Bg_Spdweb (1 non-matching) (#685)

* Bg_Spdweb

* PR
This commit is contained in:
Maide 2022-03-25 02:30:02 +00:00 committed by GitHub
parent 9a54ec9e0b
commit ecb4afd822
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4 changed files with 468 additions and 52 deletions

5
spec
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@ -2470,8 +2470,11 @@ beginseg
name "ovl_Bg_Spdweb"
compress
include "build/src/overlays/actors/ovl_Bg_Spdweb/z_bg_spdweb.o"
include "build/data/ovl_Bg_Spdweb/ovl_Bg_Spdweb.data.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_Bg_Spdweb/ovl_Bg_Spdweb_reloc.o"
#else
include "build/data/ovl_Bg_Spdweb/ovl_Bg_Spdweb.reloc.o"
#endif
endseg
beginseg

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@ -5,6 +5,7 @@
*/
#include "z_bg_spdweb.h"
#include "objects/object_spdweb/object_spdweb.h"
#define FLAGS 0x00000000
@ -15,7 +16,14 @@ void BgSpdweb_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgSpdweb_Update(Actor* thisx, GlobalContext* globalCtx);
void BgSpdweb_Draw(Actor* thisx, GlobalContext* globalCtx);
#if 0
void func_809CE068(BgSpdweb* this);
void func_809CE234(BgSpdweb* this, GlobalContext* globalCtx);
void func_809CE4C8(BgSpdweb* this, GlobalContext* globalCtx);
void func_809CE830(BgSpdweb* this, GlobalContext* globalCtx);
void func_809CEBC0(BgSpdweb* this, GlobalContext* globalCtx);
void func_809CEE74(BgSpdweb* this);
void func_809CEEAC(BgSpdweb* this, GlobalContext* globalCtx);
const ActorInit Bg_Spdweb_InitVars = {
ACTOR_BG_SPDWEB,
ACTORCAT_BG,
@ -28,89 +36,491 @@ const ActorInit Bg_Spdweb_InitVars = {
(ActorFunc)BgSpdweb_Draw,
};
// static ColliderTrisElementInit sTrisElementsInit[2] = {
static ColliderTrisElementInit D_809CF080[2] = {
static ColliderTrisElementInit sTrisElementsInit1[2] = {
{
{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x00 }, { 0x00000C00, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_NONE, },
{
ELEMTYPE_UNK0,
{ 0xF7CFFFFF, 0x00, 0x00 },
{ 0x00000C00, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_NONE,
},
{ { { 75.0f, -8.0f, 75.0f }, { 75.0f, -8.0f, -75.0f }, { -75.0f, -8.0f, -75.0f } } },
},
{
{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x00 }, { 0x00000C00, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_NONE, },
{
ELEMTYPE_UNK0,
{ 0xF7CFFFFF, 0x00, 0x00 },
{ 0x00000C00, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_NONE,
},
{ { { 75.0f, -8.0f, 75.0f }, { -75.0f, -8.0f, -75.0f }, { -75.0f, -8.0f, 75.0f } } },
},
};
// static ColliderTrisInit sTrisInit = {
static ColliderTrisInit D_809CF0F8 = {
{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_NONE, OC2_TYPE_2, COLSHAPE_TRIS, },
2, D_809CF080, // sTrisElementsInit,
static ColliderTrisInit sTrisInit1 = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_NONE,
OC2_TYPE_2,
COLSHAPE_TRIS,
},
2,
sTrisElementsInit1,
};
// static ColliderTrisElementInit sTrisElementsInit[4] = {
static ColliderTrisElementInit D_809CF108[4] = {
static ColliderTrisElementInit sTrisElementsInit2[4] = {
