mirror of https://github.com/zeldaret/mm.git
Explicitly extract room DLs that ZAPD can't detect (#1653)
This commit is contained in:
parent
716cc0d63d
commit
eccbbd47dc
|
@ -4,47 +4,77 @@
|
|||
</File>
|
||||
<File Name="KAKUSIANA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_00" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_00DL_001E70" Offset="0x1E70"/>
|
||||
<DList Name="KAKUSIANA_room_00DL_003A68" Offset="0x3A68"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_01" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_01" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_01DL_001610" Offset="0x1610"/>
|
||||
<DList Name="KAKUSIANA_room_01DL_004910" Offset="0x4910"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_02" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_02" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_02DL_001730" Offset="0x1730"/>
|
||||
<DList Name="KAKUSIANA_room_02DL_002188" Offset="0x2188"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_03" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_03" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_03DL_001038" Offset="0x1038"/>
|
||||
<DList Name="KAKUSIANA_room_03DL_002288" Offset="0x2288"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_04" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_04" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_04DL_001598" Offset="0x1598"/>
|
||||
<DList Name="KAKUSIANA_room_04DL_001980" Offset="0x1980"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_05" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_05" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_05DL_000C60" Offset="0xC60"/>
|
||||
<DList Name="KAKUSIANA_room_05DL_0016E0" Offset="0x16E0"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_06" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_06" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_06DL_0015F0" Offset="0x15F0"/>
|
||||
<DList Name="KAKUSIANA_room_06DL_002320" Offset="0x2320"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_07" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_07" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_07DL_001018" Offset="0x1018"/>
|
||||
<DList Name="KAKUSIANA_room_07DL_002A68" Offset="0x2A68"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_08" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_08" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_08DL_001660" Offset="0x1660"/>
|
||||
<DList Name="KAKUSIANA_room_08DL_002D48" Offset="0x2D48"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_09" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_09" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_09DL_0015A0" Offset="0x15A0"/>
|
||||
<DList Name="KAKUSIANA_room_09DL_0021F8" Offset="0x21F8"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_10" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_10" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_10DL_001130" Offset="0x1130"/>
|
||||
<DList Name="KAKUSIANA_room_10DL_001388" Offset="0x1388"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_11" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_11" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_11DL_0013B0" Offset="0x13B0"/>
|
||||
<DList Name="KAKUSIANA_room_11DL_0025D0" Offset="0x25D0"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_12" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_12" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_12DL_0034A0" Offset="0x34A0"/>
|
||||
<DList Name="KAKUSIANA_room_12DL_0064C8" Offset="0x64C8"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_13" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_13" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_13DL_001CD0" Offset="0x1CD0"/>
|
||||
<DList Name="KAKUSIANA_room_13DL_003740" Offset="0x3740"/>
|
||||
</File>
|
||||
<File Name="KAKUSIANA_room_14" Segment="3" Game="MM">
|
||||
<Room Name="KAKUSIANA_room_14" Offset="0x0"/>
|
||||
<DList Name="KAKUSIANA_room_14DL_001630" Offset="0x1630"/>
|
||||
<DList Name="KAKUSIANA_room_14DL_0022B0" Offset="0x22B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,6 @@
|
|||
</File>
|
||||
<File Name="SPOT00_room_00" Segment="3" Game="MM">
|
||||
<Room Name="SPOT00_room_00" Offset="0x0"/>
|
||||
<DList Name="SPOT00_room_00DL_000900" Offset="0x900"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -29,5 +29,8 @@
|
|||
</File>
|
||||
<File Name="Z2_00KEIKOKU_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_00KEIKOKU_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_00KEIKOKU_room_00DL_026C10" Offset="0x26C10"/>
|
||||
<DList Name="Z2_00KEIKOKU_room_00DL_026A58" Offset="0x26A58"/>
|
||||
<DList Name="Z2_00KEIKOKU_room_00DL_0287F8" Offset="0x287F8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,9 @@
|
|||
</File>
|
||||
<File Name="Z2_10YUKIYAMANOMURA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_10YUKIYAMANOMURA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_10YUKIYAMANOMURA_room_00DL_00B120" Offset="0xB120"/>
|
||||
<DList Name="Z2_10YUKIYAMANOMURA_room_00DL_000610" Offset="0x610"/>
|
||||
<DList Name="Z2_10YUKIYAMANOMURA_room_00DL_00B028" Offset="0xB028"/>
|
||||
<DList Name="Z2_10YUKIYAMANOMURA_room_00DL_00B678" Offset="0xB678"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,8 +5,13 @@
|
|||
</File>
|
||||
<File Name="Z2_10YUKIYAMANOMURA2_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_10YUKIYAMANOMURA2_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_10YUKIYAMANOMURA2_room_00DL_00F0B0" Offset="0xF0B0"/>
|
||||
<DList Name="Z2_10YUKIYAMANOMURA2_room_00DL_01B310" Offset="0x1B310"/>
|
||||
<DList Name="Z2_10YUKIYAMANOMURA2_room_00DL_01BC20" Offset="0x1BC20"/>
|
||||
</File>
|
||||
<File Name="Z2_10YUKIYAMANOMURA2_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_10YUKIYAMANOMURA2_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_10YUKIYAMANOMURA2_room_01DL_0002C0" Offset="0x2C0"/>
|
||||
<DList Name="Z2_10YUKIYAMANOMURA2_room_01DL_001A18" Offset="0x1A18"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,8 +5,14 @@
|
|||
</File>
|
||||
<File Name="Z2_11GORONNOSATO_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_11GORONNOSATO_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_11GORONNOSATO_room_00DL_000670" Offset="0x670"/>
|
||||
<DList Name="Z2_11GORONNOSATO_room_00DL_00C740" Offset="0xC740"/>
|
||||
<DList Name="Z2_11GORONNOSATO_room_00DL_013080" Offset="0x13080"/>
|
||||
<DList Name="Z2_11GORONNOSATO_room_00DL_013420" Offset="0x13420"/>
|
||||
</File>
|
||||
<File Name="Z2_11GORONNOSATO_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_11GORONNOSATO_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_11GORONNOSATO_room_01DL_0000F0" Offset="0xF0"/>
|
||||
<DList Name="Z2_11GORONNOSATO_room_01DL_001E38" Offset="0x1E38"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,8 +5,14 @@
|
|||
</File>
|
||||
<File Name="Z2_11GORONNOSATO2_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_11GORONNOSATO2_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_11GORONNOSATO2_room_00DL_0003D0" Offset="0x3D0"/>
|
||||
<DList Name="Z2_11GORONNOSATO2_room_00DL_00C9B8" Offset="0xC9B8"/>
|
||||
<DList Name="Z2_11GORONNOSATO2_room_00DL_015310" Offset="0x15310"/>
|
||||
<DList Name="Z2_11GORONNOSATO2_room_00DL_0156B0" Offset="0x156B0"/>
|
||||
</File>
|
||||
<File Name="Z2_11GORONNOSATO2_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_11GORONNOSATO2_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_11GORONNOSATO2_room_01DL_000130" Offset="0x130"/>
|
||||
<DList Name="Z2_11GORONNOSATO2_room_01DL_001E78" Offset="0x1E78"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,7 @@
|
|||
</File>
|
||||
<File Name="Z2_12HAKUGINMAE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_12HAKUGINMAE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_12HAKUGINMAE_room_00DL_006CE0" Offset="0x6CE0"/>
|
||||
<DList Name="Z2_12HAKUGINMAE_room_00DL_007098" Offset="0x7098"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_13HUBUKINOMITI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_13HUBUKINOMITI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_13HUBUKINOMITI_room_00DL_004510" Offset="0x4510"/>
|
||||
<DList Name="Z2_13HUBUKINOMITI_room_00DL_0044C0" Offset="0x44C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,7 @@
|
|||
</File>
|
||||
<File Name="Z2_14YUKIDAMANOMITI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_14YUKIDAMANOMITI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_14YUKIDAMANOMITI_room_00DL_003C98" Offset="0x3C98"/>
|
||||
<DList Name="Z2_14YUKIDAMANOMITI_room_00DL_004598" Offset="0x4598"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,12 @@
|
|||
</File>
|
||||
<File Name="Z2_16GORON_HOUSE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_16GORON_HOUSE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_16GORON_HOUSE_room_00DL_0086B0" Offset="0x86B0"/>
|
||||
<DList Name="Z2_16GORON_HOUSE_room_00DL_00BDA8" Offset="0xBDA8"/>
|
||||
</File>
|
||||
<File Name="Z2_16GORON_HOUSE_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_16GORON_HOUSE_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_16GORON_HOUSE_room_01DL_0056A0" Offset="0x56A0"/>
|
||||
<DList Name="Z2_16GORON_HOUSE_room_01DL_007138" Offset="0x7138"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,7 @@
|
|||
</File>
|
||||
<File Name="Z2_17SETUGEN_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_17SETUGEN_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_17SETUGEN_room_00DL_007208" Offset="0x7208"/>
|
||||
<DList Name="Z2_17SETUGEN_room_00DL_0076B8" Offset="0x76B8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,7 @@
|
|||
</File>
|
