River_Sound OK and Documented + River_Sound Related `z_actor`/`Audio` Functions (#661)

* First pass of `func_800BCCDC`

* river_sound OK (copy progress from audio WIP)

* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)

* More docs

* feedback

* Add in `code_8019AF00.c` functions

* format

* params

* Minor cleanup

* Small fix

* one more

* Better names

* Add comment, cleanup Idx

* Fix bss

* Fix BSS
This commit is contained in:
engineer124 2022-03-28 01:42:19 +11:00 committed by GitHub
parent 9e230005b0
commit f1d1173558
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GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 553 additions and 150 deletions

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@ -777,7 +777,7 @@ void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 frame, s32 type);
void Actor_SetColorFilter(Actor* actor, u16 colorFlag, u16 colorIntensityMax, u16 xluFlag, u16 duration);
Hilite* func_800BCBF4(Vec3f* arg0, GlobalContext* globalCtx);
Hilite* func_800BCC68(Vec3f* arg0, GlobalContext* globalCtx);
void func_800BCCDC(Vec3s* points, s32 pathCount, Vec3f* pos1, Vec3f* pos2, s32 parm5);
void Actor_GetClosestPosOnPath(Vec3s* points, s32 numPoints, Vec3f* srcPos, Vec3f* dstPos, s32 isPathLoop);
s32 func_800BD2B4(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, u16 (*textIdCallback)(GlobalContext*, Actor*), s16 (*arg5)(GlobalContext*, Actor*));
void func_800BD888(Actor* actor, struct_800BD888_arg1* arg1, s16 arg2, s16 arg3);
void func_800BD9E0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s16 alpha);
@ -3359,7 +3359,7 @@ AudioTask* func_80192BE0(void);
// void func_8019380C(void);
// void func_80193858(void);
// void func_8019387C(void);
// void func_801938A0(void);
void Audio_QueueCmdS8(u32 opArgs, s8 data);
// void func_801938D0(void);
// void func_80193900(void);
// void func_80193990(void);
@ -3537,24 +3537,24 @@ void func_8019FDC8(UNK_PTR arg0, u16 sfxId, UNK_TYPE arg2);
void func_8019FE74(f32* arg0, f32 arg1, s32 arg2);
// void func_8019FEDC(void);
// void func_8019FF38(void);
// void func_8019FF9C(void);
// void func_801A0048(void);
// void func_801A00EC(void);
void Audio_PlaySfxForRiver(Vec3f* pos, f32 freqScale);
// void Audio_PlaySfxForWaterfall(void);
// void Audio_StepFreqLerp(void);
void func_801A0124(Vec3f* pos, u8 arg1);
// void func_801A0184(void);
// void func_801A01C4(void);
void func_801A0204(s8 seqId);
void func_801A0238(s32 arg0, s32 arg1);
// void func_801A026C(void);
// void func_801A0318(void);
// void func_801A046C(void);
// void Audio_SetGanonsTowerBgmVolumeLevel(void);
// void Audio_SetGanonsTowerBgmVolume(void);
// void Audio_UpdateRiverSoundVolumes(void);
// void func_801A0554(void);
// void func_801A05F0(void);
void func_801A0654(Vec3f* arg0, u16 sfxId, s32 arg2);
void func_801A0810(Vec3f* arg0, u16 sfxId, u8 arg2);
// void func_801A0868(void);
// void func_801A09D4(void);
// void func_801A0CB0(void);
// void Audio_SplitBgmChannels(void);
// void func_801A0E44(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_801A1290(void);
// void func_801A1348(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
@ -3678,16 +3678,16 @@ void func_801A75E8(u16 sfxId);
void func_801A7794(u32 param_1, u32 param_2, u32 param_3);
// void func_801A7828(void);
// void func_801A787C(void);
// void func_801A78E4(void);
u8 Audio_IsSfxPlaying(u32 sfxId);
// void func_801A794C(void);
// void func_801A7B10(void);
// void func_801A7D04(void);
// void func_801A7D84(void);
void Audio_QueueSeqCmd(u32 arg0);
void Audio_QueueSeqCmd(u32 cmd);
// void func_801A89D0(void);
s32 func_801A8A50(s32 param1);
// void func_801A8ABC(void);
// void func_801A8BD0(void);
void Audio_SetVolumeScale(u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer);
// void func_801A8D5C(void);
// void func_801A8E90(void);
// void func_801A9768(void);

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@ -3008,7 +3008,7 @@ extern f32 D_801E05B4;
extern f32 D_801E05B8;
extern f32 D_801E05D0;
extern f32 D_801E05D4;
// extern UNK_TYPE1 D_801E0BD0;
extern const u16 gAudioEnvironmentalSfx[];
// extern UNK_TYPE1 D_801E0BFC;
extern f32 D_801E0CEC;
extern f32 D_801E0CF0;

3
spec
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@ -965,8 +965,7 @@ beginseg
name "ovl_En_River_Sound"
compress
include "build/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.o"
include "build/data/ovl_En_River_Sound/ovl_En_River_Sound.data.o"
include "build/data/ovl_En_River_Sound/ovl_En_River_Sound.reloc.o"
include "build/src/overlays/actors/ovl_En_River_Sound/ovl_En_River_Sound_reloc.o"
endseg
beginseg

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@ -18,7 +18,7 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019387C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801938A0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/Audio_QueueCmdS8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801938D0.s")

