_AF2, 10, 90 /* 0x22EA [0xFF ] */ end -.channel CHAN_22EB +.channel CHAN_IT_MASK_BOUND_1 /* 0x22EB [0xC1 0x3F ] */ instr SF0_INST_63 /* 0x22ED [0xCC 0x1E ] */ ldi 30 /* 0x22EF [0x71 ] */ stio IO_PORT_1 @@ -4927,7 +4927,7 @@ LAYER_2283: /* 0x22F6 [0x54 0x05 0x5A ] */ notedv PITCH_F2, 5, 90 /* 0x22F9 [0xFF ] */ end -.channel CHAN_22FA +.channel CHAN_IT_MASK_BOUND_SAND /* 0x22FA [0x88 0x22 0xFE ] */ ldlayer 0, LAYER_22FE /* 0x22FD [0xFF ] */ end @@ -4937,7 +4937,7 @@ LAYER_2283: /* 0x2303 [0x61 0x14 0x6E ] */ notedv PITCH_GF3, 20, 110 /* 0x2306 [0xFF ] */ end -.channel CHAN_2307 +.channel CHAN_IT_REFLECTION_WATER /* 0x2307 [0x88 0x23 0x0B ] */ ldlayer 0, LAYER_230B /* 0x230A [0xFF ] */ end @@ -4948,7 +4948,7 @@ LAYER_2283: /* 0x2314 [0x70 0x13 0x64 ] */ notedv PITCH_A4, 19, 100 /* 0x2317 [0xFF ] */ end -.channel CHAN_2318 +.channel CHAN_IT_KYOJIN_BEARING /* 0x2318 [0xCC 0x28 ] */ ldi 40 /* 0x231A [0x71 ] */ stio IO_PORT_1 /* 0x231B [0xDC 0x00 ] */ panweight 0 @@ -5064,11 +5064,11 @@ CHAN_23D3: #undef DEFINE_SFX -.channel CHAN_2788 +.channel CHAN_OC_DOOR_OPEN /* 0x2788 [0xE5 0x01 ] */ reverbidx 1 /* 0x278A [0xCC 0x00 ] */ ldi 0 /* 0x278C [0x71 ] */ stio IO_PORT_1 -.channel CHAN_278D +.channel CHAN_EV_DOOR_OPEN /* 0x278D [0x88 0x27 0x91 ] */ ldlayer 0, LAYER_2791 /* 0x2790 [0xFF ] */ end @@ -5079,7 +5079,7 @@ CHAN_23D3: /* 0x2798 [0x64 0x30 0x4B ] */ notedv PITCH_A3, 48, 75 /* 0x279B [0xFF ] */ end -.channel CHAN_279C +.channel CHAN_EV_DOOR_CLOSE /* 0x279C [0x88 0x27 0xA0 ] */ ldlayer 0, LAYER_27A0 /* 0x279F [0xFF ] */ end @@ -5089,7 +5089,7 @@ CHAN_23D3: /* 0x27A4 [0x64 0x60 0x64 ] */ notedv PITCH_A3, 96, 100 /* 0x27A7 [0xFF ] */ end -.channel CHAN_27A8 +.channel CHAN_EV_EXPLOSION /* 0x27A8 [0x88 0x27 0xAC ] */ ldlayer 0, LAYER_27AC /* 0x27AB [0xFF ] */ end @@ -5100,7 +5100,7 @@ CHAN_23D3: /* 0x27B5 [0x64 0x7F 0x6E ] */ notedv PITCH_A3, 127, 110 /* 0x27B8 [0xFF ] */ end -.channel CHAN_27B9 +.channel CHAN_EV_HORSE_WALK /* 0x27B9 [0xC1 0x30 ] */ instr SF0_INST_48 /* 0x27BB [0x88 0x27 0xBF ] */ ldlayer 0, LAYER_27BF /* 0x27BE [0xFF ] */ end @@ -5109,7 +5109,7 @@ CHAN_23D3: /* 0x27BF [0x62 0x18 0x6E ] */ notedv PITCH_G3, 24, 110 /* 0x27C2 [0xFF ] */ end -.channel CHAN_27C3 +.channel CHAN_EV_HORSE_RUN /* 0x27C3 [0xC1 0x30 ] */ instr SF0_INST_48 /* 0x27C5 [0x88 0x27 0xC9 ] */ ldlayer 0, LAYER_27C9 /* 0x27C8 [0xFF ] */ end @@ -5118,7 +5118,7 @@ CHAN_23D3: /* 0x27C9 [0x67 0x25 0x6E ] */ notedv PITCH_C4, 37, 110 /* 0x27CC [0xFF ] */ end -.channel CHAN_27CD +.channel CHAN_EV_HORSE_NEIGH /* 0x27CD [0xC1 0x32 ] */ instr SF0_INST_50 /* 0x27CF [0x88 0x27 0xD3 ] */ ldlayer 0, LAYER_27D3 /* 0x27D2 [0xFF ] */ end @@ -5127,7 +5127,7 @@ CHAN_23D3: /* 0x27D3 [0x67 0x80 0xAF 0x6E ] */ notedv PITCH_C4, 175, 110 /* 0x27D7 [0xFF ] */ end -.channel CHAN_27D8 +.channel CHAN_EV_RIVER_STREAM /* 0x27D8 [0xC1 0x33 ] */ instr SF0_INST_51 /* 0x27DA [0xDC 0x30 ] */ panweight 48 /* 0x27DC [0x88 0x27 0xE5 ] */ ldlayer 0, LAYER_27E5 @@ -5142,11 +5142,11 @@ LAYER_27E6: /* 0x27E6 [0x5B 0xFD 0x00 0x4B ] */ notedv PITCH_C3, 32000, 75 /* 0x27EA [0xF4 0xFA ] */ rjump LAYER_27E6 -.channel CHAN_27EC +.channel CHAN_EV_WATER_WALL_BIG /* 0x27EC [0xCC 0x5C ] */ ldi 92 /* 0x27EE [0xFB 0x2E 0xA7 ] */ jump CHAN_2EA7 -.channel CHAN_27F1 +.channel CHAN_EV_OUT_OF_WATER /* 0x27F1 [0xC1 0x13 ] */ instr SF0_INST_19 /* 0x27F3 [0xDA 0xBF 0x84 ] */ env ENVELOPE_BF84 /* 0x27F6 [0x88 0x27 0xFA ] */ ldlayer 0, LAYER_27FA @@ -5158,7 +5158,7 @@ LAYER_27E6: /* 0x2801 [0x6B 0x48 0x5A ] */ notedv PITCH_E4, 72, 90 /* 0x2804 [0xFF ] */ end -.channel CHAN_2805 +.channel CHAN_EV_DIVE_WATER /* 0x2805 [0x88 0x28 0x09 ] */ ldlayer 0, LAYER_2809 /* 0x2808 [0xFF ] */ end @@ -5169,7 +5169,7 @@ LAYER_27E6: /* 0x2813 [0x58 0x7F 0x5A ] */ notedv PITCH_A2, 127, 90 /* 0x2816 [0xFF ] */ end -.channel CHAN_2817 +.channel CHAN_EV_ROCK_SLIDE /* 0x2817 [0x88 0x28 0x1B ] */ ldlayer 0, LAYER_281B /* 0x281A [0xFF ] */ end @@ -5182,7 +5182,7 @@ LAYER_2824: /* 0x2824 [0x5B 0xFF 0xBC 0x64 ] */ notedv PITCH_C3, 32700, 100 /* 0x2828 [0xF4 0xFA ] */ rjump LAYER_2824 -.channel CHAN_282A +.channel CHAN_EV_MAGMA_LEVEL /* 0x282A [0xC1 0x38 ] */ instr SF0_INST_56 /* 0x282C [0xDC 0x30 ] */ panweight 48 /* 0x282E [0xD9 0x70 ] */ releaserate 112 @@ -5195,7 +5195,7 @@ LAYER_2835: /* 0x2835 [0x5F 0xFF 0xBC 0x64 ] */ notedv PITCH_E3, 32700, 100 /* 0x2839 [0xF4 0xFA ] */ rjump LAYER_2835 -.channel CHAN_283B +.channel CHAN_EV_BRIDGE_OPEN /* 0x283B [0xFC 0x00 0xC7 ] */ call CHAN_00C7 /* 0x283E [0xF3 0x07 ] */ rbeqz CHAN_2847 /* 0x2840 [0x88 0x28 0x4E ] */ ldlayer 0, LAYER_284E @@ -5237,7 +5237,7 @@ LAYER_287F: /* 0x287F [0x5E 0xFF 0xBC 0x5A ] */ notedv PITCH_EF3, 32700, 90 /* 0x2883 [0xF4 0xFA ] */ rjump LAYER_287F -.channel CHAN_2885 +.channel CHAN_EV_BRIDGE_CLOSE /* 0x2885 [0xC1 0x39 ] */ instr SF0_INST_57 /* 0x2887 [0x88 0x28 0x8E ] */ ldlayer 0, LAYER_288E /* 0x288A [0x89 0x28 0x9F ] */ ldlayer 1, LAYER_289F @@ -5263,7 +5263,7 @@ LAYER_28B3: /* 0x28B3 [0x29 0x11 0x38 0x0A ] */ notedvg PITCH_D4, 17, 56, 10 /* 0x28B7 [0xF4 0xFA ] */ rjump LAYER_28B3 -.channel CHAN_28B9 +.channel CHAN_EV_BRIDGE_OPEN_STOP /* 0x28B9 [0xDA 0xBF 0x30 ] */ env ENVELOPE_BF30 /* 0x28BC [0x88 0x28 0xC9 ] */ ldlayer 0, LAYER_28C9 /* 0x28BF [0x89 0x28 0xC3 ] */ ldlayer 1, LAYER_28C3 @@ -5279,7 +5279,7 @@ LAYER_28B3: /* 0x28CB [0x45 0x80 0xB4 0x6E ] */ notedv PITCH_D1, 180, 110 /* 0x28CF [0xFF ] */ end -.channel CHAN_28D0 +.channel CHAN_EV_BRIDGE_CLOSE_STOP /* 0x28D0 [0xDA 0xBF 0x30 ] */ env ENVELOPE_BF30 /* 0x28D3 [0x88 0x28 0xE0 ] */ ldlayer 0, LAYER_28E0 /* 0x28D6 [0x89 0x28 0xDA ] */ ldlayer 1, LAYER_28DA @@ -5295,7 +5295,7 @@ LAYER_28B3: /* 0x28E2 [0x4B 0x80 0xB4 0x6E ] */ notedv PITCH_AF1, 180, 110 /* 0x28E6 [0xFF ] */ end -.channel CHAN_28E7 +.channel CHAN_EV_WALL_BROKEN /* 0x28E7 [0x88 0x28 0xFB ] */ ldlayer 0, LAYER_28FB /* 0x28EA [0x89 0x2A 0x2A ] */ ldlayer 1, LAYER_2A2A /* 0x28ED [0x8A 0x2D 0xDA ] */ ldlayer 2, LAYER_2DDA @@ -5321,7 +5321,7 @@ LAYER_2901: /* 0x290C [0x60 0x80 0xB9 0x46 ] */ notedv PITCH_F3, 185, 70 /* 0x2910 [0xFF ] */ end -.channel CHAN_2911 +.channel CHAN_EV_CHICKEN_CRY_N /* 0x2911 [0xC1 0x3A ] */ instr SF0_INST_58 /* 0x2913 [0x88 0x29 0x17 ] */ ldlayer 0, LAYER_2917 /* 0x2916 [0xFF ] */ end @@ -5331,7 +5331,7 @@ LAYER_2901: /* 0x291B [0x68 0x80 0xA0 0x69 ] */ notedv PITCH_DF4, 160, 105 /* 0x291F [0xFF ] */ end -.channel CHAN_2920 +.channel CHAN_EV_CHICKEN_CRY_A /* 0x2920 [0x88 0x29 0x24 ] */ ldlayer 0, LAYER_2924 /* 0x2923 [0xFF ] */ end @@ -5344,7 +5344,7 @@ LAYER_2901: /* 0x2934 [0x6B 0x48 0x69 ] */ notedv PITCH_E4, 72, 105 /* 0x2937 [0xFF ] */ end -.channel CHAN_2938 +.channel CHAN_EV_CHICKEN_CRY_M /* 0x2938 [0xC1 0x3D ] */ instr SF0_INST_61 /* 0x293A [0x88 0x29 0x3E ] */ ldlayer 0, LAYER_293E /* 0x293D [0xFF ] */ end @@ -5353,7 +5353,7 @@ LAYER_2901: /* 0x293E [0x67 0x80 0xA6 0x69 ] */ notedv PITCH_C4, 166, 105 /* 0x2942 [0xFF ] */ end -.channel CHAN_2943 +.channel CHAN_EV_SLIDE_DOOR_OPEN /* 0x2943 [0x88 0x29 0x47 ] */ ldlayer 0, LAYER_2947 /* 0x2946 [0xFF ] */ end @@ -5364,7 +5364,7 @@ LAYER_2901: /* 0x2951 [0x66 0x30 0x73 ] */ notedv PITCH_B3, 48, 115 /* 0x2954 [0xFF ] */ end -.channel CHAN_2955 +.channel CHAN_EV_FOOT_SWITCH /* 0x2955 [0x88 0x29 0x5C ] */ ldlayer 0, LAYER_295C /* 0x2958 [0x89 0x29 0x6B ] */ ldlayer 1, LAYER_296B /* 0x295B [0xFF ] */ end @@ -5384,7 +5384,7 @@ LAYER_2901: /* 0x2975 [0x4D 0x28 0x66 ] */ notedv PITCH_BF1, 40, 102 /* 0x2978 [0xFF ] */ end -.channel CHAN_2979 +.channel CHAN_EV_HORSE_GROAN /* 0x2979 [0x88 0x29 0x7D ] */ ldlayer 0, LAYER_297D /* 0x297C [0xFF ] */ end @@ -5399,7 +5399,7 @@ LAYER_297F: /* 0x298C [0x5A 0x73 0x55 ] */ notedv PITCH_B2, 115, 85 /* 0x298F [0xFF ] */ end -.channel CHAN_2990 +.channel CHAN_EV_BOMB_DROP_WATER /* 0x2990 [0x88 0x29 0x94 ] */ ldlayer 0, LAYER_2994 /* 0x2993 [0xFF ] */ end @@ -5412,7 +5412,7 @@ LAYER_297F: /* 0x299F [0x6C 0x20 0x40 ] */ notedv PITCH_F4, 32, 64 /* 0x29A2 [0xFF ] */ end -.channel CHAN_29A3 +.channel CHAN_EV_HORSE_JUMP /* 0x29A3 [0xC1 0x30 ] */ instr SF0_INST_48 /* 0x29A5 [0x88 0x29 0xA9 ] */ ldlayer 0, LAYER_29A9 /* 0x29A8 [0xFF ] */ end @@ -5422,7 +5422,7 @@ LAYER_297F: /* 0x29AC [0x6B 0x0F 0x6E ] */ notedv PITCH_E4, 15, 110 /* 0x29AF [0xFF ] */ end -.channel CHAN_29B0 +.channel CHAN_EV_HORSE_LAND /* 0x29B0 [0xC1 0x30 ] */ instr SF0_INST_48 /* 0x29B2 [0x88 0x29 0xB6 ] */ ldlayer 0, LAYER_29B6 /* 0x29B5 [0xFF ] */ end @@ -5432,7 +5432,7 @@ LAYER_297F: /* 0x29B9 [0x69 0x12 0x6E ] */ notedv PITCH_D4, 18, 110 /* 0x29BC [0xFF ] */ end -.channel CHAN_29BD +.channel CHAN_EV_HORSE_SLIP /* 0x29BD [0xC1 0x0C ] */ instr SF0_INST_12 /* 0x29BF [0xDA 0xC0 0x00 ] */ env ENVELOPE_C000 /* 0x29C2 [0x88 0x29 0xC6 ] */ ldlayer 0, LAYER_29C6 @@ -5443,9 +5443,9 @@ LAYER_297F: /* 0x29CA [0x5B 0x3C 0x50 ] */ notedv PITCH_C3, 60, 80 /* 0x29CD [0xFF ] */ end -.channel CHAN_29CE +.channel CHAN_EV_WHITE_FAIRY_DASH /* 0x29CE [0x89 0x29 0xEA ] */ ldlayer 1, LAYER_29EA -.channel CHAN_29D1 +.channel CHAN_EV_BELL_DASH_NORMAL /* 0x29D1 [0x88 0x29 0xD7 ] */ ldlayer 0, LAYER_29D7 /* 0x29D4 [0xFF ] */ end @@ -5472,7 +5472,7 @@ LAYER_29EC: /* 0x29F8 [0x78 0x2D 0x3C ] */ notedv PITCH_F5, 45, 60 /* 0x29FB [0xFF ] */ end -.channel CHAN_29FC +.channel CHAN_EV_SLIDE_DOOR_CLOSE /* 0x29FC [0x88 0x2A 0x00 ] */ ldlayer 0, LAYER_2A00 /* 0x29FF [0xFF ] */ end @@ -5483,7 +5483,7 @@ LAYER_29EC: /* 0x2A0A [0x60 0x30 0x73 ] */ notedv PITCH_F3, 48, 115 /* 0x2A0D [0xFF ] */ end -.channel CHAN_2A0E +.channel CHAN_EV_BIGWALL_BOUND /* 0x2A0E [0xED 0x14 ] */ gain 20 /* 0x2A10 [0x88 0x2A 0x17 ] */ ldlayer 0, LAYER_2A17 /* 0x2A13 [0x89 0x2A 0x2A ] */ ldlayer 1, LAYER_2A2A @@ -5506,7 +5506,7 @@ LAYER_2A1E: /* 0x2A2C [0x5F 0x64 0x6E ] */ notedv PITCH_E3, 100, 110 /* 0x2A2F [0xFF ] */ end -.channel CHAN_2A30 +.channel CHAN_EV_STONE_STATUE_OPEN /* 0x2A30 [0xC1 0x36 ] */ instr SF0_INST_54 /* 0x2A32 [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x2A35 [0x88 0x2A 0x40 ] */ ldlayer 0, LAYER_2A40 @@ -5523,7 +5523,7 @@ LAYER_2A45: /* 0x2A45 [0x58 0x60 0x64 ] */ notedv PITCH_A2, 96, 100 /* 0x2A48 [0xF4 0xFB ] */ rjump LAYER_2A45 -.channel CHAN_2A4A +.channel CHAN_EV_TBOX_UNLOCK /* 0x2A4A [0x88 0x2A 0x5C ] */ ldlayer 0, LAYER_2A5C /* 0x2A4D [0x89 0x2A 0x53 ] */ ldlayer 1, LAYER_2A53 /* 0x2A50 [0xFF ] */ end @@ -5543,7 +5543,7 @@ LAYER_2A45: /* 0x2A64 [0x62 0x18 0x64 ] */ notedv PITCH_G3, 24, 100 /* 0x2A67 [0xFF ] */ end -.channel CHAN_2A68 +.channel CHAN_EV_TBOX_OPEN /* 0x2A68 [0x88 0x2A 0x6C ] */ ldlayer 0, LAYER_2A6C /* 0x2A6B [0xFF ] */ end @@ -5555,7 +5555,7 @@ LAYER_2A45: /* 0x2A7A [0x67 0x48 0x64 ] */ notedv PITCH_C4, 72, 100 /* 0x2A7D [0xFF ] */ end -.channel CHAN_2A7E +.channel CHAN_SY_TIMER /* 0x2A7E [0xC1 0x21 ] */ instr SF0_INST_33 /* 0x2A80 [0xCC 0x07 ] */ ldi 7 /* 0x2A82 [0xFC 0x00 0x48 ] */ call CHAN_0048 @@ -5596,7 +5596,7 @@ LAYER_2AA7: /* 0x2AD1 [0xC0 0x14 ] */ ldelay 20 /* 0x2AD3 [0xFF ] */ end -.channel CHAN_2AD4 +.channel CHAN_EV_FLAME_IGNITION /* 0x2AD4 [0xED 0x0F ] */ gain 15 /* 0x2AD6 [0x88 0x2A 0xDA ] */ ldlayer 0, LAYER_2ADA /* 0x2AD9 [0xFF ] */ end @@ -5607,7 +5607,7 @@ LAYER_2AA7: /* 0x2AE0 [0x67 0x3C 0x64 ] */ notedv PITCH_C4, 60, 100 /* 0x2AE3 [0xFF ] */ end -.channel CHAN_2AE4 +.channel CHAN_EV_SPEAR_HIT /* 0x2AE4 [0xC1 0x1A ] */ instr SF0_INST_26 /* 0x2AE6 [0x88 0x2A 0xF0 ] */ ldlayer 0, LAYER_2AF0 /* 0x2AE9 [0x89 0x2A 0xF6 ] */ ldlayer 1, LAYER_2AF6 @@ -5627,7 +5627,7 @@ LAYER_2AA7: /* 0x2AFA [0xC2 0xF4 ] */ transpose -12 /* 0x2AFC [0xFB 0x1D 0xDE ] */ jump LAYER_1DDE -.channel CHAN_2AFF +.channel CHAN_EV_ELEVATOR_MOVE /* 0x2AFF [0x88 0x2B 0x08 ] */ ldlayer 0, LAYER_2B08 /* 0x2B02 [0x89 0x2B 0x06 ] */ ldlayer 1, LAYER_2B06 /* 0x2B05 [0xFF ] */ end @@ -5643,7 +5643,7 @@ LAYER_2B13: /* 0x2B13 [0x64 0xFF 0xBC 0x5F ] */ notedv PITCH_A3, 32700, 95 /* 0x2B17 [0xF4 0xFA ] */ rjump LAYER_2B13 -.channel CHAN_2B19 +.channel CHAN_EV_WARP_HOLE /* 0x2B19 [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x2B1B [0xD9 0xB6 ] */ releaserate 182 /* 0x2B1D [0x88 0x2B 0x50 ] */ ldlayer 0, LAYER_2B50 @@ -5702,7 +5702,7 @@ LAYER_2B5E: point 0x50, 0x7FBC goto 1 -.channel CHAN_2B88 +.channel CHAN_EV_LINK_WARP /* 0x2B88 [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x2B8A [0xDC 0x30 ] */ panweight 48 /* 0x2B8C [0xCC 0x19 ] */ ldi 25 @@ -5746,7 +5746,7 @@ CHAN_2B9D: /* 0x2BD9 [0x73 0x82 0x26 0x5A ] */ notedv PITCH_C5, 550, 90 /* 0x2BDD [0xFF ] */ end -.channel CHAN_2BDE +.channel CHAN_EV_PILLAR_SINK /* 0x2BDE [0xC1 0x2F ] */ instr SF0_INST_47 /* 0x2BE0 [0xDC 0x48 ] */ panweight 72 /* 0x2BE2 [0x88 0x2B 0xEC ] */ ldlayer 0, LAYER_2BEC @@ -5802,7 +5802,7 @@ LAYER_2C52: /* 0x2C52 [0x5C 0x1C 0x66 ] */ notedv PITCH_DF3, 28, 102 /* 0x2C55 [0xF4 0xFB ] */ rjump LAYER_2C52 -.channel CHAN_2C57 +.channel CHAN_EV_WATER_WALL /* 0x2C57 [0xC1 0x33 ] */ instr SF0_INST_51 /* 0x2C59 [0xDC 0x30 ] */ panweight 48 /* 0x2C5B [0xD9 0xD3 ] */ releaserate 211 @@ -5818,7 +5818,7 @@ LAYER_2C67: /* 0x2C67 [0x64 0xFD 0x00 0x4B ] */ notedv PITCH_A3, 32000, 75 /* 0x2C6B [0xF4 0xFA ] */ rjump LAYER_2C67 -.channel CHAN_2C6D +.channel CHAN_EV_RIVER_STREAM_S /* 0x2C6D [0xC1 0x33 ] */ instr SF0_INST_51 /* 0x2C6F [0xDC 0x40 ] */ panweight 64 /* 0x2C71 [0x88 0x2C 0x7A ] */ ldlayer 0, LAYER_2C7A @@ -5833,7 +5833,7 @@ LAYER_2C7B: /* 0x2C7B [0x56 0xFD 0x00 0x3C ] */ notedv PITCH_G2, 32000, 60 /* 0x2C7F [0xF4 0xFA ] */ rjump LAYER_2C7B -.channel CHAN_2C81 +.channel CHAN_EV_RIVER_STREAM_F /* 0x2C81 [0xC1 0x33 ] */ instr SF0_INST_51 /* 0x2C83 [0xDC 0x40 ] */ panweight 64 /* 0x2C85 [0x88 0x2C 0x8E ] */ ldlayer 0, LAYER_2C8E @@ -5848,7 +5848,7 @@ LAYER_2C8F: /* 0x2C8F [0x62 0xFD 0x00 0x4B ] */ notedv PITCH_G3, 32000, 75 /* 0x2C93 [0xF4 0xFA ] */ rjump LAYER_2C8F -.channel CHAN_2C95 +.channel CHAN_EV_KID_HORSE_LAND2 /* 0x2C95 [0xC1 0x30 ] */ instr SF0_INST_48 /* 0x2C97 [0x88 0x2C 0x9B ] */ ldlayer 0, LAYER_2C9B /* 0x2C9A [0xFF ] */ end @@ -5857,7 +5857,7 @@ LAYER_2C8F: /* 0x2C9B [0x66 0x12 0x6E ] */ notedv PITCH_B3, 18, 110 /* 0x2C9E [0xFF ] */ end -.channel CHAN_2C9F +.channel CHAN_EV_KID_HORSE_SANDDUST /* 0x2C9F [0xC1 0x0C ] */ instr SF0_INST_12 /* 0x2CA1 [0xDA 0xC0 0x00 ] */ env ENVELOPE_C000 /* 0x2CA4 [0x88 0x2C 0xA8 ] */ ldlayer 0, LAYER_2CA8 @@ -5868,7 +5868,7 @@ LAYER_2C8F: /* 0x2CAC [0x67 0x20 0x50 ] */ notedv PITCH_C4, 32, 80 /* 0x2CAF [0xFF ] */ end -.channel CHAN_2CB0 +.channel CHAN_EV_DUMMY_45 /* 0x2CB0 [0xC1 0x46 ] */ instr SF0_INST_70 /* 0x2CB2 [0xCC 0x20 ] */ ldi 32 /* 0x2CB4 [0x71 ] */ stio IO_PORT_1 @@ -5887,7 +5887,7 @@ LAYER_2C8F: /* 0x2CCA [0x6E 0x78 0x46 ] */ notedv PITCH_G4, 120, 70 /* 0x2CCD [0xFF ] */ end -.channel CHAN_2CCE +.channel CHAN_EV_LIGHTNING /* 0x2CCE [0xED 0x0F ] */ gain 15 /* 0x2CD0 [0x88 0x2C 0xDE ] */ ldlayer 0, LAYER_2CDE /* 0x2CD3 [0x89 0x2C 0xDA ] */ ldlayer 1, LAYER_2CDA @@ -5911,7 +5911,7 @@ LAYER_2CE2: /* 0x2CEC [0x62 0x32 0x32 ] */ notedv PITCH_G3, 50, 50 /* 0x2CEF [0xFF ] */ end -.channel CHAN_2CF0 +.channel CHAN_EV_BOMB_BOUND /* 0x2CF0 [0x88 0x2C 0xF4 ] */ ldlayer 0, LAYER_2CF4 /* 0x2CF3 [0xFF ] */ end @@ -5924,7 +5924,7 @@ LAYER_2CE2: /* 0x2D02 [0x65 0x05 0x5F ] */ notedv PITCH_BF3, 5, 95 /* 0x2D05 [0xFF ] */ end -.channel CHAN_2D06 +.channel CHAN_EV_WATERDROP /* 0x2D06 [0x88 0x2D 0x0A ] */ ldlayer 0, LAYER_2D0A /* 0x2D09 [0xFF ] */ end @@ -5936,7 +5936,7 @@ LAYER_2CE2: /* 0x2D13 [0x77 0x1C 0x50 ] */ notedv PITCH_E5, 28, 80 /* 0x2D16 [0xFF ] */ end -.channel CHAN_2D17 +.channel CHAN_EV_TORCH /* 0x2D17 [0xC1 0x49 ] */ instr SF0_INST_73 /* 0x2D19 [0xED 0x0A ] */ gain 10 /* 0x2D1B [0x88 0x2D 0x1F ] */ ldlayer 0, LAYER_2D1F @@ -5948,7 +5948,7 @@ LAYER_2D20: /* 0x2D20 [0x65 0xFF 0xBC 0x64 ] */ notedv PITCH_BF3, 32700, 100 /* 0x2D24 [0xF4 0xFA ] */ rjump LAYER_2D20 -.channel CHAN_2D26 +.channel CHAN_EV_MAGMA_LEVEL_M /* 0x2D26 [0xDC 0x30 ] */ panweight 48 /* 0x2D28 [0x88 0x2D 0x2F ] */ ldlayer 0, LAYER_2D2F /* 0x2D2B [0x89 0x2D 0x40 ] */ ldlayer 1, LAYER_2D40 @@ -5973,7 +5973,7 @@ LAYER_2D46: /* 0x2D52 [0x6C 0x82 0xBC 0x41 ] */ notedv PITCH_F4, 700, 65 /* 0x2D56 [0xF4 0xEE ] */ rjump LAYER_2D46 -.channel CHAN_2D58 +.channel CHAN_EV_FIRE_PILLAR /* 0x2D58 [0xC1 0x4A ] */ instr SF0_INST_74 /* 0x2D5A [0xD9 0xF0 ] */ releaserate 240 /* 0x2D5C [0xFC 0x00 0xC7 ] */ call CHAN_00C7 @@ -5995,7 +5995,7 @@ LAYER_2D74: /* 0x2D74 [0x60 0xFF 0xBC 0x64 ] */ notedv PITCH_F3, 32700, 100 /* 0x2D78 [0xF4 0xFA ] */ rjump LAYER_2D74 -.channel CHAN_2D7A +.channel CHAN_EV_FIRE_PLATE /* 0x2D7A [0x88 0x2D 0x7E ] */ ldlayer 0, LAYER_2D7E /* 0x2D7D [0xFF ] */ end @@ -6009,7 +6009,7 @@ LAYER_2D8C: /* 0x2D8C [0x66 0x60 0x64 ] */ notedv PITCH_B3, 96, 100 /* 0x2D8F [0xF4 0xFB ] */ rjump LAYER_2D8C -.channel CHAN_2D91 +.channel CHAN_EV_BLOCK_BOUND /* 0x2D91 [0x88 0x2D 0x97 ] */ ldlayer 0, LAYER_2D97 /* 0x2D94 [0xFF ] */ end @@ -6022,7 +6022,7 @@ LAYER_2D8C: /* 0x2D9E [0x5E 0x64 0x6E ] */ notedv PITCH_EF3, 100, 110 /* 0x2DA1 [0xFF ] */ end -.channel CHAN_2DA2 +.channel CHAN_EV_METALDOOR_SLIDE /* 0x2DA2 [0xED 0x14 ] */ gain 20 /* 0x2DA4 [0x88 0x2D 0xA8 ] */ ldlayer 0, LAYER_2DA8 /* 0x2DA7 [0xFF ] */ end @@ -6037,7 +6037,7 @@ LAYER_2DB4: /* 0x2DB4 [0x5F 0x81 0x41 0x64 ] */ notedv PITCH_E3, 321, 100 /* 0x2DB8 [0xF4 0xFA ] */ rjump LAYER_2DB4 -.channel CHAN_2DBA +.channel CHAN_EV_METALDOOR_STOP /* 0x2DBA [0x88 0x2D 0xBE ] */ ldlayer 0, LAYER_2DBE /* 0x2DBD [0xFF ] */ end @@ -6047,7 +6047,7 @@ LAYER_2DB4: /* 0x2DC2 [0x64 0x5E 0x5F ] */ notedv PITCH_A3, 94, 95 /* 0x2DC5 [0xFF ] */ end -.channel CHAN_2DC6 +.channel CHAN_EV_BLOCK_SHAKE /* 0x2DC6 [0xC1 0x41 ] */ instr SF0_INST_65 /* 0x2DC8 [0xDA 0xBF 0xE4 ] */ env ENVELOPE_BFE4 /* 0x2DCB [0x88 0x2D 0xD2 ] */ ldlayer 0, LAYER_2DD2 @@ -6064,7 +6064,7 @@ LAYER_2DB4: /* 0x2DDC [0x58 0x14 0x64 ] */ notedv PITCH_A2, 20, 100 /* 0x2DDF [0xFF ] */ end -.channel CHAN_2DE0 +.channel CHAN_EV_BOX_BREAK /* 0x2DE0 [0xED 0x0A ] */ gain 10 /* 0x2DE2 [0x88 0x2D 0xE9 ] */ ldlayer 0, LAYER_2DE9 /* 0x2DE5 [0x89 0x2D 0xF6 ] */ ldlayer 1, LAYER_2DF6 @@ -6087,7 +6087,7 @@ LAYER_2DB4: /* 0x2E08 [0x59 0x50 0x5F ] */ notedv PITCH_BF2, 80, 95 /* 0x2E0B [0xFF ] */ end -.channel CHAN_2E0C +.channel CHAN_EV_HAMMER_SWITCH /* 0x2E0C [0x88 0x2E 0x13 ] */ ldlayer 0, LAYER_2E13 /* 0x2E0F [0x89 0x2E 0x1D ] */ ldlayer 1, LAYER_2E1D /* 0x2E12 [0xFF ] */ end @@ -6104,7 +6104,7 @@ LAYER_2DB4: /* 0x2E22 [0x5B 0x41 0x50 ] */ notedv PITCH_C3, 65, 80 /* 0x2E25 [0xFF ] */ end -.channel CHAN_2E26 +.channel CHAN_EV_MAGMA_LEVEL_L /* 0x2E26 [0xDC 0x30 ] */ panweight 48 /* 0x2E28 [0x88 0x2E 0x2F ] */ ldlayer 0, LAYER_2E2F /* 0x2E2B [0x89 0x2E 0x40 ] */ ldlayer 1, LAYER_2E40 @@ -6129,7 +6129,7 @@ LAYER_2E46: /* 0x2E52 [0x72 0x82 0x26 0x50 ] */ notedv PITCH_B4, 550, 80 /* 0x2E56 [0xF4 0xEE ] */ rjump LAYER_2E46 -.channel CHAN_2E58 +.channel CHAN_EV_SPEAR_FENCE /* 0x2E58 [0x88 0x2E 0x6C ] */ ldlayer 0, LAYER_2E6C /* 0x2E5B [0x89 0x2E 0x5F ] */ ldlayer 1, LAYER_2E5F /* 0x2E5E [0xFF ] */ end @@ -6148,7 +6148,7 @@ LAYER_2E46: /* 0x2E74 [0x5F 0x30 0x64 ] */ notedv PITCH_E3, 48, 100 /* 0x2E77 [0xFF ] */ end -.channel CHAN_2E78 +.channel CHAN_EV_WATERDROP_GRD /* 0x2E78 [0x88 0x2E 0x7C ] */ ldlayer 0, LAYER_2E7C /* 0x2E7B [0xFF ] */ end @@ -6158,13 +6158,13 @@ LAYER_2E46: /* 0x2E81 [0x6B 0x10 0x62 ] */ notedv PITCH_E4, 16, 98 /* 0x2E84 [0xFF ] */ end -.channel CHAN_2E85 +.channel CHAN_EV_EXPLSION_LONG /* 0x2E85 [0xED 0x20 ] */ gain 32 -/* 0x2E87 [0xFC 0x3B 0xAC ] */ call CHAN_3BAC +/* 0x2E87 [0xFC 0x3B 0xAC ] */ call CHAN_EV_GRAVE_EXPLOSION /* 0x2E8A [0x8B 0x2E 0x96 ] */ ldlayer 3, LAYER_2E96 /* 0x2E8D [0xCC 0x75 ] */ ldi 117 /* 0x2E8F [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x2E92 [0xFC 0x28 0xE7 ] */ call CHAN_28E7 +/* 0x2E92 [0xFC 0x28 0xE7 ] */ call CHAN_EV_WALL_BROKEN /* 0x2E95 [0xFF ] */ end .layer LAYER_2E96 @@ -6174,7 +6174,7 @@ LAYER_2E46: /* 0x2EA0 [0x6E 0x80 0xC8 0x5A ] */ notedv PITCH_G4, 200, 90 /* 0x2EA4 [0xFF ] */ end -.channel CHAN_2EA5 +.channel CHAN_EV_WATER_WALL_BIG_SILENT /* 0x2EA5 [0xCC 0x37 ] */ ldi 55 CHAN_2EA7: /* 0x2EA7 [0xC7 0x00 0x2E 0xC4 ] */ stseq 0, LAYER_2EC1 + STSEQ_NOTEDV_VELOCITY @@ -6197,7 +6197,7 @@ LAYER_2EC1: /* 0x2EC1 [0x67 0xFD 0x00 0x5C ] */ notedv PITCH_C4, 32000, 92 /* 0x2EC5 [0xF4 0xFA ] */ rjump LAYER_2EC1 -.channel CHAN_2EC7 +.channel CHAN_EV_DESERT_WARPHOLE /* 0x2EC7 [0x88 0x2E 0xEC ] */ ldlayer 0, LAYER_2EEC /* 0x2ECA [0x89 0x2E 0xD5 ] */ ldlayer 1, LAYER_2ED5 /* 0x2ECD [0x8A 0x2E 0xE5 ] */ ldlayer 2, LAYER_2EE5 @@ -6230,7 +6230,7 @@ LAYER_2EF9: /* 0x2EF9 [0x60 0x60 0x4A ] */ notedv PITCH_F3, 96, 74 /* 0x2EFC [0xF4 0xFB ] */ rjump LAYER_2EF9 -.channel CHAN_2EFE +.channel CHAN_EV_FOUNTAIN /* 0x2EFE [0x88 0x2F 0x05 ] */ ldlayer 0, LAYER_2F05 /* 0x2F01 [0x89 0x2F 0x10 ] */ ldlayer 1, LAYER_2F10 /* 0x2F04 [0xFF ] */ end @@ -6248,7 +6248,7 @@ LAYER_2F0A: /* 0x2F10 [0xC6 0x33 ] */ instr SF0_INST_51 /* 0x2F12 [0xF4 0xF5 ] */ rjump LAYER_2F09 -.channel CHAN_2F14 +.channel CHAN_EV_KID_HORSE_WALK /* 0x2F14 [0xC1 0x30 ] */ instr SF0_INST_48 /* 0x2F16 [0xD9 0xF5 ] */ releaserate 245 /* 0x2F18 [0x88 0x2F 0x1C ] */ ldlayer 0, LAYER_2F1C @@ -6258,7 +6258,7 @@ LAYER_2F0A: /* 0x2F1C [0x67 0x09 0x6E ] */ notedv PITCH_C4, 9, 110 /* 0x2F1F [0xFF ] */ end -.channel CHAN_2F20 +.channel CHAN_EV_KID_HORSE_RUN /* 0x2F20 [0xC1 0x30 ] */ instr SF0_INST_48 /* 0x2F22 [0x88 0x2F 0x26 ] */ ldlayer 0, LAYER_2F26 /* 0x2F25 [0xFF ] */ end @@ -6267,7 +6267,7 @@ LAYER_2F0A: /* 0x2F26 [0x6B 0x18 0x6E ] */ notedv PITCH_E4, 24, 110 /* 0x2F29 [0xFF ] */ end -.channel CHAN_2F2A +.channel CHAN_EV_KID_HORSE_NEIGH /* 0x2F2A [0xC1 0x32 ] */ instr SF0_INST_50 /* 0x2F2C [0x88 0x2F 0x30 ] */ ldlayer 0, LAYER_2F30 /* 0x2F2F [0xFF ] */ end @@ -6276,7 +6276,7 @@ LAYER_2F0A: /* 0x2F30 [0x6B 0x80 0x91 0x6E ] */ notedv PITCH_E4, 145, 110 /* 0x2F34 [0xFF ] */ end -.channel CHAN_2F35 +.channel CHAN_EV_KID_HORSE_GROAN /* 0x2F35 [0x88 0x2F 0x39 ] */ ldlayer 0, LAYER_2F39 /* 0x2F38 [0xFF ] */ end @@ -6284,7 +6284,7 @@ LAYER_2F0A: /* 0x2F39 [0xC2 0x34 ] */ transpose 52 /* 0x2F3B [0xFB 0x29 0x7F ] */ jump LAYER_297F -.channel CHAN_2F3E +.channel CHAN_EV_S_STONE_FLASH /* 0x2F3E [0xED 0x0F ] */ gain 15 /* 0x2F40 [0x88 0x2F 0x47 ] */ ldlayer 0, LAYER_2F47 /* 0x2F43 [0x89 0x2F 0x58 ] */ ldlayer 1, LAYER_2F58 @@ -6309,7 +6309,7 @@ LAYER_2F5A: /* 0x2F60 [0x67 0x80 0xF8 0x64 ] */ notedv PITCH_C4, 248, 100 /* 0x2F64 [0xFF ] */ end -.channel CHAN_2F65 +.channel CHAN_EV_LIGHT_GATHER /* 0x2F65 [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x2F67 [0x88 0x2F 0xB0 ] */ ldlayer 0, LAYER_2FB0 /* 0x2F6A [0x89 0x2F 0x75 ] */ ldlayer 1, LAYER_2F75 @@ -6365,7 +6365,7 @@ LAYER_2FC0: /* 0x2FC0 [0x73 0x80 0xC8 0x4A ] */ notedv PITCH_C5, 200, 74 /* 0x2FC4 [0xF4 0xFA ] */ rjump LAYER_2FC0 -.channel CHAN_2FC6 +.channel CHAN_EV_TREE_CUT /* 0x2FC6 [0x88 0x2F 0xCD ] */ ldlayer 0, LAYER_2FCD /* 0x2FC9 [0x89 0x2F 0xDD ] */ ldlayer 1, LAYER_2FDD /* 0x2FCC [0xFF ] */ end @@ -6385,7 +6385,7 @@ LAYER_2FC0: /* 0x2FE3 [0x55 0x1F 0x5A ] */ notedv PITCH_GF2, 31, 90 /* 0x2FE6 [0xFF ] */ end -.channel CHAN_2FE7 +.channel CHAN_EV_VOLCANO /* 0x2FE7 [0xDC 0x60 ] */ panweight 96 /* 0x2FE9 [0x88 0x2F 0xF5 ] */ ldlayer 0, LAYER_2FF5 /* 0x2FEC [0x89 0x30 0x00 ] */ ldlayer 1, LAYER_3000 @@ -6424,7 +6424,7 @@ LAYER_3006: /* 0x302B [0x73 0x20 0x55 ] */ notedv PITCH_C5, 32, 85 /* 0x302E [0xF4 0xD6 ] */ rjump LAYER_3006 -.channel CHAN_3030 +.channel CHAN_EV_POSTMAN_WALK /* 0x3030 [0x88 0x30 0x37 ] */ ldlayer 0, LAYER_3037 /* 0x3033 [0x89 0x30 0x47 ] */ ldlayer 1, LAYER_3047 /* 0x3036 [0xFF ] */ end @@ -6443,18 +6443,18 @@ LAYER_3006: /* 0x3049 [0x6E 0x06 0x5A ] */ notedv PITCH_G4, 6, 90 /* 0x304C [0xFF ] */ end -.channel CHAN_304D +.channel CHAN_EV_POSTMACHINE_HIT_OPEN /* 0x304D [0x88 0x30 0x58 ] */ ldlayer 0, LAYER_3058 /* 0x3050 [0xCC 0x1A ] */ ldi 26 /* 0x3052 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x3055 [0xFB 0x30 0x5E ] */ jump CHAN_305E +/* 0x3055 [0xFB 0x30 0x5E ] */ jump CHAN_EV_POSTMACHINE_OPEN .layer LAYER_3058 /* 0x3058 [0xC6 0x0B ] */ instr SF0_INST_11 /* 0x305A [0x5F 0x1A 0x68 ] */ notedv PITCH_E3, 26, 104 /* 0x305D [0xFF ] */ end -.channel CHAN_305E +.channel CHAN_EV_POSTMACHINE_OPEN /* 0x305E [0x88 0x30 0x62 ] */ ldlayer 0, LAYER_3062 /* 0x3061 [0xFF ] */ end @@ -6464,7 +6464,7 @@ LAYER_3006: /* 0x3066 [0x49 0x00 0x73 ] */ notedv PITCH_GF1, 0, 115 /* 0x3069 [0xFF ] */ end -.channel CHAN_306A +.channel CHAN_EV_CHINETRAP_DOWN /* 0x306A [0xC1 0x22 ] */ instr SF0_INST_34 /* 0x306C [0x88 0x30 0x77 ] */ ldlayer 0, LAYER_3077 /* 0x306F [0x89 0x30 0x73 ] */ ldlayer 1, LAYER_3073 @@ -6480,7 +6480,7 @@ LAYER_307C: /* 0x307C [0x6E 0xFF 0xBC 0x4C ] */ notedv PITCH_G4, 32700, 76 /* 0x3080 [0xF4 0xFA ] */ rjump LAYER_307C -.channel CHAN_3082 +.channel CHAN_EV_PLANT_BROKEN /* 0x3082 [0x88 0x30 0x8F ] */ ldlayer 0, LAYER_308F /* 0x3085 [0x89 0x30 0x89 ] */ ldlayer 1, LAYER_3089 /* 0x3088 [0xFF ] */ end @@ -6497,7 +6497,7 @@ LAYER_307C: /* 0x3099 [0x6B 0x2A 0x5A ] */ notedv PITCH_E4, 42, 90 /* 0x309C [0xFF ] */ end -.channel CHAN_309D +.channel CHAN_EV_STONE_SWITCH_ON /* 0x309D [0x88 0x30 0xA4 ] */ ldlayer 0, LAYER_30A4 /* 0x30A0 [0x89 0x2A 0x00 ] */ ldlayer 1, LAYER_2A00 /* 0x30A3 [0xFF ] */ end @@ -6509,7 +6509,7 @@ LAYER_307C: /* 0x30AB [0x64 0x64 0x6E ] */ notedv PITCH_A3, 100, 110 /* 0x30AE [0xFF ] */ end -.channel CHAN_30AF +.channel CHAN_EV_FLUTTER_FLAG /* 0x30AF [0xCC 0x60 ] */ ldi NOTEDV_OPCODE | PITCH_F3 /* 0x30B1 [0xC7 0x00 0x30 0xDC ] */ stseq 0, CHAN_30DB + STSEQ_STSEQ_IMM /* 0x30B5 [0xCC 0x1F ] */ ldi 31 @@ -6544,12 +6544,12 @@ CHAN_30E5: /* 0x30EC [0x67 0x47 0x50 ] */ notedv PITCH_C4, 71, 80 /* 0x30EF [0xF4 0xFB ] */ rjump LAYER_30EC -.channel CHAN_30F1 +.channel CHAN_EV_TRAP_BOUND /* 0x30F1 [0x88 0x2D 0xBE ] */ ldlayer 0, LAYER_2DBE /* 0x30F4 [0x89 0x2D 0x97 ] */ ldlayer 1, LAYER_2D97 /* 0x30F7 [0xFF ] */ end -.channel CHAN_30F8 +.channel CHAN_EV_ROCK_BROKEN /* 0x30F8 [0xED 0x12 ] */ gain 18 /* 0x30FA [0x88 0x31 0x01 ] */ ldlayer 0, LAYER_3101 /* 0x30FD [0x89 0x34 0x70 ] */ ldlayer 1, LAYER_3470 @@ -6563,7 +6563,7 @@ CHAN_30E5: /* 0x310F [0x5A 0x00 0x69 ] */ notedv PITCH_B2, 0, 105 /* 0x3112 [0xFF ] */ end -.channel CHAN_3113 +.channel CHAN_EV_FANTOM_WARP_S2 /* 0x3113 [0xC1 0x34 ] */ instr SF0_INST_52 /* 0x3115 [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x3118 [0x88 0x31 0x22 ] */ ldlayer 0, LAYER_3122 @@ -6575,7 +6575,7 @@ CHAN_30E5: /* 0x3122 [0x51 0x81 0xC2 0x50 ] */ notedv PITCH_D2, 450, 80 /* 0x3126 [0xFF ] */ end -.channel CHAN_3127 +.channel CHAN_EV_FANTOM_WARP_L2 /* 0x3127 [0x88 0x31 0x31 ] */ ldlayer 0, LAYER_3131 /* 0x312A [0xD8 0x40 ] */ vibdepth 64 /* 0x312C [0xE1 0x01 0x03 0x19 ] */ vibfreqgrad 1, 3, 25 @@ -6589,7 +6589,7 @@ LAYER_3138: /* 0x3138 [0x4C 0xFF 0xBC 0x55 ] */ notedv PITCH_A1, 32700, 85 /* 0x313C [0xF4 0xFA ] */ rjump LAYER_3138 -.channel CHAN_313E +.channel CHAN_EV_COFFIN_CAP_OPEN /* 0x313E [0x88 0x31 0x42 ] */ ldlayer 0, LAYER_3142 /* 0x3141 [0xFF ] */ end @@ -6600,7 +6600,7 @@ LAYER_3138: /* 0x3149 [0x4E 0x49 0x67 ] */ notedv PITCH_B1, 73, 103 /* 0x314C [0xFF ] */ end -.channel CHAN_314D +.channel CHAN_EV_TRE_BOX_BOUND /* 0x314D [0xC1 0x3F ] */ instr SF0_INST_63 /* 0x314F [0x88 0x31 0x53 ] */ ldlayer 0, LAYER_3153 /* 0x3152 [0xFF ] */ end @@ -6610,7 +6610,7 @@ LAYER_3138: /* 0x3156 [0x5D 0x18 0x64 ] */ notedv PITCH_D3, 24, 100 /* 0x3159 [0xFF ] */ end -.channel CHAN_315A +.channel CHAN_EV_WIND_TRAP /* 0x315A [0x88 0x31 0x63 ] */ ldlayer 0, LAYER_3163 /* 0x315D [0x89 0x31 0x61 ] */ ldlayer 1, LAYER_3161 /* 0x3160 [0xFF ] */ end @@ -6626,7 +6626,7 @@ LAYER_316E: /* 0x316E [0x7E 0xFF 0xBC 0x55 ] */ notedv PITCH_B5, 32700, 85 /* 0x3172 [0xF4 0xFA ] */ rjump LAYER_316E -.channel CHAN_3174 +.channel CHAN_EV_TRAP_OBJ_SLIDE /* 0x3174 [0x88 0x31 0x7F ] */ ldlayer 0, LAYER_317F /* 0x3177 [0x89 0x31 0x7D ] */ ldlayer 1, LAYER_317D /* 0x317A [0xED 0x18 ] */ gain 24 @@ -6641,7 +6641,7 @@ LAYER_3185: /* 0x3185 [0x45 0x09 0x6E ] */ notedv PITCH_D1, 9, 110 /* 0x3188 [0xF4 0xFB ] */ rjump LAYER_3185 -.channel CHAN_318A +.channel CHAN_EV_METALDOOR_OPEN /* 0x318A [0xC1 0x4B ] */ instr SF0_INST_75 /* 0x318C [0x88 0x31 0x90 ] */ ldlayer 0, LAYER_3190 /* 0x318F [0xFF ] */ end @@ -6651,7 +6651,7 @@ LAYER_3185: /* 0x3194 [0x66 0x30 0x50 ] */ notedv PITCH_B3, 48, 80 /* 0x3197 [0xFF ] */ end -.channel CHAN_3198 +.channel CHAN_EV_METALDOOR_CLOSE /* 0x3198 [0xC1 0x4B ] */ instr SF0_INST_75 /* 0x319A [0x88 0x31 0x9E ] */ ldlayer 0, LAYER_319E /* 0x319D [0xFF ] */ end @@ -6661,7 +6661,7 @@ LAYER_3185: /* 0x31A2 [0x60 0x30 0x50 ] */ notedv PITCH_F3, 48, 80 /* 0x31A5 [0xFF ] */ end -.channel CHAN_31A6 +.channel CHAN_EV_BURN_OUT /* 0x31A6 [0xED 0x0A ] */ gain 10 /* 0x31A8 [0x88 0x31 0xAF ] */ ldlayer 0, LAYER_31AF /* 0x31AB [0x89 0x31 0xBE ] */ ldlayer 1, LAYER_31BE @@ -6685,7 +6685,7 @@ LAYER_31C7: /* 0x31C7 [0x54 0x7F 0x48 ] */ notedv PITCH_F2, 127, 72 /* 0x31CA [0xF4 0xFB ] */ rjump LAYER_31C7 -.channel CHAN_31CC +.channel CHAN_EV_BLOCKSINK /* 0x31CC [0x88 0x31 0xD3 ] */ ldlayer 0, LAYER_31D3 /* 0x31CF [0x89 0x2F 0xF5 ] */ ldlayer 1, LAYER_2FF5 /* 0x31D2 [0xFF ] */ end @@ -6698,7 +6698,7 @@ LAYER_31D9: /* 0x31DC [0x6C 0x05 0x5F ] */ notedv PITCH_F4, 5, 95 /* 0x31DF [0xF4 0xF8 ] */ rjump LAYER_31D9 -.channel CHAN_31E1 +.channel CHAN_EV_CROWD /* 0x31E1 [0xDC 0x00 ] */ panweight 0 /* 0x31E3 [0x88 0x31 0xF0 ] */ ldlayer 0, LAYER_31F0 /* 0x31E6 [0x89 0x31 0xEA ] */ ldlayer 1, LAYER_31EA @@ -6718,7 +6718,7 @@ LAYER_31F8: /* 0x31F8 [0x67 0xFD 0x00 0x40 ] */ notedv PITCH_C4, 32000, 64 /* 0x31FC [0xF4 0xFA ] */ rjump LAYER_31F8 -.channel CHAN_31FE +.channel CHAN_EV_WATER_LEVEL_DOWN /* 0x31FE [0x88 0x32 0x1B ] */ ldlayer 0, LAYER_321B /* 0x3201 [0x89 0x32 0x09 ] */ ldlayer 1, LAYER_3209 /* 0x3204 [0xFF ] */ end @@ -6750,7 +6750,7 @@ LAYER_321F: /* 0x321F [0x60 0xFD 0x00 0x4A ] */ notedv PITCH_F3, 32000, 74 /* 0x3223 [0xF4 0xFA ] */ rjump LAYER_321F -.channel CHAN_3225 +.channel CHAN_EV_NAVY_VANISH /* 0x3225 [0x88 0x32 0x29 ] */ ldlayer 0, LAYER_3229 /* 0x3228 [0xFF ] */ end @@ -6763,7 +6763,7 @@ LAYER_321F: /* 0x3237 [0x70 0x2C 0x41 ] */ notedv PITCH_A4, 44, 65 /* 0x323A [0xFF ] */ end -.channel CHAN_323B +.channel CHAN_EV_STONE_SWITCH_OFF /* 0x323B [0x88 0x32 0x42 ] */ ldlayer 0, LAYER_3242 /* 0x323E [0x89 0x29 0x47 ] */ ldlayer 1, LAYER_2947 /* 0x3241 [0xFF ] */ end @@ -6775,7 +6775,7 @@ LAYER_321F: /* 0x3249 [0x60 0x64 0x6E ] */ notedv PITCH_F3, 100, 110 /* 0x324C [0xFF ] */ end -.channel CHAN_324D +.channel CHAN_EV_WEB_VIBRATION /* 0x324D [0xC1 0x50 ] */ instr SF0_INST_80 /* 0x324F [0xDA 0xC0 0x0C ] */ env ENVELOPE_C00C /* 0x3252 [0x88 0x32 0x56 ] */ ldlayer 0, LAYER_3256 @@ -6788,7 +6788,7 @@ LAYER_321F: /* 0x325E [0x57 0x30 0x64 ] */ notedv PITCH_AF2, 48, 100 /* 0x3261 [0xFF ] */ end -.channel CHAN_3262 +.channel CHAN_EV_ICE_STAND_APPEAR /* 0x3262 [0xED 0x1E ] */ gain 30 /* 0x3264 [0x88 0x32 0x6B ] */ ldlayer 0, LAYER_326B /* 0x3267 [0x89 0x32 0x75 ] */ ldlayer 1, LAYER_3275 @@ -6806,7 +6806,7 @@ LAYER_321F: /* 0x327B [0x4A 0x6D 0x50 ] */ notedv PITCH_G1, 109, 80 /* 0x327E [0xFF ] */ end -.channel CHAN_327F +.channel CHAN_EV_ROLL_STAND /* 0x327F [0x88 0x32 0x96 ] */ ldlayer 0, LAYER_3296 /* 0x3282 [0x89 0x32 0x8A ] */ ldlayer 1, LAYER_328A /* 0x3285 [0xD7 0xDC ] */ vibfreq 220 @@ -6830,12 +6830,12 @@ LAYER_329F: /* 0x329F [0x5E 0x60 0x5A ] */ notedv PITCH_EF3, 96, 90 /* 0x32A2 [0xF4 0xFB ] */ rjump LAYER_329F -.channel CHAN_32A4 -/* 0x32A4 [0xFC 0x33 0x90 ] */ call CHAN_3390 +.channel CHAN_EV_SEESAW_WATER_BOUND +/* 0x32A4 [0xFC 0x33 0x90 ] */ call CHAN_EV_SEESAW_BOUND /* 0x32A7 [0x8A 0x40 0x8A ] */ ldlayer 2, LAYER_408A /* 0x32AA [0xFF ] */ end -.channel CHAN_32AB +.channel CHAN_EV_SECOM_CONVEYOR /* 0x32AB [0xC1 0x4D ] */ instr SF0_INST_77 /* 0x32AD [0xBD 0x00 ] */ samplestart 0 /* 0x32AF [0x01 ] */ cdelay 1 @@ -6849,7 +6849,7 @@ LAYER_32B7: /* 0x32B7 [0x64 0xFD 0x00 0x64 ] */ notedv PITCH_A3, 32000, 100 /* 0x32BB [0xF4 0xFA ] */ rjump LAYER_32B7 -.channel CHAN_32BD +.channel CHAN_EV_WOODDOOR_OPEN /* 0x32BD [0x88 0x32 0xC3 ] */ ldlayer 0, LAYER_32C3 /* 0x32C0 [0xFF ] */ end @@ -6860,7 +6860,7 @@ LAYER_32B7: /* 0x32C5 [0x4E 0x00 0x67 ] */ notedv PITCH_B1, 0, 103 /* 0x32C8 [0xFF ] */ end -.channel CHAN_32C9 +.channel CHAN_EV_METALGATE_OPEN /* 0x32C9 [0x88 0x32 0xCD ] */ ldlayer 0, LAYER_32CD /* 0x32CC [0xFF ] */ end @@ -6872,7 +6872,7 @@ LAYER_32D4: /* 0x32D4 [0x61 0x38 0x4B ] */ notedv PITCH_GF3, 56, 75 /* 0x32D7 [0xF4 0xFB ] */ rjump LAYER_32D4 -.channel CHAN_32D9 +.channel CHAN_IT_SCOOP_UP_WATER /* 0x32D9 [0xC1 0x3E ] */ instr SF0_INST_62 /* 0x32DB [0x88 0x32 0xDF ] */ ldlayer 0, LAYER_32DF /* 0x32DE [0xFF ] */ end @@ -6882,7 +6882,7 @@ LAYER_32D4: /* 0x32E3 [0x64 0x7F 0x64 ] */ notedv PITCH_A3, 127, 100 /* 0x32E6 [0xFF ] */ end -.channel CHAN_32E7 +.channel CHAN_EV_FISH_LEAP /* 0x32E7 [0xC1 0x3E ] */ instr SF0_INST_62 /* 0x32E9 [0x07 ] */ cdelay 7 /* 0x32EA [0x88 0x32 0xEE ] */ ldlayer 0, LAYER_32EE @@ -6895,7 +6895,7 @@ LAYER_32D4: /* 0x32F7 [0x7E 0x18 0x64 ] */ notedv PITCH_B5, 24, 100 /* 0x32FA [0xFF ] */ end -.channel CHAN_32FB +.channel CHAN_EV_KAKASHI_SWING /* 0x32FB [0x88 0x33 0x05 ] */ ldlayer 0, LAYER_3305 .channel CHAN_32FE /* 0x32FE [0xC1 0x07 ] */ instr SF0_INST_7 @@ -6908,7 +6908,7 @@ LAYER_32D4: /* 0x3308 [0x67 0x1E 0x5A ] */ notedv PITCH_C4, 30, 90 /* 0x330B [0xFF ] */ end -.channel CHAN_330C +.channel CHAN_EV_KAKASHI_ROLL /* 0x330C [0x88 0x33 0x13 ] */ ldlayer 0, LAYER_3313 /* 0x330F [0xFC 0x32 0xFE ] */ call CHAN_32FE /* 0x3312 [0xFF ] */ end @@ -6919,7 +6919,7 @@ LAYER_32D4: /* 0x331A [0x5F 0x5A 0x64 ] */ notedv PITCH_E3, 90, 100 /* 0x331D [0xFF ] */ end -.channel CHAN_331E +.channel CHAN_EV_BOTTLE_CAP_OPEN /* 0x331E [0xED 0x19 ] */ gain 25 /* 0x3320 [0x88 0x33 0x24 ] */ ldlayer 0, LAYER_3324 /* 0x3323 [0xFF ] */ end @@ -6930,7 +6930,7 @@ LAYER_32D4: /* 0x3328 [0x64 0x00 0x6E ] */ notedv PITCH_A3, 0, 110 /* 0x332B [0xFF ] */ end -.channel CHAN_332C +.channel CHAN_EV_G_STONE_CRUSH /* 0x332C [0x88 0x33 0x33 ] */ ldlayer 0, LAYER_3333 /* 0x332F [0x89 0x33 0x3D ] */ ldlayer 1, LAYER_333D /* 0x3332 [0xFF ] */ end @@ -6947,7 +6947,7 @@ LAYER_32D4: /* 0x3343 [0x4A 0x20 0x74 ] */ notedv PITCH_G1, 32, 116 /* 0x3346 [0xFF ] */ end -.channel CHAN_3347 +.channel CHAN_EV_KAKASH_LONGI_ROLL /* 0x3347 [0x88 0x33 0x4E ] */ ldlayer 0, LAYER_334E /* 0x334A [0xFC 0x32 0xFE ] */ call CHAN_32FE /* 0x334D [0xFF ] */ end @@ -6962,7 +6962,7 @@ LAYER_32D4: /* 0x3361 [0x70 0x5A 0x64 ] */ notedv PITCH_A4, 90, 100 /* 0x3364 [0xFF ] */ end -.channel CHAN_3365 +.channel CHAN_EV_SUN_MARK_FLASH /* 0x3365 [0x88 0x33 0x6C ] */ ldlayer 0, LAYER_336C /* 0x3368 [0x89 0x2F 0x58 ] */ ldlayer 1, LAYER_2F58 /* 0x336B [0xFF ] */ end @@ -6974,8 +6974,8 @@ LAYER_32D4: /* 0x3374 [0x76 0x81 0x20 0x2A ] */ notedv PITCH_EF5, 288, 42 /* 0x3378 [0xFF ] */ end -.channel CHAN_3379 -/* 0x3379 [0xFC 0x09 0xD5 ] */ call CHAN_09D5 +.channel CHAN_EV_FALL_DOWN_DIRT +/* 0x3379 [0xFC 0x09 0xD5 ] */ call CHAN_PL_SLIP_DIRT /* 0x337C [0x89 0x33 0x80 ] */ ldlayer 1, LAYER_3380 /* 0x337F [0xFF ] */ end @@ -6987,7 +6987,7 @@ LAYER_32D4: /* 0x338C [0x5D 0x11 0x5D ] */ notedv PITCH_D3, 17, 93 /* 0x338F [0xFF ] */ end -.channel CHAN_3390 +.channel CHAN_EV_SEESAW_BOUND /* 0x3390 [0x88 0x33 0x97 ] */ ldlayer 0, LAYER_3397 /* 0x3393 [0x89 0x34 0x70 ] */ ldlayer 1, LAYER_3470 /* 0x3396 [0xFF ] */ end @@ -6998,7 +6998,7 @@ LAYER_32D4: /* 0x339B [0x60 0x30 0x5F ] */ notedv PITCH_F3, 48, 95 /* 0x339E [0xFF ] */ end -.channel CHAN_339F +.channel CHAN_EV_FAIRY_ATTACK /* 0x339F [0x88 0x33 0xAC ] */ ldlayer 0, LAYER_33AC /* 0x33A2 [0x89 0x0B 0xCB ] */ ldlayer 1, LAYER_0BCB /* 0x33A5 [0xD7 0x7F ] */ vibfreq 127 @@ -7018,7 +7018,7 @@ LAYER_32D4: /* 0x33C4 [0x70 0x05 0x64 ] */ notedv PITCH_A4, 5, 100 /* 0x33C7 [0xFF ] */ end -.channel CHAN_33C8 +.channel CHAN_EV_WOOD_HIT /* 0x33C8 [0x88 0x33 0xCC ] */ ldlayer 0, LAYER_33CC /* 0x33CB [0xFF ] */ end @@ -7029,7 +7029,7 @@ LAYER_32D4: /* 0x33D2 [0x57 0x0D 0x5A ] */ notedv PITCH_AF2, 13, 90 /* 0x33D5 [0xFF ] */ end -.channel CHAN_33D6 +.channel CHAN_EV_SCOOPUP_WATER /* 0x33D6 [0x88 0x33 0xEE ] */ ldlayer 0, LAYER_33EE /* 0x33D9 [0x89 0x33 0xDD ] */ ldlayer 1, LAYER_33DD /* 0x33DC [0xFF ] */ end @@ -7053,7 +7053,7 @@ LAYER_33FB: /* 0x33FB [0x6C 0x83 0xE8 0x4B ] */ notedv PITCH_F4, 1000, 75 /* 0x33FF [0xF4 0xFA ] */ rjump LAYER_33FB -.channel CHAN_3401 +.channel CHAN_EV_DROP_FALL /* 0x3401 [0x88 0x34 0x0A ] */ ldlayer 0, LAYER_340A /* 0x3404 [0x89 0x34 0x08 ] */ ldlayer 1, LAYER_3408 /* 0x3407 [0xFF ] */ end @@ -7069,7 +7069,7 @@ LAYER_3415: /* 0x3415 [0x6E 0x81 0xF4 0x50 ] */ notedv PITCH_G4, 500, 80 /* 0x3419 [0xF4 0xFA ] */ rjump LAYER_3415 -.channel CHAN_341B +.channel CHAN_EV_WOOD_GEAR /* 0x341B [0xC1 0x42 ] */ instr SF0_INST_66 /* 0x341D [0xDC 0x40 ] */ panweight 64 /* 0x341F [0x88 0x34 0x23 ] */ ldlayer 0, LAYER_3423 @@ -7081,7 +7081,7 @@ LAYER_3427: /* 0x3427 [0x4F 0x20 0x60 ] */ notedv PITCH_C2, 32, 96 /* 0x342A [0xF4 0xFB ] */ rjump LAYER_3427 -.channel CHAN_342C +.channel CHAN_EV_TREE_SWING /* 0x342C [0x88 0x34 0x3A ] */ ldlayer 0, LAYER_343A /* 0x342F [0x89 0x34 0x33 ] */ ldlayer 1, LAYER_3433 /* 0x3432 [0xFF ] */ end @@ -7099,7 +7099,7 @@ LAYER_3427: /* 0x3449 [0x65 0x50 0x67 ] */ notedv PITCH_BF3, 80, 103 /* 0x344C [0xFF ] */ end -.channel CHAN_344D +.channel CHAN_EV_NAVY_FLY_REBIRTH /* 0x344D [0x88 0x34 0x51 ] */ ldlayer 0, LAYER_3451 /* 0x3450 [0xFF ] */ end @@ -7110,7 +7110,7 @@ LAYER_3427: /* 0x345C [0x7E 0x48 0x41 ] */ notedv PITCH_B5, 72, 65 /* 0x345F [0xFF ] */ end -.channel CHAN_3460 +.channel CHAN_EV_CHAINLIFT_STOP /* 0x3460 [0x88 0x34 0x6A ] */ ldlayer 0, LAYER_346A /* 0x3463 [0x89 0x34 0x70 ] */ ldlayer 1, LAYER_3470 /* 0x3466 [0x8A 0x34 0x7E ] */ ldlayer 2, LAYER_347E @@ -7135,7 +7135,7 @@ LAYER_3427: /* 0x3486 [0x55 0x34 0x60 ] */ notedv PITCH_GF2, 52, 96 /* 0x3489 [0xFF ] */ end -.channel CHAN_348A +.channel CHAN_EV_TRE_BOX_APPEAR /* 0x348A [0x88 0x34 0x94 ] */ ldlayer 0, LAYER_3494 /* 0x348D [0x89 0x34 0xAC ] */ ldlayer 1, LAYER_34AC /* 0x3490 [0x8A 0x34 0xBB ] */ ldlayer 2, LAYER_34BB @@ -7168,7 +7168,7 @@ LAYER_3427: /* 0x34C4 [0x5D 0x7F 0x69 ] */ notedv PITCH_D3, 127, 105 /* 0x34C7 [0xFF ] */ end -.channel CHAN_34C8 +.channel CHAN_EV_CHAIN_KEY_UNLOCK /* 0x34C8 [0xED 0x14 ] */ gain 20 /* 0x34CA [0x88 0x34 0xD1 ] */ ldlayer 0, LAYER_34D1 /* 0x34CD [0x89 0x34 0xD7 ] */ ldlayer 1, LAYER_34D7 @@ -7186,7 +7186,7 @@ LAYER_3427: /* 0x34DE [0x68 0x14 0x69 ] */ notedv PITCH_DF4, 20, 105 /* 0x34E1 [0xFF ] */ end -.channel CHAN_34E2 +.channel CHAN_EV_SPINE_TRAP_MOVE /* 0x34E2 [0x88 0x34 0xE9 ] */ ldlayer 0, LAYER_34E9 /* 0x34E5 [0x89 0x34 0xF3 ] */ ldlayer 1, LAYER_34F3 /* 0x34E8 [0xFF ] */ end @@ -7202,7 +7202,7 @@ LAYER_3427: /* 0x34F5 [0x5D 0x30 0x51 ] */ notedv PITCH_D3, 48, 81 /* 0x34F8 [0xFF ] */ end -.channel CHAN_34F9 +.channel CHAN_EV_HEALING /* 0x34F9 [0xC1 0x2E ] */ instr SF0_INST_46 /* 0x34FB [0xDA 0xC0 0x78 ] */ env ENVELOPE_C078 /* 0x34FE [0xD9 0xDD ] */ releaserate 221 @@ -7229,7 +7229,7 @@ LAYER_3522: /* 0x3522 [0x73 0x81 0x90 0x40 ] */ notedv PITCH_C5, 400, 64 /* 0x3526 [0xF4 0xFA ] */ rjump LAYER_3522 -.channel CHAN_3528 +.channel CHAN_EV_GREAT_FAIRY_APPEAR /* 0x3528 [0xCC 0x81 ] */ ldi 0x81 /* portamento mode */ CHAN_352A: /* 0x352A [0xC7 0x00 0x35 0x3F ] */ stseq 0, LAYER_353E + STSEQ_PORTAMENTO_MODE @@ -7247,11 +7247,11 @@ CHAN_352A: /* 0x3542 [0x62 0x80 0xF0 0x50 ] */ notedv PITCH_G3, 240, 80 /* 0x3546 [0xFF ] */ end -.channel CHAN_3547 +.channel CHAN_EV_GREAT_FAIRY_VANISH /* 0x3547 [0xCC 0x82 ] */ ldi 0x82 /* portamento mode */ /* 0x3549 [0xF4 0xDF ] */ rjump CHAN_352A -.channel CHAN_354B +.channel CHAN_EV_RED_EYE /* 0x354B [0x88 0x35 0x4F ] */ ldlayer 0, LAYER_354F /* 0x354E [0xFF ] */ end @@ -7262,7 +7262,7 @@ CHAN_352A: /* 0x3559 [0x63 0x6E 0x69 ] */ notedv PITCH_AF3, 110, 105 /* 0x355C [0xFF ] */ end -.channel CHAN_355D +.channel CHAN_EV_ROLL_STAND_2 /* 0x355D [0xC1 0x36 ] */ instr SF0_INST_54 /* 0x355F [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x3562 [0xDC 0x48 ] */ panweight 72 @@ -7275,7 +7275,7 @@ LAYER_3569: /* 0x3569 [0x60 0xFD 0x00 0x58 ] */ notedv PITCH_F3, 32000, 88 /* 0x356D [0xF4 0xFA ] */ rjump LAYER_3569 -.channel CHAN_356F +.channel CHAN_EV_WALL_SLIDE /* 0x356F [0xC1 0x36 ] */ instr SF0_INST_54 /* 0x3571 [0x88 0x35 0x7A ] */ ldlayer 0, LAYER_357A /* 0x3574 [0x89 0x35 0x78 ] */ ldlayer 1, LAYER_3578 @@ -7290,7 +7290,7 @@ LAYER_357F: /* 0x357F [0x5F 0xFF 0xBC 0x4B ] */ notedv PITCH_E3, 32700, 75 /* 0x3583 [0xF4 0xFA ] */ rjump LAYER_357F -.channel CHAN_3585 +.channel CHAN_EV_TRE_BOX_FLASH /* 0x3585 [0x88 0x35 0x89 ] */ ldlayer 0, LAYER_3589 /* 0x3588 [0xFF ] */ end @@ -7302,7 +7302,7 @@ LAYER_357F: /* 0x3594 [0x69 0x64 0x62 ] */ notedv PITCH_D4, 100, 98 /* 0x3597 [0xFF ] */ end -.channel CHAN_3598 +.channel CHAN_EV_WINDMILL_LEVEL /* 0x3598 [0xC1 0x42 ] */ instr SF0_INST_66 /* 0x359A [0xD9 0xDD ] */ releaserate 221 /* 0x359C [0x88 0x35 0xA0 ] */ ldlayer 0, LAYER_35A0 @@ -7314,9 +7314,9 @@ LAYER_357F: /* 0x35A3 [0x4F 0xFF 0xBC 0x64 ] */ notedv PITCH_C2, 32700, 100 /* 0x35A7 [0xF4 0xF7 ] */ rjump LAYER_35A0 -.channel CHAN_35A9 +.channel CHAN_OC_SECRET_HOLE_OUT /* 0x35A9 [0xE5 0x01 ] */ reverbidx 1 -.channel CHAN_35AB +.channel CHAN_EV_GOTO_HEAVEN /* 0x35AB [0xCC 0x81 ] */ ldi 0x81 CHAN_35AD: /* 0x35AD [0xC7 0x00 0x35 0xCF ] */ stseq 0, LAYER_35CE + STSEQ_PORTAMENTO_MODE @@ -7344,7 +7344,7 @@ LAYER_35D2: /* 0x35D2 [0x7C 0x87 0xD0 0x4B ] */ notedv PITCH_A5, 2000, 75 /* 0x35D6 [0xF4 0xFA ] */ rjump LAYER_35D2 -.channel CHAN_35D8 +.channel CHAN_EV_POT_BROKEN /* 0x35D8 [0x88 0x35 0xDF ] */ ldlayer 0, LAYER_35DF /* 0x35DB [0x89 0x35 0xE3 ] */ ldlayer 1, LAYER_35E3 /* 0x35DE [0xFF ] */ end @@ -7360,7 +7360,7 @@ LAYER_35E5: /* 0x35E7 [0x65 0x00 0x4B ] */ notedv PITCH_BF3, 0, 75 /* 0x35EA [0xFF ] */ end -.channel CHAN_35EB +.channel CHAN_PL_PUT_DOWN_POT /* 0x35EB [0x88 0x35 0xF2 ] */ ldlayer 0, LAYER_35F2 /* 0x35EE [0x89 0x0B 0xBF ] */ ldlayer 1, LAYER_0BBF /* 0x35F1 [0xFF ] */ end @@ -7369,7 +7369,7 @@ LAYER_35E5: /* 0x35F2 [0xC2 0x30 ] */ transpose 48 /* 0x35F4 [0xFB 0x0B 0xB9 ] */ jump LAYER_0BB9 -.channel CHAN_35F7 +.channel CHAN_EV_ICE_PIECE /* 0x35F7 [0x88 0x35 0xFB ] */ ldlayer 0, LAYER_35FB /* 0x35FA [0xFF ] */ end @@ -7387,7 +7387,7 @@ LAYER_35E5: /* 0x360E [0x71 ] */ stio IO_PORT_1 /* 0x360F [0xFF ] */ end -.channel CHAN_3610 +.channel CHAN_EV_TRIFORCE /* 0x3610 [0xC1 0x2E ] */ instr SF0_INST_46 /* 0x3612 [0x88 0x36 0x19 ] */ ldlayer 0, LAYER_3619 /* 0x3615 [0x89 0x36 0x23 ] */ ldlayer 1, LAYER_3623 @@ -7406,7 +7406,7 @@ LAYER_3629: /* 0x3629 [0x64 0xFD 0x00 0x20 ] */ notedv PITCH_A3, 32000, 32 /* 0x362D [0xF4 0xFA ] */ rjump LAYER_3629 -.channel CHAN_362F +.channel CHAN_EV_AURORA /* 0x362F [0x88 0x36 0x3A ] */ ldlayer 0, LAYER_363A /* 0x3632 [0x89 0x36 0x36 ] */ ldlayer 1, LAYER_3636 /* 0x3635 [0xFF ] */ end @@ -7425,7 +7425,7 @@ LAYER_3643: /* 0x3643 [0x78 0xFD 0x00 0x23 ] */ notedv PITCH_F5, 32000, 35 /* 0x3647 [0xF4 0xFA ] */ rjump LAYER_3643 -.channel CHAN_3649 +.channel CHAN_EV_CHIBI_FAIRY_SAVED /* 0x3649 [0x88 0x36 0x50 ] */ ldlayer 0, LAYER_3650 /* 0x364C [0x89 0x36 0x5E ] */ ldlayer 1, LAYER_365E /* 0x364F [0xFF ] */ end @@ -7452,7 +7452,7 @@ LAYER_3643: /* 0x3678 [0x5D 0x82 0x44 0x69 ] */ notedv PITCH_D3, 580, 105 /* 0x367C [0xFF ] */ end -.channel CHAN_367D +.channel CHAN_EV_BUYOSTAND_RISING /* 0x367D [0xCC 0x81 ] */ ldi 0x81 /* portamento mode */ /* 0x367F [0xC7 0x00 0x36 0x9D ] */ stseq 0, LAYER_369C + STSEQ_PORTAMENTO_MODE CHAN_3683: @@ -7478,12 +7478,12 @@ LAYER_36A0: /* 0x36A0 [0x5D 0x8C 0xB2 0x4A ] */ notedv PITCH_D3, 3250, 74 /* 0x36A4 [0xF4 0xFA ] */ rjump LAYER_36A0 -.channel CHAN_36A6 +.channel CHAN_EV_BUYOSTAND_FALL /* 0x36A6 [0xCC 0x82 ] */ ldi 0x82 /* portamento mode */ /* 0x36A8 [0xC7 0x00 0x36 0x9D ] */ stseq 0, LAYER_369C + STSEQ_PORTAMENTO_MODE /* 0x36AC [0xF4 0xD5 ] */ rjump CHAN_3683 -.channel CHAN_36AE +.channel CHAN_EV_MILK_POT_BROKEN /* 0x36AE [0x88 0x35 0xE3 ] */ ldlayer 0, LAYER_35E3 /* 0x36B1 [0x89 0x36 0xB7 ] */ ldlayer 1, LAYER_36B7 /* 0x36B4 [0xFF ] */ end @@ -7496,7 +7496,7 @@ LAYER_36A0: /* 0x36BD [0x67 0x00 0x6E ] */ notedv PITCH_C4, 0, 110 /* 0x36C0 [0xFF ] */ end -.channel CHAN_36C1 +.channel CHAN_EV_CHAIR_ROLL /* 0x36C1 [0x88 0x36 0xC5 ] */ ldlayer 0, LAYER_36C5 /* 0x36C4 [0xFF ] */ end @@ -7506,12 +7506,12 @@ LAYER_36A0: /* 0x36CB [0x68 0x1C 0x40 ] */ notedv PITCH_DF4, 28, 64 /* 0x36CE [0xFF ] */ end -.channel CHAN_36CF +.channel CHAN_EV_STONEDOOR_STOP /* 0x36CF [0x88 0x2A 0x17 ] */ ldlayer 0, LAYER_2A17 /* 0x36D2 [0x89 0x2D 0x95 ] */ ldlayer 1, LAYER_2D95 /* 0x36D5 [0xFF ] */ end -.channel CHAN_36D6 +.channel CHAN_EV_S_STONE_REVIVAL /* 0x36D6 [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x36D8 [0x88 0x37 0x02 ] */ ldlayer 0, LAYER_3702 /* 0x36DB [0x89 0x36 0xEF ] */ ldlayer 1, LAYER_36EF @@ -7549,7 +7549,7 @@ LAYER_3704: /* 0x371D [0x73 0x81 0x2C 0x46 ] */ notedv PITCH_C5, 300, 70 /* 0x3721 [0xFF ] */ end -.channel CHAN_3722 +.channel CHAN_EV_WATER_TANK /* 0x3722 [0x88 0x37 0x3B ] */ ldlayer 0, LAYER_373B /* 0x3725 [0x89 0x37 0x42 ] */ ldlayer 1, LAYER_3742 CHAN_3728: @@ -7573,7 +7573,7 @@ LAYER_3744: /* 0x3744 [0x5D 0x40 0x3C ] */ notedv PITCH_D3, 64, 60 /* 0x3747 [0xF4 0xFB ] */ rjump LAYER_3744 -.channel CHAN_3749 +.channel CHAN_EV_HUMAN_BOUND /* 0x3749 [0x88 0x37 0x50 ] */ ldlayer 0, LAYER_3750 /* 0x374C [0x89 0x07 0x6D ] */ ldlayer 1, LAYER_076D /* 0x374F [0xFF ] */ end @@ -7586,7 +7586,7 @@ LAYER_3744: /* 0x375D [0x19 0x09 0x5F 0x64 ] */ notedvg PITCH_BF2, 9, 95, 100 /* 0x3761 [0xFF ] */ end -.channel CHAN_3762 +.channel CHAN_EV_TOILET_WATER /* 0x3762 [0x88 0x37 0x6F ] */ ldlayer 0, LAYER_376F /* 0x3765 [0x89 0x37 0x69 ] */ ldlayer 1, LAYER_3769 /* 0x3768 [0xFF ] */ end @@ -7604,7 +7604,7 @@ LAYER_3744: /* 0x377B [0x5A 0x78 0x44 ] */ notedv PITCH_B2, 120, 68 /* 0x377E [0xFF ] */ end -.channel CHAN_377F +.channel CHAN_EV_EARTHQUAKE /* 0x377F [0x88 0x37 0x8A ] */ ldlayer 0, LAYER_378A /* 0x3782 [0x89 0x37 0x86 ] */ ldlayer 1, LAYER_3786 /* 0x3785 [0xFF ] */ end @@ -7631,7 +7631,7 @@ LAYER_37A7: /* 0x37AE [0x5D 0x61 0x44 ] */ notedv PITCH_D3, 97, 68 /* 0x37B1 [0xF4 0xF4 ] */ rjump LAYER_37A7 -.channel CHAN_37B3 +.channel CHAN_EV_SWEEP /* 0x37B3 [0x88 0x37 0xB7 ] */ ldlayer 0, LAYER_37B7 /* 0x37B6 [0xFF ] */ end @@ -7641,7 +7641,7 @@ LAYER_37A7: /* 0x37BD [0x6C 0x30 0x50 ] */ notedv PITCH_F4, 48, 80 /* 0x37C0 [0xFF ] */ end -.channel CHAN_37C1 +.channel CHAN_EV_GOD_LIGHTBALL_2 /* 0x37C1 [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x37C3 [0x88 0x37 0xCD ] */ ldlayer 0, LAYER_37CD /* 0x37C6 [0x89 0x2F 0x75 ] */ ldlayer 1, LAYER_2F75 @@ -7664,7 +7664,7 @@ LAYER_37D7: /* 0x37E2 [0x72 0x7F 0x5F ] */ notedv PITCH_B4, 127, 95 /* 0x37E5 [0xFF ] */ end -.channel CHAN_37E6 +.channel CHAN_EV_RUN_AROUND /* 0x37E6 [0xC1 0x2E ] */ instr SF0_INST_46 /* 0x37E8 [0x88 0x37 0xF8 ] */ ldlayer 0, LAYER_37F8 /* 0x37EB [0x89 0x38 0x07 ] */ ldlayer 1, LAYER_3807 @@ -7697,7 +7697,7 @@ LAYER_37D7: /* 0x3828 [0x7E 0x80 0xC8 0x55 ] */ notedv PITCH_B5, 200, 85 /* 0x382C [0xFF ] */ end -.channel CHAN_382D +.channel CHAN_EV_TIMETRIP_LIGHT /* 0x382D [0xCC 0x1E ] */ ldi 30 /* 0x382F [0x71 ] */ stio IO_PORT_1 /* 0x3830 [0x88 0x38 0x3E ] */ ldlayer 0, LAYER_383E @@ -7735,7 +7735,7 @@ LAYER_3864: /* 0x3864 [0x73 0xFD 0x00 0x40 ] */ notedv PITCH_C5, 32000, 64 /* 0x3868 [0xF4 0xFA ] */ rjump LAYER_3864 -.channel CHAN_386A +.channel CHAN_EV_DOOR_BELL /* 0x386A [0x88 0x38 0x6E ] */ ldlayer 0, LAYER_386E /* 0x386D [0xFF ] */ end @@ -7749,7 +7749,7 @@ LAYER_3864: /* 0x3880 [0x73 0x78 0x1E ] */ notedv PITCH_C5, 120, 30 /* 0x3883 [0xFF ] */ end -.channel CHAN_3884 +.channel CHAN_EV_BOUND_ON_MAGMA /* 0x3884 [0xED 0x0A ] */ gain 10 /* 0x3886 [0x88 0x2A 0x17 ] */ ldlayer 0, LAYER_2A17 /* 0x3889 [0x89 0x38 0x9A ] */ ldlayer 1, LAYER_389A @@ -7768,7 +7768,7 @@ LAYER_3864: /* 0x389C [0x5D 0x78 0x6E ] */ notedv PITCH_D3, 120, 110 /* 0x389F [0xFF ] */ end -.channel CHAN_38A0 +.channel CHAN_EV_HONEYCOMB_FALL /* 0x38A0 [0x88 0x38 0xA8 ] */ ldlayer 0, LAYER_38A8 /* 0x38A3 [0xD8 0x04 ] */ vibdepth 4 /* 0x38A5 [0xD7 0x3A ] */ vibfreq 58 @@ -7782,12 +7782,12 @@ LAYER_3864: /* 0x38B4 [0x60 0x7F 0x3C ] */ notedv PITCH_F3, 127, 60 /* 0x38B7 [0xFF ] */ end -.channel CHAN_38B8 +.channel CHAN_EV_JUMP_CONC /* 0x38B8 [0x88 0x06 0x1A ] */ ldlayer 0, LAYER_061A /* 0x38BB [0x89 0x09 0x6E ] */ ldlayer 1, LAYER_096E /* 0x38BE [0xFF ] */ end -.channel CHAN_38BF +.channel CHAN_EV_ICE_MELT /* 0x38BF [0x88 0x38 0xD5 ] */ ldlayer 0, LAYER_38D5 /* 0x38C2 [0x89 0x38 0xC6 ] */ ldlayer 1, LAYER_38C6 /* 0x38C5 [0xFF ] */ end @@ -7806,11 +7806,11 @@ LAYER_3864: /* 0x38DF [0x58 0x80 0xAA 0x60 ] */ notedv PITCH_A2, 170, 96 /* 0x38E3 [0xFF ] */ end -.channel CHAN_38E4 +.channel CHAN_EV_FIRE_PILLAR_S /* 0x38E4 [0x88 0x3A 0x38 ] */ ldlayer 0, LAYER_3A38 /* 0x38E7 [0xFF ] */ end -.channel CHAN_38E8 +.channel CHAN_EV_BLOCK_RISING /* 0x38E8 [0xC1 0x36 ] */ instr SF0_INST_54 /* 0x38EA [0xDA 0xBF 0x84 ] */ env ENVELOPE_BF84 /* 0x38ED [0x88 0x38 0xF1 ] */ ldlayer 0, LAYER_38F1 @@ -7824,7 +7824,7 @@ LAYER_3864: /* 0x38FA [0x65 0x0B 0x73 ] */ notedv PITCH_BF3, 11, 115 /* 0x38FD [0xFF ] */ end -.channel CHAN_38FE +.channel CHAN_EV_CHINCLE_SPELL_EFFECT /* 0x38FE [0x88 0x39 0x05 ] */ ldlayer 0, LAYER_3905 /* 0x3901 [0x89 0x39 0x0D ] */ ldlayer 1, LAYER_390D /* 0x3904 [0xFF ] */ end @@ -7843,7 +7843,7 @@ LAYER_3915: /* 0x3919 [0x77 0x64 0x55 ] */ notedv PITCH_E5, 100, 85 /* 0x391C [0xFF ] */ end -.channel CHAN_391D +.channel CHAN_EV_LINK_WARP_IN /* 0x391D [0xCC 0x81 ] */ ldi 0x81 /* portamento mode */ /* 0x391F [0xC7 0x00 0x39 0x6A ] */ stseq 0, LAYER_3969 + STSEQ_PORTAMENTO_MODE /* 0x3923 [0xC7 0x00 0x39 0x7B ] */ stseq 0, LAYER_397A + STSEQ_PORTAMENTO_MODE @@ -7856,7 +7856,7 @@ LAYER_3915: /* 0x3931 [0xC0 0x81 0x72 ] */ ldelay 370 /* 0x3934 [0xFF ] */ end -.channel CHAN_3935 +.channel CHAN_EV_LINK_WARP_OUT /* 0x3935 [0xCC 0x82 ] */ ldi 0x82 /* portamento mode */ /* 0x3937 [0xC7 0x00 0x39 0x6A ] */ stseq 0, LAYER_3969 + STSEQ_PORTAMENTO_MODE /* 0x393B [0xC7 0x00 0x39 0x7B ] */ stseq 0, LAYER_397A + STSEQ_PORTAMENTO_MODE @@ -7865,7 +7865,7 @@ LAYER_3915: /* 0x3945 [0x8A 0x39 0x5A ] */ ldlayer 2, LAYER_395A /* 0x3948 [0xFF ] */ end -.channel CHAN_3949 +.channel CHAN_EV_FIATY_HEAL /* 0x3949 [0xCC 0x81 ] */ ldi 0x81 /* portamento mode */ /* 0x394B [0xC7 0x00 0x39 0x6A ] */ stseq 0, LAYER_3969 + STSEQ_PORTAMENTO_MODE /* 0x394F [0xC7 0x00 0x39 0x7B ] */ stseq 0, LAYER_397A + STSEQ_PORTAMENTO_MODE @@ -7900,7 +7900,7 @@ LAYER_397E: /* 0x397E [0x7E 0x81 0xF4 0x55 ] */ notedv PITCH_B5, 500, 85 /* 0x3982 [0xF4 0xFA ] */ rjump LAYER_397E -.channel CHAN_3984 +.channel CHAN_EV_CHAIN_KEY_UNLOCK_B /* 0x3984 [0xED 0x14 ] */ gain 20 /* 0x3986 [0x88 0x39 0x9B ] */ ldlayer 0, LAYER_399B /* 0x3989 [0x89 0x39 0x90 ] */ ldlayer 1, LAYER_3990 @@ -7921,7 +7921,7 @@ LAYER_397E: /* 0x39A2 [0x52 0x00 0x50 ] */ notedv PITCH_EF2, 0, 80 /* 0x39A5 [0xFF ] */ end -.channel CHAN_39A6 +.channel CHAN_EV_WOODBOX_BREAK /* 0x39A6 [0x88 0x39 0xAD ] */ ldlayer 0, LAYER_39AD /* 0x39A9 [0x89 0x2D 0xF6 ] */ ldlayer 1, LAYER_2DF6 /* 0x39AC [0xFF ] */ end @@ -7930,9 +7930,9 @@ LAYER_397E: /* 0x39AD [0xC2 0xF4 ] */ transpose -12 /* 0x39AF [0xFB 0x2D 0xE9 ] */ jump LAYER_2DE9 -.channel CHAN_39B2 +.channel CHAN_EV_WOOD_BOUND /* 0x39B2 [0x89 0x2D 0x97 ] */ ldlayer 1, LAYER_2D97 -.channel CHAN_39B5 +.channel CHAN_EV_PUT_DOWN_WOODBOX /* 0x39B5 [0x88 0x39 0xBB ] */ ldlayer 0, LAYER_39BB /* 0x39B8 [0xFF ] */ end @@ -7945,18 +7945,18 @@ LAYER_397E: /* 0x39C4 [0x56 0x08 0x64 ] */ notedv PITCH_G2, 8, 100 /* 0x39C7 [0xFF ] */ end -.channel CHAN_39C8 +.channel CHAN_EV_LAND_DIRT /* 0x39C8 [0x88 0x07 0x83 ] */ ldlayer 0, LAYER_0783 /* 0x39CB [0x89 0x37 0x50 ] */ ldlayer 1, LAYER_3750 /* 0x39CE [0xFF ] */ end -.channel CHAN_39CF +.channel CHAN_EV_FLOOR_ROLLING /* 0x39CF [0xED 0x0F ] */ gain 15 /* 0x39D1 [0x88 0x36 0x6C ] */ ldlayer 0, LAYER_366C /* 0x39D4 [0x89 0x32 0xC1 ] */ ldlayer 1, LAYER_32C1 /* 0x39D7 [0xFF ] */ end -.channel CHAN_39D8 +.channel CHAN_EV_DOG_CRY_EVENING /* 0x39D8 [0xCC 0x19 ] */ ldi 25 /* 0x39DA [0x71 ] */ stio IO_PORT_1 /* 0x39DB [0x88 0x39 0xDF ] */ ldlayer 0, LAYER_39DF @@ -7968,13 +7968,13 @@ LAYER_397E: /* 0x39E3 [0x62 0x00 0x46 ] */ notedv PITCH_G3, 0, 70 /* 0x39E6 [0xFF ] */ end -.channel CHAN_39E7 +.channel CHAN_EV_JABJAB_HICCUP /* 0x39E7 [0x88 0x1E 0x73 ] */ ldlayer 0, LAYER_1E73 /* 0x39EA [0x89 0x1E 0x57 ] */ ldlayer 1, LAYER_1E57 /* 0x39ED [0x8A 0x37 0x8A ] */ ldlayer 2, LAYER_378A /* 0x39F0 [0xFB 0x1E 0x52 ] */ jump CHAN_1E52 -.channel CHAN_39F3 +.channel CHAN_EV_FROG_JUMP /* 0x39F3 [0x88 0x39 0xFA ] */ ldlayer 0, LAYER_39FA /* 0x39F6 [0x89 0x3A 0x02 ] */ ldlayer 1, LAYER_3A02 /* 0x39F9 [0xFF ] */ end @@ -7992,7 +7992,7 @@ LAYER_397E: /* 0x3A0C [0x73 0x28 0x2D ] */ notedv PITCH_C5, 40, 45 /* 0x3A0F [0xFF ] */ end -.channel CHAN_3A10 +.channel CHAN_EV_ICE_FREEZE /* 0x3A10 [0x88 0x3A 0x1F ] */ ldlayer 0, LAYER_3A1F /* 0x3A13 [0x89 0x3A 0x17 ] */ ldlayer 1, LAYER_3A17 /* 0x3A16 [0xFF ] */ end @@ -8010,7 +8010,7 @@ LAYER_3A26: /* 0x3A26 [0x4F 0x81 0x90 0x69 ] */ notedv PITCH_C2, 400, 105 /* 0x3A2A [0xF4 0xFA ] */ rjump LAYER_3A26 -.channel CHAN_3A2C +.channel CHAN_EV_BURNING /* 0x3A2C [0x89 0x3A 0x3A ] */ ldlayer 1, LAYER_3A3A /* 0x3A2F [0xCC 0x58 ] */ ldi NOTEDV_OPCODE | PITCH_A2 /* 0x3A31 [0xC7 0x00 0x30 0xDC ] */ stseq 0, CHAN_30DB + STSEQ_STSEQ_IMM @@ -8028,7 +8028,7 @@ LAYER_3A45: /* 0x3A48 [0x43 0x20 0x50 ] */ notedv PITCH_C1, 32, 80 /* 0x3A4B [0xF4 0xF8 ] */ rjump LAYER_3A45 -.channel CHAN_3A4D +.channel CHAN_EV_WOODPLATE_BOUND /* 0x3A4D [0xC1 0x3F ] */ instr SF0_INST_63 /* 0x3A4F [0x88 0x3A 0x56 ] */ ldlayer 0, LAYER_3A56 /* 0x3A52 [0x89 0x1E 0xE4 ] */ ldlayer 1, LAYER_1EE4 @@ -8039,7 +8039,7 @@ LAYER_3A45: /* 0x3A59 [0x58 0x00 0x48 ] */ notedv PITCH_A2, 0, 72 /* 0x3A5C [0xFF ] */ end -.channel CHAN_3A5D +.channel CHAN_EV_MOON_CRY /* 0x3A5D [0xC1 0x3D ] */ instr SF0_INST_61 /* 0x3A5F [0xDC 0x60 ] */ panweight 96 /* 0x3A61 [0xCC 0x19 ] */ ldi 25 @@ -8069,7 +8069,7 @@ LAYER_3A76: /* 0x3A86 [0x4A 0x81 0x04 0x32 ] */ notedv PITCH_G1, 260, 50 /* 0x3A8A [0xFF ] */ end -.channel CHAN_3A8B +.channel CHAN_EV_JABJAB_GROAN /* 0x3A8B [0x88 0x3A 0x8F ] */ ldlayer 0, LAYER_3A8F /* 0x3A8E [0xFF ] */ end @@ -8081,7 +8081,7 @@ LAYER_3A76: /* 0x3A9C [0x43 0x80 0x96 0x55 ] */ notedv PITCH_C1, 150, 85 /* 0x3AA0 [0xFF ] */ end -.channel CHAN_3AA1 +.channel CHAN_EV_WAVE_S /* 0x3AA1 [0x8A 0x3A 0xA7 ] */ ldlayer 2, LAYER_3AA7 /* 0x3AA4 [0xFB 0x3F 0x29 ] */ jump CHAN_3F29 @@ -8090,7 +8090,7 @@ LAYER_3A76: /* 0x3AA9 [0xCB 0xBF 0x18 0xFB ] */ env ENVELOPE_BF18, 251 /* 0x3AAD [0xFB 0x3F 0x68 ] */ jump LAYER_3F68 -.channel CHAN_3AB0 +.channel CHAN_EV_BIGBALL_ROLL /* 0x3AB0 [0x88 0x3A 0xC3 ] */ ldlayer 0, LAYER_3AC3 /* 0x3AB3 [0x89 0x3A 0xBB ] */ ldlayer 1, LAYER_3ABB /* 0x3AB6 [0xFF ] */ end @@ -8116,7 +8116,7 @@ LAYER_3ACC: /* 0x3ACC [0x5B 0x60 0x5F ] */ notedv PITCH_C3, 96, 95 /* 0x3ACF [0xF4 0xFB ] */ rjump LAYER_3ACC -.channel CHAN_3AD1 +.channel CHAN_EV_ELEVATOR_MOVE3 /* 0x3AD1 [0x88 0x3A 0xDA ] */ ldlayer 0, LAYER_3ADA /* 0x3AD4 [0x89 0x3A 0xD8 ] */ ldlayer 1, LAYER_3AD8 /* 0x3AD7 [0xFF ] */ end @@ -8132,16 +8132,16 @@ LAYER_3AE5: /* 0x3AE5 [0x78 0xFF 0xBC 0x5F ] */ notedv PITCH_F5, 32700, 95 /* 0x3AE9 [0xF4 0xFA ] */ rjump LAYER_3AE5 -.channel CHAN_3AEB -/* 0x3AEB [0xFC 0x2A 0xE4 ] */ call CHAN_2AE4 -/* 0x3AEE [0xFB 0x35 0x85 ] */ jump CHAN_3585 +.channel CHAN_EV_DIAMOND_SWITCH +/* 0x3AEB [0xFC 0x2A 0xE4 ] */ call CHAN_EV_SPEAR_HIT +/* 0x3AEE [0xFB 0x35 0x85 ] */ jump CHAN_EV_TRE_BOX_FLASH -.channel CHAN_3AF1 +.channel CHAN_EV_FLAME_OF_FIRE /* 0x3AF1 [0xDC 0x30 ] */ panweight 48 /* 0x3AF3 [0x8A 0x31 0xAF ] */ ldlayer 2, LAYER_31AF -/* 0x3AF6 [0xFB 0x3A 0x2C ] */ jump CHAN_3A2C +/* 0x3AF6 [0xFB 0x3A 0x2C ] */ jump CHAN_EV_BURNING -.channel CHAN_3AF9 +.channel CHAN_EV_FISH_GROW_UP /* 0x3AF9 [0x88 0x3A 0xFD ] */ ldlayer 0, LAYER_3AFD /* 0x3AFC [0xFF ] */ end @@ -8158,7 +8158,7 @@ LAYER_3AE5: /* 0x3B10 [0xC7 0x83 0x00 0xFF ] */ portamento 0x83, PITCH_A0, 255 /* 0x3B14 [0xFF ] */ end -.channel CHAN_3B15 +.channel CHAN_EV_FLYING_AIR /* 0x3B15 [0x89 0x3B 0x2C ] */ ldlayer 1, LAYER_3B2C /* 0x3B18 [0x8A 0x3B 0x2A ] */ ldlayer 2, LAYER_3B2A /* 0x3B1B [0xCC 0x60 ] */ ldi NOTEDV_OPCODE | PITCH_F3 @@ -8178,7 +8178,7 @@ LAYER_3B37: /* 0x3B37 [0x78 0x82 0xEE 0x43 ] */ notedv PITCH_F5, 750, 67 /* 0x3B3B [0xF4 0xFA ] */ rjump LAYER_3B37 -.channel CHAN_3B3D +.channel CHAN_EV_PASS_AIR /* 0x3B3D [0x88 0x3B 0x41 ] */ ldlayer 0, LAYER_3B41 /* 0x3B40 [0xFF ] */ end @@ -8192,7 +8192,7 @@ LAYER_3B37: /* 0x3B51 [0x7A 0x64 0x69 ] */ notedv PITCH_G5, 100, 105 /* 0x3B54 [0xFF ] */ end -.channel CHAN_3B55 +.channel CHAN_EV_COME_UP_DEKU_JR /* 0x3B55 [0x88 0x3B 0x5C ] */ ldlayer 0, LAYER_3B5C /* 0x3B58 [0x89 0x07 0xB9 ] */ ldlayer 1, LAYER_07B9 /* 0x3B5B [0xFF ] */ end @@ -8204,7 +8204,7 @@ LAYER_3B37: /* 0x3B66 [0x70 0x46 0x5F ] */ notedv PITCH_A4, 70, 95 /* 0x3B69 [0xFF ] */ end -.channel CHAN_3B6A +.channel CHAN_EV_SAND_STORM /* 0x3B6A [0x88 0x3B 0x75 ] */ ldlayer 0, LAYER_3B75 /* 0x3B6D [0x89 0x3B 0x71 ] */ ldlayer 1, LAYER_3B71 /* 0x3B70 [0xFF ] */ end @@ -8225,7 +8225,7 @@ LAYER_3B82: /* 0x3B86 [0x77 0x81 0x5E 0x3A ] */ notedv PITCH_E5, 350, 58 /* 0x3B8A [0xF4 0xF6 ] */ rjump LAYER_3B82 -.channel CHAN_3B8C +.channel CHAN_EV_BOILED_WATER_S /* 0x3B8C [0x88 0x3B 0x9E ] */ ldlayer 0, LAYER_3B9E CHAN_3B8F: /* 0x3B8F [0xCC 0x64 ] */ ldi 100 @@ -8245,14 +8245,14 @@ LAYER_3BA7: /* 0x3BA7 [0x5F 0x64 0x46 ] */ notedv PITCH_E3, 100, 70 /* 0x3BAA [0xF4 0xFB ] */ rjump LAYER_3BA7 -.channel CHAN_3BAC +.channel CHAN_EV_GRAVE_EXPLOSION /* 0x3BAC [0xED 0x14 ] */ gain 20 /* 0x3BAE [0x88 0x28 0xFB ] */ ldlayer 0, LAYER_28FB /* 0x3BB1 [0x89 0x2D 0xE9 ] */ ldlayer 1, LAYER_2DE9 /* 0x3BB4 [0x8A 0x2D 0xF6 ] */ ldlayer 2, LAYER_2DF6 /* 0x3BB7 [0xFF ] */ end -.channel CHAN_3BB8 +.channel CHAN_EV_DIVE_INTO_WATER_L /* 0x3BB8 [0x88 0x3B 0xBC ] */ ldlayer 0, LAYER_3BBC /* 0x3BBB [0xFF ] */ end @@ -8261,7 +8261,7 @@ LAYER_3BA7: /* 0x3BBE [0x72 0x5C 0x73 ] */ notedv PITCH_B4, 92, 115 /* 0x3BC1 [0xFF ] */ end -.channel CHAN_3BC2 +.channel CHAN_EV_OUT_OF_WATER_L /* 0x3BC2 [0x88 0x3B 0xC6 ] */ ldlayer 0, LAYER_3BC6 /* 0x3BC5 [0xFF ] */ end @@ -8274,7 +8274,7 @@ LAYER_3BA7: /* 0x3BD4 [0x72 0x22 0x50 ] */ notedv PITCH_B4, 34, 80 /* 0x3BD7 [0xFF ] */ end -.channel CHAN_3BD8 +.channel CHAN_EV_BOILED_WATER_L /* 0x3BD8 [0x88 0x3B 0x9C ] */ ldlayer 0, LAYER_3B9C /* 0x3BDB [0xFB 0x3B 0x8F ] */ jump CHAN_3B8F @@ -8284,12 +8284,12 @@ LAYER_3BA7: /* 0x3BE4 [0x60 0x64 0x64 ] */ notedv PITCH_F3, 100, 100 /* 0x3BE7 [0xFF ] */ end -.channel CHAN_3BE8 +.channel CHAN_EV_DIG_UP /* 0x3BE8 [0x88 0x06 0x01 ] */ ldlayer 0, LAYER_0601 /* 0x3BEB [0x89 0x07 0xB9 ] */ ldlayer 1, LAYER_07B9 /* 0x3BEE [0xFF ] */ end -.channel CHAN_3BEF +.channel CHAN_EV_WATER_BUBBLE /* 0x3BEF [0xB8 0x21 ] */ rand 33 /* 0x3BF1 [0xC7 0x20 0x3B 0xFE ] */ stseq 32, LAYER_3BFD + STSEQ_NOTEDV_DELAY /* 0x3BF5 [0x88 0x3B 0xF9 ] */ ldlayer 0, LAYER_3BF9 @@ -8302,7 +8302,7 @@ LAYER_3BFD: /* 0x3BFD [0x62 0x40 0x37 ] */ notedv PITCH_G3, 64, 55 /* 0x3C00 [0xFF ] */ end -.channel CHAN_3C01 +.channel CHAN_EV_ICE_BROKEN /* 0x3C01 [0x88 0x3C 0x08 ] */ ldlayer 0, LAYER_3C08 /* 0x3C04 [0x89 0x3C 0x14 ] */ ldlayer 1, LAYER_3C14 /* 0x3C07 [0xFF ] */ end @@ -8320,7 +8320,7 @@ LAYER_3BFD: /* 0x3C1A [0x6C 0x00 0x6B ] */ notedv PITCH_F4, 0, 107 /* 0x3C1D [0xFF ] */ end -.channel CHAN_3C1E +.channel CHAN_EV_FROG_GROW_UP /* 0x3C1E [0x88 0x3C 0x22 ] */ ldlayer 0, LAYER_3C22 /* 0x3C21 [0xFF ] */ end @@ -8331,7 +8331,7 @@ LAYER_3BFD: /* 0x3C2B [0x62 0x2C 0x3C ] */ notedv PITCH_G3, 44, 60 /* 0x3C2E [0xFF ] */ end -.channel CHAN_3C2F +.channel CHAN_EV_WATER_CONVECTION /* 0x3C2F [0xDC 0x30 ] */ panweight 48 /* 0x3C31 [0x88 0x3C 0x38 ] */ ldlayer 0, LAYER_3C38 /* 0x3C34 [0x89 0x3C 0x47 ] */ ldlayer 1, LAYER_3C47 @@ -8353,7 +8353,7 @@ LAYER_3C4B: /* 0x3C4B [0x51 0xFD 0x00 0x5F ] */ notedv PITCH_D2, 32000, 95 /* 0x3C4F [0xF4 0xFA ] */ rjump LAYER_3C4B -.channel CHAN_3C51 +.channel CHAN_EV_GROUND_GATE_OPEN /* 0x3C51 [0x88 0x3C 0x55 ] */ ldlayer 0, LAYER_3C55 /* 0x3C54 [0xFF ] */ end @@ -8363,12 +8363,12 @@ LAYER_3C4B: /* 0x3C59 [0x5B 0x00 0x6E ] */ notedv PITCH_C3, 0, 110 /* 0x3C5C [0xFF ] */ end -.channel CHAN_3C5D -/* 0x3C5D [0xFC 0x28 0xE7 ] */ call CHAN_28E7 +.channel CHAN_EV_FACE_BREAKDOWN +/* 0x3C5D [0xFC 0x28 0xE7 ] */ call CHAN_EV_WALL_BROKEN /* 0x3C60 [0x8A 0x28 0xF5 ] */ ldlayer 2, LAYER_28F5 /* 0x3C63 [0xFF ] */ end -.channel CHAN_3C64 +.channel CHAN_EV_TOILET_HAND_APPEAR /* 0x3C64 [0x88 0x3C 0x6C ] */ ldlayer 0, LAYER_3C6C /* 0x3C67 [0xD7 0x59 ] */ vibfreq 89 /* 0x3C69 [0xD8 0x10 ] */ vibdepth 16 @@ -8381,7 +8381,7 @@ LAYER_3C4B: /* 0x3C76 [0x67 0x18 0x4B ] */ notedv PITCH_C4, 24, 75 /* 0x3C79 [0xFF ] */ end -.channel CHAN_3C7A +.channel CHAN_EV_TOILET_HAND_VANISH /* 0x3C7A [0x88 0x3C 0x82 ] */ ldlayer 0, LAYER_3C82 /* 0x3C7D [0xD7 0x59 ] */ vibfreq 89 /* 0x3C7F [0xD8 0x10 ] */ vibdepth 16 @@ -8394,7 +8394,7 @@ LAYER_3C4B: /* 0x3C8C [0x4F 0x18 0x4B ] */ notedv PITCH_C2, 24, 75 /* 0x3C8F [0xFF ] */ end -.channel CHAN_3C90 +.channel CHAN_EV_ROUND_TRAP_MOVE /* 0x3C90 [0x88 0x3C 0x97 ] */ ldlayer 0, LAYER_3C97 /* 0x3C93 [0x89 0x34 0xF3 ] */ ldlayer 1, LAYER_34F3 /* 0x3C96 [0xFF ] */ end @@ -8405,7 +8405,7 @@ LAYER_3C4B: /* 0x3C9D [0x56 0x7F 0x55 ] */ notedv PITCH_G2, 127, 85 /* 0x3CA0 [0xFF ] */ end -.channel CHAN_3CA1 +.channel CHAN_EV_ICE_SWING /* 0x3CA1 [0xC1 0x4F ] */ instr SF0_INST_79 /* 0x3CA3 [0x88 0x3C 0xA7 ] */ ldlayer 0, LAYER_3CA7 /* 0x3CA6 [0xFF ] */ end @@ -8415,11 +8415,11 @@ LAYER_3C4B: /* 0x3CA9 [0x64 0x0A 0x5E ] */ notedv PITCH_A3, 10, 94 /* 0x3CAC [0xFF ] */ end -.channel CHAN_3CAD +.channel CHAN_EV_DOWN_TO_GROUND /* 0x3CAD [0xCC 0x82 ] */ ldi 0x82 /* 0x3CAF [0xFB 0x35 0xAD ] */ jump CHAN_35AD -.channel CHAN_3CB2 +.channel CHAN_EV_BIG_TORTOISE_SWIM /* 0x3CB2 [0x88 0x3C 0xC3 ] */ ldlayer 0, LAYER_3CC3 /* 0x3CB5 [0x89 0x3C 0xB9 ] */ ldlayer 1, LAYER_3CB9 /* 0x3CB8 [0xFF ] */ end @@ -8437,7 +8437,7 @@ LAYER_3C4B: /* 0x3CCB [0x56 0x81 0x5E 0x40 ] */ notedv PITCH_G2, 350, 64 /* 0x3CCF [0xFF ] */ end -.channel CHAN_3CD0 +.channel CHAN_EV_TORTOISE_WAKE_UP /* 0x3CD0 [0xDC 0x30 ] */ panweight 48 /* 0x3CD2 [0x88 0x3C 0xEF ] */ ldlayer 0, LAYER_3CEF /* 0x3CD5 [0x89 0x3C 0xED ] */ ldlayer 1, LAYER_3CED @@ -8471,7 +8471,7 @@ LAYER_3C4B: /* 0x3D09 [0x60 0x7F 0x64 ] */ notedv PITCH_F3, 127, 100 /* 0x3D0C [0xFF ] */ end -.channel CHAN_3D0D +.channel CHAN_EV_SMALL_DOG_BARK /* 0x3D0D [0x88 0x3D 0x11 ] */ ldlayer 0, LAYER_3D11 /* 0x3D10 [0xFF ] */ end @@ -8481,7 +8481,7 @@ LAYER_3C4B: /* 0x3D15 [0x67 0x00 0x64 ] */ notedv PITCH_C4, 0, 100 /* 0x3D18 [0xFF ] */ end -.channel CHAN_3D19 +.channel CHAN_EV_RUPY_FALL /* 0x3D19 [0x88 0x3D 0x1D ] */ ldlayer 0, LAYER_3D1D /* 0x3D1C [0xFF ] */ end @@ -8493,7 +8493,7 @@ LAYER_3C4B: /* 0x3D29 [0x54 0x20 0x32 ] */ notedv PITCH_F2, 32, 50 /* 0x3D2C [0xFF ] */ end -.channel CHAN_3D2D +.channel CHAN_EV_RAIN /* 0x3D2D [0xC1 0x7F ] */ instr FONTANY_INSTR_DRUM /* 0x3D2F [0xDC 0x00 ] */ panweight 0 /* 0x3D31 [0x88 0x3D 0x38 ] */ ldlayer 0, LAYER_3D38 @@ -8512,7 +8512,7 @@ LAYER_3D40: /* 0x3D40 [0x42 0xFF 0xBC 0x50 ] */ notedv PITCH_B0, 32700, 80 /* 0x3D44 [0xF4 0xFA ] */ rjump LAYER_3D40 -.channel CHAN_3D46 +.channel CHAN_EV_IRON_DOOR_OPEN /* 0x3D46 [0x88 0x3D 0x4A ] */ ldlayer 0, LAYER_3D4A /* 0x3D49 [0xFF ] */ end @@ -8522,7 +8522,7 @@ LAYER_3D40: /* 0x3D4E [0x69 0x00 0x6E ] */ notedv PITCH_D4, 0, 110 /* 0x3D51 [0xFF ] */ end -.channel CHAN_3D52 +.channel CHAN_EV_IRON_DOOR_CLOSE /* 0x3D52 [0x88 0x3D 0x56 ] */ ldlayer 0, LAYER_3D56 /* 0x3D55 [0xFF ] */ end @@ -8532,12 +8532,12 @@ LAYER_3D40: /* 0x3D5A [0x62 0x00 0x6E ] */ notedv PITCH_G3, 0, 110 /* 0x3D5D [0xFF ] */ end -.channel CHAN_3D5E +.channel CHAN_EV_WHIRLPOOL /* 0x3D5E [0x88 0x32 0x17 ] */ ldlayer 0, LAYER_3217 /* 0x3D61 [0x89 0x32 0x05 ] */ ldlayer 1, LAYER_3205 /* 0x3D64 [0xFF ] */ end -.channel CHAN_3D65 +.channel CHAN_EV_BIG_TORTOISE_ROLL /* 0x3D65 [0x88 0x3C 0xC3 ] */ ldlayer 0, LAYER_3CC3 /* 0x3D68 [0x89 0x3D 0x6C ] */ ldlayer 1, LAYER_3D6C /* 0x3D6B [0xFF ] */ end @@ -8557,7 +8557,7 @@ LAYER_3D40: /* 0x3D85 [0x60 0x80 0x91 0x69 ] */ notedv PITCH_F3, 145, 105 /* 0x3D89 [0xFF ] */ end -.channel CHAN_3D8A +.channel CHAN_EV_COW_CRY /* 0x3D8A [0xC1 0x49 ] */ instr SF0_INST_73 /* 0x3D8C [0x88 0x3D 0x90 ] */ ldlayer 0, LAYER_3D90 /* 0x3D8F [0xFF ] */ end @@ -8567,7 +8567,7 @@ LAYER_3D40: /* 0x3D92 [0x67 0x00 0x64 ] */ notedv PITCH_C4, 0, 100 /* 0x3D95 [0xFF ] */ end -.channel CHAN_3D96 +.channel CHAN_EV_METAL_BOX_BOUND /* 0x3D96 [0x88 0x3D 0x9D ] */ ldlayer 0, LAYER_3D9D /* 0x3D99 [0x89 0x3D 0xA8 ] */ ldlayer 1, LAYER_3DA8 /* 0x3D9C [0xFF ] */ end @@ -8586,12 +8586,12 @@ LAYER_3D40: /* 0x3DAF [0x67 0x00 0x44 ] */ notedv PITCH_C4, 0, 68 /* 0x3DB2 [0xFF ] */ end -.channel CHAN_3DB3 +.channel CHAN_EV_ELECTRIC_EXPLOSION /* 0x3DB3 [0x8B 0x2C 0xEA ] */ ldlayer 3, LAYER_2CEA -/* 0x3DB6 [0xFC 0x3B 0xAC ] */ call CHAN_3BAC +/* 0x3DB6 [0xFC 0x3B 0xAC ] */ call CHAN_EV_GRAVE_EXPLOSION /* 0x3DB9 [0xFF ] */ end -.channel CHAN_3DBA +.channel CHAN_EV_FROG_CRY_0 /* 0x3DBA [0x88 0x3D 0xBE ] */ ldlayer 0, LAYER_3DBE /* 0x3DBD [0xFF ] */ end @@ -8603,7 +8603,7 @@ LAYER_3D40: /* 0x3DCA [0x64 0x18 0x55 ] */ notedv PITCH_A3, 24, 85 /* 0x3DCD [0xFF ] */ end -.channel CHAN_3DCE +.channel CHAN_EV_FROG_CRY_1 /* 0x3DCE [0x88 0x3D 0xD2 ] */ ldlayer 0, LAYER_3DD2 /* 0x3DD1 [0xFF ] */ end @@ -8615,7 +8615,7 @@ LAYER_3D40: /* 0x3DDE [0x5B 0x18 0x55 ] */ notedv PITCH_C3, 24, 85 /* 0x3DE1 [0xFF ] */ end -.channel CHAN_3DE2 +.channel CHAN_EV_COW_CRY_LV /* 0x3DE2 [0xC1 0x49 ] */ instr SF0_INST_73 /* 0x3DE4 [0xD9 0xB4 ] */ releaserate 180 /* 0x3DE6 [0xCC 0x14 ] */ ldi 20 @@ -8651,7 +8651,7 @@ CHAN_3E0B: .array ARRAY_3E22 .byte 0x00, 0x00 -.channel CHAN_3E24 +.channel CHAN_EV_RONRON_DOOR_CLOSE /* 0x3E24 [0x88 0x3E 0x2B ] */ ldlayer 0, LAYER_3E2B /* 0x3E27 [0x89 0x39 0x9B ] */ ldlayer 1, LAYER_399B /* 0x3E2A [0xFF ] */ end @@ -8661,7 +8661,7 @@ CHAN_3E0B: /* 0x3E2D [0x53 0x00 0x54 ] */ notedv PITCH_E2, 0, 84 /* 0x3E30 [0xFF ] */ end -.channel CHAN_3E31 +.channel CHAN_EV_BUTTERFRY_TO_FAIRY /* 0x3E31 [0x88 0x3E 0x38 ] */ ldlayer 0, LAYER_3E38 /* 0x3E34 [0x89 0x3E 0x48 ] */ ldlayer 1, LAYER_3E48 /* 0x3E37 [0xFF ] */ end @@ -8681,7 +8681,7 @@ CHAN_3E0B: /* 0x3E52 [0x73 0x64 0x50 ] */ notedv PITCH_C5, 100, 80 /* 0x3E55 [0xFF ] */ end -.channel CHAN_3E56 +.channel CHAN_EV_STONE_GROW_UP /* 0x3E56 [0x88 0x3E 0x5A ] */ ldlayer 0, LAYER_3E5A /* 0x3E59 [0xFF ] */ end @@ -8692,11 +8692,11 @@ CHAN_3E0B: /* 0x3E64 [0x63 0x3C 0x3C ] */ notedv PITCH_AF3, 60, 60 /* 0x3E67 [0xFF ] */ end -.channel CHAN_3E68 +.channel CHAN_EV_STONE_LAUNCH /* 0x3E68 [0x88 0x2D 0x7E ] */ ldlayer 0, LAYER_2D7E /* 0x3E6B [0xFB 0x28 0xF1 ] */ jump CHAN_28F1 -.channel CHAN_3E6E +.channel CHAN_EV_TOGE_STICK_ROLLING /* 0x3E6E [0x88 0x3E 0x72 ] */ ldlayer 0, LAYER_3E72 /* 0x3E71 [0xFF ] */ end @@ -8707,7 +8707,7 @@ LAYER_3E75: /* 0x3E75 [0x5C 0xFF 0xBC 0x50 ] */ notedv PITCH_DF3, 32700, 80 /* 0x3E79 [0xF4 0xFA ] */ rjump LAYER_3E75 -.channel CHAN_3E7B +.channel CHAN_EV_TOWER_ENERGY /* 0x3E7B [0x88 0x3E 0x82 ] */ ldlayer 0, LAYER_3E82 /* 0x3E7E [0x89 0x3E 0x95 ] */ ldlayer 1, LAYER_3E95 /* 0x3E81 [0xFF ] */ end @@ -8732,7 +8732,7 @@ LAYER_3EA0: /* 0x3EA3 [0x5B 0x32 0x41 ] */ notedv PITCH_C3, 50, 65 /* 0x3EA6 [0xF4 0xF8 ] */ rjump LAYER_3EA0 -.channel CHAN_3EA8 +.channel CHAN_EV_MOON_LIGHT_PILLAR /* 0x3EA8 [0xDC 0x30 ] */ panweight 48 /* 0x3EAA [0x88 0x3E 0xB4 ] */ ldlayer 0, LAYER_3EB4 /* 0x3EAD [0x89 0x3E 0xC7 ] */ ldlayer 1, LAYER_3EC7 @@ -8769,7 +8769,7 @@ LAYER_3EE5: /* 0x3EE9 [0x47 0x80 0xB4 0x37 ] */ notedv PITCH_E1, 180, 55 /* 0x3EED [0xF4 0xF6 ] */ rjump LAYER_3EE5 -.channel CHAN_3EEF +.channel CHAN_EV_MONKEY_WALK /* 0x3EEF [0x88 0x3E 0xF3 ] */ ldlayer 0, LAYER_3EF3 /* 0x3EF2 [0xFF ] */ end @@ -8779,7 +8779,7 @@ LAYER_3EE5: /* 0x3EF9 [0x53 0x0E 0x3C ] */ notedv PITCH_E2, 14, 60 /* 0x3EFC [0xFF ] */ end -.channel CHAN_3EFD +.channel CHAN_EV_KNIGHT_WALK /* 0x3EFD [0x88 0x3F 0x0A ] */ ldlayer 0, LAYER_3F0A /* 0x3F00 [0x89 0x3F 0x04 ] */ ldlayer 1, LAYER_3F04 /* 0x3F03 [0xFF ] */ end @@ -8796,7 +8796,7 @@ LAYER_3EE5: /* 0x3F11 [0x67 0x0A 0x30 ] */ notedv PITCH_C4, 10, 48 /* 0x3F14 [0xFF ] */ end -.channel CHAN_3F15 +.channel CHAN_EV_PILLAR_MOVE_STOP /* 0x3F15 [0x88 0x3F 0x1B ] */ ldlayer 0, LAYER_3F1B /* 0x3F18 [0xFF ] */ end @@ -8809,7 +8809,7 @@ LAYER_3EE5: /* 0x3F22 [0x60 0x64 0x4B ] */ notedv PITCH_F3, 100, 75 /* 0x3F25 [0xFF ] */ end -.channel CHAN_3F26 +.channel CHAN_EV_WAVE /* 0x3F26 [0x8A 0x3F 0x66 ] */ ldlayer 2, LAYER_3F66 CHAN_3F29: /* 0x3F29 [0xC1 0x63 ] */ instr SF0_INST_99 @@ -8861,7 +8861,7 @@ LAYER_3F68: /* 0x3F82 [0x64 0x64 0x41 ] */ notedv PITCH_A3, 100, 65 /* 0x3F85 [0xF4 0xE1 ] */ rjump LAYER_3F68 -.channel CHAN_3F87 +.channel CHAN_EV_BIGBELL /* 0x3F87 [0xED 0x19 ] */ gain 25 /* 0x3F89 [0x88 0x3F 0x8D ] */ ldlayer 0, LAYER_3F8D /* 0x3F8C [0xFF ] */ end @@ -8877,7 +8877,7 @@ LAYER_3F68: /* 0x3F9A [0xCB 0xC1 0xC4 0xA0 ] */ env ENVELOPE_C1C4, 160 /* 0x3F9E [0xFF ] */ end -.channel CHAN_3F9F +.channel CHAN_EV_NUTS_BROKEN /* 0x3F9F [0x88 0x3F 0xA3 ] */ ldlayer 0, LAYER_3FA3 /* 0x3FA2 [0xFF ] */ end @@ -8887,7 +8887,7 @@ LAYER_3F68: /* 0x3FA9 [0x58 0x2C 0x64 ] */ notedv PITCH_A2, 44, 100 /* 0x3FAC [0xFF ] */ end -.channel CHAN_3FAD +.channel CHAN_EV_SNOWBALL_BROKEN /* 0x3FAD [0xED 0x23 ] */ gain 35 /* 0x3FAF [0x88 0x3F 0xB9 ] */ ldlayer 0, LAYER_3FB9 /* 0x3FB2 [0x89 0x2D 0xDA ] */ ldlayer 1, LAYER_2DDA @@ -8905,7 +8905,7 @@ LAYER_3F68: /* 0x3FC8 [0xC2 0xFC ] */ transpose -4 /* 0x3FCA [0xFB 0x29 0x01 ] */ jump LAYER_2901 -.channel CHAN_3FCD +.channel CHAN_EV_SMALLBALL_ROLL /* 0x3FCD [0x88 0x3F 0xD4 ] */ ldlayer 0, LAYER_3FD4 /* 0x3FD0 [0x89 0x3F 0xD9 ] */ ldlayer 1, LAYER_3FD9 /* 0x3FD3 [0xFF ] */ end @@ -8918,7 +8918,7 @@ LAYER_3F68: /* 0x3FD9 [0xC2 0x15 ] */ transpose 21 /* 0x3FDB [0xFB 0x3A 0xBD ] */ jump LAYER_3ABD -.channel CHAN_3FDE +.channel CHAN_EV_FLOWERPETAL_MOVE /* 0x3FDE [0x88 0x3F 0xE7 ] */ ldlayer 0, LAYER_3FE7 /* 0x3FE1 [0x89 0x3F 0xE5 ] */ ldlayer 1, LAYER_3FE5 /* 0x3FE4 [0xFF ] */ end @@ -8931,7 +8931,7 @@ LAYER_3F68: /* 0x3FED [0x4F 0xFF 0xBC 0x64 ] */ notedv PITCH_C2, 32700, 100 /* 0x3FF1 [0xFF ] */ end -.channel CHAN_3FF2 +.channel CHAN_EV_FLOWERPETAL_STOP /* 0x3FF2 [0x88 0x3F 0xF9 ] */ ldlayer 0, LAYER_3FF9 /* 0x3FF5 [0x89 0x39 0xBB ] */ ldlayer 1, LAYER_39BB /* 0x3FF8 [0xFF ] */ end @@ -8943,9 +8943,9 @@ LAYER_3F68: /* 0x4001 [0x55 0x34 0x30 ] */ notedv PITCH_GF2, 52, 48 /* 0x4004 [0xFF ] */ end -.channel CHAN_4005 +.channel CHAN_EV_FLOWER_ROLLING /* 0x4005 [0x8A 0x40 0x0B ] */ ldlayer 2, LAYER_400B -/* 0x4008 [0xFB 0x32 0x7F ] */ jump CHAN_327F +/* 0x4008 [0xFB 0x32 0x7F ] */ jump CHAN_EV_ROLL_STAND .layer LAYER_400B /* 0x400B [0xC6 0x42 ] */ instr SF0_INST_66 @@ -8955,7 +8955,7 @@ LAYER_4010: /* 0x4010 [0x4F 0xFF 0xBC 0x64 ] */ notedv PITCH_C2, 32700, 100 /* 0x4014 [0xF4 0xFA ] */ rjump LAYER_4010 -.channel CHAN_4016 +.channel CHAN_EV_GLASSBROKEN_IMPACT /* 0x4016 [0xC1 0x67 ] */ instr SF0_INST_103 /* 0x4018 [0xDA 0xBF 0x30 ] */ env ENVELOPE_BF30 /* 0x401B [0x88 0x40 0x22 ] */ ldlayer 0, LAYER_4022 @@ -8970,7 +8970,7 @@ LAYER_4010: /* 0x4026 [0x6C 0x00 0x64 ] */ notedv PITCH_F4, 0, 100 /* 0x4029 [0xFF ] */ end -.channel CHAN_402A +.channel CHAN_EV_GLASSBROKEN_BOUND /* 0x402A [0xC1 0x67 ] */ instr SF0_INST_103 /* 0x402C [0xBD 0x00 ] */ samplestart 0 /* 0x402E [0x01 ] */ cdelay 1 @@ -8987,7 +8987,7 @@ LAYER_4010: /* 0x403D [0x67 0x00 0x64 ] */ notedv PITCH_C4, 0, 100 /* 0x4040 [0xFF ] */ end -.channel CHAN_4041 +.channel CHAN_EV_SMALL_SNOWBALL_BROKEN /* 0x4041 [0x88 0x40 0x4B ] */ ldlayer 0, LAYER_404B /* 0x4044 [0x89 0x40 0x4E ] */ ldlayer 1, LAYER_404E /* 0x4047 [0x8A 0x2D 0xDA ] */ ldlayer 2, LAYER_2DDA @@ -9003,7 +9003,7 @@ LAYER_4010: /* 0x4054 [0xC2 0x03 ] */ transpose 3 /* 0x4056 [0xFB 0x29 0x01 ] */ jump LAYER_2901 -.channel CHAN_4059 +.channel CHAN_EV_STATUE_VANISH /* 0x4059 [0x88 0x40 0x5D ] */ ldlayer 0, LAYER_405D /* 0x405C [0xFF ] */ end @@ -9014,11 +9014,11 @@ LAYER_4010: /* 0x4067 [0x43 0x80 0xE6 0x64 ] */ notedv PITCH_C1, 230, 100 /* 0x406B [0xFF ] */ end -.channel CHAN_406C +.channel CHAN_EV_BIGBALL_BOUND /* 0x406C [0x88 0x2A 0x2A ] */ ldlayer 0, LAYER_2A2A /* 0x406F [0xFF ] */ end -.channel CHAN_4070 +.channel CHAN_EV_MONKEY_VO_WALK /* 0x4070 [0x88 0x40 0x74 ] */ ldlayer 0, LAYER_4074 /* 0x4073 [0xFF ] */ end @@ -9027,7 +9027,7 @@ LAYER_4010: /* 0x4076 [0x71 0x19 0x50 ] */ notedv PITCH_BF4, 25, 80 /* 0x4079 [0xFF ] */ end -.channel CHAN_407A +.channel CHAN_EV_MONKEY_VO_JOY /* 0x407A [0x88 0x40 0x7E ] */ ldlayer 0, LAYER_407E /* 0x407D [0xFF ] */ end @@ -9037,7 +9037,7 @@ LAYER_4010: /* 0x4082 [0x67 0x00 0x6E ] */ notedv PITCH_C4, 0, 110 /* 0x4085 [0xFF ] */ end -.channel CHAN_4086 +.channel CHAN_EV_WALK_WATER /* 0x4086 [0x88 0x40 0x8C ] */ ldlayer 0, LAYER_408C /* 0x4089 [0xFF ] */ end @@ -9049,7 +9049,7 @@ LAYER_4010: /* 0x4091 [0x64 0x14 0x5A ] */ notedv PITCH_A3, 20, 90 /* 0x4094 [0xFF ] */ end -.channel CHAN_4095 +.channel CHAN_EV_PLATE_LIFT_LEVEL /* 0x4095 [0x88 0x40 0x99 ] */ ldlayer 0, LAYER_4099 /* 0x4098 [0xFF ] */ end @@ -9061,7 +9061,7 @@ LAYER_40A1: /* 0x40A1 [0x16 0x0B 0x5A 0x10 ] */ notedvg PITCH_G2, 11, 90, 16 /* 0x40A5 [0xF4 0xFA ] */ rjump LAYER_40A1 -.channel CHAN_40A7 +.channel CHAN_EV_BIGBALL_ROLL_2 /* 0x40A7 [0x88 0x40 0xAE ] */ ldlayer 0, LAYER_40AE /* 0x40AA [0x89 0x40 0xB3 ] */ ldlayer 1, LAYER_40B3 /* 0x40AD [0xFF ] */ end @@ -9074,7 +9074,7 @@ LAYER_40A1: /* 0x40B3 [0xC2 0x13 ] */ transpose 19 /* 0x40B5 [0xFB 0x3A 0xBD ] */ jump LAYER_3ABD -.channel CHAN_40B8 +.channel CHAN_EV_BIGBALL_ROLL_3 /* 0x40B8 [0x88 0x40 0xBF ] */ ldlayer 0, LAYER_40BF /* 0x40BB [0x89 0x40 0xC4 ] */ ldlayer 1, LAYER_40C4 /* 0x40BE [0xFF ] */ end @@ -9087,7 +9087,7 @@ LAYER_40A1: /* 0x40C4 [0xC2 0x17 ] */ transpose 23 /* 0x40C6 [0xFB 0x3A 0xBD ] */ jump LAYER_3ABD -.channel CHAN_40C9 +.channel CHAN_EV_BEAVER_SWIM_MOTOR /* 0x40C9 [0xC1 0x6C ] */ instr SF0_INST_108 /* 0x40CB [0xFC 0x00 0xC7 ] */ call CHAN_00C7 /* 0x40CE [0xF3 0x06 ] */ rbeqz CHAN_40D6 @@ -9105,7 +9105,7 @@ LAYER_40DF: /* 0x40DF [0x6C 0xFF 0xBC 0x64 ] */ notedv PITCH_F4, 32700, 100 /* 0x40E3 [0xF4 0xFA ] */ rjump LAYER_40DF -.channel CHAN_40E5 +.channel CHAN_EV_BEAVER_SWIM_HAND /* 0x40E5 [0x88 0x40 0xEC ] */ ldlayer 0, LAYER_40EC /* 0x40E8 [0x89 0x40 0xFA ] */ ldlayer 1, LAYER_40FA /* 0x40EB [0xFF ] */ end @@ -9123,7 +9123,7 @@ LAYER_40DF: /* 0x4100 [0x4F 0x30 0x14 ] */ notedv PITCH_C2, 48, 20 /* 0x4103 [0xFF ] */ end -.channel CHAN_4104 +.channel CHAN_EV_SMALL_DOG_CRY /* 0x4104 [0xCC 0x19 ] */ ldi 25 /* 0x4106 [0x71 ] */ stio IO_PORT_1 /* 0x4107 [0x88 0x41 0x0B ] */ ldlayer 0, LAYER_410B @@ -9134,7 +9134,7 @@ LAYER_40DF: /* 0x410D [0x6E 0x00 0x57 ] */ notedv PITCH_G4, 0, 87 /* 0x4110 [0xFF ] */ end -.channel CHAN_4111 +.channel CHAN_EV_SMALL_DOG_GROAN /* 0x4111 [0xCC 0x19 ] */ ldi 25 /* 0x4113 [0x71 ] */ stio IO_PORT_1 /* 0x4114 [0x88 0x41 0x18 ] */ ldlayer 0, LAYER_4118 @@ -9146,7 +9146,7 @@ LAYER_40DF: /* 0x411C [0x6C 0x00 0x64 ] */ notedv PITCH_F4, 0, 100 /* 0x411F [0xFF ] */ end -.channel CHAN_4120 +.channel CHAN_EV_SMALL_DOG_ATK_BARK /* 0x4120 [0x88 0x41 0x24 ] */ ldlayer 0, LAYER_4124 /* 0x4123 [0xFF ] */ end @@ -9157,7 +9157,7 @@ LAYER_40DF: /* 0x412B [0x6C 0x00 0x64 ] */ notedv PITCH_F4, 0, 100 /* 0x412E [0xFF ] */ end -.channel CHAN_412F +.channel CHAN_EV_ICE_PILLAR_RISING /* 0x412F [0xCC 0x81 ] */ ldi 0x81 /* 0x4131 [0xC7 0x00 0x41 0x48 ] */ stseq 0, LAYER_4147 + STSEQ_PORTAMENTO_MODE CHAN_4135: @@ -9178,12 +9178,12 @@ LAYER_414B: /* 0x414B [0x70 0x82 0x58 0x6E ] */ notedv PITCH_A4, 600, 110 /* 0x414F [0xF4 0xFA ] */ rjump LAYER_414B -.channel CHAN_4151 +.channel CHAN_EV_ICE_PILLAR_FALL /* 0x4151 [0xCC 0x82 ] */ ldi 0x82 /* 0x4153 [0xC7 0x00 0x41 0x48 ] */ stseq 0, LAYER_4147 + STSEQ_PORTAMENTO_MODE /* 0x4157 [0xF4 0xDC ] */ rjump CHAN_4135 -.channel CHAN_4159 +.channel CHAN_EV_GORON_CHEER /* 0x4159 [0xED 0x1E ] */ gain 30 /* 0x415B [0x88 0x41 0x64 ] */ ldlayer 0, LAYER_4164 /* 0x415E [0x89 0x41 0x62 ] */ ldlayer 1, LAYER_4162 @@ -9199,7 +9199,7 @@ LAYER_4169: /* 0x4169 [0x61 0xFD 0x00 0x64 ] */ notedv PITCH_GF3, 32000, 100 /* 0x416D [0xF4 0xFA ] */ rjump LAYER_4169 -.channel CHAN_416F +.channel CHAN_EV_SMALL_DOG_ANG_BARK /* 0x416F [0x88 0x41 0x73 ] */ ldlayer 0, LAYER_4173 /* 0x4172 [0xFF ] */ end @@ -9210,11 +9210,11 @@ LAYER_4169: /* 0x417B [0x6B 0x00 0x64 ] */ notedv PITCH_E4, 0, 100 /* 0x417E [0xFF ] */ end -.channel CHAN_417F +.channel CHAN_EV_COMICAL_JUMP /* 0x417F [0x88 0x3A 0x02 ] */ ldlayer 0, LAYER_3A02 /* 0x4182 [0xFF ] */ end -.channel CHAN_4183 +.channel CHAN_EV_LIGHTNING_HARD /* 0x4183 [0xED 0x0F ] */ gain 15 /* 0x4185 [0x88 0x41 0x93 ] */ ldlayer 0, LAYER_4193 /* 0x4188 [0x89 0x41 0x8F ] */ ldlayer 1, LAYER_418F @@ -9239,7 +9239,7 @@ LAYER_4197: /* 0x41A5 [0x4F 0x32 0x60 ] */ notedv PITCH_C2, 50, 96 /* 0x41A8 [0xFF ] */ end -.channel CHAN_41A9 +.channel CHAN_EV_SMALL_DOG_WHINE /* 0x41A9 [0xCC 0x19 ] */ ldi 25 /* 0x41AB [0x71 ] */ stio IO_PORT_1 /* 0x41AC [0x88 0x41 0xB0 ] */ ldlayer 0, LAYER_41B0 @@ -9251,7 +9251,7 @@ LAYER_4197: /* 0x41B4 [0x62 0x00 0x64 ] */ notedv PITCH_G3, 0, 100 /* 0x41B7 [0xFF ] */ end -.channel CHAN_41B8 +.channel CHAN_EV_PANIC_IN_HOUSE /* 0x41B8 [0x88 0x41 0xBF ] */ ldlayer 0, LAYER_41BF /* 0x41BB [0x89 0x41 0xD3 ] */ ldlayer 1, LAYER_41D3 /* 0x41BE [0xFF ] */ end @@ -9279,7 +9279,7 @@ LAYER_4197: /* 0x41E8 [0x67 0x50 0x6E ] */ notedv PITCH_C4, 80, 110 /* 0x41EB [0xFF ] */ end -.channel CHAN_41EC +.channel CHAN_EV_CLOCK_TOWER_BELL /* 0x41EC [0xCC 0x4B ] */ ldi 75 /* 0x41EE [0x71 ] */ stio IO_PORT_1 /* 0x41EF [0x88 0x42 0x42 ] */ ldlayer 0, LAYER_4242 @@ -9335,7 +9335,7 @@ CHAN_420F: /* 0x425A [0xF1 0x00 ] */ surroundeffect 0 /* 0x425C [0xFF ] */ end -.channel CHAN_425D +.channel CHAN_EV_CLOCK_TOWER_SECOND_HAND /* 0x425D [0x88 0x42 0x64 ] */ ldlayer 0, LAYER_4264 /* 0x4260 [0x89 0x42 0x6F ] */ ldlayer 1, LAYER_426F /* 0x4263 [0xFF ] */ end @@ -9356,7 +9356,7 @@ CHAN_420F: /* 0x427D [0x5F 0x06 0x73 ] */ notedv PITCH_E3, 6, 115 /* 0x4280 [0xFF ] */ end -.channel CHAN_4281 +.channel CHAN_EV_SIGNAL_BIGBELL /* 0x4281 [0x88 0x42 0x8A ] */ ldlayer 0, LAYER_428A /* 0x4284 [0x89 0x42 0x95 ] */ ldlayer 1, LAYER_4295 /* 0x4287 [0xFB 0x41 0xF5 ] */ jump CHAN_41F5 @@ -9377,7 +9377,7 @@ CHAN_420F: /* 0x42A6 [0x67 0x81 0xFA 0x3C ] */ notedv PITCH_C4, 506, 60 /* 0x42AA [0xFF ] */ end -.channel CHAN_42AB +.channel CHAN_EV_DUMMY_280 /* 0x42AB [0x88 0x42 0xAF ] */ ldlayer 0, LAYER_42AF /* 0x42AE [0xFF ] */ end @@ -9389,7 +9389,7 @@ CHAN_420F: /* 0x42BA [0xF7 ] */ loopend /* 0x42BB [0xFF ] */ end -.channel CHAN_42BC +.channel CHAN_EV_BEAVER_VOICE_1 /* 0x42BC [0x88 0x42 0xC0 ] */ ldlayer 0, LAYER_42C0 /* 0x42BF [0xFF ] */ end @@ -9401,7 +9401,7 @@ CHAN_420F: /* 0x42CB [0xF7 ] */ loopend /* 0x42CC [0xFF ] */ end -.channel CHAN_42CD +.channel CHAN_EV_WATERWHEEL_LEVEL /* 0x42CD [0xC1 0x42 ] */ instr SF0_INST_66 /* 0x42CF [0xDC 0x40 ] */ panweight 64 /* 0x42D1 [0x89 0x42 0xD8 ] */ ldlayer 1, LAYER_42D8 @@ -9420,7 +9420,7 @@ CHAN_420F: /* 0x42EA [0x5E 0x80 0x4F 0x55 ] */ noteldv PITCH_EF3, 79, 85 /* 0x42EE [0xFF ] */ end -.channel CHAN_42EF +.channel CHAN_EV_WOOD_GATE_OPEN_N /* 0x42EF [0x88 0x42 0xF3 ] */ ldlayer 0, LAYER_42F3 /* 0x42F2 [0xFF ] */ end @@ -9431,7 +9431,7 @@ CHAN_420F: /* 0x42FD [0x54 0x60 0x64 ] */ notedv PITCH_F2, 96, 100 /* 0x4300 [0xFF ] */ end -.channel CHAN_4301 +.channel CHAN_EV_INVISIBLE_MONKEY /* 0x4301 [0xCC 0x1E ] */ ldi 30 /* 0x4303 [0x71 ] */ stio IO_PORT_1 /* 0x4304 [0x88 0x43 0x0E ] */ ldlayer 0, LAYER_430E @@ -9446,7 +9446,7 @@ LAYER_4310: /* 0x4313 [0xFC 0x3E 0xF3 ] */ call LAYER_3EF3 /* 0x4316 [0xFF ] */ end -.channel CHAN_4317 +.channel CHAN_EV_CRUISER /* 0x4317 [0x88 0x43 0x1E ] */ ldlayer 0, LAYER_431E /* 0x431A [0x89 0x43 0x2A ] */ ldlayer 1, LAYER_432A /* 0x431D [0xFF ] */ end @@ -9463,7 +9463,7 @@ LAYER_432C: /* 0x432C [0x5A 0xFD 0x00 0x48 ] */ notedv PITCH_B2, 32000, 72 /* 0x4330 [0xF4 0xFA ] */ rjump LAYER_432C -.channel CHAN_4332 +.channel CHAN_EV_SECRET_CHEER /* 0x4332 [0xED 0x1E ] */ gain 30 /* 0x4334 [0x88 0x43 0x3D ] */ ldlayer 0, LAYER_433D /* 0x4337 [0x89 0x43 0x3B ] */ ldlayer 1, LAYER_433B @@ -9477,7 +9477,7 @@ LAYER_432C: /* 0x4341 [0x62 0x80 0xC8 0x64 ] */ notedv PITCH_G3, 200, 100 /* 0x4345 [0xFF ] */ end -.channel CHAN_4346 +.channel CHAN_EV_BOTTLE_WATERING /* 0x4346 [0x88 0x43 0x4A ] */ ldlayer 0, LAYER_434A /* 0x4349 [0xFF ] */ end @@ -9487,7 +9487,7 @@ LAYER_432C: /* 0x434E [0x62 0x0F 0x73 ] */ notedv PITCH_G3, 15, 115 /* 0x4351 [0xFF ] */ end -.channel CHAN_4352 +.channel CHAN_EV_MONKEY_VO_SADNESS /* 0x4352 [0x88 0x43 0x56 ] */ ldlayer 0, LAYER_4356 /* 0x4355 [0xFF ] */ end @@ -9498,7 +9498,7 @@ LAYER_432C: /* 0x435E [0x60 0x30 0x64 ] */ notedv PITCH_F3, 48, 100 /* 0x4361 [0xFF ] */ end -.channel CHAN_4362 +.channel CHAN_EV_SNOWSTORM_HARD /* 0x4362 [0x89 0x43 0x75 ] */ ldlayer 1, LAYER_4375 /* 0x4365 [0x88 0x43 0x6F ] */ ldlayer 0, LAYER_436F /* 0x4368 [0x8A 0x43 0x99 ] */ ldlayer 2, LAYER_4399 @@ -9536,7 +9536,7 @@ LAYER_4385: /* 0x439D [0x47 0x00 0x50 ] */ notedv PITCH_E1, 0, 80 /* 0x43A0 [0xFF ] */ end -.channel CHAN_43A1 +.channel CHAN_EV_UNSKILLFUL_OCARINA /* 0x43A1 [0xC1 0x34 ] */ instr SF0_INST_52 /* 0x43A3 [0x88 0x43 0xC4 ] */ ldlayer 0, LAYER_43C4 /* 0x43A6 [0x89 0x43 0xCE ] */ ldlayer 1, LAYER_43CE @@ -9564,12 +9564,12 @@ LAYER_43D4: /* 0x43D4 [0x72 0x0A 0x19 ] */ notedv PITCH_B4, 10, 25 /* 0x43D7 [0xFF ] */ end -.channel CHAN_43D8 +.channel CHAN_EV_BLACK_FAIRY_DASH /* 0x43D8 [0x88 0x29 0xD5 ] */ ldlayer 0, LAYER_29D5 /* 0x43DB [0x89 0x29 0xEA ] */ ldlayer 1, LAYER_29EA /* 0x43DE [0xFF ] */ end -.channel CHAN_43DF +.channel CHAN_EV_FAIRY_SURPRISE /* 0x43DF [0xC1 0x18 ] */ instr SF0_INST_24 /* 0x43E1 [0x88 0x43 0xE5 ] */ ldlayer 0, LAYER_43E5 /* 0x43E4 [0xFF ] */ end @@ -9594,12 +9594,12 @@ LAYER_43D4: /* 0x440B [0x72 0x30 0x5F ] */ notedv PITCH_B4, 48, 95 /* 0x440E [0xFF ] */ end -.channel CHAN_440F +.channel CHAN_EV_MONDO_SURPRISE /* 0x440F [0xC1 0x18 ] */ instr SF0_INST_24 /* 0x4411 [0x88 0x43 0xFA ] */ ldlayer 0, LAYER_43FA /* 0x4414 [0xFF ] */ end -.channel CHAN_4415 +.channel CHAN_EV_SPOT_LIGHT_OPEN /* 0x4415 [0x88 0x44 0x27 ] */ ldlayer 0, LAYER_4427 /* 0x4418 [0x89 0x44 0x1F ] */ ldlayer 1, LAYER_441F /* 0x441B [0x8A 0x44 0x31 ] */ ldlayer 2, LAYER_4431 @@ -9624,13 +9624,13 @@ LAYER_43D4: /* 0x4439 [0x70 0x64 0x20 ] */ notedv PITCH_A4, 100, 32 /* 0x443C [0xFF ] */ end -.channel CHAN_443D +.channel CHAN_EV_HOUSE_BROKEN /* 0x443D [0xED 0x20 ] */ gain 32 -/* 0x443F [0xFC 0x3B 0xAC ] */ call CHAN_3BAC +/* 0x443F [0xFC 0x3B 0xAC ] */ call CHAN_EV_GRAVE_EXPLOSION /* 0x4442 [0x8B 0x2E 0x96 ] */ ldlayer 3, LAYER_2E96 /* 0x4445 [0xFF ] */ end -.channel CHAN_4446 +.channel CHAN_EV_MOON_FALL /* 0x4446 [0x88 0x44 0x4F ] */ ldlayer 0, LAYER_444F /* 0x4449 [0x89 0x44 0x4D ] */ ldlayer 1, LAYER_444D /* 0x444C [0xFF ] */ end @@ -9646,7 +9646,7 @@ LAYER_4459: /* 0x4459 [0x6E 0x80 0xC8 0x5F ] */ notedv PITCH_G4, 200, 95 /* 0x445D [0xF4 0xFA ] */ rjump LAYER_4459 -.channel CHAN_445F +.channel CHAN_EV_OCARINA_BOUND_0 /* 0x445F [0xCC 0x32 ] */ ldi 50 CHAN_4461: /* 0x4461 [0xC7 0x00 0x44 0x7A ] */ stseq 0, LAYER_4479 + STSEQ_TRANSPOSITION @@ -9672,11 +9672,11 @@ LAYER_4481: /* 0x4483 [0x58 0x05 0x4E ] */ notedv PITCH_A2, 5, 78 /* 0x4486 [0xFF ] */ end -.channel CHAN_4487 +.channel CHAN_EV_OCARINA_BOUND_1 /* 0x4487 [0xCC 0x31 ] */ ldi 49 /* 0x4489 [0xF4 0xD6 ] */ rjump CHAN_4461 -.channel CHAN_448B +.channel CHAN_EV_BOMBERS_WALK /* 0x448B [0x88 0x44 0x92 ] */ ldlayer 0, LAYER_4492 /* 0x448E [0x89 0x3E 0xF3 ] */ ldlayer 1, LAYER_3EF3 /* 0x4491 [0xFF ] */ end @@ -9687,7 +9687,7 @@ LAYER_4481: /* 0x4498 [0x43 0x0A 0x4B ] */ notedv PITCH_C1, 10, 75 /* 0x449B [0xFF ] */ end -.channel CHAN_449C +.channel CHAN_EV_BOMBERS_LAND /* 0x449C [0x88 0x44 0xA3 ] */ ldlayer 0, LAYER_44A3 /* 0x449F [0x89 0x3E 0xF3 ] */ ldlayer 1, LAYER_3EF3 /* 0x44A2 [0xFF ] */ end @@ -9700,7 +9700,7 @@ LAYER_4481: /* 0x44B0 [0x43 0x0A 0x4B ] */ notedv PITCH_C1, 10, 75 /* 0x44B3 [0xFF ] */ end -.channel CHAN_44B4 +.channel CHAN_EV_BOMBERS_SHOT_BREATH /* 0x44B4 [0x88 0x44 0xB8 ] */ ldlayer 0, LAYER_44B8 /* 0x44B7 [0xFF ] */ end @@ -9709,7 +9709,7 @@ LAYER_4481: /* 0x44BA [0x5E 0x03 0x55 ] */ notedv PITCH_EF3, 3, 85 /* 0x44BD [0xFF ] */ end -.channel CHAN_44BE +.channel CHAN_EV_BOMBERS_SHOT_EXPLOSUIN /* 0x44BE [0x88 0x44 0xC2 ] */ ldlayer 0, LAYER_44C2 /* 0x44C1 [0xFF ] */ end @@ -9718,11 +9718,11 @@ LAYER_4481: /* 0x44C4 [0x74 0x00 0x64 ] */ notedv PITCH_DF5, 0, 100 /* 0x44C7 [0xFF ] */ end -.channel CHAN_44C8 +.channel CHAN_EV_BOMBERS_JUMP /* 0x44C8 [0x88 0x09 0x6E ] */ ldlayer 0, LAYER_096E /* 0x44CB [0xFF ] */ end -.channel CHAN_44CC +.channel CHAN_EV_SOLDIER_WALK /* 0x44CC [0xED 0x2D ] */ gain 45 /* 0x44CE [0x88 0x44 0xD2 ] */ ldlayer 0, LAYER_44D2 /* 0x44D1 [0xFF ] */ end @@ -9731,7 +9731,7 @@ LAYER_4481: /* 0x44D2 [0xC2 0xF8 ] */ transpose -8 /* 0x44D4 [0xFB 0x07 0x36 ] */ jump LAYER_0736 -.channel CHAN_44D7 +.channel CHAN_EV_ROCK_CUBE_RISING /* 0x44D7 [0xCC 0x00 ] */ ldi 0 /* 0x44D9 [0xC7 0x22 0x44 0xF2 ] */ stseq 34, LAYER_44F0 + STSEQ_PORTAMENTO_PITCH /* 0x44DD [0xC7 0x69 0x44 0xF4 ] */ stseq (NOTEDV_OPCODE | PITCH_D4), LAYER_44F4 + STSEQ_NOTEDV_OPCODE_PITCH @@ -9755,13 +9755,13 @@ LAYER_44F8: /* 0x44F8 [0xC0 0x7F ] */ ldelay 127 /* 0x44FA [0xF4 0xFC ] */ rjump LAYER_44F8 -.channel CHAN_44FC +.channel CHAN_EV_ROCK_CUBE_FALL /* 0x44FC [0xCC 0x00 ] */ ldi 0 /* 0x44FE [0xC7 0x29 0x44 0xF2 ] */ stseq 41, LAYER_44F0 + STSEQ_PORTAMENTO_PITCH /* 0x4502 [0xC7 0x62 0x44 0xF4 ] */ stseq (NOTEDV_OPCODE | PITCH_G3), LAYER_44F4 + STSEQ_NOTEDV_OPCODE_PITCH /* 0x4506 [0xF4 0xD9 ] */ rjump CHAN_44E1 -.channel CHAN_4508 +.channel CHAN_EV_BELL_SPIT /* 0x4508 [0x88 0x45 0x10 ] */ ldlayer 0, LAYER_4510 /* 0x450B [0xD7 0xFF ] */ vibfreq 255 /* 0x450D [0xD8 0x32 ] */ vibdepth 50 @@ -9773,7 +9773,7 @@ LAYER_44F8: /* 0x4514 [0x69 0x00 0x4B ] */ notedv PITCH_D4, 0, 75 /* 0x4517 [0xFF ] */ end -.channel CHAN_4518 +.channel CHAN_EV_BELL_SIGH /* 0x4518 [0x88 0x45 0x1C ] */ ldlayer 0, LAYER_451C /* 0x451B [0xFF ] */ end @@ -9784,7 +9784,7 @@ LAYER_44F8: /* 0x4526 [0x6C 0x78 0x37 ] */ notedv PITCH_F4, 120, 55 /* 0x4529 [0xFF ] */ end -.channel CHAN_452A +.channel CHAN_EV_BELL_BRAKE /* 0x452A [0x88 0x45 0x2E ] */ ldlayer 0, LAYER_452E /* 0x452D [0xFF ] */ end @@ -9795,7 +9795,7 @@ LAYER_44F8: /* 0x4538 [0x77 0x30 0x57 ] */ notedv PITCH_E5, 48, 87 /* 0x453B [0xFF ] */ end -.channel CHAN_453C +.channel CHAN_EV_DOG_SWIM /* 0x453C [0x88 0x45 0x40 ] */ ldlayer 0, LAYER_4540 /* 0x453F [0xFF ] */ end @@ -9806,7 +9806,7 @@ LAYER_44F8: /* 0x454A [0x64 0x48 0x64 ] */ notedv PITCH_A3, 72, 100 /* 0x454D [0xFF ] */ end -.channel CHAN_454E +.channel CHAN_EV_CHIBI_FAIRY_HEAL_ORG /* 0x454E [0x88 0x45 0x55 ] */ ldlayer 0, LAYER_4555 /* 0x4551 [0x89 0x45 0x79 ] */ ldlayer 1, LAYER_4579 /* 0x4554 [0xFF ] */ end @@ -9835,7 +9835,7 @@ LAYER_456C: /* 0x4579 [0xC6 0x45 ] */ instr SF0_INST_69 /* 0x457B [0xF4 0xDA ] */ rjump LAYER_4557 -.channel CHAN_457D +.channel CHAN_EV_BOMBERS_CLIMB /* 0x457D [0x88 0x45 0x84 ] */ ldlayer 0, LAYER_4584 /* 0x4580 [0x89 0x45 0x8D ] */ ldlayer 1, LAYER_458D /* 0x4583 [0xFF ] */ end @@ -9852,7 +9852,7 @@ LAYER_456C: /* 0x458F [0x4F 0x0C 0x48 ] */ notedv PITCH_C2, 12, 72 /* 0x4592 [0xFF ] */ end -.channel CHAN_4593 +.channel CHAN_EV_WOODPLATE_BROKEN /* 0x4593 [0x88 0x45 0xA0 ] */ ldlayer 0, LAYER_45A0 /* 0x4596 [0x89 0x45 0x9A ] */ ldlayer 1, LAYER_459A /* 0x4599 [0xFF ] */ end @@ -9868,11 +9868,11 @@ LAYER_456C: /* 0x45A4 [0x6E 0x00 0x63 ] */ notedv PITCH_G4, 0, 99 /* 0x45A7 [0xFF ] */ end -.channel CHAN_45A8 +.channel CHAN_EV_WATER_LEVEL_DOWN_FIX /* 0x45A8 [0xDC 0x00 ] */ panweight 0 -/* 0x45AA [0xFB 0x31 0xFE ] */ jump CHAN_31FE +/* 0x45AA [0xFB 0x31 0xFE ] */ jump CHAN_EV_WATER_LEVEL_DOWN -.channel CHAN_45AD +.channel CHAN_EV_HONEYCOMB_BROKEN /* 0x45AD [0x88 0x45 0xB1 ] */ ldlayer 0, LAYER_45B1 /* 0x45B0 [0xFF ] */ end @@ -9882,7 +9882,7 @@ LAYER_456C: /* 0x45B7 [0x5B 0x50 0x64 ] */ notedv PITCH_C3, 80, 100 /* 0x45BA [0xFF ] */ end -.channel CHAN_45BB +.channel CHAN_EV_CLOCK_TOWER_UP /* 0x45BB [0x88 0x45 0xC5 ] */ ldlayer 0, LAYER_45C5 /* 0x45BE [0x89 0x45 0xD4 ] */ ldlayer 1, LAYER_45D4 /* 0x45C1 [0x8A 0x45 0xE2 ] */ ldlayer 2, LAYER_45E2 @@ -9913,7 +9913,7 @@ LAYER_45E9: /* 0x45E9 [0x64 0x81 0xF4 0x6E ] */ notedv PITCH_A3, 500, 110 /* 0x45ED [0xF4 0xFA ] */ rjump LAYER_45E9 -.channel CHAN_45EF +.channel CHAN_EV_CLOCK_TOWER_STOP /* 0x45EF [0x88 0x2A 0x17 ] */ ldlayer 0, LAYER_2A17 /* 0x45F2 [0x89 0x2D 0x95 ] */ ldlayer 1, LAYER_2D95 /* 0x45F5 [0x8A 0x45 0xFB ] */ ldlayer 2, LAYER_45FB @@ -9928,7 +9928,7 @@ LAYER_45E9: /* 0x4604 [0x4B 0x00 0x64 ] */ notedv PITCH_AF1, 0, 100 /* 0x4607 [0xFF ] */ end -.channel CHAN_4608 +.channel CHAN_EV_CLOCK_TOWER_FALL /* 0x4608 [0xC1 0x42 ] */ instr SF0_INST_66 /* 0x460A [0xD9 0xDD ] */ releaserate 221 /* 0x460C [0x88 0x46 0x16 ] */ ldlayer 0, LAYER_4616 @@ -9954,7 +9954,7 @@ LAYER_45E9: /* 0x4632 [0x64 0x80 0xC8 0x6E ] */ notedv PITCH_A3, 200, 110 /* 0x4636 [0xFF ] */ end -.channel CHAN_4637 +.channel CHAN_EV_CLOCK_TOWER_BOUND_0 /* 0x4637 [0x88 0x46 0x43 ] */ ldlayer 0, LAYER_4643 /* 0x463A [0x89 0x45 0xF9 ] */ ldlayer 1, LAYER_45F9 /* 0x463D [0x8A 0x2A 0x17 ] */ ldlayer 2, LAYER_2A17 @@ -9968,7 +9968,7 @@ LAYER_45E9: /* 0x4647 [0x4F 0x00 0x6E ] */ notedv PITCH_C2, 0, 110 /* 0x464A [0xFF ] */ end -.channel CHAN_464B +.channel CHAN_EV_CLOCK_TOWER_BOUND_1 /* 0x464B [0x88 0x46 0x41 ] */ ldlayer 0, LAYER_4641 /* 0x464E [0x89 0x46 0x55 ] */ ldlayer 1, LAYER_4655 /* 0x4651 [0x8A 0x2A 0x17 ] */ ldlayer 2, LAYER_2A17 @@ -9977,7 +9977,7 @@ LAYER_45E9: .layer LAYER_4655 /* 0x4655 [0xF4 0xEA ] */ rjump LAYER_4641 -.channel CHAN_4657 +.channel CHAN_EV_CLOCK_TOWER_BOUND_2 /* 0x4657 [0x88 0x46 0x61 ] */ ldlayer 0, LAYER_4661 /* 0x465A [0x89 0x46 0x65 ] */ ldlayer 1, LAYER_4665 /* 0x465D [0x8A 0x2A 0x17 ] */ ldlayer 2, LAYER_2A17 @@ -9990,7 +9990,7 @@ LAYER_45E9: .layer LAYER_4665 /* 0x4665 [0xF4 0xDA ] */ rjump LAYER_4641 -.channel CHAN_4667 +.channel CHAN_EV_STONEDOOR_OPEN_S /* 0x4667 [0xC1 0x36 ] */ instr SF0_INST_54 /* 0x4669 [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x466C [0x88 0x46 0x77 ] */ ldlayer 0, LAYER_4677 @@ -10007,7 +10007,7 @@ LAYER_467C: /* 0x467C [0x58 0x60 0x73 ] */ notedv PITCH_A2, 96, 115 /* 0x467F [0xF4 0xFB ] */ rjump LAYER_467C -.channel CHAN_4681 +.channel CHAN_EV_ICE_MELT_LEVEL /* 0x4681 [0x88 0x46 0x99 ] */ ldlayer 0, LAYER_4699 /* 0x4684 [0x89 0x46 0x88 ] */ ldlayer 1, LAYER_4688 /* 0x4687 [0xFF ] */ end @@ -10031,7 +10031,7 @@ LAYER_469B: /* 0x46AB [0x58 0x80 0xC8 0x60 ] */ notedv PITCH_A2, 200, 96 /* 0x46AF [0xF4 0xEA ] */ rjump LAYER_469B -.channel CHAN_46B1 +.channel CHAN_EV_CLOCK_TOWER_STAIR_MOVE /* 0x46B1 [0x88 0x46 0xBB ] */ ldlayer 0, LAYER_46BB /* 0x46B4 [0x89 0x2A 0x00 ] */ ldlayer 1, LAYER_2A00 /* 0x46B7 [0x8A 0x3D 0x7A ] */ ldlayer 2, LAYER_3D7A @@ -10046,7 +10046,7 @@ LAYER_469B: /* 0x46CA [0x60 0x64 0x6E ] */ notedv PITCH_F3, 100, 110 /* 0x46CD [0xFF ] */ end -.channel CHAN_46CE +.channel CHAN_EV_DUMMY_326 /* 0x46CE [0xCC 0x5A ] */ ldi 90 /* 0x46D0 [0xC7 0x00 0x47 0x03 ] */ stseq 0, LAYER_4700 + STSEQ_NOTEDV_VELOCITY /* 0x46D4 [0x88 0x46 0xF5 ] */ ldlayer 0, LAYER_46F5 @@ -10109,7 +10109,7 @@ LAYER_4712: /* 0x4746 [0xCB 0xC0 0x94 0xDD ] */ env ENVELOPE_C094, 221 /* 0x474A [0xFF ] */ end -.channel CHAN_474B +.channel CHAN_EV_OBJECT_STICK /* 0x474B [0xED 0x14 ] */ gain 20 /* 0x474D [0x88 0x47 0x62 ] */ ldlayer 0, LAYER_4762 /* 0x4750 [0x89 0x47 0x54 ] */ ldlayer 1, LAYER_4754 @@ -10128,7 +10128,7 @@ LAYER_4712: /* 0x4768 [0x64 0x3A 0x6E ] */ notedv PITCH_A3, 58, 110 /* 0x476B [0xFF ] */ end -.channel CHAN_476C +.channel CHAN_EV_CHICK_TO_CHICKEN /* 0x476C [0x88 0x47 0x73 ] */ ldlayer 0, LAYER_4773 /* 0x476F [0x89 0x47 0x7D ] */ ldlayer 1, LAYER_477D /* 0x4772 [0xFF ] */ end @@ -10145,7 +10145,7 @@ LAYER_4712: /* 0x4783 [0x68 0x40 0x60 ] */ notedv PITCH_DF4, 64, 96 /* 0x4786 [0xFF ] */ end -.channel CHAN_4787 +.channel CHAN_EV_MUJURA_BALLOON_BROKEN /* 0x4787 [0x88 0x47 0xAF ] */ ldlayer 0, LAYER_47AF /* 0x478A [0x89 0x47 0xA0 ] */ ldlayer 1, LAYER_47A0 /* 0x478D [0x8A 0x47 0x91 ] */ ldlayer 2, LAYER_4791 @@ -10176,7 +10176,7 @@ LAYER_4712: /* 0x47B7 [0x75 0x50 0x28 ] */ notedv PITCH_D5, 80, 40 /* 0x47BA [0xFF ] */ end -.channel CHAN_47BB +.channel CHAN_EV_BALLOON_SWELL /* 0x47BB [0x88 0x47 0xBF ] */ ldlayer 0, LAYER_47BF /* 0x47BE [0xFF ] */ end @@ -10188,7 +10188,7 @@ LAYER_47C6: /* 0x47C6 [0x6C 0x00 0x55 ] */ notedv PITCH_F4, 0, 85 /* 0x47C9 [0xF4 0xFB ] */ rjump LAYER_47C6 -.channel CHAN_47CB +.channel CHAN_EV_SEAHORSE_OUT_BOTTLE /* 0x47CB [0x88 0x47 0xD2 ] */ ldlayer 0, LAYER_47D2 /* 0x47CE [0x89 0x47 0xDC ] */ ldlayer 1, LAYER_47DC /* 0x47D1 [0xFF ] */ end @@ -10205,7 +10205,7 @@ LAYER_47C6: /* 0x47E2 [0x64 0x34 0x40 ] */ notedv PITCH_A3, 52, 64 /* 0x47E5 [0xFF ] */ end -.channel CHAN_47E6 +.channel CHAN_EV_KYOJIN_VOICE_SUCCESS /* 0x47E6 [0xCC 0x28 ] */ ldi 40 /* 0x47E8 [0x71 ] */ stio IO_PORT_1 /* 0x47E9 [0x88 0x47 0xF8 ] */ ldlayer 0, LAYER_47F8 @@ -10231,7 +10231,7 @@ LAYER_4812: /* 0x4812 [0xC0 0x64 ] */ ldelay 100 /* 0x4814 [0xFF ] */ end -.channel CHAN_4815 +.channel CHAN_EV_KYOJIN_VOICE_FAIL /* 0x4815 [0xCC 0x1E ] */ ldi 30 /* 0x4817 [0x71 ] */ stio IO_PORT_1 /* 0x4818 [0x88 0x48 0x1C ] */ ldlayer 0, LAYER_481C @@ -10248,7 +10248,7 @@ LAYER_4812: /* 0x482F [0x51 0x80 0x94 0x55 ] */ notedv PITCH_D2, 148, 85 /* 0x4833 [0xFF ] */ end -.channel CHAN_4834 +.channel CHAN_EV_KYOJIN_WALK /* 0x4834 [0xED 0x0A ] */ gain 10 /* 0x4836 [0xDC 0x30 ] */ panweight 48 /* 0x4838 [0x88 0x48 0x41 ] */ ldlayer 0, LAYER_4841 @@ -10267,12 +10267,12 @@ LAYER_4812: /* 0x4852 [0x53 0x64 0x46 ] */ notedv PITCH_E2, 100, 70 /* 0x4855 [0xFF ] */ end -.channel CHAN_4856 -/* 0x4856 [0xFC 0x31 0x27 ] */ call CHAN_3127 +.channel CHAN_EV_MOON_FALL_LAST +/* 0x4856 [0xFC 0x31 0x27 ] */ call CHAN_EV_FANTOM_WARP_L2 /* 0x4859 [0x89 0x44 0x4F ] */ ldlayer 1, LAYER_444F /* 0x485C [0xFF ] */ end -.channel CHAN_485D +.channel CHAN_EV_EARTHQUAKE_LAST /* 0x485D [0xED 0x23 ] */ gain 35 /* 0x485F [0xCC 0x3C ] */ ldi 60 /* 0x4861 [0xDC 0x00 ] */ panweight 0 @@ -10292,7 +10292,7 @@ LAYER_487A: /* 0x4881 [0x53 0x81 0x29 0x44 ] */ notedv PITCH_E2, 297, 68 /* 0x4885 [0xF4 0xF3 ] */ rjump LAYER_487A -.channel CHAN_4887 +.channel CHAN_EV_SEAHORSE_SWIM /* 0x4887 [0x88 0x48 0x8B ] */ ldlayer 0, LAYER_488B /* 0x488A [0xFF ] */ end @@ -10303,7 +10303,7 @@ LAYER_487A: /* 0x4895 [0x53 0x30 0x6E ] */ notedv PITCH_E2, 48, 110 /* 0x4898 [0xFF ] */ end -.channel CHAN_4899 +.channel CHAN_EV_OPEN_AMBRELLA /* 0x4899 [0x88 0x48 0x9D ] */ ldlayer 0, LAYER_489D /* 0x489C [0xFF ] */ end @@ -10314,7 +10314,7 @@ LAYER_487A: /* 0x48A6 [0x68 0x1A 0x64 ] */ notedv PITCH_DF4, 26, 100 /* 0x48A9 [0xFF ] */ end -.channel CHAN_48AA +.channel CHAN_EV_BUTLER_FRY /* 0x48AA [0x88 0x48 0xB1 ] */ ldlayer 0, LAYER_48B1 /* 0x48AD [0x89 0x48 0xBC ] */ ldlayer 1, LAYER_48BC /* 0x48B0 [0xFF ] */ end @@ -10335,7 +10335,7 @@ LAYER_48C3: /* 0x48C6 [0x53 0x0A 0x41 ] */ notedv PITCH_E2, 10, 65 /* 0x48C9 [0xF4 0xF8 ] */ rjump LAYER_48C3 -.channel CHAN_48CB +.channel CHAN_EV_PIRATE_SHIP /* 0x48CB [0x88 0x48 0xD2 ] */ ldlayer 0, LAYER_48D2 /* 0x48CE [0x89 0x43 0x2A ] */ ldlayer 1, LAYER_432A /* 0x48D1 [0xFF ] */ end @@ -10348,7 +10348,7 @@ LAYER_48D9: /* 0x48D9 [0x62 0xFD 0x00 0x73 ] */ notedv PITCH_G3, 32000, 115 /* 0x48DD [0xF4 0xFA ] */ rjump LAYER_48D9 -.channel CHAN_48DF +.channel CHAN_EV_DRAIN /* 0x48DF [0x88 0x48 0xE6 ] */ ldlayer 0, LAYER_48E6 /* 0x48E2 [0x89 0x32 0x09 ] */ ldlayer 1, LAYER_3209 /* 0x48E5 [0xFF ] */ end @@ -10357,7 +10357,7 @@ LAYER_48D9: /* 0x48E6 [0xC2 0xF8 ] */ transpose -8 /* 0x48E8 [0xFB 0x32 0x1B ] */ jump LAYER_321B -.channel CHAN_48EB +.channel CHAN_EV_DORA_L /* 0x48EB [0xED 0x0F ] */ gain 15 /* 0x48ED [0x88 0x48 0xF1 ] */ ldlayer 0, LAYER_48F1 /* 0x48F0 [0xFF ] */ end @@ -10367,7 +10367,7 @@ LAYER_48D9: /* 0x48F3 [0x67 0x00 0x7F ] */ notedv PITCH_C4, 0, 127 /* 0x48F6 [0xFF ] */ end -.channel CHAN_48F7 +.channel CHAN_EV_LOG_BOUND /* 0x48F7 [0x88 0x39 0xB9 ] */ ldlayer 0, LAYER_39B9 /* 0x48FA [0x89 0x48 0xFE ] */ ldlayer 1, LAYER_48FE /* 0x48FD [0xFF ] */ end @@ -10379,7 +10379,7 @@ LAYER_48D9: /* 0x4904 [0x53 0x00 0x50 ] */ notedv PITCH_E2, 0, 80 /* 0x4907 [0xFF ] */ end -.channel CHAN_4908 +.channel CHAN_EV_CART_WHEEL /* 0x4908 [0xC1 0x39 ] */ instr SF0_INST_57 /* 0x490A [0xBD 0x00 ] */ samplestart 0 /* 0x490C [0x01 ] */ cdelay 1 @@ -10404,7 +10404,7 @@ LAYER_48D9: /* 0x4929 [0x4D 0x00 0x35 ] */ notedv PITCH_BF1, 0, 53 /* 0x492C [0xFF ] */ end -.channel CHAN_492D +.channel CHAN_EV_EARTHQUAKE_LAST2 /* 0x492D [0xED 0x28 ] */ gain 40 /* 0x492F [0xCC 0x4B ] */ ldi 75 /* 0x4931 [0xDC 0x00 ] */ panweight 0 @@ -10429,7 +10429,7 @@ LAYER_494A: /* 0x4958 [0xC2 0x02 ] */ transpose 2 /* 0x495A [0xFB 0x46 0xF5 ] */ jump LAYER_46F5 -.channel CHAN_495D +.channel CHAN_EV_DORA_S /* 0x495D [0xED 0x0F ] */ gain 15 /* 0x495F [0x88 0x49 0x63 ] */ ldlayer 0, LAYER_4963 /* 0x4962 [0xFF ] */ end @@ -10440,7 +10440,7 @@ LAYER_494A: /* 0x4969 [0x5B 0x30 0x7F ] */ notedv PITCH_C3, 48, 127 /* 0x496C [0xFF ] */ end -.channel CHAN_496D +.channel CHAN_EV_ROCK_FALL /* 0x496D [0x88 0x49 0x71 ] */ ldlayer 0, LAYER_4971 /* 0x4970 [0xFF ] */ end @@ -10451,7 +10451,7 @@ LAYER_494A: /* 0x497B [0x48 0x7F 0x3C ] */ notedv PITCH_F1, 127, 60 /* 0x497E [0xFF ] */ end -.channel CHAN_497F +.channel CHAN_EV_WOOD_BOUND_S /* 0x497F [0x88 0x49 0x83 ] */ ldlayer 0, LAYER_4983 /* 0x4982 [0xFF ] */ end @@ -10462,7 +10462,7 @@ LAYER_494A: /* 0x498C [0x5D 0x00 0x5C ] */ notedv PITCH_D3, 0, 92 /* 0x498F [0xFF ] */ end -.channel CHAN_4990 +.channel CHAN_EV_CLOSE_AMBRELLA /* 0x4990 [0x88 0x49 0x94 ] */ ldlayer 0, LAYER_4994 /* 0x4993 [0xFF ] */ end @@ -10473,7 +10473,7 @@ LAYER_494A: /* 0x499D [0x67 0x17 0x5A ] */ notedv PITCH_C4, 23, 90 /* 0x49A0 [0xFF ] */ end -.channel CHAN_49A1 +.channel CHAN_EV_OBJECT_SLIDE /* 0x49A1 [0x88 0x49 0xA5 ] */ ldlayer 0, LAYER_49A5 /* 0x49A4 [0xFF ] */ end @@ -10482,7 +10482,7 @@ LAYER_494A: /* 0x49A7 [0x67 0x30 0x50 ] */ notedv PITCH_C4, 48, 80 /* 0x49AA [0xFF ] */ end -.channel CHAN_49AB +.channel CHAN_EV_ROLL_AND_FALL /* 0x49AB [0xED 0x14 ] */ gain 20 /* 0x49AD [0x88 0x49 0xB4 ] */ ldlayer 0, LAYER_49B4 /* 0x49B0 [0x89 0x49 0xC0 ] */ ldlayer 1, LAYER_49C0 @@ -10502,7 +10502,7 @@ LAYER_494A: /* 0x49C8 [0x54 0x30 0x3C ] */ notedv PITCH_F2, 48, 60 /* 0x49CB [0xFF ] */ end -.channel CHAN_49CC +.channel CHAN_EV_GORON_BOUND_0 /* 0x49CC [0xED 0x14 ] */ gain 20 /* 0x49CE [0x88 0x49 0xD5 ] */ ldlayer 0, LAYER_49D5 /* 0x49D1 [0x89 0x49 0xDF ] */ ldlayer 1, LAYER_49DF @@ -10521,7 +10521,7 @@ LAYER_494A: /* 0x49E7 [0x4F 0x30 0x4F ] */ notedv PITCH_C2, 48, 79 /* 0x49EA [0xFF ] */ end -.channel CHAN_49EB +.channel CHAN_EV_GORON_BOUND_1 /* 0x49EB [0xED 0x23 ] */ gain 35 /* 0x49ED [0x88 0x49 0xF4 ] */ ldlayer 0, LAYER_49F4 /* 0x49F0 [0x89 0x49 0xFF ] */ ldlayer 1, LAYER_49FF @@ -10540,7 +10540,7 @@ LAYER_494A: /* 0x4A07 [0x4A 0x30 0x59 ] */ notedv PITCH_G1, 48, 89 /* 0x4A0A [0xFF ] */ end -.channel CHAN_4A0B +.channel CHAN_EV_MONKEY_VO_DAMAGE /* 0x4A0B [0x88 0x4A 0x0F ] */ ldlayer 0, LAYER_4A0F /* 0x4A0E [0xFF ] */ end @@ -10553,7 +10553,7 @@ LAYER_494A: /* 0x4A1C [0x6E 0x00 0x6E ] */ notedv PITCH_G4, 0, 110 /* 0x4A1F [0xFF ] */ end -.channel CHAN_4A20 +.channel CHAN_EV_FORT_RISING /* 0x4A20 [0xDC 0x30 ] */ panweight 48 /* 0x4A22 [0x88 0x4A 0x2C ] */ ldlayer 0, LAYER_4A2C /* 0x4A25 [0x89 0x4A 0x3D ] */ ldlayer 1, LAYER_4A3D @@ -10582,7 +10582,7 @@ LAYER_494A: /* 0x4A5A [0x60 0x83 0x20 0x5C ] */ notedv PITCH_F3, 800, 92 /* 0x4A5E [0xFF ] */ end -.channel CHAN_4A5F +.channel CHAN_EV_MONKEY_VO_REWARD /* 0x4A5F [0x88 0x4A 0x63 ] */ ldlayer 0, LAYER_4A63 /* 0x4A62 [0xFF ] */ end @@ -10595,7 +10595,7 @@ LAYER_494A: /* 0x4A72 [0x6A 0x00 0x50 ] */ notedv PITCH_EF4, 0, 80 /* 0x4A75 [0xFF ] */ end -.channel CHAN_4A76 +.channel CHAN_EV_WATER_PURIFICATION /* 0x4A76 [0x89 0x4A 0x7D ] */ ldlayer 1, LAYER_4A7D /* 0x4A79 [0x88 0x4A 0x8D ] */ ldlayer 0, LAYER_4A8D /* 0x4A7C [0xFF ] */ end @@ -10617,7 +10617,7 @@ LAYER_4A98: /* 0x4A98 [0x5F 0x81 0xF4 0x4B ] */ notedv PITCH_E3, 500, 75 /* 0x4A9C [0xF4 0xFA ] */ rjump LAYER_4A98 -.channel CHAN_4A9E +.channel CHAN_EV_OWL_WARP_SWITCH_ON /* 0x4A9E [0xC1 0x44 ] */ instr SF0_INST_68 /* 0x4AA0 [0x88 0x2F 0x84 ] */ ldlayer 0, LAYER_2F84 /* 0x4AA3 [0x89 0x2F 0x75 ] */ ldlayer 1, LAYER_2F75 @@ -10642,7 +10642,7 @@ LAYER_4AC1: /* 0x4AC7 [0x66 0x2C 0x64 ] */ notedv PITCH_B3, 44, 100 /* 0x4ACA [0xFF ] */ end -.channel CHAN_4ACB +.channel CHAN_EV_BIG_WATER_WHEEL_RR /* 0x4ACB [0x88 0x4A 0xEB ] */ ldlayer 0, LAYER_4AEB /* 0x4ACE [0xCC 0x06 ] */ ldi 6 /* 0x4AD0 [0xFC 0x00 0x48 ] */ call CHAN_0048 @@ -10687,7 +10687,7 @@ LAYER_4B0B: /* 0x4B0B [0x52 0x20 0x64 ] */ notedv PITCH_EF2, 32, 100 /* 0x4B0E [0xFF ] */ end -.channel CHAN_4B0F +.channel CHAN_EV_BIG_WATER_WHEEL_LR /* 0x4B0F [0x88 0x4A 0xEB ] */ ldlayer 0, LAYER_4AEB /* 0x4B12 [0xCC 0x06 ] */ ldi 6 /* 0x4B14 [0xFC 0x00 0x48 ] */ call CHAN_0048 @@ -10701,7 +10701,7 @@ LAYER_4B1F: /* 0x4B22 [0xFC 0x4A 0xFF ] */ call LAYER_4AFF /* 0x4B25 [0xF4 0xF8 ] */ rjump LAYER_4B1F -.channel CHAN_4B27 +.channel CHAN_EV_SMALL_WATER_WHEEL /* 0x4B27 [0x88 0x4B 0x4D ] */ ldlayer 0, LAYER_4B4D /* 0x4B2A [0xCC 0x06 ] */ ldi 6 /* 0x4B2C [0xFC 0x00 0x48 ] */ call CHAN_0048 @@ -10742,7 +10742,7 @@ LAYER_4B68: /* 0x4B6B [0xC0 0x10 ] */ ldelay 16 /* 0x4B6D [0xF4 0xE9 ] */ rjump LAYER_4B58 -.channel CHAN_4B6F +.channel CHAN_EV_COCK_SWITCH_ROLL /* 0x4B6F [0x88 0x4B 0x76 ] */ ldlayer 0, LAYER_4B76 /* 0x4B72 [0x89 0x4B 0x7B ] */ ldlayer 1, LAYER_4B7B /* 0x4B75 [0xFF ] */ end @@ -10758,7 +10758,7 @@ LAYER_4B81: /* 0x4B81 [0x46 0x40 0x58 ] */ notedv PITCH_EF1, 64, 88 /* 0x4B84 [0xF4 0xFB ] */ rjump LAYER_4B81 -.channel CHAN_4B86 +.channel CHAN_EV_COCK_SWITCH_STOP /* 0x4B86 [0x88 0x3F 0x19 ] */ ldlayer 0, LAYER_3F19 /* 0x4B89 [0x89 0x4B 0x8D ] */ ldlayer 1, LAYER_4B8D /* 0x4B8C [0xFF ] */ end @@ -10769,7 +10769,7 @@ LAYER_4B81: /* 0x4B91 [0x4F 0x60 