||||
<File Name="Z2_17SETUGEN2_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_17SETUGEN2_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_17SETUGEN2_room_00DL_006D08" Offset="0x6D08"/>
|
||||
<DList Name="Z2_17SETUGEN2_room_00DL_0071B0" Offset="0x71B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,11 +5,23 @@
|
|||
</File>
|
||||
<File Name="Z2_20SICHITAI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_20SICHITAI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_20SICHITAI_room_00DL_0006B0" Offset="0x6B0"/>
|
||||
<DList Name="Z2_20SICHITAI_room_00DL_011A70" Offset="0x11A70"/>
|
||||
<DList Name="Z2_20SICHITAI_room_00DL_01B120" Offset="0x1B120"/>
|
||||
<DList Name="Z2_20SICHITAI_room_00DL_01CAE8" Offset="0x1CAE8"/>
|
||||
</File>
|
||||
<File Name="Z2_20SICHITAI_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_20SICHITAI_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_20SICHITAI_room_01DL_000570" Offset="0x570"/>
|
||||
<DList Name="Z2_20SICHITAI_room_01DL_00B9F0" Offset="0xB9F0"/>
|
||||
<DList Name="Z2_20SICHITAI_room_01DL_011860" Offset="0x11860"/>
|
||||
<DList Name="Z2_20SICHITAI_room_01DL_013458" Offset="0x13458"/>
|
||||
</File>
|
||||
<File Name="Z2_20SICHITAI_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_20SICHITAI_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_20SICHITAI_room_02DL_000370" Offset="0x370"/>
|
||||
<DList Name="Z2_20SICHITAI_room_02DL_008BA0" Offset="0x8BA0"/>
|
||||
<DList Name="Z2_20SICHITAI_room_02DL_00D480" Offset="0xD480"/>
|
||||
<DList Name="Z2_20SICHITAI_room_02DL_00DCA0" Offset="0xDCA0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,11 +5,23 @@
|
|||
</File>
|
||||
<File Name="Z2_20SICHITAI2_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_20SICHITAI2_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_00DL_0003E0" Offset="0x3E0"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_00DL_0111C8" Offset="0x111C8"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_00DL_019490" Offset="0x19490"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_00DL_01A608" Offset="0x1A608"/>
|
||||
</File>
|
||||
<File Name="Z2_20SICHITAI2_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_20SICHITAI2_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_01DL_0004C0" Offset="0x4C0"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_01DL_00C220" Offset="0xC220"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_01DL_011D90" Offset="0x11D90"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_01DL_0125A0" Offset="0x125A0"/>
|
||||
</File>
|
||||
<File Name="Z2_20SICHITAI2_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_20SICHITAI2_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_02DL_000300" Offset="0x300"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_02DL_008AC8" Offset="0x8AC8"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_02DL_00BFB0" Offset="0xBFB0"/>
|
||||
<DList Name="Z2_20SICHITAI2_room_02DL_00C658" Offset="0xC658"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,9 @@
|
|||
</File>
|
||||
<File Name="Z2_21MITURINMAE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_21MITURINMAE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_21MITURINMAE_room_00DL_00FB30" Offset="0xFB30"/>
|
||||
<DList Name="Z2_21MITURINMAE_room_00DL_000AC0" Offset="0xAC0"/>
|
||||
<DList Name="Z2_21MITURINMAE_room_00DL_00FA68" Offset="0xFA68"/>
|
||||
<DList Name="Z2_21MITURINMAE_room_00DL_00FBF8" Offset="0xFBF8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,11 +5,23 @@
|
|||
</File>
|
||||
<File Name="Z2_22DEKUCITY_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_22DEKUCITY_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_00DL_000540" Offset="0x540"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_00DL_00F3D8" Offset="0xF3D8"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_00DL_0119F0" Offset="0x119F0"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_00DL_011A28" Offset="0x11A28"/>
|
||||
</File>
|
||||
<File Name="Z2_22DEKUCITY_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_22DEKUCITY_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_01DL_0003E0" Offset="0x3E0"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_01DL_00CE28" Offset="0xCE28"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_01DL_00E910" Offset="0xE910"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_01DL_00E930" Offset="0xE930"/>
|
||||
</File>
|
||||
<File Name="Z2_22DEKUCITY_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_22DEKUCITY_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_02DL_000460" Offset="0x460"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_02DL_00F488" Offset="0xF488"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_02DL_012490" Offset="0x12490"/>
|
||||
<DList Name="Z2_22DEKUCITY_room_02DL_0124C0" Offset="0x124C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,9 @@
|
|||
</File>
|
||||
<File Name="Z2_24KEMONOMITI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_24KEMONOMITI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_24KEMONOMITI_room_00DL_0059C0" Offset="0x59C0"/>
|
||||
<DList Name="Z2_24KEMONOMITI_room_00DL_000480" Offset="0x480"/>
|
||||
<DList Name="Z2_24KEMONOMITI_room_00DL_005940" Offset="0x5940"/>
|
||||
<DList Name="Z2_24KEMONOMITI_room_00DL_006190" Offset="0x6190"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,29 +5,47 @@
|
|||
</File>
|
||||
<File Name="Z2_26SARUNOMORI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_26SARUNOMORI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_00DL_002AF8" Offset="0x2AF8"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_00DL_0035C0" Offset="0x35C0"/>
|
||||
</File>
|
||||
<File Name="Z2_26SARUNOMORI_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_26SARUNOMORI_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_01DL_002AE8" Offset="0x2AE8"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_01DL_0035B0" Offset="0x35B0"/>
|
||||
</File>
|
||||
<File Name="Z2_26SARUNOMORI_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_26SARUNOMORI_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_02DL_002F80" Offset="0x2F80"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_02DL_003A28" Offset="0x3A28"/>
|
||||
</File>
|
||||
<File Name="Z2_26SARUNOMORI_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_26SARUNOMORI_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_03DL_001C80" Offset="0x1C80"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_03DL_002740" Offset="0x2740"/>
|
||||
</File>
|
||||
<File Name="Z2_26SARUNOMORI_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_26SARUNOMORI_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_04DL_002940" Offset="0x2940"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_04DL_003418" Offset="0x3418"/>
|
||||
</File>
|
||||
<File Name="Z2_26SARUNOMORI_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_26SARUNOMORI_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_05DL_001C80" Offset="0x1C80"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_05DL_002740" Offset="0x2740"/>
|
||||
</File>
|
||||
<File Name="Z2_26SARUNOMORI_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_26SARUNOMORI_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_06DL_003520" Offset="0x3520"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_06DL_003FF8" Offset="0x3FF8"/>
|
||||
</File>
|
||||
<File Name="Z2_26SARUNOMORI_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_26SARUNOMORI_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_07DL_001C80" Offset="0x1C80"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_07DL_002740" Offset="0x2740"/>
|
||||
</File>
|
||||
<File Name="Z2_26SARUNOMORI_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_26SARUNOMORI_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_08DL_002A18" Offset="0x2A18"/>
|
||||
<DList Name="Z2_26SARUNOMORI_room_08DL_0034F8" Offset="0x34F8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,8 @@
|
|||
</File>
|
||||
<File Name="Z2_30GYOSON_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_30GYOSON_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_30GYOSON_room_00DL_01C1B0" Offset="0x1C1B0"/>
|
||||
<DList Name="Z2_30GYOSON_room_00DL_01C058" Offset="0x1C058"/>
|
||||
<DList Name="Z2_30GYOSON_room_00DL_01D2B0" Offset="0x1D2B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,9 @@
|
|||
</File>
|
||||
<File Name="Z2_31MISAKI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_31MISAKI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_31MISAKI_room_00DL_0158A0" Offset="0x158A0"/>
|
||||
<DList Name="Z2_31MISAKI_room_00DL_001090" Offset="0x1090"/>
|
||||
<DList Name="Z2_31MISAKI_room_00DL_0157D8" Offset="0x157D8"/>
|
||||
<DList Name="Z2_31MISAKI_room_00DL_017400" Offset="0x17400"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_33ZORACITY_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_33ZORACITY_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_33ZORACITY_room_00DL_009050" Offset="0x9050"/>
|
||||
<DList Name="Z2_33ZORACITY_room_00DL_009FE8" Offset="0x9FE8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,9 @@
|
|||
</File>
|
||||
<File Name="Z2_35TAKI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_35TAKI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_35TAKI_room_00DL_017400" Offset="0x17400"/>
|
||||
<DList Name="Z2_35TAKI_room_00DL_000C00" Offset="0xC00"/>
|
||||
<DList Name="Z2_35TAKI_room_00DL_017350" Offset="0x17350"/>
|
||||
<DList Name="Z2_35TAKI_room_00DL_018CB8" Offset="0x18CB8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_8ITEMSHOP_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_8ITEMSHOP_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_8ITEMSHOP_room_00DL_00C040" Offset="0xC040"/>