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@ -66,6 +66,9 @@ typedef struct {
/* 0xC */ s32 remainingFrames;
} FreqLerp; // size = 0x10
s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume);
void func_801A3238(s8 playerIndex, u16 seqId, u8 fadeTimer, s8 arg3, u8 arg4);
// Sfx bss
SfxSettings sSfxSettings[8];
u8 sSfxSettingsFlags;
@ -2071,11 +2074,50 @@ const char sAudioOcarinaUnusedText7[] = "check is over!!! %d %d %d\n";
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019FF38.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019FF9C.s")
/**
* Used for EnRiverSound
*/
void Audio_PlaySfxForRiver(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) {
sRiverFreqScaleLerp.value = freqScale;
} else if (freqScale != sRiverFreqScaleLerp.value) {
sRiverFreqScaleLerp.target = freqScale;
sRiverFreqScaleLerp.remainingFrames = 40;
sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
}
Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &D_801DB4B0,
&D_801DB4B8);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0048.s")
/**
* Unused remnant of OoT's EnRiverSound
* Used for Zora's River Waterfall
*/
void Audio_PlaySfxForWaterfall(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) {
sWaterfallFreqScaleLerp.value = freqScale;
} else if (freqScale != sWaterfallFreqScaleLerp.value) {
sWaterfallFreqScaleLerp.target = freqScale;
sWaterfallFreqScaleLerp.remainingFrames = 40;
sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40;
}
Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
&sWaterfallFreqScaleLerp.value, &D_801DB4B8);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A00EC.s")
/**
* Used for EnRiverSound variables
*/
void Audio_StepFreqLerp(FreqLerp* lerp) {
if (lerp->remainingFrames != 0) {
lerp->remainingFrames--;
if (lerp->remainingFrames != 0) {
lerp->value += lerp->step;
} else {
lerp->value = lerp->target;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0124.s")
@ -2087,13 +2129,131 @@ const char sAudioOcarinaUnusedText7[] = "check is over!!! %d %d %d\n";
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0238.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A026C.s")
/**
* Unused remnant from OoT's EnRiverSound
* Was designed to incrementally increase volume of NA_BGM_GANON_TOWER for each new room during the climb of Ganon's
* Tower
*/
void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel) {
u8 channelIndex;
s8 pan = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0318.s")
// Ganondorfs's Lair
if (ganonsTowerLevel == 0) {
pan = 0x7F;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0450.s")
for (channelIndex = 0; channelIndex < 16; channelIndex++) {
// CHAN_UPD_PAN_UNSIGNED
Audio_QueueCmdS8(((u8)(u32)channelIndex << 8) | 0x7000000, pan);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A046C.s")
// Lowest room in Ganon's Tower (Entrance Room)
if (ganonsTowerLevel == 7) {
// Adds a delay to setting the volume in the first room
sEnterGanonsTowerTimer = 2;
} else {
Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[ganonsTowerLevel % ARRAY_COUNTU(sGanonsTowerLevelsVol)]);
}
}
/**
* Unused remnant from OoT's EnRiverSound
* If a new volume is requested for ganon's tower, update the volume and
* calculate a new low-pass filter cutoff and reverb based on the new volume
*/
s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume) {
u8 lowPassFilterCutoff;
u8 channelIndex;
u16 reverb;
if (sGanonsTowerVol != targetVolume) {
// Sets the volume
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 0, targetVolume, 2);
// Sets the filter cutoff of the form (lowPassFilterCutoff << 4) | (highPassFilter & 0xF). highPassFilter is
// always set to 0
if (targetVolume < 0x40) {
// Only the first room
lowPassFilterCutoff = 0x10;
} else {
// Higher volume leads to a higher cut-off frequency in the low-pass filtering
lowPassFilterCutoff = (((targetVolume - 0x40) >> 2) + 1) << 4;
}
Audio_QueueSeqCmd((8 << 28) | ((u8)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u8)(4) << 16) | ((u8)(15) << 8) |
(u8)(lowPassFilterCutoff));
// Sets the reverb
for (channelIndex = 0; channelIndex < ARRAY_COUNT(gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels);
channelIndex++) {
if (&gAudioContext.sequenceChannelNone !=
gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]) {
// soundScriptIO[5] was set to 0x40 in channels 0, 1, and 4 (BGM no longer in OoT)
if ((u8)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->soundScriptIO[5] !=
0xFF) {
// Higher volume leads to lower reverb
reverb =
(((u16)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->soundScriptIO[5] -
targetVolume) +
0x7F);
if (reverb > 0x7F) {
reverb = 0x7F;
}
// CHAN_UPD_REVERB
Audio_QueueCmdS8(_SHIFTL(5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) |
_SHIFTL(channelIndex, 8, 8),
(u8)reverb);
}
}
}
sGanonsTowerVol = targetVolume;
}
return -1;
}
/**
* Unused remnant from OoT's EnRiverSound
* Responsible for lowering market bgm in Child Market Entrance and Child Market Back Alley
* Only lowers volume for 1 frame, so must be called every frame to maintain lower volume
*/
void Audio_LowerMainBgmVolume(u8 volume) {
sRiverSoundMainBgmVol = volume;
sRiverSoundMainBgmLower = true;
}
/**
* Unused remnant from OoT's EnRiverSound
* Still called by Audio_Update every frame, but none of these processes get initialized
*/
void Audio_UpdateRiverSoundVolumes(void) {
// Updates Main Bgm Volume (RiverSound of type RS_LOWER_MAIN_BGM_VOLUME)
if (sRiverSoundMainBgmLower == true) {
if (sRiverSoundMainBgmCurrentVol != sRiverSoundMainBgmVol) {
// lowers the volume for 1 frame
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 0, sRiverSoundMainBgmVol, 10);
sRiverSoundMainBgmCurrentVol = sRiverSoundMainBgmVol;
sRiverSoundMainBgmRestore = true;
}
sRiverSoundMainBgmLower = false;
} else if ((sRiverSoundMainBgmRestore == true) && !sAudioIsWindowOpen) {
// restores the volume every frame
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 0, 0x7F, 10);
sRiverSoundMainBgmCurrentVol = 0x7F;
sRiverSoundMainBgmRestore = false;
}
// Update Ganon's Tower Volume (RiverSound of type RS_GANON_TOWER_7)
if (sEnterGanonsTowerTimer != 0) {
sEnterGanonsTowerTimer--;
if (sEnterGanonsTowerTimer == 0) {
Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[7]);
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0554.s")
@ -2107,13 +2267,71 @@ const char sAudioOcarinaUnusedText7[] = "check is over!!! %d %d %d\n";
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0868.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A09D4.s")
/**
* Unused remnant of OoT's EnRiverSound (func_800F4E30)
*/
void func_801A09D4(Vec3f* pos, f32 xzDistToPlayer) {
f32 volumeRel;
s8 pan;
u8 channelIndex;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0C70.s")
if (sRiverSoundBgmPos == NULL) {
sRiverSoundBgmPos = pos;
sRiverSoundXZDistToPlayer = xzDistToPlayer;
} else if (sRiverSoundBgmPos != pos) {
if (sRiverSoundXZDistToPlayer > xzDistToPlayer) {
sRiverSoundBgmPos = pos;
sRiverSoundXZDistToPlayer = xzDistToPlayer;
}
} else {
sRiverSoundXZDistToPlayer = xzDistToPlayer;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0C90.s")
if (sRiverSoundBgmPos->x > 100.0f) {
pan = 0x7F;
} else if (sRiverSoundBgmPos->x < -100.0f) {
pan = 0;
} else {
pan = ((sRiverSoundBgmPos->x / 100.0f) * 64.0f) + 64.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0CB0.s")
if (sRiverSoundXZDistToPlayer > 400.0f) {
volumeRel = 0.1f;
} else if (sRiverSoundXZDistToPlayer < 120.0f) {
volumeRel = 1.0f;
} else {
volumeRel = ((1.0f - ((sRiverSoundXZDistToPlayer - 120.0f) / 280.0f)) * 0.9f) + 0.1f;
}
for (channelIndex = 0; channelIndex < 16; channelIndex++) {
if (channelIndex != 9) {
Audio_QueueSeqCmd(((u32)(6) << 28) | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(2) << 16) |
((u32)(channelIndex) << 8) | ((u8)(127.0f * volumeRel)));
Audio_QueueCmdS8(0x03000000 | ((u8)((u32)channelIndex) << 8), pan);
}
}
}
/**
* Unused remnant of OoT's EnRiverSound
*/
void Audio_ClearSariaBgm(void) {
if (sRiverSoundBgmPos != NULL) {
sRiverSoundBgmPos = NULL;
}
}
/**
* Unused remnant of OoT's EnRiverSound
*/
void Audio_ClearSariaBgmAtPos(Vec3f* pos) {
if (sRiverSoundBgmPos == pos) {
sRiverSoundBgmPos = NULL;
}
}
void Audio_SplitBgmChannels(s8 volumeSplit);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_SplitBgmChannels.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0E44.s")
@ -2147,9 +2365,58 @@ const char sAudioOcarinaUnusedText7[] = "check is over!!! %d %d %d\n";
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2090.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A21FC.s")
/**
* Unused remnant of OoT's EnRiverSound
*/
void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax) {
f32 absY;
f32 dist;
u8 targetVolume;
f32 prevDist;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2460.s")
if (sRiverSoundBgmTimer != 0) {
sRiverSoundBgmTimer--;
return;
}
dist = sqrtf(SQ(pos->z) + (SQ(pos->x) + SQ(pos->y)));
if (sRiverSoundBgmPos == NULL) {
sRiverSoundBgmPos = pos;
func_801A3238(SEQ_PLAYER_BGM_SUB, seqId, 0, 7, 2);
} else {
prevDist = sqrtf(SQ(sRiverSoundBgmPos->z) + SQ(sRiverSoundBgmPos->x));
if (dist < prevDist) {
sRiverSoundBgmPos = pos;
} else {
dist = prevDist;
}
}
absY = ABS_ALT(pos->y);
if ((distMax / 15.0f) < absY) {
targetVolume = 0;
} else if (dist < distMax) {
targetVolume = (1.0f - (dist / distMax)) * 127.0f;
} else {
targetVolume = 0;
}
if (seqId != NA_BGM_FAIRY_FOUNTAIN) {
Audio_SplitBgmChannels(targetVolume);
}
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, 3, targetVolume, 0);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, 3, 0x7F - targetVolume, 0);
}
/**
* Unused remnant of OoT's EnRiverSound
*/
void Audio_ClearSariaBgm2(void) {
sRiverSoundBgmPos = NULL;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A246C.s")

