mirror of https://github.com/zeldaret/mm.git
EnPp (Hiploop) OK and documented, object_pp documented (#997)
* EnPp OK * Format * Animation naming consistency * Respond to jpburnett's review * Animation name consistency
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@ -1,131 +1,153 @@
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<Root>
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<!-- Assets for Hiploops. Includes an entire unused duplicate of the Hiploop's skeletal model and textures. -->
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<File Name="object_pp" Segment="6">
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<Animation Name="object_pp_Anim_000E14" Offset="0xE14" />
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<Animation Name="object_pp_Anim_001354" Offset="0x1354" />
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<Animation Name="object_pp_Anim_00178C" Offset="0x178C" />
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<DList Name="object_pp_DL_002FD0" Offset="0x2FD0" />
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<DList Name="object_pp_DL_0032D8" Offset="0x32D8" />
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<DList Name="object_pp_DL_003368" Offset="0x3368" />
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<DList Name="object_pp_DL_0033F8" Offset="0x33F8" />
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<DList Name="object_pp_DL_003580" Offset="0x3580" />
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<DList Name="object_pp_DL_003700" Offset="0x3700" />
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<DList Name="object_pp_DL_003880" Offset="0x3880" />
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<DList Name="object_pp_DL_0039C0" Offset="0x39C0" />
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<DList Name="object_pp_DL_003AB8" Offset="0x3AB8" />
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<DList Name="object_pp_DL_003BA8" Offset="0x3BA8" />
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<DList Name="object_pp_DL_003D30" Offset="0x3D30" />
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<DList Name="object_pp_DL_003E20" Offset="0x3E20" />
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<DList Name="object_pp_DL_003F10" Offset="0x3F10" />
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<DList Name="object_pp_DL_004028" Offset="0x4028" />
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<DList Name="object_pp_DL_0041B0" Offset="0x41B0" />
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<DList Name="object_pp_DL_004330" Offset="0x4330" />
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<DList Name="object_pp_DL_0044B0" Offset="0x44B0" />
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<DList Name="object_pp_DL_004638" Offset="0x4638" />
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<DList Name="object_pp_DL_004728" Offset="0x4728" />
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<DList Name="object_pp_DL_004818" Offset="0x4818" />
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<DList Name="object_pp_DL_004998" Offset="0x4998" />
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<DList Name="object_pp_DL_004B18" Offset="0x4B18" />
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<DList Name="object_pp_DL_004C98" Offset="0x4C98" />
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<DList Name="object_pp_DL_004E18" Offset="0x4E18" />
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<DList Name="object_pp_DL_004F98" Offset="0x4F98" />
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<Texture Name="object_pp_Tex_005118" OutName="tex_005118" Format="rgba16" Width="32" Height="32" Offset="0x5118" />
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<Texture Name="object_pp_Tex_005918" OutName="tex_005918" Format="rgba16" Width="64" Height="32" Offset="0x5918" />
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<Texture Name="object_pp_Tex_006918" OutName="tex_006918" Format="rgba16" Width="32" Height="32" Offset="0x6918" />
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<Texture Name="object_pp_Tex_007118" OutName="tex_007118" Format="rgba16" Width="32" Height="32" Offset="0x7118" />
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<Texture Name="object_pp_Tex_007918" OutName="tex_007918" Format="rgba16" Width="32" Height="32" Offset="0x7918" />
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<Texture Name="object_pp_Tex_008118" OutName="tex_008118" Format="rgba16" Width="32" Height="32" Offset="0x8118" />
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<Texture Name="object_pp_Tex_008918" OutName="tex_008918" Format="rgba16" Width="32" Height="32" Offset="0x8918" />
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<Texture Name="object_pp_Tex_009118" OutName="tex_009118" Format="rgba16" Width="16" Height="16" Offset="0x9118" />
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<Texture Name="object_pp_Tex_009318" OutName="tex_009318" Format="i4" Width="32" Height="32" Offset="0x9318" />
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<Limb Name="object_pp_Standardlimb_009518" Type="Standard" EnumName="OBJECT_PP_1_LIMB_01" Offset="0x9518" />
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<Limb Name="object_pp_Standardlimb_009524" Type="Standard" EnumName="OBJECT_PP_1_LIMB_02" Offset="0x9524" />
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<Limb Name="object_pp_Standardlimb_009530" Type="Standard" EnumName="OBJECT_PP_1_LIMB_03" Offset="0x9530" />
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<Limb Name="object_pp_Standardlimb_00953C" Type="Standard" EnumName="OBJECT_PP_1_LIMB_04" Offset="0x953C" />
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<Limb Name="object_pp_Standardlimb_009548" Type="Standard" EnumName="OBJECT_PP_1_LIMB_05" Offset="0x9548" />
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<Limb Name="object_pp_Standardlimb_009554" Type="Standard" EnumName="OBJECT_PP_1_LIMB_06" Offset="0x9554" />