|
||||
<DList Name="Z2_8ITEMSHOP_room_00DL_00C9F0" Offset="0xC9F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_ALLEY_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_ALLEY_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_ALLEY_room_00DL_007390" Offset="0x7390"/>
|
||||
<DList Name="Z2_ALLEY_room_00DL_008CC0" Offset="0x8CC0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,8 +5,12 @@
|
|||
</File>
|
||||
<File Name="Z2_AYASHIISHOP_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_AYASHIISHOP_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_AYASHIISHOP_room_00DL_00CF78" Offset="0xCF78"/>
|
||||
<DList Name="Z2_AYASHIISHOP_room_00DL_011820" Offset="0x11820"/>
|
||||
</File>
|
||||
<File Name="Z2_AYASHIISHOP_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_AYASHIISHOP_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_AYASHIISHOP_room_01DL_004F80" Offset="0x4F80"/>
|
||||
<DList Name="Z2_AYASHIISHOP_room_01DL_0054F8" Offset="0x54F8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,8 @@
|
|||
</File>
|
||||
<File Name="Z2_BACKTOWN_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_BACKTOWN_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_BACKTOWN_room_00DL_0005E0" Offset="0x5E0"/>
|
||||
<DList Name="Z2_BACKTOWN_room_00DL_008148" Offset="0x8148"/>
|
||||
<DList Name="Z2_BACKTOWN_room_00DL_00A138" Offset="0xA138"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,19 +4,29 @@
|
|||
</File>
|
||||
<File Name="Z2_BANDROOM_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_BANDROOM_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_BANDROOM_room_00DL_0068B8" Offset="0x68B8"/>
|
||||
<DList Name="Z2_BANDROOM_room_00DL_00CEF0" Offset="0xCEF0"/>
|
||||
</File>
|
||||
<File Name="Z2_BANDROOM_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_BANDROOM_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_BANDROOM_room_01DL_004498" Offset="0x4498"/>
|
||||
<DList Name="Z2_BANDROOM_room_01DL_0076D0" Offset="0x76D0"/>
|
||||
</File>
|
||||
<File Name="Z2_BANDROOM_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_BANDROOM_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_BANDROOM_room_02DL_007200" Offset="0x7200"/>
|
||||
<DList Name="Z2_BANDROOM_room_02DL_00D100" Offset="0xD100"/>
|
||||
</File>
|
||||
<File Name="Z2_BANDROOM_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_BANDROOM_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_BANDROOM_room_03DL_004730" Offset="0x4730"/>
|
||||
<DList Name="Z2_BANDROOM_room_03DL_008748" Offset="0x8748"/>
|
||||
</File>
|
||||
<File Name="Z2_BANDROOM_room_04" Segment="3" Game="MM">
|
||||
<Texture Name="Z2_BANDROOM_room_04Tex_005A38" Format="rgba16" Width="64" Height="64" Offset="0x5A38"/>
|
||||
|
||||
<Room Name="Z2_BANDROOM_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_BANDROOM_room_04DL_004500" Offset="0x4500"/>
|
||||
<DList Name="Z2_BANDROOM_room_04DL_008630" Offset="0x8630"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_BOMYA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_BOMYA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_BOMYA_room_00DL_007508" Offset="0x7508"/>
|
||||
<DList Name="Z2_BOMYA_room_00DL_007EA8" Offset="0x7EA8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,12 @@
|
|||
</File>
|
||||
<File Name="Z2_BOTI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_BOTI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_BOTI_room_00DL_007B40" Offset="0x7B40"/>
|
||||
<DList Name="Z2_BOTI_room_00DL_00B198" Offset="0xB198"/>
|
||||
</File>
|
||||
<File Name="Z2_BOTI_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_BOTI_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_BOTI_room_01DL_006968" Offset="0x6968"/>
|
||||
<DList Name="Z2_BOTI_room_01DL_0088D8" Offset="0x88D8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,6 @@
|
|||
</File>
|
||||
<File Name="Z2_BOWLING_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_BOWLING_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_BOWLING_room_00DL_004CF0" Offset="0x4CF0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -7,34 +7,70 @@
|
|||
<Texture Name="Z2_CASTLE_room_00Tex_0127B8" Format="rgba16" Width="32" Height="128" Offset="0x127B8"/>
|
||||
|
||||
<Room Name="Z2_CASTLE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_00DL_000430" Offset="0x430"/>
|
||||
<DList Name="Z2_CASTLE_room_00DL_00CD30" Offset="0xCD30"/>
|
||||
<DList Name="Z2_CASTLE_room_00DL_017A20" Offset="0x17A20"/>
|
||||
<DList Name="Z2_CASTLE_room_00DL_017E18" Offset="0x17E18"/>
|
||||
</File>
|
||||
<File Name="Z2_CASTLE_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_CASTLE_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_01DL_000190" Offset="0x190"/>
|
||||
<DList Name="Z2_CASTLE_room_01DL_004E00" Offset="0x4E00"/>
|
||||
<DList Name="Z2_CASTLE_room_01DL_006240" Offset="0x6240"/>
|
||||
<DList Name="Z2_CASTLE_room_01DL_006250" Offset="0x6250"/>
|
||||
</File>
|
||||
<File Name="Z2_CASTLE_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_CASTLE_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_02DL_000180" Offset="0x180"/>
|
||||
<DList Name="Z2_CASTLE_room_02DL_0024C8" Offset="0x24C8"/>
|
||||
<DList Name="Z2_CASTLE_room_02DL_005100" Offset="0x5100"/>
|
||||
<DList Name="Z2_CASTLE_room_02DL_005320" Offset="0x5320"/>
|
||||
</File>
|
||||
<File Name="Z2_CASTLE_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_CASTLE_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_03DL_000150" Offset="0x150"/>
|
||||
<DList Name="Z2_CASTLE_room_03DL_003518" Offset="0x3518"/>
|
||||
<DList Name="Z2_CASTLE_room_03DL_005550" Offset="0x5550"/>
|
||||
<DList Name="Z2_CASTLE_room_03DL_005560" Offset="0x5560"/>
|
||||
</File>
|
||||
<File Name="Z2_CASTLE_room_04" Segment="3" Game="MM">
|
||||
<Texture Name="Z2_CASTLE_room_04Tex_004AC0" Format="rgba16" Width="64" Height="64" Offset="0x4AC0"/>
|
||||
|
||||
<Room Name="Z2_CASTLE_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_04DL_0001E0" Offset="0x1E0"/>
|
||||
<DList Name="Z2_CASTLE_room_04DL_003A80" Offset="0x3A80"/>
|
||||
<DList Name="Z2_CASTLE_room_04DL_0086C0" Offset="0x86C0"/>
|
||||
<DList Name="Z2_CASTLE_room_04DL_0086D0" Offset="0x86D0"/>
|
||||
</File>
|
||||
<File Name="Z2_CASTLE_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_CASTLE_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_05DL_000100" Offset="0x100"/>
|
||||
<DList Name="Z2_CASTLE_room_05DL_002C28" Offset="0x2C28"/>
|
||||
<DList Name="Z2_CASTLE_room_05DL_004050" Offset="0x4050"/>
|
||||
<DList Name="Z2_CASTLE_room_05DL_004060" Offset="0x4060"/>
|
||||
</File>
|
||||
<File Name="Z2_CASTLE_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_CASTLE_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_06DL_0000D0" Offset="0xD0"/>
|
||||
<DList Name="Z2_CASTLE_room_06DL_001D88" Offset="0x1D88"/>
|
||||
<DList Name="Z2_CASTLE_room_06DL_0025A0" Offset="0x25A0"/>
|
||||
<DList Name="Z2_CASTLE_room_06DL_0025B0" Offset="0x25B0"/>
|
||||
</File>
|
||||
<File Name="Z2_CASTLE_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_CASTLE_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_07DL_000100" Offset="0x100"/>
|
||||
<DList Name="Z2_CASTLE_room_07DL_001E28" Offset="0x1E28"/>
|
||||
<DList Name="Z2_CASTLE_room_07DL_002650" Offset="0x2650"/>
|
||||
<DList Name="Z2_CASTLE_room_07DL_002660" Offset="0x2660"/>
|
||||
</File>
|
||||
<File Name="Z2_CASTLE_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_CASTLE_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_08DL_000080" Offset="0x80"/>
|
||||
<DList Name="Z2_CASTLE_room_08DL_000AE8" Offset="0xAE8"/>
|
||||
</File>
|
||||
<File Name="Z2_CASTLE_room_09" Segment="3" Game="MM">
|
||||
<Room Name="Z2_CASTLE_room_09" Offset="0x0"/>
|
||||
<DList Name="Z2_CASTLE_room_09DL_000080" Offset="0x80"/>
|
||||
<DList Name="Z2_CASTLE_room_09DL_000AF0" Offset="0xAF0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_CLOCKTOWER_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_CLOCKTOWER_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_CLOCKTOWER_room_00DL_011708" Offset="0x11708"/>
|
||||
<DList Name="Z2_CLOCKTOWER_room_00DL_013880" Offset="0x13880"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,29 +4,41 @@
|
|||
</File>
|
||||
<File Name="Z2_DANPEI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI_room_00DL_0078D0" Offset="0x78D0"/>
|
||||
<DList Name="Z2_DANPEI_room_00DL_00A3A0" Offset="0xA3A0"/>
|
||||
</File>
|
||||
<File Name="Z2_DANPEI_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI_room_01DL_005E50" Offset="0x5E50"/>
|
||||
<DList Name="Z2_DANPEI_room_01DL_007A60" Offset="0x7A60"/>
|
||||
</File>
|
||||
<File Name="Z2_DANPEI_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI_room_02DL_00A070" Offset="0xA070"/>
|
||||
</File>
|
||||
<File Name="Z2_DANPEI_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI_room_03DL_006E70" Offset="0x6E70"/>
|
||||
<DList Name="Z2_DANPEI_room_03DL_0096F0" Offset="0x96F0"/>
|
||||
</File>
|
||||
<File Name="Z2_DANPEI_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI_room_04DL_004080" Offset="0x4080"/>
|
||||
</File>
|
||||
<File Name="Z2_DANPEI_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI_room_05DL_007640" Offset="0x7640"/>
|
||||
</File>
|
||||
<File Name="Z2_DANPEI_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI_room_06DL_008E18" Offset="0x8E18"/>
|
||||
</File>
|
||||
<File Name="Z2_DANPEI_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI_room_07DL_00B2B0" Offset="0xB2B0"/>
|
||||
</File>
|
||||
<File Name="Z2_DANPEI_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI_room_08DL_003DE8" Offset="0x3DE8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,11 @@
