diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 8a78a17095..8b1c482c2c 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -1,77 +1,90 @@  - - - - - - - - - - - + + + + + + + + + + + + + + + + - - - - - - - + + + + + + + - - - - - - - - + + + + + + + + - - - - - - - + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - + @@ -1288,8 +1301,8 @@ - - + + diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 2573fc48a9..e30dec3f14 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -2529,9 +2529,9 @@ Gfx* D_801C0B20[] = { object_mask_bakuretu_DL_0005C0, // PLAYER_MASK_BLAST object_mask_bu_san_DL_000710, // PLAYER_MASK_SCENTS object_mask_kyojin_DL_000380, // PLAYER_MASK_GIANT - gameplay_keep_DL_00B260, // PLAYER_MASK_FIERCE_DEITY - gameplay_keep_DL_005A10, // PLAYER_MASK_GORON - gameplay_keep_DL_005360, // PLAYER_MASK_ZORA + gFierceDeityMaskDL, // PLAYER_MASK_FIERCE_DEITY + gGoronMaskDL, // PLAYER_MASK_GORON + gZoraMaskDL, // PLAYER_MASK_ZORA gDekuMaskDL, // PLAYER_MASK_DEKU object_mask_boy_DL_000900, object_mask_goron_DL_0014A0, @@ -3322,10 +3322,10 @@ s32 func_80128640(PlayState* play, Player* player, Gfx* dlist) { Color_RGB8* bottleColor = &sPlayerBottleColors[bottle]; gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0); - gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_000320); + gSPDisplayList(POLY_XLU_DISP++, gBottleContentsDL); } - gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_0003E0); + gSPDisplayList(POLY_XLU_DISP++, gBottleGlassDL); Matrix_Pop(); diff --git a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c index ba91165c83..ba30287f58 100644 --- a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c +++ b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c @@ -327,7 +327,7 @@ void ArmsHook_Draw(Actor* thisx, PlayState* play) { f0 = sqrtf(SQ(sp68.y) + sp48); Matrix_Scale(0.015f, 0.015f, f0 * 0.01f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_OPA_DISP++, gameplay_keep_DL_0008D0); + gSPDisplayList(POLY_OPA_DISP++, gHookshotChainDL); func_801229A0(play, player); CLOSE_DISPS(play->state.gfxCtx);