0x5F ] */ notedv PITCH_C2, 96, 95 /* 0x4B94 [0xFF ] */ end -.channel CHAN_4B95 +.channel CHAN_EV_PIPE_STREAM_START /* 0x4B95 [0x88 0x4B 0x9C ] */ ldlayer 0, LAYER_4B9C /* 0x4B98 [0x89 0x4B 0xA7 ] */ ldlayer 1, LAYER_4BA7 /* 0x4B9B [0xFF ] */ end @@ -10787,7 +10787,7 @@ LAYER_4B81: /* 0x4BAF [0x5B 0x81 0xF4 0x64 ] */ notedv PITCH_C3, 500, 100 /* 0x4BB3 [0xFF ] */ end -.channel CHAN_4BB4 +.channel CHAN_EV_WATER_PILLAR /* 0x4BB4 [0x88 0x4B 0xBB ] */ ldlayer 0, LAYER_4BBB /* 0x4BB7 [0x89 0x4B 0xC6 ] */ ldlayer 1, LAYER_4BC6 /* 0x4BBA [0xFF ] */ end @@ -10807,7 +10807,7 @@ LAYER_4BC9: /* 0x4BC9 [0x6B 0xFF 0xBC 0x30 ] */ notedv PITCH_E4, 32700, 48 /* 0x4BCD [0xF4 0xFA ] */ rjump LAYER_4BC9 -.channel CHAN_4BCF +.channel CHAN_EV_SEESAW_INCLINE /* 0x4BCF [0xED 0x19 ] */ gain 25 /* 0x4BD1 [0x88 0x4B 0xD5 ] */ ldlayer 0, LAYER_4BD5 /* 0x4BD4 [0xFF ] */ end @@ -10819,7 +10819,7 @@ LAYER_4BD8: /* 0x4BD8 [0x55 0xFD 0x00 0x6E ] */ notedv PITCH_GF2, 32000, 110 /* 0x4BDC [0xF4 0xFA ] */ rjump LAYER_4BD8 -.channel CHAN_4BDE +.channel CHAN_EV_ZORA_WALK /* 0x4BDE [0x88 0x4B 0xE5 ] */ ldlayer 0, LAYER_4BE5 /* 0x4BE1 [0x89 0x13 0x14 ] */ ldlayer 1, LAYER_1314 /* 0x4BE4 [0xFF ] */ end @@ -10832,7 +10832,7 @@ LAYER_4BD8: /* 0x4BF0 [0x7E 0x18 0x64 ] */ notedv PITCH_B5, 24, 100 /* 0x4BF3 [0xFF ] */ end -.channel CHAN_4BF4 +.channel CHAN_EV_PIRATE_WALK /* 0x4BF4 [0x88 0x3E 0xF3 ] */ ldlayer 0, LAYER_3EF3 /* 0x4BF7 [0x89 0x4B 0xFB ] */ ldlayer 1, LAYER_4BFB /* 0x4BFA [0xFF ] */ end @@ -10843,7 +10843,7 @@ LAYER_4BD8: /* 0x4C01 [0x62 0x08 0x5F ] */ notedv PITCH_G3, 8, 95 /* 0x4C04 [0xFF ] */ end -.channel CHAN_4C05 +.channel CHAN_EV_PILLAR_UP_FAST /* 0x4C05 [0xC1 0x36 ] */ instr SF0_INST_54 /* 0x4C07 [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x4C0A [0x88 0x4C 0x15 ] */ ldlayer 0, LAYER_4C15 @@ -10860,7 +10860,7 @@ LAYER_4C1A: /* 0x4C1A [0x62 0x60 0x73 ] */ notedv PITCH_G3, 96, 115 /* 0x4C1D [0xF4 0xFB ] */ rjump LAYER_4C1A -.channel CHAN_4C1F +.channel CHAN_EV_MUJURA_FOLLOWERS_FLY /* 0x4C1F [0x88 0x4C 0x2A ] */ ldlayer 0, LAYER_4C2A /* 0x4C22 [0x89 0x4C 0x33 ] */ ldlayer 1, LAYER_4C33 /* 0x4C25 [0xD7 0x50 ] */ vibfreq 80 @@ -10882,7 +10882,7 @@ LAYER_4C3D: /* 0x4C3D [0x49 0x30 0x42 ] */ notedv PITCH_GF1, 48, 66 /* 0x4C40 [0xF4 0xFB ] */ rjump LAYER_4C3D -.channel CHAN_4C42 +.channel CHAN_EV_MAKE_TURRET /* 0x4C42 [0xDC 0x70 ] */ panweight 112 /* 0x4C44 [0x88 0x4C 0x90 ] */ ldlayer 0, LAYER_4C90 /* 0x4C47 [0x89 0x4C 0x98 ] */ ldlayer 1, LAYER_4C98 @@ -10958,7 +10958,7 @@ LAYER_4CC8: /* 0x4CC8 [0x64 0x80 0xC8 0x6E ] */ notedv PITCH_A3, 200, 110 /* 0x4CCC [0xFF ] */ end -.channel CHAN_4CCD +.channel CHAN_EV_CHANDELIER_ROLL /* 0x4CCD [0x88 0x4C 0xD1 ] */ ldlayer 0, LAYER_4CD1 /* 0x4CD0 [0xFF ] */ end @@ -10981,13 +10981,13 @@ LAYER_4CF0: /* 0x4CF3 [0x67 0x03 0x5F ] */ notedv PITCH_C4, 3, 95 /* 0x4CF6 [0xF4 0xF8 ] */ rjump LAYER_4CF0 -.channel CHAN_4CF8 +.channel CHAN_EV_CHANDELIER_BROKEN /* 0x4CF8 [0x88 0x36 0xB5 ] */ ldlayer 0, LAYER_36B5 /* 0x4CFB [0x89 0x35 0xE3 ] */ ldlayer 1, LAYER_35E3 /* 0x4CFE [0x8A 0x36 0xB7 ] */ ldlayer 2, LAYER_36B7 /* 0x4D01 [0xFF ] */ end -.channel CHAN_4D02 +.channel CHAN_EV_SINK_WOOD_FLOOR /* 0x4D02 [0x88 0x4D 0x06 ] */ ldlayer 0, LAYER_4D06 /* 0x4D05 [0xFF ] */ end @@ -10997,7 +10997,7 @@ LAYER_4CF0: /* 0x4D0C [0x51 0x14 0x64 ] */ notedv PITCH_D2, 20, 100 /* 0x4D0F [0xFF ] */ end -.channel CHAN_4D10 +.channel CHAN_EV_REBOUND_WOOD_FLOOR /* 0x4D10 [0x88 0x4D 0x14 ] */ ldlayer 0, LAYER_4D14 /* 0x4D13 [0xFF ] */ end @@ -11007,7 +11007,7 @@ LAYER_4CF0: /* 0x4D1A [0x51 0x14 0x64 ] */ notedv PITCH_D2, 20, 100 /* 0x4D1D [0xFF ] */ end -.channel CHAN_4D1E +.channel CHAN_EV_UFO_APPEAR /* 0x4D1E [0x88 0x4D 0x2E ] */ ldlayer 0, LAYER_4D2E /* 0x4D21 [0x89 0x4D 0x3F ] */ ldlayer 1, LAYER_4D3F /* 0x4D24 [0x8A 0x4D 0x4C ] */ ldlayer 2, LAYER_4D4C @@ -11046,7 +11046,7 @@ LAYER_4D53: /* 0x4D53 [0x55 0xFD 0x00 0x3A ] */ notedv PITCH_GF2, 32000, 58 /* 0x4D57 [0xF4 0xFA ] */ rjump LAYER_4D53 -.channel CHAN_4D59 +.channel CHAN_EV_UFO_DASH /* 0x4D59 [0x88 0x4D 0x67 ] */ ldlayer 0, LAYER_4D67 /* 0x4D5C [0x89 0x4D 0x79 ] */ ldlayer 1, LAYER_4D79 /* 0x4D5F [0x8A 0x4D 0x8A ] */ ldlayer 2, LAYER_4D8A @@ -11079,7 +11079,7 @@ LAYER_4D53: /* 0x4D95 [0x73 0x81 0x90 0x74 ] */ notedv PITCH_C5, 400, 116 /* 0x4D99 [0xFF ] */ end -.channel CHAN_4D9A +.channel CHAN_EV_TORNADE /* 0x4D9A [0xDC 0x40 ] */ panweight 64 /* 0x4D9C [0x88 0x4D 0xF3 ] */ ldlayer 0, LAYER_4DF3 /* 0x4D9F [0x89 0x4D 0xEB ] */ ldlayer 1, LAYER_4DEB @@ -11142,7 +11142,7 @@ LAYER_4DFC: /* 0x4DFC [0x67 0x64 0x32 ] */ notedv PITCH_C4, 100, 50 /* 0x4DFF [0xF4 0xFB ] */ rjump LAYER_4DFC -.channel CHAN_4E01 +.channel CHAN_EV_MILK_POT_DAMAGE /* 0x4E01 [0xED 0x20 ] */ gain 32 /* 0x4E03 [0x88 0x4E 0x0A ] */ ldlayer 0, LAYER_4E0A /* 0x4E06 [0x89 0x4E 0x12 ] */ ldlayer 1, LAYER_4E12 @@ -11161,7 +11161,7 @@ LAYER_4DFC: /* 0x4E19 [0x5A 0x20 0x78 ] */ notedv PITCH_B2, 32, 120 /* 0x4E1C [0xFF ] */ end -.channel CHAN_4E1D +.channel CHAN_EV_KYOJIN_SIGN /* 0x4E1D [0x88 0x4E 0x21 ] */ ldlayer 0, LAYER_4E21 /* 0x4E20 [0xFF ] */ end @@ -11179,7 +11179,7 @@ LAYER_4E27: /* 0x4E3E [0xFC 0x4E 0x8D ] */ call LAYER_4E8D /* 0x4E41 [0xF4 0xE4 ] */ rjump LAYER_4E27 -.channel CHAN_4E43 +.channel CHAN_EV_KYOJIN_GRATITUDE0 /* 0x4E43 [0x88 0x4E 0x48 ] */ ldlayer 0, LAYER_4E48 /* 0x4E46 [0xF4 0x31 ] */ rjump CHAN_4E79 @@ -11217,7 +11217,7 @@ CHAN_4E86: /* 0x4E8D [0xC0 0x7F ] */ ldelay 127 /* 0x4E8F [0xFF ] */ end -.channel CHAN_4E90 +.channel CHAN_EV_KYOJIN_GRATITUDE1 /* 0x4E90 [0x88 0x4E 0x95 ] */ ldlayer 0, LAYER_4E95 /* 0x4E93 [0xF4 0xE4 ] */ rjump CHAN_4E79 @@ -11238,7 +11238,7 @@ LAYER_4E9B: /* 0x4EBC [0xFC 0x4E 0x8D ] */ call LAYER_4E8D /* 0x4EBF [0xF4 0xDA ] */ rjump LAYER_4E9B -.channel CHAN_4EC1 +.channel CHAN_EV_KYOJIN_GRATITUDE2 /* 0x4EC1 [0x88 0x4E 0xC6 ] */ ldlayer 0, LAYER_4EC6 /* 0x4EC4 [0xF4 0xB3 ] */ rjump CHAN_4E79 @@ -11257,7 +11257,7 @@ LAYER_4ECC: /* 0x4EE7 [0xFC 0x4E 0x8D ] */ call LAYER_4E8D /* 0x4EEA [0xF4 0xE0 ] */ rjump LAYER_4ECC -.channel CHAN_4EEC +.channel CHAN_EV_IKANA_DOOR_OPEN /* 0x4EEC [0xC1 0x36 ] */ instr SF0_INST_54 /* 0x4EEE [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x4EF1 [0x88 0x4E 0xFC ] */ ldlayer 0, LAYER_4EFC @@ -11274,7 +11274,7 @@ LAYER_4F01: /* 0x4F01 [0x64 0x80 0xC0 0x73 ] */ notedv PITCH_A3, 192, 115 /* 0x4F05 [0xF4 0xFA ] */ rjump LAYER_4F01 -.channel CHAN_4F07 +.channel CHAN_EV_IKANA_DOOR_CLOSE /* 0x4F07 [0xC1 0x36 ] */ instr SF0_INST_54 /* 0x4F09 [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x4F0C [0x88 0x4F 0x17 ] */ ldlayer 0, LAYER_4F17 @@ -11291,7 +11291,7 @@ LAYER_4F1C: /* 0x4F1C [0x53 0x80 0xC0 0x73 ] */ notedv PITCH_E2, 192, 115 /* 0x4F20 [0xF4 0xFA ] */ rjump LAYER_4F1C -.channel CHAN_4F22 +.channel CHAN_EV_MOONSTONE_FALL /* 0x4F22 [0xFC 0x36 0x0A ] */ call CHAN_360A /* 0x4F25 [0x88 0x4F 0x2F ] */ ldlayer 0, LAYER_4F2F /* 0x4F28 [0x89 0x4F 0x3A ] */ ldlayer 1, LAYER_4F3A @@ -11317,7 +11317,7 @@ LAYER_4F1C: /* 0x4F4F [0x54 0x81 0xE0 0x66 ] */ notedv PITCH_F2, 480, 102 /* 0x4F53 [0xFF ] */ end -.channel CHAN_4F54 +.channel CHAN_EV_COMING_FIRE /* 0x4F54 [0xED 0x14 ] */ gain 20 /* 0x4F56 [0x8A 0x4F 0x65 ] */ ldlayer 2, LAYER_4F65 /* 0x4F59 [0x89 0x3A 0x3A ] */ ldlayer 1, LAYER_3A3A @@ -11332,7 +11332,7 @@ LAYER_4F1C: /* 0x4F6F [0x5B 0x83 0x20 0x73 ] */ notedv PITCH_C3, 800, 115 /* 0x4F73 [0xFF ] */ end -.channel CHAN_4F74 +.channel CHAN_EV_FAIRY_GROUP_FRY /* 0x4F74 [0xDC 0x40 ] */ panweight 64 /* 0x4F76 [0x88 0x4F 0x80 ] */ ldlayer 0, LAYER_4F80 /* 0x4F79 [0x89 0x4F 0x8D ] */ ldlayer 1, LAYER_4F8D @@ -11359,7 +11359,7 @@ LAYER_4F87: /* 0x4F97 [0xC2 0x05 ] */ transpose 5 /* 0x4F99 [0xF4 0xE7 ] */ rjump LAYER_4F82 -.channel CHAN_4F9B +.channel CHAN_EV_FAIRY_GROUP_HEAL /* 0x4F9B [0x88 0x4F 0xA5 ] */ ldlayer 0, LAYER_4FA5 /* 0x4F9E [0x89 0x4F 0xC9 ] */ ldlayer 1, LAYER_4FC9 /* 0x4FA1 [0x8A 0x4F 0xCD ] */ ldlayer 2, LAYER_4FCD @@ -11398,7 +11398,7 @@ LAYER_4FD8: /* 0x4FD8 [0x76 0xFD 0x00 0x2D ] */ notedv PITCH_EF5, 32000, 45 /* 0x4FDC [0xF4 0xFA ] */ rjump LAYER_4FD8 -.channel CHAN_4FDE +.channel CHAN_EV_WOOD_DOOR_OPEN_SPEEDY /* 0x4FDE [0x88 0x4F 0xE5 ] */ ldlayer 0, LAYER_4FE5 /* 0x4FE1 [0x89 0x4F 0xF0 ] */ ldlayer 1, LAYER_4FF0 /* 0x4FE4 [0xFF ] */ end @@ -11416,7 +11416,7 @@ LAYER_4FD8: /* 0x4FF4 [0x6B 0x10 0x44 ] */ notedv PITCH_E4, 16, 68 /* 0x4FF7 [0xFF ] */ end -.channel CHAN_4FF8 +.channel CHAN_EV_PAMERA_WALK /* 0x4FF8 [0x88 0x4F 0xFC ] */ ldlayer 0, LAYER_4FFC /* 0x4FFB [0xFF ] */ end @@ -11426,7 +11426,7 @@ LAYER_4FD8: /* 0x5002 [0x6B 0x0B 0x5F ] */ notedv PITCH_E4, 11, 95 /* 0x5005 [0xFF ] */ end -.channel CHAN_5006 +.channel CHAN_EV_G_STONE_CHANGE_COLOR /* 0x5006 [0x88 0x50 0x0A ] */ ldlayer 0, LAYER_500A /* 0x5009 [0xFF ] */ end @@ -11438,7 +11438,7 @@ LAYER_4FD8: /* 0x5016 [0x73 0x80 0xC8 0x41 ] */ notedv PITCH_C5, 200, 65 /* 0x501A [0xFF ] */ end -.channel CHAN_501B +.channel CHAN_EV_CURTAIN_DOWN /* 0x501B [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x501E [0x88 0x50 0x22 ] */ ldlayer 0, LAYER_5022 /* 0x5021 [0xFF ] */ end @@ -11450,12 +11450,12 @@ LAYER_5026: /* 0x5026 [0x53 0x16 0x64 ] */ notedv PITCH_E2, 22, 100 /* 0x5029 [0xF4 0xFB ] */ rjump LAYER_5026 -.channel CHAN_502B +.channel CHAN_EV_GORON_HAND_HIT /* 0x502B [0xED 0x19 ] */ gain 25 /* 0x502D [0x88 0x32 0x42 ] */ ldlayer 0, LAYER_3242 /* 0x5030 [0xFF ] */ end -.channel CHAN_5031 +.channel CHAN_EV_SMALL_WOODPLATE_BOUND_0 /* 0x5031 [0x88 0x50 0x35 ] */ ldlayer 0, LAYER_5035 /* 0x5034 [0xFF ] */ end @@ -11464,7 +11464,7 @@ LAYER_5026: /* 0x5037 [0x69 0x0C 0x64 ] */ notedv PITCH_D4, 12, 100 /* 0x503A [0xFF ] */ end -.channel CHAN_503B +.channel CHAN_EV_BANK_MAN_HAND_HIT /* 0x503B [0x88 0x50 0x3F ] */ ldlayer 0, LAYER_503F /* 0x503E [0xFF ] */ end @@ -11474,7 +11474,7 @@ LAYER_5026: /* 0x5045 [0x7A 0x0A 0x64 ] */ notedv PITCH_G5, 10, 100 /* 0x5048 [0xFF ] */ end -.channel CHAN_5049 +.channel CHAN_EV_HANKO /* 0x5049 [0x88 0x50 0x4D ] */ ldlayer 0, LAYER_504D /* 0x504C [0xFF ] */ end @@ -11484,21 +11484,21 @@ LAYER_5026: /* 0x5052 [0x66 0x14 0x64 ] */ notedv PITCH_B3, 20, 100 /* 0x5055 [0xFF ] */ end -.channel CHAN_5056 +.channel CHAN_EV_CHICK_SONG /* 0x5056 [0x88 0xAE 0x93 ] */ ldlayer 0, LAYER_AE93 /* 0x5059 [0xFF ] */ end -.channel CHAN_505A +.channel CHAN_EV_LAND_SAND /* 0x505A [0xDC 0x30 ] */ panweight 48 /* 0x505C [0x88 0x37 0x50 ] */ ldlayer 0, LAYER_3750 /* 0x505F [0x89 0x07 0x56 ] */ ldlayer 1, LAYER_0756 /* 0x5062 [0xFF ] */ end -.channel CHAN_5063 +.channel CHAN_EV_JUMP_SAND /* 0x5063 [0x88 0x06 0x01 ] */ ldlayer 0, LAYER_0601 /* 0x5066 [0xFF ] */ end -.channel CHAN_5067 +.channel CHAN_EV_SECRET_LADDER_APPEAR /* 0x5067 [0x88 0x50 0x6B ] */ ldlayer 0, LAYER_506B /* 0x506A [0xFF ] */ end @@ -11510,7 +11510,7 @@ LAYER_5026: /* 0x5077 [0x4E 0x81 0x39 0x64 ] */ notedv PITCH_B1, 313, 100 /* 0x507B [0xFF ] */ end -.channel CHAN_507C +.channel CHAN_EV_CLAPPING_2P /* 0x507C [0xC1 0x7F ] */ instr FONTANY_INSTR_DRUM /* 0x507E [0x88 0x50 0xC8 ] */ ldlayer 0, LAYER_50C8 /* 0x5081 [0x89 0x50 0xCD ] */ ldlayer 1, LAYER_50CD @@ -11551,11 +11551,11 @@ LAYER_50CF: /* 0x50CF [0x4B 0x0C 0x64 ] */ notedv PITCH_AF1, 12, 100 /* 0x50D2 [0xF4 0xFB ] */ rjump LAYER_50CF -.channel CHAN_50D4 +.channel CHAN_EV_DIVE_INTO_WEED /* 0x50D4 [0x88 0x07 0xB9 ] */ ldlayer 0, LAYER_07B9 /* 0x50D7 [0xFF ] */ end -.channel CHAN_50D8 +.channel CHAN_EV_FAIRY_SHIVER /* 0x50D8 [0x88 0x50 0xDC ] */ ldlayer 0, LAYER_50DC /* 0x50DB [0xFF ] */ end @@ -11567,7 +11567,7 @@ LAYER_50E4: /* 0x50E4 [0x03 0x07 0x2D 0x40 ] */ notedvg PITCH_C1, 7, 45, 64 /* 0x50E8 [0xF4 0xFA ] */ rjump LAYER_50E4 -.channel CHAN_50EA +.channel CHAN_EV_MASK_RISING /* 0x50EA [0x88 0x50 0xEE ] */ ldlayer 0, LAYER_50EE /* 0x50ED [0xFF ] */ end @@ -11581,7 +11581,7 @@ LAYER_50FC: /* 0x50FC [0x64 0x81 0xF4 0x5A ] */ notedv PITCH_A3, 500, 90 /* 0x5100 [0xF4 0xFA ] */ rjump LAYER_50FC -.channel CHAN_5102 +.channel CHAN_EV_MOON_EYE_FLASH /* 0x5102 [0xED 0x19 ] */ gain 25 /* 0x5104 [0x88 0x33 0x6C ] */ ldlayer 0, LAYER_336C /* 0x5107 [0x89 0x2F 0x54 ] */ ldlayer 1, LAYER_2F54 @@ -11589,7 +11589,7 @@ LAYER_50FC: /* 0x510C [0xD7 0x7F ] */ vibfreq 127 /* 0x510E [0xFF ] */ end -.channel CHAN_510F +.channel CHAN_EV_SLIP_MOON /* 0x510F [0xED 0x23 ] */ gain 35 /* 0x5111 [0x88 0x51 0x1B ] */ ldlayer 0, LAYER_511B /* 0x5114 [0x89 0x51 0x29 ] */ ldlayer 1, LAYER_5129 @@ -11617,7 +11617,7 @@ LAYER_50FC: /* 0x513D [0x5B 0x00 0x4B ] */ notedv PITCH_C3, 0, 75 /* 0x5140 [0xFF ] */ end -.channel CHAN_5141 +.channel CHAN_EV_FALL_POWER /* 0x5141 [0xED 0x1E ] */ gain 30 /* 0x5143 [0x88 0x51 0x82 ] */ ldlayer 0, LAYER_5182 /* 0x5146 [0x89 0x51 0x8B ] */ ldlayer 1, LAYER_518B @@ -11679,7 +11679,7 @@ LAYER_51AC: /* 0x51AF [0xC0 0x81 0x18 ] */ ldelay 280 /* 0x51B2 [0xF4 0xF2 ] */ rjump LAYER_51A6 -.channel CHAN_51B4 +.channel CHAN_EV_IKANA_BLOCK_MOVE_X /* 0x51B4 [0xC1 0x4D ] */ instr SF0_INST_77 /* 0x51B6 [0xBD 0x00 ] */ samplestart 0 /* 0x51B8 [0x01 ] */ cdelay 1 @@ -11706,7 +11706,7 @@ LAYER_51D9: /* 0x51D9 [0x1A 0x09 0x5A 0x10 ] */ notedvg PITCH_B2, 9, 90, 16 /* 0x51DD [0xF4 0xFA ] */ rjump LAYER_51D9 -.channel CHAN_51DF +.channel CHAN_EV_IKANA_BLOCK_MOVE_Z /* 0x51DF [0xC1 0x4D ] */ instr SF0_INST_77 /* 0x51E1 [0xBD 0x00 ] */ samplestart 0 /* 0x51E3 [0x01 ] */ cdelay 1 @@ -11722,7 +11722,7 @@ LAYER_51D9: /* 0x51F4 [0x5B 0x0A 0x5A ] */ notedv PITCH_C3, 10, 90 /* 0x51F7 [0xF4 0xE0 ] */ rjump LAYER_51D9 -.channel CHAN_51F9 +.channel CHAN_EV_IKANA_BLOCK_MOVE_Y /* 0x51F9 [0xC1 0x4D ] */ instr SF0_INST_77 /* 0x51FB [0xBD 0x00 ] */ samplestart 0 /* 0x51FD [0x01 ] */ cdelay 1 @@ -11739,7 +11739,7 @@ LAYER_51D9: /* 0x5211 [0xC2 0x03 ] */ transpose 3 /* 0x5213 [0xF4 0xC4 ] */ rjump LAYER_51D9 -.channel CHAN_5215 +.channel CHAN_EV_IKANA_BLOCK_STOP_C /* 0x5215 [0xED 0x14 ] */ gain 20 /* 0x5217 [0x88 0x52 0x1B ] */ ldlayer 0, LAYER_521B /* 0x521A [0xFF ] */ end @@ -11750,7 +11750,7 @@ LAYER_51D9: /* 0x5220 [0x5F 0x15 0x64 ] */ notedv PITCH_E3, 21, 100 /* 0x5223 [0xFF ] */ end -.channel CHAN_5224 +.channel CHAN_EV_IKANA_BLOCK_STOP_F /* 0x5224 [0xED 0x14 ] */ gain 20 /* 0x5226 [0x88 0x52 0x2D ] */ ldlayer 0, LAYER_522D /* 0x5229 [0x89 0x52 0x38 ] */ ldlayer 1, LAYER_5238 @@ -11770,7 +11770,7 @@ LAYER_51D9: /* 0x5241 [0x41 0x48 0x4B ] */ notedv PITCH_BF0, 72, 75 /* 0x5244 [0xFF ] */ end -.channel CHAN_5245 +.channel CHAN_EV_BELL_ANGER /* 0x5245 [0xC1 0x18 ] */ instr SF0_INST_24 /* 0x5247 [0x88 0x52 0x4B ] */ ldlayer 0, LAYER_524B /* 0x524A [0xFF ] */ end @@ -11783,7 +11783,7 @@ LAYER_5253: /* 0x5253 [0x72 0x0B 0x5F ] */ notedv PITCH_B4, 11, 95 /* 0x5256 [0xF4 0xFB ] */ rjump LAYER_5253 -.channel CHAN_5258 +.channel CHAN_EV_IKANA_BLOCK_SWITCH /* 0x5258 [0x88 0x52 0x5F ] */ ldlayer 0, LAYER_525F /* 0x525B [0x89 0x52 0x6C ] */ ldlayer 1, LAYER_526C /* 0x525E [0xFF ] */ end @@ -11802,7 +11802,7 @@ LAYER_5253: /* 0x5276 [0x44 0x28 0x56 ] */ notedv PITCH_DF1, 40, 86 /* 0x5279 [0xFF ] */ end -.channel CHAN_527A +.channel CHAN_EV_BAT_FLY /* 0x527A [0xDC 0x73 ] */ panweight 115 /* 0x527C [0x88 0x52 0x87 ] */ ldlayer 0, LAYER_5287 /* 0x527F [0x89 0x52 0x96 ] */ ldlayer 1, LAYER_5296 @@ -11829,7 +11829,7 @@ LAYER_529E: /* 0x52A2 [0x68 0x13 0x5A ] */ notedv PITCH_DF4, 19, 90 /* 0x52A5 [0xF4 0xF7 ] */ rjump LAYER_529E -.channel CHAN_52A7 +.channel CHAN_EV_UFO_LIGHT_BEAM /* 0x52A7 [0xCC 0x1E ] */ ldi 30 /* 0x52A9 [0x71 ] */ stio IO_PORT_1 /* 0x52AA [0x88 0x52 0xB1 ] */ ldlayer 0, LAYER_52B1 @@ -11840,11 +11840,11 @@ LAYER_529E: /* 0x52B1 [0xC2 0xF4 ] */ transpose -12 /* 0x52B3 [0xFB 0x38 0x40 ] */ jump LAYER_3840 -.channel CHAN_52B6 +.channel CHAN_EV_DOOR_UNLOCK /* 0x52B6 [0x88 0x2A 0x51 ] */ ldlayer 0, LAYER_2A51 /* 0x52B9 [0xFF ] */ end -.channel CHAN_52BA +.channel CHAN_EV_WOOD_WATER_WHEEL /* 0x52BA [0x88 0x52 0xBE ] */ ldlayer 0, LAYER_52BE /* 0x52BD [0xFF ] */ end @@ -11856,7 +11856,7 @@ LAYER_52C6: /* 0x52C6 [0x4F 0x0A 0x64 ] */ notedv PITCH_C2, 10, 100 /* 0x52C9 [0xF4 0xFB ] */ rjump LAYER_52C6 -.channel CHAN_52CB +.channel CHAN_EV_CONVEYOR_SHUTTER_OPEN /* 0x52CB [0x88 0x52 0xCF ] */ ldlayer 0, LAYER_52CF /* 0x52CE [0xFF ] */ end @@ -11866,7 +11866,7 @@ LAYER_52C6: /* 0x52D5 [0x73 0x50 0x50 ] */ notedv PITCH_C5, 80, 80 /* 0x52D8 [0xFF ] */ end -.channel CHAN_52D9 +.channel CHAN_EV_CONVEYOR_SHUTTER_CLOSE /* 0x52D9 [0x88 0x52 0xDD ] */ ldlayer 0, LAYER_52DD /* 0x52DC [0xFF ] */ end @@ -11876,7 +11876,7 @@ LAYER_52C6: /* 0x52E3 [0x6C 0x50 0x50 ] */ notedv PITCH_F4, 80, 80 /* 0x52E6 [0xFF ] */ end -.channel CHAN_52E7 +.channel CHAN_EV_ROOM_CARTAIN /* 0x52E7 [0x88 0x52 0xEB ] */ ldlayer 0, LAYER_52EB /* 0x52EA [0xFF ] */ end @@ -11888,7 +11888,7 @@ LAYER_52C6: /* 0x52F6 [0x67 0x20 0x64 ] */ notedv PITCH_C4, 32, 100 /* 0x52F9 [0xFF ] */ end -.channel CHAN_52FA +.channel CHAN_EV_ZORA_KIDS_BORN /* 0x52FA [0x88 0x53 0x05 ] */ ldlayer 0, LAYER_5305 /* 0x52FD [0x8A 0x53 0x07 ] */ ldlayer 2, LAYER_5307 /* 0x5300 [0xD7 0xC8 ] */ vibfreq 200 @@ -11904,7 +11904,7 @@ LAYER_52C6: /* 0x5311 [0x64 0x78 0x28 ] */ notedv PITCH_A3, 120, 40 /* 0x5314 [0xFF ] */ end -.channel CHAN_5315 +.channel CHAN_EV_ZORA_KIDS_SWIM_0 /* 0x5315 [0x88 0x53 0x2A ] */ ldlayer 0, LAYER_532A /* 0x5318 [0x89 0x53 0x1C ] */ ldlayer 1, LAYER_531C /* 0x531B [0xFF ] */ end @@ -11923,7 +11923,7 @@ LAYER_52C6: /* 0x5334 [0x5D 0x30 0x4B ] */ notedv PITCH_D3, 48, 75 /* 0x5337 [0xFF ] */ end -.channel CHAN_5338 +.channel CHAN_EV_ZORA_KIDS_SWIM_1 /* 0x5338 [0x88 0x53 0x41 ] */ ldlayer 0, LAYER_5341 /* 0x533B [0x89 0x53 0x51 ] */ ldlayer 1, LAYER_5351 /* 0x533E [0xFF ] */ end @@ -11945,7 +11945,7 @@ LAYER_52C6: /* 0x5357 [0x71 0x14 0x41 ] */ notedv PITCH_BF4, 20, 65 /* 0x535A [0xFF ] */ end -.channel CHAN_535B +.channel CHAN_EV_MOON_EXPLOSION /* 0x535B [0xED 0x1E ] */ gain 30 /* 0x535D [0x88 0x53 0x6D ] */ ldlayer 0, LAYER_536D /* 0x5360 [0x89 0x53 0x8E ] */ ldlayer 1, LAYER_538E @@ -11987,7 +11987,7 @@ LAYER_52C6: /* 0x53B6 [0x7C 0x64 0x4B ] */ notedv PITCH_A5, 100, 75 /* 0x53B9 [0xFF ] */ end -.channel CHAN_53BA +.channel CHAN_EV_RAINBOW /* 0x53BA [0xDC 0x10 ] */ panweight 16 /* 0x53BC [0x88 0x53 0xD0 ] */ ldlayer 0, LAYER_53D0 /* 0x53BF [0x89 0x53 0xC3 ] */ ldlayer 1, LAYER_53C3 @@ -12009,7 +12009,7 @@ LAYER_53DB: /* 0x53DB [0xC0 0x7F ] */ ldelay 127 /* 0x53DD [0xF4 0xFC ] */ rjump LAYER_53DB -.channel CHAN_53DF +.channel CHAN_EV_OMENYA_WALK /* 0x53DF [0x88 0x54 0x07 ] */ ldlayer 0, LAYER_5407 /* 0x53E2 [0x89 0x53 0xF5 ] */ ldlayer 1, LAYER_53F5 /* 0x53E5 [0xBD 0x00 ] */ samplestart 0 @@ -12038,7 +12038,7 @@ LAYER_5405: /* 0x540B [0x50 0x0F 0x68 ] */ notedv PITCH_DF2, 15, 104 /* 0x540E [0xFF ] */ end -.channel CHAN_540F +.channel CHAN_EV_KYOJIN_GROAN /* 0x540F [0xCC 0x28 ] */ ldi 40 /* 0x5411 [0x71 ] */ stio IO_PORT_1 /* 0x5412 [0x88 0x54 0x16 ] */ ldlayer 0, LAYER_5416 @@ -12050,7 +12050,7 @@ LAYER_5405: /* 0x541C [0x5D 0x60 0x64 ] */ notedv PITCH_D3, 96, 100 /* 0x541F [0xFF ] */ end -.channel CHAN_5420 +.channel CHAN_EV_UFO_FLY /* 0x5420 [0x88 0x54 0x2C ] */ ldlayer 0, LAYER_542C /* 0x5423 [0x89 0x4D 0x3D ] */ ldlayer 1, LAYER_4D3D /* 0x5426 [0x8A 0x4D 0x4A ] */ ldlayer 2, LAYER_4D4A @@ -12060,7 +12060,7 @@ LAYER_5405: /* 0x542C [0xC2 0x14 ] */ transpose 20 /* 0x542E [0xFB 0x4D 0x30 ] */ jump LAYER_4D30 -.channel CHAN_5431 +.channel CHAN_EV_GRASS_WALL_BROKEN /* 0x5431 [0x88 0x54 0x3B ] */ ldlayer 0, LAYER_543B /* 0x5434 [0x89 0x54 0x49 ] */ ldlayer 1, LAYER_5449 /* 0x5437 [0x8A 0x30 0x89 ] */ ldlayer 2, LAYER_3089 @@ -12079,7 +12079,7 @@ LAYER_5405: /* 0x544E [0x66 0x48 0x64 ] */ notedv PITCH_B3, 72, 100 /* 0x5451 [0xFF ] */ end -.channel CHAN_5452 +.channel CHAN_EV_WARP_HOLE_ENERGY /* 0x5452 [0xCC 0x1E ] */ ldi 30 /* 0x5454 [0x71 ] */ stio IO_PORT_1 /* 0x5455 [0x88 0x54 0x63 ] */ ldlayer 0, LAYER_5463 @@ -12114,7 +12114,7 @@ LAYER_5483: /* 0x5488 [0xC6 0x2E ] */ instr SF0_INST_46 /* 0x548A [0xF4 0xDB ] */ rjump LAYER_5467 -.channel CHAN_548C +.channel CHAN_EV_BOSS_WARP_HOLE /* 0x548C [0xCC 0x1E ] */ ldi 30 /* 0x548E [0x71 ] */ stio IO_PORT_1 /* 0x548F [0x88 0x54 0x9B ] */ ldlayer 0, LAYER_549B @@ -12141,7 +12141,7 @@ LAYER_54B2: /* 0x54B2 [0x5B 0xFD 0x00 0x2D ] */ notedv PITCH_C3, 32000, 45 /* 0x54B6 [0xF4 0xFA ] */ rjump LAYER_54B2 -.channel CHAN_54B8 +.channel CHAN_EV_FIREWORKS_LAUNCH /* 0x54B8 [0xCC 0x28 ] */ ldi 40 /* 0x54BA [0x71 ] */ stio IO_PORT_1 /* 0x54BB [0xC1 0x22 ] */ instr SF0_INST_34 @@ -12174,7 +12174,7 @@ LAYER_54EC: /* 0x5500 [0x65 0x80 0x96 0x37 ] */ notedv PITCH_BF3, 150, 55 /* 0x5504 [0xF4 0xE6 ] */ rjump LAYER_54EC -.channel CHAN_5506 +.channel CHAN_EV_IKANA_SOUL_LV /* 0x5506 [0xCC 0x19 ] */ ldi 25 /* 0x5508 [0x71 ] */ stio IO_PORT_1 /* 0x5509 [0x88 0x55 0x14 ] */ ldlayer 0, LAYER_5514 @@ -12198,7 +12198,7 @@ LAYER_5528: /* 0x5528 [0x50 0xFD 0x00 0x50 ] */ notedv PITCH_DF2, 32000, 80 /* 0x552C [0xF4 0xFA ] */ rjump LAYER_5528 -.channel CHAN_552E +.channel CHAN_EV_IKANA_PURIFICATION /* 0x552E [0xDC 0x40 ] */ panweight 64 /* 0x5530 [0x88 0x55 0x40 ] */ ldlayer 0, LAYER_5540 /* 0x5533 [0x89 0x55 0x4F ] */ ldlayer 1, LAYER_554F @@ -12232,20 +12232,20 @@ LAYER_5558: /* 0x5568 [0x67 0x30 0x32 ] */ notedv PITCH_C4, 48, 50 /* 0x556B [0xFF ] */ end -.channel CHAN_556C +.channel CHAN_EV_ZORA_KIDS_SWIM_2 /* 0x556C [0xED 0x14 ] */ gain 20 /* 0x556E [0x88 0x53 0x3F ] */ ldlayer 0, LAYER_533F /* 0x5571 [0x89 0x53 0x4F ] */ ldlayer 1, LAYER_534F /* 0x5574 [0xFF ] */ end -.channel CHAN_5575 +.channel CHAN_EV_DARUMA_VANISH /* 0x5575 [0xED 0x0A ] */ gain 10 /* 0x5577 [0x88 0x2D 0xE9 ] */ ldlayer 0, LAYER_2DE9 /* 0x557A [0x89 0x1B 0x00 ] */ ldlayer 1, LAYER_1B00 /* 0x557D [0x8A 0x39 0x05 ] */ ldlayer 2, LAYER_3905 /* 0x5580 [0xFF ] */ end -.channel CHAN_5581 +.channel CHAN_EV_IKANA_SOUL_TRANSFORM /* 0x5581 [0xCC 0x19 ] */ ldi 25 /* 0x5583 [0x71 ] */ stio IO_PORT_1 /* 0x5584 [0x88 0x55 0x91 ] */ ldlayer 0, LAYER_5591 @@ -12271,7 +12271,7 @@ LAYER_5558: /* 0x55B0 [0x73 0x81 0x6C 0x55 ] */ notedv PITCH_C5, 364, 85 /* 0x55B4 [0xFF ] */ end -.channel CHAN_55B5 +.channel CHAN_EV_WHITE_FAIRY_SHOT_DASH /* 0x55B5 [0x88 0x55 0xBE ] */ ldlayer 0, LAYER_55BE /* 0x55B8 [0x89 0x29 0xE6 ] */ ldlayer 1, LAYER_29E6 /* 0x55BB [0xFF ] */ end @@ -12285,12 +12285,12 @@ LAYER_5558: /* 0x55C9 [0x7A 0x4B 0x50 ] */ notedv PITCH_G5, 75, 80 /* 0x55CC [0xFF ] */ end -.channel CHAN_55CD +.channel CHAN_EV_BLACK_FAIRY_SHOT_DASH /* 0x55CD [0x88 0x55 0xBC ] */ ldlayer 0, LAYER_55BC /* 0x55D0 [0x89 0x29 0xE6 ] */ ldlayer 1, LAYER_29E6 /* 0x55D3 [0xFF ] */ end -.channel CHAN_55D4 +.channel CHAN_EV_SWORD_FORGE /* 0x55D4 [0xC1 0x1A ] */ instr SF0_INST_26 /* 0x55D6 [0xDA 0xBF 0xF8 ] */ env ENVELOPE_BFF8 /* 0x55D9 [0x88 0x1C 0x8D ] */ ldlayer 0, LAYER_1C8D @@ -12395,7 +12395,7 @@ CHAN_5668: /* 0x5C3E [0x55 0x20 0x64 ] */ notedv PITCH_GF2, 32, 100 /* 0x5C41 [0xFF ] */ end -.channel CHAN_5C42 +.channel CHAN_EN_GOLON_WALK /* 0x5C42 [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x5C44 [0xDA 0xC3 0x54 ] */ env ENVELOPE_C354 /* 0x5C47 [0x88 0x5C 0x4B ] */ ldlayer 0, LAYER_5C4B @@ -12406,7 +12406,7 @@ CHAN_5668: /* 0x5C4F [0x55 0x0D 0x46 ] */ notedv PITCH_GF2, 13, 70 /* 0x5C52 [0xFF ] */ end -.channel CHAN_5C53 +.channel CHAN_EN_TWINROBA_LAUGH /* 0x5C53 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x5C55 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS # Load sfx index /* 0x5C56 [0xC8 0xB0 ] */ sub NA_SE_EN_TWINROBA_LAUGH & 0xFF # Subtract base id for this group @@ -12423,7 +12423,7 @@ CHAN_5668: .array ARRAY_5C6C .byte 100, 100, 100, 100, 100, 100, 100, 95, 100, 100, 100 -.channel CHAN_5C77 +.channel CHAN_EN_FANTOM_VOICE /* 0x5C77 [0xC1 0x2D ] */ instr SF1_INST_45 /* 0x5C79 [0x88 0x5C 0x7F ] */ ldlayer 0, LAYER_5C7F /* 0x5C7C [0xED 0x18 ] */ gain 24 @@ -12434,7 +12434,7 @@ CHAN_5668: /* 0x5C83 [0x6C 0x30 0x64 ] */ notedv PITCH_F4, 48, 100 /* 0x5C86 [0xFF ] */ end -.channel CHAN_5C87 +.channel CHAN_EN_MGANON_SWORD /* 0x5C87 [0x88 0x5C 0x94 ] */ ldlayer 0, LAYER_5C94 /* 0x5C8A [0x89 0x5C 0x8E ] */ ldlayer 1, LAYER_5C8E /* 0x5C8D [0xFF ] */ end @@ -12449,7 +12449,7 @@ CHAN_5668: /* 0x5C96 [0x69 0x5A 0x64 ] */ notedv PITCH_D4, 90, 100 /* 0x5C99 [0xFF ] */ end -.channel CHAN_5C9A +.channel CHAN_EN_FANTOM_DAMAGE /* 0x5C9A [0x88 0x5C 0xA6 ] */ ldlayer 0, LAYER_5CA6 /* 0x5C9D [0x89 0x5C 0xB4 ] */ ldlayer 1, LAYER_5CB4 /* 0x5CA0 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -12473,7 +12473,7 @@ CHAN_5668: /* 0x5CC2 [0x56 0x24 0x44 ] */ notedv PITCH_G2, 36, 68 /* 0x5CC5 [0xFF ] */ end -.channel CHAN_5CC6 +.channel CHAN_EN_DODO_J_WALK /* 0x5CC6 [0xC1 0x08 ] */ instr SF1_INST_8 /* 0x5CC8 [0xDA 0xC3 0x44 ] */ env ENVELOPE_C344 /* 0x5CCB [0x88 0x5C 0xCF ] */ ldlayer 0, LAYER_5CCF @@ -12484,7 +12484,7 @@ CHAN_5668: /* 0x5CD3 [0x5B 0x1E 0x64 ] */ notedv PITCH_C3, 30, 100 /* 0x5CD6 [0xFF ] */ end -.channel CHAN_5CD7 +.channel CHAN_EN_DODO_J_CRY /* 0x5CD7 [0x88 0x5C 0xDB ] */ ldlayer 0, LAYER_5CDB /* 0x5CDA [0xFF ] */ end @@ -12493,7 +12493,7 @@ CHAN_5668: /* 0x5CDD [0x69 0x50 0x69 ] */ notedv PITCH_D4, 80, 105 /* 0x5CE0 [0xFF ] */ end -.channel CHAN_5CE1 +.channel CHAN_EN_DODO_J_FIRE /* 0x5CE1 [0xC1 0x00 ] */ instr SF1_INST_0 /* 0x5CE3 [0x88 0x5C 0xE7 ] */ ldlayer 0, LAYER_5CE7 /* 0x5CE6 [0xFF ] */ end @@ -12502,7 +12502,7 @@ CHAN_5668: /* 0x5CE7 [0x54 0xF5 0x30 0x73 ] */ notedv PITCH_F2, 30000, 115 /* 0x5CEB [0xF4 0xFA ] */ rjump LAYER_5CE7 -.channel CHAN_5CED +.channel CHAN_EN_DODO_J_DAMAGE /* 0x5CED [0xC1 0x09 ] */ instr SF1_INST_9 /* 0x5CEF [0x88 0x5C 0xF6 ] */ ldlayer 0, LAYER_5CF6 /* 0x5CF2 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -12515,7 +12515,7 @@ CHAN_5668: /* 0x5D01 [0x66 0x24 0x69 ] */ notedv PITCH_B3, 36, 105 /* 0x5D04 [0xFF ] */ end -.channel CHAN_5D05 +.channel CHAN_EN_DODO_J_DEAD /* 0x5D05 [0xC1 0x09 ] */ instr SF1_INST_9 /* 0x5D07 [0x88 0x5D 0x11 ] */ ldlayer 0, LAYER_5D11 /* 0x5D0A [0x89 0x5D 0x13 ] */ ldlayer 1, LAYER_5D13 @@ -12531,7 +12531,7 @@ CHAN_5668: /* 0x5D1E [0x68 0x5A 0x64 ] */ notedv PITCH_DF4, 90, 100 /* 0x5D21 [0xFF ] */ end -.channel CHAN_5D22 +.channel CHAN_EN_GOMA_DOWN /* 0x5D22 [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x5D24 [0x88 0x5D 0x2E ] */ ldlayer 0, LAYER_5D2E /* 0x5D27 [0x89 0x5D 0x30 ] */ ldlayer 1, LAYER_5D30 @@ -12553,7 +12553,7 @@ CHAN_5668: /* 0x5D47 [0x5F 0x32 0x64 ] */ notedv PITCH_E3, 50, 100 /* 0x5D4A [0xFF ] */ end -.channel CHAN_5D4B +.channel CHAN_EN_GOLON_LAND_BIG /* 0x5D4B [0x88 0x5D 0x52 ] */ ldlayer 0, LAYER_5D52 /* 0x5D4E [0x89 0x5D 0x54 ] */ ldlayer 1, LAYER_5D54 /* 0x5D51 [0xFF ] */ end @@ -12568,7 +12568,7 @@ CHAN_5668: /* 0x5D61 [0x5B 0x62 0x64 ] */ notedv PITCH_C3, 98, 100 /* 0x5D64 [0xFF ] */ end -.channel CHAN_5D65 +.channel CHAN_EN_GERUDOFT_DOWN /* 0x5D65 [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x5D67 [0x88 0x5D 0x6D ] */ ldlayer 0, LAYER_5D6D /* 0x5D6A [0xED 0x12 ] */ gain 18 @@ -12583,7 +12583,7 @@ CHAN_5668: /* 0x5D80 [0x54 0x1E 0x64 ] */ notedv PITCH_F2, 30, 100 /* 0x5D83 [0xFF ] */ end -.channel CHAN_5D84 +.channel CHAN_EN_EYEGOLE_ATTACK /* 0x5D84 [0x88 0x5D 0x88 ] */ ldlayer 0, LAYER_5D88 /* 0x5D87 [0xFF ] */ end @@ -12594,7 +12594,7 @@ CHAN_5668: /* 0x5D92 [0x5D 0x1E 0x64 ] */ notedv PITCH_D3, 30, 100 /* 0x5D95 [0xFF ] */ end -.channel CHAN_5D96 +.channel CHAN_EN_FALL_LAND /* 0x5D96 [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x5D98 [0x88 0x5D 0x9E ] */ ldlayer 0, LAYER_5D9E /* 0x5D9B [0xED 0x12 ] */ gain 18 @@ -12624,7 +12624,7 @@ CHAN_5668: /* 0x5DC6 [0x69 0x46 0x64 ] */ notedv PITCH_D4, 70, 100 /* 0x5DC9 [0xFF ] */ end -.channel CHAN_5DCA +.channel CHAN_EN_FFLY_ATTACK /* 0x5DCA [0xC1 0x0F ] */ instr SF1_INST_15 /* 0x5DCC [0x88 0x5D 0xD2 ] */ ldlayer 0, LAYER_5DD2 /* 0x5DCF [0xED 0x32 ] */ gain 50 @@ -12635,7 +12635,7 @@ CHAN_5668: /* 0x5DD6 [0x6A 0x32 0x73 ] */ notedv PITCH_EF4, 50, 115 /* 0x5DD9 [0xFF ] */ end -.channel CHAN_5DDA +.channel CHAN_EN_FFLY_FLY /* 0x5DDA [0x88 0x5D 0xDE ] */ ldlayer 0, LAYER_5DDE /* 0x5DDD [0xFF ] */ end @@ -12647,7 +12647,7 @@ CHAN_5668: /* 0x5DEB [0x68 0x06 0x64 ] */ notedv PITCH_DF4, 6, 100 /* 0x5DEE [0xFF ] */ end -.channel CHAN_5DEF +.channel CHAN_EN_DODO_M_CRY /* 0x5DEF [0x88 0x5D 0xF6 ] */ ldlayer 0, LAYER_5DF6 /* 0x5DF2 [0x89 0x5E 0x02 ] */ ldlayer 1, LAYER_5E02 /* 0x5DF5 [0xFF ] */ end @@ -12667,7 +12667,7 @@ CHAN_5668: /* 0x5E0E [0x7E 0x32 0x64 ] */ notedv PITCH_B5, 50, 100 /* 0x5E11 [0xFF ] */ end -.channel CHAN_5E12 +.channel CHAN_EN_DODO_M_DEAD /* 0x5E12 [0x88 0x5E 0x19 ] */ ldlayer 0, LAYER_5E19 /* 0x5E15 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x5E18 [0xFF ] */ end @@ -12680,7 +12680,7 @@ CHAN_5668: /* 0x5E26 [0x6C 0x48 0x64 ] */ notedv PITCH_F4, 72, 100 /* 0x5E29 [0xFF ] */ end -.channel CHAN_5E2A +.channel CHAN_EN_RIVA_DAMAGE /* 0x5E2A [0x88 0x5E 0x46 ] */ ldlayer 0, LAYER_5E46 /* 0x5E2D [0x89 0x5E 0x34 ] */ ldlayer 1, LAYER_5E34 /* 0x5E30 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -12703,7 +12703,7 @@ CHAN_5668: /* 0x5E53 [0x66 0x24 0x64 ] */ notedv PITCH_B3, 36, 100 /* 0x5E56 [0xFF ] */ end -.channel CHAN_5E57 +.channel CHAN_EN_DODO_M_MOVE /* 0x5E57 [0x88 0x5E 0x5B ] */ ldlayer 0, LAYER_5E5B /* 0x5E5A [0xFF ] */ end @@ -12712,7 +12712,7 @@ CHAN_5668: /* 0x5E5D [0x51 0x1E 0x46 ] */ notedv PITCH_D2, 30, 70 /* 0x5E60 [0xFF ] */ end -.channel CHAN_5E61 +.channel CHAN_EN_DODO_M_DOWN /* 0x5E61 [0x88 0x5E 0x65 ] */ ldlayer 0, LAYER_5E65 /* 0x5E64 [0xFF ] */ end @@ -12733,7 +12733,7 @@ LAYER_5E7C: /* 0x5E88 [0x57 0x0A 0x3C ] */ notedv PITCH_AF2, 10, 60 /* 0x5E8B [0xFF ] */ end -.channel CHAN_5E8C +.channel CHAN_EN_STALTURA_BOUND /* 0x5E8C [0x88 0x5E 0x90 ] */ ldlayer 0, LAYER_5E90 /* 0x5E8F [0xFF ] */ end @@ -12741,7 +12741,7 @@ LAYER_5E7C: /* 0x5E90 [0xC6 0x12 ] */ instr SF1_INST_18 /* 0x5E92 [0xF4 0xE8 ] */ rjump LAYER_5E7C -.channel CHAN_5E94 +.channel CHAN_EN_MUSI_WALK /* 0x5E94 [0x88 0x5E 0x98 ] */ ldlayer 0, LAYER_5E98 /* 0x5E97 [0xFF ] */ end @@ -12751,7 +12751,7 @@ LAYER_5E7C: /* 0x5E9D [0x56 0x08 0x28 ] */ notedv PITCH_G2, 8, 40 /* 0x5EA0 [0xFF ] */ end -.channel CHAN_5EA1 +.channel CHAN_EN_DODO_M_UP /* 0x5EA1 [0x88 0x5E 0xA5 ] */ ldlayer 0, LAYER_5EA5 /* 0x5EA4 [0xFF ] */ end @@ -12761,7 +12761,7 @@ LAYER_5E7C: /* 0x5EAA [0x57 0x14 0x64 ] */ notedv PITCH_AF2, 20, 100 /* 0x5EAD [0xFF ] */ end -.channel CHAN_5EAE +.channel CHAN_EN_AKINDONUTS_HIDE /* 0x5EAE [0x88 0x5E 0xB5 ] */ ldlayer 0, LAYER_5EB5 /* 0x5EB1 [0x89 0x5E 0x65 ] */ ldlayer 1, LAYER_5E65 /* 0x5EB4 [0xFF ] */ end @@ -12770,7 +12770,7 @@ LAYER_5E7C: /* 0x5EB5 [0xC2 0xFB ] */ transpose -5 /* 0x5EB7 [0xF4 0xAC ] */ rjump LAYER_5E65 -.channel CHAN_5EB9 +.channel CHAN_EN_STALKID_APPEAR /* 0x5EB9 [0x88 0x5E 0xC0 ] */ ldlayer 0, LAYER_5EC0 /* 0x5EBC [0x89 0x5E 0xA5 ] */ ldlayer 1, LAYER_5EA5 /* 0x5EBF [0xFF ] */ end @@ -12780,7 +12780,7 @@ LAYER_5E7C: /* 0x5EC2 [0xC0 0x03 ] */ ldelay 3 /* 0x5EC4 [0xF4 0xDF ] */ rjump LAYER_5EA5 -.channel CHAN_5EC6 +.channel CHAN_EN_DODO_M_EAT /* 0x5EC6 [0x88 0x5E 0xCC ] */ ldlayer 0, LAYER_5ECC /* 0x5EC9 [0xFF ] */ end @@ -12791,7 +12791,7 @@ LAYER_5E7C: /* 0x5ECE [0x5B 0x30 0x64 ] */ notedv PITCH_C3, 48, 100 /* 0x5ED1 [0xFF ] */ end -.channel CHAN_5ED2 +.channel CHAN_EN_RIZA_DAMAGE /* 0x5ED2 [0x88 0x5E 0xDC ] */ ldlayer 0, LAYER_5EDC /* 0x5ED5 [0x89 0x5E 0xED ] */ ldlayer 1, LAYER_5EED /* 0x5ED8 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -12813,7 +12813,7 @@ LAYER_5E7C: /* 0x5EF8 [0x6B 0x05 0x64 ] */ notedv PITCH_E4, 5, 100 /* 0x5EFB [0xFF ] */ end -.channel CHAN_5EFC +.channel CHAN_EN_RIZA_WARAU /* 0x5EFC [0x88 0x5F 0x00 ] */ ldlayer 0, LAYER_5F00 /* 0x5EFF [0xFF ] */ end @@ -12823,7 +12823,7 @@ LAYER_5E7C: /* 0x5F06 [0x67 0x14 0x64 ] */ notedv PITCH_C4, 20, 100 /* 0x5F09 [0xFF ] */ end -.channel CHAN_5F0A +.channel CHAN_EN_RIZA_DEAD /* 0x5F0A [0x88 0x5F 0x14 ] */ ldlayer 0, LAYER_5F14 /* 0x5F0D [0x89 0x5F 0x25 ] */ ldlayer 1, LAYER_5F25 /* 0x5F10 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -12845,7 +12845,7 @@ LAYER_5E7C: /* 0x5F30 [0x71 0x05 0x64 ] */ notedv PITCH_BF4, 5, 100 /* 0x5F33 [0xFF ] */ end -.channel CHAN_5F34 +.channel CHAN_EN_RIZA_WALK /* 0x5F34 [0x88 0x5F 0x38 ] */ ldlayer 0, LAYER_5F38 /* 0x5F37 [0xFF ] */ end @@ -12855,7 +12855,7 @@ LAYER_5E7C: /* 0x5F3C [0x68 0x0A 0x50 ] */ notedv PITCH_DF4, 10, 80 /* 0x5F3F [0xFF ] */ end -.channel CHAN_5F40 +.channel CHAN_EN_RIZA_JUMP /* 0x5F40 [0x88 0x5F 0x55 ] */ ldlayer 0, LAYER_5F55 /* 0x5F43 [0x89 0x5F 0x4A ] */ ldlayer 1, LAYER_5F4A /* 0x5F46 [0x8A 0x5F 0x65 ] */ ldlayer 2, LAYER_5F65 @@ -12885,7 +12885,7 @@ LAYER_5E7C: /* 0x5F72 [0x67 0x05 0x64 ] */ notedv PITCH_C4, 5, 100 /* 0x5F75 [0xFF ] */ end -.channel CHAN_5F76 +.channel CHAN_EN_SUISEN_DRINK /* 0x5F76 [0xC1 0x18 ] */ instr SF1_INST_24 /* 0x5F78 [0x88 0x5F 0x81 ] */ ldlayer 0, LAYER_5F81 /* 0x5F7B [0x89 0x5F 0x83 ] */ ldlayer 1, LAYER_5F83 @@ -12898,7 +12898,7 @@ LAYER_5E7C: /* 0x5F83 [0x5B 0x46 0x64 ] */ notedv PITCH_C3, 70, 100 /* 0x5F86 [0xFF ] */ end -.channel CHAN_5F87 +.channel CHAN_EN_DODO_J_BREATH /* 0x5F87 [0xC1 0x02 ] */ instr SF1_INST_2 /* 0x5F89 [0x88 0x5F 0x8D ] */ ldlayer 0, LAYER_5F8D /* 0x5F8C [0xFF ] */ end @@ -12907,7 +12907,7 @@ LAYER_5E7C: /* 0x5F8D [0x5F 0xF5 0x30 0x64 ] */ notedv PITCH_E3, 30000, 100 /* 0x5F91 [0xF4 0xFA ] */ rjump LAYER_5F8D -.channel CHAN_5F93 +.channel CHAN_EN_FFLY_DEAD /* 0x5F93 [0x88 0x5F 0x9A ] */ ldlayer 0, LAYER_5F9A /* 0x5F96 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x5F99 [0xFF ] */ end @@ -12920,7 +12920,7 @@ LAYER_5E7C: /* 0x5FA7 [0x6C 0x1E 0x64 ] */ notedv PITCH_F4, 30, 100 /* 0x5FAA [0xFF ] */ end -.channel CHAN_5FAB +.channel CHAN_EN_TAIL_FLY /* 0x5FAB [0xC1 0x03 ] */ instr SF1_INST_3 /* 0x5FAD [0x88 0x5F 0xC2 ] */ ldlayer 0, LAYER_5FC2 /* 0x5FB0 [0xD7 0x40 ] */ vibfreq 64 @@ -12939,7 +12939,7 @@ LAYER_5E7C: /* 0x5FC2 [0x59 0xF5 0x30 0x50 ] */ notedv PITCH_BF2, 30000, 80 /* 0x5FC6 [0xF4 0xFA ] */ rjump LAYER_5FC2 -.channel CHAN_5FC8 +.channel CHAN_EN_TAIL_CRY /* 0x5FC8 [0x88 0x5F 0xD1 ] */ ldlayer 0, LAYER_5FD1 /* 0x5FCB [0xFF ] */ end @@ -12952,7 +12952,7 @@ LAYER_5E7C: /* 0x5FD7 [0x53 0x32 0x64 ] */ notedv PITCH_E2, 50, 100 /* 0x5FDA [0xFF ] */ end -.channel CHAN_5FDB +.channel CHAN_EN_TAIL_DEAD /* 0x5FDB [0x88 0x5F 0xE6 ] */ ldlayer 0, LAYER_5FE6 /* 0x5FDE [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x5FE1 [0xD7 0x70 ] */ vibfreq 112 @@ -12967,7 +12967,7 @@ LAYER_5E7C: /* 0x5FF3 [0x67 0x30 0x64 ] */ notedv PITCH_C4, 48, 100 /* 0x5FF6 [0xFF ] */ end -.channel CHAN_5FF7 +.channel CHAN_EN_STALTU_UP /* 0x5FF7 [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x5FF9 [0x88 0x60 0x00 ] */ ldlayer 0, LAYER_6000 /* 0x5FFC [0x89 0x60 0x08 ] */ ldlayer 1, LAYER_6008 @@ -12984,7 +12984,7 @@ LAYER_5E7C: /* 0x600E [0x69 0x32 0x64 ] */ notedv PITCH_D4, 50, 100 /* 0x6011 [0xFF ] */ end -.channel CHAN_6012 +.channel CHAN_EN_STALTU_DOWN /* 0x6012 [0x88 0x60 0x19 ] */ ldlayer 0, LAYER_6019 /* 0x6015 [0x89 0x60 0x23 ] */ ldlayer 1, LAYER_6023 /* 0x6018 [0xFF ] */ end @@ -13002,7 +13002,7 @@ LAYER_5E7C: /* 0x602B [0x65 0x32 0x64 ] */ notedv PITCH_BF3, 50, 100 /* 0x602E [0xFF ] */ end -.channel CHAN_602F +.channel CHAN_EN_STALTU_LAUGH /* 0x602F [0xC1 0x14 ] */ instr SF1_INST_20 /* 0x6031 [0xDA 0xC3 0xC4 ] */ env ENVELOPE_C3C4 /* 0x6034 [0x88 0x60 0x3E ] */ ldlayer 0, LAYER_603E @@ -13015,7 +13015,7 @@ LAYER_5E7C: /* 0x603E [0x48 0x64 0x64 ] */ notedv PITCH_F1, 100, 100 /* 0x6041 [0xFF ] */ end -.channel CHAN_6042 +.channel CHAN_EN_TEKU_WALK /* 0x6042 [0x88 0x60 0x46 ] */ ldlayer 0, LAYER_6046 /* 0x6045 [0xFF ] */ end @@ -13024,7 +13024,7 @@ LAYER_5E7C: /* 0x6048 [0x67 0x0A 0x46 ] */ notedv PITCH_C4, 10, 70 /* 0x604B [0xFF ] */ end -.channel CHAN_604C +.channel CHAN_EN_PO_KANTERA /* 0x604C [0x88 0x60 0x53 ] */ ldlayer 0, LAYER_6053 /* 0x604F [0x89 0x60 0x59 ] */ ldlayer 1, LAYER_6059 /* 0x6052 [0xFF ] */ end @@ -13039,7 +13039,7 @@ LAYER_5E7C: /* 0x605B [0x60 0x0A 0x1E ] */ notedv PITCH_F3, 10, 30 /* 0x605E [0xFF ] */ end -.channel CHAN_605F +.channel CHAN_EN_PO_FLY /* 0x605F [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x6061 [0xDA 0xC3 0xD4 ] */ env ENVELOPE_C3D4 /* 0x6064 [0x88 0x60 0x6C ] */ ldlayer 0, LAYER_606C @@ -13051,7 +13051,7 @@ LAYER_5E7C: /* 0x606C [0x60 0x80 0x87 0x64 ] */ notedv PITCH_F3, 135, 100 /* 0x6070 [0xF4 0xFA ] */ rjump LAYER_606C -.channel CHAN_6072 +.channel CHAN_EN_PO_AWAY /* 0x6072 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x6074 [0x88 0x60 0x7C ] */ ldlayer 0, LAYER_607C /* 0x6077 [0xD7 0x3C ] */ vibfreq 60 @@ -13063,7 +13063,7 @@ LAYER_5E7C: /* 0x607F [0xC0 0x0A ] */ ldelay 10 /* 0x6081 [0xF4 0xF9 ] */ rjump LAYER_607C -.channel CHAN_6083 +.channel CHAN_EN_PO_DISAPPEAR /* 0x6083 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x6085 [0xDA 0xC3 0xE4 ] */ env ENVELOPE_C3E4 /* 0x6088 [0x88 0x60 0x90 ] */ ldlayer 0, LAYER_6090 @@ -13076,7 +13076,7 @@ LAYER_5E7C: /* 0x6094 [0x4F 0x80 0x96 0x64 ] */ notedv PITCH_C2, 150, 100 /* 0x6098 [0xFF ] */ end -.channel CHAN_6099 +.channel CHAN_EN_STALKIDS_APPEAR /* 0x6099 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x609B [0x88 0x60 0xA3 ] */ ldlayer 0, LAYER_60A3 /* 0x609E [0xD7 0x64 ] */ vibfreq 100 @@ -13088,7 +13088,7 @@ LAYER_5E7C: /* 0x60A7 [0x6B 0x80 0x96 0x64 ] */ notedv PITCH_E4, 150, 100 /* 0x60AB [0xFF ] */ end -.channel CHAN_60AC +.channel CHAN_EN_PO_DAMAGE /* 0x60AC [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x60AE [0x88 0x60 0xB7 ] */ ldlayer 0, LAYER_60B7 /* 0x60B1 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -13102,7 +13102,7 @@ LAYER_5E7C: /* 0x60C2 [0x77 0x1E 0x64 ] */ notedv PITCH_E5, 30, 100 /* 0x60C5 [0xFF ] */ end -.channel CHAN_60C6 +.channel CHAN_EN_PO_DEAD /* 0x60C6 [0x88 0x60 0xCF ] */ ldlayer 0, LAYER_60CF /* 0x60C9 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x60CC [0xED 0x18 ] */ gain 24 @@ -13116,7 +13116,7 @@ LAYER_5E7C: /* 0x60DC [0x77 0x3C 0x64 ] */ notedv PITCH_E5, 60, 100 /* 0x60DF [0xFF ] */ end -.channel CHAN_60E0 +.channel CHAN_EN_EYEGOLE_DEMO_EYE /* 0x60E0 [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x60E2 [0x88 0x60 0xED ] */ ldlayer 0, LAYER_60ED /* 0x60E5 [0x89 0x60 0xEB ] */ ldlayer 1, LAYER_60EB @@ -13130,7 +13130,7 @@ LAYER_5E7C: /* 0x60F1 [0x47 0x80 0x8C 0x64 ] */ notedv PITCH_E1, 140, 100 /* 0x60F5 [0xFF ] */ end -.channel CHAN_60F6 +.channel CHAN_EN_TEKU_JUMP /* 0x60F6 [0x88 0x60 0xFA ] */ ldlayer 0, LAYER_60FA /* 0x60F9 [0xFF ] */ end @@ -13142,7 +13142,7 @@ LAYER_5E7C: /* 0x6106 [0x7E 0x50 0x64 ] */ notedv PITCH_B5, 80, 100 /* 0x6109 [0xFF ] */ end -.channel CHAN_610A +.channel CHAN_EN_TEKU_DEAD /* 0x610A [0x88 0x61 0x14 ] */ ldlayer 0, LAYER_6114 /* 0x610D [0x89 0x61 0x25 ] */ ldlayer 1, LAYER_6125 /* 0x6110 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -13186,7 +13186,7 @@ LAYER_5E7C: /* 0x6159 [0xFF ] */ end -.channel CHAN_615A +.channel CHAN_EN_STALTU_DAMAGE /* 0x615A [0x88 0x83 0x37 ] */ ldlayer 0, LAYER_8337 /* 0x615D [0x89 0x61 0x61 ] */ ldlayer 1, LAYER_6161 /* 0x6160 [0xFF ] */ end @@ -13199,11 +13199,11 @@ LAYER_5E7C: /* 0x616E [0x77 0x14 0x64 ] */ notedv PITCH_E5, 20, 100 /* 0x6171 [0xFF ] */ end -.channel CHAN_6172 +.channel CHAN_EN_STALGOLD_UP_CRY /* 0x6172 [0x88 0x61 0x61 ] */ ldlayer 0, LAYER_6161 /* 0x6175 [0xFF ] */ end -.channel CHAN_6176 +.channel CHAN_EN_STALTU_ROLL /* 0x6176 [0xC1 0x10 ] */ instr SF1_INST_16 /* 0x6178 [0x88 0x61 0x7C ] */ ldlayer 0, LAYER_617C /* 0x617B [0xFF ] */ end @@ -13215,7 +13215,7 @@ LAYER_5E7C: /* 0x6187 [0x77 0x14 0x5A ] */ notedv PITCH_E5, 20, 90 /* 0x618A [0xFF ] */ end -.channel CHAN_618B +.channel CHAN_EN_STALTU_DEAD /* 0x618B [0x88 0x61 0x96 ] */ ldlayer 0, LAYER_6196 /* 0x618E [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x6191 [0xD7 0x64 ] */ vibfreq 100 @@ -13230,7 +13230,7 @@ LAYER_5E7C: /* 0x61A0 [0x59 0x3C 0x5A ] */ notedv PITCH_BF2, 60, 90 /* 0x61A3 [0xFF ] */ end -.channel CHAN_61A4 +.channel CHAN_EN_EXTINCT /* 0x61A4 [0xC1 0x00 ] */ instr SF1_INST_0 /* 0x61A6 [0xDA 0xC3 0x44 ] */ env ENVELOPE_C344 /* 0x61A9 [0x88 0x61 0xAD ] */ ldlayer 0, LAYER_61AD @@ -13241,7 +13241,7 @@ LAYER_5E7C: /* 0x61B1 [0x4C 0x19 0x64 ] */ notedv PITCH_A1, 25, 100 /* 0x61B4 [0xFF ] */ end -.channel CHAN_61B5 +.channel CHAN_EN_RIZA_CRY /* 0x61B5 [0x88 0x61 0xC0 ] */ ldlayer 0, LAYER_61C0 /* 0x61B8 [0x89 0x61 0xCC ] */ ldlayer 1, LAYER_61CC /* 0x61BB [0xD7 0x32 ] */ vibfreq 50 @@ -13261,7 +13261,7 @@ LAYER_5E7C: /* 0x61D2 [0x64 0x28 0x64 ] */ notedv PITCH_A3, 40, 100 /* 0x61D5 [0xFF ] */ end -.channel CHAN_61D6 +.channel CHAN_EN_RIZA_ATTACK /* 0x61D6 [0x89 0x61 0xE0 ] */ ldlayer 1, LAYER_61E0 /* 0x61D9 [0x88 0x61 0xEC ] */ ldlayer 0, LAYER_61EC /* 0x61DC [0x8A 0x61 0xF6 ] */ ldlayer 2, LAYER_61F6 @@ -13287,7 +13287,7 @@ LAYER_5E7C: /* 0x61FE [0x69 0x1E 0x64 ] */ notedv PITCH_D4, 30, 100 /* 0x6201 [0xFF ] */ end -.channel CHAN_6202 +.channel CHAN_EN_BOMCHU_WALK /* 0x6202 [0x88 0x62 0x08 ] */ ldlayer 0, LAYER_6208 /* 0x6205 [0xFF ] */ end @@ -13300,7 +13300,7 @@ LAYER_5E7C: /* 0x620F [0x69 0x0A 0x50 ] */ notedv PITCH_D4, 10, 80 /* 0x6212 [0xFF ] */ end -.channel CHAN_6213 +.channel CHAN_EN_DODO_J_TAIL /* 0x6213 [0xC1 0x08 ] */ instr SF1_INST_8 /* 0x6215 [0xDA 0xC3 0x1C ] */ env ENVELOPE_C31C /* 0x6218 [0x88 0x62 0x1E ] */ ldlayer 0, LAYER_621E @@ -13313,7 +13313,7 @@ LAYER_5E7C: /* 0x6224 [0x7E 0x80 0xC8 0x64 ] */ notedv PITCH_B5, 200, 100 /* 0x6228 [0xFF ] */ end -.channel CHAN_6229 +.channel CHAN_EN_WIZ_DISAPPEAR /* 0x6229 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x622B [0xDA 0xC3 0xE4 ] */ env ENVELOPE_C3E4 /* 0x622E [0x88 0x62 0x36 ] */ ldlayer 0, LAYER_6236 @@ -13326,7 +13326,7 @@ LAYER_5E7C: /* 0x623A [0x5B 0x50 0x64 ] */ notedv PITCH_C3, 80, 100 /* 0x623D [0xFF ] */ end -.channel CHAN_623E +.channel CHAN_EN_FALL_AIM /* 0x623E [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x6240 [0x88 0x62 0x47 ] */ ldlayer 0, LAYER_6247 /* 0x6243 [0x89 0x62 0x49 ] */ ldlayer 1, LAYER_6249 @@ -13338,7 +13338,7 @@ LAYER_5E7C: /* 0x6249 [0x5B 0x81 0xA0 0x64 ] */ notedv PITCH_C3, 416, 100 /* 0x624D [0xFF ] */ end -.channel CHAN_624E +.channel CHAN_EN_FALL_UP /* 0x624E [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x6250 [0xDA 0xC4 0x04 ] */ env ENVELOPE_C404 /* 0x6253 [0x88 0x62 0x59 ] */ ldlayer 0, LAYER_6259 @@ -13350,7 +13350,7 @@ LAYER_5E7C: /* 0x625D [0x67 0x78 0x64 ] */ notedv PITCH_C4, 120, 100 /* 0x6260 [0xFF ] */ end -.channel CHAN_6261 +.channel CHAN_EN_FALL_WALK /* 0x6261 [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x6263 [0x88 0x62 0x69 ] */ ldlayer 0, LAYER_6269 /* 0x6266 [0xED 0x14 ] */ gain 20 @@ -13361,7 +13361,7 @@ LAYER_5E7C: /* 0x626D [0x4C 0x0F 0x64 ] */ notedv PITCH_A1, 15, 100 /* 0x6270 [0xFF ] */ end -.channel CHAN_6271 +.channel CHAN_EN_FALL_DAMAGE /* 0x6271 [0xC1 0x11 ] */ instr SF1_INST_17 /* 0x6273 [0x88 0x62 0x7E ] */ ldlayer 0, LAYER_627E /* 0x6276 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -13376,7 +13376,7 @@ LAYER_5E7C: /* 0x6286 [0x67 0x28 0x64 ] */ notedv PITCH_C4, 40, 100 /* 0x6289 [0xFF ] */ end -.channel CHAN_628A +.channel CHAN_EN_DAIOCTA_REVERSE /* 0x628A [0x88 0x62 0x95 ] */ ldlayer 0, LAYER_6295 /* 0x628D [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x6290 [0xD7 0x84 ] */ vibfreq 132 @@ -13391,7 +13391,7 @@ LAYER_5E7C: /* 0x629F [0x6B 0x30 0x64 ] */ notedv PITCH_E4, 48, 100 /* 0x62A2 [0xFF ] */ end -.channel CHAN_62A3 +.channel CHAN_EN_BIRI_FLY /* 0x62A3 [0xC1 0x1C ] */ instr SF1_INST_28 /* 0x62A5 [0xDA 0xC4 0x14 ] */ env ENVELOPE_C414 /* 0x62A8 [0x88 0x62 0xAC ] */ ldlayer 0, LAYER_62AC @@ -13404,7 +13404,7 @@ LAYER_5E7C: /* 0x62B4 [0x57 0x46 0x64 ] */ notedv PITCH_AF2, 70, 100 /* 0x62B7 [0xFF ] */ end -.channel CHAN_62B8 +.channel CHAN_EN_BIRI_JUMP /* 0x62B8 [0x88 0x62 0xD1 ] */ ldlayer 0, LAYER_62D1 /* 0x62BB [0x89 0x62 0xBF ] */ ldlayer 1, LAYER_62BF /* 0x62BE [0xFF ] */ end @@ -13427,7 +13427,7 @@ LAYER_5E7C: /* 0x62DF [0x57 0x46 0x64 ] */ notedv PITCH_AF2, 70, 100 /* 0x62E2 [0xFF ] */ end -.channel CHAN_62E3 +.channel CHAN_EN_BIRI_SPARK /* 0x62E3 [0xC1 0x21 ] */ instr SF1_INST_33 /* 0x62E5 [0x88 0x62 0xFF ] */ ldlayer 0, LAYER_62FF CHAN_62E8: @@ -13445,7 +13445,7 @@ CHAN_62F8: /* 0x62FF [0x5B 0x50 0x50 ] */ notedv PITCH_C3, 80, 80 /* 0x6302 [0xF4 0xFB ] */ rjump LAYER_62FF -.channel CHAN_6304 +.channel CHAN_EN_BIRI_DEAD /* 0x6304 [0x88 0x83 0x37 ] */ ldlayer 0, LAYER_8337 /* 0x6307 [0x89 0x63 0x0B ] */ ldlayer 1, LAYER_630B /* 0x630A [0xFF ] */ end @@ -13458,7 +13458,7 @@ CHAN_62F8: /* 0x6318 [0x60 0x0E 0x64 ] */ notedv PITCH_F3, 14, 100 /* 0x631B [0xFF ] */ end -.channel CHAN_631C +.channel CHAN_EN_BUBLEWALK_DAMAGE /* 0x631C [0x88 0x63 0x26 ] */ ldlayer 0, LAYER_6326 /* 0x631F [0x89 0x63 0x38 ] */ ldlayer 1, LAYER_6338 /* 0x6322 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -13477,7 +13477,7 @@ CHAN_62F8: /* 0x6338 [0xC2 0xF8 ] */ transpose -8 /* 0x633A [0xF4 0xCF ] */ rjump LAYER_630B -.channel CHAN_633C +.channel CHAN_EN_COMMON_WATER_DEEP /* 0x633C [0x88 0x63 0x40 ] */ ldlayer 0, LAYER_6340 /* 0x633F [0xFF ] */ end @@ -13488,7 +13488,7 @@ CHAN_62F8: /* 0x634A [0x62 0x80 0x90 0x64 ] */ notedv PITCH_G3, 144, 100 /* 0x634E [0xFF ] */ end -.channel CHAN_634F +.channel CHAN_EN_OCTAROCK_JUMP /* 0x634F [0xC1 0x24 ] */ instr SF1_INST_36 /* 0x6351 [0x88 0x63 0x55 ] */ ldlayer 0, LAYER_6355 /* 0x6354 [0xFF ] */ end @@ -13498,7 +13498,7 @@ CHAN_62F8: /* 0x6359 [0x6F 0x64 0x50 ] */ notedv PITCH_AF4, 100, 80 /* 0x635C [0xFF ] */ end -.channel CHAN_635D +.channel CHAN_EN_DAIOCTA_SINK /* 0x635D [0xC1 0x24 ] */ instr SF1_INST_36 /* 0x635F [0x88 0x63 0x63 ] */ ldlayer 0, LAYER_6363 /* 0x6362 [0xFF ] */ end @@ -13508,7 +13508,7 @@ CHAN_62F8: /* 0x6367 [0x5F 0x30 0x64 ] */ notedv PITCH_E3, 48, 100 /* 0x636A [0xFF ] */ end -.channel CHAN_636B +.channel CHAN_EN_COMMON_WATER_MID /* 0x636B [0x88 0x63 0x71 ] */ ldlayer 0, LAYER_6371 /* 0x636E [0xFF ] */ end @@ -13519,7 +13519,7 @@ CHAN_62F8: /* 0x6373 [0x4E 0x66 0x64 ] */ notedv PITCH_B1, 102, 100 /* 0x6376 [0xFF ] */ end -.channel CHAN_6377 +.channel CHAN_EN_COMMON_WATER_SLW /* 0x6377 [0xC1 0x25 ] */ instr SF1_INST_37 /* 0x6379 [0x88 0x63 0x7D ] */ ldlayer 0, LAYER_637D /* 0x637C [0xFF ] */ end @@ -13529,7 +13529,7 @@ CHAN_62F8: /* 0x6381 [0x59 0x30 0x44 ] */ notedv PITCH_BF2, 48, 68 /* 0x6384 [0xFF ] */ end -.channel CHAN_6385 +.channel CHAN_EN_TEKU_LAND_WATER /* 0x6385 [0xC1 0x24 ] */ instr SF1_INST_36 /* 0x6387 [0x88 0x63 0x8B ] */ ldlayer 0, LAYER_638B /* 0x638A [0xFF ] */ end @@ -13539,7 +13539,7 @@ CHAN_62F8: /* 0x638F [0x68 0x50 0x50 ] */ notedv PITCH_DF4, 80, 80 /* 0x6392 [0xFF ] */ end -.channel CHAN_6393 +.channel CHAN_EN_OCTAROCK_ROCK /* 0x6393 [0x88 0x63 0x97 ] */ ldlayer 0, LAYER_6397 /* 0x6396 [0xFF ] */ end @@ -13549,7 +13549,7 @@ CHAN_62F8: /* 0x639D [0x58 0x2C 0x64 ] */ notedv PITCH_A2, 44, 100 /* 0x63A0 [0xFF ] */ end -.channel CHAN_63A1 +.channel CHAN_EN_BUBLE_MOUTH /* 0x63A1 [0xC1 0x17 ] */ instr SF1_INST_23 /* 0x63A3 [0x88 0x63 0xA7 ] */ ldlayer 0, LAYER_63A7 /* 0x63A6 [0xFF ] */ end @@ -13561,7 +13561,7 @@ CHAN_62F8: /* 0x63B2 [0x4C 0x08 0x46 ] */ notedv PITCH_A1, 8, 70 /* 0x63B5 [0xFF ] */ end -.channel CHAN_63B6 +.channel CHAN_EN_BUBLE_LAUGH /* 0x63B6 [0x88 0x63 0xBE ] */ ldlayer 0, LAYER_63BE /* 0x63B9 [0xD7 0x60 ] */ vibfreq 96 /* 0x63BB [0xD8 0x80 ] */ vibdepth 128 @@ -13572,7 +13572,7 @@ CHAN_62F8: /* 0x63C0 [0x6B 0x54 0x64 ] */ notedv PITCH_E4, 84, 100 /* 0x63C3 [0xFF ] */ end -.channel CHAN_63C4 +.channel CHAN_EN_BUBLE_UP /* 0x63C4 [0xC1 0x09 ] */ instr SF1_INST_9 /* 0x63C6 [0xDA 0xC4 0x14 ] */ env ENVELOPE_C414 /* 0x63C9 [0x88 0x63 0xD5 ] */ ldlayer 0, LAYER_63D5 @@ -13585,7 +13585,7 @@ CHAN_62F8: /* 0x63D9 [0x57 0x46 0x64 ] */ notedv PITCH_AF2, 70, 100 /* 0x63DC [0xFF ] */ end -.channel CHAN_63DD +.channel CHAN_EN_BUBLE_DOWN /* 0x63DD [0xC1 0x09 ] */ instr SF1_INST_9 /* 0x63DF [0xDA 0xC4 0x14 ] */ env ENVELOPE_C414 /* 0x63E2 [0x88 0x63 0xEE ] */ ldlayer 0, LAYER_63EE @@ -13598,7 +13598,7 @@ CHAN_62F8: /* 0x63F2 [0x53 0x46 0x64 ] */ notedv PITCH_E2, 70, 100 /* 0x63F5 [0xFF ] */ end -.channel CHAN_63F6 +.channel CHAN_EN_PO_LAUGH /* 0x63F6 [0xC1 0x28 ] */ instr SF1_INST_40 /* 0x63F8 [0xED 0x14 ] */ gain 20 /* 0x63FA [0x88 0x64 0x01 ] */ ldlayer 0, LAYER_6401 @@ -13611,7 +13611,7 @@ CHAN_62F8: /* 0x6403 [0x7D 0x62 0x64 ] */ notedv PITCH_BF5, 98, 100 /* 0x6406 [0xFF ] */ end -.channel CHAN_6407 +.channel CHAN_EN_PO_ROLL /* 0x6407 [0xC1 0x08 ] */ instr SF1_INST_8 /* 0x6409 [0xDA 0xC3 0x1C ] */ env ENVELOPE_C31C /* 0x640C [0x88 0x64 0x10 ] */ ldlayer 0, LAYER_6410 @@ -13622,7 +13622,7 @@ CHAN_62F8: /* 0x6414 [0x6D 0x22 0x64 ] */ notedv PITCH_GF4, 34, 100 /* 0x6417 [0xFF ] */ end -.channel CHAN_6418 +.channel CHAN_EN_REDEAD_ATTACK /* 0x6418 [0x88 0x64 0x1F ] */ ldlayer 0, LAYER_641F /* 0x641B [0x89 0x64 0x2D ] */ ldlayer 1, LAYER_642D /* 0x641E [0xFF ] */ end @@ -13641,7 +13641,7 @@ CHAN_62F8: /* 0x6437 [0x45 0x1E 0x64 ] */ notedv PITCH_D1, 30, 100 /* 0x643A [0xFF ] */ end -.channel CHAN_643B +.channel CHAN_EN_PO_LAUGH2 /* 0x643B [0xC1 0x28 ] */ instr SF1_INST_40 /* 0x643D [0x88 0x64 0x47 ] */ ldlayer 0, LAYER_6447 /* 0x6440 [0x89 0x64 0x49 ] */ ldlayer 1, LAYER_6449 @@ -13656,7 +13656,7 @@ CHAN_62F8: /* 0x644B [0x79 0x72 0x64 ] */ notedv PITCH_GF5, 114, 100 /* 0x644E [0xFF ] */ end -.channel CHAN_644F +.channel CHAN_EN_PO_CRY /* 0x644F [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x6451 [0x88 0x64 0x55 ] */ ldlayer 0, LAYER_6455 /* 0x6454 [0xFF ] */ end @@ -13666,7 +13666,7 @@ CHAN_62F8: /* 0x6459 [0x6E 0x44 0x64 ] */ notedv PITCH_G4, 68, 100 /* 0x645C [0xFF ] */ end -.channel CHAN_645D +.channel CHAN_EN_LIKE_UNARI /* 0x645D [0xC1 0x1D ] */ instr SF1_INST_29 /* 0x645F [0x88 0x64 0x65 ] */ ldlayer 0, LAYER_6465 /* 0x6462 [0xED 0x10 ] */ gain 16 @@ -13677,7 +13677,7 @@ CHAN_62F8: /* 0x6469 [0x5B 0x72 0x64 ] */ notedv PITCH_C3, 114, 100 /* 0x646C [0xFF ] */ end -.channel CHAN_646D +.channel CHAN_EN_OCTAROCK_DEAD2 /* 0x646D [0xC1 0x15 ] */ instr SF1_INST_21 /* 0x646F [0xDA 0xC3 0x64 ] */ env ENVELOPE_C364 /* 0x6472 [0x88 0x64 0x76 ] */ ldlayer 0, LAYER_6476 @@ -13690,7 +13690,7 @@ CHAN_62F8: /* 0x6481 [0x46 0x0C 0x64 ] */ notedv PITCH_EF1, 12, 100 /* 0x6484 [0xFF ] */ end -.channel CHAN_6485 +.channel CHAN_EN_OCTAROCK_DEAD1 /* 0x6485 [0xC1 0x15 ] */ instr SF1_INST_21 /* 0x6487 [0x88 0x64 0x92 ] */ ldlayer 0, LAYER_6492 /* 0x648A [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -13703,7 +13703,7 @@ CHAN_62F8: /* 0x6496 [0x62 0x80 0x84 0x64 ] */ notedv PITCH_G3, 132, 100 /* 0x649A [0xFF ] */ end -.channel CHAN_649B +.channel CHAN_EN_GOLON_WAKE_UP /* 0x649B [0x88 0x64 0x9F ] */ ldlayer 0, LAYER_649F /* 0x649E [0xFF ] */ end @@ -13712,7 +13712,7 @@ CHAN_62F8: /* 0x64A1 [0x61 0x20 0x5A ] */ notedv PITCH_GF3, 32, 90 /* 0x64A4 [0xFF ] */ end -.channel CHAN_64A5 +.channel CHAN_EN_GOLON_SIT_DOWN /* 0x64A5 [0x88 0x64 0xA9 ] */ ldlayer 0, LAYER_64A9 /* 0x64A8 [0xFF ] */ end @@ -13722,7 +13722,7 @@ CHAN_62F8: /* 0x64AD [0x65 0x80 0x84 0x64 ] */ notedv PITCH_BF3, 132, 100 /* 0x64B1 [0xFF ] */ end -.channel CHAN_64B2 +.channel CHAN_EN_LAST_DAMAGE /* 0x64B2 [0x88 0x64 0xB8 ] */ ldlayer 0, LAYER_64B8 /* 0x64B5 [0xED 0x14 ] */ gain 20 /* 0x64B7 [0xFF ] */ end @@ -13734,7 +13734,7 @@ CHAN_62F8: /* 0x64C0 [0x7D 0x2C 0x64 ] */ notedv PITCH_BF5, 44, 100 /* 0x64C3 [0xFF ] */ end -.channel CHAN_64C4 +.channel CHAN_EN_STALWALL_ROLL /* 0x64C4 [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x64C6 [0x88 0x64 0xCD ] */ ldlayer 0, LAYER_64CD /* 0x64C9 [0x89 0x64 0xD5 ] */ ldlayer 1, LAYER_64D5 @@ -13751,7 +13751,7 @@ CHAN_62F8: /* 0x64DB [0x5D 0x32 0x40 ] */ notedv PITCH_D3, 50, 64 /* 0x64DE [0xFF ] */ end -.channel CHAN_64DF +.channel CHAN_EN_STALWALL_DASH /* 0x64DF [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x64E1 [0x88 0x64 0xE8 ] */ ldlayer 0, LAYER_64E8 /* 0x64E4 [0x89 0x64 0xF0 ] */ ldlayer 1, LAYER_64F0 @@ -13768,7 +13768,7 @@ CHAN_62F8: /* 0x64F6 [0x61 0x32 0x40 ] */ notedv PITCH_GF3, 50, 64 /* 0x64F9 [0xFF ] */ end -.channel CHAN_64FA +.channel CHAN_EN_FREEZAD_BREATH /* 0x64FA [0xC1 0x1A ] */ instr SF1_INST_26 /* 0x64FC [0x88 0x65 0x00 ] */ ldlayer 0, LAYER_6500 /* 0x64FF [0xFF ] */ end @@ -13783,7 +13783,7 @@ LAYER_650C: /* 0x650C [0x78 0x64 0x64 ] */ notedv PITCH_F5, 100, 100 /* 0x650F [0xF4 0xFB ] */ rjump LAYER_650C -.channel CHAN_6511 +.channel CHAN_EN_IRONNACK_WALK /* 0x6511 [0x88 0x65 0x21 ] */ ldlayer 0, LAYER_6521 /* 0x6514 [0x89 0x65 0x18 ] */ ldlayer 1, LAYER_6518 /* 0x6517 [0xFF ] */ end @@ -13801,7 +13801,7 @@ LAYER_650C: /* 0x652B [0x50 0x1E 0x64 ] */ notedv PITCH_DF2, 30, 100 /* 0x652E [0xFF ] */ end -.channel CHAN_652F +.channel CHAN_EN_IRONNACK_SWING_AXE /* 0x652F [0x88 0x65 0x39 ] */ ldlayer 0, LAYER_6539 /* 0x6532 [0x89 0x65 0x43 ] */ ldlayer 1, LAYER_6543 /* 0x6535 [0x8A 0x65 0x4F ] */ ldlayer 2, LAYER_654F @@ -13825,7 +13825,7 @@ LAYER_650C: /* 0x6551 [0x44 0x00 0x64 ] */ notedv SF1_EFFECT_4, 0, 100 /* 0x6554 [0xFF ] */ end -.channel CHAN_6555 +.channel CHAN_EN_BUBLE_DEAD /* 0x6555 [0x88 0x65 0x63 ] */ ldlayer 0, LAYER_6563 /* 0x6558 [0x8A 0x65 0x7B ] */ ldlayer 2, LAYER_657B CHAN_655B: @@ -13842,7 +13842,7 @@ CHAN_655B: /* 0x656D [0x6B 0x6C 0x64 ] */ notedv PITCH_E4, 108, 100 /* 0x6570 [0xFF ] */ end -.channel CHAN_6571 +.channel CHAN_EN_BUBLE_DAMAGE /* 0x6571 [0x88 0x65 0x76 ] */ ldlayer 0, LAYER_6576 /* 0x6574 [0xF4 0xE5 ] */ rjump CHAN_655B @@ -13858,7 +13858,7 @@ CHAN_655B: /* 0x6580 [0x62 0x05 0x64 ] */ notedv PITCH_G3, 5, 100 /* 0x6583 [0xFF ] */ end -.channel CHAN_6584 +.channel CHAN_EN_BUBLE_BITE /* 0x6584 [0x88 0x65 0x88 ] */ ldlayer 0, LAYER_6588 /* 0x6587 [0xFF ] */ end @@ -13870,7 +13870,7 @@ CHAN_655B: /* 0x6592 [0x6D 0x12 0x64 ] */ notedv PITCH_GF4, 18, 100 /* 0x6595 [0xFF ] */ end -.channel CHAN_6596 +.channel CHAN_EN_PO_SISTER_DEAD /* 0x6596 [0x8B 0x83 0x37 ] */ ldlayer 3, LAYER_8337 CHAN_6599: /* 0x6599 [0x88 0x65 0xA3 ] */ ldlayer 0, LAYER_65A3 @@ -13898,10 +13898,10 @@ CHAN_6599: /* 0x65C5 [0x5A 0x64 0x64 ] */ notedv PITCH_B2, 100, 100 /* 0x65C8 [0xFF ] */ end -.channel CHAN_65C9 +.channel CHAN_EN_PO_BIG_GET /* 0x65C9 [0xF4 0xCE ] */ rjump CHAN_6599 -.channel CHAN_65CB +.channel CHAN_EN_BARI_ROLL /* 0x65CB [0xC1 0x1F ] */ instr SF1_INST_31 /* 0x65CD [0x88 0x65 0xD1 ] */ ldlayer 0, LAYER_65D1 /* 0x65D0 [0xFF ] */ end @@ -13913,7 +13913,7 @@ CHAN_6599: /* 0x65D9 [0x5A 0x3C 0x64 ] */ notedv PITCH_B2, 60, 100 /* 0x65DC [0xFF ] */ end -.channel CHAN_65DD +.channel CHAN_EN_COMMON_FREEZE /* 0x65DD [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x65DF [0x88 0x65 0xE7 ] */ ldlayer 0, LAYER_65E7 /* 0x65E2 [0xD7 0xC4 ] */ vibfreq 196 @@ -13925,7 +13925,7 @@ CHAN_6599: /* 0x65EB [0x5E 0x40 0x64 ] */ notedv PITCH_EF3, 64, 100 /* 0x65EE [0xFF ] */ end -.channel CHAN_65EF +.channel CHAN_EN_BARI_DEAD /* 0x65EF [0x88 0x65 0xF6 ] */ ldlayer 0, LAYER_65F6 /* 0x65F2 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x65F5 [0xFF ] */ end @@ -13943,7 +13943,7 @@ LAYER_65F8: /* 0x6611 [0x64 0x0E 0x64 ] */ notedv PITCH_A3, 14, 100 /* 0x6614 [0xFF ] */ end -.channel CHAN_6615 +.channel CHAN_EN_BARI_SPLIT /* 0x6615 [0x88 0x66 0x19 ] */ ldlayer 0, LAYER_6619 /* 0x6618 [0xFF ] */ end @@ -13952,7 +13952,7 @@ LAYER_65F8: /* 0x661B [0xC2 0x04 ] */ transpose 4 /* 0x661D [0xF4 0xD9 ] */ rjump LAYER_65F8 -.channel CHAN_661F +.channel CHAN_EN_FLOORMASTER_ATTACK /* 0x661F [0xC1 0x09 ] */ instr SF1_INST_9 /* 0x6621 [0x88 0x66 0x2C ] */ ldlayer 0, LAYER_662C /* 0x6624 [0xDA 0xC3 0xC4 ] */ env ENVELOPE_C3C4 @@ -13964,7 +13964,7 @@ LAYER_65F8: /* 0x662C [0x53 0x64 0x64 ] */ notedv PITCH_E2, 100, 100 /* 0x662F [0xFF ] */ end -.channel CHAN_6630 +.channel CHAN_EN_FLOORMASTER_SM_WALK /* 0x6630 [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x6632 [0x88 0x66 0x36 ] */ ldlayer 0, LAYER_6636 /* 0x6635 [0xFF ] */ end @@ -13974,7 +13974,7 @@ LAYER_65F8: /* 0x663A [0x58 0x08 0x64 ] */ notedv PITCH_A2, 8, 100 /* 0x663D [0xFF ] */ end -.channel CHAN_663E +.channel CHAN_EN_FLOORMASTER_SM_DEAD /* 0x663E [0xC1 0x11 ] */ instr SF1_INST_17 /* 0x6640 [0x88 0x66 0x4B ] */ ldlayer 0, LAYER_664B /* 0x6643 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -13989,7 +13989,7 @@ LAYER_65F8: /* 0x6653 [0x75 0x2C 0x64 ] */ notedv PITCH_D5, 44, 100 /* 0x6656 [0xFF ] */ end -.channel CHAN_6657 +.channel CHAN_EN_FLOORMASTER_RESTORE /* 0x6657 [0xC1 0x11 ] */ instr SF1_INST_17 /* 0x6659 [0x88 0x66 0x64 ] */ ldlayer 0, LAYER_6664 /* 0x665C [0xDA 0xC3 0xF4 ] */ env ENVELOPE_C3F4 @@ -14001,7 +14001,7 @@ LAYER_65F8: /* 0x6664 [0x63 0x3C 0x50 ] */ notedv PITCH_AF3, 60, 80 /* 0x6667 [0xF4 0xFB ] */ rjump LAYER_6664 -.channel CHAN_6669 +.channel CHAN_EN_FLOORMASTER_EXPAND /* 0x6669 [0x88 0x66 0x6D ] */ ldlayer 0, LAYER_666D /* 0x666C [0xFF ] */ end @@ -14014,7 +14014,7 @@ LAYER_65F8: /* 0x667B [0x50 0x16 0x64 ] */ notedv PITCH_DF2, 22, 100 /* 0x667E [0xFF ] */ end -.channel CHAN_667F +.channel CHAN_EN_KUSAMUSHI_HIDE /* 0x667F [0x88 0x66 0x83 ] */ ldlayer 0, LAYER_6683 /* 0x6682 [0xFF ] */ end @@ -14024,7 +14024,7 @@ LAYER_65F8: /* 0x6687 [0xFF ] */ end -.channel CHAN_6688 +.channel CHAN_EN_FLOORMASTER_SM_STICK /* 0x6688 [0xC1 0x11 ] */ instr SF1_INST_17 /* 0x668A [0x88 0x66 0x95 ] */ ldlayer 0, LAYER_6695 /* 0x668D [0xDA 0xC4 0x04 ] */ env ENVELOPE_C404 @@ -14039,7 +14039,7 @@ LAYER_65F8: /* 0x669D [0x56 0x40 0x45 ] */ notedv PITCH_G2, 64, 69 /* 0x66A0 [0xF4 0xF3 ] */ rjump LAYER_6695 -.channel CHAN_66A2 +.channel CHAN_EN_FLOORMASTER_SM_LAND /* 0x66A2 [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x66A4 [0x88 0x66 0xA8 ] */ ldlayer 0, LAYER_66A8 /* 0x66A7 [0xFF ] */ end @@ -14059,7 +14059,7 @@ LAYER_65F8: /* 0x66C6 [0x59 0x0A 0x50 ] */ notedv PITCH_BF2, 10, 80 /* 0x66C9 [0xFF ] */ end -.channel CHAN_66CA +.channel CHAN_EN_CHICKEN_FLUTTER /* 0x66CA [0xC1 0x10 ] */ instr SF1_INST_16 /* 0x66CC [0x88 0x66 0xD0 ] */ ldlayer 0, LAYER_66D0 /* 0x66CF [0xFF ] */ end @@ -14069,7 +14069,7 @@ LAYER_65F8: /* 0x66D4 [0x66 0x20 0x64 ] */ notedv PITCH_B3, 32, 100 /* 0x66D7 [0xFF ] */ end -.channel CHAN_66D8 +.channel CHAN_EN_FLOORMASTER_SLIDING /* 0x66D8 [0xC1 0x04 ] */ instr SF1_INST_4 /* 0x66DA [0x88 0x66 0xDE ] */ ldlayer 0, LAYER_66DE /* 0x66DD [0xFF ] */ end @@ -14080,7 +14080,7 @@ LAYER_66E0: /* 0x66E0 [0x67 0xF5 0x30 0x64 ] */ notedv PITCH_C4, 30000, 100 /* 0x66E4 [0xF4 0xFA ] */ rjump LAYER_66E0 -.channel CHAN_66E6 +.channel CHAN_EN_IRONNACK_ARMOR_OFF_DEMO /* 0x66E6 [0xED 0x14 ] */ gain 20 /* 0x66E8 [0x88 0x66 0xF9 ] */ ldlayer 0, LAYER_66F9 /* 0x66EB [0x89 0x66 0xEF ] */ ldlayer 1, LAYER_66EF @@ -14098,7 +14098,7 @@ LAYER_66E0: /* 0x66FD [0x46 0x14 0x40 ] */ notedv PITCH_EF1, 20, 64 /* 0x6700 [0xFF ] */ end -.channel CHAN_6701 +.channel CHAN_EN_STALTU_WAVE /* 0x6701 [0xC1 0x1F ] */ instr SF1_INST_31 /* 0x6703 [0x88 0x67 0x0B ] */ ldlayer 0, LAYER_670B /* 0x6706 [0xD7 0x80 ] */ vibfreq 128 @@ -14110,7 +14110,7 @@ LAYER_66E0: /* 0x670F [0x50 0x7F 0x64 ] */ notedv PITCH_DF2, 127, 100 /* 0x6712 [0xFF ] */ end -.channel CHAN_6713 +.channel CHAN_EN_AWA_BREAK /* 0x6713 [0x88 0x67 0x27 ] */ ldlayer 0, LAYER_6727 /* 0x6716 [0x89 0x67 0x1D ] */ ldlayer 1, LAYER_671D /* 0x6719 [0x8A 0x67 0x2C ] */ ldlayer 2, LAYER_672C @@ -14134,7 +14134,7 @@ LAYER_66E0: /* 0x6732 [0x60 0x14 0x64 ] */ notedv PITCH_F3, 20, 100 /* 0x6735 [0xFF ] */ end -.channel CHAN_6736 +.channel CHAN_EN_AWA_BOUND /* 0x6736 [0xC1 0x29 ] */ instr SF1_INST_41 /* 0x6738 [0x88 0x67 0x3F ] */ ldlayer 0, LAYER_673F /* 0x673B [0xDA 0xC3 0x84 ] */ env ENVELOPE_C384 @@ -14146,7 +14146,7 @@ LAYER_66E0: /* 0x6746 [0x72 0x16 0x64 ] */ notedv PITCH_B4, 22, 100 /* 0x6749 [0xFF ] */ end -.channel CHAN_674A +.channel CHAN_EN_OWL_FLUTTER /* 0x674A [0xC1 0x10 ] */ instr SF1_INST_16 /* 0x674C [0x88 0x67 0x55 ] */ ldlayer 0, LAYER_6755 /* 0x674F [0x89 0x67 0x53 ] */ ldlayer 1, LAYER_6753 @@ -14159,11 +14159,11 @@ LAYER_66E0: /* 0x6759 [0x5A 0x2C 0x64 ] */ notedv PITCH_B2, 44, 100 /* 0x675C [0xFF ] */ end -.channel CHAN_675D +.channel CHAN_EN_PIHAT_LAND /* 0x675D [0x88 0x5D 0x52 ] */ ldlayer 0, LAYER_5D52 /* 0x6760 [0xFF ] */ end -.channel CHAN_6761 +.channel CHAN_EN_PIHAT_UP /* 0x6761 [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x6763 [0x88 0x67 0x67 ] */ ldlayer 0, LAYER_6767 /* 0x6766 [0xFF ] */ end @@ -14173,7 +14173,7 @@ LAYER_66E0: /* 0x676B [0x66 0x40 0x64 ] */ notedv PITCH_B3, 64, 100 /* 0x676E [0xFF ] */ end -.channel CHAN_676F +.channel CHAN_EN_PIHAT_DAMAGE /* 0x676F [0x88 0x67 0x8A ] */ ldlayer 0, LAYER_678A /* 0x6772 [0x89 0x67 0x7D ] */ ldlayer 1, LAYER_677D /* 0x6775 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -14194,7 +14194,7 @@ LAYER_66E0: /* 0x6790 [0x5E 0x60 0x64 ] */ notedv PITCH_EF3, 96, 100 /* 0x6793 [0xFF ] */ end -.channel CHAN_6794 +.channel CHAN_EN_TEKU_JUMP_WATER /* 0x6794 [0xC1 0x24 ] */ instr SF1_INST_36 /* 0x6796 [0x88 0x67 0x9A ] */ ldlayer 0, LAYER_679A /* 0x6799 [0xFF ] */ end @@ -14204,7 +14204,7 @@ LAYER_66E0: /* 0x679E [0x74 0x38 0x50 ] */ notedv PITCH_DF5, 56, 80 /* 0x67A1 [0xFF ] */ end -.channel CHAN_67A2 +.channel CHAN_EN_TEKU_LAND_WATER2 /* 0x67A2 [0xC1 0x24 ] */ instr SF1_INST_36 /* 0x67A4 [0x88 0x67 0xA8 ] */ ldlayer 0, LAYER_67A8 /* 0x67A7 [0xFF ] */ end @@ -14214,7 +14214,7 @@ LAYER_66E0: /* 0x67AC [0x6A 0x38 0x50 ] */ notedv PITCH_EF4, 56, 80 /* 0x67AF [0xFF ] */ end -.channel CHAN_67B0 +.channel CHAN_EN_TEKU_WALK_WATER /* 0x67B0 [0xC1 0x25 ] */ instr SF1_INST_37 /* 0x67B2 [0x88 0x67 0xB6 ] */ ldlayer 0, LAYER_67B6 /* 0x67B5 [0xFF ] */ end @@ -14224,7 +14224,7 @@ LAYER_66E0: /* 0x67BA [0x53 0x30 0x44 ] */ notedv PITCH_E2, 48, 68 /* 0x67BD [0xFF ] */ end -.channel CHAN_67BE +.channel CHAN_EN_RIVA_MOVE /* 0x67BE [0xC1 0x02 ] */ instr SF1_INST_2 /* 0x67C0 [0x88 0x67 0xC8 ] */ ldlayer 0, LAYER_67C8 /* 0x67C3 [0xD7 0x70 ] */ vibfreq 112 @@ -14239,7 +14239,7 @@ LAYER_66E0: /* 0x67D2 [0x40 0x20 0x64 ] */ notedv PITCH_A0, 32, 100 /* 0x67D5 [0xFF ] */ end -.channel CHAN_67D6 +.channel CHAN_EN_FALL_CATCH /* 0x67D6 [0x88 0x67 0xE2 ] */ ldlayer 0, LAYER_67E2 /* 0x67D9 [0x89 0x67 0xE0 ] */ ldlayer 1, LAYER_67E0 /* 0x67DC [0x8A 0x67 0xF0 ] */ ldlayer 2, LAYER_67F0 @@ -14261,7 +14261,7 @@ LAYER_66E0: /* 0x67FA [0x4C 0x20 0x64 ] */ notedv PITCH_A1, 32, 100 /* 0x67FD [0xFF ] */ end -.channel CHAN_67FE +.channel CHAN_EN_BIMOS_LAZER /* 0x67FE [0xC1 0x85 ] */ instr FONTANY_INSTR_BELL /* 0x6800 [0x88 0x68 0x08 ] */ ldlayer 0, LAYER_6808 /* 0x6803 [0xD7 0x80 ] */ vibfreq 128 @@ -14272,7 +14272,7 @@ LAYER_66E0: /* 0x6808 [0x6C 0xF5 0x30 0x40 ] */ notedv PITCH_F4, 30000, 64 /* 0x680C [0xF4 0xFA ] */ rjump LAYER_6808 -.channel CHAN_680E +.channel CHAN_EN_BIMOS_ROLL_HEAD /* 0x680E [0xC1 0x03 ] */ instr SF1_INST_3 /* 0x6810 [0x88 0x68 0x18 ] */ ldlayer 0, LAYER_6818 /* 0x6813 [0xD7 0xD0 ] */ vibfreq 208 @@ -14283,7 +14283,7 @@ LAYER_66E0: /* 0x6818 [0x48 0xF5 0x30 0x40 ] */ notedv PITCH_F1, 30000, 64 /* 0x681C [0xF4 0xFA ] */ rjump LAYER_6818 -.channel CHAN_681E +.channel CHAN_EN_BIMOS_LAZER_GND /* 0x681E [0xC1 0x02 ] */ instr SF1_INST_2 /* 0x6820 [0x88 0x68 0x24 ] */ ldlayer 0, LAYER_6824 /* 0x6823 [0xFF ] */ end @@ -14292,13 +14292,13 @@ LAYER_66E0: /* 0x6824 [0x44 0xF5 0x30 0x64 ] */ notedv PITCH_DF1, 30000, 100 /* 0x6828 [0xF4 0xFA ] */ rjump LAYER_6824 -.channel CHAN_682A +.channel CHAN_EN_BIMOS_AIM /* 0x682A [0x88 0x97 0x34 ] */ ldlayer 0, LAYER_9734 /* 0x682D [0xD7 0xA0 ] */ vibfreq 160 /* 0x682F [0xD8 0xA0 ] */ vibdepth 160 /* 0x6831 [0xFF ] */ end -.channel CHAN_6832 +.channel CHAN_EN_LAST1_GROW_HEAD /* 0x6832 [0xC1 0x29 ] */ instr SF1_INST_41 /* 0x6834 [0x88 0x68 0x3F ] */ ldlayer 0, LAYER_683F /* 0x6837 [0x89 0x68 0x41 ] */ ldlayer 1, LAYER_6841 @@ -14314,7 +14314,7 @@ LAYER_66E0: /* 0x6848 [0x74 0x13 0x64 ] */ notedv PITCH_DF5, 19, 100 /* 0x684B [0xFF ] */ end -.channel CHAN_684C +.channel CHAN_EN_BUBLEWALK_WALK /* 0x684C [0x88 0x68 0x5D ] */ ldlayer 0, LAYER_685D /* 0x684F [0x89 0x68 0x53 ] */ ldlayer 1, LAYER_6853 /* 0x6852 [0xFF ] */ end @@ -14329,7 +14329,7 @@ LAYER_66E0: /* 0x685D [0xC0 0x08 ] */ ldelay 8 /* 0x685F [0xF4 0xF2 ] */ rjump LAYER_6853 -.channel CHAN_6861 +.channel CHAN_EN_BUBLEWALK_AIM /* 0x6861 [0x88 0x68 0x69 ] */ ldlayer 0, LAYER_6869 /* 0x6864 [0xD7 0x40 ] */ vibfreq 64 /* 0x6866 [0xD8 0x60 ] */ vibdepth 96 @@ -14343,7 +14343,7 @@ LAYER_66E0: /* 0x6873 [0x64 0x20 0x64 ] */ notedv PITCH_A3, 32, 100 /* 0x6876 [0xFF ] */ end -.channel CHAN_6877 +.channel CHAN_EN_BUBLEWALK_DEAD /* 0x6877 [0x88 0x68 0x85 ] */ ldlayer 0, LAYER_6885 /* 0x687A [0x89 0x63 0x0B ] */ ldlayer 1, LAYER_630B /* 0x687D [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -14359,7 +14359,7 @@ LAYER_66E0: /* 0x688F [0x55 0x60 0x50 ] */ notedv PITCH_GF2, 96, 80 /* 0x6892 [0xFF ] */ end -.channel CHAN_6893 +.channel CHAN_EN_PIHAT_FLY /* 0x6893 [0xC1 0x22 ] */ instr SF1_INST_34 /* 0x6895 [0x88 0x68 0x99 ] */ ldlayer 0, LAYER_6899 /* 0x6898 [0xFF ] */ end @@ -14374,7 +14374,7 @@ LAYER_66E0: /* 0x68AB [0x77 0x06 0x64 ] */ notedv PITCH_E5, 6, 100 /* 0x68AE [0xF4 0xE9 ] */ rjump LAYER_6899 -.channel CHAN_68B0 +.channel CHAN_EN_PIHAT_SM_FLY /* 0x68B0 [0xC1 0x22 ] */ instr SF1_INST_34 /* 0x68B2 [0x88 0x68 0xB9 ] */ ldlayer 0, LAYER_68B9 /* 0x68B5 [0xDA 0xC3 0xB4 ] */ env ENVELOPE_C3B4 @@ -14387,7 +14387,7 @@ LAYER_66E0: /* 0x68C2 [0x7B 0x06 0x50 ] */ notedv PITCH_AF5, 6, 80 /* 0x68C5 [0xF4 0xF2 ] */ rjump LAYER_68B9 -.channel CHAN_68C7 +.channel CHAN_EN_LIKE_DEAD /* 0x68C7 [0x88 0x61 0x44 ] */ ldlayer 0, LAYER_6144 /* 0x68CA [0x89 0x68 0x85 ] */ ldlayer 1, LAYER_6885 /* 0x68CD [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -14395,7 +14395,7 @@ LAYER_66E0: /* 0x68D2 [0xD8 0xC0 ] */ vibdepth 192 /* 0x68D4 [0xFF ] */ end -.channel CHAN_68D5 +.channel CHAN_EN_TEKU_DAMAGE /* 0x68D5 [0xC1 0x1B ] */ instr SF1_INST_27 /* 0x68D7 [0xDA 0xBF 0x20 ] */ env ENVELOPE_BF20 /* 0x68DA [0x88 0x68 0xE1 ] */ ldlayer 0, LAYER_68E1 @@ -14409,7 +14409,7 @@ LAYER_66E0: /* 0x68EC [0x66 0x1E 0x64 ] */ notedv PITCH_B3, 30, 100 /* 0x68EF [0xFF ] */ end -.channel CHAN_68F0 +.channel CHAN_EN_RIVA_DEAD /* 0x68F0 [0x88 0x61 0x14 ] */ ldlayer 0, LAYER_6114 /* 0x68F3 [0x89 0x61 0x96 ] */ ldlayer 1, LAYER_6196 /* 0x68F6 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -14417,7 +14417,7 @@ LAYER_66E0: /* 0x68FB [0xD8 0x30 ] */ vibdepth 48 /* 0x68FD [0xFF ] */ end -.channel CHAN_68FE +.channel CHAN_EN_LIGHT_ARROW_HIT /* 0x68FE [0x88 0x69 0x06 ] */ ldlayer 0, LAYER_6906 /* 0x6901 [0xD7 0xD0 ] */ vibfreq 208 /* 0x6903 [0xD8 0xD0 ] */ vibdepth 208 @@ -14432,19 +14432,19 @@ LAYER_66E0: /* 0x6912 [0x7E 0x38 0x64 ] */ notedv PITCH_B5, 56, 100 /* 0x6915 [0xFF ] */ end -.channel CHAN_6916 +.channel CHAN_EN_FREEZAD_DAMAGE /* 0x6916 [0x88 0x9A 0xC1 ] */ ldlayer 0, LAYER_9AC1 /* 0x6919 [0x89 0x91 0xA5 ] */ ldlayer 1, LAYER_91A5 /* 0x691C [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 /* 0x691F [0xFF ] */ end -.channel CHAN_6920 +.channel CHAN_EN_FREEZAD_DEAD /* 0x6920 [0x88 0x9A 0x91 ] */ ldlayer 0, LAYER_9A91 /* 0x6923 [0x89 0x91 0xA5 ] */ ldlayer 1, LAYER_91A5 /* 0x6926 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 /* 0x6929 [0xFF ] */ end -.channel CHAN_692A +.channel CHAN_EN_RIVA_BIG_APPEAR /* 0x692A [0x88 0x69 0x2E ] */ ldlayer 0, LAYER_692E /* 0x692D [0xFF ] */ end @@ -14454,7 +14454,7 @@ LAYER_66E0: /* 0x6934 [0x69 0x64 0x64 ] */ notedv PITCH_D4, 100, 100 /* 0x6937 [0xFF ] */ end -.channel CHAN_6938 +.channel CHAN_EN_IRONNACK_ARMOR_HIT /* 0x6938 [0x88 0x69 0x43 ] */ ldlayer 0, LAYER_6943 /* 0x693B [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x693E [0xD7 0xE0 ] */ vibfreq 224 @@ -14466,12 +14466,12 @@ LAYER_66E0: /* 0x6945 [0x58 0x40 0x64 ] */ notedv PITCH_A2, 64, 100 /* 0x6948 [0xFF ] */ end -.channel CHAN_6949 +.channel CHAN_EN_IRONNACK_HIT_GND /* 0x6949 [0x88 0x5D 0x88 ] */ ldlayer 0, LAYER_5D88 /* 0x694C [0x89 0x69 0x43 ] */ ldlayer 1, LAYER_6943 /* 0x694F [0xFF ] */ end -.channel CHAN_6950 +.channel CHAN_EN_WOLFOS_APPEAR /* 0x6950 [0xC1 0x2C ] */ instr SF1_INST_44 /* 0x6952 [0x88 0x69 0x56 ] */ ldlayer 0, LAYER_6956 /* 0x6955 [0xFF ] */ end @@ -14481,7 +14481,7 @@ LAYER_66E0: /* 0x695A [0x6E 0x7F 0x64 ] */ notedv PITCH_G4, 127, 100 /* 0x695D [0xFF ] */ end -.channel CHAN_695E +.channel CHAN_EN_WOLFOS_ATTACK /* 0x695E [0x88 0x69 0x65 ] */ ldlayer 0, LAYER_6965 /* 0x6961 [0x89 0x61 0xF6 ] */ ldlayer 1, LAYER_61F6 /* 0x6964 [0xFF ] */ end @@ -14492,7 +14492,7 @@ LAYER_66E0: /* 0x696B [0x6C 0x40 0x64 ] */ notedv PITCH_F4, 64, 100 /* 0x696E [0xFF ] */ end -.channel CHAN_696F +.channel CHAN_EN_WOLFOS_DAMAGE /* 0x696F [0xC1 0x2C ] */ instr SF1_INST_44 /* 0x6971 [0x88 0x69 0x78 ] */ ldlayer 0, LAYER_6978 /* 0x6974 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -14505,7 +14505,7 @@ LAYER_66E0: /* 0x6980 [0x68 0x20 0x64 ] */ notedv PITCH_DF4, 32, 100 /* 0x6983 [0xFF ] */ end -.channel CHAN_6984 +.channel CHAN_EN_WOLFOS_DEAD /* 0x6984 [0xC1 0x2C ] */ instr SF1_INST_44 /* 0x6986 [0x88 0x69 0x8D ] */ ldlayer 0, LAYER_698D /* 0x6989 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -14518,7 +14518,7 @@ LAYER_66E0: /* 0x6995 [0x6F 0x60 0x64 ] */ notedv PITCH_AF4, 96, 100 /* 0x6998 [0xFF ] */ end -.channel CHAN_6999 +.channel CHAN_EN_WOLFOS_CRY /* 0x6999 [0xC1 0x2C ] */ instr SF1_INST_44 /* 0x699B [0x88 0x69 0x9F ] */ ldlayer 0, LAYER_699F /* 0x699E [0xFF ] */ end @@ -14527,7 +14527,7 @@ LAYER_66E0: /* 0x699F [0x69 0x70 0x4B ] */ notedv PITCH_D4, 112, 75 /* 0x69A2 [0xFF ] */ end -.channel CHAN_69A3 +.channel CHAN_EN_KAICHO_DAMAGE /* 0x69A3 [0x88 0x69 0xAA ] */ ldlayer 0, LAYER_69AA /* 0x69A6 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x69A9 [0xFF ] */ end @@ -14540,7 +14540,7 @@ LAYER_66E0: /* 0x69B4 [0x64 0x1E 0x64 ] */ notedv PITCH_A3, 30, 100 /* 0x69B7 [0xFF ] */ end -.channel CHAN_69B8 +.channel CHAN_EN_KAICHO_DEAD /* 0x69B8 [0x88 0x69 0xBF ] */ ldlayer 0, LAYER_69BF /* 0x69BB [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x69BE [0xFF ] */ end @@ -14553,7 +14553,7 @@ LAYER_66E0: /* 0x69C9 [0x50 0x60 0x64 ] */ notedv PITCH_DF2, 96, 100 /* 0x69CC [0xFF ] */ end -.channel CHAN_69CD +.channel CHAN_EN_KAICHO_CRY /* 0x69CD [0x88 0x69 0xD5 ] */ ldlayer 0, LAYER_69D5 /* 0x69D0 [0xD7 0x70 ] */ vibfreq 112 /* 0x69D2 [0xD8 0x40 ] */ vibdepth 64 @@ -14566,7 +14566,7 @@ LAYER_66E0: /* 0x69DC [0x69 0x14 0x64 ] */ notedv PITCH_D4, 20, 100 /* 0x69DF [0xFF ] */ end -.channel CHAN_69E0 +.channel CHAN_EN_KAICHO_ATTACK /* 0x69E0 [0x88 0x69 0xE8 ] */ ldlayer 0, LAYER_69E8 /* 0x69E3 [0xD7 0x70 ] */ vibfreq 112 /* 0x69E5 [0xD8 0x40 ] */ vibdepth 64 @@ -14581,7 +14581,7 @@ LAYER_66E0: /* 0x69F5 [0x69 0x10 0x64 ] */ notedv PITCH_D4, 16, 100 /* 0x69F8 [0xFF ] */ end -.channel CHAN_69F9 +.channel CHAN_EN_KAICHO_FLUTTER /* 0x69F9 [0xC1 0x10 ] */ instr SF1_INST_16 /* 0x69FB [0x88 0x69 0xFF ] */ ldlayer 0, LAYER_69FF /* 0x69FE [0xFF ] */ end @@ -14591,7 +14591,7 @@ LAYER_66E0: /* 0x6A03 [0x5D 0x26 0x44 ] */ notedv PITCH_D3, 38, 68 /* 0x6A06 [0xFF ] */ end -.channel CHAN_6A07 +.channel CHAN_EN_GOLON_EYE_BIG /* 0x6A07 [0x88 0x6A 0x0B ] */ ldlayer 0, LAYER_6A0B /* 0x6A0A [0xFF ] */ end @@ -14601,7 +14601,7 @@ LAYER_66E0: /* 0x6A0F [0x65 0x45 0x64 ] */ notedv PITCH_BF3, 69, 100 /* 0x6A12 [0xFF ] */ end -.channel CHAN_6A13 +.channel CHAN_EN_GOLON_GOOD_BIG /* 0x6A13 [0x88 0x6A 0x1A ] */ ldlayer 0, LAYER_6A1A /* 0x6A16 [0x89 0x6A 0x1C ] */ ldlayer 1, LAYER_6A1C /* 0x6A19 [0xFF ] */ end @@ -14614,7 +14614,7 @@ LAYER_66E0: /* 0x6A20 [0x67 0x7F 0x64 ] */ notedv PITCH_C4, 127, 100 /* 0x6A23 [0xFF ] */ end -.channel CHAN_6A24 +.channel CHAN_EN_STALGOLD_ROLL /* 0x6A24 [0x88 0x6A 0x2B ] */ ldlayer 0, LAYER_6A2B /* 0x6A27 [0x89 0x6A 0x35 ] */ ldlayer 1, LAYER_6A35 /* 0x6A2A [0xFF ] */ end @@ -14636,7 +14636,7 @@ LAYER_66E0: /* 0x6A47 [0x67 0x06 0x1A ] */ notedv PITCH_C4, 6, 26 /* 0x6A4A [0xFF ] */ end -.channel CHAN_6A4B +.channel CHAN_EN_STALTU_DOWN_SET /* 0x6A4B [0xC1 0x0E ] */ instr SF1_INST_14 /* 0x6A4D [0x88 0x6A 0x51 ] */ ldlayer 0, LAYER_6A51 /* 0x6A50 [0xFF ] */ end @@ -14645,7 +14645,7 @@ LAYER_66E0: /* 0x6A51 [0x5E 0x40 0x64 ] */ notedv PITCH_EF3, 64, 100 /* 0x6A54 [0xFF ] */ end -.channel CHAN_6A55 +.channel CHAN_EN_PO_BIG_CRY /* 0x6A55 [0xC1 0x11 ] */ instr SF1_INST_17 /* 0x6A57 [0x88 0x6A 0x5F ] */ ldlayer 0, LAYER_6A5F /* 0x6A5A [0xD7 0x38 ] */ vibfreq 56 @@ -14658,7 +14658,7 @@ LAYER_6A63: /* 0x6A63 [0x50 0x80 0xD0 0x38 ] */ notedv PITCH_DF2, 208, 56 /* 0x6A67 [0xF4 0xFA ] */ rjump LAYER_6A63 -.channel CHAN_6A69 +.channel CHAN_EN_GOLON_CRY /* 0x6A69 [0x88 0x6A 0x71 ] */ ldlayer 0, LAYER_6A71 /* 0x6A6C [0xD7 0x36 ] */ vibfreq 54 /* 0x6A6E [0xD8 0x80 ] */ vibdepth 128 @@ -14671,7 +14671,7 @@ LAYER_6A63: /* 0x6A79 [0x61 0x70 0x58 ] */ notedv PITCH_GF3, 112, 88 /* 0x6A7C [0xFF ] */ end -.channel CHAN_6A7D +.channel CHAN_EN_SUISEN_EAT /* 0x6A7D [0x88 0x6A 0x81 ] */ ldlayer 0, LAYER_6A81 /* 0x6A80 [0xFF ] */ end @@ -14680,7 +14680,7 @@ LAYER_6A63: /* 0x6A83 [0x69 0x60 0x64 ] */ notedv PITCH_D4, 96, 100 /* 0x6A86 [0xFF ] */ end -.channel CHAN_6A87 +.channel CHAN_EN_SUISEN_DEAD /* 0x6A87 [0x88 0x6A 0x95 ] */ ldlayer 0, LAYER_6A95 /* 0x6A8A [0x89 0x6A 0xA7 ] */ ldlayer 1, LAYER_6AA7 /* 0x6A8D [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -14705,7 +14705,7 @@ LAYER_6A63: /* 0x6AB5 [0x60 0x60 0x50 ] */ notedv PITCH_F3, 96, 80 /* 0x6AB8 [0xFF ] */ end -.channel CHAN_6AB9 +.channel CHAN_EN_GOLON_ROLLING /* 0x6AB9 [0xC1 0x35 ] */ instr SF1_INST_53 /* 0x6ABB [0xBD 0x00 ] */ samplestart 0 /* 0x6ABD [0x01 ] */ cdelay 1 @@ -14721,7 +14721,7 @@ LAYER_6AC8: /* 0x6AC8 [0x73 0xF5 0x30 0x50 ] */ notedv PITCH_C5, 30000, 80 /* 0x6ACC [0xF4 0xFA ] */ rjump LAYER_6AC8 -.channel CHAN_6ACE +.channel CHAN_EN_GOLON_READY /* 0x6ACE [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x6AD0 [0x88 0x6A 0xD4 ] */ ldlayer 0, LAYER_6AD4 /* 0x6AD3 [0xFF ] */ end @@ -14730,7 +14730,7 @@ LAYER_6AC8: /* 0x6AD4 [0x68 0x0D 0x50 ] */ notedv PITCH_DF4, 13, 80 /* 0x6AD7 [0xF4 0xFB ] */ rjump LAYER_6AD4 -.channel CHAN_6AD9 +.channel CHAN_EN_GOLON_DASH /* 0x6AD9 [0xC1 0x06 ] */ instr SF1_INST_6 /* 0x6ADB [0x88 0x6A 0xE2 ] */ ldlayer 0, LAYER_6AE2 /* 0x6ADE [0x89 0x6A 0xE4 ] */ ldlayer 1, LAYER_6AE4 @@ -14742,7 +14742,7 @@ LAYER_6AC8: /* 0x6AE4 [0x73 0x81 0x20 0x64 ] */ notedv PITCH_C5, 288, 100 /* 0x6AE8 [0xFF ] */ end -.channel CHAN_6AE9 +.channel CHAN_EN_DAIOCTA_DAMAGE /* 0x6AE9 [0x88 0x6A 0xF9 ] */ ldlayer 0, LAYER_6AF9 /* 0x6AEC [0x89 0x6B 0x07 ] */ ldlayer 1, LAYER_6B07 /* 0x6AEF [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -14767,7 +14767,7 @@ LAYER_6AC8: /* 0x6B11 [0x5E 0x12 0x64 ] */ notedv PITCH_EF3, 18, 100 /* 0x6B14 [0xFF ] */ end -.channel CHAN_6B15 +.channel CHAN_EN_DAIOCTA_DEAD /* 0x6B15 [0x88 0x6B 0x25 ] */ ldlayer 0, LAYER_6B25 /* 0x6B18 [0x89 0x6B 0x07 ] */ ldlayer 1, LAYER_6B07 /* 0x6B1B [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -14783,7 +14783,7 @@ LAYER_6AC8: /* 0x6B2E [0x4B 0x66 0x64 ] */ notedv PITCH_AF1, 102, 100 /* 0x6B31 [0xFF ] */ end -.channel CHAN_6B32 +.channel CHAN_EN_DAIOCTA_DEAD2 /* 0x6B32 [0x88 0x6B 0x3C ] */ ldlayer 0, LAYER_6B3C /* 0x6B35 [0xED 0x12 ] */ gain 18 /* 0x6B37 [0xD7 0x64 ] */ vibfreq 100 @@ -14796,7 +14796,7 @@ LAYER_6AC8: /* 0x6B42 [0x5E 0x70 0x64 ] */ notedv PITCH_EF3, 112, 100 /* 0x6B45 [0xFF ] */ end -.channel CHAN_6B46 +.channel CHAN_EN_ANSATSUSYA_CRYING /* 0x6B46 [0xFF ] */ end .channel CHAN_6B47 @@ -14840,7 +14840,7 @@ CHAN_6B59: /* 0x6BA0 [0xC5 ] */ nolegato /* 0x6BA1 [0xFF ] */ end -.channel CHAN_6BA2 +.channel CHAN_EN_ANSATSUSYA_SKIP /* 0x6BA2 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x6BA4 [0xED 0x1E ] */ gain 30 /* 0x6BA6 [0x88 0x6B 0xAE ] */ ldlayer 0, LAYER_6BAE @@ -14858,7 +14858,7 @@ CHAN_6B59: /* 0x6BC1 [0x78 0x0B 0x64 ] */ notedv PITCH_F5, 11, 100 /* 0x6BC4 [0xFF ] */ end -.channel CHAN_6BC5 +.channel CHAN_EN_ANSATSUSYA_MOVING /* 0x6BC5 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x6BC7 [0xDA 0xC3 0xD4 ] */ env ENVELOPE_C3D4 /* 0x6BCA [0xD9 0xEB ] */ releaserate 235 @@ -14868,7 +14868,7 @@ CHAN_6B59: /* 0x6BD2 [0x88 0x60 0x6C ] */ ldlayer 0, LAYER_606C /* 0x6BD5 [0xFF ] */ end -.channel CHAN_6BD6 +.channel CHAN_EN_ANSATSUSYA_DASH_2 /* 0x6BD6 [0xCC 0xFF ] */ ldi 255 /* 0x6BD8 [0x76 ] */ stio IO_PORT_6 /* 0x6BD9 [0xC1 0x01 ] */ instr SF1_INST_1 @@ -14904,7 +14904,7 @@ LAYER_6C04: /* 0x6C0A [0x6B 0x80 0x20 0x7F ] */ noteldv PITCH_E4, 32, 127 /* 0x6C0E [0xFF ] */ end -.channel CHAN_6C0F +.channel CHAN_EN_ANSATSUSYA_JUMP /* 0x6C0F [0xED 0x15 ] */ gain 21 /* 0x6C11 [0x88 0x6C 0x15 ] */ ldlayer 0, LAYER_6C15 /* 0x6C14 [0xFF ] */ end @@ -14915,7 +14915,7 @@ LAYER_6C04: /* 0x6C1B [0x67 0x70 0x78 ] */ notedv PITCH_C4, 112, 120 /* 0x6C1E [0xFF ] */ end -.channel CHAN_6C1F +.channel CHAN_EN_ANSATSUSYA_FALL /* 0x6C1F [0xED 0x19 ] */ gain 25 /* 0x6C21 [0x88 0x6C 0x28 ] */ ldlayer 0, LAYER_6C28 /* 0x6C24 [0x89 0x6C 0x32 ] */ ldlayer 1, LAYER_6C32 @@ -14932,7 +14932,7 @@ LAYER_6C04: /* 0x6C34 [0x67 0x70 0x64 ] */ notedv PITCH_C4, 112, 100 /* 0x6C37 [0xFF ] */ end -.channel CHAN_6C38 +.channel CHAN_EN_ANSATSUSYA_DAMAGE /* 0x6C38 [0xED 0x19 ] */ gain 25 /* 0x6C3A [0x88 0x6C 0x49 ] */ ldlayer 0, LAYER_6C49 /* 0x6C3D [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -14948,7 +14948,7 @@ LAYER_6C04: /* 0x6C53 [0x69 0x28 0x64 ] */ notedv PITCH_D4, 40, 100 /* 0x6C56 [0xFF ] */ end -.channel CHAN_6C57 +.channel CHAN_EN_ANSATSUSYA_DEAD /* 0x6C57 [0xED 0x16 ] */ gain 22 /* 0x6C59 [0xD9 0xD2 ] */ releaserate 210 /* 0x6C5B [0x88 0x6C 0x69 ] */ ldlayer 0, LAYER_6C69 @@ -14981,7 +14981,7 @@ LAYER_6C04: /* 0x6C95 [0x65 0x1E 0x46 ] */ notedv PITCH_BF3, 30, 70 /* 0x6C98 [0xFF ] */ end -.channel CHAN_6C99 +.channel CHAN_EN_ANSATSUSYA_SWORD /* 0x6C99 [0x88 0x6C 0x9D ] */ ldlayer 0, LAYER_6C9D /* 0x6C9C [0xFF ] */ end @@ -14990,7 +14990,7 @@ LAYER_6C04: /* 0x6C9F [0x60 0x64 0x6E ] */ notedv PITCH_F3, 100, 110 /* 0x6CA2 [0xFF ] */ end -.channel CHAN_6CA3 +.channel CHAN_EN_SLIME_JUMP /* 0x6CA3 [0x88 0x6C 0xAF ] */ ldlayer 0, LAYER_6CAF /* 0x6CA6 [0xE1 0x74 0xFF 0x7F ] */ vibfreqgrad 116, 255, 127 /* 0x6CAA [0xE2 0xF4 0xFF 0x7F ] */ vibdepthgrad 244, 255, 127 @@ -15005,7 +15005,7 @@ LAYER_6C04: /* 0x6CBA [0x6E 0x16 0x64 ] */ notedv PITCH_G4, 22, 100 /* 0x6CBD [0xFF ] */ end -.channel CHAN_6CBE +.channel CHAN_EN_SLIME_JUMP1 /* 0x6CBE [0x88 0x6C 0xCA ] */ ldlayer 0, LAYER_6CCA /* 0x6CC1 [0xE1 0x74 0xFF 0x7F ] */ vibfreqgrad 116, 255, 127 /* 0x6CC5 [0xE2 0xF4 0xFF 0x7F ] */ vibdepthgrad 244, 255, 127 @@ -15016,13 +15016,13 @@ LAYER_6C04: /* 0x6CCC [0x72 0x20 0x64 ] */ notedv PITCH_B4, 32, 100 /* 0x6CCF [0xFF ] */ end -.channel CHAN_6CD0 +.channel CHAN_EN_SLIME_JUMP2 /* 0x6CD0 [0x88 0x6C 0xB4 ] */ ldlayer 0, LAYER_6CB4 /* 0x6CD3 [0xE1 0xC8 0xFF 0x7F ] */ vibfreqgrad 200, 255, 127 /* 0x6CD7 [0xE2 0xF4 0xFF 0x7F ] */ vibdepthgrad 244, 255, 127 /* 0x6CDB [0xFF ] */ end -.channel CHAN_6CDC +.channel CHAN_EN_SLIME_DEFENCE /* 0x6CDC [0x88 0x6C 0xE0 ] */ ldlayer 0, LAYER_6CE0 /* 0x6CDF [0xFF ] */ end @@ -15031,7 +15031,7 @@ LAYER_6C04: /* 0x6CE2 [0x67 0x24 0x64 ] */ notedv PITCH_C4, 36, 100 /* 0x6CE5 [0xFF ] */ end -.channel CHAN_6CE6 +.channel CHAN_EN_SLIME_BREAK /* 0x6CE6 [0x88 0x6C 0xEA ] */ ldlayer 0, LAYER_6CEA /* 0x6CE9 [0xFF ] */ end @@ -15041,14 +15041,14 @@ LAYER_6C04: /* 0x6CEF [0x62 0x64 0x64 ] */ notedv PITCH_G3, 100, 100 /* 0x6CF2 [0xFF ] */ end -.channel CHAN_6CF3 +.channel CHAN_EN_SLIME_DAMAGE /* 0x6CF3 [0x88 0x6A 0xA7 ] */ ldlayer 0, LAYER_6AA7 /* 0x6CF6 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x6CF9 [0xD7 0x80 ] */ vibfreq 128 /* 0x6CFB [0xD8 0xC0 ] */ vibdepth 192 /* 0x6CFD [0xFF ] */ end -.channel CHAN_6CFE +.channel CHAN_EN_SLIME_DEAD /* 0x6CFE [0x88 0x6D 0x09 ] */ ldlayer 0, LAYER_6D09 /* 0x6D01 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x6D04 [0xD8 0x60 ] */ vibdepth 96 @@ -15063,7 +15063,7 @@ LAYER_6C04: /* 0x6D16 [0x74 0x30 0x64 ] */ notedv PITCH_DF5, 48, 100 /* 0x6D19 [0xFF ] */ end -.channel CHAN_6D1A +.channel CHAN_EN_BAKUO_DEAD /* 0x6D1A [0x88 0x6D 0x1E ] */ ldlayer 0, LAYER_6D1E /* 0x6D1D [0xFF ] */ end @@ -15072,7 +15072,7 @@ LAYER_6C04: /* 0x6D20 [0x6C 0x80 0xA0 0x6E ] */ notedv PITCH_F4, 160, 110 /* 0x6D24 [0xFF ] */ end -.channel CHAN_6D25 +.channel CHAN_EN_BAKUO_VOICE /* 0x6D25 [0x88 0x6D 0x29 ] */ ldlayer 0, LAYER_6D29 /* 0x6D28 [0xFF ] */ end @@ -15081,7 +15081,7 @@ LAYER_6C04: /* 0x6D2B [0x67 0x32 0x6E ] */ notedv PITCH_C4, 50, 110 /* 0x6D2E [0xFF ] */ end -.channel CHAN_6D2F +.channel CHAN_EN_BAKUO_APPEAR /* 0x6D2F [0x88 0x6D 0x3C ] */ ldlayer 0, LAYER_6D3C /* 0x6D32 [0x89 0x6D 0x3A ] */ ldlayer 1, LAYER_6D3A /* 0x6D35 [0xD7 0x14 ] */ vibfreq 20 @@ -15101,7 +15101,7 @@ LAYER_6C04: /* 0x6D50 [0x67 0x05 0x55 ] */ notedv PITCH_C4, 5, 85 /* 0x6D53 [0xFF ] */ end -.channel CHAN_6D54 +.channel CHAN_EN_BAKUO_ROLL /* 0x6D54 [0xD9 0xC8 ] */ releaserate 200 /* 0x6D56 [0x88 0x6D 0x63 ] */ ldlayer 0, LAYER_6D63 /* 0x6D59 [0x89 0x6D 0x61 ] */ ldlayer 1, LAYER_6D61 @@ -15119,7 +15119,7 @@ LAYER_6D65: /* 0x6D6B [0xFF ] */ end -.channel CHAN_6D6C +.channel CHAN_EN_KUROSUKE_MOVE /* 0x6D6C [0x88 0x6D 0x74 ] */ ldlayer 0, LAYER_6D74 /* 0x6D6F [0xD7 0x50 ] */ vibfreq 80 /* 0x6D71 [0xD8 0x40 ] */ vibdepth 64 @@ -15134,7 +15134,7 @@ LAYER_6D77: /* 0x6D7D [0xFF ] */ end -.channel CHAN_6D7E +.channel CHAN_EN_KUROSUKE_ATTACK /* 0x6D7E [0xC1 0x38 ] */ instr SF1_INST_56 /* 0x6D80 [0x88 0x6D 0x84 ] */ ldlayer 0, LAYER_6D84 /* 0x6D83 [0xFF ] */ end @@ -15145,7 +15145,7 @@ LAYER_6D77: /* 0x6D8B [0x7C 0x10 0x64 ] */ notedv PITCH_A5, 16, 100 /* 0x6D8E [0xFF ] */ end -.channel CHAN_6D8F +.channel CHAN_EN_WIZ_UNARI /* 0x6D8F [0x88 0x6D 0x97 ] */ ldlayer 0, LAYER_6D97 /* 0x6D92 [0xD7 0x50 ] */ vibfreq 80 /* 0x6D94 [0xD8 0x40 ] */ vibdepth 64 @@ -15157,7 +15157,7 @@ LAYER_6D77: /* 0x6D9D [0x7E 0x80 0xFF 0x64 ] */ notedv PITCH_B5, 255, 100 /* 0x6DA1 [0xFF ] */ end -.channel CHAN_6DA2 +.channel CHAN_EN_WIZ_RUN /* 0x6DA2 [0x88 0x6D 0xAB ] */ ldlayer 0, LAYER_6DAB /* 0x6DA5 [0x89 0x6D 0xB5 ] */ ldlayer 1, LAYER_6DB5 /* 0x6DA8 [0xFF ] */ end @@ -15182,7 +15182,7 @@ LAYER_6DB8: /* 0x6DBE [0xFF ] */ end -.channel CHAN_6DBF +.channel CHAN_EN_WIZ_VOICE /* 0x6DBF [0x88 0x6D 0xC3 ] */ ldlayer 0, LAYER_6DC3 /* 0x6DC2 [0xFF ] */ end @@ -15195,7 +15195,7 @@ LAYER_6DC6: /* 0x6DCC [0xFF ] */ end -.channel CHAN_6DCD +.channel CHAN_EN_WIZ_LAUGH /* 0x6DCD [0x88 0x6D 0xD1 ] */ ldlayer 0, LAYER_6DD1 /* 0x6DD0 [0xFF ] */ end @@ -15204,7 +15204,7 @@ LAYER_6DC6: /* 0x6DD3 [0x6F 0x70 0x64 ] */ notedv PITCH_AF4, 112, 100 /* 0x6DD6 [0xFF ] */ end -.channel CHAN_6DD7 +.channel CHAN_EN_WIZ_ATTACK /* 0x6DD7 [0x88 0x6D 0xDB ] */ ldlayer 0, LAYER_6DDB /* 0x6DDA [0xFF ] */ end @@ -15213,7 +15213,7 @@ LAYER_6DC6: /* 0x6DDD [0x67 0x80 0x39 0x64 ] */ noteldv PITCH_C4, 57, 100 /* 0x6DE1 [0xFF ] */ end -.channel CHAN_6DE2 +.channel CHAN_EN_WIZ_DAMAGE /* 0x6DE2 [0x88 0x6D 0xE9 ] */ ldlayer 0, LAYER_6DE9 /* 0x6DE5 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x6DE8 [0xFF ] */ end @@ -15223,7 +15223,7 @@ LAYER_6DC6: /* 0x6DEB [0x67 0x30 0x7F ] */ notedv PITCH_C4, 48, 127 /* 0x6DEE [0xFF ] */ end -.channel CHAN_6DEF +.channel CHAN_EN_WIZ_DEAD /* 0x6DEF [0x88 0x6D 0xF6 ] */ ldlayer 0, LAYER_6DF6 /* 0x6DF2 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x6DF5 [0xFF ] */ end @@ -15236,7 +15236,7 @@ LAYER_6DC6: /* 0x6E01 [0x65 0x80 0x90 0x64 ] */ notedv PITCH_BF3, 144, 100 /* 0x6E05 [0xFF ] */ end -.channel CHAN_6E06 +.channel CHAN_EN_WIZ_EXP /* 0x6E06 [0x88 0x6E 0x10 ] */ ldlayer 0, LAYER_6E10 /* 0x6E09 [0x89 0x6E 0x12 ] */ ldlayer 1, LAYER_6E12 /* 0x6E0C [0x8A 0x6E 0x1E ] */ ldlayer 2, LAYER_6E1E @@ -15257,7 +15257,7 @@ LAYER_6E18: /* 0x6E24 [0x55 0x81 0x80 0x64 ] */ notedv PITCH_GF2, 384, 100 /* 0x6E28 [0xFF ] */ end -.channel CHAN_6E29 +.channel CHAN_EN_WIZ_LAUGH2 /* 0x6E29 [0x88 0x6E 0x2D ] */ ldlayer 0, LAYER_6E2D /* 0x6E2C [0xFF ] */ end @@ -15267,7 +15267,7 @@ LAYER_6E18: /* 0x6E31 [0x67 0x80 0x85 0x78 ] */ notedv PITCH_C4, 133, 120 /* 0x6E35 [0xFF ] */ end -.channel CHAN_6E36 +.channel CHAN_EN_BATTA_FLY /* 0x6E36 [0xC1 0x03 ] */ instr SF1_INST_3 /* 0x6E38 [0x88 0x6E 0x40 ] */ ldlayer 0, LAYER_6E40 /* 0x6E3B [0xD7 0x50 ] */ vibfreq 80 @@ -15280,7 +15280,7 @@ LAYER_6E41: /* 0x6E41 [0x63 0xF5 0x30 0x64 ] */ notedv PITCH_AF3, 30000, 100 /* 0x6E45 [0xF4 0xFA ] */ rjump LAYER_6E41 -.channel CHAN_6E47 +.channel CHAN_EN_BATTA_DAMAGE /* 0x6E47 [0x88 0x6E 0x52 ] */ ldlayer 0, LAYER_6E52 /* 0x6E4A [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x6E4D [0xD7 0x80 ] */ vibfreq 128 @@ -15295,7 +15295,7 @@ LAYER_6E41: /* 0x6E5F [0x72 0x60 0x64 ] */ notedv PITCH_B4, 96, 100 /* 0x6E62 [0xFF ] */ end -.channel CHAN_6E63 +.channel CHAN_EN_BATTA_DEAD /* 0x6E63 [0x88 0x6E 0x6E ] */ ldlayer 0, LAYER_6E6E /* 0x6E66 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x6E69 [0xD7 0x80 ] */ vibfreq 128 @@ -15310,7 +15310,7 @@ LAYER_6E41: /* 0x6E7B [0x64 0x80 0xA0 0x64 ] */ notedv PITCH_A3, 160, 100 /* 0x6E7F [0xFF ] */ end -.channel CHAN_6E80 +.channel CHAN_EN_BATTA_ATTACK /* 0x6E80 [0xC1 0x2F ] */ instr SF1_INST_47 /* 0x6E82 [0x88 0x6E 0x8A ] */ ldlayer 0, LAYER_6E8A /* 0x6E85 [0xD7 0xC0 ] */ vibfreq 192 @@ -15321,7 +15321,7 @@ LAYER_6E41: /* 0x6E8A [0x6B 0x78 0x64 ] */ notedv PITCH_E4, 120, 100 /* 0x6E8D [0xFF ] */ end -.channel CHAN_6E8E +.channel CHAN_EN_KOUME_ILL /* 0x6E8E [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x6E90 [0x88 0x6E 0x94 ] */ ldlayer 0, LAYER_6E94 /* 0x6E93 [0xFF ] */ end @@ -15331,7 +15331,7 @@ LAYER_6E41: /* 0x6E97 [0x53 0x00 0x64 ] */ notedv SF1_EFFECT_19, 0, 100 /* 0x6E9A [0xFF ] */ end -.channel CHAN_6E9B +.channel CHAN_EN_KOUME_DRINK /* 0x6E9B [0xC1 0x59 ] */ instr SF1_INST_89 /* 0x6E9D [0x88 0x6E 0xA4 ] */ ldlayer 0, LAYER_6EA4 /* 0x6EA0 [0x89 0x6E 0xA8 ] */ ldlayer 1, LAYER_6EA8 @@ -15346,7 +15346,7 @@ LAYER_6E41: /* 0x6EAA [0x66 0x03 0x23 ] */ notedv PITCH_B3, 3, 35 /* 0x6EAD [0xFF ] */ end -.channel CHAN_6EAE +.channel CHAN_EN_KOUME_REGAIN /* 0x6EAE [0xC1 0x58 ] */ instr SF1_INST_88 /* 0x6EB0 [0x88 0x6E 0xB4 ] */ ldlayer 0, LAYER_6EB4 /* 0x6EB3 [0xFF ] */ end @@ -15355,7 +15355,7 @@ LAYER_6E41: /* 0x6EB4 [0x67 0x64 0x64 ] */ notedv PITCH_C4, 100, 100 /* 0x6EB7 [0xFF ] */ end -.channel CHAN_6EB8 +.channel CHAN_EN_KOUME_MAGIC /* 0x6EB8 [0xC1 0x02 ] */ instr SF1_INST_2 /* 0x6EBA [0xD7 0x7F ] */ vibfreq 127 /* 0x6EBC [0xD8 0x54 ] */ vibdepth 84 @@ -15365,7 +15365,7 @@ LAYER_6E41: /* 0x6EC6 [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0x6EC9 [0xCC 0x28 ] */ ldi 40 /* 0x6ECB [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0x6ECE [0xFB 0x6E 0xE1 ] */ jump CHAN_6EE1 +/* 0x6ECE [0xFB 0x6E 0xE1 ] */ jump CHAN_EN_KOUME_FLY .layer LAYER_6ED1 /* 0x6ED1 [0xC4 ] */ legato @@ -15377,7 +15377,7 @@ LAYER_6E41: /* 0x6EDB [0xC0 0x80 0x7F ] */ lldelay 127 /* 0x6EDE [0xFB 0x78 0x41 ] */ jump LAYER_7841 -.channel CHAN_6EE1 +.channel CHAN_EN_KOUME_FLY /* 0x6EE1 [0xC1 0x09 ] */ instr SF1_INST_9 /* 0x6EE3 [0xD7 0x60 ] */ vibfreq 96 /* 0x6EE5 [0xD8 0x80 ] */ vibdepth 128 @@ -15392,7 +15392,7 @@ LAYER_6EF6: /* 0x6EF6 [0x49 0x70 0x50 ] */ notedv PITCH_GF1, 112, 80 /* 0x6EF9 [0xF4 0xFB ] */ rjump LAYER_6EF6 -.channel CHAN_6EFB +.channel CHAN_EN_KOUME_AWAY /* 0x6EFB [0xC1 0x1F ] */ instr SF1_INST_31 /* 0x6EFD [0xD7 0x60 ] */ vibfreq 96 /* 0x6EFF [0xD8 0x80 ] */ vibdepth 128 @@ -15459,11 +15459,11 @@ LAYER_6EF6: /* 0x6F95 [0x68 0x05 0x0A ] */ notedv PITCH_DF4, 5, 10 /* 0x6F98 [0xFF ] */ end -.channel CHAN_6F99 +.channel CHAN_EN_KOUME_LAUGH /* 0x6F99 [0x88 0x6F 0xA1 ] */ ldlayer 0, LAYER_6FA1 /* 0x6F9C [0xFF ] */ end -.channel CHAN_6F9D +.channel CHAN_EN__copy519 /* 0x6F9D [0x88 0x6F 0xA3 ] */ ldlayer 0, LAYER_6FA3 /* 0x6FA0 [0xFF ] */ end @@ -15474,7 +15474,7 @@ LAYER_6EF6: /* 0x6FA5 [0x73 0x00 0x64 ] */ notedv SF1_EFFECT_51, 0, 100 /* 0x6FA8 [0xFF ] */ end -.channel CHAN_6FA9 +.channel CHAN_EN_PAMET_VOICE /* 0x6FA9 [0xED 0x07 ] */ gain 7 /* 0x6FAB [0xC1 0x5C ] */ instr SF1_INST_92 /* 0x6FAD [0x88 0x6F 0xB1 ] */ ldlayer 0, LAYER_6FB1 @@ -15484,7 +15484,7 @@ LAYER_6EF6: /* 0x6FB1 [0x67 0x3E 0x7F ] */ notedv PITCH_C4, 62, 127 /* 0x6FB4 [0xFF ] */ end -.channel CHAN_6FB5 +.channel CHAN_EN_PAMET_WALK /* 0x6FB5 [0xED 0x10 ] */ gain 16 /* 0x6FB7 [0xD7 0x64 ] */ vibfreq 100 /* 0x6FB9 [0xD8 0x7F ] */ vibdepth 127 @@ -15502,7 +15502,7 @@ LAYER_6EF6: /* 0x6FCA [0x48 0x0F 0x64 ] */ notedv PITCH_F1, 15, 100 /* 0x6FCD [0xFF ] */ end -.channel CHAN_6FCE +.channel CHAN_EN_PAMET_ROLL /* 0x6FCE [0xC1 0x22 ] */ instr SF1_INST_34 /* 0x6FD0 [0x88 0x6F 0xD7 ] */ ldlayer 0, LAYER_6FD7 /* 0x6FD3 [0xDA 0xC3 0xB4 ] */ env ENVELOPE_C3B4 @@ -15515,7 +15515,7 @@ LAYER_6EF6: /* 0x6FE0 [0x7B 0x06 0x50 ] */ notedv PITCH_AF5, 6, 80 /* 0x6FE3 [0xF4 0xF2 ] */ rjump LAYER_6FD7 -.channel CHAN_6FE5 +.channel CHAN_EN_PAMET_REVERSE /* 0x6FE5 [0xED 0x07 ] */ gain 7 /* 0x6FE7 [0x88 0x6F 0xF2 ] */ ldlayer 0, LAYER_6FF2 /* 0x6FEA [0x89 0x70 0x01 ] */ ldlayer 1, LAYER_7001 @@ -15537,7 +15537,7 @@ LAYER_6EF6: /* 0x7006 [0x5E 0x34 0x64 ] */ notedv PITCH_EF3, 52, 100 /* 0x7009 [0xFF ] */ end -.channel CHAN_700A +.channel CHAN_EN_PAMET_ROAR /* 0x700A [0xED 0x07 ] */ gain 7 /* 0x700C [0xC1 0x5D ] */ instr SF1_INST_93 /* 0x700E [0x88 0x70 0x12 ] */ ldlayer 0, LAYER_7012 @@ -15547,7 +15547,7 @@ LAYER_6EF6: /* 0x7012 [0x67 0x42 0x7F ] */ notedv PITCH_C4, 66, 127 /* 0x7015 [0xFF ] */ end -.channel CHAN_7016 +.channel CHAN_EN_PAMET_WAKEUP /* 0x7016 [0xED 0x07 ] */ gain 7 /* 0x7018 [0xC1 0x5D ] */ instr SF1_INST_93 /* 0x701A [0x88 0x70 0x1E ] */ ldlayer 0, LAYER_701E @@ -15557,7 +15557,7 @@ LAYER_6EF6: /* 0x701E [0x67 0x54 0x7F ] */ notedv PITCH_C4, 84, 127 /* 0x7021 [0xFF ] */ end -.channel CHAN_7022 +.channel CHAN_EN_PAMET_CUTTER_ON /* 0x7022 [0xCC 0x37 ] */ ldi 55 /* 0x7024 [0xC7 0x00 0x80 0xDF ] */ stseq 0, LAYER_80DD + STSEQ_NOTEDV_VELOCITY_2 /* 0x7028 [0x88 0x80 0xD0 ] */ ldlayer 0, LAYER_80D0 @@ -15567,13 +15567,13 @@ LAYER_6EF6: /* 0x7033 [0x8A 0x91 0xA5 ] */ ldlayer 2, LAYER_91A5 /* 0x7036 [0xFF ] */ end -.channel CHAN_7037 +.channel CHAN_EN_PAMET_CUTTER_OFF /* 0x7037 [0xCC 0x40 ] */ ldi 64 /* 0x7039 [0xC7 0x00 0x80 0xEF ] */ stseq 0, LAYER_80ED + STSEQ_NOTEDV_VELOCITY_2 /* 0x703D [0x88 0x80 0xE7 ] */ ldlayer 0, LAYER_80E7 /* 0x7040 [0xFF ] */ end -.channel CHAN_7041 +.channel CHAN_EN_PAMET_DAMAGE /* 0x7041 [0xED 0x07 ] */ gain 7 /* 0x7043 [0x88 0x70 0x4E ] */ ldlayer 0, LAYER_704E /* 0x7046 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -15590,7 +15590,7 @@ LAYER_6EF6: /* 0x705B [0x6A 0x0F 0x7F ] */ notedv PITCH_EF4, 15, 127 /* 0x705E [0xFF ] */ end -.channel CHAN_705F +.channel CHAN_EN_PAMET_DEAD /* 0x705F [0xED 0x07 ] */ gain 7 /* 0x7061 [0xD7 0x4E ] */ vibfreq 78 /* 0x7063 [0xD8 0x4E ] */ vibdepth 78 @@ -15626,7 +15626,7 @@ LAYER_6EF6: /* 0x709F [0x6A 0x0F 0x7F ] */ notedv PITCH_EF4, 15, 127 /* 0x70A2 [0xFF ] */ end -.channel CHAN_70A3 +.channel CHAN_EN_B_PAMET_REVERSE /* 0x70A3 [0xED 0x0C ] */ gain 12 /* 0x70A5 [0x88 0x70 0xB0 ] */ ldlayer 0, LAYER_70B0 /* 0x70A8 [0x89 0x70 0xC1 ] */ ldlayer 1, LAYER_70C1 @@ -15649,7 +15649,7 @@ LAYER_6EF6: /* 0x70C5 [0x5E 0x7F 0x64 ] */ notedv PITCH_EF3, 127, 100 /* 0x70C8 [0xFF ] */ end -.channel CHAN_70C9 +.channel CHAN_EN_B_PAMET_VOICE /* 0x70C9 [0xED 0x19 ] */ gain 25 /* 0x70CB [0xC1 0x5C ] */ instr SF1_INST_92 /* 0x70CD [0x88 0x70 0xD6 ] */ ldlayer 0, LAYER_70D6 @@ -15663,7 +15663,7 @@ LAYER_6EF6: /* 0x70D9 [0x5E 0x1A 0x7F ] */ notedv PITCH_EF3, 26, 127 /* 0x70DC [0xFF ] */ end -.channel CHAN_70DD +.channel CHAN_EN_B_PAMET_ROLL /* 0x70DD [0xD7 0x80 ] */ vibfreq 128 /* 0x70DF [0xD8 0x70 ] */ vibdepth 112 /* 0x70E1 [0xED 0x0A ] */ gain 10 @@ -15702,7 +15702,7 @@ CHAN_70E3: /* 0x711A [0x6D 0x1E 0x46 ] */ notedv PITCH_GF4, 30, 70 /* 0x711D [0xFF ] */ end -.channel CHAN_711E +.channel CHAN_EN_STALKIDS_WALK /* 0x711E [0x88 0x71 0x25 ] */ ldlayer 0, LAYER_7125 /* 0x7121 [0x89 0x71 0x2F ] */ ldlayer 1, LAYER_712F /* 0x7124 [0xFF ] */ end @@ -15720,7 +15720,7 @@ CHAN_70E3: /* 0x7134 [0x5C 0x02 0x32 ] */ notedv PITCH_DF3, 2, 50 /* 0x7137 [0xFF ] */ end -.channel CHAN_7138 +.channel CHAN_EN_STALKIDS_MASK_ON /* 0x7138 [0x88 0x71 0x3F ] */ ldlayer 0, LAYER_713F /* 0x713B [0x89 0x71 0x48 ] */ ldlayer 1, LAYER_7148 /* 0x713E [0xFF ] */ end @@ -15738,7 +15738,7 @@ CHAN_70E3: /* 0x714F [0x63 0x03 0x5A ] */ notedv PITCH_AF3, 3, 90 /* 0x7152 [0xFF ] */ end -.channel CHAN_7153 +.channel CHAN_EN_STALKIDS_MASK_OFF /* 0x7153 [0x88 0x71 0x5A ] */ ldlayer 0, LAYER_715A /* 0x7156 [0x89 0x71 0x63 ] */ ldlayer 1, LAYER_7163 /* 0x7159 [0xFF ] */ end @@ -15756,7 +15756,7 @@ CHAN_70E3: /* 0x716A [0x5E 0x03 0x46 ] */ notedv PITCH_EF3, 3, 70 /* 0x716D [0xFF ] */ end -.channel CHAN_716E +.channel CHAN_EN_STALKIDS_RIDE /* 0x716E [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x7170 [0x88 0x71 0x77 ] */ ldlayer 0, LAYER_7177 /* 0x7173 [0x89 0x71 0x7F ] */ ldlayer 1, LAYER_717F @@ -15780,7 +15780,7 @@ CHAN_70E3: /* 0x718D [0x63 0x06 0x50 ] */ notedv PITCH_AF3, 6, 80 /* 0x7190 [0xFF ] */ end -.channel CHAN_7191 +.channel CHAN_EN_STALKIDS_REVERSE /* 0x7191 [0x88 0x71 0x95 ] */ ldlayer 0, LAYER_7195 /* 0x7194 [0xFF ] */ end @@ -15808,7 +15808,7 @@ CHAN_70E3: /* 0x71CB [0x62 0x02 0x4B ] */ notedv PITCH_G3, 2, 75 /* 0x71CE [0xFF ] */ end -.channel CHAN_71CF +.channel CHAN_EN_STALKIDS_SURPRISED /* 0x71CF [0x88 0x71 0xD8 ] */ ldlayer 0, LAYER_71D8 /* 0x71D2 [0x89 0x72 0x04 ] */ ldlayer 1, LAYER_7204 /* 0x71D5 [0xFF ] */ end @@ -15845,7 +15845,7 @@ CHAN_70E3: /* 0x7208 [0x7F 0x00 0x64 ] */ notedv SF1_EFFECT_63, 0, 100 /* 0x720B [0xFF ] */ end -.channel CHAN_720C +.channel CHAN_EN_STALKIDS_DAMAGE /* 0x720C [0x88 0x90 0xF4 ] */ ldlayer 0, LAYER_90F4 /* 0x720F [0x89 0x72 0x13 ] */ ldlayer 1, LAYER_7213 /* 0x7212 [0xFF ] */ end @@ -15861,11 +15861,11 @@ CHAN_70E3: /* 0x7225 [0x5C 0x09 0x64 ] */ notedv PITCH_DF3, 9, 100 /* 0x7228 [0xFF ] */ end -.channel CHAN_7229 +.channel CHAN_EN_STALKIDS_TURN /* 0x7229 [0x88 0x71 0xD8 ] */ ldlayer 0, LAYER_71D8 /* 0x722C [0xFF ] */ end -.channel CHAN_722D +.channel CHAN_EN_STALKIDS_OTEDAMA1 /* 0x722D [0x88 0x72 0x31 ] */ ldlayer 0, LAYER_7231 /* 0x7230 [0xFF ] */ end @@ -15874,7 +15874,7 @@ CHAN_70E3: /* 0x7233 [0x64 0x07 0x38 ] */ notedv PITCH_A3, 7, 56 /* 0x7236 [0xFF ] */ end -.channel CHAN_7237 +.channel CHAN_EN_STALKIDS_OTEDAMA2 /* 0x7237 [0x88 0x72 0x3B ] */ ldlayer 0, LAYER_723B /* 0x723A [0xFF ] */ end @@ -15884,7 +15884,7 @@ CHAN_70E3: /* 0x723F [0x6B 0x0A 0x32 ] */ notedv PITCH_E4, 10, 50 /* 0x7242 [0xFF ] */ end -.channel CHAN_7243 +.channel CHAN_EN_STALKIDS_STRETCH /* 0x7243 [0x88 0x72 0x47 ] */ ldlayer 0, LAYER_7247 /* 0x7246 [0xFF ] */ end @@ -15910,7 +15910,7 @@ CHAN_70E3: /* 0x7278 [0x62 0x02 0x32 ] */ notedv PITCH_G3, 2, 50 /* 0x727B [0xFF ] */ end -.channel CHAN_727C +.channel CHAN_EN_STALKIDS_DOWN_K /* 0x727C [0x88 0x72 0x80 ] */ ldlayer 0, LAYER_7280 /* 0x727F [0xFF ] */ end @@ -15925,7 +15925,7 @@ CHAN_70E3: /* 0x7292 [0x5C 0x09 0x3C ] */ notedv PITCH_DF3, 9, 60 /* 0x7295 [0xFF ] */ end -.channel CHAN_7296 +.channel CHAN_EN_STALKIDS_SCREAM /* 0x7296 [0xC1 0x28 ] */ instr SF1_INST_40 /* 0x7298 [0xDC 0x0A ] */ panweight 10 /* 0x729A [0xD8 0x60 ] */ vibdepth 96 @@ -15957,11 +15957,11 @@ CHAN_70E3: /* 0x72C1 [0x7A 0x70 0x64 ] */ notedv PITCH_G5, 112, 100 /* 0x72C4 [0xFF ] */ end -.channel CHAN_72C5 +.channel CHAN_EN_STALKIDS_CAUGHT /* 0x72C5 [0x88 0x90 0xF4 ] */ ldlayer 0, LAYER_90F4 /* 0x72C8 [0xFB 0x91 0x97 ] */ jump CHAN_9197 -.channel CHAN_72CB +.channel CHAN_EN_STALKID_ATTACK /* 0x72CB [0x88 0x72 0xD2 ] */ ldlayer 0, LAYER_72D2 /* 0x72CE [0x89 0x61 0xF6 ] */ ldlayer 1, LAYER_61F6 /* 0x72D1 [0xFF ] */ end @@ -15972,7 +15972,7 @@ CHAN_70E3: /* 0x72D6 [0x73 0x30 0x64 ] */ notedv PITCH_C5, 48, 100 /* 0x72D9 [0xFF ] */ end -.channel CHAN_72DA +.channel CHAN_EN_STALKIDS_JUMP /* 0x72DA [0x88 0x72 0xDE ] */ ldlayer 0, LAYER_72DE /* 0x72DD [0xFF ] */ end @@ -15982,7 +15982,7 @@ CHAN_70E3: /* 0x72E4 [0x6B 0x50 0x64 ] */ notedv PITCH_E4, 80, 100 /* 0x72E7 [0xFF ] */ end -.channel CHAN_72E8 +.channel CHAN_EN_STALKIDS_FADEOUT /* 0x72E8 [0x88 0x72 0xF0 ] */ ldlayer 0, LAYER_72F0 /* 0x72EB [0xD8 0xE0 ] */ vibdepth 224 /* 0x72ED [0xD7 0xA0 ] */ vibfreq 160 @@ -15994,7 +15994,7 @@ CHAN_70E3: /* 0x72F6 [0x6C 0x80 0xD0 0x64 ] */ notedv PITCH_F4, 208, 100 /* 0x72FA [0xFF ] */ end -.channel CHAN_72FB +.channel CHAN_EN_STALKIDS_SHAKEHEAD /* 0x72FB [0x88 0x72 0xFF ] */ ldlayer 0, LAYER_72FF /* 0x72FE [0xFF ] */ end @@ -16071,7 +16071,7 @@ CHAN_70E3: /* 0x739B [0x5F 0x05 0x04 ] */ notedv PITCH_E3, 5, 4 /* 0x739E [0xFF ] */ end -.channel CHAN_739F +.channel CHAN_EN_STALKIDS_LAUGH //! @bug using soundfont 40 despite not being in the sequence font table for sequence 0. /* 0x739F [0xC6 0x28 ] */ font 40 /* 0x73A1 [0x88 0x73 0xAF ] */ ldlayer 0, LAYER_73AF @@ -16091,7 +16091,7 @@ CHAN_70E3: /* 0x73B8 [0x7B 0x70 0x64 ] */ notedv PITCH_AF5, 112, 100 /* 0x73BB [0xFF ] */ end -.channel CHAN_73BC +.channel CHAN_EN_STALKIDS_LAUGH_MID //! @bug using soundfont 40 despite not being in the sequence font table for sequence 0. /* 0x73BC [0xC6 0x28 ] */ font 40 /* 0x73BE [0x88 0x73 0xB1 ] */ ldlayer 0, LAYER_73B1 @@ -16100,7 +16100,7 @@ CHAN_70E3: /* 0x73C6 [0xD7 0x38 ] */ vibfreq 56 /* 0x73C8 [0xFF ] */ end -.channel CHAN_73C9 +.channel CHAN_EN_STALKIDS_LAUGH_MD2 //! @bug using soundfont 40 despite not being in the sequence font table for sequence 0. /* 0x73C9 [0xC6 0x28 ] */ font 40 /* 0x73CB [0x8A 0x71 0xD6 ] */ ldlayer 2, LAYER_71D6 @@ -16110,11 +16110,11 @@ CHAN_70E3: /* 0x73D6 [0xD7 0x38 ] */ vibfreq 56 /* 0x73D8 [0xFF ] */ end -.channel CHAN_73D9 +.channel CHAN_EN_STALKIDS_ONGND /* 0x73D9 [0x88 0x62 0x06 ] */ ldlayer 0, LAYER_6206 /* 0x73DC [0xFF ] */ end -.channel CHAN_73DD +.channel CHAN_EN_STALKIDS_FLOAT /* 0x73DD [0xCC 0xFF ] */ ldi 255 /* 0x73DF [0x76 ] */ stio IO_PORT_6 /* 0x73E0 [0xC1 0x62 ] */ instr SF1_INST_98 @@ -16139,13 +16139,13 @@ LAYER_73FC: /* 0x73FC [0x68 0x81 0xC2 0x2D ] */ notedv PITCH_DF4, 450, 45 /* 0x7400 [0xF4 0xFA ] */ rjump LAYER_73FC -.channel CHAN_7402 +.channel CHAN_EN_MIBOSS_FALL_OLD_OLD /* 0x7402 [0x88 0x74 0x12 ] */ ldlayer 0, LAYER_7412 /* 0x7405 [0xD7 0x50 ] */ vibfreq 80 /* 0x7407 [0xD8 0x50 ] */ vibdepth 80 /* 0x7409 [0xFF ] */ end -.channel CHAN_740A +.channel CHAN_EN_MIBOSS_JUMP2 /* 0x740A [0xD7 0x50 ] */ vibfreq 80 /* 0x740C [0xD8 0x50 ] */ vibdepth 80 /* 0x740E [0x88 0x74 0x14 ] */ ldlayer 0, LAYER_7414 @@ -16162,7 +16162,7 @@ LAYER_7415: /* 0x741D [0xFF ] */ end -.channel CHAN_741E +.channel CHAN_EN_MIBOSS_DAMAGE_OLD /* 0x741E [0x88 0x74 0x28 ] */ ldlayer 0, LAYER_7428 /* 0x7421 [0x89 0x74 0x28 ] */ ldlayer 1, LAYER_7428 /* 0x7424 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -16175,7 +16175,7 @@ LAYER_7415: /* 0x742F [0x4D 0x2F 0x50 ] */ notedv SF1_EFFECT_13, 47, 80 /* 0x7432 [0xFF ] */ end -.channel CHAN_7433 +.channel CHAN_EN_MIBOSS_DASH_OLD /* 0x7433 [0xC1 0x2F ] */ instr SF1_INST_47 /* 0x7435 [0x88 0x74 0x39 ] */ ldlayer 0, LAYER_7439 /* 0x7438 [0xFF ] */ end @@ -16184,7 +16184,7 @@ LAYER_7415: /* 0x7439 [0x67 0x64 0x64 ] */ notedv PITCH_C4, 100, 100 /* 0x743C [0xFF ] */ end -.channel CHAN_743D +.channel CHAN_EN_MIBOSS_DEAD_OLD /* 0x743D [0xC1 0x30 ] */ instr SF1_INST_48 /* 0x743F [0x88 0x74 0x4A ] */ ldlayer 0, LAYER_744A /* 0x7442 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -16196,7 +16196,7 @@ LAYER_7415: /* 0x744A [0x64 0x83 0x40 0x78 ] */ notedv PITCH_A3, 832, 120 /* 0x744E [0xFF ] */ end -.channel CHAN_744F +.channel CHAN_EN_MIBOSS_GND1_OLD /* 0x744F [0x88 0x74 0x56 ] */ ldlayer 0, LAYER_7456 /* 0x7452 [0x89 0x74 0x5C ] */ ldlayer 1, LAYER_745C /* 0x7455 [0xFF ] */ end @@ -16211,7 +16211,7 @@ LAYER_7415: /* 0x745E [0x67 0x20 0x64 ] */ notedv PITCH_C4, 32, 100 /* 0x7461 [0xFF ] */ end -.channel CHAN_7462 +.channel CHAN_EN_MIBOSS_GND2_OLD /* 0x7462 [0xC1 0x32 ] */ instr SF1_INST_50 /* 0x7464 [0x88 0x74 0x6B ] */ ldlayer 0, LAYER_746B /* 0x7467 [0x89 0x74 0x5C ] */ ldlayer 1, LAYER_745C @@ -16221,7 +16221,7 @@ LAYER_7415: /* 0x746B [0x62 0x80 0xB0 0x64 ] */ notedv PITCH_G3, 176, 100 /* 0x746F [0xFF ] */ end -.channel CHAN_7470 +.channel CHAN_EN_MIBOSS_UNARI_OLD /* 0x7470 [0xC1 0x33 ] */ instr SF1_INST_51 /* 0x7472 [0x88 0x74 0x7D ] */ ldlayer 0, LAYER_747D /* 0x7475 [0x89 0x74 0x7D ] */ ldlayer 1, LAYER_747D @@ -16233,7 +16233,7 @@ LAYER_7415: /* 0x747D [0x67 0x80 0xC8 0x64 ] */ notedv PITCH_C4, 200, 100 /* 0x7481 [0xFF ] */ end -.channel CHAN_7482 +.channel CHAN_EN_MIBOSS_SWORD_OLD /* 0x7482 [0x88 0x74 0x90 ] */ ldlayer 0, LAYER_7490 /* 0x7485 [0x89 0x74 0x9A ] */ ldlayer 1, LAYER_749A /* 0x7488 [0x8A 0x74 0x9C ] */ ldlayer 2, LAYER_749C @@ -16254,7 +16254,7 @@ LAYER_7415: /* 0x749E [0x6B 0x1E 0x64 ] */ notedv PITCH_E4, 30, 100 /* 0x74A1 [0xFF ] */ end -.channel CHAN_74A2 +.channel CHAN_EN_ANSATSUSYA_ENTRY /* 0x74A2 [0x88 0x74 0xB0 ] */ ldlayer 0, LAYER_74B0 /* 0x74A5 [0x89 0x74 0xB4 ] */ ldlayer 1, LAYER_74B4 /* 0x74A8 [0x8A 0x74 0xB6 ] */ ldlayer 2, LAYER_74B6 @@ -16273,7 +16273,7 @@ LAYER_7415: /* 0x74B8 [0x6D 0x1E 0x64 ] */ notedv PITCH_GF4, 30, 100 /* 0x74BB [0xFF ] */ end -.channel CHAN_74BC +.channel CHAN_EN_MIBOSS_JUMP1 /* 0x74BC [0x88 0x74 0xC0 ] */ ldlayer 0, LAYER_74C0 /* 0x74BF [0xFF ] */ end @@ -16282,7 +16282,7 @@ LAYER_7415: /* 0x74C2 [0x63 0x54 0x64 ] */ notedv PITCH_AF3, 84, 100 /* 0x74C5 [0xFF ] */ end -.channel CHAN_74C6 +.channel CHAN_EN_MIBOSS_RHYTHM_OLD /* 0x74C6 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x74C8 [0x88 0x74 0xCF ] */ ldlayer 0, LAYER_74CF /* 0x74CB [0x89 0x74 0xCF ] */ ldlayer 1, LAYER_74CF @@ -16297,7 +16297,7 @@ LAYER_74D0: /* 0x74D7 [0xFF ] */ end -.channel CHAN_74D8 +.channel CHAN_EN_MIBOSS_FAINT_OLD /* 0x74D8 [0xC1 0x37 ] */ instr SF1_INST_55 /* 0x74DA [0x88 0x74 0xE7 ] */ ldlayer 0, LAYER_74E7 /* 0x74DD [0x89 0x74 0xE5 ] */ ldlayer 1, LAYER_74E5 @@ -16311,7 +16311,7 @@ LAYER_74D0: /* 0x74E7 [0x79 0x50 0x64 ] */ notedv PITCH_GF5, 80, 100 /* 0x74EA [0xFF ] */ end -.channel CHAN_74EB +.channel CHAN_EN_MIBOSS_ROLLING_OLD /* 0x74EB [0xC1 0x36 ] */ instr SF1_INST_54 /* 0x74ED [0x88 0x74 0xF6 ] */ ldlayer 0, LAYER_74F6 /* 0x74F0 [0x89 0x74 0xF4 ] */ ldlayer 1, LAYER_74F4 @@ -16323,7 +16323,7 @@ LAYER_74D0: /* 0x74F6 [0x73 0x50 0x64 ] */ notedv PITCH_C5, 80, 100 /* 0x74F9 [0xFF ] */ end -.channel CHAN_74FA +.channel CHAN_EN_MIBOSS_VOICE1_OLD /* 0x74FA [0xC1 0x3B ] */ instr SF1_INST_59 /* 0x74FC [0x88 0x75 0x03 ] */ ldlayer 0, LAYER_7503 /* 0x74FF [0x89 0x75 0x03 ] */ ldlayer 1, LAYER_7503 @@ -16333,7 +16333,7 @@ LAYER_74D0: /* 0x7503 [0x67 0x80 0x8F 0x64 ] */ notedv