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<Limb Name="object_pp_Standardlimb_009560" Type="Standard" EnumName="OBJECT_PP_1_LIMB_07" Offset="0x9560" />
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<Limb Name="object_pp_Standardlimb_00956C" Type="Standard" EnumName="OBJECT_PP_1_LIMB_08" Offset="0x956C" />
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<Limb Name="object_pp_Standardlimb_009578" Type="Standard" EnumName="OBJECT_PP_1_LIMB_09" Offset="0x9578" />
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<Limb Name="object_pp_Standardlimb_009584" Type="Standard" EnumName="OBJECT_PP_1_LIMB_0A" Offset="0x9584" />
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<Limb Name="object_pp_Standardlimb_009590" Type="Standard" EnumName="OBJECT_PP_1_LIMB_0B" Offset="0x9590" />
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<Limb Name="object_pp_Standardlimb_00959C" Type="Standard" EnumName="OBJECT_PP_1_LIMB_0C" Offset="0x959C" />
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<Limb Name="object_pp_Standardlimb_0095A8" Type="Standard" EnumName="OBJECT_PP_1_LIMB_0D" Offset="0x95A8" />
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<Limb Name="object_pp_Standardlimb_0095B4" Type="Standard" EnumName="OBJECT_PP_1_LIMB_0E" Offset="0x95B4" />
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<Limb Name="object_pp_Standardlimb_0095C0" Type="Standard" EnumName="OBJECT_PP_1_LIMB_0F" Offset="0x95C0" />
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<Limb Name="object_pp_Standardlimb_0095CC" Type="Standard" EnumName="OBJECT_PP_1_LIMB_10" Offset="0x95CC" />
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<Limb Name="object_pp_Standardlimb_0095D8" Type="Standard" EnumName="OBJECT_PP_1_LIMB_11" Offset="0x95D8" />
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<Limb Name="object_pp_Standardlimb_0095E4" Type="Standard" EnumName="OBJECT_PP_1_LIMB_12" Offset="0x95E4" />
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<Limb Name="object_pp_Standardlimb_0095F0" Type="Standard" EnumName="OBJECT_PP_1_LIMB_13" Offset="0x95F0" />
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<Limb Name="object_pp_Standardlimb_0095FC" Type="Standard" EnumName="OBJECT_PP_1_LIMB_14" Offset="0x95FC" />
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<Limb Name="object_pp_Standardlimb_009608" Type="Standard" EnumName="OBJECT_PP_1_LIMB_15" Offset="0x9608" />
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<Limb Name="object_pp_Standardlimb_009614" Type="Standard" EnumName="OBJECT_PP_1_LIMB_16" Offset="0x9614" />
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<Limb Name="object_pp_Standardlimb_009620" Type="Standard" EnumName="OBJECT_PP_1_LIMB_17" Offset="0x9620" />
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<Limb Name="object_pp_Standardlimb_00962C" Type="Standard" EnumName="OBJECT_PP_1_LIMB_18" Offset="0x962C" />
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<Limb Name="object_pp_Standardlimb_009638" Type="Standard" EnumName="OBJECT_PP_1_LIMB_19" Offset="0x9638" />
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<Skeleton Name="object_pp_Skel_0096A8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PP_1_LIMB_NONE" LimbMax="OBJECT_PP_1_LIMB_MAX" EnumName="object_pp_1_Limbs" Offset="0x96A8" />
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<Animation Name="object_pp_Anim_009A74" Offset="0x9A74" />
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<Animation Name="object_pp_Anim_00A304" Offset="0xA304" />
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<Animation Name="object_pp_Anim_00A844" Offset="0xA844" />
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<DList Name="object_pp_DL_00C090" Offset="0xC090" />
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<DList Name="object_pp_DL_00C398" Offset="0xC398" />
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<DList Name="object_pp_DL_00C428" Offset="0xC428" />
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<DList Name="object_pp_DL_00C4B8" Offset="0xC4B8" />
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<DList Name="object_pp_DL_00C640" Offset="0xC640" />
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<DList Name="object_pp_DL_00C7C0" Offset="0xC7C0" />
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<DList Name="object_pp_DL_00C940" Offset="0xC940" />
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<DList Name="object_pp_DL_00CA80" Offset="0xCA80" />
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<DList Name="object_pp_DL_00CB78" Offset="0xCB78" />
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<DList Name="object_pp_DL_00CC68" Offset="0xCC68" />
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<DList Name="object_pp_DL_00CDF0" Offset="0xCDF0" />
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<DList Name="object_pp_DL_00CEE0" Offset="0xCEE0" />
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<DList Name="object_pp_DL_00CFD0" Offset="0xCFD0" />
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<DList Name="object_pp_DL_00D0E8" Offset="0xD0E8" />
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<DList Name="object_pp_DL_00D270" Offset="0xD270" />
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<DList Name="object_pp_DL_00D3F0" Offset="0xD3F0" />
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<DList Name="object_pp_DL_00D570" Offset="0xD570" />
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<DList Name="object_pp_DL_00D6F8" Offset="0xD6F8" />
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<DList Name="object_pp_DL_00D7E8" Offset="0xD7E8" />
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<DList Name="object_pp_DL_00D8D8" Offset="0xD8D8" />
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<DList Name="object_pp_DL_00DA58" Offset="0xDA58" />
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<DList Name="object_pp_DL_00DBD8" Offset="0xDBD8" />
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<DList Name="object_pp_DL_00DD58" Offset="0xDD58" />
