Cleanup External Audio Headers (#1520)

* high level audio headers

* move externs

* cleanup enums

* small thing

* rm sfxid

* small fix
This commit is contained in:
engineer124 2023-11-30 04:18:09 +11:00 committed by GitHub
parent a44f19225b
commit ed4da0ecef
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7 changed files with 338 additions and 332 deletions

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@ -912,106 +912,6 @@ void Audio_ResetForAudioHeapStep2(void);
void Audio_ResetForAudioHeapStep1(s32 specId);
void Audio_PreNMI(void);
void AudioOcarina_SetSongStartingPos(void);
void AudioOcarina_StartAtSongStartingPos(u32 ocarinaFlags);
void AudioOcarina_StartForSongCheck(u32 ocarinaFlags, u8 ocarinaStaffPlayingPosStart);
void AudioOcarina_StartWithSongNoteLengths(u32 ocarinaFlags);
void AudioOcarina_StartDefault(u32 ocarinaFlags);
u8 func_8019B5AC(void);
void AudioOcarina_ResetAndReadInput(void);
void AudioOcarina_SetOcarinaDisableTimer(u8 unused, u8 timer);
void AudioOcarina_SetInstrument(u8 ocarinaInstrumentId);
void AudioOcarina_SetPlaybackSong(s8 songIndexPlusOne, u8 playbackState);
void AudioOcarina_SetRecordingState(u8 recordingState);
OcarinaStaff* AudioOcarina_GetRecordingStaff(void);
OcarinaStaff* AudioOcarina_GetPlayingStaff(void);
OcarinaStaff* AudioOcarina_GetPlaybackStaff(void);
void AudioOcarina_TerminaWallGenerateNotes(void);
void AudioOcarina_PlayLongScarecrowSong(void);
void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex);
void AudioSfx_LowerSfxSettingsReverb(Vec3f* pos, s8 isReverbLowered);
void AudioSfx_SetChannelIO(Vec3f* pos, u16 sfxId, u8 ioData);
void Audio_PlayObjSoundBgm(Vec3f* pos, s8 seqId);
void Audio_PlayObjSoundFanfare(Vec3f* pos, s8 seqId);
void Audio_PlaySubBgmAtPos(Vec3f* pos, u8 seqId, f32 maxDist);
void Audio_PlaySubBgmAtPosWithFilter(Vec3f* pos, u8 seqId, f32 maxDist);
void Audio_PlaySequenceAtDefaultPos(u8 seqPlayerIndex, u16 seqId);
void Audio_PlaySequenceAtPos(u8 seqPlayerIndex, Vec3f* pos, u16 seqId, f32 maxDist);
void Audio_PlayMorningSceneSequence(u16 seqId, u8 dayMinusOne);
void Audio_PlaySceneSequence(u16 seqId, u8 dayMinusOne);
void Audio_PlaySubBgm(u16 seqId);
void Audio_PlaySequenceInCutscene(u16 seqId);
void Audio_PlayBgm_StorePrevBgm(u16 seqId);
void Audio_PlayFanfareWithPlayerIOPort7(u16 seqId, u8 ioData);
void Audio_PlayFanfare(u16 seqId);
void Audio_PlayFanfareWithPlayerIOCustomPort(u16 seqId, s8 ioPort, u8 ioData);
void Audio_PlaySequenceWithSeqPlayerIO(s8 seqPlayerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, u8 ioData);
void Audio_PlayAmbience(u8 ambienceId);
void Audio_StopSequenceAtDefaultPos(void);
void Audio_StopSubBgm(void);
void Audio_StopSequenceInCutscene(u16 seqId);
void Audio_StopFanfare(u16 duration);
void Audio_SetBgmVolumeOff(void);
void Audio_SetBgmVolumeOn(void);
void Audio_SetMainBgmVolume(u8 targetVolume, u8 volumeFadeTimer);
void Audio_SetSequenceMode(u8 seqMode);
void Audio_SetPauseState(u8 isPauseMenuOpen);
void Audio_SetEnvReverb(s8 reverb);
void Audio_SetCodeReverb(s8 reverb);
void Audio_SetFileSelectSettings(s8 audioSetting);
void Audio_SetBaseFilter(u8 filter);
void Audio_SetExtraFilter(u8 filter);
void Audio_SetCutsceneFlag(s8 flag);
void Audio_SetSpec(u8 specId);
void Audio_SetAmbienceChannelIO(u8 channelIndexRange, u8 ioPort, u8 ioData);
void Audio_SetSeqTempoAndFreq(u8 seqPlayerIndex, f32 freqTempoScale, u8 duration);
void Audio_MuteSeqPlayerBgmSub(u8 isMuted);
void Audio_MuteAllSeqExceptSystemAndOcarina(u16 duration);