PITCH_C4, 143, 100 /* 0x7507 [0xF4 0xFA ] */ rjump LAYER_7503 -.channel CHAN_7509 +.channel CHAN_EN_MIBOSS_VOICE2_OLD /* 0x7509 [0xC1 0x3C ] */ instr SF1_INST_60 /* 0x750B [0x88 0x75 0x12 ] */ ldlayer 0, LAYER_7512 /* 0x750E [0x89 0x75 0x12 ] */ ldlayer 1, LAYER_7512 @@ -16343,7 +16343,7 @@ LAYER_74D0: /* 0x7512 [0x67 0x80 0xA3 0x64 ] */ notedv PITCH_C4, 163, 100 /* 0x7516 [0xF4 0xFA ] */ rjump LAYER_7512 -.channel CHAN_7518 +.channel CHAN_EN_MIBOSS_VOICE3_OLD /* 0x7518 [0xC1 0x3D ] */ instr SF1_INST_61 /* 0x751A [0x88 0x75 0x21 ] */ ldlayer 0, LAYER_7521 /* 0x751D [0x89 0x75 0x21 ] */ ldlayer 1, LAYER_7521 @@ -16353,7 +16353,7 @@ LAYER_74D0: /* 0x7521 [0x67 0x5E 0x64 ] */ notedv PITCH_C4, 94, 100 /* 0x7524 [0xF4 0xFB ] */ rjump LAYER_7521 -.channel CHAN_7526 +.channel CHAN_EN_MIBOSS_FREEZE_OLD /* 0x7526 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x7528 [0x88 0x65 0xE7 ] */ ldlayer 0, LAYER_65E7 /* 0x752B [0x89 0x74 0x28 ] */ ldlayer 1, LAYER_7428 @@ -16362,7 +16362,7 @@ LAYER_74D0: /* 0x7533 [0xD8 0xC4 ] */ vibdepth 196 /* 0x7535 [0xFF ] */ end -.channel CHAN_7536 +.channel CHAN_EN_MB_MOTH_FLY /* 0x7536 [0xDC 0x64 ] */ panweight 100 /* 0x7538 [0x88 0x75 0x49 ] */ ldlayer 0, LAYER_7549 /* 0x753B [0x89 0x75 0x55 ] */ ldlayer 1, LAYER_7555 @@ -16409,7 +16409,7 @@ LAYER_757D: /* 0x7581 [0x68 0x13 0x5A ] */ notedv PITCH_DF4, 19, 90 /* 0x7584 [0xF4 0xF7 ] */ rjump LAYER_757D -.channel CHAN_7586 +.channel CHAN_EN_MB_MOTH_DEAD /* 0x7586 [0xDC 0x64 ] */ panweight 100 /* 0x7588 [0x88 0x75 0x96 ] */ ldlayer 0, LAYER_7596 /* 0x758B [0x89 0x75 0xE3 ] */ ldlayer 1, LAYER_75E3 @@ -16485,7 +16485,7 @@ LAYER_757D: /* 0x7650 [0x6D 0x13 0x5F ] */ notedv PITCH_GF4, 19, 95 /* 0x7653 [0xFF ] */ end -.channel CHAN_7654 +.channel CHAN_EN_MB_INSECT_WALK /* 0x7654 [0xED 0x0D ] */ gain 13 /* 0x7656 [0x88 0x76 0x5D ] */ ldlayer 0, LAYER_765D /* 0x7659 [0x89 0x76 0x63 ] */ ldlayer 1, LAYER_7663 @@ -16501,7 +16501,7 @@ LAYER_757D: /* 0x7665 [0xFC 0x79 0x41 ] */ call LAYER_7941 /* 0x7668 [0xFF ] */ end -.channel CHAN_7669 +.channel CHAN_EN_DEKNUTS_DANCE1 /* 0x7669 [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x766B [0xCC 0x50 ] */ ldi 80 /* 0x766D [0x71 ] */ stio IO_PORT_1 @@ -16540,7 +16540,7 @@ LAYER_757D: /* 0x76A4 [0xC5 ] */ nolegato /* 0x76A5 [0xFF ] */ end -.channel CHAN_76A6 +.channel CHAN_EN_DEKNUTS_DANCE2 /* 0x76A6 [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x76A8 [0xCC 0x50 ] */ ldi 80 /* 0x76AA [0x71 ] */ stio IO_PORT_1 @@ -16594,7 +16594,7 @@ LAYER_757D: /* 0x76FF [0xC5 ] */ nolegato /* 0x7700 [0xFF ] */ end -.channel CHAN_7701 +.channel CHAN_EN_DEKNUTS_DANCE /* 0x7701 [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x7703 [0xDA 0xC4 0x8C ] */ env ENVELOPE_C48C /* 0x7706 [0xCC 0x50 ] */ ldi 80 @@ -16657,7 +16657,7 @@ CHAN_770B: /* 0x7765 [0xC5 ] */ nolegato /* 0x7766 [0xFF ] */ end -.channel CHAN_7767 +.channel CHAN_EN_DEKNUTS_DANCE_BIG /* 0x7767 [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x7769 [0xDA 0xC4 0x8C ] */ env ENVELOPE_C48C /* 0x776C [0xFC 0x77 0xB6 ] */ call CHAN_77B6 @@ -16735,7 +16735,7 @@ CHAN_770B: /* 0x77FD [0x6B 0x80 0x96 0x64 ] */ notedv PITCH_E4, 150, 100 /* 0x7801 [0xFF ] */ end -.channel CHAN_7802 +.channel CHAN_EN_DEKU_MOUTH /* 0x7802 [0x88 0x78 0x08 ] */ ldlayer 0, LAYER_7808 /* 0x7805 [0xFF ] */ end @@ -16746,7 +16746,7 @@ CHAN_770B: /* 0x780A [0x60 0x1E 0x64 ] */ notedv PITCH_F3, 30, 100 /* 0x780D [0xFF ] */ end -.channel CHAN_780E +.channel CHAN_EN_DEKU_ATTACK /* 0x780E [0x88 0x78 0x12 ] */ ldlayer 0, LAYER_7812 /* 0x7811 [0xFF ] */ end @@ -16757,7 +16757,7 @@ CHAN_770B: /* 0x781A [0x6B 0x32 0x64 ] */ notedv PITCH_E4, 50, 100 /* 0x781D [0xFF ] */ end -.channel CHAN_781E +.channel CHAN_EN_DEKU_DAMAGE /* 0x781E [0x88 0x78 0x25 ] */ ldlayer 0, LAYER_7825 /* 0x7821 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x7824 [0xFF ] */ end @@ -16770,7 +16770,7 @@ CHAN_770B: /* 0x7832 [0x6C 0x1E 0x64 ] */ notedv PITCH_F4, 30, 100 /* 0x7835 [0xFF ] */ end -.channel CHAN_7836 +.channel CHAN_EN_DEKU_DEAD /* 0x7836 [0x88 0x78 0x41 ] */ ldlayer 0, LAYER_7841 /* 0x7839 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x783C [0xD7 0x64 ] */ vibfreq 100 @@ -16786,7 +16786,7 @@ CHAN_770B: /* 0x784F [0x5B 0x78 0x64 ] */ notedv PITCH_C3, 120, 100 /* 0x7852 [0xFF ] */ end -.channel CHAN_7853 +.channel CHAN_EN_MIZUBABA1_MOUTH /* 0x7853 [0x88 0x78 0x57 ] */ ldlayer 0, LAYER_7857 /* 0x7856 [0xFF ] */ end @@ -16795,7 +16795,7 @@ CHAN_770B: /* 0x7859 [0x6C 0x0F 0x64 ] */ notedv PITCH_F4, 15, 100 /* 0x785C [0xFF ] */ end -.channel CHAN_785D +.channel CHAN_EN_MIZUBABA1_ATTACK /* 0x785D [0x88 0x78 0x61 ] */ ldlayer 0, LAYER_7861 /* 0x7860 [0xFF ] */ end @@ -16806,7 +16806,7 @@ CHAN_770B: /* 0x7869 [0x73 0x1E 0x64 ] */ notedv PITCH_C5, 30, 100 /* 0x786C [0xFF ] */ end -.channel CHAN_786D +.channel CHAN_EN_DEKU_JR_DEAD /* 0x786D [0xC1 0x0A ] */ instr SF1_INST_10 /* 0x786F [0xDA 0xC3 0x0C ] */ env ENVELOPE_C30C /* 0x7872 [0x88 0x78 0x7D ] */ ldlayer 0, LAYER_787D @@ -16822,7 +16822,7 @@ CHAN_770B: /* 0x7885 [0x6D 0x32 0x64 ] */ notedv PITCH_GF4, 50, 100 /* 0x7888 [0xFF ] */ end -.channel CHAN_7889 +.channel CHAN_EN_DEKU_SCRAPE /* 0x7889 [0x88 0x78 0x92 ] */ ldlayer 0, LAYER_7892 /* 0x788C [0xC1 0x12 ] */ instr SF1_INST_18 /* 0x788E [0xDA 0xC3 0x34 ] */ env ENVELOPE_C334 @@ -16833,7 +16833,7 @@ CHAN_770B: /* 0x7896 [0x4A 0x38 0x50 ] */ notedv PITCH_G1, 56, 80 /* 0x7899 [0xFF ] */ end -.channel CHAN_789A +.channel CHAN_EN_MIZUBABA1_DAMAGE /* 0x789A [0xDA 0xC3 0x0C ] */ env ENVELOPE_C30C /* 0x789D [0x88 0x78 0xA8 ] */ ldlayer 0, LAYER_78A8 /* 0x78A0 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -16849,7 +16849,7 @@ CHAN_770B: /* 0x78B5 [0x67 0x27 0x78 ] */ notedv PITCH_C4, 39, 120 /* 0x78B8 [0xFF ] */ end -.channel CHAN_78B9 +.channel CHAN_EN_MIZUBABA2_DAMAGE /* 0x78B9 [0xDA 0xC3 0x0C ] */ env ENVELOPE_C30C /* 0x78BC [0x88 0x78 0xC7 ] */ ldlayer 0, LAYER_78C7 /* 0x78BF [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -16864,7 +16864,7 @@ CHAN_770B: /* 0x78D0 [0x5F 0x08 0x78 ] */ notedv PITCH_E3, 8, 120 /* 0x78D3 [0xFF ] */ end -.channel CHAN_78D4 +.channel CHAN_EN_MIZUBABA_DEAD /* 0x78D4 [0xDA 0xC3 0x0C ] */ env ENVELOPE_C30C /* 0x78D7 [0x88 0x78 0xE2 ] */ ldlayer 0, LAYER_78E2 /* 0x78DA [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -16881,7 +16881,7 @@ CHAN_770B: /* 0x78F0 [0x71 0x13 0x78 ] */ notedv PITCH_BF4, 19, 120 /* 0x78F3 [0xFF ] */ end -.channel CHAN_78F4 +.channel CHAN_EN_MIZUBABA_TRANSFORM /* 0x78F4 [0x88 0x79 0x0A ] */ ldlayer 0, LAYER_790A /* 0x78F7 [0x8A 0x79 0x19 ] */ ldlayer 2, LAYER_7919 /* 0x78FA [0x89 0x78 0xFE ] */ ldlayer 1, LAYER_78FE @@ -16911,7 +16911,7 @@ CHAN_770B: /* 0x7927 [0x76 0x07 0x78 ] */ notedv PITCH_EF5, 7, 120 /* 0x792A [0xFF ] */ end -.channel CHAN_792B +.channel CHAN_EN_MIZUBABA2_WALK /* 0x792B [0x88 0x78 0x57 ] */ ldlayer 0, LAYER_7857 /* 0x792E [0x8A 0x79 0x5E ] */ ldlayer 2, LAYER_795E /* 0x7931 [0xCC 0x0F ] */ ldi 15 @@ -16947,7 +16947,7 @@ LAYER_7950: /* 0x7964 [0x66 0x1F 0x78 ] */ notedv PITCH_B3, 31, 120 /* 0x7967 [0xFF ] */ end -.channel CHAN_7968 +.channel CHAN_EN_MIZUBABA2_VOICE /* 0x7968 [0x88 0x79 0x7C ] */ ldlayer 0, LAYER_797C /* 0x796B [0x89 0x78 0x57 ] */ ldlayer 1, LAYER_7857 /* 0x796E [0xCC 0x3C ] */ ldi 60 @@ -16962,7 +16962,7 @@ LAYER_7950: /* 0x797E [0x67 0x32 0x78 ] */ notedv PITCH_C4, 50, 120 /* 0x7981 [0xFF ] */ end -.channel CHAN_7982 +.channel CHAN_EN_MIZUBABA2_ATTACK /* 0x7982 [0x88 0x79 0x8F ] */ ldlayer 0, LAYER_798F /* 0x7985 [0x89 0x79 0x99 ] */ ldlayer 1, LAYER_7999 /* 0x7988 [0xD7 0xA0 ] */ vibfreq 160 @@ -16986,7 +16986,7 @@ LAYER_799E: /* 0x79A7 [0x6D 0x0A 0x4A ] */ notedv PITCH_GF4, 10, 74 /* 0x79AA [0xF4 0xF2 ] */ rjump LAYER_799E -.channel CHAN_79AC +.channel CHAN_EN_GOLON_COLD /* 0x79AC [0x88 0x79 0xB8 ] */ ldlayer 0, LAYER_79B8 /* 0x79AF [0xE1 0x60 0x84 0x10 ] */ vibfreqgrad 96, 132, 16 /* 0x79B3 [0xE2 0x20 0x64 0x10 ] */ vibdepthgrad 32, 100, 16 @@ -16999,7 +16999,7 @@ LAYER_799E: /* 0x79C0 [0x6C 0x3B 0x64 ] */ notedv PITCH_F4, 59, 100 /* 0x79C3 [0xFF ] */ end -.channel CHAN_79C4 +.channel CHAN_EN_GOLON_JUMP /* 0x79C4 [0x88 0x79 0xCC ] */ ldlayer 0, LAYER_79CC /* 0x79C7 [0xD7 0x50 ] */ vibfreq 80 /* 0x79C9 [0xD8 0x20 ] */ vibdepth 32 @@ -17011,7 +17011,7 @@ LAYER_799E: /* 0x79D2 [0x73 0x42 0x64 ] */ notedv PITCH_C5, 66, 100 /* 0x79D5 [0xFF ] */ end -.channel CHAN_79D6 +.channel CHAN_EN_GOLON_SIT_IMT /* 0x79D6 [0x88 0x79 0xDA ] */ ldlayer 0, LAYER_79DA /* 0x79D9 [0xFF ] */ end @@ -17022,7 +17022,7 @@ LAYER_799E: /* 0x79E4 [0x52 0x1E 0x64 ] */ notedv PITCH_EF2, 30, 100 /* 0x79E7 [0xFF ] */ end -.channel CHAN_79E8 +.channel CHAN_EN_GOLON_STAND_IMT /* 0x79E8 [0x88 0x79 0xEC ] */ ldlayer 0, LAYER_79EC /* 0x79EB [0xFF ] */ end @@ -17036,7 +17036,7 @@ LAYER_799E: /* 0x79FE [0x41 0x1E 0x64 ] */ notedv PITCH_BF0, 30, 100 /* 0x7A01 [0xFF ] */ end -.channel CHAN_7A02 +.channel CHAN_EN_GOLON_CIRCLE /* 0x7A02 [0xC1 0x26 ] */ instr SF1_INST_38 /* 0x7A04 [0xDA 0xC3 0x44 ] */ env ENVELOPE_C344 /* 0x7A07 [0x88 0x7A 0x14 ] */ ldlayer 0, LAYER_7A14 @@ -17058,7 +17058,7 @@ LAYER_799E: /* 0x7A22 [0x47 0x1E 0x5B ] */ notedv PITCH_E1, 30, 91 /* 0x7A25 [0xFF ] */ end -.channel CHAN_7A26 +.channel CHAN_EN_GOLON_CIRCLE_OFF /* 0x7A26 [0xC1 0x26 ] */ instr SF1_INST_38 /* 0x7A28 [0xDA 0xC3 0x44 ] */ env ENVELOPE_C344 /* 0x7A2B [0x88 0x7A 0x12 ] */ ldlayer 0, LAYER_7A12 @@ -17073,7 +17073,7 @@ LAYER_799E: /* 0x7A3C [0x62 0x1E 0x2E ] */ notedv PITCH_G3, 30, 46 /* 0x7A3F [0xFF ] */ end -.channel CHAN_7A40 +.channel CHAN_EN_GOLON_SNORE1 /* 0x7A40 [0xED 0x0A ] */ gain 10 /* 0x7A42 [0x88 0x7A 0x46 ] */ ldlayer 0, LAYER_7A46 /* 0x7A45 [0xFF ] */ end @@ -17083,7 +17083,7 @@ LAYER_799E: /* 0x7A48 [0x4D 0x80 0xC8 0x7D ] */ notedv PITCH_BF1, 200, 125 /* 0x7A4C [0xFF ] */ end -.channel CHAN_7A4D +.channel CHAN_EN_GOLON_SNORE2 /* 0x7A4D [0xED 0x0A ] */ gain 10 /* 0x7A4F [0x88 0x7A 0x53 ] */ ldlayer 0, LAYER_7A53 /* 0x7A52 [0xFF ] */ end @@ -17093,7 +17093,7 @@ LAYER_799E: /* 0x7A55 [0x65 0x81 0x2C 0x73 ] */ notedv PITCH_BF3, 300, 115 /* 0x7A59 [0xFF ] */ end -.channel CHAN_7A5A +.channel CHAN_EN_GOLONKID_WALK /* 0x7A5A [0x88 0x7A 0x5E ] */ ldlayer 0, LAYER_7A5E /* 0x7A5D [0xFF ] */ end @@ -17104,7 +17104,7 @@ LAYER_799E: /* 0x7A68 [0x52 0x08 0x43 ] */ notedv PITCH_EF2, 8, 67 /* 0x7A6B [0xFF ] */ end -.channel CHAN_7A6C +.channel CHAN_EN_GOLON_KID_CRY /* 0x7A6C [0xED 0x14 ] */ gain 20 /* 0x7A6E [0x88 0x7A 0x8A ] */ ldlayer 0, LAYER_7A8A /* 0x7A71 [0xB8 0x69 ] */ rand 105 @@ -17128,7 +17128,7 @@ LAYER_7A96: /* 0x7A96 [0xC0 0x00 ] */ ldelay 0 /* 0x7A98 [0xFF ] */ end -.channel CHAN_7A99 +.channel CHAN_EN_GOLON_KID_SOB /* 0x7A99 [0x88 0x7A 0x9D ] */ ldlayer 0, LAYER_7A9D /* 0x7A9C [0xFF ] */ end @@ -17139,7 +17139,7 @@ LAYER_7A96: /* 0x7AA4 [0x52 0x00 0x64 ] */ notedv SF1_EFFECT_18, 0, 100 /* 0x7AA7 [0xFF ] */ end -.channel CHAN_7AA8 +.channel CHAN_EN_GOLONKID_SOB_TALK /* 0x7AA8 [0x88 0x7A 0xAC ] */ ldlayer 0, LAYER_7AAC /* 0x7AAB [0xFF ] */ end @@ -17149,7 +17149,7 @@ LAYER_7A96: /* 0x7AB1 [0x52 0x00 0x5A ] */ notedv SF1_EFFECT_18, 0, 90 /* 0x7AB4 [0xFF ] */ end -.channel CHAN_7AB5 +.channel CHAN_EN_GOLONKID_YAWN /* 0x7AB5 [0x88 0x7A 0xBD ] */ ldlayer 0, LAYER_7ABD /* 0x7AB8 [0xD7 0x30 ] */ vibfreq 48 /* 0x7ABA [0xD8 0x50 ] */ vibdepth 80 @@ -17166,7 +17166,7 @@ LAYER_7A96: /* 0x7ACF [0x73 0x50 0x64 ] */ notedv PITCH_C5, 80, 100 /* 0x7AD2 [0xFF ] */ end -.channel CHAN_7AD3 +.channel CHAN_EN_GOLONKID_SNORE /* 0x7AD3 [0x88 0x7A 0xD7 ] */ ldlayer 0, LAYER_7AD7 /* 0x7AD6 [0xFF ] */ end @@ -17176,7 +17176,7 @@ LAYER_7A96: /* 0x7ADD [0x73 0x80 0xFA 0x73 ] */ notedv PITCH_C5, 250, 115 /* 0x7AE1 [0xFF ] */ end -.channel CHAN_7AE2 +.channel CHAN_EN_DAIGOLON_SLEEP1 /* 0x7AE2 [0xED 0x19 ] */ gain 25 /* 0x7AE4 [0x88 0x7A 0xEF ] */ ldlayer 0, LAYER_7AEF /* 0x7AE7 [0x89 0x7A 0xF1 ] */ ldlayer 1, LAYER_7AF1 @@ -17192,7 +17192,7 @@ LAYER_7A96: /* 0x7AF5 [0x69 0x80 0x84 0x7F ] */ notedv PITCH_D4, 132, 127 /* 0x7AF9 [0xFF ] */ end -.channel CHAN_7AFA +.channel CHAN_EN_DAIGOLON_SLEEP2 /* 0x7AFA [0xED 0x19 ] */ gain 25 /* 0x7AFC [0x88 0x7B 0x07 ] */ ldlayer 0, LAYER_7B07 /* 0x7AFF [0x89 0x7B 0x09 ] */ ldlayer 1, LAYER_7B09 @@ -17208,7 +17208,7 @@ LAYER_7A96: /* 0x7B0D [0x67 0x80 0x96 0x7F ] */ notedv PITCH_C4, 150, 127 /* 0x7B11 [0xFF ] */ end -.channel CHAN_7B12 +.channel CHAN_EN_DAIGOLON_SLEEP3 /* 0x7B12 [0xED 0x19 ] */ gain 25 /* 0x7B14 [0x88 0x7B 0x1F ] */ ldlayer 0, LAYER_7B1F /* 0x7B17 [0x89 0x7B 0x21 ] */ ldlayer 1, LAYER_7B21 @@ -17227,7 +17227,7 @@ LAYER_7B25: /* 0x7B2D [0xC0 0x80 0xC8 ] */ ldelay 200 /* 0x7B30 [0xF4 0xF3 ] */ rjump LAYER_7B25 -.channel CHAN_7B32 +.channel CHAN_EN_GOLON_SIRLOIN_ROLL /* 0x7B32 [0x88 0x7B 0x41 ] */ ldlayer 0, LAYER_7B41 /* 0x7B35 [0x89 0x7B 0x39 ] */ ldlayer 1, LAYER_7B39 /* 0x7B38 [0xFF ] */ end @@ -17248,7 +17248,7 @@ LAYER_7B49: /* 0x7B4D [0x4F 0x23 0x64 ] */ notedv PITCH_C2, 35, 100 /* 0x7B50 [0xF4 0xF7 ] */ rjump LAYER_7B49 -.channel CHAN_7B52 +.channel CHAN_EN_GOLON_VOICE_EATFULL /* 0x7B52 [0x88 0x7B 0x56 ] */ ldlayer 0, LAYER_7B56 /* 0x7B55 [0xFF ] */ end @@ -17257,7 +17257,7 @@ LAYER_7B49: /* 0x7B58 [0x4E 0x00 0x64 ] */ notedv SF1_EFFECT_14, 0, 100 /* 0x7B5B [0xFF ] */ end -.channel CHAN_7B5C +.channel CHAN_EN_GOLON_SIRLOIN_EAT /* 0x7B5C [0x88 0x7B 0x67 ] */ ldlayer 0, LAYER_7B67 /* 0x7B5F [0x89 0x7B 0x6D ] */ ldlayer 1, LAYER_7B6D /* 0x7B62 [0xD7 0x50 ] */ vibfreq 80 @@ -17274,7 +17274,7 @@ LAYER_7B49: /* 0x7B6F [0xFC 0x6D 0xB5 ] */ call LAYER_6DB5 /* 0x7B72 [0xFF ] */ end -.channel CHAN_7B73 +.channel CHAN_EN_EYEGOLE_EYE /* 0x7B73 [0x88 0x7B 0x77 ] */ ldlayer 0, LAYER_7B77 /* 0x7B76 [0xFF ] */ end @@ -17284,7 +17284,7 @@ LAYER_7B49: /* 0x7B7C [0x67 0x28 0x7F ] */ notedv PITCH_C4, 40, 127 /* 0x7B7F [0xFF ] */ end -.channel CHAN_7B80 +.channel CHAN_EN_EYEGOLE_BEAM /* 0x7B80 [0x88 0x7B 0x88 ] */ ldlayer 0, LAYER_7B88 /* 0x7B83 [0xD7 0x64 ] */ vibfreq 100 /* 0x7B85 [0xD8 0x64 ] */ vibdepth 100 @@ -17297,7 +17297,7 @@ LAYER_7B8B: /* 0x7B8B [0x5D 0x64 0x64 ] */ notedv PITCH_D3, 100, 100 /* 0x7B8E [0xF4 0xFB ] */ rjump LAYER_7B8B -.channel CHAN_7B90 +.channel CHAN_EN_EYEGOLE_WALK /* 0x7B90 [0x88 0x7B 0xA8 ] */ ldlayer 0, LAYER_7BA8 /* 0x7B93 [0x89 0x7B 0x9A ] */ ldlayer 1, LAYER_7B9A /* 0x7B96 [0x8A 0x7B 0xB2 ] */ ldlayer 2, LAYER_7BB2 @@ -17322,7 +17322,7 @@ LAYER_7B8B: /* 0x7BB6 [0x43 0x14 0x36 ] */ notedv PITCH_C1, 20, 54 /* 0x7BB9 [0xFF ] */ end -.channel CHAN_7BBA +.channel CHAN_EN_EYEGOLE_STAND /* 0x7BBA [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x7BBC [0x88 0x7B 0xC5 ] */ ldlayer 0, LAYER_7BC5 /* 0x7BBF [0x89 0x7B 0xC9 ] */ ldlayer 1, LAYER_7BC9 @@ -17337,7 +17337,7 @@ LAYER_7B8B: /* 0x7BCD [0x4A 0x80 0x3E 0x64 ] */ noteldv PITCH_G1, 62, 100 /* 0x7BD1 [0xFF ] */ end -.channel CHAN_7BD2 +.channel CHAN_EN_EYEGOLE_SIT /* 0x7BD2 [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x7BD4 [0x88 0x7B 0xDD ] */ ldlayer 0, LAYER_7BDD /* 0x7BD7 [0x89 0x7B 0xE1 ] */ ldlayer 1, LAYER_7BE1 @@ -17352,7 +17352,7 @@ LAYER_7B8B: /* 0x7BE5 [0x44 0x80 0x30 0x64 ] */ noteldv PITCH_DF1, 48, 100 /* 0x7BE9 [0xFF ] */ end -.channel CHAN_7BEA +.channel CHAN_EN_LAST1_ATTACK_OLD /* 0x7BEA [0xED 0x14 ] */ gain 20 /* 0x7BEC [0x88 0x7C 0x32 ] */ ldlayer 0, LAYER_7C32 /* 0x7BEF [0x89 0x7C 0x3A ] */ ldlayer 1, LAYER_7C3A @@ -17415,13 +17415,13 @@ LAYER_7B8B: /* 0x7C51 [0x62 0x81 0xA0 0x5F ] */ notedv PITCH_G3, 416, 95 /* 0x7C55 [0xFF ] */ end -.channel CHAN_7C56 +.channel CHAN_EN_LAST1_ATTACK_2ND_OLD /* 0x7C56 [0x88 0x7C 0x12 ] */ ldlayer 0, LAYER_7C12 /* 0x7C59 [0x89 0x7C 0x0A ] */ ldlayer 1, LAYER_7C0A /* 0x7C5C [0x8A 0x7C 0x04 ] */ ldlayer 2, LAYER_7C04 /* 0x7C5F [0xFF ] */ end -.channel CHAN_7C60 +.channel CHAN_EN_LAST1_ROLLING_OLD /* 0x7C60 [0x88 0x7C 0x6B ] */ ldlayer 0, LAYER_7C6B /* 0x7C63 [0x89 0x7C 0x6D ] */ ldlayer 1, LAYER_7C6D /* 0x7C66 [0xD7 0x74 ] */ vibfreq 116 @@ -17442,7 +17442,7 @@ LAYER_7C75: /* 0x7C82 [0x67 0x80 0x50 0x5A ] */ noteldv PITCH_C4, 80, 90 /* 0x7C86 [0xF4 0xED ] */ rjump LAYER_7C75 -.channel CHAN_7C88 +.channel CHAN_EN_LAST1_FLOAT_OLD /* 0x7C88 [0x88 0x7C 0x93 ] */ ldlayer 0, LAYER_7C93 /* 0x7C8B [0x89 0x7C 0x95 ] */ ldlayer 1, LAYER_7C95 /* 0x7C8E [0xD7 0x03 ] */ vibfreq 3 @@ -17462,7 +17462,7 @@ LAYER_7C9B: /* 0x7CA8 [0x67 0x80 0x50 0x55 ] */ noteldv PITCH_C4, 80, 85 /* 0x7CAC [0xF4 0xED ] */ rjump LAYER_7C9B -.channel CHAN_7CAE +.channel CHAN_EN_LAST1_DAMAGE1_OLD /* 0x7CAE [0x88 0x7C 0xC2 ] */ ldlayer 0, LAYER_7CC2 /* 0x7CB1 [0x89 0x7C 0xBC ] */ ldlayer 1, LAYER_7CBC /* 0x7CB4 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -17486,7 +17486,7 @@ LAYER_7C9B: /* 0x7CCE [0x64 0x5C 0x6E ] */ notedv PITCH_A3, 92, 110 /* 0x7CD1 [0xFF ] */ end -.channel CHAN_7CD2 +.channel CHAN_EN_LAST1_DAMAGE2_OLD /* 0x7CD2 [0x88 0x7C 0xE9 ] */ ldlayer 0, LAYER_7CE9 /* 0x7CD5 [0x8B 0x7C 0xE9 ] */ ldlayer 3, LAYER_7CE9 /* 0x7CD8 [0x89 0x7C 0xE3 ] */ ldlayer 1, LAYER_7CE3 @@ -17511,7 +17511,7 @@ LAYER_7C9B: /* 0x7CF9 [0x5B 0x80 0xB4 0x6E ] */ notedv PITCH_C3, 180, 110 /* 0x7CFD [0xFF ] */ end -.channel CHAN_7CFE +.channel CHAN_EN_LAST1_DEAD_OLD /* 0x7CFE [0xED 0x1B ] */ gain 27 /* 0x7D00 [0x88 0x7D 0x1F ] */ ldlayer 0, LAYER_7D1F /* 0x7D03 [0x89 0x7D 0x11 ] */ ldlayer 1, LAYER_7D11 @@ -17543,7 +17543,7 @@ LAYER_7C9B: /* 0x7D2F [0x77 0x82 0xF4 0x7F ] */ notedv PITCH_E5, 756, 127 /* 0x7D33 [0xFF ] */ end -.channel CHAN_7D34 +.channel CHAN_EN_LAST1_FALL_OLD /* 0x7D34 [0x88 0x7D 0x3F ] */ ldlayer 0, LAYER_7D3F /* 0x7D37 [0x89 0x7D 0x46 ] */ ldlayer 1, LAYER_7D46 /* 0x7D3A [0xD7 0x64 ] */ vibfreq 100 @@ -17564,7 +17564,7 @@ LAYER_7D53: /* 0x7D53 [0xC0 0x0A ] */ ldelay 10 /* 0x7D55 [0xF4 0xFC ] */ rjump LAYER_7D53 -.channel CHAN_7D57 +.channel CHAN_EN_LAST1_BEAM_OLD /* 0x7D57 [0x88 0x7D 0x6D ] */ ldlayer 0, LAYER_7D6D /* 0x7D5A [0x89 0x7D 0x6B ] */ ldlayer 1, LAYER_7D6B /* 0x7D5D [0x8A 0x7D 0x65 ] */ ldlayer 2, LAYER_7D65 @@ -17589,7 +17589,7 @@ LAYER_7D74: /* 0x7D79 [0xFF ] */ end -.channel CHAN_7D7A +.channel CHAN_EN_LAST1_BEAM2_OLD /* 0x7D7A [0xED 0x14 ] */ gain 20 /* 0x7D7C [0x88 0x6E 0x10 ] */ ldlayer 0, LAYER_6E10 /* 0x7D7F [0x89 0x6E 0x12 ] */ ldlayer 1, LAYER_6E12 @@ -17603,14 +17603,14 @@ LAYER_7D74: /* 0x7D8F [0x55 0x81 0x80 0x2D ] */ notedv PITCH_GF2, 384, 45 /* 0x7D93 [0xFF ] */ end -.channel CHAN_7D94 +.channel CHAN_EN_LAST1_BLOW_OLD /* 0x7D94 [0xC1 0x02 ] */ instr SF1_INST_2 /* 0x7D96 [0xD7 0x7F ] */ vibfreq 127 /* 0x7D98 [0xD8 0x54 ] */ vibdepth 84 /* 0x7D9A [0x88 0x6E 0xD1 ] */ ldlayer 0, LAYER_6ED1 /* 0x7D9D [0xFF ] */ end -.channel CHAN_7D9E +.channel CHAN_EN_LAST1_TRANSFORM /* 0x7D9E [0x88 0x7D 0xA5 ] */ ldlayer 0, LAYER_7DA5 /* 0x7DA1 [0x89 0x79 0x0A ] */ ldlayer 1, LAYER_790A /* 0x7DA4 [0xFF ] */ end @@ -17621,7 +17621,7 @@ LAYER_7D74: /* 0x7DAA [0x67 0x64 0x64 ] */ notedv PITCH_C4, 100, 100 /* 0x7DAD [0xFF ] */ end -.channel CHAN_7DAE +.channel CHAN_EN_LAST1_DEMO_BREAK /* 0x7DAE [0xC1 0x70 ] */ instr SF1_INST_112 /* 0x7DB0 [0x88 0x7D 0xBC ] */ ldlayer 0, LAYER_7DBC /* 0x7DB3 [0x89 0x7D 0xB7 ] */ ldlayer 1, LAYER_7DB7 @@ -17636,7 +17636,7 @@ LAYER_7D74: /* 0x7DBE [0x5B 0x81 0x90 0x7C ] */ notedv PITCH_C3, 400, 124 /* 0x7DC2 [0xFF ] */ end -.channel CHAN_7DC3 +.channel CHAN_EN_LAST1_DEMO_WALL /* 0x7DC3 [0x88 0x7D 0xCA ] */ ldlayer 0, LAYER_7DCA /* 0x7DC6 [0x89 0x7D 0xD4 ] */ ldlayer 1, LAYER_7DD4 /* 0x7DC9 [0xFF ] */ end @@ -17655,7 +17655,7 @@ LAYER_7D74: /* 0x7DDF [0x5A 0x32 0x5F ] */ notedv PITCH_B2, 50, 95 /* 0x7DE2 [0xFF ] */ end -.channel CHAN_7DE3 +.channel CHAN_EN_B_PAMET_BREAK /* 0x7DE3 [0xC1 0x29 ] */ instr SF1_INST_41 /* 0x7DE5 [0x88 0x7D 0xA5 ] */ ldlayer 0, LAYER_7DA5 /* 0x7DE8 [0x89 0x68 0x3F ] */ ldlayer 1, LAYER_683F @@ -17671,7 +17671,7 @@ LAYER_7D74: /* 0x7DFC [0x67 0x64 0x6E ] */ notedv PITCH_C4, 100, 110 /* 0x7DFF [0xFF ] */ end -.channel CHAN_7E00 +.channel CHAN_EN_LAST2_WALK2_OLD /* 0x7E00 [0x88 0x7E 0x04 ] */ ldlayer 0, LAYER_7E04 /* 0x7E03 [0xFF ] */ end @@ -17682,7 +17682,7 @@ LAYER_7D74: /* 0x7E0E [0x5D 0x1E 0x46 ] */ notedv PITCH_D3, 30, 70 /* 0x7E11 [0xFF ] */ end -.channel CHAN_7E12 +.channel CHAN_EN_MGANON_STAND /* 0x7E12 [0x88 0x7E 0x26 ] */ ldlayer 0, LAYER_7E26 /* 0x7E15 [0x89 0x7E 0x20 ] */ ldlayer 1, LAYER_7E20 /* 0x7E18 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -17707,7 +17707,7 @@ LAYER_7D74: /* 0x7E33 [0x69 0x46 0x6E ] */ notedv PITCH_D4, 70, 110 /* 0x7E36 [0xFF ] */ end -.channel CHAN_7E37 +.channel CHAN_EN_LAST2_FIRE_OLD /* 0x7E37 [0xED 0x09 ] */ gain 9 /* 0x7E39 [0x88 0x7E 0x40 ] */ ldlayer 0, LAYER_7E40 /* 0x7E3C [0x89 0x7E 0x59 ] */ ldlayer 1, LAYER_7E59 @@ -17729,7 +17729,7 @@ LAYER_7D74: /* 0x7E5B [0x6B 0x1E 0x7F ] */ notedv PITCH_E4, 30, 127 /* 0x7E5E [0xFF ] */ end -.channel CHAN_7E5F +.channel CHAN_EN_LAST2_WALK_OLD /* 0x7E5F [0x88 0x7E 0x63 ] */ ldlayer 0, LAYER_7E63 /* 0x7E62 [0xFF ] */ end @@ -17740,7 +17740,7 @@ LAYER_7E65: /* 0x7E68 [0x66 0x1D 0x7F ] */ notedv PITCH_B3, 29, 127 /* 0x7E6B [0xF4 0xF8 ] */ rjump LAYER_7E65 -.channel CHAN_7E6D +.channel CHAN_EN_LAST2_WAIT_OLD /* 0x7E6D [0x88 0x7E 0x71 ] */ ldlayer 0, LAYER_7E71 /* 0x7E70 [0xFF ] */ end @@ -17752,7 +17752,7 @@ LAYER_7E73: /* 0x7E79 [0xC0 0x0C ] */ ldelay 12 /* 0x7E7B [0xF4 0xF6 ] */ rjump LAYER_7E73 -.channel CHAN_7E7D +.channel CHAN_EN_LAST2_JUMP_OLD /* 0x7E7D [0x88 0x7E 0x85 ] */ ldlayer 0, LAYER_7E85 /* 0x7E80 [0xD7 0x64 ] */ vibfreq 100 /* 0x7E82 [0xD8 0x64 ] */ vibdepth 100 @@ -17765,7 +17765,7 @@ LAYER_7E73: /* 0x7E8D [0x6E 0x05 0x7F ] */ notedv PITCH_G4, 5, 127 /* 0x7E90 [0xFF ] */ end -.channel CHAN_7E91 +.channel CHAN_EN_LAST2_BIRD_OLD /* 0x7E91 [0x88 0x7E 0xA2 ] */ ldlayer 0, LAYER_7EA2 /* 0x7E94 [0x89 0x7E 0xC9 ] */ ldlayer 1, LAYER_7EC9 /* 0x7E97 [0x8A 0x7E 0xB4 ] */ ldlayer 2, LAYER_7EB4 @@ -17802,7 +17802,7 @@ LAYER_7ECE: /* 0x7ECE [0x67 0x32 0x3C ] */ notedv PITCH_C4, 50, 60 /* 0x7ED1 [0xF4 0xFB ] */ rjump LAYER_7ECE -.channel CHAN_7ED3 +.channel CHAN_EN_LAST2_BIRD2_OLD /* 0x7ED3 [0x88 0x7E 0xDE ] */ ldlayer 0, LAYER_7EDE /* 0x7ED6 [0x89 0x7E 0xF0 ] */ ldlayer 1, LAYER_7EF0 /* 0x7ED9 [0xD8 0xE0 ] */ vibdepth 224 @@ -17831,7 +17831,7 @@ LAYER_7EF5: /* 0x7F03 [0x6A 0x08 0x32 ] */ notedv PITCH_EF4, 8, 50 /* 0x7F06 [0xF4 0xED ] */ rjump LAYER_7EF5 -.channel CHAN_7F08 +.channel CHAN_EN_LAST2_HEARTBEAT_OLD /* 0x7F08 [0x88 0x7F 0x0C ] */ ldlayer 0, LAYER_7F0C /* 0x7F0B [0xFF ] */ end @@ -17863,7 +17863,7 @@ LAYER_7F3C: /* 0x7F4B [0x64 0x14 0x73 ] */ notedv PITCH_A3, 20, 115 /* 0x7F4E [0xF4 0xEC ] */ rjump LAYER_7F3C -.channel CHAN_7F50 +.channel CHAN_EN_LAST2_PUMP_UP_OLD /* 0x7F50 [0xC1 0x29 ] */ instr SF1_INST_41 /* 0x7F52 [0x88 0x7F 0x99 ] */ ldlayer 0, LAYER_7F99 /* 0x7F55 [0x89 0x7F 0x6E ] */ ldlayer 1, LAYER_7F6E @@ -17908,7 +17908,7 @@ LAYER_7F3C: /* 0x7FA4 [0x6C 0x0A 0x7F ] */ notedv PITCH_F4, 10, 127 /* 0x7FA7 [0xFF ] */ end -.channel CHAN_7FA8 +.channel CHAN_EN_LAST2_GROW_HEAD_OLD /* 0x7FA8 [0xD7 0xB0 ] */ vibfreq 176 /* 0x7FAA [0xD8 0xA0 ] */ vibdepth 160 /* 0x7FAC [0xC1 0x29 ] */ instr SF1_INST_41 @@ -17936,12 +17936,12 @@ LAYER_7F3C: /* 0x7FD4 [0x72 0x80 0xE0 0x64 ] */ notedv PITCH_B4, 224, 100 /* 0x7FD8 [0xFF ] */ end -.channel CHAN_7FD9 +.channel CHAN_EN_LAST2_SHOUT /* 0x7FD9 [0x88 0x7C 0x32 ] */ ldlayer 0, LAYER_7C32 /* 0x7FDC [0x89 0x7C 0x3A ] */ ldlayer 1, LAYER_7C3A /* 0x7FDF [0xFF ] */ end -.channel CHAN_7FE0 +.channel CHAN_EN_LAST3_ROD_WIND_OLD /* 0x7FE0 [0xC1 0x5E ] */ instr SF1_INST_94 /* 0x7FE2 [0xED 0x17 ] */ gain 23 /* 0x7FE4 [0x88 0x7F 0xF1 ] */ ldlayer 0, LAYER_7FF1 @@ -17971,7 +17971,7 @@ LAYER_7F3C: /* 0x800B [0x67 0x64 0x7F ] */ notedv PITCH_C4, 100, 127 /* 0x800E [0xFF ] */ end -.channel CHAN_800F +.channel CHAN_EN_LAST3_ROD_DANCE_OLD /* 0x800F [0xC1 0x5E ] */ instr SF1_INST_94 CHAN_8011: /* 0x8011 [0x88 0x80 0x24 ] */ ldlayer 0, LAYER_8024 @@ -18007,7 +18007,7 @@ LAYER_8045: /* 0x8045 [0x67 0x64 0x7F ] */ notedv PITCH_C4, 100, 127 /* 0x8048 [0xF4 0xFB ] */ rjump LAYER_8045 -.channel CHAN_804A +.channel CHAN_EN_LAST3_ROD_HOP_OLD /* 0x804A [0xC1 0x5E ] */ instr SF1_INST_94 /* 0x804C [0x88 0x80 0x61 ] */ ldlayer 0, LAYER_8061 /* 0x804F [0x89 0x80 0x5D ] */ ldlayer 1, LAYER_805D @@ -18038,7 +18038,7 @@ LAYER_8045: /* 0x8077 [0x62 0x64 0x3C ] */ notedv PITCH_G3, 100, 60 /* 0x807A [0xFF ] */ end -.channel CHAN_807B +.channel CHAN_EN_LAST3_ROD_HOP2_OLD /* 0x807B [0xC1 0x5E ] */ instr SF1_INST_94 /* 0x807D [0x88 0x80 0x95 ] */ ldlayer 0, LAYER_8095 /* 0x8080 [0x89 0x80 0x67 ] */ ldlayer 1, LAYER_8067 @@ -18059,7 +18059,7 @@ LAYER_8045: /* 0x809A [0x6A 0x64 0x7F ] */ notedv PITCH_EF4, 100, 127 /* 0x809D [0xFF ] */ end -.channel CHAN_809E +.channel CHAN_EN_LAST3_ROD_FLOOR_OLD /* 0x809E [0xED 0x17 ] */ gain 23 /* 0x80A0 [0x88 0x80 0xA7 ] */ ldlayer 0, LAYER_80A7 /* 0x80A3 [0x89 0x80 0xAD ] */ ldlayer 1, LAYER_80AD @@ -18075,7 +18075,7 @@ LAYER_8045: /* 0x80AF [0x67 0x78 0x7F ] */ notedv PITCH_C4, 120, 127 /* 0x80B2 [0xFF ] */ end -.channel CHAN_80B3 +.channel CHAN_EN_LAST3_COIL_ATTACK_OLD /* 0x80B3 [0xC1 0x5E ] */ instr SF1_INST_94 /* 0x80B5 [0xED 0x17 ] */ gain 23 /* 0x80B7 [0x88 0x7F 0xF1 ] */ ldlayer 0, LAYER_7FF1 @@ -18084,7 +18084,7 @@ LAYER_8045: /* 0x80C0 [0x8B 0x80 0x09 ] */ ldlayer 3, LAYER_8009 /* 0x80C3 [0xFF ] */ end -.channel CHAN_80C4 +.channel CHAN_EN_LAST3_ROD_SOFT /* 0x80C4 [0xED 0x17 ] */ gain 23 /* 0x80C6 [0xCC 0x64 ] */ ldi 100 /* 0x80C8 [0xC7 0x00 0x80 0xDF ] */ stseq 0, LAYER_80DD + STSEQ_NOTEDV_VELOCITY_2 @@ -18100,7 +18100,7 @@ LAYER_80DD: /* 0x80DD [0x6A 0x43 0x64 ] */ notedv PITCH_EF4, 67, 100 /* 0x80E0 [0xFF ] */ end -.channel CHAN_80E1 +.channel CHAN_EN_LAST3_ROD_MID_OLD /* 0x80E1 [0xED 0x17 ] */ gain 23 /* 0x80E3 [0x88 0x80 0xE7 ] */ ldlayer 0, LAYER_80E7 /* 0x80E6 [0xFF ] */ end @@ -18112,12 +18112,12 @@ LAYER_80ED: /* 0x80ED [0x6C 0x43 0x64 ] */ notedv PITCH_F4, 67, 100 /* 0x80F0 [0xFF ] */ end -.channel CHAN_80F1 +.channel CHAN_EN_LAST3_ROD_HARD /* 0x80F1 [0xED 0x17 ] */ gain 23 /* 0x80F3 [0x88 0x80 0xA7 ] */ ldlayer 0, LAYER_80A7 /* 0x80F6 [0xFF ] */ end -.channel CHAN_80F7 +.channel CHAN_EN_LAST3_GET_LINK_OLD /* 0x80F7 [0xED 0x17 ] */ gain 23 /* 0x80F9 [0xD7 0x80 ] */ vibfreq 128 /* 0x80FB [0xD8 0x80 ] */ vibdepth 128 @@ -18141,12 +18141,12 @@ LAYER_80ED: /* 0x8119 [0x67 0x50 0x50 ] */ notedv PITCH_C4, 80, 80 /* 0x811C [0xFF ] */ end -.channel CHAN_811D +.channel CHAN_EN_GANON_RESTORE /* 0x811D [0x88 0x65 0x39 ] */ ldlayer 0, LAYER_6539 /* 0x8120 [0x89 0x65 0x4F ] */ ldlayer 1, LAYER_654F /* 0x8123 [0xFF ] */ end -.channel CHAN_8124 +.channel CHAN_EN_LAST3_DEAD_ROD /* 0x8124 [0xDC 0x00 ] */ panweight 0 /* 0x8126 [0xD8 0xE0 ] */ vibdepth 224 /* 0x8128 [0xD7 0xA0 ] */ vibfreq 160 @@ -18230,7 +18230,7 @@ LAYER_80ED: /* 0x81DF [0x75 0x80 0x8C 0x46 ] */ notedv PITCH_D5, 140, 70 /* 0x81E3 [0xFF ] */ end -.channel CHAN_81E4 +.channel CHAN_EN_LAST3_DEAD_FLOAT /* 0x81E4 [0x88 0x81 0xE8 ] */ ldlayer 0, LAYER_81E8 /* 0x81E7 [0xFF ] */ end @@ -18240,7 +18240,7 @@ LAYER_80ED: /* 0x81EE [0x7E 0x7F 0x64 ] */ notedv PITCH_B5, 127, 100 /* 0x81F1 [0xFF ] */ end -.channel CHAN_81F2 +.channel CHAN_EN_LAST3_DEAD_DEAD1_OLD /* 0x81F2 [0xDC 0x00 ] */ panweight 0 /* 0x81F4 [0xC1 0x37 ] */ instr SF1_INST_55 /* 0x81F6 [0xDA 0xC2 0xEC ] */ env ENVELOPE_C2EC @@ -18272,7 +18272,7 @@ LAYER_80ED: /* 0x821D [0x58 0x81 0x94 0x50 ] */ notedv PITCH_A2, 404, 80 /* 0x8221 [0xFF ] */ end -.channel CHAN_8222 +.channel CHAN_EN_LAST3_DEAD_DEAD2_OLD /* 0x8222 [0xDC 0x00 ] */ panweight 0 /* 0x8224 [0xC1 0x2F ] */ instr SF1_INST_47 /* 0x8226 [0xCC 0x23 ] */ ldi 35 @@ -18282,7 +18282,7 @@ LAYER_80ED: /* 0x8231 [0x8A 0x82 0x17 ] */ ldlayer 2, LAYER_8217 /* 0x8234 [0xFF ] */ end -.channel CHAN_8235 +.channel CHAN_EN_LAST3_DEAD_WIND1_OLD /* 0x8235 [0xDC 0x00 ] */ panweight 0 /* 0x8237 [0xC1 0x1F ] */ instr SF1_INST_31 /* 0x8239 [0x88 0x82 0x43 ] */ ldlayer 0, LAYER_8243 @@ -18309,7 +18309,7 @@ LAYER_80ED: /* 0x8259 [0xFC 0x82 0xB1 ] */ call LAYER_82B1 /* 0x825C [0xFF ] */ end -.channel CHAN_825D +.channel CHAN_EN_LAST3_DEAD_WIND2_OLD /* 0x825D [0xDC 0x00 ] */ panweight 0 /* 0x825F [0xC1 0x1F ] */ instr SF1_INST_31 /* 0x8261 [0x88 0x82 0x6B ] */ ldlayer 0, LAYER_826B @@ -18337,7 +18337,7 @@ LAYER_80ED: /* 0x8283 [0xFC 0x82 0xB1 ] */ call LAYER_82B1 /* 0x8286 [0xFF ] */ end -.channel CHAN_8287 +.channel CHAN_EN_LAST3_DEAD_WIND3_OLD /* 0x8287 [0xDC 0x00 ] */ panweight 0 /* 0x8289 [0xC1 0x1F ] */ instr SF1_INST_31 /* 0x828B [0x88 0x82 0x95 ] */ ldlayer 0, LAYER_8295 @@ -18369,7 +18369,7 @@ LAYER_80ED: /* 0x82B1 [0x50 0x81 0x94 0x55 ] */ notedv PITCH_DF2, 404, 85 /* 0x82B5 [0xFF ] */ end -.channel CHAN_82B6 +.channel CHAN_EN_LAST3_DEAD_LIGHTS_OLD /* 0x82B6 [0xC1 0x74 ] */ instr SF1_INST_116 /* 0x82B8 [0xDC 0x00 ] */ panweight 0 /* 0x82BA [0x88 0x82 0xC7 ] */ ldlayer 0, LAYER_82C7 @@ -18418,7 +18418,7 @@ LAYER_80ED: /* 0x8322 [0x5D 0x82 0x58 0x46 ] */ notedv PITCH_D3, 600, 70 /* 0x8326 [0xFF ] */ end -.channel CHAN_8327 +.channel CHAN_EN_LAST3_KOMA_OLD /* 0x8327 [0x88 0x83 0x2B ] */ ldlayer 0, LAYER_832B /* 0x832A [0xFF ] */ end @@ -18429,7 +18429,7 @@ LAYER_832E: /* 0x832E [0x67 0x7F 0x55 ] */ notedv PITCH_C4, 127, 85 /* 0x8331 [0xF4 0xFB ] */ rjump LAYER_832E -.channel CHAN_8333 +.channel CHAN_EN_TWINROBA_CUTBODY /* 0x8333 [0x88 0x83 0x37 ] */ ldlayer 0, LAYER_8337 /* 0x8336 [0xFF ] */ end @@ -18440,7 +18440,7 @@ LAYER_832E: /* 0x833F [0x46 0x00 0x64 ] */ notedv SF1_EFFECT_6, 0, 100 /* 0x8342 [0xFF ] */ end -.channel CHAN_8343 +.channel CHAN_EN_COMMON_WEAKENED /* 0x8343 [0x88 0x83 0x4B ] */ ldlayer 0, LAYER_834B /* 0x8346 [0xD8 0xE0 ] */ vibdepth 224 /* 0x8348 [0xD7 0xA0 ] */ vibfreq 160 @@ -18453,12 +18453,12 @@ LAYER_834D: /* 0x8351 [0x6C 0x80 0xD0 0x7F ] */ notedv PITCH_F4, 208, 127 /* 0x8355 [0xF4 0xF6 ] */ rjump LAYER_834D -.channel CHAN_8357 +.channel CHAN_EN_COMMON_E_BALL_THR /* 0x8357 [0x88 0x5C 0x94 ] */ ldlayer 0, LAYER_5C94 /* 0x835A [0xED 0x18 ] */ gain 24 /* 0x835C [0xFF ] */ end -.channel CHAN_835D +.channel CHAN_EN_COMMON_E_BALL /* 0x835D [0x88 0x83 0x65 ] */ ldlayer 0, LAYER_8365 /* 0x8360 [0xD7 0x80 ] */ vibfreq 128 /* 0x8362 [0xD8 0x80 ] */ vibdepth 128 @@ -18472,7 +18472,7 @@ LAYER_836C: /* 0x836C [0x61 0x80 0xC8 0x78 ] */ notedv PITCH_GF3, 200, 120 /* 0x8370 [0xF4 0xFA ] */ rjump LAYER_836C -.channel CHAN_8372 +.channel CHAN_EN_COMMON_THUNDER_THR /* 0x8372 [0x88 0x83 0x78 ] */ ldlayer 0, LAYER_8378 /* 0x8375 [0xED 0x16 ] */ gain 22 /* 0x8377 [0xFF ] */ end @@ -18482,7 +18482,7 @@ LAYER_836C: /* 0x837A [0x67 0x81 0x18 0x64 ] */ notedv PITCH_C4, 280, 100 /* 0x837E [0xFF ] */ end -.channel CHAN_837F +.channel CHAN_EN_COMMON_THUNDER /* 0x837F [0xC1 0x02 ] */ instr SF1_INST_2 /* 0x8381 [0xD7 0x7F ] */ vibfreq 127 /* 0x8383 [0xD8 0x54 ] */ vibdepth 84 @@ -18496,7 +18496,7 @@ LAYER_838E: /* 0x838E [0x67 0x80 0x7F 0x78 ] */ noteldv PITCH_C4, 127, 120 /* 0x8392 [0xF4 0xFA ] */ rjump LAYER_838E -.channel CHAN_8394 +.channel CHAN_EN_COMMON_E_BALL_HIT /* 0x8394 [0x88 0x83 0x98 ] */ ldlayer 0, LAYER_8398 /* 0x8397 [0xFF ] */ end @@ -18505,7 +18505,7 @@ LAYER_838E: /* 0x839A [0x73 0x80 0x8C 0x64 ] */ notedv PITCH_C5, 140, 100 /* 0x839E [0xFF ] */ end -.channel CHAN_839F +.channel CHAN_EN_COMMON_ELEC_ARK /* 0x839F [0xC1 0x21 ] */ instr SF1_INST_33 /* 0x83A1 [0x88 0x83 0xA7 ] */ ldlayer 0, LAYER_83A7 /* 0x83A4 [0xED 0x14 ] */ gain 20 @@ -18515,7 +18515,7 @@ LAYER_838E: /* 0x83A7 [0x64 0x50 0x64 ] */ notedv PITCH_A3, 80, 100 /* 0x83AA [0xFF ] */ end -.channel CHAN_83AB +.channel CHAN_EN_COMMON_EXTINCT_LEV /* 0x83AB [0xC1 0x00 ] */ instr SF1_INST_0 /* 0x83AD [0xED 0x0F ] */ gain 15 /* 0x83AF [0x88 0x83 0xB8 ] */ ldlayer 0, LAYER_83B8 @@ -18543,7 +18543,7 @@ LAYER_83DC: /* 0x83E2 [0x4C 0x0D 0x3A ] */ notedv PITCH_A1, 13, 58 /* 0x83E5 [0xF4 0xF5 ] */ rjump LAYER_83DC -.channel CHAN_83E7 +.channel CHAN_EN_COMMON_DEADLIGHT /* 0x83E7 [0x88 0x83 0xF7 ] */ ldlayer 0, LAYER_83F7 /* 0x83EA [0x89 0x83 0xF5 ] */ ldlayer 1, LAYER_83F5 /* 0x83ED [0x8A 0x84 0x06 ] */ ldlayer 2, LAYER_8406 @@ -18566,7 +18566,7 @@ LAYER_8408: /* 0x8408 [0x64 0x40 0x3B ] */ notedv PITCH_A3, 64, 59 /* 0x840B [0xF4 0xFB ] */ rjump LAYER_8408 -.channel CHAN_840D +.channel CHAN_EN_STALTURA_APPEAR /* 0x840D [0xC1 0x2F ] */ instr SF1_INST_47 /* 0x840F [0x88 0x6E 0x8A ] */ ldlayer 0, LAYER_6E8A /* 0x8412 [0x89 0x7B 0x77 ] */ ldlayer 1, LAYER_7B77 @@ -18574,7 +18574,7 @@ LAYER_8408: /* 0x8417 [0xD8 0x50 ] */ vibdepth 80 /* 0x8419 [0xFF ] */ end -.channel CHAN_841A +.channel CHAN_EN_KUSAMUSHI_VIBE /* 0x841A [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x841C [0x88 0x84 0x27 ] */ ldlayer 0, LAYER_8427 /* 0x841F [0x89 0x84 0x2B ] */ ldlayer 1, LAYER_842B @@ -18590,7 +18590,7 @@ LAYER_8408: /* 0x842F [0x69 0x32 0x5A ] */ notedv PITCH_D4, 50, 90 /* 0x8432 [0xFF ] */ end -.channel CHAN_8433 +.channel CHAN_EN_BEE_FLY /* 0x8433 [0xC1 0x03 ] */ instr SF1_INST_3 /* 0x8435 [0x89 0x84 0x86 ] */ ldlayer 1, LAYER_8486 /* 0x8438 [0x88 0x84 0x6C ] */ ldlayer 0, LAYER_846C @@ -18638,7 +18638,7 @@ LAYER_8480: /* 0x8492 [0x7E 0x08 0x5A ] */ notedv PITCH_B5, 8, 90 /* 0x8495 [0xFF ] */ end -.channel CHAN_8496 +.channel CHAN_EN_ICEB_FOOTSTEP_OLD /* 0x8496 [0xB8 0x02 ] */ rand 2 /* 0x8498 [0xC7 0x50 0x84 0xBC ] */ stseq (NOTEDV_OPCODE | PITCH_DF2), LAYER_84BC + STSEQ_NOTEDV_OPCODE_PITCH /* 0x849C [0xB8 0x02 ] */ rand 2 @@ -18682,7 +18682,7 @@ LAYER_84C5: /* 0x84E5 [0x67 0x0B 0x7D ] */ notedv PITCH_C4, 11, 125 /* 0x84E8 [0xFF ] */ end -.channel CHAN_84E9 +.channel CHAN_EN_ICEB_CRY_OLD /* 0x84E9 [0xED 0x19 ] */ gain 25 /* 0x84EB [0x88 0x84 0xFC ] */ ldlayer 0, LAYER_84FC /* 0x84EE [0x89 0x84 0xFE ] */ ldlayer 1, LAYER_84FE @@ -18706,7 +18706,7 @@ LAYER_84C5: /* 0x8512 [0x47 0x80 0xD2 0x7F ] */ notedv PITCH_E1, 210, 127 /* 0x8516 [0xFF ] */ end -.channel CHAN_8517 +.channel CHAN_EN_ICEB_STEAM_LONG_OLD /* 0x8517 [0x88 0x85 0x1D ] */ ldlayer 0, LAYER_851D /* 0x851A [0xFF ] */ end @@ -18720,7 +18720,7 @@ LAYER_84C5: /* 0x852A [0x5B 0x80 0xE0 0x78 ] */ notedv PITCH_C3, 224, 120 /* 0x852E [0xFF ] */ end -.channel CHAN_852F +.channel CHAN_EN_ICEB_STEAMS_DEMO_OLD /* 0x852F [0xED 0x14 ] */ gain 20 /* 0x8531 [0x88 0x85 0x3D ] */ ldlayer 0, LAYER_853D /* 0x8534 [0xCC 0x2A ] */ ldi 42 @@ -18733,7 +18733,7 @@ LAYER_84C5: /* 0x853F [0x5B 0x2A 0x7F ] */ notedv PITCH_C3, 42, 127 /* 0x8542 [0xFF ] */ end -.channel CHAN_8543 +.channel CHAN_EN_ICEB_STEAM_DEMO_UP_OLD /* 0x8543 [0x88 0x85 0x47 ] */ ldlayer 0, LAYER_8547 /* 0x8546 [0xFF ] */ end @@ -18745,7 +18745,7 @@ LAYER_84C5: /* 0x8554 [0x6E 0x81 0x90 0x7F ] */ notedv PITCH_G4, 400, 127 /* 0x8558 [0xFF ] */ end -.channel CHAN_8559 +.channel CHAN_EN_ICEB_DEAD_OLD /* 0x8559 [0x88 0x85 0x71 ] */ ldlayer 0, LAYER_8571 /* 0x855C [0x89 0x85 0x6F ] */ ldlayer 1, LAYER_856F /* 0x855F [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -18768,7 +18768,7 @@ LAYER_84C5: /* 0x8583 [0x4A 0x80 0xC8 0x7F ] */ notedv PITCH_G1, 200, 127 /* 0x8587 [0xFF ] */ end -.channel CHAN_8588 +.channel CHAN_EN_ICEB_DAMAGE_OLD /* 0x8588 [0xED 0x05 ] */ gain 5 /* 0x858A [0x88 0x85 0x1D ] */ ldlayer 0, LAYER_851D /* 0x858D [0x8B 0x85 0x9D ] */ ldlayer 3, LAYER_859D @@ -18790,7 +18790,7 @@ LAYER_84C5: /* 0x85AF [0x46 0x80 0x28 0x7F ] */ noteldv PITCH_EF1, 40, 127 /* 0x85B3 [0xFF ] */ end -.channel CHAN_85B4 +.channel CHAN_EN_KONB_DEMO_MOVE_OLD /* 0x85B4 [0xC1 0x29 ] */ instr SF1_INST_41 /* 0x85B6 [0x88 0x85 0xBC ] */ ldlayer 0, LAYER_85BC /* 0x85B9 [0xDC 0x00 ] */ panweight 0 @@ -18804,7 +18804,7 @@ LAYER_85C1: /* 0x85C4 [0x57 0x2C 0x64 ] */ notedv PITCH_AF2, 44, 100 /* 0x85C7 [0xF4 0xF8 ] */ rjump LAYER_85C1 -.channel CHAN_85C9 +.channel CHAN_EN_KONB_JUMP_OLD /* 0x85C9 [0xED 0x19 ] */ gain 25 /* 0x85CB [0xC1 0x24 ] */ instr SF1_INST_36 /* 0x85CD [0xDA 0xC5 0x90 ] */ env ENVELOPE_C590 @@ -18816,7 +18816,7 @@ LAYER_85C1: /* 0x85D8 [0x63 0x80 0xB4 0x7F ] */ notedv PITCH_AF3, 180, 127 /* 0x85DC [0xFF ] */ end -.channel CHAN_85DD +.channel CHAN_EN_KONB_SINK_OLD /* 0x85DD [0xED 0x19 ] */ gain 25 /* 0x85DF [0x88 0x85 0xE3 ] */ ldlayer 0, LAYER_85E3 /* 0x85E2 [0xFF ] */ end @@ -18829,7 +18829,7 @@ LAYER_85C1: /* 0x85F0 [0x5F 0x80 0xB4 0x73 ] */ notedv PITCH_E3, 180, 115 /* 0x85F4 [0xFF ] */ end -.channel CHAN_85F5 +.channel CHAN_EN_KONB_JUMP_LEV_OLD /* 0x85F5 [0xED 0x0F ] */ gain 15 /* 0x85F7 [0x88 0x6E 0x10 ] */ ldlayer 0, LAYER_6E10 /* 0x85FA [0x89 0x6E 0x12 ] */ ldlayer 1, LAYER_6E12 @@ -18837,7 +18837,7 @@ LAYER_85C1: /* 0x8600 [0x8B 0x6E 0x10 ] */ ldlayer 3, LAYER_6E10 /* 0x8603 [0xFF ] */ end -.channel CHAN_8604 +.channel CHAN_EN_KONB_PREATTACK_OLD /* 0x8604 [0xED 0x19 ] */ gain 25 /* 0x8606 [0xD7 0x70 ] */ vibfreq 112 /* 0x8608 [0xD8 0x20 ] */ vibdepth 32 @@ -18862,11 +18862,11 @@ LAYER_85C1: /* 0x8625 [0xFC 0x6E 0x1E ] */ call LAYER_6E1E /* 0x8628 [0xFF ] */ end -.channel CHAN_8629 +.channel CHAN_EN_UTSUBO_EAT /* 0x8629 [0x88 0x8A 0x34 ] */ ldlayer 0, LAYER_8A34 /* 0x862C [0xFF ] */ end -.channel CHAN_862D +.channel CHAN_EN_KONB_DAMAGE_OLD /* 0x862D [0x88 0x86 0x3A ] */ ldlayer 0, LAYER_863A /* 0x8630 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x8633 [0xED 0x1E ] */ gain 30 @@ -18880,7 +18880,7 @@ LAYER_85C1: /* 0x8640 [0x48 0x7F 0x7A ] */ notedv PITCH_F1, 127, 122 /* 0x8643 [0xFF ] */ end -.channel CHAN_8644 +.channel CHAN_EN_KONB_DEAD_OLD /* 0x8644 [0xED 0x1F ] */ gain 31 /* 0x8646 [0x88 0x86 0x51 ] */ ldlayer 0, LAYER_8651 /* 0x8649 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -18895,7 +18895,7 @@ LAYER_85C1: /* 0x8659 [0x48 0x81 0x90 0x64 ] */ notedv PITCH_F1, 400, 100 /* 0x865D [0xFF ] */ end -.channel CHAN_865E +.channel CHAN_EN_KONB_DEAD2_OLD /* 0x865E [0x88 0x86 0x69 ] */ ldlayer 0, LAYER_8669 /* 0x8661 [0x89 0x86 0x9A ] */ ldlayer 1, LAYER_869A /* 0x8664 [0xD7 0x80 ] */ vibfreq 128 @@ -18927,13 +18927,13 @@ LAYER_85C1: /* 0x86A8 [0x60 0x60 0x41 ] */ notedv PITCH_F3, 96, 65 /* 0x86AB [0xFF ] */ end -.channel CHAN_86AC +.channel CHAN_EN_KONB_DEAD_JUMP_OLD /* 0x86AC [0x88 0x86 0xC4 ] */ ldlayer 0, LAYER_86C4 /* 0x86AF [0xD7 0x50 ] */ vibfreq 80 /* 0x86B1 [0xD8 0xB0 ] */ vibdepth 176 /* 0x86B3 [0xFF ] */ end -.channel CHAN_86B4 +.channel CHAN_EN_KONB_DEAD_JUMP2_OLD /* 0x86B4 [0x88 0x86 0xBC ] */ ldlayer 0, LAYER_86BC /* 0x86B7 [0xD7 0x50 ] */ vibfreq 80 /* 0x86B9 [0xD8 0xB0 ] */ vibdepth 176 @@ -18951,7 +18951,7 @@ LAYER_85C1: /* 0x86C8 [0x67 0x46 0x77 ] */ notedv PITCH_C4, 70, 119 /* 0x86CB [0xFF ] */ end -.channel CHAN_86CC +.channel CHAN_EN_KONB_BOUND_OLD /* 0x86CC [0xCC 0x01 ] */ ldi 1 /* 0x86CE [0xCB 0x86 0xFA ] */ ldseq LAYER_86FA /* 0x86D1 [0xC7 0x02 0x86 0xFB ] */ stseq 2, LAYER_86FA + STSEQ_TRANSPOSITION @@ -18991,7 +18991,7 @@ LAYER_870A: /* 0x8713 [0x61 0x0F 0x26 ] */ notedv PITCH_GF3, 15, 38 /* 0x8716 [0xF4 0xF2 ] */ rjump LAYER_870A -.channel CHAN_8718 +.channel CHAN_EN_KONB_BOUND2_OLD /* 0x8718 [0xCC 0x01 ] */ ldi 1 /* 0x871A [0xCB 0x87 0x29 ] */ ldseq LAYER_8729 /* 0x871D [0xC7 0x02 0x87 0x2A ] */ stseq 2, LAYER_8729 + STSEQ_TRANSPOSITION @@ -19010,14 +19010,14 @@ LAYER_870A: /* 0x8739 [0x7E 0x7F 0x41 ] */ notedv PITCH_B5, 127, 65 /* 0x873C [0xFF ] */ end -.channel CHAN_873D +.channel CHAN_EN_KONB_INIT_OLD /* 0x873D [0xCC 0x00 ] */ ldi 0 /* 0x873F [0xC7 0x00 0x86 0xFB ] */ stseq 0, LAYER_86FA + STSEQ_TRANSPOSITION /* 0x8743 [0xC7 0x00 0x87 0x2A ] */ stseq 0, LAYER_8729 + STSEQ_TRANSPOSITION /* 0x8747 [0xC7 0x00 0x87 0x04 ] */ stseq 0, LAYER_8703 + STSEQ_TRANSPOSITION /* 0x874B [0xFF ] */ end -.channel CHAN_874C +.channel CHAN_EN_KONB_BITE_OLD /* 0x874C [0xED 0x14 ] */ gain 20 /* 0x874E [0x88 0x63 0x6F ] */ ldlayer 0, LAYER_636F /* 0x8751 [0x8A 0x5E 0xCA ] */ ldlayer 2, LAYER_5ECA @@ -19029,7 +19029,7 @@ LAYER_870A: /* 0x875A [0x40 0x48 0x73 ] */ notedv PITCH_A0, 72, 115 /* 0x875D [0xFF ] */ end -.channel CHAN_875E +.channel CHAN_EN_B_SLIME_LAUGH /* 0x875E [0x88 0x87 0x6D ] */ ldlayer 0, LAYER_876D /* 0x8761 [0x89 0x87 0x7C ] */ ldlayer 1, LAYER_877C /* 0x8764 [0xCC 0x3C ] */ ldi 60 @@ -19060,7 +19060,7 @@ LAYER_870A: /* 0x878D [0x69 0x5F 0x6E ] */ notedv PITCH_D4, 95, 110 /* 0x8790 [0xFF ] */ end -.channel CHAN_8791 +.channel CHAN_EN_FROG_JUMP_ABOVE /* 0x8791 [0x88 0x88 0x8F ] */ ldlayer 0, LAYER_888F /* 0x8794 [0xCC 0x0F ] */ ldi 15 /* 0x8796 [0xFC 0x00 0x48 ] */ call CHAN_0048 @@ -19071,7 +19071,7 @@ LAYER_870A: /* 0x87A4 [0x88 0x87 0x6D ] */ ldlayer 0, LAYER_876D /* 0x87A7 [0xFF ] */ end -.channel CHAN_87A8 +.channel CHAN_EN_FROG_DAMAGE /* 0x87A8 [0x88 0x87 0xAF ] */ ldlayer 0, LAYER_87AF /* 0x87AB [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x87AE [0xFF ] */ end @@ -19087,7 +19087,7 @@ LAYER_870A: /* 0x87C4 [0x5F 0x0C 0x64 ] */ notedv PITCH_E3, 12, 100 /* 0x87C7 [0xFF ] */ end -.channel CHAN_87C8 +.channel CHAN_EN_FROG_DEAD /* 0x87C8 [0x88 0x87 0xE3 ] */ ldlayer 0, LAYER_87E3 /* 0x87CB [0x89 0x87 0xFA ] */ ldlayer 1, LAYER_87FA /* 0x87CE [0x8B 0x83 0x37 ] */ ldlayer 3, LAYER_8337 @@ -19156,14 +19156,14 @@ LAYER_870A: /* 0x886E [0x64 0x80 0xF0 0x64 ] */ notedv PITCH_A3, 240, 100 /* 0x8872 [0xFF ] */ end -.channel CHAN_8873 +.channel CHAN_EN_FROG_JUMP /* 0x8873 [0x88 0x88 0x8F ] */ ldlayer 0, LAYER_888F /* 0x8876 [0xCC 0x10 ] */ ldi 16 /* 0x8878 [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0x887B [0x88 0x87 0x83 ] */ ldlayer 0, LAYER_8783 /* 0x887E [0xFF ] */ end -.channel CHAN_887F +.channel CHAN_EN_FROG_JUMP_MID /* 0x887F [0x88 0x88 0x8F ] */ ldlayer 0, LAYER_888F /* 0x8882 [0xCC 0x0F ] */ ldi 15 /* 0x8884 [0xFC 0x00 0x48 ] */ call CHAN_0048 @@ -19187,7 +19187,7 @@ LAYER_870A: /* 0x88A2 [0x67 0x64 0x7F ] */ notedv PITCH_C4, 100, 127 /* 0x88A5 [0xFF ] */ end -.channel CHAN_88A6 +.channel CHAN_EN_FROG_THROW_SLIME /* 0x88A6 [0x88 0x88 0xC1 ] */ ldlayer 0, LAYER_88C1 /* 0x88A9 [0x89 0x88 0xB5 ] */ ldlayer 1, LAYER_88B5 /* 0x88AC [0xE1 0x74 0xFF 0x7F ] */ vibfreqgrad 116, 255, 127 @@ -19208,7 +19208,7 @@ LAYER_870A: /* 0x88C6 [0x67 0x28 0x7F ] */ notedv PITCH_C4, 40, 127 /* 0x88C9 [0xFF ] */ end -.channel CHAN_88CA +.channel CHAN_EN_FROG_PUNCH1 /* 0x88CA [0x88 0x88 0xDB ] */ ldlayer 0, LAYER_88DB /* 0x88CD [0x89 0x88 0xDB ] */ ldlayer 1, LAYER_88DB /* 0x88D0 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -19233,7 +19233,7 @@ LAYER_870A: /* 0x88EF [0x7E 0x1E 0x3A ] */ notedv PITCH_B5, 30, 58 /* 0x88F2 [0xFF ] */ end -.channel CHAN_88F3 +.channel CHAN_EN_FROG_PUNCH2 /* 0x88F3 [0xC1 0x08 ] */ instr SF1_INST_8 /* 0x88F5 [0xDA 0xC3 0x1C ] */ env ENVELOPE_C31C /* 0x88F8 [0x88 0x87 0x8B ] */ ldlayer 0, LAYER_878B @@ -19246,14 +19246,14 @@ LAYER_870A: /* 0x8906 [0x6D 0x22 0x78 ] */ notedv PITCH_GF4, 34, 120 /* 0x8909 [0xFF ] */ end -.channel CHAN_890A +.channel CHAN_EN_FROG_KICK /* 0x890A [0x88 0x88 0xE6 ] */ ldlayer 0, LAYER_88E6 /* 0x890D [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x8910 [0xD7 0x64 ] */ vibfreq 100 /* 0x8912 [0xD8 0x7F ] */ vibdepth 127 /* 0x8914 [0xFF ] */ end -.channel CHAN_8915 +.channel CHAN_EN_FROG_HOLD_SLIME /* 0x8915 [0xCC 0x64 ] */ ldi 100 /* 0x8917 [0xC7 0x00 0x80 0xDF ] */ stseq 0, LAYER_80DD + STSEQ_NOTEDV_VELOCITY_2 /* 0x891B [0x88 0x80 0xD0 ] */ ldlayer 0, LAYER_80D0 @@ -19269,7 +19269,7 @@ LAYER_870A: /* 0x8932 [0x6F 0x2C 0x7F ] */ notedv PITCH_AF4, 44, 127 /* 0x8935 [0xFF ] */ end -.channel CHAN_8936 +.channel CHAN_EN_UTSUBO_APPEAR_TRG /* 0x8936 [0x88 0x89 0x44 ] */ ldlayer 0, LAYER_8944 /* 0x8939 [0x89 0x89 0x4C ] */ ldlayer 1, LAYER_894C /* 0x893C [0x8A 0x89 0x52 ] */ ldlayer 2, LAYER_8952 @@ -19300,7 +19300,7 @@ LAYER_870A: /* 0x8962 [0x6E 0x80 0x90 0x78 ] */ notedv PITCH_G4, 144, 120 /* 0x8966 [0xFF ] */ end -.channel CHAN_8967 +.channel CHAN_EN_FROG_DOWN /* 0x8967 [0x88 0x89 0x75 ] */ ldlayer 0, LAYER_8975 /* 0x896A [0x89 0x89 0x7D ] */ ldlayer 1, LAYER_897D /* 0x896D [0x8A 0x89 0x83 ] */ ldlayer 2, LAYER_8983 @@ -19328,7 +19328,7 @@ LAYER_870A: /* 0x898F [0x59 0x80 0x90 0x78 ] */ notedv PITCH_BF2, 144, 120 /* 0x8993 [0xFF ] */ end -.channel CHAN_8994 +.channel CHAN_EN_FROG_REAL /* 0x8994 [0x88 0x89 0x9B ] */ ldlayer 0, LAYER_899B /* 0x8997 [0xFF ] */ end @@ -19340,12 +19340,12 @@ LAYER_870A: /* 0x899F [0x69 0x20 0x64 ] */ notedv PITCH_D4, 32, 100 /* 0x89A2 [0xFF ] */ end -.channel CHAN_89A3 +.channel CHAN_EN_FROG_VOICE1 /* 0x89A3 [0xED 0x14 ] */ gain 20 /* 0x89A5 [0x88 0x88 0x9E ] */ ldlayer 0, LAYER_889E /* 0x89A8 [0xFF ] */ end -.channel CHAN_89A9 +.channel CHAN_EN_FROG_RUNAWAY2 /* 0x89A9 [0xED 0x14 ] */ gain 20 /* 0x89AB [0x88 0x89 0x9B ] */ ldlayer 0, LAYER_899B /* 0x89AE [0xCC 0x14 ] */ ldi 20 @@ -19353,11 +19353,11 @@ LAYER_870A: /* 0x89B3 [0x88 0x89 0x9B ] */ ldlayer 0, LAYER_899B /* 0x89B6 [0xFF ] */ end -.channel CHAN_89B7 +.channel CHAN_EN_FROG_VOICE2 /* 0x89B7 [0x88 0x88 0xBF ] */ ldlayer 0, LAYER_88BF /* 0x89BA [0xFF ] */ end -.channel CHAN_89BB +.channel CHAN_EN_FROG_RUNAWAY /* 0x89BB [0xED 0x14 ] */ gain 20 /* 0x89BD [0xD7 0xFA ] */ vibfreq 250 /* 0x89BF [0xD8 0xFA ] */ vibdepth 250 @@ -19383,7 +19383,7 @@ LAYER_870A: /* 0x89EF [0xC0 0x14 ] */ ldelay 20 /* 0x89F1 [0xFF ] */ end -.channel CHAN_89F2 +.channel CHAN_EN_B_SLIME_PUNCH_MOVE /* 0x89F2 [0x88 0x89 0xFA ] */ ldlayer 0, LAYER_89FA /* 0x89F5 [0xD7 0x80 ] */ vibfreq 128 /* 0x89F7 [0xD8 0xE0 ] */ vibdepth 224 @@ -19399,7 +19399,7 @@ LAYER_8A00: /* 0x8A0B [0x6B 0x74 0x64 ] */ notedv PITCH_E4, 116, 100 /* 0x8A0E [0xF4 0xF0 ] */ rjump LAYER_8A00 -.channel CHAN_8A10 +.channel CHAN_EN_B_SLIME_JUMP1 /* 0x8A10 [0x88 0x8A 0x18 ] */ ldlayer 0, LAYER_8A18 /* 0x8A13 [0xD7 0x50 ] */ vibfreq 80 /* 0x8A15 [0xD8 0xB0 ] */ vibdepth 176 @@ -19410,7 +19410,7 @@ LAYER_8A00: /* 0x8A1A [0x60 0x50 0x7F ] */ notedv PITCH_F3, 80, 127 /* 0x8A1D [0xFF ] */ end -.channel CHAN_8A1E +.channel CHAN_EN_B_SLIME_JUMP2 /* 0x8A1E [0x88 0x8A 0x26 ] */ ldlayer 0, LAYER_8A26 /* 0x8A21 [0xD7 0x50 ] */ vibfreq 80 /* 0x8A23 [0xD8 0xB0 ] */ vibdepth 176 @@ -19421,7 +19421,7 @@ LAYER_8A00: /* 0x8A28 [0x60 0x50 0x7F ] */ notedv PITCH_F3, 80, 127 /* 0x8A2B [0xFF ] */ end -.channel CHAN_8A2C +.channel CHAN_EN_B_SLIME_EAT /* 0x8A2C [0x88 0x8A 0x36 ] */ ldlayer 0, LAYER_8A36 /* 0x8A2F [0xD7 0x50 ] */ vibfreq 80 /* 0x8A31 [0xD8 0xB0 ] */ vibdepth 176 @@ -19434,7 +19434,7 @@ LAYER_8A00: /* 0x8A38 [0x67 0x30 0x64 ] */ notedv PITCH_C4, 48, 100 /* 0x8A3B [0xFF ] */ end -.channel CHAN_8A3C +.channel CHAN_EN_B_SLIME_COMBINE /* 0x8A3C [0x88 0x8A 0x4A ] */ ldlayer 0, LAYER_8A4A /* 0x8A3F [0x89 0x8A 0x50 ] */ ldlayer 1, LAYER_8A50 /* 0x8A42 [0x8A 0x8A 0x52 ] */ ldlayer 2, LAYER_8A52 @@ -19457,7 +19457,7 @@ LAYER_8A00: /* 0x8A5D [0x63 0x3C 0x7F ] */ notedv PITCH_AF3, 60, 127 /* 0x8A60 [0xFF ] */ end -.channel CHAN_8A61 +.channel CHAN_EN_B_SLIME_REVERSE /* 0x8A61 [0x88 0x8A 0x6D ] */ ldlayer 0, LAYER_8A6D /* 0x8A64 [0xFF ] */ end @@ -19470,7 +19470,7 @@ LAYER_8A00: /* 0x8A6F [0x67 0x30 0x64 ] */ notedv PITCH_C4, 48, 100 /* 0x8A72 [0xFF ] */ end -.channel CHAN_8A73 +.channel CHAN_EN_B_SLIME_BREAK /* 0x8A73 [0xED 0x1E ] */ gain 30 /* 0x8A75 [0x88 0x8A 0x84 ] */ ldlayer 0, LAYER_8A84 /* 0x8A78 [0x89 0x8A 0x82 ] */ ldlayer 1, LAYER_8A82 @@ -19485,7 +19485,7 @@ LAYER_8A00: /* 0x8A86 [0x62 0x80 0x90 0x7F ] */ notedv PITCH_G3, 144, 127 /* 0x8A8A [0xFF ] */ end -.channel CHAN_8A8B +.channel CHAN_EN_UTSUBO_APPEAR /* 0x8A8B [0xED 0x1E ] */ gain 30 /* 0x8A8D [0x88 0x8A 0xAA ] */ ldlayer 0, LAYER_8AAA /* 0x8A90 [0x89 0x8A 0xB2 ] */ ldlayer 1, LAYER_8AB2 @@ -19524,7 +19524,7 @@ LAYER_8AC2: /* 0x8AC6 [0x6E 0x80 0x90 0x7F ] */ notedv PITCH_G4, 144, 127 /* 0x8ACA [0xF4 0xF6 ] */ rjump LAYER_8AC2 -.channel CHAN_8ACC +.channel CHAN_EN_UTSUBO_BACK /* 0x8ACC [0xED 0x1E ] */ gain 30 /* 0x8ACE [0x88 0x8A 0xDE ] */ ldlayer 0, LAYER_8ADE /* 0x8AD1 [0x89 0x8A 0xE6 ] */ ldlayer 1, LAYER_8AE6 @@ -19552,7 +19552,7 @@ LAYER_8AC2: /* 0x8AF0 [0xFC 0x89 0x85 ] */ call LAYER_8985 /* 0x8AF3 [0xFF ] */ end -.channel CHAN_8AF4 +.channel CHAN_EN_UTSUBO_DEAD /* 0x8AF4 [0xED 0x21 ] */ gain 33 /* 0x8AF6 [0x88 0x8A 0xDC ] */ ldlayer 0, LAYER_8ADC /* 0x8AF9 [0x8A 0x8A 0xE6 ] */ ldlayer 2, LAYER_8AE6 @@ -19573,7 +19573,7 @@ LAYER_8AC2: /* 0x8B1C [0x58 0x80 0x76 0x7D ] */ noteldv PITCH_A2, 118, 125 /* 0x8B20 [0xFF ] */ end -.channel CHAN_8B21 +.channel CHAN_EN_UTSUBO_DAMAGE /* 0x8B21 [0xED 0x1E ] */ gain 30 /* 0x8B23 [0x88 0x8A 0xDE ] */ ldlayer 0, LAYER_8ADE /* 0x8B26 [0x89 0x8A 0xE6 ] */ ldlayer 1, LAYER_8AE6 @@ -19591,7 +19591,7 @@ LAYER_8AC2: /* 0x8B3D [0x62 0x30 0x64 ] */ notedv PITCH_G3, 48, 100 /* 0x8B40 [0xFF ] */ end -.channel CHAN_8B41 +.channel CHAN_EN_UTSUBO_BITE /* 0x8B41 [0xED 0x1E ] */ gain 30 /* 0x8B43 [0xD7 0x5A ] */ vibfreq 90 /* 0x8B45 [0xD8 0x60 ] */ vibdepth 96 @@ -19603,12 +19603,12 @@ LAYER_8AC2: /* 0x8B4D [0x4A 0x30 0x7F ] */ notedv PITCH_G1, 48, 127 /* 0x8B50 [0xFF ] */ end -.channel CHAN_8B51 +.channel CHAN_EN_HIPLOOP_RUN /* 0x8B51 [0xED 0x0A ] */ gain 10 /* 0x8B53 [0x88 0x6D 0xA9 ] */ ldlayer 0, LAYER_6DA9 /* 0x8B56 [0xFF ] */ end -.channel CHAN_8B57 +.channel CHAN_EN_HIPLOOP_MASC_OFF /* 0x8B57 [0xED 0x07 ] */ gain 7 /* 0x8B59 [0xD7 0x5A ] */ vibfreq 90 /* 0x8B5B [0xD8 0x60 ] */ vibdepth 96 @@ -19632,7 +19632,7 @@ LAYER_8AC2: /* 0x8B7D [0x4A 0x1A 0x6E ] */ notedv PITCH_G1, 26, 110 /* 0x8B80 [0xFF ] */ end -.channel CHAN_8B81 +.channel CHAN_EN_HIPLOOP_FOOT /* 0x8B81 [0x88 0x8B 0x8B ] */ ldlayer 0, LAYER_8B8B /* 0x8B84 [0x89 0x60 0x19 ] */ ldlayer 1, LAYER_6019 /* 0x8B87 [0x8A 0x60 0x23 ] */ ldlayer 2, LAYER_6023 @@ -19645,7 +19645,7 @@ LAYER_8AC2: /* 0x8B93 [0x69 0x30 0x46 ] */ notedv PITCH_D4, 48, 70 /* 0x8B96 [0xFF ] */ end -.channel CHAN_8B97 +.channel CHAN_EN_HIPLOOP_DAMAGE /* 0x8B97 [0x88 0x8B 0xA2 ] */ ldlayer 0, LAYER_8BA2 /* 0x8B9A [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x8B9D [0xD7 0x42 ] */ vibfreq 66 @@ -19661,7 +19661,7 @@ LAYER_8AC2: /* 0x8BB0 [0x4F 0x30 0x7A ] */ notedv PITCH_C2, 48, 122 /* 0x8BB3 [0xFF ] */ end -.channel CHAN_8BB4 +.channel CHAN_EN_HIPLOOP_DEAD /* 0x8BB4 [0x88 0x8B 0xBF ] */ ldlayer 0, LAYER_8BBF /* 0x8BB7 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x8BBA [0xD7 0x62 ] */ vibfreq 98 @@ -19674,7 +19674,7 @@ LAYER_8AC2: /* 0x8BC5 [0x52 0x80 0xA0 0x73 ] */ notedv PITCH_EF2, 160, 115 /* 0x8BC9 [0xFF ] */ end -.channel CHAN_8BCA +.channel CHAN_EN_HIPLOOP_PAUSE /* 0x8BCA [0xD7 0xC0 ] */ vibfreq 192 /* 0x8BCC [0xD8 0xA0 ] */ vibdepth 160 /* 0x8BCE [0x88 0x8B 0xD8 ] */ ldlayer 0, LAYER_8BD8 @@ -19695,7 +19695,7 @@ LAYER_8AC2: /* 0x8BEA [0x77 0x78 0x4A ] */ notedv PITCH_E5, 120, 74 /* 0x8BED [0xFF ] */ end -.channel CHAN_8BEE +.channel CHAN_EN_MONBLIN_HAM_UP /* 0x8BEE [0x88 0x8B 0xF6 ] */ ldlayer 0, LAYER_8BF6 /* 0x8BF1 [0xD7 0x64 ] */ vibfreq 100 /* 0x8BF3 [0xD8 0x64 ] */ vibdepth 100 @@ -19709,7 +19709,7 @@ LAYER_8AC2: /* 0x8BFF [0x69 0x0A 0x43 ] */ notedv PITCH_D4, 10, 67 /* 0x8C02 [0xFF ] */ end -.channel CHAN_8C03 +.channel CHAN_EN_NUTS_UP /* 0x8C03 [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x8C05 [0x88 0x8C 0x0C ] */ ldlayer 0, LAYER_8C0C /* 0x8C08 [0x89 0x8C 0x0E ] */ ldlayer 1, LAYER_8C0E @@ -19722,7 +19722,7 @@ LAYER_8AC2: /* 0x8C12 [0x67 0x32 0x64 ] */ notedv PITCH_C4, 50, 100 /* 0x8C15 [0xFF ] */ end -.channel CHAN_8C16 +.channel CHAN_EN_NUTS_DOWN /* 0x8C16 [0xC1 0x0B ] */ instr SF1_INST_11 /* 0x8C18 [0x88 0x8C 0x1F ] */ ldlayer 0, LAYER_8C1F /* 0x8C1B [0x89 0x8C 0x21 ] */ ldlayer 1, LAYER_8C21 @@ -19735,7 +19735,7 @@ LAYER_8AC2: /* 0x8C25 [0x5F 0x32 0x64 ] */ notedv PITCH_E3, 50, 100 /* 0x8C28 [0xFF ] */ end -.channel CHAN_8C29 +.channel CHAN_EN_NUTS_THROW /* 0x8C29 [0xC1 0x00 ] */ instr SF1_INST_0 /* 0x8C2B [0x88 0x8C 0x31 ] */ ldlayer 0, LAYER_8C31 /* 0x8C2E [0xED 0x20 ] */ gain 32 @@ -19746,7 +19746,7 @@ LAYER_8AC2: /* 0x8C35 [0x67 0x0C 0x64 ] */ notedv PITCH_C4, 12, 100 /* 0x8C38 [0xFF ] */ end -.channel CHAN_8C39 +.channel CHAN_EN_NUTS_WALK /* 0x8C39 [0x88 0x8C 0x40 ] */ ldlayer 0, LAYER_8C40 /* 0x8C3C [0x89 0x98 0xF9 ] */ ldlayer 1, LAYER_98F9 /* 0x8C3F [0xFF ] */ end @@ -19756,7 +19756,7 @@ LAYER_8AC2: /* 0x8C42 [0x68 0x20 0x46 ] */ notedv PITCH_DF4, 32, 70 /* 0x8C45 [0xFF ] */ end -.channel CHAN_8C46 +.channel CHAN_EN_NUTS_DAMAGE /* 0x8C46 [0x88 0x8C 0x4A ] */ ldlayer 0, LAYER_8C4A /* 0x8C49 [0xFF ] */ end @@ -19769,7 +19769,7 @@ LAYER_8AC2: /* 0x8C59 [0x77 0x19 0x64 ] */ notedv PITCH_E5, 25, 100 /* 0x8C5C [0xFF ] */ end -.channel CHAN_8C5D +.channel CHAN_EN_NUTS_DEAD /* 0x8C5D [0x88 0x8C 0x61 ] */ ldlayer 0, LAYER_8C61 /* 0x8C60 [0xFF ] */ end @@ -19781,7 +19781,7 @@ LAYER_8AC2: /* 0x8C6E [0x6C 0x1E 0x64 ] */ notedv PITCH_F4, 30, 100 /* 0x8C71 [0xFF ] */ end -.channel CHAN_8C72 +.channel CHAN_EN_NUT_FAINT /* 0x8C72 [0x88 0x8C 0x76 ] */ ldlayer 0, LAYER_8C76 /* 0x8C75 [0xFF ] */ end @@ -19793,7 +19793,7 @@ LAYER_8AC2: /* 0x8C83 [0x6F 0x08 0x50 ] */ notedv PITCH_AF4, 8, 80 /* 0x8C86 [0xFF ] */ end -.channel CHAN_8C87 +.channel CHAN_EN_NUTS_VOICE /* 0x8C87 [0x88 0x8C 0x8B ] */ ldlayer 0, LAYER_8C8B /* 0x8C8A [0xFF ] */ end @@ -19818,7 +19818,7 @@ LAYER_8AC2: /* 0x8CC1 [0x7B 0x0E 0x50 ] */ notedv PITCH_AF5, 14, 80 /* 0x8CC4 [0xFF ] */ end -.channel CHAN_8CC5 +.channel CHAN_EN_DEKUHIME_WALK /* 0x8CC5 [0xED 0x14 ] */ gain 20 /* 0x8CC7 [0x88 0x8C 0xE0 ] */ ldlayer 0, LAYER_8CE0 /* 0x8CCA [0x89 0x8C 0xD4 ] */ ldlayer 1, LAYER_8CD4 @@ -19855,7 +19855,7 @@ LAYER_8AC2: /* 0x8D00 [0x61 0x05 0x30 ] */ notedv PITCH_GF3, 5, 48 /* 0x8D03 [0xFF ] */ end -.channel CHAN_8D04 +.channel CHAN_EN_DEKUHIME_TURN /* 0x8D04 [0xED 0x14 ] */ gain 20 /* 0x8D06 [0x88 0x8D 0x15 ] */ ldlayer 0, LAYER_8D15 /* 0x8D09 [0x89 0x8D 0x0D ] */ ldlayer 1, LAYER_8D0D @@ -19876,7 +19876,7 @@ LAYER_8AC2: /* 0x8D22 [0x6C 0x15 0x20 ] */ notedv PITCH_F4, 21, 32 /* 0x8D25 [0xFF ] */ end -.channel CHAN_8D26 +.channel CHAN_EN_DEKUHIME_GREET /* 0x8D26 [0xED 0x14 ] */ gain 20 /* 0x8D28 [0x88 0x8D 0x2C ] */ ldlayer 0, LAYER_8D2C /* 0x8D2B [0xFF ] */ end @@ -19890,7 +19890,7 @@ LAYER_8AC2: /* 0x8D38 [0x6D 0x05 0x0A ] */ notedv PITCH_GF4, 5, 10 /* 0x8D3B [0xFF ] */ end -.channel CHAN_8D3C +.channel CHAN_EN_DEKUHIME_GREET2 /* 0x8D3C [0xED 0x14 ] */ gain 20 /* 0x8D3E [0x88 0x8D 0x42 ] */ ldlayer 0, LAYER_8D42 /* 0x8D41 [0xFF ] */ end @@ -19905,7 +19905,7 @@ LAYER_8AC2: /* 0x8D51 [0x70 0x05 0x0A ] */ notedv PITCH_A4, 5, 10 /* 0x8D54 [0xFF ] */ end -.channel CHAN_8D55 +.channel CHAN_EN_DEKUHIME_VOICE_SAD /* 0x8D55 [0x88 0x8D 0x59 ] */ ldlayer 0, LAYER_8D59 /* 0x8D58 [0xFF ] */ end @@ -19917,7 +19917,7 @@ LAYER_8AC2: /* 0x8D65 [0x7E 0x1B 0x5F ] */ notedv PITCH_B5, 27, 95 /* 0x8D68 [0xFF ] */ end -.channel CHAN_8D69 +.channel CHAN_EN_DEKUHIME_VOICE_JOY /* 0x8D69 [0x88 0x8D 0x6D ] */ ldlayer 0, LAYER_8D6D /* 0x8D6C [0xFF ] */ end @@ -19929,14 +19929,14 @@ LAYER_8AC2: /* 0x8D79 [0x69 0x1B 0x5F ] */ notedv PITCH_D4, 27, 95 /* 0x8D7C [0xFF ] */ end -.channel CHAN_8D7D +.channel CHAN_EN_DEKUHIMA_VOICE_HURY /* 0x8D7D [0x88 0x8D 0x6D ] */ ldlayer 0, LAYER_8D6D /* 0x8D80 [0xCC 0x1D ] */ ldi 29 /* 0x8D82 [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0x8D85 [0x88 0x8D 0x6D ] */ ldlayer 0, LAYER_8D6D /* 0x8D88 [0xFF ] */ end -.channel CHAN_8D89 +.channel CHAN_EN_NUTS_JUMP /* 0x8D89 [0x88 0x8C 0x40 ] */ ldlayer 0, LAYER_8C40 /* 0x8D8C [0x89 0x8D 0x90 ] */ ldlayer 1, LAYER_8D90 /* 0x8D8F [0xFF ] */ end @@ -19947,11 +19947,11 @@ LAYER_8AC2: /* 0x8D96 [0x61 0x05 0x37 ] */ notedv PITCH_GF3, 5, 55 /* 0x8D99 [0xFF ] */ end -.channel CHAN_8D9A +.channel CHAN_EN_NUTS_CLOTHES /* 0x8D9A [0x88 0x8C 0x40 ] */ ldlayer 0, LAYER_8C40 /* 0x8D9D [0xFF ] */ end -.channel CHAN_8D9E +.channel CHAN_EN_SITSUJI_VOICE /* 0x8D9E [0x88 0x8D 0xA2 ] */ ldlayer 0, LAYER_8DA2 /* 0x8DA1 [0xFF ] */ end @@ -19966,7 +19966,7 @@ LAYER_8AC2: /* 0x8DB8 [0x70 0x1E 0x5A ] */ notedv PITCH_A4, 30, 90 /* 0x8DBB [0xFF ] */ end -.channel CHAN_8DBC +.channel CHAN_EN_KINGNUTS_VOICE /* 0x8DBC [0xD7 0x1E ] */ vibfreq 30 /* 0x8DBE [0xD8 0x2E ] */ vibdepth 46 /* 0x8DC0 [0x88 0x8D 0xC4 ] */ ldlayer 0, LAYER_8DC4 @@ -19982,7 +19982,7 @@ LAYER_8AC2: /* 0x8DD5 [0x6F 0x18 0x64 ] */ notedv PITCH_AF4, 24, 100 /* 0x8DD8 [0xFF ] */ end -.channel CHAN_8DD9 +.channel CHAN_EN_KINGNUTS_DAMAGE /* 0x8DD9 [0xD7 0x50 ] */ vibfreq 80 /* 0x8DDB [0xD7 0x20 ] */ vibfreq 32 /* 0x8DDD [0x88 0x8D 0xE1 ] */ ldlayer 0, LAYER_8DE1 @@ -19996,7 +19996,7 @@ LAYER_8AC2: /* 0x8DED [0x73 0x42 0x64 ] */ notedv PITCH_C5, 66, 100 /* 0x8DF0 [0xFF ] */ end -.channel CHAN_8DF1 +.channel CHAN_EN_NEMURI_SLEEP /* 0x8DF1 [0xED 0x14 ] */ gain 20 /* 0x8DF3 [0x88 0x8D 0xFB ] */ ldlayer 0, LAYER_8DFB /* 0x8DF6 [0xD7 0x8C ] */ vibfreq 140 @@ -20011,7 +20011,7 @@ LAYER_8DFF: /* 0x8E03 [0x73 0x80 0xFA 0x7F ] */ notedv PITCH_C5, 250, 127 /* 0x8E07 [0xF4 0xF6 ] */ rjump LAYER_8DFF -.channel CHAN_8E09 +.channel CHAN_EN_PIRANHA_EXIST /* 0x8E09 [0xED 0x23 ] */ gain 35 /* 0x8E0B [0x88 0x8E 0x0F ] */ ldlayer 0, LAYER_8E0F /* 0x8E0E [0xFF ] */ end @@ -20027,7 +20027,7 @@ LAYER_8E11: /* 0x8E1F [0xC0 0x4E ] */ ldelay 78 /* 0x8E21 [0xF4 0xEE ] */ rjump LAYER_8E11 -.channel CHAN_8E23 +.channel CHAN_EN_PIRANHA_ATTACK /* 0x8E23 [0xED 0x19 ] */ gain 25 /* 0x8E25 [0x88 0x8E 0x29 ] */ ldlayer 0, LAYER_8E29 /* 0x8E28 [0xFF ] */ end @@ -20041,7 +20041,7 @@ LAYER_8E11: /* 0x8E37 [0x6C 0x09 0x7F ] */ notedv PITCH_F4, 9, 127 /* 0x8E3A [0xFF ] */ end -.channel CHAN_8E3B +.channel CHAN_EN_PIRANHA_DEAD /* 0x8E3B [0xED 0x23 ] */ gain 35 /* 0x8E3D [0x88 0x8E 0x44 ] */ ldlayer 0, LAYER_8E44 /* 0x8E40 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -20060,7 +20060,7 @@ LAYER_8E11: /* 0x8E5E [0x44 0x0D 0x7F ] */ notedv PITCH_DF1, 13, 127 /* 0x8E61 [0xFF ] */ end -.channel CHAN_8E62 +.channel CHAN_EN_KOTAKE_SURPRISED /* 0x8E62 [0x88 0x8E 0x66 ] */ ldlayer 0, LAYER_8E66 /* 0x8E65 [0xFF ] */ end @@ -20069,7 +20069,7 @@ LAYER_8E11: /* 0x8E68 [0x4B 0x00 0x5F ] */ notedv SF1_EFFECT_11, 0, 95 /* 0x8E6B [0xFF ] */ end -.channel CHAN_8E6C +.channel CHAN_EN_KOTAKE_SLEEP /* 0x8E6C [0x88 0x8E 0x70 ] */ ldlayer 0, LAYER_8E70 /* 0x8E6F [0xFF ] */ end @@ -20082,7 +20082,7 @@ LAYER_8E72: /* 0x8E7B [0xC0 0x80 0xC3 ] */ ldelay 195 /* 0x8E7E [0xF4 0xF2 ] */ rjump LAYER_8E72 -.channel CHAN_8E80 +.channel CHAN_EN_KOTAKE_SURPRISED2 /* 0x8E80 [0x88 0x8E 0x84 ] */ ldlayer 0, LAYER_8E84 /* 0x8E83 [0xFF ] */ end @@ -20092,7 +20092,7 @@ LAYER_8E72: /* 0x8E89 [0x68 0x0A 0x64 ] */ notedv PITCH_DF4, 10, 100 /* 0x8E8C [0xFF ] */ end -.channel CHAN_8E8D +.channel CHAN_EN_HANDW_GET /* 0x8E8D [0x88 0x8E 0x95 ] */ ldlayer 0, LAYER_8E95 /* 0x8E90 [0xD8 0x60 ] */ vibdepth 96 /* 0x8E92 [0xD7 0x80 ] */ vibfreq 128 @@ -20107,7 +20107,7 @@ LAYER_8E72: /* 0x8EA4 [0x74 0x30 0x64 ] */ notedv PITCH_DF5, 48, 100 /* 0x8EA7 [0xFF ] */ end -.channel CHAN_8EA8 +.channel CHAN_EN_HANDW_RELEASE /* 0x8EA8 [0x88 0x8E 0xB0 ] */ ldlayer 0, LAYER_8EB0 /* 0x8EAB [0xD8 0x60 ] */ vibdepth 96 /* 0x8EAD [0xD7 0x80 ] */ vibfreq 128 @@ -20122,7 +20122,7 @@ LAYER_8E72: /* 0x8EBF [0x7E 0x30 0x64 ] */ notedv PITCH_B5, 48, 100 /* 0x8EC2 [0xFF ] */ end -.channel CHAN_8EC3 +.channel CHAN_EN_SLIME_SURFACE /* 0x8EC3 [0x88 0x8E 0xCE ] */ ldlayer 0, LAYER_8ECE /* 0x8EC6 [0x8A 0x8E 0xD8 ] */ ldlayer 2, LAYER_8ED8 /* 0x8EC9 [0xD7 0x50 ] */ vibfreq 80 @@ -20147,7 +20147,7 @@ LAYER_8E72: /* 0x8EE8 [0x66 0x14 0x7F ] */ notedv PITCH_B3, 20, 127 /* 0x8EEB [0xFF ] */ end -.channel CHAN_8EEC +.channel CHAN_EN_INVADER_DEAD /* 0x8EEC [0xED 0x14 ] */ gain 20 /* 0x8EEE [0xC1 0x05 ] */ instr SF1_INST_5 /* 0x8EF0 [0x88 0x8E 0xFD ] */ ldlayer 0, LAYER_8EFD @@ -20183,7 +20183,7 @@ LAYER_8E72: /* 0x8F21 [0x4F 0x00 0x64 ] */ notedv SF1_EFFECT_15, 0, 100 /* 0x8F24 [0xFF ] */ end -.channel CHAN_8F25 +.channel CHAN_EN_FOLLOWERS_BEAM_PRE /* 0x8F25 [0x88 0x8F 0x2D ] */ ldlayer 0, LAYER_8F2D /* 0x8F28 [0xD7 0x1E ] */ vibfreq 30 /* 0x8F2A [0xD8 0x1E ] */ vibdepth 30 @@ -20200,7 +20200,7 @@ LAYER_8F37: /* 0x8F3C [0xFF ] */ end -.channel CHAN_8F3D +.channel CHAN_EN_FOLLOWERS_BEAM /* 0x8F3D [0xED 0x14 ] */ gain 20 /* 0x8F3F [0x88 0x8F 0x47 ] */ ldlayer 0, LAYER_8F47 /* 0x8F42 [0xD7 0x1E ] */ vibfreq 30 @@ -20218,7 +20218,7 @@ LAYER_8F51: /* 0x8F56 [0xFF ] */ end -.channel CHAN_8F57 +.channel CHAN_EN_FOLLOWERS_DAMAGE /* 0x8F57 [0xED 0x1C ] */ gain 28 /* 0x8F59 [0xC1 0x2C ] */ instr SF1_INST_44 /* 0x8F5B [0x88 0x8F 0x6F ] */ ldlayer 0, LAYER_8F6F @@ -20240,7 +20240,7 @@ LAYER_8F51: /* 0x8F75 [0x6E 0x3C 0x7F ] */ notedv PITCH_G4, 60, 127 /* 0x8F78 [0xFF ] */ end -.channel CHAN_8F79 +.channel CHAN_EN_FOLLOWERS_DEAD /* 0x8F79 [0xED 0x1C ] */ gain 28 /* 0x8F7B [0xC1 0x2C ] */ instr SF1_INST_44 /* 0x8F7D [0x88 0x8F 0x91 ] */ ldlayer 0, LAYER_8F91 @@ -20262,7 +20262,7 @@ LAYER_8F51: /* 0x8F97 [0x65 0x60 0x7A ] */ notedv PITCH_BF3, 96, 122 /* 0x8F9A [0xFF ] */ end -.channel CHAN_8F9B +.channel CHAN_EN_INBOSS_SAND_OLD /* 0x8F9B [0xC1 0x35 ] */ instr SF1_INST_53 /* 0x8F9D [0x88 0x8F 0xA6 ] */ ldlayer 0, LAYER_8FA6 /* 0x8FA0 [0x89 0x8F 0xA4 ] */ ldlayer 1, LAYER_8FA4 @@ -20278,7 +20278,7 @@ LAYER_8FA7: /* 0x8FAD [0xFF ] */ end -.channel CHAN_8FAE +.channel CHAN_EN_INBOSS_ROAR_OLD /* 0x8FAE [0xC1 0x36 ] */ instr SF1_INST_54 /* 0x8FB0 [0x88 0x8F 0xB9 ] */ ldlayer 0, LAYER_8FB9 /* 0x8FB3 [0x89 0x8F 0xB7 ] */ ldlayer 1, LAYER_8FB7 @@ -20290,7 +20290,7 @@ LAYER_8FA7: /* 0x8FB9 [0x67 0x81 0x20 0x4B ] */ notedv PITCH_C4, 288, 75 /* 0x8FBD [0xFF ] */ end -.channel CHAN_8FBE +.channel CHAN_EN_INBOSS_DAMAGE_OLD /* 0x8FBE [0x88 0x8F 0xC7 ] */ ldlayer 0, LAYER_8FC7 /* 0x8FC1 [0x89 0x8F 0xC5 ] */ ldlayer 1, LAYER_8FC5 /* 0x8FC4 [0xFF ] */ end @@ -20302,7 +20302,7 @@ LAYER_8FA7: /* 0x8FC9 [0x69 0x80 0xC0 0x7F ] */ notedv PITCH_D4, 192, 127 /* 0x8FCD [0xFF ] */ end -.channel CHAN_8FCE +.channel CHAN_EN_INBOSS_DEAD_PRE2_OLD /* 0x8FCE [0xD7 0x28 ] */ vibfreq 40 /* 0x8FD0 [0xD8 0x28 ] */ vibdepth 40 /* 0x8FD2 [0x88 0x8F 0xDC ] */ ldlayer 0, LAYER_8FDC @@ -20323,7 +20323,7 @@ LAYER_8FA7: /* 0x8FEA [0x5D 0x82 0x58 0x7F ] */ notedv PITCH_D3, 600, 127 /* 0x8FEE [0xFF ] */ end -.channel CHAN_8FEF +.channel CHAN_EN_INBOSS_DEAD_OLD /* 0x8FEF [0xED 0x32 ] */ gain 50 /* 0x8FF1 [0xC1 0x37 ] */ instr SF1_INST_55 /* 0x8FF3 [0xDA 0xC2 0xEC ] */ env ENVELOPE_C2EC @@ -20332,7 +20332,7 @@ LAYER_8FA7: /* 0x8FFC [0x8A 0x82 0x17 ] */ ldlayer 2, LAYER_8217 /* 0x8FFF [0xFF ] */ end -.channel CHAN_9000 +.channel CHAN_EN_IKURA_JUMP1 /* 0x9000 [0x88 0x90 0x08 ] */ ldlayer 0, LAYER_9008 /* 0x9003 [0xD7 0xFA ] */ vibfreq 250 /* 0x9005 [0xD8 0xFA ] */ vibdepth 250 @@ -20344,7 +20344,7 @@ LAYER_8FA7: /* 0x900E [0x72 0x16 0x64 ] */ notedv PITCH_B4, 22, 100 /* 0x9011 [0xFF ] */ end -.channel CHAN_9012 +.channel CHAN_EN_IKURA_JUMP2 /* 0x9012 [0x88 0x90 0x1A ] */ ldlayer 0, LAYER_901A /* 0x9015 [0xD7 0xFA ] */ vibfreq 250 /* 0x9017 [0xD8 0xFA ] */ vibdepth 250 @@ -20356,7 +20356,7 @@ LAYER_8FA7: /* 0x9020 [0x7B 0x20 0x64 ] */ notedv PITCH_AF5, 32, 100 /* 0x9023 [0xFF ] */ end -.channel CHAN_9024 +.channel CHAN_EN_IKURA_DAMAGE /* 0x9024 [0xED 0x0F ] */ gain 15 /* 0x9026 [0xDA 0xC3 0x0C ] */ env ENVELOPE_C30C /* 0x9029 [0x88 0x83 0x37 ] */ ldlayer 0, LAYER_8337 @@ -20372,7 +20372,7 @@ LAYER_8FA7: /* 0x903C [0x76 0x1E 0x64 ] */ notedv PITCH_EF5, 30, 100 /* 0x903F [0xFF ] */ end -.channel CHAN_9040 +.channel CHAN_EN_IKURA_DEAD /* 0x9040 [0xED 0x0F ] */ gain 15 /* 0x9042 [0xDA 0xC3 0x0C ] */ env ENVELOPE_C30C /* 0x9045 [0x88 0x83 0x37 ] */ ldlayer 0, LAYER_8337 @@ -20390,7 +20390,7 @@ LAYER_8FA7: /* 0x905F [0x74 0x16 0x64 ] */ notedv PITCH_DF5, 22, 100 /* 0x9062 [0xFF ] */ end -.channel CHAN_9063 +.channel CHAN_EN_ME_DAMAGE /* 0x9063 [0xC1 0x1D ] */ instr SF1_INST_29 /* 0x9065 [0x88 0x90 0x73 ] */ ldlayer 0, LAYER_9073 /* 0x9068 [0x89 0x90 0x71 ] */ ldlayer 1, LAYER_9071 @@ -20405,7 +20405,7 @@ LAYER_8FA7: /* 0x9077 [0x57 0x64 0x64 ] */ notedv PITCH_AF2, 100, 100 /* 0x907A [0xFF ] */ end -.channel CHAN_907B +.channel CHAN_EN_ME_DEAD /* 0x907B [0xC1 0x1D ] */ instr SF1_INST_29 /* 0x907D [0x88 0x90 0x8F ] */ ldlayer 0, LAYER_908F /* 0x9080 [0x89 0x90 0x8D ] */ ldlayer 1, LAYER_908D @@ -20422,7 +20422,7 @@ LAYER_8FA7: /* 0x9093 [0x4F 0x80 0xFA 0x64 ] */ notedv PITCH_C2, 250, 100 /* 0x9097 [0xFF ] */ end -.channel CHAN_9098 +.channel CHAN_EN_ME_ATTACK /* 0x9098 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x909A [0xD9 0xDC ] */ releaserate 220 /* 0x909C [0x88 0x90 0xA3 ] */ ldlayer 0, LAYER_90A3 @@ -20435,7 +20435,7 @@ LAYER_8FA7: /* 0x90A5 [0x64 0x80 0xFF 0x7F ] */ notedv PITCH_A3, 255, 127 /* 0x90A9 [0xFF ] */ end -.channel CHAN_90AA +.channel CHAN_EN_ME_EXIST /* 0x90AA [0xC1 0x03 ] */ instr SF1_INST_3 /* 0x90AC [0x88 0x90 0xB4 ] */ ldlayer 0, LAYER_90B4 /* 0x90AF [0xD7 0x14 ] */ vibfreq 20 @@ -20449,7 +20449,7 @@ LAYER_90B7: /* 0x90B7 [0x59 0xF5 0x30 0x69 ] */ notedv PITCH_BF2, 30000, 105 /* 0x90BB [0xF4 0xFA ] */ rjump LAYER_90B7 -.channel CHAN_90BD +.channel CHAN_EN_BUBLEFALL_APPEAR /* 0x90BD [0x88 0x90 0xC8 ] */ ldlayer 0, LAYER_90C8 /* 0x90C0 [0x89 0x90 0xD2 ] */ ldlayer 1, LAYER_90D2 /* 0x90C3 [0xD7 0x58 ] */ vibfreq 88 @@ -20473,7 +20473,7 @@ LAYER_90B7: /* 0x90EA [0x64 0x19 0x7F ] */ notedv PITCH_A3, 25, 127 /* 0x90ED [0xFF ] */ end -.channel CHAN_90EE +.channel CHAN_EN_STALKID_DAMAGE /* 0x90EE [0x88 0x90 0xF4 ] */ ldlayer 0, LAYER_90F4 /* 0x90F1 [0xFB 0x91 0x94 ] */ jump CHAN_9194 @@ -20482,7 +20482,7 @@ LAYER_90B7: /* 0x90F7 [0xC2 0x13 ] */ transpose 19 /* 0x90F9 [0xFB 0x91 0x9B ] */ jump LAYER_919B -.channel CHAN_90FC +.channel CHAN_EN_STALKID_DEAD /* 0x90FC [0x88 0x91 0x02 ] */ ldlayer 0, LAYER_9102 /* 0x90FF [0xFB 0x91 0xB1 ] */ jump CHAN_91B1 @@ -20490,7 +20490,7 @@ LAYER_90B7: /* 0x9102 [0xC2 0x0E ] */ transpose 14 /* 0x9104 [0xFB 0x91 0xBE ] */ jump LAYER_91BE -.channel CHAN_9107 +.channel CHAN_EN_STALKID_WALK /* 0x9107 [0x88 0x91 0x0B ] */ ldlayer 0, LAYER_910B /* 0x910A [0xFF ] */ end @@ -20499,7 +20499,7 @@ LAYER_90B7: /* 0x910D [0x5C 0x0E 0x46 ] */ notedv PITCH_DF3, 14, 70 /* 0x9110 [0xFF ] */ end -.channel CHAN_9111 +.channel CHAN_EN_STALKIDS_GASAGOSO /* 0x9111 [0x88 0x91 0x26 ] */ ldlayer 0, LAYER_9126 /* 0x9114 [0x89 0x91 0x28 ] */ ldlayer 1, LAYER_9128 /* 0x9117 [0x8A 0x91 0x2C ] */ ldlayer 2, LAYER_912C @@ -20522,7 +20522,7 @@ LAYER_90B7: /* 0x912E [0x4F 0x80 0xC8 0x5F ] */ notedv PITCH_C2, 200, 95 /* 0x9132 [0xFF ] */ end -.channel CHAN_9133 +.channel CHAN_EN_BOMCHU_VOICE /* 0x9133 [0xC1 0x39 ] */ instr SF1_INST_57 /* 0x9135 [0x88 0x91 0x39 ] */ ldlayer 0, LAYER_9139 /* 0x9138 [0xFF ] */ end @@ -20531,7 +20531,7 @@ LAYER_90B7: /* 0x9139 [0x69 0x40 0x7F ] */ notedv PITCH_D4, 64, 127 /* 0x913C [0xFF ] */ end -.channel CHAN_913D +.channel CHAN_EN_BOMCHU_AIM /* 0x913D [0xC1 0x39 ] */ instr SF1_INST_57 /* 0x913F [0x88 0x91 0x46 ] */ ldlayer 0, LAYER_9146 /* 0x9142 [0x89 0x91 0x48 ] */ ldlayer 1, LAYER_9148 @@ -20546,7 +20546,7 @@ LAYER_90B7: /* 0x9152 [0x77 0x20 0x7F ] */ notedv PITCH_E5, 32, 127 /* 0x9155 [0xFF ] */ end -.channel CHAN_9156 +.channel CHAN_EN_BOMCHU_RUN /* 0x9156 [0x88 0x91 0x6D ] */ ldlayer 0, LAYER_916D /* 0x9159 [0x89 0x91 0x62 ] */ ldlayer 1, LAYER_9162 /* 0x915C [0x89 0x91 0x60 ] */ ldlayer 1, LAYER_9160 @@ -20568,7 +20568,7 @@ LAYER_9170: /* 0x9170 [0x64 0xF5 0x30 0x50 ] */ notedv PITCH_A3, 30000, 80 /* 0x9174 [0xF4 0xFA ] */ rjump LAYER_9170 -.channel CHAN_9176 +.channel CHAN_EN_STAL_WALK /* 0x9176 [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x9178 [0x88 0x91 0x7C ] */ ldlayer 0, LAYER_917C /* 0x917B [0xFF ] */ end @@ -20578,7 +20578,7 @@ LAYER_9170: /* 0x9180 [0x5C 0x0C 0x40 ] */ notedv PITCH_DF3, 12, 64 /* 0x9183 [0xFF ] */ end -.channel CHAN_9184 +.channel CHAN_EN_STAL_WARAU /* 0x9184 [0x88 0x91 0x8A ] */ ldlayer 0, LAYER_918A /* 0x9187 [0xED 0x10 ] */ gain 16 /* 0x9189 [0xFF ] */ end @@ -20588,7 +20588,7 @@ LAYER_9170: /* 0x918C [0x67 0x80 0x8C 0x64 ] */ notedv PITCH_C4, 140, 100 /* 0x9190 [0xFF ] */ end -.channel CHAN_9191 +.channel CHAN_EN_STAL_DAMAGE /* 0x9191 [0x88 0x91 0x9B ] */ ldlayer 0, LAYER_919B CHAN_9194: /* 0x9194 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -20608,7 +20608,7 @@ CHAN_9197: /* 0x91AA [0x62 0x05 0x64 ] */ notedv PITCH_G3, 5, 100 /* 0x91AD [0xFF ] */ end -.channel CHAN_91AE +.channel CHAN_EN_STAL_DEAD /* 0x91AE [0x88 0x91 0xBE ] */ ldlayer 0, LAYER_91BE CHAN_91B1: /* 0x91B1 [0x89 0x91 0xD1 ] */ ldlayer 1, LAYER_91D1 @@ -20633,7 +20633,7 @@ CHAN_91B1: /* 0x91D6 [0x62 0x0F 0x64 ] */ notedv PITCH_G3, 15, 100 /* 0x91D9 [0xFF ] */ end -.channel CHAN_91DA +.channel CHAN_EN_STAL_SAKEBI /* 0x91DA [0x88 0x91 0xE3 ] */ ldlayer 0, LAYER_91E3 /* 0x91DD [0x89 0x91 0xF1 ] */ ldlayer 1, LAYER_91F1 /* 0x91E0 [0xED 0x14 ] */ gain 20 @@ -20654,32 +20654,32 @@ CHAN_91B1: /* 0x91F9 [0x66 0x1E 0x5A ] */ notedv PITCH_B3, 30, 90 /* 0x91FC [0xFF ] */ end -.channel CHAN_91FD +.channel CHAN_EN_BOSU_HEAD_MID /* 0x91FD [0x88 0x92 0x27 ] */ ldlayer 0, LAYER_9227 /* 0x9200 [0x8A 0x92 0x3D ] */ ldlayer 2, LAYER_923D /* 0x9203 [0xFF ] */ end -.channel CHAN_9204 +.channel CHAN_EN_BOSU_HEAD_SHORT /* 0x9204 [0x88 0x92 0x33 ] */ ldlayer 0, LAYER_9233 /* 0x9207 [0x8A 0x92 0x3D ] */ ldlayer 2, LAYER_923D /* 0x920A [0xFF ] */ end -.channel CHAN_920B +.channel CHAN_EN_DEBU_HEAD_MID /* 0x920B [0x88 0x92 0x27 ] */ ldlayer 0, LAYER_9227 /* 0x920E [0x8A 0x92 0x59 ] */ ldlayer 2, LAYER_9259 /* 0x9211 [0xFF ] */ end -.channel CHAN_9212 +.channel CHAN_EN_DEBU_HEAD_SHORT /* 0x9212 [0x88 0x92 0x33 ] */ ldlayer 0, LAYER_9233 /* 0x9215 [0x8A 0x92 0x59 ] */ ldlayer 2, LAYER_9259 /* 0x9218 [0xFF ] */ end -.channel CHAN_9219 +.channel CHAN_EN_YASE_HEAD_MID /* 0x9219 [0x88 0x92 0x27 ] */ ldlayer 0, LAYER_9227 /* 0x921C [0x8A 0x92 0x6E ] */ ldlayer 2, LAYER_926E /* 0x921F [0xFF ] */ end -.channel CHAN_9220 +.channel CHAN_EN_YASE_HEAD_SHORT /* 0x9220 [0x88 0x92 0x33 ] */ ldlayer 0, LAYER_9233 /* 0x9223 [0x8A 0x92 0x6E ] */ ldlayer 2, LAYER_926E /* 0x9226 [0xFF ] */ end @@ -20733,7 +20733,7 @@ CHAN_91B1: /* 0x9284 [0x5A 0x14 0x3C ] */ notedv PITCH_B2, 20, 60 /* 0x9287 [0xFF ] */ end -.channel CHAN_9288 +.channel CHAN_EN_BOSU_WALK /* 0x9288 [0xED 0x17 ] */ gain 23 /* 0x928A [0xB8 0x0F ] */ rand 15 /* 0x928C [0xC7 0x23 0x92 0xD6 ] */ stseq 35, LAYER_92D4 + STSEQ_NOTEDV_VELOCITY_2 @@ -20744,7 +20744,7 @@ CHAN_91B1: /* 0x929C [0x8A 0x92 0xF9 ] */ ldlayer 2, LAYER_92F9 /* 0x929F [0xFF ] */ end -.channel CHAN_92A0 +.channel CHAN_EN_DEBU_WALK /* 0x92A0 [0xED 0x17 ] */ gain 23 /* 0x92A2 [0xB8 0x0F ] */ rand 15 /* 0x92A4 [0xC7 0x23 0x92 0xD6 ] */ stseq 35, LAYER_92D4 + STSEQ_NOTEDV_VELOCITY_2 @@ -20755,7 +20755,7 @@ CHAN_91B1: /* 0x92B4 [0x8A 0x92 0xF1 ] */ ldlayer 2, LAYER_92F1 /* 0x92B7 [0xFF ] */ end -.channel CHAN_92B8 +.channel CHAN_EN_YASE_WALK /* 0x92B8 [0xED 0x17 ] */ gain 23 /* 0x92BA [0xB8 0x0F ] */ rand 15 /* 0x92BC [0xC7 0x23 0x92 0xD6 ] */ stseq 35, LAYER_92D4 + STSEQ_NOTEDV_VELOCITY_2 @@ -20803,7 +20803,7 @@ LAYER_92D9: /* 0x92FB [0x60 0x1E 0x58 ] */ notedv PITCH_F3, 30, 88 /* 0x92FE [0xFF ] */ end -.channel CHAN_92FF +.channel CHAN_EN_BOSU_SIT /* 0x92FF [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x9301 [0x88 0x93 0x12 ] */ ldlayer 0, LAYER_9312 /* 0x9304 [0x89 0x93 0x08 ] */ ldlayer 1, LAYER_9308 @@ -20820,7 +20820,7 @@ LAYER_92D9: /* 0x9316 [0x4E 0x23 0x5A ] */ notedv PITCH_B1, 35, 90 /* 0x9319 [0xFF ] */ end -.channel CHAN_931A +.channel CHAN_EN_BOSU_STAND /* 0x931A [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x931C [0x88 0x93 0x2B ] */ ldlayer 0, LAYER_932B /* 0x931F [0x89 0x93 0x23 ] */ ldlayer 1, LAYER_9323 @@ -20838,7 +20838,7 @@ LAYER_92D9: /* 0x9333 [0x4E 0x23 0x5A ] */ notedv PITCH_B1, 35, 90 /* 0x9336 [0xFF ] */ end -.channel CHAN_9337 +.channel CHAN_EN_BOSU_HAND /* 0x9337 [0x88 0x93 0x3B ] */ ldlayer 0, LAYER_933B /* 0x933A [0xFF ] */ end @@ -20848,7 +20848,7 @@ LAYER_92D9: /* 0x9341 [0x60 0x20 0x4B ] */ notedv PITCH_F3, 32, 75 /* 0x9344 [0xFF ] */ end -.channel CHAN_9345 +.channel CHAN_EN_BOSU_ATTACK /* 0x9345 [0xED 0x1E ] */ gain 30 /* 0x9347 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9349 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -20866,7 +20866,7 @@ LAYER_92D9: .array ARRAY_9360 .byte 127, 70, 75, 110, 105, 127, 110, 82, 115, 115 -.channel CHAN_936A +.channel CHAN_EN_BOSU_DAMAGE /* 0x936A [0xED 0x1E ] */ gain 30 /* 0x936C [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x936E [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -20885,7 +20885,7 @@ LAYER_92D9: .array ARRAY_9388 .byte 105, 105, 110, 75, 75, 103 -.channel CHAN_938E +.channel CHAN_EN_BOSU_DEAD_VOICE /* 0x938E [0xED 0x1E ] */ gain 30 /* 0x9390 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9392 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -20903,7 +20903,7 @@ LAYER_92D9: .array ARRAY_93A9 .byte 75, 75, 103 -.channel CHAN_93AC +.channel CHAN_EN_BOSU_SHOCK /* 0x93AC [0xED 0x1E ] */ gain 30 /* 0x93AE [0x88 0x93 0xB2 ] */ ldlayer 0, LAYER_93B2 /* 0x93B1 [0xFF ] */ end @@ -20914,7 +20914,7 @@ LAYER_92D9: /* 0x93B8 [0x61 0x3C 0x5A ] */ notedv SF1_EFFECT_33, 60, 90 /* 0x93BB [0xFF ] */ end -.channel CHAN_93BC +.channel CHAN_EN_BOSU_SHIT /* 0x93BC [0xED 0x1E ] */ gain 30 /* 0x93BE [0x88 0x93 0xC2 ] */ ldlayer 0, LAYER_93C2 /* 0x93C1 [0xFF ] */ end @@ -20924,7 +20924,7 @@ LAYER_92D9: /* 0x93C4 [0x5E 0x00 0x64 ] */ notedv SF1_EFFECT_30, 0, 100 /* 0x93C7 [0xFF ] */ end -.channel CHAN_93C8 +.channel CHAN_EN_DEBU_PAUSE_K /* 0x93C8 [0xED 0x21 ] */ gain 33 /* 0x93CA [0x88 0x93 0xD4 ] */ ldlayer 0, LAYER_93D4 /* 0x93CD [0x89 0x92 0x33 ] */ ldlayer 1, LAYER_9233 @@ -20936,7 +20936,7 @@ LAYER_92D9: /* 0x93D6 [0x5A 0x00 0x7F ] */ notedv SF1_EFFECT_26, 0, 127 /* 0x93D9 [0xFF ] */ end -.channel CHAN_93DA +.channel CHAN_EN_DEBU_LAUGH_SHORT_K /* 0x93DA [0xED 0x21 ] */ gain 33 /* 0x93DC [0x88 0x93 0xE6 ] */ ldlayer 0, LAYER_93E6 /* 0x93DF [0x89 0x92 0x33 ] */ ldlayer 1, LAYER_9233 @@ -20949,12 +20949,12 @@ LAYER_92D9: /* 0x93EC [0x59 0x64 0x7F ] */ notedv SF1_EFFECT_25, 100, 127 /* 0x93EF [0xFF ] */ end -.channel CHAN_93F0 +.channel CHAN_EN_DEBU_LAUGH_SHORT /* 0x93F0 [0xED 0x21 ] */ gain 33 /* 0x93F2 [0x88 0x93 0xE6 ] */ ldlayer 0, LAYER_93E6 /* 0x93F5 [0xFF ] */ end -.channel CHAN_93F6 +.channel CHAN_EN_DEBU_LAUGH_K /* 0x93F6 [0xED 0x21 ] */ gain 33 /* 0x93F8 [0x88 0x94 0x02 ] */ ldlayer 0, LAYER_9402 /* 0x93FB [0x89 0x92 0x27 ] */ ldlayer 1, LAYER_9227 @@ -20966,7 +20966,7 @@ LAYER_92D9: /* 0x9404 [0x59 0x00 0x7F ] */ notedv SF1_EFFECT_25, 0, 127 /* 0x9407 [0xFF ] */ end -.channel CHAN_9408 +.channel CHAN_EN_YASE_PAUSE_K /* 0x9408 [0xED 0x1E ] */ gain 30 /* 0x940A [0x88 0x94 0x14 ] */ ldlayer 0, LAYER_9414 /* 0x940D [0x89 0x92 0x33 ] */ ldlayer 1, LAYER_9233 @@ -20978,7 +20978,7 @@ LAYER_92D9: /* 0x9416 [0x5D 0x00 0x7F ] */ notedv SF1_EFFECT_29, 0, 127 /* 0x9419 [0xFF ] */ end -.channel CHAN_941A +.channel CHAN_EN_YASE_LAUGH_K /* 0x941A [0xED 0x1E ] */ gain 30 /* 0x941C [0xD9 0xDC ] */ releaserate 220 /* 0x941E [0x88 0x94 0x28 ] */ ldlayer 0, LAYER_9428 @@ -20991,7 +20991,7 @@ LAYER_92D9: /* 0x942A [0x5C 0x00 0x7F ] */ notedv SF1_EFFECT_28, 0, 127 /* 0x942D [0xFF ] */ end -.channel CHAN_942E +.channel CHAN_EN_BOSU_LAUGH_DEMO_K /* 0x942E [0xED 0x1E ] */ gain 30 /* 0x9430 [0x88 0x94 0x3A ] */ ldlayer 0, LAYER_943A /* 0x9433 [0x89 0x92 0x33 ] */ ldlayer 1, LAYER_9233 @@ -21003,7 +21003,7 @@ LAYER_92D9: /* 0x943C [0x57 0x00 0x7F ] */ notedv SF1_EFFECT_23, 0, 127 /* 0x943F [0xFF ] */ end -.channel CHAN_9440 +.channel CHAN_EN_BOSU_LAUGH_K /* 0x9440 [0xED 0x1E ] */ gain 30 /* 0x9442 [0x88 0x94 0x4C ] */ ldlayer 0, LAYER_944C /* 0x9445 [0x89 0x92 0x33 ] */ ldlayer 1, LAYER_9233 @@ -21015,7 +21015,7 @@ LAYER_92D9: /* 0x944E [0x56 0x00 0x7F ] */ notedv SF1_EFFECT_22, 0, 127 /* 0x9451 [0xFF ] */ end -.channel CHAN_9452 +.channel CHAN_EN_BOSU_ATTACK_K /* 0x9452 [0xED 0x1E ] */ gain 30 /* 0x9454 [0x88 0x94 0x5E ] */ ldlayer 0, LAYER_945E /* 0x9457 [0x89 0x92 0x33 ] */ ldlayer 1, LAYER_9233 @@ -21027,7 +21027,7 @@ LAYER_92D9: /* 0x9460 [0x54 0x00 0x7F ] */ notedv SF1_EFFECT_20, 0, 127 /* 0x9463 [0xFF ] */ end -.channel CHAN_9464 +.channel CHAN_EN_DEBU_ATTACK_W /* 0x9464 [0xED 0x24 ] */ gain 36 /* 0x9466 [0x88 0x94 0x70 ] */ ldlayer 0, LAYER_9470 /* 0x9469 [0x89 0x91 0xE3 ] */ ldlayer 1, LAYER_91E3 @@ -21039,7 +21039,7 @@ LAYER_92D9: /* 0x9472 [0x58 0x00 0x69 ] */ notedv SF1_EFFECT_24, 0, 105 /* 0x9475 [0xFF ] */ end -.channel CHAN_9476 +.channel CHAN_EN_YASE_ATTACK_W /* 0x9476 [0xED 0x1E ] */ gain 30 /* 0x9478 [0x88 0x94 0x82 ] */ ldlayer 0, LAYER_9482 /* 0x947B [0x89 0x91 0xE3 ] */ ldlayer 1, LAYER_91E3 @@ -21051,7 +21051,7 @@ LAYER_92D9: /* 0x9484 [0x5B 0x00 0x7F ] */ notedv SF1_EFFECT_27, 0, 127 /* 0x9487 [0xFF ] */ end -.channel CHAN_9488 +.channel CHAN_EN_BOSU_ATTACK_W /* 0x9488 [0xED 0x1E ] */ gain 30 /* 0x948A [0x88 0x94 0x94 ] */ ldlayer 0, LAYER_9494 /* 0x948D [0x89 0x91 0xE3 ] */ ldlayer 1, LAYER_91E3 @@ -21063,7 +21063,7 @@ LAYER_92D9: /* 0x9496 [0x54 0x00 0x7F ] */ notedv SF1_EFFECT_20, 0, 127 /* 0x9499 [0xFF ] */ end -.channel CHAN_949A +.channel CHAN_EN_BOSU_SWORD /* 0x949A [0x88 0x94 0x9E ] */ ldlayer 0, LAYER_949E /* 0x949D [0xFF ] */ end @@ -21072,7 +21072,7 @@ LAYER_92D9: /* 0x94A0 [0x59 0x7F 0x73 ] */ notedv PITCH_BF2, 127, 115 /* 0x94A3 [0xFF ] */ end -.channel CHAN_94A4 +.channel CHAN_EN_STAL_FREEZE_LIGHTS /* 0x94A4 [0xD7 0x3C ] */ vibfreq 60 /* 0x94A6 [0xD8 0x34 ] */ vibdepth 52 /* 0x94A8 [0xED 0x0F ] */ gain 15 @@ -21085,7 +21085,7 @@ LAYER_92D9: /* 0x94B3 [0x65 0x28 0x70 ] */ notedv PITCH_BF3, 40, 112 /* 0x94B6 [0xFF ] */ end -.channel CHAN_94B7 +.channel CHAN_EN_DEBU_PAUSEx2 /* 0x94B7 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x94B9 [0xED 0x1E ] */ gain 30 /* 0x94BB [0x88 0x94 0xBF ] */ ldlayer 0, LAYER_94BF @@ -21096,7 +21096,7 @@ LAYER_92D9: /* 0x94C2 [0x5A 0x00 0x6E ] */ notedv SF1_EFFECT_26, 0, 110 /* 0x94C5 [0xFF ] */ end -.channel CHAN_94C6 +.channel CHAN_EN_YASE_PAUSEx2 /* 0x94C6 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x94C8 [0xED 0x1E ] */ gain 30 /* 0x94CA [0x88 0x94 0xCE ] */ ldlayer 0, LAYER_94CE @@ -21107,17 +21107,17 @@ LAYER_92D9: /* 0x94D1 [0x5D 0x00 0x73 ] */ notedv SF1_EFFECT_29, 0, 115 /* 0x94D4 [0xFF ] */ end -.channel CHAN_94D5 +.channel CHAN_EN_DEBU_HEAD_UP /* 0x94D5 [0x88 0x92 0x31 ] */ ldlayer 0, LAYER_9231 /* 0x94D8 [0x89 0x92 0x57 ] */ ldlayer 1, LAYER_9257 /* 0x94DB [0xFF ] */ end -.channel CHAN_94DC +.channel CHAN_EN_YASE_HEAD_UP /* 0x94DC [0x88 0x92 0x31 ] */ ldlayer 0, LAYER_9231 /* 0x94DF [0x89 0x92 0x6C ] */ ldlayer 1, LAYER_926C /* 0x94E2 [0xFF ] */ end -.channel CHAN_94E3 +.channel CHAN_EN_YMAJIN_MINI_HOLD /* 0x94E3 [0xC1 0x18 ] */ instr SF1_INST_24 /* 0x94E5 [0xD7 0x3C ] */ vibfreq 60 /* 0x94E7 [0xD8 0x0F ] */ vibdepth 15 @@ -21142,7 +21142,7 @@ LAYER_92D9: /* 0x9503 [0x67 0x23 0x5F ] */ notedv PITCH_C4, 35, 95 /* 0x9506 [0xFF ] */ end -.channel CHAN_9507 +.channel CHAN_EN_YMAJIN_MINI_THROW /* 0x9507 [0xC1 0x18 ] */ instr SF1_INST_24 /* 0x9509 [0xD7 0x3C ] */ vibfreq 60 /* 0x950B [0xD8 0x0F ] */ vibdepth 15 @@ -21167,21 +21167,21 @@ LAYER_92D9: /* 0x9527 [0x68 0x14 0x5F ] */ notedv PITCH_DF4, 20, 95 /* 0x952A [0xFF ] */ end -.channel CHAN_952B +.channel CHAN_EN_YMAJIN_MOVE /* 0x952B [0xC1 0x03 ] */ instr SF1_INST_3 /* 0x952D [0x88 0x5F 0xBD ] */ ldlayer 0, LAYER_5FBD /* 0x9530 [0xD7 0x40 ] */ vibfreq 64 /* 0x9532 [0xD8 0x80 ] */ vibdepth 128 /* 0x9534 [0xFF ] */ end -.channel CHAN_9535 +.channel CHAN_EN_YMAJIN_MINI_MOVE /* 0x9535 [0xC1 0x03 ] */ instr SF1_INST_3 /* 0x9537 [0x88 0x5F 0xB5 ] */ ldlayer 0, LAYER_5FB5 /* 0x953A [0xD7 0x40 ] */ vibfreq 64 /* 0x953C [0xD8 0x80 ] */ vibdepth 128 /* 0x953E [0xFF ] */ end -.channel CHAN_953F +.channel CHAN_EN_YMAJIN_SURFACE /* 0x953F [0xED 0x0F ] */ gain 15 /* 0x9541 [0x88 0x95 0x4B ] */ ldlayer 0, LAYER_954B /* 0x9544 [0xED 0x10 ] */ gain 16 @@ -21195,7 +21195,7 @@ LAYER_92D9: /* 0x9551 [0x43 0x3C 0x64 ] */ notedv PITCH_C1, 60, 100 /* 0x9554 [0xFF ] */ end -.channel CHAN_9555 +.channel CHAN_EN_YMAJIN_HIDE /* 0x9555 [0xED 0x0F ] */ gain 15 /* 0x9557 [0x88 0x95 0x61 ] */ ldlayer 0, LAYER_9561 /* 0x955A [0xED 0x10 ] */ gain 16 @@ -21210,7 +21210,7 @@ LAYER_92D9: /* 0x956B [0x43 0x3C 0x64 ] */ notedv PITCH_C1, 60, 100 /* 0x956E [0xFF ] */ end -.channel CHAN_956F +.channel CHAN_EN_YMAJIN_SPLIT /* 0x956F [0xED 0x0F ] */ gain 15 /* 0x9571 [0x88 0x6A 0x81 ] */ ldlayer 0, LAYER_6A81 /* 0x9574 [0x89 0x95 0x78 ] */ ldlayer 1, LAYER_9578 @@ -21223,7 +21223,7 @@ LAYER_92D9: /* 0x9580 [0x5F 0x30 0x64 ] */ notedv PITCH_E3, 48, 100 /* 0x9583 [0xFF ] */ end -.channel CHAN_9584 +.channel CHAN_EN_YMAJIN_UNITE /* 0x9584 [0xED 0x0F ] */ gain 15 /* 0x9586 [0x88 0x95 0x8D ] */ ldlayer 0, LAYER_958D /* 0x9589 [0x89 0x95 0x99 ] */ ldlayer 1, LAYER_9599 @@ -21241,7 +21241,7 @@ LAYER_92D9: /* 0x959B [0xFC 0x6A 0x81 ] */ call LAYER_6A81 /* 0x959E [0xFF ] */ end -.channel CHAN_959F +.channel CHAN_EN_YMAJIN_DEAD_BREAK /* 0x959F [0xED 0x0F ] */ gain 15 /* 0x95A1 [0x88 0x95 0xA5 ] */ ldlayer 0, LAYER_95A5 /* 0x95A4 [0xFF ] */ end @@ -21253,7 +21253,7 @@ LAYER_92D9: /* 0x95AD [0x75 0x60 0x78 ] */ notedv PITCH_D5, 96, 120 /* 0x95B0 [0xFF ] */ end -.channel CHAN_95B1 +.channel CHAN_EN_YMAJIN_MINI_DAMAGE /* 0x95B1 [0xED 0x18 ] */ gain 24 /* 0x95B3 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x95B5 [0x88 0x95 0xBF ] */ ldlayer 0, LAYER_95BF @@ -21273,7 +21273,7 @@ LAYER_92D9: /* 0x95CE [0x72 0x28 0x73 ] */ notedv PITCH_B4, 40, 115 /* 0x95D1 [0xFF ] */ end -.channel CHAN_95D2 +.channel CHAN_EN_YMAJIN_HOLD_SNOW /* 0x95D2 [0xC1 0x18 ] */ instr SF1_INST_24 /* 0x95D4 [0x88 0x95 0xE3 ] */ ldlayer 0, LAYER_95E3 /* 0x95D7 [0x89 0x95 0xE9 ] */ ldlayer 1, LAYER_95E9 @@ -21306,7 +21306,7 @@ LAYER_92D9: /* 0x9604 [0x43 0x17 0x78 ] */ notedv PITCH_C1, 23, 120 /* 0x9607 [0xFF ] */ end -.channel CHAN_9608 +.channel CHAN_EN_YMAJIN_THROW /* 0x9608 [0xED 0x14 ] */ gain 20 /* 0x960A [0xC1 0x18 ] */ instr SF1_INST_24 /* 0x960C [0x88 0x5F 0x81 ] */ ldlayer 0, LAYER_5F81 @@ -21325,7 +21325,7 @@ LAYER_92D9: /* 0x9623 [0x4F 0x46 0x64 ] */ notedv PITCH_C2, 70, 100 /* 0x9626 [0xFF ] */ end -.channel CHAN_9627 +.channel CHAN_EN_YMAJIN_DAMAGE /* 0x9627 [0xC1 0x01 ] */ instr SF1_INST_1 /* 0x9629 [0x88 0x96 0x3A ] */ ldlayer 0, LAYER_963A /* 0x962C [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -21351,7 +21351,7 @@ LAYER_92D9: /* 0x9652 [0x4F 0x17 0x69 ] */ notedv PITCH_C2, 23, 105 /* 0x9655 [0xFF ] */ end -.channel CHAN_9656 +.channel CHAN_EN_BOSU_HEAD_BITE /* 0x9656 [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x9658 [0x88 0x96 0x71 ] */ ldlayer 0, LAYER_9671 /* 0x965B [0x89 0x96 0x6F ] */ ldlayer 1, LAYER_966F @@ -21373,7 +21373,7 @@ LAYER_92D9: /* 0x9671 [0x43 0x80 0x8C 0x64 ] */ notedv PITCH_C1, 140, 100 /* 0x9675 [0xF4 0xFA ] */ rjump LAYER_9671 -.channel CHAN_9677 +.channel CHAN_EN_BOSU_HEAD_FLOAT /* 0x9677 [0xED 0x0F ] */ gain 15 /* 0x9679 [0x88 0x96 0x81 ] */ ldlayer 0, LAYER_9681 /* 0x967C [0xD7 0x10 ] */ vibfreq 16 @@ -21390,7 +21390,7 @@ LAYER_9688: /* 0x968D [0xFF ] */ end -.channel CHAN_968E +.channel CHAN_EN_LAST3_VOICE_KICK_OLD /* 0x968E [0xED 0x19 ] */ gain 25 /* 0x9690 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9692 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -21408,7 +21408,7 @@ LAYER_9688: .array ARRAY_96A9 .byte 105, 122, 122, 122, 122 -.channel CHAN_96AE +.channel CHAN_EN_LAST3_VOICE_DAMAGE_OLD /* 0x96AE [0xED 0x19 ] */ gain 25 /* 0x96B0 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x96B2 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -21427,7 +21427,7 @@ LAYER_9688: .array ARRAY_96CC .byte 122, 122, 112 -.channel CHAN_96CF +.channel CHAN_EN_SHARP_FLOAT /* 0x96CF [0xC1 0x11 ] */ instr SF1_INST_17 /* 0x96D1 [0x88 0x96 0xD9 ] */ ldlayer 0, LAYER_96D9 /* 0x96D4 [0xD7 0x18 ] */ vibfreq 24 @@ -21440,7 +21440,7 @@ LAYER_96DD: /* 0x96DD [0x50 0x80 0xD0 0x37 ] */ notedv PITCH_DF2, 208, 55 /* 0x96E1 [0xF4 0xFA ] */ rjump LAYER_96DD -.channel CHAN_96E3 +.channel CHAN_EN_SHARP_REACTION /* 0x96E3 [0xED 0x14 ] */ gain 20 /* 0x96E5 [0x88 0x96 0xF0 ] */ ldlayer 0, LAYER_96F0 /* 0x96E8 [0x89 0x96 0xFE ] */ ldlayer 1, LAYER_96FE @@ -21460,7 +21460,7 @@ LAYER_96DD: /* 0x9701 [0xC2 0x1A ] */ transpose 26 /* 0x9703 [0xFB 0x91 0x9B ] */ jump LAYER_919B -.channel CHAN_9706 +.channel CHAN_EN_PIRATE_ONGND /* 0x9706 [0x88 0x97 0x0A ] */ ldlayer 0, LAYER_970A /* 0x9709 [0xFF ] */ end @@ -21471,7 +21471,7 @@ LAYER_96DD: /* 0x9713 [0x5F 0x05 0x48 ] */ notedv PITCH_E3, 5, 72 /* 0x9716 [0xFF ] */ end -.channel CHAN_9717 +.channel CHAN_EN_REDEAD_CRY /* 0x9717 [0xC1 0x27 ] */ instr SF1_INST_39 /* 0x9719 [0x88 0x97 0x20 ] */ ldlayer 0, LAYER_9720 /* 0x971C [0x89 0x97 0x22 ] */ ldlayer 1, LAYER_9722 @@ -21483,7 +21483,7 @@ LAYER_96DD: /* 0x9722 [0x5F 0x81 0x70 0x50 ] */ notedv PITCH_E3, 368, 80 /* 0x9726 [0xFF ] */ end -.channel CHAN_9727 +.channel CHAN_EN_REDEAD_AIM /* 0x9727 [0x88 0x97 0x2E ] */ ldlayer 0, LAYER_972E /* 0x972A [0x89 0x97 0x34 ] */ ldlayer 1, LAYER_9734 /* 0x972D [0xFF ] */ end @@ -21499,7 +21499,7 @@ LAYER_96DD: /* 0x973A [0x65 0x2E 0x64 ] */ notedv PITCH_BF3, 46, 100 /* 0x973D [0xFF ] */ end -.channel CHAN_973E +.channel CHAN_EN_REDEAD_DAMAGE /* 0x973E [0xC1 0x27 ] */ instr SF1_INST_39 /* 0x9740 [0x88 0x97 0x4A ] */ ldlayer 0, LAYER_974A /* 0x9743 [0x89 0x97 0x4C ] */ ldlayer 1, LAYER_974C @@ -21513,7 +21513,7 @@ LAYER_96DD: /* 0x9750 [0x53 0x44 0x7A ] */ notedv PITCH_E2, 68, 122 /* 0x9753 [0xFF ] */ end -.channel CHAN_9754 +.channel CHAN_EN_REDEAD_DEAD /* 0x9754 [0xC1 0x27 ] */ instr SF1_INST_39 /* 0x9756 [0x88 0x97 0x60 ] */ ldlayer 0, LAYER_9760 /* 0x9759 [0x89 0x97 0x62 ] */ ldlayer 1, LAYER_9762 @@ -21529,19 +21529,19 @@ LAYER_96DD: /* 0x976A [0x52 0x80 0x84 0x7F ] */ notedv PITCH_EF2, 132, 127 /* 0x976E [0xFF ] */ end -.channel CHAN_976F +.channel CHAN_EN_REDEAD_REVERSE /* 0x976F [0xC1 0x27 ] */ instr SF1_INST_39 /* 0x9771 [0x88 0x97 0x60 ] */ ldlayer 0, LAYER_9760 /* 0x9774 [0x89 0x97 0x62 ] */ ldlayer 1, LAYER_9762 /* 0x9777 [0xFF ] */ end -.channel CHAN_9778 +.channel CHAN_EN_REDEAD_WEAKENED1 /* 0x9778 [0xC1 0x27 ] */ instr SF1_INST_39 /* 0x977A [0x88 0x97 0x4A ] */ ldlayer 0, LAYER_974A /* 0x977D [0x89 0x97 0x4C ] */ ldlayer 1, LAYER_974C /* 0x9780 [0xFF ] */ end -.channel CHAN_9781 +.channel CHAN_EN_REDEAD_WEAKENED_L1 /* 0x9781 [0xC1 0x27 ] */ instr SF1_INST_39 /* 0x9783 [0xDA 0xC6 0x64 ] */ env ENVELOPE_C664 /* 0x9786 [0xD9 0xE1 ] */ releaserate 225 @@ -21584,7 +21584,7 @@ CHAN_97A4: /* 0x97C4 [0xFC 0x97 0x4C ] */ call LAYER_974C /* 0x97C7 [0xFF ] */ end -.channel CHAN_97C8 +.channel CHAN_EN_REDEAD_WEAKENED2 /* 0x97C8 [0xC1 0x27 ] */ instr SF1_INST_39 /* 0x97CA [0x88 0x97 0xD1 ] */ ldlayer 0, LAYER_97D1 /* 0x97CD [0x89 0x97 0xD9 ] */ ldlayer 1, LAYER_97D9 @@ -21601,7 +21601,7 @@ CHAN_97A4: /* 0x97DB [0xFC 0x97 0x62 ] */ call LAYER_9762 /* 0x97DE [0xFF ] */ end -.channel CHAN_97DF +.channel CHAN_EN_MONBLIN_HAM_DOWN /* 0x97DF [0xC1 0x27 ] */ instr SF1_INST_39 /* 0x97E1 [0xED 0x1A ] */ gain 26 /* 0x97E3 [0x88 0x98 0x0E ] */ ldlayer 0, LAYER_980E @@ -21644,7 +21644,7 @@ LAYER_981D: /* 0x982F [0x61 0x5E 0x69 ] */ notedv PITCH_GF3, 94, 105 /* 0x9832 [0xF4 0xE9 ] */ rjump LAYER_981D -.channel CHAN_9834 +.channel CHAN_EN_FOLLOWERS_STAY /* 0x9834 [0xC1 0x70 ] */ instr SF1_INST_112 /* 0x9836 [0x88 0x98 0x3A ] */ ldlayer 0, LAYER_983A /* 0x9839 [0xFF ] */ end @@ -21654,7 +21654,7 @@ LAYER_981D: /* 0x983E [0x57 0x20 0x64 ] */ notedv PITCH_AF2, 32, 100 /* 0x9841 [0xFF ] */ end -.channel CHAN_9842 +.channel CHAN_EN_LAST2_VOICE_BALLET /* 0x9842 [0xED 0x0F ] */ gain 15 /* 0x9844 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9846 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -21672,7 +21672,7 @@ LAYER_981D: .array ARRAY_985D .byte 100, 110, 110, 127 -.channel CHAN_9861 +.channel CHAN_EN_LAST2_DAMAGE_OLD /* 0x9861 [0xED 0x19 ] */ gain 25 /* 0x9863 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9865 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -21691,7 +21691,7 @@ LAYER_981D: .array ARRAY_987F .byte 127, 115, 122 -.channel CHAN_9882 +.channel CHAN_EN_LAST2_UAUOO_OLD /* 0x9882 [0xED 0x0F ] */ gain 15 /* 0x9884 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9886 [0x88 0x98 0x8A ] */ ldlayer 0, LAYER_988A @@ -21703,7 +21703,7 @@ LAYER_981D: /* 0x988F [0x6E 0x00 0x6E ] */ notedv SF1_EFFECT_46, 0, 110 /* 0x9892 [0xFF ] */ end -.channel CHAN_9893 +.channel CHAN_EN_LAST2_BALLET_OLD /* 0x9893 [0xED 0x0A ] */ gain 10 /* 0x9895 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9897 [0x88 0x98 0x9B ] */ ldlayer 0, LAYER_989B @@ -21714,7 +21714,7 @@ LAYER_981D: /* 0x989E [0xC0 0x44 ] */ ldelay 68 /* 0x98A0 [0xF4 0xF9 ] */ rjump LAYER_989B -.channel CHAN_98A2 +.channel CHAN_EN_LAST2_MOONWALK_OLD /* 0x98A2 [0xED 0x19 ] */ gain 25 /* 0x98A4 [0x88 0x98 0xA8 ] */ ldlayer 0, LAYER_98A8 /* 0x98A7 [0xFF ] */ end @@ -21732,7 +21732,7 @@ LAYER_98AA: /* 0x98BD [0x4D 0x10 0x64 ] */ notedv PITCH_BF1, 16, 100 /* 0x98C0 [0xF4 0xE8 ] */ rjump LAYER_98AA -.channel CHAN_98C2 +.channel CHAN_EN_LAST2_GYM_B_OLD /* 0x98C2 [0xED 0x14 ] */ gain 20 /* 0x98C4 [0x88 0x98 0xC8 ] */ ldlayer 0, LAYER_98C8 /* 0x98C7 [0xFF ] */ end @@ -21742,7 +21742,7 @@ LAYER_98AA: /* 0x98CA [0x66 0x14 0x7F ] */ notedv PITCH_B3, 20, 127 /* 0x98CD [0xFF ] */ end -.channel CHAN_98CE +.channel CHAN_EN_PIRATE_ATTACK /* 0x98CE [0x88 0x61 0xF6 ] */ ldlayer 0, LAYER_61F6 /* 0x98D1 [0x89 0x98 0xD5 ] */ ldlayer 1, LAYER_98D5 /* 0x98D4 [0xFF ] */ end @@ -21752,7 +21752,7 @@ LAYER_98AA: /* 0x98D7 [0x4A 0x00 0x69 ] */ notedv SF1_EFFECT_10, 0, 105 /* 0x98DA [0xFF ] */ end -.channel CHAN_98DB +.channel CHAN_EN_PIRATE_DAMAGE /* 0x98DB [0x88 0x98 0xE2 ] */ ldlayer 0, LAYER_98E2 /* 0x98DE [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x98E1 [0xFF ] */ end @@ -21762,7 +21762,7 @@ LAYER_98AA: /* 0x98E4 [0x49 0x00 0x69 ] */ notedv SF1_EFFECT_9, 0, 105 /* 0x98E7 [0xFF ] */ end -.channel CHAN_98E8 +.channel CHAN_EN_PIRATE_DEAD /* 0x98E8 [0x88 0x98 0xEF ] */ ldlayer 0, LAYER_98EF /* 0x98EB [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x98EE [0xFF ] */ end @@ -21772,7 +21772,7 @@ LAYER_98AA: /* 0x98F1 [0x48 0x00 0x69 ] */ notedv SF1_EFFECT_8, 0, 105 /* 0x98F4 [0xFF ] */ end -.channel CHAN_98F5 +.channel CHAN_EN_WOLFOS_WALK /* 0x98F5 [0x88 0x98 0xF9 ] */ ldlayer 0, LAYER_98F9 /* 0x98F8 [0xFF ] */ end @@ -21782,7 +21782,7 @@ LAYER_98AA: /* 0x98FF [0x61 0x05 0x48 ] */ notedv PITCH_GF3, 5, 72 /* 0x9902 [0xFF ] */ end -.channel CHAN_9903 +.channel CHAN_EN_PIRATE_COOL_LAUGH /* 0x9903 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9905 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS /* 0x9906 [0xC8 0x71 ] */ sub NA_SE_EN_PIRATE_COOL_LAUGH & 0xFF @@ -21799,7 +21799,7 @@ LAYER_98AA: .array ARRAY_991C .byte 100, 100, 100, 100 -.channel CHAN_9920 +.channel CHAN_EN_NPC_APPEAR /* 0x9920 [0xC1 0x00 ] */ instr SF1_INST_0 /* 0x9922 [0xED 0x0F ] */ gain 15 /* 0x9924 [0x88 0x99 0x2B ] */ ldlayer 0, LAYER_992B @@ -21826,7 +21826,7 @@ LAYER_98AA: /* 0x9957 [0x56 0x08 0x3A ] */ notedv PITCH_G2, 8, 58 /* 0x995A [0xFF ] */ end -.channel CHAN_995B +.channel CHAN_EN_NPC_FADEAWAY /* 0x995B [0xC1 0x00 ] */ instr SF1_INST_0 /* 0x995D [0xED 0x0F ] */ gain 15 /* 0x995F [0x88 0x99 0x66 ] */ ldlayer 0, LAYER_9966 @@ -21854,7 +21854,7 @@ LAYER_98AA: /* 0x9994 [0x4D 0x08 0x3A ] */ notedv PITCH_BF1, 8, 58 /* 0x9997 [0xFF ] */ end -.channel CHAN_9998 +.channel CHAN_EN_EVIL_POWER /* 0x9998 [0xDC 0x00 ] */ panweight 0 /* 0x999A [0xC1 0x37 ] */ instr SF1_INST_55 /* 0x999C [0xDA 0xC2 0xEC ] */ env ENVELOPE_C2EC @@ -21863,7 +21863,7 @@ LAYER_98AA: /* 0x99A5 [0x8A 0x99 0xCE ] */ ldlayer 2, LAYER_99CE /* 0x99A8 [0xFF ] */ end -.channel CHAN_99A9 +.channel CHAN_EN_EVIL_POWER_PREDEMO /* 0x99A9 [0xDC 0x00 ] */ panweight 0 /* 0x99AB [0xC1 0x37 ] */ instr SF1_INST_55 /* 0x99AD [0xDA 0xC2 0xEC ] */ env ENVELOPE_C2EC @@ -21892,7 +21892,7 @@ LAYER_98AA: /* 0x99D2 [0xFC 0x82 0x1D ] */ call LAYER_821D /* 0x99D5 [0xFF ] */ end -.channel CHAN_99D6 +.channel CHAN_EN_AKINDO_FLY /* 0x99D6 [0xD7 0xC0 ] */ vibfreq 192 /* 0x99D8 [0xD8 0xF0 ] */ vibdepth 240 CHAN_99DA: @@ -21912,7 +21912,7 @@ CHAN_99DA: /* 0x99F1 [0x67 0x1B 0x7F ] */ notedv PITCH_C4, 27, 127 /* 0x99F4 [0xFF ] */ end -.channel CHAN_99F5 +.channel CHAN_EN_FAMOS_REVERSE1 /* 0x99F5 [0x88 0x9A 0x02 ] */ ldlayer 0, LAYER_9A02 /* 0x99F8 [0x89 0x9A 0x00 ] */ ldlayer 1, LAYER_9A00 /* 0x99FB [0xD7 0xF0 ] */ vibfreq 240 @@ -21928,7 +21928,7 @@ CHAN_99DA: /* 0x9A0C [0x7C 0x5A 0x6E ] */ notedv PITCH_A5, 90, 110 /* 0x9A0F [0xFF ] */ end -.channel CHAN_9A10 +.channel CHAN_EN_FAMOS_REVERSE2 /* 0x9A10 [0x88 0x9A 0x1D ] */ ldlayer 0, LAYER_9A1D /* 0x9A13 [0x89 0x9A 0x1B ] */ ldlayer 1, LAYER_9A1B /* 0x9A16 [0xD7 0xF0 ] */ vibfreq 240 @@ -21944,7 +21944,7 @@ CHAN_99DA: /* 0x9A27 [0x5A 0x2A 0x6E ] */ notedv PITCH_B2, 42, 110 /* 0x9A2A [0xFF ] */ end -.channel CHAN_9A2B +.channel CHAN_EN_FAMOS_FLOAT /* 0x9A2B [0xC1 0x03 ] */ instr SF1_INST_3 /* 0x9A2D [0x88 0x9A 0x37 ] */ ldlayer 0, LAYER_9A37 /* 0x9A30 [0xD7 0x17 ] */ vibfreq 23 @@ -21959,14 +21959,14 @@ LAYER_9A38: /* 0x9A38 [0x4B 0xF5 0x30 0x64 ] */ notedv PITCH_AF1, 30000, 100 /* 0x9A3C [0xF4 0xFA ] */ rjump LAYER_9A38 -.channel CHAN_9A3E +.channel CHAN_EN_FAMOS_FLOAT_REVERSE /* 0x9A3E [0xC1 0x03 ] */ instr SF1_INST_3 /* 0x9A40 [0x88 0x9A 0x35 ] */ ldlayer 0, LAYER_9A35 /* 0x9A43 [0xD7 0x27 ] */ vibfreq 39 /* 0x9A45 [0xD8 0x54 ] */ vibdepth 84 /* 0x9A47 [0xFF ] */ end -.channel CHAN_9A48 +.channel CHAN_EN_AMOS_WALK /* 0x9A48 [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x9A4A [0x88 0x9A 0x4E ] */ ldlayer 0, LAYER_9A4E /* 0x9A4D [0xFF ] */ end @@ -21976,7 +21976,7 @@ LAYER_9A38: /* 0x9A52 [0x64 0x14 0x64 ] */ notedv PITCH_A3, 20, 100 /* 0x9A55 [0xFF ] */ end -.channel CHAN_9A56 +.channel CHAN_EN_AMOS_WAVE /* 0x9A56 [0xC1 0x0D ] */ instr SF1_INST_13 /* 0x9A58 [0xDA 0xC3 0x74 ] */ env ENVELOPE_C374 /* 0x9A5B [0x89 0x9A 0x62 ] */ ldlayer 1, LAYER_9A62 @@ -22002,7 +22002,7 @@ LAYER_9A38: /* 0x9A86 [0x60 0x52 0x64 ] */ notedv PITCH_F3, 82, 100 /* 0x9A89 [0xFF ] */ end -.channel CHAN_9A8A +.channel CHAN_EN_EYEGOLE_DEAD /* 0x9A8A [0x88 0x9A 0x91 ] */ ldlayer 0, LAYER_9A91 /* 0x9A8D [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x9A90 [0xFF ] */ end @@ -22016,7 +22016,7 @@ LAYER_9A38: /* 0x9A9F [0x61 0x64 0x64 ] */ notedv PITCH_GF3, 100, 100 /* 0x9AA2 [0xFF ] */ end -.channel CHAN_9AA3 +.channel CHAN_EN_AMOS_VOICE /* 0x9AA3 [0xC1 0x23 ] */ instr SF1_INST_35 /* 0x9AA5 [0xDA 0xC3 0xC4 ] */ env ENVELOPE_C3C4 /* 0x9AA8 [0xED 0x13 ] */ gain 19 @@ -22030,7 +22030,7 @@ LAYER_9A38: /* 0x9AB6 [0x60 0x52 0x64 ] */ notedv PITCH_F3, 82, 100 /* 0x9AB9 [0xFF ] */ end -.channel CHAN_9ABA +.channel CHAN_EN_EYEGOLE_DAMAGE /* 0x9ABA [0x88 0x9A 0xC1 ] */ ldlayer 0, LAYER_9AC1 /* 0x9ABD [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x9AC0 [0xFF ] */ end @@ -22043,7 +22043,7 @@ LAYER_9A38: /* 0x9ACB [0x67 0x1E 0x64 ] */ notedv PITCH_C4, 30, 100 /* 0x9ACE [0xFF ] */ end -.channel CHAN_9ACF +.channel CHAN_EN_STAL20_CALL_MOON /* 0x9ACF [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9AD1 [0xDC 0x1E ] */ panweight 30 /* 0x9AD3 [0xBD 0x00 ] */ samplestart 0 @@ -22067,7 +22067,7 @@ LAYER_9A38: /* 0x9AF1 [0x40 0x80 0xA6 0x5A ] */ notedv SF1_EFFECT_0, 166, 90 /* 0x9AF5 [0xFF ] */ end -.channel CHAN_9AF6 +.channel CHAN_EN_STAL21_PSYCHO_VOICE /* 0x9AF6 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9AF8 [0xD7 0x8C ] */ vibfreq 140 /* 0x9AFA [0xD8 0x28 ] */ vibdepth 40 @@ -22091,7 +22091,7 @@ LAYER_9A38: /* 0x9B16 [0x78 0x00 0x64 ] */ notedv PITCH_F5, 0, 100 /* 0x9B19 [0xFF ] */ end -.channel CHAN_9B1A +.channel CHAN_NE_STAL23_COLD /* 0x9B1A [0x88 0x9B 0x32 ] */ ldlayer 0, LAYER_9B32 /* 0x9B1D [0xE1 0x40 0x00 0xC8 ] */ vibfreqgrad 64, 0, 200 /* 0x9B21 [0xE2 0x1E 0x00 0xC8 ] */ vibdepthgrad 30, 0, 200 @@ -22111,7 +22111,7 @@ LAYER_9B3B: /* 0x9B3B [0xC0 0x32 ] */ ldelay 50 /* 0x9B3D [0xFF ] */ end -.channel CHAN_9B3E +.channel CHAN_EN_STAL01_LAUGH /* 0x9B3E [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9B40 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS /* 0x9B41 [0xC8 0x75 ] */ sub NA_SE_EN_STAL01_LAUGH & 0xFF @@ -22136,7 +22136,7 @@ LAYER_9B3B: .array ARRAY_9B65 .byte 100, 100, 100 -.channel CHAN_9B68 +.channel CHAN_EN_STAL04_ANGER /* 0x9B68 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9B6A [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS /* 0x9B6B [0xC8 0x78 ] */ sub NA_SE_EN_STAL04_ANGER & 0xFF @@ -22161,7 +22161,7 @@ LAYER_9B3B: .array ARRAY_9B8F .byte 85, 85, 85, 85, 100 -.channel CHAN_9B94 +.channel CHAN_EN_STAL09_SCREAM /* 0x9B94 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9B96 [0x88 0x9B 0xA4 ] */ ldlayer 0, LAYER_9BA4 /* 0x9B99 [0x89 0x9B 0xA6 ] */ ldlayer 1, LAYER_9BA6 @@ -22179,7 +22179,7 @@ LAYER_9B3B: /* 0x9BAA [0x40 0x81 0x42 0x5F ] */ notedv SF1_EFFECT_0, 322, 95 /* 0x9BAE [0xFF ] */ end -.channel CHAN_9BAF +.channel CHAN_EN_STAL10_LAUGH_SHY /* 0x9BAF [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9BB1 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS /* 0x9BB2 [0xC8 0x7E ] */ sub NA_SE_EN_STAL10_LAUGH_SHY & 0xFF @@ -22200,7 +22200,7 @@ LAYER_9BC9: .array ARRAY_9BCE .byte 100, 100, 100 -.channel CHAN_9BD1 +.channel CHAN_EN_STAL24_SCREAM2 /* 0x9BD1 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0x9BD3 [0xBD 0x00 ] */ samplestart 0 /* 0x9BD5 [0x01 ] */ cdelay 1 @@ -22221,7 +22221,7 @@ LAYER_9BC9: /* 0x9BEB [0x47 0x80 0xA5 0x57 ] */ notedv SF1_EFFECT_7, 165, 87 /* 0x9BEF [0xFF ] */ end -.channel CHAN_9BF0 +.channel CHAN_EN_STAL22_LAUGH_KID_L /* 0x9BF0 [0xD7 0x8C ] */ vibfreq 140 /* 0x9BF2 [0xD8 0x28 ] */ vibdepth 40 /* 0x9BF4 [0x88 0x9C 0x03 ] */ ldlayer 0, LAYER_9C03 @@ -22244,7 +22244,7 @@ LAYER_9BC9: /* 0x9C0F [0x46 0x43 0x64 ] */ notedv SF1_EFFECT_6, 67, 100 /* 0x9C12 [0xFF ] */ end -.channel CHAN_9C13 +.channel CHAN_EN_STAL12_LAUGH_KIDLY /* 0x9C13 [0xD7 0x8C ] */ vibfreq 140 /* 0x9C15 [0xD8 0x28 ] */ vibdepth 40 /* 0x9C17 [0x88 0x9C 0x03 ] */ ldlayer 0, LAYER_9C03 @@ -22256,7 +22256,7 @@ LAYER_9BC9: /* 0x9C1F [0x43 0x68 0x64 ] */ notedv SF1_EFFECT_3, 104, 100 /* 0x9C22 [0xFF ] */ end -.channel CHAN_9C23 +.channel CHAN_EN_KOTAKE_ROLL /* 0x9C23 [0xC1 0x08 ] */ instr SF1_INST_8 /* 0x9C25 [0xDA 0xC3 0x1C ] */ env ENVELOPE_C31C /* 0x9C28 [0x88 0x9C 0x2C ] */ ldlayer 0, LAYER_9C2C @@ -22269,7 +22269,7 @@ LAYER_9BC9: /* 0x9C37 [0x6C 0x44 0x64 ] */ notedv PITCH_F4, 68, 100 /* 0x9C3A [0xFF ] */ end -.channel CHAN_9C3B +.channel CHAN_EN_KOTAKE_FLY /* 0x9C3B [0xC1 0x1A ] */ instr SF1_INST_26 /* 0x9C3D [0xD7 0x14 ] */ vibfreq 20 /* 0x9C3F [0xD8 0x46 ] */ vibdepth 70 @@ -22291,7 +22291,7 @@ LAYER_9C68: /* 0x9C68 [0x67 0x64 0x7F ] */ notedv PITCH_C4, 100, 127 /* 0x9C6B [0xF4 0xFB ] */ rjump LAYER_9C68 -.channel CHAN_9C6D +.channel CHAN_EN_THIEFBIRD_VOICE /* 0x9C6D [0x88 0x9C 0x71 ] */ ldlayer 0, LAYER_9C71 /* 0x9C70 [0xFF ] */ end @@ -22302,7 +22302,7 @@ LAYER_9C68: /* 0x9C7A [0x5C 0x1C 0x61 ] */ notedv PITCH_DF3, 28, 97 /* 0x9C7D [0xFF ] */ end -.channel CHAN_9C7E +.channel CHAN_EN_THIEFBIRD_DAMAGE /* 0x9C7E [0x88 0x9C 0x85 ] */ ldlayer 0, LAYER_9C85 /* 0x9C81 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x9C84 [0xFF ] */ end @@ -22314,7 +22314,7 @@ LAYER_9C68: /* 0x9C8E [0x5F 0x19 0x61 ] */ notedv PITCH_E3, 25, 97 /* 0x9C91 [0xFF ] */ end -.channel CHAN_9C92 +.channel CHAN_EN_THIEFBIRD_DEAD /* 0x9C92 [0x88 0x9C 0x9D ] */ ldlayer 0, LAYER_9C9D /* 0x9C95 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0x9C98 [0xD7 0x80 ] */ vibfreq 128 @@ -22328,7 +22328,7 @@ LAYER_9C68: /* 0x9CA6 [0x6B 0x18 0x61 ] */ notedv PITCH_E4, 24, 97 /* 0x9CA9 [0xFF ] */ end -.channel CHAN_9CAA +.channel CHAN_EN_BOSU_TALK /* 0x9CAA [0x88 0x9C 0xB1 ] */ ldlayer 0, LAYER_9CB1 /* 0x9CAD [0x89 0x9C 0xB9 ] */ ldlayer 1, LAYER_9CB9 /* 0x9CB0 [0xFF ] */ end @@ -22344,14 +22344,14 @@ LAYER_9C68: /* 0x9CBB [0x46 0x1D 0x63 ] */ notedv PITCH_EF1, 29, 99 /* 0x9CBE [0xFF ] */ end -.channel CHAN_9CBF +.channel CHAN_EN_STALKIDS_BODY /* 0x9CBF [0x88 0x71 0xE5 ] */ ldlayer 0, LAYER_71E5 /* 0x9CC2 [0xCC 0x7F ] */ ldi 127 /* 0x9CC4 [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0x9CC7 [0x88 0x72 0xFF ] */ ldlayer 0, LAYER_72FF /* 0x9CCA [0xFF ] */ end -.channel CHAN_9CCB +.channel CHAN_EN_STALKIDS_BODY_LEV /* 0x9CCB [0x88 0x9C 0xF8 ] */ ldlayer 0, LAYER_9CF8 /* 0x9CCE [0x89 0x9C 0xF6 ] */ ldlayer 1, LAYER_9CF6 /* 0x9CD1 [0xB8 0x01 ] */ rand 1 @@ -22389,7 +22389,7 @@ LAYER_9D10: /* 0x9D10 [0xC0 0x01 ] */ ldelay 1 /* 0x9D12 [0xFF ] */ end -.channel CHAN_9D13 +.channel CHAN_EN_BOSU_STAND_RAPID /* 0x9D13 [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x9D15 [0x88 0x9D 0x38 ] */ ldlayer 0, LAYER_9D38 /* 0x9D18 [0x89 0x9D 0x1C ] */ ldlayer 1, LAYER_9D1C @@ -22419,7 +22419,7 @@ LAYER_9D10: /* 0x9D50 [0x4E 0x13 0x5A ] */ notedv PITCH_B1, 19, 90 /* 0x9D53 [0xFF ] */ end -.channel CHAN_9D54 +.channel CHAN_EN_STALKIDS_EARTHQUAKE /* 0x9D54 [0xB8 0x04 ] */ rand 4 /* 0x9D56 [0xC7 0x0B 0x9D 0x88 ] */ stseq 11, LAYER_9D87 + STSEQ_NOTEDV_DELAY /* 0x9D5A [0xB8 0x02 ] */ rand 2 @@ -22455,7 +22455,7 @@ LAYER_9D95: /* 0x9D95 [0x5E 0x03 0x41 ] */ notedv PITCH_EF3, 3, 65 /* 0x9D98 [0xFF ] */ end -.channel CHAN_9D99 +.channel CHAN_EN_MASK_FLOAT /* 0x9D99 [0xC1 0x62 ] */ instr SF1_INST_98 /* 0x9D9B [0x88 0x9D 0x9F ] */ ldlayer 0, LAYER_9D9F /* 0x9D9E [0xFF ] */ end @@ -22468,7 +22468,7 @@ LAYER_9DA8: /* 0x9DA8 [0x67 0x02 0x28 ] */ notedv PITCH_C4, 2, 40 /* 0x9DAB [0xF4 0xFB ] */ rjump LAYER_9DA8 -.channel CHAN_9DAD +.channel CHAN_EN_STALKIDS_PULLED /* 0x9DAD [0xC1 0x0C ] */ instr SF1_INST_12 /* 0x9DAF [0x88 0x9D 0xBE ] */ ldlayer 0, LAYER_9DBE /* 0x9DB2 [0xCC 0x0F ] */ ldi 15 @@ -22501,7 +22501,7 @@ LAYER_9DA8: /* 0x9DDE [0x63 0x06 0x5D ] */ notedv PITCH_AF3, 6, 93 /* 0x9DE1 [0xFF ] */ end -.channel CHAN_9DE2 +.channel CHAN_EN_KITA_SALUTE /* 0x9DE2 [0xED 0x0F ] */ gain 15 /* 0x9DE4 [0x88 0x9D 0xE8 ] */ ldlayer 0, LAYER_9DE8 /* 0x9DE7 [0xFF ] */ end @@ -22512,7 +22512,7 @@ LAYER_9DA8: /* 0x9DEC [0x5C 0x10 0x7F ] */ notedv PITCH_DF3, 16, 127 /* 0x9DEF [0xFF ] */ end -.channel CHAN_9DF0 +.channel CHAN_EN_KTIA_WALK /* 0x9DF0 [0xED 0x1E ] */ gain 30 /* 0x9DF2 [0x88 0x92 0xE5 ] */ ldlayer 0, LAYER_92E5 /* 0x9DF5 [0x89 0x92 0xF9 ] */ ldlayer 1, LAYER_92F9 @@ -22526,7 +22526,7 @@ LAYER_9DA8: /* 0x9E03 [0x5C 0x10 0x46 ] */ notedv PITCH_DF3, 16, 70 /* 0x9E06 [0xFF ] */ end -.channel CHAN_9E07 +.channel CHAN_EN_KITA_DAMAGE /* 0x9E07 [0xED 0x14 ] */ gain 20 /* 0x9E09 [0x88 0x9E 0x10 ] */ ldlayer 0, LAYER_9E10 /* 0x9E0C [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -22538,7 +22538,7 @@ LAYER_9DA8: /* 0x9E14 [0x4A 0x00 0x7F ] */ notedv SF1_EFFECT_10, 0, 127 /* 0x9E17 [0xFF ] */ end -.channel CHAN_9E18 +.channel CHAN_EN_KITA_DEAD /* 0x9E18 [0xED 0x14 ] */ gain 20 /* 0x9E1A [0x88 0x9E 0x21 ] */ ldlayer 0, LAYER_9E21 /* 0x9E1D [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 @@ -22550,7 +22550,7 @@ LAYER_9DA8: /* 0x9E25 [0x4B 0x00 0x7F ] */ notedv SF1_EFFECT_11, 0, 127 /* 0x9E28 [0xFF ] */ end -.channel CHAN_9E29 +.channel CHAN_EN_KTIA_PAUSE_K /* 0x9E29 [0xED 0x14 ] */ gain 20 /* 0x9E2B [0x88 0x9E 0x35 ] */ ldlayer 0, LAYER_9E35 /* 0x9E2E [0x89 0x92 0x33 ] */ ldlayer 1, LAYER_9233 @@ -22563,12 +22563,12 @@ LAYER_9DA8: /* 0x9E39 [0x49 0x00 0x7F ] */ notedv SF1_EFFECT_9, 0, 127 /* 0x9E3C [0xFF ] */ end -.channel CHAN_9E3D +.channel CHAN_EN_KITA_PAUSE /* 0x9E3D [0xED 0x14 ] */ gain 20 /* 0x9E3F [0x88 0x9E 0x35 ] */ ldlayer 0, LAYER_9E35 /* 0x9E42 [0xFF ] */ end -.channel CHAN_9E43 +.channel CHAN_EN_KITA_LAUGH_K /* 0x9E43 [0xED 0x14 ] */ gain 20 /* 0x9E45 [0x88 0x9E 0x4F ] */ ldlayer 0, LAYER_9E4F /* 0x9E48 [0x89 0x92 0x27 ] */ ldlayer 1, LAYER_9227 @@ -22581,7 +22581,7 @@ LAYER_9DA8: /* 0x9E53 [0x48 0x66 0x7F ] */ notedv SF1_EFFECT_8, 102, 127 /* 0x9E56 [0xFF ] */ end -.channel CHAN_9E57 +.channel CHAN_EN_KITA_ATTACK_W /* 0x9E57 [0xED 0x14 ] */ gain 20 /* 0x9E59 [0x88 0x9E 0x63 ] */ ldlayer 0, LAYER_9E63 /* 0x9E5C [0x89 0x91 0xE3 ] */ ldlayer 1, LAYER_91E3 @@ -22594,7 +22594,7 @@ LAYER_9DA8: /* 0x9E67 [0x4C 0x00 0x7F ] */ notedv SF1_EFFECT_12, 0, 127 /* 0x9E6A [0xFF ] */ end -.channel CHAN_9E6B +.channel CHAN_EN_KITA_BREAK /* 0x9E6B [0xED 0x0F ] */ gain 15 /* 0x9E6D [0x88 0x9E 0x7A ] */ ldlayer 0, LAYER_9E7A /* 0x9E70 [0x89 0x9E 0x82 ] */ ldlayer 1, LAYER_9E82 @@ -22634,15 +22634,15 @@ LAYER_9DA8: /* 0x9EAA [0x5A 0x14 0x3C ] */ notedv PITCH_B2, 20, 60 /* 0x9EAD [0xFF ] */ end -.channel CHAN_9EAE +.channel CHAN_EN_STALBABY_LAUGH /* 0x9EAE [0x88 0x72 0xD2 ] */ ldlayer 0, LAYER_72D2 /* 0x9EB1 [0xFF ] */ end -.channel CHAN_9EB2 +.channel CHAN_EN_STALBABY_SURPRISED /* 0x9EB2 [0x88 0x90 0xF4 ] */ ldlayer 0, LAYER_90F4 /* 0x9EB5 [0xFF ] */ end -.channel CHAN_9EB6 +.channel CHAN_EN_KONB_WAIT_OLD /* 0x9EB6 [0xC1 0x62 ] */ instr SF1_INST_98 /* 0x9EB8 [0x88 0x9E 0xC9 ] */ ldlayer 0, LAYER_9EC9 /* 0x9EBB [0x89 0x9E 0xD1 ] */ ldlayer 1, LAYER_9ED1 @@ -22673,7 +22673,7 @@ LAYER_9EDE: /* 0x9EDE [0x45 0x64 0x73 ] */ notedv PITCH_D1, 100, 115 /* 0x9EE1 [0xF4 0xFB ] */ rjump LAYER_9EDE -.channel CHAN_9EE3 +.channel CHAN_EN_DEATH_SCYTHE /* 0x9EE3 [0xDC 0x50 ] */ panweight 80 /* 0x9EE5 [0xED 0x14 ] */ gain 20 /* 0x9EE7 [0xC1 0x1F ] */ instr SF1_INST_31 @@ -22706,7 +22706,7 @@ LAYER_9EDE: /* 0x9F0F [0x50 0x80 0x30 0x7F ] */ noteldv PITCH_DF2, 48, 127 /* 0x9F13 [0xFF ] */ end -.channel CHAN_9F14 +.channel CHAN_EN_DEATH_ROLL /* 0x9F14 [0xDC 0x50 ] */ panweight 80 /* 0x9F16 [0xC1 0x1F ] */ instr SF1_INST_31 /* 0x9F18 [0xD9 0xE0 ] */ releaserate 224 @@ -22738,7 +22738,7 @@ LAYER_9EDE: /* 0x9F3E [0x5C 0x80 0x18 0x7F ] */ noteldv PITCH_DF3, 24, 127 /* 0x9F42 [0xFF ] */ end -.channel CHAN_9F43 +.channel CHAN_EN_DEATH_SCYTHE_LEV /* 0x9F43 [0xDC 0x00 ] */ panweight 0 /* 0x9F45 [0xC1 0x1F ] */ instr SF1_INST_31 /* 0x9F47 [0xD9 0xE0 ] */ releaserate 224 @@ -22770,7 +22770,7 @@ LAYER_9EDE: /* 0x9F6D [0x5C 0x80 0x1B 0x64 ] */ noteldv PITCH_DF3, 27, 100 /* 0x9F71 [0xF4 0xFA ] */ rjump LAYER_9F6D -.channel CHAN_9F73 +.channel CHAN_EN_DEATH_SCYTHE_ONGND /* 0x9F73 [0xED 0x2D ] */ gain 45 /* 0x9F75 [0xC1 0x26 ] */ instr SF1_INST_38 /* 0x9F77 [0xDA 0xC3 0x44 ] */ env ENVELOPE_C344 @@ -22787,7 +22787,7 @@ LAYER_9EDE: /* 0x9F8D [0x66 0x20 0x45 ] */ notedv PITCH_B3, 32, 69 /* 0x9F90 [0xFF ] */ end -.channel CHAN_9F91 +.channel CHAN_EN_DEATH_VOICE /* 0x9F91 [0x88 0x9F 0x9C ] */ ldlayer 0, LAYER_9F9C /* 0x9F94 [0x89 0x9F 0x9E ] */ ldlayer 1, LAYER_9F9E /* 0x9F97 [0xD7 0x20 ] */ vibfreq 32 @@ -22805,7 +22805,7 @@ LAYER_9EDE: /* 0x9FAD [0x5D 0x80 0xFC 0x64 ] */ notedv PITCH_D3, 252, 100 /* 0x9FB1 [0xFF ] */ end -.channel CHAN_9FB2 +.channel CHAN_EN_DEATH_DAMAGE /* 0x9FB2 [0x88 0x9F 0xC3 ] */ ldlayer 0, LAYER_9FC3 /* 0x9FB5 [0x89 0x9F 0xC5 ] */ ldlayer 1, LAYER_9FC5 /* 0x9FB8 [0x8A 0x83 0x37 ] */ ldlayer 2, LAYER_8337 @@ -22830,7 +22830,7 @@ LAYER_9EDE: /* 0x9FDD [0x58 0x5E 0x78 ] */ notedv PITCH_A2, 94, 120 /* 0x9FE0 [0xFF ] */ end -.channel CHAN_9FE1 +.channel CHAN_EN_MONBLIN_GNDWAVE /* 0x9FE1 [0xD7 0x20 ] */ vibfreq 32 /* 0x9FE3 [0xD8 0x16 ] */ vibdepth 22 /* 0x9FE5 [0x88 0x9F 0xC5 ] */ ldlayer 0, LAYER_9FC5 @@ -22857,7 +22857,7 @@ LAYER_9EDE: /* 0xA012 [0x48 0x81 0xFC 0x64 ] */ notedv PITCH_F1, 508, 100 /* 0xA016 [0xFF ] */ end -.channel CHAN_A017 +.channel CHAN_EN_DEATH_ATTACK /* 0xA017 [0x88 0xA0 0x29 ] */ ldlayer 0, LAYER_A029 /* 0xA01A [0x89 0xA0 0x27 ] */ ldlayer 1, LAYER_A027 /* 0xA01D [0x8A 0xA0 0x25 ] */ ldlayer 2, LAYER_A025 @@ -22875,7 +22875,7 @@ LAYER_9EDE: /* 0xA02F [0x54 0x49 0x5F ] */ notedv PITCH_F2, 73, 95 /* 0xA032 [0xFF ] */ end -.channel CHAN_A033 +.channel CHAN_EN_DEATH_HEARTBREAK /* 0xA033 [0xC1 0x7D ] */ instr SF1_INST_125 /* 0xA035 [0xDA 0xC2 0x9C ] */ env ENVELOPE_C29C /* 0xA038 [0x88 0xA0 0x4A ] */ ldlayer 0, LAYER_A04A @@ -22893,7 +22893,7 @@ LAYER_9EDE: /* 0xA04E [0x73 0x50 0x6E ] */ notedv PITCH_C5, 80, 110 /* 0xA051 [0xFF ] */ end -.channel CHAN_A052 +.channel CHAN_EN_KONB_MINI_DEAD /* 0xA052 [0xDA 0xC3 0x0C ] */ env ENVELOPE_C30C /* 0xA055 [0x88 0x83 0x37 ] */ ldlayer 0, LAYER_8337 /* 0xA058 [0x89 0xA0 0x60 ] */ ldlayer 1, LAYER_A060 @@ -22908,7 +22908,7 @@ LAYER_9EDE: /* 0xA068 [0x71 0x06 0x73 ] */ notedv PITCH_BF4, 6, 115 /* 0xA06B [0xFF ] */ end -.channel CHAN_A06C +.channel CHAN_EN_HALF_REDEAD_LOOP /* 0xA06C [0xC1 0x27 ] */ instr SF1_INST_39 /* 0xA06E [0x88 0xA0 0x77 ] */ ldlayer 0, LAYER_A077 /* 0xA071 [0x89 0xA0 0x75 ] */ ldlayer 1, LAYER_A075 @@ -22928,7 +22928,7 @@ LAYER_9EDE: /* 0xA091 [0xC0 0x28 ] */ ldelay 40 /* 0xA093 [0xFF ] */ end -.channel CHAN_A094 +.channel CHAN_EN_HALF_REDEAD_SURPRISE /* 0xA094 [0xC1 0x27 ] */ instr SF1_INST_39 /* 0xA096 [0xDA 0xC2 0x6C ] */ env ENVELOPE_C26C /* 0xA099 [0x88 0xA0 0xA0 ] */ ldlayer 0, LAYER_A0A0 @@ -22944,7 +22944,7 @@ LAYER_9EDE: /* 0xA0AA [0x5E 0x80 0x84 0x64 ] */ notedv PITCH_EF3, 132, 100 /* 0xA0AE [0xFF ] */ end -.channel CHAN_A0AF +.channel CHAN_EN_HALF_REDEAD_SCREAME /* 0xA0AF [0xC1 0x27 ] */ instr SF1_INST_39 /* 0xA0B1 [0xDA 0xC2 0x6C ] */ env ENVELOPE_C26C CHAN_A0B4: @@ -22961,7 +22961,7 @@ CHAN_A0C0: /* 0xA0CC [0xFF ] */ end -.channel CHAN_A0CD +.channel CHAN_EN_HALF_REDEAD_TRANS /* 0xA0CD [0xC1 0x27 ] */ instr SF1_INST_39 /* 0xA0CF [0x88 0xA0 0xD6 ] */ ldlayer 0, LAYER_A0D6 /* 0xA0D2 [0x89 0xA0 0xD8 ] */ ldlayer 1, LAYER_A0D8 @@ -22981,7 +22981,7 @@ CHAN_A0C0: /* 0xA0F0 [0x52 0x80 0xA0 0x64 ] */ notedv PITCH_EF2, 160, 100 /* 0xA0F4 [0xFF ] */ end -.channel CHAN_A0F5 +.channel CHAN_EN_GOLON_VOICE_GENERAL /* 0xA0F5 [0x88 0xA0 0xF9 ] */ ldlayer 0, LAYER_A0F9 /* 0xA0F8 [0xFF ] */ end @@ -22991,7 +22991,7 @@ CHAN_A0C0: /* 0xA0FD [0x4E 0x00 0x64 ] */ notedv SF1_EFFECT_14, 0, 100 /* 0xA100 [0xFF ] */ end -.channel CHAN_A101 +.channel CHAN_EN_MOFER_CORE_SMJUMP /* 0xA101 [0xDC 0x40 ] */ panweight 64 /* 0xA103 [0x88 0xA1 0x10 ] */ ldlayer 0, LAYER_A110 /* 0xA106 [0x89 0xA1 0x18 ] */ ldlayer 1, LAYER_A118 @@ -23033,7 +23033,7 @@ CHAN_A0C0: /* 0xA138 [0x4F 0x00 0x64 ] */ notedv SF1_EFFECT_15, 0, 100 /* 0xA13B [0xFF ] */ end -.channel CHAN_A13C +.channel CHAN_EN_IWAIGORON_SOLO /* 0xA13C [0x88 0xA1 0x40 ] */ ldlayer 0, LAYER_A140 /* 0xA13F [0xFF ] */ end @@ -23043,7 +23043,7 @@ CHAN_A0C0: /* 0xA144 [0x50 0x00 0x64 ] */ notedv SF1_EFFECT_16, 0, 100 /* 0xA147 [0xFF ] */ end -.channel CHAN_A148 +.channel CHAN_EN_ROMANI_WALK /* 0xA148 [0x88 0xA1 0x4F ] */ ldlayer 0, LAYER_A14F /* 0xA14B [0x89 0xA1 0x57 ] */ ldlayer 1, LAYER_A157 /* 0xA14E [0xFF ] */ end @@ -23061,7 +23061,7 @@ CHAN_A0C0: /* 0xA15F [0x61 0x05 0x15 ] */ notedv PITCH_GF3, 5, 21 /* 0xA162 [0xFF ] */ end -.channel CHAN_A163 +.channel CHAN_EN_MOON_SCREAM1 /* 0xA163 [0xDC 0x00 ] */ panweight 0 /* 0xA165 [0xC1 0x37 ] */ instr SF1_INST_55 /* 0xA167 [0xDA 0xC2 0xEC ] */ env ENVELOPE_C2EC @@ -23078,7 +23078,7 @@ CHAN_A0C0: /* 0xA186 [0x8A 0xA1 0xB5 ] */ ldlayer 2, LAYER_A1B5 /* 0xA189 [0xFF ] */ end -.channel CHAN_A18A +.channel CHAN_EN_MOON_SCREAM3 /* 0xA18A [0xDC 0x00 ] */ panweight 0 /* 0xA18C [0xC1 0x37 ] */ instr SF1_INST_55 /* 0xA18E [0xDA 0xC2 0xEC ] */ env ENVELOPE_C2EC @@ -23112,7 +23112,7 @@ CHAN_A0C0: /* 0xA1B9 [0xFC 0xA2 0x17 ] */ call LAYER_A217 /* 0xA1BC [0xFF ] */ end -.channel CHAN_A1BD +.channel CHAN_EN_MOON_SCREAM2 /* 0xA1BD [0xDC 0x00 ] */ panweight 0 /* 0xA1BF [0xC1 0x37 ] */ instr SF1_INST_55 /* 0xA1C1 [0xDA 0xC2 0xEC ] */ env ENVELOPE_C2EC @@ -23141,7 +23141,7 @@ CHAN_A0C0: /* 0xA1E6 [0xFC 0xA2 0x29 ] */ call LAYER_A229 /* 0xA1E9 [0xFF ] */ end -.channel CHAN_A1EA +.channel CHAN_EN_MOON_SCREAM4 /* 0xA1EA [0xDC 0x00 ] */ panweight 0 /* 0xA1EC [0xC1 0x37 ] */ instr SF1_INST_55 /* 0xA1EE [0xDA 0xC2 0x4C ] */ env ENVELOPE_C24C @@ -23194,7 +23194,7 @@ CHAN_A0C0: /* 0xA248 [0x5C 0x81 0x90 0x7F ] */ notedv PITCH_DF3, 400, 127 /* 0xA24C [0xFF ] */ end -.channel CHAN_A24D +.channel CHAN_EN_STALKIDS_HEADACHE /* 0xA24D [0x88 0xA2 0x51 ] */ ldlayer 0, LAYER_A251 /* 0xA250 [0xFF ] */ end @@ -23205,13 +23205,13 @@ CHAN_A0C0: /* 0xA257 [0x4F 0x00 0x5A ] */ notedv SF1_EFFECT_15, 0, 90 /* 0xA25A [0xFF ] */ end -.channel CHAN_A25B +.channel CHAN_EN_BIGNUTS_WALK /* 0xA25B [0xC1 0x0B ] */ instr SF1_INST_11 /* 0xA25D [0xDA 0xC4 0x8C ] */ env ENVELOPE_C48C /* 0xA260 [0xFC 0x77 0xB6 ] */ call CHAN_77B6 /* 0xA263 [0xFF ] */ end -.channel CHAN_A264 +.channel CHAN_EN_ANSATSUSYA_LAUGH /* 0xA264 [0xDC 0x40 ] */ panweight 64 /* 0xA266 [0xC1 0x28 ] */ instr SF1_INST_40 /* 0xA268 [0x88 0xA2 0x72 ] */ ldlayer 0, LAYER_A272 @@ -23236,7 +23236,7 @@ CHAN_A0C0: /* 0xA284 [0x79 0x81 0x71 0x69 ] */ notedv PITCH_GF5, 369, 105 /* 0xA288 [0xFF ] */ end -.channel CHAN_A289 +.channel CHAN_EN__copy514 /* 0xA289 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0xA28B [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS /* 0xA28C [0xC8 0xC7 ] */ sub NA_SE_EN__copy514 & 0xFF @@ -23255,7 +23255,7 @@ LAYER_A29F: .array ARRAY_A2A4 .byte 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 -.channel CHAN_A2AE +.channel CHAN_EN_DALMANI_A /* 0xA2AE [0xDC 0x40 ] */ panweight 64 /* 0xA2B0 [0x88 0xA2 0xBA ] */ ldlayer 0, LAYER_A2BA /* 0xA2B3 [0x89 0xA2 0xC2 ] */ ldlayer 1, LAYER_A2C2 @@ -23277,7 +23277,7 @@ LAYER_A29F: /* 0xA2CA [0x4E 0x00 0x5F ] */ notedv SF1_EFFECT_14, 0, 95 /* 0xA2CD [0xFF ] */ end -.channel CHAN_A2CE +.channel CHAN_EN_DALMANI_B /* 0xA2CE [0xDC 0x40 ] */ panweight 64 /* 0xA2D0 [0x88 0xA2 0xDA ] */ ldlayer 0, LAYER_A2DA /* 0xA2D3 [0x89 0xA2 0xE2 ] */ ldlayer 1, LAYER_A2E2 @@ -23298,7 +23298,7 @@ LAYER_A29F: /* 0xA2E8 [0x61 0x20 0x5A ] */ notedv PITCH_GF3, 32, 90 /* 0xA2EB [0xFF ] */ end -.channel CHAN_A2EC +.channel CHAN_EN_DALMANI_C /* 0xA2EC [0xDC 0x40 ] */ panweight 64 /* 0xA2EE [0x88 0xA2 0xF8 ] */ ldlayer 0, LAYER_A2F8 /* 0xA2F1 [0x89 0xA3 0x00 ] */ ldlayer 1, LAYER_A300 @@ -23320,7 +23320,7 @@ LAYER_A29F: /* 0xA308 [0x65 0x45 0x5F ] */ notedv PITCH_BF3, 69, 95 /* 0xA30B [0xFF ] */ end -.channel CHAN_A30C +.channel CHAN_EN_DALMANI_D /* 0xA30C [0xDC 0x40 ] */ panweight 64 /* 0xA30E [0x88 0xA3 0x18 ] */ ldlayer 0, LAYER_A318 /* 0xA311 [0x89 0xA3 0x20 ] */ ldlayer 1, LAYER_A320 @@ -23341,7 +23341,7 @@ LAYER_A29F: /* 0xA326 [0x4E 0x00 0x5F ] */ notedv SF1_EFFECT_14, 0, 95 /* 0xA329 [0xFF ] */ end -.channel CHAN_A32A +.channel CHAN_EN__2d1 /* 0xA32A [0x88 0xA3 0x2E ] */ ldlayer 0, LAYER_A32E /* 0xA32D [0xFF ] */ end @@ -23358,18 +23358,18 @@ LAYER_A29F: /* 0xA347 [0x7E 0x0B 0x5F ] */ notedv PITCH_B5, 11, 95 /* 0xA34A [0xFF ] */ end -.channel CHAN_A34B +.channel CHAN_EN__2d2 /* 0xA34B [0xC1 0x16 ] */ instr SF1_INST_22 /* 0xA34D [0x88 0xA3 0x3D ] */ ldlayer 0, LAYER_A33D /* 0xA350 [0xFF ] */ end -.channel CHAN_A351 +.channel CHAN_EN_KOUME_DAMAGE /* 0xA351 [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0xA353 [0x88 0xA3 0x61 ] */ ldlayer 0, LAYER_A361 /* 0xA356 [0x89 0x83 0x37 ] */ ldlayer 1, LAYER_8337 /* 0xA359 [0xFF ] */ end -.channel CHAN_A35A +.channel CHAN_EN_KOUME_DAMAGE2 /* 0xA35A [0x88 0x83 0x37 ] */ ldlayer 0, LAYER_8337 /* 0xA35D [0x89 0xA3 0x68 ] */ ldlayer 1, LAYER_A368 /* 0xA360 [0xFF ] */ end @@ -23385,7 +23385,7 @@ LAYER_A29F: /* 0xA36D [0x68 0x0A 0x78 ] */ notedv PITCH_DF4, 10, 120 /* 0xA370 [0xFF ] */ end -.channel CHAN_A371 +.channel CHAN_EN_KONB_MINI_APPEAR /* 0xA371 [0xDA 0xC3 0x0C ] */ env ENVELOPE_C30C /* 0xA374 [0x88 0xA3 0x7C ] */ ldlayer 0, LAYER_A37C /* 0xA377 [0xD7 0x64 ] */ vibfreq 100 @@ -23400,7 +23400,7 @@ LAYER_A29F: /* 0xA387 [0x70 0x06 0x73 ] */ notedv PITCH_A4, 6, 115 /* 0xA38A [0xFF ] */ end -.channel CHAN_A38B +.channel CHAN_EN_IRONNACK_DAMAGE /* 0xA38B [0xC1 0x7E ] */ instr FONTANY_INSTR_SFX /* 0xA38D [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS /* 0xA38E [0xC8 0xD7 ] */ sub NA_SE_EN_IRONNACK_DAMAGE & 0xFF @@ -23418,7 +23418,7 @@ LAYER_A29F: .array ARRAY_A3A7 .byte 127, 110 -.channel CHAN_A3A9 +.channel CHAN_EN_ANSATSUSYA_ONGND /* 0xA3A9 [0x88 0xA3 0xAD ] */ ldlayer 0, LAYER_A3AD /* 0xA3AC [0xFF ] */ end @@ -23429,7 +23429,7 @@ LAYER_A29F: /* 0xA3B6 [0x5F 0x08 0x48 ] */ notedv PITCH_E3, 8, 72 /* 0xA3B9 [0xFF ] */ end -.channel CHAN_A3BA +.channel CHAN_EN_ANSATSUSYA_ROCK /* 0xA3BA [0xC1 0x26 ] */ instr SF1_INST_38 /* 0xA3BC [0xDA 0xC2 0x3C ] */ env ENVELOPE_C23C /* 0xA3BF [0x88 0xA3 0xC7 ] */ ldlayer 0, LAYER_A3C7 @@ -23441,7 +23441,7 @@ LAYER_A29F: /* 0xA3C7 [0x4F 0x80 0x96 0x7F ] */ notedv PITCH_C2, 150, 127 /* 0xA3CB [0xFF ] */ end -.channel CHAN_A3CC +.channel CHAN_EN_MOFER_CORE_MOVE_WT /* 0xA3CC [0x88 0xA3 0xD0 ] */ ldlayer 0, LAYER_A3D0 /* 0xA3CF [0xFF ] */ end @@ -23451,7 +23451,7 @@ LAYER_A29F: /* 0xA3D4 [0x57 0x00 0x64 ] */ notedv SF1_EFFECT_23, 0, 100 /* 0xA3D7 [0xFF ] */ end -.channel CHAN_A3D8 +.channel CHAN_EN_DEATH_APPEAR /* 0xA3D8 [0xC1 0x45 ] */ instr SF1_INST_69 /* 0xA3DA [0x88 0xA4 0x15 ] */ ldlayer 0, LAYER_A415 /* 0xA3DD [0x89 0xA4 0x17 ] */ ldlayer 1, LAYER_A417 @@ -23572,7 +23572,7 @@ CHAN_A4BC: #undef DEFINE_SFX -.channel CHAN_A581 +.channel CHAN_SY_WIN_OPEN /* 0xA581 [0xC1 0x80 ] */ instr FONTANY_INSTR_SAWTOOTH /* 0xA583 [0xDA 0xBF 0xE4 ] */ env ENVELOPE_BFE4 /* 0xA586 [0xD9 0xF0 ] */ releaserate 240 @@ -23603,7 +23603,7 @@ CHAN_A4BC: /* 0xA5BA [0x60 0x18 0x49 ] */ notedv PITCH_F3, 24, 73 /* 0xA5BD [0xFF ] */ end -.channel CHAN_A5BE +.channel CHAN_SY_WIN_CLOSE /* 0xA5BE [0xC1 0x80 ] */ instr FONTANY_INSTR_SAWTOOTH /* 0xA5C0 [0xDA 0xBF 0xE4 ] */ env ENVELOPE_BFE4 /* 0xA5C3 [0xD9 0xF0 ] */ releaserate 240 @@ -23634,7 +23634,7 @@ CHAN_A4BC: /* 0xA5F7 [0x60 0x0C 0x49 ] */ notedv PITCH_F3, 12, 73 /* 0xA5FA [0xFF ] */ end -.channel CHAN_A5FB +.channel CHAN_SY_CORRECT_CHIME /* 0xA5FB [0xC1 0x83 ] */ instr FONTANY_INSTR_SQUARE /* 0xA5FD [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xA600 [0xD9 0xF8 ] */ releaserate 248 @@ -23659,7 +23659,7 @@ CHAN_A4BC: /* 0xA625 [0x73 0x30 0x4B ] */ notedv PITCH_C5, 48, 75 /* 0xA628 [0xFF ] */ end -.channel CHAN_A629 +.channel CHAN_SY_GET_RUPY /* 0xA629 [0x88 0xA6 0x30 ] */ ldlayer 0, LAYER_A630 /* 0xA62C [0x89 0xA6 0x42 ] */ ldlayer 1, LAYER_A642 /* 0xA62F [0xFF ] */ end @@ -23678,7 +23678,7 @@ CHAN_A4BC: /* 0xA644 [0x73 0x24 0x48 ] */ notedv PITCH_C5, 36, 72 /* 0xA647 [0xFF ] */ end -.channel CHAN_A648 +.channel CHAN_SY_MESSAGE_WOMAN /* 0xA648 [0x88 0xA6 0x4C ] */ ldlayer 0, LAYER_A64C /* 0xA64B [0xFF ] */ end @@ -23688,7 +23688,7 @@ CHAN_A4BC: /* 0xA652 [0x70 0x06 0x3C ] */ notedv PITCH_A4, 6, 60 /* 0xA655 [0xFF ] */ end -.channel CHAN_A656 +.channel CHAN_SY_MESSAGE_MAN /* 0xA656 [0x88 0xA6 0x5A ] */ ldlayer 0, LAYER_A65A /* 0xA659 [0xFF ] */ end @@ -23699,7 +23699,7 @@ CHAN_A4BC: /* 0xA663 [0x53 0x24 0x50 ] */ notedv PITCH_E2, 36, 80 /* 0xA666 [0xFF ] */ end -.channel CHAN_A667 +.channel CHAN_SY_TRE_BOX_APPEAR /* 0xA667 [0xC1 0x83 ] */ instr FONTANY_INSTR_SQUARE /* 0xA669 [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xA66C [0xD9 0xFA ] */ releaserate 250 @@ -23735,7 +23735,7 @@ CHAN_A4BC: /* 0xA6AD [0x7C 0x12 0x0A ] */ notedv PITCH_A5, 18, 10 /* 0xA6B0 [0xFF ] */ end -.channel CHAN_A6B1 +.channel CHAN_SY_DECIDE /* 0xA6B1 [0xC1 0x54 ] */ instr SF0_INST_84 /* 0xA6B3 [0xDA 0xBF 0xE4 ] */ env ENVELOPE_BFE4 /* 0xA6B6 [0xD9 0xF0 ] */ releaserate 240 @@ -23771,7 +23771,7 @@ CHAN_A4BC: /* 0xA6F7 [0x7C 0x09 0x1E ] */ notedv PITCH_A5, 9, 30 /* 0xA6FA [0xFF ] */ end -.channel CHAN_A6FB +.channel CHAN_SY_CURSOR /* 0xA6FB [0x88 0xA6 0xFF ] */ ldlayer 0, LAYER_A6FF /* 0xA6FE [0xFF ] */ end @@ -23783,7 +23783,7 @@ CHAN_A4BC: /* 0xA70C [0x69 0x06 0x2D ] */ notedv PITCH_D4, 6, 45 /* 0xA70F [0xFF ] */ end -.channel CHAN_A710 +.channel CHAN_SY_CANCEL /* 0xA710 [0xC1 0x81 ] */ instr FONTANY_INSTR_TRIANGLE /* 0xA712 [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xA715 [0x88 0xA7 0x19 ] */ ldlayer 0, LAYER_A719 @@ -23801,7 +23801,7 @@ CHAN_A4BC: /* 0xA731 [0x64 0x09 0x14 ] */ notedv PITCH_A3, 9, 20 /* 0xA734 [0xFF ] */ end -.channel CHAN_A735 +.channel CHAN_SY_HP_RECOVER /* 0xA735 [0x88 0xA7 0x39 ] */ ldlayer 0, LAYER_A739 /* 0xA738 [0xFF ] */ end @@ -23816,7 +23816,7 @@ CHAN_A4BC: /* 0xA751 [0x7C 0x08 0x64 ] */ notedv PITCH_A5, 8, 100 /* 0xA754 [0xFF ] */ end -.channel CHAN_A755 +.channel CHAN_SY_ATTENTION_ON /* 0xA755 [0x88 0xA7 0x59 ] */ ldlayer 0, LAYER_A759 /* 0xA758 [0xFF ] */ end @@ -23834,7 +23834,7 @@ CHAN_A4BC: /* 0xA76D [0x70 0x60 0x69 ] */ notedv PITCH_A4, 96, 105 /* 0xA770 [0xFF ] */ end -.channel CHAN_A771 +.channel CHAN_SY_DUMMY_14 /* 0xA771 [0x88 0xA7 0x75 ] */ ldlayer 0, LAYER_A775 /* 0xA774 [0xFF ] */ end @@ -23853,7 +23853,7 @@ CHAN_A4BC: /* 0xA78F [0x6B 0x08 0x5A ] */ notedv PITCH_E4, 8, 90 /* 0xA792 [0xFF ] */ end -.channel CHAN_A793 +.channel CHAN_SY_LOCK_OFF /* 0xA793 [0x88 0xA7 0x97 ] */ ldlayer 0, LAYER_A797 /* 0xA796 [0xFF ] */ end @@ -23867,7 +23867,7 @@ CHAN_A4BC: /* 0xA7A9 [0x5D 0x06 0x23 ] */ notedv PITCH_D3, 6, 35 /* 0xA7AC [0xFF ] */ end -.channel CHAN_A7AD +.channel CHAN_SY_LOCK_ON_HUMAN /* 0xA7AD [0x88 0xA7 0xB1 ] */ ldlayer 0, LAYER_A7B1 /* 0xA7B0 [0xFF ] */ end @@ -23882,7 +23882,7 @@ CHAN_A4BC: /* 0xA7C6 [0x6E 0x0C 0x14 ] */ notedv PITCH_G4, 12, 20 /* 0xA7C9 [0xFF ] */ end -.channel CHAN_A7CA +.channel CHAN_SY_DUMMY_13 /* 0xA7CA [0x88 0xA7 0xCE ] */ ldlayer 0, LAYER_A7CE /* 0xA7CD [0xFF ] */ end @@ -23896,7 +23896,7 @@ CHAN_A4BC: /* 0xA7DF [0x64 0x14 0x4E ] */ notedv PITCH_A3, 20, 78 /* 0xA7E2 [0xFF ] */ end -.channel CHAN_A7E3 +.channel CHAN_SY_DUMMY_18 /* 0xA7E3 [0x88 0xA7 0xE7 ] */ ldlayer 0, LAYER_A7E7 /* 0xA7E6 [0xFF ] */ end @@ -23910,7 +23910,7 @@ CHAN_A4BC: /* 0xA7F8 [0x6D 0x14 0x4E ] */ notedv PITCH_GF4, 20, 78 /* 0xA7FB [0xFF ] */ end -.channel CHAN_A7FC +.channel CHAN_SY_CAMERA_ZOOM_UP /* 0xA7FC [0x88 0xA8 0x00 ] */ ldlayer 0, LAYER_A800 /* 0xA7FF [0xFF ] */ end @@ -23922,7 +23922,7 @@ CHAN_A4BC: /* 0xA80B [0x64 0x14 0x4E ] */ notedv PITCH_A3, 20, 78 /* 0xA80E [0xFF ] */ end -.channel CHAN_A80F +.channel CHAN_SY_CAMERA_ZOOM_DOWN /* 0xA80F [0x88 0xA8 0x13 ] */ ldlayer 0, LAYER_A813 /* 0xA812 [0xFF ] */ end @@ -23934,7 +23934,7 @@ CHAN_A4BC: /* 0xA81E [0x69 0x14 0x4E ] */ notedv PITCH_D4, 20, 78 /* 0xA821 [0xFF ] */ end -.channel CHAN_A822 +.channel CHAN_SY_ATTENTION_ON_OLD /* 0xA822 [0xC1 0x54 ] */ instr SF0_INST_84 /* 0xA824 [0x88 0xA8 0x28 ] */ ldlayer 0, LAYER_A828 /* 0xA827 [0xFF ] */ end @@ -23943,7 +23943,7 @@ CHAN_A4BC: /* 0xA828 [0x6A 0x0C 0x46 ] */ notedv PITCH_EF4, 12, 70 /* 0xA82B [0xFF ] */ end -.channel CHAN_A82C +.channel CHAN_SY_MESSAGE_PASS /* 0xA82C [0x88 0xA8 0x30 ] */ ldlayer 0, LAYER_A830 /* 0xA82F [0xFF ] */ end @@ -23953,7 +23953,7 @@ CHAN_A4BC: /* 0xA836 [0x6E 0x2E 0x5F ] */ notedv PITCH_G4, 46, 95 /* 0xA839 [0xFF ] */ end -.channel CHAN_A83A +.channel CHAN_SY_WARNING_COUNT_N /* 0xA83A [0x88 0xA8 0x3E ] */ ldlayer 0, LAYER_A83E /* 0xA83D [0xFF ] */ end @@ -23965,7 +23965,7 @@ CHAN_A4BC: /* 0xA84A [0x67 0x04 0x14 ] */ notedv PITCH_C4, 4, 20 /* 0xA84D [0xFF ] */ end -.channel CHAN_A84E +.channel CHAN_SY_WARNING_COUNT_E /* 0xA84E [0xD4 0x0A ] */ reverb 10 /* 0xA850 [0x88 0xA8 0x54 ] */ ldlayer 0, LAYER_A854 /* 0xA853 [0xFF ] */ end @@ -23982,7 +23982,7 @@ CHAN_A4BC: /* 0xA869 [0x73 0x04 0x1E ] */ notedv PITCH_C5, 4, 30 /* 0xA86C [0xFF ] */ end -.channel CHAN_A86D +.channel CHAN_SY_HITPOINT_ALARM /* 0xA86D [0x88 0xA8 0x71 ] */ ldlayer 0, LAYER_A871 /* 0xA870 [0xFF ] */ end @@ -23993,7 +23993,7 @@ CHAN_A4BC: /* 0xA87B [0x74 0x0D 0x3C ] */ notedv PITCH_DF5, 13, 60 /* 0xA87E [0xFF ] */ end -.channel CHAN_A87F +.channel CHAN_OC_TELOP_IMPACT /* 0xA87F [0xD4 0x50 ] */ reverb 80 /* 0xA881 [0x89 0xA8 0x88 ] */ ldlayer 1, LAYER_A888 /* 0xA884 [0x88 0xA8 0x95 ] */ ldlayer 0, LAYER_A895 @@ -24013,7 +24013,7 @@ CHAN_A4BC: /* 0xA89E [0x53 0x7F 0x6E ] */ notedv PITCH_E2, 127, 110 /* 0xA8A1 [0xFF ] */ end -.channel CHAN_A8A2 +.channel CHAN_SY_DEMO_CUT /* 0xA8A2 [0xD4 0x5A ] */ reverb 90 /* 0xA8A4 [0x88 0xA8 0xAB ] */ ldlayer 0, LAYER_A8AB /* 0xA8A7 [0x89 0xA8 0xB7 ] */ ldlayer 1, LAYER_A8B7 @@ -24033,7 +24033,7 @@ CHAN_A4BC: /* 0xA8BF [0x4C 0x60 0x68 ] */ notedv PITCH_A1, 96, 104 /* 0xA8C2 [0xFF ] */ end -.channel CHAN_A8C3 +.channel CHAN_SY_NAVY_CALL /* 0xA8C3 [0x88 0xA8 0xCA ] */ ldlayer 0, LAYER_A8CA /* 0xA8C6 [0x89 0xA8 0xD8 ] */ ldlayer 1, LAYER_A8D8 /* 0xA8C9 [0xFF ] */ end @@ -24051,7 +24051,7 @@ CHAN_A4BC: /* 0xA8DE [0x7C 0x09 0x32 ] */ notedv PITCH_A5, 9, 50 /* 0xA8E1 [0xFF ] */ end -.channel CHAN_A8E2 +.channel CHAN_SY_GAUGE_UP /* 0xA8E2 [0xCC 0x00 ] */ ldi 0 /* 0xA8E4 [0x76 ] */ stio IO_PORT_6 /* 0xA8E5 [0xC7 0x00 0xA9 0x07 ] */ stseq 0, LAYER_A906 + STSEQ_TRANSPOSITION @@ -24079,7 +24079,7 @@ LAYER_A906: /* 0xA90D [0xF7 ] */ loopend /* 0xA90E [0xFF ] */ end -.channel CHAN_A90F +.channel CHAN_SY_DUMMY_32 /* 0xA90F [0xC1 0x82 ] */ instr FONTANY_INSTR_SINE /* 0xA911 [0x88 0xA9 0x15 ] */ ldlayer 0, LAYER_A915 /* 0xA914 [0xFF ] */ end @@ -24093,7 +24093,7 @@ LAYER_A906: /* 0xA925 [0x67 0x1C 0x44 ] */ notedv PITCH_C4, 28, 68 /* 0xA928 [0xFF ] */ end -.channel CHAN_A929 +.channel CHAN_SY_DUMMY_33 /* 0xA929 [0xC1 0x82 ] */ instr FONTANY_INSTR_SINE /* 0xA92B [0x88 0xA9 0x2F ] */ ldlayer 0, LAYER_A92F /* 0xA92E [0xFF ] */ end @@ -24108,7 +24108,7 @@ LAYER_A906: /* 0xA93D [0x54 0x0C 0x28 ] */ notedv PITCH_F2, 12, 40 /* 0xA940 [0xFF ] */ end -.channel CHAN_A941 +.channel CHAN_SY_DUMMY_34 /* 0xA941 [0x88 0xA9 0x45 ] */ ldlayer 0, LAYER_A945 /* 0xA944 [0xFF ] */ end @@ -24116,7 +24116,7 @@ LAYER_A906: /* 0xA945 [0xC0 0x01 ] */ ldelay 1 /* 0xA947 [0xFF ] */ end -.channel CHAN_A948 +.channel CHAN_SY_PIECE_OF_HEART /* 0xA948 [0xC1 0x81 ] */ instr FONTANY_INSTR_TRIANGLE /* 0xA94A [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xA94D [0xD9 0xF0 ] */ releaserate 240 @@ -24148,7 +24148,7 @@ LAYER_A906: /* 0xA985 [0x77 0x60 0x50 ] */ notedv PITCH_E5, 96, 80 /* 0xA988 [0xFF ] */ end -.channel CHAN_A989 +.channel CHAN_SY_GET_ITEM /* 0xA989 [0xC1 0x81 ] */ instr FONTANY_INSTR_TRIANGLE /* 0xA98B [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xA98E [0xD9 0xF0 ] */ releaserate 240 @@ -24169,7 +24169,7 @@ LAYER_A997: /* 0xA9A7 [0x68 0x0A 0x4B ] */ notedv PITCH_DF4, 10, 75 /* 0xA9AA [0xFF ] */ end -.channel CHAN_A9AB +.channel CHAN_SY_WIN_SCROLL_LEFT /* 0xA9AB [0xC1 0x54 ] */ instr SF0_INST_84 /* 0xA9AD [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xA9B0 [0xD9 0xF5 ] */ releaserate 245 @@ -24193,7 +24193,7 @@ LAYER_A9BB: /* 0xA9D1 [0x64 0x30 0x2D ] */ notedv PITCH_A3, 48, 45 /* 0xA9D4 [0xFF ] */ end -.channel CHAN_A9D5 +.channel CHAN_SY_WIN_SCROLL_RIGHT /* 0xA9D5 [0xC1 0x54 ] */ instr SF0_INST_84 /* 0xA9D7 [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xA9DA [0xD9 0xF5 ] */ releaserate 245 @@ -24205,7 +24205,7 @@ LAYER_A9BB: /* 0xA9E3 [0xCA 0x68 ] */ notepan 104 /* 0xA9E5 [0xF4 0xD4 ] */ rjump LAYER_A9BB -.channel CHAN_A9E7 +.channel CHAN_SY_OCARINA_ERROR /* 0xA9E7 [0xC1 0x57 ] */ instr SF0_INST_87 /* 0xA9E9 [0xDA 0xBF 0x30 ] */ env ENVELOPE_BF30 /* 0xA9EC [0x88 0xA9 0xF0 ] */ ldlayer 0, LAYER_A9F0 @@ -24215,7 +24215,7 @@ LAYER_A9BB: /* 0xA9F0 [0x6E 0x43 0x6E ] */ notedv PITCH_G4, 67, 110 /* 0xA9F3 [0xFF ] */ end -.channel CHAN_A9F4 +.channel CHAN_SY_CAMERA_ZOOM_UP_2 /* 0xA9F4 [0x88 0xA9 0xF8 ] */ ldlayer 0, LAYER_A9F8 /* 0xA9F7 [0xFF ] */ end @@ -24228,7 +24228,7 @@ LAYER_A9BB: /* 0xAA07 [0x70 0x18 0x5A ] */ notedv PITCH_A4, 24, 90 /* 0xAA0A [0xFF ] */ end -.channel CHAN_AA0B +.channel CHAN_SY_CAMERA_ZOOM_DOWN_2 /* 0xAA0B [0x88 0xAA 0x0F ] */ ldlayer 0, LAYER_AA0F /* 0xAA0E [0xFF ] */ end @@ -24241,7 +24241,7 @@ LAYER_A9BB: /* 0xAA1E [0x6B 0x18 0x3C ] */ notedv PITCH_E4, 24, 60 /* 0xAA21 [0xFF ] */ end -.channel CHAN_AA22 +.channel CHAN_SY_GLASSMODE_ON /* 0xAA22 [0xC1 0x2C ] */ instr SF0_INST_44 /* 0xAA24 [0xDA 0xBF 0x20 ] */ env ENVELOPE_BF20 /* 0xAA27 [0x88 0xAA 0x2B ] */ ldlayer 0, LAYER_AA2B @@ -24253,7 +24253,7 @@ LAYER_A9BB: /* 0xAA2F [0x69 0x60 0x64 ] */ notedv PITCH_D4, 96, 100 /* 0xAA32 [0xFF ] */ end -.channel CHAN_AA33 +.channel CHAN_SY_GLASSMODE_OFF /* 0xAA33 [0xC1 0x2C ] */ instr SF0_INST_44 /* 0xAA35 [0xDA 0xBF 0x20 ] */ env ENVELOPE_BF20 /* 0xAA38 [0x88 0xAA 0x3C ] */ ldlayer 0, LAYER_AA3C @@ -24265,7 +24265,7 @@ LAYER_A9BB: /* 0xAA40 [0x65 0x60 0x64 ] */ notedv PITCH_BF3, 96, 100 /* 0xAA43 [0xFF ] */ end -.channel CHAN_AA44 +.channel CHAN_SY_FOUND /* 0xAA44 [0xC1 0x58 ] */ instr SF0_INST_88 /* 0xAA46 [0x88 0xAA 0x4A ] */ ldlayer 0, LAYER_AA4A /* 0xAA49 [0xFF ] */ end @@ -24275,7 +24275,7 @@ LAYER_A9BB: /* 0xAA4D [0x6C 0x60 0x64 ] */ notedv PITCH_F4, 96, 100 /* 0xAA50 [0xFF ] */ end -.channel CHAN_AA51 +.channel CHAN_EV_HIT_SOUND /* 0xAA51 [0x88 0xAA 0x55 ] */ ldlayer 0, LAYER_AA55 /* 0xAA54 [0xFF ] */ end @@ -24291,7 +24291,7 @@ LAYER_AA59: /* 0xAA65 [0xF7 ] */ loopend /* 0xAA66 [0xFF ] */ end -.channel CHAN_AA67 +.channel CHAN_SY_MESSAGE_END /* 0xAA67 [0xC1 0x54 ] */ instr SF0_INST_84 /* 0xAA69 [0x88 0xAA 0x6D ] */ ldlayer 0, LAYER_AA6D /* 0xAA6C [0xFF ] */ end @@ -24306,7 +24306,7 @@ LAYER_AA59: /* 0xAA7D [0x67 0x0C 0x24 ] */ notedv PITCH_C4, 12, 36 /* 0xAA80 [0xFF ] */ end -.channel CHAN_AA81 +.channel CHAN_SY_RUPY_COUNT /* 0xAA81 [0x88 0xAA 0x88 ] */ ldlayer 0, LAYER_AA88 /* 0xAA84 [0x89 0xAA 0x8E ] */ ldlayer 1, LAYER_AA8E /* 0xAA87 [0xFF ] */ end @@ -24323,7 +24323,7 @@ LAYER_AA59: /* 0xAA96 [0x6C 0x03 0x34 ] */ notedv PITCH_F4, 3, 52 /* 0xAA99 [0xFF ] */ end -.channel CHAN_AA9A +.channel CHAN_SY_LOCK_ON /* 0xAA9A [0x88 0xAA 0x9E ] */ ldlayer 0, LAYER_AA9E /* 0xAA9D [0xFF ] */ end @@ -24333,7 +24333,7 @@ LAYER_AA59: /* 0xAAA2 [0x67 0x61 0x64 ] */ notedv PITCH_C4, 97, 100 /* 0xAAA5 [0xFF ] */ end -.channel CHAN_AAA6 +.channel CHAN_SY_GET_BOXITEM /* 0xAAA6 [0xC1 0x81 ] */ instr FONTANY_INSTR_TRIANGLE /* 0xAAA8 [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xAAAB [0xD9 0xF0 ] */ releaserate 240 @@ -24347,7 +24347,7 @@ LAYER_AA59: /* 0xAABA [0x6A 0x0A 0x4B ] */ notedv PITCH_EF4, 10, 75 /* 0xAABD [0xFB 0xA9 0x97 ] */ jump LAYER_A997 -.channel CHAN_AAC0 +.channel CHAN_SY_WHITE_OUT_INTO_MOON /* 0xAAC0 [0xD4 0x19 ] */ reverb 25 /* 0xAAC2 [0x88 0xAA 0xE5 ] */ ldlayer 0, LAYER_AAE5 /* 0xAAC5 [0x89 0xAA 0xD2 ] */ ldlayer 1, LAYER_AAD2 @@ -24375,7 +24375,7 @@ LAYER_AA59: /* 0xAAF3 [0xC0 0x78 ] */ ldelay 120 /* 0xAAF5 [0xFF ] */ end -.channel CHAN_AAF6 +.channel CHAN_SY_WHITE_OUT_S /* 0xAAF6 [0xD4 0x19 ] */ reverb 25 /* 0xAAF8 [0x88 0xAB 0x0C ] */ ldlayer 0, LAYER_AB0C /* 0xAAFB [0x89 0xAA 0xFF ] */ ldlayer 1, LAYER_AAFF @@ -24395,7 +24395,7 @@ LAYER_AA59: /* 0xAB14 [0x7E 0x80 0xC8 0x55 ] */ notedv PITCH_B5, 200, 85 /* 0xAB18 [0xFF ] */ end -.channel CHAN_AB19 +.channel CHAN_SY_WHITE_OUT_T /* 0xAB19 [0xD4 0x19 ] */ reverb 25 /* 0xAB1B [0x88 0xAB 0x22 ] */ ldlayer 0, LAYER_AB22 /* 0xAB1E [0x89 0xAB 0x2E ] */ ldlayer 1, LAYER_AB2E @@ -24415,7 +24415,7 @@ LAYER_AA59: /* 0xAB36 [0x7E 0x20 0x41 ] */ notedv PITCH_B5, 32, 65 /* 0xAB39 [0xFF ] */ end -.channel CHAN_AB3A +.channel CHAN_SY_START_SHOT /* 0xAB3A [0xC1 0x15 ] */ instr SF0_INST_21 /* 0xAB3C [0x88 0xAB 0x43 ] */ ldlayer 0, LAYER_AB43 /* 0xAB3F [0x89 0xAB 0x49 ] */ ldlayer 1, LAYER_AB49 @@ -24429,7 +24429,7 @@ LAYER_AA59: /* 0xAB4B [0x67 0x00 0x73 ] */ notedv PITCH_C4, 0, 115 /* 0xAB4E [0xFF ] */ end -.channel CHAN_AB4F +.channel CHAN_SY_METRONOME /* 0xAB4F [0x88 0xAB 0x53 ] */ ldlayer 0, LAYER_AB53 /* 0xAB52 [0xFF ] */ end @@ -24438,7 +24438,7 @@ LAYER_AA59: /* 0xAB55 [0x41 0x48 0x46 ] */ notedv PITCH_BF0, 72, 70 /* 0xAB58 [0xFF ] */ end -.channel CHAN_AB59 +.channel CHAN_SY_ATTENTION_URGENCY /* 0xAB59 [0xC1 0x5A ] */ instr SF0_INST_90 /* 0xAB5B [0x88 0xAB 0x5F ] */ ldlayer 0, LAYER_AB5F /* 0xAB5E [0xFF ] */ end @@ -24447,7 +24447,7 @@ LAYER_AA59: /* 0xAB5F [0x67 0x39 0x6E ] */ notedv PITCH_C4, 57, 110 /* 0xAB62 [0xFF ] */ end -.channel CHAN_AB63 +.channel CHAN_SY_METRONOME_LV /* 0xAB63 [0xC1 0x7F ] */ instr FONTANY_INSTR_DRUM /* 0xAB65 [0x88 0xAB 0x69 ] */ ldlayer 0, LAYER_AB69 /* 0xAB68 [0xFF ] */ end @@ -24456,7 +24456,7 @@ LAYER_AA59: /* 0xAB69 [0x40 0x48 0x46 ] */ notedv PITCH_A0, 72, 70 /* 0xAB6C [0xF4 0xFB ] */ rjump LAYER_AB69 -.channel CHAN_AB6E +.channel CHAN_SY_FSEL_CURSOR /* 0xAB6E [0x88 0xAB 0x7C ] */ ldlayer 0, LAYER_AB7C /* 0xAB71 [0x89 0xAB 0x75 ] */ ldlayer 1, LAYER_AB75 /* 0xAB74 [0xFF ] */ end @@ -24483,7 +24483,7 @@ LAYER_AA59: /* 0xAB93 [0xC2 0x24 ] */ transpose 36 /* 0xAB95 [0xFF ] */ end -.channel CHAN_AB96 +.channel CHAN_SY_FSEL_DECIDE_S /* 0xAB96 [0x88 0xAB 0x9D ] */ ldlayer 0, LAYER_AB9D /* 0xAB99 [0x89 0xAB 0xA9 ] */ ldlayer 1, LAYER_ABA9 /* 0xAB9C [0xFF ] */ end @@ -24501,7 +24501,7 @@ LAYER_AA59: /* 0xABAF [0x6B 0x18 0x32 ] */ notedv PITCH_E4, 24, 50 /* 0xABB2 [0xFF ] */ end -.channel CHAN_ABB3 +.channel CHAN_SY_FSEL_DECIDE_L /* 0xABB3 [0x88 0xAB 0xBA ] */ ldlayer 0, LAYER_ABBA /* 0xABB6 [0x89 0xAB 0xC6 ] */ ldlayer 1, LAYER_ABC6 /* 0xABB9 [0xFF ] */ end @@ -24521,7 +24521,7 @@ LAYER_ABBC: /* 0xABCF [0x70 0x18 0x32 ] */ notedv PITCH_A4, 24, 50 /* 0xABD2 [0xFF ] */ end -.channel CHAN_ABD3 +.channel CHAN_SY_FSEL_CLOSE /* 0xABD3 [0x88 0xAB 0xDA ] */ ldlayer 0, LAYER_ABDA /* 0xABD6 [0x89 0xAB 0xDE ] */ ldlayer 1, LAYER_ABDE /* 0xABD9 [0xFF ] */ end @@ -24537,7 +24537,7 @@ LAYER_ABBC: /* 0xABE7 [0x64 0x18 0x32 ] */ notedv PITCH_A3, 24, 50 /* 0xABEA [0xFF ] */ end -.channel CHAN_ABEB +.channel CHAN_SY_FSEL_ERROR /* 0xABEB [0x88 0xAB 0xEF ] */ ldlayer 0, LAYER_ABEF /* 0xABEE [0xFF ] */ end @@ -24550,25 +24550,25 @@ LAYER_ABBC: /* 0xABFE [0x58 0x18 0x46 ] */ notedv PITCH_A2, 24, 70 /* 0xAC01 [0xFF ] */ end -.channel CHAN_AC02 +.channel CHAN_SY_SET_FIRE_ARROW /* 0xAC02 [0x88 0x1F 0x3D ] */ ldlayer 0, LAYER_1F3D /* 0xAC05 [0x89 0x0D 0x45 ] */ ldlayer 1, LAYER_0D45 /* 0xAC08 [0x8A 0x0C 0x96 ] */ ldlayer 2, LAYER_0C96 /* 0xAC0B [0xFF ] */ end -.channel CHAN_AC0C +.channel CHAN_SY_SET_ICE_ARROW /* 0xAC0C [0x88 0x1F 0x3D ] */ ldlayer 0, LAYER_1F3D /* 0xAC0F [0x89 0x0D 0x6F ] */ ldlayer 1, LAYER_0D6F /* 0xAC12 [0x8A 0x0D 0x69 ] */ ldlayer 2, LAYER_0D69 /* 0xAC15 [0xFF ] */ end -.channel CHAN_AC16 +.channel CHAN_SY_SET_LIGHT_ARROW /* 0xAC16 [0x88 0x1F 0x3D ] */ ldlayer 0, LAYER_1F3D /* 0xAC19 [0x89 0x0D 0x95 ] */ ldlayer 1, LAYER_0D95 /* 0xAC1C [0x8A 0x0D 0x8F ] */ ldlayer 2, LAYER_0D8F /* 0xAC1F [0xFF ] */ end -.channel CHAN_AC20 +.channel CHAN_SY_SYNTH_MAGIC_ARROW /* 0xAC20 [0x88 0xAC 0x24 ] */ ldlayer 0, LAYER_AC24 /* 0xAC23 [0xFF ] */ end @@ -24576,7 +24576,7 @@ LAYER_ABBC: /* 0xAC24 [0xC2 0x0C ] */ transpose 12 /* 0xAC26 [0xFB 0x1F 0x3D ] */ jump LAYER_1F3D -.channel CHAN_AC29 +.channel CHAN_SY_METRONOME_2 /* 0xAC29 [0x88 0xAC 0x2D ] */ ldlayer 0, LAYER_AC2D /* 0xAC2C [0xFF ] */ end @@ -24586,7 +24586,7 @@ LAYER_ABBC: /* 0xAC31 [0x41 0x24 0x46 ] */ notedv PITCH_BF0, 36, 70 /* 0xAC34 [0xFF ] */ end -.channel CHAN_AC35 +.channel CHAN_SY_KINSTA_MARK_APPEAR /* 0xAC35 [0xC1 0x54 ] */ instr SF0_INST_84 /* 0xAC37 [0xDA 0xBF 0xE4 ] */ env ENVELOPE_BFE4 /* 0xAC3A [0xD9 0xFA ] */ releaserate 250 @@ -24612,7 +24612,7 @@ LAYER_AC4B: /* 0xAC5F [0x78 0x18 0x19 ] */ notedv PITCH_F5, 24, 25 /* 0xAC62 [0xFF ] */ end -.channel CHAN_AC63 +.channel CHAN_EV_FIVE_COUNT_LUPY /* 0xAC63 [0x88 0xAC 0x67 ] */ ldlayer 0, LAYER_AC67 /* 0xAC66 [0xFF ] */ end @@ -24627,7 +24627,7 @@ LAYER_AC4B: /* 0xAC7C [0x6C 0x18 0x28 ] */ notedv PITCH_F4, 24, 40 /* 0xAC7F [0xFF ] */ end -.channel CHAN_AC80 +.channel CHAN_SY_CARROT_RECOVER /* 0xAC80 [0x88 0xAC 0x84 ] */ ldlayer 0, LAYER_AC84 /* 0xAC83 [0xFF ] */ end @@ -24639,7 +24639,7 @@ LAYER_AC4B: /* 0xAC91 [0x73 0x0C 0x50 ] */ notedv PITCH_C5, 12, 80 /* 0xAC94 [0xFF ] */ end -.channel CHAN_AC95 +.channel CHAN_EV_FAIVE_LUPY_COUNT /* 0xAC95 [0x88 0xAC 0x99 ] */ ldlayer 0, LAYER_AC99 /* 0xAC98 [0xFF ] */ end @@ -24648,7 +24648,7 @@ LAYER_AC4B: /* 0xAC9B [0x67 0x00 0x69 ] */ notedv PITCH_C4, 0, 105 /* 0xAC9E [0xFF ] */ end -.channel CHAN_AC9F +.channel CHAN_SY_METRONOME_TEMPO /* 0xAC9F [0x66 ] */ ldio IO_PORT_6 /* 0xACA0 [0xF9 0xAC 0xA7 ] */ bltz CHAN_ACA7 /* 0xACA3 [0xC7 0x00 0xAC 0xB6 ] */ stseq 0, LAYER_ACB5 + STSEQ_NOTEDV_DELAY @@ -24667,7 +24667,7 @@ LAYER_ACB5: /* 0xACB5 [0x41 0x01 0x46 ] */ notedv PITCH_BF0, 1, 70 /* 0xACB8 [0xF4 0xFB ] */ rjump LAYER_ACB5 -.channel CHAN_ACBA +.channel CHAN_SY_COMICAL_SOUND0_0 /* 0xACBA [0x88 0xAC 0xC6 ] */ ldlayer 0, LAYER_ACC6 CHAN_ACBD: /* 0xACBD [0xC1 0x66 ] */ instr SF0_INST_102 @@ -24682,11 +24682,11 @@ CHAN_ACBD: /* 0xACCA [0x59 0x30 0x64 ] */ notedv PITCH_BF2, 48, 100 /* 0xACCD [0xFF ] */ end -.channel CHAN_ACCE +.channel CHAN_SY_COMICAL_SOUND0_1 /* 0xACCE [0x88 0xAC 0xC4 ] */ ldlayer 0, LAYER_ACC4 /* 0xACD1 [0xF4 0xEA ] */ rjump CHAN_ACBD -.channel CHAN_ACD3 +.channel CHAN_SY_COMICAL_SOUND0_LAST /* 0xACD3 [0xC1 0x66 ] */ instr SF0_INST_102 /* 0xACD5 [0xDA 0xBF 0x44 ] */ env ENVELOPE_BF44 /* 0xACD8 [0x88 0xAC 0xE2 ] */ ldlayer 0, LAYER_ACE2 @@ -24698,7 +24698,7 @@ CHAN_ACBD: /* 0xACE2 [0x5B 0x80 0xD8 0x64 ] */ notedv PITCH_C3, 216, 100 /* 0xACE6 [0xFF ] */ end -.channel CHAN_ACE7 +.channel CHAN_SY_SOUT_DEMO /* 0xACE7 [0x66 ] */ ldio IO_PORT_6 /* 0xACE8 [0xC8 0x02 ] */ sub 2 /* 0xACEA [0xF3 0x04 ] */ rbeqz CHAN_ACF0 @@ -24764,7 +24764,7 @@ CHAN_ACF2: .layer LAYER_AD60 /* 0xAD60 [0xFF ] */ end -.channel CHAN_AD61 +.channel CHAN_SY_TIMESIGNAL_BELL /* 0xAD61 [0xCC 0x4B ] */ ldi 75 /* 0xAD63 [0x71 ] */ stio IO_PORT_1 /* 0xAD64 [0x66 ] */ ldio IO_PORT_6 @@ -24795,7 +24795,7 @@ CHAN_AD6D: /* 0xAD94 [0x67 0x81 0xFA 0x46 ] */ notedv PITCH_C4, 506, 70 /* 0xAD98 [0xFF ] */ end -.channel CHAN_AD99 +.channel CHAN_SY_DEKUNUTS_JUMP_FAILED /* 0xAD99 [0x88 0xAD 0xA3 ] */ ldlayer 0, LAYER_ADA3 /* 0xAD9C [0xE2 0x00 0xA0 0x01 ] */ vibdepthgrad 0, 160, 1 /* 0xADA0 [0xD7 0x28 ] */ vibfreq 40 @@ -24814,7 +24814,7 @@ CHAN_AD6D: /* 0xADC2 [0x67 0x18 0x46 ] */ notedv PITCH_C4, 24, 70 /* 0xADC5 [0xFF ] */ end -.channel CHAN_ADC6 +.channel CHAN_SY_ATTENTION_SOUND /* 0xADC6 [0xED 0x64 ] */ gain 100 /* 0xADC8 [0xD4 0x48 ] */ reverb 72 /* 0xADCA [0x88 0xAD 0xD5 ] */ ldlayer 0, LAYER_ADD5 @@ -24841,7 +24841,7 @@ CHAN_ADD4: /* 0xADF4 [0x6E 0x80 0xB4 0x3A ] */ notedv PITCH_G4, 180, 58 /* 0xADF8 [0xFF ] */ end -.channel CHAN_ADF9 +.channel CHAN_SY_TRANSFORM_MASK_FLASH /* 0xADF9 [0xED 0x0F ] */ gain 15 /* 0xADFB [0x88 0xAE 0x02 ] */ ldlayer 0, LAYER_AE02 /* 0xADFE [0x89 0xAE 0x0E ] */ ldlayer 1, LAYER_AE0E @@ -24861,7 +24861,7 @@ CHAN_ADD4: /* 0xAE16 [0x67 0x50 0x64 ] */ notedv PITCH_C4, 80, 100 /* 0xAE19 [0xFF ] */ end -.channel CHAN_AE1A +.channel CHAN_SY_CAMERA_SHUTTER /* 0xAE1A [0x88 0xAE 0x25 ] */ ldlayer 0, LAYER_AE25 /* 0xAE1D [0x89 0xAE 0x21 ] */ ldlayer 1, LAYER_AE21 /* 0xAE20 [0xFF ] */ end @@ -24878,12 +24878,12 @@ LAYER_AE27: /* 0xAE2C [0x6E 0x00 0x6E ] */ notedv PITCH_G4, 0, 110 /* 0xAE2F [0xFF ] */ end -.channel CHAN_AE30 +.channel CHAN_SY_STALKIDS_PSYCHO /* 0xAE30 [0xC1 0x70 ] */ instr SF0_INST_112 /* 0xAE32 [0xD4 0x50 ] */ reverb 80 /* 0xAE34 [0xFB 0x73 0x0D ] */ jump CHAN_730D -.channel CHAN_AE37 +.channel CHAN_SY_CHICK_JOIN_CHIME /* 0xAE37 [0xCC 0x05 ] */ ldi 5 /* 0xAE39 [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xAE3C [0x66 ] */ ldio IO_PORT_6 @@ -24945,7 +24945,7 @@ LAYER_AEA1: /* 0xAEA4 [0x69 0x00 0x6E ] */ notedv PITCH_D4, 0, 110 /* 0xAEA7 [0xFF ] */ end -.channel CHAN_AEA8 +.channel CHAN_SY_HIT_SOUND_L /* 0xAEA8 [0x88 0xAE 0xAF ] */ ldlayer 0, LAYER_AEAF /* 0xAEAB [0x89 0xAE 0xB5 ] */ ldlayer 1, LAYER_AEB5 /* 0xAEAE [0xFF ] */ end @@ -24962,7 +24962,7 @@ LAYER_AEB9: /* 0xAEB9 [0xCB 0xC1 0xAC 0xFB ] */ env ENVELOPE_C1AC, 251 /* 0xAEBD [0xFB 0xAA 0x59 ] */ jump LAYER_AA59 -.channel CHAN_AEC0 +.channel CHAN_SY_FAIRY_MASK_SUCCESS /* 0xAEC0 [0xC1 0x83 ] */ instr FONTANY_INSTR_SQUARE /* 0xAEC2 [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xAEC5 [0xD9 0xFA ] */ releaserate 250 @@ -24988,7 +24988,7 @@ LAYER_AED6: /* 0xAEEB [0x75 0x18 0x19 ] */ notedv PITCH_D5, 24, 25 /* 0xAEEE [0xFF ] */ end -.channel CHAN_AEEF +.channel CHAN_SY_SCHEDULE_WRITE /* 0xAEEF [0xC1 0x83 ] */ instr FONTANY_INSTR_SQUARE /* 0xAEF1 [0xDA 0xBF 0xD0 ] */ env ENVELOPE_BFD0 /* 0xAEF4 [0xD9 0xFA ] */ releaserate 250 @@ -25027,7 +25027,7 @@ LAYER_AED6: /* 0xAF3D [0x75 0x12 0x0F ] */ notedv PITCH_D5, 18, 15 /* 0xAF40 [0xFF ] */ end -.channel CHAN_AF41 +.channel CHAN_SY_STOPWATCH_TIMER_3 /* 0xAF41 [0xC1 0x2B ] */ instr SF0_INST_43 /* 0xAF43 [0x88 0xAF 0x4A ] */ ldlayer 0, LAYER_AF4A /* 0xAF46 [0x89 0xAF 0x56 ] */ ldlayer 1, LAYER_AF56 @@ -25051,7 +25051,7 @@ LAYER_AF5F: /* 0xAF5F [0xC0 0x7F ] */ ldelay 127 /* 0xAF61 [0xF4 0xFC ] */ rjump LAYER_AF5F -.channel CHAN_AF63 +.channel CHAN_SY_STOPWATCH_TIMER_INF /* 0xAF63 [0xC1 0x2B ] */ instr SF0_INST_43 /* 0xAF65 [0x88 0xAF 0x6C ] */ ldlayer 0, LAYER_AF6C /* 0xAF68 [0x89 0xAF 0x73 ] */ ldlayer 1, LAYER_AF73 @@ -25069,7 +25069,7 @@ LAYER_AF75: /* 0xAF75 [0x3E 0x18 0x64 0xE0 ] */ notedvg PITCH_B5, 24, 100, 224 /* 0xAF79 [0xF4 0xFA ] */ rjump LAYER_AF75 -.channel CHAN_AF7B +.channel CHAN_SY_EARTHQUAKE_OUTDOOR /* 0xAF7B [0xCC 0x5A ] */ ldi 90 /* 0xAF7D [0xC7 0x00 0x47 0x03 ] */ stseq 0, LAYER_4700 + STSEQ_NOTEDV_VELOCITY /* 0xAF81 [0x88 0x46 0xF5 ] */ ldlayer 0, LAYER_46F5 @@ -25102,7 +25102,7 @@ CHAN_AFA7: /* 0xAFAC [0x92 ] */ dellayer 2 /* 0xAFAD [0xFF ] */ end -.channel CHAN_AFAE +.channel CHAN_SY_SPIRAL_DASH /* 0xAFAE [0xED 0x23 ] */ gain 35 /* 0xAFB0 [0x88 0xAF 0xDA ] */ ldlayer 0, LAYER_AFDA /* 0xAFB3 [0x89 0xAF 0xE9 ] */ ldlayer 1, LAYER_AFE9 @@ -25149,7 +25149,7 @@ CHAN_AFD9: /* 0xB002 [0x5A 0x81 0x2C 0x73 ] */ notedv PITCH_B2, 300, 115 /* 0xB006 [0xFF ] */ end -.channel CHAN_B007 +.channel CHAN_SY_QUIZ_CORRECT /* 0xB007 [0x88 0xB0 0x0B ] */ ldlayer 0, LAYER_B00B /* 0xB00A [0xFF ] */ end @@ -25164,7 +25164,7 @@ CHAN_AFD9: /* 0xB01D [0x6E 0x30 0x4B ] */ notedv PITCH_G4, 48, 75 /* 0xB020 [0xFF ] */ end -.channel CHAN_B021 +.channel CHAN_SY_QUIZ_INCORRECT /* 0xB021 [0xED 0x16 ] */ gain 22 /* 0xB023 [0x88 0xB0 0x27 ] */ ldlayer 0, LAYER_B027 /* 0xB026 [0xFF ] */ end @@ -25176,7 +25176,7 @@ CHAN_AFD9: /* 0xB031 [0x40 0x78 0x60 ] */ notedv PITCH_A0, 120, 96 /* 0xB034 [0xFF ] */ end -.channel CHAN_B035 +.channel CHAN_SY_DIZZY_EFFECT /* 0xB035 [0xED 0x08 ] */ gain 8 /* 0xB037 [0xD4 0x32 ] */ reverb 50 /* 0xB039 [0x88 0xB0 0x61 ] */ ldlayer 0, LAYER_B061 @@ -25217,7 +25217,7 @@ CHAN_B060: /* 0xB07C [0x48 0x85 0x10 0x64 ] */ notedv PITCH_F1, 1296, 100 /* 0xB080 [0xFF ] */ end -.channel CHAN_B081 +.channel CHAN_SY_TIME_CONTROL_SLOW /* 0xB081 [0x88 0xB0 0x8B ] */ ldlayer 0, LAYER_B08B /* 0xB084 [0x89 0xB0 0xA1 ] */ ldlayer 1, LAYER_B0A1 /* 0xB087 [0x8A 0xB0 0xAB ] */ ldlayer 2, LAYER_B0AB @@ -25251,7 +25251,7 @@ LAYER_B093: /* 0xB0BE [0x5B 0x60 0x64 ] */ notedv PITCH_C3, 96, 100 /* 0xB0C1 [0xFF ] */ end -.channel CHAN_B0C2 +.channel CHAN_SY_TIME_CONTROL_NORMAL /* 0xB0C2 [0x88 0xB0 0x8B ] */ ldlayer 0, LAYER_B08B /* 0xB0C5 [0x89 0xB0 0xA1 ] */ ldlayer 1, LAYER_B0A1 /* 0xB0C8 [0x8A 0xB0 0xCC ] */ ldlayer 2, LAYER_B0CC @@ -25269,7 +25269,7 @@ LAYER_B093: /* 0xB0E2 [0x67 0x30 0x64 ] */ notedv PITCH_C4, 48, 100 /* 0xB0E5 [0xFF ] */ end -.channel CHAN_B0E6 +.channel CHAN_SY_SECOM_WARNING /* 0xB0E6 [0x88 0xB0 0xEF ] */ ldlayer 0, LAYER_B0EF /* 0xB0E9 [0x89 0xB0 0xED ] */ ldlayer 1, LAYER_B0ED /* 0xB0EC [0xFF ] */ end @@ -25365,7 +25365,7 @@ CHAN_B160: #undef DEFINE_SFX -.channel CHAN_B183 +.channel CHAN_OC_OCARINA /* 0xB183 [0x67 ] */ ldio IO_PORT_7 /* 0xB184 [0xC9 0x0F ] */ and 15 /* 0xB186 [0xCB 0xB1 0xFE ] */ ldseq ARRAY_B1FE @@ -25423,7 +25423,7 @@ LAYER_B1C9: .array ARRAY_B1FE .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x0A, 0x40 -.channel CHAN_B20E +.channel CHAN_OC_SECRET_WARP_OUT /* 0xB20E [0xCC 0x81 ] */ ldi 129 CHAN_B210: /* 0xB210 [0xD7 0x40 ] */ vibfreq 64 @@ -25443,11 +25443,11 @@ CHAN_B210: /* 0xB22E [0x62 0x80 0x8C 0x50 ] */ notedv PITCH_G3, 140, 80 /* 0xB232 [0xFF ] */ end -.channel CHAN_B233 +.channel CHAN_OC_SECRET_WARP_IN /* 0xB233 [0xCC 0x82 ] */ ldi 130 /* 0xB235 [0xF4 0xD9 ] */ rjump CHAN_B210 -.channel CHAN_B237 +.channel CHAN_OC_ABYSS /* 0xB237 [0xCC 0x50 ] */ ldi 80 /* 0xB239 [0xC7 0x00 0xB2 0x5F ] */ stseq 0, LAYER_B25E + STSEQ_NOTEDV_DELAY /* 0xB23D [0xCC 0x81 ] */ ldi 129 @@ -25472,13 +25472,13 @@ LAYER_B25E: /* 0xB261 [0xC0 0x60 ] */ ldelay 96 /* 0xB263 [0xFF ] */ end -.channel CHAN_B264 +.channel CHAN_OC_REVENGE /* 0xB264 [0xCC 0x28 ] */ ldi 40 /* 0xB266 [0xC7 0x00 0xB2 0x5F ] */ stseq 0, LAYER_B25E + STSEQ_NOTEDV_DELAY /* 0xB26A [0xCC 0x82 ] */ ldi 130 /* 0xB26C [0xF4 0xD1 ] */ rjump CHAN_B23F -.channel CHAN_B26E +.channel CHAN_OC_TUNAMI /* 0xB26E [0x88 0xB2 0x78 ] */ ldlayer 0, LAYER_B278 /* 0xB271 [0x89 0xB2 0x82 ] */ ldlayer 1, LAYER_B282 /* 0xB274 [0x8A 0xB2 0x80 ] */ ldlayer 2, LAYER_B280 @@ -25498,7 +25498,7 @@ LAYER_B25E: /* 0xB286 [0x6D 0x60 0x5B ] */ notedv PITCH_GF4, 96, 91 /* 0xB289 [0xFF ] */ end -.channel CHAN_B28A +.channel CHAN_OC_WHITE_OUT_INTO_KYOJIN /* 0xB28A [0xD4 0x19 ] */ reverb 25 /* 0xB28C [0x88 0xB2 0x9F ] */ ldlayer 0, LAYER_B29F /* 0xB28F [0x89 0xB2 0x93 ] */ ldlayer 1, LAYER_B293 @@ -25592,7 +25592,7 @@ CHAN_B2F9: #undef DEFINE_SFX -.channel CHAN_B61E +.channel CHAN_VO_LI_LASH /* 0xB61E [0x01 ] */ cdelay 1 /* 0xB61F [0xFF ] */ end @@ -25665,7 +25665,7 @@ CHAN_B681: /* 0xB68A [0x76 ] */ stio IO_PORT_6 /* 0xB68B [0xF4 0xBB ] */ rjump CHAN_B648 -.channel CHAN_B68D +.channel CHAN_VO_LI_SWORD_N /* 0xB68D [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B690: /* 0xB690 [0xCE 0xB6 0xA0 ] */ ldptr ARRAY_B6A0 @@ -25684,7 +25684,7 @@ CHAN_B690: .array ARRAY_B6A4 .byte 105, 105, 105, 105 -.channel CHAN_B6A8 +.channel CHAN_VO_LI_SWORD_L /* 0xB6A8 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B6AB: /* 0xB6AB [0xCE 0xB6 0xCD ] */ ldptr ARRAY_B6CD @@ -25778,7 +25778,7 @@ CHAN_B715: .array ARRAY_B728 .ptr_raw 0x4850 -.channel CHAN_B72A +.channel CHAN_VO_LI_DAMAGE_S /* 0xB72A [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B72D: /* 0xB72D [0xCE 0xB7 0x3E ] */ ldptr ARRAY_B73E @@ -25796,7 +25796,7 @@ CHAN_B72D: .ptr_raw 0x7575 .byte 0x75 -.channel CHAN_B744 +.channel CHAN_VO_LI_FREEZE /* 0xB744 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B747: /* 0xB747 [0xCE 0xB7 0x58 ] */ ldptr ARRAY_B758 @@ -25830,7 +25830,7 @@ CHAN_B761: .array ARRAY_B774 .ptr_raw 0x6464 -.channel CHAN_B776 +.channel CHAN_VO_LI_FALL_L /* 0xB776 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B779: /* 0xB779 [0xCE 0xB7 0x8A ] */ ldptr ARRAY_B78A @@ -25846,7 +25846,7 @@ CHAN_B779: .array ARRAY_B78C .ptr_raw 0x6E6E -.channel CHAN_B78E +.channel CHAN_VO_LI_BREATH_REST /* 0xB78E [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B791: /* 0xB791 [0xCE 0xB7 0xA2 ] */ ldptr ARRAY_B7A2 @@ -25862,7 +25862,7 @@ CHAN_B791: .array ARRAY_B7A4 .ptr_raw 0x5A5A -.channel CHAN_B7A6 +.channel CHAN_VO_LI_BREATH_DRINK /* 0xB7A6 [0x88 0xB7 0xAA ] */ ldlayer 0, LAYER_B7AA /* 0xB7A9 [0xFF ] */ end @@ -25870,7 +25870,7 @@ CHAN_B791: /* 0xB7AA [0x78 0x00 0x00 ] */ notedv SF0_EFFECT_56, 0, 0 /* 0xB7AD [0xFF ] */ end -.channel CHAN_B7AE +.channel CHAN_VO_LI_DOWN /* 0xB7AE [0x88 0xB7 0xB2 ] */ ldlayer 0, LAYER_B7B2 /* 0xB7B1 [0xFF ] */ end @@ -25881,7 +25881,7 @@ CHAN_B791: /* 0xB7BB [0x4F 0x33 0x64 ] */ notedv SF0_EFFECT_15, 51, 100 /* 0xB7BE [0xFF ] */ end -.channel CHAN_B7BF +.channel CHAN_VO_LI_TAKEN_AWAY /* 0xB7BF [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B7C2: /* 0xB7C2 [0xCE 0xB7 0xD3 ] */ ldptr ARRAY_B7D3 @@ -25897,30 +25897,30 @@ CHAN_B7C2: .array ARRAY_B7D5 .ptr_raw 0x6969 -.channel CHAN_B7D7 -/* 0xB7D7 [0xFB 0xB7 0x2A ] */ jump CHAN_B72A +.channel CHAN_VO_LI_HELD +/* 0xB7D7 [0xFB 0xB7 0x2A ] */ jump CHAN_VO_LI_DAMAGE_S -.channel CHAN_B7DA +.channel CHAN_VO_LI_SNEEZE /* 0xB7DA [0xCC 0x02 ] */ ldi 2 /* 0xB7DC [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xB7DF [0xFF ] */ end -.channel CHAN_B7E0 +.channel CHAN_VO_LI_SWEAT /* 0xB7E0 [0xCC 0x02 ] */ ldi 2 /* 0xB7E2 [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xB7E5 [0xFF ] */ end -.channel CHAN_B7E6 +.channel CHAN_VO_LI_DRINK /* 0xB7E6 [0xCC 0x02 ] */ ldi 2 /* 0xB7E8 [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xB7EB [0xFF ] */ end -.channel CHAN_B7EC +.channel CHAN_VO_LI_RELAX /* 0xB7EC [0xCC 0x02 ] */ ldi 2 /* 0xB7EE [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xB7F1 [0xFF ] */ end -.channel CHAN_B7F2 +.channel CHAN_VO_LI_SWORD_PUTAWAY /* 0xB7F2 [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xB7F5 [0xCE 0xB7 0xFB ] */ ldptr ARRAY_B7FB /* 0xB7F8 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -25928,7 +25928,7 @@ CHAN_B7C2: .array ARRAY_B7FB .ptr_raw 0x0064 -.channel CHAN_B7FD +.channel CHAN_VO_LI_AUTO_JUMP /* 0xB7FD [0xCC 0x00 ] */ ldi 0 /* 0xB7FF [0xC7 0x00 0xBA 0x56 ] */ stseq 0, LAYER_BA55 + STSEQ_TRANSPOSITION CHAN_B803: @@ -25950,7 +25950,7 @@ CHAN_B803: .array ARRAY_B81F .byte 0x50, 0x55 -.channel CHAN_B821 +.channel CHAN_VO_LI_MAGIC_NALE /* 0xB821 [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xB824 [0xCE 0xB8 0x2A ] */ ldptr ARRAY_B82A /* 0xB827 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -25958,12 +25958,12 @@ CHAN_B803: .array ARRAY_B82A .ptr_raw 0x056E -.channel CHAN_B82C +.channel CHAN_VO_LI_SURPRISE /* 0xB82C [0xCC 0x02 ] */ ldi 2 /* 0xB82E [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xB831 [0xFF ] */ end -.channel CHAN_B832 +.channel CHAN_VO_LI_MAGIC_FROL /* 0xB832 [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xB835 [0xCE 0xB8 0x3B ] */ ldptr ARRAY_B83B /* 0xB838 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -25971,7 +25971,7 @@ CHAN_B803: .array ARRAY_B83B .ptr_raw 0x045F -.channel CHAN_B83D +.channel CHAN_VO_LI_PUSH /* 0xB83D [0xCC 0x02 ] */ ldi 2 /* 0xB83F [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xB842 [0xFF ] */ end @@ -25985,7 +25985,7 @@ CHAN_B846: .array ARRAY_B84C .ptr_raw 0x0752 -.channel CHAN_B84E +.channel CHAN_VO_LI_HOOKSHOT_HANG /* 0xB84E [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xB851 [0xCE 0xB8 0x57 ] */ ldptr ARRAY_B857 /* 0xB854 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -25993,7 +25993,7 @@ CHAN_B846: .array ARRAY_B857 .ptr_raw 0x065F -.channel CHAN_B859 +.channel CHAN_VO_LI_LAND_DAMAGE_S /* 0xB859 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B85C: /* 0xB85C [0xCE 0xB8 0x62 ] */ ldptr ARRAY_B862 @@ -26002,17 +26002,17 @@ CHAN_B85C: .array ARRAY_B862 .ptr_raw 0x0C71 -.channel CHAN_B864 +.channel CHAN_VO_LI_MAGIC_START /* 0xB864 [0xCC 0x02 ] */ ldi 2 /* 0xB866 [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xB869 [0xFF ] */ end -.channel CHAN_B86A +.channel CHAN_VO_LI_MAGIC_ATTACK /* 0xB86A [0xCC 0x02 ] */ ldi 2 /* 0xB86C [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xB86F [0xFF ] */ end -.channel CHAN_B870 +.channel CHAN_VO_LI_DEMO_DAMAGE /* 0xB870 [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xB873 [0xCE 0xB8 0x79 ] */ ldptr ARRAY_B879 /* 0xB876 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -26025,7 +26025,7 @@ CHAN_B85C: /* 0xB87D [0xC7 0x00 0xB6 0x5C ] */ stseq 0, LAYER_B65B + STSEQ_TRANSPOSITION /* 0xB881 [0xFF ] */ end -.channel CHAN_B882 +.channel CHAN_VO_DUMMY_32 /* 0xB882 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B885: /* 0xB885 [0xCE 0xB8 0x96 ] */ ldptr ARRAY_B896 @@ -26043,7 +26043,7 @@ CHAN_B885: .ptr_raw 0x7673 .byte 0x76, 0x6E -.channel CHAN_B89E +.channel CHAN_VO_DUMMY_33 /* 0xB89E [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B8A1: /* 0xB8A1 [0xCE 0xB8 0xC4 ] */ ldptr ARRAY_B8C4 @@ -26074,7 +26074,7 @@ CHAN_B8C3: .array ARRAY_B8C6 .ptr_raw 0x6E6E -.channel CHAN_B8C8 +.channel CHAN_VO_DUMMY_34 /* 0xB8C8 [0xCC 0x02 ] */ ldi 2 /* 0xB8CA [0xC7 0x00 0xB6 0x5C ] */ stseq 0, LAYER_B65B + STSEQ_TRANSPOSITION /* 0xB8CE [0xCE 0xB8 0xDF ] */ ldptr ARRAY_B8DF @@ -26090,7 +26090,7 @@ CHAN_B8C3: .array ARRAY_B8E1 .ptr_raw 0x6969 -.channel CHAN_B8E3 +.channel CHAN_VO_DUMMY_35 /* 0xB8E3 [0xCC 0x00 ] */ ldi 0 CHAN_B8E5: /* 0xB8E5 [0xC7 0x00 0xB9 0x04 ] */ stseq 0, LAYER_B903 + STSEQ_TRANSPOSITION @@ -26119,7 +26119,7 @@ LAYER_B905: .array ARRAY_B90D .byte 0x64, 0x64 -.channel CHAN_B90F +.channel CHAN_VO_DUMMY_36 /* 0xB90F [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B912: /* 0xB912 [0xCE 0xB9 0x23 ] */ ldptr ARRAY_B923 @@ -26135,7 +26135,7 @@ CHAN_B912: .array ARRAY_B925 .ptr_raw 0x5055 -.channel CHAN_B927 +.channel CHAN_VO_DUMMY_37 /* 0xB927 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B92A: /* 0xB92A [0xCE 0xB9 0x3B ] */ ldptr ARRAY_B93B @@ -26153,7 +26153,7 @@ CHAN_B92A: .ptr_raw 0x6E6E .byte 0x6E -.channel CHAN_B941 +.channel CHAN_VO_DUMMY_38 /* 0xB941 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B944: /* 0xB944 [0xCE 0xB9 0x55 ] */ ldptr ARRAY_B955 @@ -26171,7 +26171,7 @@ CHAN_B944: .ptr_raw 0x6E6E .byte 0x6E -.channel CHAN_B95B +.channel CHAN_VO_DUMMY_39 /* 0xB95B [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B95E: /* 0xB95E [0xCE 0xB9 0x6F ] */ ldptr ARRAY_B96F @@ -26187,7 +26187,7 @@ CHAN_B95E: .array ARRAY_B971 .ptr_raw 0x6464 -.channel CHAN_B973 +.channel CHAN_VO_NAVY_ENEMY /* 0xB973 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B976: /* 0xB976 [0xCE 0xB9 0x87 ] */ ldptr ARRAY_B987 @@ -26203,7 +26203,7 @@ CHAN_B976: .array ARRAY_B989 .ptr_raw 0x6464 -.channel CHAN_B98B +.channel CHAN_VO_NAVY_HELLO /* 0xB98B [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B98E: /* 0xB98E [0xCE 0xB9 0x9F ] */ ldptr ARRAY_B99F @@ -26219,7 +26219,7 @@ CHAN_B98E: .array ARRAY_B9A1 .ptr_raw 0x5555 -.channel CHAN_B9A3 +.channel CHAN_VO_NAVY_HEAR /* 0xB9A3 [0x88 0xB9 0xA7 ] */ ldlayer 0, LAYER_B9A7 /* 0xB9A6 [0xFF ] */ end @@ -26227,7 +26227,7 @@ CHAN_B98E: /* 0xB9A7 [0x74 0x00 0x60 ] */ notedv PITCH_DF5, 0, 96 /* 0xB9AA [0xFF ] */ end -.channel CHAN_B9AB +.channel CHAN_VO_DUMMY_43 /* 0xB9AB [0x88 0xB9 0xAF ] */ ldlayer 0, LAYER_B9AF /* 0xB9AE [0xFF ] */ end @@ -26238,7 +26238,7 @@ CHAN_B98E: /* 0xB9B7 [0x42 0x3A 0x64 ] */ notedv SF0_EFFECT_2, 58, 100 /* 0xB9BA [0xFF ] */ end -.channel CHAN_B9BB +.channel CHAN_VO_DUMMY_44 /* 0xB9BB [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B9BE: /* 0xB9BE [0xCE 0xB9 0xCF ] */ ldptr ARRAY_B9CF @@ -26254,7 +26254,7 @@ CHAN_B9BE: .array ARRAY_B9D1 .ptr_raw 0x6464 -.channel CHAN_B9D3 +.channel CHAN_VO_DUMMY_45 /* 0xB9D3 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_B9D6: /* 0xB9D6 [0xCE 0xB9 0xDC ] */ ldptr ARRAY_B9DC @@ -26263,7 +26263,7 @@ CHAN_B9D6: .array ARRAY_B9DC .ptr_raw 0x1464 -.channel CHAN_B9DE +.channel CHAN_VO_DUMMY_46 /* 0xB9DE [0x88 0xB9 0xE2 ] */ ldlayer 0, LAYER_B9E2 /* 0xB9E1 [0xFF ] */ end @@ -26275,7 +26275,7 @@ CHAN_B9D6: /* 0xB9F0 [0x46 0x21 0x64 ] */ notedv SF0_EFFECT_6, 33, 100 /* 0xB9F3 [0xFF ] */ end -.channel CHAN_B9F4 +.channel CHAN_VO_DUMMY_47 /* 0xB9F4 [0x88 0xB9 0xF8 ] */ ldlayer 0, LAYER_B9F8 /* 0xB9F7 [0xFF ] */ end @@ -26286,7 +26286,7 @@ CHAN_B9D6: /* 0xBA01 [0x49 0x81 0x09 0x64 ] */ notedv SF0_EFFECT_9, 265, 100 /* 0xBA05 [0xFF ] */ end -.channel CHAN_BA06 +.channel CHAN_VO_DUMMY_48 /* 0xBA06 [0x88 0xBA 0x0A ] */ ldlayer 0, LAYER_BA0A /* 0xBA09 [0xFF ] */ end @@ -26294,7 +26294,7 @@ CHAN_B9D6: /* 0xBA0A [0x73 0x50 0x50 ] */ notedv SF0_EFFECT_51, 80, 80 /* 0xBA0D [0xF4 0xFB ] */ rjump LAYER_BA0A -.channel CHAN_BA0F +.channel CHAN_VO_DUMMY_49 /* 0xBA0F [0x88 0xBA 0x13 ] */ ldlayer 0, LAYER_BA13 /* 0xBA12 [0xFF ] */ end @@ -26305,7 +26305,7 @@ CHAN_B9D6: /* 0xBA1C [0x4C 0x53 0x64 ] */ notedv SF0_EFFECT_12, 83, 100 /* 0xBA1F [0xFF ] */ end -.channel CHAN_BA20 +.channel CHAN_VO_DUMMY_50 /* 0xBA20 [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xBA23 [0xCE 0xBA 0x29 ] */ ldptr ARRAY_BA29 /* 0xBA26 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -26313,7 +26313,7 @@ CHAN_B9D6: .array ARRAY_BA29 .ptr_raw 0x1C64 -.channel CHAN_BA2B +.channel CHAN_VO_LI_GROAN /* 0xBA2B [0x88 0xBA 0x2F ] */ ldlayer 0, LAYER_BA2F /* 0xBA2E [0xFF ] */ end @@ -26322,7 +26322,7 @@ CHAN_B9D6: /* 0xBA31 [0x43 0x00 0x32 ] */ notedv SF0_EFFECT_3, 0, 50 /* 0xBA34 [0xFF ] */ end -.channel CHAN_BA35 +.channel CHAN_VO_DUMMY_52 /* 0xBA35 [0xCC 0x00 ] */ ldi 0 /* 0xBA37 [0xC7 0x00 0xBA 0x56 ] */ stseq 0, LAYER_BA55 + STSEQ_TRANSPOSITION CHAN_BA3B: @@ -26351,7 +26351,7 @@ LAYER_BA57: .array ARRAY_BA5F .byte 0x50, 0x50 -.channel CHAN_BA61 +.channel CHAN_VO_DUMMY_53 /* 0xBA61 [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xBA64 [0xCE 0xBA 0x6A ] */ ldptr ARRAY_BA6A /* 0xBA67 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -26359,7 +26359,7 @@ LAYER_BA57: .array ARRAY_BA6A .ptr_raw 0x216E -.channel CHAN_BA6C +.channel CHAN_VO_DUMMY_54 /* 0xBA6C [0x88 0xBA 0x70 ] */ ldlayer 0, LAYER_BA70 /* 0xBA6F [0xFF ] */ end @@ -26368,7 +26368,7 @@ LAYER_BA57: /* 0xBA72 [0x49 0x00 0x05 ] */ notedv SF0_EFFECT_9, 0, 5 /* 0xBA75 [0xFF ] */ end -.channel CHAN_BA76 +.channel CHAN_VO_DUMMY_55 /* 0xBA76 [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xBA79 [0xCE 0xBA 0x7F ] */ ldptr ARRAY_BA7F /* 0xBA7C [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -26376,7 +26376,7 @@ LAYER_BA57: .array ARRAY_BA7F .ptr_raw 0x205F -.channel CHAN_BA81 +.channel CHAN_VO_DUMMY_56 /* 0xBA81 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_BA84: /* 0xBA84 [0xCE 0xBA 0x8A ] */ ldptr ARRAY_BA8A @@ -26385,7 +26385,7 @@ CHAN_BA84: .array ARRAY_BA8A .ptr_raw 0x235A -.channel CHAN_BA8C +.channel CHAN_VO_DUMMY_57 /* 0xBA8C [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xBA8F [0xCE 0xBA 0x95 ] */ ldptr ARRAY_BA95 /* 0xBA92 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -26393,7 +26393,7 @@ CHAN_BA84: .array ARRAY_BA95 .ptr_raw 0x2264 -.channel CHAN_BA97 +.channel CHAN_VO_DUMMY_58 /* 0xBA97 [0xFC 0xB8 0x7B ] */ call CHAN_B87B CHAN_BA9A: /* 0xBA9A [0xCE 0xBA 0xA0 ] */ ldptr ARRAY_BAA0 @@ -26402,7 +26402,7 @@ CHAN_BA9A: .array ARRAY_BAA0 .ptr_raw 0x3173 -.channel CHAN_BAA2 +.channel CHAN_VO_DUMMY_59 /* 0xBAA2 [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xBAA5 [0xCE 0xBA 0xAB ] */ ldptr ARRAY_BAAB /* 0xBAA8 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -26410,7 +26410,7 @@ CHAN_BA9A: .array ARRAY_BAAB .ptr_raw 0x3E64 -.channel CHAN_BAAD +.channel CHAN_VO_DUMMY_60 /* 0xBAAD [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xBAB0 [0xCE 0xBA 0xB6 ] */ ldptr ARRAY_BAB6 /* 0xBAB3 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -26418,7 +26418,7 @@ CHAN_BA9A: .array ARRAY_BAB6 .ptr_raw 0x3F6E -.channel CHAN_BAB8 +.channel CHAN_VO_DUMMY_62 /* 0xBAB8 [0xFC 0xB8 0x7B ] */ call CHAN_B87B /* 0xBABB [0xCE 0xBA 0xC1 ] */ ldptr ARRAY_BAC1 /* 0xBABE [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -26426,7 +26426,7 @@ CHAN_BA9A: .array ARRAY_BAC1 .ptr_raw 0x2C64 -.channel CHAN_BAC3 +.channel CHAN_VO_TA_CRY_0 /* 0xBAC3 [0xCC 0x08 ] */ ldi 8 /* 0xBAC5 [0x71 ] */ stio IO_PORT_1 /* 0xBAC6 [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -26449,7 +26449,7 @@ LAYER_BADC: .byte 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 .byte 100, 100, 100, 100, 100, 100, 110 -.channel CHAN_BB08 +.channel CHAN_VO_Z1_OPENDOOR /* 0xBB08 [0xCC 0x08 ] */ ldi 8 /* 0xBB0A [0x71 ] */ stio IO_PORT_1 /* 0xBB0B [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -26469,7 +26469,7 @@ LAYER_BB1F: .array ARRAY_BB24 .byte 100, 115, 115, 100, 100, 100, 100, 100 -.channel CHAN_BB2C +.channel CHAN_VO_LK_WAKE_UP /* 0xBB2C [0x88 0xBB 0x30 ] */ ldlayer 0, LAYER_BB30 /* 0xBB2F [0xFF ] */ end @@ -26478,7 +26478,7 @@ LAYER_BB1F: /* 0xBB32 [0x49 0x80 0x00 0x64 ] */ noteldv SF0_EFFECT_9, 0, 100 /* 0xBB36 [0xFF ] */ end -.channel CHAN_BB37 +.channel CHAN_VO_LK_CATCH_DEMO /* 0xBB37 [0x88 0xBB 0x3B ] */ ldlayer 0, LAYER_BB3B /* 0xBB3A [0xFF ] */ end @@ -26487,17 +26487,17 @@ LAYER_BB1F: /* 0xBB3D [0x5F 0x80 0x00 0x64 ] */ noteldv SF0_EFFECT_31, 0, 100 /* 0xBB41 [0xFF ] */ end -.channel CHAN_BB42 -/* 0xBB42 [0xFC 0xB9 0x27 ] */ call CHAN_B927 +.channel CHAN_VO_LK_DRAGGED_DAMAGE +/* 0xBB42 [0xFC 0xB9 0x27 ] */ call CHAN_VO_DUMMY_37 /* 0xBB45 [0xB8 0x50 ] */ rand 80 /* 0xBB47 [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xBB4A [0xCC 0x7F ] */ ldi 127 /* 0xBB4C [0xFC 0x00 0x48 ] */ call CHAN_0048 /* 0xBB4F [0xCC 0x7F ] */ ldi 127 /* 0xBB51 [0xFC 0x00 0x48 ] */ call CHAN_0048 -/* 0xBB54 [0xF4 0xEC ] */ rjump CHAN_BB42 +/* 0xBB54 [0xF4 0xEC ] */ rjump CHAN_VO_LK_DRAGGED_DAMAGE -.channel CHAN_BB56 +.channel CHAN_VO_LK_USING_UP_ENERGY /* 0xBB56 [0xCC 0x01 ] */ ldi 1 /* 0xBB58 [0x76 ] */ stio IO_PORT_6 /* 0xBB59 [0x88 0xBB 0x5D ] */ ldlayer 0, LAYER_BB5D @@ -26508,7 +26508,7 @@ LAYER_BB1F: /* 0xBB5F [0x66 0x80 0x00 0x64 ] */ noteldv SF0_EFFECT_38, 0, 100 /* 0xBB63 [0xFF ] */ end -.channel CHAN_BB64 +.channel CHAN_VO_DUMMY_73 /* 0xBB64 [0x88 0xBB 0x68 ] */ ldlayer 0, LAYER_BB68 /* 0xBB67 [0xFF ] */ end @@ -26518,7 +26518,7 @@ LAYER_BB1F: /* 0xBB6E [0x6E 0x80 0x00 0x64 ] */ noteldv SF0_EFFECT_46, 0, 100 /* 0xBB72 [0xFF ] */ end -.channel CHAN_BB73 +.channel CHAN_VO_GO_SLEEP /* 0xBB73 [0x88 0xBB 0x77 ] */ ldlayer 0, LAYER_BB77 /* 0xBB76 [0xFF ] */ end @@ -26527,7 +26527,7 @@ LAYER_BB1F: /* 0xBB79 [0x4C 0x80 0x00 0x50 ] */ noteldv SF0_EFFECT_12, 0, 80 /* 0xBB7D [0xFF ] */ end -.channel CHAN_BB7E +.channel CHAN_VO_NP_SLEEP_OUT /* 0xBB7E [0x88 0xBB 0x82 ] */ ldlayer 0, LAYER_BB82 /* 0xBB81 [0xFF ] */ end @@ -26537,7 +26537,7 @@ LAYER_BB1F: /* 0xBB88 [0x4D 0x80 0x00 0x5F ] */ noteldv SF0_EFFECT_13, 0, 95 /* 0xBB8C [0xFF ] */ end -.channel CHAN_BB8D +.channel CHAN_VO_DUMMY_76 /* 0xBB8D [0x88 0xBB 0x91 ] */ ldlayer 0, LAYER_BB91 /* 0xBB90 [0xFF ] */ end @@ -26546,7 +26546,7 @@ LAYER_BB1F: /* 0xBB93 [0x4E 0x80 0x00 0x64 ] */ noteldv SF0_EFFECT_14, 0, 100 /* 0xBB97 [0xFF ] */ end -.channel CHAN_BB98 +.channel CHAN_VO_DUMMY_77 /* 0xBB98 [0x88 0xBB 0x9C ] */ ldlayer 0, LAYER_BB9C /* 0xBB9B [0xFF ] */ end @@ -26555,7 +26555,7 @@ LAYER_BB1F: /* 0xBB9E [0x4F 0x80 0x00 0x64 ] */ noteldv SF0_EFFECT_15, 0, 100 /* 0xBBA2 [0xFF ] */ end -.channel CHAN_BBA3 +.channel CHAN_VO_NP_DRINK /* 0xBBA3 [0x88 0xBB 0xA7 ] */ ldlayer 0, LAYER_BBA7 /* 0xBBA6 [0xFF ] */ end @@ -26567,7 +26567,7 @@ LAYER_BB1F: /* 0xBBB2 [0x60 0x32 0x64 ] */ notedv PITCH_F3, 50, 100 /* 0xBBB5 [0xFF ] */ end -.channel CHAN_BBB6 +.channel CHAN_VO_NAVY_CALL /* 0xBBB6 [0x88 0xBB 0xBD ] */ ldlayer 0, LAYER_BBBD /* 0xBBB9 [0x89 0xBC 0x4F ] */ ldlayer 1, LAYER_BC4F /* 0xBBBC [0xFF ] */ end @@ -26580,11 +26580,11 @@ LAYER_BB1F: /* 0xBBC7 [0x6F 0x30 0x50 ] */ notedv PITCH_AF4, 48, 80 /* 0xBBCA [0xFF ] */ end -.channel CHAN_BBCB +.channel CHAN_VO_NA_HELLO_3 /* 0xBBCB [0x88 0xBB 0xBD ] */ ldlayer 0, LAYER_BBBD /* 0xBBCE [0xFF ] */ end -.channel CHAN_BBCF +.channel CHAN_VO_BELL_MESSAGE /* 0xBBCF [0x88 0xBB 0xD3 ] */ ldlayer 0, LAYER_BBD3 /* 0xBBD2 [0xFF ] */ end @@ -26596,7 +26596,7 @@ LAYER_BB1F: /* 0xBBDE [0x77 0x30 0x41 ] */ notedv PITCH_E5, 48, 65 /* 0xBBE1 [0xFF ] */ end -.channel CHAN_BBE2 +.channel CHAN_VO_MONDO_MESSAGE /* 0xBBE2 [0x88 0xBB 0xE6 ] */ ldlayer 0, LAYER_BBE6 /* 0xBBE5 [0xFF ] */ end @@ -26609,7 +26609,7 @@ LAYER_BB1F: /* 0xBBF4 [0x67 0x18 0x41 ] */ notedv PITCH_C4, 24, 65 /* 0xBBF7 [0xFF ] */ end -.channel CHAN_BBF8 +.channel CHAN_VO_NARRATION_0 /* 0xBBF8 [0x88 0xBB 0xFF ] */ ldlayer 0, LAYER_BBFF /* 0xBBFB [0x89 0xBC 0x0E ] */ ldlayer 1, LAYER_BC0E /* 0xBBFE [0xFF ] */ end @@ -26629,7 +26629,7 @@ LAYER_BB1F: /* 0xBC15 [0x7A 0x18 0x48 ] */ notedv PITCH_G5, 24, 72 /* 0xBC18 [0xFF ] */ end -.channel CHAN_BC19 +.channel CHAN_VO_TA_SURPRISE /* 0xBC19 [0x88 0xBC 0x20 ] */ ldlayer 0, LAYER_BC20 /* 0xBC1C [0x89 0xBC 0x2F ] */ ldlayer 1, LAYER_BC2F /* 0xBC1F [0xFF ] */ end @@ -26649,7 +26649,7 @@ LAYER_BB1F: /* 0xBC36 [0x77 0x18 0x50 ] */ notedv PITCH_E5, 24, 80 /* 0xBC39 [0xFF ] */ end -.channel CHAN_BC3A +.channel CHAN_VO_NA_LISTEN /* 0xBC3A [0x88 0xBC 0x3E ] */ ldlayer 0, LAYER_BC3E /* 0xBC3D [0xFF ] */ end @@ -26678,44 +26678,44 @@ LAYER_BB1F: /* 0xBC66 [0xD7 0x80 ] */ vibfreq 128 /* 0xBC68 [0xFF ] */ end -.channel CHAN_BC69 +.channel CHAN_VO_DUMMY_128 /* 0xBC69 [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBC6C [0xFB 0xB8 0x85 ] */ jump CHAN_B885 -.channel CHAN_BC6F +.channel CHAN_VO_DUMMY_129 /* 0xBC6F [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBC72 [0xFB 0xB8 0xA1 ] */ jump CHAN_B8A1 -.channel CHAN_BC75 +.channel CHAN_VO_DUMMY_131 /* 0xBC75 [0xFC 0xBC 0x64 ] */ call CHAN_BC64 /* 0xBC78 [0xCC 0x03 ] */ ldi 3 /* 0xBC7A [0xFB 0xB8 0xE5 ] */ jump CHAN_B8E5 -.channel CHAN_BC7D +.channel CHAN_VO_DUMMY_132 /* 0xBC7D [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBC80 [0xFB 0xB9 0x12 ] */ jump CHAN_B912 -.channel CHAN_BC83 +.channel CHAN_VO_DUMMY_133 /* 0xBC83 [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBC86 [0xFB 0xB9 0x2A ] */ jump CHAN_B92A -.channel CHAN_BC89 +.channel CHAN_VO_DUMMY_134 /* 0xBC89 [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBC8C [0xFB 0xB9 0x44 ] */ jump CHAN_B944 -.channel CHAN_BC8F +.channel CHAN_VO_DUMMY_135 /* 0xBC8F [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBC92 [0xFB 0xB9 0x5E ] */ jump CHAN_B95E -.channel CHAN_BC95 +.channel CHAN_VO_DUMMY_136 /* 0xBC95 [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBC98 [0xFB 0xB9 0x76 ] */ jump CHAN_B976 -.channel CHAN_BC9B +.channel CHAN_VO_DUMMY_137 /* 0xBC9B [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBC9E [0xFB 0xB9 0x8E ] */ jump CHAN_B98E -.channel CHAN_BCA1 +.channel CHAN_VO_DUMMY_138 /* 0xBCA1 [0xFC 0xBC 0x64 ] */ call CHAN_BC64 /* 0xBCA4 [0x88 0xBC 0xA8 ] */ ldlayer 0, LAYER_BCA8 /* 0xBCA7 [0xFF ] */ end @@ -26725,19 +26725,19 @@ LAYER_BB1F: /* 0xBCAA [0x74 0x00 0x60 ] */ notedv SF0_EFFECT_52, 0, 96 /* 0xBCAD [0xFF ] */ end -.channel CHAN_BCAE +.channel CHAN_VO_DUMMY_139 /* 0xBCAE [0xFC 0xBC 0x5E ] */ call CHAN_BC5E -/* 0xBCB1 [0xFB 0xB9 0xAB ] */ jump CHAN_B9AB +/* 0xBCB1 [0xFB 0xB9 0xAB ] */ jump CHAN_VO_DUMMY_43 -.channel CHAN_BCB4 +.channel CHAN_VO_DUMMY_140 /* 0xBCB4 [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBCB7 [0xFB 0xB9 0xBE ] */ jump CHAN_B9BE -.channel CHAN_BCBA +.channel CHAN_VO_DUMMY_141 /* 0xBCBA [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBCBD [0xFB 0xB9 0xD6 ] */ jump CHAN_B9D6 -.channel CHAN_BCC0 +.channel CHAN_VO_DUMMY_144 /* 0xBCC0 [0xFC 0xBC 0x64 ] */ call CHAN_BC64 /* 0xBCC3 [0x88 0xBC 0xC7 ] */ ldlayer 0, LAYER_BCC7 /* 0xBCC6 [0xFF ] */ end @@ -26748,13 +26748,13 @@ LAYER_BCC9: /* 0xBCC9 [0x73 0x50 0x50 ] */ notedv SF0_EFFECT_51, 80, 80 /* 0xBCCC [0xF4 0xFB ] */ rjump LAYER_BCC9 -.channel CHAN_BCCE +.channel CHAN_VO_DUMMY_148 /* 0xBCCE [0xCC 0x03 ] */ ldi 3 /* 0xBCD0 [0xC7 0x00 0xBA 0x56 ] */ stseq 0, LAYER_BA55 + STSEQ_TRANSPOSITION /* 0xBCD4 [0xFC 0xBC 0x64 ] */ call CHAN_BC64 /* 0xBCD7 [0xFB 0xBA 0x3B ] */ jump CHAN_BA3B -.channel CHAN_BCDA +.channel CHAN_VO_DUMMY_150 /* 0xBCDA [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBCDD [0x88 0xBC 0xE1 ] */ ldlayer 0, LAYER_BCE1 /* 0xBCE0 [0xFF ] */ end @@ -26764,11 +26764,11 @@ LAYER_BCC9: /* 0xBCE3 [0x49 0x00 0x55 ] */ notedv SF0_EFFECT_9, 0, 85 /* 0xBCE6 [0xFF ] */ end -.channel CHAN_BCE7 +.channel CHAN_VO_DUMMY_152 /* 0xBCE7 [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBCEA [0xFB 0xBA 0x84 ] */ jump CHAN_BA84 -.channel CHAN_BCED +.channel CHAN_VO_DUMMY_154 /* 0xBCED [0xFC 0xBC 0x5E ] */ call CHAN_BC5E /* 0xBCF0 [0xFB 0xBA 0x9A ] */ jump CHAN_BA9A @@ -26780,47 +26780,47 @@ LAYER_BCC9: /* 0xBCFB [0xD7 0xF0 ] */ vibfreq 240 /* 0xBCFD [0xFF ] */ end -.channel CHAN_BCFE +.channel CHAN_VO_DUMMY_160 /* 0xBCFE [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD01 [0xFB 0xB6 0x90 ] */ jump CHAN_B690 -.channel CHAN_BD04 +.channel CHAN_VO_DUMMY_161 /* 0xBD04 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD07 [0xFB 0xB6 0xAB ] */ jump CHAN_B6AB -.channel CHAN_BD0A +.channel CHAN_VO_DUMMY_162 /* 0xBD0A [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD0D [0xFB 0xB6 0xD4 ] */ jump CHAN_B6D4 -.channel CHAN_BD10 +.channel CHAN_VO_DUMMY_163 /* 0xBD10 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD13 [0xFB 0xB6 0xFD ] */ jump CHAN_B6FD -.channel CHAN_BD16 +.channel CHAN_VO_DUMMY_164 /* 0xBD16 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD19 [0xFB 0xB7 0x15 ] */ jump CHAN_B715 -.channel CHAN_BD1C +.channel CHAN_VO_DUMMY_165 /* 0xBD1C [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD1F [0xFB 0xB7 0x2D ] */ jump CHAN_B72D -.channel CHAN_BD22 +.channel CHAN_VO_DUMMY_166 /* 0xBD22 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD25 [0xFB 0xB7 0x47 ] */ jump CHAN_B747 -.channel CHAN_BD28 +.channel CHAN_VO_DUMMY_167 /* 0xBD28 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD2B [0xFB 0xB7 0x61 ] */ jump CHAN_B761 -.channel CHAN_BD2E +.channel CHAN_VO_DUMMY_168 /* 0xBD2E [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD31 [0xFB 0xB7 0x79 ] */ jump CHAN_B779 -.channel CHAN_BD34 +.channel CHAN_VO_DUMMY_169 /* 0xBD34 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD37 [0xFB 0xB7 0x91 ] */ jump CHAN_B791 -.channel CHAN_BD3A +.channel CHAN_VO_DUMMY_170 /* 0xBD3A [0xFC 0xBC 0xF9 ] */ call CHAN_BCF9 /* 0xBD3D [0x88 0xBD 0x41 ] */ ldlayer 0, LAYER_BD41 /* 0xBD40 [0xFF ] */ end @@ -26830,7 +26830,7 @@ LAYER_BCC9: /* 0xBD43 [0x78 0x00 0x60 ] */ notedv SF0_EFFECT_56, 0, 96 /* 0xBD46 [0xFF ] */ end -.channel CHAN_BD47 +.channel CHAN_VO_DUMMY_171 /* 0xBD47 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD4A [0x88 0xBD 0x4E ] */ ldlayer 0, LAYER_BD4E /* 0xBD4D [0xFF ] */ end @@ -26842,29 +26842,29 @@ LAYER_BCC9: /* 0xBD56 [0x42 0x3A 0x64 ] */ notedv SF0_EFFECT_2, 58, 100 /* 0xBD59 [0xFF ] */ end -.channel CHAN_BD5A +.channel CHAN_VO_DUMMY_172 /* 0xBD5A [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD5D [0xFB 0xB7 0xC2 ] */ jump CHAN_B7C2 -.channel CHAN_BD60 +.channel CHAN_VO_DUMMY_173 /* 0xBD60 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD63 [0xFB 0xB7 0x2D ] */ jump CHAN_B72D -.channel CHAN_BD66 +.channel CHAN_VO_DUMMY_176 /* 0xBD66 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 -/* 0xBD69 [0xFB 0xB7 0xE6 ] */ jump CHAN_B7E6 +/* 0xBD69 [0xFB 0xB7 0xE6 ] */ jump CHAN_VO_LI_DRINK -.channel CHAN_BD6C +.channel CHAN_VO_DUMMY_180 /* 0xBD6C [0xFC 0xBC 0xF9 ] */ call CHAN_BCF9 /* 0xBD6F [0xCC 0x03 ] */ ldi 3 /* 0xBD71 [0xC7 0x00 0xB6 0x5C ] */ stseq 0, LAYER_B65B + STSEQ_TRANSPOSITION /* 0xBD75 [0xFB 0xB8 0x03 ] */ jump CHAN_B803 -.channel CHAN_BD78 +.channel CHAN_VO_DUMMY_184 /* 0xBD78 [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD7B [0xFB 0xB8 0x46 ] */ jump CHAN_B846 -.channel CHAN_BD7E +.channel CHAN_VO_DUMMY_186 /* 0xBD7E [0xFC 0xBC 0xF3 ] */ call CHAN_BCF3 /* 0xBD81 [0xFB 0xB8 0x5C ] */ jump CHAN_B85C @@ -26873,43 +26873,43 @@ LAYER_BCC9: /* 0xBD86 [0xC7 0x00 0xB6 0x5C ] */ stseq 0, LAYER_B65B + STSEQ_TRANSPOSITION /* 0xBD8A [0xFF ] */ end -.channel CHAN_BD8B +.channel CHAN_VO_DUMMY_192 /* 0xBD8B [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBD8E [0xFB 0xB6 0x90 ] */ jump CHAN_B690 -.channel CHAN_BD91 +.channel CHAN_VO_DUMMY_193 /* 0xBD91 [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBD94 [0xFB 0xB6 0xAB ] */ jump CHAN_B6AB -.channel CHAN_BD97 +.channel CHAN_VO_DUMMY_195 /* 0xBD97 [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBD9A [0xFB 0xB6 0xFD ] */ jump CHAN_B6FD -.channel CHAN_BD9D +.channel CHAN_VO_DUMMY_196 /* 0xBD9D [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDA0 [0xFB 0xB7 0x15 ] */ jump CHAN_B715 -.channel CHAN_BDA3 +.channel CHAN_VO_DUMMY_197 /* 0xBDA3 [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDA6 [0xFB 0xB7 0x2D ] */ jump CHAN_B72D -.channel CHAN_BDA9 +.channel CHAN_VO_DUMMY_198 /* 0xBDA9 [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDAC [0xFB 0xB7 0x47 ] */ jump CHAN_B747 -.channel CHAN_BDAF +.channel CHAN_VO_DUMMY_199 /* 0xBDAF [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDB2 [0xFB 0xB7 0x61 ] */ jump CHAN_B761 -.channel CHAN_BDB5 +.channel CHAN_VO_DUMMY_200 /* 0xBDB5 [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDB8 [0xFB 0xB7 0x79 ] */ jump CHAN_B779 -.channel CHAN_BDBB +.channel CHAN_VO_DUMMY_201 /* 0xBDBB [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDBE [0xFB 0xB7 0x91 ] */ jump CHAN_B791 -.channel CHAN_BDC1 +.channel CHAN_VO_DUMMY_202 /* 0xBDC1 [0x88 0xBD 0xC5 ] */ ldlayer 0, LAYER_BDC5 /* 0xBDC4 [0xFF ] */ end @@ -26918,7 +26918,7 @@ LAYER_BCC9: /* 0xBDC7 [0x57 0x00 0x64 ] */ notedv SF0_EFFECT_23, 0, 100 /* 0xBDCA [0xFF ] */ end -.channel CHAN_BDCB +.channel CHAN_VO_DUMMY_203 /* 0xBDCB [0x88 0xBD 0xCF ] */ ldlayer 0, LAYER_BDCF /* 0xBDCE [0xFF ] */ end @@ -26927,15 +26927,15 @@ LAYER_BCC9: /* 0xBDD1 [0x54 0x00 0x64 ] */ notedv SF0_EFFECT_20, 0, 100 /* 0xBDD4 [0xFF ] */ end -.channel CHAN_BDD5 +.channel CHAN_VO_DUMMY_204 /* 0xBDD5 [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDD8 [0xFB 0xB7 0xC2 ] */ jump CHAN_B7C2 -.channel CHAN_BDDB +.channel CHAN_VO_DUMMY_205 /* 0xBDDB [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDDE [0xFB 0xB7 0x2D ] */ jump CHAN_B72D -.channel CHAN_BDE1 +.channel CHAN_VO_DUMMY_208 /* 0xBDE1 [0x88 0xBD 0xE5 ] */ ldlayer 0, LAYER_BDE5 /* 0xBDE4 [0xFF ] */ end @@ -26945,15 +26945,15 @@ LAYER_BDE7: /* 0xBDE7 [0x51 0x50 0x64 ] */ notedv SF0_EFFECT_17, 80, 100 /* 0xBDEA [0xF4 0xFB ] */ rjump LAYER_BDE7 -.channel CHAN_BDEC +.channel CHAN_VO_DUMMY_216 /* 0xBDEC [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDEF [0xCE 0xBD 0xF5 ] */ ldptr ARRAY_BDF5 /* 0xBDF2 [0xFB 0xB6 0x6E ] */ jump CHAN_B66E .array ARRAY_BDF5 - .ptr CHAN_065F + .ptr CHAN_PL_JUMP_WATER2 -.channel CHAN_BDF7 +.channel CHAN_VO_DUMMY_218 /* 0xBDF7 [0xFC 0xBD 0x84 ] */ call CHAN_BD84 /* 0xBDFA [0xCE 0xBE 0x00 ] */ ldptr ARRAY_BE00 /* 0xBDFD [0xFB 0xB6 0x6E ] */ jump CHAN_B66E @@ -26961,7 +26961,7 @@ LAYER_BDE7: .array ARRAY_BE00 .ptr_raw 0x186E -.channel CHAN_BE02 +.channel CHAN_VO_LI_POO_WAIT /* 0xBE02 [0x88 0xBE 0x06 ] */ ldlayer 0, LAYER_BE06 /* 0xBE05 [0xFF ] */ end @@ -26970,7 +26970,7 @@ LAYER_BDE7: /* 0xBE08 [0x63 0x18 0x64 ] */ notedv SF0_EFFECT_35, 24, 100 /* 0xBE0B [0xFF ] */ end -.channel CHAN_BE0C +.channel CHAN_VO_DUMMY_225 /* 0xBE0C [0x88 0xBE 0x10 ] */ ldlayer 0, LAYER_BE10 /* 0xBE0F [0xFF ] */ end @@ -26979,7 +26979,7 @@ LAYER_BDE7: /* 0xBE12 [0x63 0x00 0x64 ] */ notedv SF0_EFFECT_35, 0, 100 /* 0xBE15 [0xFF ] */ end -.channel CHAN_BE16 +.channel CHAN_VO_DUMMY_229 /* 0xBE16 [0x88 0xBE 0x1A ] */ ldlayer 0, LAYER_BE1A /* 0xBE19 [0xFF ] */ end @@ -26988,7 +26988,7 @@ LAYER_BDE7: /* 0xBE1C [0x64 0x14 0x73 ] */ notedv SF0_EFFECT_36, 20, 115 /* 0xBE1F [0xFF ] */ end -.channel CHAN_BE20 +.channel CHAN_VO_DUMMY_230 /* 0xBE20 [0x88 0xBE 0x24 ] */ ldlayer 0, LAYER_BE24 /* 0xBE23 [0xFF ] */ end @@ -26997,7 +26997,7 @@ LAYER_BDE7: /* 0xBE26 [0x64 0x00 0x73 ] */ notedv SF0_EFFECT_36, 0, 115 /* 0xBE29 [0xFF ] */ end -.channel CHAN_BE2A +.channel CHAN_VO_DUMMY_231 /* 0xBE2A [0x88 0xBE 0x2E ] */ ldlayer 0, LAYER_BE2E /* 0xBE2D [0xFF ] */ end @@ -27006,7 +27006,7 @@ LAYER_BDE7: /* 0xBE30 [0x67 0x14 0x69 ] */ notedv SF0_EFFECT_39, 20, 105 /* 0xBE33 [0xFF ] */ end -.channel CHAN_BE34 +.channel CHAN_VO_DUMMY_232 /* 0xBE34 [0x88 0xBE 0x38 ] */ ldlayer 0, LAYER_BE38 /* 0xBE37 [0xFF ] */ end @@ -27015,7 +27015,7 @@ LAYER_BDE7: /* 0xBE3A [0x66 0x00 0x73 ] */ notedv SF0_EFFECT_38, 0, 115 /* 0xBE3D [0xFF ] */ end -.channel CHAN_BE3E +.channel CHAN_VO_DUMMY_234 /* 0xBE3E [0x88 0xBE 0x42 ] */ ldlayer 0, LAYER_BE42 /* 0xBE41 [0xFF ] */ end @@ -27024,7 +27024,7 @@ LAYER_BDE7: /* 0xBE44 [0x67 0x64 0x64 ] */ notedv SF0_EFFECT_39, 100, 100 /* 0xBE47 [0xFF ] */ end -.channel CHAN_BE48 +.channel CHAN_VO_DUMMY_235 /* 0xBE48 [0xDA 0xBF 0x30 ] */ env ENVELOPE_BF30 /* 0xBE4B [0x88 0xBE 0x4F ] */ ldlayer 0, LAYER_BE4F /* 0xBE4E [0xFF ] */ end @@ -27035,7 +27035,7 @@ LAYER_BDE7: /* 0xBE55 [0x65 0x00 0x64 ] */ notedv SF0_EFFECT_37, 0, 100 /* 0xBE58 [0xFF ] */ end -.channel CHAN_BE59 +.channel CHAN_VO_JMVO02 /* 0xBE59 [0xCC 0x08 ] */ ldi 8 /* 0xBE5B [0x71 ] */ stio IO_PORT_1 /* 0xBE5C [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -27049,7 +27049,7 @@ LAYER_BE67: /* 0xBE67 [0x00 0x00 0x64 0x00 ] */ notedvg SF0_EFFECT_0, 0, 100, 0 /* 0xBE6B [0xFF ] */ end -.channel CHAN_BE6C +.channel CHAN_VO_CHVO07 /* 0xBE6C [0xCC 0x08 ] */ ldi 8 /* 0xBE6E [0x71 ] */ stio IO_PORT_1 /* 0xBE6F [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -27072,7 +27072,7 @@ LAYER_BE83: .byte 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 85, 80, 100, 115 .byte 100, 100, 100, 100, 115, 115, 115, 100, 100, 100, 100, 90, 120, 100, 100, 100 -.channel CHAN_BEC8 +.channel CHAN_VO_OMVO03 /* 0xBEC8 [0xCC 0x08 ] */ ldi 8 /* 0xBECA [0x71 ] */ stio IO_PORT_1 /* 0xBECB [0x64 ] */ ldio IO_PORT_SFX_INDEX_LOBITS @@ -27087,9 +27087,9 @@ LAYER_BED8: /* 0xBED8 [0x00 0x00 0x64 0x00 ] */ notedvg SF0_EFFECT_0, 0, 100, 0 /* 0xBEDC [0xFF ] */ end -.channel CHAN_BEDD +.channel CHAN_VO_DHVO00 /* 0xBEDD [0xFC 0xBC 0x64 ] */ call CHAN_BC64 -/* 0xBEE0 [0xFB 0xBE 0x59 ] */ jump CHAN_BE59 +/* 0xBEE0 [0xFB 0xBE 0x59 ] */ jump CHAN_VO_JMVO02 .filter FILTER_BEF0 filter 0, 0, 0, 0, 0, 0, 0, 0 diff --git a/include/audio/soundfont.h b/include/audio/soundfont.h index a8b32c060e..6f8ee49574 100644 --- a/include/audio/soundfont.h +++ b/include/audio/soundfont.h @@ -28,11 +28,9 @@ typedef struct AdpcmBookHeader { * The procedure used to design the codeBook is based on an adaptive clustering algorithm. * The size of the codeBook is (8 * order * numPredictors) and is 8-byte aligned */ -typedef s16 AdpcmBookData[]; - typedef struct AdpcmBook { /* 0x0 */ AdpcmBookHeader header; - /* 0x8 */ AdpcmBookData codeBook; + /* 0x8 */ s16 codeBook[1]; } AdpcmBook; // size >= 0x8 typedef enum SampleCodec { diff --git a/include/tables/sfx/enemybank_table.h b/include/tables/sfx/enemybank_table.h index 28d446c605..a2c26c9eeb 100644 --- a/include/tables/sfx/enemybank_table.h +++ b/include/tables/sfx/enemybank_table.h @@ -10,739 +10,739 @@ * - Argument 5: Various flags to add properties to the sfx * - Argument 6: Various flags to add properties to the sfx */ -/* 0x3800 */ DEFINE_SFX(CHAN_5CC6, NA_SE_EN_DODO_J_WALK, 0x18, 1, 0, 0, 0) -/* 0x3801 */ DEFINE_SFX(CHAN_5CD7, NA_SE_EN_DODO_J_CRY, 0x30, 1, 0, 0, 0) -/* 0x3802 */ DEFINE_SFX(CHAN_5CE1, NA_SE_EN_DODO_J_FIRE, 0x30, 1, 0, 0, 0) -/* 0x3803 */ DEFINE_SFX(CHAN_5CED, NA_SE_EN_DODO_J_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x3804 */ DEFINE_SFX(CHAN_5D05, NA_SE_EN_DODO_J_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3805 */ DEFINE_SFX(CHAN_6D54, NA_SE_EN_BAKUO_ROLL, 0x30, 3, 0, 0, 0) -/* 0x3806 */ DEFINE_SFX(CHAN_7968, NA_SE_EN_MIZUBABA2_VOICE, 0x36, 0, 0, 0, 0) -/* 0x3807 */ DEFINE_SFX(CHAN_78B9, NA_SE_EN_MIZUBABA2_DAMAGE, 0x38, 0, 0, 0, 0) -/* 0x3808 */ DEFINE_SFX(CHAN_7402, NA_SE_EN_MIBOSS_FALL_OLD_OLD, 0x40, 3, 0, 0, 0) -/* 0x3809 */ DEFINE_SFX(CHAN_741E, NA_SE_EN_MIBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0) -/* 0x380A */ DEFINE_SFX(CHAN_7433, NA_SE_EN_MIBOSS_DASH_OLD, 0x40, 3, 0, 0, 0) -/* 0x380B */ DEFINE_SFX(CHAN_743D, NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_REVERB_NO_DIST) -/* 0x380C */ DEFINE_SFX(CHAN_744F, NA_SE_EN_MIBOSS_GND1_OLD, 0x40, 3, 0, 0, 0) -/* 0x380D */ DEFINE_SFX(CHAN_5D22, NA_SE_EN_GOMA_DOWN, 0x30, 3, 0, 0, 0) -/* 0x380E */ DEFINE_SFX(CHAN_7462, NA_SE_EN_MIBOSS_GND2_OLD, 0x40, 3, 0, 0, 0) -/* 0x380F */ DEFINE_SFX(CHAN_7470, NA_SE_EN_MIBOSS_UNARI_OLD, 0x40, 3, 0, 0, 0) -/* 0x3810 */ DEFINE_SFX(CHAN_74C6, NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM) -/* 0x3811 */ DEFINE_SFX(CHAN_7482, NA_SE_EN_MIBOSS_SWORD_OLD, 0x54, 3, 0, 0, 0) -/* 0x3812 */ DEFINE_SFX(CHAN_74A2, NA_SE_EN_ANSATSUSYA_ENTRY, 0x30, 3, 0, 0, 0) -/* 0x3813 */ DEFINE_SFX(CHAN_74BC, NA_SE_EN_MIBOSS_JUMP1, 0x40, 3, 0, 0, 0) -/* 0x3814 */ DEFINE_SFX(CHAN_740A, NA_SE_EN_MIBOSS_JUMP2, 0x40, 3, 0, 0, 0) -/* 0x3815 */ DEFINE_SFX(CHAN_74FA, NA_SE_EN_MIBOSS_VOICE1_OLD, 0x54, 3, 0, 0, 0) -/* 0x3816 */ DEFINE_SFX(CHAN_7509, NA_SE_EN_MIBOSS_VOICE2_OLD, 0x54, 3, 0, 0, 0) -/* 0x3817 */ DEFINE_SFX(CHAN_7518, NA_SE_EN_MIBOSS_VOICE3_OLD, 0x54, 3, 0, 0, 0) -/* 0x3818 */ DEFINE_SFX(CHAN_8F9B, NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3819 */ DEFINE_SFX(CHAN_8FAE, NA_SE_EN_INBOSS_ROAR_OLD, 0x50, 3, 0, 0, 0) -/* 0x381A */ DEFINE_SFX(CHAN_8FBE, NA_SE_EN_INBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0) -/* 0x381B */ DEFINE_SFX(CHAN_8343, NA_SE_EN_COMMON_WEAKENED, 0x38, 3, 0, 0, 0) -/* 0x381C */ DEFINE_SFX(CHAN_74D8, NA_SE_EN_MIBOSS_FAINT_OLD, 0x50, 3, 0, 0, 0) -/* 0x381D */ DEFINE_SFX(CHAN_74EB, NA_SE_EN_MIBOSS_ROLLING_OLD, 0x30, 3, 0, 0, 0) -/* 0x381E */ DEFINE_SFX(CHAN_789A, NA_SE_EN_MIZUBABA1_DAMAGE, 0x38, 0, 0, 0, 0) -/* 0x381F */ DEFINE_SFX(CHAN_78D4, NA_SE_EN_MIZUBABA_DEAD, 0x48, 0, 0, 0, 0) -/* 0x3820 */ DEFINE_SFX(CHAN_5DEF, NA_SE_EN_DODO_M_CRY, 0x30, 0, 0, 0, 0) -/* 0x3821 */ DEFINE_SFX(CHAN_5E12, NA_SE_EN_DODO_M_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3822 */ DEFINE_SFX(CHAN_5E57, NA_SE_EN_DODO_M_MOVE, 0x18, 0, 0, 0, 0) -/* 0x3823 */ DEFINE_SFX(CHAN_5E61, NA_SE_EN_DODO_M_DOWN, 0x14, 0, 0, 0, 0) -/* 0x3824 */ DEFINE_SFX(CHAN_5EA1, NA_SE_EN_DODO_M_UP, 0x14, 0, 0, 0, 0) -/* 0x3825 */ DEFINE_SFX(CHAN_78F4, NA_SE_EN_MIZUBABA_TRANSFORM, 0x30, 0, 0, 0, 0) -/* 0x3826 */ DEFINE_SFX(CHAN_5EC6, NA_SE_EN_DODO_M_EAT, 0x30, 0, 0, 0, 0) -/* 0x3827 */ DEFINE_SFX(CHAN_792B, NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3828 */ DEFINE_SFX(CHAN_6202, NA_SE_EN_BOMCHU_WALK, 0x28, 0, 0, 0, 0) -/* 0x3829 */ DEFINE_SFX(CHAN_61B5, NA_SE_EN_RIZA_CRY, 0x30, 2, 0, 0, 0) -/* 0x382A */ DEFINE_SFX(CHAN_61D6, NA_SE_EN_RIZA_ATTACK, 0x32, 2, 0, 0, 0) -/* 0x382B */ DEFINE_SFX(CHAN_5ED2, NA_SE_EN_RIZA_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x382C */ DEFINE_SFX(CHAN_5EFC, NA_SE_EN_RIZA_WARAU, 0x20, 0, 0, 0, 0) -/* 0x382D */ DEFINE_SFX(CHAN_5F0A, NA_SE_EN_RIZA_DEAD, 0x40, 1, 0, 0, 0) -/* 0x382E */ DEFINE_SFX(CHAN_5F34, NA_SE_EN_RIZA_WALK, 0x18, 0, 0, 0, 0) -/* 0x382F */ DEFINE_SFX(CHAN_5F40, NA_SE_EN_RIZA_JUMP, 0x28, 0, 0, 0, 0) -/* 0x3830 */ DEFINE_SFX(CHAN_9107, NA_SE_EN_STALKID_WALK, 0x18, 0, 1, 0, 0) -/* 0x3831 */ DEFINE_SFX(CHAN_72CB, NA_SE_EN_STALKID_ATTACK, 0x30, 0, 0, 0, 0) -/* 0x3832 */ DEFINE_SFX(CHAN_90EE, NA_SE_EN_STALKID_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x3833 */ DEFINE_SFX(CHAN_90FC, NA_SE_EN_STALKID_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3834 */ DEFINE_SFX(CHAN_66D8, NA_SE_EN_FLOORMASTER_SLIDING, 0x14, 0, 0, 0, 0) -/* 0x3835 */ DEFINE_SFX(CHAN_67B0, NA_SE_EN_TEKU_WALK_WATER, 0x18, 0, 2, 0, 0) -/* 0x3836 */ DEFINE_SFX(CHAN_68FE, NA_SE_EN_LIGHT_ARROW_HIT, 0x38, 2, 0, 0, 0) -/* 0x3837 */ DEFINE_SFX(CHAN_7982, NA_SE_EN_MIZUBABA2_ATTACK, 0x34, 0, 0, 0, 0) -/* 0x3838 */ DEFINE_SFX(CHAN_9184, NA_SE_EN_STAL_WARAU, 0x28, 1, 0, 0, 0) -/* 0x3839 */ DEFINE_SFX(CHAN_91DA, NA_SE_EN_STAL_SAKEBI, 0x30, 0, 0, 0, 0) -/* 0x383A */ DEFINE_SFX(CHAN_9191, NA_SE_EN_STAL_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x383B */ DEFINE_SFX(CHAN_91AE, NA_SE_EN_STAL_DEAD, 0x40, 1, 0, 0, 0) -/* 0x383C */ DEFINE_SFX(CHAN_6950, NA_SE_EN_WOLFOS_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x383D */ DEFINE_SFX(CHAN_9176, NA_SE_EN_STAL_WALK, 0x18, 0, 0, 0, 0) -/* 0x383E */ DEFINE_SFX(CHAN_6999, NA_SE_EN_WOLFOS_CRY, 0x20, 0, 0, 0, 0) -/* 0x383F */ DEFINE_SFX(CHAN_695E, NA_SE_EN_WOLFOS_ATTACK, 0x30, 0, 0, 0, 0) -/* 0x3840 */ DEFINE_SFX(CHAN_5DCA, NA_SE_EN_FFLY_ATTACK, 0x32, 0, 0, 0, 0) -/* 0x3841 */ DEFINE_SFX(CHAN_5DDA, NA_SE_EN_FFLY_FLY, 0x20, 1, 0, 0, 0) -/* 0x3842 */ DEFINE_SFX(CHAN_5F93, NA_SE_EN_FFLY_DEAD, 0x37, 1, 0, 0, 0) -/* 0x3843 */ DEFINE_SFX(CHAN_696F, NA_SE_EN_WOLFOS_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x3844 */ DEFINE_SFX(CHAN_9A48, NA_SE_EN_AMOS_WALK, 0x30, 0, 0, 0, 0) -/* 0x3845 */ DEFINE_SFX(CHAN_9A56, NA_SE_EN_AMOS_WAVE, 0x30, 0, 0, 0, 0) -/* 0x3846 */ DEFINE_SFX(CHAN_9A8A, NA_SE_EN_EYEGOLE_DEAD, 0x40, 2, 0, 0, 0) -/* 0x3847 */ DEFINE_SFX(CHAN_9ABA, NA_SE_EN_EYEGOLE_DAMAGE, 0x38, 2, 0, 0, 0) -/* 0x3848 */ DEFINE_SFX(CHAN_9AA3, NA_SE_EN_AMOS_VOICE, 0x20, 0, 0, 0, 0) -/* 0x3849 */ DEFINE_SFX(CHAN_841A, NA_SE_EN_KUSAMUSHI_VIBE, 0x18, 0, 0, 0, 0) -/* 0x384A */ DEFINE_SFX(CHAN_8433, NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x384B */ DEFINE_SFX(CHAN_6984, NA_SE_EN_WOLFOS_DEAD, 0x40, 1, 0, 0, 0) -/* 0x384C */ DEFINE_SFX(CHAN_835D, NA_SE_EN_COMMON_E_BALL, 0x30, 3, 0, 0, 0) -/* 0x384D */ DEFINE_SFX(CHAN_8372, NA_SE_EN_COMMON_THUNDER_THR, 0x30, 3, 0, 0, 0) -/* 0x384E */ DEFINE_SFX(CHAN_8394, NA_SE_EN_COMMON_E_BALL_HIT, 0x30, 3, 0, 0, 0) -/* 0x384F */ DEFINE_SFX(CHAN_839F, NA_SE_EN_COMMON_ELEC_ARK, 0x30, 3, 0, 0, 0) -/* 0x3850 */ DEFINE_SFX(CHAN_6A7D, NA_SE_EN_SUISEN_EAT, 0x30, 0, 0, 0, 0) -/* 0x3851 */ DEFINE_SFX(CHAN_6A87, NA_SE_EN_SUISEN_DEAD, 0x40, 0, 0, 0, 0) -/* 0x3852 */ DEFINE_SFX(CHAN_8357, NA_SE_EN_COMMON_E_BALL_THR, 0x30, 3, 0, 0, 0) -/* 0x3853 */ DEFINE_SFX(CHAN_8A8B, NA_SE_EN_UTSUBO_APPEAR, 0x30, 3, 0, 0, 0) -/* 0x3854 */ DEFINE_SFX(CHAN_9133, NA_SE_EN_BOMCHU_VOICE, 0x34, 0, 0, 0, 0) -/* 0x3855 */ DEFINE_SFX(CHAN_913D, NA_SE_EN_BOMCHU_AIM, 0x34, 0, 0, 0, 0) -/* 0x3856 */ DEFINE_SFX(CHAN_9156, NA_SE_EN_BOMCHU_RUN, 0x36, 0, 0, 0, 0) -/* 0x3857 */ DEFINE_SFX(CHAN_8ACC, NA_SE_EN_UTSUBO_BACK, 0x30, 3, 0, 0, 0) -/* 0x3858 */ DEFINE_SFX(CHAN_5F87, NA_SE_EN_DODO_J_BREATH, 0x28, 0, 0, 0, 0) -/* 0x3859 */ DEFINE_SFX(CHAN_6213, NA_SE_EN_DODO_J_TAIL, 0x30, 0, 0, 0, 0) -/* 0x385A */ DEFINE_SFX(CHAN_98F5, NA_SE_EN_WOLFOS_WALK, 0x18, 0, 0, 0, 0) -/* 0x385B */ DEFINE_SFX(CHAN_5EC6, NA_SE_EN_DODO_J_EAT, 0x30, 0, 0, 0, 0) -/* 0x385C */ DEFINE_SFX(CHAN_7802, NA_SE_EN_DEKU_MOUTH, 0x28, 0, 3, 0, 0) -/* 0x385D */ DEFINE_SFX(CHAN_780E, NA_SE_EN_DEKU_ATTACK, 0x30, 0, 1, 0, 0) -/* 0x385E */ DEFINE_SFX(CHAN_781E, NA_SE_EN_DEKU_DAMAGE, 0x38, 1, 1, 0, 0) -/* 0x385F */ DEFINE_SFX(CHAN_7836, NA_SE_EN_DEKU_DEAD, 0x40, 1, 1, 0, 0) -/* 0x3860 */ DEFINE_SFX(CHAN_7853, NA_SE_EN_MIZUBABA1_MOUTH, 0x30, 0, 0, 0, 0) -/* 0x3861 */ DEFINE_SFX(CHAN_785D, NA_SE_EN_MIZUBABA1_ATTACK, 0x36, 0, 0, 0, 0) -/* 0x3862 */ DEFINE_SFX(CHAN_786D, NA_SE_EN_DEKU_JR_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3863 */ DEFINE_SFX(CHAN_7889, NA_SE_EN_DEKU_SCRAPE, 0x14, 0, 0, 0, 0) -/* 0x3864 */ DEFINE_SFX(CHAN_5FAB, NA_SE_EN_TAIL_FLY, 0x30, 0, 0, 0, 0) -/* 0x3865 */ DEFINE_SFX(CHAN_5FC8, NA_SE_EN_TAIL_CRY, 0x20, 0, 0, 0, 0) -/* 0x3866 */ DEFINE_SFX(CHAN_5FDB, NA_SE_EN_TAIL_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3867 */ DEFINE_SFX(CHAN_79E8, NA_SE_EN_GOLON_STAND_IMT, 0x30, 3, 0, 0, 0) -/* 0x3868 */ DEFINE_SFX(CHAN_6012, NA_SE_EN_STALTU_DOWN, 0x30, 4, 0, 0, 0) -/* 0x3869 */ DEFINE_SFX(CHAN_5FF7, NA_SE_EN_STALTU_UP, 0x30, 4, 0, 0, 0) -/* 0x386A */ DEFINE_SFX(CHAN_602F, NA_SE_EN_STALTU_LAUGH, 0x20, 4, 0, 0, 0) -/* 0x386B */ DEFINE_SFX(CHAN_615A, NA_SE_EN_STALTU_DAMAGE, 0x38, 4, 0, 0, 0) -/* 0x386C */ DEFINE_SFX(CHAN_60F6, NA_SE_EN_TEKU_JUMP, 0x20, 3, 0, 0, 0) -/* 0x386D */ DEFINE_SFX(CHAN_68D5, NA_SE_EN_TEKU_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x386E */ DEFINE_SFX(CHAN_610A, NA_SE_EN_TEKU_DEAD, 0x40, 1, 0, 0, 0) -/* 0x386F */ DEFINE_SFX(CHAN_6042, NA_SE_EN_TEKU_WALK, 0x14, 0, 0, 0, 0) -/* 0x3870 */ DEFINE_SFX(CHAN_604C, NA_SE_EN_PO_KANTERA, 0x30, 3, 0, 0, 0) -/* 0x3871 */ DEFINE_SFX(CHAN_605F, NA_SE_EN_PO_FLY, 0x20, 1, 0, 0, 0) -/* 0x3872 */ DEFINE_SFX(CHAN_6072, NA_SE_EN_PO_AWAY, 0x20, 1, 0, 0, 0) -/* 0x3873 */ DEFINE_SFX(CHAN_6099, NA_SE_EN_STALKIDS_APPEAR, 0x30, 2, 0, 0, 0) -/* 0x3874 */ DEFINE_SFX(CHAN_6083, NA_SE_EN_PO_DISAPPEAR, 0x35, 2, 0, 0, 0) -/* 0x3875 */ DEFINE_SFX(CHAN_60AC, NA_SE_EN_PO_DAMAGE, 0x38, 2, 0, 0, 0) -/* 0x3876 */ DEFINE_SFX(CHAN_60C6, NA_SE_EN_PO_DEAD, 0x48, 2, 0, 0, 0) -/* 0x3877 */ DEFINE_SFX(CHAN_6229, NA_SE_EN_WIZ_DISAPPEAR, 0x40, 2, 0, 0, 0) -/* 0x3878 */ DEFINE_SFX(CHAN_61A4, NA_SE_EN_EXTINCT, 0x45, 1, 2, 0, 0) -/* 0x3879 */ DEFINE_SFX(CHAN_5D4B, NA_SE_EN_GOLON_LAND_BIG, 0x34, 0, 0, 0, 0) -/* 0x387A */ DEFINE_SFX(CHAN_5D65, NA_SE_EN_GERUDOFT_DOWN, 0x40, 0, 0, 0, 0) -/* 0x387B */ DEFINE_SFX(CHAN_5D84, NA_SE_EN_EYEGOLE_ATTACK, 0x20, 2, 0, 0, 0) -/* 0x387C */ DEFINE_SFX(CHAN_8C03, NA_SE_EN_NUTS_UP, 0x28, 0, 0, 0, 0) -/* 0x387D */ DEFINE_SFX(CHAN_8C16, NA_SE_EN_NUTS_DOWN, 0x28, 0, 0, 0, 0) -/* 0x387E */ DEFINE_SFX(CHAN_8C29, NA_SE_EN_NUTS_THROW, 0x30, 0, 0, 0, 0) -/* 0x387F */ DEFINE_SFX(CHAN_8C39, NA_SE_EN_NUTS_WALK, 0x20, 4, 2, 0, 0) -/* 0x3880 */ DEFINE_SFX(CHAN_8C46, NA_SE_EN_NUTS_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x3881 */ DEFINE_SFX(CHAN_8C5D, NA_SE_EN_NUTS_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3882 */ DEFINE_SFX(CHAN_8C72, NA_SE_EN_NUT_FAINT, 0x20, 0, 0, 0, 0) -/* 0x3883 */ DEFINE_SFX(CHAN_65C9, NA_SE_EN_PO_BIG_GET, 0x30, 3, 0, 0, 0) -/* 0x3884 */ DEFINE_SFX(CHAN_6176, NA_SE_EN_STALTU_ROLL, 0x30, 4, 0, 0, 0) -/* 0x3885 */ DEFINE_SFX(CHAN_618B, NA_SE_EN_STALTU_DEAD, 0x40, 4, 0, 0, 0) -/* 0x3886 */ DEFINE_SFX(CHAN_6596, NA_SE_EN_PO_SISTER_DEAD, 0x40, 3, 0, 0, 0) -/* 0x3887 */ DEFINE_SFX(CHAN_6615, NA_SE_EN_BARI_SPLIT, 0x40, 1, 0, 0, 0) -/* 0x3888 */ DEFINE_SFX(CHAN_6832, NA_SE_EN_LAST1_GROW_HEAD, 0x28, 1, 0, 0, 0) -/* 0x3889 */ DEFINE_SFX(CHAN_8C87, NA_SE_EN_NUTS_VOICE, 0x30, 3, 0, 0, 0) -/* 0x388A */ DEFINE_SFX(CHAN_6385, NA_SE_EN_TEKU_LAND_WATER, 0x20, 0, 0, 0, 0) -/* 0x388B */ DEFINE_SFX(CHAN_64B2, NA_SE_EN_LAST_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x388C */ DEFINE_SFX(CHAN_64C4, NA_SE_EN_STALWALL_ROLL, 0x30, 4, 0, 0, 0) -/* 0x388D */ DEFINE_SFX(CHAN_64DF, NA_SE_EN_STALWALL_DASH, 0x30, 0, 0, 0, 0) -/* 0x388E */ DEFINE_SFX(CHAN_6794, NA_SE_EN_TEKU_JUMP_WATER, 0x20, 0, 0, 0, 0) -/* 0x388F */ DEFINE_SFX(CHAN_67A2, NA_SE_EN_TEKU_LAND_WATER2, 0x20, 0, 0, 0, 0) -/* 0x3890 */ DEFINE_SFX(CHAN_623E, NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3891 */ DEFINE_SFX(CHAN_624E, NA_SE_EN_FALL_UP, 0x30, 3, 0, 0, 0) -/* 0x3892 */ DEFINE_SFX(CHAN_67D6, NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3893 */ DEFINE_SFX(CHAN_5D96, NA_SE_EN_FALL_LAND, 0x30, 0, 0, 0, 0) -/* 0x3894 */ DEFINE_SFX(CHAN_6261, NA_SE_EN_FALL_WALK, 0x14, 0, 0, 0, 0) -/* 0x3895 */ DEFINE_SFX(CHAN_6271, NA_SE_EN_FALL_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x3896 */ DEFINE_SFX(CHAN_628A, NA_SE_EN_DAIOCTA_REVERSE, 0x40, 1, 0, 0, 0) -/* 0x3897 */ DEFINE_SFX(CHAN_69F9, NA_SE_EN_KAICHO_FLUTTER, 0x14, 0, 0, 0, 0) -/* 0x3898 */ DEFINE_SFX(CHAN_62A3, NA_SE_EN_BIRI_FLY, 0x20, 0, 0, 0, 0) -/* 0x3899 */ DEFINE_SFX(CHAN_62B8, NA_SE_EN_BIRI_JUMP, 0x20, 0, 0, 0, 0) -/* 0x389A */ DEFINE_SFX(CHAN_62E3, NA_SE_EN_BIRI_SPARK, 0x30, 0, 0, 0, 0) -/* 0x389B */ DEFINE_SFX(CHAN_6304, NA_SE_EN_BIRI_DEAD, 0x40, 1, 0, 0, 0) -/* 0x389C */ DEFINE_SFX(CHAN_633C, NA_SE_EN_COMMON_WATER_DEEP, 0x30, 0, 2, 0, 0) -/* 0x389D */ DEFINE_SFX(CHAN_65CB, NA_SE_EN_BARI_ROLL, 0x30, 0, 0, 0, 0) -/* 0x389E */ DEFINE_SFX(CHAN_65DD, NA_SE_EN_COMMON_FREEZE, 0x37, 1, 0, 0, 0) -/* 0x389F */ DEFINE_SFX(CHAN_65EF, NA_SE_EN_BARI_DEAD, 0x40, 1, 0, 0, 0) -/* 0x38A0 */ DEFINE_SFX(CHAN_6E36, NA_SE_EN_BATTA_FLY, 0x28, 5, 0, 0, 0) -/* 0x38A1 */ DEFINE_SFX(CHAN_6E80, NA_SE_EN_BATTA_ATTACK, 0x36, 5, 0, 0, 0) -/* 0x38A2 */ DEFINE_SFX(CHAN_6E47, NA_SE_EN_BATTA_DAMAGE, 0x38, 5, 0, 0, 0) -/* 0x38A3 */ DEFINE_SFX(CHAN_6E63, NA_SE_EN_BATTA_DEAD, 0x48, 5, 0, 0, 0) -/* 0x38A4 */ DEFINE_SFX(CHAN_6D8F, NA_SE_EN_WIZ_UNARI, 0x30, 3, 0, 0, 0) -/* 0x38A5 */ DEFINE_SFX(CHAN_6DA2, NA_SE_EN_WIZ_RUN, 0x28, 2, 0, 0, 0) -/* 0x38A6 */ DEFINE_SFX(CHAN_6DBF, NA_SE_EN_WIZ_VOICE, 0x30, 3, 0, 0, 0) -/* 0x38A7 */ DEFINE_SFX(CHAN_6DCD, NA_SE_EN_WIZ_LAUGH, 0x30, 3, 0, 0, 0) -/* 0x38A8 */ DEFINE_SFX(CHAN_6DD7, NA_SE_EN_WIZ_ATTACK, 0x34, 3, 0, 0, 0) -/* 0x38A9 */ DEFINE_SFX(CHAN_6DE2, NA_SE_EN_WIZ_DAMAGE, 0x38, 3, 0, 0, 0) -/* 0x38AA */ DEFINE_SFX(CHAN_6DEF, NA_SE_EN_WIZ_DEAD, 0x40, 3, 0, 0, 0) -/* 0x38AB */ DEFINE_SFX(CHAN_6E06, NA_SE_EN_WIZ_EXP, 0x30, 3, 0, 0, 0) -/* 0x38AC */ DEFINE_SFX(CHAN_6B15, NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x38AD */ DEFINE_SFX(CHAN_6B32, NA_SE_EN_DAIOCTA_DEAD2, 0x30, 3, 0, 0, 0) -/* 0x38AE */ DEFINE_SFX(CHAN_5C9A, NA_SE_EN_FANTOM_DAMAGE, 0x38, 3, 0, 0, 0) -/* 0x38AF */ DEFINE_SFX(CHAN_6AE9, NA_SE_EN_DAIOCTA_DAMAGE, 0x40, 3, 0, 0, 0) -/* 0x38B0 */ DEFINE_SFX(CHAN_6E29, NA_SE_EN_WIZ_LAUGH2, 0x30, 3, 0, 0, 0) -/* 0x38B1 */ DEFINE_SFX(CHAN_79D6, NA_SE_EN_GOLON_SIT_IMT, 0x30, 3, 0, 0, 0) -/* 0x38B2 */ DEFINE_SFX(CHAN_5C77, NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x38B3 */ DEFINE_SFX(CHAN_69A3, NA_SE_EN_KAICHO_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x38B4 */ DEFINE_SFX(CHAN_79AC, NA_SE_EN_GOLON_COLD, 0x30, 3, 1, 0, 0) -/* 0x38B5 */ DEFINE_SFX(CHAN_79C4, NA_SE_EN_GOLON_JUMP, 0x30, 3, 0, 0, 0) -/* 0x38B6 */ DEFINE_SFX(CHAN_69CD, NA_SE_EN_KAICHO_CRY, 0x20, 0, 0, 0, 0) -/* 0x38B7 */ DEFINE_SFX(CHAN_69E0, NA_SE_EN_KAICHO_ATTACK, 0x34, 0, 0, 0, 0) -/* 0x38B8 */ DEFINE_SFX(CHAN_5C42, NA_SE_EN_GOLON_WALK, 0x18, 0, 2, 0, 0) -/* 0x38B9 */ DEFINE_SFX(CHAN_6CA3, NA_SE_EN_SLIME_JUMP, 0x30, 0, 0, 0, 0) -/* 0x38BA */ DEFINE_SFX(CHAN_6CF3, NA_SE_EN_SLIME_DAMAGE, 0x38, 0, 0, 0, 0) -/* 0x38BB */ DEFINE_SFX(CHAN_6CE6, NA_SE_EN_SLIME_BREAK, 0x30, 0, 0, 0, 0) -/* 0x38BC */ DEFINE_SFX(CHAN_6D6C, NA_SE_EN_KUROSUKE_MOVE, 0x14, 0, 0, 0, 0) -/* 0x38BD */ DEFINE_SFX(CHAN_6D7E, NA_SE_EN_KUROSUKE_ATTACK, 0x34, 0, 0, 0, 0) -/* 0x38BE */ DEFINE_SFX(CHAN_6CFE, NA_SE_EN_SLIME_DEAD, 0x40, 0, 0, 0, 0) -/* 0x38BF */ DEFINE_SFX(CHAN_6CDC, NA_SE_EN_SLIME_DEFENCE, 0x30, 3, 0, 0, 0) -/* 0x38C0 */ DEFINE_SFX(CHAN_6393, NA_SE_EN_OCTAROCK_ROCK, 0x20, 0, 0, 0, 0) -/* 0x38C1 */ DEFINE_SFX(CHAN_6377, NA_SE_EN_COMMON_WATER_SLW, 0x30, 0, 2, 0, 0) -/* 0x38C2 */ DEFINE_SFX(CHAN_634F, NA_SE_EN_OCTAROCK_JUMP, 0x30, 0, 0, 0, 0) -/* 0x38C3 */ DEFINE_SFX(CHAN_6385, NA_SE_EN_DAIOCTA_LAND, 0x30, 0, 0, 0, 0) -/* 0x38C4 */ DEFINE_SFX(CHAN_635D, NA_SE_EN_DAIOCTA_SINK, 0x28, 0, 0, 0, 0) -/* 0x38C5 */ DEFINE_SFX(CHAN_636B, NA_SE_EN_COMMON_WATER_MID, 0x30, 0, 2, 0, 0) -/* 0x38C6 */ DEFINE_SFX(CHAN_6485, NA_SE_EN_OCTAROCK_DEAD1, 0x40, 1, 0, 0, 0) -/* 0x38C7 */ DEFINE_SFX(CHAN_646D, NA_SE_EN_OCTAROCK_DEAD2, 0x40, 1, 0, 0, 0) -/* 0x38C8 */ DEFINE_SFX(CHAN_5DDA, NA_SE_EN_BUBLE_WING, 0x20, 0, 0, 0, 0) -/* 0x38C9 */ DEFINE_SFX(CHAN_63A1, NA_SE_EN_BUBLE_MOUTH, 0x20, 0, 0, 0, 0) -/* 0x38CA */ DEFINE_SFX(CHAN_63B6, NA_SE_EN_BUBLE_LAUGH, 0x14, 0, 0, 0, 0) -/* 0x38CB */ DEFINE_SFX(CHAN_6584, NA_SE_EN_BUBLE_BITE, 0x30, 0, 0, 0, 0) -/* 0x38CC */ DEFINE_SFX(CHAN_63C4, NA_SE_EN_BUBLE_UP, 0x30, 0, 0, 0, 0) -/* 0x38CD */ DEFINE_SFX(CHAN_63DD, NA_SE_EN_BUBLE_DOWN, 0x30, 0, 0, 0, 0) -/* 0x38CE */ DEFINE_SFX(CHAN_6555, NA_SE_EN_BUBLE_DEAD, 0x40, 1, 0, 0, 0) -/* 0x38CF */ DEFINE_SFX(CHAN_5CE1, NA_SE_EN_BUBLEFALL_FIRE, 0x30, 0, 0, 0, 0) -/* 0x38D0 */ DEFINE_SFX(CHAN_8AF4, NA_SE_EN_UTSUBO_DEAD, 0x30, 3, 0, 0, 0) -/* 0x38D1 */ DEFINE_SFX(CHAN_8B21, NA_SE_EN_UTSUBO_DAMAGE, 0x38, 3, 0, 0, 0) -/* 0x38D2 */ DEFINE_SFX(CHAN_8994, NA_SE_EN_FROG_REAL, 0x40, 3, 0, 0, 0) -/* 0x38D3 */ DEFINE_SFX(CHAN_87A8, NA_SE_EN_FROG_DAMAGE, 0x48, 3, 0, 0, 0) -/* 0x38D4 */ DEFINE_SFX(CHAN_8A2C, NA_SE_EN_B_SLIME_EAT, 0x30, 3, 0, 0, 0) -/* 0x38D5 */ DEFINE_SFX(CHAN_875E, NA_SE_EN_B_SLIME_LAUGH, 0x34, 3, 0, 0, 0) -/* 0x38D6 */ DEFINE_SFX(CHAN_87C8, NA_SE_EN_FROG_DEAD, 0x48, 3, 0, 0, 0) -/* 0x38D7 */ DEFINE_SFX(CHAN_8B41, NA_SE_EN_UTSUBO_BITE, 0x30, 3, 0, 0, 0) -/* 0x38D8 */ DEFINE_SFX(CHAN_8A61, NA_SE_EN_B_SLIME_REVERSE, 0x34, 3, 0, 0, 0) -/* 0x38D9 */ DEFINE_SFX(CHAN_6CBE, NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x38DA */ DEFINE_SFX(CHAN_6CD0, NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x38DB */ DEFINE_SFX(CHAN_8A73, NA_SE_EN_B_SLIME_BREAK, 0x40, 3, 0, 0, 0) -/* 0x38DC */ DEFINE_SFX(CHAN_6304, NA_SE_EN_BARI_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x38DD */ DEFINE_SFX(CHAN_5D84, NA_SE_EN_HIPLOOP_LAND, 0x30, 1, 0, 0, 0) -/* 0x38DE */ DEFINE_SFX(CHAN_A3CC, NA_SE_EN_MOFER_CORE_MOVE_WT, 0x28, 3, 0, 0, 0) -/* 0x38DF */ DEFINE_SFX(CHAN_A101, NA_SE_EN_MOFER_CORE_SMJUMP, 0x28, 3, 0, 0, 0) -/* 0x38E0 */ DEFINE_SFX(CHAN_9FE1, NA_SE_EN_MONBLIN_GNDWAVE, 0x30, 3, 0, 0, 0) -/* 0x38E1 */ DEFINE_SFX(CHAN_97DF, NA_SE_EN_MONBLIN_HAM_DOWN, 0x30, 3, 0, 0, 0) -/* 0x38E2 */ DEFINE_SFX(CHAN_8BEE, NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x38E3 */ DEFINE_SFX(CHAN_6571, NA_SE_EN_BUBLE_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x38E4 */ DEFINE_SFX(CHAN_9717, NA_SE_EN_REDEAD_CRY, 0x20, 0, 0, 0, 0) -/* 0x38E5 */ DEFINE_SFX(CHAN_9727, NA_SE_EN_REDEAD_AIM, 0x34, 0, 0, 0, 0) -/* 0x38E6 */ DEFINE_SFX(CHAN_973E, NA_SE_EN_REDEAD_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x38E7 */ DEFINE_SFX(CHAN_9754, NA_SE_EN_REDEAD_DEAD, 0x40, 1, 0, 0, 0) -/* 0x38E8 */ DEFINE_SFX(CHAN_6418, NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x38E9 */ DEFINE_SFX(CHAN_7A99, NA_SE_EN_GOLON_KID_SOB, 0x20, 0, 0, 0, 0) -/* 0x38EA */ DEFINE_SFX(CHAN_7A6C, NA_SE_EN_GOLON_KID_CRY, 0x38, 2, 1, 0, 0) -/* 0x38EB */ DEFINE_SFX(CHAN_69B8, NA_SE_EN_KAICHO_DEAD, 0x40, 1, 0, 0, 0) -/* 0x38EC */ DEFINE_SFX(CHAN_63F6, NA_SE_EN_PO_LAUGH, 0x30, 3, 0, 0, 0) -/* 0x38ED */ DEFINE_SFX(CHAN_644F, NA_SE_EN_PO_CRY, 0x30, 2, 0, 0, 0) -/* 0x38EE */ DEFINE_SFX(CHAN_6407, NA_SE_EN_PO_ROLL, 0x30, 2, 0, 0, 0) -/* 0x38EF */ DEFINE_SFX(CHAN_643B, NA_SE_EN_PO_LAUGH2, 0x38, 3, 0, 0, 0) -/* 0x38F0 */ DEFINE_SFX(CHAN_6AB9, NA_SE_EN_GOLON_ROLLING, 0x30, 0, 0, 0, 0) -/* 0x38F1 */ DEFINE_SFX(CHAN_6ACE, NA_SE_EN_GOLON_READY, 0x30, 0, 0, 0, 0) -/* 0x38F2 */ DEFINE_SFX(CHAN_6AD9, NA_SE_EN_GOLON_DASH, 0x34, 0, 0, 0, 0) -/* 0x38F3 */ DEFINE_SFX(CHAN_6FA9, NA_SE_EN_PAMET_VOICE, 0x34, 3, 0, 0, 0) -/* 0x38F4 */ DEFINE_SFX(CHAN_6FCE, NA_SE_EN_PAMET_ROLL, 0x30, 3, 0, 0, 0) -/* 0x38F5 */ DEFINE_SFX(CHAN_6FB5, NA_SE_EN_PAMET_WALK, 0x24, 0, 1, 0, 0) -/* 0x38F6 */ DEFINE_SFX(CHAN_700A, NA_SE_EN_PAMET_ROAR, 0x30, 3, 0, 0, 0) -/* 0x38F7 */ DEFINE_SFX(CHAN_7016, NA_SE_EN_PAMET_WAKEUP, 0x28, 2, 2, 0, 0) -/* 0x38F8 */ DEFINE_SFX(CHAN_6FE5, NA_SE_EN_PAMET_REVERSE, 0x40, 3, 0, 0, 0) -/* 0x38F9 */ DEFINE_SFX(CHAN_7041, NA_SE_EN_PAMET_DAMAGE, 0x40, 3, 0, 0, 0) -/* 0x38FA */ DEFINE_SFX(CHAN_705F, NA_SE_EN_PAMET_DEAD, 0x30, 3, 0, 0, 0) -/* 0x38FB */ DEFINE_SFX(CHAN_6D25, NA_SE_EN_BAKUO_VOICE, 0x34, 3, 0, 0, 0) -/* 0x38FC */ DEFINE_SFX(CHAN_649B, NA_SE_EN_GOLON_WAKE_UP, 0x20, 3, 2, 0, 0) -/* 0x38FD */ DEFINE_SFX(CHAN_64A5, NA_SE_EN_GOLON_SIT_DOWN, 0x20, 0, 0, 0, 0) -/* 0x38FE */ DEFINE_SFX(CHAN_7B12, NA_SE_EN_DAIGOLON_SLEEP3, 0x30, 3, 0, 0, 0) -/* 0x38FF */ DEFINE_SFX(CHAN_66CA, NA_SE_EN_CHICKEN_FLUTTER, 0x20, 0, 2, 0, 0) -/* 0x3900 */ DEFINE_SFX(CHAN_6E8E, NA_SE_EN_KOUME_ILL, 0x30, 3, 2, 0, 0) -/* 0x3901 */ DEFINE_SFX(CHAN_6EAE, NA_SE_EN_KOUME_REGAIN, 0x18, 3, 2, 0, 0) -/* 0x3902 */ DEFINE_SFX(CHAN_6E9B, NA_SE_EN_KOUME_DRINK, 0x34, 3, 2, 0, 0) -/* 0x3903 */ DEFINE_SFX(CHAN_6F99, NA_SE_EN_KOUME_LAUGH, 0x30, 3, 2, 0, 0) -/* 0x3904 */ DEFINE_SFX(CHAN_6EE1, NA_SE_EN_KOUME_FLY, 0x38, 3, 0, 0, 0) -/* 0x3905 */ DEFINE_SFX(CHAN_6EFB, NA_SE_EN_KOUME_AWAY, 0x18, 3, 0, 0, 0) -/* 0x3906 */ DEFINE_SFX(CHAN_6EB8, NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3907 */ DEFINE_SFX(CHAN_7AFA, NA_SE_EN_DAIGOLON_SLEEP2, 0x38, 3, 0, 0, 0) -/* 0x3908 */ DEFINE_SFX(CHAN_72DA, NA_SE_EN_STALKIDS_JUMP, 0x30, 3, 0, 0, 0) -/* 0x3909 */ DEFINE_SFX(CHAN_72E8, NA_SE_EN_STALKIDS_FADEOUT, 0x40, 3, 0, 0, 0) -/* 0x390A */ DEFINE_SFX(CHAN_739F, NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x390B */ DEFINE_SFX(CHAN_72FB, NA_SE_EN_STALKIDS_SHAKEHEAD, 0x38, 5, 0, 0, 0) -/* 0x390C */ DEFINE_SFX(CHAN_73D9, NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x390D */ DEFINE_SFX(CHAN_71CF, NA_SE_EN_STALKIDS_SURPRISED, 0x30, 3, 0, 0, 0) -/* 0x390E */ DEFINE_SFX(CHAN_711E, NA_SE_EN_STALKIDS_WALK, 0x30, 0, 2, 0, 0) -/* 0x390F */ DEFINE_SFX(CHAN_7191, NA_SE_EN_STALKIDS_REVERSE, 0x30, 5, 0, 0, 0) -/* 0x3910 */ DEFINE_SFX(CHAN_73DD, NA_SE_EN_STALKIDS_FLOAT, 0x30, 3, 0, 0, 0) -/* 0x3911 */ DEFINE_SFX(CHAN_7B73, NA_SE_EN_EYEGOLE_EYE, 0x30, 2, 2, 0, 0) -/* 0x3912 */ DEFINE_SFX(CHAN_72C5, NA_SE_EN_STALKIDS_CAUGHT, 0x30, 3, 0, 0, 0) -/* 0x3913 */ DEFINE_SFX(CHAN_7138, NA_SE_EN_STALKIDS_MASK_ON, 0x30, 5, 0, 0, 0) -/* 0x3914 */ DEFINE_SFX(CHAN_8333, NA_SE_EN_TWINROBA_CUTBODY, 0x30, 3, 0, 0, 0) -/* 0x3915 */ DEFINE_SFX(CHAN_7153, NA_SE_EN_STALKIDS_MASK_OFF, 0x30, 4, 2, 0, 0) -/* 0x3916 */ DEFINE_SFX(CHAN_716E, NA_SE_EN_STALKIDS_RIDE, 0x38, 0, 2, 0, 0) -/* 0x3917 */ DEFINE_SFX(CHAN_7701, NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) -/* 0x3918 */ DEFINE_SFX(CHAN_7669, NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) -/* 0x3919 */ DEFINE_SFX(CHAN_76A6, NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) -/* 0x391A */ DEFINE_SFX(CHAN_7767, NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) -/* 0x391B */ DEFINE_SFX(CHAN_7B80, NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x391C */ DEFINE_SFX(CHAN_6A07, NA_SE_EN_GOLON_EYE_BIG, 0x18, 3, 2, 0, 0) -/* 0x391D */ DEFINE_SFX(CHAN_6A13, NA_SE_EN_GOLON_GOOD_BIG, 0x30, 3, 0, 0, 0) -/* 0x391E */ DEFINE_SFX(CHAN_73BC, NA_SE_EN_STALKIDS_LAUGH_MID, 0x30, 3, 0, 0, 0) -/* 0x391F */ DEFINE_SFX(CHAN_73DD, NA_SE_EN_STALKIDS_FLOAT_COPY, 0x20, 3, 0, 0, 0) -/* 0x3920 */ DEFINE_SFX(CHAN_7229, NA_SE_EN_STALKIDS_TURN, 0x24, 5, 0, 0, 0) -/* 0x3921 */ DEFINE_SFX(CHAN_720C, NA_SE_EN_STALKIDS_DAMAGE, 0x28, 3, 0, 0, 0) -/* 0x3922 */ DEFINE_SFX(CHAN_7296, NA_SE_EN_STALKIDS_SCREAM, 0x30, 3, 0, 0, 0) -/* 0x3923 */ DEFINE_SFX(CHAN_7237, NA_SE_EN_STALKIDS_OTEDAMA2, 0x30, 5, 0, 0, 0) -/* 0x3924 */ DEFINE_SFX(CHAN_7243, NA_SE_EN_STALKIDS_STRETCH, 0x30, 5, 0, 0, 0) -/* 0x3925 */ DEFINE_SFX(CHAN_73C9, NA_SE_EN_STALKIDS_LAUGH_MD2, 0x30, 0, 0, 0, 0) -/* 0x3926 */ DEFINE_SFX(CHAN_674A, NA_SE_EN_OWL_FLUTTER, 0x30, 0, 0, 0, 0) -/* 0x3927 */ DEFINE_SFX(CHAN_5D4B, NA_SE_EN_VALVAISA_LAND, 0x30, 3, 0, 0, 0) -/* 0x3928 */ DEFINE_SFX(CHAN_6511, NA_SE_EN_IRONNACK_WALK, 0x18, 1, 0, 0, 0) -/* 0x3929 */ DEFINE_SFX(CHAN_652F, NA_SE_EN_IRONNACK_SWING_AXE, 0x34, 3, 0, 0, 0) -/* 0x392A */ DEFINE_SFX(CHAN_722D, NA_SE_EN_STALKIDS_OTEDAMA1, 0x30, 5, 0, 0, 0) -/* 0x392B */ DEFINE_SFX(CHAN_7022, NA_SE_EN_PAMET_CUTTER_ON, 0x34, 3, 0, 0, 0) -/* 0x392C */ DEFINE_SFX(CHAN_66E6, NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, 0x34, 3, 0, 0, 0) -/* 0x392D */ DEFINE_SFX(CHAN_7037, NA_SE_EN_PAMET_CUTTER_OFF, 0x34, 3, 0, 0, 0) -/* 0x392E */ DEFINE_SFX(CHAN_8A10, NA_SE_EN_B_SLIME_JUMP1, 0x30, 3, 0, 0, 0) -/* 0x392F */ DEFINE_SFX(CHAN_8A1E, NA_SE_EN_B_SLIME_JUMP2, 0x30, 3, 0, 0, 0) -/* 0x3930 */ DEFINE_SFX(CHAN_661F, NA_SE_EN_FLOORMASTER_ATTACK, 0x30, 1, 0, 0, 0) -/* 0x3931 */ DEFINE_SFX(CHAN_6630, NA_SE_EN_FLOORMASTER_SM_WALK, 0x14, 0, 0, 0, 0) -/* 0x3932 */ DEFINE_SFX(CHAN_663E, NA_SE_EN_FLOORMASTER_SM_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3933 */ DEFINE_SFX(CHAN_6657, NA_SE_EN_FLOORMASTER_RESTORE, 0x30, 1, 0, 0, 0) -/* 0x3934 */ DEFINE_SFX(CHAN_6669, NA_SE_EN_FLOORMASTER_EXPAND, 0x30, 1, 0, 0, 0) -/* 0x3935 */ DEFINE_SFX(CHAN_667F, NA_SE_EN_KUSAMUSHI_HIDE, 0x20, 1, 0, 0, 0) -/* 0x3936 */ DEFINE_SFX(CHAN_6688, NA_SE_EN_FLOORMASTER_SM_STICK, 0x38, 3, 0, 0, 0) -/* 0x3937 */ DEFINE_SFX(CHAN_66A2, NA_SE_EN_FLOORMASTER_SM_LAND, 0x30, 0, 0, 0, 0) -/* 0x3938 */ DEFINE_SFX(CHAN_8A3C, NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3939 */ DEFINE_SFX(CHAN_89F2, NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x393A */ DEFINE_SFX(CHAN_6938, NA_SE_EN_IRONNACK_ARMOR_HIT, 0x38, 3, 0, 0, 0) -/* 0x393B */ DEFINE_SFX(CHAN_8333, NA_SE_EN_CUTBODY, 0x38, 3, 0, 0, 0) -/* 0x393C */ DEFINE_SFX(CHAN_7D9E, NA_SE_EN_LAST1_TRANSFORM, 0x40, 3, 0, 0, 0) -/* 0x393D */ DEFINE_SFX(CHAN_7DAE, NA_SE_EN_LAST1_DEMO_BREAK, 0x40, 3, 2, 0, 0) -/* 0x393E */ DEFINE_SFX(CHAN_7DC3, NA_SE_EN_LAST1_DEMO_WALL, 0x40, 3, 2, 0, 0) -/* 0x393F */ DEFINE_SFX(CHAN_7DE3, NA_SE_EN_B_PAMET_BREAK, 0x40, 3, 0, 0, 0) -/* 0x3940 */ DEFINE_SFX(CHAN_85B4, NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3941 */ DEFINE_SFX(CHAN_85C9, NA_SE_EN_KONB_JUMP_OLD, 0x54, 3, 0, 0, 0) -/* 0x3942 */ DEFINE_SFX(CHAN_85DD, NA_SE_EN_KONB_SINK_OLD, 0x54, 3, 0, 0, 0) -/* 0x3943 */ DEFINE_SFX(CHAN_8629, NA_SE_EN_UTSUBO_EAT, 0x54, 3, 0, 0, 0) -/* 0x3944 */ DEFINE_SFX(CHAN_95D2, NA_SE_EN_YMAJIN_HOLD_SNOW, 0x34, 2, 0, 0, 0) -/* 0x3945 */ DEFINE_SFX(CHAN_862D, NA_SE_EN_KONB_DAMAGE_OLD, 0x58, 3, 0, 0, 0) -/* 0x3946 */ DEFINE_SFX(CHAN_8644, NA_SE_EN_KONB_DEAD_OLD, 0x68, 3, 0, 0, 0) -/* 0x3947 */ DEFINE_SFX(CHAN_86CC, NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3948 */ DEFINE_SFX(CHAN_6736, NA_SE_EN_AWA_BOUND, 0x14, 0, 0, 0, 0) -/* 0x3949 */ DEFINE_SFX(CHAN_6713, NA_SE_EN_AWA_BREAK, 0x20, 1, 0, 0, 0) -/* 0x394A */ DEFINE_SFX(CHAN_8496, NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x394B */ DEFINE_SFX(CHAN_837F, NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x394C */ DEFINE_SFX(CHAN_84E9, NA_SE_EN_ICEB_CRY_OLD, 0x50, 1, 0, 0, 0) -/* 0x394D */ DEFINE_SFX(CHAN_8517, NA_SE_EN_ICEB_STEAM_LONG_OLD, 0x50, 1, 0, 0, 0) -/* 0x394E */ DEFINE_SFX(CHAN_852F, NA_SE_EN_ICEB_STEAMS_DEMO_OLD, 0x50, 0, 0, 0, 0) -/* 0x394F */ DEFINE_SFX(CHAN_8543, NA_SE_EN_ICEB_STEAM_DEMO_UP_OLD, 0x50, 0, 0, 0, 0) -/* 0x3950 */ DEFINE_SFX(CHAN_8559, NA_SE_EN_ICEB_DEAD_OLD, 0x68, 3, 0, 0, 0) -/* 0x3951 */ DEFINE_SFX(CHAN_8588, NA_SE_EN_ICEB_DAMAGE_OLD, 0x58, 3, 0, 0, 0) -/* 0x3952 */ DEFINE_SFX(CHAN_873D, NA_SE_EN_KONB_INIT_OLD, 0x90, 3, 0, 0, 0) -/* 0x3953 */ DEFINE_SFX(CHAN_865E, NA_SE_EN_KONB_DEAD2_OLD, 0x48, 3, 0, 0, 0) -/* 0x3954 */ DEFINE_SFX(CHAN_6761, NA_SE_EN_PIHAT_UP, 0x28, 2, 0, 0, 0) -/* 0x3955 */ DEFINE_SFX(CHAN_6893, NA_SE_EN_PIHAT_FLY, 0x30, 0, 0, 0, 0) -/* 0x3956 */ DEFINE_SFX(CHAN_676F, NA_SE_EN_PIHAT_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x3957 */ DEFINE_SFX(CHAN_675D, NA_SE_EN_PIHAT_LAND, 0x28, 2, 0, 0, 