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<DList Name="object_pp_DL_00DED8" Offset="0xDED8" />
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<DList Name="object_pp_DL_00E058" Offset="0xE058" />
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<Texture Name="object_pp_Tex_00E1D8" OutName="tex_00E1D8" Format="rgba16" Width="32" Height="32" Offset="0xE1D8" />
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<Texture Name="object_pp_Tex_00E9D8" OutName="tex_00E9D8" Format="rgba16" Width="64" Height="32" Offset="0xE9D8" />
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<Texture Name="object_pp_Tex_00F9D8" OutName="tex_00F9D8" Format="rgba16" Width="32" Height="32" Offset="0xF9D8" />
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<Texture Name="object_pp_Tex_0101D8" OutName="tex_0101D8" Format="rgba16" Width="32" Height="32" Offset="0x101D8" />
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<Texture Name="object_pp_Tex_0109D8" OutName="tex_0109D8" Format="rgba16" Width="32" Height="32" Offset="0x109D8" />
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<Texture Name="object_pp_Tex_0111D8" OutName="tex_0111D8" Format="rgba16" Width="32" Height="32" Offset="0x111D8" />
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<Texture Name="object_pp_Tex_0119D8" OutName="tex_0119D8" Format="rgba16" Width="32" Height="32" Offset="0x119D8" />
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<Texture Name="object_pp_Tex_0121D8" OutName="tex_0121D8" Format="rgba16" Width="16" Height="16" Offset="0x121D8" />
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<Texture Name="object_pp_Tex_0123D8" OutName="tex_0123D8" Format="i4" Width="32" Height="32" Offset="0x123D8" />
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<Limb Name="object_pp_Standardlimb_0125D8" Type="Standard" EnumName="OBJECT_PP_2_LIMB_01" Offset="0x125D8" />
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<Limb Name="object_pp_Standardlimb_0125E4" Type="Standard" EnumName="OBJECT_PP_2_LIMB_02" Offset="0x125E4" />
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<Limb Name="object_pp_Standardlimb_0125F0" Type="Standard" EnumName="OBJECT_PP_2_LIMB_03" Offset="0x125F0" />
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<Limb Name="object_pp_Standardlimb_0125FC" Type="Standard" EnumName="OBJECT_PP_2_LIMB_04" Offset="0x125FC" />
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<Limb Name="object_pp_Standardlimb_012608" Type="Standard" EnumName="OBJECT_PP_2_LIMB_05" Offset="0x12608" />
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<Limb Name="object_pp_Standardlimb_012614" Type="Standard" EnumName="OBJECT_PP_2_LIMB_06" Offset="0x12614" />
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<Limb Name="object_pp_Standardlimb_012620" Type="Standard" EnumName="OBJECT_PP_2_LIMB_07" Offset="0x12620" />
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<Limb Name="object_pp_Standardlimb_01262C" Type="Standard" EnumName="OBJECT_PP_2_LIMB_08" Offset="0x1262C" />
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<Limb Name="object_pp_Standardlimb_012638" Type="Standard" EnumName="OBJECT_PP_2_LIMB_09" Offset="0x12638" />
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<Limb Name="object_pp_Standardlimb_012644" Type="Standard" EnumName="OBJECT_PP_2_LIMB_0A" Offset="0x12644" />
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<Limb Name="object_pp_Standardlimb_012650" Type="Standard" EnumName="OBJECT_PP_2_LIMB_0B" Offset="0x12650" />
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<Limb Name="object_pp_Standardlimb_01265C" Type="Standard" EnumName="OBJECT_PP_2_LIMB_0C" Offset="0x1265C" />
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<Limb Name="object_pp_Standardlimb_012668" Type="Standard" EnumName="OBJECT_PP_2_LIMB_0D" Offset="0x12668" />
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<Limb Name="object_pp_Standardlimb_012674" Type="Standard" EnumName="OBJECT_PP_2_LIMB_0E" Offset="0x12674" />
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<Limb Name="object_pp_Standardlimb_012680" Type="Standard" EnumName="OBJECT_PP_2_LIMB_0F" Offset="0x12680" />
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<Limb Name="object_pp_Standardlimb_01268C" Type="Standard" EnumName="OBJECT_PP_2_LIMB_10" Offset="0x1268C" />
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<Limb Name="object_pp_Standardlimb_012698" Type="Standard" EnumName="OBJECT_PP_2_LIMB_11" Offset="0x12698" />
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<Limb Name="object_pp_Standardlimb_0126A4" Type="Standard" EnumName="OBJECT_PP_2_LIMB_12" Offset="0x126A4" />
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<Limb Name="object_pp_Standardlimb_0126B0" Type="Standard" EnumName="OBJECT_PP_2_LIMB_13" Offset="0x126B0" />
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<Limb Name="object_pp_Standardlimb_0126BC" Type="Standard" EnumName="OBJECT_PP_2_LIMB_14" Offset="0x126BC" />
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<Limb Name="object_pp_Standardlimb_0126C8" Type="Standard" EnumName="OBJECT_PP_2_LIMB_15" Offset="0x126C8" />
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<Limb Name="object_pp_Standardlimb_0126D4" Type="Standard" EnumName="OBJECT_PP_2_LIMB_16" Offset="0x126D4" />
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<Limb Name="object_pp_Standardlimb_0126E0" Type="Standard" EnumName="OBJECT_PP_2_LIMB_17" Offset="0x126E0" />
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<Limb Name="object_pp_Standardlimb_0126EC" Type="Standard" EnumName="OBJECT_PP_2_LIMB_18" Offset="0x126EC" />
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<Limb Name="object_pp_Standardlimb_0126F8" Type="Standard" EnumName="OBJECT_PP_2_LIMB_19" Offset="0x126F8" />
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<Skeleton Name="object_pp_Skel_012768" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PP_2_LIMB_NONE" LimbMax="OBJECT_PP_2_LIMB_MAX" EnumName="object_pp_2_Limbs" Offset="0x12768" />