void Audio_MuteSfxAndAmbienceSeqExceptSysAndOca(u16 duration);
void func_801A0204(s8 seqId);
void func_801A246C(u8 seqPlayerIndex, u8 type);
s32 Audio_IsSequencePlaying(u8 seqId);
void Audio_RestorePrevBgm(void);
void Audio_UpdateEnemyBgmVolume(f32 dist);
u8 func_801A3950(u8 seqPlayerIndex, u8 resetChannelIO);
u8 func_801A39F8(void);
s32 func_801A46F8(void);
void AudioSfx_MuteBanks(u16 muteMask);
void AudioSfx_LowerBgmVolume(u8 channelIndex);
void AudioSfx_RestoreBgmVolume(u8 channelIndex);
void AudioSfx_PlaySfx(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* volume, s8* reverbAdd);
void AudioSfx_ProcessRequest(void);
void AudioSfx_StopByBank(u8 bankId);
void AudioSfx_StopByPosAndBank(u8 bankId, Vec3f* pos);
void AudioSfx_StopByPos(Vec3f* pos);
void AudioSfx_StopByPosAndId(Vec3f* pos, u16 sfxId);
void AudioSfx_StopByTokenAndId(u8 token, u16 sfxId);
void AudioSfx_StopById(u32 sfxId);
void AudioSfx_ProcessRequests(void);
void AudioSfx_ProcessActiveSfx(void);
u8 AudioSfx_IsPlaying(u32 sfxId);
void AudioSfx_Reset(void);
void AudioSeq_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration);
void AudioSeq_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration);
void AudioSeq_QueueSeqCmd(u32 cmd);
void AudioSeq_ProcessSeqCmds(void);
u16 AudioSeq_GetActiveSeqId(u8 seqPlayerIndex);
s32 AudioSeq_IsSeqCmdNotQueued(u32 cmdVal, u32 cmdMask);
void AudioSeq_SetVolumeScale(u8 seqPlayerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer);
void AudioSeq_UpdateActiveSequences(void);
u8 AudioSeq_UpdateAudioHeapReset(void);
u8 AudioSeq_ResetReverb(void);
void AudioSeq_ResetActiveSequences(void);
void AudioSeq_ResetActiveSequencesAndVolume(void);
void Regs_InitData(PlayState* play);
#endif

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@ -1,6 +1,9 @@
#ifndef SEQUENCE_H
#define SEQUENCE_H
#include "PR/ultratypes.h"
#include "z64math.h"
// For the defines below, the names in quotes come from the official soundtrack,
// and the names in parentheses are internal names that come from MM3D.
#define NA_BGM_GENERAL_SFX 0x00 // General Sound Effects
@ -137,7 +140,7 @@
#define SEQ_FLAG_ASYNC 0x8000
typedef enum {
typedef enum SequencePlayerId {
/* 0 */ SEQ_PLAYER_BGM_MAIN,
/* 1 */ SEQ_PLAYER_FANFARE,
/* 2 */ SEQ_PLAYER_SFX,
@ -147,25 +150,25 @@ typedef enum {
/* 0xFF */ SEQ_PLAYER_INVALID = 0xFF
} SequencePlayerId;
typedef enum {
typedef enum SequenceMode {
/* 0 */ SEQ_MODE_DEFAULT,
/* 1 */ SEQ_MODE_ENEMY,
/* 2 */ SEQ_MODE_STILL, // Not moving or first-person view
/* 3 */ SEQ_MODE_IGNORE
} SequenceMode;
typedef enum {
/* 0x0 */ CHANNEL_IO_PORT_0,
/* 0x1 */ CHANNEL_IO_PORT_1,
/* 0x2 */ CHANNEL_IO_PORT_2,
/* 0x3 */ CHANNEL_IO_PORT_3,
/* 0x4 */ CHANNEL_IO_PORT_4,
/* 0x5 */ CHANNEL_IO_PORT_5,
/* 0x6 */ CHANNEL_IO_PORT_6,
/* 0x7 */ CHANNEL_IO_PORT_7
typedef enum ChannelIOPort {
/* 0 */ CHANNEL_IO_PORT_0,
/* 1 */ CHANNEL_IO_PORT_1,
/* 2 */ CHANNEL_IO_PORT_2,
/* 3 */ CHANNEL_IO_PORT_3,
/* 4 */ CHANNEL_IO_PORT_4,
/* 5 */ CHANNEL_IO_PORT_5,
/* 6 */ CHANNEL_IO_PORT_6,
/* 7 */ CHANNEL_IO_PORT_7
} ChannelIOPort;
typedef enum {
typedef enum VolumeScaleIndex {
/* 0 */ VOL_SCALE_INDEX_BGM_MAIN,
/* 1 */ VOL_SCALE_INDEX_FANFARE,
/* 2 */ VOL_SCALE_INDEX_SFX,
@ -173,7 +176,7 @@ typedef enum {
/* 4 */ VOL_SCALE_INDEX_MAX
} VolumeScaleIndex; // May be worth using SequencePlayerId instead
typedef enum {
typedef enum AmbienceChannelIndex {
/* 0x0 */ AMBIENCE_CHANNEL_STREAM_0,
/* 0x1 */ AMBIENCE_CHANNEL_CRITTER_0,
/* 0x2 */ AMBIENCE_CHANNEL_CRITTER_1,
@ -189,7 +192,7 @@ typedef enum {