{
{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x00 }, { 0x00000800, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_NONE, },
{
ELEMTYPE_UNK0,
{ 0xF7CFFFFF, 0x00, 0x00 },
{ 0x00000800, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_NONE,
},
{ { { 70.0f, 160.0f, 15.0f }, { -70.0f, 160.0f, 15.0f }, { -70.0f, 20.0f, 15.0f } } },
},
{
{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x00 }, { 0x00000800, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_NONE, },
{
ELEMTYPE_UNK0,
{ 0xF7CFFFFF, 0x00, 0x00 },
{ 0x00000800, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_NONE,
},
{ { { 70.0f, 160.0f, 15.0f }, { -70.0f, 20.0f, 15.0f }, { 70.0f, 20.0f, 15.0f } } },
},
{
{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x00 }, { 0x00000800, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_NONE, },
{
ELEMTYPE_UNK0,
{ 0xF7CFFFFF, 0x00, 0x00 },
{ 0x00000800, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_NONE,
},
{ { { -70.0f, 160.0f, -15.0f }, { 70.0f, 160.0f, -15.0f }, { 70.0f, 20.0f, -15.0f } } },
},
{
{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x00 }, { 0x00000800, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_NONE, },
{
ELEMTYPE_UNK0,
{ 0xF7CFFFFF, 0x00, 0x00 },
{ 0x00000800, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_NONE,
},
{ { { -70.0f, 160.0f, -15.0f }, { 70.0f, 20.0f, -15.0f }, { -70.0f, 20.0f, -15.0f } } },
},
};
// static ColliderTrisInit sTrisInit = {
static ColliderTrisInit D_809CF1F8 = {
{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_NONE, OC2_TYPE_2, COLSHAPE_TRIS, },
4, D_809CF108, // sTrisElementsInit,
static ColliderTrisInit sTrisInit2 = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_NONE,
OC2_TYPE_2,
COLSHAPE_TRIS,
},
4,
sTrisElementsInit2,
};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_809CF210[] = {
Color_RGBA8 D_809CF208 = { 255, 255, 150, 170 };
Color_RGBA8 D_809CF20C = { 255, 0, 0, 0 };
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 1500, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
void BgSpdweb_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpdweb* this = THIS;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
this->unk_161 = 0;
this->switchFlag = BGSPDWEB_GET_SWITCHFLAG(&this->dyna.actor);
thisx->params &= 0xFF;
DynaPolyActor_Init(&this->dyna, 1);
if (this->dyna.actor.params == BGSPDWEB_FF_0) {
Collider_InitAndSetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInit1, this->colliderElements);
func_809CE068(this);
DynaPolyActor_LoadMesh(globalCtx, &this->dyna, &object_spdweb_Colheader_002678);
this->unk_2F8 = globalCtx->colCtx.dyna.bgActors[this->dyna.bgId].colHeader->vtxList;
this->unk_164 = 0.0f;
this->actionFunc = func_809CE4C8;
} else {
Collider_InitAndSetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInit2, this->colliderElements);
func_809CE068(this);
DynaPolyActor_LoadMesh(globalCtx, &this->dyna, &object_spdweb_Colheader_0011C0);
this->actionFunc = func_809CEBC0;
Actor_SetFocus(&this->dyna.actor, 30.0f);