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<Animation Name="object_pp_Anim_012AE4" Offset="0x12AE4" />
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<!-- Hiploop Animations -->
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<Animation Name="gHiploopAttackAnim" Offset="0xE14" /> <!-- Original name is "pp_attack" -->
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<Animation Name="gHiploopChargeAnim" Offset="0x1354" /> <!-- Original name is "pp_attack_run" -->
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<Animation Name="gHiploopDamageAnim" Offset="0x178C" /> <!-- Original name is "pp_damage" -->
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<!-- Unused Hiploop Limb DisplayLists -->
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<DList Name="gUnusedHiploopBodyDL" Offset="0x2FD0" />
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<DList Name="gUnusedHiploopLeftEyeDL" Offset="0x32D8" />
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<DList Name="gUnusedHiploopRightEyeDL" Offset="0x3368" />
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<DList Name="gUnusedHiploopBackLeftUpperLegDL" Offset="0x33F8" />
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<DList Name="gUnusedHiploopBackLeftLowerLegDL" Offset="0x3580" />
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<DList Name="gUnusedHiploopBackLeftFootDL" Offset="0x3700" />
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<DList Name="gUnusedHiploopCenterWingBaseDL" Offset="0x3880" />
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<DList Name="gUnusedHiploopCenterWingMiddleDL" Offset="0x39C0" />
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<DList Name="gUnusedHiploopCenterWingTipDL" Offset="0x3AB8" />
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<DList Name="gUnusedHiploopRightWingBaseDL" Offset="0x3BA8" />
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<DList Name="gUnusedHiploopRightWingMiddleDL" Offset="0x3D30" />
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<DList Name="gUnusedHiploopRightWingTipDL" Offset="0x3E20" />
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<DList Name="gUnusedHiploopMaskDL" Offset="0x3F10" />
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<DList Name="gUnusedHiploopBackRightUpperLegDL" Offset="0x4028" />
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<DList Name="gUnusedHiploopBackRightLowerLegDL" Offset="0x41B0" />
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<DList Name="gUnusedHiploopBackRightFootDL" Offset="0x4330" />
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<DList Name="gUnusedHiploopLeftWingBaseDL" Offset="0x44B0" />
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<DList Name="gUnusedHiploopLeftWingMiddleDL" Offset="0x4638" />
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<DList Name="gUnusedHiploopLeftWingTipDL" Offset="0x4728" />
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<DList Name="gUnusedHiploopFrontRightUpperLegDL" Offset="0x4818" />
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<DList Name="gUnusedHiploopFrontRightLowerLegDL" Offset="0x4998" />
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<DList Name="gUnusedHiploopFrontRightFootDL" Offset="0x4B18" />
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<DList Name="gUnusedHiploopFrontLeftUpperLegDL" Offset="0x4C98" />
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<DList Name="gUnusedHiploopFrontLeftLowerLegDL" Offset="0x4E18" />
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<DList Name="gUnusedHiploopFrontLeftFootDL" Offset="0x4F98" />
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<!-- Unused Hiploop Textures -->
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<Texture Name="gUnusedHiploopEyeTex" OutName="unused_hiploop_eye" Format="rgba16" Width="32" Height="32" Offset="0x5118" />
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<Texture Name="gUnusedHiploopUndersideTex" OutName="unused_hiploop_underside" Format="rgba16" Width="64" Height="32" Offset="0x5918" />
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<Texture Name="gUnusedHiploopFaceTex" OutName="unused_hiploop_face" Format="rgba16" Width="32" Height="32" Offset="0x6918" />
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<Texture Name="gUnusedHiploopBackTex" OutName="unused_hiploop_back" Format="rgba16" Width="32" Height="32" Offset="0x7118" />
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<Texture Name="gUnusedHiploopCenterWingTex" OutName="unused_hiploop_center_wing" Format="rgba16" Width="32" Height="32" Offset="0x7918" />
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<Texture Name="gUnusedHiploopSideWingsTex" OutName="unused_hiploop_side_wings" Format="rgba16" Width="32" Height="32" Offset="0x8118" />
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<Texture Name="gUnusedHiploopBackCenterTex" OutName="unused_hiploop_back_center" Format="rgba16" Width="32" Height="32" Offset="0x8918" />
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<Texture Name="gUnusedHiploopLegTex" OutName="unused_hiploop_leg" Format="rgba16" Width="16" Height="16" Offset="0x9118" />
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<Texture Name="gUnusedHiploopMaskTex" OutName="unused_hiploop_mask" Format="i4" Width="32" Height="32" Offset="0x9318" />
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<!-- Unused Hiploop Limbs -->
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<Limb Name="gUnusedHiploopBodyLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_BODY" Offset="0x9518" />
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<Limb Name="gUnusedHiploopFrontLeftUpperLegLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_FRONT_LEFT_UPPER_LEG" Offset="0x9524" />
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<Limb Name="gUnusedHiploopFrontLeftLowerLegLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_FRONT_LEFT_LOWER_LEG" Offset="0x9530" />