/* 0xF */ AMBIENCE_CHANNEL_LIGHTNING
} AmbienceChannelIndex; // seqPlayerIndex = SEQ_PLAYER_AMBIENCE
typedef enum {
typedef enum AmbienceId {
/* 0x00 */ AMBIENCE_ID_00,
/* 0x01 */ AMBIENCE_ID_01,
/* 0x02 */ AMBIENCE_ID_02,
@ -213,14 +216,14 @@ typedef enum {
/* 0xFF */ AMBIENCE_ID_DISABLED = 0xFF
} AmbienceId; // seqPlayerIndex = SEQ_PLAYER_AMBIENCE
typedef enum {
/* 0x00 */ AMBIENCE_STREAM_0,
/* 0x01 */ AMBIENCE_STREAM_1,
/* 0x02 */ AMBIENCE_STREAM_2,
/* 0x03 */ AMBIENCE_STREAM_3
typedef enum AmbienceStreamId {
/* 0 */ AMBIENCE_STREAM_0,
/* 1 */ AMBIENCE_STREAM_1,
/* 2 */ AMBIENCE_STREAM_2,
/* 3 */ AMBIENCE_STREAM_3
} AmbienceStreamId;
typedef enum {
typedef enum AmbienceCritterId {
/* 0x00 */ AMBIENCE_CRITTER_00,
/* 0x01 */ AMBIENCE_CRITTER_01,
/* 0x02 */ AMBIENCE_CRITTER_02,
@ -290,4 +293,123 @@ typedef enum {
#define AMBIENCE_IO_ENTRIES_END 0xFF
typedef struct {
/* 0x00 */ f32 volCur;
/* 0x04 */ f32 volTarget;
/* 0x08 */ f32 volStep;
/* 0x0C */ f32 freqScaleCur;
/* 0x10 */ f32 freqScaleTarget;
/* 0x14 */ f32 freqScaleStep;
/* 0x18 */ u16 volTimer;
/* 0x1A */ u16 freqScaleTimer;
} ActiveSequenceChannelData; // size = 0x1C
typedef struct {
/* 0x000 */ ActiveSequenceChannelData channelData[16]; // SEQ_NUM_CHANNELS
/* 0x1C0 */ f32 volCur;
/* 0x1C4 */ f32 volTarget;
/* 0x1C8 */ f32 volStep;
/* 0x1CC */ u32 tempoCmd;
/* 0x1D0 */ f32 tempoCur;
/* 0x1D4 */ f32 tempoTarget;
/* 0x1D8 */ f32 tempoStep;
/* 0x1DC */ u32 setupCmd[8]; // setup commands
/* 0x1FC */ u32 startAsyncSeqCmd; // temporarily stores the seqCmd used in SEQCMD_PLAY_SEQUENCE, to be called again once the font is reloaded in
/* 0x200 */ u16 volTimer;
/* 0x202 */ u16 tempoOriginal;
/* 0x204 */ u16 tempoTimer;
/* 0x206 */ u16 freqScaleChannelFlags;
/* 0x208 */ u16 volChannelFlags;
/* 0x20A */ u16 seqId;
/* 0x20C */ u16 prevSeqId; // last seqId played on a player
/* 0x20E */ u16 channelPortMask;
/* 0x210 */ u8 isWaitingForFonts;
/* 0x211 */ u8 fontId;
/* 0x212 */ u8 volScales[VOL_SCALE_INDEX_MAX];
/* 0x216 */ u8 volFadeTimer;
/* 0x217 */ u8 fadeVolUpdate;
/* 0x218 */ u8 setupCmdTimer;
/* 0x219 */ u8 setupCmdNum; // number of setup commands
/* 0x21A */ u8 setupFadeTimer;
/* 0x21B */ u8 isSeqPlayerInit;
} ActiveSequence; // size = 0x21C
typedef struct {
/* 0x0 */ u8 seqId;
/* 0x1 */ u8 priority;
} SeqRequest; // size = 0x2
// functions in sequence.c
void AudioSeq_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration);
void AudioSeq_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration);
void AudioSeq_QueueSeqCmd(u32 cmd);
void AudioSeq_ProcessSeqCmds(void);
u16 AudioSeq_GetActiveSeqId(u8 seqPlayerIndex);
s32 AudioSeq_IsSeqCmdNotQueued(u32 cmdVal, u32 cmdMask);
void AudioSeq_SetVolumeScale(u8 seqPlayerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer);
void AudioSeq_UpdateActiveSequences(void);
u8 AudioSeq_UpdateAudioHeapReset(void);
u8 AudioSeq_ResetReverb(void);
void AudioSeq_ResetActiveSequences(void);
void AudioSeq_ResetActiveSequencesAndVolume(void);
// functions in code_8019AF00.c
void Audio_PlayObjSoundBgm(Vec3f* pos, s8 seqId);
void Audio_PlayObjSoundFanfare(Vec3f* pos, s8 seqId);
void Audio_PlaySubBgmAtPos(Vec3f* pos, u8 seqId, f32 maxDist);
void Audio_PlaySubBgmAtPosWithFilter(Vec3f* pos, u8 seqId, f32 maxDist);
void Audio_PlaySequenceAtDefaultPos(u8 seqPlayerIndex, u16 seqId);
void Audio_PlaySequenceAtPos(u8 seqPlayerIndex, Vec3f* pos, u16 seqId, f32 maxDist);
void Audio_PlayMorningSceneSequence(u16 seqId, u8 dayMinusOne);
void Audio_PlaySceneSequence(u16 seqId, u8 dayMinusOne);
