This commit is contained in:
engineer124 2022-08-19 18:41:33 -04:00
parent a1ed41ecea
commit e975c4df38
2 changed files with 6 additions and 7 deletions

View File

@ -1335,7 +1335,7 @@ s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRo
s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos);
void SaveContext_Init(void);
void GameInfo_Init(void);
void DebugDisplay_Init(void);
DebugDispObject* DebugDisplay_Init(void);
DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
// void func_800E9C90(void);
// void func_800E9CA0(s32 param_1, UNK_TYPE1 param_2, s8* param_3);

View File

@ -389,7 +389,7 @@ void func_80166968(PlayState* this, Camera* camera) {
Camera_SetFlags(camera, CAM_STATE_UNDERWATER);
D_801D0D58 = -1;
Distortion_SetType(0x10);
Distortion_SetCountdown(0x50);
Distortion_SetCountdown(80);
}
func_801A3EC0(0x20);
@ -548,8 +548,7 @@ void func_80168DAC(PlayState* this) {
void Play_Main(GameState* thisx) {
PlayState* this = (PlayState*)thisx;
D_801D0D60 = &this->state.input[0];
D_801D0D60 = CONTROLLER1(&this->state);
DebugDisplay_Init();
{
@ -563,13 +562,13 @@ void Play_Main(GameState* thisx) {
}
{
Input sp28 = this->state.input[0];
Input sp28 = *CONTROLLER1(&this->state);
if (1) {
this->state.input[0] = D_801F6C18;
*CONTROLLER1(&this->state) = D_801F6C18;
}
func_80168DAC(this);
this->state.input[0] = sp28;
*CONTROLLER1(&this->state) = sp28;
}
ActorCutscene_Update();