0) -/* 0x3958 */ DEFINE_SFX(CHAN_8718, NA_SE_EN_KONB_BOUND2_OLD, 0x50, 3, 0, 0, 0) -/* 0x3959 */ DEFINE_SFX(CHAN_86AC, NA_SE_EN_KONB_DEAD_JUMP_OLD, 0x50, 3, 0, 0, 0) -/* 0x395A */ DEFINE_SFX(CHAN_86B4, NA_SE_EN_KONB_DEAD_JUMP2_OLD, 0x50, 3, 0, 0, 0) -/* 0x395B */ DEFINE_SFX(CHAN_8873, NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x395C */ DEFINE_SFX(CHAN_875E, NA_SE_EN_FROG_GREET, 0x40, 3, 0, 0, 0) -/* 0x395D */ DEFINE_SFX(CHAN_8915, NA_SE_EN_FROG_HOLD_SLIME, 0x40, 3, 0, 0, 0) -/* 0x395E */ DEFINE_SFX(CHAN_88A6, NA_SE_EN_FROG_THROW_SLIME, 0x40, 3, 0, 0, 0) -/* 0x395F */ DEFINE_SFX(CHAN_887F, NA_SE_EN_FROG_JUMP_MID, 0x40, 3, 0, 0, 0) -/* 0x3960 */ DEFINE_SFX(CHAN_874C, NA_SE_EN_KONB_BITE_OLD, 0x54, 3, 0, 0, 0) -/* 0x3961 */ DEFINE_SFX(CHAN_88CA, NA_SE_EN_FROG_PUNCH1, 0x40, 3, 0, 0, 0) -/* 0x3962 */ DEFINE_SFX(CHAN_88F3, NA_SE_EN_FROG_PUNCH2, 0x40, 3, 0, 0, 0) -/* 0x3963 */ DEFINE_SFX(CHAN_8936, NA_SE_EN_UTSUBO_APPEAR_TRG, 0x48, 3, 0, 0, 0) -/* 0x3964 */ DEFINE_SFX(CHAN_8967, NA_SE_EN_FROG_DOWN, 0x48, 3, 0, 0, 0) -/* 0x3965 */ DEFINE_SFX(CHAN_8791, NA_SE_EN_FROG_JUMP_ABOVE, 0x48, 3, 0, 0, 0) -/* 0x3966 */ DEFINE_SFX(CHAN_890A, NA_SE_EN_FROG_KICK, 0x40, 3, 0, 0, 0) -/* 0x3967 */ DEFINE_SFX(CHAN_94E3, NA_SE_EN_YMAJIN_MINI_HOLD, 0x34, 2, 0, 0, 0) -/* 0x3968 */ DEFINE_SFX(CHAN_9507, NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3969 */ DEFINE_SFX(CHAN_952B, NA_SE_EN_YMAJIN_MOVE, 0x28, 2, 0, 0, 0) -/* 0x396A */ DEFINE_SFX(CHAN_9535, NA_SE_EN_YMAJIN_MINI_MOVE, 0x28, 2, 0, 0, 0) -/* 0x396B */ DEFINE_SFX(CHAN_953F, NA_SE_EN_YMAJIN_SURFACE, 0x30, 2, 0, 0, 0) -/* 0x396C */ DEFINE_SFX(CHAN_9555, NA_SE_EN_YMAJIN_HIDE, 0x30, 2, 0, 0, 0) -/* 0x396D */ DEFINE_SFX(CHAN_956F, NA_SE_EN_YMAJIN_SPLIT, 0x38, 2, 0, 0, 0) -/* 0x396E */ DEFINE_SFX(CHAN_9584, NA_SE_EN_YMAJIN_UNITE, 0x38, 2, 0, 0, 0) -/* 0x396F */ DEFINE_SFX(CHAN_959F, NA_SE_EN_YMAJIN_DEAD_BREAK, 0x48, 2, 0, 0, 0) -/* 0x3970 */ DEFINE_SFX(CHAN_680E, NA_SE_EN_BIMOS_ROLL_HEAD, 0x10, 0, 0, 0, 0) -/* 0x3971 */ DEFINE_SFX(CHAN_67FE, NA_SE_EN_BIMOS_LAZER, 0x34, 0, 0, 0, 0) -/* 0x3972 */ DEFINE_SFX(CHAN_681E, NA_SE_EN_BIMOS_LAZER_GND, 0x18, 0, 0, 0, 0) -/* 0x3973 */ DEFINE_SFX(CHAN_682A, NA_SE_EN_BIMOS_AIM, 0x30, 0, 0, 0, 0) -/* 0x3974 */ DEFINE_SFX(CHAN_684C, NA_SE_EN_BUBLEWALK_WALK, 0x14, 0, 0, 0, 0) -/* 0x3975 */ DEFINE_SFX(CHAN_6861, NA_SE_EN_BUBLEWALK_AIM, 0x34, 0, 0, 0, 0) -/* 0x3976 */ DEFINE_SFX(CHAN_6832, NA_SE_EN_BUBLEWALK_REVERSE, 0x28, 1, 0, 0, 0) -/* 0x3977 */ DEFINE_SFX(CHAN_631C, NA_SE_EN_BUBLEWALK_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x3978 */ DEFINE_SFX(CHAN_6877, NA_SE_EN_BUBLEWALK_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3979 */ DEFINE_SFX(CHAN_8B51, NA_SE_EN_HIPLOOP_RUN, 0x30, 1, 0, 0, 0) -/* 0x397A */ DEFINE_SFX(CHAN_8BCA, NA_SE_EN_HIPLOOP_PAUSE, 0x38, 1, 0, 0, 0) -/* 0x397B */ DEFINE_SFX(CHAN_8B57, NA_SE_EN_HIPLOOP_MASC_OFF, 0x36, 1, 0, 0, 0) -/* 0x397C */ DEFINE_SFX(CHAN_8B81, NA_SE_EN_HIPLOOP_FOOT, 0x34, 1, 0, 0, 0) -/* 0x397D */ DEFINE_SFX(CHAN_8B97, NA_SE_EN_HIPLOOP_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x397E */ DEFINE_SFX(CHAN_8BB4, NA_SE_EN_HIPLOOP_DEAD, 0x48, 1, 0, 0, 0) -/* 0x397F */ DEFINE_SFX(CHAN_8BEE, NA_SE_EN_HIPLOOP_FOOTSTEP, 0x30, 1, 0, 0, 0) -/* 0x3980 */ DEFINE_SFX(CHAN_8CC5, NA_SE_EN_DEKUHIME_WALK, 0x38, 3, 2, 0, 0) -/* 0x3981 */ DEFINE_SFX(CHAN_8D04, NA_SE_EN_DEKUHIME_TURN, 0x30, 3, 0, 0, 0) -/* 0x3982 */ DEFINE_SFX(CHAN_8D26, NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3983 */ DEFINE_SFX(CHAN_8D3C, NA_SE_EN_DEKUHIME_GREET2, 0x30, 3, 0, 0, 0) -/* 0x3984 */ DEFINE_SFX(CHAN_68B0, NA_SE_EN_PIHAT_SM_FLY, 0x30, 0, 0, 0, 0) -/* 0x3985 */ DEFINE_SFX(CHAN_5F93, NA_SE_EN_PIHAT_SM_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3986 */ DEFINE_SFX(CHAN_5EB9, NA_SE_EN_STALKID_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x3987 */ DEFINE_SFX(CHAN_5EAE, NA_SE_EN_AKINDONUTS_HIDE, 0x20, 0, 0, 0, 0) -/* 0x3988 */ DEFINE_SFX(CHAN_5E2A, NA_SE_EN_RIVA_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x3989 */ DEFINE_SFX(CHAN_68F0, NA_SE_EN_RIVA_DEAD, 0x40, 1, 0, 0, 0) -/* 0x398A */ DEFINE_SFX(CHAN_67BE, NA_SE_EN_RIVA_MOVE, 0x30, 0, 0, 0, 0) -/* 0x398B */ DEFINE_SFX(CHAN_8D55, NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x398C */ DEFINE_SFX(CHAN_8D69, NA_SE_EN_DEKUHIME_VOICE_JOY, 0x30, 3, 0, 0, 0) -/* 0x398D */ DEFINE_SFX(CHAN_8D89, NA_SE_EN_NUTS_JUMP, 0x30, 2, 0, 0, 0) -/* 0x398E */ DEFINE_SFX(CHAN_8D9A, NA_SE_EN_NUTS_CLOTHES, 0x30, 3, 0, 0, 0) -/* 0x398F */ DEFINE_SFX(CHAN_8D9E, NA_SE_EN_SITSUJI_VOICE, 0x30, 3, 0, 0, 0) -/* 0x3990 */ DEFINE_SFX(CHAN_684C, NA_SE_EN_LIKE_WALK, 0x18, 0, 0, 0, 0) -/* 0x3991 */ DEFINE_SFX(CHAN_645D, NA_SE_EN_LIKE_UNARI, 0x28, 0, 0, 0, 0) -/* 0x3992 */ DEFINE_SFX(CHAN_5F76, NA_SE_EN_SUISEN_DRINK, 0x34, 2, 0, 0, 0) -/* 0x3993 */ DEFINE_SFX(CHAN_60E0, NA_SE_EN_EYEGOLE_DEMO_EYE, 0x34, 2, 0, 0, 0) -/* 0x3994 */ DEFINE_SFX(CHAN_8C29, NA_SE_EN_SUISEN_THROW, 0x34, 0, 0, 0, 0) -/* 0x3995 */ DEFINE_SFX(CHAN_5E2A, NA_SE_EN_LIKE_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x3996 */ DEFINE_SFX(CHAN_68C7, NA_SE_EN_LIKE_DEAD, 0x40, 1, 0, 0, 0) -/* 0x3997 */ DEFINE_SFX(CHAN_5C87, NA_SE_EN_MGANON_SWORD, 0x30, 3, 0, 0, 0) -/* 0x3998 */ DEFINE_SFX(CHAN_98CE, NA_SE_EN_PIRATE_ATTACK, 0x30, 2, 0, 0, 0) -/* 0x3999 */ DEFINE_SFX(CHAN_98DB, NA_SE_EN_PIRATE_DAMAGE, 0x38, 0, 0, 0, 0) -/* 0x399A */ DEFINE_SFX(CHAN_98E8, NA_SE_EN_PIRATE_DEAD, 0x48, 0, 0, 0, 0) -/* 0x399B */ DEFINE_SFX(CHAN_7536, NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x399C */ DEFINE_SFX(CHAN_7586, NA_SE_EN_MB_MOTH_DEAD, 0x48, 4, 0, 0, 0) -/* 0x399D */ DEFINE_SFX(CHAN_7654, NA_SE_EN_MB_INSECT_WALK, 0x20, 4, 0, 0, 0) -/* 0x399E */ DEFINE_SFX(CHAN_70DD, NA_SE_EN_B_PAMET_ROLL, 0x25, 3, 0, 0, 0) -/* 0x399F */ DEFINE_SFX(CHAN_89A3, NA_SE_EN_FROG_VOICE1, 0x40, 2, 0, 0, 0) -/* 0x39A0 */ DEFINE_SFX(CHAN_98F5, NA_SE_EN_GERUDOFT_WALK, 0x18, 0, 2, 0, 0) -/* 0x39A1 */ DEFINE_SFX(CHAN_89B7, NA_SE_EN_FROG_VOICE2, 0x44, 3, 0, 0, 0) -/* 0x39A2 */ DEFINE_SFX(CHAN_70C9, NA_SE_EN_B_PAMET_VOICE, 0x44, 0, 0, 0, 0) -/* 0x39A3 */ DEFINE_SFX(CHAN_70A3, NA_SE_EN_B_PAMET_REVERSE, 0x18, 0, 0, 0, 0) -/* 0x39A4 */ DEFINE_SFX(CHAN_64FA, NA_SE_EN_FREEZAD_BREATH, 0x30, 0, 0, 0, 0) -/* 0x39A5 */ DEFINE_SFX(CHAN_6916, NA_SE_EN_FREEZAD_DAMAGE, 0x38, 1, 0, 0, 0) -/* 0x39A6 */ DEFINE_SFX(CHAN_6920, NA_SE_EN_FREEZAD_DEAD, 0x40, 1, 0, 0, 0) -/* 0x39A7 */ DEFINE_SFX(CHAN_8D7D, NA_SE_EN_DEKUHIMA_VOICE_HURY, 0x18, 3, 0, 0, 0) -/* 0x39A8 */ DEFINE_SFX(CHAN_8DBC, NA_SE_EN_KINGNUTS_VOICE, 0x30, 3, 0, 0, 0) -/* 0x39A9 */ DEFINE_SFX(CHAN_89BB, NA_SE_EN_FROG_RUNAWAY, 0x38, 3, 1, 0, 0) -/* 0x39AA */ DEFINE_SFX(CHAN_81F2, NA_SE_EN_LAST3_DEAD_DEAD1_OLD, 0x30, 3, 0, 0, 0) -/* 0x39AB */ DEFINE_SFX(CHAN_8222, NA_SE_EN_LAST3_DEAD_DEAD2_OLD, 0x30, 3, 0, 0, 0) -/* 0x39AC */ DEFINE_SFX(CHAN_89A9, NA_SE_EN_FROG_RUNAWAY2, 0x30, 3, 0, 0, 0) -/* 0x39AD */ DEFINE_SFX(CHAN_7AE2, NA_SE_EN_DAIGOLON_SLEEP1, 0x36, 3, 0, 0, 0) -/* 0x39AE */ DEFINE_SFX(CHAN_6949, NA_SE_EN_IRONNACK_HIT_GND, 0x34, 3, 0, 0, 0) -/* 0x39AF */ DEFINE_SFX(CHAN_8235, NA_SE_EN_LAST3_DEAD_WIND1_OLD, 0x34, 2, 2, 0, 0) -/* 0x39B0 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_TWINROBA_LAUGH, 0x58, 3, 0, 0, 0) -/* 0x39B1 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_TWINROBA_LAUGH2, 0x68, 3, 0, 0, 0) -/* 0x39B2 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_IRONNACK_PULLOUT, 0x30, 3, 0, 0, 0) -/* 0x39B3 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_TWINROBA_SHOOT_VOICE, 0x30, 3, 0, 0, 0) -/* 0x39B4 */ DEFINE_SFX(CHAN_825D, NA_SE_EN_LAST3_DEAD_WIND2_OLD, 0x34, 2, 0, 0, 0) -/* 0x39B5 */ DEFINE_SFX(CHAN_8287, NA_SE_EN_LAST3_DEAD_WIND3_OLD, 0x34, 3, 0, 0, 0) -/* 0x39B6 */ DEFINE_SFX(CHAN_82B6, NA_SE_EN_LAST3_DEAD_LIGHTS_OLD, 0x40, 0, 0, 0, 0) -/* 0x39B7 */ DEFINE_SFX(CHAN_5C53, NA_SE_EN_PIRATE_BREATH, 0x30, 3, 0, 0, 0) -/* 0x39B8 */ DEFINE_SFX(CHAN_8124, NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x39B9 */ DEFINE_SFX(CHAN_7FD9, NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x39BA */ DEFINE_SFX(CHAN_7F50, NA_SE_EN_LAST2_PUMP_UP_OLD, 0x30, 0, 3, 0, 0) -/* 0x39BB */ DEFINE_SFX(CHAN_7FA8, NA_SE_EN_LAST2_GROW_HEAD_OLD, 0x30, 0, 3, 0, 0) -/* 0x39BC */ DEFINE_SFX(CHAN_7F08, NA_SE_EN_LAST2_HEARTBEAT_OLD, 0x40, 0, 0, 0, 0) -/* 0x39BD */ DEFINE_SFX(CHAN_6BC5, NA_SE_EN_ANSATSUSYA_MOVING, 0x30, 3, 0, 0, 0) -/* 0x39BE */ DEFINE_SFX(CHAN_6BD6, NA_SE_EN_ANSATSUSYA_DASH_2, 0x28, 3, 0, 0, 0) -/* 0x39BF */ DEFINE_SFX(CHAN_81E4, NA_SE_EN_LAST3_DEAD_FLOAT, 0x40, 3, 0, 0, 0) -/* 0x39C0 */ DEFINE_SFX(CHAN_6B46, NA_SE_EN_ANSATSUSYA_CRYING, 0x40, 3, 0, 0, 0) -/* 0x39C1 */ DEFINE_SFX(CHAN_6BA2, NA_SE_EN_ANSATSUSYA_SKIP, 0x30, 3, 0, 0, 0) -/* 0x39C2 */ DEFINE_SFX(CHAN_840D, NA_SE_EN_STALTURA_APPEAR, 0x30, 3, 0, 0, 0) -/* 0x39C3 */ DEFINE_SFX(CHAN_6C0F, NA_SE_EN_ANSATSUSYA_JUMP, 0x30, 3, 0, 0, 0) -/* 0x39C4 */ DEFINE_SFX(CHAN_6C1F, NA_SE_EN_ANSATSUSYA_FALL, 0x30, 3, 0, 0, 0) -/* 0x39C5 */ DEFINE_SFX(CHAN_6C38, NA_SE_EN_ANSATSUSYA_DAMAGE, 0x38, 3, 0, 0, 0) -/* 0x39C6 */ DEFINE_SFX(CHAN_6C57, NA_SE_EN_ANSATSUSYA_DEAD, 0x48, 3, 0, 0, 0) -/* 0x39C7 */ DEFINE_SFX(CHAN_6C99, NA_SE_EN_ANSATSUSYA_SWORD, 0x20, 3, 0, 0, 0) -/* 0x39C8 */ DEFINE_SFX(CHAN_6D1A, NA_SE_EN_BAKUO_DEAD, 0x48, 3, 0, 0, 0) -/* 0x39C9 */ DEFINE_SFX(CHAN_6D2F, NA_SE_EN_BAKUO_APPEAR, 0x36, 3, 0, 0, 0) -/* 0x39CA */ DEFINE_SFX(CHAN_7FE0, NA_SE_EN_LAST3_ROD_WIND_OLD, 0x30, 3, 0, 0, 0) -/* 0x39CB */ DEFINE_SFX(CHAN_809E, NA_SE_EN_LAST3_ROD_FLOOR_OLD, 0x30, 3, 0, 0, 0) -/* 0x39CC */ DEFINE_SFX(CHAN_800F, NA_SE_EN_LAST3_ROD_DANCE_OLD, 0x38, 3, 0, 0, 0) -/* 0x39CD */ DEFINE_SFX(CHAN_804A, NA_SE_EN_LAST3_ROD_HOP_OLD, 0x38, 3, 0, 0, 0) -/* 0x39CE */ DEFINE_SFX(CHAN_807B, NA_SE_EN_LAST3_ROD_HOP2_OLD, 0x20, 3, 0, 0, 0) -/* 0x39CF */ DEFINE_SFX(CHAN_811D, NA_SE_EN_GANON_RESTORE, 0x30, 3, 0, 0, 0) -/* 0x39D0 */ DEFINE_SFX(CHAN_7A02, NA_SE_EN_GOLON_CIRCLE, 0x44, 3, 0, 0, 0) -/* 0x39D1 */ DEFINE_SFX(CHAN_7A26, NA_SE_EN_GOLON_CIRCLE_OFF, 0x30, 3, 2, 0, 0) -/* 0x39D2 */ DEFINE_SFX(CHAN_7D94, NA_SE_EN_LAST1_BLOW_OLD, 0x30, 3, 0, 0, 0) -/* 0x39D3 */ DEFINE_SFX(CHAN_7D57, NA_SE_EN_LAST1_BEAM_OLD, 0x30, 3, 0, 0, 0) -/* 0x39D4 */ DEFINE_SFX(CHAN_7BEA, NA_SE_EN_LAST1_ATTACK_OLD, 0x34, 3, 0, 0, 0) -/* 0x39D5 */ DEFINE_SFX(CHAN_7CAE, NA_SE_EN_LAST1_DAMAGE1_OLD, 0x30, 3, 0, 0, 0) -/* 0x39D6 */ DEFINE_SFX(CHAN_7CD2, NA_SE_EN_LAST1_DAMAGE2_OLD, 0x30, 3, 0, 0, 0) -/* 0x39D7 */ DEFINE_SFX(CHAN_7D34, NA_SE_EN_LAST1_FALL_OLD, 0x20, 2, 0, 0, 0) -/* 0x39D8 */ DEFINE_SFX(CHAN_7E12, NA_SE_EN_MGANON_STAND, 0x34, 3, 0, 0, 0) -/* 0x39D9 */ DEFINE_SFX(CHAN_7E37, NA_SE_EN_LAST2_FIRE_OLD, 0x20, 3, 2, 0, 0) -/* 0x39DA */ DEFINE_SFX(CHAN_6A24, NA_SE_EN_STALGOLD_ROLL, 0x30, 4, 0, 0, 0) -/* 0x39DB */ DEFINE_SFX(CHAN_7E5F, NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x39DC */ DEFINE_SFX(CHAN_7E6D, NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x39DD */ DEFINE_SFX(CHAN_7E7D, NA_SE_EN_LAST2_JUMP_OLD, 0x40, 3, 2, 0, 0) -/* 0x39DE */ DEFINE_SFX(CHAN_7E91, NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x39DF */ DEFINE_SFX(CHAN_7ED3, NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x39E0 */ DEFINE_SFX(CHAN_6701, NA_SE_EN_STALTU_WAVE, 0x30, 0, 0, 0, 0) -/* 0x39E1 */ DEFINE_SFX(CHAN_6A4B, NA_SE_EN_STALTU_DOWN_SET, 0x30, 0, 0, 0, 0) -/* 0x39E2 */ DEFINE_SFX(CHAN_6669, NA_SE_EN_DEKU_WAKEUP, 0x30, 1, 0, 0, 0) -/* 0x39E3 */ DEFINE_SFX(CHAN_7E00, NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x39E4 */ DEFINE_SFX(CHAN_7C88, NA_SE_EN_LAST1_FLOAT_OLD, 0x32, 3, 0, 0, 0) -/* 0x39E5 */ DEFINE_SFX(CHAN_7C56, NA_SE_EN_LAST1_ATTACK_2ND_OLD, 0x54, 1, 0, 0, 0) -/* 0x39E6 */ DEFINE_SFX(CHAN_7C60, NA_SE_EN_LAST1_ROLLING_OLD, 0x52, 0, 0, 0, 0) -/* 0x39E7 */ DEFINE_SFX(CHAN_80F7, NA_SE_EN_LAST3_GET_LINK_OLD, 0x54, 3, 0, 0, 0) -/* 0x39E8 */ DEFINE_SFX(CHAN_6A55, NA_SE_EN_PO_BIG_CRY, 0x30, 0, 0, 0, 0) -/* 0x39E9 */ DEFINE_SFX(CHAN_5E8C, NA_SE_EN_STALTURA_BOUND, 0x08, 1, 0, 0, 0) -/* 0x39EA */ DEFINE_SFX(CHAN_6172, NA_SE_EN_STALGOLD_UP_CRY, 0x30, 1, 0, 0, 0) -/* 0x39EB */ DEFINE_SFX(CHAN_6A69, NA_SE_EN_GOLON_CRY, 0x30, 3, 0, 0, 0) -/* 0x39EC */ DEFINE_SFX(CHAN_80C4, NA_SE_EN_LAST3_ROD_SOFT, 0x54, 3, 0, 0, 0) -/* 0x39ED */ DEFINE_SFX(CHAN_80E1, NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x39EE */ DEFINE_SFX(CHAN_692A, NA_SE_EN_RIVA_BIG_APPEAR, 0x34, 3, 0, 0, 0) -/* 0x39EF */ DEFINE_SFX(CHAN_80F1, NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x39F0 */ DEFINE_SFX(CHAN_5E94, NA_SE_EN_MUSI_WALK, 0x08, 0, 0, 0, 0) -/* 0x39F1 */ DEFINE_SFX(CHAN_80B3, NA_SE_EN_LAST3_COIL_ATTACK_OLD, 0x54, 0, 0, 0, 0) -/* 0x39F2 */ DEFINE_SFX(CHAN_602F, NA_SE_EN_STALWALL_LAUGH, 0x34, 0, 0, 0, 0) -/* 0x39F3 */ DEFINE_SFX(CHAN_8E09, NA_SE_EN_PIRANHA_EXIST, 0x15, 0, 0, 0, 0) -/* 0x39F4 */ DEFINE_SFX(CHAN_8E23, NA_SE_EN_PIRANHA_ATTACK, 0x35, 0, 0, 0, 0) -/* 0x39F5 */ DEFINE_SFX(CHAN_8E3B, NA_SE_EN_PIRANHA_DEAD, 0x48, 0, 0, 0, 0) -/* 0x39F6 */ DEFINE_SFX(CHAN_8DD9, NA_SE_EN_KINGNUTS_DAMAGE, 0x38, 0, 0, 0, 0) -/* 0x39F7 */ DEFINE_SFX(CHAN_83E7, NA_SE_EN_COMMON_DEADLIGHT, 0x30, 0, 0, 0, 0) -/* 0x39F8 */ DEFINE_SFX(CHAN_7A5A, NA_SE_EN_GOLONKID_WALK, 0x30, 2, 3, 0, 0) -/* 0x39F9 */ DEFINE_SFX(CHAN_95B1, NA_SE_EN_YMAJIN_MINI_DAMAGE, 0x38, 2, 0, 0, 0) -/* 0x39FA */ DEFINE_SFX(CHAN_9627, NA_SE_EN_YMAJIN_DAMAGE, 0x38, 2, 0, 0, 0) -/* 0x39FB */ DEFINE_SFX(CHAN_8E62, NA_SE_EN_KOTAKE_SURPRISED, 0x30, 0, 2, 0, 0) -/* 0x39FC */ DEFINE_SFX(CHAN_8E8D, NA_SE_EN_HANDW_GET, 0x30, 0, 0, 0, 0) -/* 0x39FD */ DEFINE_SFX(CHAN_8EA8, NA_SE_EN_HANDW_RELEASE, 0x30, 0, 0, 0, 0) -/* 0x39FE */ DEFINE_SFX(CHAN_8EC3, NA_SE_EN_SLIME_SURFACE, 0x30, 0, 0, 0, 0) -/* 0x39FF */ DEFINE_SFX(CHAN_8E6C, NA_SE_EN_KOTAKE_SLEEP, 0x30, 0, 0, 0, 0) -/* 0x3A00 */ DEFINE_SFX(CHAN_8E80, NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_FORCE_RESET, 0) -/* 0x3A01 */ DEFINE_SFX(CHAN_8DF1, NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER | SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER | SFX_FLAG2_UNUSED4 | SFX_FLAG2_UNUSED2, 0) -/* 0x3A02 */ DEFINE_SFX(CHAN_7CFE, NA_SE_EN_LAST1_DEAD_OLD, 0x30, 0, 0, 0, 0) -/* 0x3A03 */ DEFINE_SFX(CHAN_7B32, NA_SE_EN_GOLON_SIRLOIN_ROLL, 0x30, 6, 0, 0, 0) -/* 0x3A04 */ DEFINE_SFX(CHAN_7B52, NA_SE_EN_GOLON_VOICE_EATFULL, 0x30, 3, 2, 0, 0) -/* 0x3A05 */ DEFINE_SFX(CHAN_7B5C, NA_SE_EN_GOLON_SIRLOIN_EAT, 0x30, 0, 0, 0, 0) -/* 0x3A06 */ DEFINE_SFX(CHAN_7B90, NA_SE_EN_EYEGOLE_WALK, 0x30, 2, 0, 0, 0) -/* 0x3A07 */ DEFINE_SFX(CHAN_7BBA, NA_SE_EN_EYEGOLE_STAND, 0x30, 2, 0, 0, 0) -/* 0x3A08 */ DEFINE_SFX(CHAN_7BD2, NA_SE_EN_EYEGOLE_SIT, 0x30, 2, 0, 0, 0) -/* 0x3A09 */ DEFINE_SFX(CHAN_8EEC, NA_SE_EN_INVADER_DEAD, 0x48, 2, 0, 0, 0) -/* 0x3A0A */ DEFINE_SFX(CHAN_8F25, NA_SE_EN_FOLLOWERS_BEAM_PRE, 0x28, 1, 0, 0, 0) -/* 0x3A0B */ DEFINE_SFX(CHAN_8F3D, NA_SE_EN_FOLLOWERS_BEAM, 0x36, 0, 0, 0, 0) -/* 0x3A0C */ DEFINE_SFX(CHAN_8F57, NA_SE_EN_FOLLOWERS_DAMAGE, 0x38, 0, 0, 0, 0) -/* 0x3A0D */ DEFINE_SFX(CHAN_8F79, NA_SE_EN_FOLLOWERS_DEAD, 0x48, 0, 0, 0, 0) -/* 0x3A0E */ DEFINE_SFX(CHAN_8FCE, NA_SE_EN_INBOSS_DEAD_PRE2_OLD, 0x68, 3, 0, 0, 0) -/* 0x3A0F */ DEFINE_SFX(CHAN_9000, NA_SE_EN_IKURA_JUMP1, 0x30, 3, 0, 0, 0) -/* 0x3A10 */ DEFINE_SFX(CHAN_9012, NA_SE_EN_IKURA_JUMP2, 0x30, 3, 0, 0, 0) -/* 0x3A11 */ DEFINE_SFX(CHAN_9024, NA_SE_EN_IKURA_DAMAGE, 0x38, 3, 0, 0, 0) -/* 0x3A12 */ DEFINE_SFX(CHAN_9040, NA_SE_EN_IKURA_DEAD, 0x48, 3, 0, 0, 0) -/* 0x3A13 */ DEFINE_SFX(CHAN_9063, NA_SE_EN_ME_DAMAGE, 0x58, 3, 0, 0, 0) -/* 0x3A14 */ DEFINE_SFX(CHAN_907B, NA_SE_EN_ME_DEAD, 0x68, 3, 0, 0, 0) -/* 0x3A15 */ DEFINE_SFX(CHAN_90AA, NA_SE_EN_ME_EXIST, 0x29, 3, 0, 0, 0) -/* 0x3A16 */ DEFINE_SFX(CHAN_9098, NA_SE_EN_ME_ATTACK, 0x54, 3, 0, 0, 0) -/* 0x3A17 */ DEFINE_SFX(CHAN_7AA8, NA_SE_EN_GOLONKID_SOB_TALK, 0x30, 0, 0, 0, 0) -/* 0x3A18 */ DEFINE_SFX(CHAN_7AB5, NA_SE_EN_GOLONKID_YAWN, 0x30, 0, 0, 0, 0) -/* 0x3A19 */ DEFINE_SFX(CHAN_7AD3, NA_SE_EN_GOLONKID_SNORE, 0x30, 0, 1, 0, 0) -/* 0x3A1A */ DEFINE_SFX(CHAN_7A40, NA_SE_EN_GOLON_SNORE1, 0x30, 0, 1, 0, 0) -/* 0x3A1B */ DEFINE_SFX(CHAN_7A4D, NA_SE_EN_GOLON_SNORE2, 0x30, 0, 1, 0, 0) -/* 0x3A1C */ DEFINE_SFX(CHAN_90BD, NA_SE_EN_BUBLEFALL_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x3A1D */ DEFINE_SFX(CHAN_8FEF, NA_SE_EN_INBOSS_DEAD_OLD, 0x68, 3, 0, 0, 0) -/* 0x3A1E */ DEFINE_SFX(CHAN_7D7A, NA_SE_EN_LAST1_BEAM2_OLD, 0x30, 0, 0, 0, 0) -/* 0x3A1F */ DEFINE_SFX(CHAN_83AB, NA_SE_EN_COMMON_EXTINCT_LEV, 0x45, 2, 0, 0, 0) -/* 0x3A20 */ DEFINE_SFX(CHAN_91FD, NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A21 */ DEFINE_SFX(CHAN_9204, NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A22 */ DEFINE_SFX(CHAN_920B, NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A23 */ DEFINE_SFX(CHAN_9212, NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A24 */ DEFINE_SFX(CHAN_9219, NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A25 */ DEFINE_SFX(CHAN_9220, NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A26 */ DEFINE_SFX(CHAN_9288, NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A27 */ DEFINE_SFX(CHAN_92A0, NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A28 */ DEFINE_SFX(CHAN_92B8, NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A29 */ DEFINE_SFX(CHAN_92FF, NA_SE_EN_BOSU_SIT, 0x50, 3, 0, 0, 0) -/* 0x3A2A */ DEFINE_SFX(CHAN_931A, NA_SE_EN_BOSU_STAND, 0x30, 3, 0, 0, 0) -/* 0x3A2B */ DEFINE_SFX(CHAN_9337, NA_SE_EN_BOSU_HAND, 0x30, 3, 0, 0, 0) -/* 0x3A2C */ DEFINE_SFX(CHAN_8327, NA_SE_EN_LAST3_KOMA_OLD, 0x10, 0, 0, 0, 0) -/* 0x3A2D */ DEFINE_SFX(CHAN_8604, NA_SE_EN_KONB_PREATTACK_OLD, 0x54, 3, 0, 0, 0) -/* 0x3A2E */ DEFINE_SFX(CHAN_93AC, NA_SE_EN_BOSU_SHOCK, 0x50, 3, 0, 0, 0) -/* 0x3A2F */ DEFINE_SFX(CHAN_93BC, NA_SE_EN_BOSU_SHIT, 0x50, 3, 0, 0, 0) -/* 0x3A30 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_ATTACK, 0x54, 3, 1, 0, 0) -/* 0x3A31 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_CYNICAL, 0x50, 3, 1, 0, 0) -/* 0x3A32 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_LAUGH, 0x50, 3, 1, 0, 0) -/* 0x3A33 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_BOSU_LAUGH_DEMO, 0x50, 3, 1, 0, 0) -/* 0x3A34 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_DEBU_ATTACK, 0x36, 3, 1, 0, 0) -/* 0x3A35 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_DEBU_LAUGH, 0x34, 3, 1, 0, 0) -/* 0x3A36 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_DEBU_PAUSE, 0x34, 3, 2, 0, 0) -/* 0x3A37 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_YASE_ATTACK, 0x36, 3, 1, 0, 0) -/* 0x3A38 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_YASE_LAUGH, 0x35, 3, 1, 0, 0) -/* 0x3A39 */ DEFINE_SFX(CHAN_9345, NA_SE_EN_YASE_PAUSE, 0x34, 3, 2, 0, 0) -/* 0x3A3A */ DEFINE_SFX(CHAN_936A, NA_SE_EN_BOSU_DAMAGE, 0x58, 3, 1, 0, 0) -/* 0x3A3B */ DEFINE_SFX(CHAN_936A, NA_SE_EN_DEBU_DAMAGE, 0x68, 3, 1, 0, 0) -/* 0x3A3C */ DEFINE_SFX(CHAN_936A, NA_SE_EN_YASE_DAMAGE, 0x38, 3, 1, 0, 0) -/* 0x3A3D */ DEFINE_SFX(CHAN_936A, NA_SE_EN_BOSU_DEAD, 0x48, 3, 1, 0, 0) -/* 0x3A3E */ DEFINE_SFX(CHAN_936A, NA_SE_EN_DEBU_DEAD, 0x38, 3, 1, 0, 0) -/* 0x3A3F */ DEFINE_SFX(CHAN_936A, NA_SE_EN_YASE_DEAD, 0x48, 3, 1, 0, 0) -/* 0x3A40 */ DEFINE_SFX(CHAN_93C8, NA_SE_EN_DEBU_PAUSE_K, 0x34, 3, 2, 0, 0) -/* 0x3A41 */ DEFINE_SFX(CHAN_93DA, NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A42 */ DEFINE_SFX(CHAN_93F6, NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A43 */ DEFINE_SFX(CHAN_9408, NA_SE_EN_YASE_PAUSE_K, 0x34, 3, 2, 0, 0) -/* 0x3A44 */ DEFINE_SFX(CHAN_941A, NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A45 */ DEFINE_SFX(CHAN_942E, NA_SE_EN_BOSU_LAUGH_DEMO_K, 0x50, 3, 1, 0, 0) -/* 0x3A46 */ DEFINE_SFX(CHAN_93F0, NA_SE_EN_DEBU_LAUGH_SHORT, 0x34, 3, 1, 0, 0) -/* 0x3A47 */ DEFINE_SFX(CHAN_9440, NA_SE_EN_BOSU_LAUGH_K, 0x50, 3, 1, 0, 0) -/* 0x3A48 */ DEFINE_SFX(CHAN_9464, NA_SE_EN_DEBU_ATTACK_W, 0x36, 3, 1, 0, 0) -/* 0x3A49 */ DEFINE_SFX(CHAN_9476, NA_SE_EN_YASE_ATTACK_W, 0x36, 3, 1, 0, 0) -/* 0x3A4A */ DEFINE_SFX(CHAN_9488, NA_SE_EN_BOSU_ATTACK_W, 0x34, 3, 1, 0, 0) -/* 0x3A4B */ DEFINE_SFX(CHAN_94A4, NA_SE_EN_STAL_FREEZE_LIGHTS, 0x37, 3, 0, 0, 0) -/* 0x3A4C */ DEFINE_SFX(CHAN_9452, NA_SE_EN_BOSU_ATTACK_K, 0x54, 3, 1, 0, 0) -/* 0x3A4D */ DEFINE_SFX(CHAN_949A, NA_SE_EN_BOSU_SWORD, 0x40, 3, 0, 0, 0) -/* 0x3A4E */ DEFINE_SFX(CHAN_85F5, NA_SE_EN_KONB_JUMP_LEV_OLD, 0x40, 3, 0, 0, 0) -/* 0x3A4F */ DEFINE_SFX(CHAN_7526, NA_SE_EN_MIBOSS_FREEZE_OLD, 0x57, 3, 0, 0, 0) -/* 0x3A50 */ DEFINE_SFX(CHAN_9608, NA_SE_EN_YMAJIN_THROW, 0x34, 2, 0, 0, 0) -/* 0x3A51 */ DEFINE_SFX(CHAN_9656, NA_SE_EN_BOSU_HEAD_BITE, 0x40, 0, 0, 0, 0) -/* 0x3A52 */ DEFINE_SFX(CHAN_9677, NA_SE_EN_BOSU_HEAD_FLOAT, 0x32, 0, 0, 0, 0) -/* 0x3A53 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_KICK_OLD, 0x50, 3, 2, 0, 0) -/* 0x3A54 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_KOMA_OLD, 0x50, 3, 2, 0, 0) -/* 0x3A55 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_ROD_OLD, 0x50, 3, 2, 0, 0) -/* 0x3A56 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_THROW_OLD, 0x50, 3, 2, 0, 0) -/* 0x3A57 */ DEFINE_SFX(CHAN_968E, NA_SE_EN_LAST3_VOICE_LAUGH_OLD, 0x50, 3, 2, 0, 0) -/* 0x3A58 */ DEFINE_SFX(CHAN_96AE, NA_SE_EN_LAST3_VOICE_DAMAGE_OLD, 0x58, 3, 2, 0, 0) -/* 0x3A59 */ DEFINE_SFX(CHAN_96AE, NA_SE_EN_LAST3_VOICE_DAMAGE2_OLD, 0x58, 3, 2, 0, 0) -/* 0x3A5A */ DEFINE_SFX(CHAN_96AE, NA_SE_EN_LAST3_VOICE_DEAD_OLD, 0x68, 3, 0, 0, 0) -/* 0x3A5B */ DEFINE_SFX(CHAN_938E, NA_SE_EN_BOSU_DEAD_VOICE, 0x68, 3, 0, 0, 0) -/* 0x3A5C */ DEFINE_SFX(CHAN_938E, NA_SE_EN_DEBU_DEAD_VOICE, 0x48, 3, 0, 0, 0) -/* 0x3A5D */ DEFINE_SFX(CHAN_938E, NA_SE_EN_YASE_DEAD_VOICE, 0x48, 3, 0, 0, 0) -/* 0x3A5E */ DEFINE_SFX(CHAN_9893, NA_SE_EN_LAST2_BALLET_OLD, 0x50, 3, 0, 0, 0) -/* 0x3A5F */ DEFINE_SFX(CHAN_98A2, NA_SE_EN_LAST2_MOONWALK_OLD, 0x50, 3, 0, 0, 0) -/* 0x3A60 */ DEFINE_SFX(CHAN_96CF, NA_SE_EN_SHARP_FLOAT, 0x28, 4, 0, 0, 0) -/* 0x3A61 */ DEFINE_SFX(CHAN_96E3, NA_SE_EN_SHARP_REACTION, 0x34, 2, 0, 0, 0) -/* 0x3A62 */ DEFINE_SFX(CHAN_9778, NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A63 */ DEFINE_SFX(CHAN_9781, NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A64 */ DEFINE_SFX(CHAN_97C8, NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A65 */ DEFINE_SFX(CHAN_97DF, NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A66 */ DEFINE_SFX(CHAN_9706, NA_SE_EN_PIRATE_ONGND, 0x30, 1, 0, 0, 0) -/* 0x3A67 */ DEFINE_SFX(CHAN_9834, NA_SE_EN_FOLLOWERS_STAY, 0x30, 4, 2, 0, 0) -/* 0x3A68 */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_BALLET, 0x50, 3, 0, 0, 0) -/* 0x3A69 */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_UAUOO1_OLD, 0x50, 3, 0, 0, 0) -/* 0x3A6A */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_UAUOO2_OLD, 0x50, 3, 0, 0, 0) -/* 0x3A6B */ DEFINE_SFX(CHAN_9842, NA_SE_EN_LAST2_VOICE_SURPRISED_OLD, 0x50, 3, 0, 0, 0) -/* 0x3A6C */ DEFINE_SFX(CHAN_9861, NA_SE_EN_LAST2_DAMAGE_OLD, 0x58, 3, 0, 0, 0) -/* 0x3A6D */ DEFINE_SFX(CHAN_9861, NA_SE_EN_LAST2_DAMAGE2_OLD, 0x58, 3, 0, 0, 0) -/* 0x3A6E */ DEFINE_SFX(CHAN_9861, NA_SE_EN_LAST2_DEAD_OLD, 0x68, 3, 0, 0, 0) -/* 0x3A6F */ DEFINE_SFX(CHAN_9882, NA_SE_EN_LAST2_UAUOO_OLD, 0x50, 3, 0, 0, 0) -/* 0x3A70 */ DEFINE_SFX(CHAN_98C2, NA_SE_EN_LAST2_GYM_B_OLD, 0x50, 3, 0, 0, 0) -/* 0x3A71 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_COOL_LAUGH, 0x30, 1, 0, 0, 0) -/* 0x3A72 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_CYNICAL, 0x30, 1, 0, 0, 0) -/* 0x3A73 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_DAMM_BREATH, 0x30, 1, 0, 0, 0) -/* 0x3A74 */ DEFINE_SFX(CHAN_9903, NA_SE_EN_PIRATE_SHOUT, 0x30, 1, 0, 0, 0) -/* 0x3A75 */ DEFINE_SFX(CHAN_9B3E, NA_SE_EN_STAL01_LAUGH, 0x34, 0, 2, 0, 0) -/* 0x3A76 */ DEFINE_SFX(CHAN_9B3E, NA_SE_EN_STAL02_LAUGH_SHORT, 0x34, 0, 0, 0, 0) -/* 0x3A77 */ DEFINE_SFX(CHAN_9B3E, NA_SE_EN_STAL03_LAUGH_BIG, 0x34, 0, 0, 0, 0) -/* 0x3A78 */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL04_ANGER, 0x34, 0, 0, 0, 0) -/* 0x3A79 */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL05_CYNICAL, 0x34, 0, 0, 0, 0) -/* 0x3A7A */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL06_SURPRISED, 0x34, 0, 0, 0, 0) -/* 0x3A7B */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL07_ANTONISHED, 0x34, 0, 0, 0, 0) -/* 0x3A7C */ DEFINE_SFX(CHAN_9B68, NA_SE_EN_STAL08_CRY_BIG, 0x34, 0, 0, 0, 0) -/* 0x3A7D */ DEFINE_SFX(CHAN_9B94, NA_SE_EN_STAL09_SCREAM, 0x34, 0, 0, 0, 0) -/* 0x3A7E */ DEFINE_SFX(CHAN_9BAF, NA_SE_EN_STAL10_LAUGH_SHY, 0x34, 0, 0, 0, 0) -/* 0x3A7F */ DEFINE_SFX(CHAN_9BAF, NA_SE_EN_STAL11_LAUGH_SHY2, 0x54, 0, 0, 0, 0) -/* 0x3A80 */ DEFINE_SFX(CHAN_9C13, NA_SE_EN_STAL12_LAUGH_KIDLY, 0x34, 0, 0, 0, 0) -/* 0x3A81 */ DEFINE_SFX(CHAN_9ACF, NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3A82 */ DEFINE_SFX(CHAN_9ACF, NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3A83 */ DEFINE_SFX(CHAN_9AF6, NA_SE_EN_STAL21_PSYCHO_VOICE, 0x34, 0, 0, 0, 0) -/* 0x3A84 */ DEFINE_SFX(CHAN_727C, NA_SE_EN_STALKIDS_DOWN_K, 0x30, 5, 0, 0, 0) -/* 0x3A85 */ DEFINE_SFX(CHAN_99D6, NA_SE_EN_AKINDO_FLY, 0x30, 1, 0, 0, 0) -/* 0x3A86 */ DEFINE_SFX(CHAN_9920, NA_SE_EN_NPC_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x3A87 */ DEFINE_SFX(CHAN_995B, NA_SE_EN_NPC_FADEAWAY, 0x30, 0, 0, 0, 0) -/* 0x3A88 */ DEFINE_SFX(CHAN_94B7, NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A89 */ DEFINE_SFX(CHAN_94C6, NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A8A */ DEFINE_SFX(CHAN_94D5, NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A8B */ DEFINE_SFX(CHAN_94DC, NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A8C */ DEFINE_SFX(CHAN_9BF0, NA_SE_EN_STAL22_LAUGH_KID_L, 0x34, 0, 0, 0, 0) -/* 0x3A8D */ DEFINE_SFX(CHAN_9998, NA_SE_EN_EVIL_POWER, 0x30, 0, 0, 0, 0) -/* 0x3A8E */ DEFINE_SFX(CHAN_9B1A, NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_REVERB_NO_DIST) -/* 0x3A8F */ DEFINE_SFX(CHAN_9111, NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_REVERB_NO_DIST) -/* 0x3A90 */ DEFINE_SFX(CHAN_9CAA, NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x3A91 */ DEFINE_SFX(CHAN_99F5, NA_SE_EN_FAMOS_REVERSE1, 0x34, 0, 0, 0, 0) -/* 0x3A92 */ DEFINE_SFX(CHAN_9A10, NA_SE_EN_FAMOS_REVERSE2, 0x34, 0, 0, 0, 0) -/* 0x3A93 */ DEFINE_SFX(CHAN_9A2B, NA_SE_EN_FAMOS_FLOAT, 0x30, 6, 0, 0, 0) -/* 0x3A94 */ DEFINE_SFX(CHAN_9A3E, NA_SE_EN_FAMOS_FLOAT_REVERSE, 0x30, 6, 0, 0, 0) -/* 0x3A95 */ DEFINE_SFX(CHAN_9C23, NA_SE_EN_KOTAKE_ROLL, 0x30, 5, 0, 0, 0) -/* 0x3A96 */ DEFINE_SFX(CHAN_9C3B, NA_SE_EN_KOTAKE_FLY, 0x30, 6, 0, 0, 0) -/* 0x3A97 */ DEFINE_SFX(CHAN_9C6D, NA_SE_EN_THIEFBIRD_VOICE, 0x34, 0, 0, 0, 0) -/* 0x3A98 */ DEFINE_SFX(CHAN_9C7E, NA_SE_EN_THIEFBIRD_DAMAGE, 0x38, 0, 0, 0, 0) -/* 0x3A99 */ DEFINE_SFX(CHAN_9C92, NA_SE_EN_THIEFBIRD_DEAD, 0x48, 0, 0, 0, 0) -/* 0x3A9A */ DEFINE_SFX(CHAN_9CBF, NA_SE_EN_STALKIDS_BODY, 0x30, 0, 2, 0, 0) -/* 0x3A9B */ DEFINE_SFX(CHAN_9CCB, NA_SE_EN_STALKIDS_BODY_LEV, 0x30, 5, 2, 0, 0) -/* 0x3A9C */ DEFINE_SFX(CHAN_9D13, NA_SE_EN_BOSU_STAND_RAPID, 0x30, 0, 0, 0, 0) -/* 0x3A9D */ DEFINE_SFX(CHAN_9BD1, NA_SE_EN_STAL24_SCREAM2, 0x30, 0, 0, 0, 0) -/* 0x3A9E */ DEFINE_SFX(CHAN_9D54, NA_SE_EN_STALKIDS_EARTHQUAKE, 0x30, 0, 2, 0, 0) -/* 0x3A9F */ DEFINE_SFX(CHAN_9D99, NA_SE_EN_MASK_FLOAT, 0x30, 0, 0, 0, 0) -/* 0x3AA0 */ DEFINE_SFX(CHAN_9DAD, NA_SE_EN_STALKIDS_PULLED, 0x30, 0, 0, 0, 0) -/* 0x3AA1 */ DEFINE_SFX(CHAN_9DE2, NA_SE_EN_KITA_SALUTE, 0x40, 2, 0, 0, 0) -/* 0x3AA2 */ DEFINE_SFX(CHAN_9DF0, NA_SE_EN_KTIA_WALK, 0x32, 0, 2, 0, 0) -/* 0x3AA3 */ DEFINE_SFX(CHAN_9E29, NA_SE_EN_KTIA_PAUSE_K, 0x50, 2, 0, 0, 0) -/* 0x3AA4 */ DEFINE_SFX(CHAN_9E43, NA_SE_EN_KITA_LAUGH_K, 0x50, 2, 0, 0, 0) -/* 0x3AA5 */ DEFINE_SFX(CHAN_9E07, NA_SE_EN_KITA_DAMAGE, 0x58, 2, 0, 0, 0) -/* 0x3AA6 */ DEFINE_SFX(CHAN_9E18, NA_SE_EN_KITA_DEAD, 0x68, 2, 0, 0, 0) -/* 0x3AA7 */ DEFINE_SFX(CHAN_9EAE, NA_SE_EN_STALBABY_LAUGH, 0x30, 0, 0, 0, 0) -/* 0x3AA8 */ DEFINE_SFX(CHAN_9EB2, NA_SE_EN_STALBABY_SURPRISED, 0x30, 0, 0, 0, 0) -/* 0x3AA9 */ DEFINE_SFX(CHAN_9E6B, NA_SE_EN_KITA_BREAK, 0x50, 2, 0, 0, 0) -/* 0x3AAA */ DEFINE_SFX(CHAN_9E57, NA_SE_EN_KITA_ATTACK_W, 0x50, 2, 0, 0, 0) -/* 0x3AAB */ DEFINE_SFX(CHAN_9EB6, NA_SE_EN_KONB_WAIT_OLD, 0x30, 3, 0, 0, 0) -/* 0x3AAC */ DEFINE_SFX(CHAN_9EE3, NA_SE_EN_DEATH_SCYTHE, 0x54, 5, 0, 0, 0) -/* 0x3AAD */ DEFINE_SFX(CHAN_9F14, NA_SE_EN_DEATH_ROLL, 0x28, 5, 0, 0, 0) -/* 0x3AAE */ DEFINE_SFX(CHAN_9F43, NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3AAF */ DEFINE_SFX(CHAN_9F73, NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3AB0 */ DEFINE_SFX(CHAN_9F91, NA_SE_EN_DEATH_VOICE, 0x50, 3, 0, 0, 0) -/* 0x3AB1 */ DEFINE_SFX(CHAN_9FB2, NA_SE_EN_DEATH_DAMAGE, 0x58, 3, 0, 0, 0) -/* 0x3AB2 */ DEFINE_SFX(CHAN_9FE1, NA_SE_EN_DEATH_DEAD, 0x68, 3, 0, 0, 0) -/* 0x3AB3 */ DEFINE_SFX(CHAN_A017, NA_SE_EN_DEATH_ATTACK, 0x54, 3, 0, 0, 0) -/* 0x3AB4 */ DEFINE_SFX(CHAN_A3D8, NA_SE_EN_DEATH_APPEAR, 0x40, 3, 0, 0, 0) -/* 0x3AB5 */ DEFINE_SFX(CHAN_A033, NA_SE_EN_DEATH_HEARTBREAK, 0x78, 3, 0, 0, 0) -/* 0x3AB6 */ DEFINE_SFX(CHAN_A052, NA_SE_EN_KONB_MINI_DEAD, 0x48, 0, 0, 0, 0) -/* 0x3AB7 */ DEFINE_SFX(CHAN_A06C, NA_SE_EN_HALF_REDEAD_LOOP, 0x30, 3, 2, 0, 0) -/* 0x3AB8 */ DEFINE_SFX(CHAN_A094, NA_SE_EN_HALF_REDEAD_SURPRISE, 0x30, 3, 2, 0, 0) -/* 0x3AB9 */ DEFINE_SFX(CHAN_A0AF, NA_SE_EN_HALF_REDEAD_SCREAME, 0x30, 3, 2, 0, 0) -/* 0x3ABA */ DEFINE_SFX(CHAN_A0CD, NA_SE_EN_HALF_REDEAD_TRANS, 0x30, 3, 0, 0, 0) -/* 0x3ABB */ DEFINE_SFX(CHAN_A0F5, NA_SE_EN_GOLON_VOICE_GENERAL, 0x30, 0, 0, 0, 0) -/* 0x3ABC */ DEFINE_SFX(CHAN_A101, NA_SE_EN_IWAIGORON_EVERYBODY, 0x30, 0, 0, 0, 0) -/* 0x3ABD */ DEFINE_SFX(CHAN_A13C, NA_SE_EN_IWAIGORON_SOLO, 0x30, 3, 3, 0, 0) -/* 0x3ABE */ DEFINE_SFX(CHAN_A148, NA_SE_EN_ROMANI_WALK, 0x30, 0, 2, 0, 0) -/* 0x3ABF */ DEFINE_SFX(CHAN_A163, NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3AC0 */ DEFINE_SFX(CHAN_A1BD, NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3AC1 */ DEFINE_SFX(CHAN_A18A, NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3AC2 */ DEFINE_SFX(CHAN_A1EA, NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3AC3 */ DEFINE_SFX(CHAN_A24D, NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3AC4 */ DEFINE_SFX(CHAN_A25B, NA_SE_EN_BIGNUTS_WALK, 0x30, 5, 1, 0, 0) -/* 0x3AC5 */ DEFINE_SFX(CHAN_9E3D, NA_SE_EN_KITA_PAUSE, 0x60, 2, 0, 0, 0) -/* 0x3AC6 */ DEFINE_SFX(CHAN_A264, NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x3AC7 */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy514, 0x30, 0, 2, 0, 0) -/* 0x3AC8 */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy515, 0x30, 0, 2, 0, 0) -/* 0x3AC9 */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy516, 0x30, 0, 2, 0, 0) -/* 0x3ACA */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy517, 0x30, 0, 2, 0, 0) -/* 0x3ACB */ DEFINE_SFX(CHAN_A289, NA_SE_EN__copy518, 0x30, 0, 2, 0, 0) -/* 0x3ACC */ DEFINE_SFX(CHAN_6F9D, NA_SE_EN__copy519, 0x30, 0, 2, 0, 0) -/* 0x3ACD */ DEFINE_SFX(CHAN_A2AE, NA_SE_EN_DALMANI_A, 0x30, 0, 2, 0, 0) -/* 0x3ACE */ DEFINE_SFX(CHAN_A2CE, NA_SE_EN_DALMANI_B, 0x30, 0, 2, 0, 0) -/* 0x3ACF */ DEFINE_SFX(CHAN_A2EC, NA_SE_EN_DALMANI_C, 0x30, 0, 2, 0, 0) -/* 0x3AD0 */ DEFINE_SFX(CHAN_A30C, NA_SE_EN_DALMANI_D, 0x30, 0, 2, 0, 0) -/* 0x3AD1 */ DEFINE_SFX(CHAN_A32A, NA_SE_EN__2d1, 0x30, 0, 0, 0, 0) -/* 0x3AD2 */ DEFINE_SFX(CHAN_A34B, NA_SE_EN__2d2, 0x30, 0, 0, 0, 0) -/* 0x3AD3 */ DEFINE_SFX(CHAN_99A9, NA_SE_EN_EVIL_POWER_PREDEMO, 0x30, 7, 0, 0, 0) -/* 0x3AD4 */ DEFINE_SFX(CHAN_A351, NA_SE_EN_KOUME_DAMAGE, 0x30, 4, 1, 0, 0) -/* 0x3AD5 */ DEFINE_SFX(CHAN_A35A, NA_SE_EN_KOUME_DAMAGE2, 0x30, 4, 1, 0, 0) -/* 0x3AD6 */ DEFINE_SFX(CHAN_A371, NA_SE_EN_KONB_MINI_APPEAR, 0x30, 3, 2, 0, 0) -/* 0x3AD7 */ DEFINE_SFX(CHAN_A38B, NA_SE_EN_IRONNACK_DAMAGE, 0x48, 3, 0, 0, 0) -/* 0x3AD8 */ DEFINE_SFX(CHAN_A38B, NA_SE_EN_IRONNACK_DEAD, 0x58, 3, 0, 0, 0) -/* 0x3AD9 */ DEFINE_SFX(CHAN_A3A9, NA_SE_EN_ANSATSUSYA_ONGND, 0x30, 0, 0, 0, 0) -/* 0x3ADA */ DEFINE_SFX(CHAN_A3BA, NA_SE_EN_ANSATSUSYA_ROCK, 0x30, 3, 0, 0, 0) -/* 0x3ADB */ DEFINE_SFX(CHAN_976F, NA_SE_EN_REDEAD_REVERSE, 0x36, 0, 0, 0, 0) -/* 0x3ADC */ DEFINE_SFX(CHAN_A3CC, NA_SE_EN_STALKIDS_NOSE, 0x40, 2, 0, 0, 0) +/* 0x3800 */ DEFINE_SFX(CHAN_EN_DODO_J_WALK, NA_SE_EN_DODO_J_WALK, 0x18, 1, 0, 0, 0) +/* 0x3801 */ DEFINE_SFX(CHAN_EN_DODO_J_CRY, NA_SE_EN_DODO_J_CRY, 0x30, 1, 0, 0, 0) +/* 0x3802 */ DEFINE_SFX(CHAN_EN_DODO_J_FIRE, NA_SE_EN_DODO_J_FIRE, 0x30, 1, 0, 0, 0) +/* 0x3803 */ DEFINE_SFX(CHAN_EN_DODO_J_DAMAGE, NA_SE_EN_DODO_J_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x3804 */ DEFINE_SFX(CHAN_EN_DODO_J_DEAD, NA_SE_EN_DODO_J_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3805 */ DEFINE_SFX(CHAN_EN_BAKUO_ROLL, NA_SE_EN_BAKUO_ROLL, 0x30, 3, 0, 0, 0) +/* 0x3806 */ DEFINE_SFX(CHAN_EN_MIZUBABA2_VOICE, NA_SE_EN_MIZUBABA2_VOICE, 0x36, 0, 0, 0, 0) +/* 0x3807 */ DEFINE_SFX(CHAN_EN_MIZUBABA2_DAMAGE, NA_SE_EN_MIZUBABA2_DAMAGE, 0x38, 0, 0, 0, 0) +/* 0x3808 */ DEFINE_SFX(CHAN_EN_MIBOSS_FALL_OLD_OLD, NA_SE_EN_MIBOSS_FALL_OLD_OLD, 0x40, 3, 0, 0, 0) +/* 0x3809 */ DEFINE_SFX(CHAN_EN_MIBOSS_DAMAGE_OLD, NA_SE_EN_MIBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0) +/* 0x380A */ DEFINE_SFX(CHAN_EN_MIBOSS_DASH_OLD, NA_SE_EN_MIBOSS_DASH_OLD, 0x40, 3, 0, 0, 0) +/* 0x380B */ DEFINE_SFX(CHAN_EN_MIBOSS_DEAD_OLD, NA_SE_EN_MIBOSS_DEAD_OLD, 0x68, 3, 0, 0, SFX_FLAG_REVERB_NO_DIST) +/* 0x380C */ DEFINE_SFX(CHAN_EN_MIBOSS_GND1_OLD, NA_SE_EN_MIBOSS_GND1_OLD, 0x40, 3, 0, 0, 0) +/* 0x380D */ DEFINE_SFX(CHAN_EN_GOMA_DOWN, NA_SE_EN_GOMA_DOWN, 0x30, 3, 0, 0, 0) +/* 0x380E */ DEFINE_SFX(CHAN_EN_MIBOSS_GND2_OLD, NA_SE_EN_MIBOSS_GND2_OLD, 0x40, 3, 0, 0, 0) +/* 0x380F */ DEFINE_SFX(CHAN_EN_MIBOSS_UNARI_OLD, NA_SE_EN_MIBOSS_UNARI_OLD, 0x40, 3, 0, 0, 0) +/* 0x3810 */ DEFINE_SFX(CHAN_EN_MIBOSS_RHYTHM_OLD, NA_SE_EN_MIBOSS_RHYTHM_OLD, 0x54, 3, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM) +/* 0x3811 */ DEFINE_SFX(CHAN_EN_MIBOSS_SWORD_OLD, NA_SE_EN_MIBOSS_SWORD_OLD, 0x54, 3, 0, 0, 0) +/* 0x3812 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_ENTRY, NA_SE_EN_ANSATSUSYA_ENTRY, 0x30, 3, 0, 0, 0) +/* 0x3813 */ DEFINE_SFX(CHAN_EN_MIBOSS_JUMP1, NA_SE_EN_MIBOSS_JUMP1, 0x40, 3, 0, 0, 0) +/* 0x3814 */ DEFINE_SFX(CHAN_EN_MIBOSS_JUMP2, NA_SE_EN_MIBOSS_JUMP2, 0x40, 3, 0, 0, 0) +/* 0x3815 */ DEFINE_SFX(CHAN_EN_MIBOSS_VOICE1_OLD, NA_SE_EN_MIBOSS_VOICE1_OLD, 0x54, 3, 0, 0, 0) +/* 0x3816 */ DEFINE_SFX(CHAN_EN_MIBOSS_VOICE2_OLD, NA_SE_EN_MIBOSS_VOICE2_OLD, 0x54, 3, 0, 0, 0) +/* 0x3817 */ DEFINE_SFX(CHAN_EN_MIBOSS_VOICE3_OLD, NA_SE_EN_MIBOSS_VOICE3_OLD, 0x54, 3, 0, 0, 0) +/* 0x3818 */ DEFINE_SFX(CHAN_EN_INBOSS_SAND_OLD, NA_SE_EN_INBOSS_SAND_OLD, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3819 */ DEFINE_SFX(CHAN_EN_INBOSS_ROAR_OLD, NA_SE_EN_INBOSS_ROAR_OLD, 0x50, 3, 0, 0, 0) +/* 0x381A */ DEFINE_SFX(CHAN_EN_INBOSS_DAMAGE_OLD, NA_SE_EN_INBOSS_DAMAGE_OLD, 0x58, 3, 0, 0, 0) +/* 0x381B */ DEFINE_SFX(CHAN_EN_COMMON_WEAKENED, NA_SE_EN_COMMON_WEAKENED, 0x38, 3, 0, 0, 0) +/* 0x381C */ DEFINE_SFX(CHAN_EN_MIBOSS_FAINT_OLD, NA_SE_EN_MIBOSS_FAINT_OLD, 0x50, 3, 0, 0, 0) +/* 0x381D */ DEFINE_SFX(CHAN_EN_MIBOSS_ROLLING_OLD, NA_SE_EN_MIBOSS_ROLLING_OLD, 0x30, 3, 0, 0, 0) +/* 0x381E */ DEFINE_SFX(CHAN_EN_MIZUBABA1_DAMAGE, NA_SE_EN_MIZUBABA1_DAMAGE, 0x38, 0, 0, 0, 0) +/* 0x381F */ DEFINE_SFX(CHAN_EN_MIZUBABA_DEAD, NA_SE_EN_MIZUBABA_DEAD, 0x48, 0, 0, 0, 0) +/* 0x3820 */ DEFINE_SFX(CHAN_EN_DODO_M_CRY, NA_SE_EN_DODO_M_CRY, 0x30, 0, 0, 0, 0) +/* 0x3821 */ DEFINE_SFX(CHAN_EN_DODO_M_DEAD, NA_SE_EN_DODO_M_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3822 */ DEFINE_SFX(CHAN_EN_DODO_M_MOVE, NA_SE_EN_DODO_M_MOVE, 0x18, 0, 0, 0, 0) +/* 0x3823 */ DEFINE_SFX(CHAN_EN_DODO_M_DOWN, NA_SE_EN_DODO_M_DOWN, 0x14, 0, 0, 0, 0) +/* 0x3824 */ DEFINE_SFX(CHAN_EN_DODO_M_UP, NA_SE_EN_DODO_M_UP, 0x14, 0, 0, 0, 0) +/* 0x3825 */ DEFINE_SFX(CHAN_EN_MIZUBABA_TRANSFORM, NA_SE_EN_MIZUBABA_TRANSFORM, 0x30, 0, 0, 0, 0) +/* 0x3826 */ DEFINE_SFX(CHAN_EN_DODO_M_EAT, NA_SE_EN_DODO_M_EAT, 0x30, 0, 0, 0, 0) +/* 0x3827 */ DEFINE_SFX(CHAN_EN_MIZUBABA2_WALK, NA_SE_EN_MIZUBABA2_WALK, 0x28, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3828 */ DEFINE_SFX(CHAN_EN_BOMCHU_WALK, NA_SE_EN_BOMCHU_WALK, 0x28, 0, 0, 0, 0) +/* 0x3829 */ DEFINE_SFX(CHAN_EN_RIZA_CRY, NA_SE_EN_RIZA_CRY, 0x30, 2, 0, 0, 0) +/* 0x382A */ DEFINE_SFX(CHAN_EN_RIZA_ATTACK, NA_SE_EN_RIZA_ATTACK, 0x32, 2, 0, 0, 0) +/* 0x382B */ DEFINE_SFX(CHAN_EN_RIZA_DAMAGE, NA_SE_EN_RIZA_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x382C */ DEFINE_SFX(CHAN_EN_RIZA_WARAU, NA_SE_EN_RIZA_WARAU, 0x20, 0, 0, 0, 0) +/* 0x382D */ DEFINE_SFX(CHAN_EN_RIZA_DEAD, NA_SE_EN_RIZA_DEAD, 0x40, 1, 0, 0, 0) +/* 0x382E */ DEFINE_SFX(CHAN_EN_RIZA_WALK, NA_SE_EN_RIZA_WALK, 0x18, 0, 0, 0, 0) +/* 0x382F */ DEFINE_SFX(CHAN_EN_RIZA_JUMP, NA_SE_EN_RIZA_JUMP, 0x28, 0, 0, 0, 0) +/* 0x3830 */ DEFINE_SFX(CHAN_EN_STALKID_WALK, NA_SE_EN_STALKID_WALK, 0x18, 0, 1, 0, 0) +/* 0x3831 */ DEFINE_SFX(CHAN_EN_STALKID_ATTACK, NA_SE_EN_STALKID_ATTACK, 0x30, 0, 0, 0, 0) +/* 0x3832 */ DEFINE_SFX(CHAN_EN_STALKID_DAMAGE, NA_SE_EN_STALKID_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x3833 */ DEFINE_SFX(CHAN_EN_STALKID_DEAD, NA_SE_EN_STALKID_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3834 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SLIDING, NA_SE_EN_FLOORMASTER_SLIDING, 0x14, 0, 0, 0, 0) +/* 0x3835 */ DEFINE_SFX(CHAN_EN_TEKU_WALK_WATER, NA_SE_EN_TEKU_WALK_WATER, 0x18, 0, 2, 0, 0) +/* 0x3836 */ DEFINE_SFX(CHAN_EN_LIGHT_ARROW_HIT, NA_SE_EN_LIGHT_ARROW_HIT, 0x38, 2, 0, 0, 0) +/* 0x3837 */ DEFINE_SFX(CHAN_EN_MIZUBABA2_ATTACK, NA_SE_EN_MIZUBABA2_ATTACK, 0x34, 0, 0, 0, 0) +/* 0x3838 */ DEFINE_SFX(CHAN_EN_STAL_WARAU, NA_SE_EN_STAL_WARAU, 0x28, 1, 0, 0, 0) +/* 0x3839 */ DEFINE_SFX(CHAN_EN_STAL_SAKEBI, NA_SE_EN_STAL_SAKEBI, 0x30, 0, 0, 0, 0) +/* 0x383A */ DEFINE_SFX(CHAN_EN_STAL_DAMAGE, NA_SE_EN_STAL_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x383B */ DEFINE_SFX(CHAN_EN_STAL_DEAD, NA_SE_EN_STAL_DEAD, 0x40, 1, 0, 0, 0) +/* 0x383C */ DEFINE_SFX(CHAN_EN_WOLFOS_APPEAR, NA_SE_EN_WOLFOS_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x383D */ DEFINE_SFX(CHAN_EN_STAL_WALK, NA_SE_EN_STAL_WALK, 0x18, 0, 0, 0, 0) +/* 0x383E */ DEFINE_SFX(CHAN_EN_WOLFOS_CRY, NA_SE_EN_WOLFOS_CRY, 0x20, 0, 0, 0, 0) +/* 0x383F */ DEFINE_SFX(CHAN_EN_WOLFOS_ATTACK, NA_SE_EN_WOLFOS_ATTACK, 0x30, 0, 0, 0, 0) +/* 0x3840 */ DEFINE_SFX(CHAN_EN_FFLY_ATTACK, NA_SE_EN_FFLY_ATTACK, 0x32, 0, 0, 0, 0) +/* 0x3841 */ DEFINE_SFX(CHAN_EN_FFLY_FLY, NA_SE_EN_FFLY_FLY, 0x20, 1, 0, 0, 0) +/* 0x3842 */ DEFINE_SFX(CHAN_EN_FFLY_DEAD, NA_SE_EN_FFLY_DEAD, 0x37, 1, 0, 0, 0) +/* 0x3843 */ DEFINE_SFX(CHAN_EN_WOLFOS_DAMAGE, NA_SE_EN_WOLFOS_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x3844 */ DEFINE_SFX(CHAN_EN_AMOS_WALK, NA_SE_EN_AMOS_WALK, 0x30, 0, 0, 0, 0) +/* 0x3845 */ DEFINE_SFX(CHAN_EN_AMOS_WAVE, NA_SE_EN_AMOS_WAVE, 0x30, 0, 0, 0, 0) +/* 0x3846 */ DEFINE_SFX(CHAN_EN_EYEGOLE_DEAD, NA_SE_EN_EYEGOLE_DEAD, 0x40, 2, 0, 0, 0) +/* 0x3847 */ DEFINE_SFX(CHAN_EN_EYEGOLE_DAMAGE, NA_SE_EN_EYEGOLE_DAMAGE, 0x38, 2, 0, 0, 0) +/* 0x3848 */ DEFINE_SFX(CHAN_EN_AMOS_VOICE, NA_SE_EN_AMOS_VOICE, 0x20, 0, 0, 0, 0) +/* 0x3849 */ DEFINE_SFX(CHAN_EN_KUSAMUSHI_VIBE, NA_SE_EN_KUSAMUSHI_VIBE, 0x18, 0, 0, 0, 0) +/* 0x384A */ DEFINE_SFX(CHAN_EN_BEE_FLY, NA_SE_EN_BEE_FLY, 0x40, 7, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x384B */ DEFINE_SFX(CHAN_EN_WOLFOS_DEAD, NA_SE_EN_WOLFOS_DEAD, 0x40, 1, 0, 0, 0) +/* 0x384C */ DEFINE_SFX(CHAN_EN_COMMON_E_BALL, NA_SE_EN_COMMON_E_BALL, 0x30, 3, 0, 0, 0) +/* 0x384D */ DEFINE_SFX(CHAN_EN_COMMON_THUNDER_THR, NA_SE_EN_COMMON_THUNDER_THR, 0x30, 3, 0, 0, 0) +/* 0x384E */ DEFINE_SFX(CHAN_EN_COMMON_E_BALL_HIT, NA_SE_EN_COMMON_E_BALL_HIT, 0x30, 3, 0, 0, 0) +/* 0x384F */ DEFINE_SFX(CHAN_EN_COMMON_ELEC_ARK, NA_SE_EN_COMMON_ELEC_ARK, 0x30, 3, 0, 0, 0) +/* 0x3850 */ DEFINE_SFX(CHAN_EN_SUISEN_EAT, NA_SE_EN_SUISEN_EAT, 0x30, 0, 0, 0, 0) +/* 0x3851 */ DEFINE_SFX(CHAN_EN_SUISEN_DEAD, NA_SE_EN_SUISEN_DEAD, 0x40, 0, 0, 0, 0) +/* 0x3852 */ DEFINE_SFX(CHAN_EN_COMMON_E_BALL_THR, NA_SE_EN_COMMON_E_BALL_THR, 0x30, 3, 0, 0, 0) +/* 0x3853 */ DEFINE_SFX(CHAN_EN_UTSUBO_APPEAR, NA_SE_EN_UTSUBO_APPEAR, 0x30, 3, 0, 0, 0) +/* 0x3854 */ DEFINE_SFX(CHAN_EN_BOMCHU_VOICE, NA_SE_EN_BOMCHU_VOICE, 0x34, 0, 0, 0, 0) +/* 0x3855 */ DEFINE_SFX(CHAN_EN_BOMCHU_AIM, NA_SE_EN_BOMCHU_AIM, 0x34, 0, 0, 0, 0) +/* 0x3856 */ DEFINE_SFX(CHAN_EN_BOMCHU_RUN, NA_SE_EN_BOMCHU_RUN, 0x36, 0, 0, 0, 0) +/* 0x3857 */ DEFINE_SFX(CHAN_EN_UTSUBO_BACK, NA_SE_EN_UTSUBO_BACK, 0x30, 3, 0, 0, 0) +/* 0x3858 */ DEFINE_SFX(CHAN_EN_DODO_J_BREATH, NA_SE_EN_DODO_J_BREATH, 0x28, 0, 0, 0, 0) +/* 0x3859 */ DEFINE_SFX(CHAN_EN_DODO_J_TAIL, NA_SE_EN_DODO_J_TAIL, 0x30, 0, 0, 0, 0) +/* 0x385A */ DEFINE_SFX(CHAN_EN_WOLFOS_WALK, NA_SE_EN_WOLFOS_WALK, 0x18, 0, 0, 0, 0) +/* 0x385B */ DEFINE_SFX(CHAN_EN_DODO_M_EAT, NA_SE_EN_DODO_J_EAT, 0x30, 0, 0, 0, 0) +/* 0x385C */ DEFINE_SFX(CHAN_EN_DEKU_MOUTH, NA_SE_EN_DEKU_MOUTH, 0x28, 0, 3, 0, 0) +/* 0x385D */ DEFINE_SFX(CHAN_EN_DEKU_ATTACK, NA_SE_EN_DEKU_ATTACK, 0x30, 0, 1, 0, 0) +/* 0x385E */ DEFINE_SFX(CHAN_EN_DEKU_DAMAGE, NA_SE_EN_DEKU_DAMAGE, 0x38, 1, 1, 0, 0) +/* 0x385F */ DEFINE_SFX(CHAN_EN_DEKU_DEAD, NA_SE_EN_DEKU_DEAD, 0x40, 1, 1, 0, 0) +/* 0x3860 */ DEFINE_SFX(CHAN_EN_MIZUBABA1_MOUTH, NA_SE_EN_MIZUBABA1_MOUTH, 0x30, 0, 0, 0, 0) +/* 0x3861 */ DEFINE_SFX(CHAN_EN_MIZUBABA1_ATTACK, NA_SE_EN_MIZUBABA1_ATTACK, 0x36, 0, 0, 0, 0) +/* 0x3862 */ DEFINE_SFX(CHAN_EN_DEKU_JR_DEAD, NA_SE_EN_DEKU_JR_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3863 */ DEFINE_SFX(CHAN_EN_DEKU_SCRAPE, NA_SE_EN_DEKU_SCRAPE, 0x14, 0, 0, 0, 0) +/* 0x3864 */ DEFINE_SFX(CHAN_EN_TAIL_FLY, NA_SE_EN_TAIL_FLY, 0x30, 0, 0, 0, 0) +/* 0x3865 */ DEFINE_SFX(CHAN_EN_TAIL_CRY, NA_SE_EN_TAIL_CRY, 0x20, 0, 0, 0, 0) +/* 0x3866 */ DEFINE_SFX(CHAN_EN_TAIL_DEAD, NA_SE_EN_TAIL_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3867 */ DEFINE_SFX(CHAN_EN_GOLON_STAND_IMT, NA_SE_EN_GOLON_STAND_IMT, 0x30, 3, 0, 0, 0) +/* 0x3868 */ DEFINE_SFX(CHAN_EN_STALTU_DOWN, NA_SE_EN_STALTU_DOWN, 0x30, 4, 0, 0, 0) +/* 0x3869 */ DEFINE_SFX(CHAN_EN_STALTU_UP, NA_SE_EN_STALTU_UP, 0x30, 4, 0, 0, 0) +/* 0x386A */ DEFINE_SFX(CHAN_EN_STALTU_LAUGH, NA_SE_EN_STALTU_LAUGH, 0x20, 4, 0, 0, 0) +/* 0x386B */ DEFINE_SFX(CHAN_EN_STALTU_DAMAGE, NA_SE_EN_STALTU_DAMAGE, 0x38, 4, 0, 0, 0) +/* 0x386C */ DEFINE_SFX(CHAN_EN_TEKU_JUMP, NA_SE_EN_TEKU_JUMP, 0x20, 3, 0, 0, 0) +/* 0x386D */ DEFINE_SFX(CHAN_EN_TEKU_DAMAGE, NA_SE_EN_TEKU_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x386E */ DEFINE_SFX(CHAN_EN_TEKU_DEAD, NA_SE_EN_TEKU_DEAD, 0x40, 1, 0, 0, 0) +/* 0x386F */ DEFINE_SFX(CHAN_EN_TEKU_WALK, NA_SE_EN_TEKU_WALK, 0x14, 0, 0, 0, 0) +/* 0x3870 */ DEFINE_SFX(CHAN_EN_PO_KANTERA, NA_SE_EN_PO_KANTERA, 0x30, 3, 0, 0, 0) +/* 0x3871 */ DEFINE_SFX(CHAN_EN_PO_FLY, NA_SE_EN_PO_FLY, 0x20, 1, 0, 0, 0) +/* 0x3872 */ DEFINE_SFX(CHAN_EN_PO_AWAY, NA_SE_EN_PO_AWAY, 0x20, 1, 0, 0, 0) +/* 0x3873 */ DEFINE_SFX(CHAN_EN_STALKIDS_APPEAR, NA_SE_EN_STALKIDS_APPEAR, 0x30, 2, 0, 0, 0) +/* 0x3874 */ DEFINE_SFX(CHAN_EN_PO_DISAPPEAR, NA_SE_EN_PO_DISAPPEAR, 0x35, 2, 0, 0, 0) +/* 0x3875 */ DEFINE_SFX(CHAN_EN_PO_DAMAGE, NA_SE_EN_PO_DAMAGE, 0x38, 2, 0, 0, 0) +/* 0x3876 */ DEFINE_SFX(CHAN_EN_PO_DEAD, NA_SE_EN_PO_DEAD, 0x48, 2, 0, 0, 0) +/* 0x3877 */ DEFINE_SFX(CHAN_EN_WIZ_DISAPPEAR, NA_SE_EN_WIZ_DISAPPEAR, 0x40, 2, 0, 0, 0) +/* 0x3878 */ DEFINE_SFX(CHAN_EN_EXTINCT, NA_SE_EN_EXTINCT, 0x45, 1, 2, 0, 0) +/* 0x3879 */ DEFINE_SFX(CHAN_EN_GOLON_LAND_BIG, NA_SE_EN_GOLON_LAND_BIG, 0x34, 0, 0, 0, 0) +/* 0x387A */ DEFINE_SFX(CHAN_EN_GERUDOFT_DOWN, NA_SE_EN_GERUDOFT_DOWN, 0x40, 0, 0, 0, 0) +/* 0x387B */ DEFINE_SFX(CHAN_EN_EYEGOLE_ATTACK, NA_SE_EN_EYEGOLE_ATTACK, 0x20, 2, 0, 0, 0) +/* 0x387C */ DEFINE_SFX(CHAN_EN_NUTS_UP, NA_SE_EN_NUTS_UP, 0x28, 0, 0, 0, 0) +/* 0x387D */ DEFINE_SFX(CHAN_EN_NUTS_DOWN, NA_SE_EN_NUTS_DOWN, 0x28, 0, 0, 0, 0) +/* 0x387E */ DEFINE_SFX(CHAN_EN_NUTS_THROW, NA_SE_EN_NUTS_THROW, 0x30, 0, 0, 0, 0) +/* 0x387F */ DEFINE_SFX(CHAN_EN_NUTS_WALK, NA_SE_EN_NUTS_WALK, 0x20, 4, 2, 0, 0) +/* 0x3880 */ DEFINE_SFX(CHAN_EN_NUTS_DAMAGE, NA_SE_EN_NUTS_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x3881 */ DEFINE_SFX(CHAN_EN_NUTS_DEAD, NA_SE_EN_NUTS_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3882 */ DEFINE_SFX(CHAN_EN_NUT_FAINT, NA_SE_EN_NUT_FAINT, 0x20, 0, 0, 0, 0) +/* 0x3883 */ DEFINE_SFX(CHAN_EN_PO_BIG_GET, NA_SE_EN_PO_BIG_GET, 0x30, 3, 0, 0, 0) +/* 0x3884 */ DEFINE_SFX(CHAN_EN_STALTU_ROLL, NA_SE_EN_STALTU_ROLL, 0x30, 4, 0, 0, 0) +/* 0x3885 */ DEFINE_SFX(CHAN_EN_STALTU_DEAD, NA_SE_EN_STALTU_DEAD, 0x40, 4, 0, 0, 0) +/* 0x3886 */ DEFINE_SFX(CHAN_EN_PO_SISTER_DEAD, NA_SE_EN_PO_SISTER_DEAD, 0x40, 3, 0, 0, 0) +/* 0x3887 */ DEFINE_SFX(CHAN_EN_BARI_SPLIT, NA_SE_EN_BARI_SPLIT, 0x40, 1, 0, 0, 0) +/* 0x3888 */ DEFINE_SFX(CHAN_EN_LAST1_GROW_HEAD, NA_SE_EN_LAST1_GROW_HEAD, 0x28, 1, 0, 0, 0) +/* 0x3889 */ DEFINE_SFX(CHAN_EN_NUTS_VOICE, NA_SE_EN_NUTS_VOICE, 0x30, 3, 0, 0, 0) +/* 0x388A */ DEFINE_SFX(CHAN_EN_TEKU_LAND_WATER, NA_SE_EN_TEKU_LAND_WATER, 0x20, 0, 0, 0, 0) +/* 0x388B */ DEFINE_SFX(CHAN_EN_LAST_DAMAGE, NA_SE_EN_LAST_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x388C */ DEFINE_SFX(CHAN_EN_STALWALL_ROLL, NA_SE_EN_STALWALL_ROLL, 0x30, 4, 0, 0, 0) +/* 0x388D */ DEFINE_SFX(CHAN_EN_STALWALL_DASH, NA_SE_EN_STALWALL_DASH, 0x30, 0, 0, 0, 0) +/* 0x388E */ DEFINE_SFX(CHAN_EN_TEKU_JUMP_WATER, NA_SE_EN_TEKU_JUMP_WATER, 0x20, 0, 0, 0, 0) +/* 0x388F */ DEFINE_SFX(CHAN_EN_TEKU_LAND_WATER2, NA_SE_EN_TEKU_LAND_WATER2, 0x20, 0, 0, 0, 0) +/* 0x3890 */ DEFINE_SFX(CHAN_EN_FALL_AIM, NA_SE_EN_FALL_AIM, 0x38, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3891 */ DEFINE_SFX(CHAN_EN_FALL_UP, NA_SE_EN_FALL_UP, 0x30, 3, 0, 0, 0) +/* 0x3892 */ DEFINE_SFX(CHAN_EN_FALL_CATCH, NA_SE_EN_FALL_CATCH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3893 */ DEFINE_SFX(CHAN_EN_FALL_LAND, NA_SE_EN_FALL_LAND, 0x30, 0, 0, 0, 0) +/* 0x3894 */ DEFINE_SFX(CHAN_EN_FALL_WALK, NA_SE_EN_FALL_WALK, 0x14, 0, 0, 0, 0) +/* 0x3895 */ DEFINE_SFX(CHAN_EN_FALL_DAMAGE, NA_SE_EN_FALL_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x3896 */ DEFINE_SFX(CHAN_EN_DAIOCTA_REVERSE, NA_SE_EN_DAIOCTA_REVERSE, 0x40, 1, 0, 0, 0) +/* 0x3897 */ DEFINE_SFX(CHAN_EN_KAICHO_FLUTTER, NA_SE_EN_KAICHO_FLUTTER, 0x14, 0, 0, 0, 0) +/* 0x3898 */ DEFINE_SFX(CHAN_EN_BIRI_FLY, NA_SE_EN_BIRI_FLY, 0x20, 0, 0, 0, 0) +/* 0x3899 */ DEFINE_SFX(CHAN_EN_BIRI_JUMP, NA_SE_EN_BIRI_JUMP, 0x20, 0, 0, 0, 0) +/* 0x389A */ DEFINE_SFX(CHAN_EN_BIRI_SPARK, NA_SE_EN_BIRI_SPARK, 0x30, 0, 0, 0, 0) +/* 0x389B */ DEFINE_SFX(CHAN_EN_BIRI_DEAD, NA_SE_EN_BIRI_DEAD, 0x40, 1, 0, 0, 0) +/* 0x389C */ DEFINE_SFX(CHAN_EN_COMMON_WATER_DEEP, NA_SE_EN_COMMON_WATER_DEEP, 0x30, 0, 2, 0, 0) +/* 0x389D */ DEFINE_SFX(CHAN_EN_BARI_ROLL, NA_SE_EN_BARI_ROLL, 0x30, 0, 0, 0, 0) +/* 0x389E */ DEFINE_SFX(CHAN_EN_COMMON_FREEZE, NA_SE_EN_COMMON_FREEZE, 0x37, 1, 0, 0, 0) +/* 0x389F */ DEFINE_SFX(CHAN_EN_BARI_DEAD, NA_SE_EN_BARI_DEAD, 0x40, 1, 0, 0, 0) +/* 0x38A0 */ DEFINE_SFX(CHAN_EN_BATTA_FLY, NA_SE_EN_BATTA_FLY, 0x28, 5, 0, 0, 0) +/* 0x38A1 */ DEFINE_SFX(CHAN_EN_BATTA_ATTACK, NA_SE_EN_BATTA_ATTACK, 0x36, 5, 0, 0, 0) +/* 0x38A2 */ DEFINE_SFX(CHAN_EN_BATTA_DAMAGE, NA_SE_EN_BATTA_DAMAGE, 0x38, 5, 0, 0, 0) +/* 0x38A3 */ DEFINE_SFX(CHAN_EN_BATTA_DEAD, NA_SE_EN_BATTA_DEAD, 0x48, 5, 0, 0, 0) +/* 0x38A4 */ DEFINE_SFX(CHAN_EN_WIZ_UNARI, NA_SE_EN_WIZ_UNARI, 0x30, 3, 0, 0, 0) +/* 0x38A5 */ DEFINE_SFX(CHAN_EN_WIZ_RUN, NA_SE_EN_WIZ_RUN, 0x28, 2, 0, 0, 0) +/* 0x38A6 */ DEFINE_SFX(CHAN_EN_WIZ_VOICE, NA_SE_EN_WIZ_VOICE, 0x30, 3, 0, 0, 0) +/* 0x38A7 */ DEFINE_SFX(CHAN_EN_WIZ_LAUGH, NA_SE_EN_WIZ_LAUGH, 0x30, 3, 0, 0, 0) +/* 0x38A8 */ DEFINE_SFX(CHAN_EN_WIZ_ATTACK, NA_SE_EN_WIZ_ATTACK, 0x34, 3, 0, 0, 0) +/* 0x38A9 */ DEFINE_SFX(CHAN_EN_WIZ_DAMAGE, NA_SE_EN_WIZ_DAMAGE, 0x38, 3, 0, 0, 0) +/* 0x38AA */ DEFINE_SFX(CHAN_EN_WIZ_DEAD, NA_SE_EN_WIZ_DEAD, 0x40, 3, 0, 0, 0) +/* 0x38AB */ DEFINE_SFX(CHAN_EN_WIZ_EXP, NA_SE_EN_WIZ_EXP, 0x30, 3, 0, 0, 0) +/* 0x38AC */ DEFINE_SFX(CHAN_EN_DAIOCTA_DEAD, NA_SE_EN_DAIOCTA_DEAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x38AD */ DEFINE_SFX(CHAN_EN_DAIOCTA_DEAD2, NA_SE_EN_DAIOCTA_DEAD2, 0x30, 3, 0, 0, 0) +/* 0x38AE */ DEFINE_SFX(CHAN_EN_FANTOM_DAMAGE, NA_SE_EN_FANTOM_DAMAGE, 0x38, 3, 0, 0, 0) +/* 0x38AF */ DEFINE_SFX(CHAN_EN_DAIOCTA_DAMAGE, NA_SE_EN_DAIOCTA_DAMAGE, 0x40, 3, 0, 0, 0) +/* 0x38B0 */ DEFINE_SFX(CHAN_EN_WIZ_LAUGH2, NA_SE_EN_WIZ_LAUGH2, 0x30, 3, 0, 0, 0) +/* 0x38B1 */ DEFINE_SFX(CHAN_EN_GOLON_SIT_IMT, NA_SE_EN_GOLON_SIT_IMT, 0x30, 3, 0, 0, 0) +/* 0x38B2 */ DEFINE_SFX(CHAN_EN_FANTOM_VOICE, NA_SE_EN_FANTOM_VOICE, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x38B3 */ DEFINE_SFX(CHAN_EN_KAICHO_DAMAGE, NA_SE_EN_KAICHO_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x38B4 */ DEFINE_SFX(CHAN_EN_GOLON_COLD, NA_SE_EN_GOLON_COLD, 0x30, 3, 1, 0, 0) +/* 0x38B5 */ DEFINE_SFX(CHAN_EN_GOLON_JUMP, NA_SE_EN_GOLON_JUMP, 0x30, 3, 0, 0, 0) +/* 0x38B6 */ DEFINE_SFX(CHAN_EN_KAICHO_CRY, NA_SE_EN_KAICHO_CRY, 0x20, 0, 0, 0, 0) +/* 0x38B7 */ DEFINE_SFX(CHAN_EN_KAICHO_ATTACK, NA_SE_EN_KAICHO_ATTACK, 0x34, 0, 0, 0, 0) +/* 0x38B8 */ DEFINE_SFX(CHAN_EN_GOLON_WALK, NA_SE_EN_GOLON_WALK, 0x18, 0, 2, 0, 0) +/* 0x38B9 */ DEFINE_SFX(CHAN_EN_SLIME_JUMP, NA_SE_EN_SLIME_JUMP, 0x30, 0, 0, 0, 0) +/* 0x38BA */ DEFINE_SFX(CHAN_EN_SLIME_DAMAGE, NA_SE_EN_SLIME_DAMAGE, 0x38, 0, 0, 0, 0) +/* 0x38BB */ DEFINE_SFX(CHAN_EN_SLIME_BREAK, NA_SE_EN_SLIME_BREAK, 0x30, 0, 0, 0, 0) +/* 0x38BC */ DEFINE_SFX(CHAN_EN_KUROSUKE_MOVE, NA_SE_EN_KUROSUKE_MOVE, 0x14, 0, 0, 0, 0) +/* 0x38BD */ DEFINE_SFX(CHAN_EN_KUROSUKE_ATTACK, NA_SE_EN_KUROSUKE_ATTACK, 0x34, 0, 0, 0, 0) +/* 0x38BE */ DEFINE_SFX(CHAN_EN_SLIME_DEAD, NA_SE_EN_SLIME_DEAD, 0x40, 0, 0, 0, 0) +/* 0x38BF */ DEFINE_SFX(CHAN_EN_SLIME_DEFENCE, NA_SE_EN_SLIME_DEFENCE, 0x30, 3, 0, 0, 0) +/* 0x38C0 */ DEFINE_SFX(CHAN_EN_OCTAROCK_ROCK, NA_SE_EN_OCTAROCK_ROCK, 0x20, 0, 0, 0, 0) +/* 0x38C1 */ DEFINE_SFX(CHAN_EN_COMMON_WATER_SLW, NA_SE_EN_COMMON_WATER_SLW, 0x30, 0, 2, 0, 0) +/* 0x38C2 */ DEFINE_SFX(CHAN_EN_OCTAROCK_JUMP, NA_SE_EN_OCTAROCK_JUMP, 0x30, 0, 0, 0, 0) +/* 0x38C3 */ DEFINE_SFX(CHAN_EN_TEKU_LAND_WATER, NA_SE_EN_DAIOCTA_LAND, 0x30, 0, 0, 0, 0) +/* 0x38C4 */ DEFINE_SFX(CHAN_EN_DAIOCTA_SINK, NA_SE_EN_DAIOCTA_SINK, 0x28, 0, 0, 0, 0) +/* 0x38C5 */ DEFINE_SFX(CHAN_EN_COMMON_WATER_MID, NA_SE_EN_COMMON_WATER_MID, 0x30, 0, 2, 0, 0) +/* 0x38C6 */ DEFINE_SFX(CHAN_EN_OCTAROCK_DEAD1, NA_SE_EN_OCTAROCK_DEAD1, 0x40, 1, 0, 0, 0) +/* 0x38C7 */ DEFINE_SFX(CHAN_EN_OCTAROCK_DEAD2, NA_SE_EN_OCTAROCK_DEAD2, 0x40, 1, 0, 0, 0) +/* 0x38C8 */ DEFINE_SFX(CHAN_EN_FFLY_FLY, NA_SE_EN_BUBLE_WING, 0x20, 0, 0, 0, 0) +/* 0x38C9 */ DEFINE_SFX(CHAN_EN_BUBLE_MOUTH, NA_SE_EN_BUBLE_MOUTH, 0x20, 0, 0, 0, 0) +/* 0x38CA */ DEFINE_SFX(CHAN_EN_BUBLE_LAUGH, NA_SE_EN_BUBLE_LAUGH, 0x14, 0, 0, 0, 0) +/* 0x38CB */ DEFINE_SFX(CHAN_EN_BUBLE_BITE, NA_SE_EN_BUBLE_BITE, 0x30, 0, 0, 0, 0) +/* 0x38CC */ DEFINE_SFX(CHAN_EN_BUBLE_UP, NA_SE_EN_BUBLE_UP, 0x30, 0, 0, 0, 0) +/* 0x38CD */ DEFINE_SFX(CHAN_EN_BUBLE_DOWN, NA_SE_EN_BUBLE_DOWN, 0x30, 0, 0, 0, 0) +/* 0x38CE */ DEFINE_SFX(CHAN_EN_BUBLE_DEAD, NA_SE_EN_BUBLE_DEAD, 0x40, 1, 0, 0, 0) +/* 0x38CF */ DEFINE_SFX(CHAN_EN_DODO_J_FIRE, NA_SE_EN_BUBLEFALL_FIRE, 0x30, 0, 0, 0, 0) +/* 0x38D0 */ DEFINE_SFX(CHAN_EN_UTSUBO_DEAD, NA_SE_EN_UTSUBO_DEAD, 0x30, 3, 0, 0, 0) +/* 0x38D1 */ DEFINE_SFX(CHAN_EN_UTSUBO_DAMAGE, NA_SE_EN_UTSUBO_DAMAGE, 0x38, 3, 0, 0, 0) +/* 0x38D2 */ DEFINE_SFX(CHAN_EN_FROG_REAL, NA_SE_EN_FROG_REAL, 0x40, 3, 0, 0, 0) +/* 0x38D3 */ DEFINE_SFX(CHAN_EN_FROG_DAMAGE, NA_SE_EN_FROG_DAMAGE, 0x48, 3, 0, 0, 0) +/* 0x38D4 */ DEFINE_SFX(CHAN_EN_B_SLIME_EAT, NA_SE_EN_B_SLIME_EAT, 0x30, 3, 0, 0, 0) +/* 0x38D5 */ DEFINE_SFX(CHAN_EN_B_SLIME_LAUGH, NA_SE_EN_B_SLIME_LAUGH, 0x34, 3, 0, 0, 0) +/* 0x38D6 */ DEFINE_SFX(CHAN_EN_FROG_DEAD, NA_SE_EN_FROG_DEAD, 0x48, 3, 0, 0, 0) +/* 0x38D7 */ DEFINE_SFX(CHAN_EN_UTSUBO_BITE, NA_SE_EN_UTSUBO_BITE, 0x30, 3, 0, 0, 0) +/* 0x38D8 */ DEFINE_SFX(CHAN_EN_B_SLIME_REVERSE, NA_SE_EN_B_SLIME_REVERSE, 0x34, 3, 0, 0, 0) +/* 0x38D9 */ DEFINE_SFX(CHAN_EN_SLIME_JUMP1, NA_SE_EN_SLIME_JUMP1, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x38DA */ DEFINE_SFX(CHAN_EN_SLIME_JUMP2, NA_SE_EN_SLIME_JUMP2, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x38DB */ DEFINE_SFX(CHAN_EN_B_SLIME_BREAK, NA_SE_EN_B_SLIME_BREAK, 0x40, 3, 0, 0, 0) +/* 0x38DC */ DEFINE_SFX(CHAN_EN_BIRI_DEAD, NA_SE_EN_BARI_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x38DD */ DEFINE_SFX(CHAN_EN_EYEGOLE_ATTACK, NA_SE_EN_HIPLOOP_LAND, 0x30, 1, 0, 0, 0) +/* 0x38DE */ DEFINE_SFX(CHAN_EN_MOFER_CORE_MOVE_WT, NA_SE_EN_MOFER_CORE_MOVE_WT, 0x28, 3, 0, 0, 0) +/* 0x38DF */ DEFINE_SFX(CHAN_EN_MOFER_CORE_SMJUMP, NA_SE_EN_MOFER_CORE_SMJUMP, 0x28, 3, 0, 0, 0) +/* 0x38E0 */ DEFINE_SFX(CHAN_EN_MONBLIN_GNDWAVE, NA_SE_EN_MONBLIN_GNDWAVE, 0x30, 3, 0, 0, 0) +/* 0x38E1 */ DEFINE_SFX(CHAN_EN_MONBLIN_HAM_DOWN, NA_SE_EN_MONBLIN_HAM_DOWN, 0x30, 3, 0, 0, 0) +/* 0x38E2 */ DEFINE_SFX(CHAN_EN_MONBLIN_HAM_UP, NA_SE_EN_MONBLIN_HAM_UP, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x38E3 */ DEFINE_SFX(CHAN_EN_BUBLE_DAMAGE, NA_SE_EN_BUBLE_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x38E4 */ DEFINE_SFX(CHAN_EN_REDEAD_CRY, NA_SE_EN_REDEAD_CRY, 0x20, 0, 0, 0, 0) +/* 0x38E5 */ DEFINE_SFX(CHAN_EN_REDEAD_AIM, NA_SE_EN_REDEAD_AIM, 0x34, 0, 0, 0, 0) +/* 0x38E6 */ DEFINE_SFX(CHAN_EN_REDEAD_DAMAGE, NA_SE_EN_REDEAD_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x38E7 */ DEFINE_SFX(CHAN_EN_REDEAD_DEAD, NA_SE_EN_REDEAD_DEAD, 0x40, 1, 0, 0, 0) +/* 0x38E8 */ DEFINE_SFX(CHAN_EN_REDEAD_ATTACK, NA_SE_EN_REDEAD_ATTACK, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x38E9 */ DEFINE_SFX(CHAN_EN_GOLON_KID_SOB, NA_SE_EN_GOLON_KID_SOB, 0x20, 0, 0, 0, 0) +/* 0x38EA */ DEFINE_SFX(CHAN_EN_GOLON_KID_CRY, NA_SE_EN_GOLON_KID_CRY, 0x38, 2, 1, 0, 0) +/* 0x38EB */ DEFINE_SFX(CHAN_EN_KAICHO_DEAD, NA_SE_EN_KAICHO_DEAD, 0x40, 1, 0, 0, 0) +/* 0x38EC */ DEFINE_SFX(CHAN_EN_PO_LAUGH, NA_SE_EN_PO_LAUGH, 0x30, 3, 0, 0, 0) +/* 0x38ED */ DEFINE_SFX(CHAN_EN_PO_CRY, NA_SE_EN_PO_CRY, 0x30, 2, 0, 0, 0) +/* 0x38EE */ DEFINE_SFX(CHAN_EN_PO_ROLL, NA_SE_EN_PO_ROLL, 0x30, 2, 0, 0, 0) +/* 0x38EF */ DEFINE_SFX(CHAN_EN_PO_LAUGH2, NA_SE_EN_PO_LAUGH2, 0x38, 3, 0, 0, 0) +/* 0x38F0 */ DEFINE_SFX(CHAN_EN_GOLON_ROLLING, NA_SE_EN_GOLON_ROLLING, 0x30, 0, 0, 0, 0) +/* 0x38F1 */ DEFINE_SFX(CHAN_EN_GOLON_READY, NA_SE_EN_GOLON_READY, 0x30, 0, 0, 0, 0) +/* 0x38F2 */ DEFINE_SFX(CHAN_EN_GOLON_DASH, NA_SE_EN_GOLON_DASH, 0x34, 0, 0, 0, 0) +/* 0x38F3 */ DEFINE_SFX(CHAN_EN_PAMET_VOICE, NA_SE_EN_PAMET_VOICE, 0x34, 3, 0, 0, 0) +/* 0x38F4 */ DEFINE_SFX(CHAN_EN_PAMET_ROLL, NA_SE_EN_PAMET_ROLL, 0x30, 3, 0, 0, 0) +/* 0x38F5 */ DEFINE_SFX(CHAN_EN_PAMET_WALK, NA_SE_EN_PAMET_WALK, 0x24, 0, 1, 0, 0) +/* 0x38F6 */ DEFINE_SFX(CHAN_EN_PAMET_ROAR, NA_SE_EN_PAMET_ROAR, 0x30, 3, 0, 0, 0) +/* 0x38F7 */ DEFINE_SFX(CHAN_EN_PAMET_WAKEUP, NA_SE_EN_PAMET_WAKEUP, 0x28, 2, 2, 0, 0) +/* 0x38F8 */ DEFINE_SFX(CHAN_EN_PAMET_REVERSE, NA_SE_EN_PAMET_REVERSE, 0x40, 3, 0, 0, 0) +/* 0x38F9 */ DEFINE_SFX(CHAN_EN_PAMET_DAMAGE, NA_SE_EN_PAMET_DAMAGE, 0x40, 3, 0, 0, 0) +/* 0x38FA */ DEFINE_SFX(CHAN_EN_PAMET_DEAD, NA_SE_EN_PAMET_DEAD, 0x30, 3, 0, 0, 0) +/* 0x38FB */ DEFINE_SFX(CHAN_EN_BAKUO_VOICE, NA_SE_EN_BAKUO_VOICE, 0x34, 3, 0, 0, 0) +/* 0x38FC */ DEFINE_SFX(CHAN_EN_GOLON_WAKE_UP, NA_SE_EN_GOLON_WAKE_UP, 0x20, 3, 2, 0, 0) +/* 0x38FD */ DEFINE_SFX(CHAN_EN_GOLON_SIT_DOWN, NA_SE_EN_GOLON_SIT_DOWN, 0x20, 0, 0, 0, 0) +/* 0x38FE */ DEFINE_SFX(CHAN_EN_DAIGOLON_SLEEP3, NA_SE_EN_DAIGOLON_SLEEP3, 0x30, 3, 0, 0, 0) +/* 0x38FF */ DEFINE_SFX(CHAN_EN_CHICKEN_FLUTTER, NA_SE_EN_CHICKEN_FLUTTER, 0x20, 0, 2, 0, 0) +/* 0x3900 */ DEFINE_SFX(CHAN_EN_KOUME_ILL, NA_SE_EN_KOUME_ILL, 0x30, 3, 2, 0, 0) +/* 0x3901 */ DEFINE_SFX(CHAN_EN_KOUME_REGAIN, NA_SE_EN_KOUME_REGAIN, 0x18, 3, 2, 0, 0) +/* 0x3902 */ DEFINE_SFX(CHAN_EN_KOUME_DRINK, NA_SE_EN_KOUME_DRINK, 0x34, 3, 2, 0, 0) +/* 0x3903 */ DEFINE_SFX(CHAN_EN_KOUME_LAUGH, NA_SE_EN_KOUME_LAUGH, 0x30, 3, 2, 0, 0) +/* 0x3904 */ DEFINE_SFX(CHAN_EN_KOUME_FLY, NA_SE_EN_KOUME_FLY, 0x38, 3, 0, 0, 0) +/* 0x3905 */ DEFINE_SFX(CHAN_EN_KOUME_AWAY, NA_SE_EN_KOUME_AWAY, 0x18, 3, 0, 0, 0) +/* 0x3906 */ DEFINE_SFX(CHAN_EN_KOUME_MAGIC, NA_SE_EN_KOUME_MAGIC, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3907 */ DEFINE_SFX(CHAN_EN_DAIGOLON_SLEEP2, NA_SE_EN_DAIGOLON_SLEEP2, 0x38, 3, 0, 0, 0) +/* 0x3908 */ DEFINE_SFX(CHAN_EN_STALKIDS_JUMP, NA_SE_EN_STALKIDS_JUMP, 0x30, 3, 0, 0, 0) +/* 0x3909 */ DEFINE_SFX(CHAN_EN_STALKIDS_FADEOUT, NA_SE_EN_STALKIDS_FADEOUT, 0x40, 3, 0, 0, 0) +/* 0x390A */ DEFINE_SFX(CHAN_EN_STALKIDS_LAUGH, NA_SE_EN_STALKIDS_LAUGH, 0x40, 4, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x390B */ DEFINE_SFX(CHAN_EN_STALKIDS_SHAKEHEAD, NA_SE_EN_STALKIDS_SHAKEHEAD, 0x38, 5, 0, 0, 0) +/* 0x390C */ DEFINE_SFX(CHAN_EN_STALKIDS_ONGND, NA_SE_EN_STALKIDS_ONGND, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x390D */ DEFINE_SFX(CHAN_EN_STALKIDS_SURPRISED, NA_SE_EN_STALKIDS_SURPRISED, 0x30, 3, 0, 0, 0) +/* 0x390E */ DEFINE_SFX(CHAN_EN_STALKIDS_WALK, NA_SE_EN_STALKIDS_WALK, 0x30, 0, 2, 0, 0) +/* 0x390F */ DEFINE_SFX(CHAN_EN_STALKIDS_REVERSE, NA_SE_EN_STALKIDS_REVERSE, 0x30, 5, 0, 0, 0) +/* 0x3910 */ DEFINE_SFX(CHAN_EN_STALKIDS_FLOAT, NA_SE_EN_STALKIDS_FLOAT, 0x30, 3, 0, 0, 0) +/* 0x3911 */ DEFINE_SFX(CHAN_EN_EYEGOLE_EYE, NA_SE_EN_EYEGOLE_EYE, 0x30, 2, 2, 0, 0) +/* 0x3912 */ DEFINE_SFX(CHAN_EN_STALKIDS_CAUGHT, NA_SE_EN_STALKIDS_CAUGHT, 0x30, 3, 0, 0, 0) +/* 0x3913 */ DEFINE_SFX(CHAN_EN_STALKIDS_MASK_ON, NA_SE_EN_STALKIDS_MASK_ON, 0x30, 5, 0, 0, 0) +/* 0x3914 */ DEFINE_SFX(CHAN_EN_TWINROBA_CUTBODY, NA_SE_EN_TWINROBA_CUTBODY, 0x30, 3, 0, 0, 0) +/* 0x3915 */ DEFINE_SFX(CHAN_EN_STALKIDS_MASK_OFF, NA_SE_EN_STALKIDS_MASK_OFF, 0x30, 4, 2, 0, 0) +/* 0x3916 */ DEFINE_SFX(CHAN_EN_STALKIDS_RIDE, NA_SE_EN_STALKIDS_RIDE, 0x38, 0, 2, 0, 0) +/* 0x3917 */ DEFINE_SFX(CHAN_EN_DEKNUTS_DANCE, NA_SE_EN_DEKNUTS_DANCE, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) +/* 0x3918 */ DEFINE_SFX(CHAN_EN_DEKNUTS_DANCE1, NA_SE_EN_DEKNUTS_DANCE1, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) +/* 0x3919 */ DEFINE_SFX(CHAN_EN_DEKNUTS_DANCE2, NA_SE_EN_DEKNUTS_DANCE2, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) +/* 0x391A */ DEFINE_SFX(CHAN_EN_DEKNUTS_DANCE_BIG, NA_SE_EN_DEKNUTS_DANCE_BIG, 0x38, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER | SFX_FLAG_VOLUME_NO_DIST) +/* 0x391B */ DEFINE_SFX(CHAN_EN_EYEGOLE_BEAM, NA_SE_EN_EYEGOLE_BEAM, 0x40, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x391C */ DEFINE_SFX(CHAN_EN_GOLON_EYE_BIG, NA_SE_EN_GOLON_EYE_BIG, 0x18, 3, 2, 0, 0) +/* 0x391D */ DEFINE_SFX(CHAN_EN_GOLON_GOOD_BIG, NA_SE_EN_GOLON_GOOD_BIG, 0x30, 3, 0, 0, 0) +/* 0x391E */ DEFINE_SFX(CHAN_EN_STALKIDS_LAUGH_MID, NA_SE_EN_STALKIDS_LAUGH_MID, 0x30, 3, 0, 0, 0) +/* 0x391F */ DEFINE_SFX(CHAN_EN_STALKIDS_FLOAT, NA_SE_EN_STALKIDS_FLOAT_COPY, 0x20, 3, 0, 0, 0) +/* 0x3920 */ DEFINE_SFX(CHAN_EN_STALKIDS_TURN, NA_SE_EN_STALKIDS_TURN, 0x24, 5, 0, 0, 0) +/* 0x3921 */ DEFINE_SFX(CHAN_EN_STALKIDS_DAMAGE, NA_SE_EN_STALKIDS_DAMAGE, 0x28, 3, 0, 0, 0) +/* 0x3922 */ DEFINE_SFX(CHAN_EN_STALKIDS_SCREAM, NA_SE_EN_STALKIDS_SCREAM, 0x30, 3, 0, 0, 0) +/* 0x3923 */ DEFINE_SFX(CHAN_EN_STALKIDS_OTEDAMA2, NA_SE_EN_STALKIDS_OTEDAMA2, 0x30, 5, 0, 0, 0) +/* 0x3924 */ DEFINE_SFX(CHAN_EN_STALKIDS_STRETCH, NA_SE_EN_STALKIDS_STRETCH, 0x30, 5, 0, 0, 0) +/* 0x3925 */ DEFINE_SFX(CHAN_EN_STALKIDS_LAUGH_MD2, NA_SE_EN_STALKIDS_LAUGH_MD2, 0x30, 0, 0, 0, 0) +/* 0x3926 */ DEFINE_SFX(CHAN_EN_OWL_FLUTTER, NA_SE_EN_OWL_FLUTTER, 0x30, 0, 0, 0, 0) +/* 0x3927 */ DEFINE_SFX(CHAN_EN_GOLON_LAND_BIG, NA_SE_EN_VALVAISA_LAND, 0x30, 3, 0, 0, 0) +/* 0x3928 */ DEFINE_SFX(CHAN_EN_IRONNACK_WALK, NA_SE_EN_IRONNACK_WALK, 0x18, 1, 0, 0, 0) +/* 0x3929 */ DEFINE_SFX(CHAN_EN_IRONNACK_SWING_AXE, NA_SE_EN_IRONNACK_SWING_AXE, 0x34, 3, 0, 0, 0) +/* 0x392A */ DEFINE_SFX(CHAN_EN_STALKIDS_OTEDAMA1, NA_SE_EN_STALKIDS_OTEDAMA1, 0x30, 5, 0, 0, 0) +/* 0x392B */ DEFINE_SFX(CHAN_EN_PAMET_CUTTER_ON, NA_SE_EN_PAMET_CUTTER_ON, 0x34, 3, 0, 0, 0) +/* 0x392C */ DEFINE_SFX(CHAN_EN_IRONNACK_ARMOR_OFF_DEMO, NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, 0x34, 3, 0, 0, 0) +/* 0x392D */ DEFINE_SFX(CHAN_EN_PAMET_CUTTER_OFF, NA_SE_EN_PAMET_CUTTER_OFF, 0x34, 3, 0, 0, 0) +/* 0x392E */ DEFINE_SFX(CHAN_EN_B_SLIME_JUMP1, NA_SE_EN_B_SLIME_JUMP1, 0x30, 3, 0, 0, 0) +/* 0x392F */ DEFINE_SFX(CHAN_EN_B_SLIME_JUMP2, NA_SE_EN_B_SLIME_JUMP2, 0x30, 3, 0, 0, 0) +/* 0x3930 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_ATTACK, NA_SE_EN_FLOORMASTER_ATTACK, 0x30, 1, 0, 0, 0) +/* 0x3931 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SM_WALK, NA_SE_EN_FLOORMASTER_SM_WALK, 0x14, 0, 0, 0, 0) +/* 0x3932 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SM_DEAD, NA_SE_EN_FLOORMASTER_SM_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3933 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_RESTORE, NA_SE_EN_FLOORMASTER_RESTORE, 0x30, 1, 0, 0, 0) +/* 0x3934 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_EXPAND, NA_SE_EN_FLOORMASTER_EXPAND, 0x30, 1, 0, 0, 0) +/* 0x3935 */ DEFINE_SFX(CHAN_EN_KUSAMUSHI_HIDE, NA_SE_EN_KUSAMUSHI_HIDE, 0x20, 1, 0, 0, 0) +/* 0x3936 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SM_STICK, NA_SE_EN_FLOORMASTER_SM_STICK, 0x38, 3, 0, 0, 0) +/* 0x3937 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_SM_LAND, NA_SE_EN_FLOORMASTER_SM_LAND, 0x30, 0, 0, 0, 0) +/* 0x3938 */ DEFINE_SFX(CHAN_EN_B_SLIME_COMBINE, NA_SE_EN_B_SLIME_COMBINE, 0x40, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3939 */ DEFINE_SFX(CHAN_EN_B_SLIME_PUNCH_MOVE, NA_SE_EN_B_SLIME_PUNCH_MOVE, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x393A */ DEFINE_SFX(CHAN_EN_IRONNACK_ARMOR_HIT, NA_SE_EN_IRONNACK_ARMOR_HIT, 0x38, 3, 0, 0, 0) +/* 0x393B */ DEFINE_SFX(CHAN_EN_TWINROBA_CUTBODY, NA_SE_EN_CUTBODY, 0x38, 3, 0, 0, 0) +/* 0x393C */ DEFINE_SFX(CHAN_EN_LAST1_TRANSFORM, NA_SE_EN_LAST1_TRANSFORM, 0x40, 3, 0, 0, 0) +/* 0x393D */ DEFINE_SFX(CHAN_EN_LAST1_DEMO_BREAK, NA_SE_EN_LAST1_DEMO_BREAK, 0x40, 3, 2, 0, 0) +/* 0x393E */ DEFINE_SFX(CHAN_EN_LAST1_DEMO_WALL, NA_SE_EN_LAST1_DEMO_WALL, 0x40, 3, 2, 0, 0) +/* 0x393F */ DEFINE_SFX(CHAN_EN_B_PAMET_BREAK, NA_SE_EN_B_PAMET_BREAK, 0x40, 3, 0, 0, 0) +/* 0x3940 */ DEFINE_SFX(CHAN_EN_KONB_DEMO_MOVE_OLD, NA_SE_EN_KONB_DEMO_MOVE_OLD, 0x21, 3, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3941 */ DEFINE_SFX(CHAN_EN_KONB_JUMP_OLD, NA_SE_EN_KONB_JUMP_OLD, 0x54, 3, 0, 0, 0) +/* 0x3942 */ DEFINE_SFX(CHAN_EN_KONB_SINK_OLD, NA_SE_EN_KONB_SINK_OLD, 0x54, 3, 0, 0, 0) +/* 0x3943 */ DEFINE_SFX(CHAN_EN_UTSUBO_EAT, NA_SE_EN_UTSUBO_EAT, 0x54, 3, 0, 0, 0) +/* 0x3944 */ DEFINE_SFX(CHAN_EN_YMAJIN_HOLD_SNOW, NA_SE_EN_YMAJIN_HOLD_SNOW, 0x34, 2, 0, 0, 0) +/* 0x3945 */ DEFINE_SFX(CHAN_EN_KONB_DAMAGE_OLD, NA_SE_EN_KONB_DAMAGE_OLD, 0x58, 3, 0, 0, 0) +/* 0x3946 */ DEFINE_SFX(CHAN_EN_KONB_DEAD_OLD, NA_SE_EN_KONB_DEAD_OLD, 0x68, 3, 0, 0, 0) +/* 0x3947 */ DEFINE_SFX(CHAN_EN_KONB_BOUND_OLD, NA_SE_EN_KONB_BOUND_OLD, 0x50, 3, 3, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3948 */ DEFINE_SFX(CHAN_EN_AWA_BOUND, NA_SE_EN_AWA_BOUND, 0x14, 0, 0, 0, 0) +/* 0x3949 */ DEFINE_SFX(CHAN_EN_AWA_BREAK, NA_SE_EN_AWA_BREAK, 0x20, 1, 0, 0, 0) +/* 0x394A */ DEFINE_SFX(CHAN_EN_ICEB_FOOTSTEP_OLD, NA_SE_EN_ICEB_FOOTSTEP_OLD, 0x48, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x394B */ DEFINE_SFX(CHAN_EN_COMMON_THUNDER, NA_SE_EN_COMMON_THUNDER, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x394C */ DEFINE_SFX(CHAN_EN_ICEB_CRY_OLD, NA_SE_EN_ICEB_CRY_OLD, 0x50, 1, 0, 0, 0) +/* 0x394D */ DEFINE_SFX(CHAN_EN_ICEB_STEAM_LONG_OLD, NA_SE_EN_ICEB_STEAM_LONG_OLD, 0x50, 1, 0, 0, 0) +/* 0x394E */ DEFINE_SFX(CHAN_EN_ICEB_STEAMS_DEMO_OLD, NA_SE_EN_ICEB_STEAMS_DEMO_OLD, 0x50, 0, 0, 0, 0) +/* 0x394F */ DEFINE_SFX(CHAN_EN_ICEB_STEAM_DEMO_UP_OLD, NA_SE_EN_ICEB_STEAM_DEMO_UP_OLD, 0x50, 0, 0, 0, 0) +/* 0x3950 */ DEFINE_SFX(CHAN_EN_ICEB_DEAD_OLD, NA_SE_EN_ICEB_DEAD_OLD, 0x68, 3, 0, 0, 0) +/* 0x3951 */ DEFINE_SFX(CHAN_EN_ICEB_DAMAGE_OLD, NA_SE_EN_ICEB_DAMAGE_OLD, 0x58, 3, 0, 0, 0) +/* 0x3952 */ DEFINE_SFX(CHAN_EN_KONB_INIT_OLD, NA_SE_EN_KONB_INIT_OLD, 0x90, 3, 0, 0, 0) +/* 0x3953 */ DEFINE_SFX(CHAN_EN_KONB_DEAD2_OLD, NA_SE_EN_KONB_DEAD2_OLD, 0x48, 3, 0, 0, 0) +/* 0x3954 */ DEFINE_SFX(CHAN_EN_PIHAT_UP, NA_SE_EN_PIHAT_UP, 0x28, 2, 0, 0, 0) +/* 0x3955 */ DEFINE_SFX(CHAN_EN_PIHAT_FLY, NA_SE_EN_PIHAT_FLY, 0x30, 0, 0, 0, 0) +/* 0x3956 */ DEFINE_SFX(CHAN_EN_PIHAT_DAMAGE, NA_SE_EN_PIHAT_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x3957 */ DEFINE_SFX(CHAN_EN_PIHAT_LAND, NA_SE_EN_PIHAT_LAND, 0x28, 2, 0, 0, 0) +/* 0x3958 */ DEFINE_SFX(CHAN_EN_KONB_BOUND2_OLD, NA_SE_EN_KONB_BOUND2_OLD, 0x50, 3, 0, 0, 0) +/* 0x3959 */ DEFINE_SFX(CHAN_EN_KONB_DEAD_JUMP_OLD, NA_SE_EN_KONB_DEAD_JUMP_OLD, 0x50, 3, 0, 0, 0) +/* 0x395A */ DEFINE_SFX(CHAN_EN_KONB_DEAD_JUMP2_OLD, NA_SE_EN_KONB_DEAD_JUMP2_OLD, 0x50, 3, 0, 0, 0) +/* 0x395B */ DEFINE_SFX(CHAN_EN_FROG_JUMP, NA_SE_EN_FROG_JUMP, 0x40, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x395C */ DEFINE_SFX(CHAN_EN_B_SLIME_LAUGH, NA_SE_EN_FROG_GREET, 0x40, 3, 0, 0, 0) +/* 0x395D */ DEFINE_SFX(CHAN_EN_FROG_HOLD_SLIME, NA_SE_EN_FROG_HOLD_SLIME, 0x40, 3, 0, 0, 0) +/* 0x395E */ DEFINE_SFX(CHAN_EN_FROG_THROW_SLIME, NA_SE_EN_FROG_THROW_SLIME, 0x40, 3, 0, 0, 0) +/* 0x395F */ DEFINE_SFX(CHAN_EN_FROG_JUMP_MID, NA_SE_EN_FROG_JUMP_MID, 0x40, 3, 0, 0, 0) +/* 0x3960 */ DEFINE_SFX(CHAN_EN_KONB_BITE_OLD, NA_SE_EN_KONB_BITE_OLD, 0x54, 3, 0, 0, 0) +/* 0x3961 */ DEFINE_SFX(CHAN_EN_FROG_PUNCH1, NA_SE_EN_FROG_PUNCH1, 0x40, 3, 0, 0, 0) +/* 0x3962 */ DEFINE_SFX(CHAN_EN_FROG_PUNCH2, NA_SE_EN_FROG_PUNCH2, 0x40, 3, 0, 0, 0) +/* 0x3963 */ DEFINE_SFX(CHAN_EN_UTSUBO_APPEAR_TRG, NA_SE_EN_UTSUBO_APPEAR_TRG, 0x48, 3, 0, 0, 0) +/* 0x3964 */ DEFINE_SFX(CHAN_EN_FROG_DOWN, NA_SE_EN_FROG_DOWN, 0x48, 3, 0, 0, 0) +/* 0x3965 */ DEFINE_SFX(CHAN_EN_FROG_JUMP_ABOVE, NA_SE_EN_FROG_JUMP_ABOVE, 0x48, 3, 0, 0, 0) +/* 0x3966 */ DEFINE_SFX(CHAN_EN_FROG_KICK, NA_SE_EN_FROG_KICK, 0x40, 3, 0, 0, 0) +/* 0x3967 */ DEFINE_SFX(CHAN_EN_YMAJIN_MINI_HOLD, NA_SE_EN_YMAJIN_MINI_HOLD, 0x34, 2, 0, 0, 0) +/* 0x3968 */ DEFINE_SFX(CHAN_EN_YMAJIN_MINI_THROW, NA_SE_EN_YMAJIN_MINI_THROW, 0x34, 2, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3969 */ DEFINE_SFX(CHAN_EN_YMAJIN_MOVE, NA_SE_EN_YMAJIN_MOVE, 0x28, 2, 0, 0, 0) +/* 0x396A */ DEFINE_SFX(CHAN_EN_YMAJIN_MINI_MOVE, NA_SE_EN_YMAJIN_MINI_MOVE, 0x28, 2, 0, 0, 0) +/* 0x396B */ DEFINE_SFX(CHAN_EN_YMAJIN_SURFACE, NA_SE_EN_YMAJIN_SURFACE, 0x30, 2, 0, 0, 0) +/* 0x396C */ DEFINE_SFX(CHAN_EN_YMAJIN_HIDE, NA_SE_EN_YMAJIN_HIDE, 0x30, 2, 0, 0, 0) +/* 0x396D */ DEFINE_SFX(CHAN_EN_YMAJIN_SPLIT, NA_SE_EN_YMAJIN_SPLIT, 0x38, 2, 0, 0, 0) +/* 0x396E */ DEFINE_SFX(CHAN_EN_YMAJIN_UNITE, NA_SE_EN_YMAJIN_UNITE, 0x38, 2, 0, 0, 0) +/* 0x396F */ DEFINE_SFX(CHAN_EN_YMAJIN_DEAD_BREAK, NA_SE_EN_YMAJIN_DEAD_BREAK, 0x48, 2, 0, 0, 0) +/* 0x3970 */ DEFINE_SFX(CHAN_EN_BIMOS_ROLL_HEAD, NA_SE_EN_BIMOS_ROLL_HEAD, 0x10, 0, 0, 0, 0) +/* 0x3971 */ DEFINE_SFX(CHAN_EN_BIMOS_LAZER, NA_SE_EN_BIMOS_LAZER, 0x34, 0, 0, 0, 0) +/* 0x3972 */ DEFINE_SFX(CHAN_EN_BIMOS_LAZER_GND, NA_SE_EN_BIMOS_LAZER_GND, 0x18, 0, 0, 0, 0) +/* 0x3973 */ DEFINE_SFX(CHAN_EN_BIMOS_AIM, NA_SE_EN_BIMOS_AIM, 0x30, 0, 0, 0, 0) +/* 0x3974 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_WALK, NA_SE_EN_BUBLEWALK_WALK, 0x14, 0, 0, 0, 0) +/* 0x3975 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_AIM, NA_SE_EN_BUBLEWALK_AIM, 0x34, 0, 0, 0, 0) +/* 0x3976 */ DEFINE_SFX(CHAN_EN_LAST1_GROW_HEAD, NA_SE_EN_BUBLEWALK_REVERSE, 0x28, 1, 0, 0, 0) +/* 0x3977 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_DAMAGE, NA_SE_EN_BUBLEWALK_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x3978 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_DEAD, NA_SE_EN_BUBLEWALK_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3979 */ DEFINE_SFX(CHAN_EN_HIPLOOP_RUN, NA_SE_EN_HIPLOOP_RUN, 0x30, 1, 0, 0, 0) +/* 0x397A */ DEFINE_SFX(CHAN_EN_HIPLOOP_PAUSE, NA_SE_EN_HIPLOOP_PAUSE, 0x38, 1, 0, 0, 0) +/* 0x397B */ DEFINE_SFX(CHAN_EN_HIPLOOP_MASC_OFF, NA_SE_EN_HIPLOOP_MASC_OFF, 0x36, 1, 0, 0, 0) +/* 0x397C */ DEFINE_SFX(CHAN_EN_HIPLOOP_FOOT, NA_SE_EN_HIPLOOP_FOOT, 0x34, 1, 0, 0, 0) +/* 0x397D */ DEFINE_SFX(CHAN_EN_HIPLOOP_DAMAGE, NA_SE_EN_HIPLOOP_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x397E */ DEFINE_SFX(CHAN_EN_HIPLOOP_DEAD, NA_SE_EN_HIPLOOP_DEAD, 0x48, 1, 0, 0, 0) +/* 0x397F */ DEFINE_SFX(CHAN_EN_MONBLIN_HAM_UP, NA_SE_EN_HIPLOOP_FOOTSTEP, 0x30, 1, 0, 0, 0) +/* 0x3980 */ DEFINE_SFX(CHAN_EN_DEKUHIME_WALK, NA_SE_EN_DEKUHIME_WALK, 0x38, 3, 2, 0, 0) +/* 0x3981 */ DEFINE_SFX(CHAN_EN_DEKUHIME_TURN, NA_SE_EN_DEKUHIME_TURN, 0x30, 3, 0, 0, 0) +/* 0x3982 */ DEFINE_SFX(CHAN_EN_DEKUHIME_GREET, NA_SE_EN_DEKUHIME_GREET, 0x20, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3983 */ DEFINE_SFX(CHAN_EN_DEKUHIME_GREET2, NA_SE_EN_DEKUHIME_GREET2, 0x30, 3, 0, 0, 0) +/* 0x3984 */ DEFINE_SFX(CHAN_EN_PIHAT_SM_FLY, NA_SE_EN_PIHAT_SM_FLY, 0x30, 0, 0, 0, 0) +/* 0x3985 */ DEFINE_SFX(CHAN_EN_FFLY_DEAD, NA_SE_EN_PIHAT_SM_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3986 */ DEFINE_SFX(CHAN_EN_STALKID_APPEAR, NA_SE_EN_STALKID_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x3987 */ DEFINE_SFX(CHAN_EN_AKINDONUTS_HIDE, NA_SE_EN_AKINDONUTS_HIDE, 0x20, 0, 0, 0, 0) +/* 0x3988 */ DEFINE_SFX(CHAN_EN_RIVA_DAMAGE, NA_SE_EN_RIVA_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x3989 */ DEFINE_SFX(CHAN_EN_RIVA_DEAD, NA_SE_EN_RIVA_DEAD, 0x40, 1, 0, 0, 0) +/* 0x398A */ DEFINE_SFX(CHAN_EN_RIVA_MOVE, NA_SE_EN_RIVA_MOVE, 0x30, 0, 0, 0, 0) +/* 0x398B */ DEFINE_SFX(CHAN_EN_DEKUHIME_VOICE_SAD, NA_SE_EN_DEKUHIME_VOICE_SAD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x398C */ DEFINE_SFX(CHAN_EN_DEKUHIME_VOICE_JOY, NA_SE_EN_DEKUHIME_VOICE_JOY, 0x30, 3, 0, 0, 0) +/* 0x398D */ DEFINE_SFX(CHAN_EN_NUTS_JUMP, NA_SE_EN_NUTS_JUMP, 0x30, 2, 0, 0, 0) +/* 0x398E */ DEFINE_SFX(CHAN_EN_NUTS_CLOTHES, NA_SE_EN_NUTS_CLOTHES, 0x30, 3, 0, 0, 0) +/* 0x398F */ DEFINE_SFX(CHAN_EN_SITSUJI_VOICE, NA_SE_EN_SITSUJI_VOICE, 0x30, 3, 0, 0, 0) +/* 0x3990 */ DEFINE_SFX(CHAN_EN_BUBLEWALK_WALK, NA_SE_EN_LIKE_WALK, 0x18, 0, 0, 0, 0) +/* 0x3991 */ DEFINE_SFX(CHAN_EN_LIKE_UNARI, NA_SE_EN_LIKE_UNARI, 0x28, 0, 0, 0, 0) +/* 0x3992 */ DEFINE_SFX(CHAN_EN_SUISEN_DRINK, NA_SE_EN_SUISEN_DRINK, 0x34, 2, 0, 0, 0) +/* 0x3993 */ DEFINE_SFX(CHAN_EN_EYEGOLE_DEMO_EYE, NA_SE_EN_EYEGOLE_DEMO_EYE, 0x34, 2, 0, 0, 0) +/* 0x3994 */ DEFINE_SFX(CHAN_EN_NUTS_THROW, NA_SE_EN_SUISEN_THROW, 0x34, 0, 0, 0, 0) +/* 0x3995 */ DEFINE_SFX(CHAN_EN_RIVA_DAMAGE, NA_SE_EN_LIKE_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x3996 */ DEFINE_SFX(CHAN_EN_LIKE_DEAD, NA_SE_EN_LIKE_DEAD, 0x40, 1, 0, 0, 0) +/* 0x3997 */ DEFINE_SFX(CHAN_EN_MGANON_SWORD, NA_SE_EN_MGANON_SWORD, 0x30, 3, 0, 0, 0) +/* 0x3998 */ DEFINE_SFX(CHAN_EN_PIRATE_ATTACK, NA_SE_EN_PIRATE_ATTACK, 0x30, 2, 0, 0, 0) +/* 0x3999 */ DEFINE_SFX(CHAN_EN_PIRATE_DAMAGE, NA_SE_EN_PIRATE_DAMAGE, 0x38, 0, 0, 0, 0) +/* 0x399A */ DEFINE_SFX(CHAN_EN_PIRATE_DEAD, NA_SE_EN_PIRATE_DEAD, 0x48, 0, 0, 0, 0) +/* 0x399B */ DEFINE_SFX(CHAN_EN_MB_MOTH_FLY, NA_SE_EN_MB_MOTH_FLY, 0x28, 4, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x399C */ DEFINE_SFX(CHAN_EN_MB_MOTH_DEAD, NA_SE_EN_MB_MOTH_DEAD, 0x48, 4, 0, 0, 0) +/* 0x399D */ DEFINE_SFX(CHAN_EN_MB_INSECT_WALK, NA_SE_EN_MB_INSECT_WALK, 0x20, 4, 0, 0, 0) +/* 0x399E */ DEFINE_SFX(CHAN_EN_B_PAMET_ROLL, NA_SE_EN_B_PAMET_ROLL, 0x25, 3, 0, 0, 0) +/* 0x399F */ DEFINE_SFX(CHAN_EN_FROG_VOICE1, NA_SE_EN_FROG_VOICE1, 0x40, 2, 0, 0, 0) +/* 0x39A0 */ DEFINE_SFX(CHAN_EN_WOLFOS_WALK, NA_SE_EN_GERUDOFT_WALK, 0x18, 0, 2, 0, 0) +/* 0x39A1 */ DEFINE_SFX(CHAN_EN_FROG_VOICE2, NA_SE_EN_FROG_VOICE2, 0x44, 3, 0, 0, 0) +/* 0x39A2 */ DEFINE_SFX(CHAN_EN_B_PAMET_VOICE, NA_SE_EN_B_PAMET_VOICE, 0x44, 0, 0, 0, 0) +/* 0x39A3 */ DEFINE_SFX(CHAN_EN_B_PAMET_REVERSE, NA_SE_EN_B_PAMET_REVERSE, 0x18, 0, 0, 0, 0) +/* 0x39A4 */ DEFINE_SFX(CHAN_EN_FREEZAD_BREATH, NA_SE_EN_FREEZAD_BREATH, 0x30, 0, 0, 0, 0) +/* 0x39A5 */ DEFINE_SFX(CHAN_EN_FREEZAD_DAMAGE, NA_SE_EN_FREEZAD_DAMAGE, 0x38, 1, 0, 0, 0) +/* 0x39A6 */ DEFINE_SFX(CHAN_EN_FREEZAD_DEAD, NA_SE_EN_FREEZAD_DEAD, 0x40, 1, 0, 0, 0) +/* 0x39A7 */ DEFINE_SFX(CHAN_EN_DEKUHIMA_VOICE_HURY, NA_SE_EN_DEKUHIMA_VOICE_HURY, 0x18, 3, 0, 0, 0) +/* 0x39A8 */ DEFINE_SFX(CHAN_EN_KINGNUTS_VOICE, NA_SE_EN_KINGNUTS_VOICE, 0x30, 3, 0, 0, 0) +/* 0x39A9 */ DEFINE_SFX(CHAN_EN_FROG_RUNAWAY, NA_SE_EN_FROG_RUNAWAY, 0x38, 3, 1, 0, 0) +/* 0x39AA */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_DEAD1_OLD, NA_SE_EN_LAST3_DEAD_DEAD1_OLD, 0x30, 3, 0, 0, 0) +/* 0x39AB */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_DEAD2_OLD, NA_SE_EN_LAST3_DEAD_DEAD2_OLD, 0x30, 3, 0, 0, 0) +/* 0x39AC */ DEFINE_SFX(CHAN_EN_FROG_RUNAWAY2, NA_SE_EN_FROG_RUNAWAY2, 0x30, 3, 0, 0, 0) +/* 0x39AD */ DEFINE_SFX(CHAN_EN_DAIGOLON_SLEEP1, NA_SE_EN_DAIGOLON_SLEEP1, 0x36, 3, 0, 0, 0) +/* 0x39AE */ DEFINE_SFX(CHAN_EN_IRONNACK_HIT_GND, NA_SE_EN_IRONNACK_HIT_GND, 0x34, 3, 0, 0, 0) +/* 0x39AF */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_WIND1_OLD, NA_SE_EN_LAST3_DEAD_WIND1_OLD, 0x34, 2, 2, 0, 0) +/* 0x39B0 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_TWINROBA_LAUGH, 0x58, 3, 0, 0, 0) +/* 0x39B1 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_TWINROBA_LAUGH2, 0x68, 3, 0, 0, 0) +/* 0x39B2 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_IRONNACK_PULLOUT, 0x30, 3, 0, 0, 0) +/* 0x39B3 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_TWINROBA_SHOOT_VOICE, 0x30, 3, 0, 0, 0) +/* 0x39B4 */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_WIND2_OLD, NA_SE_EN_LAST3_DEAD_WIND2_OLD, 0x34, 2, 0, 0, 0) +/* 0x39B5 */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_WIND3_OLD, NA_SE_EN_LAST3_DEAD_WIND3_OLD, 0x34, 3, 0, 0, 0) +/* 0x39B6 */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_LIGHTS_OLD, NA_SE_EN_LAST3_DEAD_LIGHTS_OLD, 0x40, 0, 0, 0, 0) +/* 0x39B7 */ DEFINE_SFX(CHAN_EN_TWINROBA_LAUGH, NA_SE_EN_PIRATE_BREATH, 0x30, 3, 0, 0, 0) +/* 0x39B8 */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_ROD, NA_SE_EN_LAST3_DEAD_ROD, 0x40, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x39B9 */ DEFINE_SFX(CHAN_EN_LAST2_SHOUT, NA_SE_EN_LAST2_SHOUT, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x39BA */ DEFINE_SFX(CHAN_EN_LAST2_PUMP_UP_OLD, NA_SE_EN_LAST2_PUMP_UP_OLD, 0x30, 0, 3, 0, 0) +/* 0x39BB */ DEFINE_SFX(CHAN_EN_LAST2_GROW_HEAD_OLD, NA_SE_EN_LAST2_GROW_HEAD_OLD, 0x30, 0, 3, 0, 0) +/* 0x39BC */ DEFINE_SFX(CHAN_EN_LAST2_HEARTBEAT_OLD, NA_SE_EN_LAST2_HEARTBEAT_OLD, 0x40, 0, 0, 0, 0) +/* 0x39BD */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_MOVING, NA_SE_EN_ANSATSUSYA_MOVING, 0x30, 3, 0, 0, 0) +/* 0x39BE */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_DASH_2, NA_SE_EN_ANSATSUSYA_DASH_2, 0x28, 3, 0, 0, 0) +/* 0x39BF */ DEFINE_SFX(CHAN_EN_LAST3_DEAD_FLOAT, NA_SE_EN_LAST3_DEAD_FLOAT, 0x40, 3, 0, 0, 0) +/* 0x39C0 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_CRYING, NA_SE_EN_ANSATSUSYA_CRYING, 0x40, 3, 0, 0, 0) +/* 0x39C1 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_SKIP, NA_SE_EN_ANSATSUSYA_SKIP, 0x30, 3, 0, 0, 0) +/* 0x39C2 */ DEFINE_SFX(CHAN_EN_STALTURA_APPEAR, NA_SE_EN_STALTURA_APPEAR, 0x30, 3, 0, 0, 0) +/* 0x39C3 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_JUMP, NA_SE_EN_ANSATSUSYA_JUMP, 0x30, 3, 0, 0, 0) +/* 0x39C4 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_FALL, NA_SE_EN_ANSATSUSYA_FALL, 0x30, 3, 0, 0, 0) +/* 0x39C5 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_DAMAGE, NA_SE_EN_ANSATSUSYA_DAMAGE, 0x38, 3, 0, 0, 0) +/* 0x39C6 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_DEAD, NA_SE_EN_ANSATSUSYA_DEAD, 0x48, 3, 0, 0, 0) +/* 0x39C7 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_SWORD, NA_SE_EN_ANSATSUSYA_SWORD, 0x20, 3, 0, 0, 0) +/* 0x39C8 */ DEFINE_SFX(CHAN_EN_BAKUO_DEAD, NA_SE_EN_BAKUO_DEAD, 0x48, 3, 0, 0, 0) +/* 0x39C9 */ DEFINE_SFX(CHAN_EN_BAKUO_APPEAR, NA_SE_EN_BAKUO_APPEAR, 0x36, 3, 0, 0, 0) +/* 0x39CA */ DEFINE_SFX(CHAN_EN_LAST3_ROD_WIND_OLD, NA_SE_EN_LAST3_ROD_WIND_OLD, 0x30, 3, 0, 0, 0) +/* 0x39CB */ DEFINE_SFX(CHAN_EN_LAST3_ROD_FLOOR_OLD, NA_SE_EN_LAST3_ROD_FLOOR_OLD, 0x30, 3, 0, 0, 0) +/* 0x39CC */ DEFINE_SFX(CHAN_EN_LAST3_ROD_DANCE_OLD, NA_SE_EN_LAST3_ROD_DANCE_OLD, 0x38, 3, 0, 0, 0) +/* 0x39CD */ DEFINE_SFX(CHAN_EN_LAST3_ROD_HOP_OLD, NA_SE_EN_LAST3_ROD_HOP_OLD, 0x38, 3, 0, 0, 0) +/* 0x39CE */ DEFINE_SFX(CHAN_EN_LAST3_ROD_HOP2_OLD, NA_SE_EN_LAST3_ROD_HOP2_OLD, 0x20, 3, 0, 0, 0) +/* 0x39CF */ DEFINE_SFX(CHAN_EN_GANON_RESTORE, NA_SE_EN_GANON_RESTORE, 0x30, 3, 0, 0, 0) +/* 0x39D0 */ DEFINE_SFX(CHAN_EN_GOLON_CIRCLE, NA_SE_EN_GOLON_CIRCLE, 0x44, 3, 0, 0, 0) +/* 0x39D1 */ DEFINE_SFX(CHAN_EN_GOLON_CIRCLE_OFF, NA_SE_EN_GOLON_CIRCLE_OFF, 0x30, 3, 2, 0, 0) +/* 0x39D2 */ DEFINE_SFX(CHAN_EN_LAST1_BLOW_OLD, NA_SE_EN_LAST1_BLOW_OLD, 0x30, 3, 0, 0, 0) +/* 0x39D3 */ DEFINE_SFX(CHAN_EN_LAST1_BEAM_OLD, NA_SE_EN_LAST1_BEAM_OLD, 0x30, 3, 0, 0, 0) +/* 0x39D4 */ DEFINE_SFX(CHAN_EN_LAST1_ATTACK_OLD, NA_SE_EN_LAST1_ATTACK_OLD, 0x34, 3, 0, 0, 0) +/* 0x39D5 */ DEFINE_SFX(CHAN_EN_LAST1_DAMAGE1_OLD, NA_SE_EN_LAST1_DAMAGE1_OLD, 0x30, 3, 0, 0, 0) +/* 0x39D6 */ DEFINE_SFX(CHAN_EN_LAST1_DAMAGE2_OLD, NA_SE_EN_LAST1_DAMAGE2_OLD, 0x30, 3, 0, 0, 0) +/* 0x39D7 */ DEFINE_SFX(CHAN_EN_LAST1_FALL_OLD, NA_SE_EN_LAST1_FALL_OLD, 0x20, 2, 0, 0, 0) +/* 0x39D8 */ DEFINE_SFX(CHAN_EN_MGANON_STAND, NA_SE_EN_MGANON_STAND, 0x34, 3, 0, 0, 0) +/* 0x39D9 */ DEFINE_SFX(CHAN_EN_LAST2_FIRE_OLD, NA_SE_EN_LAST2_FIRE_OLD, 0x20, 3, 2, 0, 0) +/* 0x39DA */ DEFINE_SFX(CHAN_EN_STALGOLD_ROLL, NA_SE_EN_STALGOLD_ROLL, 0x30, 4, 0, 0, 0) +/* 0x39DB */ DEFINE_SFX(CHAN_EN_LAST2_WALK_OLD, NA_SE_EN_LAST2_WALK_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x39DC */ DEFINE_SFX(CHAN_EN_LAST2_WAIT_OLD, NA_SE_EN_LAST2_WAIT_OLD, 0x40, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x39DD */ DEFINE_SFX(CHAN_EN_LAST2_JUMP_OLD, NA_SE_EN_LAST2_JUMP_OLD, 0x40, 3, 2, 0, 0) +/* 0x39DE */ DEFINE_SFX(CHAN_EN_LAST2_BIRD_OLD, NA_SE_EN_LAST2_BIRD_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x39DF */ DEFINE_SFX(CHAN_EN_LAST2_BIRD2_OLD, NA_SE_EN_LAST2_BIRD2_OLD, 0x30, 2, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x39E0 */ DEFINE_SFX(CHAN_EN_STALTU_WAVE, NA_SE_EN_STALTU_WAVE, 0x30, 0, 0, 0, 0) +/* 0x39E1 */ DEFINE_SFX(CHAN_EN_STALTU_DOWN_SET, NA_SE_EN_STALTU_DOWN_SET, 0x30, 0, 0, 0, 0) +/* 0x39E2 */ DEFINE_SFX(CHAN_EN_FLOORMASTER_EXPAND, NA_SE_EN_DEKU_WAKEUP, 0x30, 1, 0, 0, 0) +/* 0x39E3 */ DEFINE_SFX(CHAN_EN_LAST2_WALK2_OLD, NA_SE_EN_LAST2_WALK2_OLD, 0x32, 2, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x39E4 */ DEFINE_SFX(CHAN_EN_LAST1_FLOAT_OLD, NA_SE_EN_LAST1_FLOAT_OLD, 0x32, 3, 0, 0, 0) +/* 0x39E5 */ DEFINE_SFX(CHAN_EN_LAST1_ATTACK_2ND_OLD, NA_SE_EN_LAST1_ATTACK_2ND_OLD, 0x54, 1, 0, 0, 0) +/* 0x39E6 */ DEFINE_SFX(CHAN_EN_LAST1_ROLLING_OLD, NA_SE_EN_LAST1_ROLLING_OLD, 0x52, 0, 0, 0, 0) +/* 0x39E7 */ DEFINE_SFX(CHAN_EN_LAST3_GET_LINK_OLD, NA_SE_EN_LAST3_GET_LINK_OLD, 0x54, 3, 0, 0, 0) +/* 0x39E8 */ DEFINE_SFX(CHAN_EN_PO_BIG_CRY, NA_SE_EN_PO_BIG_CRY, 0x30, 0, 0, 0, 0) +/* 0x39E9 */ DEFINE_SFX(CHAN_EN_STALTURA_BOUND, NA_SE_EN_STALTURA_BOUND, 0x08, 1, 0, 0, 0) +/* 0x39EA */ DEFINE_SFX(CHAN_EN_STALGOLD_UP_CRY, NA_SE_EN_STALGOLD_UP_CRY, 0x30, 1, 0, 0, 0) +/* 0x39EB */ DEFINE_SFX(CHAN_EN_GOLON_CRY, NA_SE_EN_GOLON_CRY, 0x30, 3, 0, 0, 0) +/* 0x39EC */ DEFINE_SFX(CHAN_EN_LAST3_ROD_SOFT, NA_SE_EN_LAST3_ROD_SOFT, 0x54, 3, 0, 0, 0) +/* 0x39ED */ DEFINE_SFX(CHAN_EN_LAST3_ROD_MID_OLD, NA_SE_EN_LAST3_ROD_MID_OLD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x39EE */ DEFINE_SFX(CHAN_EN_RIVA_BIG_APPEAR, NA_SE_EN_RIVA_BIG_APPEAR, 0x34, 3, 0, 0, 0) +/* 0x39EF */ DEFINE_SFX(CHAN_EN_LAST3_ROD_HARD, NA_SE_EN_LAST3_ROD_HARD, 0x54, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x39F0 */ DEFINE_SFX(CHAN_EN_MUSI_WALK, NA_SE_EN_MUSI_WALK, 0x08, 0, 0, 0, 0) +/* 0x39F1 */ DEFINE_SFX(CHAN_EN_LAST3_COIL_ATTACK_OLD, NA_SE_EN_LAST3_COIL_ATTACK_OLD, 0x54, 0, 0, 0, 0) +/* 0x39F2 */ DEFINE_SFX(CHAN_EN_STALTU_LAUGH, NA_SE_EN_STALWALL_LAUGH, 0x34, 0, 0, 0, 0) +/* 0x39F3 */ DEFINE_SFX(CHAN_EN_PIRANHA_EXIST, NA_SE_EN_PIRANHA_EXIST, 0x15, 0, 0, 0, 0) +/* 0x39F4 */ DEFINE_SFX(CHAN_EN_PIRANHA_ATTACK, NA_SE_EN_PIRANHA_ATTACK, 0x35, 0, 0, 0, 0) +/* 0x39F5 */ DEFINE_SFX(CHAN_EN_PIRANHA_DEAD, NA_SE_EN_PIRANHA_DEAD, 0x48, 0, 0, 0, 0) +/* 0x39F6 */ DEFINE_SFX(CHAN_EN_KINGNUTS_DAMAGE, NA_SE_EN_KINGNUTS_DAMAGE, 0x38, 0, 0, 0, 0) +/* 0x39F7 */ DEFINE_SFX(CHAN_EN_COMMON_DEADLIGHT, NA_SE_EN_COMMON_DEADLIGHT, 0x30, 0, 0, 0, 0) +/* 0x39F8 */ DEFINE_SFX(CHAN_EN_GOLONKID_WALK, NA_SE_EN_GOLONKID_WALK, 0x30, 2, 3, 0, 0) +/* 0x39F9 */ DEFINE_SFX(CHAN_EN_YMAJIN_MINI_DAMAGE, NA_SE_EN_YMAJIN_MINI_DAMAGE, 0x38, 2, 0, 0, 0) +/* 0x39FA */ DEFINE_SFX(CHAN_EN_YMAJIN_DAMAGE, NA_SE_EN_YMAJIN_DAMAGE, 0x38, 2, 0, 0, 0) +/* 0x39FB */ DEFINE_SFX(CHAN_EN_KOTAKE_SURPRISED, NA_SE_EN_KOTAKE_SURPRISED, 0x30, 0, 2, 0, 0) +/* 0x39FC */ DEFINE_SFX(CHAN_EN_HANDW_GET, NA_SE_EN_HANDW_GET, 0x30, 0, 0, 0, 0) +/* 0x39FD */ DEFINE_SFX(CHAN_EN_HANDW_RELEASE, NA_SE_EN_HANDW_RELEASE, 0x30, 0, 0, 0, 0) +/* 0x39FE */ DEFINE_SFX(CHAN_EN_SLIME_SURFACE, NA_SE_EN_SLIME_SURFACE, 0x30, 0, 0, 0, 0) +/* 0x39FF */ DEFINE_SFX(CHAN_EN_KOTAKE_SLEEP, NA_SE_EN_KOTAKE_SLEEP, 0x30, 0, 0, 0, 0) +/* 0x3A00 */ DEFINE_SFX(CHAN_EN_KOTAKE_SURPRISED2, NA_SE_EN_KOTAKE_SURPRISED2, 0x30, 0, 2, SFX_FLAG2_FORCE_RESET, 0) +/* 0x3A01 */ DEFINE_SFX(CHAN_EN_NEMURI_SLEEP, NA_SE_EN_NEMURI_SLEEP, 0x30, 6, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER | SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER | SFX_FLAG2_UNUSED4 | SFX_FLAG2_UNUSED2, 0) +/* 0x3A02 */ DEFINE_SFX(CHAN_EN_LAST1_DEAD_OLD, NA_SE_EN_LAST1_DEAD_OLD, 0x30, 0, 0, 0, 0) +/* 0x3A03 */ DEFINE_SFX(CHAN_EN_GOLON_SIRLOIN_ROLL, NA_SE_EN_GOLON_SIRLOIN_ROLL, 0x30, 6, 0, 0, 0) +/* 0x3A04 */ DEFINE_SFX(CHAN_EN_GOLON_VOICE_EATFULL, NA_SE_EN_GOLON_VOICE_EATFULL, 0x30, 3, 2, 0, 0) +/* 0x3A05 */ DEFINE_SFX(CHAN_EN_GOLON_SIRLOIN_EAT, NA_SE_EN_GOLON_SIRLOIN_EAT, 0x30, 0, 0, 0, 0) +/* 0x3A06 */ DEFINE_SFX(CHAN_EN_EYEGOLE_WALK, NA_SE_EN_EYEGOLE_WALK, 0x30, 2, 0, 0, 0) +/* 0x3A07 */ DEFINE_SFX(CHAN_EN_EYEGOLE_STAND, NA_SE_EN_EYEGOLE_STAND, 0x30, 2, 0, 0, 0) +/* 0x3A08 */ DEFINE_SFX(CHAN_EN_EYEGOLE_SIT, NA_SE_EN_EYEGOLE_SIT, 0x30, 2, 0, 0, 0) +/* 0x3A09 */ DEFINE_SFX(CHAN_EN_INVADER_DEAD, NA_SE_EN_INVADER_DEAD, 0x48, 2, 0, 0, 0) +/* 0x3A0A */ DEFINE_SFX(CHAN_EN_FOLLOWERS_BEAM_PRE, NA_SE_EN_FOLLOWERS_BEAM_PRE, 0x28, 1, 0, 0, 0) +/* 0x3A0B */ DEFINE_SFX(CHAN_EN_FOLLOWERS_BEAM, NA_SE_EN_FOLLOWERS_BEAM, 0x36, 0, 0, 0, 0) +/* 0x3A0C */ DEFINE_SFX(CHAN_EN_FOLLOWERS_DAMAGE, NA_SE_EN_FOLLOWERS_DAMAGE, 0x38, 0, 0, 0, 0) +/* 0x3A0D */ DEFINE_SFX(CHAN_EN_FOLLOWERS_DEAD, NA_SE_EN_FOLLOWERS_DEAD, 0x48, 0, 0, 0, 0) +/* 0x3A0E */ DEFINE_SFX(CHAN_EN_INBOSS_DEAD_PRE2_OLD, NA_SE_EN_INBOSS_DEAD_PRE2_OLD, 0x68, 3, 0, 0, 0) +/* 0x3A0F */ DEFINE_SFX(CHAN_EN_IKURA_JUMP1, NA_SE_EN_IKURA_JUMP1, 0x30, 3, 0, 0, 0) +/* 0x3A10 */ DEFINE_SFX(CHAN_EN_IKURA_JUMP2, NA_SE_EN_IKURA_JUMP2, 0x30, 3, 0, 0, 0) +/* 0x3A11 */ DEFINE_SFX(CHAN_EN_IKURA_DAMAGE, NA_SE_EN_IKURA_DAMAGE, 0x38, 3, 0, 0, 0) +/* 0x3A12 */ DEFINE_SFX(CHAN_EN_IKURA_DEAD, NA_SE_EN_IKURA_DEAD, 0x48, 3, 0, 0, 0) +/* 0x3A13 */ DEFINE_SFX(CHAN_EN_ME_DAMAGE, NA_SE_EN_ME_DAMAGE, 0x58, 3, 0, 0, 0) +/* 0x3A14 */ DEFINE_SFX(CHAN_EN_ME_DEAD, NA_SE_EN_ME_DEAD, 0x68, 3, 0, 0, 0) +/* 0x3A15 */ DEFINE_SFX(CHAN_EN_ME_EXIST, NA_SE_EN_ME_EXIST, 0x29, 3, 0, 0, 0) +/* 0x3A16 */ DEFINE_SFX(CHAN_EN_ME_ATTACK, NA_SE_EN_ME_ATTACK, 0x54, 3, 0, 0, 0) +/* 0x3A17 */ DEFINE_SFX(CHAN_EN_GOLONKID_SOB_TALK, NA_SE_EN_GOLONKID_SOB_TALK, 0x30, 0, 0, 0, 0) +/* 0x3A18 */ DEFINE_SFX(CHAN_EN_GOLONKID_YAWN, NA_SE_EN_GOLONKID_YAWN, 0x30, 0, 0, 0, 0) +/* 0x3A19 */ DEFINE_SFX(CHAN_EN_GOLONKID_SNORE, NA_SE_EN_GOLONKID_SNORE, 0x30, 0, 1, 0, 0) +/* 0x3A1A */ DEFINE_SFX(CHAN_EN_GOLON_SNORE1, NA_SE_EN_GOLON_SNORE1, 0x30, 0, 1, 0, 0) +/* 0x3A1B */ DEFINE_SFX(CHAN_EN_GOLON_SNORE2, NA_SE_EN_GOLON_SNORE2, 0x30, 0, 1, 0, 0) +/* 0x3A1C */ DEFINE_SFX(CHAN_EN_BUBLEFALL_APPEAR, NA_SE_EN_BUBLEFALL_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x3A1D */ DEFINE_SFX(CHAN_EN_INBOSS_DEAD_OLD, NA_SE_EN_INBOSS_DEAD_OLD, 0x68, 3, 0, 0, 0) +/* 0x3A1E */ DEFINE_SFX(CHAN_EN_LAST1_BEAM2_OLD, NA_SE_EN_LAST1_BEAM2_OLD, 0x30, 0, 0, 0, 0) +/* 0x3A1F */ DEFINE_SFX(CHAN_EN_COMMON_EXTINCT_LEV, NA_SE_EN_COMMON_EXTINCT_LEV, 0x45, 2, 0, 0, 0) +/* 0x3A20 */ DEFINE_SFX(CHAN_EN_BOSU_HEAD_MID, NA_SE_EN_BOSU_HEAD_MID, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A21 */ DEFINE_SFX(CHAN_EN_BOSU_HEAD_SHORT, NA_SE_EN_BOSU_HEAD_SHORT, 0x40, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A22 */ DEFINE_SFX(CHAN_EN_DEBU_HEAD_MID, NA_SE_EN_DEBU_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A23 */ DEFINE_SFX(CHAN_EN_DEBU_HEAD_SHORT, NA_SE_EN_DEBU_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A24 */ DEFINE_SFX(CHAN_EN_YASE_HEAD_MID, NA_SE_EN_YASE_HEAD_MID, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A25 */ DEFINE_SFX(CHAN_EN_YASE_HEAD_SHORT, NA_SE_EN_YASE_HEAD_SHORT, 0x30, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A26 */ DEFINE_SFX(CHAN_EN_BOSU_WALK, NA_SE_EN_BOSU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A27 */ DEFINE_SFX(CHAN_EN_DEBU_WALK, NA_SE_EN_DEBU_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A28 */ DEFINE_SFX(CHAN_EN_YASE_WALK, NA_SE_EN_YASE_WALK, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A29 */ DEFINE_SFX(CHAN_EN_BOSU_SIT, NA_SE_EN_BOSU_SIT, 0x50, 3, 0, 0, 0) +/* 0x3A2A */ DEFINE_SFX(CHAN_EN_BOSU_STAND, NA_SE_EN_BOSU_STAND, 0x30, 3, 0, 0, 0) +/* 0x3A2B */ DEFINE_SFX(CHAN_EN_BOSU_HAND, NA_SE_EN_BOSU_HAND, 0x30, 3, 0, 0, 0) +/* 0x3A2C */ DEFINE_SFX(CHAN_EN_LAST3_KOMA_OLD, NA_SE_EN_LAST3_KOMA_OLD, 0x10, 0, 0, 0, 0) +/* 0x3A2D */ DEFINE_SFX(CHAN_EN_KONB_PREATTACK_OLD, NA_SE_EN_KONB_PREATTACK_OLD, 0x54, 3, 0, 0, 0) +/* 0x3A2E */ DEFINE_SFX(CHAN_EN_BOSU_SHOCK, NA_SE_EN_BOSU_SHOCK, 0x50, 3, 0, 0, 0) +/* 0x3A2F */ DEFINE_SFX(CHAN_EN_BOSU_SHIT, NA_SE_EN_BOSU_SHIT, 0x50, 3, 0, 0, 0) +/* 0x3A30 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_BOSU_ATTACK, 0x54, 3, 1, 0, 0) +/* 0x3A31 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_BOSU_CYNICAL, 0x50, 3, 1, 0, 0) +/* 0x3A32 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_BOSU_LAUGH, 0x50, 3, 1, 0, 0) +/* 0x3A33 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_BOSU_LAUGH_DEMO, 0x50, 3, 1, 0, 0) +/* 0x3A34 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_DEBU_ATTACK, 0x36, 3, 1, 0, 0) +/* 0x3A35 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_DEBU_LAUGH, 0x34, 3, 1, 0, 0) +/* 0x3A36 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_DEBU_PAUSE, 0x34, 3, 2, 0, 0) +/* 0x3A37 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_YASE_ATTACK, 0x36, 3, 1, 0, 0) +/* 0x3A38 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_YASE_LAUGH, 0x35, 3, 1, 0, 0) +/* 0x3A39 */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK, NA_SE_EN_YASE_PAUSE, 0x34, 3, 2, 0, 0) +/* 0x3A3A */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_BOSU_DAMAGE, 0x58, 3, 1, 0, 0) +/* 0x3A3B */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_DEBU_DAMAGE, 0x68, 3, 1, 0, 0) +/* 0x3A3C */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_YASE_DAMAGE, 0x38, 3, 1, 0, 0) +/* 0x3A3D */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_BOSU_DEAD, 0x48, 3, 1, 0, 0) +/* 0x3A3E */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_DEBU_DEAD, 0x38, 3, 1, 0, 0) +/* 0x3A3F */ DEFINE_SFX(CHAN_EN_BOSU_DAMAGE, NA_SE_EN_YASE_DEAD, 0x48, 3, 1, 0, 0) +/* 0x3A40 */ DEFINE_SFX(CHAN_EN_DEBU_PAUSE_K, NA_SE_EN_DEBU_PAUSE_K, 0x34, 3, 2, 0, 0) +/* 0x3A41 */ DEFINE_SFX(CHAN_EN_DEBU_LAUGH_SHORT_K, NA_SE_EN_DEBU_LAUGH_SHORT_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A42 */ DEFINE_SFX(CHAN_EN_DEBU_LAUGH_K, NA_SE_EN_DEBU_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A43 */ DEFINE_SFX(CHAN_EN_YASE_PAUSE_K, NA_SE_EN_YASE_PAUSE_K, 0x34, 3, 2, 0, 0) +/* 0x3A44 */ DEFINE_SFX(CHAN_EN_YASE_LAUGH_K, NA_SE_EN_YASE_LAUGH_K, 0x34, 3, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A45 */ DEFINE_SFX(CHAN_EN_BOSU_LAUGH_DEMO_K, NA_SE_EN_BOSU_LAUGH_DEMO_K, 0x50, 3, 1, 0, 0) +/* 0x3A46 */ DEFINE_SFX(CHAN_EN_DEBU_LAUGH_SHORT, NA_SE_EN_DEBU_LAUGH_SHORT, 0x34, 3, 1, 0, 0) +/* 0x3A47 */ DEFINE_SFX(CHAN_EN_BOSU_LAUGH_K, NA_SE_EN_BOSU_LAUGH_K, 0x50, 3, 1, 0, 0) +/* 0x3A48 */ DEFINE_SFX(CHAN_EN_DEBU_ATTACK_W, NA_SE_EN_DEBU_ATTACK_W, 0x36, 3, 1, 0, 0) +/* 0x3A49 */ DEFINE_SFX(CHAN_EN_YASE_ATTACK_W, NA_SE_EN_YASE_ATTACK_W, 0x36, 3, 1, 0, 0) +/* 0x3A4A */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK_W, NA_SE_EN_BOSU_ATTACK_W, 0x34, 3, 1, 0, 0) +/* 0x3A4B */ DEFINE_SFX(CHAN_EN_STAL_FREEZE_LIGHTS, NA_SE_EN_STAL_FREEZE_LIGHTS, 0x37, 3, 0, 0, 0) +/* 0x3A4C */ DEFINE_SFX(CHAN_EN_BOSU_ATTACK_K, NA_SE_EN_BOSU_ATTACK_K, 0x54, 3, 1, 0, 0) +/* 0x3A4D */ DEFINE_SFX(CHAN_EN_BOSU_SWORD, NA_SE_EN_BOSU_SWORD, 0x40, 3, 0, 0, 0) +/* 0x3A4E */ DEFINE_SFX(CHAN_EN_KONB_JUMP_LEV_OLD, NA_SE_EN_KONB_JUMP_LEV_OLD, 0x40, 3, 0, 0, 0) +/* 0x3A4F */ DEFINE_SFX(CHAN_EN_MIBOSS_FREEZE_OLD, NA_SE_EN_MIBOSS_FREEZE_OLD, 0x57, 3, 0, 0, 0) +/* 0x3A50 */ DEFINE_SFX(CHAN_EN_YMAJIN_THROW, NA_SE_EN_YMAJIN_THROW, 0x34, 2, 0, 0, 0) +/* 0x3A51 */ DEFINE_SFX(CHAN_EN_BOSU_HEAD_BITE, NA_SE_EN_BOSU_HEAD_BITE, 0x40, 0, 0, 0, 0) +/* 0x3A52 */ DEFINE_SFX(CHAN_EN_BOSU_HEAD_FLOAT, NA_SE_EN_BOSU_HEAD_FLOAT, 0x32, 0, 0, 0, 0) +/* 0x3A53 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_KICK_OLD, 0x50, 3, 2, 0, 0) +/* 0x3A54 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_KOMA_OLD, 0x50, 3, 2, 0, 0) +/* 0x3A55 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_ROD_OLD, 0x50, 3, 2, 0, 0) +/* 0x3A56 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_THROW_OLD, 0x50, 3, 2, 0, 0) +/* 0x3A57 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_KICK_OLD, NA_SE_EN_LAST3_VOICE_LAUGH_OLD, 0x50, 3, 2, 0, 0) +/* 0x3A58 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_DAMAGE_OLD, NA_SE_EN_LAST3_VOICE_DAMAGE_OLD, 0x58, 3, 2, 0, 0) +/* 0x3A59 */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_DAMAGE_OLD, NA_SE_EN_LAST3_VOICE_DAMAGE2_OLD, 0x58, 3, 2, 0, 0) +/* 0x3A5A */ DEFINE_SFX(CHAN_EN_LAST3_VOICE_DAMAGE_OLD, NA_SE_EN_LAST3_VOICE_DEAD_OLD, 0x68, 3, 0, 0, 0) +/* 0x3A5B */ DEFINE_SFX(CHAN_EN_BOSU_DEAD_VOICE, NA_SE_EN_BOSU_DEAD_VOICE, 0x68, 3, 0, 0, 0) +/* 0x3A5C */ DEFINE_SFX(CHAN_EN_BOSU_DEAD_VOICE, NA_SE_EN_DEBU_DEAD_VOICE, 0x48, 3, 0, 0, 0) +/* 0x3A5D */ DEFINE_SFX(CHAN_EN_BOSU_DEAD_VOICE, NA_SE_EN_YASE_DEAD_VOICE, 0x48, 3, 0, 0, 0) +/* 0x3A5E */ DEFINE_SFX(CHAN_EN_LAST2_BALLET_OLD, NA_SE_EN_LAST2_BALLET_OLD, 0x50, 3, 0, 0, 0) +/* 0x3A5F */ DEFINE_SFX(CHAN_EN_LAST2_MOONWALK_OLD, NA_SE_EN_LAST2_MOONWALK_OLD, 0x50, 3, 0, 0, 0) +/* 0x3A60 */ DEFINE_SFX(CHAN_EN_SHARP_FLOAT, NA_SE_EN_SHARP_FLOAT, 0x28, 4, 0, 0, 0) +/* 0x3A61 */ DEFINE_SFX(CHAN_EN_SHARP_REACTION, NA_SE_EN_SHARP_REACTION, 0x34, 2, 0, 0, 0) +/* 0x3A62 */ DEFINE_SFX(CHAN_EN_REDEAD_WEAKENED1, NA_SE_EN_REDEAD_WEAKENED1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A63 */ DEFINE_SFX(CHAN_EN_REDEAD_WEAKENED_L1, NA_SE_EN_REDEAD_WEAKENED_L1, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A64 */ DEFINE_SFX(CHAN_EN_REDEAD_WEAKENED2, NA_SE_EN_REDEAD_WEAKENED2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A65 */ DEFINE_SFX(CHAN_EN_MONBLIN_HAM_DOWN, NA_SE_EN_REDEAD_WEAKENED_L2, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A66 */ DEFINE_SFX(CHAN_EN_PIRATE_ONGND, NA_SE_EN_PIRATE_ONGND, 0x30, 1, 0, 0, 0) +/* 0x3A67 */ DEFINE_SFX(CHAN_EN_FOLLOWERS_STAY, NA_SE_EN_FOLLOWERS_STAY, 0x30, 4, 2, 0, 0) +/* 0x3A68 */ DEFINE_SFX(CHAN_EN_LAST2_VOICE_BALLET, NA_SE_EN_LAST2_VOICE_BALLET, 0x50, 3, 0, 0, 0) +/* 0x3A69 */ DEFINE_SFX(CHAN_EN_LAST2_VOICE_BALLET, NA_SE_EN_LAST2_VOICE_UAUOO1_OLD, 0x50, 3, 0, 0, 0) +/* 0x3A6A */ DEFINE_SFX(CHAN_EN_LAST2_VOICE_BALLET, NA_SE_EN_LAST2_VOICE_UAUOO2_OLD, 0x50, 3, 0, 0, 0) +/* 0x3A6B */ DEFINE_SFX(CHAN_EN_LAST2_VOICE_BALLET, NA_SE_EN_LAST2_VOICE_SURPRISED_OLD, 0x50, 3, 0, 0, 0) +/* 0x3A6C */ DEFINE_SFX(CHAN_EN_LAST2_DAMAGE_OLD, NA_SE_EN_LAST2_DAMAGE_OLD, 0x58, 3, 0, 0, 0) +/* 0x3A6D */ DEFINE_SFX(CHAN_EN_LAST2_DAMAGE_OLD, NA_SE_EN_LAST2_DAMAGE2_OLD, 0x58, 3, 0, 0, 0) +/* 0x3A6E */ DEFINE_SFX(CHAN_EN_LAST2_DAMAGE_OLD, NA_SE_EN_LAST2_DEAD_OLD, 0x68, 3, 0, 0, 0) +/* 0x3A6F */ DEFINE_SFX(CHAN_EN_LAST2_UAUOO_OLD, NA_SE_EN_LAST2_UAUOO_OLD, 0x50, 3, 0, 0, 0) +/* 0x3A70 */ DEFINE_SFX(CHAN_EN_LAST2_GYM_B_OLD, NA_SE_EN_LAST2_GYM_B_OLD, 0x50, 3, 0, 0, 0) +/* 0x3A71 */ DEFINE_SFX(CHAN_EN_PIRATE_COOL_LAUGH, NA_SE_EN_PIRATE_COOL_LAUGH, 0x30, 1, 0, 0, 0) +/* 0x3A72 */ DEFINE_SFX(CHAN_EN_PIRATE_COOL_LAUGH, NA_SE_EN_PIRATE_CYNICAL, 0x30, 1, 0, 0, 0) +/* 0x3A73 */ DEFINE_SFX(CHAN_EN_PIRATE_COOL_LAUGH, NA_SE_EN_PIRATE_DAMM_BREATH, 0x30, 1, 0, 0, 0) +/* 0x3A74 */ DEFINE_SFX(CHAN_EN_PIRATE_COOL_LAUGH, NA_SE_EN_PIRATE_SHOUT, 0x30, 1, 0, 0, 0) +/* 0x3A75 */ DEFINE_SFX(CHAN_EN_STAL01_LAUGH, NA_SE_EN_STAL01_LAUGH, 0x34, 0, 2, 0, 0) +/* 0x3A76 */ DEFINE_SFX(CHAN_EN_STAL01_LAUGH, NA_SE_EN_STAL02_LAUGH_SHORT, 0x34, 0, 0, 0, 0) +/* 0x3A77 */ DEFINE_SFX(CHAN_EN_STAL01_LAUGH, NA_SE_EN_STAL03_LAUGH_BIG, 0x34, 0, 0, 0, 0) +/* 0x3A78 */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL04_ANGER, 0x34, 0, 0, 0, 0) +/* 0x3A79 */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL05_CYNICAL, 0x34, 0, 0, 0, 0) +/* 0x3A7A */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL06_SURPRISED, 0x34, 0, 0, 0, 0) +/* 0x3A7B */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL07_ANTONISHED, 0x34, 0, 0, 0, 0) +/* 0x3A7C */ DEFINE_SFX(CHAN_EN_STAL04_ANGER, NA_SE_EN_STAL08_CRY_BIG, 0x34, 0, 0, 0, 0) +/* 0x3A7D */ DEFINE_SFX(CHAN_EN_STAL09_SCREAM, NA_SE_EN_STAL09_SCREAM, 0x34, 0, 0, 0, 0) +/* 0x3A7E */ DEFINE_SFX(CHAN_EN_STAL10_LAUGH_SHY, NA_SE_EN_STAL10_LAUGH_SHY, 0x34, 0, 0, 0, 0) +/* 0x3A7F */ DEFINE_SFX(CHAN_EN_STAL10_LAUGH_SHY, NA_SE_EN_STAL11_LAUGH_SHY2, 0x54, 0, 0, 0, 0) +/* 0x3A80 */ DEFINE_SFX(CHAN_EN_STAL12_LAUGH_KIDLY, NA_SE_EN_STAL12_LAUGH_KIDLY, 0x34, 0, 0, 0, 0) +/* 0x3A81 */ DEFINE_SFX(CHAN_EN_STAL20_CALL_MOON, NA_SE_EN_STAL20_CALL_MOON, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3A82 */ DEFINE_SFX(CHAN_EN_STAL20_CALL_MOON, NA_SE_EN_STAL20_CALL_MOON2, 0x34, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3A83 */ DEFINE_SFX(CHAN_EN_STAL21_PSYCHO_VOICE, NA_SE_EN_STAL21_PSYCHO_VOICE, 0x34, 0, 0, 0, 0) +/* 0x3A84 */ DEFINE_SFX(CHAN_EN_STALKIDS_DOWN_K, NA_SE_EN_STALKIDS_DOWN_K, 0x30, 5, 0, 0, 0) +/* 0x3A85 */ DEFINE_SFX(CHAN_EN_AKINDO_FLY, NA_SE_EN_AKINDO_FLY, 0x30, 1, 0, 0, 0) +/* 0x3A86 */ DEFINE_SFX(CHAN_EN_NPC_APPEAR, NA_SE_EN_NPC_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x3A87 */ DEFINE_SFX(CHAN_EN_NPC_FADEAWAY, NA_SE_EN_NPC_FADEAWAY, 0x30, 0, 0, 0, 0) +/* 0x3A88 */ DEFINE_SFX(CHAN_EN_DEBU_PAUSEx2, NA_SE_EN_DEBU_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A89 */ DEFINE_SFX(CHAN_EN_YASE_PAUSEx2, NA_SE_EN_YASE_PAUSEx2, 0x34, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A8A */ DEFINE_SFX(CHAN_EN_DEBU_HEAD_UP, NA_SE_EN_DEBU_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A8B */ DEFINE_SFX(CHAN_EN_YASE_HEAD_UP, NA_SE_EN_YASE_HEAD_UP, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A8C */ DEFINE_SFX(CHAN_EN_STAL22_LAUGH_KID_L, NA_SE_EN_STAL22_LAUGH_KID_L, 0x34, 0, 0, 0, 0) +/* 0x3A8D */ DEFINE_SFX(CHAN_EN_EVIL_POWER, NA_SE_EN_EVIL_POWER, 0x30, 0, 0, 0, 0) +/* 0x3A8E */ DEFINE_SFX(CHAN_NE_STAL23_COLD, NA_SE_NE_STAL23_COLD, 0x34, 3, 2, 0, SFX_FLAG_REVERB_NO_DIST) +/* 0x3A8F */ DEFINE_SFX(CHAN_EN_STALKIDS_GASAGOSO, NA_SE_EN_STALKIDS_GASAGOSO, 0x30, 5, 0, 0, SFX_FLAG_REVERB_NO_DIST) +/* 0x3A90 */ DEFINE_SFX(CHAN_EN_BOSU_TALK, NA_SE_EN_BOSU_TALK, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x3A91 */ DEFINE_SFX(CHAN_EN_FAMOS_REVERSE1, NA_SE_EN_FAMOS_REVERSE1, 0x34, 0, 0, 0, 0) +/* 0x3A92 */ DEFINE_SFX(CHAN_EN_FAMOS_REVERSE2, NA_SE_EN_FAMOS_REVERSE2, 0x34, 0, 0, 0, 0) +/* 0x3A93 */ DEFINE_SFX(CHAN_EN_FAMOS_FLOAT, NA_SE_EN_FAMOS_FLOAT, 0x30, 6, 0, 0, 0) +/* 0x3A94 */ DEFINE_SFX(CHAN_EN_FAMOS_FLOAT_REVERSE, NA_SE_EN_FAMOS_FLOAT_REVERSE, 0x30, 6, 0, 0, 0) +/* 0x3A95 */ DEFINE_SFX(CHAN_EN_KOTAKE_ROLL, NA_SE_EN_KOTAKE_ROLL, 0x30, 5, 0, 0, 0) +/* 0x3A96 */ DEFINE_SFX(CHAN_EN_KOTAKE_FLY, NA_SE_EN_KOTAKE_FLY, 0x30, 6, 0, 0, 0) +/* 0x3A97 */ DEFINE_SFX(CHAN_EN_THIEFBIRD_VOICE, NA_SE_EN_THIEFBIRD_VOICE, 0x34, 0, 0, 0, 0) +/* 0x3A98 */ DEFINE_SFX(CHAN_EN_THIEFBIRD_DAMAGE, NA_SE_EN_THIEFBIRD_DAMAGE, 0x38, 0, 0, 0, 0) +/* 0x3A99 */ DEFINE_SFX(CHAN_EN_THIEFBIRD_DEAD, NA_SE_EN_THIEFBIRD_DEAD, 0x48, 0, 0, 0, 0) +/* 0x3A9A */ DEFINE_SFX(CHAN_EN_STALKIDS_BODY, NA_SE_EN_STALKIDS_BODY, 0x30, 0, 2, 0, 0) +/* 0x3A9B */ DEFINE_SFX(CHAN_EN_STALKIDS_BODY_LEV, NA_SE_EN_STALKIDS_BODY_LEV, 0x30, 5, 2, 0, 0) +/* 0x3A9C */ DEFINE_SFX(CHAN_EN_BOSU_STAND_RAPID, NA_SE_EN_BOSU_STAND_RAPID, 0x30, 0, 0, 0, 0) +/* 0x3A9D */ DEFINE_SFX(CHAN_EN_STAL24_SCREAM2, NA_SE_EN_STAL24_SCREAM2, 0x30, 0, 0, 0, 0) +/* 0x3A9E */ DEFINE_SFX(CHAN_EN_STALKIDS_EARTHQUAKE, NA_SE_EN_STALKIDS_EARTHQUAKE, 0x30, 0, 2, 0, 0) +/* 0x3A9F */ DEFINE_SFX(CHAN_EN_MASK_FLOAT, NA_SE_EN_MASK_FLOAT, 0x30, 0, 0, 0, 0) +/* 0x3AA0 */ DEFINE_SFX(CHAN_EN_STALKIDS_PULLED, NA_SE_EN_STALKIDS_PULLED, 0x30, 0, 0, 0, 0) +/* 0x3AA1 */ DEFINE_SFX(CHAN_EN_KITA_SALUTE, NA_SE_EN_KITA_SALUTE, 0x40, 2, 0, 0, 0) +/* 0x3AA2 */ DEFINE_SFX(CHAN_EN_KTIA_WALK, NA_SE_EN_KTIA_WALK, 0x32, 0, 2, 0, 0) +/* 0x3AA3 */ DEFINE_SFX(CHAN_EN_KTIA_PAUSE_K, NA_SE_EN_KTIA_PAUSE_K, 0x50, 2, 0, 0, 0) +/* 0x3AA4 */ DEFINE_SFX(CHAN_EN_KITA_LAUGH_K, NA_SE_EN_KITA_LAUGH_K, 0x50, 2, 0, 0, 0) +/* 0x3AA5 */ DEFINE_SFX(CHAN_EN_KITA_DAMAGE, NA_SE_EN_KITA_DAMAGE, 0x58, 2, 0, 0, 0) +/* 0x3AA6 */ DEFINE_SFX(CHAN_EN_KITA_DEAD, NA_SE_EN_KITA_DEAD, 0x68, 2, 0, 0, 0) +/* 0x3AA7 */ DEFINE_SFX(CHAN_EN_STALBABY_LAUGH, NA_SE_EN_STALBABY_LAUGH, 0x30, 0, 0, 0, 0) +/* 0x3AA8 */ DEFINE_SFX(CHAN_EN_STALBABY_SURPRISED, NA_SE_EN_STALBABY_SURPRISED, 0x30, 0, 0, 0, 0) +/* 0x3AA9 */ DEFINE_SFX(CHAN_EN_KITA_BREAK, NA_SE_EN_KITA_BREAK, 0x50, 2, 0, 0, 0) +/* 0x3AAA */ DEFINE_SFX(CHAN_EN_KITA_ATTACK_W, NA_SE_EN_KITA_ATTACK_W, 0x50, 2, 0, 0, 0) +/* 0x3AAB */ DEFINE_SFX(CHAN_EN_KONB_WAIT_OLD, NA_SE_EN_KONB_WAIT_OLD, 0x30, 3, 0, 0, 0) +/* 0x3AAC */ DEFINE_SFX(CHAN_EN_DEATH_SCYTHE, NA_SE_EN_DEATH_SCYTHE, 0x54, 5, 0, 0, 0) +/* 0x3AAD */ DEFINE_SFX(CHAN_EN_DEATH_ROLL, NA_SE_EN_DEATH_ROLL, 0x28, 5, 0, 0, 0) +/* 0x3AAE */ DEFINE_SFX(CHAN_EN_DEATH_SCYTHE_LEV, NA_SE_EN_DEATH_SCYTHE_LEV, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AAF */ DEFINE_SFX(CHAN_EN_DEATH_SCYTHE_ONGND, NA_SE_EN_DEATH_SCYTHE_ONGND, 0x78, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AB0 */ DEFINE_SFX(CHAN_EN_DEATH_VOICE, NA_SE_EN_DEATH_VOICE, 0x50, 3, 0, 0, 0) +/* 0x3AB1 */ DEFINE_SFX(CHAN_EN_DEATH_DAMAGE, NA_SE_EN_DEATH_DAMAGE, 0x58, 3, 0, 0, 0) +/* 0x3AB2 */ DEFINE_SFX(CHAN_EN_MONBLIN_GNDWAVE, NA_SE_EN_DEATH_DEAD, 0x68, 3, 0, 0, 0) +/* 0x3AB3 */ DEFINE_SFX(CHAN_EN_DEATH_ATTACK, NA_SE_EN_DEATH_ATTACK, 0x54, 3, 0, 0, 0) +/* 0x3AB4 */ DEFINE_SFX(CHAN_EN_DEATH_APPEAR, NA_SE_EN_DEATH_APPEAR, 0x40, 3, 0, 0, 0) +/* 0x3AB5 */ DEFINE_SFX(CHAN_EN_DEATH_HEARTBREAK, NA_SE_EN_DEATH_HEARTBREAK, 0x78, 3, 0, 0, 0) +/* 0x3AB6 */ DEFINE_SFX(CHAN_EN_KONB_MINI_DEAD, NA_SE_EN_KONB_MINI_DEAD, 0x48, 0, 0, 0, 0) +/* 0x3AB7 */ DEFINE_SFX(CHAN_EN_HALF_REDEAD_LOOP, NA_SE_EN_HALF_REDEAD_LOOP, 0x30, 3, 2, 0, 0) +/* 0x3AB8 */ DEFINE_SFX(CHAN_EN_HALF_REDEAD_SURPRISE, NA_SE_EN_HALF_REDEAD_SURPRISE, 0x30, 3, 2, 0, 0) +/* 0x3AB9 */ DEFINE_SFX(CHAN_EN_HALF_REDEAD_SCREAME, NA_SE_EN_HALF_REDEAD_SCREAME, 0x30, 3, 2, 0, 0) +/* 0x3ABA */ DEFINE_SFX(CHAN_EN_HALF_REDEAD_TRANS, NA_SE_EN_HALF_REDEAD_TRANS, 0x30, 3, 0, 0, 0) +/* 0x3ABB */ DEFINE_SFX(CHAN_EN_GOLON_VOICE_GENERAL, NA_SE_EN_GOLON_VOICE_GENERAL, 0x30, 0, 0, 0, 0) +/* 0x3ABC */ DEFINE_SFX(CHAN_EN_MOFER_CORE_SMJUMP, NA_SE_EN_IWAIGORON_EVERYBODY, 0x30, 0, 0, 0, 0) +/* 0x3ABD */ DEFINE_SFX(CHAN_EN_IWAIGORON_SOLO, NA_SE_EN_IWAIGORON_SOLO, 0x30, 3, 3, 0, 0) +/* 0x3ABE */ DEFINE_SFX(CHAN_EN_ROMANI_WALK, NA_SE_EN_ROMANI_WALK, 0x30, 0, 2, 0, 0) +/* 0x3ABF */ DEFINE_SFX(CHAN_EN_MOON_SCREAM1, NA_SE_EN_MOON_SCREAM1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC0 */ DEFINE_SFX(CHAN_EN_MOON_SCREAM2, NA_SE_EN_MOON_SCREAM2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC1 */ DEFINE_SFX(CHAN_EN_MOON_SCREAM3, NA_SE_EN_MOON_SCREAM3, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC2 */ DEFINE_SFX(CHAN_EN_MOON_SCREAM4, NA_SE_EN_MOON_SCREAM4, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC3 */ DEFINE_SFX(CHAN_EN_STALKIDS_HEADACHE, NA_SE_EN_STALKIDS_HEADACHE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC4 */ DEFINE_SFX(CHAN_EN_BIGNUTS_WALK, NA_SE_EN_BIGNUTS_WALK, 0x30, 5, 1, 0, 0) +/* 0x3AC5 */ DEFINE_SFX(CHAN_EN_KITA_PAUSE, NA_SE_EN_KITA_PAUSE, 0x60, 2, 0, 0, 0) +/* 0x3AC6 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_LAUGH, NA_SE_EN_ANSATSUSYA_LAUGH, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x3AC7 */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy514, 0x30, 0, 2, 0, 0) +/* 0x3AC8 */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy515, 0x30, 0, 2, 0, 0) +/* 0x3AC9 */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy516, 0x30, 0, 2, 0, 0) +/* 0x3ACA */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy517, 0x30, 0, 2, 0, 0) +/* 0x3ACB */ DEFINE_SFX(CHAN_EN__copy514, NA_SE_EN__copy518, 0x30, 0, 2, 0, 0) +/* 0x3ACC */ DEFINE_SFX(CHAN_EN__copy519, NA_SE_EN__copy519, 0x30, 0, 2, 0, 0) +/* 0x3ACD */ DEFINE_SFX(CHAN_EN_DALMANI_A, NA_SE_EN_DALMANI_A, 0x30, 0, 2, 0, 0) +/* 0x3ACE */ DEFINE_SFX(CHAN_EN_DALMANI_B, NA_SE_EN_DALMANI_B, 0x30, 0, 2, 0, 0) +/* 0x3ACF */ DEFINE_SFX(CHAN_EN_DALMANI_C, NA_SE_EN_DALMANI_C, 0x30, 0, 2, 0, 0) +/* 0x3AD0 */ DEFINE_SFX(CHAN_EN_DALMANI_D, NA_SE_EN_DALMANI_D, 0x30, 0, 2, 0, 0) +/* 0x3AD1 */ DEFINE_SFX(CHAN_EN__2d1, NA_SE_EN__2d1, 0x30, 0, 0, 0, 0) +/* 0x3AD2 */ DEFINE_SFX(CHAN_EN__2d2, NA_SE_EN__2d2, 0x30, 0, 0, 0, 0) +/* 0x3AD3 */ DEFINE_SFX(CHAN_EN_EVIL_POWER_PREDEMO, NA_SE_EN_EVIL_POWER_PREDEMO, 0x30, 7, 0, 0, 0) +/* 0x3AD4 */ DEFINE_SFX(CHAN_EN_KOUME_DAMAGE, NA_SE_EN_KOUME_DAMAGE, 0x30, 4, 1, 0, 0) +/* 0x3AD5 */ DEFINE_SFX(CHAN_EN_KOUME_DAMAGE2, NA_SE_EN_KOUME_DAMAGE2, 0x30, 4, 1, 0, 0) +/* 0x3AD6 */ DEFINE_SFX(CHAN_EN_KONB_MINI_APPEAR, NA_SE_EN_KONB_MINI_APPEAR, 0x30, 3, 2, 0, 0) +/* 0x3AD7 */ DEFINE_SFX(CHAN_EN_IRONNACK_DAMAGE, NA_SE_EN_IRONNACK_DAMAGE, 0x48, 3, 0, 0, 0) +/* 0x3AD8 */ DEFINE_SFX(CHAN_EN_IRONNACK_DAMAGE, NA_SE_EN_IRONNACK_DEAD, 0x58, 3, 0, 0, 0) +/* 0x3AD9 */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_ONGND, NA_SE_EN_ANSATSUSYA_ONGND, 0x30, 0, 0, 0, 0) +/* 0x3ADA */ DEFINE_SFX(CHAN_EN_ANSATSUSYA_ROCK, NA_SE_EN_ANSATSUSYA_ROCK, 0x30, 3, 0, 0, 0) +/* 0x3ADB */ DEFINE_SFX(CHAN_EN_REDEAD_REVERSE, NA_SE_EN_REDEAD_REVERSE, 0x36, 0, 0, 0, 0) +/* 0x3ADC */ DEFINE_SFX(CHAN_EN_MOFER_CORE_MOVE_WT, NA_SE_EN_STALKIDS_NOSE, 0x40, 2, 0, 0, 0) #ifndef _LANGUAGE_ASEQ //! @bug These SFX ids have entries in sfx_params.c but no implementation in sequence 0. //! Playing these SFX will index out of bounds of the table in sequence 0. diff --git a/include/tables/sfx/environmentbank_table.h b/include/tables/sfx/environmentbank_table.h index 900b7f7f73..5e15550fda 100644 --- a/include/tables/sfx/environmentbank_table.h +++ b/include/tables/sfx/environmentbank_table.h @@ -10,467 +10,467 @@ * - Argument 5: Various flags to add properties to the sfx * - Argument 6: Various flags to add properties to the sfx */ -/* 0x2800 */ DEFINE_SFX(CHAN_278D, NA_SE_EV_DOOR_OPEN, 0x70, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER) -/* 0x2801 */ DEFINE_SFX(CHAN_279C, NA_SE_EV_DOOR_CLOSE, 0x80, 0, 1, 0, 0) -/* 0x2802 */ DEFINE_SFX(CHAN_27A8, NA_SE_EV_EXPLOSION, 0x30, 0, 0, 0, 0) -/* 0x2803 */ DEFINE_SFX(CHAN_27B9, NA_SE_EV_HORSE_WALK, 0x60, 0, 1, 0, 0) -/* 0x2804 */ DEFINE_SFX(CHAN_27C3, NA_SE_EV_HORSE_RUN, 0x60, 0, 1, 0, 0) -/* 0x2805 */ DEFINE_SFX(CHAN_27CD, NA_SE_EV_HORSE_NEIGH, 0x70, 0, 1, 0, 0) -/* 0x2806 */ DEFINE_SFX(CHAN_27D8, NA_SE_EV_RIVER_STREAM, 0x30, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x2807 */ DEFINE_SFX(CHAN_27EC, NA_SE_EV_WATER_WALL_BIG, 0x70, 2, 0, 0, 0) -/* 0x2808 */ DEFINE_SFX(CHAN_27F1, NA_SE_EV_OUT_OF_WATER, 0x30, 0, 1, 0, 0) -/* 0x2809 */ DEFINE_SFX(CHAN_2805, NA_SE_EV_DIVE_WATER, 0x30, 0, 1, 0, 0) -/* 0x280A */ DEFINE_SFX(CHAN_2817, NA_SE_EV_ROCK_SLIDE, 0x80, 2, 0, 0, 0) -/* 0x280B */ DEFINE_SFX(CHAN_282A, NA_SE_EV_MAGMA_LEVEL, 0xA0, 3, 0, 0, 0) -/* 0x280C */ DEFINE_SFX(CHAN_283B, NA_SE_EV_BRIDGE_OPEN, 0x30, 3, 0, 0, SFX_FLAG_8) -/* 0x280D */ DEFINE_SFX(CHAN_2885, NA_SE_EV_BRIDGE_CLOSE, 0x30, 3, 0, 0, 0) -/* 0x280E */ DEFINE_SFX(CHAN_28B9, NA_SE_EV_BRIDGE_OPEN_STOP, 0x30, 3, 0, 0, 0) -/* 0x280F */ DEFINE_SFX(CHAN_28D0, NA_SE_EV_BRIDGE_CLOSE_STOP, 0x30, 3, 0, 0, 0) -/* 0x2810 */ DEFINE_SFX(CHAN_28E7, NA_SE_EV_WALL_BROKEN, 0x30, 2, 0, 0, 0) -/* 0x2811 */ DEFINE_SFX(CHAN_2911, NA_SE_EV_CHICKEN_CRY_N, 0x30, 0, 1, 0, 0) -/* 0x2812 */ DEFINE_SFX(CHAN_2920, NA_SE_EV_CHICKEN_CRY_A, 0x30, 0, 1, 0, 0) -/* 0x2813 */ DEFINE_SFX(CHAN_2938, NA_SE_EV_CHICKEN_CRY_M, 0x50, 0, 0, 0, 0) -/* 0x2814 */ DEFINE_SFX(CHAN_2943, NA_SE_EV_SLIDE_DOOR_OPEN, 0x60, 2, 0, 0, 0) -/* 0x2815 */ DEFINE_SFX(CHAN_2955, NA_SE_EV_FOOT_SWITCH, 0x30, 3, 0, 0, 0) -/* 0x2816 */ DEFINE_SFX(CHAN_2979, NA_SE_EV_HORSE_GROAN, 0x60, 0, 0, 0, 0) -/* 0x2817 */ DEFINE_SFX(CHAN_2990, NA_SE_EV_BOMB_DROP_WATER, 0x30, 2, 2, 0, 0) -/* 0x2818 */ DEFINE_SFX(CHAN_29A3, NA_SE_EV_HORSE_JUMP, 0x30, 0, 0, 0, 0) -/* 0x2819 */ DEFINE_SFX(CHAN_29B0, NA_SE_EV_HORSE_LAND, 0x40, 0, 0, 0, 0) -/* 0x281A */ DEFINE_SFX(CHAN_29BD, NA_SE_EV_HORSE_SLIP, 0x68, 0, 0, 0, 0) -/* 0x281B */ DEFINE_SFX(CHAN_29CE, NA_SE_EV_WHITE_FAIRY_DASH, 0x58, 0, 1, 0, 0) -/* 0x281C */ DEFINE_SFX(CHAN_29FC, NA_SE_EV_SLIDE_DOOR_CLOSE, 0x60, 0, 0, 0, 0) -/* 0x281D */ DEFINE_SFX(CHAN_2A0E, NA_SE_EV_BIGWALL_BOUND, 0x70, 3, 0, 0, 0) -/* 0x281E */ DEFINE_SFX(CHAN_2A30, NA_SE_EV_STONE_STATUE_OPEN, 0x30, 3, 1, 0, 0) -/* 0x281F */ DEFINE_SFX(CHAN_2A4A, NA_SE_EV_TBOX_UNLOCK, 0x30, 0, 0, 0, 0) -/* 0x2820 */ DEFINE_SFX(CHAN_2A68, NA_SE_EV_TBOX_OPEN, 0x30, 0, 0, 0, 0) -/* 0x2821 */ DEFINE_SFX(CHAN_2A7E, NA_SE_SY_TIMER, 0xA0, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_LOWER_VOLUME_BGM) -/* 0x2822 */ DEFINE_SFX(CHAN_2AD4, NA_SE_EV_FLAME_IGNITION, 0x20, 2, 0, 0, 0) -/* 0x2823 */ DEFINE_SFX(CHAN_2AE4, NA_SE_EV_SPEAR_HIT, 0x30, 0, 0, 0, 0) -/* 0x2824 */ DEFINE_SFX(CHAN_2AFF, NA_SE_EV_ELEVATOR_MOVE, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) -/* 0x2825 */ DEFINE_SFX(CHAN_2B19, NA_SE_EV_WARP_HOLE, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE) -/* 0x2826 */ DEFINE_SFX(CHAN_2B88, NA_SE_EV_LINK_WARP, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x2827 */ DEFINE_SFX(CHAN_2BDE, NA_SE_EV_PILLAR_SINK, 0x30, 2, 0, 0, 0) -/* 0x2828 */ DEFINE_SFX(CHAN_2C57, NA_SE_EV_WATER_WALL, 0x30, 0, 0, 0, 0) -/* 0x2829 */ DEFINE_SFX(CHAN_2C6D, NA_SE_EV_RIVER_STREAM_S, 0x30, 0, 0, 0, 0) -/* 0x282A */ DEFINE_SFX(CHAN_2C81, NA_SE_EV_RIVER_STREAM_F, 0x30, 0, 0, 0, 0) -/* 0x282B */ DEFINE_SFX(CHAN_2C95, NA_SE_EV_KID_HORSE_LAND2, 0x60, 0, 0, 0, 0) -/* 0x282C */ DEFINE_SFX(CHAN_2C9F, NA_SE_EV_KID_HORSE_SANDDUST, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x282D */ DEFINE_SFX(CHAN_2CB0, NA_SE_EV_DUMMY_45, 0x30, 0, 0, 0, 0) -/* 0x282E */ DEFINE_SFX(CHAN_2CCE, NA_SE_EV_LIGHTNING, 0x80, 0, 0, 0, 0) -/* 0x282F */ DEFINE_SFX(CHAN_2CF0, NA_SE_EV_BOMB_BOUND, 0x30, 0, 2, 0, 0) -/* 0x2830 */ DEFINE_SFX(CHAN_2D06, NA_SE_EV_WATERDROP, 0x30, 0, 1, 0, 0) -/* 0x2831 */ DEFINE_SFX(CHAN_2D17, NA_SE_EV_TORCH, 0x10, 0, 0, 0, 0) -/* 0x2832 */ DEFINE_SFX(CHAN_2D26, NA_SE_EV_MAGMA_LEVEL_M, 0xA0, 3, 0, 0, 0) -/* 0x2833 */ DEFINE_SFX(CHAN_2D58, NA_SE_EV_FIRE_PILLAR, 0x30, 0, 0, 0, SFX_FLAG_8) -/* 0x2834 */ DEFINE_SFX(CHAN_2D7A, NA_SE_EV_FIRE_PLATE, 0x30, 0, 0, 0, SFX_FLAG_PRIORITY_NO_DIST) -/* 0x2835 */ DEFINE_SFX(CHAN_2D91, NA_SE_EV_BLOCK_BOUND, 0x30, 3, 0, 0, 0) -/* 0x2836 */ DEFINE_SFX(CHAN_2DA2, NA_SE_EV_METALDOOR_SLIDE, 0x60, 3, 0, SFX_FLAG2_UNUSED6, 0) -/* 0x2837 */ DEFINE_SFX(CHAN_2DBA, NA_SE_EV_METALDOOR_STOP, 0x30, 0, 0, 0, 0) -/* 0x2838 */ DEFINE_SFX(CHAN_2DC6, NA_SE_EV_BLOCK_SHAKE, 0x30, 0, 0, 0, 0) -/* 0x2839 */ DEFINE_SFX(CHAN_2DE0, NA_SE_EV_BOX_BREAK, 0x30, 2, 0, 0, 0) -/* 0x283A */ DEFINE_SFX(CHAN_2E0C, NA_SE_EV_HAMMER_SWITCH, 0x30, 0, 0, 0, 0) -/* 0x283B */ DEFINE_SFX(CHAN_2E26, NA_SE_EV_MAGMA_LEVEL_L, 0xA0, 3, 0, 0, 0) -/* 0x283C */ DEFINE_SFX(CHAN_2E58, NA_SE_EV_SPEAR_FENCE, 0x30, 0, 0, 0, 0) -/* 0x283D */ DEFINE_SFX(CHAN_2E78, NA_SE_EV_WATERDROP_GRD, 0x30, 0, 0, 0, 0) -/* 0x283E */ DEFINE_SFX(CHAN_2E85, NA_SE_EV_EXPLSION_LONG, 0x30, 3, 0, 0, 0) -/* 0x283F */ DEFINE_SFX(CHAN_2EA5, NA_SE_EV_WATER_WALL_BIG_SILENT, 0x70, 0, 0, 0, 0) -/* 0x2840 */ DEFINE_SFX(CHAN_2EC7, NA_SE_EV_DESERT_WARPHOLE, 0x60, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x2841 */ DEFINE_SFX(CHAN_2EFE, NA_SE_EV_FOUNTAIN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x2842 */ DEFINE_SFX(CHAN_2F14, NA_SE_EV_KID_HORSE_WALK, 0x60, 0, 0, 0, 0) -/* 0x2843 */ DEFINE_SFX(CHAN_2F20, NA_SE_EV_KID_HORSE_RUN, 0x60, 0, 0, 0, 0) -/* 0x2844 */ DEFINE_SFX(CHAN_2F2A, NA_SE_EV_KID_HORSE_NEIGH, 0x60, 0, 0, 0, 0) -/* 0x2845 */ DEFINE_SFX(CHAN_2F35, NA_SE_EV_KID_HORSE_GROAN, 0x60, 0, 0, 0, 0) -/* 0x2846 */ DEFINE_SFX(CHAN_2F3E, NA_SE_EV_S_STONE_FLASH, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2847 */ DEFINE_SFX(CHAN_2F65, NA_SE_EV_LIGHT_GATHER, 0x30, 0, 0, 0, 0) -/* 0x2848 */ DEFINE_SFX(CHAN_2FC6, NA_SE_EV_TREE_CUT, 0x30, 0, 0, 0, 0) -/* 0x2849 */ DEFINE_SFX(CHAN_2FE7, NA_SE_EV_VOLCANO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_PRIORITY_NO_DIST) -/* 0x284A */ DEFINE_SFX(CHAN_3030, NA_SE_EV_POSTMAN_WALK, 0x30, 0, 1, 0, 0) -/* 0x284B */ DEFINE_SFX(CHAN_304D, NA_SE_EV_POSTMACHINE_HIT_OPEN, 0x60, 0, 0, 0, 0) -/* 0x284C */ DEFINE_SFX(CHAN_305E, NA_SE_EV_POSTMACHINE_OPEN, 0x60, 3, 0, 0, 0) -/* 0x284D */ DEFINE_SFX(CHAN_306A, NA_SE_EV_CHINETRAP_DOWN, 0x30, 0, 0, 0, 0) -/* 0x284E */ DEFINE_SFX(CHAN_3082, NA_SE_EV_PLANT_BROKEN, 0x58, 1, 0, 0, 0) -/* 0x284F */ DEFINE_SFX(CHAN_309D, NA_SE_EV_STONE_SWITCH_ON, 0x30, 0, 0, 0, 0) -/* 0x2850 */ DEFINE_SFX(CHAN_30AF, NA_SE_EV_FLUTTER_FLAG, 0x30, 0, 0, 0, 0) -/* 0x2851 */ DEFINE_SFX(CHAN_30F1, NA_SE_EV_TRAP_BOUND, 0x40, 0, 0, 0, 0) -/* 0x2852 */ DEFINE_SFX(CHAN_30F8, NA_SE_EV_ROCK_BROKEN, 0x30, 3, 3, 0, 0) -/* 0x2853 */ DEFINE_SFX(CHAN_3113, NA_SE_EV_FANTOM_WARP_S2, 0x70, 2, 0, 0, 0) -/* 0x2854 */ DEFINE_SFX(CHAN_3127, NA_SE_EV_FANTOM_WARP_L2, 0x60, 2, 0, 0, 0) -/* 0x2855 */ DEFINE_SFX(CHAN_313E, NA_SE_EV_COFFIN_CAP_OPEN, 0x30, 0, 0, 0, 0) -/* 0x2856 */ DEFINE_SFX(CHAN_314D, NA_SE_EV_TRE_BOX_BOUND, 0x60, 1, 1, 0, 0) -/* 0x2857 */ DEFINE_SFX(CHAN_315A, NA_SE_EV_WIND_TRAP, 0x30, 2, 0, 0, 0) -/* 0x2858 */ DEFINE_SFX(CHAN_3174, NA_SE_EV_TRAP_OBJ_SLIDE, 0x30, 0, 0, 0, 0) -/* 0x2859 */ DEFINE_SFX(CHAN_318A, NA_SE_EV_METALDOOR_OPEN, 0x90, 3, 0, 0, 0) -/* 0x285A */ DEFINE_SFX(CHAN_3198, NA_SE_EV_METALDOOR_CLOSE, 0x90, 3, 0, 0, 0) -/* 0x285B */ DEFINE_SFX(CHAN_31A6, NA_SE_EV_BURN_OUT, 0x30, 0, 0, 0, 0) -/* 0x285C */ DEFINE_SFX(CHAN_31CC, NA_SE_EV_BLOCKSINK, 0x30, 2, 0, 0, 0) -/* 0x285D */ DEFINE_SFX(CHAN_31E1, NA_SE_EV_CROWD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_REVERB_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE) -/* 0x285E */ DEFINE_SFX(CHAN_31FE, NA_SE_EV_WATER_LEVEL_DOWN, 0x30, 0, 0, 0, 0) -/* 0x285F */ DEFINE_SFX(CHAN_3225, NA_SE_EV_NAVY_VANISH, 0x30, 0, 0, 0, 0) -/* 0x2860 */ DEFINE_SFX(CHAN_323B, NA_SE_EV_STONE_SWITCH_OFF, 0x30, 3, 0, 0, 0) -/* 0x2861 */ DEFINE_SFX(CHAN_324D, NA_SE_EV_WEB_VIBRATION, 0x30, 0, 0, 0, 0) -/* 0x2862 */ DEFINE_SFX(CHAN_3262, NA_SE_EV_ICE_STAND_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x2863 */ DEFINE_SFX(CHAN_327F, NA_SE_EV_ROLL_STAND, 0x30, 3, 0, 0, 0) -/* 0x2864 */ DEFINE_SFX(CHAN_32A4, NA_SE_EV_SEESAW_WATER_BOUND, 0x30, 0, 1, 0, 0) -/* 0x2865 */ DEFINE_SFX(CHAN_32AB, NA_SE_EV_SECOM_CONVEYOR, 0x30, 0, 0, 0, 0) -/* 0x2866 */ DEFINE_SFX(CHAN_32BD, NA_SE_EV_WOODDOOR_OPEN, 0x30, 0, 0, 0, 0) -/* 0x2867 */ DEFINE_SFX(CHAN_32C9, NA_SE_EV_METALGATE_OPEN, 0x30, 0, 0, 0, 0) -/* 0x2868 */ DEFINE_SFX(CHAN_32D9, NA_SE_IT_SCOOP_UP_WATER, 0x30, 0, 0, 0, 0) -/* 0x2869 */ DEFINE_SFX(CHAN_32E7, NA_SE_EV_FISH_LEAP, 0x30, 0, 0, 0, 0) -/* 0x286A */ DEFINE_SFX(CHAN_32FB, NA_SE_EV_KAKASHI_SWING, 0x30, 0, 0, 0, 0) -/* 0x286B */ DEFINE_SFX(CHAN_330C, NA_SE_EV_KAKASHI_ROLL, 0x30, 0, 0, 0, 0) -/* 0x286C */ DEFINE_SFX(CHAN_331E, NA_SE_EV_BOTTLE_CAP_OPEN, 0x30, 3, 0, 0, 0) -/* 0x286D */ DEFINE_SFX(CHAN_332C, NA_SE_EV_G_STONE_CRUSH, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) -/* 0x286E */ DEFINE_SFX(CHAN_3347, NA_SE_EV_KAKASH_LONGI_ROLL, 0x30, 0, 0, 0, 0) -/* 0x286F */ DEFINE_SFX(CHAN_3365, NA_SE_EV_SUN_MARK_FLASH, 0x30, 3, 0, 0, 0) -/* 0x2870 */ DEFINE_SFX(CHAN_3379, NA_SE_EV_FALL_DOWN_DIRT, 0x30, 0, 0, 0, 0) -/* 0x2871 */ DEFINE_SFX(CHAN_3390, NA_SE_EV_SEESAW_BOUND, 0x30, 0, 0, 0, 0) -/* 0x2872 */ DEFINE_SFX(CHAN_339F, NA_SE_EV_FAIRY_ATTACK, 0x30, 0, 2, 0, 0) -/* 0x2873 */ DEFINE_SFX(CHAN_33C8, NA_SE_EV_WOOD_HIT, 0x30, 0, 0, 0, 0) -/* 0x2874 */ DEFINE_SFX(CHAN_33D6, NA_SE_EV_SCOOPUP_WATER, 0x30, 0, 0, 0, 0) -/* 0x2875 */ DEFINE_SFX(CHAN_3401, NA_SE_EV_DROP_FALL, 0x30, 0, 0, 0, 0) -/* 0x2876 */ DEFINE_SFX(CHAN_341B, NA_SE_EV_WOOD_GEAR, 0x30, 2, 0, 0, 0) -/* 0x2877 */ DEFINE_SFX(CHAN_342C, NA_SE_EV_TREE_SWING, 0x60, 0, 0, 0, 0) -/* 0x2878 */ DEFINE_SFX(CHAN_279C, NA_SE_EV_AUTO_DOOR_CLOSE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER) -/* 0x2879 */ DEFINE_SFX(CHAN_344D, NA_SE_EV_NAVY_FLY_REBIRTH, 0x30, 2, 0, 0, 0) -/* 0x287A */ DEFINE_SFX(CHAN_3460, NA_SE_EV_CHAINLIFT_STOP, 0x30, 2, 0, 0, 0) -/* 0x287B */ DEFINE_SFX(CHAN_348A, NA_SE_EV_TRE_BOX_APPEAR, 0x80, 2, 0, 0, 0) -/* 0x287C */ DEFINE_SFX(CHAN_34C8, NA_SE_EV_CHAIN_KEY_UNLOCK, 0x40, 0, 0, 0, 0) -/* 0x287D */ DEFINE_SFX(CHAN_34E2, NA_SE_EV_SPINE_TRAP_MOVE, 0x1C, 0, 0, 0, 0) -/* 0x287E */ DEFINE_SFX(CHAN_34F9, NA_SE_EV_HEALING, 0x30, 0, 0, 0, 0) -/* 0x287F */ DEFINE_SFX(CHAN_3528, NA_SE_EV_GREAT_FAIRY_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x2880 */ DEFINE_SFX(CHAN_3547, NA_SE_EV_GREAT_FAIRY_VANISH, 0x30, 0, 0, 0, 0) -/* 0x2881 */ DEFINE_SFX(CHAN_354B, NA_SE_EV_RED_EYE, 0x30, 0, 0, 0, 0) -/* 0x2882 */ DEFINE_SFX(CHAN_355D, NA_SE_EV_ROLL_STAND_2, 0x30, 0, 0, 0, 0) -/* 0x2883 */ DEFINE_SFX(CHAN_356F, NA_SE_EV_WALL_SLIDE, 0x30, 0, 0, 0, 0) -/* 0x2884 */ DEFINE_SFX(CHAN_3585, NA_SE_EV_TRE_BOX_FLASH, 0x30, 0, 0, 0, 0) -/* 0x2885 */ DEFINE_SFX(CHAN_3598, NA_SE_EV_WINDMILL_LEVEL, 0x60, 4, 0, 0, 0) -/* 0x2886 */ DEFINE_SFX(CHAN_35AB, NA_SE_EV_GOTO_HEAVEN, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) -/* 0x2887 */ DEFINE_SFX(CHAN_35D8, NA_SE_EV_POT_BROKEN, 0x30, 0, 1, 0, 0) -/* 0x2888 */ DEFINE_SFX(CHAN_35EB, NA_SE_PL_PUT_DOWN_POT, 0x30, 0, 0, 0, 0) -/* 0x2889 */ DEFINE_SFX(CHAN_08F5, NA_SE_EV_DIVE_INTO_WATER, 0x60, 0, 0, 0, 0) -/* 0x288A */ DEFINE_SFX(CHAN_0909, NA_SE_EV_JUMP_OUT_WATER, 0x60, 0, 0, 0, 0) -/* 0x288B */ DEFINE_SFX(CHAN_35F7, NA_SE_EV_ICE_PIECE, 0x30, 0, 0, 0, 0) -/* 0x288C */ DEFINE_SFX(CHAN_3610, NA_SE_EV_TRIFORCE, 0x30, 0, 0, 0, 0) -/* 0x288D */ DEFINE_SFX(CHAN_362F, NA_SE_EV_AURORA, 0x30, 0, 0, 0, 0) -/* 0x288E */ DEFINE_SFX(CHAN_3649, NA_SE_EV_CHIBI_FAIRY_SAVED, 0x60, 3, 0, 0, 0) -/* 0x288F */ DEFINE_SFX(CHAN_367D, NA_SE_EV_BUYOSTAND_RISING, 0x30, 3, 0, 0, 0) -/* 0x2890 */ DEFINE_SFX(CHAN_36A6, NA_SE_EV_BUYOSTAND_FALL, 0x30, 3, 0, 0, 0) -/* 0x2891 */ DEFINE_SFX(CHAN_36AE, NA_SE_EV_MILK_POT_BROKEN, 0x80, 0, 0, 0, 0) -/* 0x2892 */ DEFINE_SFX(CHAN_36C1, NA_SE_EV_CHAIR_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2893 */ DEFINE_SFX(CHAN_36CF, NA_SE_EV_STONEDOOR_STOP, 0x30, 3, 0, 0, 0) -/* 0x2894 */ DEFINE_SFX(CHAN_36D6, NA_SE_EV_S_STONE_REVIVAL, 0x30, 0, 0, 0, 0) -/* 0x2895 */ DEFINE_SFX(CHAN_3722, NA_SE_EV_WATER_TANK, 0x30, 0, 0, 0, 0) -/* 0x2896 */ DEFINE_SFX(CHAN_3749, NA_SE_EV_HUMAN_BOUND, 0x30, 0, 2, 0, 0) -/* 0x2897 */ DEFINE_SFX(CHAN_3762, NA_SE_EV_TOILET_WATER, 0x30, 0, 0, 0, 0) -/* 0x2898 */ DEFINE_SFX(CHAN_377F, NA_SE_EV_EARTHQUAKE, 0x30, 0, 0, 0, 0) -/* 0x2899 */ DEFINE_SFX(CHAN_37B3, NA_SE_EV_SWEEP, 0x30, 0, 0, 0, 0) -/* 0x289A */ DEFINE_SFX(CHAN_37C1, NA_SE_EV_GOD_LIGHTBALL_2, 0x30, 0, 0, 0, 0) -/* 0x289B */ DEFINE_SFX(CHAN_37E6, NA_SE_EV_RUN_AROUND, 0x30, 0, 0, 0, 0) -/* 0x289C */ DEFINE_SFX(CHAN_37E6, NA_SE_EV_CONSENTRATION, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) -/* 0x289D */ DEFINE_SFX(CHAN_382D, NA_SE_EV_TIMETRIP_LIGHT, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) -/* 0x289E */ DEFINE_SFX(CHAN_386A, NA_SE_EV_DOOR_BELL, 0x30, 2, 0, 0, 0) -/* 0x289F */ DEFINE_SFX(CHAN_3884, NA_SE_EV_BOUND_ON_MAGMA, 0x30, 3, 0, 0, 0) -/* 0x28A0 */ DEFINE_SFX(CHAN_38A0, NA_SE_EV_HONEYCOMB_FALL, 0x30, 0, 0, 0, 0) -/* 0x28A1 */ DEFINE_SFX(CHAN_38B8, NA_SE_EV_JUMP_CONC, 0x30, 0, 0, 0, 0) -/* 0x28A2 */ DEFINE_SFX(CHAN_38BF, NA_SE_EV_ICE_MELT, 0x30, 0, 0, 0, 0) -/* 0x28A3 */ DEFINE_SFX(CHAN_38E4, NA_SE_EV_FIRE_PILLAR_S, 0x30, 0, 0, 0, 0) -/* 0x28A4 */ DEFINE_SFX(CHAN_38E8, NA_SE_EV_BLOCK_RISING, 0x20, 3, 0, 0, 0) -/* 0x28A5 */ DEFINE_SFX(CHAN_38FE, NA_SE_EV_CHINCLE_SPELL_EFFECT, 0x30, 0, 0, 0, 0) -/* 0x28A6 */ DEFINE_SFX(CHAN_391D, NA_SE_EV_LINK_WARP_IN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x28A7 */ DEFINE_SFX(CHAN_3935, NA_SE_EV_LINK_WARP_OUT, 0x30, 0, 0, 0, 0) -/* 0x28A8 */ DEFINE_SFX(CHAN_3949, NA_SE_EV_FIATY_HEAL, 0x30, 0, 0, 0, 0) -/* 0x28A9 */ DEFINE_SFX(CHAN_3984, NA_SE_EV_CHAIN_KEY_UNLOCK_B, 0x30, 0, 0, 0, 0) -/* 0x28AA */ DEFINE_SFX(CHAN_39A6, NA_SE_EV_WOODBOX_BREAK, 0x70, 2, 0, 0, 0) -/* 0x28AB */ DEFINE_SFX(CHAN_39B5, NA_SE_EV_PUT_DOWN_WOODBOX, 0x30, 0, 0, 0, 0) -/* 0x28AC */ DEFINE_SFX(CHAN_39C8, NA_SE_EV_LAND_DIRT, 0x30, 0, 0, 0, 0) -/* 0x28AD */ DEFINE_SFX(CHAN_39CF, NA_SE_EV_FLOOR_ROLLING, 0x30, 0, 0, 0, 0) -/* 0x28AE */ DEFINE_SFX(CHAN_39D8, NA_SE_EV_DOG_CRY_EVENING, 0x50, 0, 0, 0, 0) -/* 0x28AF */ DEFINE_SFX(CHAN_39E7, NA_SE_EV_JABJAB_HICCUP, 0x30, 0, 0, 0, 0) -/* 0x28B0 */ DEFINE_SFX(CHAN_1A7A, NA_SE_EV_STICK_SWING, 0x30, 0, 0, 0, 0) -/* 0x28B1 */ DEFINE_SFX(CHAN_39F3, NA_SE_EV_FROG_JUMP, 0x30, 0, 0, 0, 0) -/* 0x28B2 */ DEFINE_SFX(CHAN_3A10, NA_SE_EV_ICE_FREEZE, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x28B3 */ DEFINE_SFX(CHAN_3A2C, NA_SE_EV_BURNING, 0x20, 0, 0, 0, 0) -/* 0x28B4 */ DEFINE_SFX(CHAN_3A4D, NA_SE_EV_WOODPLATE_BOUND, 0x30, 0, 3, 0, 0) -/* 0x28B5 */ DEFINE_SFX(CHAN_3A5D, NA_SE_EV_MOON_CRY, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x28B6 */ DEFINE_SFX(CHAN_3A8B, NA_SE_EV_JABJAB_GROAN, 0x30, 0, 0, 0, 0) -/* 0x28B7 */ DEFINE_SFX(CHAN_3AA1, NA_SE_EV_WAVE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x28B8 */ DEFINE_SFX(CHAN_3AB0, NA_SE_EV_BIGBALL_ROLL, 0x30, 0, 0, 0, 0) -/* 0x28B9 */ DEFINE_SFX(CHAN_3AD1, NA_SE_EV_ELEVATOR_MOVE3, 0x30, 0, 0, 0, 0) -/* 0x28BA */ DEFINE_SFX(CHAN_3AEB, NA_SE_EV_DIAMOND_SWITCH, 0x30, 2, 0, 0, 0) -/* 0x28BB */ DEFINE_SFX(CHAN_3AF1, NA_SE_EV_FLAME_OF_FIRE, 0x30, 3, 0, 0, 0) -/* 0x28BC */ DEFINE_SFX(CHAN_3AF9, NA_SE_EV_FISH_GROW_UP, 0x30, 2, 0, 0, 0) -/* 0x28BD */ DEFINE_SFX(CHAN_3B15, NA_SE_EV_FLYING_AIR, 0x30, 0, 0, 0, 0) -/* 0x28BE */ DEFINE_SFX(CHAN_3B3D, NA_SE_EV_PASS_AIR, 0x30, 0, 0, 0, 0) -/* 0x28BF */ DEFINE_SFX(CHAN_3B55, NA_SE_EV_COME_UP_DEKU_JR, 0x30, 0, 0, 0, 0) -/* 0x28C0 */ DEFINE_SFX(CHAN_3B6A, NA_SE_EV_SAND_STORM, 0x30, 0, 0, 0, 0) -/* 0x28C1 */ DEFINE_SFX(CHAN_3B8C, NA_SE_EV_BOILED_WATER_S, 0x30, 6, 0, 0, 0) -/* 0x28C2 */ DEFINE_SFX(CHAN_3BAC, NA_SE_EV_GRAVE_EXPLOSION, 0xA0, 3, 0, 0, 0) -/* 0x28C3 */ DEFINE_SFX(CHAN_091B, NA_SE_EV_LURE_MOVE_W, 0x30, 0, 0, 0, 0) -/* 0x28C4 */ DEFINE_SFX(CHAN_0BB0, NA_SE_EV_POT_MOVE_START, 0x30, 0, 0, 0, 0) -/* 0x28C5 */ DEFINE_SFX(CHAN_3BB8, NA_SE_EV_DIVE_INTO_WATER_L, 0x30, 0, 0, 0, 0) -/* 0x28C6 */ DEFINE_SFX(CHAN_3BC2, NA_SE_EV_OUT_OF_WATER_L, 0x30, 0, 0, 0, 0) -/* 0x28C7 */ DEFINE_SFX(CHAN_3BD8, NA_SE_EV_BOILED_WATER_L, 0x30, 0, 0, 0, 0) -/* 0x28C8 */ DEFINE_SFX(CHAN_3BE8, NA_SE_EV_DIG_UP, 0x30, 0, 0, 0, 0) -/* 0x28C9 */ DEFINE_SFX(CHAN_39B2, NA_SE_EV_WOOD_BOUND, 0x30, 0, 0, 0, 0) -/* 0x28CA */ DEFINE_SFX(CHAN_3BEF, NA_SE_EV_WATER_BUBBLE, 0x30, 0, 3, 0, 0) -/* 0x28CB */ DEFINE_SFX(CHAN_3C01, NA_SE_EV_ICE_BROKEN, 0x30, 2, 0, 0, 0) -/* 0x28CC */ DEFINE_SFX(CHAN_3C1E, NA_SE_EV_FROG_GROW_UP, 0x30, 2, 0, 0, 0) -/* 0x28CD */ DEFINE_SFX(CHAN_3C2F, NA_SE_EV_WATER_CONVECTION, 0x30, 0, 0, 0, 0) -/* 0x28CE */ DEFINE_SFX(CHAN_3C51, NA_SE_EV_GROUND_GATE_OPEN, 0x30, 3, 0, 0, 0) -/* 0x28CF */ DEFINE_SFX(CHAN_3C5D, NA_SE_EV_FACE_BREAKDOWN, 0x30, 3, 0, 0, 0) -/* 0x28D0 */ DEFINE_SFX(CHAN_3C64, NA_SE_EV_TOILET_HAND_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x28D1 */ DEFINE_SFX(CHAN_3C7A, NA_SE_EV_TOILET_HAND_VANISH, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x28D2 */ DEFINE_SFX(CHAN_3C90, NA_SE_EV_ROUND_TRAP_MOVE, 0x30, 0, 0, 0, 0) -/* 0x28D3 */ DEFINE_SFX(CHAN_AA51, NA_SE_EV_HIT_SOUND, 0x30, 0, 0, 0, 0) -/* 0x28D4 */ DEFINE_SFX(CHAN_3CA1, NA_SE_EV_ICE_SWING, 0x30, 0, 0, 0, 0) -/* 0x28D5 */ DEFINE_SFX(CHAN_3CAD, NA_SE_EV_DOWN_TO_GROUND, 0x30, 0, 0, 0, 0) -/* 0x28D6 */ DEFINE_SFX(CHAN_3CB2, NA_SE_EV_BIG_TORTOISE_SWIM, 0x60, 3, 2, 0, 0) -/* 0x28D7 */ DEFINE_SFX(CHAN_3CD0, NA_SE_EV_TORTOISE_WAKE_UP, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x28D8 */ DEFINE_SFX(CHAN_3D0D, NA_SE_EV_SMALL_DOG_BARK, 0x50, 0, 0, 0, 0) -/* 0x28D9 */ DEFINE_SFX(CHAN_3D19, NA_SE_EV_RUPY_FALL, 0x60, 0, 0, 0, 0) -/* 0x28DA */ DEFINE_SFX(CHAN_3D2D, NA_SE_EV_RAIN, 0x90, 0, 0, 0, 0) -/* 0x28DB */ DEFINE_SFX(CHAN_3D46, NA_SE_EV_IRON_DOOR_OPEN, 0x30, 0, 0, 0, 0) -/* 0x28DC */ DEFINE_SFX(CHAN_3D52, NA_SE_EV_IRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0) -/* 0x28DD */ DEFINE_SFX(CHAN_3D5E, NA_SE_EV_WHIRLPOOL, 0x30, 0, 0, 0, 0) -/* 0x28DE */ DEFINE_SFX(CHAN_3D65, NA_SE_EV_BIG_TORTOISE_ROLL, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x28DF */ DEFINE_SFX(CHAN_3D8A, NA_SE_EV_COW_CRY, 0x30, 0, 0, 0, 0) -/* 0x28E0 */ DEFINE_SFX(CHAN_3D96, NA_SE_EV_METAL_BOX_BOUND, 0x30, 0, 0, 0, 0) -/* 0x28E1 */ DEFINE_SFX(CHAN_3DB3, NA_SE_EV_ELECTRIC_EXPLOSION, 0x30, 3, 0, 0, 0) -/* 0x28E2 */ DEFINE_SFX(CHAN_3B55, NA_SE_EV_HEAVY_THROW, 0x30, 3, 0, 0, 0) -/* 0x28E3 */ DEFINE_SFX(CHAN_3DBA, NA_SE_EV_FROG_CRY_0, 0x30, 0, 0, 0, 0) -/* 0x28E4 */ DEFINE_SFX(CHAN_3DCE, NA_SE_EV_FROG_CRY_1, 0x30, 0, 0, 0, 0) -/* 0x28E5 */ DEFINE_SFX(CHAN_3DE2, NA_SE_EV_COW_CRY_LV, 0x30, 0, 0, 0, 0) -/* 0x28E6 */ DEFINE_SFX(CHAN_3E24, NA_SE_EV_RONRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0) -/* 0x28E7 */ DEFINE_SFX(CHAN_3E31, NA_SE_EV_BUTTERFRY_TO_FAIRY, 0x30, 0, 0, 0, 0) -/* 0x28E8 */ DEFINE_SFX(CHAN_AC63, NA_SE_EV_FIVE_COUNT_LUPY, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) -/* 0x28E9 */ DEFINE_SFX(CHAN_3E56, NA_SE_EV_STONE_GROW_UP, 0x30, 0, 0, 0, 0) -/* 0x28EA */ DEFINE_SFX(CHAN_3E68, NA_SE_EV_STONE_LAUNCH, 0x30, 0, 0, 0, 0) -/* 0x28EB */ DEFINE_SFX(CHAN_29FC, NA_SE_EV_STONE_ROLLING, 0x30, 0, 0, 0, 0) -/* 0x28EC */ DEFINE_SFX(CHAN_3E6E, NA_SE_EV_TOGE_STICK_ROLLING, 0x30, 2, 0, 0, 0) -/* 0x28ED */ DEFINE_SFX(CHAN_3E7B, NA_SE_EV_TOWER_ENERGY, 0x30, 0, 0, 0, 0) -/* 0x28EE */ DEFINE_SFX(CHAN_3EA8, NA_SE_EV_MOON_LIGHT_PILLAR, 0x30, 3, 0, 0, 0) -/* 0x28EF */ DEFINE_SFX(CHAN_3EEF, NA_SE_EV_MONKEY_WALK, 0x20, 0, 0, 0, 0) -/* 0x28F0 */ DEFINE_SFX(CHAN_3EFD, NA_SE_EV_KNIGHT_WALK, 0x30, 0, 0, 0, 0) -/* 0x28F1 */ DEFINE_SFX(CHAN_3F15, NA_SE_EV_PILLAR_MOVE_STOP, 0x30, 0, 1, 0, 0) -/* 0x28F2 */ DEFINE_SFX(CHAN_3F26, NA_SE_EV_WAVE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x28F3 */ DEFINE_SFX(CHAN_3F87, NA_SE_EV_BIGBELL, 0x30, 2, 0, 0, 0) -/* 0x28F4 */ DEFINE_SFX(CHAN_3F9F, NA_SE_EV_NUTS_BROKEN, 0x30, 0, 0, 0, 0) -/* 0x28F5 */ DEFINE_SFX(CHAN_3FAD, NA_SE_EV_SNOWBALL_BROKEN, 0x30, 2, 0, 0, 0) -/* 0x28F6 */ DEFINE_SFX(CHAN_3FCD, NA_SE_EV_SMALLBALL_ROLL, 0x30, 5, 0, 0, 0) -/* 0x28F7 */ DEFINE_SFX(CHAN_3FDE, NA_SE_EV_FLOWERPETAL_MOVE, 0x30, 0, 0, 0, 0) -/* 0x28F8 */ DEFINE_SFX(CHAN_3FF2, NA_SE_EV_FLOWERPETAL_STOP, 0x30, 0, 0, 0, 0) -/* 0x28F9 */ DEFINE_SFX(CHAN_4005, NA_SE_EV_FLOWER_ROLLING, 0x40, 0, 0, 0, 0) -/* 0x28FA */ DEFINE_SFX(CHAN_4016, NA_SE_EV_GLASSBROKEN_IMPACT, 0x30, 0, 0, 0, 0) -/* 0x28FB */ DEFINE_SFX(CHAN_402A, NA_SE_EV_GLASSBROKEN_BOUND, 0x30, 0, 0, 0, 0) -/* 0x28FC */ DEFINE_SFX(CHAN_3AB0, NA_SE_EV_BIGBALL_ROLL_SR, 0x30, 5, 0, 0, 0) -/* 0x28FD */ DEFINE_SFX(CHAN_4041, NA_SE_EV_SMALL_SNOWBALL_BROKEN, 0x30, 2, 3, 0, 0) -/* 0x28FE */ DEFINE_SFX(CHAN_4059, NA_SE_EV_STATUE_VANISH, 0x30, 0, 0, 0, 0) -/* 0x28FF */ DEFINE_SFX(CHAN_406C, NA_SE_EV_BIGBALL_BOUND, 0x30, 0, 0, 0, 0) -/* 0x2900 */ DEFINE_SFX(CHAN_4070, NA_SE_EV_MONKEY_VO_WALK, 0x30, 0, 2, 0, 0) -/* 0x2901 */ DEFINE_SFX(CHAN_407A, NA_SE_EV_MONKEY_VO_JOY, 0x30, 0, 2, 0, 0) -/* 0x2902 */ DEFINE_SFX(CHAN_4086, NA_SE_EV_WALK_WATER, 0x30, 0, 0, 0, 0) -/* 0x2903 */ DEFINE_SFX(CHAN_4095, NA_SE_EV_PLATE_LIFT_LEVEL, 0x30, 2, 0, 0, 0) -/* 0x2904 */ DEFINE_SFX(CHAN_40A7, NA_SE_EV_BIGBALL_ROLL_2, 0x30, 0, 0, 0, 0) -/* 0x2905 */ DEFINE_SFX(CHAN_40A7, NA_SE_EV_BIGBALL_ROLL_SR_2, 0x30, 0, 0, 0, 0) -/* 0x2906 */ DEFINE_SFX(CHAN_40B8, NA_SE_EV_BIGBALL_ROLL_3, 0x30, 0, 0, 0, 0) -/* 0x2907 */ DEFINE_SFX(CHAN_40B8, NA_SE_EV_BIGBALL_ROLL_SR_3, 0x30, 0, 0, 0, 0) -/* 0x2908 */ DEFINE_SFX(CHAN_40C9, NA_SE_EV_BEAVER_SWIM_MOTOR, 0x68, 2, 0, 0, 0) -/* 0x2909 */ DEFINE_SFX(CHAN_40E5, NA_SE_EV_BEAVER_SWIM_HAND, 0x30, 2, 0, 0, 0) -/* 0x290A */ DEFINE_SFX(CHAN_4104, NA_SE_EV_SMALL_DOG_CRY, 0x30, 0, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x290B */ DEFINE_SFX(CHAN_4111, NA_SE_EV_SMALL_DOG_GROAN, 0x30, 0, 0, 0, 0) -/* 0x290C */ DEFINE_SFX(CHAN_4120, NA_SE_EV_SMALL_DOG_ATK_BARK, 0x30, 0, 0, 0, 0) -/* 0x290D */ DEFINE_SFX(CHAN_412F, NA_SE_EV_ICE_PILLAR_RISING, 0x30, 2, 0, 0, 0) -/* 0x290E */ DEFINE_SFX(CHAN_4151, NA_SE_EV_ICE_PILLAR_FALL, 0x30, 2, 0, 0, 0) -/* 0x290F */ DEFINE_SFX(CHAN_4159, NA_SE_EV_GORON_CHEER, 0x30, 3, 0, 0, 0) -/* 0x2910 */ DEFINE_SFX(CHAN_416F, NA_SE_EV_SMALL_DOG_ANG_BARK, 0x30, 0, 0, 0, 0) -/* 0x2911 */ DEFINE_SFX(CHAN_417F, NA_SE_EV_COMICAL_JUMP, 0x30, 0, 0, 0, 0) -/* 0x2912 */ DEFINE_SFX(CHAN_4183, NA_SE_EV_LIGHTNING_HARD, 0x30, 0, 0, 0, 0) -/* 0x2913 */ DEFINE_SFX(CHAN_41A9, NA_SE_EV_SMALL_DOG_WHINE, 0x30, 0, 3, 0, 0) -/* 0x2914 */ DEFINE_SFX(CHAN_41B8, NA_SE_EV_PANIC_IN_HOUSE, 0x80, 0, 0, 0, 0) -/* 0x2915 */ DEFINE_SFX(CHAN_41EC, NA_SE_EV_CLOCK_TOWER_BELL, 0x30, 0, 0, 0, 0) -/* 0x2916 */ DEFINE_SFX(CHAN_425D, NA_SE_EV_CLOCK_TOWER_SECOND_HAND, 0x30, 2, 0, 0, 0) -/* 0x2917 */ DEFINE_SFX(CHAN_4281, NA_SE_EV_SIGNAL_BIGBELL, 0xA0, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_FLAG_VOLUME_NO_DIST) -/* 0x2918 */ DEFINE_SFX(CHAN_42AB, NA_SE_EV_DUMMY_280, 0x30, 0, 0, 0, 0) -/* 0x2919 */ DEFINE_SFX(CHAN_42AB, NA_SE_EV_BEAVER_VOICE_0, 0x30, 0, 0, 0, 0) -/* 0x291A */ DEFINE_SFX(CHAN_42BC, NA_SE_EV_BEAVER_VOICE_1, 0x30, 0, 0, 0, 0) -/* 0x291B */ DEFINE_SFX(CHAN_42CD, NA_SE_EV_WATERWHEEL_LEVEL, 0x30, 0, 2, 0, 0) -/* 0x291C */ DEFINE_SFX(CHAN_42EF, NA_SE_EV_WOOD_GATE_OPEN_N, 0x30, 0, 0, 0, 0) -/* 0x291D */ DEFINE_SFX(CHAN_4301, NA_SE_EV_INVISIBLE_MONKEY, 0x30, 5, 2, 0, 0) -/* 0x291E */ DEFINE_SFX(CHAN_4317, NA_SE_EV_CRUISER, 0x30, 0, 1, 0, 0) -/* 0x291F */ DEFINE_SFX(CHAN_4332, NA_SE_EV_SECRET_CHEER, 0x30, 0, 0, 0, 0) -/* 0x2920 */ DEFINE_SFX(CHAN_4346, NA_SE_EV_BOTTLE_WATERING, 0x30, 0, 0, 0, 0) -/* 0x2921 */ DEFINE_SFX(CHAN_4352, NA_SE_EV_MONKEY_VO_SADNESS, 0x30, 0, 0, 0, 0) -/* 0x2922 */ DEFINE_SFX(CHAN_4362, NA_SE_EV_SNOWSTORM_HARD, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2923 */ DEFINE_SFX(CHAN_43A1, NA_SE_EV_UNSKILLFUL_OCARINA, 0x30, 0, 0, 0, 0) -/* 0x2924 */ DEFINE_SFX(CHAN_43D8, NA_SE_EV_BLACK_FAIRY_DASH, 0x30, 0, 1, 0, 0) -/* 0x2925 */ DEFINE_SFX(CHAN_43DF, NA_SE_EV_FAIRY_SURPRISE, 0x30, 0, 0, 0, 0) -/* 0x2926 */ DEFINE_SFX(CHAN_440F, NA_SE_EV_MONDO_SURPRISE, 0x30, 0, 0, 0, 0) -/* 0x2927 */ DEFINE_SFX(CHAN_4415, NA_SE_EV_SPOT_LIGHT_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2928 */ DEFINE_SFX(CHAN_443D, NA_SE_EV_HOUSE_BROKEN, 0x30, 2, 0, 0, 0) -/* 0x2929 */ DEFINE_SFX(CHAN_4446, NA_SE_EV_MOON_FALL, 0x30, 3, 0, 0, 0) -/* 0x292A */ DEFINE_SFX(CHAN_445F, NA_SE_EV_OCARINA_BOUND_0, 0x30, 0, 0, 0, 0) -/* 0x292B */ DEFINE_SFX(CHAN_4487, NA_SE_EV_OCARINA_BOUND_1, 0x30, 0, 1, 0, 0) -/* 0x292C */ DEFINE_SFX(CHAN_448B, NA_SE_EV_BOMBERS_WALK, 0x30, 0, 1, 0, 0) -/* 0x292D */ DEFINE_SFX(CHAN_449C, NA_SE_EV_BOMBERS_LAND, 0x30, 0, 2, 0, 0) -/* 0x292E */ DEFINE_SFX(CHAN_44B4, NA_SE_EV_BOMBERS_SHOT_BREATH, 0x30, 0, 0, 0, 0) -/* 0x292F */ DEFINE_SFX(CHAN_44BE, NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN, 0x30, 0, 0, 0, 0) -/* 0x2930 */ DEFINE_SFX(CHAN_44C8, NA_SE_EV_BOMBERS_JUMP, 0x30, 0, 0, 0, 0) -/* 0x2931 */ DEFINE_SFX(CHAN_44CC, NA_SE_EV_SOLDIER_WALK, 0x30, 0, 3, 0, 0) -/* 0x2932 */ DEFINE_SFX(CHAN_44D7, NA_SE_EV_ROCK_CUBE_RISING, 0x30, 0, 0, 0, 0) -/* 0x2933 */ DEFINE_SFX(CHAN_44FC, NA_SE_EV_ROCK_CUBE_FALL, 0x30, 0, 0, 0, 0) -/* 0x2934 */ DEFINE_SFX(CHAN_4508, NA_SE_EV_BELL_SPIT, 0x30, 0, 0, 0, 0) -/* 0x2935 */ DEFINE_SFX(CHAN_4518, NA_SE_EV_BELL_SIGH, 0x30, 0, 0, 0, 0) -/* 0x2936 */ DEFINE_SFX(CHAN_452A, NA_SE_EV_BELL_BRAKE, 0x30, 0, 0, 0, 0) -/* 0x2937 */ DEFINE_SFX(CHAN_453C, NA_SE_EV_DOG_SWIM, 0x30, 0, 0, 0, 0) -/* 0x2938 */ DEFINE_SFX(CHAN_454E, NA_SE_EV_CHIBI_FAIRY_HEAL_ORG, 0x80, 0, 0, 0, 0) -/* 0x2939 */ DEFINE_SFX(CHAN_457D, NA_SE_EV_BOMBERS_CLIMB, 0x30, 0, 0, 0, 0) -/* 0x293A */ DEFINE_SFX(CHAN_4593, NA_SE_EV_WOODPLATE_BROKEN, 0x30, 3, 1, 0, 0) -/* 0x293B */ DEFINE_SFX(CHAN_45A8, NA_SE_EV_WATER_LEVEL_DOWN_FIX, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x293C */ DEFINE_SFX(CHAN_45AD, NA_SE_EV_HONEYCOMB_BROKEN, 0x30, 0, 0, 0, 0) -/* 0x293D */ DEFINE_SFX(CHAN_45BB, NA_SE_EV_CLOCK_TOWER_UP, 0x30, 3, 0, 0, 0) -/* 0x293E */ DEFINE_SFX(CHAN_45EF, NA_SE_EV_CLOCK_TOWER_STOP, 0x30, 3, 0, 0, 0) -/* 0x293F */ DEFINE_SFX(CHAN_4608, NA_SE_EV_CLOCK_TOWER_FALL, 0x30, 3, 0, 0, 0) -/* 0x2940 */ DEFINE_SFX(CHAN_4637, NA_SE_EV_CLOCK_TOWER_BOUND_0, 0x30, 3, 0, 0, 0) -/* 0x2941 */ DEFINE_SFX(CHAN_464B, NA_SE_EV_CLOCK_TOWER_BOUND_1, 0x30, 3, 0, 0, 0) -/* 0x2942 */ DEFINE_SFX(CHAN_4657, NA_SE_EV_CLOCK_TOWER_BOUND_2, 0x30, 3, 0, 0, 0) -/* 0x2943 */ DEFINE_SFX(CHAN_4667, NA_SE_EV_STONEDOOR_OPEN_S, 0x30, 0, 0, 0, 0) -/* 0x2944 */ DEFINE_SFX(CHAN_4681, NA_SE_EV_ICE_MELT_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x2945 */ DEFINE_SFX(CHAN_46B1, NA_SE_EV_CLOCK_TOWER_STAIR_MOVE, 0x30, 3, 0, 0, 0) -/* 0x2946 */ DEFINE_SFX(CHAN_46CE, NA_SE_EV_DUMMY_326, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x2947 */ DEFINE_SFX(CHAN_474B, NA_SE_EV_OBJECT_STICK, 0x30, 3, 1, 0, 0) -/* 0x2948 */ DEFINE_SFX(CHAN_476C, NA_SE_EV_CHICK_TO_CHICKEN, 0x30, 0, 1, 0, 0) -/* 0x2949 */ DEFINE_SFX(CHAN_4787, NA_SE_EV_MUJURA_BALLOON_BROKEN, 0x60, 2, 0, 0, 0) -/* 0x294A */ DEFINE_SFX(CHAN_47BB, NA_SE_EV_BALLOON_SWELL, 0x30, 0, 0, 0, 0) -/* 0x294B */ DEFINE_SFX(CHAN_47CB, NA_SE_EV_SEAHORSE_OUT_BOTTLE, 0x30, 0, 0, 0, 0) -/* 0x294C */ DEFINE_SFX(CHAN_47E6, NA_SE_EV_KYOJIN_VOICE_SUCCESS, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x294D */ DEFINE_SFX(CHAN_4815, NA_SE_EV_KYOJIN_VOICE_FAIL, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x294E */ DEFINE_SFX(CHAN_4834, NA_SE_EV_KYOJIN_WALK, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x294F */ DEFINE_SFX(CHAN_4856, NA_SE_EV_MOON_FALL_LAST, 0x30, 0, 0, 0, 0) -/* 0x2950 */ DEFINE_SFX(CHAN_485D, NA_SE_EV_EARTHQUAKE_LAST, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2951 */ DEFINE_SFX(CHAN_4887, NA_SE_EV_SEAHORSE_SWIM, 0x30, 0, 0, 0, 0) -/* 0x2952 */ DEFINE_SFX(CHAN_4899, NA_SE_EV_OPEN_AMBRELLA, 0x30, 0, 0, 0, 0) -/* 0x2953 */ DEFINE_SFX(CHAN_48AA, NA_SE_EV_BUTLER_FRY, 0x60, 0, 0, 0, 0) -/* 0x2954 */ DEFINE_SFX(CHAN_48CB, NA_SE_EV_PIRATE_SHIP, 0x30, 2, 0, 0, 0) -/* 0x2955 */ DEFINE_SFX(CHAN_48DF, NA_SE_EV_DRAIN, 0x30, 0, 0, 0, 0) -/* 0x2956 */ DEFINE_SFX(CHAN_48EB, NA_SE_EV_DORA_L, 0x30, 2, 0, 0, 0) -/* 0x2957 */ DEFINE_SFX(CHAN_48F7, NA_SE_EV_LOG_BOUND, 0x30, 0, 2, 0, 0) -/* 0x2958 */ DEFINE_SFX(CHAN_4908, NA_SE_EV_CART_WHEEL, 0x60, 2, 1, 0, 0) -/* 0x2959 */ DEFINE_SFX(CHAN_492D, NA_SE_EV_EARTHQUAKE_LAST2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x295A */ DEFINE_SFX(CHAN_495D, NA_SE_EV_DORA_S, 0x30, 0, 0, 0, 0) -/* 0x295B */ DEFINE_SFX(CHAN_496D, NA_SE_EV_ROCK_FALL, 0x30, 0, 0, 0, 0) -/* 0x295C */ DEFINE_SFX(CHAN_0C10, NA_SE_EV_FREEZE_S, 0x30, 0, 0, 0, 0) -/* 0x295D */ DEFINE_SFX(CHAN_497F, NA_SE_EV_WOOD_BOUND_S, 0x30, 0, 0, 0, 0) -/* 0x295E */ DEFINE_SFX(CHAN_4990, NA_SE_EV_CLOSE_AMBRELLA, 0x30, 0, 0, 0, 0) -/* 0x295F */ DEFINE_SFX(CHAN_49A1, NA_SE_EV_OBJECT_SLIDE, 0x30, 0, 0, 0, 0) -/* 0x2960 */ DEFINE_SFX(CHAN_49AB, NA_SE_EV_ROLL_AND_FALL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2961 */ DEFINE_SFX(CHAN_49CC, NA_SE_EV_GORON_BOUND_0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2962 */ DEFINE_SFX(CHAN_49EB, NA_SE_EV_GORON_BOUND_1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2963 */ DEFINE_SFX(CHAN_4A0B, NA_SE_EV_MONKEY_VO_DAMAGE, 0x30, 0, 0, 0, 0) -/* 0x2964 */ DEFINE_SFX(CHAN_4A20, NA_SE_EV_FORT_RISING, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2965 */ DEFINE_SFX(CHAN_4A5F, NA_SE_EV_MONKEY_VO_REWARD, 0x30, 0, 0, 0, 0) -/* 0x2966 */ DEFINE_SFX(CHAN_4A76, NA_SE_EV_WATER_PURIFICATION, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2967 */ DEFINE_SFX(CHAN_4A9E, NA_SE_EV_OWL_WARP_SWITCH_ON, 0x80, 0, 0, 0, 0) -/* 0x2968 */ DEFINE_SFX(CHAN_4ACB, NA_SE_EV_BIG_WATER_WHEEL_RR, 0x80, 3, 0, 0, 0) -/* 0x2969 */ DEFINE_SFX(CHAN_4B0F, NA_SE_EV_BIG_WATER_WHEEL_LR, 0x80, 3, 0, 0, 0) -/* 0x296A */ DEFINE_SFX(CHAN_4B27, NA_SE_EV_SMALL_WATER_WHEEL, 0x30, 3, 0, 0, 0) -/* 0x296B */ DEFINE_SFX(CHAN_4B6F, NA_SE_EV_COCK_SWITCH_ROLL, 0x80, 2, 0, 0, 0) -/* 0x296C */ DEFINE_SFX(CHAN_4B86, NA_SE_EV_COCK_SWITCH_STOP, 0x80, 2, 0, 0, 0) -/* 0x296D */ DEFINE_SFX(CHAN_4B95, NA_SE_EV_PIPE_STREAM_START, 0x30, 0, 0, 0, 0) -/* 0x296E */ DEFINE_SFX(CHAN_4BB4, NA_SE_EV_WATER_PILLAR, 0x60, 0, 0, 0, 0) -/* 0x296F */ DEFINE_SFX(CHAN_4BCF, NA_SE_EV_SEESAW_INCLINE, 0x30, 0, 0, 0, 0) -/* 0x2970 */ DEFINE_SFX(CHAN_4BDE, NA_SE_EV_ZORA_WALK, 0x30, 2, 1, 0, 0) -/* 0x2971 */ DEFINE_SFX(CHAN_4BF4, NA_SE_EV_PIRATE_WALK, 0x30, 2, 1, 0, 0) -/* 0x2972 */ DEFINE_SFX(CHAN_4C05, NA_SE_EV_PILLAR_UP_FAST, 0x30, 3, 1, 0, 0) -/* 0x2973 */ DEFINE_SFX(CHAN_4ACB, NA_SE_EV_DUMMY_WATER_WHEEL_RR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2974 */ DEFINE_SFX(CHAN_4B0F, NA_SE_EV_DUMMY_WATER_WHEEL_LR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2975 */ DEFINE_SFX(CHAN_4C1F, NA_SE_EV_MUJURA_FOLLOWERS_FLY, 0x30, 0, 0, 0, 0) -/* 0x2976 */ DEFINE_SFX(CHAN_4C42, NA_SE_EV_MAKE_TURRET, 0x30, 0, 0, 0, 0) -/* 0x2977 */ DEFINE_SFX(CHAN_4CCD, NA_SE_EV_CHANDELIER_ROLL, 0x30, 3, 0, 0, 0) -/* 0x2978 */ DEFINE_SFX(CHAN_4CF8, NA_SE_EV_CHANDELIER_BROKEN, 0x30, 0, 0, 0, 0) -/* 0x2979 */ DEFINE_SFX(CHAN_4D02, NA_SE_EV_SINK_WOOD_FLOOR, 0x30, 0, 0, 0, 0) -/* 0x297A */ DEFINE_SFX(CHAN_4D10, NA_SE_EV_REBOUND_WOOD_FLOOR, 0x30, 0, 0, 0, 0) -/* 0x297B */ DEFINE_SFX(CHAN_4D1E, NA_SE_EV_UFO_APPEAR, 0x30, 3, 0, 0, 0) -/* 0x297C */ DEFINE_SFX(CHAN_4D59, NA_SE_EV_UFO_DASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x297D */ DEFINE_SFX(CHAN_4D9A, NA_SE_EV_TORNADE, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x297E */ DEFINE_SFX(CHAN_4E01, NA_SE_EV_MILK_POT_DAMAGE, 0x80, 3, 0, 0, 0) -/* 0x297F */ DEFINE_SFX(CHAN_4BCF, NA_SE_EV_DUMMY_383, 0x30, 0, 0, 0, 0) -/* 0x2980 */ DEFINE_SFX(CHAN_4E1D, NA_SE_EV_KYOJIN_SIGN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2981 */ DEFINE_SFX(CHAN_4E43, NA_SE_EV_KYOJIN_GRATITUDE0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2982 */ DEFINE_SFX(CHAN_4E90, NA_SE_EV_KYOJIN_GRATITUDE1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2983 */ DEFINE_SFX(CHAN_4EC1, NA_SE_EV_KYOJIN_GRATITUDE2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2984 */ DEFINE_SFX(CHAN_4EEC, NA_SE_EV_IKANA_DOOR_OPEN, 0x30, 0, 0, 0, 0) -/* 0x2985 */ DEFINE_SFX(CHAN_4F07, NA_SE_EV_IKANA_DOOR_CLOSE, 0x30, 0, 0, 0, 0) -/* 0x2986 */ DEFINE_SFX(CHAN_4F22, NA_SE_EV_MOONSTONE_FALL, 0x80, 3, 0, 0, 0) -/* 0x2987 */ DEFINE_SFX(CHAN_4F54, NA_SE_EV_COMING_FIRE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2988 */ DEFINE_SFX(CHAN_4F74, NA_SE_EV_FAIRY_GROUP_FRY, 0x30, 0, 0, 0, 0) -/* 0x2989 */ DEFINE_SFX(CHAN_4F9B, NA_SE_EV_FAIRY_GROUP_HEAL, 0x30, 0, 0, 0, 0) -/* 0x298A */ DEFINE_SFX(CHAN_4FDE, NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY, 0x30, 0, 0, 0, 0) -/* 0x298B */ DEFINE_SFX(CHAN_4FF8, NA_SE_EV_PAMERA_WALK, 0x30, 0, 0, 0, 0) -/* 0x298C */ DEFINE_SFX(CHAN_5006, NA_SE_EV_G_STONE_CHANGE_COLOR, 0x30, 0, 0, 0, 0) -/* 0x298D */ DEFINE_SFX(CHAN_501B, NA_SE_EV_CURTAIN_DOWN, 0x30, 0, 0, 0, 0) -/* 0x298E */ DEFINE_SFX(CHAN_502B, NA_SE_EV_GORON_HAND_HIT, 0x30, 3, 0, 0, 0) -/* 0x298F */ DEFINE_SFX(CHAN_5031, NA_SE_EV_SMALL_WOODPLATE_BOUND_0, 0x30, 3, 1, 0, 0) -/* 0x2990 */ DEFINE_SFX(CHAN_06B1, NA_SE_EV_GET_UP_ON_BED, 0x30, 3, 0, 0, 0) -/* 0x2991 */ DEFINE_SFX(CHAN_0800, NA_SE_EV_LIE_DOWN_ON_BED, 0x30, 3, 0, 0, 0) -/* 0x2992 */ DEFINE_SFX(CHAN_503B, NA_SE_EV_BANK_MAN_HAND_HIT, 0x30, 0, 0, 0, 0) -/* 0x2993 */ DEFINE_SFX(CHAN_5049, NA_SE_EV_HANKO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x2994 */ DEFINE_SFX(CHAN_5056, NA_SE_EV_CHICK_SONG, 0x10, 7, 0, 0, 0) -/* 0x2995 */ DEFINE_SFX(CHAN_505A, NA_SE_EV_LAND_SAND, 0x30, 0, 0, 0, 0) -/* 0x2996 */ DEFINE_SFX(CHAN_5063, NA_SE_EV_JUMP_SAND, 0x30, 0, 0, 0, 0) -/* 0x2997 */ DEFINE_SFX(CHAN_5067, NA_SE_EV_SECRET_LADDER_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x2998 */ DEFINE_SFX(CHAN_507C, NA_SE_EV_CLAPPING_2P, 0x30, 0, 0, 0, 0) -/* 0x2999 */ DEFINE_SFX(CHAN_50D4, NA_SE_EV_DIVE_INTO_WEED, 0x30, 0, 0, 0, 0) -/* 0x299A */ DEFINE_SFX(CHAN_50D8, NA_SE_EV_FAIRY_SHIVER, 0x30, 0, 0, 0, 0) -/* 0x299B */ DEFINE_SFX(CHAN_50EA, NA_SE_EV_MASK_RISING, 0x30, 0, 0, 0, 0) -/* 0x299C */ DEFINE_SFX(CHAN_5102, NA_SE_EV_MOON_EYE_FLASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x299D */ DEFINE_SFX(CHAN_510F, NA_SE_EV_SLIP_MOON, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x299E */ DEFINE_SFX(CHAN_5141, NA_SE_EV_FALL_POWER, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x299F */ DEFINE_SFX(CHAN_29D1, NA_SE_EV_BELL_DASH_NORMAL, 0x58, 0, 1, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) -/* 0x29A0 */ DEFINE_SFX(CHAN_51B4, NA_SE_EV_IKANA_BLOCK_MOVE_X, 0x60, 3, 0, 0, 0) -/* 0x29A1 */ DEFINE_SFX(CHAN_51DF, NA_SE_EV_IKANA_BLOCK_MOVE_Z, 0x60, 3, 0, 0, 0) -/* 0x29A2 */ DEFINE_SFX(CHAN_51F9, NA_SE_EV_IKANA_BLOCK_MOVE_Y, 0x60, 3, 0, 0, 0) -/* 0x29A3 */ DEFINE_SFX(CHAN_5215, NA_SE_EV_IKANA_BLOCK_STOP_C, 0x70, 3, 0, 0, 0) -/* 0x29A4 */ DEFINE_SFX(CHAN_5224, NA_SE_EV_IKANA_BLOCK_STOP_F, 0x70, 3, 0, 0, 0) -/* 0x29A5 */ DEFINE_SFX(CHAN_5245, NA_SE_EV_BELL_ANGER, 0x30, 0, 0, 0, 0) -/* 0x29A6 */ DEFINE_SFX(CHAN_5258, NA_SE_EV_IKANA_BLOCK_SWITCH, 0x70, 3, 0, 0, 0) -/* 0x29A7 */ DEFINE_SFX(CHAN_527A, NA_SE_EV_BAT_FLY, 0x30, 4, 0, 0, 0) -/* 0x29A8 */ DEFINE_SFX(CHAN_52A7, NA_SE_EV_UFO_LIGHT_BEAM, 0x30, 3, 0, 0, 0) -/* 0x29A9 */ DEFINE_SFX(CHAN_52B6, NA_SE_EV_DOOR_UNLOCK, 0x30, 0, 0, 0, 0) -/* 0x29AA */ DEFINE_SFX(CHAN_52BA, NA_SE_EV_WOOD_WATER_WHEEL, 0x30, 0, 0, 0, 0) -/* 0x29AB */ DEFINE_SFX(CHAN_52CB, NA_SE_EV_CONVEYOR_SHUTTER_OPEN, 0x60, 0, 0, 0, 0) -/* 0x29AC */ DEFINE_SFX(CHAN_52D9, NA_SE_EV_CONVEYOR_SHUTTER_CLOSE, 0x60, 0, 0, 0, 0) -/* 0x29AD */ DEFINE_SFX(CHAN_52E7, NA_SE_EV_ROOM_CARTAIN, 0x30, 0, 0, 0, 0) -/* 0x29AE */ DEFINE_SFX(CHAN_52FA, NA_SE_EV_ZORA_KIDS_BORN, 0x30, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0) -/* 0x29AF */ DEFINE_SFX(CHAN_5315, NA_SE_EV_ZORA_KIDS_SWIM_0, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0) -/* 0x29B0 */ DEFINE_SFX(CHAN_5338, NA_SE_EV_ZORA_KIDS_SWIM_1, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0) -/* 0x29B1 */ DEFINE_SFX(CHAN_535B, NA_SE_EV_MOON_EXPLOSION, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x29B2 */ DEFINE_SFX(CHAN_53BA, NA_SE_EV_RAINBOW, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x29B3 */ DEFINE_SFX(CHAN_53DF, NA_SE_EV_OMENYA_WALK, 0x30, 0, 2, 0, 0) -/* 0x29B4 */ DEFINE_SFX(CHAN_540F, NA_SE_EV_KYOJIN_GROAN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x29B5 */ DEFINE_SFX(CHAN_5420, NA_SE_EV_UFO_FLY, 0x30, 3, 0, 0, 0) -/* 0x29B6 */ DEFINE_SFX(CHAN_5431, NA_SE_EV_GRASS_WALL_BROKEN, 0x30, 0, 0, 0, 0) -/* 0x29B7 */ DEFINE_SFX(CHAN_5452, NA_SE_EV_WARP_HOLE_ENERGY, 0x60, 3, 0, 0, 0) -/* 0x29B8 */ DEFINE_SFX(CHAN_548C, NA_SE_EV_BOSS_WARP_HOLE, 0x70, 0, 0, 0, 0) -/* 0x29B9 */ DEFINE_SFX(CHAN_54B8, NA_SE_EV_FIREWORKS_LAUNCH, 0x30, 0, 0, 0, 0) -/* 0x29BA */ DEFINE_SFX(CHAN_5506, NA_SE_EV_IKANA_SOUL_LV, 0x30, 0, 0, 0, 0) -/* 0x29BB */ DEFINE_SFX(CHAN_552E, NA_SE_EV_IKANA_PURIFICATION, 0x30, 0, 0, 0, 0) -/* 0x29BC */ DEFINE_SFX(CHAN_556C, NA_SE_EV_ZORA_KIDS_SWIM_2, 0x30, 0, 0, 0, 0) -/* 0x29BD */ DEFINE_SFX(CHAN_5575, NA_SE_EV_DARUMA_VANISH, 0x30, 0, 0, 0, 0) -/* 0x29BE */ DEFINE_SFX(CHAN_5581, NA_SE_EV_IKANA_SOUL_TRANSFORM, 0x30, 0, 0, 0, 0) -/* 0x29BF */ DEFINE_SFX(CHAN_1F6C, NA_SE_EV_ROMANI_BOW_FLICK, 0x40, 0, 0, 0, 0) -/* 0x29C0 */ DEFINE_SFX(CHAN_55B5, NA_SE_EV_WHITE_FAIRY_SHOT_DASH, 0x58, 0, 1, 0, 0) -/* 0x29C1 */ DEFINE_SFX(CHAN_55CD, NA_SE_EV_BLACK_FAIRY_SHOT_DASH, 0x58, 0, 1, 0, 0) -/* 0x29C2 */ DEFINE_SFX(CHAN_55D4, NA_SE_EV_SWORD_FORGE, 0x30, 0, 1, 0, 0) -/* 0x29C3 */ DEFINE_SFX(CHAN_2A30, NA_SE_EV_STONEDOOR_CLOSE_S, 0x30, 1, 1, 0, 0) -/* 0x29C4 */ DEFINE_SFX(CHAN_540F, NA_SE_EV_BOTTLE_CAP_CLOSE, 0x30, 0, 0, 0, 0) -/* 0x29C5 */ DEFINE_SFX(CHAN_5420, NA_SE_EV_PAMET_ROCK_CRASH, 0x30, 0, 0, 0, 0) -/* 0x29C6 */ DEFINE_SFX(CHAN_5431, NA_SE_EV_GUILLOTINE_UP, 0x30, 0, 0, 0, 0) -/* 0x29C7 */ DEFINE_SFX(CHAN_5452, NA_SE_EV_ROCK_BROKEN2, 0x30, 0, 0, 0, 0) -/* 0x29C8 */ DEFINE_SFX(CHAN_548C, NA_SE_EV_OBJECT_STICK2, 0x30, 0, 0, 0, 0) -/* 0x29C9 */ DEFINE_SFX(CHAN_54B8, NA_SE_EV_WOODBOX_BOUND2, 0x30, 0, 0, 0, 0) -/* 0x29CA */ DEFINE_SFX(CHAN_5506, NA_SE_EV_DEMO_KID_ATOZUSARI, 0x30, 0, 0, 0, 0) -/* 0x29CB */ DEFINE_SFX(CHAN_552E, NA_SE_EV_UNDER_WATER, 0x30, 0, 0, 0, 0) -/* 0x29CC */ DEFINE_SFX(CHAN_556C, NA_SE_EV_FREEZE2, 0x30, 0, 0, 0, 0) -/* 0x29CD */ DEFINE_SFX(CHAN_5575, NA_SE_EV_DEMO_KID_SAGURU, 0x30, 0, 0, 0, 0) -/* 0x29CE */ DEFINE_SFX(CHAN_5581, NA_SE_EV_WATER_WALL3, 0x30, 0, 0, 0, 0) -/* 0x29CF */ DEFINE_SFX(CHAN_1F6C, NA_SE_EV_BOMBERS_TAORE, 0x30, 0, 0, 0, 0) +/* 0x2800 */ DEFINE_SFX(CHAN_EV_DOOR_OPEN, NA_SE_EV_DOOR_OPEN, 0x70, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER) +/* 0x2801 */ DEFINE_SFX(CHAN_EV_DOOR_CLOSE, NA_SE_EV_DOOR_CLOSE, 0x80, 0, 1, 0, 0) +/* 0x2802 */ DEFINE_SFX(CHAN_EV_EXPLOSION, NA_SE_EV_EXPLOSION, 0x30, 0, 0, 0, 0) +/* 0x2803 */ DEFINE_SFX(CHAN_EV_HORSE_WALK, NA_SE_EV_HORSE_WALK, 0x60, 0, 1, 0, 0) +/* 0x2804 */ DEFINE_SFX(CHAN_EV_HORSE_RUN, NA_SE_EV_HORSE_RUN, 0x60, 0, 1, 0, 0) +/* 0x2805 */ DEFINE_SFX(CHAN_EV_HORSE_NEIGH, NA_SE_EV_HORSE_NEIGH, 0x70, 0, 1, 0, 0) +/* 0x2806 */ DEFINE_SFX(CHAN_EV_RIVER_STREAM, NA_SE_EV_RIVER_STREAM, 0x30, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x2807 */ DEFINE_SFX(CHAN_EV_WATER_WALL_BIG, NA_SE_EV_WATER_WALL_BIG, 0x70, 2, 0, 0, 0) +/* 0x2808 */ DEFINE_SFX(CHAN_EV_OUT_OF_WATER, NA_SE_EV_OUT_OF_WATER, 0x30, 0, 1, 0, 0) +/* 0x2809 */ DEFINE_SFX(CHAN_EV_DIVE_WATER, NA_SE_EV_DIVE_WATER, 0x30, 0, 1, 0, 0) +/* 0x280A */ DEFINE_SFX(CHAN_EV_ROCK_SLIDE, NA_SE_EV_ROCK_SLIDE, 0x80, 2, 0, 0, 0) +/* 0x280B */ DEFINE_SFX(CHAN_EV_MAGMA_LEVEL, NA_SE_EV_MAGMA_LEVEL, 0xA0, 3, 0, 0, 0) +/* 0x280C */ DEFINE_SFX(CHAN_EV_BRIDGE_OPEN, NA_SE_EV_BRIDGE_OPEN, 0x30, 3, 0, 0, SFX_FLAG_8) +/* 0x280D */ DEFINE_SFX(CHAN_EV_BRIDGE_CLOSE, NA_SE_EV_BRIDGE_CLOSE, 0x30, 3, 0, 0, 0) +/* 0x280E */ DEFINE_SFX(CHAN_EV_BRIDGE_OPEN_STOP, NA_SE_EV_BRIDGE_OPEN_STOP, 0x30, 3, 0, 0, 0) +/* 0x280F */ DEFINE_SFX(CHAN_EV_BRIDGE_CLOSE_STOP, NA_SE_EV_BRIDGE_CLOSE_STOP, 0x30, 3, 0, 0, 0) +/* 0x2810 */ DEFINE_SFX(CHAN_EV_WALL_BROKEN, NA_SE_EV_WALL_BROKEN, 0x30, 2, 0, 0, 0) +/* 0x2811 */ DEFINE_SFX(CHAN_EV_CHICKEN_CRY_N, NA_SE_EV_CHICKEN_CRY_N, 0x30, 0, 1, 0, 0) +/* 0x2812 */ DEFINE_SFX(CHAN_EV_CHICKEN_CRY_A, NA_SE_EV_CHICKEN_CRY_A, 0x30, 0, 1, 0, 0) +/* 0x2813 */ DEFINE_SFX(CHAN_EV_CHICKEN_CRY_M, NA_SE_EV_CHICKEN_CRY_M, 0x50, 0, 0, 0, 0) +/* 0x2814 */ DEFINE_SFX(CHAN_EV_SLIDE_DOOR_OPEN, NA_SE_EV_SLIDE_DOOR_OPEN, 0x60, 2, 0, 0, 0) +/* 0x2815 */ DEFINE_SFX(CHAN_EV_FOOT_SWITCH, NA_SE_EV_FOOT_SWITCH, 0x30, 3, 0, 0, 0) +/* 0x2816 */ DEFINE_SFX(CHAN_EV_HORSE_GROAN, NA_SE_EV_HORSE_GROAN, 0x60, 0, 0, 0, 0) +/* 0x2817 */ DEFINE_SFX(CHAN_EV_BOMB_DROP_WATER, NA_SE_EV_BOMB_DROP_WATER, 0x30, 2, 2, 0, 0) +/* 0x2818 */ DEFINE_SFX(CHAN_EV_HORSE_JUMP, NA_SE_EV_HORSE_JUMP, 0x30, 0, 0, 0, 0) +/* 0x2819 */ DEFINE_SFX(CHAN_EV_HORSE_LAND, NA_SE_EV_HORSE_LAND, 0x40, 0, 0, 0, 0) +/* 0x281A */ DEFINE_SFX(CHAN_EV_HORSE_SLIP, NA_SE_EV_HORSE_SLIP, 0x68, 0, 0, 0, 0) +/* 0x281B */ DEFINE_SFX(CHAN_EV_WHITE_FAIRY_DASH, NA_SE_EV_WHITE_FAIRY_DASH, 0x58, 0, 1, 0, 0) +/* 0x281C */ DEFINE_SFX(CHAN_EV_SLIDE_DOOR_CLOSE, NA_SE_EV_SLIDE_DOOR_CLOSE, 0x60, 0, 0, 0, 0) +/* 0x281D */ DEFINE_SFX(CHAN_EV_BIGWALL_BOUND, NA_SE_EV_BIGWALL_BOUND, 0x70, 3, 0, 0, 0) +/* 0x281E */ DEFINE_SFX(CHAN_EV_STONE_STATUE_OPEN, NA_SE_EV_STONE_STATUE_OPEN, 0x30, 3, 1, 0, 0) +/* 0x281F */ DEFINE_SFX(CHAN_EV_TBOX_UNLOCK, NA_SE_EV_TBOX_UNLOCK, 0x30, 0, 0, 0, 0) +/* 0x2820 */ DEFINE_SFX(CHAN_EV_TBOX_OPEN, NA_SE_EV_TBOX_OPEN, 0x30, 0, 0, 0, 0) +/* 0x2821 */ DEFINE_SFX(CHAN_SY_TIMER, NA_SE_SY_TIMER, 0xA0, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_LOWER_VOLUME_BGM) +/* 0x2822 */ DEFINE_SFX(CHAN_EV_FLAME_IGNITION, NA_SE_EV_FLAME_IGNITION, 0x20, 2, 0, 0, 0) +/* 0x2823 */ DEFINE_SFX(CHAN_EV_SPEAR_HIT, NA_SE_EV_SPEAR_HIT, 0x30, 0, 0, 0, 0) +/* 0x2824 */ DEFINE_SFX(CHAN_EV_ELEVATOR_MOVE, NA_SE_EV_ELEVATOR_MOVE, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) +/* 0x2825 */ DEFINE_SFX(CHAN_EV_WARP_HOLE, NA_SE_EV_WARP_HOLE, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE) +/* 0x2826 */ DEFINE_SFX(CHAN_EV_LINK_WARP, NA_SE_EV_LINK_WARP, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x2827 */ DEFINE_SFX(CHAN_EV_PILLAR_SINK, NA_SE_EV_PILLAR_SINK, 0x30, 2, 0, 0, 0) +/* 0x2828 */ DEFINE_SFX(CHAN_EV_WATER_WALL, NA_SE_EV_WATER_WALL, 0x30, 0, 0, 0, 0) +/* 0x2829 */ DEFINE_SFX(CHAN_EV_RIVER_STREAM_S, NA_SE_EV_RIVER_STREAM_S, 0x30, 0, 0, 0, 0) +/* 0x282A */ DEFINE_SFX(CHAN_EV_RIVER_STREAM_F, NA_SE_EV_RIVER_STREAM_F, 0x30, 0, 0, 0, 0) +/* 0x282B */ DEFINE_SFX(CHAN_EV_KID_HORSE_LAND2, NA_SE_EV_KID_HORSE_LAND2, 0x60, 0, 0, 0, 0) +/* 0x282C */ DEFINE_SFX(CHAN_EV_KID_HORSE_SANDDUST, NA_SE_EV_KID_HORSE_SANDDUST, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x282D */ DEFINE_SFX(CHAN_EV_DUMMY_45, NA_SE_EV_DUMMY_45, 0x30, 0, 0, 0, 0) +/* 0x282E */ DEFINE_SFX(CHAN_EV_LIGHTNING, NA_SE_EV_LIGHTNING, 0x80, 0, 0, 0, 0) +/* 0x282F */ DEFINE_SFX(CHAN_EV_BOMB_BOUND, NA_SE_EV_BOMB_BOUND, 0x30, 0, 2, 0, 0) +/* 0x2830 */ DEFINE_SFX(CHAN_EV_WATERDROP, NA_SE_EV_WATERDROP, 0x30, 0, 1, 0, 0) +/* 0x2831 */ DEFINE_SFX(CHAN_EV_TORCH, NA_SE_EV_TORCH, 0x10, 0, 0, 0, 0) +/* 0x2832 */ DEFINE_SFX(CHAN_EV_MAGMA_LEVEL_M, NA_SE_EV_MAGMA_LEVEL_M, 0xA0, 3, 0, 0, 0) +/* 0x2833 */ DEFINE_SFX(CHAN_EV_FIRE_PILLAR, NA_SE_EV_FIRE_PILLAR, 0x30, 0, 0, 0, SFX_FLAG_8) +/* 0x2834 */ DEFINE_SFX(CHAN_EV_FIRE_PLATE, NA_SE_EV_FIRE_PLATE, 0x30, 0, 0, 0, SFX_FLAG_PRIORITY_NO_DIST) +/* 0x2835 */ DEFINE_SFX(CHAN_EV_BLOCK_BOUND, NA_SE_EV_BLOCK_BOUND, 0x30, 3, 0, 0, 0) +/* 0x2836 */ DEFINE_SFX(CHAN_EV_METALDOOR_SLIDE, NA_SE_EV_METALDOOR_SLIDE, 0x60, 3, 0, SFX_FLAG2_UNUSED6, 0) +/* 0x2837 */ DEFINE_SFX(CHAN_EV_METALDOOR_STOP, NA_SE_EV_METALDOOR_STOP, 0x30, 0, 0, 0, 0) +/* 0x2838 */ DEFINE_SFX(CHAN_EV_BLOCK_SHAKE, NA_SE_EV_BLOCK_SHAKE, 0x30, 0, 0, 0, 0) +/* 0x2839 */ DEFINE_SFX(CHAN_EV_BOX_BREAK, NA_SE_EV_BOX_BREAK, 0x30, 2, 0, 0, 0) +/* 0x283A */ DEFINE_SFX(CHAN_EV_HAMMER_SWITCH, NA_SE_EV_HAMMER_SWITCH, 0x30, 0, 0, 0, 0) +/* 0x283B */ DEFINE_SFX(CHAN_EV_MAGMA_LEVEL_L, NA_SE_EV_MAGMA_LEVEL_L, 0xA0, 3, 0, 0, 0) +/* 0x283C */ DEFINE_SFX(CHAN_EV_SPEAR_FENCE, NA_SE_EV_SPEAR_FENCE, 0x30, 0, 0, 0, 0) +/* 0x283D */ DEFINE_SFX(CHAN_EV_WATERDROP_GRD, NA_SE_EV_WATERDROP_GRD, 0x30, 0, 0, 0, 0) +/* 0x283E */ DEFINE_SFX(CHAN_EV_EXPLSION_LONG, NA_SE_EV_EXPLSION_LONG, 0x30, 3, 0, 0, 0) +/* 0x283F */ DEFINE_SFX(CHAN_EV_WATER_WALL_BIG_SILENT, NA_SE_EV_WATER_WALL_BIG_SILENT, 0x70, 0, 0, 0, 0) +/* 0x2840 */ DEFINE_SFX(CHAN_EV_DESERT_WARPHOLE, NA_SE_EV_DESERT_WARPHOLE, 0x60, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x2841 */ DEFINE_SFX(CHAN_EV_FOUNTAIN, NA_SE_EV_FOUNTAIN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x2842 */ DEFINE_SFX(CHAN_EV_KID_HORSE_WALK, NA_SE_EV_KID_HORSE_WALK, 0x60, 0, 0, 0, 0) +/* 0x2843 */ DEFINE_SFX(CHAN_EV_KID_HORSE_RUN, NA_SE_EV_KID_HORSE_RUN, 0x60, 0, 0, 0, 0) +/* 0x2844 */ DEFINE_SFX(CHAN_EV_KID_HORSE_NEIGH, NA_SE_EV_KID_HORSE_NEIGH, 0x60, 0, 0, 0, 0) +/* 0x2845 */ DEFINE_SFX(CHAN_EV_KID_HORSE_GROAN, NA_SE_EV_KID_HORSE_GROAN, 0x60, 0, 0, 0, 0) +/* 0x2846 */ DEFINE_SFX(CHAN_EV_S_STONE_FLASH, NA_SE_EV_S_STONE_FLASH, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2847 */ DEFINE_SFX(CHAN_EV_LIGHT_GATHER, NA_SE_EV_LIGHT_GATHER, 0x30, 0, 0, 0, 0) +/* 0x2848 */ DEFINE_SFX(CHAN_EV_TREE_CUT, NA_SE_EV_TREE_CUT, 0x30, 0, 0, 0, 0) +/* 0x2849 */ DEFINE_SFX(CHAN_EV_VOLCANO, NA_SE_EV_VOLCANO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_PRIORITY_NO_DIST) +/* 0x284A */ DEFINE_SFX(CHAN_EV_POSTMAN_WALK, NA_SE_EV_POSTMAN_WALK, 0x30, 0, 1, 0, 0) +/* 0x284B */ DEFINE_SFX(CHAN_EV_POSTMACHINE_HIT_OPEN, NA_SE_EV_POSTMACHINE_HIT_OPEN, 0x60, 0, 0, 0, 0) +/* 0x284C */ DEFINE_SFX(CHAN_EV_POSTMACHINE_OPEN, NA_SE_EV_POSTMACHINE_OPEN, 0x60, 3, 0, 0, 0) +/* 0x284D */ DEFINE_SFX(CHAN_EV_CHINETRAP_DOWN, NA_SE_EV_CHINETRAP_DOWN, 0x30, 0, 0, 0, 0) +/* 0x284E */ DEFINE_SFX(CHAN_EV_PLANT_BROKEN, NA_SE_EV_PLANT_BROKEN, 0x58, 1, 0, 0, 0) +/* 0x284F */ DEFINE_SFX(CHAN_EV_STONE_SWITCH_ON, NA_SE_EV_STONE_SWITCH_ON, 0x30, 0, 0, 0, 0) +/* 0x2850 */ DEFINE_SFX(CHAN_EV_FLUTTER_FLAG, NA_SE_EV_FLUTTER_FLAG, 0x30, 0, 0, 0, 0) +/* 0x2851 */ DEFINE_SFX(CHAN_EV_TRAP_BOUND, NA_SE_EV_TRAP_BOUND, 0x40, 0, 0, 0, 0) +/* 0x2852 */ DEFINE_SFX(CHAN_EV_ROCK_BROKEN, NA_SE_EV_ROCK_BROKEN, 0x30, 3, 3, 0, 0) +/* 0x2853 */ DEFINE_SFX(CHAN_EV_FANTOM_WARP_S2, NA_SE_EV_FANTOM_WARP_S2, 0x70, 2, 0, 0, 0) +/* 0x2854 */ DEFINE_SFX(CHAN_EV_FANTOM_WARP_L2, NA_SE_EV_FANTOM_WARP_L2, 0x60, 2, 0, 0, 0) +/* 0x2855 */ DEFINE_SFX(CHAN_EV_COFFIN_CAP_OPEN, NA_SE_EV_COFFIN_CAP_OPEN, 0x30, 0, 0, 0, 0) +/* 0x2856 */ DEFINE_SFX(CHAN_EV_TRE_BOX_BOUND, NA_SE_EV_TRE_BOX_BOUND, 0x60, 1, 1, 0, 0) +/* 0x2857 */ DEFINE_SFX(CHAN_EV_WIND_TRAP, NA_SE_EV_WIND_TRAP, 0x30, 2, 0, 0, 0) +/* 0x2858 */ DEFINE_SFX(CHAN_EV_TRAP_OBJ_SLIDE, NA_SE_EV_TRAP_OBJ_SLIDE, 0x30, 0, 0, 0, 0) +/* 0x2859 */ DEFINE_SFX(CHAN_EV_METALDOOR_OPEN, NA_SE_EV_METALDOOR_OPEN, 0x90, 3, 0, 0, 0) +/* 0x285A */ DEFINE_SFX(CHAN_EV_METALDOOR_CLOSE, NA_SE_EV_METALDOOR_CLOSE, 0x90, 3, 0, 0, 0) +/* 0x285B */ DEFINE_SFX(CHAN_EV_BURN_OUT, NA_SE_EV_BURN_OUT, 0x30, 0, 0, 0, 0) +/* 0x285C */ DEFINE_SFX(CHAN_EV_BLOCKSINK, NA_SE_EV_BLOCKSINK, 0x30, 2, 0, 0, 0) +/* 0x285D */ DEFINE_SFX(CHAN_EV_CROWD, NA_SE_EV_CROWD, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_REVERB_NO_DIST | SFX_PARAM_RAND_FREQ_SCALE) +/* 0x285E */ DEFINE_SFX(CHAN_EV_WATER_LEVEL_DOWN, NA_SE_EV_WATER_LEVEL_DOWN, 0x30, 0, 0, 0, 0) +/* 0x285F */ DEFINE_SFX(CHAN_EV_NAVY_VANISH, NA_SE_EV_NAVY_VANISH, 0x30, 0, 0, 0, 0) +/* 0x2860 */ DEFINE_SFX(CHAN_EV_STONE_SWITCH_OFF, NA_SE_EV_STONE_SWITCH_OFF, 0x30, 3, 0, 0, 0) +/* 0x2861 */ DEFINE_SFX(CHAN_EV_WEB_VIBRATION, NA_SE_EV_WEB_VIBRATION, 0x30, 0, 0, 0, 0) +/* 0x2862 */ DEFINE_SFX(CHAN_EV_ICE_STAND_APPEAR, NA_SE_EV_ICE_STAND_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x2863 */ DEFINE_SFX(CHAN_EV_ROLL_STAND, NA_SE_EV_ROLL_STAND, 0x30, 3, 0, 0, 0) +/* 0x2864 */ DEFINE_SFX(CHAN_EV_SEESAW_WATER_BOUND, NA_SE_EV_SEESAW_WATER_BOUND, 0x30, 0, 1, 0, 0) +/* 0x2865 */ DEFINE_SFX(CHAN_EV_SECOM_CONVEYOR, NA_SE_EV_SECOM_CONVEYOR, 0x30, 0, 0, 0, 0) +/* 0x2866 */ DEFINE_SFX(CHAN_EV_WOODDOOR_OPEN, NA_SE_EV_WOODDOOR_OPEN, 0x30, 0, 0, 0, 0) +/* 0x2867 */ DEFINE_SFX(CHAN_EV_METALGATE_OPEN, NA_SE_EV_METALGATE_OPEN, 0x30, 0, 0, 0, 0) +/* 0x2868 */ DEFINE_SFX(CHAN_IT_SCOOP_UP_WATER, NA_SE_IT_SCOOP_UP_WATER, 0x30, 0, 0, 0, 0) +/* 0x2869 */ DEFINE_SFX(CHAN_EV_FISH_LEAP, NA_SE_EV_FISH_LEAP, 0x30, 0, 0, 0, 0) +/* 0x286A */ DEFINE_SFX(CHAN_EV_KAKASHI_SWING, NA_SE_EV_KAKASHI_SWING, 0x30, 0, 0, 0, 0) +/* 0x286B */ DEFINE_SFX(CHAN_EV_KAKASHI_ROLL, NA_SE_EV_KAKASHI_ROLL, 0x30, 0, 0, 0, 0) +/* 0x286C */ DEFINE_SFX(CHAN_EV_BOTTLE_CAP_OPEN, NA_SE_EV_BOTTLE_CAP_OPEN, 0x30, 3, 0, 0, 0) +/* 0x286D */ DEFINE_SFX(CHAN_EV_G_STONE_CRUSH, NA_SE_EV_G_STONE_CRUSH, 0x30, 3, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) +/* 0x286E */ DEFINE_SFX(CHAN_EV_KAKASH_LONGI_ROLL, NA_SE_EV_KAKASH_LONGI_ROLL, 0x30, 0, 0, 0, 0) +/* 0x286F */ DEFINE_SFX(CHAN_EV_SUN_MARK_FLASH, NA_SE_EV_SUN_MARK_FLASH, 0x30, 3, 0, 0, 0) +/* 0x2870 */ DEFINE_SFX(CHAN_EV_FALL_DOWN_DIRT, NA_SE_EV_FALL_DOWN_DIRT, 0x30, 0, 0, 0, 0) +/* 0x2871 */ DEFINE_SFX(CHAN_EV_SEESAW_BOUND, NA_SE_EV_SEESAW_BOUND, 0x30, 0, 0, 0, 0) +/* 0x2872 */ DEFINE_SFX(CHAN_EV_FAIRY_ATTACK, NA_SE_EV_FAIRY_ATTACK, 0x30, 0, 2, 0, 0) +/* 0x2873 */ DEFINE_SFX(CHAN_EV_WOOD_HIT, NA_SE_EV_WOOD_HIT, 0x30, 0, 0, 0, 0) +/* 0x2874 */ DEFINE_SFX(CHAN_EV_SCOOPUP_WATER, NA_SE_EV_SCOOPUP_WATER, 0x30, 0, 0, 0, 0) +/* 0x2875 */ DEFINE_SFX(CHAN_EV_DROP_FALL, NA_SE_EV_DROP_FALL, 0x30, 0, 0, 0, 0) +/* 0x2876 */ DEFINE_SFX(CHAN_EV_WOOD_GEAR, NA_SE_EV_WOOD_GEAR, 0x30, 2, 0, 0, 0) +/* 0x2877 */ DEFINE_SFX(CHAN_EV_TREE_SWING, NA_SE_EV_TREE_SWING, 0x60, 0, 0, 0, 0) +/* 0x2878 */ DEFINE_SFX(CHAN_EV_DOOR_CLOSE, NA_SE_EV_AUTO_DOOR_CLOSE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER) +/* 0x2879 */ DEFINE_SFX(CHAN_EV_NAVY_FLY_REBIRTH, NA_SE_EV_NAVY_FLY_REBIRTH, 0x30, 2, 0, 0, 0) +/* 0x287A */ DEFINE_SFX(CHAN_EV_CHAINLIFT_STOP, NA_SE_EV_CHAINLIFT_STOP, 0x30, 2, 0, 0, 0) +/* 0x287B */ DEFINE_SFX(CHAN_EV_TRE_BOX_APPEAR, NA_SE_EV_TRE_BOX_APPEAR, 0x80, 2, 0, 0, 0) +/* 0x287C */ DEFINE_SFX(CHAN_EV_CHAIN_KEY_UNLOCK, NA_SE_EV_CHAIN_KEY_UNLOCK, 0x40, 0, 0, 0, 0) +/* 0x287D */ DEFINE_SFX(CHAN_EV_SPINE_TRAP_MOVE, NA_SE_EV_SPINE_TRAP_MOVE, 0x1C, 0, 0, 0, 0) +/* 0x287E */ DEFINE_SFX(CHAN_EV_HEALING, NA_SE_EV_HEALING, 0x30, 0, 0, 0, 0) +/* 0x287F */ DEFINE_SFX(CHAN_EV_GREAT_FAIRY_APPEAR, NA_SE_EV_GREAT_FAIRY_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x2880 */ DEFINE_SFX(CHAN_EV_GREAT_FAIRY_VANISH, NA_SE_EV_GREAT_FAIRY_VANISH, 0x30, 0, 0, 0, 0) +/* 0x2881 */ DEFINE_SFX(CHAN_EV_RED_EYE, NA_SE_EV_RED_EYE, 0x30, 0, 0, 0, 0) +/* 0x2882 */ DEFINE_SFX(CHAN_EV_ROLL_STAND_2, NA_SE_EV_ROLL_STAND_2, 0x30, 0, 0, 0, 0) +/* 0x2883 */ DEFINE_SFX(CHAN_EV_WALL_SLIDE, NA_SE_EV_WALL_SLIDE, 0x30, 0, 0, 0, 0) +/* 0x2884 */ DEFINE_SFX(CHAN_EV_TRE_BOX_FLASH, NA_SE_EV_TRE_BOX_FLASH, 0x30, 0, 0, 0, 0) +/* 0x2885 */ DEFINE_SFX(CHAN_EV_WINDMILL_LEVEL, NA_SE_EV_WINDMILL_LEVEL, 0x60, 4, 0, 0, 0) +/* 0x2886 */ DEFINE_SFX(CHAN_EV_GOTO_HEAVEN, NA_SE_EV_GOTO_HEAVEN, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) +/* 0x2887 */ DEFINE_SFX(CHAN_EV_POT_BROKEN, NA_SE_EV_POT_BROKEN, 0x30, 0, 1, 0, 0) +/* 0x2888 */ DEFINE_SFX(CHAN_PL_PUT_DOWN_POT, NA_SE_PL_PUT_DOWN_POT, 0x30, 0, 0, 0, 0) +/* 0x2889 */ DEFINE_SFX(CHAN_EV_DIVE_INTO_WATER, NA_SE_EV_DIVE_INTO_WATER, 0x60, 0, 0, 0, 0) +/* 0x288A */ DEFINE_SFX(CHAN_EV_JUMP_OUT_WATER, NA_SE_EV_JUMP_OUT_WATER, 0x60, 0, 0, 0, 0) +/* 0x288B */ DEFINE_SFX(CHAN_EV_ICE_PIECE, NA_SE_EV_ICE_PIECE, 0x30, 0, 0, 0, 0) +/* 0x288C */ DEFINE_SFX(CHAN_EV_TRIFORCE, NA_SE_EV_TRIFORCE, 0x30, 0, 0, 0, 0) +/* 0x288D */ DEFINE_SFX(CHAN_EV_AURORA, NA_SE_EV_AURORA, 0x30, 0, 0, 0, 0) +/* 0x288E */ DEFINE_SFX(CHAN_EV_CHIBI_FAIRY_SAVED, NA_SE_EV_CHIBI_FAIRY_SAVED, 0x60, 3, 0, 0, 0) +/* 0x288F */ DEFINE_SFX(CHAN_EV_BUYOSTAND_RISING, NA_SE_EV_BUYOSTAND_RISING, 0x30, 3, 0, 0, 0) +/* 0x2890 */ DEFINE_SFX(CHAN_EV_BUYOSTAND_FALL, NA_SE_EV_BUYOSTAND_FALL, 0x30, 3, 0, 0, 0) +/* 0x2891 */ DEFINE_SFX(CHAN_EV_MILK_POT_BROKEN, NA_SE_EV_MILK_POT_BROKEN, 0x80, 0, 0, 0, 0) +/* 0x2892 */ DEFINE_SFX(CHAN_EV_CHAIR_ROLL, NA_SE_EV_CHAIR_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2893 */ DEFINE_SFX(CHAN_EV_STONEDOOR_STOP, NA_SE_EV_STONEDOOR_STOP, 0x30, 3, 0, 0, 0) +/* 0x2894 */ DEFINE_SFX(CHAN_EV_S_STONE_REVIVAL, NA_SE_EV_S_STONE_REVIVAL, 0x30, 0, 0, 0, 0) +/* 0x2895 */ DEFINE_SFX(CHAN_EV_WATER_TANK, NA_SE_EV_WATER_TANK, 0x30, 0, 0, 0, 0) +/* 0x2896 */ DEFINE_SFX(CHAN_EV_HUMAN_BOUND, NA_SE_EV_HUMAN_BOUND, 0x30, 0, 2, 0, 0) +/* 0x2897 */ DEFINE_SFX(CHAN_EV_TOILET_WATER, NA_SE_EV_TOILET_WATER, 0x30, 0, 0, 0, 0) +/* 0x2898 */ DEFINE_SFX(CHAN_EV_EARTHQUAKE, NA_SE_EV_EARTHQUAKE, 0x30, 0, 0, 0, 0) +/* 0x2899 */ DEFINE_SFX(CHAN_EV_SWEEP, NA_SE_EV_SWEEP, 0x30, 0, 0, 0, 0) +/* 0x289A */ DEFINE_SFX(CHAN_EV_GOD_LIGHTBALL_2, NA_SE_EV_GOD_LIGHTBALL_2, 0x30, 0, 0, 0, 0) +/* 0x289B */ DEFINE_SFX(CHAN_EV_RUN_AROUND, NA_SE_EV_RUN_AROUND, 0x30, 0, 0, 0, 0) +/* 0x289C */ DEFINE_SFX(CHAN_EV_RUN_AROUND, NA_SE_EV_CONSENTRATION, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) +/* 0x289D */ DEFINE_SFX(CHAN_EV_TIMETRIP_LIGHT, NA_SE_EV_TIMETRIP_LIGHT, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) +/* 0x289E */ DEFINE_SFX(CHAN_EV_DOOR_BELL, NA_SE_EV_DOOR_BELL, 0x30, 2, 0, 0, 0) +/* 0x289F */ DEFINE_SFX(CHAN_EV_BOUND_ON_MAGMA, NA_SE_EV_BOUND_ON_MAGMA, 0x30, 3, 0, 0, 0) +/* 0x28A0 */ DEFINE_SFX(CHAN_EV_HONEYCOMB_FALL, NA_SE_EV_HONEYCOMB_FALL, 0x30, 0, 0, 0, 0) +/* 0x28A1 */ DEFINE_SFX(CHAN_EV_JUMP_CONC, NA_SE_EV_JUMP_CONC, 0x30, 0, 0, 0, 0) +/* 0x28A2 */ DEFINE_SFX(CHAN_EV_ICE_MELT, NA_SE_EV_ICE_MELT, 0x30, 0, 0, 0, 0) +/* 0x28A3 */ DEFINE_SFX(CHAN_EV_FIRE_PILLAR_S, NA_SE_EV_FIRE_PILLAR_S, 0x30, 0, 0, 0, 0) +/* 0x28A4 */ DEFINE_SFX(CHAN_EV_BLOCK_RISING, NA_SE_EV_BLOCK_RISING, 0x20, 3, 0, 0, 0) +/* 0x28A5 */ DEFINE_SFX(CHAN_EV_CHINCLE_SPELL_EFFECT, NA_SE_EV_CHINCLE_SPELL_EFFECT, 0x30, 0, 0, 0, 0) +/* 0x28A6 */ DEFINE_SFX(CHAN_EV_LINK_WARP_IN, NA_SE_EV_LINK_WARP_IN, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x28A7 */ DEFINE_SFX(CHAN_EV_LINK_WARP_OUT, NA_SE_EV_LINK_WARP_OUT, 0x30, 0, 0, 0, 0) +/* 0x28A8 */ DEFINE_SFX(CHAN_EV_FIATY_HEAL, NA_SE_EV_FIATY_HEAL, 0x30, 0, 0, 0, 0) +/* 0x28A9 */ DEFINE_SFX(CHAN_EV_CHAIN_KEY_UNLOCK_B, NA_SE_EV_CHAIN_KEY_UNLOCK_B, 0x30, 0, 0, 0, 0) +/* 0x28AA */ DEFINE_SFX(CHAN_EV_WOODBOX_BREAK, NA_SE_EV_WOODBOX_BREAK, 0x70, 2, 0, 0, 0) +/* 0x28AB */ DEFINE_SFX(CHAN_EV_PUT_DOWN_WOODBOX, NA_SE_EV_PUT_DOWN_WOODBOX, 0x30, 0, 0, 0, 0) +/* 0x28AC */ DEFINE_SFX(CHAN_EV_LAND_DIRT, NA_SE_EV_LAND_DIRT, 0x30, 0, 0, 0, 0) +/* 0x28AD */ DEFINE_SFX(CHAN_EV_FLOOR_ROLLING, NA_SE_EV_FLOOR_ROLLING, 0x30, 0, 0, 0, 0) +/* 0x28AE */ DEFINE_SFX(CHAN_EV_DOG_CRY_EVENING, NA_SE_EV_DOG_CRY_EVENING, 0x50, 0, 0, 0, 0) +/* 0x28AF */ DEFINE_SFX(CHAN_EV_JABJAB_HICCUP, NA_SE_EV_JABJAB_HICCUP, 0x30, 0, 0, 0, 0) +/* 0x28B0 */ DEFINE_SFX(CHAN_EV_STICK_SWING, NA_SE_EV_STICK_SWING, 0x30, 0, 0, 0, 0) +/* 0x28B1 */ DEFINE_SFX(CHAN_EV_FROG_JUMP, NA_SE_EV_FROG_JUMP, 0x30, 0, 0, 0, 0) +/* 0x28B2 */ DEFINE_SFX(CHAN_EV_ICE_FREEZE, NA_SE_EV_ICE_FREEZE, 0x30, 3, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x28B3 */ DEFINE_SFX(CHAN_EV_BURNING, NA_SE_EV_BURNING, 0x20, 0, 0, 0, 0) +/* 0x28B4 */ DEFINE_SFX(CHAN_EV_WOODPLATE_BOUND, NA_SE_EV_WOODPLATE_BOUND, 0x30, 0, 3, 0, 0) +/* 0x28B5 */ DEFINE_SFX(CHAN_EV_MOON_CRY, NA_SE_EV_MOON_CRY, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x28B6 */ DEFINE_SFX(CHAN_EV_JABJAB_GROAN, NA_SE_EV_JABJAB_GROAN, 0x30, 0, 0, 0, 0) +/* 0x28B7 */ DEFINE_SFX(CHAN_EV_WAVE_S, NA_SE_EV_WAVE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x28B8 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL, NA_SE_EV_BIGBALL_ROLL, 0x30, 0, 0, 0, 0) +/* 0x28B9 */ DEFINE_SFX(CHAN_EV_ELEVATOR_MOVE3, NA_SE_EV_ELEVATOR_MOVE3, 0x30, 0, 0, 0, 0) +/* 0x28BA */ DEFINE_SFX(CHAN_EV_DIAMOND_SWITCH, NA_SE_EV_DIAMOND_SWITCH, 0x30, 2, 0, 0, 0) +/* 0x28BB */ DEFINE_SFX(CHAN_EV_FLAME_OF_FIRE, NA_SE_EV_FLAME_OF_FIRE, 0x30, 3, 0, 0, 0) +/* 0x28BC */ DEFINE_SFX(CHAN_EV_FISH_GROW_UP, NA_SE_EV_FISH_GROW_UP, 0x30, 2, 0, 0, 0) +/* 0x28BD */ DEFINE_SFX(CHAN_EV_FLYING_AIR, NA_SE_EV_FLYING_AIR, 0x30, 0, 0, 0, 0) +/* 0x28BE */ DEFINE_SFX(CHAN_EV_PASS_AIR, NA_SE_EV_PASS_AIR, 0x30, 0, 0, 0, 0) +/* 0x28BF */ DEFINE_SFX(CHAN_EV_COME_UP_DEKU_JR, NA_SE_EV_COME_UP_DEKU_JR, 0x30, 0, 0, 0, 0) +/* 0x28C0 */ DEFINE_SFX(CHAN_EV_SAND_STORM, NA_SE_EV_SAND_STORM, 0x30, 0, 0, 0, 0) +/* 0x28C1 */ DEFINE_SFX(CHAN_EV_BOILED_WATER_S, NA_SE_EV_BOILED_WATER_S, 0x30, 6, 0, 0, 0) +/* 0x28C2 */ DEFINE_SFX(CHAN_EV_GRAVE_EXPLOSION, NA_SE_EV_GRAVE_EXPLOSION, 0xA0, 3, 0, 0, 0) +/* 0x28C3 */ DEFINE_SFX(CHAN_EV_LURE_MOVE_W, NA_SE_EV_LURE_MOVE_W, 0x30, 0, 0, 0, 0) +/* 0x28C4 */ DEFINE_SFX(CHAN_EV_POT_MOVE_START, NA_SE_EV_POT_MOVE_START, 0x30, 0, 0, 0, 0) +/* 0x28C5 */ DEFINE_SFX(CHAN_EV_DIVE_INTO_WATER_L, NA_SE_EV_DIVE_INTO_WATER_L, 0x30, 0, 0, 0, 0) +/* 0x28C6 */ DEFINE_SFX(CHAN_EV_OUT_OF_WATER_L, NA_SE_EV_OUT_OF_WATER_L, 0x30, 0, 0, 0, 0) +/* 0x28C7 */ DEFINE_SFX(CHAN_EV_BOILED_WATER_L, NA_SE_EV_BOILED_WATER_L, 0x30, 0, 0, 0, 0) +/* 0x28C8 */ DEFINE_SFX(CHAN_EV_DIG_UP, NA_SE_EV_DIG_UP, 0x30, 0, 0, 0, 0) +/* 0x28C9 */ DEFINE_SFX(CHAN_EV_WOOD_BOUND, NA_SE_EV_WOOD_BOUND, 0x30, 0, 0, 0, 0) +/* 0x28CA */ DEFINE_SFX(CHAN_EV_WATER_BUBBLE, NA_SE_EV_WATER_BUBBLE, 0x30, 0, 3, 0, 0) +/* 0x28CB */ DEFINE_SFX(CHAN_EV_ICE_BROKEN, NA_SE_EV_ICE_BROKEN, 0x30, 2, 0, 0, 0) +/* 0x28CC */ DEFINE_SFX(CHAN_EV_FROG_GROW_UP, NA_SE_EV_FROG_GROW_UP, 0x30, 2, 0, 0, 0) +/* 0x28CD */ DEFINE_SFX(CHAN_EV_WATER_CONVECTION, NA_SE_EV_WATER_CONVECTION, 0x30, 0, 0, 0, 0) +/* 0x28CE */ DEFINE_SFX(CHAN_EV_GROUND_GATE_OPEN, NA_SE_EV_GROUND_GATE_OPEN, 0x30, 3, 0, 0, 0) +/* 0x28CF */ DEFINE_SFX(CHAN_EV_FACE_BREAKDOWN, NA_SE_EV_FACE_BREAKDOWN, 0x30, 3, 0, 0, 0) +/* 0x28D0 */ DEFINE_SFX(CHAN_EV_TOILET_HAND_APPEAR, NA_SE_EV_TOILET_HAND_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x28D1 */ DEFINE_SFX(CHAN_EV_TOILET_HAND_VANISH, NA_SE_EV_TOILET_HAND_VANISH, 0x30, 3, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x28D2 */ DEFINE_SFX(CHAN_EV_ROUND_TRAP_MOVE, NA_SE_EV_ROUND_TRAP_MOVE, 0x30, 0, 0, 0, 0) +/* 0x28D3 */ DEFINE_SFX(CHAN_EV_HIT_SOUND, NA_SE_EV_HIT_SOUND, 0x30, 0, 0, 0, 0) +/* 0x28D4 */ DEFINE_SFX(CHAN_EV_ICE_SWING, NA_SE_EV_ICE_SWING, 0x30, 0, 0, 0, 0) +/* 0x28D5 */ DEFINE_SFX(CHAN_EV_DOWN_TO_GROUND, NA_SE_EV_DOWN_TO_GROUND, 0x30, 0, 0, 0, 0) +/* 0x28D6 */ DEFINE_SFX(CHAN_EV_BIG_TORTOISE_SWIM, NA_SE_EV_BIG_TORTOISE_SWIM, 0x60, 3, 2, 0, 0) +/* 0x28D7 */ DEFINE_SFX(CHAN_EV_TORTOISE_WAKE_UP, NA_SE_EV_TORTOISE_WAKE_UP, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x28D8 */ DEFINE_SFX(CHAN_EV_SMALL_DOG_BARK, NA_SE_EV_SMALL_DOG_BARK, 0x50, 0, 0, 0, 0) +/* 0x28D9 */ DEFINE_SFX(CHAN_EV_RUPY_FALL, NA_SE_EV_RUPY_FALL, 0x60, 0, 0, 0, 0) +/* 0x28DA */ DEFINE_SFX(CHAN_EV_RAIN, NA_SE_EV_RAIN, 0x90, 0, 0, 0, 0) +/* 0x28DB */ DEFINE_SFX(CHAN_EV_IRON_DOOR_OPEN, NA_SE_EV_IRON_DOOR_OPEN, 0x30, 0, 0, 0, 0) +/* 0x28DC */ DEFINE_SFX(CHAN_EV_IRON_DOOR_CLOSE, NA_SE_EV_IRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0) +/* 0x28DD */ DEFINE_SFX(CHAN_EV_WHIRLPOOL, NA_SE_EV_WHIRLPOOL, 0x30, 0, 0, 0, 0) +/* 0x28DE */ DEFINE_SFX(CHAN_EV_BIG_TORTOISE_ROLL, NA_SE_EV_BIG_TORTOISE_ROLL, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x28DF */ DEFINE_SFX(CHAN_EV_COW_CRY, NA_SE_EV_COW_CRY, 0x30, 0, 0, 0, 0) +/* 0x28E0 */ DEFINE_SFX(CHAN_EV_METAL_BOX_BOUND, NA_SE_EV_METAL_BOX_BOUND, 0x30, 0, 0, 0, 0) +/* 0x28E1 */ DEFINE_SFX(CHAN_EV_ELECTRIC_EXPLOSION, NA_SE_EV_ELECTRIC_EXPLOSION, 0x30, 3, 0, 0, 0) +/* 0x28E2 */ DEFINE_SFX(CHAN_EV_COME_UP_DEKU_JR, NA_SE_EV_HEAVY_THROW, 0x30, 3, 0, 0, 0) +/* 0x28E3 */ DEFINE_SFX(CHAN_EV_FROG_CRY_0, NA_SE_EV_FROG_CRY_0, 0x30, 0, 0, 0, 0) +/* 0x28E4 */ DEFINE_SFX(CHAN_EV_FROG_CRY_1, NA_SE_EV_FROG_CRY_1, 0x30, 0, 0, 0, 0) +/* 0x28E5 */ DEFINE_SFX(CHAN_EV_COW_CRY_LV, NA_SE_EV_COW_CRY_LV, 0x30, 0, 0, 0, 0) +/* 0x28E6 */ DEFINE_SFX(CHAN_EV_RONRON_DOOR_CLOSE, NA_SE_EV_RONRON_DOOR_CLOSE, 0x30, 0, 0, 0, 0) +/* 0x28E7 */ DEFINE_SFX(CHAN_EV_BUTTERFRY_TO_FAIRY, NA_SE_EV_BUTTERFRY_TO_FAIRY, 0x30, 0, 0, 0, 0) +/* 0x28E8 */ DEFINE_SFX(CHAN_EV_FIVE_COUNT_LUPY, NA_SE_EV_FIVE_COUNT_LUPY, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) +/* 0x28E9 */ DEFINE_SFX(CHAN_EV_STONE_GROW_UP, NA_SE_EV_STONE_GROW_UP, 0x30, 0, 0, 0, 0) +/* 0x28EA */ DEFINE_SFX(CHAN_EV_STONE_LAUNCH, NA_SE_EV_STONE_LAUNCH, 0x30, 0, 0, 0, 0) +/* 0x28EB */ DEFINE_SFX(CHAN_EV_SLIDE_DOOR_CLOSE, NA_SE_EV_STONE_ROLLING, 0x30, 0, 0, 0, 0) +/* 0x28EC */ DEFINE_SFX(CHAN_EV_TOGE_STICK_ROLLING, NA_SE_EV_TOGE_STICK_ROLLING, 0x30, 2, 0, 0, 0) +/* 0x28ED */ DEFINE_SFX(CHAN_EV_TOWER_ENERGY, NA_SE_EV_TOWER_ENERGY, 0x30, 0, 0, 0, 0) +/* 0x28EE */ DEFINE_SFX(CHAN_EV_MOON_LIGHT_PILLAR, NA_SE_EV_MOON_LIGHT_PILLAR, 0x30, 3, 0, 0, 0) +/* 0x28EF */ DEFINE_SFX(CHAN_EV_MONKEY_WALK, NA_SE_EV_MONKEY_WALK, 0x20, 0, 0, 0, 0) +/* 0x28F0 */ DEFINE_SFX(CHAN_EV_KNIGHT_WALK, NA_SE_EV_KNIGHT_WALK, 0x30, 0, 0, 0, 0) +/* 0x28F1 */ DEFINE_SFX(CHAN_EV_PILLAR_MOVE_STOP, NA_SE_EV_PILLAR_MOVE_STOP, 0x30, 0, 1, 0, 0) +/* 0x28F2 */ DEFINE_SFX(CHAN_EV_WAVE, NA_SE_EV_WAVE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x28F3 */ DEFINE_SFX(CHAN_EV_BIGBELL, NA_SE_EV_BIGBELL, 0x30, 2, 0, 0, 0) +/* 0x28F4 */ DEFINE_SFX(CHAN_EV_NUTS_BROKEN, NA_SE_EV_NUTS_BROKEN, 0x30, 0, 0, 0, 0) +/* 0x28F5 */ DEFINE_SFX(CHAN_EV_SNOWBALL_BROKEN, NA_SE_EV_SNOWBALL_BROKEN, 0x30, 2, 0, 0, 0) +/* 0x28F6 */ DEFINE_SFX(CHAN_EV_SMALLBALL_ROLL, NA_SE_EV_SMALLBALL_ROLL, 0x30, 5, 0, 0, 0) +/* 0x28F7 */ DEFINE_SFX(CHAN_EV_FLOWERPETAL_MOVE, NA_SE_EV_FLOWERPETAL_MOVE, 0x30, 0, 0, 0, 0) +/* 0x28F8 */ DEFINE_SFX(CHAN_EV_FLOWERPETAL_STOP, NA_SE_EV_FLOWERPETAL_STOP, 0x30, 0, 0, 0, 0) +/* 0x28F9 */ DEFINE_SFX(CHAN_EV_FLOWER_ROLLING, NA_SE_EV_FLOWER_ROLLING, 0x40, 0, 0, 0, 0) +/* 0x28FA */ DEFINE_SFX(CHAN_EV_GLASSBROKEN_IMPACT, NA_SE_EV_GLASSBROKEN_IMPACT, 0x30, 0, 0, 0, 0) +/* 0x28FB */ DEFINE_SFX(CHAN_EV_GLASSBROKEN_BOUND, NA_SE_EV_GLASSBROKEN_BOUND, 0x30, 0, 0, 0, 0) +/* 0x28FC */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL, NA_SE_EV_BIGBALL_ROLL_SR, 0x30, 5, 0, 0, 0) +/* 0x28FD */ DEFINE_SFX(CHAN_EV_SMALL_SNOWBALL_BROKEN, NA_SE_EV_SMALL_SNOWBALL_BROKEN, 0x30, 2, 3, 0, 0) +/* 0x28FE */ DEFINE_SFX(CHAN_EV_STATUE_VANISH, NA_SE_EV_STATUE_VANISH, 0x30, 0, 0, 0, 0) +/* 0x28FF */ DEFINE_SFX(CHAN_EV_BIGBALL_BOUND, NA_SE_EV_BIGBALL_BOUND, 0x30, 0, 0, 0, 0) +/* 0x2900 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_WALK, NA_SE_EV_MONKEY_VO_WALK, 0x30, 0, 2, 0, 0) +/* 0x2901 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_JOY, NA_SE_EV_MONKEY_VO_JOY, 0x30, 0, 2, 0, 0) +/* 0x2902 */ DEFINE_SFX(CHAN_EV_WALK_WATER, NA_SE_EV_WALK_WATER, 0x30, 0, 0, 0, 0) +/* 0x2903 */ DEFINE_SFX(CHAN_EV_PLATE_LIFT_LEVEL, NA_SE_EV_PLATE_LIFT_LEVEL, 0x30, 2, 0, 0, 0) +/* 0x2904 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL_2, NA_SE_EV_BIGBALL_ROLL_2, 0x30, 0, 0, 0, 0) +/* 0x2905 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL_2, NA_SE_EV_BIGBALL_ROLL_SR_2, 0x30, 0, 0, 0, 0) +/* 0x2906 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL_3, NA_SE_EV_BIGBALL_ROLL_3, 0x30, 0, 0, 0, 0) +/* 0x2907 */ DEFINE_SFX(CHAN_EV_BIGBALL_ROLL_3, NA_SE_EV_BIGBALL_ROLL_SR_3, 0x30, 0, 0, 0, 0) +/* 0x2908 */ DEFINE_SFX(CHAN_EV_BEAVER_SWIM_MOTOR, NA_SE_EV_BEAVER_SWIM_MOTOR, 0x68, 2, 0, 0, 0) +/* 0x2909 */ DEFINE_SFX(CHAN_EV_BEAVER_SWIM_HAND, NA_SE_EV_BEAVER_SWIM_HAND, 0x30, 2, 0, 0, 0) +/* 0x290A */ DEFINE_SFX(CHAN_EV_SMALL_DOG_CRY, NA_SE_EV_SMALL_DOG_CRY, 0x30, 0, 1, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x290B */ DEFINE_SFX(CHAN_EV_SMALL_DOG_GROAN, NA_SE_EV_SMALL_DOG_GROAN, 0x30, 0, 0, 0, 0) +/* 0x290C */ DEFINE_SFX(CHAN_EV_SMALL_DOG_ATK_BARK, NA_SE_EV_SMALL_DOG_ATK_BARK, 0x30, 0, 0, 0, 0) +/* 0x290D */ DEFINE_SFX(CHAN_EV_ICE_PILLAR_RISING, NA_SE_EV_ICE_PILLAR_RISING, 0x30, 2, 0, 0, 0) +/* 0x290E */ DEFINE_SFX(CHAN_EV_ICE_PILLAR_FALL, NA_SE_EV_ICE_PILLAR_FALL, 0x30, 2, 0, 0, 0) +/* 0x290F */ DEFINE_SFX(CHAN_EV_GORON_CHEER, NA_SE_EV_GORON_CHEER, 0x30, 3, 0, 0, 0) +/* 0x2910 */ DEFINE_SFX(CHAN_EV_SMALL_DOG_ANG_BARK, NA_SE_EV_SMALL_DOG_ANG_BARK, 0x30, 0, 0, 0, 0) +/* 0x2911 */ DEFINE_SFX(CHAN_EV_COMICAL_JUMP, NA_SE_EV_COMICAL_JUMP, 0x30, 0, 0, 0, 0) +/* 0x2912 */ DEFINE_SFX(CHAN_EV_LIGHTNING_HARD, NA_SE_EV_LIGHTNING_HARD, 0x30, 0, 0, 0, 0) +/* 0x2913 */ DEFINE_SFX(CHAN_EV_SMALL_DOG_WHINE, NA_SE_EV_SMALL_DOG_WHINE, 0x30, 0, 3, 0, 0) +/* 0x2914 */ DEFINE_SFX(CHAN_EV_PANIC_IN_HOUSE, NA_SE_EV_PANIC_IN_HOUSE, 0x80, 0, 0, 0, 0) +/* 0x2915 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_BELL, NA_SE_EV_CLOCK_TOWER_BELL, 0x30, 0, 0, 0, 0) +/* 0x2916 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_SECOND_HAND, NA_SE_EV_CLOCK_TOWER_SECOND_HAND, 0x30, 2, 0, 0, 0) +/* 0x2917 */ DEFINE_SFX(CHAN_EV_SIGNAL_BIGBELL, NA_SE_EV_SIGNAL_BIGBELL, 0xA0, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST | SFX_FLAG_VOLUME_NO_DIST) +/* 0x2918 */ DEFINE_SFX(CHAN_EV_DUMMY_280, NA_SE_EV_DUMMY_280, 0x30, 0, 0, 0, 0) +/* 0x2919 */ DEFINE_SFX(CHAN_EV_DUMMY_280, NA_SE_EV_BEAVER_VOICE_0, 0x30, 0, 0, 0, 0) +/* 0x291A */ DEFINE_SFX(CHAN_EV_BEAVER_VOICE_1, NA_SE_EV_BEAVER_VOICE_1, 0x30, 0, 0, 0, 0) +/* 0x291B */ DEFINE_SFX(CHAN_EV_WATERWHEEL_LEVEL, NA_SE_EV_WATERWHEEL_LEVEL, 0x30, 0, 2, 0, 0) +/* 0x291C */ DEFINE_SFX(CHAN_EV_WOOD_GATE_OPEN_N, NA_SE_EV_WOOD_GATE_OPEN_N, 0x30, 0, 0, 0, 0) +/* 0x291D */ DEFINE_SFX(CHAN_EV_INVISIBLE_MONKEY, NA_SE_EV_INVISIBLE_MONKEY, 0x30, 5, 2, 0, 0) +/* 0x291E */ DEFINE_SFX(CHAN_EV_CRUISER, NA_SE_EV_CRUISER, 0x30, 0, 1, 0, 0) +/* 0x291F */ DEFINE_SFX(CHAN_EV_SECRET_CHEER, NA_SE_EV_SECRET_CHEER, 0x30, 0, 0, 0, 0) +/* 0x2920 */ DEFINE_SFX(CHAN_EV_BOTTLE_WATERING, NA_SE_EV_BOTTLE_WATERING, 0x30, 0, 0, 0, 0) +/* 0x2921 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_SADNESS, NA_SE_EV_MONKEY_VO_SADNESS, 0x30, 0, 0, 0, 0) +/* 0x2922 */ DEFINE_SFX(CHAN_EV_SNOWSTORM_HARD, NA_SE_EV_SNOWSTORM_HARD, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2923 */ DEFINE_SFX(CHAN_EV_UNSKILLFUL_OCARINA, NA_SE_EV_UNSKILLFUL_OCARINA, 0x30, 0, 0, 0, 0) +/* 0x2924 */ DEFINE_SFX(CHAN_EV_BLACK_FAIRY_DASH, NA_SE_EV_BLACK_FAIRY_DASH, 0x30, 0, 1, 0, 0) +/* 0x2925 */ DEFINE_SFX(CHAN_EV_FAIRY_SURPRISE, NA_SE_EV_FAIRY_SURPRISE, 0x30, 0, 0, 0, 0) +/* 0x2926 */ DEFINE_SFX(CHAN_EV_MONDO_SURPRISE, NA_SE_EV_MONDO_SURPRISE, 0x30, 0, 0, 0, 0) +/* 0x2927 */ DEFINE_SFX(CHAN_EV_SPOT_LIGHT_OPEN, NA_SE_EV_SPOT_LIGHT_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2928 */ DEFINE_SFX(CHAN_EV_HOUSE_BROKEN, NA_SE_EV_HOUSE_BROKEN, 0x30, 2, 0, 0, 0) +/* 0x2929 */ DEFINE_SFX(CHAN_EV_MOON_FALL, NA_SE_EV_MOON_FALL, 0x30, 3, 0, 0, 0) +/* 0x292A */ DEFINE_SFX(CHAN_EV_OCARINA_BOUND_0, NA_SE_EV_OCARINA_BOUND_0, 0x30, 0, 0, 0, 0) +/* 0x292B */ DEFINE_SFX(CHAN_EV_OCARINA_BOUND_1, NA_SE_EV_OCARINA_BOUND_1, 0x30, 0, 1, 0, 0) +/* 0x292C */ DEFINE_SFX(CHAN_EV_BOMBERS_WALK, NA_SE_EV_BOMBERS_WALK, 0x30, 0, 1, 0, 0) +/* 0x292D */ DEFINE_SFX(CHAN_EV_BOMBERS_LAND, NA_SE_EV_BOMBERS_LAND, 0x30, 0, 2, 0, 0) +/* 0x292E */ DEFINE_SFX(CHAN_EV_BOMBERS_SHOT_BREATH, NA_SE_EV_BOMBERS_SHOT_BREATH, 0x30, 0, 0, 0, 0) +/* 0x292F */ DEFINE_SFX(CHAN_EV_BOMBERS_SHOT_EXPLOSUIN, NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN, 0x30, 0, 0, 0, 0) +/* 0x2930 */ DEFINE_SFX(CHAN_EV_BOMBERS_JUMP, NA_SE_EV_BOMBERS_JUMP, 0x30, 0, 0, 0, 0) +/* 0x2931 */ DEFINE_SFX(CHAN_EV_SOLDIER_WALK, NA_SE_EV_SOLDIER_WALK, 0x30, 0, 3, 0, 0) +/* 0x2932 */ DEFINE_SFX(CHAN_EV_ROCK_CUBE_RISING, NA_SE_EV_ROCK_CUBE_RISING, 0x30, 0, 0, 0, 0) +/* 0x2933 */ DEFINE_SFX(CHAN_EV_ROCK_CUBE_FALL, NA_SE_EV_ROCK_CUBE_FALL, 0x30, 0, 0, 0, 0) +/* 0x2934 */ DEFINE_SFX(CHAN_EV_BELL_SPIT, NA_SE_EV_BELL_SPIT, 0x30, 0, 0, 0, 0) +/* 0x2935 */ DEFINE_SFX(CHAN_EV_BELL_SIGH, NA_SE_EV_BELL_SIGH, 0x30, 0, 0, 0, 0) +/* 0x2936 */ DEFINE_SFX(CHAN_EV_BELL_BRAKE, NA_SE_EV_BELL_BRAKE, 0x30, 0, 0, 0, 0) +/* 0x2937 */ DEFINE_SFX(CHAN_EV_DOG_SWIM, NA_SE_EV_DOG_SWIM, 0x30, 0, 0, 0, 0) +/* 0x2938 */ DEFINE_SFX(CHAN_EV_CHIBI_FAIRY_HEAL_ORG, NA_SE_EV_CHIBI_FAIRY_HEAL_ORG, 0x80, 0, 0, 0, 0) +/* 0x2939 */ DEFINE_SFX(CHAN_EV_BOMBERS_CLIMB, NA_SE_EV_BOMBERS_CLIMB, 0x30, 0, 0, 0, 0) +/* 0x293A */ DEFINE_SFX(CHAN_EV_WOODPLATE_BROKEN, NA_SE_EV_WOODPLATE_BROKEN, 0x30, 3, 1, 0, 0) +/* 0x293B */ DEFINE_SFX(CHAN_EV_WATER_LEVEL_DOWN_FIX, NA_SE_EV_WATER_LEVEL_DOWN_FIX, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x293C */ DEFINE_SFX(CHAN_EV_HONEYCOMB_BROKEN, NA_SE_EV_HONEYCOMB_BROKEN, 0x30, 0, 0, 0, 0) +/* 0x293D */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_UP, NA_SE_EV_CLOCK_TOWER_UP, 0x30, 3, 0, 0, 0) +/* 0x293E */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_STOP, NA_SE_EV_CLOCK_TOWER_STOP, 0x30, 3, 0, 0, 0) +/* 0x293F */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_FALL, NA_SE_EV_CLOCK_TOWER_FALL, 0x30, 3, 0, 0, 0) +/* 0x2940 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_BOUND_0, NA_SE_EV_CLOCK_TOWER_BOUND_0, 0x30, 3, 0, 0, 0) +/* 0x2941 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_BOUND_1, NA_SE_EV_CLOCK_TOWER_BOUND_1, 0x30, 3, 0, 0, 0) +/* 0x2942 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_BOUND_2, NA_SE_EV_CLOCK_TOWER_BOUND_2, 0x30, 3, 0, 0, 0) +/* 0x2943 */ DEFINE_SFX(CHAN_EV_STONEDOOR_OPEN_S, NA_SE_EV_STONEDOOR_OPEN_S, 0x30, 0, 0, 0, 0) +/* 0x2944 */ DEFINE_SFX(CHAN_EV_ICE_MELT_LEVEL, NA_SE_EV_ICE_MELT_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x2945 */ DEFINE_SFX(CHAN_EV_CLOCK_TOWER_STAIR_MOVE, NA_SE_EV_CLOCK_TOWER_STAIR_MOVE, 0x30, 3, 0, 0, 0) +/* 0x2946 */ DEFINE_SFX(CHAN_EV_DUMMY_326, NA_SE_EV_DUMMY_326, 0xA0, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x2947 */ DEFINE_SFX(CHAN_EV_OBJECT_STICK, NA_SE_EV_OBJECT_STICK, 0x30, 3, 1, 0, 0) +/* 0x2948 */ DEFINE_SFX(CHAN_EV_CHICK_TO_CHICKEN, NA_SE_EV_CHICK_TO_CHICKEN, 0x30, 0, 1, 0, 0) +/* 0x2949 */ DEFINE_SFX(CHAN_EV_MUJURA_BALLOON_BROKEN, NA_SE_EV_MUJURA_BALLOON_BROKEN, 0x60, 2, 0, 0, 0) +/* 0x294A */ DEFINE_SFX(CHAN_EV_BALLOON_SWELL, NA_SE_EV_BALLOON_SWELL, 0x30, 0, 0, 0, 0) +/* 0x294B */ DEFINE_SFX(CHAN_EV_SEAHORSE_OUT_BOTTLE, NA_SE_EV_SEAHORSE_OUT_BOTTLE, 0x30, 0, 0, 0, 0) +/* 0x294C */ DEFINE_SFX(CHAN_EV_KYOJIN_VOICE_SUCCESS, NA_SE_EV_KYOJIN_VOICE_SUCCESS, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x294D */ DEFINE_SFX(CHAN_EV_KYOJIN_VOICE_FAIL, NA_SE_EV_KYOJIN_VOICE_FAIL, 0x30, 0, 2, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x294E */ DEFINE_SFX(CHAN_EV_KYOJIN_WALK, NA_SE_EV_KYOJIN_WALK, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x294F */ DEFINE_SFX(CHAN_EV_MOON_FALL_LAST, NA_SE_EV_MOON_FALL_LAST, 0x30, 0, 0, 0, 0) +/* 0x2950 */ DEFINE_SFX(CHAN_EV_EARTHQUAKE_LAST, NA_SE_EV_EARTHQUAKE_LAST, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2951 */ DEFINE_SFX(CHAN_EV_SEAHORSE_SWIM, NA_SE_EV_SEAHORSE_SWIM, 0x30, 0, 0, 0, 0) +/* 0x2952 */ DEFINE_SFX(CHAN_EV_OPEN_AMBRELLA, NA_SE_EV_OPEN_AMBRELLA, 0x30, 0, 0, 0, 0) +/* 0x2953 */ DEFINE_SFX(CHAN_EV_BUTLER_FRY, NA_SE_EV_BUTLER_FRY, 0x60, 0, 0, 0, 0) +/* 0x2954 */ DEFINE_SFX(CHAN_EV_PIRATE_SHIP, NA_SE_EV_PIRATE_SHIP, 0x30, 2, 0, 0, 0) +/* 0x2955 */ DEFINE_SFX(CHAN_EV_DRAIN, NA_SE_EV_DRAIN, 0x30, 0, 0, 0, 0) +/* 0x2956 */ DEFINE_SFX(CHAN_EV_DORA_L, NA_SE_EV_DORA_L, 0x30, 2, 0, 0, 0) +/* 0x2957 */ DEFINE_SFX(CHAN_EV_LOG_BOUND, NA_SE_EV_LOG_BOUND, 0x30, 0, 2, 0, 0) +/* 0x2958 */ DEFINE_SFX(CHAN_EV_CART_WHEEL, NA_SE_EV_CART_WHEEL, 0x60, 2, 1, 0, 0) +/* 0x2959 */ DEFINE_SFX(CHAN_EV_EARTHQUAKE_LAST2, NA_SE_EV_EARTHQUAKE_LAST2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x295A */ DEFINE_SFX(CHAN_EV_DORA_S, NA_SE_EV_DORA_S, 0x30, 0, 0, 0, 0) +/* 0x295B */ DEFINE_SFX(CHAN_EV_ROCK_FALL, NA_SE_EV_ROCK_FALL, 0x30, 0, 0, 0, 0) +/* 0x295C */ DEFINE_SFX(CHAN_EV_FREEZE_S, NA_SE_EV_FREEZE_S, 0x30, 0, 0, 0, 0) +/* 0x295D */ DEFINE_SFX(CHAN_EV_WOOD_BOUND_S, NA_SE_EV_WOOD_BOUND_S, 0x30, 0, 0, 0, 0) +/* 0x295E */ DEFINE_SFX(CHAN_EV_CLOSE_AMBRELLA, NA_SE_EV_CLOSE_AMBRELLA, 0x30, 0, 0, 0, 0) +/* 0x295F */ DEFINE_SFX(CHAN_EV_OBJECT_SLIDE, NA_SE_EV_OBJECT_SLIDE, 0x30, 0, 0, 0, 0) +/* 0x2960 */ DEFINE_SFX(CHAN_EV_ROLL_AND_FALL, NA_SE_EV_ROLL_AND_FALL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2961 */ DEFINE_SFX(CHAN_EV_GORON_BOUND_0, NA_SE_EV_GORON_BOUND_0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2962 */ DEFINE_SFX(CHAN_EV_GORON_BOUND_1, NA_SE_EV_GORON_BOUND_1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2963 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_DAMAGE, NA_SE_EV_MONKEY_VO_DAMAGE, 0x30, 0, 0, 0, 0) +/* 0x2964 */ DEFINE_SFX(CHAN_EV_FORT_RISING, NA_SE_EV_FORT_RISING, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2965 */ DEFINE_SFX(CHAN_EV_MONKEY_VO_REWARD, NA_SE_EV_MONKEY_VO_REWARD, 0x30, 0, 0, 0, 0) +/* 0x2966 */ DEFINE_SFX(CHAN_EV_WATER_PURIFICATION, NA_SE_EV_WATER_PURIFICATION, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2967 */ DEFINE_SFX(CHAN_EV_OWL_WARP_SWITCH_ON, NA_SE_EV_OWL_WARP_SWITCH_ON, 0x80, 0, 0, 0, 0) +/* 0x2968 */ DEFINE_SFX(CHAN_EV_BIG_WATER_WHEEL_RR, NA_SE_EV_BIG_WATER_WHEEL_RR, 0x80, 3, 0, 0, 0) +/* 0x2969 */ DEFINE_SFX(CHAN_EV_BIG_WATER_WHEEL_LR, NA_SE_EV_BIG_WATER_WHEEL_LR, 0x80, 3, 0, 0, 0) +/* 0x296A */ DEFINE_SFX(CHAN_EV_SMALL_WATER_WHEEL, NA_SE_EV_SMALL_WATER_WHEEL, 0x30, 3, 0, 0, 0) +/* 0x296B */ DEFINE_SFX(CHAN_EV_COCK_SWITCH_ROLL, NA_SE_EV_COCK_SWITCH_ROLL, 0x80, 2, 0, 0, 0) +/* 0x296C */ DEFINE_SFX(CHAN_EV_COCK_SWITCH_STOP, NA_SE_EV_COCK_SWITCH_STOP, 0x80, 2, 0, 0, 0) +/* 0x296D */ DEFINE_SFX(CHAN_EV_PIPE_STREAM_START, NA_SE_EV_PIPE_STREAM_START, 0x30, 0, 0, 0, 0) +/* 0x296E */ DEFINE_SFX(CHAN_EV_WATER_PILLAR, NA_SE_EV_WATER_PILLAR, 0x60, 0, 0, 0, 0) +/* 0x296F */ DEFINE_SFX(CHAN_EV_SEESAW_INCLINE, NA_SE_EV_SEESAW_INCLINE, 0x30, 0, 0, 0, 0) +/* 0x2970 */ DEFINE_SFX(CHAN_EV_ZORA_WALK, NA_SE_EV_ZORA_WALK, 0x30, 2, 1, 0, 0) +/* 0x2971 */ DEFINE_SFX(CHAN_EV_PIRATE_WALK, NA_SE_EV_PIRATE_WALK, 0x30, 2, 1, 0, 0) +/* 0x2972 */ DEFINE_SFX(CHAN_EV_PILLAR_UP_FAST, NA_SE_EV_PILLAR_UP_FAST, 0x30, 3, 1, 0, 0) +/* 0x2973 */ DEFINE_SFX(CHAN_EV_BIG_WATER_WHEEL_RR, NA_SE_EV_DUMMY_WATER_WHEEL_RR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2974 */ DEFINE_SFX(CHAN_EV_BIG_WATER_WHEEL_LR, NA_SE_EV_DUMMY_WATER_WHEEL_LR, 0x60, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2975 */ DEFINE_SFX(CHAN_EV_MUJURA_FOLLOWERS_FLY, NA_SE_EV_MUJURA_FOLLOWERS_FLY, 0x30, 0, 0, 0, 0) +/* 0x2976 */ DEFINE_SFX(CHAN_EV_MAKE_TURRET, NA_SE_EV_MAKE_TURRET, 0x30, 0, 0, 0, 0) +/* 0x2977 */ DEFINE_SFX(CHAN_EV_CHANDELIER_ROLL, NA_SE_EV_CHANDELIER_ROLL, 0x30, 3, 0, 0, 0) +/* 0x2978 */ DEFINE_SFX(CHAN_EV_CHANDELIER_BROKEN, NA_SE_EV_CHANDELIER_BROKEN, 0x30, 0, 0, 0, 0) +/* 0x2979 */ DEFINE_SFX(CHAN_EV_SINK_WOOD_FLOOR, NA_SE_EV_SINK_WOOD_FLOOR, 0x30, 0, 0, 0, 0) +/* 0x297A */ DEFINE_SFX(CHAN_EV_REBOUND_WOOD_FLOOR, NA_SE_EV_REBOUND_WOOD_FLOOR, 0x30, 0, 0, 0, 0) +/* 0x297B */ DEFINE_SFX(CHAN_EV_UFO_APPEAR, NA_SE_EV_UFO_APPEAR, 0x30, 3, 0, 0, 0) +/* 0x297C */ DEFINE_SFX(CHAN_EV_UFO_DASH, NA_SE_EV_UFO_DASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x297D */ DEFINE_SFX(CHAN_EV_TORNADE, NA_SE_EV_TORNADE, 0x80, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x297E */ DEFINE_SFX(CHAN_EV_MILK_POT_DAMAGE, NA_SE_EV_MILK_POT_DAMAGE, 0x80, 3, 0, 0, 0) +/* 0x297F */ DEFINE_SFX(CHAN_EV_SEESAW_INCLINE, NA_SE_EV_DUMMY_383, 0x30, 0, 0, 0, 0) +/* 0x2980 */ DEFINE_SFX(CHAN_EV_KYOJIN_SIGN, NA_SE_EV_KYOJIN_SIGN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2981 */ DEFINE_SFX(CHAN_EV_KYOJIN_GRATITUDE0, NA_SE_EV_KYOJIN_GRATITUDE0, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2982 */ DEFINE_SFX(CHAN_EV_KYOJIN_GRATITUDE1, NA_SE_EV_KYOJIN_GRATITUDE1, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2983 */ DEFINE_SFX(CHAN_EV_KYOJIN_GRATITUDE2, NA_SE_EV_KYOJIN_GRATITUDE2, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2984 */ DEFINE_SFX(CHAN_EV_IKANA_DOOR_OPEN, NA_SE_EV_IKANA_DOOR_OPEN, 0x30, 0, 0, 0, 0) +/* 0x2985 */ DEFINE_SFX(CHAN_EV_IKANA_DOOR_CLOSE, NA_SE_EV_IKANA_DOOR_CLOSE, 0x30, 0, 0, 0, 0) +/* 0x2986 */ DEFINE_SFX(CHAN_EV_MOONSTONE_FALL, NA_SE_EV_MOONSTONE_FALL, 0x80, 3, 0, 0, 0) +/* 0x2987 */ DEFINE_SFX(CHAN_EV_COMING_FIRE, NA_SE_EV_COMING_FIRE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2988 */ DEFINE_SFX(CHAN_EV_FAIRY_GROUP_FRY, NA_SE_EV_FAIRY_GROUP_FRY, 0x30, 0, 0, 0, 0) +/* 0x2989 */ DEFINE_SFX(CHAN_EV_FAIRY_GROUP_HEAL, NA_SE_EV_FAIRY_GROUP_HEAL, 0x30, 0, 0, 0, 0) +/* 0x298A */ DEFINE_SFX(CHAN_EV_WOOD_DOOR_OPEN_SPEEDY, NA_SE_EV_WOOD_DOOR_OPEN_SPEEDY, 0x30, 0, 0, 0, 0) +/* 0x298B */ DEFINE_SFX(CHAN_EV_PAMERA_WALK, NA_SE_EV_PAMERA_WALK, 0x30, 0, 0, 0, 0) +/* 0x298C */ DEFINE_SFX(CHAN_EV_G_STONE_CHANGE_COLOR, NA_SE_EV_G_STONE_CHANGE_COLOR, 0x30, 0, 0, 0, 0) +/* 0x298D */ DEFINE_SFX(CHAN_EV_CURTAIN_DOWN, NA_SE_EV_CURTAIN_DOWN, 0x30, 0, 0, 0, 0) +/* 0x298E */ DEFINE_SFX(CHAN_EV_GORON_HAND_HIT, NA_SE_EV_GORON_HAND_HIT, 0x30, 3, 0, 0, 0) +/* 0x298F */ DEFINE_SFX(CHAN_EV_SMALL_WOODPLATE_BOUND_0, NA_SE_EV_SMALL_WOODPLATE_BOUND_0, 0x30, 3, 1, 0, 0) +/* 0x2990 */ DEFINE_SFX(CHAN_EV_GET_UP_ON_BED, NA_SE_EV_GET_UP_ON_BED, 0x30, 3, 0, 0, 0) +/* 0x2991 */ DEFINE_SFX(CHAN_EV_LIE_DOWN_ON_BED, NA_SE_EV_LIE_DOWN_ON_BED, 0x30, 3, 0, 0, 0) +/* 0x2992 */ DEFINE_SFX(CHAN_EV_BANK_MAN_HAND_HIT, NA_SE_EV_BANK_MAN_HAND_HIT, 0x30, 0, 0, 0, 0) +/* 0x2993 */ DEFINE_SFX(CHAN_EV_HANKO, NA_SE_EV_HANKO, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x2994 */ DEFINE_SFX(CHAN_EV_CHICK_SONG, NA_SE_EV_CHICK_SONG, 0x10, 7, 0, 0, 0) +/* 0x2995 */ DEFINE_SFX(CHAN_EV_LAND_SAND, NA_SE_EV_LAND_SAND, 0x30, 0, 0, 0, 0) +/* 0x2996 */ DEFINE_SFX(CHAN_EV_JUMP_SAND, NA_SE_EV_JUMP_SAND, 0x30, 0, 0, 0, 0) +/* 0x2997 */ DEFINE_SFX(CHAN_EV_SECRET_LADDER_APPEAR, NA_SE_EV_SECRET_LADDER_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x2998 */ DEFINE_SFX(CHAN_EV_CLAPPING_2P, NA_SE_EV_CLAPPING_2P, 0x30, 0, 0, 0, 0) +/* 0x2999 */ DEFINE_SFX(CHAN_EV_DIVE_INTO_WEED, NA_SE_EV_DIVE_INTO_WEED, 0x30, 0, 0, 0, 0) +/* 0x299A */ DEFINE_SFX(CHAN_EV_FAIRY_SHIVER, NA_SE_EV_FAIRY_SHIVER, 0x30, 0, 0, 0, 0) +/* 0x299B */ DEFINE_SFX(CHAN_EV_MASK_RISING, NA_SE_EV_MASK_RISING, 0x30, 0, 0, 0, 0) +/* 0x299C */ DEFINE_SFX(CHAN_EV_MOON_EYE_FLASH, NA_SE_EV_MOON_EYE_FLASH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x299D */ DEFINE_SFX(CHAN_EV_SLIP_MOON, NA_SE_EV_SLIP_MOON, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x299E */ DEFINE_SFX(CHAN_EV_FALL_POWER, NA_SE_EV_FALL_POWER, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x299F */ DEFINE_SFX(CHAN_EV_BELL_DASH_NORMAL, NA_SE_EV_BELL_DASH_NORMAL, 0x58, 0, 1, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) +/* 0x29A0 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_MOVE_X, NA_SE_EV_IKANA_BLOCK_MOVE_X, 0x60, 3, 0, 0, 0) +/* 0x29A1 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_MOVE_Z, NA_SE_EV_IKANA_BLOCK_MOVE_Z, 0x60, 3, 0, 0, 0) +/* 0x29A2 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_MOVE_Y, NA_SE_EV_IKANA_BLOCK_MOVE_Y, 0x60, 3, 0, 0, 0) +/* 0x29A3 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_STOP_C, NA_SE_EV_IKANA_BLOCK_STOP_C, 0x70, 3, 0, 0, 0) +/* 0x29A4 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_STOP_F, NA_SE_EV_IKANA_BLOCK_STOP_F, 0x70, 3, 0, 0, 0) +/* 0x29A5 */ DEFINE_SFX(CHAN_EV_BELL_ANGER, NA_SE_EV_BELL_ANGER, 0x30, 0, 0, 0, 0) +/* 0x29A6 */ DEFINE_SFX(CHAN_EV_IKANA_BLOCK_SWITCH, NA_SE_EV_IKANA_BLOCK_SWITCH, 0x70, 3, 0, 0, 0) +/* 0x29A7 */ DEFINE_SFX(CHAN_EV_BAT_FLY, NA_SE_EV_BAT_FLY, 0x30, 4, 0, 0, 0) +/* 0x29A8 */ DEFINE_SFX(CHAN_EV_UFO_LIGHT_BEAM, NA_SE_EV_UFO_LIGHT_BEAM, 0x30, 3, 0, 0, 0) +/* 0x29A9 */ DEFINE_SFX(CHAN_EV_DOOR_UNLOCK, NA_SE_EV_DOOR_UNLOCK, 0x30, 0, 0, 0, 0) +/* 0x29AA */ DEFINE_SFX(CHAN_EV_WOOD_WATER_WHEEL, NA_SE_EV_WOOD_WATER_WHEEL, 0x30, 0, 0, 0, 0) +/* 0x29AB */ DEFINE_SFX(CHAN_EV_CONVEYOR_SHUTTER_OPEN, NA_SE_EV_CONVEYOR_SHUTTER_OPEN, 0x60, 0, 0, 0, 0) +/* 0x29AC */ DEFINE_SFX(CHAN_EV_CONVEYOR_SHUTTER_CLOSE, NA_SE_EV_CONVEYOR_SHUTTER_CLOSE, 0x60, 0, 0, 0, 0) +/* 0x29AD */ DEFINE_SFX(CHAN_EV_ROOM_CARTAIN, NA_SE_EV_ROOM_CARTAIN, 0x30, 0, 0, 0, 0) +/* 0x29AE */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_BORN, NA_SE_EV_ZORA_KIDS_BORN, 0x30, 0, 0, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0) +/* 0x29AF */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_SWIM_0, NA_SE_EV_ZORA_KIDS_SWIM_0, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0) +/* 0x29B0 */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_SWIM_1, NA_SE_EV_ZORA_KIDS_SWIM_1, 0x30, 0, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, 0) +/* 0x29B1 */ DEFINE_SFX(CHAN_EV_MOON_EXPLOSION, NA_SE_EV_MOON_EXPLOSION, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x29B2 */ DEFINE_SFX(CHAN_EV_RAINBOW, NA_SE_EV_RAINBOW, 0x70, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x29B3 */ DEFINE_SFX(CHAN_EV_OMENYA_WALK, NA_SE_EV_OMENYA_WALK, 0x30, 0, 2, 0, 0) +/* 0x29B4 */ DEFINE_SFX(CHAN_EV_KYOJIN_GROAN, NA_SE_EV_KYOJIN_GROAN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x29B5 */ DEFINE_SFX(CHAN_EV_UFO_FLY, NA_SE_EV_UFO_FLY, 0x30, 3, 0, 0, 0) +/* 0x29B6 */ DEFINE_SFX(CHAN_EV_GRASS_WALL_BROKEN, NA_SE_EV_GRASS_WALL_BROKEN, 0x30, 0, 0, 0, 0) +/* 0x29B7 */ DEFINE_SFX(CHAN_EV_WARP_HOLE_ENERGY, NA_SE_EV_WARP_HOLE_ENERGY, 0x60, 3, 0, 0, 0) +/* 0x29B8 */ DEFINE_SFX(CHAN_EV_BOSS_WARP_HOLE, NA_SE_EV_BOSS_WARP_HOLE, 0x70, 0, 0, 0, 0) +/* 0x29B9 */ DEFINE_SFX(CHAN_EV_FIREWORKS_LAUNCH, NA_SE_EV_FIREWORKS_LAUNCH, 0x30, 0, 0, 0, 0) +/* 0x29BA */ DEFINE_SFX(CHAN_EV_IKANA_SOUL_LV, NA_SE_EV_IKANA_SOUL_LV, 0x30, 0, 0, 0, 0) +/* 0x29BB */ DEFINE_SFX(CHAN_EV_IKANA_PURIFICATION, NA_SE_EV_IKANA_PURIFICATION, 0x30, 0, 0, 0, 0) +/* 0x29BC */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_SWIM_2, NA_SE_EV_ZORA_KIDS_SWIM_2, 0x30, 0, 0, 0, 0) +/* 0x29BD */ DEFINE_SFX(CHAN_EV_DARUMA_VANISH, NA_SE_EV_DARUMA_VANISH, 0x30, 0, 0, 0, 0) +/* 0x29BE */ DEFINE_SFX(CHAN_EV_IKANA_SOUL_TRANSFORM, NA_SE_EV_IKANA_SOUL_TRANSFORM, 0x30, 0, 0, 0, 0) +/* 0x29BF */ DEFINE_SFX(CHAN_EV_ROMANI_BOW_FLICK, NA_SE_EV_ROMANI_BOW_FLICK, 0x40, 0, 0, 0, 0) +/* 0x29C0 */ DEFINE_SFX(CHAN_EV_WHITE_FAIRY_SHOT_DASH, NA_SE_EV_WHITE_FAIRY_SHOT_DASH, 0x58, 0, 1, 0, 0) +/* 0x29C1 */ DEFINE_SFX(CHAN_EV_BLACK_FAIRY_SHOT_DASH, NA_SE_EV_BLACK_FAIRY_SHOT_DASH, 0x58, 0, 1, 0, 0) +/* 0x29C2 */ DEFINE_SFX(CHAN_EV_SWORD_FORGE, NA_SE_EV_SWORD_FORGE, 0x30, 0, 1, 0, 0) +/* 0x29C3 */ DEFINE_SFX(CHAN_EV_STONE_STATUE_OPEN, NA_SE_EV_STONEDOOR_CLOSE_S, 0x30, 1, 1, 0, 0) +/* 0x29C4 */ DEFINE_SFX(CHAN_EV_KYOJIN_GROAN, NA_SE_EV_BOTTLE_CAP_CLOSE, 0x30, 0, 0, 0, 0) +/* 0x29C5 */ DEFINE_SFX(CHAN_EV_UFO_FLY, NA_SE_EV_PAMET_ROCK_CRASH, 0x30, 0, 0, 0, 0) +/* 0x29C6 */ DEFINE_SFX(CHAN_EV_GRASS_WALL_BROKEN, NA_SE_EV_GUILLOTINE_UP, 0x30, 0, 0, 0, 0) +/* 0x29C7 */ DEFINE_SFX(CHAN_EV_WARP_HOLE_ENERGY, NA_SE_EV_ROCK_BROKEN2, 0x30, 0, 0, 0, 0) +/* 0x29C8 */ DEFINE_SFX(CHAN_EV_BOSS_WARP_HOLE, NA_SE_EV_OBJECT_STICK2, 0x30, 0, 0, 0, 0) +/* 0x29C9 */ DEFINE_SFX(CHAN_EV_FIREWORKS_LAUNCH, NA_SE_EV_WOODBOX_BOUND2, 0x30, 0, 0, 0, 0) +/* 0x29CA */ DEFINE_SFX(CHAN_EV_IKANA_SOUL_LV, NA_SE_EV_DEMO_KID_ATOZUSARI, 0x30, 0, 0, 0, 0) +/* 0x29CB */ DEFINE_SFX(CHAN_EV_IKANA_PURIFICATION, NA_SE_EV_UNDER_WATER, 0x30, 0, 0, 0, 0) +/* 0x29CC */ DEFINE_SFX(CHAN_EV_ZORA_KIDS_SWIM_2, NA_SE_EV_FREEZE2, 0x30, 0, 0, 0, 0) +/* 0x29CD */ DEFINE_SFX(CHAN_EV_DARUMA_VANISH, NA_SE_EV_DEMO_KID_SAGURU, 0x30, 0, 0, 0, 0) +/* 0x29CE */ DEFINE_SFX(CHAN_EV_IKANA_SOUL_TRANSFORM, NA_SE_EV_WATER_WALL3, 0x30, 0, 0, 0, 0) +/* 0x29CF */ DEFINE_SFX(CHAN_EV_ROMANI_BOW_FLICK, NA_SE_EV_BOMBERS_TAORE, 0x30, 0, 0, 0, 0) diff --git a/include/tables/sfx/itembank_table.h b/include/tables/sfx/itembank_table.h index 9f61d77b96..383fec8003 100644 --- a/include/tables/sfx/itembank_table.h +++ b/include/tables/sfx/itembank_table.h @@ -10,115 +10,115 @@ * - Argument 5: Various flags to add properties to the sfx * - Argument 6: Various flags to add properties to the sfx */ -/* 0x1800 */ DEFINE_SFX(CHAN_1A70, NA_SE_IT_SWORD_IMPACT, 0x30, 0, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x1801 */ DEFINE_SFX(CHAN_1A7A, NA_SE_IT_SWORD_SWING, 0x30, 0, 1, 0, 0) -/* 0x1802 */ DEFINE_SFX(CHAN_1A8A, NA_SE_IT_SWORD_PUTAWAY, 0x30, 0, 0, 0, 0) -/* 0x1803 */ DEFINE_SFX(CHAN_1A94, NA_SE_IT_SWORD_PICKOUT, 0x30, 0, 0, 0, 0) -/* 0x1804 */ DEFINE_SFX(CHAN_1A9E, NA_SE_IT_ARROW_SHOT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1805 */ DEFINE_SFX(CHAN_1AA8, NA_SE_IT_BOOMERANG_THROW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1806 */ DEFINE_SFX(CHAN_1ABA, NA_SE_IT_SHIELD_BOUND, 0x60, 3, 2, 0, 0) -/* 0x1807 */ DEFINE_SFX(CHAN_1ACA, NA_SE_IT_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1808 */ DEFINE_SFX(CHAN_1AD8, NA_SE_IT_SHIELD_REFLECT_SW, 0x80, 3, 1, 0, 0) -/* 0x1809 */ DEFINE_SFX(CHAN_1AF0, NA_SE_IT_ARROW_STICK_HRAD, 0x30, 0, 0, 0, 0) -/* 0x180A */ DEFINE_SFX(CHAN_1AFA, NA_SE_IT_HAMMER_HIT, 0x30, 0, 1, 0, 0) -/* 0x180B */ DEFINE_SFX(CHAN_1B11, NA_SE_IT_HOOKSHOT_CHAIN, 0x38, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x180C */ DEFINE_SFX(CHAN_1B29, NA_SE_IT_SHIELD_REFLECT_MG, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x180D */ DEFINE_SFX(CHAN_1B59, NA_SE_IT_BOMB_IGNIT, 0x50, 0, 0, 0, SFX_FLAG_8) -/* 0x180E */ DEFINE_SFX(CHAN_1B71, NA_SE_IT_BOMB_EXPLOSION, 0x90, 2, 0, 0, 0) -/* 0x180F */ DEFINE_SFX(CHAN_1B80, NA_SE_IT_BOMB_UNEXPLOSION, 0x50, 2, 0, 0, 0) -/* 0x1810 */ DEFINE_SFX(CHAN_1B9D, NA_SE_IT_BOOMERANG_FLY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1811 */ DEFINE_SFX(CHAN_1BCD, NA_SE_IT_SWORD_STRIKE, 0x40, 2, 0, 0, 0) -/* 0x1812 */ DEFINE_SFX(CHAN_1BE1, NA_SE_IT_HAMMER_SWING, 0x30, 0, 1, 0, 0) -/* 0x1813 */ DEFINE_SFX(CHAN_1BEF, NA_SE_IT_HOOKSHOT_REFLECT, 0x30, 0, 0, 0, 0) -/* 0x1814 */ DEFINE_SFX(CHAN_1C02, NA_SE_IT_HOOKSHOT_STICK_CRE, 0x30, 0, 0, 0, 0) -/* 0x1815 */ DEFINE_SFX(CHAN_1C17, NA_SE_IT_ARROW_STICK_OBJ, 0x34, 0, 0, 0, 0) -/* 0x1816 */ DEFINE_SFX(CHAN_1C1A, NA_SE_IT_SWORD_SLASH, 0x30, 0, 0, 0, 0) -/* 0x1817 */ DEFINE_SFX(CHAN_1C3D, NA_SE_IT_SWORD_SLASH_HARD, 0x30, 0, 0, 0, 0) -/* 0x1818 */ DEFINE_SFX(CHAN_1C60, NA_SE_IT_SWORD_SWING_HARD, 0x30, 0, 0, 0, 0) -/* 0x1819 */ DEFINE_SFX(CHAN_2CF0, NA_SE_IT_BOMB_BOUND, 0x30, 0, 0, 0, 0) -/* 0x181A */ DEFINE_SFX(CHAN_1C7E, NA_SE_IT_WALL_HIT_HARD, 0x60, 0, 0, 0, 0) -/* 0x181B */ DEFINE_SFX(CHAN_1C91, NA_SE_IT_WALL_HIT_SOFT, 0x30, 0, 0, 0, 0) -/* 0x181C */ DEFINE_SFX(CHAN_1CAA, NA_SE_IT_STONE_HIT, 0x30, 0, 0, 0, 0) -/* 0x181D */ DEFINE_SFX(CHAN_1CBB, NA_SE_IT_WOODSTICK_BROKEN, 0x30, 0, 0, 0, 0) -/* 0x181E */ DEFINE_SFX(CHAN_1CCC, NA_SE_IT_LASH, 0x30, 0, 2, 0, 0) -/* 0x181F */ DEFINE_SFX(CHAN_1CDF, NA_SE_IT_SHIELD_SWING, 0x30, 0, 1, 0, 0) -/* 0x1820 */ DEFINE_SFX(CHAN_1CFF, NA_SE_IT_SLING_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1821 */ DEFINE_SFX(CHAN_1D0D, NA_SE_IT_SLING_DRAW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1822 */ DEFINE_SFX(CHAN_1D1B, NA_SE_IT_SWORD_CHARGE, 0x30, 0, 0, 0, 0) -/* 0x1823 */ DEFINE_SFX(CHAN_1D51, NA_SE_IT_ROLLING_CUT, 0x30, 0, 0, 0, 0) -/* 0x1824 */ DEFINE_SFX(CHAN_1D68, NA_SE_IT_SWORD_STRIKE_HARD, 0x30, 0, 0, 0, 0) -/* 0x1825 */ DEFINE_SFX(CHAN_1D81, NA_SE_IT_SLING_REFLECT, 0x30, 0, 0, 0, 0) -/* 0x1826 */ DEFINE_SFX(CHAN_1D97, NA_SE_IT_SHIELD_REMOVE, 0x30, 0, 0, 0, 0) -/* 0x1827 */ DEFINE_SFX(CHAN_1DB7, NA_SE_IT_HOOKSHOT_READY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1828 */ DEFINE_SFX(CHAN_1DD1, NA_SE_IT_HOOKSHOT_RECEIVE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1829 */ DEFINE_SFX(CHAN_1DEB, NA_SE_IT_HOOKSHOT_STICK_OBJ, 0x60, 3, 1, 0, 0) -/* 0x182A */ DEFINE_SFX(CHAN_1E0D, NA_SE_IT_SWORD_REFLECT_MG, 0x30, 1, 0, 0, 0) -/* 0x182B */ DEFINE_SFX(CHAN_1E23, NA_SE_IT_DEKU, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x182C */ DEFINE_SFX(CHAN_1E46, NA_SE_IT_WALL_HIT_BUYO, 0x30, 0, 0, 0, 0) -/* 0x182D */ DEFINE_SFX(CHAN_1E8C, NA_SE_IT_SWORD_PUTAWAY_STN, 0x30, 0, 0, 0, 0) -/* 0x182E */ DEFINE_SFX(CHAN_1E9D, NA_SE_IT_ROLLING_CUT_LV1, 0xA0, 2, 0, 0, 0) -/* 0x182F */ DEFINE_SFX(CHAN_1EC0, NA_SE_IT_ROLLING_CUT_LV2, 0xA0, 2, 0, 0, 0) -/* 0x1830 */ DEFINE_SFX(CHAN_1EDE, NA_SE_IT_BOW_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1831 */ DEFINE_SFX(CHAN_1EF4, NA_SE_IT_BOMBCHU_MOVE, 0x30, 0, 0, 0, SFX_FLAG_8) -/* 0x1832 */ DEFINE_SFX(CHAN_1F16, NA_SE_IT_SHIELD_CHARGE_LV1, 0x60, 0, 0, 0, 0) -/* 0x1833 */ DEFINE_SFX(CHAN_1F62, NA_SE_IT_SHIELD_CHARGE_LV2, 0x60, 0, 0, 0, 0) -/* 0x1834 */ DEFINE_SFX(CHAN_1F67, NA_SE_IT_SHIELD_CHARGE_LV3, 0x60, 0, 0, 0, 0) -/* 0x1835 */ DEFINE_SFX(CHAN_1F6C, NA_SE_IT_SLING_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x1836 */ DEFINE_SFX(CHAN_1F81, NA_SE_IT_SWORD_STICK_STN, 0x30, 0, 0, 0, 0) -/* 0x1837 */ DEFINE_SFX(CHAN_1F98, NA_SE_IT_REFLECTION_WOOD, 0x60, 1, 2, 0, 0) -/* 0x1838 */ DEFINE_SFX(CHAN_1FB5, NA_SE_IT_SHIELD_REFLECT_MG2, 0x30, 0, 0, 0, 0) -/* 0x1839 */ DEFINE_SFX(CHAN_1FBE, NA_SE_IT_MAGIC_ARROW_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x183A */ DEFINE_SFX(CHAN_1FCF, NA_SE_IT_EXPLOSION_FRAME, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x183B */ DEFINE_SFX(CHAN_1FEA, NA_SE_IT_EXPLOSION_ICE, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x183C */ DEFINE_SFX(CHAN_1FFB, NA_SE_IT_EXPLOSION_LIGHT, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x183D */ DEFINE_SFX(CHAN_200A, NA_SE_IT_FISHING_REEL_SLOW, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x183E */ DEFINE_SFX(CHAN_2015, NA_SE_IT_FISHING_REEL_HIGH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x183F */ DEFINE_SFX(CHAN_1ACA, NA_SE_IT_PULL_FISHING_ROD, 0x30, 0, 1, 0, 0) -/* 0x1840 */ DEFINE_SFX(CHAN_2020, NA_SE_IT_DM_FLYING_GOD_PASS, 0x80, 3, 0, 0, 0) -/* 0x1841 */ DEFINE_SFX(CHAN_204F, NA_SE_IT_DM_FLYING_GOD_DASH, 0x80, 3, 0, 0, 0) -/* 0x1842 */ DEFINE_SFX(CHAN_2074, NA_SE_IT_DM_RING_EXPLOSION, 0x30, 3, 0, 0, 0) -/* 0x1843 */ DEFINE_SFX(CHAN_20B2, NA_SE_IT_DM_RING_GATHER, 0x30, 0, 0, 0, 0) -/* 0x1844 */ DEFINE_SFX(CHAN_27CD, NA_SE_IT_INGO_HORSE_NEIGH, 0x30, 0, 1, 0, 0) -/* 0x1845 */ DEFINE_SFX(CHAN_20B2, NA_SE_IT_EARTHQUAKE, 0x30, 0, 0, 0, 0) -/* 0x1846 */ DEFINE_SFX(CHAN_20C7, NA_SE_IT_ERUPTION_PILLAR, 0x30, 0, 0, 0, 0) -/* 0x1847 */ DEFINE_SFX(CHAN_20D6, NA_SE_IT_KAKASHI_JUMP, 0x30, 0, 0, 0, 0) -/* 0x1848 */ DEFINE_SFX(CHAN_20EA, NA_SE_IT_FLAME, 0x30, 0, 0, 0, 0) -/* 0x1849 */ DEFINE_SFX(CHAN_362F, NA_SE_IT_SHIELD_BEAM, 0x30, 0, 0, 0, 0) -/* 0x184A */ DEFINE_SFX(CHAN_20F1, NA_SE_IT_FISHING_HIT, 0x30, 0, 0, 0, 0) -/* 0x184B */ DEFINE_SFX(CHAN_210E, NA_SE_IT_GOODS_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x184C */ DEFINE_SFX(CHAN_211B, NA_SE_IT_MAJIN_SWORD_BROKEN, 0x80, 0, 0, 0, 0) -/* 0x184D */ DEFINE_SFX(CHAN_2135, NA_SE_IT_HAND_CLAP, 0x30, 0, 0, 0, 0) -/* 0x184E */ DEFINE_SFX(CHAN_213F, NA_SE_IT_MASTER_SWORD_SWING, 0x30, 0, 0, 0, 0) -/* 0x184F */ DEFINE_SFX(CHAN_2156, NA_SE_IT_GORON_BALLFANG, 0x30, 0, 0, 0, 0) -/* 0x1850 */ DEFINE_SFX(CHAN_217C, NA_SE_IT_DEKUNUTS_FLOWER_OPEN, 0x80, 0, 0, 0, 0) -/* 0x1851 */ DEFINE_SFX(CHAN_21A1, NA_SE_IT_DEKUNUTS_FLOWER_ROLL, 0x80, 0, 0, 0, 0) -/* 0x1852 */ DEFINE_SFX(CHAN_21AF, NA_SE_IT_DEKUNUTS_FLOWER_CLOSE, 0x30, 0, 0, 0, 0) -/* 0x1853 */ DEFINE_SFX(CHAN_21BC, NA_SE_IT_DEKUNUTS_BUBLE_BROKEN, 0x30, 0, 0, 0, 0) -/* 0x1854 */ DEFINE_SFX(CHAN_21BC, NA_SE_IT_DEKUNUTS_BUBLE_VANISH, 0x30, 0, 0, 0, 0) -/* 0x1855 */ DEFINE_SFX(CHAN_38A0, NA_SE_IT_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, 0) -/* 0x1856 */ DEFINE_SFX(CHAN_21EE, NA_SE_IT_SET_TRANSFORM_MASK, 0x30, 0, 0, 0, 0) -/* 0x1857 */ DEFINE_SFX(CHAN_2206, NA_SE_IT_GORON_PUNCH_SWING, 0x30, 0, 0, 0, 0) -/* 0x1858 */ DEFINE_SFX(CHAN_2219, NA_SE_IT_TRANSFORM_MASK_BROKEN, 0x30, 0, 0, 0, 0) -/* 0x1859 */ DEFINE_SFX(CHAN_2230, NA_SE_IT_ZORA_KICK_SWING, 0x40, 0, 0, 0, 0) -/* 0x185A */ DEFINE_SFX(CHAN_2245, NA_SE_IT_DEKUNUTS_BUBLE_SHOT_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x185B */ DEFINE_SFX(CHAN_225C, NA_SE_IT_BIG_BOMB_IGNIT, 0x60, 0, 0, 0, SFX_FLAG_8) -/* 0x185C */ DEFINE_SFX(CHAN_228C, NA_SE_IT_BIG_BOMB_EXPLOSION, 0x70, 0, 0, 0, 0) -/* 0x185D */ DEFINE_SFX(CHAN_22AE, NA_SE_IT_REFLECTION_SNOW, 0x60, 0, 0, 0, 0) -/* 0x185E */ DEFINE_SFX(CHAN_22BF, NA_SE_IT_GORON_ROLLING_REFLECTION, 0x30, 3, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x185F */ DEFINE_SFX(CHAN_22DC, NA_SE_IT_MASK_BOUND_0, 0x30, 0, 1, 0, 0) -/* 0x1860 */ DEFINE_SFX(CHAN_22EB, NA_SE_IT_MASK_BOUND_1, 0x30, 0, 1, 0, 0) -/* 0x1861 */ DEFINE_SFX(CHAN_22FA, NA_SE_IT_MASK_BOUND_SAND, 0x30, 0, 0, 0, 0) -/* 0x1862 */ DEFINE_SFX(CHAN_2307, NA_SE_IT_REFLECTION_WATER, 0x30, 0, 0, 0, 0) -/* 0x1863 */ DEFINE_SFX(CHAN_2318, NA_SE_IT_KYOJIN_BEARING, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x1864 */ DEFINE_SFX(CHAN_21BC, NA_SE_FISHING_REEL_SLOW2, 0x30, 0, 0, 0, 0) -/* 0x1865 */ DEFINE_SFX(CHAN_38A0, NA_SE_IT_LURE_LAND1, 0x30, 0, 0, 0, 0) -/* 0x1866 */ DEFINE_SFX(CHAN_21EE, NA_SE_IT_ROD_THROW, 0x30, 0, 0, 0, 0) -/* 0x1867 */ DEFINE_SFX(CHAN_2206, NA_SE_IT_REFLECT_BOSS, 0x30, 0, 0, 0, 0) -/* 0x1868 */ DEFINE_SFX(CHAN_2219, NA_SE_IT_SHIELD_SWING_ZORA, 0x30, 0, 0, 0, 0) -/* 0x1869 */ DEFINE_SFX(CHAN_2230, NA_SE_IT_SHIELD_REMOVE_ZORA, 0x30, 0, 0, 0, 0) -/* 0x186A */ DEFINE_SFX(CHAN_2245, NA_SE_IT_BOMB_EXPLOSION2, 0x30, 0, 0, 0, 0) -/* 0x186B */ DEFINE_SFX(CHAN_225C, NA_SE_IT_FISHING_REEL_REVERSE, 0x30, 0, 0, 0, 0) -/* 0x186C */ DEFINE_SFX(CHAN_228C, NA_SE_IT_FISHING_WORM_BOUND, 0x30, 0, 0, 0, 0) -/* 0x186D */ DEFINE_SFX(CHAN_22AE, NA_SE_IT_DUMMY_109, 0x30, 0, 0, 0, 0) -/* 0x186E */ DEFINE_SFX(CHAN_22BF, NA_SE_IT_DUMMY_110, 0x30, 0, 0, 0, 0) -/* 0x186F */ DEFINE_SFX(CHAN_22DC, NA_SE_IT_DUMMY_111, 0x30, 0, 0, 0, 0) +/* 0x1800 */ DEFINE_SFX(CHAN_IT_SWORD_IMPACT, NA_SE_IT_SWORD_IMPACT, 0x30, 0, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x1801 */ DEFINE_SFX(CHAN_EV_STICK_SWING, NA_SE_IT_SWORD_SWING, 0x30, 0, 1, 0, 0) +/* 0x1802 */ DEFINE_SFX(CHAN_IT_SWORD_PUTAWAY, NA_SE_IT_SWORD_PUTAWAY, 0x30, 0, 0, 0, 0) +/* 0x1803 */ DEFINE_SFX(CHAN_IT_SWORD_PICKOUT, NA_SE_IT_SWORD_PICKOUT, 0x30, 0, 0, 0, 0) +/* 0x1804 */ DEFINE_SFX(CHAN_IT_ARROW_SHOT, NA_SE_IT_ARROW_SHOT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1805 */ DEFINE_SFX(CHAN_IT_BOOMERANG_THROW, NA_SE_IT_BOOMERANG_THROW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1806 */ DEFINE_SFX(CHAN_IT_SHIELD_BOUND, NA_SE_IT_SHIELD_BOUND, 0x60, 3, 2, 0, 0) +/* 0x1807 */ DEFINE_SFX(CHAN_IT_BOW_DRAW, NA_SE_IT_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1808 */ DEFINE_SFX(CHAN_IT_SHIELD_REFLECT_SW, NA_SE_IT_SHIELD_REFLECT_SW, 0x80, 3, 1, 0, 0) +/* 0x1809 */ DEFINE_SFX(CHAN_IT_ARROW_STICK_HRAD, NA_SE_IT_ARROW_STICK_HRAD, 0x30, 0, 0, 0, 0) +/* 0x180A */ DEFINE_SFX(CHAN_IT_HAMMER_HIT, NA_SE_IT_HAMMER_HIT, 0x30, 0, 1, 0, 0) +/* 0x180B */ DEFINE_SFX(CHAN_IT_HOOKSHOT_CHAIN, NA_SE_IT_HOOKSHOT_CHAIN, 0x38, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x180C */ DEFINE_SFX(CHAN_IT_SHIELD_REFLECT_MG, NA_SE_IT_SHIELD_REFLECT_MG, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x180D */ DEFINE_SFX(CHAN_IT_BOMB_IGNIT, NA_SE_IT_BOMB_IGNIT, 0x50, 0, 0, 0, SFX_FLAG_8) +/* 0x180E */ DEFINE_SFX(CHAN_IT_BOMB_EXPLOSION, NA_SE_IT_BOMB_EXPLOSION, 0x90, 2, 0, 0, 0) +/* 0x180F */ DEFINE_SFX(CHAN_IT_BOMB_UNEXPLOSION, NA_SE_IT_BOMB_UNEXPLOSION, 0x50, 2, 0, 0, 0) +/* 0x1810 */ DEFINE_SFX(CHAN_IT_BOOMERANG_FLY, NA_SE_IT_BOOMERANG_FLY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1811 */ DEFINE_SFX(CHAN_IT_SWORD_STRIKE, NA_SE_IT_SWORD_STRIKE, 0x40, 2, 0, 0, 0) +/* 0x1812 */ DEFINE_SFX(CHAN_IT_HAMMER_SWING, NA_SE_IT_HAMMER_SWING, 0x30, 0, 1, 0, 0) +/* 0x1813 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_REFLECT, NA_SE_IT_HOOKSHOT_REFLECT, 0x30, 0, 0, 0, 0) +/* 0x1814 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_STICK_CRE, NA_SE_IT_HOOKSHOT_STICK_CRE, 0x30, 0, 0, 0, 0) +/* 0x1815 */ DEFINE_SFX(CHAN_IT_ARROW_STICK_OBJ, NA_SE_IT_ARROW_STICK_OBJ, 0x34, 0, 0, 0, 0) +/* 0x1816 */ DEFINE_SFX(CHAN_IT_SWORD_SLASH, NA_SE_IT_SWORD_SLASH, 0x30, 0, 0, 0, 0) +/* 0x1817 */ DEFINE_SFX(CHAN_IT_SWORD_SLASH_HARD, NA_SE_IT_SWORD_SLASH_HARD, 0x30, 0, 0, 0, 0) +/* 0x1818 */ DEFINE_SFX(CHAN_IT_SWORD_SWING_HARD, NA_SE_IT_SWORD_SWING_HARD, 0x30, 0, 0, 0, 0) +/* 0x1819 */ DEFINE_SFX(CHAN_EV_BOMB_BOUND, NA_SE_IT_BOMB_BOUND, 0x30, 0, 0, 0, 0) +/* 0x181A */ DEFINE_SFX(CHAN_IT_WALL_HIT_HARD, NA_SE_IT_WALL_HIT_HARD, 0x60, 0, 0, 0, 0) +/* 0x181B */ DEFINE_SFX(CHAN_IT_WALL_HIT_SOFT, NA_SE_IT_WALL_HIT_SOFT, 0x30, 0, 0, 0, 0) +/* 0x181C */ DEFINE_SFX(CHAN_IT_STONE_HIT, NA_SE_IT_STONE_HIT, 0x30, 0, 0, 0, 0) +/* 0x181D */ DEFINE_SFX(CHAN_IT_WOODSTICK_BROKEN, NA_SE_IT_WOODSTICK_BROKEN, 0x30, 0, 0, 0, 0) +/* 0x181E */ DEFINE_SFX(CHAN_IT_LASH, NA_SE_IT_LASH, 0x30, 0, 2, 0, 0) +/* 0x181F */ DEFINE_SFX(CHAN_IT_SHIELD_SWING, NA_SE_IT_SHIELD_SWING, 0x30, 0, 1, 0, 0) +/* 0x1820 */ DEFINE_SFX(CHAN_IT_SLING_SHOT, NA_SE_IT_SLING_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1821 */ DEFINE_SFX(CHAN_IT_SLING_DRAW, NA_SE_IT_SLING_DRAW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1822 */ DEFINE_SFX(CHAN_IT_SWORD_CHARGE, NA_SE_IT_SWORD_CHARGE, 0x30, 0, 0, 0, 0) +/* 0x1823 */ DEFINE_SFX(CHAN_IT_ROLLING_CUT, NA_SE_IT_ROLLING_CUT, 0x30, 0, 0, 0, 0) +/* 0x1824 */ DEFINE_SFX(CHAN_IT_SWORD_STRIKE_HARD, NA_SE_IT_SWORD_STRIKE_HARD, 0x30, 0, 0, 0, 0) +/* 0x1825 */ DEFINE_SFX(CHAN_IT_SLING_REFLECT, NA_SE_IT_SLING_REFLECT, 0x30, 0, 0, 0, 0) +/* 0x1826 */ DEFINE_SFX(CHAN_IT_SHIELD_REMOVE, NA_SE_IT_SHIELD_REMOVE, 0x30, 0, 0, 0, 0) +/* 0x1827 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_READY, NA_SE_IT_HOOKSHOT_READY, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1828 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_RECEIVE, NA_SE_IT_HOOKSHOT_RECEIVE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1829 */ DEFINE_SFX(CHAN_IT_HOOKSHOT_STICK_OBJ, NA_SE_IT_HOOKSHOT_STICK_OBJ, 0x60, 3, 1, 0, 0) +/* 0x182A */ DEFINE_SFX(CHAN_IT_SWORD_REFLECT_MG, NA_SE_IT_SWORD_REFLECT_MG, 0x30, 1, 0, 0, 0) +/* 0x182B */ DEFINE_SFX(CHAN_IT_DEKU, NA_SE_IT_DEKU, 0x30, 1, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x182C */ DEFINE_SFX(CHAN_IT_WALL_HIT_BUYO, NA_SE_IT_WALL_HIT_BUYO, 0x30, 0, 0, 0, 0) +/* 0x182D */ DEFINE_SFX(CHAN_IT_SWORD_PUTAWAY_STN, NA_SE_IT_SWORD_PUTAWAY_STN, 0x30, 0, 0, 0, 0) +/* 0x182E */ DEFINE_SFX(CHAN_IT_ROLLING_CUT_LV1, NA_SE_IT_ROLLING_CUT_LV1, 0xA0, 2, 0, 0, 0) +/* 0x182F */ DEFINE_SFX(CHAN_IT_ROLLING_CUT_LV2, NA_SE_IT_ROLLING_CUT_LV2, 0xA0, 2, 0, 0, 0) +/* 0x1830 */ DEFINE_SFX(CHAN_IT_BOW_FLICK, NA_SE_IT_BOW_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1831 */ DEFINE_SFX(CHAN_IT_BOMBCHU_MOVE, NA_SE_IT_BOMBCHU_MOVE, 0x30, 0, 0, 0, SFX_FLAG_8) +/* 0x1832 */ DEFINE_SFX(CHAN_IT_SHIELD_CHARGE_LV1, NA_SE_IT_SHIELD_CHARGE_LV1, 0x60, 0, 0, 0, 0) +/* 0x1833 */ DEFINE_SFX(CHAN_IT_SHIELD_CHARGE_LV2, NA_SE_IT_SHIELD_CHARGE_LV2, 0x60, 0, 0, 0, 0) +/* 0x1834 */ DEFINE_SFX(CHAN_IT_SHIELD_CHARGE_LV3, NA_SE_IT_SHIELD_CHARGE_LV3, 0x60, 0, 0, 0, 0) +/* 0x1835 */ DEFINE_SFX(CHAN_EV_ROMANI_BOW_FLICK, NA_SE_IT_SLING_FLICK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x1836 */ DEFINE_SFX(CHAN_IT_SWORD_STICK_STN, NA_SE_IT_SWORD_STICK_STN, 0x30, 0, 0, 0, 0) +/* 0x1837 */ DEFINE_SFX(CHAN_IT_REFLECTION_WOOD, NA_SE_IT_REFLECTION_WOOD, 0x60, 1, 2, 0, 0) +/* 0x1838 */ DEFINE_SFX(CHAN_IT_SHIELD_REFLECT_MG2, NA_SE_IT_SHIELD_REFLECT_MG2, 0x30, 0, 0, 0, 0) +/* 0x1839 */ DEFINE_SFX(CHAN_IT_MAGIC_ARROW_SHOT, NA_SE_IT_MAGIC_ARROW_SHOT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x183A */ DEFINE_SFX(CHAN_IT_EXPLOSION_FRAME, NA_SE_IT_EXPLOSION_FRAME, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x183B */ DEFINE_SFX(CHAN_IT_EXPLOSION_ICE, NA_SE_IT_EXPLOSION_ICE, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x183C */ DEFINE_SFX(CHAN_IT_EXPLOSION_LIGHT, NA_SE_IT_EXPLOSION_LIGHT, 0x60, 3, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x183D */ DEFINE_SFX(CHAN_IT_FISHING_REEL_SLOW, NA_SE_IT_FISHING_REEL_SLOW, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x183E */ DEFINE_SFX(CHAN_IT_FISHING_REEL_HIGH, NA_SE_IT_FISHING_REEL_HIGH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x183F */ DEFINE_SFX(CHAN_IT_BOW_DRAW, NA_SE_IT_PULL_FISHING_ROD, 0x30, 0, 1, 0, 0) +/* 0x1840 */ DEFINE_SFX(CHAN_IT_DM_FLYING_GOD_PASS, NA_SE_IT_DM_FLYING_GOD_PASS, 0x80, 3, 0, 0, 0) +/* 0x1841 */ DEFINE_SFX(CHAN_IT_DM_FLYING_GOD_DASH, NA_SE_IT_DM_FLYING_GOD_DASH, 0x80, 3, 0, 0, 0) +/* 0x1842 */ DEFINE_SFX(CHAN_IT_DM_RING_EXPLOSION, NA_SE_IT_DM_RING_EXPLOSION, 0x30, 3, 0, 0, 0) +/* 0x1843 */ DEFINE_SFX(CHAN_IT_DM_RING_GATHER, NA_SE_IT_DM_RING_GATHER, 0x30, 0, 0, 0, 0) +/* 0x1844 */ DEFINE_SFX(CHAN_EV_HORSE_NEIGH, NA_SE_IT_INGO_HORSE_NEIGH, 0x30, 0, 1, 0, 0) +/* 0x1845 */ DEFINE_SFX(CHAN_IT_DM_RING_GATHER, NA_SE_IT_EARTHQUAKE, 0x30, 0, 0, 0, 0) +/* 0x1846 */ DEFINE_SFX(CHAN_IT_ERUPTION_PILLAR, NA_SE_IT_ERUPTION_PILLAR, 0x30, 0, 0, 0, 0) +/* 0x1847 */ DEFINE_SFX(CHAN_IT_KAKASHI_JUMP, NA_SE_IT_KAKASHI_JUMP, 0x30, 0, 0, 0, 0) +/* 0x1848 */ DEFINE_SFX(CHAN_IT_FLAME, NA_SE_IT_FLAME, 0x30, 0, 0, 0, 0) +/* 0x1849 */ DEFINE_SFX(CHAN_EV_AURORA, NA_SE_IT_SHIELD_BEAM, 0x30, 0, 0, 0, 0) +/* 0x184A */ DEFINE_SFX(CHAN_IT_FISHING_HIT, NA_SE_IT_FISHING_HIT, 0x30, 0, 0, 0, 0) +/* 0x184B */ DEFINE_SFX(CHAN_IT_GOODS_APPEAR, NA_SE_IT_GOODS_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x184C */ DEFINE_SFX(CHAN_IT_MAJIN_SWORD_BROKEN, NA_SE_IT_MAJIN_SWORD_BROKEN, 0x80, 0, 0, 0, 0) +/* 0x184D */ DEFINE_SFX(CHAN_IT_HAND_CLAP, NA_SE_IT_HAND_CLAP, 0x30, 0, 0, 0, 0) +/* 0x184E */ DEFINE_SFX(CHAN_IT_MASTER_SWORD_SWING, NA_SE_IT_MASTER_SWORD_SWING, 0x30, 0, 0, 0, 0) +/* 0x184F */ DEFINE_SFX(CHAN_IT_GORON_BALLFANG, NA_SE_IT_GORON_BALLFANG, 0x30, 0, 0, 0, 0) +/* 0x1850 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_FLOWER_OPEN, NA_SE_IT_DEKUNUTS_FLOWER_OPEN, 0x80, 0, 0, 0, 0) +/* 0x1851 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_FLOWER_ROLL, NA_SE_IT_DEKUNUTS_FLOWER_ROLL, 0x80, 0, 0, 0, 0) +/* 0x1852 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_FLOWER_CLOSE, NA_SE_IT_DEKUNUTS_FLOWER_CLOSE, 0x30, 0, 0, 0, 0) +/* 0x1853 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_BROKEN, NA_SE_IT_DEKUNUTS_BUBLE_BROKEN, 0x30, 0, 0, 0, 0) +/* 0x1854 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_BROKEN, NA_SE_IT_DEKUNUTS_BUBLE_VANISH, 0x30, 0, 0, 0, 0) +/* 0x1855 */ DEFINE_SFX(CHAN_EV_HONEYCOMB_FALL, NA_SE_IT_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, 0) +/* 0x1856 */ DEFINE_SFX(CHAN_IT_SET_TRANSFORM_MASK, NA_SE_IT_SET_TRANSFORM_MASK, 0x30, 0, 0, 0, 0) +/* 0x1857 */ DEFINE_SFX(CHAN_IT_GORON_PUNCH_SWING, NA_SE_IT_GORON_PUNCH_SWING, 0x30, 0, 0, 0, 0) +/* 0x1858 */ DEFINE_SFX(CHAN_IT_TRANSFORM_MASK_BROKEN, NA_SE_IT_TRANSFORM_MASK_BROKEN, 0x30, 0, 0, 0, 0) +/* 0x1859 */ DEFINE_SFX(CHAN_IT_ZORA_KICK_SWING, NA_SE_IT_ZORA_KICK_SWING, 0x40, 0, 0, 0, 0) +/* 0x185A */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_SHOT_LEVEL, NA_SE_IT_DEKUNUTS_BUBLE_SHOT_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x185B */ DEFINE_SFX(CHAN_IT_BIG_BOMB_IGNIT, NA_SE_IT_BIG_BOMB_IGNIT, 0x60, 0, 0, 0, SFX_FLAG_8) +/* 0x185C */ DEFINE_SFX(CHAN_IT_BIG_BOMB_EXPLOSION, NA_SE_IT_BIG_BOMB_EXPLOSION, 0x70, 0, 0, 0, 0) +/* 0x185D */ DEFINE_SFX(CHAN_IT_REFLECTION_SNOW, NA_SE_IT_REFLECTION_SNOW, 0x60, 0, 0, 0, 0) +/* 0x185E */ DEFINE_SFX(CHAN_IT_GORON_ROLLING_REFLECTION, NA_SE_IT_GORON_ROLLING_REFLECTION, 0x30, 3, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x185F */ DEFINE_SFX(CHAN_IT_MASK_BOUND_0, NA_SE_IT_MASK_BOUND_0, 0x30, 0, 1, 0, 0) +/* 0x1860 */ DEFINE_SFX(CHAN_IT_MASK_BOUND_1, NA_SE_IT_MASK_BOUND_1, 0x30, 0, 1, 0, 0) +/* 0x1861 */ DEFINE_SFX(CHAN_IT_MASK_BOUND_SAND, NA_SE_IT_MASK_BOUND_SAND, 0x30, 0, 0, 0, 0) +/* 0x1862 */ DEFINE_SFX(CHAN_IT_REFLECTION_WATER, NA_SE_IT_REFLECTION_WATER, 0x30, 0, 0, 0, 0) +/* 0x1863 */ DEFINE_SFX(CHAN_IT_KYOJIN_BEARING, NA_SE_IT_KYOJIN_BEARING, 0x60, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x1864 */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_BROKEN, NA_SE_FISHING_REEL_SLOW2, 0x30, 0, 0, 0, 0) +/* 0x1865 */ DEFINE_SFX(CHAN_EV_HONEYCOMB_FALL, NA_SE_IT_LURE_LAND1, 0x30, 0, 0, 0, 0) +/* 0x1866 */ DEFINE_SFX(CHAN_IT_SET_TRANSFORM_MASK, NA_SE_IT_ROD_THROW, 0x30, 0, 0, 0, 0) +/* 0x1867 */ DEFINE_SFX(CHAN_IT_GORON_PUNCH_SWING, NA_SE_IT_REFLECT_BOSS, 0x30, 0, 0, 0, 0) +/* 0x1868 */ DEFINE_SFX(CHAN_IT_TRANSFORM_MASK_BROKEN, NA_SE_IT_SHIELD_SWING_ZORA, 0x30, 0, 0, 0, 0) +/* 0x1869 */ DEFINE_SFX(CHAN_IT_ZORA_KICK_SWING, NA_SE_IT_SHIELD_REMOVE_ZORA, 0x30, 0, 0, 0, 0) +/* 0x186A */ DEFINE_SFX(CHAN_IT_DEKUNUTS_BUBLE_SHOT_LEVEL, NA_SE_IT_BOMB_EXPLOSION2, 0x30, 0, 0, 0, 0) +/* 0x186B */ DEFINE_SFX(CHAN_IT_BIG_BOMB_IGNIT, NA_SE_IT_FISHING_REEL_REVERSE, 0x30, 0, 0, 0, 0) +/* 0x186C */ DEFINE_SFX(CHAN_IT_BIG_BOMB_EXPLOSION, NA_SE_IT_FISHING_WORM_BOUND, 0x30, 0, 0, 0, 0) +/* 0x186D */ DEFINE_SFX(CHAN_IT_REFLECTION_SNOW, NA_SE_IT_DUMMY_109, 0x30, 0, 0, 0, 0) +/* 0x186E */ DEFINE_SFX(CHAN_IT_GORON_ROLLING_REFLECTION, NA_SE_IT_DUMMY_110, 0x30, 0, 0, 0, 0) +/* 0x186F */ DEFINE_SFX(CHAN_IT_MASK_BOUND_0, NA_SE_IT_DUMMY_111, 0x30, 0, 0, 0, 0) diff --git a/include/tables/sfx/ocarinabank_table.h b/include/tables/sfx/ocarinabank_table.h index 25b874fad8..27dd4c1078 100644 --- a/include/tables/sfx/ocarinabank_table.h +++ b/include/tables/sfx/ocarinabank_table.h @@ -10,19 +10,19 @@ * - Argument 5: Various flags to add properties to the sfx * - Argument 6: Various flags to add properties to the sfx */ -/* 0x5800 */ DEFINE_SFX(CHAN_B183, NA_SE_OC_OCARINA, 0x30, 0, 0, 0, 0) -/* 0x5801 */ DEFINE_SFX(CHAN_B237, NA_SE_OC_ABYSS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) -/* 0x5802 */ DEFINE_SFX(CHAN_2788, NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER) -/* 0x5803 */ DEFINE_SFX(CHAN_B233, NA_SE_OC_SECRET_WARP_IN, 0x30, 0, 0, 0, 0) -/* 0x5804 */ DEFINE_SFX(CHAN_B20E, NA_SE_OC_SECRET_WARP_OUT, 0x30, 0, 0, 0, 0) -/* 0x5805 */ DEFINE_SFX(CHAN_35A9, NA_SE_OC_SECRET_HOLE_OUT, 0x30, 0, 0, 0, 0) -/* 0x5806 */ DEFINE_SFX(CHAN_B264, NA_SE_OC_REVENGE, 0x30, 0, 0, 0, 0) -/* 0x5807 */ DEFINE_SFX(CHAN_B26E, NA_SE_OC_TUNAMI, 0x30, 0, 0, 0, 0) -/* 0x5808 */ DEFINE_SFX(CHAN_A87F, NA_SE_OC_TELOP_IMPACT, 0x30, 0, 0, 0, 0) -/* 0x5809 */ DEFINE_SFX(CHAN_42EF, NA_SE_OC_WOOD_GATE_OPEN, 0x30, 0, 0, 0, 0) -/* 0x580A */ DEFINE_SFX(CHAN_1776, NA_SE_OC_FIREWORKS, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x580B */ DEFINE_SFX(CHAN_B28A, NA_SE_OC_WHITE_OUT_INTO_KYOJIN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x580C */ DEFINE_SFX(CHAN_B20E, NA_SE_OC_12, 0x30, 0, 0, 0, 0) -/* 0x580D */ DEFINE_SFX(CHAN_35A9, NA_SE_OC_13, 0x30, 0, 0, 0, 0) -/* 0x580E */ DEFINE_SFX(CHAN_B264, NA_SE_OC_14, 0x30, 0, 0, 0, 0) -/* 0x580F */ DEFINE_SFX(CHAN_B183, NA_SE_OC_15, 0x30, 0, 0, 0, 0) +/* 0x5800 */ DEFINE_SFX(CHAN_OC_OCARINA, NA_SE_OC_OCARINA, 0x30, 0, 0, 0, 0) +/* 0x5801 */ DEFINE_SFX(CHAN_OC_ABYSS, NA_SE_OC_ABYSS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) +/* 0x5802 */ DEFINE_SFX(CHAN_OC_DOOR_OPEN, NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX | SFX_FLAG_SURROUND_LOWPASS_FILTER) +/* 0x5803 */ DEFINE_SFX(CHAN_OC_SECRET_WARP_IN, NA_SE_OC_SECRET_WARP_IN, 0x30, 0, 0, 0, 0) +/* 0x5804 */ DEFINE_SFX(CHAN_OC_SECRET_WARP_OUT, NA_SE_OC_SECRET_WARP_OUT, 0x30, 0, 0, 0, 0) +/* 0x5805 */ DEFINE_SFX(CHAN_OC_SECRET_HOLE_OUT, NA_SE_OC_SECRET_HOLE_OUT, 0x30, 0, 0, 0, 0) +/* 0x5806 */ DEFINE_SFX(CHAN_OC_REVENGE, NA_SE_OC_REVENGE, 0x30, 0, 0, 0, 0) +/* 0x5807 */ DEFINE_SFX(CHAN_OC_TUNAMI, NA_SE_OC_TUNAMI, 0x30, 0, 0, 0, 0) +/* 0x5808 */ DEFINE_SFX(CHAN_OC_TELOP_IMPACT, NA_SE_OC_TELOP_IMPACT, 0x30, 0, 0, 0, 0) +/* 0x5809 */ DEFINE_SFX(CHAN_EV_WOOD_GATE_OPEN_N, NA_SE_OC_WOOD_GATE_OPEN, 0x30, 0, 0, 0, 0) +/* 0x580A */ DEFINE_SFX(CHAN_OC_FIREWORKS, NA_SE_OC_FIREWORKS, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x580B */ DEFINE_SFX(CHAN_OC_WHITE_OUT_INTO_KYOJIN, NA_SE_OC_WHITE_OUT_INTO_KYOJIN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x580C */ DEFINE_SFX(CHAN_OC_SECRET_WARP_OUT, NA_SE_OC_12, 0x30, 0, 0, 0, 0) +/* 0x580D */ DEFINE_SFX(CHAN_OC_SECRET_HOLE_OUT, NA_SE_OC_13, 0x30, 0, 0, 0, 0) +/* 0x580E */ DEFINE_SFX(CHAN_OC_REVENGE, NA_SE_OC_14, 0x30, 0, 0, 0, 0) +/* 0x580F */ DEFINE_SFX(CHAN_OC_OCARINA, NA_SE_OC_15, 0x30, 0, 0, 0, 0) diff --git a/include/tables/sfx/playerbank_table.h b/include/tables/sfx/playerbank_table.h index a6ef8c03d1..1371f93428 100644 --- a/include/tables/sfx/playerbank_table.h +++ b/include/tables/sfx/playerbank_table.h @@ -10,467 +10,467 @@ * - Argument 5: Various flags to add properties to the sfx * - Argument 6: Various flags to add properties to the sfx */ -/* 0x800 */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_WALK_GROUND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x801 */ DEFINE_SFX(CHAN_04EA, NA_SE_PL_WALK_SAND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x802 */ DEFINE_SFX(CHAN_04F6, NA_SE_PL_WALK_CONCRETE, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x803 */ DEFINE_SFX(CHAN_0505, NA_SE_PL_WALK_DIRT, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x804 */ DEFINE_SFX(CHAN_0515, NA_SE_PL_WALK_WATER0, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x805 */ DEFINE_SFX(CHAN_0521, NA_SE_PL_WALK_WATER1, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x806 */ DEFINE_SFX(CHAN_052D, NA_SE_PL_WALK_WATER2, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x807 */ DEFINE_SFX(CHAN_0540, NA_SE_PL_WALK_MAGMA, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x808 */ DEFINE_SFX(CHAN_055A, NA_SE_PL_WALK_GRASS, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x809 */ DEFINE_SFX(CHAN_056A, NA_SE_PL_WALK_IRON, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x80A */ DEFINE_SFX(CHAN_0576, NA_SE_PL_WALK_LADDER, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x80B */ DEFINE_SFX(CHAN_0582, NA_SE_PL_WALK_GLASS, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x80C */ DEFINE_SFX(CHAN_058E, NA_SE_PL_WALK_METAL1, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x80D */ DEFINE_SFX(CHAN_05A3, NA_CODE_DIRT_DEEP, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x80E */ DEFINE_SFX(CHAN_05B3, NA_SE_PL_WALK_SNOW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x80F */ DEFINE_SFX(CHAN_05BF, NA_SE_PL_WALK_ICE, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x810 */ DEFINE_SFX(CHAN_05CB, NA_SE_PL_JUMP_GROUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x811 */ DEFINE_SFX(CHAN_05FA, NA_SE_PL_JUMP_SAND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x812 */ DEFINE_SFX(CHAN_060E, NA_SE_PL_JUMP_CONCRETE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x813 */ DEFINE_SFX(CHAN_0627, NA_SE_PL_JUMP_DIRT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x814 */ DEFINE_SFX(CHAN_063B, NA_SE_PL_JUMP_WATER0, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x815 */ DEFINE_SFX(CHAN_064D, NA_SE_PL_JUMP_WATER1, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x816 */ DEFINE_SFX(CHAN_065F, NA_SE_PL_JUMP_WATER2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x817 */ DEFINE_SFX(CHAN_0678, NA_SE_PL_JUMP_MAGMA, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x818 */ DEFINE_SFX(CHAN_069A, NA_SE_PL_JUMP_GRASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x819 */ DEFINE_SFX(CHAN_06AE, NA_SE_PL_JUMP_IRON, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x81A */ DEFINE_SFX(CHAN_06C2, NA_SE_PL_JUMP_LADDER, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x81B */ DEFINE_SFX(CHAN_06D4, NA_SE_PL_JUMP_GLASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x81C */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_DUMMY_28, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x81D */ DEFINE_SFX(CHAN_06E6, NA_SE_PL_JUMP_HEAVYBOOTS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x81E */ DEFINE_SFX(CHAN_06F8, NA_SE_PL_JUMP_SNOW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x81F */ DEFINE_SFX(CHAN_070C, NA_SE_PL_JUMP_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x820 */ DEFINE_SFX(CHAN_0720, NA_SE_PL_LAND_GROUND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x821 */ DEFINE_SFX(CHAN_074F, NA_SE_PL_LAND_SAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x822 */ DEFINE_SFX(CHAN_0761, NA_SE_PL_LAND_CONCRETE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x823 */ DEFINE_SFX(CHAN_077A, NA_SE_PL_LAND_DIRT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x824 */ DEFINE_SFX(CHAN_078C, NA_SE_PL_LAND_WATER0, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x825 */ DEFINE_SFX(CHAN_079E, NA_SE_PL_LAND_WATER1, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x826 */ DEFINE_SFX(CHAN_07B0, NA_SE_PL_LAND_WATER2, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x827 */ DEFINE_SFX(CHAN_07C9, NA_SE_PL_LAND_MAGMA, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x828 */ DEFINE_SFX(CHAN_07E9, NA_SE_PL_LAND_GRASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x829 */ DEFINE_SFX(CHAN_07FD, NA_SE_PL_LAND_IRON, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x82A */ DEFINE_SFX(CHAN_0811, NA_SE_PL_LAND_LADDER, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x82B */ DEFINE_SFX(CHAN_0823, NA_SE_PL_LAND_GLASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x82C */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_DUMMY_44, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x82D */ DEFINE_SFX(CHAN_0835, NA_SE_PL_LAND_HEAVYBOOTS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x82E */ DEFINE_SFX(CHAN_0847, NA_SE_PL_LAND_SNOW, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x82F */ DEFINE_SFX(CHAN_0859, NA_SE_PL_LAND_ICE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x830 */ DEFINE_SFX(CHAN_086B, NA_SE_PL_SLIPDOWN, 0x30, 0, 2, 0, 0) -/* 0x831 */ DEFINE_SFX(CHAN_087C, NA_SE_PL_CLIMB_CLIFF, 0x30, 0, 0, 0, 0) -/* 0x832 */ DEFINE_SFX(CHAN_0889, NA_SE_PL_SIT_ON_HORSE, 0x30, 0, 0, 0, 0) -/* 0x833 */ DEFINE_SFX(CHAN_0896, NA_SE_PL_GET_OFF_HORSE, 0x30, 0, 0, 0, 0) -/* 0x834 */ DEFINE_SFX(CHAN_08A7, NA_SE_PL_TAKE_OUT_SHIELD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x835 */ DEFINE_SFX(CHAN_08C4, NA_SE_PL_CHANGE_ARMS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x836 */ DEFINE_SFX(CHAN_08E7, NA_SE_PL_CATCH_BOOMERANG, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x837 */ DEFINE_SFX(CHAN_08F5, NA_SE_PL_DIVE_INTO_WATER, 0x30, 0, 1, 0, 0) -/* 0x838 */ DEFINE_SFX(CHAN_0909, NA_SE_PL_JUMP_OUT_WATER, 0x30, 0, 1, 0, 0) -/* 0x839 */ DEFINE_SFX(CHAN_091B, NA_SE_PL_SWIM, 0x30, 0, 2, 0, 0) -/* 0x83A */ DEFINE_SFX(CHAN_092D, NA_SE_PL_THROW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x83B */ DEFINE_SFX(CHAN_093B, NA_SE_PL_BODY_BOUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x83C */ DEFINE_SFX(CHAN_0958, NA_SE_PL_ROLL, 0x40, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x83D */ DEFINE_SFX(CHAN_096A, NA_SE_PL_SKIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x83E */ DEFINE_SFX(CHAN_097A, NA_SE_PL_BODY_HIT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x83F */ DEFINE_SFX(CHAN_0991, NA_SE_PL_DAMAGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x840 */ DEFINE_SFX(CHAN_09BD, NA_SE_PL_SLIP, 0x30, 0, 1, 0, 0) -/* 0x841 */ DEFINE_SFX(CHAN_09C7, NA_SE_PL_SLIP_SAND, 0x30, 0, 1, 0, 0) -/* 0x842 */ DEFINE_SFX(CHAN_09CE, NA_SE_PL_SLIP_CONCRETE, 0x30, 0, 1, 0, 0) -/* 0x843 */ DEFINE_SFX(CHAN_09D5, NA_SE_PL_SLIP_DIRT, 0x30, 0, 1, 0, 0) -/* 0x844 */ DEFINE_SFX(CHAN_09DC, NA_SE_PL_SLIP_WATER0, 0x30, 0, 1, 0, 0) -/* 0x845 */ DEFINE_SFX(CHAN_09E3, NA_SE_PL_SLIP_WATER1, 0x30, 0, 1, 0, 0) -/* 0x846 */ DEFINE_SFX(CHAN_09EA, NA_SE_PL_SLIP_WATER2, 0x30, 0, 1, 0, 0) -/* 0x847 */ DEFINE_SFX(CHAN_09F1, NA_SE_PL_SLIP_MAGMA, 0x30, 0, 1, 0, 0) -/* 0x848 */ DEFINE_SFX(CHAN_09F8, NA_SE_PL_SLIP_GRASS, 0x30, 0, 1, 0, 0) -/* 0x849 */ DEFINE_SFX(CHAN_09FF, NA_SE_PL_SLIP_IRON, 0x30, 0, 1, 0, 0) -/* 0x84A */ DEFINE_SFX(CHAN_0A06, NA_SE_PL_SLIP_LADDER, 0x30, 0, 1, 0, 0) -/* 0x84B */ DEFINE_SFX(CHAN_0A0D, NA_SE_PL_SLIP_GLASS, 0x30, 0, 1, 0, 0) -/* 0x84C */ DEFINE_SFX(CHAN_0515, NA_SE_PL_DUMMY76, 0x30, 0, 0, 0, 0) -/* 0x84D */ DEFINE_SFX(CHAN_09D5, NA_SE_PL_SLIP_HEAVYBOOTS, 0x30, 0, 0, 0, 0) -/* 0x84E */ DEFINE_SFX(CHAN_0A14, NA_SE_PL_SLIP_SNOW, 0x30, 0, 0, 0, 0) -/* 0x84F */ DEFINE_SFX(CHAN_09CE, NA_SE_PL_SLIP_ICE, 0x30, 0, 0, 0, 0) -/* 0x850 */ DEFINE_SFX(CHAN_0A1B, NA_SE_PL_BOUND, 0x80, 0, 0, 0, 0) -/* 0x851 */ DEFINE_SFX(CHAN_0A38, NA_SE_PL_BOUND_SAND, 0x80, 0, 0, 0, 0) -/* 0x852 */ DEFINE_SFX(CHAN_0A42, NA_SE_PL_BOUND_CONCRETE, 0x80, 0, 0, 0, 0) -/* 0x853 */ DEFINE_SFX(CHAN_0A4C, NA_SE_PL_BOUND_DIRT, 0x80, 0, 0, 0, 0) -/* 0x854 */ DEFINE_SFX(CHAN_0A56, NA_SE_PL_BOUND_WATER0, 0x80, 0, 0, 0, 0) -/* 0x855 */ DEFINE_SFX(CHAN_0A62, NA_SE_PL_BOUND_WATER1, 0x80, 0, 0, 0, 0) -/* 0x856 */ DEFINE_SFX(CHAN_0A6C, NA_SE_PL_BOUND_WATER2, 0x80, 0, 0, 0, 0) -/* 0x857 */ DEFINE_SFX(CHAN_0A76, NA_SE_PL_BOUND_MAGMA, 0x80, 0, 0, 0, 0) -/* 0x858 */ DEFINE_SFX(CHAN_0A80, NA_SE_PL_BOUND_GRASS, 0x80, 0, 0, 0, 0) -/* 0x859 */ DEFINE_SFX(CHAN_0A8A, NA_SE_PL_BOUND_IRON, 0x80, 0, 0, 0, 0) -/* 0x85A */ DEFINE_SFX(CHAN_0A94, NA_SE_PL_BOUND_LADDER, 0x80, 0, 0, 0, 0) -/* 0x85B */ DEFINE_SFX(CHAN_0A9E, NA_SE_PL_BOUND_WOOD, 0x80, 0, 0, 0, 0) -/* 0x85C */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_DUMMY_92, 0x80, 0, 0, 0, 0) -/* 0x85D */ DEFINE_SFX(CHAN_0A94, NA_SE_PL_BOUND_HEAVYBOOTS, 0x80, 0, 0, 0, 0) -/* 0x85E */ DEFINE_SFX(CHAN_0AA9, NA_SE_PL_BOUND_SNOW, 0x80, 0, 0, 0, 0) -/* 0x85F */ DEFINE_SFX(CHAN_0AB4, NA_SE_PL_BOUND_ICE, 0x80, 0, 0, 0, 0) -/* 0x860 */ DEFINE_SFX(CHAN_1ACA, NA_SE_PL_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x861 */ DEFINE_SFX(CHAN_06E6, NA_SE_PL_MEATL_BOOTS_JUMP, 0x30, 0, 0, 0, 0) -/* 0x862 */ DEFINE_SFX(CHAN_0835, NA_SE_PL_DUMMY_98, 0x30, 0, 0, 0, 0) -/* 0x863 */ DEFINE_SFX(CHAN_0ABF, NA_SE_PL_FACE_UP, 0x30, 0, 0, 0, 0) -/* 0x864 */ DEFINE_SFX(CHAN_0ADE, NA_SE_PL_DIVE_BUBBLE, 0x30, 0, 0, 0, 0) -/* 0x865 */ DEFINE_SFX(CHAN_0AF1, NA_SE_PL_MOVE_BUBBLE, 0x30, 0, 0, 0, 0) -/* 0x866 */ DEFINE_SFX(CHAN_0B03, NA_SE_PL_METALEFFECT_KID, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x867 */ DEFINE_SFX(CHAN_0B07, NA_SE_PL_METALEFFECT_ADULT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x868 */ DEFINE_SFX(CHAN_0B0B, NA_SE_PL_SPARK, 0x30, 0, 0, 0, 0) -/* 0x869 */ DEFINE_SFX(CHAN_0B31, NA_SE_PL_PULL_UP_PLANT, 0x30, 0, 0, 0, 0) -/* 0x86A */ DEFINE_SFX(CHAN_0B43, NA_SE_PL_PULL_UP_ROCK, 0x30, 0, 0, 0, 0) -/* 0x86B */ DEFINE_SFX(CHAN_0B67, NA_SE_PL_IN_BUBBLE, 0x30, 0, 0, 0, 0) -/* 0x86C */ DEFINE_SFX(CHAN_0B77, NA_SE_PL_PULL_UP_BIGROCK, 0x30, 3, 0, 0, 0) -/* 0x86D */ DEFINE_SFX(CHAN_0B80, NA_SE_PL_SWORD_CHARGE, 0x30, 0, 0, 0, 0) -/* 0x86E */ DEFINE_SFX(CHAN_0B91, NA_SE_PL_FREEZE, 0x30, 0, 0, 0, 0) -/* 0x86F */ DEFINE_SFX(CHAN_0BB0, NA_SE_PL_PULL_UP_POT, 0x30, 0, 0, 0, 0) -/* 0x870 */ DEFINE_SFX(CHAN_0BC7, NA_SE_PL_KNOCK, 0x30, 0, 0, 0, 0) -/* 0x871 */ DEFINE_SFX(CHAN_0BD5, NA_SE_PL_CALM_HIT, 0x30, 0, 2, 0, 0) -/* 0x872 */ DEFINE_SFX(CHAN_0BE3, NA_SE_PL_CALM_PAT, 0x30, 0, 0, 0, 0) -/* 0x873 */ DEFINE_SFX(CHAN_0BF1, NA_SE_PL_SUBMERGE, 0x30, 0, 0, 0, 0) -/* 0x874 */ DEFINE_SFX(CHAN_0C10, NA_SE_PL_FREEZE_S, 0x30, 3, 0, 0, 0) -/* 0x875 */ DEFINE_SFX(CHAN_0C2D, NA_SE_PL_ICE_BROKEN, 0x30, 1, 0, 0, 0) -/* 0x876 */ DEFINE_SFX(CHAN_0C3C, NA_SE_PL_SLIP_ICE_LELEL, 0x30, 0, 0, 0, 0) -/* 0x877 */ DEFINE_SFX(CHAN_0C4A, NA_SE_PL_PUT_OUT_ITEM, 0x30, 0, 0, 0, 0) -/* 0x878 */ DEFINE_SFX(CHAN_0C5E, NA_SE_PL_PULL_UP_WOODBOX, 0x30, 0, 0, 0, 0) -/* 0x879 */ DEFINE_SFX(CHAN_0C68, NA_SE_PL_MAGIC_FIRE, 0x30, 0, 0, 0, 0) -/* 0x87A */ DEFINE_SFX(CHAN_0CA3, NA_SE_PL_MAGIC_WIND_NORMAL, 0x30, 0, 0, 0, 0) -/* 0x87B */ DEFINE_SFX(CHAN_0CE4, NA_SE_PL_MAGIC_WIND_WARP, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) -/* 0x87C */ DEFINE_SFX(CHAN_0D00, NA_SE_PL_MAGIC_SOUL_NORMAL, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x87D */ DEFINE_SFX(CHAN_0D30, NA_SE_PL_ARROW_CHARGE_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x87E */ DEFINE_SFX(CHAN_0D5F, NA_SE_PL_ARROW_CHARGE_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x87F */ DEFINE_SFX(CHAN_0D85, NA_SE_PL_ARROW_CHARGE_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x880 */ DEFINE_SFX(CHAN_0DA1, NA_SE_DUMMY_128, 0x20, 0, 2, 0, 0) -/* 0x881 */ DEFINE_SFX(CHAN_0DBC, NA_SE_DUMMY_129, 0x20, 0, 2, 0, 0) -/* 0x882 */ DEFINE_SFX(CHAN_0DC0, NA_SE_DUMMY_130, 0x20, 0, 2, 0, 0) -/* 0x883 */ DEFINE_SFX(CHAN_0DC4, NA_SE_PL_PULL_UP_RUTO, 0x20, 0, 2, 0, 0) -/* 0x884 */ DEFINE_SFX(CHAN_0DC8, NA_SE_DUMMY_132, 0x20, 0, 1, 0, 0) -/* 0x885 */ DEFINE_SFX(CHAN_0DCC, NA_SE_DUMMY_133, 0x20, 0, 1, 0, 0) -/* 0x886 */ DEFINE_SFX(CHAN_0DD0, NA_SE_DUMMY_134, 0x20, 0, 1, 0, 0) -/* 0x887 */ DEFINE_SFX(CHAN_0DD4, NA_SE_DUMMY_135, 0x20, 0, 1, 0, 0) -/* 0x888 */ DEFINE_SFX(CHAN_0DD8, NA_SE_DUMMY_136, 0x20, 0, 2, 0, 0) -/* 0x889 */ DEFINE_SFX(CHAN_0DDC, NA_SE_DUMMY_137, 0x20, 0, 2, 0, 0) -/* 0x88A */ DEFINE_SFX(CHAN_0DE0, NA_SE_DUMMY_138, 0x20, 0, 2, 0, 0) -/* 0x88B */ DEFINE_SFX(CHAN_0DE4, NA_SE_DUMMY_139, 0x20, 0, 0, 0, 0) -/* 0x88C */ DEFINE_SFX(CHAN_0DE8, NA_SE_DUMMY_140, 0x20, 0, 0, 0, 0) -/* 0x88D */ DEFINE_SFX(CHAN_0DEF, NA_SE_DUMMY_141, 0x20, 0, 0, 0, 0) -/* 0x88E */ DEFINE_SFX(CHAN_0DF6, NA_SE_DUMMY_142, 0x20, 0, 0, 0, 0) -/* 0x88F */ DEFINE_SFX(CHAN_0DFD, NA_SE_DUMMY_143, 0x20, 0, 0, 0, 0) -/* 0x890 */ DEFINE_SFX(CHAN_0E01, NA_SE_DUMMY_144, 0x30, 0, 0, 0, 0) -/* 0x891 */ DEFINE_SFX(CHAN_0E21, NA_SE_DUMMY_145, 0x30, 0, 0, 0, 0) -/* 0x892 */ DEFINE_SFX(CHAN_0E28, NA_SE_DUMMY_146, 0x30, 0, 0, 0, 0) -/* 0x893 */ DEFINE_SFX(CHAN_0E2F, NA_SE_DUMMY_147, 0x30, 0, 0, 0, 0) -/* 0x894 */ DEFINE_SFX(CHAN_0E36, NA_SE_DUMMY_148, 0x30, 0, 0, 0, 0) -/* 0x895 */ DEFINE_SFX(CHAN_0E3D, NA_SE_DUMMY_149, 0x30, 0, 0, 0, 0) -/* 0x896 */ DEFINE_SFX(CHAN_0E41, NA_SE_DUMMY_150, 0x30, 0, 0, 0, 0) -/* 0x897 */ DEFINE_SFX(CHAN_0E48, NA_SE_DUMMY_151, 0x30, 0, 0, 0, 0) -/* 0x898 */ DEFINE_SFX(CHAN_0E4F, NA_SE_DUMMY_152, 0x30, 0, 0, 0, 0) -/* 0x899 */ DEFINE_SFX(CHAN_0E56, NA_SE_DUMMY_153, 0x30, 0, 0, 0, 0) -/* 0x89A */ DEFINE_SFX(CHAN_0E5D, NA_SE_DUMMY_154, 0x30, 0, 0, 0, 0) -/* 0x89B */ DEFINE_SFX(CHAN_0E64, NA_SE_DUMMY_155, 0x30, 0, 0, 0, 0) -/* 0x89C */ DEFINE_SFX(CHAN_04CE, NA_SE_DUMMY_156, 0x30, 0, 0, 0, 0) -/* 0x89D */ DEFINE_SFX(CHAN_0E6B, NA_SE_DUMMY_157, 0x30, 0, 0, 0, 0) -/* 0x89E */ DEFINE_SFX(CHAN_0E72, NA_SE_DUMMY_158, 0x30, 0, 0, 0, 0) -/* 0x89F */ DEFINE_SFX(CHAN_0E79, NA_SE_DUMMY_159, 0x30, 0, 0, 0, 0) -/* 0x8A0 */ DEFINE_SFX(CHAN_0E80, NA_SE_DUMMY_160, 0x40, 0, 0, 0, 0) -/* 0x8A1 */ DEFINE_SFX(CHAN_0E9E, NA_SE_DUMMY_161, 0x40, 0, 0, 0, 0) -/* 0x8A2 */ DEFINE_SFX(CHAN_0EA5, NA_SE_DUMMY_162, 0x40, 0, 0, 0, 0) -/* 0x8A3 */ DEFINE_SFX(CHAN_0EAC, NA_SE_DUMMY_163, 0x40, 0, 0, 0, 0) -/* 0x8A4 */ DEFINE_SFX(CHAN_0EB3, NA_SE_DUMMY_164, 0x40, 0, 0, 0, 0) -/* 0x8A5 */ DEFINE_SFX(CHAN_0EBA, NA_SE_DUMMY_165, 0x40, 0, 0, 0, 0) -/* 0x8A6 */ DEFINE_SFX(CHAN_0EBE, NA_SE_DUMMY_166, 0x40, 0, 0, 0, 0) -/* 0x8A7 */ DEFINE_SFX(CHAN_0EC5, NA_SE_DUMMY_167, 0x40, 0, 0, 0, 0) -/* 0x8A8 */ DEFINE_SFX(CHAN_0ECC, NA_SE_DUMMY_168, 0x40, 0, 0, 0, 0) -/* 0x8A9 */ DEFINE_SFX(CHAN_0ED3, NA_SE_DUMMY_169, 0x40, 0, 0, 0, 0) -/* 0x8AA */ DEFINE_SFX(CHAN_0EDA, NA_SE_DUMMY_170, 0x40, 0, 0, 0, 0) -/* 0x8AB */ DEFINE_SFX(CHAN_0EE1, NA_SE_DUMMY_171, 0x40, 0, 0, 0, 0) -/* 0x8AC */ DEFINE_SFX(CHAN_0DA1, NA_SE_DUMMY_172, 0x40, 0, 0, 0, 0) -/* 0x8AD */ DEFINE_SFX(CHAN_0EE8, NA_SE_DUMMY_173, 0x40, 0, 0, 0, 0) -/* 0x8AE */ DEFINE_SFX(CHAN_0EEF, NA_SE_DUMMY_174, 0x40, 0, 0, 0, 0) -/* 0x8AF */ DEFINE_SFX(CHAN_0EF6, NA_SE_DUMMY_175, 0x40, 0, 0, 0, 0) -/* 0x8B0 */ DEFINE_SFX(CHAN_0EFD, NA_SE_PL_CRAWL, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8B1 */ DEFINE_SFX(CHAN_0F08, NA_SE_PL_CRAWL_SAND, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8B2 */ DEFINE_SFX(CHAN_0F13, NA_SE_PL_CRAWL_CONCRETE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8B3 */ DEFINE_SFX(CHAN_0F1E, NA_SE_PL_CRAWL_DIRT, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8B4 */ DEFINE_SFX(CHAN_0F29, NA_SE_PL_CRAWL_WATER0, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8B5 */ DEFINE_SFX(CHAN_0F34, NA_SE_DUMMY_181, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8B6 */ DEFINE_SFX(CHAN_0F3F, NA_SE_DUMMY_182, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8B7 */ DEFINE_SFX(CHAN_0F4A, NA_SE_DUMMY_183, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8B8 */ DEFINE_SFX(CHAN_0F55, NA_SE_DUMMY_184, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8B9 */ DEFINE_SFX(CHAN_0F60, NA_SE_DUMMY_185, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8BA */ DEFINE_SFX(CHAN_0F6B, NA_SE_DUMMY_186, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8BB */ DEFINE_SFX(CHAN_0F76, NA_SE_PL_CRAWL_WOOD, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8BC */ DEFINE_SFX(CHAN_04CE, NA_SE_DUMMY_188, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8BD */ DEFINE_SFX(CHAN_04CE, NA_SE_DUMMY_189, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8BE */ DEFINE_SFX(CHAN_04CE, NA_SE_DUMMY_190, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8BF */ DEFINE_SFX(CHAN_0F81, NA_SE_PL_CRAWL_ICE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8C0 */ DEFINE_SFX(CHAN_0F8C, NA_SE_PL_MAGIC_SOUL_FLASH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8C1 */ DEFINE_SFX(CHAN_0F93, NA_SE_PL_ROLL_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x8C2 */ DEFINE_SFX(CHAN_0FAD, NA_SE_DUMMY_194, 0x30, 0, 0, 0, 0) -/* 0x8C3 */ DEFINE_SFX(CHAN_0FBE, NA_SE_PL_MAGIC_SOUL_BALL, 0x30, 0, 0, 0, 0) -/* 0x8C4 */ DEFINE_SFX(CHAN_0FD5, NA_SE_PL_SPIRAL_HEAL_BEAM, 0x30, 0, 0, 0, 0) -/* 0x8C5 */ DEFINE_SFX(CHAN_0A23, NA_SE_PL_BOUND_NOWEAPON, 0x30, 0, 0, 0, 0) -/* 0x8C6 */ DEFINE_SFX(CHAN_101F, NA_SE_PL_PLANT_GROW_UP, 0x30, 0, 0, 0, 0) -/* 0x8C7 */ DEFINE_SFX(CHAN_0FFF, NA_SE_PL_PLANT_TALLER, 0x30, 0, 0, 0, 0) -/* 0x8C8 */ DEFINE_SFX(CHAN_1024, NA_SE_PL_MAGIC_WIND_VANISH, 0x60, 2, 0, 0, 0) -/* 0x8C9 */ DEFINE_SFX(CHAN_1039, NA_SE_PL_HOBBERBOOTS_LV, 0x30, 0, 0, 0, 0) -/* 0x8CA */ DEFINE_SFX(CHAN_104F, NA_SE_PL_PLANT_MOVE, 0x30, 0, 0, 0, 0) -/* 0x8CB */ DEFINE_SFX(CHAN_2AFF, NA_SE_EV_WALL_MOVE_SP, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) -/* 0x8CC */ DEFINE_SFX(CHAN_105E, NA_SE_PL_PLANT_GROW_BIG, 0x30, 0, 0, 0, 0) -/* 0x8CD */ DEFINE_SFX(CHAN_107B, NA_SE_PL_TELESCOPE_MOVEMENT, 0x30, 0, 0, 0, 0) -/* 0x8CE */ DEFINE_SFX(CHAN_1088, NA_SE_PL_GIANT_WALK, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8CF */ DEFINE_SFX(CHAN_454E, NA_SE_PL_CHIBI_FAIRY_HEAL, 0x30, 0, 0, 0, 0) -/* 0x8D0 */ DEFINE_SFX(CHAN_10A2, NA_SE_PL_SLIP_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8D1 */ DEFINE_SFX(CHAN_10B2, NA_SE_PL_SLIP_SAND_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8D2 */ DEFINE_SFX(CHAN_10BA, NA_SE_PL_SLIP_CONCRETE_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8D3 */ DEFINE_SFX(CHAN_10CA, NA_SE_PL_SLIP_DIRT_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8D4 */ DEFINE_SFX(CHAN_10CA, NA_SE_PL_SLIP_WATER0_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8D5 */ DEFINE_SFX(CHAN_10CA, NA_SE_PL_SLIP_WATER1_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8D6 */ DEFINE_SFX(CHAN_10D2, NA_SE_PL_SLIP_WATER2_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8D7 */ DEFINE_SFX(CHAN_10CA, NA_SE_PL_SLIP_MAGMA_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8D8 */ DEFINE_SFX(CHAN_10E2, NA_SE_PL_SLIP_GRASS_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8D9 */ DEFINE_SFX(CHAN_10A2, NA_SE_PL_SLIP_IRON_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8DA */ DEFINE_SFX(CHAN_10EA, NA_SE_PL_SLIP_LADDER_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8DB */ DEFINE_SFX(CHAN_10EA, NA_SE_PL_SLIP_GLASS_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8DC */ DEFINE_SFX(CHAN_0515, NA_SE_PL_DUMMY_220, 0x30, 0, 0, 0, 0) -/* 0x8DD */ DEFINE_SFX(CHAN_10EA, NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8DE */ DEFINE_SFX(CHAN_10FA, NA_SE_PL_DUMMY_222, 0x30, 0, 0, 0, 0) -/* 0x8DF */ DEFINE_SFX(CHAN_10BA, NA_SE_PL_SLIP_ICE_LEVEL, 0x30, 0, 0, 0, 0) -/* 0x8E0 */ DEFINE_SFX(CHAN_110A, NA_SE_PL_DEKUNUTS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8E1 */ DEFINE_SFX(CHAN_111F, NA_SE_PL_GORON_BALLJUMP, 0x60, 0, 1, 0, 0) -/* 0x8E2 */ DEFINE_SFX(CHAN_1133, NA_SE_PL_DEKUNUTS_IN_GRD, 0x40, 0, 0, 0, 0) -/* 0x8E3 */ DEFINE_SFX(CHAN_115D, NA_SE_PL_DEKUNUTS_OUT_GRD, 0x30, 0, 0, 0, 0) -/* 0x8E4 */ DEFINE_SFX(CHAN_118D, NA_SE_PL_TRANSFORM, 0x30, 0, 0, 0, 0) -/* 0x8E5 */ DEFINE_SFX(CHAN_11BD, NA_SE_PL_TRANSFORM_DEMO, 0x30, 0, 0, 0, 0) -/* 0x8E6 */ DEFINE_SFX(CHAN_11BD, NA_SE_PL_GORON_TO_BALL, 0x30, 0, 0, 0, 0) -/* 0x8E7 */ DEFINE_SFX(CHAN_11D1, NA_SE_PL_BALL_TO_GORON, 0x30, 0, 0, 0, 0) -/* 0x8E8 */ DEFINE_SFX(CHAN_11E3, NA_SE_PL_GORON_PUNCH, 0x50, 3, 1, 0, 0) -/* 0x8E9 */ DEFINE_SFX(CHAN_11FA, NA_SE_PL_SINK_ON_SAND, 0x30, 0, 0, 0, 0) -/* 0x8EA */ DEFINE_SFX(CHAN_1211, NA_SE_PL_SINK_ON_SNOW, 0x30, 0, 0, 0, 0) -/* 0x8EB */ DEFINE_SFX(CHAN_1226, NA_SE_PL_GORON_BALL_CHARGE, 0x30, 0, 0, 0, 0) -/* 0x8EC */ DEFINE_SFX(CHAN_124F, NA_SE_PL_ZORA_SWIM_DASH, 0x30, 0, 0, 0, 0) -/* 0x8ED */ DEFINE_SFX(CHAN_1275, NA_SE_PL_ZORA_SWIM_LV, 0x30, 0, 0, 0, 0) -/* 0x8EE */ DEFINE_SFX(CHAN_12A1, NA_SE_PL_ZORA_SWIM_ROLL, 0x30, 0, 0, 0, 0) -/* 0x8EF */ DEFINE_SFX(CHAN_12B1, NA_SE_PL_GORON_SQUAT, 0x30, 0, 0, 0, 0) -/* 0x8F0 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_240, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8F1 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_241, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8F2 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_242, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8F3 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_243, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8F4 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_244, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8F5 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_245, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8F6 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_246, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8F7 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_247, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8F8 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_248, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8F9 */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_249, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8FA */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_250, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8FB */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_251, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8FC */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_252, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8FD */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_253, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8FE */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_254, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x8FF */ DEFINE_SFX(CHAN_12C1, NA_SE_PL_DUMMY_255, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x900 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_256, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x901 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_257, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x902 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_258, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x903 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_259, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x904 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_260, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x905 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_261, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x906 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_262, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x907 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_263, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x908 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_264, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x909 */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_265, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x90A */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_266, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x90B */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_267, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x90C */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_268, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x90D */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_269, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x90E */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_270, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x90F */ DEFINE_SFX(CHAN_12DA, NA_SE_PL_DUMMY_271, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x910 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_272, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x911 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_273, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x912 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_274, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x913 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_275, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x914 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_276, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x915 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_277, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x916 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_278, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x917 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_279, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x918 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_280, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x919 */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_281, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x91A */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_282, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x91B */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_283, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x91C */ DEFINE_SFX(CHAN_04CE, NA_SE_PL_DUMMY_284, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x91D */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_285, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x91E */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_286, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x91F */ DEFINE_SFX(CHAN_12ED, NA_SE_PL_DUMMY_287, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x920 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_288, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x921 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_289, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x922 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_290, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x923 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_291, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x924 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_292, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x925 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_293, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x926 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_294, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x927 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_295, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x928 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_296, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x929 */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_297, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x92A */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_298, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x92B */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_299, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x92C */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_300, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x92D */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_301, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x92E */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_302, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x92F */ DEFINE_SFX(CHAN_1302, NA_SE_PL_DUMMY_303, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x930 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_304, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x931 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_305, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x932 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_306, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x933 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_307, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x934 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_308, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x935 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_309, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x936 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_310, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x937 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_311, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x938 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_312, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x939 */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_313, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x93A */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_314, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x93B */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_315, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x93C */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_316, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x93D */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_317, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x93E */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_318, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x93F */ DEFINE_SFX(CHAN_1320, NA_SE_PL_DUMMY_319, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x940 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_320, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x941 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_321, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x942 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_322, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x943 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_323, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x944 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_324, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x945 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_325, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x946 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_326, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x947 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_327, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x948 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_328, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x949 */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_329, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x94A */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_330, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x94B */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_331, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x94C */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_332, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x94D */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_333, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x94E */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_334, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x94F */ DEFINE_SFX(CHAN_1338, NA_SE_PL_DUMMY_335, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x950 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_336, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x951 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_337, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x952 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_338, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x953 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_339, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x954 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_340, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x955 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_341, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x956 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_342, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x957 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_343, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x958 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_344, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x959 */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_345, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x95A */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_346, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x95B */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_347, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x95C */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_348, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x95D */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_349, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x95E */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_350, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x95F */ DEFINE_SFX(CHAN_1350, NA_SE_PL_DUMMY_351, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x960 */ DEFINE_SFX(CHAN_136C, NA_SE_EV_MARATHONMAN_RISE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x961 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_353, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x962 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_354, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x963 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_355, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x964 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_356, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x965 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_357, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x966 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_358, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x967 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_359, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x968 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_360, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x969 */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_361, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x96A */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_362, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x96B */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_363, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x96C */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_364, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x96D */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_365, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x96E */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_366, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x96F */ DEFINE_SFX(CHAN_136C, NA_SE_PL_DUMMY_367, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x970 */ DEFINE_SFX(CHAN_1384, NA_SE_EV_MARATHONMAN_LAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x971 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_369, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x972 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_370, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x973 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_371, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x974 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_372, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x975 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_373, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x976 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_374, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x977 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_375, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x978 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_376, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x979 */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_377, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x97A */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY378, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x97B */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_379, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x97C */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_380, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x97D */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_381, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x97E */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_382, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x97F */ DEFINE_SFX(CHAN_1384, NA_SE_PL_DUMMY_383, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x980 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_GORON_CHG_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x981 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_385, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x982 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_386, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x983 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_387, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x984 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_388, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x985 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_389, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x986 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_390, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x987 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_391, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x988 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_392, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x989 */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_393, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x98A */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_394, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x98B */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_395, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x98C */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_396, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x98D */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_397, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x98E */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_DUMMY_398, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x98F */ DEFINE_SFX(CHAN_13A5, NA_SE_PL_GORON_CHG_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x990 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_GORON_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x991 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_401, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x992 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_402, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x993 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_403, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x994 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_404, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x995 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_405, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x996 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_406, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x997 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_407, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x998 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_408, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x999 */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_409, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x99A */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_410, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x99B */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_411, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x99C */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_412, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x99D */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_413, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x99E */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_DUMMY_414, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x99F */ DEFINE_SFX(CHAN_13C4, NA_SE_PL_GORON_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A0 */ DEFINE_SFX(CHAN_13EB, NA_SE_PL_DEKUNUTS_BUD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A1 */ DEFINE_SFX(CHAN_1415, NA_SE_PL_DEKUNUTS_BUBLE_BREATH, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A2 */ DEFINE_SFX(CHAN_1446, NA_SE_PL_GORON_BALL_CHARGE_FAILED, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A3 */ DEFINE_SFX(CHAN_1469, NA_SE_PL_GORON_BALL_CHARGE_DASH, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A4 */ DEFINE_SFX(CHAN_14A5, NA_SE_PL_FACE_CHANGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A5 */ DEFINE_SFX(CHAN_14DA, NA_SE_PL_FACE_UP_S, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A6 */ DEFINE_SFX(CHAN_14E8, NA_SE_PL_DEKUNUTS_STRUGGLE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A7 */ DEFINE_SFX(CHAN_14FF, NA_SE_PL_WARP_PLATE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A8 */ DEFINE_SFX(CHAN_1531, NA_SE_PL_WARP_PLATE_OUT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9A9 */ DEFINE_SFX(CHAN_154B, NA_SE_PL_DEKUNUTS_ATTACK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9AA */ DEFINE_SFX(CHAN_156C, NA_SE_PL_TRANSFORM_VOICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9AB */ DEFINE_SFX(CHAN_158F, NA_SE_PL_FACE_RETURN, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9AC */ DEFINE_SFX(CHAN_38A0, NA_SE_PL_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9AD */ DEFINE_SFX(CHAN_15B5, NA_SE_PL_GORON_SLIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9AE */ DEFINE_SFX(CHAN_15CA, NA_SE_PL_ROLL_SNOW_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) -/* 0x9AF */ DEFINE_SFX(CHAN_15D5, NA_SE_PL_ZORA_SPARK_BARRIER, 0x40, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B0 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B1 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B2 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP3, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B3 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP4, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B4 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP5, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B5 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP6, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B6 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP7, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B7 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_DEKUNUTS_JUMP8, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B8 */ DEFINE_SFX(CHAN_1637, NA_SE_PL_GORON_STOMACH_EXPLOSION, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9B9 */ DEFINE_SFX(CHAN_164A, NA_SE_PL_GORON_DRINK_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9BA */ DEFINE_SFX(CHAN_165A, NA_SE_PL_GET_UP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9BB */ DEFINE_SFX(CHAN_1678, NA_SE_PL_WARP_WING_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9BC */ DEFINE_SFX(CHAN_169E, NA_SE_PL_WARP_WING_CLOSE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9BD */ DEFINE_SFX(CHAN_16BD, NA_SE_PL_WARP_WING_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9BE */ DEFINE_SFX(CHAN_172D, NA_SE_PL_WARP_WING_VANISH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9BF */ DEFINE_SFX(CHAN_1756, NA_SE_PL_DEKUNUTS_MISS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9C0 */ DEFINE_SFX(CHAN_3B15, NA_SE_PL_FLYING_AIR, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9C1 */ DEFINE_SFX(CHAN_1776, NA_SE_PL_FIREWORKS, 0x30, 3, 1, 0, 0) -/* 0x9C2 */ DEFINE_SFX(CHAN_1776, NA_SE_PL_FIREWORKS_DUMMY, 0x30, 3, 1, 0, 0) -/* 0x9C3 */ DEFINE_SFX(CHAN_17E8, NA_SE_PL_PULL_UP_SNOWBALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9C4 */ DEFINE_SFX(CHAN_1800, NA_SE_PL_WARP_WING_ROLL_2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9C5 */ DEFINE_SFX(CHAN_1871, NA_SE_PL_TRANSFORM_GIANT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9C6 */ DEFINE_SFX(CHAN_18A9, NA_SE_PL_TRANSFORM_NORAML, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9C7 */ DEFINE_SFX(CHAN_15F4, NA_SE_PL_LI_OKARINATORI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9C8 */ DEFINE_SFX(CHAN_1637, NA_SE_PL_LI_FUTTOBI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9C9 */ DEFINE_SFX(CHAN_164A, NA_SE_PL_LI_OP_OKIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9CA */ DEFINE_SFX(CHAN_165A, NA_SE_PL_LI_OP_TATIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9CB */ DEFINE_SFX(CHAN_1678, NA_SE_PL_JUMP_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9CC */ DEFINE_SFX(CHAN_169E, NA_SE_PL_LAND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9CD */ DEFINE_SFX(CHAN_16BD, NA_SE_PL_BOUND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9CE */ DEFINE_SFX(CHAN_172D, NA_SE_PL_WALK_WALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x9CF */ DEFINE_SFX(CHAN_1756, NA_SE_PL_WALK_WALL_DEKU, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x800 */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_WALK_GROUND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x801 */ DEFINE_SFX(CHAN_PL_WALK_SAND, NA_SE_PL_WALK_SAND, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x802 */ DEFINE_SFX(CHAN_PL_WALK_CONCRETE, NA_SE_PL_WALK_CONCRETE, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x803 */ DEFINE_SFX(CHAN_PL_WALK_DIRT, NA_SE_PL_WALK_DIRT, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x804 */ DEFINE_SFX(CHAN_PL_WALK_WATER0, NA_SE_PL_WALK_WATER0, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x805 */ DEFINE_SFX(CHAN_PL_WALK_WATER1, NA_SE_PL_WALK_WATER1, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x806 */ DEFINE_SFX(CHAN_PL_WALK_WATER2, NA_SE_PL_WALK_WATER2, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x807 */ DEFINE_SFX(CHAN_PL_WALK_MAGMA, NA_SE_PL_WALK_MAGMA, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x808 */ DEFINE_SFX(CHAN_PL_WALK_GRASS, NA_SE_PL_WALK_GRASS, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x809 */ DEFINE_SFX(CHAN_PL_WALK_IRON, NA_SE_PL_WALK_IRON, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80A */ DEFINE_SFX(CHAN_PL_WALK_LADDER, NA_SE_PL_WALK_LADDER, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80B */ DEFINE_SFX(CHAN_PL_WALK_GLASS, NA_SE_PL_WALK_GLASS, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80C */ DEFINE_SFX(CHAN_PL_WALK_METAL1, NA_SE_PL_WALK_METAL1, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80D */ DEFINE_SFX(CHAN_DIRT_DEEP, NA_CODE_DIRT_DEEP, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80E */ DEFINE_SFX(CHAN_PL_WALK_SNOW, NA_SE_PL_WALK_SNOW, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x80F */ DEFINE_SFX(CHAN_PL_WALK_ICE, NA_SE_PL_WALK_ICE, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x810 */ DEFINE_SFX(CHAN_PL_JUMP_GROUND, NA_SE_PL_JUMP_GROUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x811 */ DEFINE_SFX(CHAN_PL_JUMP_SAND, NA_SE_PL_JUMP_SAND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x812 */ DEFINE_SFX(CHAN_PL_JUMP_CONCRETE, NA_SE_PL_JUMP_CONCRETE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x813 */ DEFINE_SFX(CHAN_PL_JUMP_DIRT, NA_SE_PL_JUMP_DIRT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x814 */ DEFINE_SFX(CHAN_PL_JUMP_WATER0, NA_SE_PL_JUMP_WATER0, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x815 */ DEFINE_SFX(CHAN_PL_JUMP_WATER1, NA_SE_PL_JUMP_WATER1, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x816 */ DEFINE_SFX(CHAN_PL_JUMP_WATER2, NA_SE_PL_JUMP_WATER2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x817 */ DEFINE_SFX(CHAN_PL_JUMP_MAGMA, NA_SE_PL_JUMP_MAGMA, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x818 */ DEFINE_SFX(CHAN_PL_JUMP_GRASS, NA_SE_PL_JUMP_GRASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x819 */ DEFINE_SFX(CHAN_PL_JUMP_IRON, NA_SE_PL_JUMP_IRON, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81A */ DEFINE_SFX(CHAN_PL_JUMP_LADDER, NA_SE_PL_JUMP_LADDER, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81B */ DEFINE_SFX(CHAN_PL_JUMP_GLASS, NA_SE_PL_JUMP_GLASS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_28, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81D */ DEFINE_SFX(CHAN_PL_JUMP_HEAVYBOOTS, NA_SE_PL_JUMP_HEAVYBOOTS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81E */ DEFINE_SFX(CHAN_PL_JUMP_SNOW, NA_SE_PL_JUMP_SNOW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x81F */ DEFINE_SFX(CHAN_PL_JUMP_ICE, NA_SE_PL_JUMP_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x820 */ DEFINE_SFX(CHAN_PL_LAND_GROUND, NA_SE_PL_LAND_GROUND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x821 */ DEFINE_SFX(CHAN_PL_LAND_SAND, NA_SE_PL_LAND_SAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x822 */ DEFINE_SFX(CHAN_PL_LAND_CONCRETE, NA_SE_PL_LAND_CONCRETE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x823 */ DEFINE_SFX(CHAN_PL_LAND_DIRT, NA_SE_PL_LAND_DIRT, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x824 */ DEFINE_SFX(CHAN_PL_LAND_WATER0, NA_SE_PL_LAND_WATER0, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x825 */ DEFINE_SFX(CHAN_PL_LAND_WATER1, NA_SE_PL_LAND_WATER1, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x826 */ DEFINE_SFX(CHAN_PL_LAND_WATER2, NA_SE_PL_LAND_WATER2, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x827 */ DEFINE_SFX(CHAN_PL_LAND_MAGMA, NA_SE_PL_LAND_MAGMA, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x828 */ DEFINE_SFX(CHAN_PL_LAND_GRASS, NA_SE_PL_LAND_GRASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x829 */ DEFINE_SFX(CHAN_PL_LAND_IRON, NA_SE_PL_LAND_IRON, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82A */ DEFINE_SFX(CHAN_PL_LAND_LADDER, NA_SE_PL_LAND_LADDER, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82B */ DEFINE_SFX(CHAN_PL_LAND_GLASS, NA_SE_PL_LAND_GLASS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_44, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82D */ DEFINE_SFX(CHAN_PL_LAND_HEAVYBOOTS, NA_SE_PL_LAND_HEAVYBOOTS, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82E */ DEFINE_SFX(CHAN_PL_LAND_SNOW, NA_SE_PL_LAND_SNOW, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x82F */ DEFINE_SFX(CHAN_PL_LAND_ICE, NA_SE_PL_LAND_ICE, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x830 */ DEFINE_SFX(CHAN_PL_SLIPDOWN, NA_SE_PL_SLIPDOWN, 0x30, 0, 2, 0, 0) +/* 0x831 */ DEFINE_SFX(CHAN_PL_CLIMB_CLIFF, NA_SE_PL_CLIMB_CLIFF, 0x30, 0, 0, 0, 0) +/* 0x832 */ DEFINE_SFX(CHAN_PL_SIT_ON_HORSE, NA_SE_PL_SIT_ON_HORSE, 0x30, 0, 0, 0, 0) +/* 0x833 */ DEFINE_SFX(CHAN_PL_GET_OFF_HORSE, NA_SE_PL_GET_OFF_HORSE, 0x30, 0, 0, 0, 0) +/* 0x834 */ DEFINE_SFX(CHAN_PL_TAKE_OUT_SHIELD, NA_SE_PL_TAKE_OUT_SHIELD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x835 */ DEFINE_SFX(CHAN_PL_CHANGE_ARMS, NA_SE_PL_CHANGE_ARMS, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x836 */ DEFINE_SFX(CHAN_PL_CATCH_BOOMERANG, NA_SE_PL_CATCH_BOOMERANG, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x837 */ DEFINE_SFX(CHAN_EV_DIVE_INTO_WATER, NA_SE_PL_DIVE_INTO_WATER, 0x30, 0, 1, 0, 0) +/* 0x838 */ DEFINE_SFX(CHAN_EV_JUMP_OUT_WATER, NA_SE_PL_JUMP_OUT_WATER, 0x30, 0, 1, 0, 0) +/* 0x839 */ DEFINE_SFX(CHAN_EV_LURE_MOVE_W, NA_SE_PL_SWIM, 0x30, 0, 2, 0, 0) +/* 0x83A */ DEFINE_SFX(CHAN_PL_THROW, NA_SE_PL_THROW, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83B */ DEFINE_SFX(CHAN_PL_BODY_BOUND, NA_SE_PL_BODY_BOUND, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83C */ DEFINE_SFX(CHAN_PL_ROLL, NA_SE_PL_ROLL, 0x40, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83D */ DEFINE_SFX(CHAN_PL_SKIP, NA_SE_PL_SKIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83E */ DEFINE_SFX(CHAN_PL_BODY_HIT, NA_SE_PL_BODY_HIT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x83F */ DEFINE_SFX(CHAN_PL_DAMAGE, NA_SE_PL_DAMAGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x840 */ DEFINE_SFX(CHAN_PL_SLIP, NA_SE_PL_SLIP, 0x30, 0, 1, 0, 0) +/* 0x841 */ DEFINE_SFX(CHAN_PL_SLIP_SAND, NA_SE_PL_SLIP_SAND, 0x30, 0, 1, 0, 0) +/* 0x842 */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE, NA_SE_PL_SLIP_CONCRETE, 0x30, 0, 1, 0, 0) +/* 0x843 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT, NA_SE_PL_SLIP_DIRT, 0x30, 0, 1, 0, 0) +/* 0x844 */ DEFINE_SFX(CHAN_PL_SLIP_WATER0, NA_SE_PL_SLIP_WATER0, 0x30, 0, 1, 0, 0) +/* 0x845 */ DEFINE_SFX(CHAN_PL_SLIP_WATER1, NA_SE_PL_SLIP_WATER1, 0x30, 0, 1, 0, 0) +/* 0x846 */ DEFINE_SFX(CHAN_PL_SLIP_WATER2, NA_SE_PL_SLIP_WATER2, 0x30, 0, 1, 0, 0) +/* 0x847 */ DEFINE_SFX(CHAN_PL_SLIP_MAGMA, NA_SE_PL_SLIP_MAGMA, 0x30, 0, 1, 0, 0) +/* 0x848 */ DEFINE_SFX(CHAN_PL_SLIP_GRASS, NA_SE_PL_SLIP_GRASS, 0x30, 0, 1, 0, 0) +/* 0x849 */ DEFINE_SFX(CHAN_PL_SLIP_IRON, NA_SE_PL_SLIP_IRON, 0x30, 0, 1, 0, 0) +/* 0x84A */ DEFINE_SFX(CHAN_PL_SLIP_LADDER, NA_SE_PL_SLIP_LADDER, 0x30, 0, 1, 0, 0) +/* 0x84B */ DEFINE_SFX(CHAN_PL_SLIP_GLASS, NA_SE_PL_SLIP_GLASS, 0x30, 0, 1, 0, 0) +/* 0x84C */ DEFINE_SFX(CHAN_PL_WALK_WATER0, NA_SE_PL_DUMMY76, 0x30, 0, 0, 0, 0) +/* 0x84D */ DEFINE_SFX(CHAN_PL_SLIP_DIRT, NA_SE_PL_SLIP_HEAVYBOOTS, 0x30, 0, 0, 0, 0) +/* 0x84E */ DEFINE_SFX(CHAN_PL_SLIP_SNOW, NA_SE_PL_SLIP_SNOW, 0x30, 0, 0, 0, 0) +/* 0x84F */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE, NA_SE_PL_SLIP_ICE, 0x30, 0, 0, 0, 0) +/* 0x850 */ DEFINE_SFX(CHAN_PL_BOUND, NA_SE_PL_BOUND, 0x80, 0, 0, 0, 0) +/* 0x851 */ DEFINE_SFX(CHAN_PL_BOUND_SAND, NA_SE_PL_BOUND_SAND, 0x80, 0, 0, 0, 0) +/* 0x852 */ DEFINE_SFX(CHAN_PL_BOUND_CONCRETE, NA_SE_PL_BOUND_CONCRETE, 0x80, 0, 0, 0, 0) +/* 0x853 */ DEFINE_SFX(CHAN_PL_BOUND_DIRT, NA_SE_PL_BOUND_DIRT, 0x80, 0, 0, 0, 0) +/* 0x854 */ DEFINE_SFX(CHAN_PL_BOUND_WATER0, NA_SE_PL_BOUND_WATER0, 0x80, 0, 0, 0, 0) +/* 0x855 */ DEFINE_SFX(CHAN_PL_BOUND_WATER1, NA_SE_PL_BOUND_WATER1, 0x80, 0, 0, 0, 0) +/* 0x856 */ DEFINE_SFX(CHAN_PL_BOUND_WATER2, NA_SE_PL_BOUND_WATER2, 0x80, 0, 0, 0, 0) +/* 0x857 */ DEFINE_SFX(CHAN_PL_BOUND_MAGMA, NA_SE_PL_BOUND_MAGMA, 0x80, 0, 0, 0, 0) +/* 0x858 */ DEFINE_SFX(CHAN_PL_BOUND_GRASS, NA_SE_PL_BOUND_GRASS, 0x80, 0, 0, 0, 0) +/* 0x859 */ DEFINE_SFX(CHAN_PL_BOUND_IRON, NA_SE_PL_BOUND_IRON, 0x80, 0, 0, 0, 0) +/* 0x85A */ DEFINE_SFX(CHAN_PL_BOUND_LADDER, NA_SE_PL_BOUND_LADDER, 0x80, 0, 0, 0, 0) +/* 0x85B */ DEFINE_SFX(CHAN_PL_BOUND_WOOD, NA_SE_PL_BOUND_WOOD, 0x80, 0, 0, 0, 0) +/* 0x85C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_92, 0x80, 0, 0, 0, 0) +/* 0x85D */ DEFINE_SFX(CHAN_PL_BOUND_LADDER, NA_SE_PL_BOUND_HEAVYBOOTS, 0x80, 0, 0, 0, 0) +/* 0x85E */ DEFINE_SFX(CHAN_PL_BOUND_SNOW, NA_SE_PL_BOUND_SNOW, 0x80, 0, 0, 0, 0) +/* 0x85F */ DEFINE_SFX(CHAN_PL_BOUND_ICE, NA_SE_PL_BOUND_ICE, 0x80, 0, 0, 0, 0) +/* 0x860 */ DEFINE_SFX(CHAN_IT_BOW_DRAW, NA_SE_PL_BOW_DRAW, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x861 */ DEFINE_SFX(CHAN_PL_JUMP_HEAVYBOOTS, NA_SE_PL_MEATL_BOOTS_JUMP, 0x30, 0, 0, 0, 0) +/* 0x862 */ DEFINE_SFX(CHAN_PL_LAND_HEAVYBOOTS, NA_SE_PL_DUMMY_98, 0x30, 0, 0, 0, 0) +/* 0x863 */ DEFINE_SFX(CHAN_PL_FACE_UP, NA_SE_PL_FACE_UP, 0x30, 0, 0, 0, 0) +/* 0x864 */ DEFINE_SFX(CHAN_PL_DIVE_BUBBLE, NA_SE_PL_DIVE_BUBBLE, 0x30, 0, 0, 0, 0) +/* 0x865 */ DEFINE_SFX(CHAN_PL_MOVE_BUBBLE, NA_SE_PL_MOVE_BUBBLE, 0x30, 0, 0, 0, 0) +/* 0x866 */ DEFINE_SFX(CHAN_PL_METALEFFECT_KID, NA_SE_PL_METALEFFECT_KID, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x867 */ DEFINE_SFX(CHAN_PL_METALEFFECT_ADULT, NA_SE_PL_METALEFFECT_ADULT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x868 */ DEFINE_SFX(CHAN_PL_SPARK, NA_SE_PL_SPARK, 0x30, 0, 0, 0, 0) +/* 0x869 */ DEFINE_SFX(CHAN_PL_PULL_UP_PLANT, NA_SE_PL_PULL_UP_PLANT, 0x30, 0, 0, 0, 0) +/* 0x86A */ DEFINE_SFX(CHAN_PL_PULL_UP_ROCK, NA_SE_PL_PULL_UP_ROCK, 0x30, 0, 0, 0, 0) +/* 0x86B */ DEFINE_SFX(CHAN_PL_IN_BUBBLE, NA_SE_PL_IN_BUBBLE, 0x30, 0, 0, 0, 0) +/* 0x86C */ DEFINE_SFX(CHAN_PL_PULL_UP_BIGROCK, NA_SE_PL_PULL_UP_BIGROCK, 0x30, 3, 0, 0, 0) +/* 0x86D */ DEFINE_SFX(CHAN_PL_SWORD_CHARGE, NA_SE_PL_SWORD_CHARGE, 0x30, 0, 0, 0, 0) +/* 0x86E */ DEFINE_SFX(CHAN_PL_FREEZE, NA_SE_PL_FREEZE, 0x30, 0, 0, 0, 0) +/* 0x86F */ DEFINE_SFX(CHAN_EV_POT_MOVE_START, NA_SE_PL_PULL_UP_POT, 0x30, 0, 0, 0, 0) +/* 0x870 */ DEFINE_SFX(CHAN_PL_KNOCK, NA_SE_PL_KNOCK, 0x30, 0, 0, 0, 0) +/* 0x871 */ DEFINE_SFX(CHAN_PL_CALM_HIT, NA_SE_PL_CALM_HIT, 0x30, 0, 2, 0, 0) +/* 0x872 */ DEFINE_SFX(CHAN_PL_CALM_PAT, NA_SE_PL_CALM_PAT, 0x30, 0, 0, 0, 0) +/* 0x873 */ DEFINE_SFX(CHAN_PL_SUBMERGE, NA_SE_PL_SUBMERGE, 0x30, 0, 0, 0, 0) +/* 0x874 */ DEFINE_SFX(CHAN_EV_FREEZE_S, NA_SE_PL_FREEZE_S, 0x30, 3, 0, 0, 0) +/* 0x875 */ DEFINE_SFX(CHAN_PL_ICE_BROKEN, NA_SE_PL_ICE_BROKEN, 0x30, 1, 0, 0, 0) +/* 0x876 */ DEFINE_SFX(CHAN_PL_SLIP_ICE_LELEL, NA_SE_PL_SLIP_ICE_LELEL, 0x30, 0, 0, 0, 0) +/* 0x877 */ DEFINE_SFX(CHAN_PL_PUT_OUT_ITEM, NA_SE_PL_PUT_OUT_ITEM, 0x30, 0, 0, 0, 0) +/* 0x878 */ DEFINE_SFX(CHAN_PL_PULL_UP_WOODBOX, NA_SE_PL_PULL_UP_WOODBOX, 0x30, 0, 0, 0, 0) +/* 0x879 */ DEFINE_SFX(CHAN_PL_MAGIC_FIRE, NA_SE_PL_MAGIC_FIRE, 0x30, 0, 0, 0, 0) +/* 0x87A */ DEFINE_SFX(CHAN_PL_MAGIC_WIND_NORMAL, NA_SE_PL_MAGIC_WIND_NORMAL, 0x30, 0, 0, 0, 0) +/* 0x87B */ DEFINE_SFX(CHAN_PL_MAGIC_WIND_WARP, NA_SE_PL_MAGIC_WIND_WARP, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST) +/* 0x87C */ DEFINE_SFX(CHAN_PL_MAGIC_SOUL_NORMAL, NA_SE_PL_MAGIC_SOUL_NORMAL, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x87D */ DEFINE_SFX(CHAN_PL_ARROW_CHARGE_FIRE, NA_SE_PL_ARROW_CHARGE_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x87E */ DEFINE_SFX(CHAN_PL_ARROW_CHARGE_ICE, NA_SE_PL_ARROW_CHARGE_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x87F */ DEFINE_SFX(CHAN_PL_ARROW_CHARGE_LIGHT, NA_SE_PL_ARROW_CHARGE_LIGHT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x880 */ DEFINE_SFX(CHAN_DUMMY_128, NA_SE_DUMMY_128, 0x20, 0, 2, 0, 0) +/* 0x881 */ DEFINE_SFX(CHAN_DUMMY_129, NA_SE_DUMMY_129, 0x20, 0, 2, 0, 0) +/* 0x882 */ DEFINE_SFX(CHAN_DUMMY_130, NA_SE_DUMMY_130, 0x20, 0, 2, 0, 0) +/* 0x883 */ DEFINE_SFX(CHAN_PL_PULL_UP_RUTO, NA_SE_PL_PULL_UP_RUTO, 0x20, 0, 2, 0, 0) +/* 0x884 */ DEFINE_SFX(CHAN_DUMMY_132, NA_SE_DUMMY_132, 0x20, 0, 1, 0, 0) +/* 0x885 */ DEFINE_SFX(CHAN_DUMMY_133, NA_SE_DUMMY_133, 0x20, 0, 1, 0, 0) +/* 0x886 */ DEFINE_SFX(CHAN_DUMMY_134, NA_SE_DUMMY_134, 0x20, 0, 1, 0, 0) +/* 0x887 */ DEFINE_SFX(CHAN_DUMMY_135, NA_SE_DUMMY_135, 0x20, 0, 1, 0, 0) +/* 0x888 */ DEFINE_SFX(CHAN_DUMMY_136, NA_SE_DUMMY_136, 0x20, 0, 2, 0, 0) +/* 0x889 */ DEFINE_SFX(CHAN_DUMMY_137, NA_SE_DUMMY_137, 0x20, 0, 2, 0, 0) +/* 0x88A */ DEFINE_SFX(CHAN_DUMMY_138, NA_SE_DUMMY_138, 0x20, 0, 2, 0, 0) +/* 0x88B */ DEFINE_SFX(CHAN_DUMMY_139, NA_SE_DUMMY_139, 0x20, 0, 0, 0, 0) +/* 0x88C */ DEFINE_SFX(CHAN_DUMMY_140, NA_SE_DUMMY_140, 0x20, 0, 0, 0, 0) +/* 0x88D */ DEFINE_SFX(CHAN_DUMMY_141, NA_SE_DUMMY_141, 0x20, 0, 0, 0, 0) +/* 0x88E */ DEFINE_SFX(CHAN_DUMMY_142, NA_SE_DUMMY_142, 0x20, 0, 0, 0, 0) +/* 0x88F */ DEFINE_SFX(CHAN_DUMMY_143, NA_SE_DUMMY_143, 0x20, 0, 0, 0, 0) +/* 0x890 */ DEFINE_SFX(CHAN_DUMMY_144, NA_SE_DUMMY_144, 0x30, 0, 0, 0, 0) +/* 0x891 */ DEFINE_SFX(CHAN_DUMMY_145, NA_SE_DUMMY_145, 0x30, 0, 0, 0, 0) +/* 0x892 */ DEFINE_SFX(CHAN_DUMMY_146, NA_SE_DUMMY_146, 0x30, 0, 0, 0, 0) +/* 0x893 */ DEFINE_SFX(CHAN_DUMMY_147, NA_SE_DUMMY_147, 0x30, 0, 0, 0, 0) +/* 0x894 */ DEFINE_SFX(CHAN_DUMMY_148, NA_SE_DUMMY_148, 0x30, 0, 0, 0, 0) +/* 0x895 */ DEFINE_SFX(CHAN_DUMMY_149, NA_SE_DUMMY_149, 0x30, 0, 0, 0, 0) +/* 0x896 */ DEFINE_SFX(CHAN_DUMMY_150, NA_SE_DUMMY_150, 0x30, 0, 0, 0, 0) +/* 0x897 */ DEFINE_SFX(CHAN_DUMMY_151, NA_SE_DUMMY_151, 0x30, 0, 0, 0, 0) +/* 0x898 */ DEFINE_SFX(CHAN_DUMMY_152, NA_SE_DUMMY_152, 0x30, 0, 0, 0, 0) +/* 0x899 */ DEFINE_SFX(CHAN_DUMMY_153, NA_SE_DUMMY_153, 0x30, 0, 0, 0, 0) +/* 0x89A */ DEFINE_SFX(CHAN_DUMMY_154, NA_SE_DUMMY_154, 0x30, 0, 0, 0, 0) +/* 0x89B */ DEFINE_SFX(CHAN_DUMMY_155, NA_SE_DUMMY_155, 0x30, 0, 0, 0, 0) +/* 0x89C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_156, 0x30, 0, 0, 0, 0) +/* 0x89D */ DEFINE_SFX(CHAN_DUMMY_157, NA_SE_DUMMY_157, 0x30, 0, 0, 0, 0) +/* 0x89E */ DEFINE_SFX(CHAN_DUMMY_158, NA_SE_DUMMY_158, 0x30, 0, 0, 0, 0) +/* 0x89F */ DEFINE_SFX(CHAN_DUMMY_159, NA_SE_DUMMY_159, 0x30, 0, 0, 0, 0) +/* 0x8A0 */ DEFINE_SFX(CHAN_DUMMY_160, NA_SE_DUMMY_160, 0x40, 0, 0, 0, 0) +/* 0x8A1 */ DEFINE_SFX(CHAN_DUMMY_161, NA_SE_DUMMY_161, 0x40, 0, 0, 0, 0) +/* 0x8A2 */ DEFINE_SFX(CHAN_DUMMY_162, NA_SE_DUMMY_162, 0x40, 0, 0, 0, 0) +/* 0x8A3 */ DEFINE_SFX(CHAN_DUMMY_163, NA_SE_DUMMY_163, 0x40, 0, 0, 0, 0) +/* 0x8A4 */ DEFINE_SFX(CHAN_DUMMY_164, NA_SE_DUMMY_164, 0x40, 0, 0, 0, 0) +/* 0x8A5 */ DEFINE_SFX(CHAN_DUMMY_165, NA_SE_DUMMY_165, 0x40, 0, 0, 0, 0) +/* 0x8A6 */ DEFINE_SFX(CHAN_DUMMY_166, NA_SE_DUMMY_166, 0x40, 0, 0, 0, 0) +/* 0x8A7 */ DEFINE_SFX(CHAN_DUMMY_167, NA_SE_DUMMY_167, 0x40, 0, 0, 0, 0) +/* 0x8A8 */ DEFINE_SFX(CHAN_DUMMY_168, NA_SE_DUMMY_168, 0x40, 0, 0, 0, 0) +/* 0x8A9 */ DEFINE_SFX(CHAN_DUMMY_169, NA_SE_DUMMY_169, 0x40, 0, 0, 0, 0) +/* 0x8AA */ DEFINE_SFX(CHAN_DUMMY_170, NA_SE_DUMMY_170, 0x40, 0, 0, 0, 0) +/* 0x8AB */ DEFINE_SFX(CHAN_DUMMY_171, NA_SE_DUMMY_171, 0x40, 0, 0, 0, 0) +/* 0x8AC */ DEFINE_SFX(CHAN_DUMMY_128, NA_SE_DUMMY_172, 0x40, 0, 0, 0, 0) +/* 0x8AD */ DEFINE_SFX(CHAN_DUMMY_173, NA_SE_DUMMY_173, 0x40, 0, 0, 0, 0) +/* 0x8AE */ DEFINE_SFX(CHAN_DUMMY_174, NA_SE_DUMMY_174, 0x40, 0, 0, 0, 0) +/* 0x8AF */ DEFINE_SFX(CHAN_DUMMY_175, NA_SE_DUMMY_175, 0x40, 0, 0, 0, 0) +/* 0x8B0 */ DEFINE_SFX(CHAN_PL_CRAWL, NA_SE_PL_CRAWL, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B1 */ DEFINE_SFX(CHAN_PL_CRAWL_SAND, NA_SE_PL_CRAWL_SAND, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B2 */ DEFINE_SFX(CHAN_PL_CRAWL_CONCRETE, NA_SE_PL_CRAWL_CONCRETE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B3 */ DEFINE_SFX(CHAN_PL_CRAWL_DIRT, NA_SE_PL_CRAWL_DIRT, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B4 */ DEFINE_SFX(CHAN_PL_CRAWL_WATER0, NA_SE_PL_CRAWL_WATER0, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B5 */ DEFINE_SFX(CHAN_DUMMY_181, NA_SE_DUMMY_181, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B6 */ DEFINE_SFX(CHAN_DUMMY_182, NA_SE_DUMMY_182, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B7 */ DEFINE_SFX(CHAN_DUMMY_183, NA_SE_DUMMY_183, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B8 */ DEFINE_SFX(CHAN_DUMMY_184, NA_SE_DUMMY_184, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8B9 */ DEFINE_SFX(CHAN_DUMMY_185, NA_SE_DUMMY_185, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BA */ DEFINE_SFX(CHAN_DUMMY_186, NA_SE_DUMMY_186, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BB */ DEFINE_SFX(CHAN_PL_CRAWL_WOOD, NA_SE_PL_CRAWL_WOOD, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BC */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_188, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BD */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_189, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BE */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_DUMMY_190, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8BF */ DEFINE_SFX(CHAN_PL_CRAWL_ICE, NA_SE_PL_CRAWL_ICE, 0x30, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8C0 */ DEFINE_SFX(CHAN_PL_MAGIC_SOUL_FLASH, NA_SE_PL_MAGIC_SOUL_FLASH, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8C1 */ DEFINE_SFX(CHAN_PL_ROLL_DUST, NA_SE_PL_ROLL_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x8C2 */ DEFINE_SFX(CHAN_DUMMY_194, NA_SE_DUMMY_194, 0x30, 0, 0, 0, 0) +/* 0x8C3 */ DEFINE_SFX(CHAN_PL_MAGIC_SOUL_BALL, NA_SE_PL_MAGIC_SOUL_BALL, 0x30, 0, 0, 0, 0) +/* 0x8C4 */ DEFINE_SFX(CHAN_PL_SPIRAL_HEAL_BEAM, NA_SE_PL_SPIRAL_HEAL_BEAM, 0x30, 0, 0, 0, 0) +/* 0x8C5 */ DEFINE_SFX(CHAN_PL_BOUND_NOWEAPON, NA_SE_PL_BOUND_NOWEAPON, 0x30, 0, 0, 0, 0) +/* 0x8C6 */ DEFINE_SFX(CHAN_PL_PLANT_GROW_UP, NA_SE_PL_PLANT_GROW_UP, 0x30, 0, 0, 0, 0) +/* 0x8C7 */ DEFINE_SFX(CHAN_PL_PLANT_TALLER, NA_SE_PL_PLANT_TALLER, 0x30, 0, 0, 0, 0) +/* 0x8C8 */ DEFINE_SFX(CHAN_PL_MAGIC_WIND_VANISH, NA_SE_PL_MAGIC_WIND_VANISH, 0x60, 2, 0, 0, 0) +/* 0x8C9 */ DEFINE_SFX(CHAN_PL_HOBBERBOOTS_LV, NA_SE_PL_HOBBERBOOTS_LV, 0x30, 0, 0, 0, 0) +/* 0x8CA */ DEFINE_SFX(CHAN_PL_PLANT_MOVE, NA_SE_PL_PLANT_MOVE, 0x30, 0, 0, 0, 0) +/* 0x8CB */ DEFINE_SFX(CHAN_EV_ELEVATOR_MOVE, NA_SE_EV_WALL_MOVE_SP, 0x30, 0, 0, 0, SFX_PARAM_RAND_FREQ_SCALE) +/* 0x8CC */ DEFINE_SFX(CHAN_PL_PLANT_GROW_BIG, NA_SE_PL_PLANT_GROW_BIG, 0x30, 0, 0, 0, 0) +/* 0x8CD */ DEFINE_SFX(CHAN_PL_TELESCOPE_MOVEMENT, NA_SE_PL_TELESCOPE_MOVEMENT, 0x30, 0, 0, 0, 0) +/* 0x8CE */ DEFINE_SFX(CHAN_PL_GIANT_WALK, NA_SE_PL_GIANT_WALK, 0x30, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8CF */ DEFINE_SFX(CHAN_EV_CHIBI_FAIRY_HEAL_ORG, NA_SE_PL_CHIBI_FAIRY_HEAL, 0x30, 0, 0, 0, 0) +/* 0x8D0 */ DEFINE_SFX(CHAN_PL_SLIP_LEVEL, NA_SE_PL_SLIP_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8D1 */ DEFINE_SFX(CHAN_PL_SLIP_SAND_LEVEL, NA_SE_PL_SLIP_SAND_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8D2 */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE_LEVEL, NA_SE_PL_SLIP_CONCRETE_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8D3 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_DIRT_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8D4 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_WATER0_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8D5 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_WATER1_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8D6 */ DEFINE_SFX(CHAN_PL_SLIP_WATER2_LEVEL, NA_SE_PL_SLIP_WATER2_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8D7 */ DEFINE_SFX(CHAN_PL_SLIP_DIRT_LEVEL, NA_SE_PL_SLIP_MAGMA_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8D8 */ DEFINE_SFX(CHAN_PL_SLIP_GRASS_LEVEL, NA_SE_PL_SLIP_GRASS_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8D9 */ DEFINE_SFX(CHAN_PL_SLIP_LEVEL, NA_SE_PL_SLIP_IRON_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8DA */ DEFINE_SFX(CHAN_PL_SLIP_LADDER_LEVEL, NA_SE_PL_SLIP_LADDER_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8DB */ DEFINE_SFX(CHAN_PL_SLIP_LADDER_LEVEL, NA_SE_PL_SLIP_GLASS_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8DC */ DEFINE_SFX(CHAN_PL_WALK_WATER0, NA_SE_PL_DUMMY_220, 0x30, 0, 0, 0, 0) +/* 0x8DD */ DEFINE_SFX(CHAN_PL_SLIP_LADDER_LEVEL, NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8DE */ DEFINE_SFX(CHAN_PL_DUMMY_222, NA_SE_PL_DUMMY_222, 0x30, 0, 0, 0, 0) +/* 0x8DF */ DEFINE_SFX(CHAN_PL_SLIP_CONCRETE_LEVEL, NA_SE_PL_SLIP_ICE_LEVEL, 0x30, 0, 0, 0, 0) +/* 0x8E0 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_FIRE, NA_SE_PL_DEKUNUTS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8E1 */ DEFINE_SFX(CHAN_PL_GORON_BALLJUMP, NA_SE_PL_GORON_BALLJUMP, 0x60, 0, 1, 0, 0) +/* 0x8E2 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_IN_GRD, NA_SE_PL_DEKUNUTS_IN_GRD, 0x40, 0, 0, 0, 0) +/* 0x8E3 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_OUT_GRD, NA_SE_PL_DEKUNUTS_OUT_GRD, 0x30, 0, 0, 0, 0) +/* 0x8E4 */ DEFINE_SFX(CHAN_PL_TRANSFORM, NA_SE_PL_TRANSFORM, 0x30, 0, 0, 0, 0) +/* 0x8E5 */ DEFINE_SFX(CHAN_PL_TRANSFORM_DEMO, NA_SE_PL_TRANSFORM_DEMO, 0x30, 0, 0, 0, 0) +/* 0x8E6 */ DEFINE_SFX(CHAN_PL_TRANSFORM_DEMO, NA_SE_PL_GORON_TO_BALL, 0x30, 0, 0, 0, 0) +/* 0x8E7 */ DEFINE_SFX(CHAN_PL_BALL_TO_GORON, NA_SE_PL_BALL_TO_GORON, 0x30, 0, 0, 0, 0) +/* 0x8E8 */ DEFINE_SFX(CHAN_PL_GORON_PUNCH, NA_SE_PL_GORON_PUNCH, 0x50, 3, 1, 0, 0) +/* 0x8E9 */ DEFINE_SFX(CHAN_PL_SINK_ON_SAND, NA_SE_PL_SINK_ON_SAND, 0x30, 0, 0, 0, 0) +/* 0x8EA */ DEFINE_SFX(CHAN_PL_SINK_ON_SNOW, NA_SE_PL_SINK_ON_SNOW, 0x30, 0, 0, 0, 0) +/* 0x8EB */ DEFINE_SFX(CHAN_PL_GORON_BALL_CHARGE, NA_SE_PL_GORON_BALL_CHARGE, 0x30, 0, 0, 0, 0) +/* 0x8EC */ DEFINE_SFX(CHAN_PL_ZORA_SWIM_DASH, NA_SE_PL_ZORA_SWIM_DASH, 0x30, 0, 0, 0, 0) +/* 0x8ED */ DEFINE_SFX(CHAN_PL_ZORA_SWIM_LV, NA_SE_PL_ZORA_SWIM_LV, 0x30, 0, 0, 0, 0) +/* 0x8EE */ DEFINE_SFX(CHAN_PL_ZORA_SWIM_ROLL, NA_SE_PL_ZORA_SWIM_ROLL, 0x30, 0, 0, 0, 0) +/* 0x8EF */ DEFINE_SFX(CHAN_PL_GORON_SQUAT, NA_SE_PL_GORON_SQUAT, 0x30, 0, 0, 0, 0) +/* 0x8F0 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_240, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F1 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_241, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F2 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_242, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F3 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_243, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F4 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_244, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F5 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_245, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F6 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_246, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F7 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_247, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F8 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_248, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8F9 */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_249, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FA */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_250, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FB */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_251, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FC */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_252, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FD */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_253, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FE */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_254, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x8FF */ DEFINE_SFX(CHAN_PL_DUMMY_240, NA_SE_PL_DUMMY_255, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x900 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_256, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x901 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_257, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x902 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_258, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x903 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_259, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x904 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_260, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x905 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_261, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x906 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_262, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x907 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_263, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x908 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_264, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x909 */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_265, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90A */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_266, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90B */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_267, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90C */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_268, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90D */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_269, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90E */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_270, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x90F */ DEFINE_SFX(CHAN_PL_DUMMY_256, NA_SE_PL_DUMMY_271, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x910 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_272, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x911 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_273, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x912 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_274, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x913 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_275, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x914 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_276, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x915 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_277, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x916 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_278, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x917 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_279, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x918 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_280, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x919 */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_281, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91A */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_282, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91B */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_283, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91C */ DEFINE_SFX(CHAN_PL_WALK_GROUND, NA_SE_PL_DUMMY_284, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91D */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_285, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91E */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_286, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x91F */ DEFINE_SFX(CHAN_PL_DUMMY_272, NA_SE_PL_DUMMY_287, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x920 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_288, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x921 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_289, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x922 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_290, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x923 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_291, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x924 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_292, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x925 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_293, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x926 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_294, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x927 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_295, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x928 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_296, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x929 */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_297, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92A */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_298, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92B */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_299, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92C */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_300, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92D */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_301, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92E */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_302, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x92F */ DEFINE_SFX(CHAN_PL_DUMMY_288, NA_SE_PL_DUMMY_303, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x930 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_304, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x931 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_305, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x932 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_306, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x933 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_307, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x934 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_308, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x935 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_309, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x936 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_310, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x937 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_311, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x938 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_312, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x939 */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_313, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93A */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_314, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93B */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_315, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93C */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_316, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93D */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_317, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93E */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_318, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x93F */ DEFINE_SFX(CHAN_PL_DUMMY_304, NA_SE_PL_DUMMY_319, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x940 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_320, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x941 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_321, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x942 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_322, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x943 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_323, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x944 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_324, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x945 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_325, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x946 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_326, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x947 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_327, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x948 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_328, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x949 */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_329, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94A */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_330, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94B */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_331, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94C */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_332, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94D */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_333, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94E */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_334, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x94F */ DEFINE_SFX(CHAN_PL_DUMMY_320, NA_SE_PL_DUMMY_335, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x950 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_336, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x951 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_337, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x952 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_338, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x953 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_339, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x954 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_340, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x955 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_341, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x956 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_342, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x957 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_343, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x958 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_344, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x959 */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_345, 0x20, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95A */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_346, 0x20, 0, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95B */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_347, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95C */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_348, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95D */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_349, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95E */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_350, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x95F */ DEFINE_SFX(CHAN_PL_DUMMY_336, NA_SE_PL_DUMMY_351, 0x20, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x960 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_EV_MARATHONMAN_RISE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x961 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_353, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x962 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_354, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x963 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_355, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x964 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_356, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x965 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_357, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x966 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_358, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x967 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_359, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x968 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_360, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x969 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_361, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96A */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_362, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96B */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_363, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96C */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_364, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96D */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_365, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96E */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_366, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x96F */ DEFINE_SFX(CHAN_EV_MARATHONMAN_RISE, NA_SE_PL_DUMMY_367, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x970 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_EV_MARATHONMAN_LAND, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x971 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_369, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x972 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_370, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x973 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_371, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x974 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_372, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x975 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_373, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x976 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_374, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x977 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_375, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x978 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_376, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x979 */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_377, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97A */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY378, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97B */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_379, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97C */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_380, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97D */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_381, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97E */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_382, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x97F */ DEFINE_SFX(CHAN_EV_MARATHONMAN_LAND, NA_SE_PL_DUMMY_383, 0x40, 0, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x980 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_GORON_CHG_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x981 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_385, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x982 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_386, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x983 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_387, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x984 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_388, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x985 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_389, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x986 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_390, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x987 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_391, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x988 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_392, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x989 */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_393, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98A */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_394, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98B */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_395, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98C */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_396, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98D */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_397, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98E */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_DUMMY_398, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x98F */ DEFINE_SFX(CHAN_PL_GORON_CHG_ROLL, NA_SE_PL_GORON_CHG_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x990 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_GORON_ROLL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x991 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_401, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x992 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_402, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x993 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_403, 0x50, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x994 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_404, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x995 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_405, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x996 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_406, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x997 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_407, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x998 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_408, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x999 */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_409, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99A */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_410, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99B */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_411, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99C */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_412, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99D */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_413, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99E */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_DUMMY_414, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x99F */ DEFINE_SFX(CHAN_PL_GORON_ROLL, NA_SE_PL_GORON_ROLL_ICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A0 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_BUD, NA_SE_PL_DEKUNUTS_BUD, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A1 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_BUBLE_BREATH, NA_SE_PL_DEKUNUTS_BUBLE_BREATH, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A2 */ DEFINE_SFX(CHAN_PL_GORON_BALL_CHARGE_FAILED, NA_SE_PL_GORON_BALL_CHARGE_FAILED, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A3 */ DEFINE_SFX(CHAN_PL_GORON_BALL_CHARGE_DASH, NA_SE_PL_GORON_BALL_CHARGE_DASH, 0x60, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A4 */ DEFINE_SFX(CHAN_PL_FACE_CHANGE, NA_SE_PL_FACE_CHANGE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A5 */ DEFINE_SFX(CHAN_PL_FACE_UP_S, NA_SE_PL_FACE_UP_S, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A6 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_STRUGGLE, NA_SE_PL_DEKUNUTS_STRUGGLE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A7 */ DEFINE_SFX(CHAN_PL_WARP_PLATE, NA_SE_PL_WARP_PLATE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A8 */ DEFINE_SFX(CHAN_PL_WARP_PLATE_OUT, NA_SE_PL_WARP_PLATE_OUT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9A9 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_ATTACK, NA_SE_PL_DEKUNUTS_ATTACK, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AA */ DEFINE_SFX(CHAN_PL_TRANSFORM_VOICE, NA_SE_PL_TRANSFORM_VOICE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AB */ DEFINE_SFX(CHAN_PL_FACE_RETURN, NA_SE_PL_FACE_RETURN, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AC */ DEFINE_SFX(CHAN_EV_HONEYCOMB_FALL, NA_SE_PL_DEKUNUTS_DROP_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AD */ DEFINE_SFX(CHAN_PL_GORON_SLIP, NA_SE_PL_GORON_SLIP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9AE */ DEFINE_SFX(CHAN_PL_ROLL_SNOW_DUST, NA_SE_PL_ROLL_SNOW_DUST, 0x30, 0, 2, 0, SFX_PARAM_RAND_FREQ_LOWER) +/* 0x9AF */ DEFINE_SFX(CHAN_PL_ZORA_SPARK_BARRIER, NA_SE_PL_ZORA_SPARK_BARRIER, 0x40, 3, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B0 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B1 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B2 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP3, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B3 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP4, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B4 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP5, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B5 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP6, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B6 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP7, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B7 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_DEKUNUTS_JUMP8, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B8 */ DEFINE_SFX(CHAN_PL_GORON_STOMACH_EXPLOSION, NA_SE_PL_GORON_STOMACH_EXPLOSION, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9B9 */ DEFINE_SFX(CHAN_PL_GORON_DRINK_BOMB, NA_SE_PL_GORON_DRINK_BOMB, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BA */ DEFINE_SFX(CHAN_PL_GET_UP, NA_SE_PL_GET_UP, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BB */ DEFINE_SFX(CHAN_PL_WARP_WING_OPEN, NA_SE_PL_WARP_WING_OPEN, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BC */ DEFINE_SFX(CHAN_PL_WARP_WING_CLOSE, NA_SE_PL_WARP_WING_CLOSE, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BD */ DEFINE_SFX(CHAN_PL_WARP_WING_ROLL, NA_SE_PL_WARP_WING_ROLL, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BE */ DEFINE_SFX(CHAN_PL_WARP_WING_VANISH, NA_SE_PL_WARP_WING_VANISH, 0x30, 0, 0, 0, SFX_FLAG_VOLUME_NO_DIST | SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9BF */ DEFINE_SFX(CHAN_PL_DEKUNUTS_MISS_FIRE, NA_SE_PL_DEKUNUTS_MISS_FIRE, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C0 */ DEFINE_SFX(CHAN_EV_FLYING_AIR, NA_SE_PL_FLYING_AIR, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C1 */ DEFINE_SFX(CHAN_OC_FIREWORKS, NA_SE_PL_FIREWORKS, 0x30, 3, 1, 0, 0) +/* 0x9C2 */ DEFINE_SFX(CHAN_OC_FIREWORKS, NA_SE_PL_FIREWORKS_DUMMY, 0x30, 3, 1, 0, 0) +/* 0x9C3 */ DEFINE_SFX(CHAN_PL_PULL_UP_SNOWBALL, NA_SE_PL_PULL_UP_SNOWBALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C4 */ DEFINE_SFX(CHAN_PL_WARP_WING_ROLL_2, NA_SE_PL_WARP_WING_ROLL_2, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C5 */ DEFINE_SFX(CHAN_PL_TRANSFORM_GIANT, NA_SE_PL_TRANSFORM_GIANT, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C6 */ DEFINE_SFX(CHAN_PL_TRANSFORM_NORAML, NA_SE_PL_TRANSFORM_NORAML, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C7 */ DEFINE_SFX(CHAN_PL_DEKUNUTS_JUMP, NA_SE_PL_LI_OKARINATORI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C8 */ DEFINE_SFX(CHAN_PL_GORON_STOMACH_EXPLOSION, NA_SE_PL_LI_FUTTOBI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9C9 */ DEFINE_SFX(CHAN_PL_GORON_DRINK_BOMB, NA_SE_PL_LI_OP_OKIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CA */ DEFINE_SFX(CHAN_PL_GET_UP, NA_SE_PL_LI_OP_TATIAGARI, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CB */ DEFINE_SFX(CHAN_PL_WARP_WING_OPEN, NA_SE_PL_JUMP_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CC */ DEFINE_SFX(CHAN_PL_WARP_WING_CLOSE, NA_SE_PL_LAND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CD */ DEFINE_SFX(CHAN_PL_WARP_WING_ROLL, NA_SE_PL_BOUND_METAL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CE */ DEFINE_SFX(CHAN_PL_WARP_WING_VANISH, NA_SE_PL_WALK_WALL, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x9CF */ DEFINE_SFX(CHAN_PL_DEKUNUTS_MISS_FIRE, NA_SE_PL_WALK_WALL_DEKU, 0x30, 0, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) diff --git a/include/tables/sfx/systembank_table.h b/include/tables/sfx/systembank_table.h index 72500d0cfa..8ecc8e363f 100644 --- a/include/tables/sfx/systembank_table.h +++ b/include/tables/sfx/systembank_table.h @@ -10,99 +10,99 @@ * - Argument 5: Various flags to add properties to the sfx * - Argument 6: Various flags to add properties to the sfx */ -/* 0x4800 */ DEFINE_SFX(CHAN_A581, NA_SE_SY_WIN_OPEN, 0xC0, 0, 0, 0, 0) -/* 0x4801 */ DEFINE_SFX(CHAN_A5BE, NA_SE_SY_WIN_CLOSE, 0xC0, 0, 0, 0, 0) -/* 0x4802 */ DEFINE_SFX(CHAN_A5FB, NA_SE_SY_CORRECT_CHIME, 0xB0, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) -/* 0x4803 */ DEFINE_SFX(CHAN_A629, NA_SE_SY_GET_RUPY, 0x30, 0, 0, 0, 0) -/* 0x4804 */ DEFINE_SFX(CHAN_A648, NA_SE_SY_MESSAGE_WOMAN, 0x30, 0, 0, 0, 0) -/* 0x4805 */ DEFINE_SFX(CHAN_A656, NA_SE_SY_MESSAGE_MAN, 0x30, 0, 0, 0, 0) -/* 0x4806 */ DEFINE_SFX(CHAN_A656, NA_SE_SY_ERROR, 0x50, 0, 0, 0, 0) -/* 0x4807 */ DEFINE_SFX(CHAN_A667, NA_SE_SY_TRE_BOX_APPEAR, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) -/* 0x4808 */ DEFINE_SFX(CHAN_A6B1, NA_SE_SY_DECIDE, 0x30, 0, 0, 0, 0) -/* 0x4809 */ DEFINE_SFX(CHAN_A6FB, NA_SE_SY_CURSOR, 0x30, 0, 0, 0, 0) -/* 0x480A */ DEFINE_SFX(CHAN_A710, NA_SE_SY_CANCEL, 0x30, 0, 0, 0, 0) -/* 0x480B */ DEFINE_SFX(CHAN_A735, NA_SE_SY_HP_RECOVER, 0x30, 0, 0, 0, 0) -/* 0x480C */ DEFINE_SFX(CHAN_A755, NA_SE_SY_ATTENTION_ON, 0x20, 0, 0, 0, 0) -/* 0x480D */ DEFINE_SFX(CHAN_A7CA, NA_SE_SY_DUMMY_13, 0x30, 0, 0, 0, 0) -/* 0x480E */ DEFINE_SFX(CHAN_A771, NA_SE_SY_DUMMY_14, 0x30, 0, 0, 0, 0) -/* 0x480F */ DEFINE_SFX(CHAN_A793, NA_SE_SY_LOCK_OFF, 0x30, 0, 0, 0, 0) -/* 0x4810 */ DEFINE_SFX(CHAN_A7AD, NA_SE_SY_LOCK_ON_HUMAN, 0x28, 0, 0, 0, 0) -/* 0x4811 */ DEFINE_SFX(CHAN_A7CA, NA_SE_SY_DUMMY_17, 0x30, 0, 0, 0, 0) -/* 0x4812 */ DEFINE_SFX(CHAN_A7E3, NA_SE_SY_DUMMY_18, 0x30, 0, 0, 0, 0) -/* 0x4813 */ DEFINE_SFX(CHAN_A7FC, NA_SE_SY_CAMERA_ZOOM_UP, 0x30, 0, 0, 0, 0) -/* 0x4814 */ DEFINE_SFX(CHAN_A80F, NA_SE_SY_CAMERA_ZOOM_DOWN, 0x30, 0, 0, 0, 0) -/* 0x4815 */ DEFINE_SFX(CHAN_A7FC, NA_SE_SY_DUMMY_21, 0x30, 0, 0, 0, 0) -/* 0x4816 */ DEFINE_SFX(CHAN_A7FC, NA_SE_SY_DUMMY_22, 0x30, 0, 0, 0, 0) -/* 0x4817 */ DEFINE_SFX(CHAN_A822, NA_SE_SY_ATTENTION_ON_OLD, 0x30, 0, 0, 0, 0) -/* 0x4818 */ DEFINE_SFX(CHAN_A82C, NA_SE_SY_MESSAGE_PASS, 0x18, 0, 0, 0, 0) -/* 0x4819 */ DEFINE_SFX(CHAN_A83A, NA_SE_SY_WARNING_COUNT_N, 0x2C, 0, 0, 0, 0) -/* 0x481A */ DEFINE_SFX(CHAN_A84E, NA_SE_SY_WARNING_COUNT_E, 0x2C, 0, 0, 0, 0) -/* 0x481B */ DEFINE_SFX(CHAN_A86D, NA_SE_SY_HITPOINT_ALARM, 0x20, 0, 0, 0, 0) -/* 0x481C */ DEFINE_SFX(CHAN_A87F, NA_SE_SY_DUMMY_28, 0x30, 0, 0, 0, 0) -/* 0x481D */ DEFINE_SFX(CHAN_A8A2, NA_SE_SY_DEMO_CUT, 0x30, 0, 0, 0, 0) -/* 0x481E */ DEFINE_SFX(CHAN_A8C3, NA_SE_SY_NAVY_CALL, 0x30, 0, 0, 0, 0) -/* 0x481F */ DEFINE_SFX(CHAN_A8E2, NA_SE_SY_GAUGE_UP, 0x30, 0, 0, 0, 0) -/* 0x4820 */ DEFINE_SFX(CHAN_A90F, NA_SE_SY_DUMMY_32, 0x30, 0, 0, 0, 0) -/* 0x4821 */ DEFINE_SFX(CHAN_A929, NA_SE_SY_DUMMY_33, 0x30, 0, 0, 0, 0) -/* 0x4822 */ DEFINE_SFX(CHAN_A941, NA_SE_SY_DUMMY_34, 0x30, 0, 0, 0, 0) -/* 0x4823 */ DEFINE_SFX(CHAN_A948, NA_SE_SY_PIECE_OF_HEART, 0x30, 0, 0, 0, 0) -/* 0x4824 */ DEFINE_SFX(CHAN_A989, NA_SE_SY_GET_ITEM, 0x30, 0, 0, 0, 0) -/* 0x4825 */ DEFINE_SFX(CHAN_A9AB, NA_SE_SY_WIN_SCROLL_LEFT, 0x30, 0, 0, 0, 0) -/* 0x4826 */ DEFINE_SFX(CHAN_A9D5, NA_SE_SY_WIN_SCROLL_RIGHT, 0x30, 0, 0, 0, 0) -/* 0x4827 */ DEFINE_SFX(CHAN_A9E7, NA_SE_SY_OCARINA_ERROR, 0x20, 0, 0, 0, 0) -/* 0x4828 */ DEFINE_SFX(CHAN_A9F4, NA_SE_SY_CAMERA_ZOOM_UP_2, 0x30, 0, 0, 0, 0) -/* 0x4829 */ DEFINE_SFX(CHAN_AA0B, NA_SE_SY_CAMERA_ZOOM_DOWN_2, 0x30, 0, 0, 0, 0) -/* 0x482A */ DEFINE_SFX(CHAN_AA22, NA_SE_SY_GLASSMODE_ON, 0x30, 0, 0, 0, 0) -/* 0x482B */ DEFINE_SFX(CHAN_AA33, NA_SE_SY_GLASSMODE_OFF, 0x30, 0, 0, 0, 0) -/* 0x482C */ DEFINE_SFX(CHAN_AA44, NA_SE_SY_FOUND, 0x60, 0, 0, 0, 0) -/* 0x482D */ DEFINE_SFX(CHAN_AA51, NA_SE_SY_HIT_SOUND, 0x30, 0, 0, 0, 0) -/* 0x482E */ DEFINE_SFX(CHAN_AA67, NA_SE_SY_MESSAGE_END, 0x30, 0, 0, 0, 0) -/* 0x482F */ DEFINE_SFX(CHAN_AA81, NA_SE_SY_RUPY_COUNT, 0x30, 0, 0, 0, 0) -/* 0x4830 */ DEFINE_SFX(CHAN_AA9A, NA_SE_SY_LOCK_ON, 0x30, 0, 0, 0, 0) -/* 0x4831 */ DEFINE_SFX(CHAN_AAA6, NA_SE_SY_GET_BOXITEM, 0x30, 0, 0, 0, 0) -/* 0x4832 */ DEFINE_SFX(CHAN_AAC0, NA_SE_SY_WHITE_OUT_INTO_MOON, 0x30, 0, 0, 0, 0) -/* 0x4833 */ DEFINE_SFX(CHAN_AAF6, NA_SE_SY_WHITE_OUT_S, 0x30, 0, 0, 0, 0) -/* 0x4834 */ DEFINE_SFX(CHAN_AB19, NA_SE_SY_WHITE_OUT_T, 0x30, 0, 0, 0, 0) -/* 0x4835 */ DEFINE_SFX(CHAN_AB3A, NA_SE_SY_START_SHOT, 0x30, 0, 0, 0, 0) -/* 0x4836 */ DEFINE_SFX(CHAN_AB4F, NA_SE_SY_METRONOME, 0x30, 0, 0, 0, 0) -/* 0x4837 */ DEFINE_SFX(CHAN_AB59, NA_SE_SY_ATTENTION_URGENCY, 0x30, 0, 0, 0, 0) -/* 0x4838 */ DEFINE_SFX(CHAN_AB63, NA_SE_SY_METRONOME_LV, 0x30, 0, 0, 0, 0) -/* 0x4839 */ DEFINE_SFX(CHAN_AB6E, NA_SE_SY_FSEL_CURSOR, 0x30, 0, 0, 0, 0) -/* 0x483A */ DEFINE_SFX(CHAN_AB96, NA_SE_SY_FSEL_DECIDE_S, 0x30, 0, 0, 0, 0) -/* 0x483B */ DEFINE_SFX(CHAN_ABB3, NA_SE_SY_FSEL_DECIDE_L, 0x30, 0, 0, 0, 0) -/* 0x483C */ DEFINE_SFX(CHAN_ABD3, NA_SE_SY_FSEL_CLOSE, 0x30, 0, 0, 0, 0) -/* 0x483D */ DEFINE_SFX(CHAN_ABEB, NA_SE_SY_FSEL_ERROR, 0x30, 0, 0, 0, 0) -/* 0x483E */ DEFINE_SFX(CHAN_AC02, NA_SE_SY_SET_FIRE_ARROW, 0x30, 0, 0, 0, 0) -/* 0x483F */ DEFINE_SFX(CHAN_AC0C, NA_SE_SY_SET_ICE_ARROW, 0x30, 0, 0, 0, 0) -/* 0x4840 */ DEFINE_SFX(CHAN_AC16, NA_SE_SY_SET_LIGHT_ARROW, 0x30, 0, 0, 0, 0) -/* 0x4841 */ DEFINE_SFX(CHAN_AC20, NA_SE_SY_SYNTH_MAGIC_ARROW, 0x30, 0, 0, 0, 0) -/* 0x4842 */ DEFINE_SFX(CHAN_AC29, NA_SE_SY_METRONOME_2, 0x30, 0, 0, 0, 0) -/* 0x4843 */ DEFINE_SFX(CHAN_AC35, NA_SE_SY_KINSTA_MARK_APPEAR, 0x30, 0, 0, 0, 0) -/* 0x4844 */ DEFINE_SFX(CHAN_AC63, NA_SE_SY_FIVE_COUNT_LUPY, 0x30, 0, 0, 0, 0) -/* 0x4845 */ DEFINE_SFX(CHAN_AC80, NA_SE_SY_CARROT_RECOVER, 0x30, 0, 0, 0, 0) -/* 0x4846 */ DEFINE_SFX(CHAN_AC95, NA_SE_EV_FAIVE_LUPY_COUNT, 0x30, 0, 0, 0, 0) -/* 0x4847 */ DEFINE_SFX(CHAN_AC9F, NA_SE_SY_METRONOME_TEMPO, 0x30, 0, 0, 0, 0) -/* 0x4848 */ DEFINE_SFX(CHAN_ACBA, NA_SE_SY_COMICAL_SOUND0_0, 0x30, 0, 0, 0, 0) -/* 0x4849 */ DEFINE_SFX(CHAN_ACCE, NA_SE_SY_COMICAL_SOUND0_1, 0x30, 0, 0, 0, 0) -/* 0x484A */ DEFINE_SFX(CHAN_ACD3, NA_SE_SY_COMICAL_SOUND0_LAST, 0x30, 0, 0, 0, 0) -/* 0x484B */ DEFINE_SFX(CHAN_ACE7, NA_SE_SY_SOUT_DEMO, 0x30, 0, 0, 0, 0) -/* 0x484C */ DEFINE_SFX(CHAN_AD61, NA_SE_SY_TIMESIGNAL_BELL, 0x30, 0, 0, 0, 0) -/* 0x484D */ DEFINE_SFX(CHAN_AD99, NA_SE_SY_DEKUNUTS_JUMP_FAILED, 0x30, 0, 0, 0, 0) -/* 0x484E */ DEFINE_SFX(CHAN_ADC6, NA_SE_SY_ATTENTION_SOUND, 0x30, 0, 0, 0, 0) -/* 0x484F */ DEFINE_SFX(CHAN_ADF9, NA_SE_SY_TRANSFORM_MASK_FLASH, 0x30, 0, 0, 0, 0) -/* 0x4850 */ DEFINE_SFX(CHAN_AE1A, NA_SE_SY_CAMERA_SHUTTER, 0x30, 0, 0, 0, 0) -/* 0x4851 */ DEFINE_SFX(CHAN_AE30, NA_SE_SY_STALKIDS_PSYCHO, 0x60, 0, 0, 0, 0) -/* 0x4852 */ DEFINE_SFX(CHAN_AE37, NA_SE_SY_CHICK_JOIN_CHIME, 0x30, 0, 0, 0, 0) -/* 0x4853 */ DEFINE_SFX(CHAN_AEA8, NA_SE_SY_HIT_SOUND_L, 0x30, 0, 0, 0, 0) -/* 0x4854 */ DEFINE_SFX(CHAN_AEC0, NA_SE_SY_FAIRY_MASK_SUCCESS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) -/* 0x4855 */ DEFINE_SFX(CHAN_AEEF, NA_SE_SY_SCHEDULE_WRITE, 0x60, 0, 0, 0, 0) -/* 0x4856 */ DEFINE_SFX(CHAN_AF41, NA_SE_SY_STOPWATCH_TIMER_3, 0x30, 0, 0, 0, 0) -/* 0x4857 */ DEFINE_SFX(CHAN_AF63, NA_SE_SY_STOPWATCH_TIMER_INF, 0x30, 0, 0, 0, 0) -/* 0x4858 */ DEFINE_SFX(CHAN_AF7B, NA_SE_SY_EARTHQUAKE_OUTDOOR, 0x30, 0, 0, 0, 0) -/* 0x4859 */ DEFINE_SFX(CHAN_AFAE, NA_SE_SY_SPIRAL_DASH, 0x30, 0, 0, 0, 0) -/* 0x485A */ DEFINE_SFX(CHAN_B007, NA_SE_SY_QUIZ_CORRECT, 0x30, 0, 0, 0, 0) -/* 0x485B */ DEFINE_SFX(CHAN_B021, NA_SE_SY_QUIZ_INCORRECT, 0x30, 0, 0, 0, 0) -/* 0x485C */ DEFINE_SFX(CHAN_B035, NA_SE_SY_DIZZY_EFFECT, 0x30, 0, 0, 0, 0) -/* 0x485D */ DEFINE_SFX(CHAN_B081, NA_SE_SY_TIME_CONTROL_SLOW, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM) -/* 0x485E */ DEFINE_SFX(CHAN_B0C2, NA_SE_SY_TIME_CONTROL_NORMAL, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM) -/* 0x485F */ DEFINE_SFX(CHAN_B0E6, NA_SE_SY_SECOM_WARNING, 0x30, 0, 0, 0, 0) +/* 0x4800 */ DEFINE_SFX(CHAN_SY_WIN_OPEN, NA_SE_SY_WIN_OPEN, 0xC0, 0, 0, 0, 0) +/* 0x4801 */ DEFINE_SFX(CHAN_SY_WIN_CLOSE, NA_SE_SY_WIN_CLOSE, 0xC0, 0, 0, 0, 0) +/* 0x4802 */ DEFINE_SFX(CHAN_SY_CORRECT_CHIME, NA_SE_SY_CORRECT_CHIME, 0xB0, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) +/* 0x4803 */ DEFINE_SFX(CHAN_SY_GET_RUPY, NA_SE_SY_GET_RUPY, 0x30, 0, 0, 0, 0) +/* 0x4804 */ DEFINE_SFX(CHAN_SY_MESSAGE_WOMAN, NA_SE_SY_MESSAGE_WOMAN, 0x30, 0, 0, 0, 0) +/* 0x4805 */ DEFINE_SFX(CHAN_SY_MESSAGE_MAN, NA_SE_SY_MESSAGE_MAN, 0x30, 0, 0, 0, 0) +/* 0x4806 */ DEFINE_SFX(CHAN_SY_MESSAGE_MAN, NA_SE_SY_ERROR, 0x50, 0, 0, 0, 0) +/* 0x4807 */ DEFINE_SFX(CHAN_SY_TRE_BOX_APPEAR, NA_SE_SY_TRE_BOX_APPEAR, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) +/* 0x4808 */ DEFINE_SFX(CHAN_SY_DECIDE, NA_SE_SY_DECIDE, 0x30, 0, 0, 0, 0) +/* 0x4809 */ DEFINE_SFX(CHAN_SY_CURSOR, NA_SE_SY_CURSOR, 0x30, 0, 0, 0, 0) +/* 0x480A */ DEFINE_SFX(CHAN_SY_CANCEL, NA_SE_SY_CANCEL, 0x30, 0, 0, 0, 0) +/* 0x480B */ DEFINE_SFX(CHAN_SY_HP_RECOVER, NA_SE_SY_HP_RECOVER, 0x30, 0, 0, 0, 0) +/* 0x480C */ DEFINE_SFX(CHAN_SY_ATTENTION_ON, NA_SE_SY_ATTENTION_ON, 0x20, 0, 0, 0, 0) +/* 0x480D */ DEFINE_SFX(CHAN_SY_DUMMY_13, NA_SE_SY_DUMMY_13, 0x30, 0, 0, 0, 0) +/* 0x480E */ DEFINE_SFX(CHAN_SY_DUMMY_14, NA_SE_SY_DUMMY_14, 0x30, 0, 0, 0, 0) +/* 0x480F */ DEFINE_SFX(CHAN_SY_LOCK_OFF, NA_SE_SY_LOCK_OFF, 0x30, 0, 0, 0, 0) +/* 0x4810 */ DEFINE_SFX(CHAN_SY_LOCK_ON_HUMAN, NA_SE_SY_LOCK_ON_HUMAN, 0x28, 0, 0, 0, 0) +/* 0x4811 */ DEFINE_SFX(CHAN_SY_DUMMY_13, NA_SE_SY_DUMMY_17, 0x30, 0, 0, 0, 0) +/* 0x4812 */ DEFINE_SFX(CHAN_SY_DUMMY_18, NA_SE_SY_DUMMY_18, 0x30, 0, 0, 0, 0) +/* 0x4813 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_UP, NA_SE_SY_CAMERA_ZOOM_UP, 0x30, 0, 0, 0, 0) +/* 0x4814 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_DOWN, NA_SE_SY_CAMERA_ZOOM_DOWN, 0x30, 0, 0, 0, 0) +/* 0x4815 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_UP, NA_SE_SY_DUMMY_21, 0x30, 0, 0, 0, 0) +/* 0x4816 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_UP, NA_SE_SY_DUMMY_22, 0x30, 0, 0, 0, 0) +/* 0x4817 */ DEFINE_SFX(CHAN_SY_ATTENTION_ON_OLD, NA_SE_SY_ATTENTION_ON_OLD, 0x30, 0, 0, 0, 0) +/* 0x4818 */ DEFINE_SFX(CHAN_SY_MESSAGE_PASS, NA_SE_SY_MESSAGE_PASS, 0x18, 0, 0, 0, 0) +/* 0x4819 */ DEFINE_SFX(CHAN_SY_WARNING_COUNT_N, NA_SE_SY_WARNING_COUNT_N, 0x2C, 0, 0, 0, 0) +/* 0x481A */ DEFINE_SFX(CHAN_SY_WARNING_COUNT_E, NA_SE_SY_WARNING_COUNT_E, 0x2C, 0, 0, 0, 0) +/* 0x481B */ DEFINE_SFX(CHAN_SY_HITPOINT_ALARM, NA_SE_SY_HITPOINT_ALARM, 0x20, 0, 0, 0, 0) +/* 0x481C */ DEFINE_SFX(CHAN_OC_TELOP_IMPACT, NA_SE_SY_DUMMY_28, 0x30, 0, 0, 0, 0) +/* 0x481D */ DEFINE_SFX(CHAN_SY_DEMO_CUT, NA_SE_SY_DEMO_CUT, 0x30, 0, 0, 0, 0) +/* 0x481E */ DEFINE_SFX(CHAN_SY_NAVY_CALL, NA_SE_SY_NAVY_CALL, 0x30, 0, 0, 0, 0) +/* 0x481F */ DEFINE_SFX(CHAN_SY_GAUGE_UP, NA_SE_SY_GAUGE_UP, 0x30, 0, 0, 0, 0) +/* 0x4820 */ DEFINE_SFX(CHAN_SY_DUMMY_32, NA_SE_SY_DUMMY_32, 0x30, 0, 0, 0, 0) +/* 0x4821 */ DEFINE_SFX(CHAN_SY_DUMMY_33, NA_SE_SY_DUMMY_33, 0x30, 0, 0, 0, 0) +/* 0x4822 */ DEFINE_SFX(CHAN_SY_DUMMY_34, NA_SE_SY_DUMMY_34, 0x30, 0, 0, 0, 0) +/* 0x4823 */ DEFINE_SFX(CHAN_SY_PIECE_OF_HEART, NA_SE_SY_PIECE_OF_HEART, 0x30, 0, 0, 0, 0) +/* 0x4824 */ DEFINE_SFX(CHAN_SY_GET_ITEM, NA_SE_SY_GET_ITEM, 0x30, 0, 0, 0, 0) +/* 0x4825 */ DEFINE_SFX(CHAN_SY_WIN_SCROLL_LEFT, NA_SE_SY_WIN_SCROLL_LEFT, 0x30, 0, 0, 0, 0) +/* 0x4826 */ DEFINE_SFX(CHAN_SY_WIN_SCROLL_RIGHT, NA_SE_SY_WIN_SCROLL_RIGHT, 0x30, 0, 0, 0, 0) +/* 0x4827 */ DEFINE_SFX(CHAN_SY_OCARINA_ERROR, NA_SE_SY_OCARINA_ERROR, 0x20, 0, 0, 0, 0) +/* 0x4828 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_UP_2, NA_SE_SY_CAMERA_ZOOM_UP_2, 0x30, 0, 0, 0, 0) +/* 0x4829 */ DEFINE_SFX(CHAN_SY_CAMERA_ZOOM_DOWN_2, NA_SE_SY_CAMERA_ZOOM_DOWN_2, 0x30, 0, 0, 0, 0) +/* 0x482A */ DEFINE_SFX(CHAN_SY_GLASSMODE_ON, NA_SE_SY_GLASSMODE_ON, 0x30, 0, 0, 0, 0) +/* 0x482B */ DEFINE_SFX(CHAN_SY_GLASSMODE_OFF, NA_SE_SY_GLASSMODE_OFF, 0x30, 0, 0, 0, 0) +/* 0x482C */ DEFINE_SFX(CHAN_SY_FOUND, NA_SE_SY_FOUND, 0x60, 0, 0, 0, 0) +/* 0x482D */ DEFINE_SFX(CHAN_EV_HIT_SOUND, NA_SE_SY_HIT_SOUND, 0x30, 0, 0, 0, 0) +/* 0x482E */ DEFINE_SFX(CHAN_SY_MESSAGE_END, NA_SE_SY_MESSAGE_END, 0x30, 0, 0, 0, 0) +/* 0x482F */ DEFINE_SFX(CHAN_SY_RUPY_COUNT, NA_SE_SY_RUPY_COUNT, 0x30, 0, 0, 0, 0) +/* 0x4830 */ DEFINE_SFX(CHAN_SY_LOCK_ON, NA_SE_SY_LOCK_ON, 0x30, 0, 0, 0, 0) +/* 0x4831 */ DEFINE_SFX(CHAN_SY_GET_BOXITEM, NA_SE_SY_GET_BOXITEM, 0x30, 0, 0, 0, 0) +/* 0x4832 */ DEFINE_SFX(CHAN_SY_WHITE_OUT_INTO_MOON, NA_SE_SY_WHITE_OUT_INTO_MOON, 0x30, 0, 0, 0, 0) +/* 0x4833 */ DEFINE_SFX(CHAN_SY_WHITE_OUT_S, NA_SE_SY_WHITE_OUT_S, 0x30, 0, 0, 0, 0) +/* 0x4834 */ DEFINE_SFX(CHAN_SY_WHITE_OUT_T, NA_SE_SY_WHITE_OUT_T, 0x30, 0, 0, 0, 0) +/* 0x4835 */ DEFINE_SFX(CHAN_SY_START_SHOT, NA_SE_SY_START_SHOT, 0x30, 0, 0, 0, 0) +/* 0x4836 */ DEFINE_SFX(CHAN_SY_METRONOME, NA_SE_SY_METRONOME, 0x30, 0, 0, 0, 0) +/* 0x4837 */ DEFINE_SFX(CHAN_SY_ATTENTION_URGENCY, NA_SE_SY_ATTENTION_URGENCY, 0x30, 0, 0, 0, 0) +/* 0x4838 */ DEFINE_SFX(CHAN_SY_METRONOME_LV, NA_SE_SY_METRONOME_LV, 0x30, 0, 0, 0, 0) +/* 0x4839 */ DEFINE_SFX(CHAN_SY_FSEL_CURSOR, NA_SE_SY_FSEL_CURSOR, 0x30, 0, 0, 0, 0) +/* 0x483A */ DEFINE_SFX(CHAN_SY_FSEL_DECIDE_S, NA_SE_SY_FSEL_DECIDE_S, 0x30, 0, 0, 0, 0) +/* 0x483B */ DEFINE_SFX(CHAN_SY_FSEL_DECIDE_L, NA_SE_SY_FSEL_DECIDE_L, 0x30, 0, 0, 0, 0) +/* 0x483C */ DEFINE_SFX(CHAN_SY_FSEL_CLOSE, NA_SE_SY_FSEL_CLOSE, 0x30, 0, 0, 0, 0) +/* 0x483D */ DEFINE_SFX(CHAN_SY_FSEL_ERROR, NA_SE_SY_FSEL_ERROR, 0x30, 0, 0, 0, 0) +/* 0x483E */ DEFINE_SFX(CHAN_SY_SET_FIRE_ARROW, NA_SE_SY_SET_FIRE_ARROW, 0x30, 0, 0, 0, 0) +/* 0x483F */ DEFINE_SFX(CHAN_SY_SET_ICE_ARROW, NA_SE_SY_SET_ICE_ARROW, 0x30, 0, 0, 0, 0) +/* 0x4840 */ DEFINE_SFX(CHAN_SY_SET_LIGHT_ARROW, NA_SE_SY_SET_LIGHT_ARROW, 0x30, 0, 0, 0, 0) +/* 0x4841 */ DEFINE_SFX(CHAN_SY_SYNTH_MAGIC_ARROW, NA_SE_SY_SYNTH_MAGIC_ARROW, 0x30, 0, 0, 0, 0) +/* 0x4842 */ DEFINE_SFX(CHAN_SY_METRONOME_2, NA_SE_SY_METRONOME_2, 0x30, 0, 0, 0, 0) +/* 0x4843 */ DEFINE_SFX(CHAN_SY_KINSTA_MARK_APPEAR, NA_SE_SY_KINSTA_MARK_APPEAR, 0x30, 0, 0, 0, 0) +/* 0x4844 */ DEFINE_SFX(CHAN_EV_FIVE_COUNT_LUPY, NA_SE_SY_FIVE_COUNT_LUPY, 0x30, 0, 0, 0, 0) +/* 0x4845 */ DEFINE_SFX(CHAN_SY_CARROT_RECOVER, NA_SE_SY_CARROT_RECOVER, 0x30, 0, 0, 0, 0) +/* 0x4846 */ DEFINE_SFX(CHAN_EV_FAIVE_LUPY_COUNT, NA_SE_EV_FAIVE_LUPY_COUNT, 0x30, 0, 0, 0, 0) +/* 0x4847 */ DEFINE_SFX(CHAN_SY_METRONOME_TEMPO, NA_SE_SY_METRONOME_TEMPO, 0x30, 0, 0, 0, 0) +/* 0x4848 */ DEFINE_SFX(CHAN_SY_COMICAL_SOUND0_0, NA_SE_SY_COMICAL_SOUND0_0, 0x30, 0, 0, 0, 0) +/* 0x4849 */ DEFINE_SFX(CHAN_SY_COMICAL_SOUND0_1, NA_SE_SY_COMICAL_SOUND0_1, 0x30, 0, 0, 0, 0) +/* 0x484A */ DEFINE_SFX(CHAN_SY_COMICAL_SOUND0_LAST, NA_SE_SY_COMICAL_SOUND0_LAST, 0x30, 0, 0, 0, 0) +/* 0x484B */ DEFINE_SFX(CHAN_SY_SOUT_DEMO, NA_SE_SY_SOUT_DEMO, 0x30, 0, 0, 0, 0) +/* 0x484C */ DEFINE_SFX(CHAN_SY_TIMESIGNAL_BELL, NA_SE_SY_TIMESIGNAL_BELL, 0x30, 0, 0, 0, 0) +/* 0x484D */ DEFINE_SFX(CHAN_SY_DEKUNUTS_JUMP_FAILED, NA_SE_SY_DEKUNUTS_JUMP_FAILED, 0x30, 0, 0, 0, 0) +/* 0x484E */ DEFINE_SFX(CHAN_SY_ATTENTION_SOUND, NA_SE_SY_ATTENTION_SOUND, 0x30, 0, 0, 0, 0) +/* 0x484F */ DEFINE_SFX(CHAN_SY_TRANSFORM_MASK_FLASH, NA_SE_SY_TRANSFORM_MASK_FLASH, 0x30, 0, 0, 0, 0) +/* 0x4850 */ DEFINE_SFX(CHAN_SY_CAMERA_SHUTTER, NA_SE_SY_CAMERA_SHUTTER, 0x30, 0, 0, 0, 0) +/* 0x4851 */ DEFINE_SFX(CHAN_SY_STALKIDS_PSYCHO, NA_SE_SY_STALKIDS_PSYCHO, 0x60, 0, 0, 0, 0) +/* 0x4852 */ DEFINE_SFX(CHAN_SY_CHICK_JOIN_CHIME, NA_SE_SY_CHICK_JOIN_CHIME, 0x30, 0, 0, 0, 0) +/* 0x4853 */ DEFINE_SFX(CHAN_SY_HIT_SOUND_L, NA_SE_SY_HIT_SOUND_L, 0x30, 0, 0, 0, 0) +/* 0x4854 */ DEFINE_SFX(CHAN_SY_FAIRY_MASK_SUCCESS, NA_SE_SY_FAIRY_MASK_SUCCESS, 0x30, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) +/* 0x4855 */ DEFINE_SFX(CHAN_SY_SCHEDULE_WRITE, NA_SE_SY_SCHEDULE_WRITE, 0x60, 0, 0, 0, 0) +/* 0x4856 */ DEFINE_SFX(CHAN_SY_STOPWATCH_TIMER_3, NA_SE_SY_STOPWATCH_TIMER_3, 0x30, 0, 0, 0, 0) +/* 0x4857 */ DEFINE_SFX(CHAN_SY_STOPWATCH_TIMER_INF, NA_SE_SY_STOPWATCH_TIMER_INF, 0x30, 0, 0, 0, 0) +/* 0x4858 */ DEFINE_SFX(CHAN_SY_EARTHQUAKE_OUTDOOR, NA_SE_SY_EARTHQUAKE_OUTDOOR, 0x30, 0, 0, 0, 0) +/* 0x4859 */ DEFINE_SFX(CHAN_SY_SPIRAL_DASH, NA_SE_SY_SPIRAL_DASH, 0x30, 0, 0, 0, 0) +/* 0x485A */ DEFINE_SFX(CHAN_SY_QUIZ_CORRECT, NA_SE_SY_QUIZ_CORRECT, 0x30, 0, 0, 0, 0) +/* 0x485B */ DEFINE_SFX(CHAN_SY_QUIZ_INCORRECT, NA_SE_SY_QUIZ_INCORRECT, 0x30, 0, 0, 0, 0) +/* 0x485C */ DEFINE_SFX(CHAN_SY_DIZZY_EFFECT, NA_SE_SY_DIZZY_EFFECT, 0x30, 0, 0, 0, 0) +/* 0x485D */ DEFINE_SFX(CHAN_SY_TIME_CONTROL_SLOW, NA_SE_SY_TIME_CONTROL_SLOW, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM) +/* 0x485E */ DEFINE_SFX(CHAN_SY_TIME_CONTROL_NORMAL, NA_SE_SY_TIME_CONTROL_NORMAL, 0xA0, 0, 0, 0, SFX_FLAG_LOWER_VOLUME_BGM) +/* 0x485F */ DEFINE_SFX(CHAN_SY_SECOM_WARNING, NA_SE_SY_SECOM_WARNING, 0x30, 0, 0, 0, 0) diff --git a/include/tables/sfx/voicebank_table.h b/include/tables/sfx/voicebank_table.h index d2785745e5..5d469a8955 100644 --- a/include/tables/sfx/voicebank_table.h +++ b/include/tables/sfx/voicebank_table.h @@ -11,405 +11,405 @@ * - Argument 6: Various flags to add properties to the sfx */ /* Player Voices: Fierce Deity Link */ -/* 0x6800 */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_LI_SWORD_N, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6801 */ DEFINE_SFX(CHAN_B6A8, NA_SE_VO_LI_SWORD_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6802 */ DEFINE_SFX(CHAN_B61E, NA_SE_VO_LI_LASH, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6803 */ DEFINE_SFX(CHAN_B61E, NA_SE_VO_LI_HANG, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6804 */ DEFINE_SFX(CHAN_B61E, NA_SE_VO_LI_CLIMB_END, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6805 */ DEFINE_SFX(CHAN_B72A, NA_SE_VO_LI_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6806 */ DEFINE_SFX(CHAN_B744, NA_SE_VO_LI_FREEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6807 */ DEFINE_SFX(CHAN_B61E, NA_SE_VO_LI_FALL_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6808 */ DEFINE_SFX(CHAN_B776, NA_SE_VO_LI_FALL_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6809 */ DEFINE_SFX(CHAN_B78E, NA_SE_VO_LI_BREATH_REST, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x680A */ DEFINE_SFX(CHAN_B7A6, NA_SE_VO_LI_BREATH_DRINK, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x680B */ DEFINE_SFX(CHAN_B7AE, NA_SE_VO_LI_DOWN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x680C */ DEFINE_SFX(CHAN_B7BF, NA_SE_VO_LI_TAKEN_AWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x680D */ DEFINE_SFX(CHAN_B7D7, NA_SE_VO_LI_HELD, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x680E */ DEFINE_SFX(CHAN_B7DA, NA_SE_VO_LI_SNEEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x680F */ DEFINE_SFX(CHAN_B7E0, NA_SE_VO_LI_SWEAT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6810 */ DEFINE_SFX(CHAN_B7E6, NA_SE_VO_LI_DRINK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6811 */ DEFINE_SFX(CHAN_B7EC, NA_SE_VO_LI_RELAX, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6812 */ DEFINE_SFX(CHAN_B7F2, NA_SE_VO_LI_SWORD_PUTAWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6813 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_LI_GROAN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6814 */ DEFINE_SFX(CHAN_B7FD, NA_SE_VO_LI_AUTO_JUMP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6815 */ DEFINE_SFX(CHAN_B821, NA_SE_VO_LI_MAGIC_NALE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6816 */ DEFINE_SFX(CHAN_B82C, NA_SE_VO_LI_SURPRISE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6817 */ DEFINE_SFX(CHAN_B832, NA_SE_VO_LI_MAGIC_FROL, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6818 */ DEFINE_SFX(CHAN_B83D, NA_SE_VO_LI_PUSH, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6819 */ DEFINE_SFX(CHAN_B84E, NA_SE_VO_LI_HOOKSHOT_HANG, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x681A */ DEFINE_SFX(CHAN_B859, NA_SE_VO_LI_LAND_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x681B */ DEFINE_SFX(CHAN_B864, NA_SE_VO_LI_MAGIC_START, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x681C */ DEFINE_SFX(CHAN_B86A, NA_SE_VO_LI_MAGIC_ATTACK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x681D */ DEFINE_SFX(CHAN_B776, NA_SE_VO_BL_DOWN, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x681E */ DEFINE_SFX(CHAN_B870, NA_SE_VO_LI_DEMO_DAMAGE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x681F */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_LI_SWORD_N_copy30, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6800 */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_LI_SWORD_N, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6801 */ DEFINE_SFX(CHAN_VO_LI_SWORD_L, NA_SE_VO_LI_SWORD_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6802 */ DEFINE_SFX(CHAN_VO_LI_LASH, NA_SE_VO_LI_LASH, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6803 */ DEFINE_SFX(CHAN_VO_LI_LASH, NA_SE_VO_LI_HANG, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6804 */ DEFINE_SFX(CHAN_VO_LI_LASH, NA_SE_VO_LI_CLIMB_END, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6805 */ DEFINE_SFX(CHAN_VO_LI_DAMAGE_S, NA_SE_VO_LI_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6806 */ DEFINE_SFX(CHAN_VO_LI_FREEZE, NA_SE_VO_LI_FREEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6807 */ DEFINE_SFX(CHAN_VO_LI_LASH, NA_SE_VO_LI_FALL_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6808 */ DEFINE_SFX(CHAN_VO_LI_FALL_L, NA_SE_VO_LI_FALL_L, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6809 */ DEFINE_SFX(CHAN_VO_LI_BREATH_REST, NA_SE_VO_LI_BREATH_REST, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680A */ DEFINE_SFX(CHAN_VO_LI_BREATH_DRINK, NA_SE_VO_LI_BREATH_DRINK, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680B */ DEFINE_SFX(CHAN_VO_LI_DOWN, NA_SE_VO_LI_DOWN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680C */ DEFINE_SFX(CHAN_VO_LI_TAKEN_AWAY, NA_SE_VO_LI_TAKEN_AWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680D */ DEFINE_SFX(CHAN_VO_LI_HELD, NA_SE_VO_LI_HELD, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680E */ DEFINE_SFX(CHAN_VO_LI_SNEEZE, NA_SE_VO_LI_SNEEZE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x680F */ DEFINE_SFX(CHAN_VO_LI_SWEAT, NA_SE_VO_LI_SWEAT, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6810 */ DEFINE_SFX(CHAN_VO_LI_DRINK, NA_SE_VO_LI_DRINK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6811 */ DEFINE_SFX(CHAN_VO_LI_RELAX, NA_SE_VO_LI_RELAX, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6812 */ DEFINE_SFX(CHAN_VO_LI_SWORD_PUTAWAY, NA_SE_VO_LI_SWORD_PUTAWAY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6813 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_LI_GROAN, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6814 */ DEFINE_SFX(CHAN_VO_LI_AUTO_JUMP, NA_SE_VO_LI_AUTO_JUMP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6815 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_NALE, NA_SE_VO_LI_MAGIC_NALE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6816 */ DEFINE_SFX(CHAN_VO_LI_SURPRISE, NA_SE_VO_LI_SURPRISE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6817 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_FROL, NA_SE_VO_LI_MAGIC_FROL, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6818 */ DEFINE_SFX(CHAN_VO_LI_PUSH, NA_SE_VO_LI_PUSH, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6819 */ DEFINE_SFX(CHAN_VO_LI_HOOKSHOT_HANG, NA_SE_VO_LI_HOOKSHOT_HANG, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681A */ DEFINE_SFX(CHAN_VO_LI_LAND_DAMAGE_S, NA_SE_VO_LI_LAND_DAMAGE_S, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681B */ DEFINE_SFX(CHAN_VO_LI_MAGIC_START, NA_SE_VO_LI_MAGIC_START, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681C */ DEFINE_SFX(CHAN_VO_LI_MAGIC_ATTACK, NA_SE_VO_LI_MAGIC_ATTACK, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681D */ DEFINE_SFX(CHAN_VO_LI_FALL_L, NA_SE_VO_BL_DOWN, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681E */ DEFINE_SFX(CHAN_VO_LI_DEMO_DAMAGE, NA_SE_VO_LI_DEMO_DAMAGE, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x681F */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_LI_SWORD_N_copy30, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* Player Voices: Human Link */ -/* 0x6820 */ DEFINE_SFX(CHAN_B882, NA_SE_VO_DUMMY_32, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6821 */ DEFINE_SFX(CHAN_B89E, NA_SE_VO_DUMMY_33, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6822 */ DEFINE_SFX(CHAN_B8C8, NA_SE_VO_DUMMY_34, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6823 */ DEFINE_SFX(CHAN_B8E3, NA_SE_VO_DUMMY_35, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6824 */ DEFINE_SFX(CHAN_B90F, NA_SE_VO_DUMMY_36, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6825 */ DEFINE_SFX(CHAN_B927, NA_SE_VO_DUMMY_37, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6826 */ DEFINE_SFX(CHAN_B941, NA_SE_VO_DUMMY_38, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6827 */ DEFINE_SFX(CHAN_B95B, NA_SE_VO_DUMMY_39, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6828 */ DEFINE_SFX(CHAN_B973, NA_SE_VO_NAVY_ENEMY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6829 */ DEFINE_SFX(CHAN_B98B, NA_SE_VO_NAVY_HELLO, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x682A */ DEFINE_SFX(CHAN_B9A3, NA_SE_VO_NAVY_HEAR, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x682B */ DEFINE_SFX(CHAN_B9AB, NA_SE_VO_DUMMY_43, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x682C */ DEFINE_SFX(CHAN_B9BB, NA_SE_VO_DUMMY_44, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x682D */ DEFINE_SFX(CHAN_B9D3, NA_SE_VO_DUMMY_45, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x682E */ DEFINE_SFX(CHAN_B9DE, NA_SE_VO_DUMMY_46, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x682F */ DEFINE_SFX(CHAN_B9F4, NA_SE_VO_DUMMY_47, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6830 */ DEFINE_SFX(CHAN_BA06, NA_SE_VO_DUMMY_48, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6831 */ DEFINE_SFX(CHAN_BA0F, NA_SE_VO_DUMMY_49, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6832 */ DEFINE_SFX(CHAN_BA20, NA_SE_VO_DUMMY_50, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6833 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_DUMMY_51, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6834 */ DEFINE_SFX(CHAN_BA35, NA_SE_VO_DUMMY_52, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6835 */ DEFINE_SFX(CHAN_BA61, NA_SE_VO_DUMMY_53, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6836 */ DEFINE_SFX(CHAN_BA6C, NA_SE_VO_DUMMY_54, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6837 */ DEFINE_SFX(CHAN_BA76, NA_SE_VO_DUMMY_55, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6838 */ DEFINE_SFX(CHAN_BA81, NA_SE_VO_DUMMY_56, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6839 */ DEFINE_SFX(CHAN_BA8C, NA_SE_VO_DUMMY_57, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x683A */ DEFINE_SFX(CHAN_BA97, NA_SE_VO_DUMMY_58, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x683B */ DEFINE_SFX(CHAN_BAA2, NA_SE_VO_DUMMY_59, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x683C */ DEFINE_SFX(CHAN_BAAD, NA_SE_VO_DUMMY_60, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x683D */ DEFINE_SFX(CHAN_B973, NA_SE_VO_DUMMY_61, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x683E */ DEFINE_SFX(CHAN_BAB8, NA_SE_VO_DUMMY_62, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x683F */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_63, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6820 */ DEFINE_SFX(CHAN_VO_DUMMY_32, NA_SE_VO_DUMMY_32, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6821 */ DEFINE_SFX(CHAN_VO_DUMMY_33, NA_SE_VO_DUMMY_33, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6822 */ DEFINE_SFX(CHAN_VO_DUMMY_34, NA_SE_VO_DUMMY_34, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6823 */ DEFINE_SFX(CHAN_VO_DUMMY_35, NA_SE_VO_DUMMY_35, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6824 */ DEFINE_SFX(CHAN_VO_DUMMY_36, NA_SE_VO_DUMMY_36, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6825 */ DEFINE_SFX(CHAN_VO_DUMMY_37, NA_SE_VO_DUMMY_37, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6826 */ DEFINE_SFX(CHAN_VO_DUMMY_38, NA_SE_VO_DUMMY_38, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6827 */ DEFINE_SFX(CHAN_VO_DUMMY_39, NA_SE_VO_DUMMY_39, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6828 */ DEFINE_SFX(CHAN_VO_NAVY_ENEMY, NA_SE_VO_NAVY_ENEMY, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6829 */ DEFINE_SFX(CHAN_VO_NAVY_HELLO, NA_SE_VO_NAVY_HELLO, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682A */ DEFINE_SFX(CHAN_VO_NAVY_HEAR, NA_SE_VO_NAVY_HEAR, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682B */ DEFINE_SFX(CHAN_VO_DUMMY_43, NA_SE_VO_DUMMY_43, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682C */ DEFINE_SFX(CHAN_VO_DUMMY_44, NA_SE_VO_DUMMY_44, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682D */ DEFINE_SFX(CHAN_VO_DUMMY_45, NA_SE_VO_DUMMY_45, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682E */ DEFINE_SFX(CHAN_VO_DUMMY_46, NA_SE_VO_DUMMY_46, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x682F */ DEFINE_SFX(CHAN_VO_DUMMY_47, NA_SE_VO_DUMMY_47, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6830 */ DEFINE_SFX(CHAN_VO_DUMMY_48, NA_SE_VO_DUMMY_48, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6831 */ DEFINE_SFX(CHAN_VO_DUMMY_49, NA_SE_VO_DUMMY_49, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6832 */ DEFINE_SFX(CHAN_VO_DUMMY_50, NA_SE_VO_DUMMY_50, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6833 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_DUMMY_51, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6834 */ DEFINE_SFX(CHAN_VO_DUMMY_52, NA_SE_VO_DUMMY_52, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6835 */ DEFINE_SFX(CHAN_VO_DUMMY_53, NA_SE_VO_DUMMY_53, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6836 */ DEFINE_SFX(CHAN_VO_DUMMY_54, NA_SE_VO_DUMMY_54, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6837 */ DEFINE_SFX(CHAN_VO_DUMMY_55, NA_SE_VO_DUMMY_55, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6838 */ DEFINE_SFX(CHAN_VO_DUMMY_56, NA_SE_VO_DUMMY_56, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6839 */ DEFINE_SFX(CHAN_VO_DUMMY_57, NA_SE_VO_DUMMY_57, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683A */ DEFINE_SFX(CHAN_VO_DUMMY_58, NA_SE_VO_DUMMY_58, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683B */ DEFINE_SFX(CHAN_VO_DUMMY_59, NA_SE_VO_DUMMY_59, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683C */ DEFINE_SFX(CHAN_VO_DUMMY_60, NA_SE_VO_DUMMY_60, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683D */ DEFINE_SFX(CHAN_VO_NAVY_ENEMY, NA_SE_VO_DUMMY_61, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683E */ DEFINE_SFX(CHAN_VO_DUMMY_62, NA_SE_VO_DUMMY_62, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x683F */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_63, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* */ -/* 0x6840 */ DEFINE_SFX(CHAN_BB2C, NA_SE_VO_LK_WAKE_UP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6841 */ DEFINE_SFX(CHAN_BB37, NA_SE_VO_LK_CATCH_DEMO, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6842 */ DEFINE_SFX(CHAN_BB42, NA_SE_VO_LK_DRAGGED_DAMAGE, 0x30, 0, 0, 0, 0) -/* 0x6843 */ DEFINE_SFX(CHAN_BBB6, NA_SE_VO_NAVY_CALL, 0x60, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) -/* 0x6844 */ DEFINE_SFX(CHAN_BBCB, NA_SE_VO_NA_HELLO_3, 0x30, 0, 0, 0, 0) -/* 0x6845 */ DEFINE_SFX(CHAN_BBB6, NA_SE_VO_CHAT_MESSAGE_CALL, 0x30, 0, 0, 0, 0) -/* 0x6846 */ DEFINE_SFX(CHAN_BBCF, NA_SE_VO_BELL_MESSAGE, 0x30, 0, 0, 0, 0) -/* 0x6847 */ DEFINE_SFX(CHAN_BBE2, NA_SE_VO_MONDO_MESSAGE, 0x30, 0, 0, 0, 0) -/* 0x6848 */ DEFINE_SFX(CHAN_BB56, NA_SE_VO_LK_USING_UP_ENERGY, 0x30, 0, 0, 0, 0) -/* 0x6849 */ DEFINE_SFX(CHAN_BB64, NA_SE_VO_DUMMY_73, 0x30, 0, 0, 0, 0) -/* 0x684A */ DEFINE_SFX(CHAN_BB73, NA_SE_VO_GO_SLEEP, 0x30, 0, 0, 0, 0) -/* 0x684B */ DEFINE_SFX(CHAN_BB7E, NA_SE_VO_NP_SLEEP_OUT, 0x30, 0, 0, 0, 0) -/* 0x684C */ DEFINE_SFX(CHAN_BB8D, NA_SE_VO_DUMMY_76, 0x30, 0, 0, 0, 0) -/* 0x684D */ DEFINE_SFX(CHAN_BB98, NA_SE_VO_DUMMY_77, 0x30, 0, 0, 0, 0) -/* 0x684E */ DEFINE_SFX(CHAN_BBA3, NA_SE_VO_NP_DRINK, 0x30, 0, 0, 0, 0) -/* 0x684F */ DEFINE_SFX(CHAN_BBB6, NA_SE_VO_DUMMY_79, 0x30, 0, 0, 0, 0) -/* 0x6850 */ DEFINE_SFX(CHAN_BBF8, NA_SE_VO_NARRATION_0, 0x30, 0, 0, 0, 0) -/* 0x6851 */ DEFINE_SFX(CHAN_BC19, NA_SE_VO_TA_SURPRISE, 0x30, 0, 0, 0, 0) -/* 0x6852 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_TA_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6853 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_TA_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6854 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_IN_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6855 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_IN_LOST, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6856 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_IN_LASH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6857 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_IN_LASH_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6858 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_FR_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6859 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_FR_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x685A */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_NB_AGONY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x685B */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_NB_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x685C */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_NB_NOTICE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x685D */ DEFINE_SFX(CHAN_BBCB, NA_SE_VO_NA_HELLO_0, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x685E */ DEFINE_SFX(CHAN_BBCB, NA_SE_VO_NA_HELLO_1, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x685F */ DEFINE_SFX(CHAN_BBCB, NA_SE_VO_NA_HELLO_2, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6860 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6861 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_DISCOVER, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6862 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_FALL, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6863 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6864 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_LIFT, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6865 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6866 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_RT_UNBALLANCE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6867 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_ST_DAMAGE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6868 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_ST_ATTACK, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6869 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_HURRY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x686A */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_MEET, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x686B */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_QUESTION, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x686C */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_SIGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x686D */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x686E */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_SURPRISE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x686F */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z0_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6870 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_SK_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6871 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_SK_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6872 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_SK_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6873 */ DEFINE_SFX(CHAN_BC3A, NA_SE_VO_NA_LISTEN, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6874 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_SK_SHOUT, 0x30, 1, 0, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6875 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z1_CRY_0, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6876 */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_Z1_CRY_1, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6877 */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_Z1_OPENDOOR, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6878 */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_FR_SMILE_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x6879 */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_FR_SMILE_2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x687A */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_KZ_MOVE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x687B */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_NB_LAUGH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x687C */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_IN_JOY0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x687D */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_IN_JOY1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x687E */ DEFINE_SFX(CHAN_BB08, NA_SE_VO_IN_JOY2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) -/* 0x687F */ DEFINE_SFX(CHAN_BAC3, NA_SE_VO_DUMMY_127, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6840 */ DEFINE_SFX(CHAN_VO_LK_WAKE_UP, NA_SE_VO_LK_WAKE_UP, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6841 */ DEFINE_SFX(CHAN_VO_LK_CATCH_DEMO, NA_SE_VO_LK_CATCH_DEMO, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6842 */ DEFINE_SFX(CHAN_VO_LK_DRAGGED_DAMAGE, NA_SE_VO_LK_DRAGGED_DAMAGE, 0x30, 0, 0, 0, 0) +/* 0x6843 */ DEFINE_SFX(CHAN_VO_NAVY_CALL, NA_SE_VO_NAVY_CALL, 0x60, 0, 0, 0, SFX_FLAG_BLOCK_EQUAL_IMPORTANCE) +/* 0x6844 */ DEFINE_SFX(CHAN_VO_NA_HELLO_3, NA_SE_VO_NA_HELLO_3, 0x30, 0, 0, 0, 0) +/* 0x6845 */ DEFINE_SFX(CHAN_VO_NAVY_CALL, NA_SE_VO_CHAT_MESSAGE_CALL, 0x30, 0, 0, 0, 0) +/* 0x6846 */ DEFINE_SFX(CHAN_VO_BELL_MESSAGE, NA_SE_VO_BELL_MESSAGE, 0x30, 0, 0, 0, 0) +/* 0x6847 */ DEFINE_SFX(CHAN_VO_MONDO_MESSAGE, NA_SE_VO_MONDO_MESSAGE, 0x30, 0, 0, 0, 0) +/* 0x6848 */ DEFINE_SFX(CHAN_VO_LK_USING_UP_ENERGY, NA_SE_VO_LK_USING_UP_ENERGY, 0x30, 0, 0, 0, 0) +/* 0x6849 */ DEFINE_SFX(CHAN_VO_DUMMY_73, NA_SE_VO_DUMMY_73, 0x30, 0, 0, 0, 0) +/* 0x684A */ DEFINE_SFX(CHAN_VO_GO_SLEEP, NA_SE_VO_GO_SLEEP, 0x30, 0, 0, 0, 0) +/* 0x684B */ DEFINE_SFX(CHAN_VO_NP_SLEEP_OUT, NA_SE_VO_NP_SLEEP_OUT, 0x30, 0, 0, 0, 0) +/* 0x684C */ DEFINE_SFX(CHAN_VO_DUMMY_76, NA_SE_VO_DUMMY_76, 0x30, 0, 0, 0, 0) +/* 0x684D */ DEFINE_SFX(CHAN_VO_DUMMY_77, NA_SE_VO_DUMMY_77, 0x30, 0, 0, 0, 0) +/* 0x684E */ DEFINE_SFX(CHAN_VO_NP_DRINK, NA_SE_VO_NP_DRINK, 0x30, 0, 0, 0, 0) +/* 0x684F */ DEFINE_SFX(CHAN_VO_NAVY_CALL, NA_SE_VO_DUMMY_79, 0x30, 0, 0, 0, 0) +/* 0x6850 */ DEFINE_SFX(CHAN_VO_NARRATION_0, NA_SE_VO_NARRATION_0, 0x30, 0, 0, 0, 0) +/* 0x6851 */ DEFINE_SFX(CHAN_VO_TA_SURPRISE, NA_SE_VO_TA_SURPRISE, 0x30, 0, 0, 0, 0) +/* 0x6852 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_TA_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6853 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_TA_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6854 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_IN_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6855 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_IN_LOST, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6856 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_IN_LASH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6857 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_IN_LASH_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6858 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_FR_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6859 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_FR_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685A */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_NB_AGONY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685B */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_NB_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685C */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_NB_NOTICE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685D */ DEFINE_SFX(CHAN_VO_NA_HELLO_3, NA_SE_VO_NA_HELLO_0, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685E */ DEFINE_SFX(CHAN_VO_NA_HELLO_3, NA_SE_VO_NA_HELLO_1, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x685F */ DEFINE_SFX(CHAN_VO_NA_HELLO_3, NA_SE_VO_NA_HELLO_2, 0x30, 0, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6860 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6861 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_DISCOVER, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6862 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_FALL, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6863 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_LAUGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6864 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_LIFT, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6865 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6866 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_RT_UNBALLANCE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6867 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_ST_DAMAGE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6868 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_ST_ATTACK, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6869 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_HURRY, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686A */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_MEET, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686B */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_QUESTION, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686C */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_SIGH_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686D */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_SMILE_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686E */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_SURPRISE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x686F */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z0_THROW, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6870 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_SK_CRY_0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6871 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_SK_CRY_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6872 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_SK_CRASH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6873 */ DEFINE_SFX(CHAN_VO_NA_LISTEN, NA_SE_VO_NA_LISTEN, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6874 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_SK_SHOUT, 0x30, 1, 0, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6875 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z1_CRY_0, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6876 */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_Z1_CRY_1, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6877 */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_Z1_OPENDOOR, 0x30, 3, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6878 */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_FR_SMILE_1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x6879 */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_FR_SMILE_2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687A */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_KZ_MOVE, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687B */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_NB_LAUGH, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687C */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_IN_JOY0, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687D */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_IN_JOY1, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687E */ DEFINE_SFX(CHAN_VO_Z1_OPENDOOR, NA_SE_VO_IN_JOY2, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) +/* 0x687F */ DEFINE_SFX(CHAN_VO_TA_CRY_0, NA_SE_VO_DUMMY_127, 0x30, 1, 1, 0, SFX_FLAG_FREQ_NO_DIST) /* Player Voices: Deku Link */ -/* 0x6880 */ DEFINE_SFX(CHAN_BC69, NA_SE_VO_DUMMY_128, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6881 */ DEFINE_SFX(CHAN_BC6F, NA_SE_VO_DUMMY_129, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6882 */ DEFINE_SFX(CHAN_BC69, NA_SE_VO_DUMMY_130, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6883 */ DEFINE_SFX(CHAN_BC75, NA_SE_VO_DUMMY_131, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6884 */ DEFINE_SFX(CHAN_BC7D, NA_SE_VO_DUMMY_132, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6885 */ DEFINE_SFX(CHAN_BC83, NA_SE_VO_DUMMY_133, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6886 */ DEFINE_SFX(CHAN_BC89, NA_SE_VO_DUMMY_134, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6887 */ DEFINE_SFX(CHAN_BC8F, NA_SE_VO_DUMMY_135, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6888 */ DEFINE_SFX(CHAN_BC95, NA_SE_VO_DUMMY_136, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6889 */ DEFINE_SFX(CHAN_BC9B, NA_SE_VO_DUMMY_137, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x688A */ DEFINE_SFX(CHAN_BCA1, NA_SE_VO_DUMMY_138, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x688B */ DEFINE_SFX(CHAN_BCAE, NA_SE_VO_DUMMY_139, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x688C */ DEFINE_SFX(CHAN_BCB4, NA_SE_VO_DUMMY_140, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x688D */ DEFINE_SFX(CHAN_BCBA, NA_SE_VO_DUMMY_141, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x688E */ DEFINE_SFX(CHAN_B9DE, NA_SE_VO_DUMMY_142, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x688F */ DEFINE_SFX(CHAN_B9F4, NA_SE_VO_DUMMY_143, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6890 */ DEFINE_SFX(CHAN_BCC0, NA_SE_VO_DUMMY_144, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6891 */ DEFINE_SFX(CHAN_BA0F, NA_SE_VO_DUMMY_145, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6892 */ DEFINE_SFX(CHAN_BA20, NA_SE_VO_DUMMY_146, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6893 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_DUMMY_147, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6894 */ DEFINE_SFX(CHAN_BCCE, NA_SE_VO_DUMMY_148, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6895 */ DEFINE_SFX(CHAN_BA61, NA_SE_VO_DUMMY_149, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6896 */ DEFINE_SFX(CHAN_BCDA, NA_SE_VO_DUMMY_150, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6897 */ DEFINE_SFX(CHAN_BA76, NA_SE_VO_DUMMY_151, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6898 */ DEFINE_SFX(CHAN_BCE7, NA_SE_VO_DUMMY_152, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6899 */ DEFINE_SFX(CHAN_BA8C, NA_SE_VO_DUMMY_153, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x689A */ DEFINE_SFX(CHAN_BCED, NA_SE_VO_DUMMY_154, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x689B */ DEFINE_SFX(CHAN_BAA2, NA_SE_VO_DUMMY_155, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x689C */ DEFINE_SFX(CHAN_BAAD, NA_SE_VO_DUMMY_156, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x689D */ DEFINE_SFX(CHAN_B973, NA_SE_VO_DUMMY_157, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x689E */ DEFINE_SFX(CHAN_BAB8, NA_SE_VO_DUMMY_158, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x689F */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_159, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6880 */ DEFINE_SFX(CHAN_VO_DUMMY_128, NA_SE_VO_DUMMY_128, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6881 */ DEFINE_SFX(CHAN_VO_DUMMY_129, NA_SE_VO_DUMMY_129, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6882 */ DEFINE_SFX(CHAN_VO_DUMMY_128, NA_SE_VO_DUMMY_130, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6883 */ DEFINE_SFX(CHAN_VO_DUMMY_131, NA_SE_VO_DUMMY_131, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6884 */ DEFINE_SFX(CHAN_VO_DUMMY_132, NA_SE_VO_DUMMY_132, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6885 */ DEFINE_SFX(CHAN_VO_DUMMY_133, NA_SE_VO_DUMMY_133, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6886 */ DEFINE_SFX(CHAN_VO_DUMMY_134, NA_SE_VO_DUMMY_134, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6887 */ DEFINE_SFX(CHAN_VO_DUMMY_135, NA_SE_VO_DUMMY_135, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6888 */ DEFINE_SFX(CHAN_VO_DUMMY_136, NA_SE_VO_DUMMY_136, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6889 */ DEFINE_SFX(CHAN_VO_DUMMY_137, NA_SE_VO_DUMMY_137, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688A */ DEFINE_SFX(CHAN_VO_DUMMY_138, NA_SE_VO_DUMMY_138, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688B */ DEFINE_SFX(CHAN_VO_DUMMY_139, NA_SE_VO_DUMMY_139, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688C */ DEFINE_SFX(CHAN_VO_DUMMY_140, NA_SE_VO_DUMMY_140, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688D */ DEFINE_SFX(CHAN_VO_DUMMY_141, NA_SE_VO_DUMMY_141, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688E */ DEFINE_SFX(CHAN_VO_DUMMY_46, NA_SE_VO_DUMMY_142, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x688F */ DEFINE_SFX(CHAN_VO_DUMMY_47, NA_SE_VO_DUMMY_143, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6890 */ DEFINE_SFX(CHAN_VO_DUMMY_144, NA_SE_VO_DUMMY_144, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6891 */ DEFINE_SFX(CHAN_VO_DUMMY_49, NA_SE_VO_DUMMY_145, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6892 */ DEFINE_SFX(CHAN_VO_DUMMY_50, NA_SE_VO_DUMMY_146, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6893 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_DUMMY_147, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6894 */ DEFINE_SFX(CHAN_VO_DUMMY_148, NA_SE_VO_DUMMY_148, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6895 */ DEFINE_SFX(CHAN_VO_DUMMY_53, NA_SE_VO_DUMMY_149, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6896 */ DEFINE_SFX(CHAN_VO_DUMMY_150, NA_SE_VO_DUMMY_150, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6897 */ DEFINE_SFX(CHAN_VO_DUMMY_55, NA_SE_VO_DUMMY_151, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6898 */ DEFINE_SFX(CHAN_VO_DUMMY_152, NA_SE_VO_DUMMY_152, 0x30, 1, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6899 */ DEFINE_SFX(CHAN_VO_DUMMY_57, NA_SE_VO_DUMMY_153, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689A */ DEFINE_SFX(CHAN_VO_DUMMY_154, NA_SE_VO_DUMMY_154, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689B */ DEFINE_SFX(CHAN_VO_DUMMY_59, NA_SE_VO_DUMMY_155, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689C */ DEFINE_SFX(CHAN_VO_DUMMY_60, NA_SE_VO_DUMMY_156, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689D */ DEFINE_SFX(CHAN_VO_NAVY_ENEMY, NA_SE_VO_DUMMY_157, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689E */ DEFINE_SFX(CHAN_VO_DUMMY_62, NA_SE_VO_DUMMY_158, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x689F */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_159, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* Player Voices: Zora Link */ -/* 0x68A0 */ DEFINE_SFX(CHAN_BCFE, NA_SE_VO_DUMMY_160, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68A1 */ DEFINE_SFX(CHAN_BD04, NA_SE_VO_DUMMY_161, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68A2 */ DEFINE_SFX(CHAN_BD0A, NA_SE_VO_DUMMY_162, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68A3 */ DEFINE_SFX(CHAN_BD10, NA_SE_VO_DUMMY_163, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68A4 */ DEFINE_SFX(CHAN_BD16, NA_SE_VO_DUMMY_164, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68A5 */ DEFINE_SFX(CHAN_BD1C, NA_SE_VO_DUMMY_165, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68A6 */ DEFINE_SFX(CHAN_BD22, NA_SE_VO_DUMMY_166, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68A7 */ DEFINE_SFX(CHAN_BD28, NA_SE_VO_DUMMY_167, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68A8 */ DEFINE_SFX(CHAN_BD2E, NA_SE_VO_DUMMY_168, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68A9 */ DEFINE_SFX(CHAN_BD34, NA_SE_VO_DUMMY_169, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68AA */ DEFINE_SFX(CHAN_BD3A, NA_SE_VO_DUMMY_170, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68AB */ DEFINE_SFX(CHAN_BD47, NA_SE_VO_DUMMY_171, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68AC */ DEFINE_SFX(CHAN_BD5A, NA_SE_VO_DUMMY_172, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68AD */ DEFINE_SFX(CHAN_BD60, NA_SE_VO_DUMMY_173, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68AE */ DEFINE_SFX(CHAN_B7DA, NA_SE_VO_DUMMY_174, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68AF */ DEFINE_SFX(CHAN_B7E0, NA_SE_VO_DUMMY_175, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B0 */ DEFINE_SFX(CHAN_BD66, NA_SE_VO_DUMMY_176, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B1 */ DEFINE_SFX(CHAN_B7EC, NA_SE_VO_DUMMY_177, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B2 */ DEFINE_SFX(CHAN_BCFE, NA_SE_VO_DUMMY_178, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B3 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_DUMMY_179, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B4 */ DEFINE_SFX(CHAN_BD6C, NA_SE_VO_DUMMY_180, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B5 */ DEFINE_SFX(CHAN_B821, NA_SE_VO_DUMMY_181, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B6 */ DEFINE_SFX(CHAN_B82C, NA_SE_VO_DUMMY_182, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B7 */ DEFINE_SFX(CHAN_B832, NA_SE_VO_DUMMY_183, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B8 */ DEFINE_SFX(CHAN_BD78, NA_SE_VO_DUMMY_184, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68B9 */ DEFINE_SFX(CHAN_B84E, NA_SE_VO_DUMMY_185, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68BA */ DEFINE_SFX(CHAN_BD7E, NA_SE_VO_DUMMY_186, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68BB */ DEFINE_SFX(CHAN_B864, NA_SE_VO_DUMMY_187, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68BC */ DEFINE_SFX(CHAN_B86A, NA_SE_VO_DUMMY_188, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68BD */ DEFINE_SFX(CHAN_B776, NA_SE_VO_DUMMY_189, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68BE */ DEFINE_SFX(CHAN_B870, NA_SE_VO_DUMMY_190, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68BF */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_191, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A0 */ DEFINE_SFX(CHAN_VO_DUMMY_160, NA_SE_VO_DUMMY_160, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A1 */ DEFINE_SFX(CHAN_VO_DUMMY_161, NA_SE_VO_DUMMY_161, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A2 */ DEFINE_SFX(CHAN_VO_DUMMY_162, NA_SE_VO_DUMMY_162, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A3 */ DEFINE_SFX(CHAN_VO_DUMMY_163, NA_SE_VO_DUMMY_163, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A4 */ DEFINE_SFX(CHAN_VO_DUMMY_164, NA_SE_VO_DUMMY_164, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A5 */ DEFINE_SFX(CHAN_VO_DUMMY_165, NA_SE_VO_DUMMY_165, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A6 */ DEFINE_SFX(CHAN_VO_DUMMY_166, NA_SE_VO_DUMMY_166, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A7 */ DEFINE_SFX(CHAN_VO_DUMMY_167, NA_SE_VO_DUMMY_167, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A8 */ DEFINE_SFX(CHAN_VO_DUMMY_168, NA_SE_VO_DUMMY_168, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68A9 */ DEFINE_SFX(CHAN_VO_DUMMY_169, NA_SE_VO_DUMMY_169, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AA */ DEFINE_SFX(CHAN_VO_DUMMY_170, NA_SE_VO_DUMMY_170, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AB */ DEFINE_SFX(CHAN_VO_DUMMY_171, NA_SE_VO_DUMMY_171, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AC */ DEFINE_SFX(CHAN_VO_DUMMY_172, NA_SE_VO_DUMMY_172, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AD */ DEFINE_SFX(CHAN_VO_DUMMY_173, NA_SE_VO_DUMMY_173, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AE */ DEFINE_SFX(CHAN_VO_LI_SNEEZE, NA_SE_VO_DUMMY_174, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68AF */ DEFINE_SFX(CHAN_VO_LI_SWEAT, NA_SE_VO_DUMMY_175, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B0 */ DEFINE_SFX(CHAN_VO_DUMMY_176, NA_SE_VO_DUMMY_176, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B1 */ DEFINE_SFX(CHAN_VO_LI_RELAX, NA_SE_VO_DUMMY_177, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B2 */ DEFINE_SFX(CHAN_VO_DUMMY_160, NA_SE_VO_DUMMY_178, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B3 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_DUMMY_179, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B4 */ DEFINE_SFX(CHAN_VO_DUMMY_180, NA_SE_VO_DUMMY_180, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B5 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_NALE, NA_SE_VO_DUMMY_181, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B6 */ DEFINE_SFX(CHAN_VO_LI_SURPRISE, NA_SE_VO_DUMMY_182, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B7 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_FROL, NA_SE_VO_DUMMY_183, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B8 */ DEFINE_SFX(CHAN_VO_DUMMY_184, NA_SE_VO_DUMMY_184, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68B9 */ DEFINE_SFX(CHAN_VO_LI_HOOKSHOT_HANG, NA_SE_VO_DUMMY_185, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BA */ DEFINE_SFX(CHAN_VO_DUMMY_186, NA_SE_VO_DUMMY_186, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BB */ DEFINE_SFX(CHAN_VO_LI_MAGIC_START, NA_SE_VO_DUMMY_187, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BC */ DEFINE_SFX(CHAN_VO_LI_MAGIC_ATTACK, NA_SE_VO_DUMMY_188, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BD */ DEFINE_SFX(CHAN_VO_LI_FALL_L, NA_SE_VO_DUMMY_189, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BE */ DEFINE_SFX(CHAN_VO_LI_DEMO_DAMAGE, NA_SE_VO_DUMMY_190, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68BF */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_191, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* Player Voices: Goron Link */ -/* 0x68C0 */ DEFINE_SFX(CHAN_BD8B, NA_SE_VO_DUMMY_192, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68C1 */ DEFINE_SFX(CHAN_BD91, NA_SE_VO_DUMMY_193, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68C2 */ DEFINE_SFX(CHAN_BD8B, NA_SE_VO_DUMMY_194, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68C3 */ DEFINE_SFX(CHAN_BD97, NA_SE_VO_DUMMY_195, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68C4 */ DEFINE_SFX(CHAN_BD9D, NA_SE_VO_DUMMY_196, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68C5 */ DEFINE_SFX(CHAN_BDA3, NA_SE_VO_DUMMY_197, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68C6 */ DEFINE_SFX(CHAN_BDA9, NA_SE_VO_DUMMY_198, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68C7 */ DEFINE_SFX(CHAN_BDAF, NA_SE_VO_DUMMY_199, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68C8 */ DEFINE_SFX(CHAN_BDB5, NA_SE_VO_DUMMY_200, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68C9 */ DEFINE_SFX(CHAN_BDBB, NA_SE_VO_DUMMY_201, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68CA */ DEFINE_SFX(CHAN_BDC1, NA_SE_VO_DUMMY_202, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68CB */ DEFINE_SFX(CHAN_BDCB, NA_SE_VO_DUMMY_203, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68CC */ DEFINE_SFX(CHAN_BDD5, NA_SE_VO_DUMMY_204, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68CD */ DEFINE_SFX(CHAN_BDDB, NA_SE_VO_DUMMY_205, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68CE */ DEFINE_SFX(CHAN_B7DA, NA_SE_VO_DUMMY_206, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68CF */ DEFINE_SFX(CHAN_B7E0, NA_SE_VO_DUMMY_207, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D0 */ DEFINE_SFX(CHAN_BDE1, NA_SE_VO_DUMMY_208, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D1 */ DEFINE_SFX(CHAN_B7EC, NA_SE_VO_DUMMY_209, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D2 */ DEFINE_SFX(CHAN_B7F2, NA_SE_VO_DUMMY_210, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D3 */ DEFINE_SFX(CHAN_BA2B, NA_SE_VO_DUMMY_211, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D4 */ DEFINE_SFX(CHAN_BDAF, NA_SE_VO_DUMMY_212, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D5 */ DEFINE_SFX(CHAN_B821, NA_SE_VO_DUMMY_213, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D6 */ DEFINE_SFX(CHAN_B82C, NA_SE_VO_DUMMY_214, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D7 */ DEFINE_SFX(CHAN_B832, NA_SE_VO_DUMMY_215, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D8 */ DEFINE_SFX(CHAN_BDEC, NA_SE_VO_DUMMY_216, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68D9 */ DEFINE_SFX(CHAN_B84E, NA_SE_VO_DUMMY_217, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68DA */ DEFINE_SFX(CHAN_BDF7, NA_SE_VO_DUMMY_218, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68DB */ DEFINE_SFX(CHAN_B864, NA_SE_VO_DUMMY_219, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68DC */ DEFINE_SFX(CHAN_B86A, NA_SE_VO_DUMMY_220, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68DD */ DEFINE_SFX(CHAN_B776, NA_SE_VO_DUMMY_221, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68DE */ DEFINE_SFX(CHAN_B870, NA_SE_VO_DUMMY_222, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68DF */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_223, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C0 */ DEFINE_SFX(CHAN_VO_DUMMY_192, NA_SE_VO_DUMMY_192, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C1 */ DEFINE_SFX(CHAN_VO_DUMMY_193, NA_SE_VO_DUMMY_193, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C2 */ DEFINE_SFX(CHAN_VO_DUMMY_192, NA_SE_VO_DUMMY_194, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C3 */ DEFINE_SFX(CHAN_VO_DUMMY_195, NA_SE_VO_DUMMY_195, 0x20, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C4 */ DEFINE_SFX(CHAN_VO_DUMMY_196, NA_SE_VO_DUMMY_196, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C5 */ DEFINE_SFX(CHAN_VO_DUMMY_197, NA_SE_VO_DUMMY_197, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C6 */ DEFINE_SFX(CHAN_VO_DUMMY_198, NA_SE_VO_DUMMY_198, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C7 */ DEFINE_SFX(CHAN_VO_DUMMY_199, NA_SE_VO_DUMMY_199, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C8 */ DEFINE_SFX(CHAN_VO_DUMMY_200, NA_SE_VO_DUMMY_200, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68C9 */ DEFINE_SFX(CHAN_VO_DUMMY_201, NA_SE_VO_DUMMY_201, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CA */ DEFINE_SFX(CHAN_VO_DUMMY_202, NA_SE_VO_DUMMY_202, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CB */ DEFINE_SFX(CHAN_VO_DUMMY_203, NA_SE_VO_DUMMY_203, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CC */ DEFINE_SFX(CHAN_VO_DUMMY_204, NA_SE_VO_DUMMY_204, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CD */ DEFINE_SFX(CHAN_VO_DUMMY_205, NA_SE_VO_DUMMY_205, 0x50, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CE */ DEFINE_SFX(CHAN_VO_LI_SNEEZE, NA_SE_VO_DUMMY_206, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68CF */ DEFINE_SFX(CHAN_VO_LI_SWEAT, NA_SE_VO_DUMMY_207, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D0 */ DEFINE_SFX(CHAN_VO_DUMMY_208, NA_SE_VO_DUMMY_208, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D1 */ DEFINE_SFX(CHAN_VO_LI_RELAX, NA_SE_VO_DUMMY_209, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D2 */ DEFINE_SFX(CHAN_VO_LI_SWORD_PUTAWAY, NA_SE_VO_DUMMY_210, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D3 */ DEFINE_SFX(CHAN_VO_LI_GROAN, NA_SE_VO_DUMMY_211, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D4 */ DEFINE_SFX(CHAN_VO_DUMMY_199, NA_SE_VO_DUMMY_212, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D5 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_NALE, NA_SE_VO_DUMMY_213, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D6 */ DEFINE_SFX(CHAN_VO_LI_SURPRISE, NA_SE_VO_DUMMY_214, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D7 */ DEFINE_SFX(CHAN_VO_LI_MAGIC_FROL, NA_SE_VO_DUMMY_215, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D8 */ DEFINE_SFX(CHAN_VO_DUMMY_216, NA_SE_VO_DUMMY_216, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68D9 */ DEFINE_SFX(CHAN_VO_LI_HOOKSHOT_HANG, NA_SE_VO_DUMMY_217, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DA */ DEFINE_SFX(CHAN_VO_DUMMY_218, NA_SE_VO_DUMMY_218, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DB */ DEFINE_SFX(CHAN_VO_LI_MAGIC_START, NA_SE_VO_DUMMY_219, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DC */ DEFINE_SFX(CHAN_VO_LI_MAGIC_ATTACK, NA_SE_VO_DUMMY_220, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DD */ DEFINE_SFX(CHAN_VO_LI_FALL_L, NA_SE_VO_DUMMY_221, 0x80, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DE */ DEFINE_SFX(CHAN_VO_LI_DEMO_DAMAGE, NA_SE_VO_DUMMY_222, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68DF */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_223, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* Player Voices: Mask of Scents */ -/* 0x68E0 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_LI_POO_WAIT, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68E1 */ DEFINE_SFX(CHAN_BE0C, NA_SE_VO_DUMMY_225, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68E2 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_226, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68E3 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_227, 0x20, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68E4 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_228, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68E5 */ DEFINE_SFX(CHAN_BE16, NA_SE_VO_DUMMY_229, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68E6 */ DEFINE_SFX(CHAN_BE20, NA_SE_VO_DUMMY_230, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68E7 */ DEFINE_SFX(CHAN_BE2A, NA_SE_VO_DUMMY_231, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68E8 */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_232, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68E9 */ DEFINE_SFX(CHAN_BE2A, NA_SE_VO_DUMMY_233, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68EA */ DEFINE_SFX(CHAN_BE3E, NA_SE_VO_DUMMY_234, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68EB */ DEFINE_SFX(CHAN_BE48, NA_SE_VO_DUMMY_235, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68EC */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_236, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68ED */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_237, 0x50, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68EE */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_238, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68EF */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_239, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F0 */ DEFINE_SFX(CHAN_BE2A, NA_SE_VO_DUMMY_240, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F1 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_241, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F2 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_242, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F3 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_243, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F4 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_244, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F5 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_245, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F6 */ DEFINE_SFX(CHAN_BE3E, NA_SE_VO_DUMMY_246, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F7 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_247, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F8 */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_248, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68F9 */ DEFINE_SFX(CHAN_BE2A, NA_SE_VO_DUMMY_249, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68FA */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_250, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68FB */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_251, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68FC */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_252, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68FD */ DEFINE_SFX(CHAN_BE34, NA_SE_VO_DUMMY_253, 0x80, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68FE */ DEFINE_SFX(CHAN_B68D, NA_SE_VO_DUMMY_254, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x68FF */ DEFINE_SFX(CHAN_BE02, NA_SE_VO_DUMMY_255, 0x30, 2, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E0 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_LI_POO_WAIT, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E1 */ DEFINE_SFX(CHAN_VO_DUMMY_225, NA_SE_VO_DUMMY_225, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E2 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_226, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E3 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_227, 0x20, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E4 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_228, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E5 */ DEFINE_SFX(CHAN_VO_DUMMY_229, NA_SE_VO_DUMMY_229, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E6 */ DEFINE_SFX(CHAN_VO_DUMMY_230, NA_SE_VO_DUMMY_230, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E7 */ DEFINE_SFX(CHAN_VO_DUMMY_231, NA_SE_VO_DUMMY_231, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E8 */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_232, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68E9 */ DEFINE_SFX(CHAN_VO_DUMMY_231, NA_SE_VO_DUMMY_233, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EA */ DEFINE_SFX(CHAN_VO_DUMMY_234, NA_SE_VO_DUMMY_234, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EB */ DEFINE_SFX(CHAN_VO_DUMMY_235, NA_SE_VO_DUMMY_235, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EC */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_236, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68ED */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_237, 0x50, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EE */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_238, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68EF */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_239, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F0 */ DEFINE_SFX(CHAN_VO_DUMMY_231, NA_SE_VO_DUMMY_240, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F1 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_241, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F2 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_242, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F3 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_243, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F4 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_244, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F5 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_245, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F6 */ DEFINE_SFX(CHAN_VO_DUMMY_234, NA_SE_VO_DUMMY_246, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F7 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_247, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F8 */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_248, 0x30, 2, 2, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68F9 */ DEFINE_SFX(CHAN_VO_DUMMY_231, NA_SE_VO_DUMMY_249, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FA */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_250, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FB */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_251, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FC */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_252, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FD */ DEFINE_SFX(CHAN_VO_DUMMY_232, NA_SE_VO_DUMMY_253, 0x80, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FE */ DEFINE_SFX(CHAN_VO_LI_SWORD_N, NA_SE_VO_DUMMY_254, 0x30, 2, 1, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x68FF */ DEFINE_SFX(CHAN_VO_LI_POO_WAIT, NA_SE_VO_DUMMY_255, 0x30, 2, 1, SFX_FLAG2_APPLY_LOWPASS_FILTER, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) /* */ -/* 0x6900 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_JMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6901 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_JMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6902 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CDVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6903 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CDVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6904 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CDVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6905 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CDVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6906 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6907 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6908 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6909 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x690A */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x690B */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_BBVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x690C */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_OBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x690D */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ARVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x690E */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ARVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x690F */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6910 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6911 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6912 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6913 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6914 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_MMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6915 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ABVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6916 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ABVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6917 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_NPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6918 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_FPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6919 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_FPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x691A */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_FPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x691B */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_FPVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x691C */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ROVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x691D */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ROVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x691E */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x691F */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RYVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6920 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RYVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6921 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RYVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6922 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6923 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6924 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6925 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6926 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CRVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6927 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CRVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6928 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CRVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6929 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CRVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x692A */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_HNVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x692B */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_HNVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x692C */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_HNVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x692D */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x692E */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x692F */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_RMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6930 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_PMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6931 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_PMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6932 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_PMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6933 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6934 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6935 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6936 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6937 */ DEFINE_SFX(CHAN_BEDD, NA_SE_VO_DHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6938 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_TFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6939 */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x693A */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_ANVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x693B */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_PMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x693C */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x693D */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x693E */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CHVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x693F */ DEFINE_SFX(CHAN_BE59, NA_SE_VO_CHVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6940 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_CHVO07, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6941 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_CHVO08, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6942 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_CHVO09, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6943 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6944 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6945 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6946 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6947 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6948 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6949 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x694A */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x694B */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x694C */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x694D */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x694E */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KAVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x694F */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6950 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6951 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ITVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6952 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ITVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6953 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ITVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6954 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6955 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6956 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_JOVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6957 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_JYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6958 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6959 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GUVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x695A */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x695B */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KTVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x695C */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_KTVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x695D */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ZBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x695E */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_ZBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x695F */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6960 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_SHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6961 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6962 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6963 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_PFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6964 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_PFVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6965 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6966 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_GAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6967 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DJVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6968 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DJVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6969 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MSVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x696A */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MSVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x696B */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_JPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x696C */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_HYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x696D */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_HYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x696E */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_BAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x696F */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_POVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6970 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6971 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_DAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6972 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6973 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6974 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6975 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6976 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_MKVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6977 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6978 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6979 */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x697A */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x697B */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x697C */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_TIVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x697D */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_OMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x697E */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_OMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x697F */ DEFINE_SFX(CHAN_BE6C, NA_SE_VO_OMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6980 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_OMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6981 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_OMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6982 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_OMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6983 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_OMVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6984 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_DEMO_FALL2, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6985 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_DEMO_384, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6986 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_DEMO_385, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) -/* 0x6987 */ DEFINE_SFX(CHAN_BEC8, NA_SE_VO_DEMO_386, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6900 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_JMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6901 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_JMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6902 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CDVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6903 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CDVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6904 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CDVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6905 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CDVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6906 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6907 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6908 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6909 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690A */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690B */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_BBVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690C */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_OBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690D */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ARVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690E */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ARVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x690F */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6910 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6911 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6912 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6913 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6914 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_MMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6915 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ABVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6916 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ABVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6917 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_NPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6918 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_FPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6919 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_FPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691A */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_FPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691B */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_FPVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691C */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ROVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691D */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ROVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691E */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x691F */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RYVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6920 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RYVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6921 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RYVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6922 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6923 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6924 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6925 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6926 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CRVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6927 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CRVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6928 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CRVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6929 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CRVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692A */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_HNVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692B */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_HNVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692C */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_HNVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692D */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692E */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x692F */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_RMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6930 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_PMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6931 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_PMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6932 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_PMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6933 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6934 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6935 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6936 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6937 */ DEFINE_SFX(CHAN_VO_DHVO00, NA_SE_VO_DHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6938 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_TFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6939 */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693A */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_ANVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693B */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_PMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693C */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CHVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693D */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693E */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CHVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x693F */ DEFINE_SFX(CHAN_VO_JMVO02, NA_SE_VO_CHVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6940 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_CHVO07, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6941 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_CHVO08, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6942 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_CHVO09, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6943 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6944 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DPVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6945 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DPVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6946 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6947 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6948 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6949 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694A */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KHVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694B */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SHVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694C */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SHVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694D */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694E */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KAVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x694F */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6950 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6951 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ITVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6952 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ITVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6953 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ITVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6954 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6955 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6956 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_JOVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6957 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_JYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6958 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6959 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GUVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695A */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KTVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695B */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KTVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695C */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_KTVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695D */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ZBVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695E */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_ZBVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x695F */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6960 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_SHVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6961 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GBVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6962 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GBVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6963 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_PFVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6964 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_PFVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6965 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6966 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_GAVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6967 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DJVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6968 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DJVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6969 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MSVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696A */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MSVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696B */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_JPVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696C */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_HYVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696D */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_HYVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696E */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_BAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x696F */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_POVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6970 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DAVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6971 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_DAVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6972 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6973 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6974 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6975 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6976 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_MKVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6977 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6978 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6979 */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697A */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697B */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697C */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_TIVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697D */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_OMVO00, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697E */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_OMVO01, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x697F */ DEFINE_SFX(CHAN_VO_CHVO07, NA_SE_VO_OMVO02, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6980 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_OMVO03, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6981 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_OMVO04, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6982 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_OMVO05, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6983 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_OMVO06, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6984 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_DEMO_FALL2, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6985 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_DEMO_384, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6986 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_DEMO_385, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) +/* 0x6987 */ DEFINE_SFX(CHAN_VO_OMVO03, NA_SE_VO_DEMO_386, 0x30, 2, 0, 0, SFX_FLAG_BEHIND_SCREEN_Z_INDEX) #ifndef _LANGUAGE_ASEQ //! @bug These SFX ids have entries in sfx_params.c but no implementation in sequence 0. //! Playing these SFX will index out of bounds of the table in sequence 0. diff --git a/src/overlays/actors/ovl_En_Tanron2/z_en_tanron2.c b/src/overlays/actors/ovl_En_Tanron2/z_en_tanron2.c index 79dbe3eb85..16ade87865 100644 --- a/src/overlays/actors/ovl_En_Tanron2/z_en_tanron2.c +++ b/src/overlays/actors/ovl_En_Tanron2/z_en_tanron2.c @@ -4,7 +4,6 @@ * Description: Wart's Bubbles */ -#include "prevent_bss_reordering.h" #include "z_en_tanron2.h" #include "overlays/actors/ovl_Boss_04/z_boss_04.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/tools/audio/soundfont_compiler.c b/tools/audio/soundfont_compiler.c index 3dbf18eaa5..4f9a5779c4 100644 --- a/tools/audio/soundfont_compiler.c +++ b/tools/audio/soundfont_compiler.c @@ -1076,7 +1076,7 @@ emit_c_samples(FILE *out, soundfont *sf) "NO_REORDER SECTION_DATA ALIGNED(16) AdpcmBookHeader SF%d_%s_BOOK_HEADER = {" "\n" " %d, %d," "\n" "};" "\n" - "NO_REORDER SECTION_DATA AdpcmBookData SF%d_%s_BOOK_DATA = {" "\n", + "NO_REORDER SECTION_DATA s16 SF%d_%s_BOOK_DATA[] = {" "\n", // clang-format on sf->info.index, bookname, sample->aifc.book.order, sample->aifc.book.npredictors, sf->info.index, bookname);