|
|||
</File>
|
||||
<File Name="Z2_DANPEI2TEST_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI2TEST_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI2TEST_room_00DL_00F360" Offset="0xF360"/>
|
||||
<DList Name="Z2_DANPEI2TEST_room_00DL_016C50" Offset="0x16C50"/>
|
||||
</File>
|
||||
<File Name="Z2_DANPEI2TEST_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DANPEI2TEST_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_DANPEI2TEST_room_01DL_004F48" Offset="0x4F48"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_DEKUTES_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DEKUTES_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_DEKUTES_room_00DL_003FB0" Offset="0x3FB0"/>
|
||||
<DList Name="Z2_DEKUTES_room_00DL_004350" Offset="0x4350"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_DEKU_KING_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DEKU_KING_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_DEKU_KING_room_00DL_0093A0" Offset="0x93A0"/>
|
||||
<DList Name="Z2_DEKU_KING_room_00DL_0094B0" Offset="0x94B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,7 @@
|
|||
</File>
|
||||
<File Name="Z2_DOUJOU_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_DOUJOU_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_DOUJOU_room_00DL_0062B0" Offset="0x62B0"/>
|
||||
<DList Name="Z2_DOUJOU_room_00DL_0064C0" Offset="0x64C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_F01_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_F01_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_F01_room_00DL_00BB78" Offset="0xBB78"/>
|
||||
<DList Name="Z2_F01_room_00DL_00D248" Offset="0xD248"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_F01C_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_F01C_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_F01C_room_00DL_0055C8" Offset="0x55C8"/>
|
||||
<DList Name="Z2_F01C_room_00DL_0059D0" Offset="0x59D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_F01_B_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_F01_B_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_F01_B_room_00DL_006C20" Offset="0x6C20"/>
|
||||
<DList Name="Z2_F01_B_room_00DL_007250" Offset="0x7250"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_F40_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_F40_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_F40_room_00DL_0090F0" Offset="0x90F0"/>
|
||||
<DList Name="Z2_F40_room_00DL_00BE50" Offset="0xBE50"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_F41_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_F41_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_F41_room_00DL_008C20" Offset="0x8C20"/>
|
||||
<DList Name="Z2_F41_room_00DL_00B940" Offset="0xB940"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_FISHERMAN_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_FISHERMAN_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_FISHERMAN_room_00DL_007140" Offset="0x7140"/>
|
||||
<DList Name="Z2_FISHERMAN_room_00DL_0084F0" Offset="0x84F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_GORONRACE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_GORONRACE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_GORONRACE_room_00DL_00D8A0" Offset="0xD8A0"/>
|
||||
<DList Name="Z2_GORONRACE_room_00DL_00DB50" Offset="0xDB50"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -7,5 +7,7 @@
|
|||
</File>
|
||||
<File Name="Z2_GORONSHOP_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_GORONSHOP_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_GORONSHOP_room_00DL_008FF8" Offset="0x8FF8"/>
|
||||
<DList Name="Z2_GORONSHOP_room_00DL_009578" Offset="0x9578"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_GORON_HAKA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_GORON_HAKA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_GORON_HAKA_room_00DL_007A80" Offset="0x7A80"/>
|
||||
<DList Name="Z2_GORON_HAKA_room_00DL_007D98" Offset="0x7D98"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,17 +4,25 @@
|
|||
</File>
|
||||
<File Name="Z2_HAKASHITA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKASHITA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKASHITA_room_00DL_005B78" Offset="0x5B78"/>
|
||||
<DList Name="Z2_HAKASHITA_room_00DL_007020" Offset="0x7020"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKASHITA_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKASHITA_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKASHITA_room_01DL_005BF0" Offset="0x5BF0"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKASHITA_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKASHITA_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKASHITA_room_02DL_0051A0" Offset="0x51A0"/>
|
||||
<DList Name="Z2_HAKASHITA_room_02DL_006FD0" Offset="0x6FD0"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKASHITA_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKASHITA_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKASHITA_room_03DL_002E50" Offset="0x2E50"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKASHITA_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKASHITA_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKASHITA_room_04DL_002FB8" Offset="0x2FB8"/>
|
||||
<DList Name="Z2_HAKASHITA_room_04DL_004980" Offset="0x4980"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,44 +4,67 @@
|
|||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_00DL_003B88" Offset="0x3B88"/>
|
||||
<DList Name="Z2_HAKUGIN_room_00DL_008420" Offset="0x8420"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_01DL_002CC8" Offset="0x2CC8"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_02DL_0051E0" Offset="0x51E0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_02DL_00C480" Offset="0xC480"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_03DL_002808" Offset="0x2808"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_04DL_0116C0" Offset="0x116C0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_04DL_021760" Offset="0x21760"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_05DL_004410" Offset="0x4410"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_06DL_001230" Offset="0x1230"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_07DL_0029F0" Offset="0x29F0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_07DL_006AA0" Offset="0x6AA0"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_08DL_002F78" Offset="0x2F78"/>
|
||||
<DList Name="Z2_HAKUGIN_room_08DL_004FC0" Offset="0x4FC0"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_09" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_09" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_09DL_003388" Offset="0x3388"/>
|
||||
<DList Name="Z2_HAKUGIN_room_09DL_008428" Offset="0x8428"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_10" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_10" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_10DL_001C40" Offset="0x1C40"/>
|
||||
<DList Name="Z2_HAKUGIN_room_10DL_003470" Offset="0x3470"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_11" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_11" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_11DL_001700" Offset="0x1700"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_12" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_12" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_12DL_001C98" Offset="0x1C98"/>
|
||||
<DList Name="Z2_HAKUGIN_room_12DL_004CF8" Offset="0x4CF8"/>
|
||||
</File>
|
||||
<File Name="Z2_HAKUGIN_room_13" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_room_13" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_room_13DL_000A50" Offset="0xA50"/>
|
||||
<DList Name="Z2_HAKUGIN_room_13DL_0042F0" Offset="0x42F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_HAKUGIN_BS_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_HAKUGIN_BS_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_HAKUGIN_BS_room_00DL_0061E0" Offset="0x61E0"/>
|
||||
<DList Name="Z2_HAKUGIN_BS_room_00DL_006238" Offset="0x6238"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,8 @@
|
|||
</File>
|
||||
<File Name="Z2_ICHIBA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_ICHIBA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_ICHIBA_room_00DL_000530" Offset="0x530"/>
|
||||
<DList Name="Z2_ICHIBA_room_00DL_008CF0" Offset="0x8CF0"/>
|
||||
<DList Name="Z2_ICHIBA_room_00DL_00AAB8" Offset="0xAAB8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -6,17 +6,35 @@
|
|||
<Texture Name="Z2_IKANA_room_00Tex_020A40" Format="rgba16" Width="64" Height="64" Offset="0x20A40"/>
|
||||
|
||||
<Room Name="Z2_IKANA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_IKANA_room_00DL_001040" Offset="0x1040"/>
|
||||
<DList Name="Z2_IKANA_room_00DL_011DF0" Offset="0x11DF0"/>
|
||||
<DList Name="Z2_IKANA_room_00DL_023880" Offset="0x23880"/>
|
||||
<DList Name="Z2_IKANA_room_00DL_025F28" Offset="0x25F28"/>
|
||||
</File>
|
||||
<File Name="Z2_IKANA_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_IKANA_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_IKANA_room_01DL_000340" Offset="0x340"/>
|
||||
<DList Name="Z2_IKANA_room_01DL_000478" Offset="0x478"/>
|
||||
</File>
|
||||
<File Name="Z2_IKANA_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_IKANA_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_IKANA_room_02DL_000370" Offset="0x370"/>
|
||||
<DList Name="Z2_IKANA_room_02DL_001348" Offset="0x1348"/>
|
||||
<DList Name="Z2_IKANA_room_02DL_001F70" Offset="0x1F70"/>
|
||||
<DList Name="Z2_IKANA_room_02DL_002B00" Offset="0x2B00"/>
|
||||
</File>
|
||||