void Audio_PlaySubBgm(u16 seqId);
void Audio_PlaySequenceInCutscene(u16 seqId);
void Audio_PlayBgm_StorePrevBgm(u16 seqId);
void Audio_PlayFanfareWithPlayerIOPort7(u16 seqId, u8 ioData);
void Audio_PlayFanfare(u16 seqId);
void Audio_PlayFanfareWithPlayerIOCustomPort(u16 seqId, s8 ioPort, u8 ioData);
void Audio_PlaySequenceWithSeqPlayerIO(s8 seqPlayerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, u8 ioData);
void Audio_PlayAmbience(u8 ambienceId);
void Audio_StopSequenceAtDefaultPos(void);
void Audio_StopSubBgm(void);
void Audio_StopSequenceInCutscene(u16 seqId);
void Audio_StopFanfare(u16 duration);
void Audio_SetBgmVolumeOff(void);
void Audio_SetBgmVolumeOn(void);
void Audio_SetMainBgmVolume(u8 targetVolume, u8 volumeFadeTimer);
void Audio_SetSequenceMode(u8 seqMode);
void Audio_SetPauseState(u8 isPauseMenuOpen);
void Audio_SetEnvReverb(s8 reverb);
void Audio_SetCodeReverb(s8 reverb);
void Audio_SetFileSelectSettings(s8 audioSetting);
void Audio_SetBaseFilter(u8 filter);
void Audio_SetExtraFilter(u8 filter);
void Audio_SetCutsceneFlag(s8 flag);
void Audio_SetSpec(u8 specId);
void Audio_SetAmbienceChannelIO(u8 channelIndexRange, u8 ioPort, u8 ioData);
void Audio_SetSeqTempoAndFreq(u8 seqPlayerIndex, f32 freqTempoScale, u8 duration);
void Audio_MuteSeqPlayerBgmSub(u8 isMuted);
void Audio_MuteAllSeqExceptSystemAndOcarina(u16 duration);
void Audio_MuteSfxAndAmbienceSeqExceptSysAndOca(u16 duration);
void func_801A0204(s8 seqId);
void func_801A246C(u8 seqPlayerIndex, u8 type);
s32 Audio_IsSequencePlaying(u8 seqId);
void Audio_RestorePrevBgm(void);
void Audio_UpdateEnemyBgmVolume(f32 dist);
u8 func_801A3950(u8 seqPlayerIndex, u8 resetChannelIO);
u8 func_801A39F8(void);
s32 func_801A46F8(void);
extern SeqRequest sSeqRequests[][5];
extern u8 sNumSeqRequests[5];
extern u32 sAudioSeqCmds[0xB0];
extern ActiveSequence gActiveSeqs[];
#endif

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@ -1,6 +1,7 @@
#ifndef SFX_H
#define SFX_H
#include "PR/ultratypes.h"
#include "z64math.h"
/**
@ -2361,6 +2362,153 @@ typedef enum SfxPauseMenu {
/* 1 */ SFX_PAUSE_MENU_OPEN
} SfxPauseMenu;
typedef enum SfxBankType {
/* 0 */ BANK_PLAYER,
/* 1 */ BANK_ITEM,
/* 2 */ BANK_ENV,
/* 3 */ BANK_ENEMY,
/* 4 */ BANK_SYSTEM,
/* 5 */ BANK_OCARINA,
/* 6 */ BANK_VOICE
} SfxBankType;
typedef enum SfxState {
/* 0 */ SFX_STATE_EMPTY,
/* 1 */ SFX_STATE_QUEUED,
/* 2 */ SFX_STATE_READY,
/* 3 */ SFX_STATE_PLAYING_REFRESH,
/* 4 */ SFX_STATE_PLAYING,
/* 5 */ SFX_STATE_PLAYING_ONE_FRAME
} SfxState;
typedef struct {
/* 0x00 */ f32* posX;
/* 0x04 */ f32* posY;
/* 0x08 */ f32* posZ;
/* 0x0C */ f32* freqScale;
/* 0x10 */ f32* volume;
/* 0x14 */ s8* reverbAdd;
/* 0x18 */ f32 dist;
/* 0x1C */ u32 priority; // lower is more prioritized
/* 0x20 */ u16 sfxParams;
/* 0x22 */ u16 sfxId;
/* 0x25 */ u8 sfxFlags;
/* 0x24 */ u8 sfxImportance;
/* 0x26 */ u8 state; // uses SfxState enum
/* 0x27 */ u8 freshness;
/* 0x28 */ u8 prev;
/* 0x29 */ u8 next;
/* 0x2A */ u8 channelIndex;
/* 0x2B */ u8 randFreq;
/* 0x2C */ u8 token;
} SfxBankEntry; // size = 0x30
#define SFX_BANK_SHIFT(sfxId) (((sfxId) >> 12) & 0xFF)
#define SFX_BANK_MASK(sfxId) ((sfxId) & 0xF000)
#define SFX_INDEX(sfxId) ((sfxId) & 0x3FF)
#define SFX_BANK(sfxId) SFX_BANK_SHIFT(SFX_BANK_MASK(sfxId))
typedef struct {
/* 0x0 */ u32 priority; // lower is more prioritized
/* 0x4 */ u8 entryIndex;
} ActiveSfx; // size = 0x08
// SfxParams bit-packing
// Slows the decay of volume with distance (a 3-bit number ranging from 0-7)
#define SFX_PARAM_DIST_RANGE_SHIFT 0
