En_Syateki_Crow (Shooting Gallery Guay) OK (#694)

* EnSyatekiCrow_Init OK

* EnSyatekiCrow_Destroy OK

* func_809CA5D4

* func_809CA67C OK

* func_809CA71C OK

* func_809CA840 OK

* func_809CA8E4 OK

* EnSyatekiCrow_Update OK

* func_809CAAF8 OK

* func_809CABC0 OK

* func_809CACD0 OK

* EnSyatekiCrow_Draw OK

* func_809CAE5C OK

* func_809CAF2C OK

* Migrate data to C

* Object symbols

* Use generated reloc

* Name static variables

* Name LimbDraw functions

* Remove struct padding

* Respond to review

* Respond to Elliptic's review
This commit is contained in:
Tom Overton 2022-03-05 06:03:59 -08:00 committed by GitHub
parent 5f9e906727
commit f4a9d117b1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 289 additions and 42 deletions

3
spec
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@ -2453,8 +2453,7 @@ beginseg
name "ovl_En_Syateki_Crow"
compress
include "build/src/overlays/actors/ovl_En_Syateki_Crow/z_en_syateki_crow.o"
include "build/data/ovl_En_Syateki_Crow/ovl_En_Syateki_Crow.data.o"
include "build/data/ovl_En_Syateki_Crow/ovl_En_Syateki_Crow.reloc.o"
include "build/src/overlays/actors/ovl_En_Syateki_Crow/ovl_En_Syateki_Crow_reloc.o"
endseg
beginseg