<File Name="Z2_IKANA_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_IKANA_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_IKANA_room_03DL_0002A0" Offset="0x2A0"/>
|
||||
<DList Name="Z2_IKANA_room_03DL_001510" Offset="0x1510"/>
|
||||
<DList Name="Z2_IKANA_room_03DL_002D40" Offset="0x2D40"/>
|
||||
<DList Name="Z2_IKANA_room_03DL_002D50" Offset="0x2D50"/>
|
||||
</File>
|
||||
<File Name="Z2_IKANA_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_IKANA_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_IKANA_room_04DL_000550" Offset="0x550"/>
|
||||
<DList Name="Z2_IKANA_room_04DL_002A70" Offset="0x2A70"/>
|
||||
<DList Name="Z2_IKANA_room_04DL_007CD0" Offset="0x7CD0"/>
|
||||
<DList Name="Z2_IKANA_room_04DL_008840" Offset="0x8840"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,9 @@
|
|||
</File>
|
||||
<File Name="Z2_IKANAMAE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_IKANAMAE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_IKANAMAE_room_00DL_004510" Offset="0x4510"/>
|
||||
<DList Name="Z2_IKANAMAE_room_00DL_000650" Offset="0x650"/>
|
||||
<DList Name="Z2_IKANAMAE_room_00DL_004498" Offset="0x4498"/>
|
||||
<DList Name="Z2_IKANAMAE_room_00DL_004BC0" Offset="0x4BC0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,12 @@
|
|||
</File>
|
||||
<File Name="Z2_IKNINSIDE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_IKNINSIDE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_IKNINSIDE_room_00DL_002988" Offset="0x2988"/>
|
||||
<DList Name="Z2_IKNINSIDE_room_00DL_0029C8" Offset="0x29C8"/>
|
||||
</File>
|
||||
<File Name="Z2_IKNINSIDE_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_IKNINSIDE_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_IKNINSIDE_room_01DL_0061F0" Offset="0x61F0"/>
|
||||
<DList Name="Z2_IKNINSIDE_room_01DL_007828" Offset="0x7828"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,6 @@
|
|||
</File>
|
||||
<File Name="Z2_INISIE_BS_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_BS_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_BS_room_00DL_000198" Offset="0x198"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,38 +4,59 @@
|
|||
</File>
|
||||
<File Name="Z2_INISIE_N_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_00DL_009D48" Offset="0x9D48"/>
|
||||
<DList Name="Z2_INISIE_N_room_00DL_00EA18" Offset="0xEA18"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_01DL_006E18" Offset="0x6E18"/>
|
||||
<DList Name="Z2_INISIE_N_room_01DL_00A4E8" Offset="0xA4E8"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_02DL_006C70" Offset="0x6C70"/>
|
||||
<DList Name="Z2_INISIE_N_room_02DL_0076D8" Offset="0x76D8"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_03DL_007978" Offset="0x7978"/>
|
||||
<DList Name="Z2_INISIE_N_room_03DL_00A410" Offset="0xA410"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_04DL_0050C0" Offset="0x50C0"/>
|
||||
<DList Name="Z2_INISIE_N_room_04DL_007518" Offset="0x7518"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_05DL_000198" Offset="0x198"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_06DL_000198" Offset="0x198"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_07DL_002F38" Offset="0x2F38"/>
|
||||
<DList Name="Z2_INISIE_N_room_07DL_003300" Offset="0x3300"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_08DL_003AD8" Offset="0x3AD8"/>
|
||||
<DList Name="Z2_INISIE_N_room_08DL_004C38" Offset="0x4C38"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_09" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_09" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_09DL_004DD0" Offset="0x4DD0"/>
|
||||
<DList Name="Z2_INISIE_N_room_09DL_008270" Offset="0x8270"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_10" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_10" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_10DL_0029F8" Offset="0x29F8"/>
|
||||
<DList Name="Z2_INISIE_N_room_10DL_004A20" Offset="0x4A20"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_N_room_11" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_N_room_11" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_N_room_11DL_0001B8" Offset="0x1B8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,38 +4,58 @@
|
|||
</File>
|
||||
<File Name="Z2_INISIE_R_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_00DL_009F70" Offset="0x9F70"/>
|
||||
<DList Name="Z2_INISIE_R_room_00DL_00D448" Offset="0xD448"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_01DL_006D98" Offset="0x6D98"/>
|
||||
<DList Name="Z2_INISIE_R_room_01DL_009638" Offset="0x9638"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_02DL_006D80" Offset="0x6D80"/>
|
||||
<DList Name="Z2_INISIE_R_room_02DL_0083F8" Offset="0x83F8"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_03DL_007B78" Offset="0x7B78"/>
|
||||
<DList Name="Z2_INISIE_R_room_03DL_00AA48" Offset="0xAA48"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_04DL_004E38" Offset="0x4E38"/>
|
||||
<DList Name="Z2_INISIE_R_room_04DL_006688" Offset="0x6688"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_05DL_000250" Offset="0x250"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_06DL_000230" Offset="0x230"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_07DL_0001B8" Offset="0x1B8"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_08DL_003AB8" Offset="0x3AB8"/>
|
||||
<DList Name="Z2_INISIE_R_room_08DL_004418" Offset="0x4418"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_09" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_09" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_09DL_0001B8" Offset="0x1B8"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_10" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_10" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_10DL_002DA8" Offset="0x2DA8"/>
|
||||
<DList Name="Z2_INISIE_R_room_10DL_0047C0" Offset="0x47C0"/>
|
||||
</File>
|
||||
<File Name="Z2_INISIE_R_room_11" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INISIE_R_room_11" Offset="0x0"/>
|
||||
<DList Name="Z2_INISIE_R_room_11DL_002EA0" Offset="0x2EA0"/>
|
||||
<DList Name="Z2_INISIE_R_room_11DL_0042E8" Offset="0x42E8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,11 @@
|
|||
</File>
|
||||
<File Name="Z2_INSIDETOWER_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INSIDETOWER_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_INSIDETOWER_room_00DL_006B10" Offset="0x6B10"/>
|
||||
<DList Name="Z2_INSIDETOWER_room_00DL_00C9E0" Offset="0xC9E0"/>
|
||||
</File>
|
||||
<File Name="Z2_INSIDETOWER_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_INSIDETOWER_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_INSIDETOWER_room_01DL_000198" Offset="0x198"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_KAIZOKU_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KAIZOKU_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_KAIZOKU_room_00DL_013F30" Offset="0x13F30"/>
|
||||
<DList Name="Z2_KAIZOKU_room_00DL_013E78" Offset="0x13E78"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,7 @@
|
|||
</File>
|
||||
<File Name="Z2_KAJIYA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KAJIYA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_KAJIYA_room_00DL_00D478" Offset="0xD478"/>
|
||||
<DList Name="Z2_KAJIYA_room_00DL_00D8D0" Offset="0xD8D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,20 +4,32 @@
|
|||
</File>
|
||||
<File Name="Z2_KINDAN2_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINDAN2_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_KINDAN2_room_00DL_004288" Offset="0x4288"/>
|
||||
<DList Name="Z2_KINDAN2_room_00DL_006A28" Offset="0x6A28"/>
|
||||
</File>
|
||||
<File Name="Z2_KINDAN2_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINDAN2_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_KINDAN2_room_01DL_00ADB8" Offset="0xADB8"/>
|
||||
<DList Name="Z2_KINDAN2_room_01DL_00C2D8" Offset="0xC2D8"/>
|
||||
</File>
|
||||
<File Name="Z2_KINDAN2_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINDAN2_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_KINDAN2_room_02DL_007FC8" Offset="0x7FC8"/>
|
||||
<DList Name="Z2_KINDAN2_room_02DL_00A328" Offset="0xA328"/>
|
||||
</File>
|
||||
<File Name="Z2_KINDAN2_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINDAN2_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_KINDAN2_room_03DL_007610" Offset="0x7610"/>
|
||||
<DList Name="Z2_KINDAN2_room_03DL_0093F0" Offset="0x93F0"/>
|
||||
</File>
|
||||
<File Name="Z2_KINDAN2_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINDAN2_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_KINDAN2_room_04DL_003E30" Offset="0x3E30"/>
|
||||
<DList Name="Z2_KINDAN2_room_04DL_004AA8" Offset="0x4AA8"/>
|
||||
</File>
|
||||
<File Name="Z2_KINDAN2_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINDAN2_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_KINDAN2_room_05DL_006B20" Offset="0x6B20"/>
|
||||
<DList Name="Z2_KINDAN2_room_05DL_007DD0" Offset="0x7DD0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,20 +4,31 @@
|
|||
</File>
|
||||
<File Name="Z2_KINSTA1_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINSTA1_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_KINSTA1_room_00DL_001FC8" Offset="0x1FC8"/>
|
||||
<DList Name="Z2_KINSTA1_room_00DL_002210" Offset="0x2210"/>
|
||||
</File>
|
||||
<File Name="Z2_KINSTA1_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINSTA1_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_KINSTA1_room_01DL_008610" Offset="0x8610"/>
|
||||
<DList Name="Z2_KINSTA1_room_01DL_0098E8" Offset="0x98E8"/>
|
||||
</File>
|
||||
<File Name="Z2_KINSTA1_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINSTA1_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_KINSTA1_room_02DL_0035B0" Offset="0x35B0"/>