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<Limb Name="gUnusedHiploopFrontLeftFootLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_FRONT_LEFT_FOOT" Offset="0x953C" />
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<Limb Name="gUnusedHiploopFrontRightUpperLegLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_FRONT_RIGHT_UPPER_LEG" Offset="0x9548" />
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<Limb Name="gUnusedHiploopFrontRightLowerLegLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_FRONT_RIGHT_LOWER_LEG" Offset="0x9554" />
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<Limb Name="gUnusedHiploopFrontRightFootLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_FRONT_RIGHT_FOOT" Offset="0x9560" />
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<Limb Name="gUnusedHiploopMaskLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_MASK" Offset="0x956C" />
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<Limb Name="gUnusedHiploopLeftWingBaseLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_LEFT_WING_BASE" Offset="0x9578" />
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<Limb Name="gUnusedHiploopLeftWingMiddleLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_LEFT_WING_MIDDLE" Offset="0x9584" />
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<Limb Name="gUnusedHiploopLeftWingTipLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_LEFT_WING_TIP" Offset="0x9590" />
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<Limb Name="gUnusedHiploopBackRightUpperLegLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_BACK_RIGHT_UPPER_LEG" Offset="0x959C" />
|
||||
<Limb Name="gUnusedHiploopBackRightLowerLegLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_BACK_RIGHT_LOWER_LEG" Offset="0x95A8" />
|
||||
<Limb Name="gUnusedHiploopBackRightFootLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_BACK_RIGHT_FOOT" Offset="0x95B4" />
|
||||
<Limb Name="gUnusedHiploopRightWingBaseLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_RIGHT_WING_BASE" Offset="0x95C0" />
|
||||
<Limb Name="gUnusedHiploopRightWingMiddleLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_RIGHT_WING_MIDDLE" Offset="0x95CC" />
|
||||
<Limb Name="gUnusedHiploopRightWingTipLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_RIGHT_WING_TIP" Offset="0x95D8" />
|
||||
<Limb Name="gUnusedHiploopCenterWingBaseLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_CENTER_WING_BASE" Offset="0x95E4" />
|
||||
<Limb Name="gUnusedHiploopCenterWingMiddleLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_CENTER_WING_MIDDLE" Offset="0x95F0" />
|
||||
<Limb Name="gUnusedHiploopCenterWingTipLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_CENTER_WING_TIP" Offset="0x95FC" />
|
||||
<Limb Name="gUnusedHiploopBackLeftUpperLegLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_BACK_LEFT_UPPER_LEG" Offset="0x9608" />
|
||||
<Limb Name="gUnusedHiploopBackLeftLowerLegLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_BACK_LEFT_LOWER_LEG" Offset="0x9614" />
|
||||
<Limb Name="gUnusedHiploopBackLeftFootLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_BACK_LEFT_FOOT" Offset="0x9620" />
|
||||
<Limb Name="gUnusedHiploopRightEyeLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_RIGHT_EYE" Offset="0x962C" />
|
||||
<Limb Name="gUnusedHiploopLeftEyeLimb" Type="Standard" EnumName="UNUSED_HIPLOOP_LIMB_LEFT_EYE" Offset="0x9638" />
|
||||
|
||||
<!-- Unused Hiploop Skeleton -->
|
||||
<Skeleton Name="gUnusedHiploopSkel" Type="Flex" LimbType="Standard" LimbNone="UNUSED_HIPLOOP_LIMB_NONE" LimbMax="UNUSED_HIPLOOP_LIMB_MAX" EnumName="UnusedHiploopLimb" Offset="0x96A8" />
|
||||
|
||||
<!-- Hiploop Animations -->
|
||||
<Animation Name="gHiploopRoarAnim" Offset="0x9A74" /> <!-- Original name is "pp_mogaki" ("writhing") -->
|
||||
<Animation Name="gHiploopWindUpAnim" Offset="0xA304" /> <!-- Original name is "pp_pre_attack" -->
|
||||
<Animation Name="gHiploopIdleAnim" Offset="0xA844" /> <!-- Original name is "pp_wait" -->
|
||||
|
||||
<!-- Hiploop Limb DisplayLists -->
|
||||
<DList Name="gHiploopBodyDL" Offset="0xC090" />
|
||||
<DList Name="gHiploopLeftEyeDL" Offset="0xC398" />
|
||||
<DList Name="gHiploopRightEyeDL" Offset="0xC428" />
|
||||
<DList Name="gHiploopBackLeftUpperLegDL" Offset="0xC4B8" />
|
||||
<DList Name="gHiploopBackLeftLowerLegDL" Offset="0xC640" />
|
||||
<DList Name="gHiploopBackLeftFootDL" Offset="0xC7C0" />
|
||||
<DList Name="gHiploopCenterWingBaseDL" Offset="0xC940" />
|
||||
<DList Name="gHiploopCenterWingMiddleDL" Offset="0xCA80" />
|
||||
<DList Name="gHiploopCenterWingTipDL" Offset="0xCB78" />
|
||||
<DList Name="gHiploopRightWingBaseDL" Offset="0xCC68" />
|
||||
<DList Name="gHiploopRightWingMiddleDL" Offset="0xCDF0" />
|
||||
<DList Name="gHiploopRightWingTipDL" Offset="0xCEE0" />
|
||||
<DList Name="gHiploopMaskDL" Offset="0xCFD0" />
|
||||
<DList Name="gHiploopBackRightUpperLegDL" Offset="0xD0E8" />
|
||||
<DList Name="gHiploopBackRightLowerLegDL" Offset="0xD270" />
|
||||
<DList Name="gHiploopBackRightFootDL" Offset="0xD3F0" />
|
||||
<DList Name="gHiploopLeftWingBaseDL" Offset="0xD570" />
|
||||
<DList Name="gHiploopLeftWingMiddleDL" Offset="0xD6F8" />
|
||||
<DList Name="gHiploopLeftWingTipDL" Offset="0xD7E8" />
|
||||
<DList Name="gHiploopFrontRightUpperLegDL" Offset="0xD8D8" />
|
||||
<DList Name="gHiploopFrontRightLowerLegDL" Offset="0xDA58" />
|
||||
<DList Name="gHiploopFrontRightFootDL" Offset="0xDBD8" />
|
||||
<DList Name="gHiploopFrontLeftUpperLegDL" Offset="0xDD58" />
|
||||
<DList Name="gHiploopFrontLeftLowerLegDL" Offset="0xDED8" />
|
||||
<DList Name="gHiploopFrontLeftFootDL" Offset="0xE058" />
|
||||
|
||||
<!-- Hiploop Textures -->
|
||||
<Texture Name="gHiploopEyeTex" OutName="hiploop_eye" Format="rgba16" Width="32" Height="32" Offset="0xE1D8" />
|
||||
<Texture Name="gHiploopUndersideTex" OutName="hiploop_underside" Format="rgba16" Width="64" Height="32" Offset="0xE9D8" />
|
||||
<Texture Name="gHiploopFaceTex" OutName="hiploop_face" Format="rgba16" Width="32" Height="32" Offset="0xF9D8" />
|
||||