}
this->unk_162 = 0;
if (Flags_GetSwitch(globalCtx, this->switchFlag)) {
Actor_MarkForDeath(&this->dyna.actor);
}
}
void BgSpdweb_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgSpdweb* this = THIS;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
Collider_DestroyTris(globalCtx, &this->collider);
}
void func_809CE068(BgSpdweb* this) {
Vec3f sp64[3];
s32 i;
s32 j;
Matrix_SetStateRotationAndTranslation(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y,
this->dyna.actor.world.pos.z, &this->dyna.actor.shape.rot);
for (i = 0; i < this->collider.count; i++) {
for (j = 0; j < ARRAY_COUNT(sp64); j++) {
Matrix_MultiplyVector3fByState(this->collider.elements[i].dim.vtx + j, &sp64[j]);
}
Collider_SetTrisVertices(&this->collider, i, &sp64[0], &sp64[1], &sp64[2]);
}
}
void func_809CE15C(BgSpdweb* this) {
this->unk_2F8[0].y = this->unk_2F8[3].y = this->unk_2F8[10].y = this->unk_2F8[11].y = this->unk_2F8[12].y =
this->unk_2F8[13].y = this->unk_2F8[14].y = this->unk_2F8[15].y =
(this->dyna.actor.home.pos.y - this->dyna.actor.world.pos.y) * 10.0f;
}
void func_809CE1D0(BgSpdweb* this, GlobalContext* globalCtx) {
this->unk_162 = 30;
Flags_SetSwitch(globalCtx, this->switchFlag);
if (this->dyna.actor.params == BGSPDWEB_FF_0) {
this->actionFunc = func_809CE234;
} else {
this->actionFunc = func_809CE830;
}
}
void func_809CE234(BgSpdweb* this, GlobalContext* globalCtx) {
Vec3f spB4;
Vec3f spA8;
f32 temp_f20;
f32 temp_f22;
f32 temp_f24;
s16 phi_s2;
s16 temp_s0;
s32 i;
if (this->unk_162 != 0) {
this->unk_162--;
}
if (this->unk_162 == 0) {
ActorCutscene_Stop(this->dyna.actor.cutscene);
Actor_MarkForDeath(&this->dyna.actor);
return;
}
if ((this->unk_162 % 3) == 0) {
phi_s2 = Rand_ZeroOne() * 10922.0f;
spB4.y = 0.0f;
spA8.y = this->dyna.actor.world.pos.y;
for (i = 0; i < 6; i++) {
temp_s0 = (s32)randPlusMinusPoint5Scaled(10240.0f) + phi_s2;
temp_f24 = Math_SinS(temp_s0);
temp_f22 = Math_CosS(temp_s0);
spA8.x = this->dyna.actor.world.pos.x + (120.0f * temp_f24);
spA8.z = this->dyna.actor.world.pos.z + (120.0f * temp_f22);
temp_f20 = Math_Vec3f_DistXZ(&this->dyna.actor.home.pos, &spA8) * (1.0f / 120.0f);
if (temp_f20 < 0.7f) {
temp_f20 = 1.0f - temp_f20;
temp_f24 = Math_SinS(BINANG_ROT180(temp_s0));
temp_f22 = Math_CosS(BINANG_ROT180(temp_s0));
}
spB4.x = 7.0f * temp_f24 * temp_f20;
spB4.y = 0.0f;
spB4.z = 7.0f * temp_f22 * temp_f20;
EffectSsDeadDb_Spawn(globalCtx, &this->dyna.actor.home.pos, &spB4, &gZeroVec3f, &D_809CF208, &D_809CF20C,
0x32, 8, 0xE);
phi_s2 += 0x2AAA;
}
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->dyna.actor.home.pos, 11, NA_SE_EN_EXTINCT);
}
}
void func_809CE4C8(BgSpdweb* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
Vec3f sp40;
ColliderTrisElement* element;
s16 sp3A;
s32 i;
f32 temp_f12;
sp40.x = this->dyna.actor.world.pos.x;
sp40.y = this->dyna.actor.world.pos.y - 50.0f;
sp40.z = this->dyna.actor.world.pos.z;
sp3A = player->unk_B6A;
if (func_80123F48(globalCtx, &sp40, 70.0f, 50.0f)) {