|
||||
<DList Name="Z2_KINSTA1_room_02DL_005610" Offset="0x5610"/>
|
||||
</File>
|
||||
<File Name="Z2_KINSTA1_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINSTA1_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_KINSTA1_room_03DL_003B28" Offset="0x3B28"/>
|
||||
<DList Name="Z2_KINSTA1_room_03DL_0046B8" Offset="0x46B8"/>
|
||||
</File>
|
||||
<File Name="Z2_KINSTA1_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINSTA1_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_KINSTA1_room_04DL_0083D0" Offset="0x83D0"/>
|
||||
<DList Name="Z2_KINSTA1_room_04DL_009040" Offset="0x9040"/>
|
||||
</File>
|
||||
<File Name="Z2_KINSTA1_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KINSTA1_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_KINSTA1_room_05DL_001A08" Offset="0x1A08"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,9 @@
|
|||
</File>
|
||||
<File Name="Z2_KOEPONARACE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KOEPONARACE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_KOEPONARACE_room_00DL_007A20" Offset="0x7A20"/>
|
||||
<DList Name="Z2_KOEPONARACE_room_00DL_000600" Offset="0x600"/>
|
||||
<DList Name="Z2_KOEPONARACE_room_00DL_0079B8" Offset="0x79B8"/>
|
||||
<DList Name="Z2_KOEPONARACE_room_00DL_008408" Offset="0x8408"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -6,5 +6,7 @@
|
|||
</File>
|
||||
<File Name="Z2_KONPEKI_ENT_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KONPEKI_ENT_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_KONPEKI_ENT_room_00DL_006210" Offset="0x6210"/>
|
||||
<DList Name="Z2_KONPEKI_ENT_room_00DL_006390" Offset="0x6390"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_KYOJINNOMA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_KYOJINNOMA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_KYOJINNOMA_room_00DL_000EF8" Offset="0xEF8"/>
|
||||
<DList Name="Z2_KYOJINNOMA_room_00DL_001A10" Offset="0x1A10"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_LABO_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LABO_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_LABO_room_00DL_005CA8" Offset="0x5CA8"/>
|
||||
<DList Name="Z2_LABO_room_00DL_008638" Offset="0x8638"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_LAST_BS_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_BS_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_BS_room_00DL_008A50" Offset="0x8A50"/>
|
||||
<DList Name="Z2_LAST_BS_room_00DL_008980" Offset="0x8980"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,10 @@
|
|||
</File>
|
||||
<File Name="Z2_LAST_DEKU_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_DEKU_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_DEKU_room_00DL_005A00" Offset="0x5A00"/>
|
||||
</File>
|
||||
<File Name="Z2_LAST_DEKU_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_DEKU_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_DEKU_room_01DL_0016F0" Offset="0x16F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,11 @@
|
|||
</File>
|
||||
<File Name="Z2_LAST_GORON_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_GORON_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_GORON_room_00DL_00D3C8" Offset="0xD3C8"/>
|
||||
<DList Name="Z2_LAST_GORON_room_00DL_015E78" Offset="0x15E78"/>
|
||||
</File>
|
||||
<File Name="Z2_LAST_GORON_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_GORON_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_GORON_room_01DL_001438" Offset="0x1438"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,26 +4,34 @@
|
|||
</File>
|
||||
<File Name="Z2_LAST_LINK_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_LINK_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_LINK_room_00DL_001990" Offset="0x1990"/>
|
||||
</File>
|
||||
<File Name="Z2_LAST_LINK_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_LINK_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_LINK_room_01DL_0015D0" Offset="0x15D0"/>
|
||||
</File>
|
||||
<File Name="Z2_LAST_LINK_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_LINK_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_LINK_room_02DL_0016C0" Offset="0x16C0"/>
|
||||
</File>
|
||||
<File Name="Z2_LAST_LINK_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_LINK_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_LINK_room_03DL_001B20" Offset="0x1B20"/>
|
||||
</File>
|
||||
<File Name="Z2_LAST_LINK_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_LINK_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_LINK_room_04DL_001168" Offset="0x1168"/>
|
||||
</File>
|
||||
<File Name="Z2_LAST_LINK_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_LINK_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_LINK_room_05DL_0016A0" Offset="0x16A0"/>
|
||||
</File>
|
||||
<File Name="Z2_LAST_LINK_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_LINK_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_LINK_room_06DL_000B18" Offset="0xB18"/>
|
||||
</File>
|
||||
<File Name="Z2_LAST_LINK_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_LINK_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_LINK_room_07DL_000B18" Offset="0xB18"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_LAST_ZORA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LAST_ZORA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_LAST_ZORA_room_00DL_00DF40" Offset="0xDF40"/>
|
||||
<DList Name="Z2_LAST_ZORA_room_00DL_00E750" Offset="0xE750"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -6,11 +6,17 @@
|
|||
</File>
|
||||
<File Name="Z2_LOST_WOODS_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LOST_WOODS_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_LOST_WOODS_room_00DL_0049D0" Offset="0x49D0"/>
|
||||
<DList Name="Z2_LOST_WOODS_room_00DL_0080D8" Offset="0x80D8"/>
|
||||
</File>
|
||||
<File Name="Z2_LOST_WOODS_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LOST_WOODS_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_LOST_WOODS_room_01DL_005658" Offset="0x5658"/>
|
||||
<DList Name="Z2_LOST_WOODS_room_01DL_009D08" Offset="0x9D08"/>
|
||||
</File>
|
||||
<File Name="Z2_LOST_WOODS_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_LOST_WOODS_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_LOST_WOODS_room_02DL_000B48" Offset="0xB48"/>
|
||||
<DList Name="Z2_LOST_WOODS_room_02DL_001498" Offset="0x1498"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_MAP_SHOP_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MAP_SHOP_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_MAP_SHOP_room_00DL_005738" Offset="0x5738"/>
|
||||
<DList Name="Z2_MAP_SHOP_room_00DL_005810" Offset="0x5810"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_MILK_BAR_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MILK_BAR_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_MILK_BAR_room_00DL_0093C0" Offset="0x93C0"/>
|
||||
<DList Name="Z2_MILK_BAR_room_00DL_00AF48" Offset="0xAF48"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,41 +4,66 @@
|
|||
</File>
|
||||
<File Name="Z2_MITURIN_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_00DL_007490" Offset="0x7490"/>
|
||||
<DList Name="Z2_MITURIN_room_00DL_009430" Offset="0x9430"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_01DL_006BF0" Offset="0x6BF0"/>
|
||||
<DList Name="Z2_MITURIN_room_01DL_008860" Offset="0x8860"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_02DL_004B58" Offset="0x4B58"/>
|
||||
<DList Name="Z2_MITURIN_room_02DL_006CC8" Offset="0x6CC8"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_03DL_006BF8" Offset="0x6BF8"/>
|
||||
<DList Name="Z2_MITURIN_room_03DL_009DA8" Offset="0x9DA8"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_04DL_0019E0" Offset="0x19E0"/>
|
||||
<DList Name="Z2_MITURIN_room_04DL_002438" Offset="0x2438"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_05DL_004230" Offset="0x4230"/>
|
||||
<DList Name="Z2_MITURIN_room_05DL_006028" Offset="0x6028"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_06DL_002158" Offset="0x2158"/>
|
||||
<DList Name="Z2_MITURIN_room_06DL_002FF8" Offset="0x2FF8"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_07DL_002828" Offset="0x2828"/>
|
||||
<DList Name="Z2_MITURIN_room_07DL_003750" Offset="0x3750"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_08DL_002CB0" Offset="0x2CB0"/>
|
||||
<DList Name="Z2_MITURIN_room_08DL_006718" Offset="0x6718"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_09" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_09" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_09DL_009F70" Offset="0x9F70"/>
|
||||
<DList Name="Z2_MITURIN_room_09DL_00ADD0" Offset="0xADD0"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_10" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_10" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_10DL_004A18" Offset="0x4A18"/>
|
||||
<DList Name="Z2_MITURIN_room_10DL_004EA0" Offset="0x4EA0"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_11" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_11" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_11DL_003510" Offset="0x3510"/>
|
||||
<DList Name="Z2_MITURIN_room_11DL_006D88" Offset="0x6D88"/>
|
||||
</File>
|
||||
<File Name="Z2_MITURIN_room_12" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_room_12" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_room_12DL_001450" Offset="0x1450"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,6 @@
|
|||
</File>
|
||||