<Texture Name="gHiploopBackTex" OutName="hiploop_back" Format="rgba16" Width="32" Height="32" Offset="0x101D8" />
|
||||
<Texture Name="gHiploopCenterWingTex" OutName="hiploop_center_wing" Format="rgba16" Width="32" Height="32" Offset="0x109D8" />
|
||||
<Texture Name="gHiploopSideWingsTex" OutName="hiploop_side_wings" Format="rgba16" Width="32" Height="32" Offset="0x111D8" />
|
||||
<Texture Name="gHiploopBackCenterTex" OutName="hiploop_back_center" Format="rgba16" Width="32" Height="32" Offset="0x119D8" />
|
||||
<Texture Name="gHiploopLegTex" OutName="hiploop_leg" Format="rgba16" Width="16" Height="16" Offset="0x121D8" />
|
||||
<Texture Name="gHiploopMaskTex" OutName="hiploop_mask" Format="i4" Width="32" Height="32" Offset="0x123D8" />
|
||||
|
||||
<!-- Hiploop Limbs -->
|
||||
<Limb Name="gHiploopBodyLimb" Type="Standard" EnumName="HIPLOOP_LIMB_BODY" Offset="0x125D8" />
|
||||
<Limb Name="gHiploopFrontLeftUpperLegLimb" Type="Standard" EnumName="HIPLOOP_LIMB_FRONT_LEFT_UPPER_LEG" Offset="0x125E4" />
|
||||
<Limb Name="gHiploopFrontLeftLowerLegLimb" Type="Standard" EnumName="HIPLOOP_LIMB_FRONT_LEFT_LOWER_LEG" Offset="0x125F0" />
|
||||
<Limb Name="gHiploopFrontLeftFootLimb" Type="Standard" EnumName="HIPLOOP_LIMB_FRONT_LEFT_FOOT" Offset="0x125FC" />
|
||||
<Limb Name="gHiploopFrontRightUpperLegLimb" Type="Standard" EnumName="HIPLOOP_LIMB_FRONT_RIGHT_UPPER_LEG" Offset="0x12608" />
|
||||
<Limb Name="gHiploopFrontRightLowerLegLimb" Type="Standard" EnumName="HIPLOOP_LIMB_FRONT_RIGHT_LOWER_LEG" Offset="0x12614" />
|
||||
<Limb Name="gHiploopFrontRightFootLimb" Type="Standard" EnumName="HIPLOOP_LIMB_FRONT_RIGHT_FOOT" Offset="0x12620" />
|
||||
<Limb Name="gHiploopMaskLimb" Type="Standard" EnumName="HIPLOOP_LIMB_MASK" Offset="0x1262C" />
|
||||
<Limb Name="gHiploopLeftWingBaseLimb" Type="Standard" EnumName="HIPLOOP_LIMB_LEFT_WING_BASE" Offset="0x12638" />
|
||||
<Limb Name="gHiploopLeftWingMiddleLimb" Type="Standard" EnumName="HIPLOOP_LIMB_LEFT_WING_MIDDLE" Offset="0x12644" />
|
||||
<Limb Name="gHiploopLeftWingTipLimb" Type="Standard" EnumName="HIPLOOP_LIMB_LEFT_WING_TIP" Offset="0x12650" />
|
||||
<Limb Name="gHiploopBackRightUpperLegLimb" Type="Standard" EnumName="HIPLOOP_LIMB_BACK_RIGHT_UPPER_LEG" Offset="0x1265C" />
|
||||
<Limb Name="gHiploopBackRightLowerLegLimb" Type="Standard" EnumName="HIPLOOP_LIMB_BACK_RIGHT_LOWER_LEG" Offset="0x12668" />
|
||||
<Limb Name="gHiploopBackRightFootLimb" Type="Standard" EnumName="HIPLOOP_LIMB_BACK_RIGHT_FOOT" Offset="0x12674" />
|
||||
<Limb Name="gHiploopRightWingBaseLimb" Type="Standard" EnumName="HIPLOOP_LIMB_RIGHT_WING_BASE" Offset="0x12680" />
|
||||
<Limb Name="gHiploopRightWingMiddleLimb" Type="Standard" EnumName="HIPLOOP_LIMB_RIGHT_WING_MIDDLE" Offset="0x1268C" />
|
||||
<Limb Name="gHiploopRightWingTipLimb" Type="Standard" EnumName="HIPLOOP_LIMB_RIGHT_WING_TIP" Offset="0x12698" />
|
||||
<Limb Name="gHiploopCenterWingBaseLimb" Type="Standard" EnumName="HIPLOOP_LIMB_CENTER_WING_BASE" Offset="0x126A4" />
|
||||
<Limb Name="gHiploopCenterWingMiddleLimb" Type="Standard" EnumName="HIPLOOP_LIMB_CENTER_WING_MIDDLE" Offset="0x126B0" />
|
||||
<Limb Name="gHiploopCenterWingTipLimb" Type="Standard" EnumName="HIPLOOP_LIMB_CENTER_WING_TIP" Offset="0x126BC" />
|
||||
<Limb Name="gHiploopBackLeftUpperLegLimb" Type="Standard" EnumName="HIPLOOP_LIMB_BACK_LEFT_UPPER_LEG" Offset="0x126C8" />
|
||||
<Limb Name="gHiploopBackLeftLowerLegLimb" Type="Standard" EnumName="HIPLOOP_LIMB_BACK_LEFT_LOWER_LEG" Offset="0x126D4" />
|
||||
<Limb Name="gHiploopBackLeftFootLimb" Type="Standard" EnumName="HIPLOOP_LIMB_BACK_LEFT_FOOT" Offset="0x126E0" />
|
||||
<Limb Name="gHiploopRightEyeLimb" Type="Standard" EnumName="HIPLOOP_LIMB_RIGHT_EYE" Offset="0x126EC" />
|
||||
<Limb Name="gHiploopLeftEyeLimb" Type="Standard" EnumName="HIPLOOP_LIMB_LEFT_EYE" Offset="0x126F8" />
|
||||
|
||||
<!-- Hiploop Skeleton -->
|
||||
<Skeleton Name="gHiploopSkel" Type="Flex" LimbType="Standard" LimbNone="HIPLOOP_LIMB_NONE" LimbMax="HIPLOOP_LIMB_MAX" EnumName="HiploopLimb" Offset="0x12768" />
|
||||
|
||||
<!-- Hiploop Animation -->
|
||||
<Animation Name="gHiploopWalkAnim" Offset="0x12AE4" /> <!-- Original name is "pp_walk" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
|
3
spec
3
spec
|
@ -3727,8 +3727,7 @@ beginseg
|
|||
name "ovl_En_Pp"
|
||||
compress
|
||||
include "build/src/overlays/actors/ovl_En_Pp/z_en_pp.o"
|
||||
include "build/data/ovl_En_Pp/ovl_En_Pp.data.o"
|
||||
include "build/data/ovl_En_Pp/ovl_En_Pp.reloc.o"
|
||||
include "build/src/overlays/actors/ovl_En_Pp/ovl_En_Pp_reloc.o"
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -2,16 +2,82 @@
|
|||
#define Z_EN_PP_H
|
||||
|
||||
#include "global.h"
|
||||
#include "objects/object_pp/object_pp.h"
|
||||
|
||||
struct EnPp;
|
||||
|
||||
typedef void (*EnPpActionFunc)(struct EnPp*, PlayState*);
|
||||
|
||||
#define EN_PP_GET_TYPE(thisx) ((thisx)->params)
|
||||
#define EN_PP_DOES_CHARGE_IN_STRAIGHT_LINES(thisx) (((thisx)->params >> 8) & 1)
|
||||
#define EN_PP_GET_ATTACK_RANGE(thisx) ((thisx)->world.rot.z)
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ EN_PP_TYPE_MASKED,
|
||||
/* 1 */ EN_PP_TYPE_NO_MASK,
|
||||
/* 2 */ EN_PP_TYPE_UNMASKED,
|
||||
/* 7 */ EN_PP_TYPE_BODY_PART_BASE = 7,
|
||||
/* 8 */ EN_PP_TYPE_BODY_PART_BODY,
|
||||
/* 10 */ EN_PP_TYPE_BODY_PART_FRONT_LEFT_LOWER_LEG = 10,
|
||||
/* 13 */ EN_PP_TYPE_BODY_PART_FRONT_RIGHT_LOWER_LEG = 13,
|
||||
/* 17 */ EN_PP_TYPE_BODY_PART_LEFT_WING_MIDDLE = 17,
|
||||
/* 23 */ EN_PP_TYPE_BODY_PART_RIGHT_WING_MIDDLE = 23,
|
||||
/* 26 */ EN_PP_TYPE_BODY_PART_CENTER_WING_MIDDLE = 26,
|
||||
} EnPpType;
|
||||
|
||||
typedef struct EnPp {
|
||||
/* 0x000 */ Actor actor;
|
||||
/* 0x144 */ char unk_144[0x17C];
|
||||
/* 0x144 */ SkelAnime skelAnime;
|
||||
/* 0x188 */ Vec3s jointTable[HIPLOOP_LIMB_MAX];
|
||||
/* 0x224 */ Vec3s morphTable[HIPLOOP_LIMB_MAX];
|
||||
/* 0x2C0 */ EnPpActionFunc actionFunc;
|
||||
/* 0x2C4 */ char unk_2C4[0x328];
|
||||
/* 0x2C4 */ s16 chargesInStraightLines; // If false, the Hiploop will instead charge directly at the player.