this->dyna.actor.home.pos.x = player->swordInfo[0].tip.x;
this->dyna.actor.home.pos.z = player->swordInfo[0].tip.z;
func_809CEE74(this);
return;
}
if (this->collider.base.acFlags & AC_HIT) {
for (i = 0; i < 2; i++) {
element = &this->collider.elements[i];
if (element->info.bumperFlags & BUMP_HIT) {
if (this->collider.elements[i].info.acHitInfo->toucher.dmgFlags & 0x800) {
Math_Vec3s_ToVec3f(&this->dyna.actor.home.pos, &element->info.bumper.hitPos);
func_809CEE74(this);
return;
}
if (DynaPolyActor_IsInRidingMovingState(&this->dyna)) {
sp3A = 300;
break;
}
}
}
}
if (DynaPolyActor_IsInRidingMovingState(&this->dyna)) {
temp_f12 = 2.0f * sqrtf(CLAMP_MIN(sp3A, 0));
if ((this->unk_164 < temp_f12) && (temp_f12 > 2.0f)) {
this->unk_164 = temp_f12;
this->unk_162 = 12;
if (sp3A > 50) {
player->stateFlags1 |= 0x20;
this->unk_161 = 1;
}
} else if (player->actor.speedXZ != 0.0f) {
this->unk_164 = CLAMP_MIN(this->unk_164, 2.0f);
}
}
if (this->unk_162 != 0) {
this->unk_162--;
}
this->dyna.actor.world.pos.y = (sin_rad(this->unk_162 * (M_PI / 6)) * this->unk_164) + this->dyna.actor.home.pos.y;
Math_ApproachZeroF(&this->unk_164, 1.0f, 0.8f);
if (this->unk_162 == 4) {
if ((this->unk_161 != 0) ||
((DynaPolyActor_IsInRidingMovingState(&this->dyna) != 0) && (this->unk_164 > 2.0f))) {
player->actor.velocity.y = this->unk_164 * 0.7f;
player->unk_B68 = (SQ(this->unk_164) * 0.15f) + this->dyna.actor.world.pos.y;
this->unk_161 = 0;
player->stateFlags1 &= ~0x20;
}
} else if (this->unk_162 == 11) {
if (this->unk_164 > 3.0f) {
Actor_PlaySfxAtPos(&this->dyna.actor, NA_SE_EV_WEB_VIBRATION);
} else {
func_801A75E8(NA_SE_EV_WEB_VIBRATION);
}
}
if (this->unk_162 == 0) {
this->unk_162 = 12;
}
func_809CE15C(this);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
#ifdef NON_MATCHING
void func_809CE830(BgSpdweb* this, GlobalContext* globalCtx) {
Vec3f spDC;
Vec3f spD0;
Vec3f spC4;
f32 spB0;
f32 spA4;
f32 sp9C;
f32 sp94;
f32 sp90;
f32 temp_f20;
f32 temp_f22;
f32 temp_f28;
f32 temp_f30;
s32 i;
s16 temp_s0;
s16 temp_s3;
if (this->unk_162 != 0) {
this->unk_162--;
}
if (this->unk_162 == 0) {
if (ActorCutscene_GetLength(this->dyna.actor.cutscene) == -1) {
ActorCutscene_Stop(this->dyna.actor.cutscene);
}
Actor_MarkForDeath(&this->dyna.actor);
return;
}
if ((this->unk_162 % 3) == 0) {
temp_s3 = Rand_ZeroOne() * 0x2AAA;
spB0 = Math_CosS(this->dyna.actor.shape.rot.x);
temp_f20 = Math_SinS(this->dyna.actor.shape.rot.x);
temp_f30 = Math_CosS(this->dyna.actor.shape.rot.y);
spA4 = Math_SinS(this->dyna.actor.shape.rot.y);
if (1) {}
spC4.x = this->dyna.actor.world.pos.x + ((90.0f * temp_f20) * spA4);
spC4.y = this->dyna.actor.world.pos.y + (90.0f * spB0);
spC4.z = this->dyna.actor.world.pos.z + ((90.0f * temp_f20) * temp_f30);
sp94 = temp_f20 * spA4;
sp90 = temp_f20 * temp_f30;
for (i = 0; i < 6; i++) {
temp_s0 = (s32)randPlusMinusPoint5Scaled(0x2800) + temp_s3;
temp_f20 = Math_SinS(temp_s0);
temp_f22 = Math_CosS(temp_s0);
spD0.x = spC4.x + (90.0f * ((sp94 * temp_f22) + (temp_f30 * temp_f20)));