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@ -40,6 +40,6 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A787C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A78E4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_IsSfxPlaying.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A794C.s")

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@ -18,7 +18,7 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8B2C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8BD0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_SetVolumeScale.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8D5C.s")

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@ -3908,104 +3908,148 @@ Hilite* func_800BCC68(Vec3f* arg0, GlobalContext* globalCtx) {
return Hilite_DrawXlu(arg0, &globalCtx->view.eye, &lightDir, globalCtx->state.gfxCtx);
}
void func_800BCCDC(Vec3s* points, s32 pathCount, Vec3f* pos1, Vec3f* pos2, s32 arg4) {
s32 spB4;
s32 spB0;
s32 spA8[2] = { 0, 0 };
s32 spA0[2] = { 0, 0 };
Vec3f sp94;
Vec3f sp7C[2];
Vec3f sp70;
Vec3f sp64;
f32 sp60;
f32 sp5C;
f32 sp54[2];
/**
* Calculates the closest position `dstPos` to the input position `srcPos` along the path given by `points`/`numPoints`
* Whether the points provided forms a closed-loop path is indicated by `isPathLoop`
*/
void Actor_GetClosestPosOnPath(Vec3s* points, s32 numPoints, Vec3f* srcPos, Vec3f* dstPos, s32 isPathLoop) {
s32 pointIndex;
s32 closestPointIndex;
s32 useAdjacentLines[2] = {
false, // determines whether to use line connecting to previous point in calculations
false, // determines whether to use line connecting to next point in calculations
};
s32 isRightSideOfAdjacentLines[2] = {
false, // determines whether srcPos is on the right side of the line from prev to curr point
false, // determines whether srcPos is on the right side of the line from curr to next point
};
Vec3f closestPoint;
Vec3f closestPos[2];
Vec3f closestPointNext;
Vec3f closestPointPrev;
f32 distSq; // First used as distSq to closest point, then used as distSq to closest position
f32 closestPointDistSq;
f32 loopDistSq[2];
s32 i;
spB0 = 0;
sp5C = SQ(40000.0f);
closestPointIndex = 0;
closestPointDistSq = SQ(40000.0f);
for (spB4 = 0; spB4 < pathCount; spB4++) {
sp60 = Math3D_XZDistanceSquared(pos1->x, pos1->z, points[spB4].x, points[spB4].z);
if (sp60 < sp5C) {
sp5C = sp60;
spB0 = spB4;
// Find the point closest to srcPos
for (pointIndex = 0; pointIndex < numPoints; pointIndex++) {
distSq = Math3D_XZDistanceSquared(srcPos->x, srcPos->z, points[pointIndex].x, points[pointIndex].z);
if (distSq < closestPointDistSq) {
closestPointDistSq = distSq;
closestPointIndex = pointIndex;
}
}
sp94.x = (points + spB0)->x;
sp94.z = (points + spB0)->z;
pos2->y = (points + spB0)->y;
if (spB0 != 0) {
sp64.x = (points + spB0 - 1)->x;
sp64.z = (points + spB0 - 1)->z;
} else if (arg4) {
sp64.x = (points + pathCount - 1)->x;
sp64.z = (points + pathCount - 1)->z;
closestPoint.x = (points + closestPointIndex)->x;
closestPoint.z = (points + closestPointIndex)->z;
dstPos->y = (points + closestPointIndex)->y;
// Analyze point on path immediately previous to the closest point
if (closestPointIndex != 0) {
// The point previous to the closest point
closestPointPrev.x = (points + closestPointIndex - 1)->x;
closestPointPrev.z = (points + closestPointIndex - 1)->z;
} else if (isPathLoop) {
// Closest point is the first point in the path list
// Set the previous point to loop around to the the final point on the path
closestPointPrev.x = (points + numPoints - 1)->x;
closestPointPrev.z = (points + numPoints - 1)->z;
}
if ((closestPointIndex != 0) || isPathLoop) {
// Use the adjacent line
useAdjacentLines[0] =
Math3D_PointDistToLine2D(srcPos->x, srcPos->z, closestPointPrev.x, closestPointPrev.z, closestPoint.x,
closestPoint.z, &closestPos[0].x, &closestPos[0].z, &distSq);
}
if ((spB0 != 0) || arg4) {
spA8[0] =
Math3D_PointDistToLine2D(pos1->x, pos1->z, sp64.x, sp64.z, sp94.x, sp94.z, &sp7C[0].x, &sp7C[0].z, &sp60);
// Analyze point on path immediately next to the closest point
if (closestPointIndex + 1 != numPoints) {
// The point next to the closest point
closestPointNext.x = (points + closestPointIndex + 1)->x;
closestPointNext.z = (points + closestPointIndex + 1)->z;
} else if (isPathLoop) {
// Closest point is the final point in the path list
// Set the next point to loop around to the the first point on the path
closestPointNext.x = (points + 0)->x;
closestPointNext.z = (points + 0)->z;
}
if ((closestPointIndex + 1 != numPoints) || isPathLoop) {
useAdjacentLines[1] =
Math3D_PointDistToLine2D(srcPos->x, srcPos->z, closestPoint.x, closestPoint.z, closestPointNext.x,
closestPointNext.z, &closestPos[1].x, &closestPos[1].z, &distSq);
}
if (spB0 + 1 != pathCount) {
sp70.x = (points + spB0 + 1)->x;