|
||||
/* 0x2C6 */ s16 deadBodyPartIndex;
|
||||
/* 0x2C8 */ s16 action;
|
||||
/* 0x2CA */ s16 timer;
|
||||
/* 0x2CC */ s16 secondaryTimer;
|
||||
/* 0x2C8 */ s16 hornColliderOn;
|
||||
/* 0x2D0 */ s16 targetRotY;
|
||||
/* 0x2D2 */ union {
|
||||
s16 isCharging;
|
||||
s16 hasDoneFirstRoar;
|
||||
s16 hasLandedFromJump;
|
||||
s16 maskDetachState;
|
||||
} actionVar;
|
||||
/* 0x2D4 */ s16 maskBounceRotationalVelocity; // Controls the speed that the Hiploop rotates to face the player when an attack bounces off the mask.
|
||||
/* 0x2D6 */ s16 deadBodyPartsSpawnedCount;
|
||||
/* 0x2D8 */ f32 endFrame;
|
||||
/* 0x2DC */ f32 chargeAndBounceSpeed;
|
||||
/* 0x2DC */ Vec3f ledgeCheckPos[3];
|
||||
/* 0x304 */ Vec3f wallCheckPos;
|
||||
/* 0x310 */ Vec3f backFootPos[2];
|
||||
/* 0x328 */ Vec3f maskFlamesBasePos;
|
||||
/* 0x334 */ Vec3f maskPos;
|
||||
/* 0x340 */ Vec3f maskRot;
|
||||
/* 0x34C */ Vec3f maskVelocity;
|
||||
/* 0x358 */ Vec3f targetPos;
|
||||
/* 0x364 */ Vec3f deadBodyPartPos;
|
||||
/* 0x370 */ s32 deadBodyPartDrawDmgEffCount;
|
||||
/* 0x374 */ Vec3f deadBodyPartDrawDmgEffPos[10];
|
||||
/* 0x3EC */ Vec3s deadBodyPartRotationalVelocity;
|
||||
/* 0x3F2 */ s16 drawDmgEffTimer;
|
||||
/* 0x3F4 */ s16 drawDmgEffType;
|
||||
/* 0x3F8 */ f32 drawDmgEffScale;
|
||||
/* 0x3FC */ f32 drawDmgEffFrozenSteamScale;
|
||||
/* 0x400 */ f32 attackRange;
|
||||
/* 0x404 */ s32 hasBeenDamaged;
|
||||
/* 0x408 */ Vec3f bodyPartsPos[11];
|
||||
/* 0x48C */ s16 bodyPartsPosCount;
|
||||
/* 0x490 */ f32 maskAccelY;
|
||||
/* 0x494 */ ColliderJntSph maskCollider;
|
||||
/* 0x4B4 */ ColliderJntSphElement maskColliderElements[1];
|
||||
/* 0x4F4 */ ColliderJntSph bodyCollider;
|
||||
/* 0x514 */ ColliderJntSphElement bodyColliderElements[1];
|
||||
/* 0x554 */ ColliderQuad hornCollider;
|
||||
/* 0x5D4 */ CollisionPoly* floorPolyForCircleShadow;
|
||||
/* 0x5D8 */ s32 blureIndex;
|
||||
/* 0x5DC */ s32 animIndex;
|
||||
/* 0x5DC */ Vec3f damagedVelocity;
|
||||
} EnPp; // size = 0x5EC
|
||||
|
||||
extern const ActorInit En_Pp_InitVars;
|
||||
|
|
|
@ -13202,37 +13202,37 @@
|
|||
0x80B1D484:("EnPoSisters_Draw",),
|
||||
0x80B1DEB0:("EnPp_Init",),
|
||||
0x80B1E234:("EnPp_Destroy",),
|
||||
0x80B1E29C:("func_80B1E29C",),
|
||||
0x80B1E3D4:("func_80B1E3D4",),
|
||||
0x80B1E5A8:("func_80B1E5A8",),
|
||||
0x80B1E680:("func_80B1E680",),
|
||||
0x80B1E778:("func_80B1E778",),
|
||||
0x80B1E958:("func_80B1E958",),
|
||||
0x80B1E970:("func_80B1E970",),
|
||||
0x80B1EBD8:("func_80B1EBD8",),
|
||||
0x80B1EC24:("func_80B1EC24",),
|
||||
0x80B1EFFC:("func_80B1EFFC",),
|
||||
0x80B1F048:("func_80B1F048",),
|
||||
0x80B1F0A4:("func_80B1F0A4",),
|
||||
0x80B1F188:("func_80B1F188",),
|
||||
0x80B1F244:("func_80B1F244",),
|
||||
0x80B1F29C:("func_80B1F29C",),
|
||||
0x80B1F4A0:("func_80B1F4A0",),
|
||||
0x80B1F560:("func_80B1F560",),
|
||||
0x80B1F664:("func_80B1F664",),
|
||||
0x80B1F6B4:("func_80B1F6B4",),
|
||||
0x80B1F770:("func_80B1F770",),
|
||||
0x80B1F940:("func_80B1F940",),
|
||||
0x80B1FAD0:("func_80B1FAD0",),
|
||||
0x80B1FC7C:("func_80B1FC7C",),
|
||||
0x80B1FF20:("func_80B1FF20",),
|
||||
0x80B20030:("func_80B20030",),
|
||||
0x80B202B8:("func_80B202B8",),
|
||||
0x80B203BC:("func_80B203BC",),
|
||||
0x80B20668:("func_80B20668",),
|
||||
0x80B1E29C:("EnPp_PointlessPosCheck",),
|
||||
0x80B1E3D4:("EnPp_SpawnDust",),
|
||||
0x80B1E5A8:("EnPp_ChangeAnim",),
|
||||
0x80B1E680:("EnPp_PlaySfxForAnimation",),
|
||||
0x80B1E778:("EnPp_CheckCollision",),
|
||||
0x80B1E958:("EnPp_SetupIdle",),
|
||||
0x80B1E970:("EnPp_Idle",),
|
||||
0x80B1EBD8:("EnPp_SetupCharge",),
|
||||
0x80B1EC24:("EnPp_Charge",),
|
||||
0x80B1EFFC:("EnPp_SetupAttack",),