#define SFX_PARAM_DIST_RANGE_MASK_UPPER (4 << SFX_PARAM_DIST_RANGE_SHIFT)
#define SFX_PARAM_DIST_RANGE_MASK (7 << SFX_PARAM_DIST_RANGE_SHIFT)
// Lower SEQ_PLAYER_BGM_MAIN and SEQ_PLAYER_BGM_SUB while the sfx is playing
#define SFX_FLAG_LOWER_VOLUME_BGM (1 << 3)
// Sfx priority is not raised with distance (making it more likely to be ejected)
#define SFX_FLAG_PRIORITY_NO_DIST (1 << 4)
// If a new sfx is requested at both the same position with the same importance,
// Block that new sfx from replacing the current sfx
// Note: Only 1 sfx can be played at a specific position at once
#define SFX_FLAG_BLOCK_EQUAL_IMPORTANCE (1 << 5)
// Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
#define SFX_PARAM_RAND_FREQ_RAISE_SHIFT 6
#define SFX_PARAM_RAND_FREQ_RAISE_MASK (3 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT)
// Sets a flag to ioPort 5
#define SFX_FLAG_8 (1 << 8)
// Use lowpass filter on surround sound
#define SFX_FLAG_SURROUND_LOWPASS_FILTER (1 << 9)
// Unused remnant of OoT
#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT 10
#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX (1 << SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT)
// Randomly scale base frequency each frame through mutiplicative offset
#define SFX_PARAM_RAND_FREQ_SCALE (1 << 11)
// Sfx reverb is not raised with distance
#define SFX_FLAG_REVERB_NO_DIST (1 << 12)
// Sfx volume is not lowered with distance
#define SFX_FLAG_VOLUME_NO_DIST (1 << 13)
// SFX_FLAG_VIBRATO
// Randomly lower base frequency each frame through additive offset
#define SFX_PARAM_RAND_FREQ_LOWER (1 << 14)
// Sfx frequency is not raised with distance
#define SFX_FLAG_FREQ_NO_DIST (1 << 15)
// Force the sfx to reset from the beginning when requested again
#define SFX_FLAG2_FORCE_RESET (1 << 0)
// Unused
#define SFX_FLAG2_UNUSED2 (1 << 2)
#define SFX_FLAG2_UNUSED4 (1 << 4)
// Do not use highpass filter on surround sound
#define SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER (1 << 5)
// Unused
#define SFX_FLAG2_UNUSED6 (1 << 6)
// Apply a low-pass filter with a lowPassCutoff of 4
#define SFX_FLAG2_APPLY_LOWPASS_FILTER (1 << 7)
typedef struct {
/* 0x0 */ u8 importance;
/* 0x1 */ u8 flags;
/* 0x2 */ u16 params;
} SfxParams; // size = 0x4
// functions in sfx.c
void AudioSfx_MuteBanks(u16 muteMask);
void AudioSfx_LowerBgmVolume(u8 channelIndex);
void AudioSfx_RestoreBgmVolume(u8 channelIndex);
void AudioSfx_PlaySfx(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* volume, s8* reverbAdd);
void AudioSfx_ProcessRequest(void);
void AudioSfx_StopByBank(u8 bankId);
void AudioSfx_StopByPosAndBank(u8 bankId, Vec3f* pos);
void AudioSfx_StopByPos(Vec3f* pos);
void AudioSfx_StopByPosAndId(Vec3f* pos, u16 sfxId);
void AudioSfx_StopByTokenAndId(u8 token, u16 sfxId);
void AudioSfx_StopById(u32 sfxId);
void AudioSfx_ProcessRequests(void);
void AudioSfx_ProcessActiveSfx(void);
u8 AudioSfx_IsPlaying(u32 sfxId);
void AudioSfx_Reset(void);
// functions in code_8019AF00.c
void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex);
void AudioSfx_LowerSfxSettingsReverb(Vec3f* pos, s8 isReverbLowered);
void AudioSfx_SetChannelIO(Vec3f* pos, u16 sfxId, u8 ioData);
// Various wrappers to AudioSfx_PlaySfx
void Audio_PlaySfx(u16 sfxId);
void Audio_PlaySfx_2(u16 sfxId);
@ -2396,4 +2544,18 @@ void Audio_SetSfxTimerLerpInterval(s8 timerLerpRange1, s8 timerLerpRange2);
void Audio_SetSfxVolumeTransition(f32* volume, f32 volumeTarget, u16 duration);
void Audio_SetSfxReverbIndexExceptOcarinaBank(u8 reverbIndex);