spD0.y = spC4.y + ((90.0f * spB0) * temp_f22);
spD0.z = spC4.z + (90.0f * ((sp90 * temp_f22) - (spA4 * temp_f20)));
temp_f28 = Math_Vec3f_DistXYZ(&this->dyna.actor.home.pos, &spD0) * (1.0f / 90.0f);
if (temp_f28 < 0.65f) {
temp_f28 = 1.0f - temp_f28;
temp_f20 = Math_SinS(BINANG_ROT180(temp_s0));
temp_f22 = Math_CosS(BINANG_ROT180(temp_s0));
}
spDC.x = (6.5f * temp_f28) * ((temp_f30 * temp_f20) + (temp_f22 * sp94));
spDC.y = temp_f22 * ((6.5f * temp_f28) * spB0);
spDC.z = (6.5f * temp_f28) * ((temp_f22 * sp90) - (spA4 * temp_f20));
EffectSsDeadDb_Spawn(globalCtx, &this->dyna.actor.home.pos, &spDC, &gZeroVec3f, &D_809CF208, &D_809CF20C,
0x3C, 8, 0xE);
temp_s3 += 0x2AAA;
}
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->dyna.actor.home.pos, 11, NA_SE_EN_EXTINCT);
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CE830.s")
#endif
extern ColliderTrisElementInit D_809CF080[2];
extern ColliderTrisInit D_809CF0F8;
extern ColliderTrisElementInit D_809CF108[4];
extern ColliderTrisInit D_809CF1F8;
extern InitChainEntry D_809CF210[];
void func_809CEBC0(BgSpdweb* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
f32 sp58;
f32 temp_f10;
f32 temp_f18;
ColliderTrisElement* ptr;
s32 i;
Vec3f sp3C;
f32 sp38;
f32 sp34;
f32 sp30;
f32 sp2C;
extern UNK_TYPE D_06000060;
extern UNK_TYPE D_06002678;
if (this->collider.base.acFlags & AC_HIT) {
for (i = 0; i < ARRAY_COUNT(this->colliderElements); i++) {
ptr = &this->collider.elements[i];
if (ptr->info.bumperFlags & BUMP_HIT) {
Math_Vec3s_ToVec3f(&this->dyna.actor.home.pos, &ptr->info.bumper.hitPos);
break;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/BgSpdweb_Init.s")
if (i == ARRAY_COUNT(this->colliderElements)) {
this->dyna.actor.home.pos.x =
((90.0f * Math_SinS(this->dyna.actor.shape.rot.x)) * Math_SinS(this->dyna.actor.shape.rot.y)) +
this->dyna.actor.world.pos.x;
this->dyna.actor.home.pos.y =
(90.0f * Math_CosS(this->dyna.actor.shape.rot.x)) + this->dyna.actor.world.pos.y;
this->dyna.actor.home.pos.z =
((90.0f * Math_SinS(this->dyna.actor.shape.rot.x)) * Math_CosS(this->dyna.actor.shape.rot.y)) +
this->dyna.actor.world.pos.z;
}
func_809CEE74(this);
} else if ((player->itemActionParam == 7) && (player->unk_B28 != 0)) {
Math_Vec3f_Diff(&player->swordInfo[0].tip, &this->dyna.actor.world.pos, &sp3C);
sp38 = Math_SinS(-this->dyna.actor.shape.rot.x);
sp34 = Math_CosS(-this->dyna.actor.shape.rot.x);
sp30 = Math_SinS(-this->dyna.actor.shape.rot.y);
sp2C = Math_CosS(-this->dyna.actor.shape.rot.y);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/BgSpdweb_Destroy.s")
temp_f18 = ((sp3C.x * sp38 * sp30) + (sp3C.y * sp34)) - (sp3C.z * sp38 * sp2C);
sp58 = (-sp3C.x * sp34 * sp30) + (sp3C.y * sp38) + (sp3C.z * sp34 * sp2C);
temp_f10 = (sp3C.x * sp2C) + (sp3C.z * sp30);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CE068.s")
if ((fabsf(temp_f10) < 70.0f) && (fabsf(sp58) < 10.0f) && (temp_f18 < 160.0f) && (temp_f18 > 20.0f)) {
Math_Vec3f_Copy(&this->dyna.actor.home.pos, &player->swordInfo[0].tip);
