diff --git a/assets/xml/objects/object_pr.xml b/assets/xml/objects/object_pr.xml
index 03dfc14ab4..ed5d289c8f 100644
--- a/assets/xml/objects/object_pr.xml
+++ b/assets/xml/objects/object_pr.xml
@@ -59,7 +59,7 @@
-
+
diff --git a/src/overlays/actors/ovl_En_Pr2/z_en_pr2.c b/src/overlays/actors/ovl_En_Pr2/z_en_pr2.c
index 83aca50edb..57bb0a65b7 100644
--- a/src/overlays/actors/ovl_En_Pr2/z_en_pr2.c
+++ b/src/overlays/actors/ovl_En_Pr2/z_en_pr2.c
@@ -129,7 +129,7 @@ void EnPr2_Init(Actor* thisx, PlayState* play) {
this->actor.colChkInfo.damageTable = &sDamageTable;
SkelAnime_InitFlex(play, &this->skelAnime, &gSkullFishSkel, &gSkullFishSwimAnim, this->jointTable, this->morphTable,
- OBJECT_PR_2_LIMB_MAX);
+ PR_2_LIMB_MAX);
this->type = ENPR2_GET_TYPE(&this->actor);
this->actor.colChkInfo.mass = 10;
Math_Vec3f_Copy(&this->newHome, &this->actor.home.pos);
diff --git a/src/overlays/actors/ovl_En_Pr2/z_en_pr2.h b/src/overlays/actors/ovl_En_Pr2/z_en_pr2.h
index bc4882cc83..a05386e9fc 100644
--- a/src/overlays/actors/ovl_En_Pr2/z_en_pr2.h
+++ b/src/overlays/actors/ovl_En_Pr2/z_en_pr2.h
@@ -46,8 +46,8 @@ typedef enum EnPr2State {
typedef struct EnPr2 {
/* 0x000 */ Actor actor;
/* 0x144 */ SkelAnime skelAnime;
- /* 0x188 */ Vec3s jointTable[OBJECT_PR_2_LIMB_MAX];
- /* 0x1A6 */ Vec3s morphTable[OBJECT_PR_2_LIMB_MAX];
+ /* 0x188 */ Vec3s jointTable[PR_2_LIMB_MAX];
+ /* 0x1A6 */ Vec3s morphTable[PR_2_LIMB_MAX];
/* 0x1C4 */ EnPr2ActionFunc actionFunc;
/* 0x1C8 */ s16 pathIndex;
/* 0x1CC */ Path* path;
diff --git a/src/overlays/actors/ovl_En_Prz/z_en_prz.c b/src/overlays/actors/ovl_En_Prz/z_en_prz.c
index 3c02a1acc1..83d882dd44 100644
--- a/src/overlays/actors/ovl_En_Prz/z_en_prz.c
+++ b/src/overlays/actors/ovl_En_Prz/z_en_prz.c
@@ -112,7 +112,7 @@ void EnPrz_Init(Actor* thisx, PlayState* play) {
this->actor.colChkInfo.health = 1;
SkelAnime_InitFlex(play, &this->skelAnime, &gSkullFishSkel, &gSkullFishSwimAnim, this->jointTable, this->morphTable,
- OBJECT_PR_2_LIMB_MAX);
+ PR_2_LIMB_MAX);
this->unk_1E6 = ENPRZ_GET(&this->actor);
this->actor.shape.yOffset = 500.0f;
diff --git a/src/overlays/actors/ovl_En_Prz/z_en_prz.h b/src/overlays/actors/ovl_En_Prz/z_en_prz.h
index ec8df1eb50..9f47458e14 100644
--- a/src/overlays/actors/ovl_En_Prz/z_en_prz.h
+++ b/src/overlays/actors/ovl_En_Prz/z_en_prz.h
@@ -13,8 +13,8 @@ typedef void (*EnPrzActionFunc)(struct EnPrz*, PlayState*);
typedef struct EnPrz {
/* 0x000 */ Actor actor;
/* 0x144 */ SkelAnime skelAnime;
- /* 0x188 */ Vec3s jointTable[OBJECT_PR_2_LIMB_MAX];
- /* 0x1A6 */ Vec3s morphTable[OBJECT_PR_2_LIMB_MAX];
+ /* 0x188 */ Vec3s jointTable[PR_2_LIMB_MAX];
+ /* 0x1A6 */ Vec3s morphTable[PR_2_LIMB_MAX];
/* 0x1C4 */ EnPrzActionFunc actionFunc;
/* 0x1C8 */ u8 unk_1C8;
/* 0x1CC */ Vec3f unk_1CC;