extern ActiveSfx gActiveSfx[7][3];
extern u8 gIsLargeSfxBank[7];
extern u8 D_801D6608[7];
extern u8 gChannelsPerBank[4][7];
extern u8 gUsedChannelsPerBank[4][7];
extern f32 gSfxVolume;
extern SfxParams* gSfxParams[7];
extern SfxBankEntry* gSfxBanks[7];
extern u8 gSfxChannelLayout;
extern Vec3f gSfxDefaultPos;
extern f32 gSfxDefaultFreqAndVolScale;
extern s8 gSfxDefaultReverb;
#endif

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@ -183,19 +183,7 @@ extern f32 gStereoPanVolume[];
extern f32 gDefaultPanVolume[];
extern s32 gAudioCtxInitalized;
extern u8 D_801D6200[0x400];
extern u8 gIsLargeSfxBank[7];
extern u8 D_801D6608[7];
extern u8 gChannelsPerBank[4][7];
extern u8 gUsedChannelsPerBank[4][7];
extern f32 gSfxVolume;
extern u8* gScarecrowSpawnSongPtr;
extern OcarinaSongButtons gOcarinaSongButtons[24];
extern SfxParams* gSfxParams[7];
extern SfxBankEntry* gSfxBanks[7];
extern u8 gSfxChannelLayout;
extern Vec3f gSfxDefaultPos;
extern f32 gSfxDefaultFreqAndVolScale;
extern s8 gSfxDefaultReverb;
extern u8 gAudioSpecId;
extern u8 gAudioHeapResetState;
extern AudioSpec gAudioSpecs[21];
@ -1551,11 +1539,6 @@ extern MtxF* sCurrentMatrix;
extern s32 D_801FD120;
extern ActiveSfx gActiveSfx[7][3];
extern SeqRequest sSeqRequests[][5];
extern u8 sNumSeqRequests[5];
extern u32 sAudioSeqCmds[0xB0];
extern ActiveSequence gActiveSeqs[];
extern u8 sResetAudioHeapTimer;
extern u16 sResetAudioHeapFadeReverbVolume;
extern u16 sResetAudioHeapFadeReverbVolumeStep;

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@ -662,185 +662,6 @@ typedef struct {
/* 0x1A */ u16 combFilterGain;
} NoteSubAttributes; // size = 0x1A
typedef struct {
/* 0x00 */ f32 volCur;
/* 0x04 */ f32 volTarget;
/* 0x08 */ f32 volStep;
/* 0x0C */ f32 freqScaleCur;
/* 0x10 */ f32 freqScaleTarget;
/* 0x14 */ f32 freqScaleStep;
/* 0x18 */ u16 volTimer;
/* 0x1A */ u16 freqScaleTimer;
} ActiveSequenceChannelData; // size = 0x1C
typedef struct {
/* 0x000 */ ActiveSequenceChannelData channelData[SEQ_NUM_CHANNELS];
/* 0x1C0 */ f32 volCur;
/* 0x1C4 */ f32 volTarget;
/* 0x1C8 */ f32 volStep;
/* 0x1CC */ u32 tempoCmd;
/* 0x1D0 */ f32 tempoCur;
/* 0x1D4 */ f32 tempoTarget;
/* 0x1D8 */ f32 tempoStep;
/* 0x1DC */ u32 setupCmd[8]; // setup commands
/* 0x1FC */ u32 startAsyncSeqCmd; // temporarily stores the seqCmd used in SEQCMD_PLAY_SEQUENCE, to be called again once the font is reloaded in
/* 0x200 */ u16 volTimer;
/* 0x202 */ u16 tempoOriginal;
/* 0x204 */ u16 tempoTimer;
/* 0x206 */ u16 freqScaleChannelFlags;
/* 0x208 */ u16 volChannelFlags;
/* 0x20A */ u16 seqId;
/* 0x20C */ u16 prevSeqId; // last seqId played on a player
/* 0x20E */ u16 channelPortMask;
/* 0x210 */ u8 isWaitingForFonts;
/* 0x211 */ u8 fontId;
/* 0x212 */ u8 volScales[VOL_SCALE_INDEX_MAX];
/* 0x216 */ u8 volFadeTimer;
/* 0x217 */ u8 fadeVolUpdate;
/* 0x218 */ u8 setupCmdTimer;
/* 0x219 */ u8 setupCmdNum; // number of setup commands
/* 0x21A */ u8 setupFadeTimer;
/* 0x21B */ u8 isSeqPlayerInit;
} ActiveSequence; // size = 0x21C
typedef struct {
/* 0x0 */ u8 seqId;
/* 0x1 */ u8 priority;
} SeqRequest; // size = 0x02
typedef enum {
/* 0 */ BANK_PLAYER,
/* 1 */ BANK_ITEM,
/* 2 */ BANK_ENV,
/* 3 */ BANK_ENEMY,
/* 4 */ BANK_SYSTEM,
/* 5 */ BANK_OCARINA,
/* 6 */ BANK_VOICE
} SfxBankType;
typedef enum {
/* 0 */ SFX_STATE_EMPTY,
/* 1 */ SFX_STATE_QUEUED,
/* 2 */ SFX_STATE_READY,
/* 3 */ SFX_STATE_PLAYING_REFRESH,
/* 4 */ SFX_STATE_PLAYING,
/* 5 */ SFX_STATE_PLAYING_ONE_FRAME
} SfxState;
typedef struct {
/* 0x00 */ f32* posX;
/* 0x04 */ f32* posY;
