mirror of https://github.com/zeldaret/mm.git
Rename display lists properly
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@ -3,14 +3,14 @@
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<Texture Name="object_maruta_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0" />
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<Texture Name="object_maruta_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800" />
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<Texture Name="object_maruta_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000" />
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<DList Name="object_maruta_DL_BottomLeftBigChunk" Offset="0x2220" /> <!-- Original name is "parts_1_model" -->
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<DList Name="object_maruta_DL_BottomRightBigChunk" Offset="0x23D0" /> <!-- Original name is "parts_2_model" -->
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<DList Name="object_maruta_DL_BottomLeftCornerChunk" Offset="0x2568" /> <!-- Original name is "parts_3_model" -->
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<DList Name="object_maruta_DL_BottomRightCornerChunk" Offset="0x2660" /> <!-- Original name is "parts_4_model" -->
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<DList Name="object_maruta_DL_TopLeftCornerChunk" Offset="0x2758" /> <!-- Original name is "parts_5_model" -->
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<DList Name="object_maruta_DL_TopRightCornerChunk" Offset="0x2850" /> <!-- Original name is "parts_6_model" -->
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<DList Name="object_maruta_DL_TopLeftBigChunk" Offset="0x2948" /> <!-- Original name is "parts_7_model" -->
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<DList Name="object_maruta_DL_TopRightBigChunk" Offset="0x2AE0" /> <!-- Original name is "parts_8_model" -->
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<DList Name="object_maruta_DL_Whole" Offset="0x2EC0" /> <!-- Original name is "kiretenaimaruta_model" -->
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<DList Name="gPracticeLogBottomLeftBigChunkDL" Offset="0x2220" /> <!-- Original name is "parts_1_model" -->
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<DList Name="gPracticeLogBottomRightBigChunkDL" Offset="0x23D0" /> <!-- Original name is "parts_2_model" -->
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<DList Name="gPracticeLogBottomLeftCornerChunkDL" Offset="0x2568" /> <!-- Original name is "parts_3_model" -->
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<DList Name="gPracticeLogBottomRightCornerChunkDL" Offset="0x2660" /> <!-- Original name is "parts_4_model" -->
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<DList Name="gPracticeLogTopLeftCornerChunkDL" Offset="0x2758" /> <!-- Original name is "parts_5_model" -->
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<DList Name="gPracticeLogTopRightCornerChunkDL" Offset="0x2850" /> <!-- Original name is "parts_6_model" -->
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<DList Name="gPracticeLogTopLeftBigChunkDL" Offset="0x2948" /> <!-- Original name is "parts_7_model" -->
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<DList Name="gPracticeLogTopRightBigChunkDL" Offset="0x2AE0" /> <!-- Original name is "parts_8_model" -->
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<DList Name="gPracticeLogWhole" Offset="0x2EC0" /> <!-- Original name is "kiretenaimaruta_model" -->
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</File>
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</Root>
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@ -47,10 +47,10 @@ ActorProfile En_Maruta_Profile = {
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};
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Gfx* sDisplayLists[] = {
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object_maruta_DL_BottomLeftBigChunk, object_maruta_DL_BottomRightBigChunk,
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object_maruta_DL_BottomLeftCornerChunk, object_maruta_DL_BottomRightCornerChunk,
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object_maruta_DL_TopLeftCornerChunk, object_maruta_DL_TopRightCornerChunk,
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object_maruta_DL_TopLeftBigChunk, object_maruta_DL_TopRightBigChunk,
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gPracticeLogBottomLeftBigChunkDL, gPracticeLogBottomRightBigChunkDL,
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gPracticeLogBottomLeftCornerChunkDL, gPracticeLogBottomRightCornerChunkDL,
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gPracticeLogTopLeftCornerChunkDL, gPracticeLogTopRightCornerChunkDL,
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gPracticeLogTopLeftBigChunkDL, gPracticeLogTopRightBigChunkDL,
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};
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u8 sFragmentsByShape[] = {
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@ -723,7 +723,7 @@ void EnMaruta_Draw(Actor* thisx, PlayState* play) {
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if (this->shape == ENMARUTA_SHAPE_WHOLE) {
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx);
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gSPDisplayList(POLY_OPA_DISP++, object_maruta_DL_Whole);
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gSPDisplayList(POLY_OPA_DISP++, gPracticeLogWhole);
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} else {
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translate = sTranslationVectorsToRecoilAxis[this->shape];
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