sp70.z = (points + spB0 + 1)->z;
} else if (arg4) {
sp70.x = points->x;
sp70.z = points->z;
}
/**
* For close-looped paths, they must be defined in a clockwise orientation looking from the top down.
* Therefore, `srcPos` being interior of the loop will lead to both lines of `isRightSideOfAdjacentLines`
* returning true.
*/
if (isPathLoop) {
isRightSideOfAdjacentLines[0] = ((closestPointPrev.x - srcPos->x) * (closestPoint.z - srcPos->z)) <
((closestPointPrev.z - srcPos->z) * (closestPoint.x - srcPos->x));
if ((spB0 + 1 != pathCount) || arg4) {
spA8[1] =
Math3D_PointDistToLine2D(pos1->x, pos1->z, sp94.x, sp94.z, sp70.x, sp70.z, &sp7C[1].x, &sp7C[1].z, &sp60);
}
isRightSideOfAdjacentLines[1] = ((closestPointNext.z - srcPos->z) * (closestPoint.x - srcPos->x)) <
((closestPoint.z - srcPos->z) * (closestPointNext.x - srcPos->x));
if (arg4) {
s32 phi_s0_2;
spA0[0] = ((sp64.x - pos1->x) * (sp94.z - pos1->z)) < ((sp64.z - pos1->z) * (sp94.x - pos1->x));
spA0[1] = ((sp70.z - pos1->z) * (sp94.x - pos1->x)) < ((sp94.z - pos1->z) * (sp70.x - pos1->x));
for (phi_s0_2 = 0; phi_s0_2 < ARRAY_COUNT(sp54); phi_s0_2++) {
if (spA8[phi_s0_2] != 0) {
sp54[phi_s0_2] = Math3D_XZDistanceSquared(pos1->x, pos1->z, sp7C[phi_s0_2].x, sp7C[phi_s0_2].z);
for (i = 0; i < ARRAY_COUNT(loopDistSq); i++) {
if (useAdjacentLines[i]) {
// Get distSq from srcPos to closestPos
loopDistSq[i] = Math3D_XZDistanceSquared(srcPos->x, srcPos->z, closestPos[i].x, closestPos[i].z);
} else {
sp54[phi_s0_2] = SQ(40000.0f);
// The closest Pos is not contained within the line-segment
loopDistSq[i] = SQ(40000.0f);
}
}
}
if (arg4 && (((spA0[0] != 0) && (spA0[1] != 0)) || ((spA0[0] != 0) && (spA8[0] != 0) && (sp54[0] < sp54[1])) ||
((spA0[1] != 0) && (spA8[1] != 0) && (sp54[1] < sp54[0])))) {
pos2->x = pos1->x;
pos2->z = pos1->z;
} else if ((spA8[0] != 0) && (spA8[1] != 0)) {
if ((spA0[0] == 0) && (spA0[1] == 0)) {
if (Math3D_PointDistToLine2D(pos1->x, pos1->z, sp7C[0].x, sp7C[0].z, sp7C[1].x, sp7C[1].z, &pos2->x,
&pos2->z, &sp60) == 0) {
pos2->x = (sp7C[1].x + sp7C[0].x) * 0.5f;
pos2->z = (sp7C[1].z + sp7C[0].z) * 0.5f;
// Calculate closest position along path
if (isPathLoop && ((isRightSideOfAdjacentLines[0] && isRightSideOfAdjacentLines[1]) ||
(isRightSideOfAdjacentLines[0] && useAdjacentLines[0] && (loopDistSq[0] < loopDistSq[1])) ||
(isRightSideOfAdjacentLines[1] && useAdjacentLines[1] && (loopDistSq[1] < loopDistSq[0])))) {
// srcPos is contained within the closed loop
dstPos->x = srcPos->x;
dstPos->z = srcPos->z;
} else if (useAdjacentLines[0] && useAdjacentLines[1]) {
// srcPos is somewhere withing the bend of the path
if (!isRightSideOfAdjacentLines[0] && !isRightSideOfAdjacentLines[1]) {
// srcPos is not inside a loop
if (!Math3D_PointDistToLine2D(srcPos->x, srcPos->z, closestPos[0].x, closestPos[0].z, closestPos[1].x,
closestPos[1].z, &dstPos->x, &dstPos->z, &distSq)) {
// The dstPos calculated in Math3D_PointDistToLine2D was not valid.
// Take the midpoint of the two closest ponits instead
dstPos->x = (closestPos[1].x + closestPos[0].x) * 0.5f;
dstPos->z = (closestPos[1].z + closestPos[0].z) * 0.5f;
}
} else if (sp54[1] < sp54[0]) {
pos2->x = sp7C[1].x;
pos2->z = sp7C[1].z;
} else if (loopDistSq[1] < loopDistSq[0]) {
// Use closest position along the line in the loop connecting the closest point and the next point
dstPos->x = closestPos[1].x;
dstPos->z = closestPos[1].z;
} else {
pos2->x = sp7C[0].x;
pos2->z = sp7C[0].z;
// Use closest position along the ling in the loop connecting the closest point and the prev point
dstPos->x = closestPos[0].x;
dstPos->z = closestPos[0].z;
}
} else if (spA8[0] != 0) {
pos2->x = sp7C[0].x;
pos2->z = sp7C[0].z;
} else if (spA8[1] != 0) {
pos2->x = sp7C[1].x;
pos2->z = sp7C[1].z;
} else if (arg4 && ((((sp64.x - pos1->x) * (sp70.z - pos1->z)) < ((sp64.z - pos1->z) * (sp70.x - pos1->x))))) {
pos2->x = pos1->x;
pos2->z = pos1->z;
} else if (useAdjacentLines[0]) {
// Use closest position along line segment connecting the closest point and the prev point
dstPos->x = closestPos[0].x;
dstPos->z = closestPos[0].z;
} else if (useAdjacentLines[1]) {
// Use closest position along line segment connecting the closest point and the next point
dstPos->x = closestPos[1].x;
dstPos->z = closestPos[1].z;
} else if (isPathLoop && ((((closestPointPrev.x - srcPos->x) * (closestPointNext.z - srcPos->z)) <
((closestPointPrev.z - srcPos->z) * (closestPointNext.x - srcPos->x))))) {
// Inside the line that directly connects the previous point to the next point (inside the bend of a corner)
dstPos->x = srcPos->x;
dstPos->z = srcPos->z;
} else {
pos2->x = sp94.x;
pos2->z = sp94.z;
// The closest point and the closest position are the same (srcPos is near the outer region of a corner)
dstPos->x = closestPoint.x;
dstPos->z = closestPoint.z;
}
}

