Decompile functions in z_scene

This commit is contained in:
Kenix 2020-04-08 17:49:40 -04:00
parent 1b335a770b
commit f8713ceb46
5 changed files with 398 additions and 92 deletions

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@ -1931,14 +1931,14 @@ void func_8010439C(void); // func_8010439C
void func_801045AC(void); // func_801045AC
void func_80104AE8(void); // func_80104AE8
void func_80104C80(void); // func_80104C80
void func_80104CF4(void); // func_80104CF4
void func_80104CF4(GlobalContext* ctxt); // func_80104CF4
void func_80104F34(void); // func_80104F34
void func_80105294(void); // func_80105294
void func_80105318(void); // func_80105318
void func_80105328(void); // func_80105328
void func_8010534C(void); // func_8010534C
void func_8010549C(void); // func_8010549C
void func_8010565C(void); // func_8010565C
void func_8010549C(GlobalContext* ctxt, u32 segmentAddress); // func_8010549C
void func_8010565C(GlobalContext* ctxt, u8 num, u32 segmentAddress); // func_8010565C
void func_80105818(GlobalContext* ctxt, unsigned int uParm2, TransitionActorInit* puParm3); // func_80105818
void func_80105A40(void); // func_80105A40
void func_80105B34(void); // func_80105B34
@ -2400,10 +2400,10 @@ void func_8012F0EC(void); // func_8012F0EC
void func_8012F1BC(void); // func_8012F1BC
void func_8012F22C(void); // func_8012F22C
void func_8012F278(void); // func_8012F278
s32 Scene_LoadObject(SceneContext* sceneCtxt, short id); // func_8012F2E0
s32 Scene_LoadObject(SceneContext* sceneCtxt, s16 id); // func_8012F2E0
void Scene_Init(GlobalContext* ctxt, SceneContext* sceneCtxt); // func_8012F3D0
void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt); // func_8012F4FC
s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, short id); // func_8012F608
s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 id); // func_8012F608
s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index); // func_8012F668
void Scene_DmaAllObjects(SceneContext* sceneCtxt); // func_8012F698
u32 func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id); // func_8012F73C
@ -2420,9 +2420,9 @@ void Scene_HeaderCommand0B(GlobalContext* ctxt, SceneCmd* entry); // func_8012FC
void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry); // func_8012FDA4
void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry); // func_8012FE2C
void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry); // func_8012FE5C
void func_8012FEBC(void); // func_8012FEBC
void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors); // func_8012FEBC
void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry); // func_8012FECC
void func_8012FF10(GlobalContext* ctxt, int iParm2); // func_8012FF10
s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex); // func_8012FF10
void Scene_HeaderCommand11(GlobalContext* ctxt, SceneCmd* entry); // func_8012FF8C
void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry); // func_8012FFF0
void Scene_HeaderCommand10(GlobalContext* ctxt, SceneCmd* entry); // func_80130018
@ -2983,7 +2983,7 @@ void Play_Update(GlobalContext* ctxt); // func_80168F64
void func_801690CC(void); // func_801690CC
void func_80169100(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); // func_80169100
void func_801691F0(void); // func_801691F0
void* Play_LoadScene(GlobalContext* ctxt, SceneTableEntry* entry); // func_80169220
void* Play_LoadScene(GlobalContext* ctxt, ObjectFileTableEntry* entry); // func_80169220
void func_8016927C(GlobalContext* ctxt, short sParm2); // func_8016927C
void func_801692C4(GlobalContext* ctxt, UNK_TYPE1 uParm2); // func_801692C4
void Play_SceneInit(GlobalContext* ctxt, int sceneIndex, UNK_TYPE1 param_3); // func_801693D4
@ -3902,7 +3902,7 @@ void func_801A3EC0(void); // func_801A3EC0
void func_801A3F54(void); // func_801A3F54
void func_801A3F6C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_801A3F6C
void func_801A3FB4(void); // func_801A3FB4
void func_801A400C(void); // func_801A400C
/*Audio_SetBGM*/ void func_801A400C(u32 bgmID); // func_801A400C
void func_801A4058(void); // func_801A4058
void func_801A41C8(void); // func_801A41C8
void func_801A41F8(void); // func_801A41F8
@ -3974,7 +3974,8 @@ void func_801A7D04(void); // func_801A7D04
void func_801A7D84(void); // func_801A7D84
void func_801A89A8(void); // func_801A89A8
void func_801A89D0(void); // func_801A89D0
void func_801A8A50(void); // func_801A8A50
// may not be s32 in param or return
s32 func_801A8A50(s32 param1); // func_801A8A50
void func_801A8ABC(void); // func_801A8ABC
void func_801A8BD0(void); // func_801A8BD0
void func_801A8D5C(void); // func_801A8D5C

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@ -502,24 +502,209 @@ typedef struct {
} RoomMeshType2Params; // size = 0x10
typedef struct {
/* 0x0 */ u8 command;
/* 0x1 */ u8 unk1;
/* 0x2 */ UNK_TYPE1 pad2[0x2];
/* 0x4 */ u32 unk4;
} SCmdBase; // size = 0x8
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 data2;
} SCmdBase;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdSpawnList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdActorList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdCsCameraList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdColHeader;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdRoomList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[2];
/* 0x04 */ s8 unk4;
/* 0x05 */ s8 unk5;
/* 0x06 */ s8 unk6;
/* 0x07 */ u8 unk7;
} SCmdWindSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdEntranceList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 cUpElfMsgNum;
/* 0x04 */ u32 keepObjectId;
} SCmdSpecialFiles;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 gpFlag1;
/* 0x04 */ u32 gpFlag2;
} SCmdRoomBehavior;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdMesh;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdObjectList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdLightList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdPathList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdTransiActorList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdLightSettingList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[2];
/* 0x04 */ u8 hour;
/* 0x05 */ u8 min;
/* 0x06 */ u8 unk6;
} SCmdTimeSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[2];
/* 0x04 */ u8 skyboxId;
/* 0x05 */ u8 unk5;
/* 0x06 */ u8 unk6;
} SCmdSkyboxSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[2];
/* 0x04 */ u8 unk4;
/* 0x05 */ u8 unk5;
} SCmdSkyboxDisables;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 data2;
} SCmdEndMarker;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdExitList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 bgmId;
/* 0x02 */ UNK_TYPE1 pad2[4];
/* 0x06 */ u8 nighttimeSFX;
/* 0x07 */ u8 musicSeq;
} SCmdSoundSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x02 */ UNK_TYPE1 pad2[5];
/* 0x07 */ u8 echo;
} SCmdEchoSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdCutsceneData;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 data1;
/* 0x04 */ u32 segment;
} SCmdAltHeaders;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 cameraMovement;
/* 0x04 */ u32 area;
} SCmdMiscSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdCutsceneActorList;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ UNK_TYPE1 pad1[2];
/* 0x04 */ u32 segment;
} SCmdMinimapSettings;
typedef struct {
/* 0x00 */ u8 code;
/* 0x01 */ u8 num;
/* 0x04 */ u32 segment;
} SCmdMinimapChests;
// Extra information in the save context that is not saved
typedef struct {
/* 0x000 */ UNK_TYPE1 pad0[0x10];
/* 0x000 */ UNK_TYPE1 pad0[0xB];
/* 0x00C */ s32 sceneSetupIndex;
/* 0x010 */ s32 unk10;
/* 0x014 */ UNK_TYPE1 pad14[0x2E];
/* 0x042 */ s16 unk42;
/* 0x044 */ UNK_TYPE1 pad44[0x23C];
/* 0x044 */ UNK_TYPE1 pad44[0x232];
/* 0x276 */ u8 unk276;
/* 0x277 */ UNK_TYPE1 pad277[0x9];
/* 0x280 */ u16 unk280;
/* 0x282 */ u16 unk282;
/* 0x284 */ UNK_TYPE1 pad284[0x40];
/* 0x2C4 */ f32 unk2C4;
/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[120];
/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[0x78];
} SaveContextExtra; // size = 0xC28
typedef struct {
@ -553,8 +738,37 @@ typedef struct {
/* 0x00 */ UNK_TYPE1 pad0[0x22];
} SaveContext_struct2; // size = 0x22
typedef union {
/* 0x0 */ SCmdBase base;
SCmdBase base;
SCmdSpawnList spawnList;
SCmdActorList actorList;
SCmdCsCameraList csCameraList;
SCmdRoomList roomList;
SCmdEntranceList entranceList;
SCmdObjectList objectList;
SCmdLightList lightList;
SCmdPathList pathList;
SCmdTransiActorList transiActorList;
SCmdLightSettingList lightSettingList;
SCmdExitList exitList;
SCmdColHeader colHeader;
SCmdMesh mesh;
SCmdSpecialFiles specialFiles;
SCmdCutsceneData cutsceneData;
SCmdRoomBehavior roomBehavior;
SCmdWindSettings windSettings;
SCmdTimeSettings timeSettings;
SCmdSkyboxSettings skyboxSettings;
SCmdSkyboxDisables skyboxDisables;
SCmdEndMarker endMarker;
SCmdSoundSettings soundSettings;
SCmdEchoSettings echoSettings;
SCmdMiscSettings miscSettings;
SCmdAltHeaders altHeaders;
SCmdCutsceneActorList cutsceneActorList;
SCmdMinimapSettings minimapSettings;
SCmdMinimapChests minimapChests;
} SceneCmd; // size = 0x8
typedef struct {
@ -1042,7 +1256,7 @@ typedef struct {
typedef struct {
/* 0x000 */ void* objectVramStart;
/* 0x004 */ void* objectVramEnd;
/* 0x008 */ u8 unk8;
/* 0x008 */ u8 objectCount;
/* 0x009 */ u8 unk9;
/* 0x00A */ u8 unkA;
/* 0x00B */ u8 keepObjectId;
@ -1193,8 +1407,8 @@ typedef struct {
/* 0x12 */ UNK_TYPE1 unk12;
/* 0x13 */ UNK_TYPE1 unk13;
/* 0x14 */ UNK_TYPE1 unk14;
/* 0x15 */ UNK_TYPE1 unk15;
/* 0x16 */ UNK_TYPE1 unk16;
/* 0x15 */ u8 unk15;
/* 0x16 */ u8 unk16;
/* 0x17 */ u8 unk17;
/* 0x18 */ u8 unk18;
/* 0x19 */ UNK_TYPE1 unk19;
@ -1294,12 +1508,9 @@ typedef struct {
/* 0xA9 */ UNK_TYPE1 unkA9;
/* 0xAA */ UNK_TYPE1 unkAA;
/* 0xAB */ UNK_TYPE1 unkAB;
/* 0xAC */ UNK_TYPE1 unkAC;
/* 0xAD */ UNK_TYPE1 unkAD;
/* 0xAE */ UNK_TYPE1 unkAE;
/* 0xAF */ UNK_TYPE1 unkAF;
/* 0xB0 */ UNK_TYPE1 unkB0;
/* 0xB1 */ UNK_TYPE1 unkB1;
/* 0xAC */ s16 unkAC;
/* 0xAE */ s16 unkAE;
/* 0xB0 */ s16 unkB0;
/* 0xB2 */ UNK_TYPE1 unkB2;
/* 0xB3 */ UNK_TYPE1 unkB3;
/* 0xB4 */ f32 unkB4;
@ -1404,7 +1615,7 @@ typedef struct {
/* 0x01 */ u8 unk1;
/* 0x02 */ u8 unk2;
/* 0x03 */ u8 unk3;
/* 0x04 */ s8 unk4;
/* 0x04 */ s8 echo;
/* 0x05 */ u8 unk5;
/* 0x06 */ u8 enablePosLights;
/* 0x07 */ UNK_TYPE1 pad7[0x1];
@ -1424,7 +1635,7 @@ typedef struct {
/* 0x38 */ DmaRequest dmaRequest;
/* 0x58 */ OSMesgQueue loadQueue;
/* 0x70 */ OSMesg loadMsg[1];
/* 0x74 */ UNK_TYPE1 pad74[0x4];
/* 0x74 */ void* unk74;
/* 0x78 */ s8 unk78;
/* 0x79 */ s8 unk79;
/* 0x7A */ UNK_TYPE2 unk7A[3];
@ -2238,7 +2449,9 @@ struct GlobalContext {
/* 0x000B4 */ UNK_TYPE1 padB4[0x4];
/* 0x000B8 */ View view;
/* 0x00220 */ CameraContext cameraCtx;
/* 0x00814 */ UNK_TYPE1 pad814[0x4];
/* 0x00814 */ u8 unk814;
/* 0x00815 */ u8 unk815;
/* 0x00816 */ UNK_TYPE1 pad816[0x2];
/* 0x00818 */ LightingContext lightCtx;
/* 0x00828 */ u32 unk828;
/* 0x0082C */ UNK_TYPE1 pad82C[0x4];

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@ -1553,8 +1553,8 @@ extern UNK_TYPE1 D_801C23C8; // D_801C23C8
extern UNK_TYPE1 D_801C23E0; // D_801C23E0
extern UNK_TYPE1 D_801C23F8; // D_801C23F8
extern UNK_TYPE1 D_801C2410; // D_801C2410
extern UNK_TYPE1 D_801C2650; // D_801C2650
extern UNK_TYPE1 D_801C2660; // D_801C2660
extern ObjectFileTableEntry D_801C2650[2]; // D_801C2650
extern ObjectFileTableEntry D_801C2660[9]; // D_801C2660
extern scene_header_func sceneHeaderFuncTable[31]; // D_801C26A8
extern s16 D_801C2730[8]; // D_801C2730
extern ObjectFileTableEntry objectFileTable[643]; // D_801C2740

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@ -148,5 +148,5 @@ void func_8012EBF8(GlobalContext* ctxt, RoomContext* roomCtxt){
func_8010A33C(ctxt, roomCtxt->currRoom.num);
func_8010A2DC(ctxt);
}
func_801A3CD8(ctxt->roomContext.currRoom.unk4);
func_801A3CD8(ctxt->roomContext.currRoom.echo);
}

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@ -7,7 +7,17 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_Init.asm")
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ReloadUnloadedObjects.asm")
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_FindSceneObjectIndex.asm")
s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 objectId) {
s32 i;
for(i = 0; i < sceneCtxt->objectCount; i++) {
if((sceneCtxt->objects[i].id < 0 ? -sceneCtxt->objects[i].id : sceneCtxt->objects[i].id) == objectId) {
return i;
}
}
return -1;
}
s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index) {
if (iParm1->objects[index].id > 0) {
@ -25,16 +35,15 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012F73C.asm")
#ifdef NON_MATCHING
// Regalloc differences only
void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
ActorEntry* linkEntry;
s32 unused;
s32 loadReturn;
void* objectVramAddr;
s16 temp16;
linkEntry = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4) + (ctxt->entranceList[ctxt->curSpawn].spawn & 0xFF);
ctxt->linkActorEntry = linkEntry;
ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->spawnList.segment) + ctxt->setupEntranceList[ctxt->curSpawn].spawn;
if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
(gSaveContext.extra.unk010 == 0x02 && gSaveContext.extra.unk042 == 0x0CFF)
(gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF)
) {
Scene_LoadObject(&ctxt->sceneContext, 0x192);
return;
@ -42,17 +51,19 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
loadReturn = Scene_LoadObject(&ctxt->sceneContext, 0x11);
temp16 = (&ctxt->sceneContext)->unk8;
objectVramAddr = ctxt->sceneContext.objects[temp16].vramAddr;
ctxt->sceneContext.unk8 = loadReturn & 0xFF;
objectVramAddr = ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr;
ctxt->sceneContext.objectCount = loadReturn & 0xFF;
ctxt->sceneContext.unk9 = loadReturn & 0xFF;
// More matching, but has code ordering issues in addition to one instance of regalloc
//temp16 = gSaveContext.perm.unk20;
//temp16 = D_801C2730[temp16];
temp16 = D_801C2730[gSaveContext.perm.unk20];
actorOverlayTable[0].initValues->objectDependency = temp16;
actorOverlayTable[0].initInfo->objectId = temp16;
Scene_LoadObject(&ctxt->sceneContext, temp16);
ctxt->sceneContext.objects[(&ctxt->sceneContext)->unk8].vramAddr = objectVramAddr;
ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr = objectVramAddr;
}
#else
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand00.asm")
@ -60,18 +71,14 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand00.asm")
// Scene Command 0x01: Actor List
void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) {
GlobalContext *temp_a2;
temp_a2 = ctxt;
temp_a2->sceneNumActorsToLoad = (u16) entry->base.unk1;
ctxt = temp_a2;
ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4);
ctxt->sceneNumActorsToLoad = (u16) entry->base.data1;
ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.data2);
ctxt->actorCtx.unkC = (u16)0;
}
// Scene Command 0x02: Cutscene Camera List
void Scene_HeaderCommand02(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt((void*)entry->base.unk4);
ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt((void*)entry->base.data2);
}
// Scene Command 0x03: Collision Header
@ -79,7 +86,7 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) {
BgMeshHeader* temp_ret;
BgMeshHeader* temp_s0;
temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt((void*)entry->base.unk4);
temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt((void*)entry->base.data2);
temp_s0 = temp_ret;
temp_s0->vertices = (BgVertex*)Lib_PtrSegToVirt(temp_ret->vertices);
temp_s0->polygons = (BgPolygon*)Lib_PtrSegToVirt(temp_s0->polygons);
@ -98,99 +105,184 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) {
// Scene Command 0x04: Room List
void Scene_HeaderCommand04(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->numRooms = (u8) entry->base.unk1;
ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt((void*)entry->base.unk4);
ctxt->numRooms = (u8) entry->base.data1;
ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
// Scene Command 0x06: Entrance List
void Scene_HeaderCommand06(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4);
ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
// Scene Command 0x07: Special Files
void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) {
if (entry->base.unk4 != 0) {
ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->base.unk4);
if (entry->base.data2 != 0) {
ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->base.data2);
gRspSegmentPhysAddrs[5] = (u32)(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr) + 0x80000000;
}
if (entry->base.unk1 != 0) {
// TODO:
// OOT has D_801C2650's equivalent as a list of navi messages that store SceneTableEntry structs.
// This needs to be something like (SceneTableEntry*)(&D_801C2650[entry->unk1])
// Currently D_801C2650 is not typed so that can't be completed at this moment.
ctxt->unk18868 = Play_LoadScene(ctxt, (SceneTableEntry*)(((entry->base.unk1 * 8) - 8) + &D_801C2650));
// OR LESS MATCHING:
//ctxt->unk18868 = Play_LoadScene(ctxt, (SceneTableEntry*)(&D_801C2650[entry->unk1 - 1]));
if (entry->base.data1 != 0) {
ctxt->unk18868 = Play_LoadScene(ctxt, &D_801C2650[entry->base.data1 - 1]);
}
}
// Scene Command 0x08: Room Behavior
void Scene_HeaderCommand08(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->roomContext.currRoom.unk3 = entry->base.unk1;
ctxt->roomContext.currRoom.unk2 = entry->base.unk4 & 0xFF;
ctxt->roomContext.currRoom.unk5 = (entry->base.unk4 >> 8) & 1;
ctxt->msgCtx.unk12044 = (entry->base.unk4 >> 0xa) & 1;
ctxt->roomContext.currRoom.enablePosLights = (entry->base.unk4 >> 0xb) & 1;
ctxt->kankyoContext.unkE2 = (entry->base.unk4 >> 0xc) & 1;
ctxt->roomContext.currRoom.unk3 = entry->base.data1;
ctxt->roomContext.currRoom.unk2 = entry->base.data2 & 0xFF;
ctxt->roomContext.currRoom.unk5 = (entry->base.data2 >> 8) & 1;
ctxt->msgCtx.unk12044 = (entry->base.data2 >> 0xa) & 1;
ctxt->roomContext.currRoom.enablePosLights = (entry->base.data2 >> 0xb) & 1;
ctxt->kankyoContext.unkE2 = (entry->base.data2 >> 0xc) & 1;
}
// Scene Command 0x0A: Mesh Header
void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt((void*)entry->base.unk4);
ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0B.asm")
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0C.asm")
// Scene Command 0x0C: Light List
void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) {
s32 i;
LightInfo* lightInfo;
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0D.asm")
lightInfo = (LightInfo*)Lib_PtrSegToVirt((void*)entry->base.data2);
for (i = 0; i < entry->base.data1; i++)
{
Lights_Insert(ctxt, &ctxt->lightCtx, lightInfo);
lightInfo++;
}
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0E.asm")
// Scene Command 0x0D: Path List
void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->setupPathList = (void*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012FEBC.asm")
// Scene Command 0x0E: Transition Actor List
void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->transitionActorCount = entry->base.data1;
ctxt->transitionActorList = (TransitionActorInit*)Lib_PtrSegToVirt((void*)entry->base.data2);
func_80105818(ctxt, ctxt->transitionActorCount, ctxt->transitionActorList);
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0F.asm")
void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors) {
*nbTransitionActors = 0;
}
GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012FF10.asm")
// Scene Command 0x0F: Light Setting List
void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->kankyoContext.environmentSettingsCount = entry->base.data1;
ctxt->kankyoContext.environmentSettingsList = (void*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand11.asm")
s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) {
s32 vromStart = D_801C2660[fileIndex].vromStart;
s32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart;
if (fileSize) {
ctxt->roomContext.unk74 = GameStateHeap_AllocFromEnd(&ctxt->state.heap, fileSize);
return DmaMgr_SendRequest0((s32)ctxt->roomContext.unk74, vromStart, fileSize);
}
// UB: Undefined behaviour to not have a return statement here, but it breaks matching.
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand12.asm")
// Scene Command 0x11: Skybox Settings
void Scene_HeaderCommand11(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->unk18874 = entry->skyboxSettings.skyboxId & 3;
ctxt->kankyoContext.unk17 = ctxt->kankyoContext.unk18 = entry->skyboxSettings.unk5;
ctxt->kankyoContext.unk1E = entry->skyboxSettings.unk6;
func_8012FF10(ctxt, entry->skyboxSettings.data1);
}
// Scene Command 0x12: Skybox Disables
void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->kankyoContext.unk15 = entry->skyboxDisables.unk4;
ctxt->kankyoContext.unk16 = entry->skyboxDisables.unk5;
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand10.asm")
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand05.asm")
// Scene Command 0x05: Wind Settings
void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) {
s8 temp1 = entry->windSettings.unk4;
s8 temp2 = entry->windSettings.unk5;
s8 temp3 = entry->windSettings.unk6;
ctxt->kankyoContext.unkAC = temp1;
ctxt->kankyoContext.unkAE = temp2;
ctxt->kankyoContext.unkB0 = temp3;
ctxt->kankyoContext.unkB4 = entry->windSettings.unk7;
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand13.asm")
void Scene_HeaderCommand13(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->setupExitList = (void*)Lib_PtrSegToVirt((void*)entry->exitList.segment);
}
// Scene Command 0x09: Undefined
void Scene_HeaderCommand09(GlobalContext* ctxt, SceneCmd* entry) {
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand15.asm")
// Scene Command 0x15: Sound Settings
void Scene_HeaderCommand15(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->unk814 = entry->soundSettings.musicSeq;
ctxt->unk815 = entry->soundSettings.nighttimeSFX;
if(gSaveContext.extra.unk276 == 0xFF || func_801A8A50(0) == 0x57) {
func_801A400C(entry->soundSettings.bgmId);
}
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand16.asm")
// Scene Command 0x16: Echo Setting
void Scene_HeaderCommand16(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->roomContext.currRoom.echo = entry->echoSettings.echo;
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand18.asm")
// Scene Command 0x18: Alternate Headers
void Scene_HeaderCommand18(GlobalContext* ctxt, SceneCmd* entry) {
SceneCmd** altHeaderList;
SceneCmd* altHeader;
if (gSaveContext.extra.sceneSetupIndex) {
altHeaderList = (SceneCmd**)Lib_PtrSegToVirt((void*)entry->altHeaders.segment);
altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1];
if (altHeader != NULL) {
Scene_ProcessHeader(ctxt, (SceneCmd*)Lib_PtrSegToVirt(altHeader));
(entry + 1)->base.code = 0x14;
}
}
}
// Scene Command 0x17: Cutscene Data
void Scene_HeaderCommand17(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->csCtx.cutsceneCount = (u8)entry->base.unk1;
ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4);
ctxt->csCtx.cutsceneCount = (u8)entry->base.data1;
ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.data2);
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1B.asm")
// Scene Command 0x1B: Cutscene Actor List
void Scene_HeaderCommand1B(GlobalContext* ctxt, SceneCmd* entry) {
ActorCutscene_Init(ctxt, (ActorCutscene*)Lib_PtrSegToVirt((void*)entry->cutsceneActorList.segment), entry->cutsceneActorList.num);
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1C.asm")
// Scene Command 0x1C: Mini Maps
void Scene_HeaderCommand1C(GlobalContext* ctxt, SceneCmd* entry) {
func_80104CF4(ctxt);
func_8010549C(ctxt, entry->minimapSettings.segment);
}
// Scene Command 0x1D: Undefined
void Scene_HeaderCommand1D(GlobalContext* ctxt, SceneCmd* entry) {
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1E.asm")
// Scene Command 0x1E: Minimap Chests
void Scene_HeaderCommand1E(GlobalContext* ctxt, SceneCmd* entry) {
func_8010565C(ctxt, entry->minimapChests.num, entry->minimapChests.segment);
}
GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand19.asm")