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@ -5,6 +5,8 @@
*/
#include "z_en_syateki_crow.h"
#include "overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h"
#include "objects/object_crow/object_crow.h"
#define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_8000000)
@ -15,7 +17,15 @@ void EnSyatekiCrow_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnSyatekiCrow_Update(Actor* thisx, GlobalContext* globalCtx);
void EnSyatekiCrow_Draw(Actor* thisx, GlobalContext* globalCtx);
#if 0
void func_809CA5D4(EnSyatekiCrow* this);
void func_809CA67C(EnSyatekiCrow* this, GlobalContext* globalCtx);
void func_809CA71C(EnSyatekiCrow* this);
void func_809CA840(EnSyatekiCrow* this, GlobalContext* globalCtx);
void func_809CA8E4(EnSyatekiCrow* this, GlobalContext* globalCtx);
void func_809CABC0(EnSyatekiCrow* this, GlobalContext* globalCtx);
static Vec3f D_809CB050 = { 0.0f, 0.0f, 0.0f };
const ActorInit En_Syateki_Crow_InitVars = {
ACTOR_EN_SYATEKI_CROW,
ACTORCAT_ENEMY,
@ -28,60 +38,287 @@ const ActorInit En_Syateki_Crow_InitVars = {
(ActorFunc)EnSyatekiCrow_Draw,
};
// static ColliderJntSphElementInit sJntSphElementsInit[1] = {
static ColliderJntSphElementInit D_809CB07C[1] = {
static ColliderJntSphElementInit sJntSphElementsInit[1] = {
{
{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
{
ELEMTYPE_UNK0,
{ 0xF7CFFFFF, 0x00, 0x00 },
{ 0xF7CFFFFF, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 1, { { 0, 60, 0 }, 50 }, 100 },
},
};
// static ColliderJntSphInit sJntSphInit = {
static ColliderJntSphInit D_809CB0A0 = {
{ COLTYPE_HIT3, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_JNTSPH, },
1, D_809CB07C, // sJntSphElementsInit,
static ColliderJntSphInit sJntSphInit = {
{
COLTYPE_HIT3,
AT_ON | AT_TYPE_ENEMY,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_JNTSPH,
},
1,
sJntSphElementsInit,
};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_809CB0B0[] = {
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 3000, ICHAIN_CONTINUE),
ICHAIN_S8(hintId, 88, ICHAIN_CONTINUE),
ICHAIN_F32_DIV1000(gravity, -500, ICHAIN_CONTINUE),
ICHAIN_F32(targetArrowOffset, 2000, ICHAIN_STOP),
};
#endif
static Vec3f D_809CB0C0 = { 0.0f, 20.0f, 0.0f };
extern ColliderJntSphElementInit D_809CB07C[1];
extern ColliderJntSphInit D_809CB0A0;
extern InitChainEntry D_809CB0B0[];
static Vec3f D_809CB0CC = { 0.0f, 0.0f, 0.0f };
extern UNK_TYPE D_060000F0;
static Vec3f D_809CB0D8 = { 2500.0f, 0.0f, 0.0f };
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/EnSyatekiCrow_Init.s")
void EnSyatekiCrow_Init(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
EnSyatekiCrow* this = THIS;
Path* path;
EnSyatekiMan* syatekiMan = (EnSyatekiMan*)this->actor.parent;
s32 temp;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/EnSyatekiCrow_Destroy.s")
path = syatekiMan->path;
while (path->unk2 != 0) {
path = &globalCtx->setupPathList[path->unk1];
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CA5D4.s")
temp = 0;
while (temp < EN_SYATEKI_CROW_GET_PARAM_FF00(&this->actor)) {
temp++;
path = &globalCtx->setupPathList[path->unk1];
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CA67C.s")
Actor_ProcessInitChain(&this->actor, sInitChain);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_crow_Skel_0010C0, &object_crow_Anim_0000F0,
this->jointTable, this->morphTable, 9);
Collider_InitJntSph(globalCtx, &this->unk_23C);
Collider_SetJntSph(globalCtx, &this->unk_23C, &this->actor, &sJntSphInit, &this->unk_25C);
this->unk_23C.elements->dim.worldSphere.radius = sJntSphInit.elements[0].dim.modelSphere.radius;
ActorShape_Init(&this->actor.shape, 2000.0f, ActorShadow_DrawCircle, 20.0f);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CA71C.s")
if ((path == NULL) || (EN_SYATEKI_CROW_GET_PARAM_FF00(&this->actor) >= 0x80)) {
Actor_MarkForDeath(&this->actor);
return;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CA840.s")
this->unk_1C8 = Lib_SegmentedToVirtual(path->points);
this->unk_1CC = 1;
this->unk_1CE = path->count;
this->unk_1C4 = 0x14;
this->unk_1BC = 0;
func_809CA5D4(this);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CA8E4.s")
void EnSyatekiCrow_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnSyatekiCrow* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CAAF8.s")
Collider_DestroyJntSph(globalCtx, &this->unk_23C);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CABC0.s")
void func_809CA5D4(EnSyatekiCrow* this) {
Actor_SetScale(&this->actor, 0.03f);
this->actor.speedXZ = 0.0f;
this->actor.gravity = 0.0f;
this->actor.world = this->actor.home;
this->actor.prevPos = this->actor.home.pos;
this->actor.shape.rot = this->actor.world.rot;
this->unk_1CC = 1;
this->actor.draw = NULL;
this->actionFunc = func_809CA67C;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CACD0.s")
void func_809CA67C(EnSyatekiCrow* this, GlobalContext* globalCtx) {
EnSyatekiMan* syatekiMan = (EnSyatekiMan*)this->actor.parent;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/EnSyatekiCrow_Update.s")
if ((syatekiMan->unk_26A == 1) && (this->unk_1C2 == 1) &&
(syatekiMan->unk_274 & (1 << EN_SYATEKI_CROW_GET_PARAM_FF00(&this->actor)))) {
func_809CA71C(this);
} else if (syatekiMan->unk_26A != 1) {
this->unk_1C2 = 1;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CAE5C.s")
if ((syatekiMan->unk_274 == 0) && (syatekiMan->unk_274 == 0)) {
this->unk_1C2 = 1;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/func_809CAF2C.s")
void func_809CA71C(EnSyatekiCrow* this) {
Vec3f sp24;