/* 0x08 */ f32* posZ;
/* 0x0C */ f32* freqScale;
/* 0x10 */ f32* volume;
/* 0x14 */ s8* reverbAdd;
/* 0x18 */ f32 dist;
/* 0x1C */ u32 priority; // lower is more prioritized
/* 0x20 */ u16 sfxParams;
/* 0x22 */ u16 sfxId;
/* 0x25 */ u8 sfxFlags;
/* 0x24 */ u8 sfxImportance;
/* 0x26 */ u8 state; // uses SfxState enum
/* 0x27 */ u8 freshness;
/* 0x28 */ u8 prev;
/* 0x29 */ u8 next;
/* 0x2A */ u8 channelIndex;
/* 0x2B */ u8 randFreq;
/* 0x2C */ u8 token;
} SfxBankEntry; // size = 0x30
/*
* SfxId:
*
* & 03FF 0000000111111111 index
* & 0400 0000010000000000 unused flag
* & 0800 0000100000000000 SFX_FLAG
* & 0C00 0000110000000000 Flag Mask
* & F000 1111000000000000 observed in audio code
*/
#define SFX_BANK_SHIFT(sfxId) (((sfxId) >> 12) & 0xFF)
#define SFX_BANK_MASK(sfxId) ((sfxId) & 0xF000)
#define SFX_INDEX(sfxId) ((sfxId) & 0x3FF)
#define SFX_BANK(sfxId) SFX_BANK_SHIFT(SFX_BANK_MASK(sfxId))
typedef struct {
/* 0x0 */ u32 priority; // lower is more prioritized
/* 0x4 */ u8 entryIndex;
} ActiveSfx; // size = 0x08
// SfxParams bit-packing
// Slows the decay of volume with distance (a 3-bit number ranging from 0-7)
#define SFX_PARAM_DIST_RANGE_SHIFT 0
#define SFX_PARAM_DIST_RANGE_MASK_UPPER (4 << SFX_PARAM_DIST_RANGE_SHIFT)
#define SFX_PARAM_DIST_RANGE_MASK (7 << SFX_PARAM_DIST_RANGE_SHIFT)
// Lower SEQ_PLAYER_BGM_MAIN and SEQ_PLAYER_BGM_SUB while the sfx is playing
#define SFX_FLAG_LOWER_VOLUME_BGM (1 << 3)
// Sfx priority is not raised with distance (making it more likely to be ejected)
#define SFX_FLAG_PRIORITY_NO_DIST (1 << 4)
// If a new sfx is requested at both the same position with the same importance,
// Block that new sfx from replacing the current sfx
// Note: Only 1 sfx can be played at a specific position at once
#define SFX_FLAG_BLOCK_EQUAL_IMPORTANCE (1 << 5)
// Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
#define SFX_PARAM_RAND_FREQ_RAISE_SHIFT 6
#define SFX_PARAM_RAND_FREQ_RAISE_MASK (3 << SFX_PARAM_RAND_FREQ_RAISE_SHIFT)
// Sets a flag to ioPort 5
#define SFX_FLAG_8 (1 << 8)
// Use lowpass filter on surround sound
#define SFX_FLAG_SURROUND_LOWPASS_FILTER (1 << 9)
// Unused remnant of OoT
#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT 10
#define SFX_FLAG_BEHIND_SCREEN_Z_INDEX (1 << SFX_FLAG_BEHIND_SCREEN_Z_INDEX_SHIFT)
// Randomly scale base frequency each frame through mutiplicative offset
#define SFX_PARAM_RAND_FREQ_SCALE (1 << 11)
// Sfx reverb is not raised with distance
#define SFX_FLAG_REVERB_NO_DIST (1 << 12)
// Sfx volume is not lowered with distance
#define SFX_FLAG_VOLUME_NO_DIST (1 << 13)
// SFX_FLAG_VIBRATO
// Randomly lower base frequency each frame through additive offset
#define SFX_PARAM_RAND_FREQ_LOWER (1 << 14)
// Sfx frequency is not raised with distance
#define SFX_FLAG_FREQ_NO_DIST (1 << 15)
// Force the sfx to reset from the beginning when requested again
#define SFX_FLAG2_FORCE_RESET (1 << 0)
// Unused
#define SFX_FLAG2_UNUSED2 (1 << 2)
#define SFX_FLAG2_UNUSED4 (1 << 4)
// Do not use highpass filter on surround sound
#define SFX_FLAG2_SURROUND_NO_HIGHPASS_FILTER (1 << 5)
// Unused
#define SFX_FLAG2_UNUSED6 (1 << 6)
// Apply a low-pass filter with a lowPassCutoff of 4
#define SFX_FLAG2_APPLY_LOWPASS_FILTER (1 << 7)
typedef struct {
/* 0x0 */ u8 importance;
/* 0x1 */ u8 flags;
/* 0x2 */ u16 params;
} SfxParams; // size = 0x4
typedef void (*AudioCustomUpdateFunction)(void);
typedef u32 (*AudioCustomSeqFunction)(s8 value, SequenceChannel* channel);
typedef void* (*AudioCustomReverbFunction)(Sample*, s32, s8, s32);