<File Name="Z2_MITURIN_BS_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MITURIN_BS_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_MITURIN_BS_room_00DL_001C68" Offset="0x1C68"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_MUSICHOUSE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_MUSICHOUSE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_MUSICHOUSE_room_00DL_00C770" Offset="0xC770"/>
|
||||
<DList Name="Z2_MUSICHOUSE_room_00DL_00CA48" Offset="0xCA48"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,6 @@
|
|||
</File>
|
||||
<File Name="Z2_OKUJOU_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_OKUJOU_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_OKUJOU_room_00DL_002F50" Offset="0x2F50"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,11 +4,17 @@
|
|||
</File>
|
||||
<File Name="Z2_OMOYA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_OMOYA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_OMOYA_room_00DL_007B88" Offset="0x7B88"/>
|
||||
<DList Name="Z2_OMOYA_room_00DL_0095B8" Offset="0x95B8"/>
|
||||
</File>
|
||||
<File Name="Z2_OMOYA_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_OMOYA_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_OMOYA_room_01DL_00CE88" Offset="0xCE88"/>
|
||||
<DList Name="Z2_OMOYA_room_01DL_00F690" Offset="0xF690"/>
|
||||
</File>
|
||||
<File Name="Z2_OMOYA_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_OMOYA_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_OMOYA_room_02DL_007278" Offset="0x7278"/>
|
||||
<DList Name="Z2_OMOYA_room_02DL_009778" Offset="0x9778"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,12 @@
|
|||
</File>
|
||||
<File Name="Z2_OPENINGDAN_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_OPENINGDAN_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_OPENINGDAN_room_00DL_006B10" Offset="0x6B10"/>
|
||||
<DList Name="Z2_OPENINGDAN_room_00DL_00B0C0" Offset="0xB0C0"/>
|
||||
</File>
|
||||
<File Name="Z2_OPENINGDAN_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_OPENINGDAN_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_OPENINGDAN_room_01DL_005640" Offset="0x5640"/>
|
||||
<DList Name="Z2_OPENINGDAN_room_01DL_0066A0" Offset="0x66A0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,47 +4,70 @@
|
|||
</File>
|
||||
<File Name="Z2_PIRATE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_00DL_001DA8" Offset="0x1DA8"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_01DL_0039D0" Offset="0x39D0"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_02DL_004850" Offset="0x4850"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_03DL_011D80" Offset="0x11D80"/>
|
||||
<DList Name="Z2_PIRATE_room_03DL_017948" Offset="0x17948"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_04DL_001F40" Offset="0x1F40"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_05DL_00ECE8" Offset="0xECE8"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_06DL_002420" Offset="0x2420"/>
|
||||
<DList Name="Z2_PIRATE_room_06DL_003CE8" Offset="0x3CE8"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_07DL_00E478" Offset="0xE478"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_08DL_002308" Offset="0x2308"/>
|
||||
<DList Name="Z2_PIRATE_room_08DL_0037C8" Offset="0x37C8"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_09" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_09" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_09DL_006770" Offset="0x6770"/>
|
||||
<DList Name="Z2_PIRATE_room_09DL_009D08" Offset="0x9D08"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_10" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_10" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_10DL_007938" Offset="0x7938"/>
|
||||
<DList Name="Z2_PIRATE_room_10DL_00AC40" Offset="0xAC40"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_11" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_11" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_11DL_006F30" Offset="0x6F30"/>
|
||||
<DList Name="Z2_PIRATE_room_11DL_009C60" Offset="0x9C60"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_12" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_12" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_12DL_00A5E0" Offset="0xA5E0"/>
|
||||
<DList Name="Z2_PIRATE_room_12DL_00D610" Offset="0xD610"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_13" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_13" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_13DL_002918" Offset="0x2918"/>
|
||||
<DList Name="Z2_PIRATE_room_13DL_0041D8" Offset="0x41D8"/>
|
||||
</File>
|
||||
<File Name="Z2_PIRATE_room_14" Segment="3" Game="MM">
|
||||
<Room Name="Z2_PIRATE_room_14" Offset="0x0"/>
|
||||
<DList Name="Z2_PIRATE_room_14DL_000B28" Offset="0xB28"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_POSTHOUSE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_POSTHOUSE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_POSTHOUSE_room_00DL_007C90" Offset="0x7C90"/>
|
||||
<DList Name="Z2_POSTHOUSE_room_00DL_0088B8" Offset="0x88B8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,20 +4,32 @@
|
|||
</File>
|
||||
<File Name="Z2_RANDOM_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_RANDOM_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_RANDOM_room_00DL_0024E8" Offset="0x24E8"/>
|
||||
<DList Name="Z2_RANDOM_room_00DL_002B10" Offset="0x2B10"/>
|
||||
</File>
|
||||
<File Name="Z2_RANDOM_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_RANDOM_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_RANDOM_room_01DL_008C90" Offset="0x8C90"/>
|
||||
<DList Name="Z2_RANDOM_room_01DL_009728" Offset="0x9728"/>
|
||||
</File>
|
||||
<File Name="Z2_RANDOM_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_RANDOM_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_RANDOM_room_02DL_004B50" Offset="0x4B50"/>
|
||||
<DList Name="Z2_RANDOM_room_02DL_0071B0" Offset="0x71B0"/>
|
||||
</File>
|
||||
<File Name="Z2_RANDOM_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_RANDOM_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_RANDOM_room_03DL_004B88" Offset="0x4B88"/>
|
||||
<DList Name="Z2_RANDOM_room_03DL_0072D0" Offset="0x72D0"/>
|
||||
</File>
|
||||
<File Name="Z2_RANDOM_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_RANDOM_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_RANDOM_room_04DL_002548" Offset="0x2548"/>
|
||||
<DList Name="Z2_RANDOM_room_04DL_0035A8" Offset="0x35A8"/>
|
||||
</File>
|
||||
<File Name="Z2_RANDOM_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_RANDOM_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_RANDOM_room_05DL_002988" Offset="0x2988"/>
|
||||
<DList Name="Z2_RANDOM_room_05DL_003BE0" Offset="0x3BE0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,44 +4,66 @@
|
|||
</File>
|
||||
<File Name="Z2_REDEAD_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_00DL_0052C0" Offset="0x52C0"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_01DL_0087C0" Offset="0x87C0"/>
|
||||
<DList Name="Z2_REDEAD_room_01DL_008B78" Offset="0x8B78"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_02DL_007D90" Offset="0x7D90"/>
|
||||
<DList Name="Z2_REDEAD_room_02DL_008070" Offset="0x8070"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_03DL_007920" Offset="0x7920"/>
|
||||
<DList Name="Z2_REDEAD_room_03DL_0078F0" Offset="0x78F0"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_04DL_006A38" Offset="0x6A38"/>
|
||||
<DList Name="Z2_REDEAD_room_04DL_007430" Offset="0x7430"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_05DL_009390" Offset="0x9390"/>
|
||||
<DList Name="Z2_REDEAD_room_05DL_009358" Offset="0x9358"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_06DL_006E78" Offset="0x6E78"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_07DL_0060B0" Offset="0x60B0"/>
|
||||
<DList Name="Z2_REDEAD_room_07DL_006078" Offset="0x6078"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_08DL_002638" Offset="0x2638"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_09" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_09" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_09DL_002800" Offset="0x2800"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_10" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_10" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_10DL_0029D0" Offset="0x29D0"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_11" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_11" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_11DL_0044E8" Offset="0x44E8"/>
|
||||
<DList Name="Z2_REDEAD_room_11DL_007F50" Offset="0x7F50"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_12" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_12" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_12DL_000F60" Offset="0xF60"/>
|
||||
</File>
|
||||
<File Name="Z2_REDEAD_room_13" Segment="3" Game="MM">
|
||||
<Room Name="Z2_REDEAD_room_13" Offset="0x0"/>
|
||||
<DList Name="Z2_REDEAD_room_13DL_001548" Offset="0x1548"/>
|
||||
<DList Name="Z2_REDEAD_room_13DL_001878" Offset="0x1878"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,7 @@
|
|||
</File>
|
||||
<File Name="Z2_ROMANYMAE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_ROMANYMAE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_ROMANYMAE_room_00DL_003010" Offset="0x3010"/>
|
||||
<DList Name="Z2_ROMANYMAE_room_00DL_003338" Offset="0x3338"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,50 +4,79 @@
|
|||
</File>
|
||||
<File Name="Z2_SEA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_00DL_00CB08" Offset="0xCB08"/>
|
||||
<DList Name="Z2_SEA_room_00DL_00EA40" Offset="0xEA40"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_01DL_007D18" Offset="0x7D18"/>
|
||||
<DList Name="Z2_SEA_room_01DL_008390" Offset="0x8390"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_02DL_001C90" Offset="0x1C90"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_03DL_002218" Offset="0x2218"/>