s16 temp;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Syateki_Crow/EnSyatekiCrow_Draw.s")
this->actor.world.pos.x = this->unk_1C8[0].x;
this->actor.world.pos.y = this->unk_1C8[0].y;
this->actor.world.pos.z = this->unk_1C8[0].z;
sp24.x = this->unk_1C8[this->unk_1CC].x;
sp24.y = this->unk_1C8[this->unk_1CC].y;
sp24.z = this->unk_1C8[this->unk_1CC].z;
temp = Math_Vec3f_Yaw(&this->actor.world.pos, &sp24);
this->actor.world.rot.y = temp;
this->actor.shape.rot.y = temp;
temp = Math_Vec3f_Pitch(&this->actor.world.pos, &sp24);
this->actor.shape.rot.x = temp;
this->actor.world.rot.x = temp;
this->actor.draw = EnSyatekiCrow_Draw;
this->actionFunc = func_809CA840;
}
void func_809CA840(EnSyatekiCrow* this, GlobalContext* globalCtx) {
if (((EN_SYATEKI_CROW_GET_PARAM_F(&this->actor) * 20) + 20) < this->unk_1BC) {
Actor_PlaySfxAtPos(this->actor.parent, NA_SE_EN_KAICHO_CRY);
this->unk_1BC = 0;
this->actor.speedXZ = EN_SYATEKI_CROW_GET_PARAM_F0(&this->actor) + 6.0f;
this->actor.gravity = -0.5f;
this->actionFunc = func_809CA8E4;
} else {
this->unk_1BC++;
}
}
void func_809CA8E4(EnSyatekiCrow* this, GlobalContext* globalCtx) {
Vec3f sp34;
f32 sp30;
EnSyatekiMan* syatekiMan = (EnSyatekiMan*)this->actor.parent;
if (syatekiMan->unk_26A != 1) {
func_809CA5D4(this);
return;
}
sp34.x = this->unk_1C8[this->unk_1CC].x;
sp34.y = this->unk_1C8[this->unk_1CC].y;
sp34.z = this->unk_1C8[this->unk_1CC].z;
sp30 = Math_Vec3f_DistXZ(&this->actor.world.pos, &sp34);
this->unk_1C0 = Math_Vec3f_Yaw(&this->actor.world.pos, &sp34);
this->unk_1BE = Math_Vec3f_Pitch(&this->actor.world.pos, &sp34);
if (sp30 > 100.0f) {
Math_SmoothStepToS(&this->actor.world.rot.y, this->unk_1C0, 5, 0x3000, 0x100);
this->actor.shape.rot.y = this->actor.world.rot.y;
Math_SmoothStepToS(&this->actor.shape.rot.x, this->unk_1BE, 5, 0x3000, 0x100);
this->actor.world.rot.x = -this->actor.shape.rot.x;
} else if (this->unk_1CC < (this->unk_1CE - 1)) {
this->unk_1CC++;
} else {
this->unk_1C2 = 0;
syatekiMan->unk_274 &= ~(1 << EN_SYATEKI_CROW_GET_PARAM_FF00(&this->actor));
func_809CA5D4(this);
}
SkelAnime_Update(&this->skelAnime);
this->actor.shape.yOffset = (fabsf(this->skelAnime.curFrame - 3.0f) * 150.0f) + 1700.0f;
if ((syatekiMan->unk_26C % 90) == 0) {
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_KAICHO_CRY);
}
}
void func_809CAAF8(EnSyatekiCrow* this) {
EnSyatekiMan* syatekiMan = (EnSyatekiMan*)this->actor.parent;
syatekiMan->unk_280 += 60;
this->unk_1C2 = 0;
this->actor.speedXZ *= Math_CosS(this->actor.world.rot.x);
this->actor.velocity.y = 0.0f;
Animation_Change(&this->skelAnime, &object_crow_Anim_0000F0, 0.4f, 0.0f, 0.0f, 1, -3.0f);
this->actor.bgCheckFlags &= ~1;
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_KAICHO_DEAD);
Actor_SetColorFilter(&this->actor, 0x4000, 255, 0, 40);
this->actionFunc = func_809CABC0;
}
void func_809CABC0(EnSyatekiCrow* this, GlobalContext* globalCtx) {
EnSyatekiMan* syatekiMan = (EnSyatekiMan*)this->actor.parent;
Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f);
this->actor.colorFilterTimer = 40;
if (this->actor.colorFilterParams & 0x4000) {
Math_ScaledStepToS(&this->actor.shape.rot.x, 0x4000, 0x200);
this->actor.shape.rot.z += 0x1780;
}
if (this->unk_1C4 > 20) {
func_800B3030(globalCtx, &this->actor.world.pos, &D_809CB050, &D_809CB050, this->actor.scale.x * 10000.0f, 0,
0);
syatekiMan->unk_27A++;
syatekiMan->unk_274 &= ~(1 << EN_SYATEKI_CROW_GET_PARAM_FF00(&this->actor));
func_809CA5D4(this);
}
this->unk_1C4++;
}
void func_809CACD0(EnSyatekiCrow* this, GlobalContext* globalCtx) {
if (this->actionFunc == func_809CA8E4) {
if (this->unk_23C.base.acFlags & AC_HIT) {
play_sound(NA_SE_SY_TRE_BOX_APPEAR);
this->unk_1C4 = 0;
this->unk_23C.base.acFlags &= ~AC_HIT;
EffectSsExtra_Spawn(globalCtx, &this->actor.world.pos, &D_809CB0C0, &D_809CB0CC, 5, 1);
func_809CAAF8(this);
} else {
this->unk_23C.elements->dim.worldSphere.center.x = this->actor.world.pos.x;
this->unk_23C.elements->dim.worldSphere.center.y =
sJntSphInit.elements[0].dim.modelSphere.center.y + this->actor.world.pos.y;
this->unk_23C.elements->dim.worldSphere.center.z = this->actor.world.pos.z;
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->unk_23C.base);
}
}
}
void EnSyatekiCrow_Update(Actor* thisx, GlobalContext* globalCtx) {
EnSyatekiCrow* this = THIS;
this->actionFunc(this, globalCtx);
if (this->actionFunc != func_809CABC0) {
Actor_MoveWithoutGravity(&this->actor);
} else {
Actor_MoveWithGravity(&this->actor);
}
func_809CACD0(this, globalCtx);
}
s32 EnSyatekiCrow_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx) {
EnSyatekiCrow* this = THIS;
if (limbIndex == 7) {
rot->y += (s16)(3072.0f * sin_rad(this->skelAnime.curFrame * 0.7853982f));
} else if (limbIndex == 8) {
rot->y += (s16)(5120.0f * sin_rad((this->skelAnime.curFrame + 2.5f) * 0.7853982f));
}
return false;
}
void EnSyatekiCrow_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
EnSyatekiCrow* this = THIS;
Vec3f* sp1C;
if (limbIndex == 2) {
Matrix_MultiplyVector3fByState(&D_809CB0D8, &this->unk_144[0]);
this->unk_144[0].y -= 20.0f;
} else if ((limbIndex == 4) || (limbIndex == 6) || (limbIndex == 8)) {
sp1C = &this->unk_144[(limbIndex >> 1) - 1];
Matrix_MultiplyVector3fByState(&D_809CB050, sp1C);
sp1C->y -= 20.0f;
}
}
void EnSyatekiCrow_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnSyatekiCrow* this = THIS;
func_8012C28C(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnSyatekiCrow_OverrideLimbDraw, EnSyatekiCrow_PostLimbDraw, &this->actor);
}

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@ -3,15 +3,31 @@
#include "global.h"
#define EN_SYATEKI_CROW_GET_PARAM_F(thisx) ((thisx)->params & 0xF)
#define EN_SYATEKI_CROW_GET_PARAM_F0(thisx) (((thisx)->params & 0xF0) >> 4)
#define EN_SYATEKI_CROW_GET_PARAM_FF00(thisx) (((thisx)->params & 0xFF00) >> 8)
struct EnSyatekiCrow;
typedef void (*EnSyatekiCrowActionFunc)(struct EnSyatekiCrow*, GlobalContext*);
typedef struct EnSyatekiCrow {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0x74];
/* 0x01B8 */ EnSyatekiCrowActionFunc actionFunc;
/* 0x01BC */ char unk_1BC[0xE0];
/* 0x000 */ Actor actor;
/* 0x144 */ Vec3f unk_144[4];
/* 0x174 */ SkelAnime skelAnime;
/* 0x1B8 */ EnSyatekiCrowActionFunc actionFunc;
/* 0x1BC */ s16 unk_1BC;
/* 0x1BE */ s16 unk_1BE;
/* 0x1C0 */ s16 unk_1C0;
/* 0x1C2 */ s16 unk_1C2;
/* 0x1C4 */ s16 unk_1C4;
/* 0x1C8 */ Vec3s* unk_1C8;
/* 0x1CC */ s16 unk_1CC;
/* 0x1CE */ s16 unk_1CE;
/* 0x1D0 */ Vec3s jointTable[9];
/* 0x206 */ Vec3s morphTable[9];
/* 0x23C */ ColliderJntSph unk_23C;
/* 0x25C */ ColliderJntSphElement unk_25C;
} EnSyatekiCrow; // size = 0x29C
extern const ActorInit En_Syateki_Crow_InitVars;

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@ -9134,8 +9134,8 @@
0x809CABC0:("func_809CABC0",),
0x809CACD0:("func_809CACD0",),
0x809CADE8:("EnSyatekiCrow_Update",),
0x809CAE5C:("func_809CAE5C",),
0x809CAF2C:("func_809CAF2C",),
0x809CAE5C:("EnSyatekiCrow_OverrideLimbDraw",),
0x809CAF2C:("EnSyatekiCrow_PostLimbDraw",),
0x809CAFEC:("EnSyatekiCrow_Draw",),
0x809CB200:("EnBoj04_Init",),
0x809CB210:("EnBoj04_Destroy",),

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@ -1790,11 +1790,6 @@ D_0600D640 = 0x0600D640;
D_06006C18 = 0x06006C18;
D_0600D640 = 0x0600D640;
// ovl_En_Syateki_Crow
D_060000F0 = 0x060000F0;
D_060010C0 = 0x060010C0;
// ovl_En_Syateki_Dekunuts
D_06001E50 = 0x06001E50;