func_809CEE74(this);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CE15C.s")
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CE1D0.s")
void func_809CEE74(BgSpdweb* this) {
ActorCutscene_SetIntentToPlay(this->dyna.actor.cutscene);
this->actionFunc = func_809CEEAC;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CE234.s")
void func_809CEEAC(BgSpdweb* this, GlobalContext* globalCtx) {
if (ActorCutscene_GetCanPlayNext(this->dyna.actor.cutscene)) {
ActorCutscene_StartAndSetUnkLinkFields(this->dyna.actor.cutscene, &this->dyna.actor);
func_809CE1D0(this, globalCtx);
} else {
ActorCutscene_SetIntentToPlay(this->dyna.actor.cutscene);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CE4C8.s")
void BgSpdweb_Update(Actor* thisx, GlobalContext* globalCtx) {
BgSpdweb* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CE830.s")
this->actionFunc(this, globalCtx);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CEBC0.s")
void BgSpdweb_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx* gfx;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CEE74.s")
OPEN_DISPS(globalCtx->state.gfxCtx);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/func_809CEEAC.s")
gfx = POLY_XLU_DISP;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/BgSpdweb_Update.s")
gSPDisplayList(&gfx[0], &sSetupDL[6 * 25]);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Spdweb/BgSpdweb_Draw.s")
if (thisx->params == BGSPDWEB_FF_1) {
gSPMatrix(&gfx[1], Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(&gfx[2], object_spdweb_DL_000060);
} else {
Matrix_InsertTranslation(0.0f, (thisx->home.pos.y - thisx->world.pos.y) * 10.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(1.0f, ((thisx->home.pos.y - thisx->world.pos.y) + 10.0f) * 0.1f, 1.0f, MTXMODE_APPLY);
gSPMatrix(&gfx[1], Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(&gfx[2], object_spdweb_DL_0012F0);
}
POLY_XLU_DISP = &gfx[3];
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

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@ -7,11 +7,21 @@ struct BgSpdweb;
typedef void (*BgSpdwebActionFunc)(struct BgSpdweb*, GlobalContext*);
#define BGSPDWEB_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0x7F)
#define BGSPDWEB_FF_0 0
#define BGSPDWEB_FF_1 1
typedef struct BgSpdweb {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0x18];
/* 0x0000 */ DynaPolyActor dyna;
/* 0x015C */ BgSpdwebActionFunc actionFunc;
/* 0x0160 */ char unk_160[0x19C];
/* 0x0160 */ u8 switchFlag;
/* 0x0161 */ u8 unk_161;
/* 0x0162 */ s16 unk_162;
/* 0x0164 */ f32 unk_164;
/* 0x0168 */ ColliderTris collider;
/* 0x0188 */ ColliderTrisElement colliderElements[4];
/* 0x02F8 */ Vec3s* unk_2F8;
} BgSpdweb; // size = 0x2FC
extern const ActorInit Bg_Spdweb_InitVars;

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@ -719,13 +719,6 @@ D_06002CE0 = 0x06002CE0;
D_06000048 = 0x06000048;
// ovl_Bg_Spdweb
D_06000060 = 0x06000060;
D_060011C0 = 0x060011C0;
D_060012F0 = 0x060012F0;
D_06002678 = 0x06002678;
// ovl_Bg_Spout_Fire
D_06000040 = 0x06000040;