|
||||
0x80B1F048:("EnPp_Attack",),
|
||||
0x80B1F0A4:("EnPp_SetupBounced",),
|
||||
0x80B1F188:("EnPp_Bounced",),
|
||||
0x80B1F244:("EnPp_SetupRoar",),
|
||||
0x80B1F29C:("EnPp_Roar",),
|
||||
0x80B1F4A0:("EnPp_SetupJump",),
|
||||
0x80B1F560:("EnPp_Jump",),
|
||||
0x80B1F664:("EnPp_SetupStunnedOrFrozen",),
|
||||
0x80B1F6B4:("EnPp_StunnedOrFrozen",),
|
||||
0x80B1F770:("EnPp_SetupDamaged",),
|
||||
0x80B1F940:("EnPp_Damaged",),
|
||||
0x80B1FAD0:("EnPp_SetupDead",),
|
||||
0x80B1FC7C:("EnPp_Dead",),
|
||||
0x80B1FF20:("EnPp_Mask_SetupDetach",),
|
||||
0x80B20030:("EnPp_Mask_Detach",),
|
||||
0x80B202B8:("EnPp_BodyPart_SetupMove",),
|
||||
0x80B203BC:("EnPp_BodyPart_Move",),
|
||||
0x80B20668:("EnPp_UpdateDamage",),
|
||||
0x80B20B40:("EnPp_Update",),
|
||||
0x80B20E6C:("func_80B20E6C",),
|
||||
0x80B20F70:("func_80B20F70",),
|
||||
0x80B20E6C:("EnPp_OverrideLimbDraw",),
|
||||
0x80B20F70:("EnPp_PostLimbDraw",),
|
||||
0x80B21344:("EnPp_Draw",),
|
||||
0x80B21B00:("EnHakurock_Init",),
|
||||
0x80B21BB4:("EnHakurock_Destroy",),
|
||||
|
|
|
@ -13904,27 +13904,22 @@
|
|||
0x80B1DB54:("D_80B1DB54","f32","",0x4),
|
||||
0x80B1DB58:("D_80B1DB58","f32","",0x4),
|
||||
0x80B1DB5C:("D_80B1DB5C","f32","",0x4),
|
||||
0x80B21620:("D_80B21620","UNK_TYPE4","",0x4),
|
||||
0x80B21624:("D_80B21624","UNK_TYPE1","",0x1),
|
||||
0x80B21620:("sCurrentDeadBodyPartIndex","UNK_TYPE4","",0x4),
|
||||
0x80B21624:("sDamageTable","UNK_TYPE1","",0x1),
|
||||
0x80B21644:("En_Pp_InitVars","UNK_TYPE1","",0x1),
|
||||
0x80B21664:("D_80B21664","UNK_TYPE1","",0x1),
|
||||
0x80B21688:("D_80B21688","UNK_TYPE1","",0x1),
|
||||
0x80B21698:("D_80B21698","UNK_TYPE1","",0x1),
|
||||
0x80B216BC:("D_80B216BC","UNK_TYPE1","",0x1),
|
||||
0x80B216CC:("D_80B216CC","UNK_TYPE1","",0x1),
|
||||
0x80B2171C:("D_80B2171C","UNK_TYPE1","",0x1),
|
||||
0x80B21720:("D_80B21720","UNK_TYPE1","",0x1),
|
||||
0x80B21724:("D_80B21724","UNK_TYPE1","",0x1),
|
||||
0x80B2174C:("D_80B2174C","UNK_TYPE1","",0x1),
|
||||
0x80B21758:("D_80B21758","UNK_TYPE2","",0x2),
|
||||
0x80B2175E:("D_80B2175E","UNK_TYPE1","",0x1),
|
||||
0x80B21760:("D_80B21760","UNK_TYPE4","",0x4),
|
||||
0x80B217CC:("D_80B217CC","f32","",0x4),
|
||||
0x80B217D0:("D_80B217D0","f32","",0x4),
|
||||
0x80B217D4:("D_80B217D4","f32","",0x4),
|
||||
0x80B217D8:("D_80B217D8","f32","",0x4),
|
||||
0x80B217DC:("D_80B217DC","f32","",0x4),
|
||||
0x80B217E0:("D_80B217E0","f32","",0x4),
|
||||
0x80B21664:("sMaskColliderJntSphElementsInit","UNK_TYPE1","",0x1),
|
||||
0x80B21688:("sMaskColliderJntSphInit","UNK_TYPE1","",0x1),
|
||||
0x80B21698:("sBodyColliderJntSphElementsInit","UNK_TYPE1","",0x1),
|
||||
0x80B216BC:("sBodyColliderJntSphInit","UNK_TYPE1","",0x1),
|
||||
0x80B216CC:("sQuadInit","UNK_TYPE1","",0x1),
|
||||
0x80B2171C:("sDustPrimColor","UNK_TYPE1","",0x1),
|
||||
0x80B21720:("sDustEnvColor","UNK_TYPE1","",0x1),
|
||||
0x80B21724:("sAnimations","UNK_TYPE1","",0x1),
|
||||
0x80B2174C:("sAnimationModes","UNK_TYPE1","",0x1),
|
||||
0x80B21758:("sLedgeCheckAngles","UNK_TYPE2","",0x2),
|
||||
0x80B21760:("sMaskFireVelocityAndAccel","UNK_TYPE4","",0x4),
|
||||
0x80B217CC:("sVertexOffset1","f32","",0x4),
|
||||
0x80B217D8:("sVertexOffset2","f32","",0x4),
|
||||
0x80B217F0:("D_80B217F0","f32","",0x4),
|
||||
0x80B217F4:("jtbl_80B217F4","UNK_PTR","",0x4),
|
||||
0x80B21810:("D_80B21810","f32","",0x4),
|
||||
|
|
|
@ -1280,11 +1280,6 @@ D_06006F38 = 0x06006F38;
|
|||
D_06006FD8 = 0x06006FD8;
|
||||
D_06009930 = 0x06009930;
|
||||
|
||||
// ovl_En_Pp
|
||||
|
||||
D_0600A844 = 0x0600A844;
|
||||
D_06012768 = 0x06012768;
|
||||
|
||||
// ovl_En_Pr2
|
||||
|
||||
D_06003904 = 0x06003904;
|
||||
|
|
Loading…
Reference in New Issue