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@ -1,9 +1,9 @@
#ifndef Z64OCARINA_H
#define Z64OCARINA_H
#include "ultra64.h"
#include "PR/ultratypes.h"
typedef enum {
typedef enum OcarinaSongId {
/* 0 */ OCARINA_SONG_SONATA,
/* 1 */ OCARINA_SONG_GORON_LULLABY,
/* 2 */ OCARINA_SONG_NEW_WAVE,
@ -32,7 +32,7 @@ typedef enum {
/* 24 */ OCARINA_SONG_SCARECROW_LONG = OCARINA_SONG_MAX // anything larger than 24 is considered the long scarecrow's song
} OcarinaSongId;
typedef enum {
typedef enum OcarinaSongActionId {
/* 0x00 */ OCARINA_ACTION_0, // acts like free play but never set
/* 0x01 */ OCARINA_ACTION_FREE_PLAY,
/* 0x02 */ OCARINA_ACTION_DEMONSTRATE_SONATA, // Song demonstrated/previewed by another actor/teacher
@ -117,7 +117,7 @@ typedef enum {
/* 0x51 */ OCARINA_ACTION_TIMED_PROMPT_STORMS
} OcarinaSongActionId;
typedef enum {
typedef enum OcarinaMode {
/* 0x00 */ OCARINA_MODE_NONE,
/* 0x01 */ OCARINA_MODE_ACTIVE,
/* 0x02 */ OCARINA_MODE_WARP,
@ -163,7 +163,7 @@ typedef enum {
/* 0x2A */ OCARINA_MODE_PLAYED_FULL_EVAN_SONG
} OcarinaMode;
typedef enum {
typedef enum OcarinaButtonIndex {
/* 0 */ OCARINA_BTN_A,
/* 1 */ OCARINA_BTN_C_DOWN,
/* 2 */ OCARINA_BTN_C_RIGHT,
@ -175,7 +175,7 @@ typedef enum {
// Uses scientific pitch notation relative to middle C
// https://en.wikipedia.org/wiki/Scientific_pitch_notation
typedef enum {
typedef enum OcarinaPitch {
/* 0x0 */ OCARINA_PITCH_C4,
/* 0x1 */ OCARINA_PITCH_DFLAT4,
/* 0x2 */ OCARINA_PITCH_D4,
@ -195,8 +195,7 @@ typedef enum {
/* -1 */ OCARINA_PITCH_NONE = 0xFF
} OcarinaPitch;
// Mainly set by func_80152CAC in z_message.c
typedef enum {
typedef enum OcarinaInstrumentId {
/* 0 */ OCARINA_INSTRUMENT_OFF,
/* 1 */ OCARINA_INSTRUMENT_DEFAULT,
/* 2 */ OCARINA_INSTRUMENT_FEMALE_VOICE,
@ -216,14 +215,14 @@ typedef enum {
/* 16 */ OCARINA_INSTRUMENT_AMPLIFIED_GUITAR // Related to WEEKEVENTREG_41_20
} OcarinaInstrumentId;
typedef enum {
typedef enum OcarinaRecordingState {
/* 0 */ OCARINA_RECORD_OFF,
/* 1 */ OCARINA_RECORD_SCARECROW_LONG,
/* 2 */ OCARINA_RECORD_SCARECROW_SPAWN,
/* -1 */ OCARINA_RECORD_REJECTED = 0xFF
} OcarinaRecordingState;
typedef enum {
typedef enum OcarinaError {
/* 0 */ OCARINA_ERROR_NONE,
/* 1 */ OCARINA_ERROR_1,
/* 2 */ OCARINA_ERROR_2,
@ -268,4 +267,24 @@ typedef struct OcarinaStaff {
/* 0x2 */ u8 pos; // original name: "locate"
} OcarinaStaff; // size = 0x3
void AudioOcarina_SetSongStartingPos(void);
void AudioOcarina_StartAtSongStartingPos(u32 ocarinaFlags);
void AudioOcarina_StartForSongCheck(u32 ocarinaFlags, u8 ocarinaStaffPlayingPosStart);
void AudioOcarina_StartWithSongNoteLengths(u32 ocarinaFlags);
void AudioOcarina_StartDefault(u32 ocarinaFlags);
u8 func_8019B5AC(void);
void AudioOcarina_ResetAndReadInput(void);
void AudioOcarina_SetOcarinaDisableTimer(u8 unused, u8 timer);
void AudioOcarina_SetInstrument(u8 ocarinaInstrumentId);
void AudioOcarina_SetPlaybackSong(s8 songIndexPlusOne, u8 playbackState);
void AudioOcarina_SetRecordingState(u8 recordingState);
OcarinaStaff* AudioOcarina_GetRecordingStaff(void);
OcarinaStaff* AudioOcarina_GetPlayingStaff(void);
OcarinaStaff* AudioOcarina_GetPlaybackStaff(void);
void AudioOcarina_TerminaWallGenerateNotes(void);
void AudioOcarina_PlayLongScarecrowSong(void);
extern u8* gScarecrowSpawnSongPtr;
extern OcarinaSongButtons gOcarinaSongButtons[OCARINA_SONG_MAX];
#endif

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@ -1,4 +1,3 @@
#include "prevent_bss_reordering.h"
#include "z64.h"
#include "regs.h"
#include "functions.h"