View File

@ -7,6 +7,7 @@
#include "prevent_bss_reordering.h"
#include "z_bg_hakugin_post.h"
#include "objects/object_hakugin_obj/object_hakugin_obj.h"
#include "prevent_bss_reordering.h"
#define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20)

View File

@ -1,7 +1,7 @@
/*
* File: z_en_river_sound.c
* Overlay: ovl_En_River_Sound
* Description: Various environment Sfx (e.g., ocean waves, gulls, waterfall, lava, etc)
* Description: Various environment Sfx along a path (e.g., ocean waves, gulls, waterfall, lava, etc)
*/
#include "z_en_river_sound.h"
@ -14,7 +14,6 @@ void EnRiverSound_Init(Actor* thisx, GlobalContext* globalCtx);
void EnRiverSound_Update(Actor* thisx, GlobalContext* globalCtx);
void EnRiverSound_Draw(Actor* thisx, GlobalContext* globalCtx);
#if 0
const ActorInit En_River_Sound_InitVars = {
ACTOR_EN_RIVER_SOUND,
ACTORCAT_ITEMACTION,
@ -27,10 +26,68 @@ const ActorInit En_River_Sound_InitVars = {
(ActorFunc)EnRiverSound_Draw,
};
#endif
void EnRiverSound_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnRiverSound* this = THIS;
Path* path;
s32 pathIndex;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_River_Sound/EnRiverSound_Init.s")
this->playSound = false;
pathIndex = RS_GET_PATH_INDEX(&this->actor);
this->actor.params = RS_GET_TYPE(&this->actor);
if (pathIndex == 0xFF) {
Actor_MarkForDeath(&this->actor);
return;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_River_Sound/EnRiverSound_Update.s")
path = &globalCtx->setupPathList[pathIndex];
this->pathPoints = Lib_SegmentedToVirtual(path->points);
this->numPoints = path->count;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_River_Sound/EnRiverSound_Draw.s")
void EnRiverSound_Update(Actor* thisx, GlobalContext* globalCtx) {
EnRiverSound* this = THIS;
Vec3f* worldPos = &this->actor.world.pos;
Vec3f eye;
s32 bgId;
Math_Vec3f_Copy(&eye, &globalCtx->view.eye);
if (this->actor.params < RS_RIVER_DEFAULT_LOW_FREQ) {
// All sfx from river_sound that accesses gAudioEnvironmentalSfx is associated with a closed-loop
// path that is used to play a regional sfx
Actor_GetClosestPosOnPath(this->pathPoints, this->numPoints, &eye, worldPos, true);
} else {
Actor_GetClosestPosOnPath(this->pathPoints, this->numPoints, &eye, worldPos, false);
if (BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &this->actor.floorPoly, &bgId, &this->actor, worldPos) !=
BGCHECK_Y_MIN) {
this->soundFreqIndex = SurfaceType_GetConveyorSpeed(&globalCtx->colCtx, this->actor.floorPoly, bgId);
} else {
this->soundFreqIndex = 0;
}
if (this->soundFreqIndex == 0) {
this->soundFreqIndex = this->actor.params - RS_RIVER_DEFAULT_LOW_FREQ;
} else {
this->soundFreqIndex--;
}
this->soundFreqIndex = CLAMP_MAX(this->soundFreqIndex, 2);
}
}
void EnRiverSound_Draw(Actor* thisx, GlobalContext* globalCtx) {
static f32 freqScale[] = {
0.7f, // 1 / sqrt(2)
1.0f, // 1
1.4f, // sqrt(2)
};
EnRiverSound* this = THIS;
s16 params = this->actor.params;
if (params < RS_RIVER_DEFAULT_LOW_FREQ) {
Actor_PlaySfxAtPos(&this->actor, gAudioEnvironmentalSfx[params]);
} else {
Audio_PlaySfxForRiver(&this->actor.projectedPos, freqScale[this->soundFreqIndex]);
}
}

View File

@ -5,9 +5,44 @@
struct EnRiverSound;
#define RS_GET_TYPE(thisx) ((thisx)->params & 0xFF);
#define RS_GET_PATH_INDEX(thisx) (((thisx)->params >> 8) & 0xFF);
// Any param not as one of these values will result in UB
typedef enum {
/* 0x00 */ RS_RIVER_STREAM,
/* 0x01 */ RS_WAVE,
/* 0x02 */ RS_WATER_WALL_BIG,
/* 0x03 */ RS_WATER_WALL,
/* 0x04 */ RS_MAGMA_LEVEL,
/* 0x05 */ RS_MAGMA_LEVEL_M,
/* 0x06 */ RS_MAGMA_LEVEL_L,
/* 0x07 */ RS_TORCH,
/* 0x08 */ RS_FOUNTAIN,
/* 0x09 */ RS_DRAIN,
/* 0x0A */ RS_CROWD,
/* 0x0B */ RS_WATER_CONVECTION,
/* 0x0C */ RS_GORON_CHEER,
/* 0x0D */ RS_WATER_WALL_BIG_SILENT,
/* 0x0E */ RS_WATER_BUBBLE,
/* 0x0F */ RS_COW_CRY_LV,
/* 0x10 */ RS_MAKE_TURRET,
/* 0x11 */ RS_BOILED_WATER_S,
/* 0x12 */ RS_BOILED_WATER_L,
/* 0x13 */ RS_WAVE_0,
/* 0x14 */ RS_WAVE_1,
/* 0x15 */ RS_WAVE_2,
/* 0xFD */ RS_RIVER_DEFAULT_LOW_FREQ = 0xFD,
/* 0xFE */ RS_RIVER_DEFAULT_MEDIUM_FREQ,
/* 0xFF */ RS_RIVER_DEFAULT_HIGH_FREQ
} RiverSoundType;
typedef struct EnRiverSound {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x8];
/* 0x144 */ u8 playSound; // Unused remnant of OoT
/* 0x145 */ u8 soundFreqIndex;
/* 0x146 */ u8 numPoints;
/* 0x148 */ Vec3s* pathPoints;
} EnRiverSound; // size = 0x14C
extern const ActorInit En_River_Sound_InitVars;

View File

@ -422,8 +422,8 @@ void func_809672DC(EnWeatherTag* this, GlobalContext* globalCtx) {
f32 range;
f32 strength = 0.0f;
func_800BCCDC(this->pathPoints, this->pathCount, &GET_PLAYER(globalCtx)->actor.world.pos, &this->actor.world.pos,
0);
Actor_GetClosestPosOnPath(this->pathPoints, this->pathCount, &GET_PLAYER(globalCtx)->actor.world.pos,
&this->actor.world.pos, false);
distance = Actor_XZDistanceBetweenActors(&player->actor, &this->actor);
range = WEATHER_TAG_RANGE100(this);

View File

@ -867,7 +867,7 @@
0x800BCB70:("Actor_SetColorFilter",),
0x800BCBF4:("func_800BCBF4",),
0x800BCC68:("func_800BCC68",),
0x800BCCDC:("func_800BCCDC",),
0x800BCCDC:("Actor_GetClosestPosOnPath",),
0x800BD2B4:("func_800BD2B4",),
0x800BD384:("func_800BD384",),
0x800BD6B8:("func_800BD6B8",),
@ -3689,7 +3689,7 @@
0x8019380C:("func_8019380C",),
0x80193858:("func_80193858",),
0x8019387C:("func_8019387C",),
0x801938A0:("func_801938A0",),
0x801938A0:("Audio_QueueCmdS8",),
0x801938D0:("func_801938D0",),
0x80193900:("func_80193900",),
0x80193990:("func_80193990",),
@ -3897,18 +3897,18 @@
0x8019FE74:("func_8019FE74",),
0x8019FEDC:("func_8019FEDC",),
0x8019FF38:("func_8019FF38",),
0x8019FF9C:("func_8019FF9C",),
0x801A0048:("func_801A0048",),
0x801A00EC:("func_801A00EC",),
0x8019FF9C:("Audio_PlaySfxForRiver",),
0x801A0048:("Audio_PlaySfxForWaterfall",),
0x801A00EC:("Audio_StepFreqLerp",),
0x801A0124:("func_801A0124",),
0x801A0184:("func_801A0184",),
0x801A01C4:("func_801A01C4",),
0x801A0204:("func_801A0204",),
0x801A0238:("func_801A0238",),
0x801A026C:("func_801A026C",),
0x801A0318:("func_801A0318",),
0x801A0450:("func_801A0450",),
0x801A046C:("func_801A046C",),
0x801A026C:("Audio_SetGanonsTowerBgmVolumeLevel",),
0x801A0318:("Audio_SetGanonsTowerBgmVolume",),
0x801A0450:("Audio_LowerMainBgmVolume",),
0x801A046C:("Audio_UpdateRiverSoundVolumes",),
0x801A0554:("func_801A0554",),
0x801A05E4:("func_801A05E4",),
0x801A05F0:("func_801A05F0",),
@ -3916,9 +3916,9 @@
0x801A0810:("func_801A0810",),
0x801A0868:("func_801A0868",),
0x801A09D4:("func_801A09D4",),
0x801A0C70:("func_801A0C70",),
0x801A0C90:("func_801A0C90",),
0x801A0CB0:("func_801A0CB0",),
0x801A0C70:("Audio_ClearSariaBgm",),
0x801A0C90:("Audio_ClearSariaBgmAtPos",),
0x801A0CB0:("Audio_SplitBgmChannels",),
0x801A0E44:("func_801A0E44",),
0x801A1290:("func_801A1290",),
0x801A1348:("func_801A1348",),
@ -3935,8 +3935,8 @@
0x801A1F88:("func_801A1F88",),
0x801A1FB4:("func_801A1FB4",),
0x801A2090:("func_801A2090",),
0x801A21FC:("func_801A21FC",),
0x801A2460:("func_801A2460",),
0x801A21FC:("Audio_PlaySariaBgm",),
0x801A2460:("Audio_ClearSariaBgm2",),
0x801A246C:("func_801A246C",),
0x801A2544:("func_801A2544",),
0x801A257C:("func_801A257C",),
@ -4050,7 +4050,7 @@
0x801A7794:("func_801A7794",),
0x801A7828:("func_801A7828",),
0x801A787C:("func_801A787C",),
0x801A78E4:("func_801A78E4",),
0x801A78E4:("Audio_IsSfxPlaying",),
0x801A794C:("func_801A794C",),
0x801A7B10:("func_801A7B10",),
0x801A7D04:("func_801A7D04",),
@ -4061,7 +4061,7 @@
0x801A8ABC:("func_801A8ABC",),
0x801A8B14:("func_801A8B14",),
0x801A8B2C:("func_801A8B2C",),
0x801A8BD0:("func_801A8BD0",),
0x801A8BD0:("Audio_SetVolumeScale",),
0x801A8D5C:("func_801A8D5C",),
0x801A9768:("func_801A9768",),
0x801A982C:("func_801A982C",),

View File

@ -381,7 +381,7 @@ asm/non_matchings/code/z_actor/Actor_SpawnShieldParticlesMetal.s,Actor_SpawnShie
asm/non_matchings/code/z_actor/Actor_SetColorFilter.s,Actor_SetColorFilter,0x800BCB70,0x21
asm/non_matchings/code/z_actor/func_800BCBF4.s,func_800BCBF4,0x800BCBF4,0x1D
asm/non_matchings/code/z_actor/func_800BCC68.s,func_800BCC68,0x800BCC68,0x1D
asm/non_matchings/code/z_actor/func_800BCCDC.s,func_800BCCDC,0x800BCCDC,0x176
asm/non_matchings/code/z_actor/Actor_GetClosestPosOnPath.s,Actor_GetClosestPosOnPath,0x800BCCDC,0x176
asm/non_matchings/code/z_actor/func_800BD2B4.s,func_800BD2B4,0x800BD2B4,0x34
asm/non_matchings/code/z_actor/func_800BD384.s,func_800BD384,0x800BD384,0xCD
asm/non_matchings/code/z_actor/func_800BD6B8.s,func_800BD6B8,0x800BD6B8,0xB
@ -3205,7 +3205,7 @@ asm/non_matchings/code/code_80192BE0/func_80193774.s,func_80193774,0x80193774,0x
asm/non_matchings/code/code_80192BE0/func_8019380C.s,func_8019380C,0x8019380C,0x13
asm/non_matchings/code/code_80192BE0/func_80193858.s,func_80193858,0x80193858,0x9
asm/non_matchings/code/code_80192BE0/func_8019387C.s,func_8019387C,0x8019387C,0x9
asm/non_matchings/code/code_80192BE0/func_801938A0.s,func_801938A0,0x801938A0,0xC
asm/non_matchings/code/code_80192BE0/Audio_QueueCmdS8.s,Audio_QueueCmdS8,0x801938A0,0xC
asm/non_matchings/code/code_80192BE0/func_801938D0.s,func_801938D0,0x801938D0,0xC
asm/non_matchings/code/code_80192BE0/func_80193900.s,func_80193900,0x80193900,0x24
asm/non_matchings/code/code_80192BE0/func_80193990.s,func_80193990,0x80193990,0x6
@ -3413,18 +3413,18 @@ asm/non_matchings/code/code_8019AF00/func_8019FE1C.s,func_8019FE1C,0x8019FE1C,0x
asm/non_matchings/code/code_8019AF00/func_8019FE74.s,func_8019FE74,0x8019FE74,0x1A
asm/non_matchings/code/code_8019AF00/func_8019FEDC.s,func_8019FEDC,0x8019FEDC,0x17
asm/non_matchings/code/code_8019AF00/func_8019FF38.s,func_8019FF38,0x8019FF38,0x19
asm/non_matchings/code/code_8019AF00/func_8019FF9C.s,func_8019FF9C,0x8019FF9C,0x2B
asm/non_matchings/code/code_8019AF00/func_801A0048.s,func_801A0048,0x801A0048,0x29
asm/non_matchings/code/code_8019AF00/func_801A00EC.s,func_801A00EC,0x801A00EC,0xE
asm/non_matchings/code/code_8019AF00/Audio_PlaySfxForRiver.s,Audio_PlaySfxForRiver,0x8019FF9C,0x2B
asm/non_matchings/code/code_8019AF00/Audio_PlaySfxForWaterfall.s,Audio_PlaySfxForWaterfall,0x801A0048,0x29
asm/non_matchings/code/code_8019AF00/Audio_StepFreqLerp.s,Audio_StepFreqLerp,0x801A00EC,0xE
asm/non_matchings/code/code_8019AF00/func_801A0124.s,func_801A0124,0x801A0124,0x18
asm/non_matchings/code/code_8019AF00/func_801A0184.s,func_801A0184,0x801A0184,0x10
asm/non_matchings/code/code_8019AF00/func_801A01C4.s,func_801A01C4,0x801A01C4,0x10
asm/non_matchings/code/code_8019AF00/func_801A0204.s,func_801A0204,0x801A0204,0xD
asm/non_matchings/code/code_8019AF00/func_801A0238.s,func_801A0238,0x801A0238,0xD
asm/non_matchings/code/code_8019AF00/func_801A026C.s,func_801A026C,0x801A026C,0x2B
asm/non_matchings/code/code_8019AF00/func_801A0318.s,func_801A0318,0x801A0318,0x4E
asm/non_matchings/code/code_8019AF00/func_801A0450.s,func_801A0450,0x801A0450,0x7
asm/non_matchings/code/code_8019AF00/func_801A046C.s,func_801A046C,0x801A046C,0x3A
asm/non_matchings/code/code_8019AF00/Audio_SetGanonsTowerBgmVolumeLevel.s,Audio_SetGanonsTowerBgmVolumeLevel,0x801A026C,0x2B
asm/non_matchings/code/code_8019AF00/Audio_SetGanonsTowerBgmVolume.s,Audio_SetGanonsTowerBgmVolume,0x801A0318,0x4E
asm/non_matchings/code/code_8019AF00/Audio_LowerMainBgmVolume.s,Audio_LowerMainBgmVolume,0x801A0450,0x7
asm/non_matchings/code/code_8019AF00/Audio_UpdateRiverSoundVolumes.s,Audio_UpdateRiverSoundVolumes,0x801A046C,0x3A
asm/non_matchings/code/code_8019AF00/func_801A0554.s,func_801A0554,0x801A0554,0x24
asm/non_matchings/code/code_8019AF00/func_801A05E4.s,func_801A05E4,0x801A05E4,0x3
asm/non_matchings/code/code_8019AF00/func_801A05F0.s,func_801A05F0,0x801A05F0,0x19
@ -3432,9 +3432,9 @@ asm/non_matchings/code/code_8019AF00/func_801A0654.s,func_801A0654,0x801A0654,0x
asm/non_matchings/code/code_8019AF00/func_801A0810.s,func_801A0810,0x801A0810,0x16
asm/non_matchings/code/code_8019AF00/func_801A0868.s,func_801A0868,0x801A0868,0x5B
asm/non_matchings/code/code_8019AF00/func_801A09D4.s,func_801A09D4,0x801A09D4,0xA7
asm/non_matchings/code/code_8019AF00/func_801A0C70.s,func_801A0C70,0x801A0C70,0x8
asm/non_matchings/code/code_8019AF00/func_801A0C90.s,func_801A0C90,0x801A0C90,0x8
asm/non_matchings/code/code_8019AF00/func_801A0CB0.s,func_801A0CB0,0x801A0CB0,0x65
asm/non_matchings/code/code_8019AF00/Audio_ClearSariaBgm.s,Audio_ClearSariaBgm,0x801A0C70,0x8
asm/non_matchings/code/code_8019AF00/Audio_ClearSariaBgmAtPos.s,Audio_ClearSariaBgmAtPos,0x801A0C90,0x8
asm/non_matchings/code/code_8019AF00/Audio_SplitBgmChannels.s,Audio_SplitBgmChannels,0x801A0CB0,0x65
asm/non_matchings/code/code_8019AF00/func_801A0E44.s,func_801A0E44,0x801A0E44,0x113
asm/non_matchings/code/code_8019AF00/func_801A1290.s,func_801A1290,0x801A1290,0x2E
asm/non_matchings/code/code_8019AF00/func_801A1348.s,func_801A1348,0x801A1348,0x1D
@ -3451,8 +3451,8 @@ asm/non_matchings/code/code_8019AF00/func_801A1F00.s,func_801A1F00,0x801A1F00,0x
asm/non_matchings/code/code_8019AF00/func_801A1F88.s,func_801A1F88,0x801A1F88,0xB
asm/non_matchings/code/code_8019AF00/func_801A1FB4.s,func_801A1FB4,0x801A1FB4,0x37
asm/non_matchings/code/code_8019AF00/func_801A2090.s,func_801A2090,0x801A2090,0x5B
asm/non_matchings/code/code_8019AF00/func_801A21FC.s,func_801A21FC,0x801A21FC,0x99
asm/non_matchings/code/code_8019AF00/func_801A2460.s,func_801A2460,0x801A2460,0x3
asm/non_matchings/code/code_8019AF00/Audio_PlaySariaBgm.s,Audio_PlaySariaBgm,0x801A21FC,0x99
asm/non_matchings/code/code_8019AF00/Audio_ClearSariaBgm2.s,Audio_ClearSariaBgm2,0x801A2460,0x3
asm/non_matchings/code/code_8019AF00/func_801A246C.s,func_801A246C,0x801A246C,0x36
asm/non_matchings/code/code_8019AF00/func_801A2544.s,func_801A2544,0x801A2544,0xE
asm/non_matchings/code/code_8019AF00/func_801A257C.s,func_801A257C,0x801A257C,0x1A
@ -3566,7 +3566,7 @@ asm/non_matchings/code/code_801A5BD0/func_801A7720.s,func_801A7720,0x801A7720,0x
asm/non_matchings/code/code_801A5BD0/func_801A7794.s,func_801A7794,0x801A7794,0x25
asm/non_matchings/code/code_801A5BD0/func_801A7828.s,func_801A7828,0x801A7828,0x15
asm/non_matchings/code/code_801A5BD0/func_801A787C.s,func_801A787C,0x801A787C,0x1A
asm/non_matchings/code/code_801A5BD0/func_801A78E4.s,func_801A78E4,0x801A78E4,0x1A
asm/non_matchings/code/code_801A5BD0/Audio_IsSfxPlaying.s,Audio_IsSfxPlaying,0x801A78E4,0x1A
asm/non_matchings/code/code_801A5BD0/func_801A794C.s,func_801A794C,0x801A794C,0x71
asm/non_matchings/code/code_801A7B10/func_801A7B10.s,func_801A7B10,0x801A7B10,0x7D
asm/non_matchings/code/code_801A7B10/func_801A7D04.s,func_801A7D04,0x801A7D04,0x20
@ -3577,7 +3577,7 @@ asm/non_matchings/code/code_801A7B10/func_801A8A50.s,func_801A8A50,0x801A8A50,0x
asm/non_matchings/code/code_801A7B10/func_801A8ABC.s,func_801A8ABC,0x801A8ABC,0x16
asm/non_matchings/code/code_801A7B10/func_801A8B14.s,func_801A8B14,0x801A8B14,0x6
asm/non_matchings/code/code_801A7B10/func_801A8B2C.s,func_801A8B2C,0x801A8B2C,0x29
asm/non_matchings/code/code_801A7B10/func_801A8BD0.s,func_801A8BD0,0x801A8BD0,0x63
asm/non_matchings/code/code_801A7B10/Audio_SetVolumeScale.s,Audio_SetVolumeScale,0x801A8BD0,0x63
asm/non_matchings/code/code_801A7B10/func_801A8D5C.s,func_801A8D5C,0x801A8D5C,0x283
asm/non_matchings/code/code_801A7B10/func_801A9768.s,func_801A9768,0x801A9768,0x31
asm/non_matchings/code/code_801A7B10/func_801A982C.s,func_801A982C,0x801A982C,0x63

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
381 asm/non_matchings/code/z_actor/Actor_SetColorFilter.s Actor_SetColorFilter 0x800BCB70 0x21
382 asm/non_matchings/code/z_actor/func_800BCBF4.s func_800BCBF4 0x800BCBF4 0x1D
383 asm/non_matchings/code/z_actor/func_800BCC68.s func_800BCC68 0x800BCC68 0x1D
384 asm/non_matchings/code/z_actor/func_800BCCDC.s asm/non_matchings/code/z_actor/Actor_GetClosestPosOnPath.s func_800BCCDC Actor_GetClosestPosOnPath 0x800BCCDC 0x176
385 asm/non_matchings/code/z_actor/func_800BD2B4.s func_800BD2B4 0x800BD2B4 0x34
386 asm/non_matchings/code/z_actor/func_800BD384.s func_800BD384 0x800BD384 0xCD
387 asm/non_matchings/code/z_actor/func_800BD6B8.s func_800BD6B8 0x800BD6B8 0xB
3205 asm/non_matchings/code/code_80192BE0/func_8019380C.s func_8019380C 0x8019380C 0x13
3206 asm/non_matchings/code/code_80192BE0/func_80193858.s func_80193858 0x80193858 0x9
3207 asm/non_matchings/code/code_80192BE0/func_8019387C.s func_8019387C 0x8019387C 0x9
3208 asm/non_matchings/code/code_80192BE0/func_801938A0.s asm/non_matchings/code/code_80192BE0/Audio_QueueCmdS8.s func_801938A0 Audio_QueueCmdS8 0x801938A0 0xC
3209 asm/non_matchings/code/code_80192BE0/func_801938D0.s func_801938D0 0x801938D0 0xC
3210 asm/non_matchings/code/code_80192BE0/func_80193900.s func_80193900 0x80193900 0x24
3211 asm/non_matchings/code/code_80192BE0/func_80193990.s func_80193990 0x80193990 0x6
3413 asm/non_matchings/code/code_8019AF00/func_8019FE74.s func_8019FE74 0x8019FE74 0x1A
3414 asm/non_matchings/code/code_8019AF00/func_8019FEDC.s func_8019FEDC 0x8019FEDC 0x17
3415 asm/non_matchings/code/code_8019AF00/func_8019FF38.s func_8019FF38 0x8019FF38 0x19
3416 asm/non_matchings/code/code_8019AF00/func_8019FF9C.s asm/non_matchings/code/code_8019AF00/Audio_PlaySfxForRiver.s func_8019FF9C Audio_PlaySfxForRiver 0x8019FF9C 0x2B
3417 asm/non_matchings/code/code_8019AF00/func_801A0048.s asm/non_matchings/code/code_8019AF00/Audio_PlaySfxForWaterfall.s func_801A0048 Audio_PlaySfxForWaterfall 0x801A0048 0x29
3418 asm/non_matchings/code/code_8019AF00/func_801A00EC.s asm/non_matchings/code/code_8019AF00/Audio_StepFreqLerp.s func_801A00EC Audio_StepFreqLerp 0x801A00EC 0xE
3419 asm/non_matchings/code/code_8019AF00/func_801A0124.s func_801A0124 0x801A0124 0x18
3420 asm/non_matchings/code/code_8019AF00/func_801A0184.s func_801A0184 0x801A0184 0x10
3421 asm/non_matchings/code/code_8019AF00/func_801A01C4.s func_801A01C4 0x801A01C4 0x10
3422 asm/non_matchings/code/code_8019AF00/func_801A0204.s func_801A0204 0x801A0204 0xD
3423 asm/non_matchings/code/code_8019AF00/func_801A0238.s func_801A0238 0x801A0238 0xD
3424 asm/non_matchings/code/code_8019AF00/func_801A026C.s asm/non_matchings/code/code_8019AF00/Audio_SetGanonsTowerBgmVolumeLevel.s func_801A026C Audio_SetGanonsTowerBgmVolumeLevel 0x801A026C 0x2B
3425 asm/non_matchings/code/code_8019AF00/func_801A0318.s asm/non_matchings/code/code_8019AF00/Audio_SetGanonsTowerBgmVolume.s func_801A0318 Audio_SetGanonsTowerBgmVolume 0x801A0318 0x4E
3426 asm/non_matchings/code/code_8019AF00/func_801A0450.s asm/non_matchings/code/code_8019AF00/Audio_LowerMainBgmVolume.s func_801A0450 Audio_LowerMainBgmVolume 0x801A0450 0x7
3427 asm/non_matchings/code/code_8019AF00/func_801A046C.s asm/non_matchings/code/code_8019AF00/Audio_UpdateRiverSoundVolumes.s func_801A046C Audio_UpdateRiverSoundVolumes 0x801A046C 0x3A
3428 asm/non_matchings/code/code_8019AF00/func_801A0554.s func_801A0554 0x801A0554 0x24
3429 asm/non_matchings/code/code_8019AF00/func_801A05E4.s func_801A05E4 0x801A05E4 0x3
3430 asm/non_matchings/code/code_8019AF00/func_801A05F0.s func_801A05F0 0x801A05F0 0x19
3432 asm/non_matchings/code/code_8019AF00/func_801A0810.s func_801A0810 0x801A0810 0x16
3433 asm/non_matchings/code/code_8019AF00/func_801A0868.s func_801A0868 0x801A0868 0x5B
3434 asm/non_matchings/code/code_8019AF00/func_801A09D4.s func_801A09D4 0x801A09D4 0xA7
3435 asm/non_matchings/code/code_8019AF00/func_801A0C70.s asm/non_matchings/code/code_8019AF00/Audio_ClearSariaBgm.s func_801A0C70 Audio_ClearSariaBgm 0x801A0C70 0x8
3436 asm/non_matchings/code/code_8019AF00/func_801A0C90.s asm/non_matchings/code/code_8019AF00/Audio_ClearSariaBgmAtPos.s func_801A0C90 Audio_ClearSariaBgmAtPos 0x801A0C90 0x8
3437 asm/non_matchings/code/code_8019AF00/func_801A0CB0.s asm/non_matchings/code/code_8019AF00/Audio_SplitBgmChannels.s func_801A0CB0 Audio_SplitBgmChannels 0x801A0CB0 0x65
3438 asm/non_matchings/code/code_8019AF00/func_801A0E44.s func_801A0E44 0x801A0E44 0x113
3439 asm/non_matchings/code/code_8019AF00/func_801A1290.s func_801A1290 0x801A1290 0x2E
3440 asm/non_matchings/code/code_8019AF00/func_801A1348.s func_801A1348 0x801A1348 0x1D
3451 asm/non_matchings/code/code_8019AF00/func_801A1F88.s func_801A1F88 0x801A1F88 0xB
3452 asm/non_matchings/code/code_8019AF00/func_801A1FB4.s func_801A1FB4 0x801A1FB4 0x37
3453 asm/non_matchings/code/code_8019AF00/func_801A2090.s func_801A2090 0x801A2090 0x5B
3454 asm/non_matchings/code/code_8019AF00/func_801A21FC.s asm/non_matchings/code/code_8019AF00/Audio_PlaySariaBgm.s func_801A21FC Audio_PlaySariaBgm 0x801A21FC 0x99
3455 asm/non_matchings/code/code_8019AF00/func_801A2460.s asm/non_matchings/code/code_8019AF00/Audio_ClearSariaBgm2.s func_801A2460 Audio_ClearSariaBgm2 0x801A2460 0x3
3456 asm/non_matchings/code/code_8019AF00/func_801A246C.s func_801A246C 0x801A246C 0x36
3457 asm/non_matchings/code/code_8019AF00/func_801A2544.s func_801A2544 0x801A2544 0xE
3458 asm/non_matchings/code/code_8019AF00/func_801A257C.s func_801A257C 0x801A257C 0x1A
3566 asm/non_matchings/code/code_801A5BD0/func_801A7794.s func_801A7794 0x801A7794 0x25
3567 asm/non_matchings/code/code_801A5BD0/func_801A7828.s func_801A7828 0x801A7828 0x15
3568 asm/non_matchings/code/code_801A5BD0/func_801A787C.s func_801A787C 0x801A787C 0x1A
3569 asm/non_matchings/code/code_801A5BD0/func_801A78E4.s asm/non_matchings/code/code_801A5BD0/Audio_IsSfxPlaying.s func_801A78E4 Audio_IsSfxPlaying 0x801A78E4 0x1A
3570 asm/non_matchings/code/code_801A5BD0/func_801A794C.s func_801A794C 0x801A794C 0x71
3571 asm/non_matchings/code/code_801A7B10/func_801A7B10.s func_801A7B10 0x801A7B10 0x7D
3572 asm/non_matchings/code/code_801A7B10/func_801A7D04.s func_801A7D04 0x801A7D04 0x20
3577 asm/non_matchings/code/code_801A7B10/func_801A8ABC.s func_801A8ABC 0x801A8ABC 0x16
3578 asm/non_matchings/code/code_801A7B10/func_801A8B14.s func_801A8B14 0x801A8B14 0x6
3579 asm/non_matchings/code/code_801A7B10/func_801A8B2C.s func_801A8B2C 0x801A8B2C 0x29
3580 asm/non_matchings/code/code_801A7B10/func_801A8BD0.s asm/non_matchings/code/code_801A7B10/Audio_SetVolumeScale.s func_801A8BD0 Audio_SetVolumeScale 0x801A8BD0 0x63
3581 asm/non_matchings/code/code_801A7B10/func_801A8D5C.s func_801A8D5C 0x801A8D5C 0x283
3582 asm/non_matchings/code/code_801A7B10/func_801A9768.s func_801A9768 0x801A9768 0x31
3583 asm/non_matchings/code/code_801A7B10/func_801A982C.s func_801A982C 0x801A982C 0x63