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ending_hero2 OK (#37)
* ending_hero2 OK * Formatting Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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@ -8642,8 +8642,9 @@ SECTIONS
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ovl_En_Ending_Hero2 : AT(RomLocation)
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{
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build/src/overlays/actors/ovl_En_Ending_Hero2/z_en_ending_hero2.o(.text)
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build/asm/ovl_En_Ending_Hero2_data.o(.data)
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build/asm/ovl_En_Ending_Hero2_rodata.o(.rodata)
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build/src/overlays/actors/ovl_En_Ending_Hero2/z_en_ending_hero2.o(.data)
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build/src/overlays/actors/ovl_En_Ending_Hero2/z_en_ending_hero2.o(.rodata)
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build/src/overlays/actors/ovl_En_Ending_Hero2/z_en_ending_hero2_overlay.o(.ovl)
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}
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SegmentEnd = .;
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SegmentSize = SegmentEnd - SegmentStart;
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@ -34,6 +34,10 @@ D_06018DA0 = 0x06018DA0;
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D_0601EF10 = 0x0601EF10;
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D_06018C60 = 0x06018C60;
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/* en_ending_hero2 */
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D_06007908 = 0x06007908;
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D_060011C0 = 0x060011C0;
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/* z_en_dy_extra */
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D_0600DD40 = 0x0600DD40;
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D_0600DEF0 = 0x0600DEF0;
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@ -9,7 +9,9 @@ void EnEndingHero2_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnEndingHero2_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnEndingHero2_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_80C232E8(EnEndingHero2* this);
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void func_80C23304(EnEndingHero2* this, GlobalContext* globalCtx);
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const ActorInit En_Ending_Hero2_InitVars = {
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ACTOR_EN_ENDING_HERO2,
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ACTORTYPE_NPC,
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@ -21,16 +23,48 @@ const ActorInit En_Ending_Hero2_InitVars = {
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(ActorFunc)EnEndingHero2_Update,
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(ActorFunc)EnEndingHero2_Draw
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};
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*/
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GLOBAL_ASM("asm/non_matchings/ovl_En_Ending_Hero2_0x80C23230/EnEndingHero2_Init.asm")
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extern SkeletonHeader D_06007908;
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extern AnimationHeader D_060011C0;
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GLOBAL_ASM("asm/non_matchings/ovl_En_Ending_Hero2_0x80C23230/EnEndingHero2_Destroy.asm")
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void EnEndingHero2_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnEndingHero2* this = THIS;
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GLOBAL_ASM("asm/non_matchings/ovl_En_Ending_Hero2_0x80C23230/func_80C232E8.asm")
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this->actor.unkA0.mass = 0xFF;
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Actor_SetScale(&this->actor, 0.01f);
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this->actor.unk1F = 6;
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this->actor.gravity = -3.0f;
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06007908, &D_060011C0, this->limbDrawTable,
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this->transitionDrawTable, 20);
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Actor_SetDrawParams(&this->actor.shape, 0.0f, func_800B3FC0, 25.0f);
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func_80C232E8(this);
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}
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GLOBAL_ASM("asm/non_matchings/ovl_En_Ending_Hero2_0x80C23230/func_80C23304.asm")
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void EnEndingHero2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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GLOBAL_ASM("asm/non_matchings/ovl_En_Ending_Hero2_0x80C23230/EnEndingHero2_Update.asm")
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void func_80C232E8(EnEndingHero2* this) {
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this->unk27C = 1;
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this->actionFunc = func_80C23304;
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}
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GLOBAL_ASM("asm/non_matchings/ovl_En_Ending_Hero2_0x80C23230/EnEndingHero2_Draw.asm")
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void func_80C23304(EnEndingHero2* this, GlobalContext* globalCtx) {
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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}
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void EnEndingHero2_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnEndingHero2* this = THIS;
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this->actionFunc(this, globalCtx);
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Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
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func_800B78B8(globalCtx, &this->actor, 20.0f, 20.0f, 50.0f, 0x1D);
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}
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void EnEndingHero2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnEndingHero2* this = THIS;
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func_8012C28C(globalCtx->state.gfxCtx);
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func_8012C2DC(globalCtx->state.gfxCtx);
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount, 0, 0,
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&this->actor);
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}
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@ -5,9 +5,15 @@
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struct EnEndingHero2;
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typedef void (*EnEndingHero2ActionFunc)(struct BgHakaCurtain*, GlobalContext*);
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typedef struct EnEndingHero2 {
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/* 0x000 */ Actor actor;
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/* 0x144 */ char unk_144[0x13C];
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/* 0x144 */ SkelAnime skelAnime;
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/* 0x188 */ Vec3s limbDrawTable[20];
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/* 0x200 */ Vec3s transitionDrawTable[20];
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/* 0x278 */ EnEndingHero2ActionFunc actionFunc;
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/* 0x27C */ u16 unk27C;
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} EnEndingHero2; // size = 0x280
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extern const ActorInit En_Ending_Hero2_InitVars;
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