|
||||
<DList Name="Z2_SEA_room_03DL_002430" Offset="0x2430"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_04" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_04" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_04DL_006CC8" Offset="0x6CC8"/>
|
||||
<DList Name="Z2_SEA_room_04DL_008B68" Offset="0x8B68"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_05" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_05" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_05DL_003EB0" Offset="0x3EB0"/>
|
||||
<DList Name="Z2_SEA_room_05DL_0052E0" Offset="0x52E0"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_06" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_06" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_06DL_008EE0" Offset="0x8EE0"/>
|
||||
<DList Name="Z2_SEA_room_06DL_00BD70" Offset="0xBD70"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_07" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_07" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_07DL_003C78" Offset="0x3C78"/>
|
||||
<DList Name="Z2_SEA_room_07DL_0050B0" Offset="0x50B0"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_08" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_08" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_08DL_008110" Offset="0x8110"/>
|
||||
<DList Name="Z2_SEA_room_08DL_00A3E8" Offset="0xA3E8"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_09" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_09" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_09DL_004878" Offset="0x4878"/>
|
||||
<DList Name="Z2_SEA_room_09DL_004AD8" Offset="0x4AD8"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_10" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_10" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_10DL_006A78" Offset="0x6A78"/>
|
||||
<DList Name="Z2_SEA_room_10DL_008B00" Offset="0x8B00"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_11" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_11" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_11DL_007888" Offset="0x7888"/>
|
||||
<DList Name="Z2_SEA_room_11DL_00AAD0" Offset="0xAAD0"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_12" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_12" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_12DL_006948" Offset="0x6948"/>
|
||||
<DList Name="Z2_SEA_room_12DL_008548" Offset="0x8548"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_13" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_13" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_13DL_002D28" Offset="0x2D28"/>
|
||||
<DList Name="Z2_SEA_room_13DL_003778" Offset="0x3778"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_14" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_14" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_14DL_001320" Offset="0x1320"/>
|
||||
</File>
|
||||
<File Name="Z2_SEA_room_15" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_room_15" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_room_15DL_001958" Offset="0x1958"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_SEA_BS_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SEA_BS_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_SEA_BS_room_00DL_005518" Offset="0x5518"/>
|
||||
<DList Name="Z2_SEA_BS_room_00DL_0058C0" Offset="0x58C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -6,8 +6,11 @@
|
|||
</File>
|
||||
<File Name="Z2_SECOM_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SECOM_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_SECOM_room_00DL_0026A0" Offset="0x26A0"/>
|
||||
</File>
|
||||
<File Name="Z2_SECOM_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SECOM_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_SECOM_room_01DL_00BCE8" Offset="0xBCE8"/>
|
||||
<DList Name="Z2_SECOM_room_01DL_00F360" Offset="0xF360"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,7 @@
|
|||
</File>
|
||||
<File Name="Z2_SINKAI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SINKAI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_SINKAI_room_00DL_007550" Offset="0x7550"/>
|
||||
<DList Name="Z2_SINKAI_room_00DL_007C20" Offset="0x7C20"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,14 +5,30 @@
|
|||
</File>
|
||||
<File Name="Z2_SONCHONOIE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SONCHONOIE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_00DL_000160" Offset="0x160"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_00DL_008520" Offset="0x8520"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_00DL_009560" Offset="0x9560"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_00DL_0095B8" Offset="0x95B8"/>
|
||||
</File>
|
||||
<File Name="Z2_SONCHONOIE_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SONCHONOIE_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_01DL_000180" Offset="0x180"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_01DL_005510" Offset="0x5510"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_01DL_005DD0" Offset="0x5DD0"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_01DL_005F68" Offset="0x5F68"/>
|
||||
</File>
|
||||
<File Name="Z2_SONCHONOIE_room_02" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SONCHONOIE_room_02" Offset="0x0"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_02DL_000160" Offset="0x160"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_02DL_0084F8" Offset="0x84F8"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_02DL_009540" Offset="0x9540"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_02DL_009940" Offset="0x9940"/>
|
||||
</File>
|
||||
<File Name="Z2_SONCHONOIE_room_03" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SONCHONOIE_room_03" Offset="0x0"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_03DL_000110" Offset="0x110"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_03DL_007FC0" Offset="0x7FC0"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_03DL_0093C0" Offset="0x93C0"/>
|
||||
<DList Name="Z2_SONCHONOIE_room_03DL_009550" Offset="0x9550"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_SOUGEN_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SOUGEN_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_SOUGEN_room_00DL_0051F0" Offset="0x51F0"/>
|
||||
<DList Name="Z2_SOUGEN_room_00DL_007A88" Offset="0x7A88"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_SYATEKI_MIZU_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SYATEKI_MIZU_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_SYATEKI_MIZU_room_00DL_005130" Offset="0x5130"/>
|
||||
<DList Name="Z2_SYATEKI_MIZU_room_00DL_006128" Offset="0x6128"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_SYATEKI_MORI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_SYATEKI_MORI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_SYATEKI_MORI_room_00DL_005560" Offset="0x5560"/>
|
||||
<DList Name="Z2_SYATEKI_MORI_room_00DL_005FE8" Offset="0x5FE8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_TAKARAKUJI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_TAKARAKUJI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_TAKARAKUJI_room_00DL_002E00" Offset="0x2E00"/>
|
||||
<DList Name="Z2_TAKARAKUJI_room_00DL_002E38" Offset="0x2E38"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_TAKARAYA_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_TAKARAYA_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_TAKARAYA_room_00DL_0077B0" Offset="0x77B0"/>
|
||||
<DList Name="Z2_TAKARAYA_room_00DL_007E68" Offset="0x7E68"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,12 @@
|
|||
</File>
|
||||
<File Name="Z2_TENMON_DAI_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_TENMON_DAI_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_TENMON_DAI_room_00DL_00BCF8" Offset="0xBCF8"/>
|
||||
<DList Name="Z2_TENMON_DAI_room_00DL_011AF8" Offset="0x11AF8"/>
|
||||
</File>
|
||||
<File Name="Z2_TENMON_DAI_room_01" Segment="3" Game="MM">
|
||||
<Room Name="Z2_TENMON_DAI_room_01" Offset="0x0"/>
|
||||
<DList Name="Z2_TENMON_DAI_room_01DL_00C848" Offset="0xC848"/>
|
||||
<DList Name="Z2_TENMON_DAI_room_01DL_017580" Offset="0x17580"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,5 +5,9 @@
|
|||
</File>
|
||||
<File Name="Z2_TORIDE_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_TORIDE_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_TORIDE_room_00DL_00C9E0" Offset="0xC9E0"/>
|
||||
<DList Name="Z2_TORIDE_room_00DL_0007B0" Offset="0x7B0"/>
|
||||
<DList Name="Z2_TORIDE_room_00DL_00C900" Offset="0xC900"/>
|
||||
<DList Name="Z2_TORIDE_room_00DL_00D1D0" Offset="0xD1D0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_TOUGITES_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_TOUGITES_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_TOUGITES_room_00DL_004030" Offset="0x4030"/>
|
||||
<DList Name="Z2_TOUGITES_room_00DL_0045A8" Offset="0x45A8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,8 @@
|
|||
</File>
|
||||
<File Name="Z2_TOWN_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_TOWN_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_TOWN_room_00DL_000960" Offset="0x960"/>
|
||||
<DList Name="Z2_TOWN_room_00DL_012D98" Offset="0x12D98"/>
|
||||
<DList Name="Z2_TOWN_room_00DL_017668" Offset="0x17668"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
</File>
|
||||
<File Name="Z2_WITCH_SHOP_room_00" Segment="3" Game="MM">
|
||||
<Room Name="Z2_WITCH_SHOP_room_00" Offset="0x0"/>
|
||||
<DList Name="Z2_WITCH_SHOP_room_00DL_009838" Offset="0x9838"/>
|
||||
<DList Name="Z2_WITCH_SHOP_room_00DL_009A40" Offset="0x9A40"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue