mirror of https://github.com/zeldaret/mm.git
Player Docs: public facing csAction things (#1459)
* public cs * comments
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@ -312,8 +312,8 @@ s32 func_800B7128(Player* player);
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s32 func_800B715C(PlayState* play);
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void Actor_SetCameraHorseSetting(PlayState* play, Player* player);
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void Actor_MountHorse(PlayState* play, Player* player, Actor* horse);
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s32 func_800B724C(PlayState* play, Actor* actor, u8 csAction);
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s32 func_800B7298(PlayState* play, Actor* actor, u8 csAction);
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s32 Player_SetCsAction(PlayState* play, Actor* csActor, u8 csAction);
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s32 Player_SetCsActionWithHaltedActors(PlayState* play, Actor* csActor, u8 csAction);
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void func_800B72F8(DynaPolyActor* dyna, f32 extraPushForce, s16 yRotation);
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s32 Player_IsFacingActor(Actor* actor, s16 maxAngleDiff, PlayState* play);
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@ -208,7 +208,7 @@ typedef struct PlayState {
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/* 0x18770 */ void (*unk_18770)(struct PlayState* play, Player* player);
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/* 0x18774 */ s32 (*startPlayerFishing)(struct PlayState* play);
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/* 0x18778 */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
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/* 0x1877C */ s32 (*startPlayerCutscene)(struct PlayState* play, Player* player, PlayerCsAction csAction);
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/* 0x1877C */ s32 (*tryPlayerCsAction)(struct PlayState* play, Player* player, PlayerCsAction csAction);
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/* 0x18780 */ void (*func_18780)(Player* player, struct PlayState* play);
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/* 0x18784 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
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/* 0x18788 */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
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@ -607,6 +607,7 @@ typedef struct struct_80122744_arg1 {
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} struct_80122744_arg1; // size = 0x8
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typedef enum PlayerCsAction {
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/* -1 */ PLAYER_CSACTION_NEG1 = -1, // Specific to Kafei, any negative number works
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/* 0x00 */ PLAYER_CSACTION_NONE,
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/* 0x01 */ PLAYER_CSACTION_1,
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/* 0x02 */ PLAYER_CSACTION_2,
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@ -1145,7 +1146,7 @@ typedef struct Player {
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/* 0x395 */ u8 prevCsAction; // PlayerCsAction enum
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/* 0x396 */ u8 cueId; // PlayerCueId enum
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/* 0x397 */ u8 unk_397; // PlayerDoorType enum
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/* 0x398 */ Actor* csActor;
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/* 0x398 */ Actor* csActor; // Actor involved in a `csAction`. Typically the actor that invoked the cutscene.
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/* 0x39C */ UNK_TYPE1 unk_39C[0x4];
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/* 0x3A0 */ Vec3f unk_3A0;
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/* 0x3AC */ Vec3f unk_3AC;
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@ -1402,7 +1402,17 @@ void Actor_SpawnHorse(PlayState* play, Player* player) {
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Horse_Spawn(play, player);
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}
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s32 func_800B724C(PlayState* play, Actor* actor, u8 csAction) {
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/**
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* Sets a Player Cutscene Action specified by `csAction`.
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*
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* `haltActorsDuringCsAction` being set to false in this function means that all actors will
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* be able to update while Player is performing the cutscene action.
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*
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* Note: due to how player implements initializing the cutscene action state, `haltActorsDuringCsAction`
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* will only be considered the first time player starts a `csAction`.
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* Player must leave the cutscene action state and enter it again before halting actors can be toggled.
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*/
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s32 Player_SetCsAction(PlayState* play, Actor* csActor, u8 csAction) {
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Player* player = GET_PLAYER(play);
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if ((player->csAction == PLAYER_CSACTION_5) ||
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@ -1411,15 +1421,26 @@ s32 func_800B724C(PlayState* play, Actor* actor, u8 csAction) {
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}
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player->csAction = csAction;
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player->csActor = actor;
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player->csActor = csActor;
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player->cv.haltActorsDuringCsAction = false;
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return true;
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}
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s32 func_800B7298(PlayState* play, Actor* actor, u8 csAction) {
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/**
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* Sets a Player Cutscene Action specified by `csAction`.
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*
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* `haltActorsDuringCsAction` being set to true in this function means that eventually `PLAYER_STATE1_20000000` will be
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* set. This makes it so actors belonging to categories `ACTORCAT_ENEMY` and `ACTORCAT_MISC` will not update while
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* Player is performing the cutscene action.
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*
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* Note: due to how player implements initializing the cutscene action state, `haltActorsDuringCsAction`
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* will only be considered the first time player starts a `csAction`.
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* Player must leave the cutscene action state and enter it again before halting actors can be toggled.
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*/
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s32 Player_SetCsActionWithHaltedActors(PlayState* play, Actor* csActor, u8 csAction) {
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Player* player = GET_PLAYER(play);
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if (func_800B724C(play, actor, csAction)) {
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if (Player_SetCsAction(play, csActor, csAction)) {
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player->cv.haltActorsDuringCsAction = true;
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return true;
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}
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@ -213,7 +213,7 @@ void CutsceneManager_End(void) {
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sCutsceneMgr.targetActor->flags &= ~ACTOR_FLAG_100000;
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// fallthrough
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case CS_START_1:
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func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_END);
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Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_END);
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sCutsceneMgr.startMethod = CS_START_0;
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break;
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@ -344,7 +344,7 @@ s16 CutsceneManager_StartWithPlayerCs(s16 csId, Actor* actor) {
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s16 startCsId = CutsceneManager_Start(csId, actor);
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if (startCsId >= 0) {
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func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT);
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Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT);
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if (sCutsceneMgr.length == 0) {
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CutsceneManager_Stop(sCutsceneMgr.csId);
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}
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@ -360,7 +360,7 @@ s16 CutsceneManager_StartWithPlayerCsAndSetFlag(s16 csId, Actor* actor) {
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s16 startCsId = CutsceneManager_Start(csId, actor);
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if (startCsId >= 0) {
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func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT);
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Player_SetCsActionWithHaltedActors(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT);
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if (sCutsceneMgr.length == 0) {
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CutsceneManager_Stop(sCutsceneMgr.csId);
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}
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@ -794,7 +794,7 @@ void func_80B819F0(Actor* thisx, PlayState* play) {
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if (CutsceneManager_IsNext(this->dyna.actor.csId)) {
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CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor);
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if (this->dyna.actor.csId >= 0) {
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func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
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Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
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}
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func_80B81A64(this);
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} else {
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@ -126,7 +126,7 @@ s32 func_80953DA8(BgIngate* this, PlayState* play) {
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Camera* mainCam = Play_GetCamera(play, CAM_ID_MAIN);
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if (CHECK_EVENTINF(EVENTINF_35)) {
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func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
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Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
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} else {
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SET_EVENTINF(EVENTINF_41);
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}
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@ -149,7 +149,7 @@ void func_80953E38(PlayState* play) {
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void func_80953EA4(BgIngate* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_58);
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Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_58);
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player->unk_3A0.x = this->dyna.actor.world.pos.x;
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player->unk_3A0.z = this->dyna.actor.world.pos.z;
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this->unk160 &= ~0x4;
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@ -192,7 +192,7 @@ void func_80953F9C(BgIngate* this, PlayState* play) {
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if (this->timePath->additionalPathIndex != ADDITIONAL_PATH_INDEX_NONE) {
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func_80953E38(play);
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func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
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Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
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this->dyna.actor.textId = 0x9E4;
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Message_StartTextbox(play, this->dyna.actor.textId, NULL);
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this->unk16C += 1;
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@ -231,7 +231,7 @@ void func_809541B8(BgIngate* this, PlayState* play) {
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if ((player->transformation == PLAYER_FORM_HUMAN) && (player->actor.bgCheckFlags & BGCHECKFLAG_GROUND) &&
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(this->dyna.actor.xzDistToPlayer < 40.0f)) {
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if (this->dyna.actor.playerHeightRel > 15.0f) {
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func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
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Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
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this->dyna.actor.textId = 0x9E6;
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Message_StartTextbox(play, this->dyna.actor.textId, NULL);
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this->actionFunc = func_809543D4;
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@ -261,7 +261,7 @@ void func_809542A0(BgIngate* this, PlayState* play) {
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void func_80954340(BgIngate* this, PlayState* play) {
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if (DECR(this->unk16A) == 0) {
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if (this->timePath != NULL) {
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func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_END);
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Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_END);
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this->timePath = &play->setupPathList[this->timePath->additionalPathIndex];
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func_80953F14(this, play);
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Environment_StopTime();
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@ -280,7 +280,7 @@ void func_809543D4(BgIngate* this, PlayState* play) {
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break;
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case 0x9E5:
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if (play->msgCtx.choiceIndex == 0) {
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func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_END);
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Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_END);
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this->unk160 &= ~0x4;
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this->actionFunc = func_809541B8;
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Environment_StartTime();
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@ -301,7 +301,7 @@ void func_809543D4(BgIngate* this, PlayState* play) {
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CLEAR_WEEKEVENTREG(WEEKEVENTREG_90_40);
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Audio_PlaySfx_MessageDecide();
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} else {
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func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_END);
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Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_END);
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this->unk160 &= ~0x4;
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this->actionFunc = func_809541B8;
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Environment_StartTime();
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@ -1001,7 +1001,7 @@ void Boss01_IntroCutscene(Boss01* this, PlayState* play) {
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}
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Cutscene_StartManual(play, &play->csCtx);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
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this->subCamId = Play_CreateSubCamera(play);
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
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Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
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@ -1036,11 +1036,11 @@ void Boss01_IntroCutscene(Boss01* this, PlayState* play) {
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}
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if (this->cutsceneTimer == 40) {
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func_800B7298(play, &this->actor, PLAYER_CSACTION_21);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_21);
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}
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if (this->cutsceneTimer == 100) {
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func_800B7298(play, &this->actor, PLAYER_CSACTION_4);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_4);
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}
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if (this->cutsceneTimer >= 90) {
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@ -1136,7 +1136,7 @@ void Boss01_IntroCutscene(Boss01* this, PlayState* play) {
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func_80169AFC(play, this->subCamId, 0);
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this->subCamId = SUB_CAM_ID_DONE;
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Cutscene_StopManual(play, &play->csCtx);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
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this->actor.flags |= ACTOR_FLAG_TARGETABLE;
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SET_EVENTINF(EVENTINF_54);
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}
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@ -1189,7 +1189,7 @@ void Boss01_SummonBugsCutscene(Boss01* this, PlayState* play) {
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}
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Cutscene_StartManual(play, &play->csCtx);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
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this->subCamId = Play_CreateSubCamera(play);
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
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Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
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@ -1232,7 +1232,7 @@ void Boss01_SummonBugsCutscene(Boss01* this, PlayState* play) {
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func_80169AFC(play, this->subCamId, 0);
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this->subCamId = SUB_CAM_ID_DONE;
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Cutscene_StopManual(play, &play->csCtx);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
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this->actor.flags |= ACTOR_FLAG_TARGETABLE;
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player->actor.world.rot.y = player->actor.shape.rot.y = -0x8000;
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player->actor.world.pos.x = 0.0f;
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@ -2135,7 +2135,7 @@ void Boss01_DeathCutscene(Boss01* this, PlayState* play) {
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}
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Cutscene_StartManual(play, &play->csCtx);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_1);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
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this->subCamId = Play_CreateSubCamera(play);
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
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Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
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@ -2252,7 +2252,7 @@ void Boss01_DeathCutscene(Boss01* this, PlayState* play) {
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func_80169AFC(play, this->subCamId, 0);
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this->subCamId = SUB_CAM_ID_DONE;
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Cutscene_StopManual(play, &play->csCtx);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
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this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
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}
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break;
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@ -2172,7 +2172,7 @@ void func_809DEAC4(Boss02* this, PlayState* play) {
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}
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if (this->unk_1D1C == 45) {
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func_800B7298(play, &this->actor, PLAYER_CSACTION_21);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_21);
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sTwinmoldMusicStartTimer = KREG(91) + 43;
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}
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@ -2186,7 +2186,7 @@ void func_809DEAC4(Boss02* this, PlayState* play) {
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}
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if (this->unk_1D1C == 100) {
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func_800B7298(play, &this->actor, PLAYER_CSACTION_115);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_115);
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}
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if (this->unk_1D1C == 112) {
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@ -2225,7 +2225,7 @@ void func_809DEAC4(Boss02* this, PlayState* play) {
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func_80169AFC(play, this->subCamId, 0);
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this->subCamId = SUB_CAM_ID_DONE;
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Cutscene_StopManual(play, &play->csCtx);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
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this->actor.flags |= ACTOR_FLAG_TARGETABLE;
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this->unk_1D20 = 0;
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sRedTwinmold->unk_0144 = sBlueTwinmold->unk_0144 = 3;
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@ -2286,7 +2286,7 @@ void func_809DEAC4(Boss02* this, PlayState* play) {
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func_80169AFC(play, this->subCamId, 0);
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this->subCamId = SUB_CAM_ID_DONE;
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Cutscene_StopManual(play, &play->csCtx);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
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this->unk_1D20 = 0;
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this->actor.flags |= ACTOR_FLAG_TARGETABLE;
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sp68->unk_0144 = 10;
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@ -1149,7 +1149,7 @@ void Boss03_IntroCutscene(Boss03* this, PlayState* play) {
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case 0:
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if (player->actor.world.pos.y < 1350.0f) {
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Cutscene_StartManual(play, &play->csCtx);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
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this->subCamId = Play_CreateSubCamera(play);
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
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Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
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@ -1260,7 +1260,7 @@ void Boss03_IntroCutscene(Boss03* this, PlayState* play) {
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if (this->csTimer == 5) {
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// Rotates Player towards Gyorg
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func_800B7298(play, &this->actor, PLAYER_CSACTION_8);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_8);
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}
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this->subCamEye.x = player->actor.world.pos.x + 30.0f;
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@ -1371,7 +1371,7 @@ void Boss03_IntroCutscene(Boss03* this, PlayState* play) {
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func_80169AFC(play, this->subCamId, 0);
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Cutscene_StopManual(play, &play->csCtx);
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||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
|
||||
func_809E344C(this, play);
|
||||
|
|
@ -1449,7 +1449,7 @@ void Boss03_DeathCutscene(Boss03* this, PlayState* play) {
|
|||
case 0:
|
||||
if (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) {
|
||||
Cutscene_StartManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_1);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
|
||||
this->subCamId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
|
||||
|
|
@ -1628,7 +1628,7 @@ void Boss03_DeathCutscene(Boss03* this, PlayState* play) {
|
|||
func_80169AFC(play, this->subCamId, 0);
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
Cutscene_StopManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
this->csState = 3;
|
||||
Play_DisableMotionBlur();
|
||||
Boss03_PlayUnderwaterSfx(&this->actor.projectedPos, NA_SE_EN_KONB_INIT_OLD);
|
||||
|
|
@ -1662,7 +1662,7 @@ void Boss03_SpawnSmallFishesCutscene(Boss03* this, PlayState* play) {
|
|||
case 0:
|
||||
if (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) {
|
||||
Cutscene_StartManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_1);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
|
||||
this->subCamId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
|
||||
|
|
@ -1723,7 +1723,7 @@ void Boss03_SpawnSmallFishesCutscene(Boss03* this, PlayState* play) {
|
|||
func_80169AFC(play, this->subCamId, 0);
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
Cutscene_StopManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
|
||||
func_809E344C(this, play);
|
||||
this->workTimer[WORK_TIMER_UNK1_A] = 50;
|
||||
|
|
|
|||
|
|
@ -264,7 +264,7 @@ void func_809EC568(Boss04* this, PlayState* play) {
|
|||
this->subCamId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
player->actor.world.pos.x = this->unk_6E8;
|
||||
player->actor.world.pos.z = this->unk_6F0 + 410.0f;
|
||||
player->actor.shape.rot.y = 0x7FFF;
|
||||
|
|
@ -314,7 +314,7 @@ void func_809EC568(Boss04* this, PlayState* play) {
|
|||
if (this->unk_704 == 45) {
|
||||
this->unk_708 = 1;
|
||||
this->unk_704 = 0;
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_21);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_21);
|
||||
this->actor.gravity = 0.0f;
|
||||
break;
|
||||
}
|
||||
|
|
@ -391,7 +391,7 @@ void func_809EC568(Boss04* this, PlayState* play) {
|
|||
func_80169AFC(play, this->subCamId, 0);
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
Cutscene_StopManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Play_DisableMotionBlur();
|
||||
SET_EVENTINF(EVENTINF_60);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -200,7 +200,7 @@ void func_809F24C8(Boss06* this, PlayState* play) {
|
|||
}
|
||||
|
||||
Cutscene_StartManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
this->subCamId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
|
||||
|
|
@ -240,7 +240,7 @@ void func_809F24C8(Boss06* this, PlayState* play) {
|
|||
this->unk_1D8 = 0.0f;
|
||||
if (this->unk_1CA == 60) {
|
||||
D_809F4970->unk_154++;
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_132);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_132);
|
||||
player->actor.shape.rot.y = 0;
|
||||
player->actor.world.rot.y = player->actor.shape.rot.y;
|
||||
}
|
||||
|
|
@ -333,7 +333,7 @@ void func_809F24C8(Boss06* this, PlayState* play) {
|
|||
func_80169AFC(play, this->subCamId, 0);
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
Cutscene_StopManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
D_809F4970->unk_151 = 0;
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -154,7 +154,7 @@ s32 func_80C224D8(DmTag* this, PlayState* play) {
|
|||
break;
|
||||
|
||||
case 6:
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
play->nextEntrance = ENTRANCE(STOCK_POT_INN, 5);
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
|
@ -171,7 +171,7 @@ s32 func_80C224D8(DmTag* this, PlayState* play) {
|
|||
|
||||
s32 func_80C227E8(DmTag* this, PlayState* play) {
|
||||
if (this->unk_1A4 == 0) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
play->nextEntrance = ENTRANCE(STOCK_POT_INN, 4);
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
|
|
|||
|
|
@ -462,7 +462,7 @@ s32 func_808A1478(DoorShutter* this, PlayState* play, f32 arg2) {
|
|||
}
|
||||
|
||||
if ((this->csId != CS_ID_NONE) && (CutsceneManager_GetCurrentCsId() == this->csId)) {
|
||||
func_800B724C(play, &this->slidingDoor.dyna.actor, PLAYER_CSACTION_1);
|
||||
Player_SetCsAction(play, &this->slidingDoor.dyna.actor, PLAYER_CSACTION_1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -582,7 +582,7 @@ void func_808A1884(DoorShutter* this, PlayState* play) {
|
|||
if (CutsceneManager_GetCurrentCsId() == CS_ID_GLOBAL_DOOR) {
|
||||
func_801226E0(play, ((void)0, gSaveContext.respawn[RESPAWN_MODE_DOWN].data));
|
||||
player->csId = CS_ID_NONE;
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_115);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_115);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -637,7 +637,7 @@ void func_808A1B48(DoorShutter* this, PlayState* play) {
|
|||
void func_808A1C50(DoorShutter* this, PlayState* play) {
|
||||
if (this->unk_167++ > 30) {
|
||||
if (GET_PLAYER(play)->csAction == PLAYER_CSACTION_115) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
|
||||
}
|
||||
DoorShutter_SetupDoor(this, play);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -344,7 +344,7 @@ void func_808B921C(DoorWarp1* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (func_808B866C(this, play) && !Play_InCsMode(play)) {
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
|
||||
Message_StartTextbox(play, 0xF2, &this->dyna.actor);
|
||||
DoorWarp1_SetupAction(this, func_808B93A0);
|
||||
}
|
||||
|
|
@ -360,14 +360,14 @@ void func_808B93A0(DoorWarp1* this, PlayState* play) {
|
|||
Message_CloseTextbox(play);
|
||||
if (play->msgCtx.choiceIndex == 0) {
|
||||
Audio_PlaySfx_MessageDecide();
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_9);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_9);
|
||||
player->unk_3A0.x = this->dyna.actor.world.pos.x;
|
||||
player->unk_3A0.z = this->dyna.actor.world.pos.z;
|
||||
this->unk_1CA = 1;
|
||||
DoorWarp1_SetupAction(this, func_808B9524);
|
||||
} else {
|
||||
Audio_PlaySfx_MessageCancel();
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_END);
|
||||
DoorWarp1_SetupAction(this, func_808B94A4);
|
||||
}
|
||||
}
|
||||
|
|
@ -448,7 +448,7 @@ void func_808B977C(DoorWarp1* this, PlayState* play) {
|
|||
|
||||
AudioSfx_PlaySfx(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_9);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_9);
|
||||
player->unk_3A0.x = this->dyna.actor.world.pos.x;
|
||||
player->unk_3A0.z = this->dyna.actor.world.pos.z;
|
||||
this->unk_1CA = 1;
|
||||
|
|
@ -602,7 +602,7 @@ void func_808B9F10(DoorWarp1* this, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_NONE);
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_9);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_9);
|
||||
player->unk_3A0.x = this->dyna.actor.world.pos.x;
|
||||
player->unk_3A0.z = this->dyna.actor.world.pos.z;
|
||||
this->unk_1CA = 20;
|
||||
|
|
|
|||
|
|
@ -448,7 +448,7 @@ void EnAob01_BeforeRace_HandleConversation(EnAob01* this, PlayState* play) {
|
|||
if (this->stateFlags & ENAOB01_FLAG_PLAYER_CONFIRMED_CHOICE) {
|
||||
this->stateFlags &= ~ENAOB01_FLAG_PLAYER_CONFIRMED_CHOICE;
|
||||
Rupees_ChangeBy(-this->rupeesBet);
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
play->msgCtx.stateTimer = 4;
|
||||
this->actionFunc = EnAob01_BeforeRace_StartRace;
|
||||
|
|
|
|||
|
|
@ -378,7 +378,7 @@ void EnBigokuta_PlayDeathCutscene(EnBigokuta* this, PlayState* play) {
|
|||
CutsceneManager_Start(this->csId, &this->picto.actor);
|
||||
|
||||
if (!CHECK_EVENTINF(EVENTINF_41) && !CHECK_EVENTINF(EVENTINF_35)) {
|
||||
func_800B724C(play, &this->picto.actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsAction(play, &this->picto.actor, PLAYER_CSACTION_WAIT);
|
||||
} else {
|
||||
player = GET_PLAYER(play);
|
||||
player->stateFlags1 |= PLAYER_STATE1_20;
|
||||
|
|
@ -454,7 +454,7 @@ void EnBigokuta_PlayDeathEffects(EnBigokuta* this, PlayState* play) {
|
|||
Actor_Kill(&this->picto.actor);
|
||||
|
||||
if (!CHECK_EVENTINF(EVENTINF_41) && !CHECK_EVENTINF(EVENTINF_35)) {
|
||||
func_800B724C(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsAction(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
} else {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
|
|
|
|||
|
|
@ -308,7 +308,7 @@ void EnBigpo_SetupSpawnCutscene(EnBigpo* this) {
|
|||
void EnBigpo_WaitCutsceneQueue(EnBigpo* this, PlayState* play) {
|
||||
if (CutsceneManager_IsNext(this->actor.csId)) {
|
||||
CutsceneManager_Start(this->actor.csId, &this->actor);
|
||||
func_800B724C(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsAction(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
this->subCamId = CutsceneManager_GetCurrentSubCamId(this->actor.csId);
|
||||
if (this->actor.params == BIG_POE_TYPE_REGULAR) { // and SUMMONED, got switched earlier
|
||||
EnBigpo_SpawnCutsceneStage1(this, play);
|
||||
|
|
@ -478,7 +478,7 @@ void EnBigpo_SpawnCutsceneStage8(EnBigpo* this, PlayState* play) {
|
|||
} else { // BIG_POE_TYPE_REGULAR
|
||||
CutsceneManager_Stop(this->actor.csId);
|
||||
}
|
||||
func_800B724C(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsAction(play, &this->actor, PLAYER_CSACTION_END);
|
||||
EnBigpo_SetupIdleFlying(this); // setup idle flying
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -850,7 +850,7 @@ void EnBigslime_EndCutscene(EnBigslime* this, PlayState* play) {
|
|||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
CutsceneManager_Stop(this->csId);
|
||||
this->csId = CutsceneManager_GetAdditionalCsId(this->actor.csId);
|
||||
func_800B724C(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsAction(play, &this->actor, PLAYER_CSACTION_END);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -939,7 +939,7 @@ void EnBigslime_SetupCutsceneStartBattle(EnBigslime* this, PlayState* play) {
|
|||
this->bigslimeCollider[0].base.acFlags &= ~AC_ON;
|
||||
|
||||
Math_Vec3f_Copy(&subCam->at, &this->actor.focus.pos);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_4);
|
||||
|
||||
player->actor.shape.rot.y = this->actor.yawTowardsPlayer + 0x8000;
|
||||
player->actor.world.pos.x = Math_SinS(this->actor.yawTowardsPlayer) * 347.0f + this->actor.world.pos.x;
|
||||
|
|
@ -987,7 +987,7 @@ void EnBigslime_SetupCallMinislime(EnBigslime* this, PlayState* play) {
|
|||
Animation_MorphToPlayOnce(&this->skelAnime, &gGekkoCallAnim, 5.0f);
|
||||
EnBigslime_GekkoSfxOutsideBigslime(this, NA_SE_EN_FROG_GREET);
|
||||
this->callTimer = 0;
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
this->actionFunc = EnBigslime_CallMinislime;
|
||||
}
|
||||
|
||||
|
|
@ -1011,7 +1011,7 @@ void EnBigslime_CallMinislime(EnBigslime* this, PlayState* play) {
|
|||
EnBigslime_InitFallMinislime(this);
|
||||
play->envCtx.lightSettingOverride = LIGHT_SETTING_OVERRIDE_NONE;
|
||||
this->callTimer = 35;
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_4);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2546,7 +2546,7 @@ void EnBigslime_PlayCutscene(EnBigslime* this, PlayState* play) {
|
|||
} else if (CutsceneManager_IsNext(this->csId)) {
|
||||
CutsceneManager_Start(this->csId, &this->actor);
|
||||
if (this->actionFuncStored != EnBigslime_SquishFlat) {
|
||||
func_800B724C(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsAction(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
}
|
||||
|
||||
this->subCamId = CutsceneManager_GetCurrentSubCamId(this->csId);
|
||||
|
|
|
|||
|
|
@ -427,7 +427,7 @@ void func_809C5310(EnBomBowlMan* this, PlayState* play) {
|
|||
if (player->actor.world.pos.x < 1510.0f) {
|
||||
if (player->transformation != PLAYER_FORM_DEKU) {
|
||||
if (this->actor.xzDistToPlayer < this->unk_2C8) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
func_809C53A4(this);
|
||||
}
|
||||
} else {
|
||||
|
|
@ -485,7 +485,7 @@ void func_809C5598(EnBomBowlMan* this, PlayState* play) {
|
|||
} else if (this->actor.textId == 0x734) {
|
||||
this->actor.textId = 0x715;
|
||||
} else if (this->actor.textId == 0x715) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
EnBomBowlMan_ChangeAnim(this, ENBOMBOWLMAN_ANIM_17, 1.0f);
|
||||
func_809C59A4(this, play);
|
||||
return;
|
||||
|
|
@ -497,7 +497,7 @@ void func_809C5598(EnBomBowlMan* this, PlayState* play) {
|
|||
Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_LEARNED_SECRET_CODE);
|
||||
Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_RECEIVED_BOMBERS_NOTEBOOK);
|
||||
Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_MET_BOMBERS);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
this->actionFunc = func_809C5738;
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -425,9 +425,9 @@ void func_80868B74(EnBox* this, PlayState* play) {
|
|||
this->unk_1A0++;
|
||||
if ((this->csId1 != CS_ID_NONE) && (CutsceneManager_GetCurrentCsId() == this->csId1)) {
|
||||
if (this->unk_1A0 == 2) {
|
||||
func_800B724C(play, &this->dyna.actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsAction(play, &this->dyna.actor, PLAYER_CSACTION_4);
|
||||
} else if (this->unk_1A0 == 22) {
|
||||
func_800B724C(play, &this->dyna.actor, PLAYER_CSACTION_1);
|
||||
Player_SetCsAction(play, &this->dyna.actor, PLAYER_CSACTION_1);
|
||||
}
|
||||
}
|
||||
} else if (this->unk_1A0 < 60) {
|
||||
|
|
|
|||
|
|
@ -560,7 +560,7 @@ void EnClearTag_UpdateCamera(EnClearTag* this, PlayState* play) {
|
|||
this->subCamId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
|
||||
Play_ChangeCameraStatus(play, this->subCamId, CAM_STATUS_ACTIVE);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_4);
|
||||
mainCam = Play_GetCamera(play, CAM_ID_MAIN);
|
||||
this->subCamEye.x = mainCam->eye.x;
|
||||
this->subCamEye.y = mainCam->eye.y;
|
||||
|
|
@ -586,7 +586,7 @@ void EnClearTag_UpdateCamera(EnClearTag* this, PlayState* play) {
|
|||
mainCam->at = this->subCamAt;
|
||||
func_80169AFC(play, this->subCamId, 0);
|
||||
Cutscene_StopManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
this->cameraState = 0;
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
this->activeTimer = 20;
|
||||
|
|
|
|||
|
|
@ -369,7 +369,7 @@ void func_8089ABF4(EnDinofos* this, PlayState* play) {
|
|||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
CutsceneManager_Stop(this->actor.csId);
|
||||
if (this->actor.colChkInfo.health == 0) {
|
||||
func_800B724C(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsAction(play, &this->actor, PLAYER_CSACTION_END);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1209,7 +1209,7 @@ void func_8089D318(EnDinofos* this, PlayState* play) {
|
|||
if (CutsceneManager_IsNext(this->actor.csId)) {
|
||||
if (this->actor.colChkInfo.health == 0) {
|
||||
CutsceneManager_Start(this->actor.csId, &this->actor);
|
||||
func_800B724C(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsAction(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
} else {
|
||||
CutsceneManager_StartWithPlayerCs(this->actor.csId, &this->actor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -71,7 +71,7 @@ static TexturePtr sEyeTextures[] = {
|
|||
};
|
||||
|
||||
s32 func_80A50D40(Actor* actor, PlayState* play) {
|
||||
func_800B7298(play, actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, actor, PLAYER_CSACTION_WAIT);
|
||||
if (CHECK_EVENTINF(EVENTINF_35)) {
|
||||
play->nextEntrance = ENTRANCE(SOUTHERN_SWAMP_CLEARED, 6);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -542,7 +542,7 @@ void EnDragon_Grab(EnDragon* this, PlayState* play) {
|
|||
|
||||
if (this->grabTimer > sMaxGrabTimerPerPython[this->pythonIndex]) {
|
||||
if (this->state == DEEP_PYTHON_GRAB_STATE_START) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
this->state = DEEP_PYTHON_GRAB_STATE_GRABBED;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5324,7 +5324,7 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) {
|
|||
sSubCamId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
|
||||
Play_ChangeCameraStatus(play, sSubCamId, CAM_STATUS_ACTIVE);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_4);
|
||||
|
||||
mainCam = Play_GetCamera(play, CAM_ID_MAIN);
|
||||
sSubCamEye.x = mainCam->eye.x;
|
||||
|
|
@ -5351,7 +5351,7 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) {
|
|||
|
||||
func_80169AFC(play, sSubCamId, 0);
|
||||
Cutscene_StopManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
D_8090CD4C = 0;
|
||||
sSubCamId = SUB_CAM_ID_DONE;
|
||||
D_8090CD50 = 30;
|
||||
|
|
@ -5365,7 +5365,7 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) {
|
|||
sSubCamId = Play_CreateSubCamera(play);
|
||||
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STATUS_WAIT);
|
||||
Play_ChangeCameraStatus(play, sSubCamId, CAM_STATUS_ACTIVE);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_4);
|
||||
|
||||
mainCam = Play_GetCamera(play, CAM_ID_MAIN);
|
||||
sSubCamEye.x = mainCam->eye.x;
|
||||
|
|
@ -5383,7 +5383,7 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) {
|
|||
if ((D_8090CD50 == 0) && Message_ShouldAdvance(play)) {
|
||||
D_8090CD4C = 22;
|
||||
D_8090CD50 = 40;
|
||||
// func_800B7298 call removed in MM
|
||||
// Player_SetCsActionWithHaltedActors call removed in MM
|
||||
D_80911F64 = 0.0f;
|
||||
}
|
||||
break;
|
||||
|
|
@ -5452,7 +5452,7 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) {
|
|||
mainCam->at = sSubCamAt;
|
||||
func_80169AFC(play, sSubCamId, 0);
|
||||
Cutscene_StopManual(play, &play->csCtx);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
D_8090CD4C = 0;
|
||||
sSubCamId = SUB_CAM_ID_DONE;
|
||||
player->unk_B28 = -5;
|
||||
|
|
|
|||
|
|
@ -445,7 +445,7 @@ void func_80B0FFA8(EnGb2* this, PlayState* play) {
|
|||
Rupees_ChangeBy(-this->unk_288);
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
play->msgCtx.stateTimer = 4;
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
this->actionFunc = func_80B11344;
|
||||
break;
|
||||
|
||||
|
|
@ -600,7 +600,7 @@ void func_80B10634(EnGb2* this, PlayState* play) {
|
|||
Rupees_ChangeBy(-this->unk_288);
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
play->msgCtx.stateTimer = 4;
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
this->actionFunc = func_80B11344;
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -494,7 +494,7 @@ void EnGe2_PatrolDuties(EnGe2* this, PlayState* play) {
|
|||
this->picto.actor.shape.rot.y, 0x1800, visionRange, this->verticalDetectRange)) {
|
||||
if ((GERUDO_PURPLE_GET_EXIT(&this->picto.actor) != GERUDO_PURPLE_EXIT_NONE) && !Play_InCsMode(play)) {
|
||||
this->picto.actor.speed = 0.0f;
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_26);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_26);
|
||||
Lib_PlaySfx(NA_SE_SY_FOUND);
|
||||
Message_StartTextbox(play, 0x1194, &this->picto.actor);
|
||||
this->actionFunc = EnGe2_SetupCharge;
|
||||
|
|
@ -682,7 +682,7 @@ void EnGe2_GuardStationary(EnGe2* this, PlayState* play) {
|
|||
if (EnGe2_LookForPlayer(play, &this->picto.actor, &this->picto.actor.focus.pos, this->picto.actor.shape.rot.y,
|
||||
0x4000, 720.0f, this->verticalDetectRange)) {
|
||||
if ((GERUDO_PURPLE_GET_EXIT(&this->picto.actor) != GERUDO_PURPLE_EXIT_NONE) && !Play_InCsMode(play)) {
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_26);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_26);
|
||||
Lib_PlaySfx(NA_SE_SY_FOUND);
|
||||
Message_StartTextbox(play, 0x1194, &this->picto.actor);
|
||||
this->timer = 50;
|
||||
|
|
|
|||
|
|
@ -273,7 +273,7 @@ void EnGe3_AveilsChamberIdle(EnGe3* this, PlayState* play) {
|
|||
}
|
||||
} else if ((this->picto.actor.xzDistToPlayer < 700.0f) && (fabsf(this->picto.actor.playerHeightRel) < 100.0f) &&
|
||||
!Play_InCsMode(play)) {
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_26);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_26);
|
||||
Lib_PlaySfx(NA_SE_SY_FOUND);
|
||||
|
||||
if (Player_GetMask(play) == PLAYER_MASK_STONE) { // Not fooled by Stone Mask
|
||||
|
|
|
|||
|
|
@ -389,7 +389,7 @@ void func_809984F4(EnGs* this, PlayState* play) {
|
|||
}
|
||||
} while (gossipStone != NULL);
|
||||
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
this->actionFunc = func_809985B8;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -225,7 +225,7 @@ void EnHs_SceneTransitToBunnyHoodDialogue(EnHs* this, PlayState* play) {
|
|||
|
||||
void func_80953354(EnHs* this, PlayState* play) {
|
||||
if (!Play_InCsMode(play)) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
this->actionFunc = EnHs_SceneTransitToBunnyHoodDialogue;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -367,7 +367,7 @@ void EnJso_HandleIntroCutscene(EnJso* this, PlayState* play) {
|
|||
}
|
||||
|
||||
CutsceneManager_StartWithPlayerCs(this->csId, &this->actor);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_21);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_21);
|
||||
this->subCamId = CutsceneManager_GetCurrentSubCamId(this->actor.csId);
|
||||
player->actor.world.pos.x = this->actor.home.pos.x + 30.0f;
|
||||
player->actor.world.pos.z = this->actor.home.pos.z + 30.0f;
|
||||
|
|
@ -472,7 +472,7 @@ void EnJso_HandleIntroCutscene(EnJso* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (showTextbox) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_4);
|
||||
Message_StartTextbox(play, sTextIds[this->textIndex], &this->actor);
|
||||
this->textIndex++;
|
||||
this->actor.shape.yOffset = 970.0f;
|
||||
|
|
@ -573,7 +573,7 @@ void EnJso_HandleIntroCutscene(EnJso* this, PlayState* play) {
|
|||
this->introCsTimer++;
|
||||
|
||||
if (this->introCsTimer >= 10) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
CutsceneManager_Stop(this->csId);
|
||||
this->rightArmRot.x = this->rightArmRot.y = this->rightArmRot.z = this->robeRightRot.x =
|
||||
this->robeRightRot.y = this->robeRightRot.z = 0;
|
||||
|
|
|
|||
|
|
@ -481,7 +481,7 @@ void func_80B85FA8(EnKaizoku* this, PlayState* play) {
|
|||
}
|
||||
|
||||
CutsceneManager_StartWithPlayerCs(this->csId, &this->picto.actor);
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_21);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_21);
|
||||
this->subCamId = CutsceneManager_GetCurrentSubCamId(this->picto.actor.csId);
|
||||
this->picto.actor.shape.rot.y = this->picto.actor.world.rot.y = this->picto.actor.yawTowardsPlayer;
|
||||
|
||||
|
|
@ -538,7 +538,7 @@ void func_80B85FA8(EnKaizoku* this, PlayState* play) {
|
|||
this->unk_2D8 = 0;
|
||||
this->picto.actor.world.pos.y = this->picto.actor.floorHeight;
|
||||
this->picto.actor.velocity.y = 0.0f;
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_4);
|
||||
Actor_SpawnFloorDustRing(play, &this->picto.actor, &this->leftFootPos, 3.0f, 2, 2.0f, 0, 0, 0);
|
||||
Actor_SpawnFloorDustRing(play, &this->picto.actor, &this->rightFootPos, 3.0f, 2, 2.0f, 0, 0, 0);
|
||||
Actor_PlaySfx(&this->picto.actor, NA_SE_EN_PIRATE_ONGND);
|
||||
|
|
@ -609,7 +609,7 @@ void func_80B85FA8(EnKaizoku* this, PlayState* play) {
|
|||
|
||||
case 7:
|
||||
if (this->unk_598 == 0) {
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
CutsceneManager_Stop(this->csId);
|
||||
this->unk_59C = 0;
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
|
|
@ -674,7 +674,7 @@ void func_80B86804(EnKaizoku* this, PlayState* play) {
|
|||
CutsceneManager_StartWithPlayerCs(this->csId, &this->picto.actor);
|
||||
}
|
||||
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_96);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_96);
|
||||
this->subCamId = CutsceneManager_GetCurrentSubCamId(this->picto.actor.csId);
|
||||
this->unk_2B2 = 30;
|
||||
this->picto.actor.flags &= ~ACTOR_FLAG_TARGETABLE;
|
||||
|
|
@ -724,7 +724,7 @@ void func_80B868B8(EnKaizoku* this, PlayState* play) {
|
|||
case 2:
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
|
||||
Message_CloseTextbox(play);
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
CutsceneManager_Stop(this->csId);
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
play->nextEntrance = play->setupExitList[this->exitIndex];
|
||||
|
|
@ -799,7 +799,7 @@ void func_80B86B74(EnKaizoku* this, PlayState* play) {
|
|||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
|
||||
Message_CloseTextbox(play);
|
||||
EnKaizoku_ChangeAnim(this, EN_KAIZOKU_ANIM_18);
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_133);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_133);
|
||||
this->unk_5A0 = 0;
|
||||
this->unk_598 = 0;
|
||||
this->unk_59C++;
|
||||
|
|
@ -865,7 +865,7 @@ void func_80B86B74(EnKaizoku* this, PlayState* play) {
|
|||
play->envCtx.fillScreen = false;
|
||||
this->unk_59C = 0;
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
CutsceneManager_Stop(this->csId);
|
||||
if (this->switchFlag > SWITCH_FLAG_NONE) {
|
||||
Flags_SetSwitch(play, this->switchFlag);
|
||||
|
|
@ -1681,7 +1681,7 @@ void func_80B8960C(EnKaizoku* this, PlayState* play) {
|
|||
}
|
||||
this->picto.actor.speed = 0.0f;
|
||||
this->unk_2D8 = 1;
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_123);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_123);
|
||||
Enemy_StartFinishingBlow(play, &this->picto.actor);
|
||||
Actor_PlaySfx(&this->picto.actor, NA_SE_EN_PIRATE_DEAD);
|
||||
this->picto.actor.flags |= ACTOR_FLAG_CANT_LOCK_ON;
|
||||
|
|
|
|||
|
|
@ -425,7 +425,7 @@ void EnKakasi_RegularDialogue(EnKakasi* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if ((this->unkState1A8 == 2) && (this->unkState196 == 2)) {
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_73);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_73);
|
||||
this->unkState1A8 = 0;
|
||||
}
|
||||
|
||||
|
|
@ -434,7 +434,7 @@ void EnKakasi_RegularDialogue(EnKakasi* this, PlayState* play) {
|
|||
if (this->talkState == TEXT_STATE_5) {
|
||||
// bad song input
|
||||
if ((this->unkState196 == 2) && (this->picto.actor.textId == 0x1647)) {
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
}
|
||||
|
||||
// after timeskip
|
||||
|
|
@ -461,7 +461,7 @@ void EnKakasi_RegularDialogue(EnKakasi* this, PlayState* play) {
|
|||
|
||||
} else if ((this->picto.actor.textId == 0x165D) || (this->picto.actor.textId == 0x165F) ||
|
||||
(this->picto.actor.textId == 0x1660) || (this->picto.actor.textId == 0x1652)) {
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_4);
|
||||
if (CutsceneManager_GetCurrentCsId() == CS_ID_GLOBAL_TALK) {
|
||||
CutsceneManager_Stop(CS_ID_GLOBAL_TALK);
|
||||
CutsceneManager_Queue(this->csIdList[0]);
|
||||
|
|
@ -690,7 +690,7 @@ void EnKakasi_PostSongLearnDialogue(EnKakasi* this, PlayState* play) {
|
|||
|
||||
if (this->unk190 == 0) {
|
||||
Message_CloseTextbox(play);
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_86);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_86);
|
||||
this->picto.actor.textId = 0x1648;
|
||||
Message_StartTextbox(play, (this->picto.actor.textId), &this->picto.actor);
|
||||
this->unkState1A8 = 0;
|
||||
|
|
@ -726,7 +726,7 @@ void EnKakasi_PostSongLearnDialogue(EnKakasi* this, PlayState* play) {
|
|||
Math_Vec3f_Copy(&this->unk22C, &this->picto.actor.home.pos);
|
||||
CutsceneManager_StartWithPlayerCs(this->csIdList[0], &this->picto.actor);
|
||||
this->subCamId = CutsceneManager_GetCurrentSubCamId(this->picto.actor.csId);
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_86);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_86);
|
||||
this->unkState1A8 = 1;
|
||||
}
|
||||
|
||||
|
|
@ -759,7 +759,7 @@ void EnKakasi_PostSongLearnDialogue(EnKakasi* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (this->picto.actor.textId == 0x1648) {
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_WAIT);
|
||||
this->picto.actor.textId = 0x1649;
|
||||
if (this->animIndex != ENKAKASI_ANIM_ARMS_CROSSED_ROCKING) {
|
||||
EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_ARMS_CROSSED_ROCKING);
|
||||
|
|
@ -936,7 +936,7 @@ void EnKakasi_DancingNightAway(EnKakasi* this, PlayState* play) {
|
|||
this->unk190++;
|
||||
this->unk204 = 0xA;
|
||||
if (this->unk190 == 0xE) {
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_73);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_73);
|
||||
Play_DisableMotionBlur();
|
||||
this->unk204 = 0x14;
|
||||
}
|
||||
|
|
@ -1036,7 +1036,7 @@ void EnKakasi_DiggingAway(EnKakasi* this, PlayState* play) {
|
|||
Math_ApproachF(&this->picto.actor.shape.yOffset, -6000.0f, 0.5f, 200.0f);
|
||||
if (fabsf(this->picto.actor.shape.yOffset + 6000.0f) < 10.0f) {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_79_08);
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_END);
|
||||
CutsceneManager_Stop(this->csIdList[0]);
|
||||
this->aboveGroundStatus = ENKAKASI_ABOVE_GROUND_TYPE;
|
||||
this->songSummonDist = 80.0f;
|
||||
|
|
|
|||
|
|
@ -359,7 +359,7 @@ void EnLookNuts_Update(Actor* thisx, PlayState* play) {
|
|||
Math_Vec3f_Copy(&this->headRotTarget, &gZeroVec3f);
|
||||
this->state = PALACE_GUARD_RUNNING_TO_PLAYER;
|
||||
Audio_PlaySfx(NA_SE_SY_FOUND);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_26);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_26);
|
||||
D_80A6862C = 1;
|
||||
this->actor.flags |= (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_10);
|
||||
this->actor.gravity = 0.0f;
|
||||
|
|
|
|||
|
|
@ -1081,7 +1081,7 @@ void EnMaYto_SetupPostMilkRunWaitDialogueEnd(EnMaYto* this) {
|
|||
void EnMaYto_PostMilkRunWaitDialogueEnd(EnMaYto* this, PlayState* play) {
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) || (Message_GetState(&play->msgCtx) == TEXT_STATE_5)) {
|
||||
if (Message_ShouldAdvance(play) && (Message_GetState(&play->msgCtx) == TEXT_STATE_5)) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Message_CloseTextbox(play);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1620,7 +1620,7 @@ void EnMnk_MonkeyHanging_WaitForTextboxAfterDunk(EnMnk* this, PlayState* play) {
|
|||
}
|
||||
Message_CloseTextbox(play);
|
||||
this->actionFunc = EnMnk_MonkeyHanging_WaitAfterDunk;
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
|
||||
CLEAR_WEEKEVENTREG(WEEKEVENTREG_83_08);
|
||||
}
|
||||
}
|
||||
|
|
@ -1693,7 +1693,7 @@ void EnMnk_MonkeyHanging_Plead(EnMnk* this, PlayState* play) {
|
|||
case 0x8E9:
|
||||
this->actionFunc = EnMnk_MonkeyHanging_Dunk2;
|
||||
Message_CloseTextbox(play);
|
||||
func_800B7298(play, &this->picto.actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->picto.actor, PLAYER_CSACTION_WAIT);
|
||||
this->unk_3C8 = 60;
|
||||
break;
|
||||
|
||||
|
|
|
|||
|
|
@ -256,7 +256,7 @@ s32 EnMttag_ExitRace(PlayState* play, s32 transitionType, s32 nextTransitionType
|
|||
void EnMttag_ShowFalseStartMessage(EnMttag* this, PlayState* play) {
|
||||
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_OFF;
|
||||
Message_StartTextbox(play, 0xE95, NULL); // An entrant made a false start
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 20);
|
||||
this->actionFunc = EnMttag_PotentiallyRestartRace;
|
||||
}
|
||||
|
|
@ -267,7 +267,7 @@ void EnMttag_ShowFalseStartMessage(EnMttag* this, PlayState* play) {
|
|||
*/
|
||||
void EnMttag_ShowCantWinMessage(EnMttag* this, PlayState* play) {
|
||||
Message_StartTextbox(play, 0xE97, NULL); // You can't win now...
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
this->actionFunc = EnMttag_HandleCantWinChoice;
|
||||
}
|
||||
|
||||
|
|
@ -433,7 +433,7 @@ void EnMttag_PotentiallyRestartRace(EnMttag* this, PlayState* play) {
|
|||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
Message_CloseTextbox(play);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Magic_Add(play, MAGIC_FILL_TO_CAPACITY);
|
||||
|
||||
CLEAR_EVENTINF(EVENTINF_10);
|
||||
|
|
@ -468,7 +468,7 @@ void EnMttag_HandleCantWinChoice(EnMttag* this, PlayState* play) {
|
|||
// Keep racing
|
||||
Audio_PlaySfx_MessageDecide();
|
||||
Message_CloseTextbox(play);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_END);
|
||||
CLEAR_EVENTINF(EVENTINF_13);
|
||||
this->timer = 100;
|
||||
this->actionFunc = EnMttag_Race;
|
||||
|
|
|
|||
|
|
@ -343,7 +343,7 @@ void EnPametfrog_StopCutscene(EnPametfrog* this, PlayState* play) {
|
|||
Play_SetCameraAtEye(play, CAM_ID_MAIN, &subCam->at, &subCam->eye);
|
||||
this->subCamId = SUB_CAM_ID_DONE;
|
||||
CutsceneManager_Stop(this->csId);
|
||||
func_800B724C(play, &this->actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsAction(play, &this->actor, PLAYER_CSACTION_END);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1007,7 +1007,7 @@ void EnPametfrog_PlayCutscene(EnPametfrog* this, PlayState* play) {
|
|||
if (CutsceneManager_IsNext(this->csId)) {
|
||||
CutsceneManager_Start(this->csId, &this->actor);
|
||||
this->subCamId = CutsceneManager_GetCurrentSubCamId(this->csId);
|
||||
func_800B724C(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsAction(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
if (this->actor.colChkInfo.health == 0) {
|
||||
if (this->actor.params == GEKKO_PRE_SNAPPER) {
|
||||
EnPametfrog_SetupCallSnapper(this, play);
|
||||
|
|
|
|||
|
|
@ -473,7 +473,7 @@ void func_80ADBAB8(EnSellnuts* this, PlayState* play) {
|
|||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
play->msgCtx.stateTimer = 4;
|
||||
this->actionFunc = func_80ADBBEC;
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_19);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_19);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -259,7 +259,7 @@ s32 func_80AE6704(Actor* thisx, PlayState* play) {
|
|||
|
||||
case 6:
|
||||
CLEAR_WEEKEVENTREG(WEEKEVENTREG_90_40);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
play->nextEntrance = ENTRANCE(SOUTHERN_SWAMP_POISONED, 6);
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
|
|
|||
|
|
@ -323,7 +323,7 @@ void func_80ADF520(EnTakaraya* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_80ADF608(EnTakaraya* this, PlayState* play) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
this->unk2AD = true;
|
||||
this->actionFunc = func_80ADF654;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -528,7 +528,7 @@ void func_80A3F0B0(EnTest3* this, PlayState* play) {
|
|||
|
||||
void func_80A3F114(EnTest3* this, PlayState* play) {
|
||||
if (this->player.csAction != PLAYER_CSACTION_NONE) {
|
||||
play->startPlayerCutscene(play, &this->player, PLAYER_CSACTION_END);
|
||||
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_END);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -645,7 +645,7 @@ s32 func_80A3F62C(EnTest3* this, PlayState* play, struct_80A41828* arg2, Schedul
|
|||
this->player.actor.home.rot.y = this->player.actor.shape.rot.y + 0x8000;
|
||||
}
|
||||
this->player.stateFlags2 |= PLAYER_STATE2_40000;
|
||||
play->startPlayerCutscene(play, &this->player, -1);
|
||||
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_NEG1);
|
||||
}
|
||||
this->unk_D78 = D_80A418A8[arg2->unk_1_4];
|
||||
return true;
|
||||
|
|
@ -668,7 +668,7 @@ s32 func_80A3F73C(EnTest3* this, PlayState* play) {
|
|||
func_800BC154(play, &play->actorCtx, &this->unk_D90->actor, 4);
|
||||
func_800BC154(play, &play->actorCtx, &this->player.actor, 2);
|
||||
CutsceneManager_SetReturnCamera(this->subCamId);
|
||||
play->startPlayerCutscene(play, &this->player, PLAYER_CSACTION_WAIT);
|
||||
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_WAIT);
|
||||
}
|
||||
Actor_OfferTalkNearColChkInfoCylinder(&this->player.actor, play);
|
||||
if (this->unk_D88 == 3) {
|
||||
|
|
@ -690,7 +690,7 @@ s32 func_80A3F8D4(EnTest3* this, PlayState* play, struct_80A41828* arg2, Schedul
|
|||
((postActor = func_80A3F2BC(play, this, ACTOR_EN_PM, ACTORCAT_NPC, 100.0f, 20.0f)) != NULL)) {
|
||||
this->player.actor.home.rot.y = Actor_WorldYawTowardActor(&this->player.actor, postActor);
|
||||
}
|
||||
play->startPlayerCutscene(play, &this->player, PLAYER_CSACTION_97);
|
||||
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_97);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -737,7 +737,7 @@ s32 func_80A3FA58(EnTest3* this, PlayState* play) {
|
|||
return false;
|
||||
}
|
||||
if (this->unk_D8A == 90) {
|
||||
play->startPlayerCutscene(play, &this->player, PLAYER_CSACTION_21);
|
||||
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_21);
|
||||
}
|
||||
} else {
|
||||
this->unk_D8A++;
|
||||
|
|
@ -857,7 +857,7 @@ s32 func_80A3FFD0(EnTest3* this, PlayState* play2) {
|
|||
}
|
||||
} else {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED);
|
||||
play->startPlayerCutscene(play, &this->player, PLAYER_CSACTION_110);
|
||||
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_110);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
@ -983,7 +983,7 @@ void func_80A40678(EnTest3* this, PlayState* play) {
|
|||
if (scheduleOutput.result == 6) {
|
||||
this->player.actor.home.rot.y = 0x7FFF;
|
||||
this->player.stateFlags2 |= PLAYER_STATE2_40000;
|
||||
play->startPlayerCutscene(play, &this->player, -1);
|
||||
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_NEG1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
|
@ -1060,12 +1060,12 @@ void EnTest3_Update(Actor* thisx, PlayState* play2) {
|
|||
!((this->player.actor.category == ACTORCAT_PLAYER) &&
|
||||
((play->actorCtx.flags & ACTORCTX_FLAG_5) || (play->actorCtx.flags & ACTORCTX_FLAG_4)))) {
|
||||
if (this->player.csAction != PLAYER_CSACTION_5) {
|
||||
play->startPlayerCutscene(play, &this->player, PLAYER_CSACTION_5);
|
||||
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_5);
|
||||
}
|
||||
play->actorCtx.flags &= ~ACTORCTX_FLAG_4;
|
||||
} else if (this->player.actor.category == ACTORCAT_PLAYER) {
|
||||
func_80A409D4(this, play);
|
||||
} else if (play->startPlayerCutscene(play, &this->player, PLAYER_CSACTION_NONE)) {
|
||||
} else if (play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_NONE)) {
|
||||
if (this->unk_D88 >= 7) {
|
||||
Vec3f worldPos;
|
||||
|
||||
|
|
|
|||
|
|
@ -451,7 +451,7 @@ void EnTest6_StopInvertedSoTCutscene(EnTest6* this, PlayState* play) {
|
|||
player->actor.freezeTimer = 0;
|
||||
play->unk_18844 = false;
|
||||
CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_SONG_WARP]);
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
|
||||
EnTest6_DisableMotionBlur();
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_SONG_OF_TIME);
|
||||
Actor_Kill(&this->actor);
|
||||
|
|
@ -615,30 +615,30 @@ void EnTest6_InvertedSoTCutscene(EnTest6* this, PlayState* play) {
|
|||
|
||||
// Update Player Cutscene Animation
|
||||
if (this->screenFillAlpha != 0) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
} else {
|
||||
if (this->timer == 90) {
|
||||
// Look side-to-side but downwards, with chin down
|
||||
// gPlayerAnim_al_elf_tobidasi
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_66);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_66);
|
||||
}
|
||||
|
||||
if (this->timer == 70) {
|
||||
// close eyes and sway body in circles
|
||||
// gPlayerAnim_alink_yurayura
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_82);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_82);
|
||||
}
|
||||
|
||||
if (this->timer == 30) {
|
||||
// Look side-to-side but upwards, with chin up
|
||||
// gPlayerAnim_alink_kyoro
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_81);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_81);
|
||||
}
|
||||
|
||||
if (this->timer == 5) {
|
||||
// Give a big nod of approval
|
||||
// gPlayerAnim_al_yes
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_74);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_74);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -705,7 +705,7 @@ void EnTest6_StopDoubleSoTCutscene(EnTest6* this, PlayState* play) {
|
|||
player->actor.freezeTimer = 0;
|
||||
play->unk_18844 = false;
|
||||
CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_SONG_WARP]);
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
|
||||
EnTest6_DisableMotionBlur();
|
||||
Distortion_RemoveRequest(DISTORTION_TYPE_SONG_OF_TIME);
|
||||
Actor_Kill(&this->actor);
|
||||
|
|
@ -864,23 +864,23 @@ void EnTest6_DoubleSoTCutscene(EnTest6* this, PlayState* play) {
|
|||
break;
|
||||
|
||||
case 98:
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_64);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_64);
|
||||
break;
|
||||
|
||||
case 68:
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_65);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_65);
|
||||
break;
|
||||
|
||||
case 52:
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_88);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_88);
|
||||
break;
|
||||
|
||||
case 43:
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_114);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_114);
|
||||
break;
|
||||
|
||||
case 38:
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
break;
|
||||
|
||||
case 14:
|
||||
|
|
|
|||
|
|
@ -301,7 +301,7 @@ void EnTimeTag_KickOut_Transition(EnTimeTag* this, PlayState* play) {
|
|||
*/
|
||||
void EnTimeTag_KickOut_WaitForTrigger(EnTimeTag* this, PlayState* play) {
|
||||
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED)) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Message_StartTextbox(play, 0x1883 + TIMETAG_KICKOUT_GET_TEXT(&this->actor), NULL);
|
||||
this->actionFunc = EnTimeTag_KickOut_Transition;
|
||||
}
|
||||
|
|
@ -334,7 +334,7 @@ void EnTimeTag_KickOut_WaitForTime(EnTimeTag* this, PlayState* play) {
|
|||
}
|
||||
} else if ((hour == TIMETAG_KICKOUT_HOUR(&this->actor)) && (minute == TIMETAG_KICKOUT_MINUTE(&this->actor)) &&
|
||||
!Play_InCsMode(play)) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_WAIT);
|
||||
Message_StartTextbox(play, 0x1883 + TIMETAG_KICKOUT_GET_TEXT(&this->actor), NULL);
|
||||
this->actionFunc = EnTimeTag_KickOut_Transition;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -361,7 +361,7 @@ s32 func_80BA3ED4(EnToto* this, PlayState* play) {
|
|||
|
||||
s32 func_80BA3EE8(EnToto* this, PlayState* play) {
|
||||
if (this->text->unk1 == 2) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -456,7 +456,7 @@ s32 func_80BA42BC(EnToto* this, PlayState* play) {
|
|||
Vec3s* end = &D_80BA510C[3];
|
||||
|
||||
func_80BA3FB0(this, play);
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
|
||||
if (player->actor.world.pos.z > -310.0f) {
|
||||
if ((player->actor.world.pos.x > -150.0f) || (player->actor.world.pos.z > -172.0f)) {
|
||||
phi_s0 = 3;
|
||||
|
|
@ -476,7 +476,7 @@ s32 func_80BA42BC(EnToto* this, PlayState* play) {
|
|||
s32 func_80BA43F4(EnToto* this, PlayState* play) {
|
||||
func_80BA3C88(this);
|
||||
if (func_80122760(play, &this->unk_2BC, 60.0f)) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_19);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_19);
|
||||
return func_80BA4204(this, play);
|
||||
}
|
||||
return 0;
|
||||
|
|
@ -484,7 +484,7 @@ s32 func_80BA43F4(EnToto* this, PlayState* play) {
|
|||
|
||||
s32 func_80BA445C(EnToto* this, PlayState* play) {
|
||||
if (func_80BA4128(this, play)) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
|
@ -546,7 +546,7 @@ s32 func_80BA4530(EnToto* this, PlayState* play) {
|
|||
}
|
||||
|
||||
s32 func_80BA46D8(EnToto* this, PlayState* play) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_68);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_68);
|
||||
Message_DisplayOcarinaStaff(play, sOcarinaActionWindFishPrompts[CUR_FORM]);
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -603,7 +603,7 @@ s32 func_80BA47E0(EnToto* this, PlayState* play) {
|
|||
}
|
||||
|
||||
s32 func_80BA49A4(EnToto* this, PlayState* play) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_68);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_68);
|
||||
Audio_PlayFanfareWithPlayerIOCustomPort(NA_BGM_BALLAD_OF_THE_WIND_FISH, 4, this->unk2B3 ^ 0xF);
|
||||
this->unk2B1 = 4;
|
||||
return 0;
|
||||
|
|
@ -623,7 +623,7 @@ s32 func_80BA4A00(EnToto* this, PlayState* play) {
|
|||
if (this->spotlights != NULL) {
|
||||
Actor_Kill(this->spotlights);
|
||||
}
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_69);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_69);
|
||||
if (this->unk2B3 == 0xF) {
|
||||
if (CURRENT_DAY == 1) {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_50_01);
|
||||
|
|
|
|||
|
|
@ -457,7 +457,7 @@ void EnWallmas_SetupTakePlayer(EnWallmas* this, PlayState* play) {
|
|||
this->actor.speed = 0.0f;
|
||||
this->actor.velocity.y = 0.0f;
|
||||
this->yTarget = this->actor.playerHeightRel;
|
||||
func_800B724C(play, &this->actor, PLAYER_CSACTION_18);
|
||||
Player_SetCsAction(play, &this->actor, PLAYER_CSACTION_18);
|
||||
}
|
||||
|
||||
void EnWallmas_TakePlayer(EnWallmas* this, PlayState* play) {
|
||||
|
|
|
|||
|
|
@ -97,10 +97,10 @@ void EnWarpTag_WaitForPlayer(EnWarptag* this, PlayState* play) {
|
|||
if (!Player_InCsMode(play) && (this->dyna.actor.xzDistToPlayer <= 30.0f) &&
|
||||
(this->dyna.actor.playerHeightRel <= 10.0f)) {
|
||||
if (WARPTAG_GET_INVISIBLE(&this->dyna.actor)) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_81);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_81);
|
||||
this->actionFunc = EnWarpTag_GrottoReturn;
|
||||
} else {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_15);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_15);
|
||||
this->actionFunc = EnWarpTag_RespawnPlayer;
|
||||
}
|
||||
}
|
||||
|
|
@ -129,7 +129,7 @@ void EnWarpTag_Unused809C09A0(EnWarptag* this, PlayState* play) {
|
|||
*/
|
||||
void EnWarpTag_Unused809C0A20(EnWarptag* this, PlayState* play) {
|
||||
if (play->msgCtx.ocarinaMode == OCARINA_MODE_PLAYED_STORMS) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
this->actionFunc = EnWarpTag_RespawnPlayer;
|
||||
CutsceneManager_Stop(CutsceneManager_GetCurrentCsId());
|
||||
|
||||
|
|
|
|||
|
|
@ -480,7 +480,7 @@ void func_80BAFDB4(EnZod* this, PlayState* play) {
|
|||
EnZod_UpdateAnimation(this);
|
||||
if (CutsceneManager_IsNext(this->actor.csId)) {
|
||||
CutsceneManager_Start(this->actor.csId, &this->actor);
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_68);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_68);
|
||||
Message_StartTextbox(play, 0x103A, &this->actor);
|
||||
this->actionFunc = EnZod_SetupRehearse;
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -593,7 +593,7 @@ void func_809381C4(ObjBean* this, PlayState* play) {
|
|||
if (CutsceneManager_IsNext(this->dyna.actor.csId)) {
|
||||
CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor);
|
||||
if (this->dyna.actor.csId >= 0) {
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_1);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_1);
|
||||
}
|
||||
this->unk_1E4 = 2;
|
||||
func_80938284(this);
|
||||
|
|
@ -750,7 +750,7 @@ void func_80938780(ObjBean* this, PlayState* play) {
|
|||
if (CutsceneManager_IsNext(this->dyna.actor.csId)) {
|
||||
CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor);
|
||||
if (this->dyna.actor.csId >= 0) {
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_1);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_1);
|
||||
}
|
||||
this->unk_1B4 = 36;
|
||||
func_80937130(this);
|
||||
|
|
|
|||
|
|
@ -495,7 +495,7 @@ void func_8098E0B8(ObjComb* this, PlayState* play) {
|
|||
|
||||
if ((this->unk_1B4 == 10) && (this->unk_1B6 != 0) && (this->unk_1B5 == 2) && (this->actor.csId >= 0)) {
|
||||
if (CutsceneManager_GetCurrentCsId() == this->actor.csId) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -529,7 +529,7 @@ void ObjComb_Update(Actor* thisx, PlayState* play) {
|
|||
if (CutsceneManager_IsNext(this->actor.csId)) {
|
||||
CutsceneManager_StartWithPlayerCs(this->actor.csId, &this->actor);
|
||||
if (this->actor.csId >= 0) {
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_1);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
|
||||
}
|
||||
|
||||
if (((OBJCOMB_GET_8000(&this->actor) | OBJCOMB_GET_80(&this->actor)) == 1) &&
|
||||
|
|
|
|||
|
|
@ -1209,7 +1209,7 @@ void func_80A25FD4(ObjIceblock* this, PlayState* play) {
|
|||
func_80A23370(this, sp2C);
|
||||
func_80A260E8(this);
|
||||
sp30 = false;
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
|
||||
this->unk_1B0 |= 1;
|
||||
}
|
||||
|
||||
|
|
@ -1255,7 +1255,7 @@ void func_80A26144(ObjIceblock* this, PlayState* play) {
|
|||
|
||||
if ((this->unk_1B0 & 1) && (isBool || sp28 || (this->dyna.actor.xzDistToPlayer > 400.0f))) {
|
||||
this->unk_1B0 &= ~1;
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_END);
|
||||
}
|
||||
|
||||
if (isBool) {
|
||||
|
|
@ -1454,7 +1454,7 @@ void ObjIceblock_Update(Actor* thisx, PlayState* play) {
|
|||
this->unk_1B0 &= ~0x100;
|
||||
if (this->unk_1B0 & 1) {
|
||||
this->unk_1B0 &= ~1;
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_END);
|
||||
}
|
||||
func_80A266C4(this);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ void func_8099FD7C(Actor* thisx, PlayState* play) {
|
|||
if (CutsceneManager_IsNext(thisx->csId)) {
|
||||
CutsceneManager_StartWithPlayerCs(thisx->csId, thisx);
|
||||
if (thisx->csId >= 0) {
|
||||
func_800B7298(play, thisx, PLAYER_CSACTION_4);
|
||||
Player_SetCsActionWithHaltedActors(play, thisx, PLAYER_CSACTION_4);
|
||||
}
|
||||
func_8099FB64(thisx, play);
|
||||
thisx->update = Actor_Noop;
|
||||
|
|
|
|||
|
|
@ -535,7 +535,7 @@ void func_80A22334(ObjSkateblock* this, PlayState* play) {
|
|||
func_80A21C88(this, sp2C);
|
||||
func_80A2244C(this);
|
||||
sp30 = false;
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_WAIT);
|
||||
this->unk_1C1 |= 1;
|
||||
}
|
||||
|
||||
|
|
@ -591,7 +591,7 @@ void func_80A224A4(ObjSkateblock* this, PlayState* play) {
|
|||
|
||||
if ((this->unk_1C1 & 1) && (sp24 || sp28 || (this->dyna.actor.xzDistToPlayer > 400.0f))) {
|
||||
this->unk_1C1 &= ~1;
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_END);
|
||||
}
|
||||
|
||||
func_80A21F74(this, play);
|
||||
|
|
|
|||
|
|
@ -679,7 +679,7 @@ void func_80B30A4C(ObjSpidertent* this, PlayState* play) {
|
|||
if (CutsceneManager_IsNext(this->dyna.actor.csId)) {
|
||||
CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor);
|
||||
if (this->dyna.actor.csId >= 0) {
|
||||
func_800B7298(play, &this->dyna.actor, PLAYER_CSACTION_1);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->dyna.actor, PLAYER_CSACTION_1);
|
||||
}
|
||||
Flags_SetSwitch(play, OBJSPIDERTENT_GET_SWITCH_FLAG(&this->dyna.actor));
|
||||
func_80B30AD4(this);
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ void func_808A7AAC(ObjWturn* this, PlayState* play) {
|
|||
CutsceneManager_StartWithPlayerCs(this->actor.csId, &this->actor);
|
||||
Play_EnableMotionBlur(140);
|
||||
this->subCamId = CutsceneManager_GetCurrentSubCamId(this->actor.csId);
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_21);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_21);
|
||||
subCamAt.x = player->actor.focus.pos.x;
|
||||
subCamAt.z = player->actor.focus.pos.z;
|
||||
subCamAt.y = player->actor.focus.pos.y;
|
||||
|
|
@ -103,7 +103,7 @@ void func_808A7C04(ObjWturn* this, PlayState* play) {
|
|||
|
||||
this->actor.world.pos.y += this->actor.playerHeightRel;
|
||||
player->actor.shape.shadowAlpha = 0;
|
||||
func_800B7298(play, &this->actor, PLAYER_CSACTION_84);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_84);
|
||||
Player_PlaySfx(player, NA_SE_VO_NAVY_ENEMY);
|
||||
this->unk_14A = 0;
|
||||
Play_DisableMotionBlur();
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ void Player_Update(Actor* thisx, PlayState* play);
|
|||
void Player_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
s32 Player_GrabPlayer(PlayState* play, Player* this);
|
||||
s32 func_8085B28C(PlayState* play, Player* this, PlayerCsAction csAction);
|
||||
s32 Player_TryCsAction(PlayState* play, Player* this, PlayerCsAction csAction);
|
||||
void func_8085B384(Player* this, PlayState* play);
|
||||
s32 Player_InflictDamage(PlayState* play, s32 damage);
|
||||
void Player_TalkWithPlayer(PlayState* play, Actor* actor);
|
||||
|
|
@ -207,7 +207,7 @@ void Player_Action_93(Player* this, PlayState* play);
|
|||
void Player_Action_94(Player* this, PlayState* play);
|
||||
void Player_Action_95(Player* this, PlayState* play);
|
||||
void Player_Action_96(Player* this, PlayState* play);
|
||||
void Player_Action_97(Player* this, PlayState* play);
|
||||
void Player_Action_CsAction(Player* this, PlayState* play);
|
||||
|
||||
s32 Player_UpperAction_0(Player* this, PlayState* play);
|
||||
s32 Player_UpperAction_1(Player* this, PlayState* play);
|
||||
|
|
@ -7282,11 +7282,17 @@ void Player_StopCutscene(Player* this) {
|
|||
}
|
||||
}
|
||||
|
||||
s32 func_808387A0(PlayState* play, Player* this) {
|
||||
/**
|
||||
* @brief If appropriate, setup action for performing a `csAction`
|
||||
*
|
||||
* @return true if a `csAction` is started, false if not
|
||||
*/
|
||||
s32 Player_StartCsAction(PlayState* play, Player* this) {
|
||||
if (this->unk_AA5 == PLAYER_UNKAA5_4) {
|
||||
Player_StopCutscene(this);
|
||||
this->actor.flags &= ~ACTOR_FLAG_TALK_REQUESTED;
|
||||
Player_SetAction(play, this, Player_Action_97, 0);
|
||||
Player_SetAction(play, this, Player_Action_CsAction, 0);
|
||||
|
||||
if (this->cv.haltActorsDuringCsAction) {
|
||||
this->stateFlags1 |= PLAYER_STATE1_20000000;
|
||||
}
|
||||
|
|
@ -7470,7 +7476,7 @@ s32 Player_ActionChange_13(Player* this, PlayState* play) {
|
|||
func_80833AA0(this, play);
|
||||
return true;
|
||||
}
|
||||
if (!func_808387A0(play, this)) {
|
||||
if (!Player_StartCsAction(play, this)) {
|
||||
if (this->unk_AA5 == PLAYER_UNKAA5_5) {
|
||||
if ((this->itemAction >= PLAYER_IA_MASK_MIN) && (this->itemAction <= PLAYER_IA_MASK_MAX)) {
|
||||
PlayerMask maskId = GET_MASK_FROM_IA(this->itemAction);
|
||||
|
|
@ -8411,7 +8417,7 @@ s32 func_8083B3B4(PlayState* play, Player* this, Input* input) {
|
|||
((ABS_ALT(this->unk_AAA) < 0x2EE0) && (this->currentBoots < PLAYER_BOOTS_ZORA_UNDERWATER) &&
|
||||
((s32)SurfaceType_GetConveyorSpeed(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId) <=
|
||||
CONVEYOR_SPEED_SLOW))))) {
|
||||
if (Player_Action_97 != this->actionFunc) {
|
||||
if (Player_Action_CsAction != this->actionFunc) {
|
||||
Player_SetAction(play, this, Player_Action_59, 0);
|
||||
}
|
||||
|
||||
|
|
@ -10328,7 +10334,7 @@ s32 func_80840A30(PlayState* play, Player* this, f32* arg2, f32 arg3) {
|
|||
}
|
||||
|
||||
s32 func_80840CD4(Player* this, PlayState* play) {
|
||||
if (func_808387A0(play, this)) {
|
||||
if (Player_StartCsAction(play, this)) {
|
||||
this->stateFlags2 |= PLAYER_STATE2_20000;
|
||||
} else if (!CHECK_BTN_ALL(sPlayerControlInput->cur.button, BTN_B)) {
|
||||
PlayerMeleeWeaponAnimation meleeWeaponAnim;
|
||||
|
|
@ -10645,7 +10651,7 @@ void Player_Init(Actor* thisx, PlayState* play) {
|
|||
play->unk_18770 = func_8085B170;
|
||||
play->startPlayerFishing = Player_StartFishing;
|
||||
play->grabPlayer = Player_GrabPlayer;
|
||||
play->startPlayerCutscene = func_8085B28C;
|
||||
play->tryPlayerCsAction = Player_TryCsAction;
|
||||
play->func_18780 = func_8085B384;
|
||||
play->damagePlayer = Player_InflictDamage;
|
||||
play->talkWithPlayer = Player_TalkWithPlayer;
|
||||
|
|
@ -10741,7 +10747,7 @@ void Player_Init(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
|
||||
if ((this->csAction == PLAYER_CSACTION_9) || (this->csAction == PLAYER_CSACTION_93)) {
|
||||
Player_SetAction(play, this, Player_Action_97, 0);
|
||||
Player_SetAction(play, this, Player_Action_CsAction, 0);
|
||||
this->stateFlags1 |= PLAYER_STATE1_20000000;
|
||||
} else {
|
||||
Player_SetAction(play, this, Player_Action_87, 0);
|
||||
|
|
@ -10779,7 +10785,7 @@ void Player_Init(Actor* thisx, PlayState* play) {
|
|||
if (this->actor.shape.rot.x != 0) {
|
||||
this->actor.shape.rot.x = 0;
|
||||
this->csAction = PLAYER_CSACTION_68;
|
||||
Player_SetAction(play, this, Player_Action_97, 0);
|
||||
Player_SetAction(play, this, Player_Action_CsAction, 0);
|
||||
this->stateFlags1 |= PLAYER_STATE1_20000000;
|
||||
return;
|
||||
}
|
||||
|
|
@ -12143,12 +12149,12 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
|
|||
if (!(this->stateFlags2 & PLAYER_STATE2_80) && (this->actor.id == ACTOR_PLAYER)) {
|
||||
if ((play->csCtx.playerCue != NULL) &&
|
||||
(sPlayerCueToCsActionMap[play->csCtx.playerCue->id] != PLAYER_CSACTION_NONE)) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_5);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_5);
|
||||
Player_StopHorizontalMovement(this);
|
||||
} else if (((u32)this->csAction == PLAYER_CSACTION_NONE) &&
|
||||
!(this->stateFlags2 & (PLAYER_STATE2_400 | PLAYER_STATE2_8000000)) &&
|
||||
(play->csCtx.state != CS_STATE_STOP)) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_20);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_20);
|
||||
Player_StopHorizontalMovement(this);
|
||||
}
|
||||
}
|
||||
|
|
@ -12159,14 +12165,14 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
|
|||
if ((this->csAction != PLAYER_CSACTION_END) ||
|
||||
!(this->stateFlags1 & (PLAYER_STATE1_4 | PLAYER_STATE1_2000 | PLAYER_STATE1_4000 |
|
||||
PLAYER_STATE1_200000 | PLAYER_STATE1_4000000))) {
|
||||
if (Player_Action_97 != this->actionFunc) {
|
||||
if (Player_Action_CsAction != this->actionFunc) {
|
||||
this->unk_AA5 = PLAYER_UNKAA5_4;
|
||||
if (this->csAction == PLAYER_CSACTION_5) {
|
||||
func_808387A0(play, this);
|
||||
Player_StartCsAction(play, this);
|
||||
func_8082DAD4(this);
|
||||
}
|
||||
}
|
||||
} else if (Player_Action_97 != this->actionFunc) {
|
||||
} else if (Player_Action_CsAction != this->actionFunc) {
|
||||
Player_CsAction_End(play, this, NULL);
|
||||
}
|
||||
} else {
|
||||
|
|
@ -13190,7 +13196,7 @@ s32 func_808482E0(PlayState* play, Player* this) {
|
|||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
|
||||
this->stateFlags1 &= ~PLAYER_STATE1_20000000;
|
||||
func_8085B28C(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
Player_TryCsAction(play, NULL, PLAYER_CSACTION_WAIT);
|
||||
}
|
||||
this->getItemId = GI_NONE;
|
||||
}
|
||||
|
|
@ -15497,7 +15503,7 @@ void Player_Action_44(Player* this, PlayState* play) {
|
|||
|
||||
func_80837BD0(play, this);
|
||||
this->av2.actionVar2 = sp44;
|
||||
} else if (!func_80847994(play, this) && !func_80847880(play, this) && !func_808387A0(play, this) &&
|
||||
} else if (!func_80847994(play, this) && !func_80847880(play, this) && !Player_StartCsAction(play, this) &&
|
||||
((this->talkActor != this->interactRangeActor) || !Player_ActionChange_2(this, play))) {
|
||||
if (func_801242B4(this)) {
|
||||
func_808353DC(play, this);
|
||||
|
|
@ -16898,7 +16904,7 @@ void Player_Action_63(Player* this, PlayState* play) {
|
|||
if (actor != NULL) {
|
||||
this->stateFlags1 &= ~PLAYER_STATE1_20000000;
|
||||
this->csAction = PLAYER_CSACTION_NONE;
|
||||
func_8085B28C(play, NULL, PLAYER_CSACTION_19);
|
||||
Player_TryCsAction(play, NULL, PLAYER_CSACTION_19);
|
||||
this->stateFlags1 |= PLAYER_STATE1_10000000 | PLAYER_STATE1_20000000;
|
||||
} else {
|
||||
func_80836A5C(this, play);
|
||||
|
|
@ -16984,7 +16990,7 @@ void Player_Action_65(Player* this, PlayState* play) {
|
|||
Player_StopCutscene(this);
|
||||
func_80848250(play, this);
|
||||
this->stateFlags1 &= ~PLAYER_STATE1_20000000;
|
||||
func_8085B28C(play, NULL, PLAYER_CSACTION_93);
|
||||
Player_TryCsAction(play, NULL, PLAYER_CSACTION_93);
|
||||
} else {
|
||||
s32 var_a2 = ((this->talkActor != NULL) && (this->exchangeItemAction <= PLAYER_IA_MINUS1)) ||
|
||||
(this->stateFlags3 & PLAYER_STATE3_20);
|
||||
|
|
@ -17515,10 +17521,10 @@ void Player_Action_73(Player* this, PlayState* play) {
|
|||
void func_80859CE0(PlayState* play, Player* this, s32 arg2);
|
||||
|
||||
void Player_Action_74(Player* this, PlayState* play) {
|
||||
if ((DECR(this->av2.actionVar2) == 0) && func_808387A0(play, this)) {
|
||||
if ((DECR(this->av2.actionVar2) == 0) && Player_StartCsAction(play, this)) {
|
||||
func_80859CE0(play, this, 0);
|
||||
Player_SetAction(play, this, Player_Action_97, 0);
|
||||
Player_Action_97(this, play);
|
||||
Player_SetAction(play, this, Player_Action_CsAction, 0);
|
||||
Player_Action_CsAction(this, play);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -19799,7 +19805,7 @@ void Player_CsAction_2(PlayState* play, Player* this, CsCmdActorCue* cue) {
|
|||
}
|
||||
|
||||
if ((this->csAction == PLAYER_CSACTION_20) && (play->csCtx.state == CS_STATE_IDLE)) {
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
|
||||
} else if (this->stateFlags1 & PLAYER_STATE1_8000000) {
|
||||
func_80859300(play, this, 0);
|
||||
this->actor.velocity.y = 0.0f;
|
||||
|
|
@ -20358,7 +20364,7 @@ void Player_CsAction_48(PlayState* play, Player* this, CsCmdActorCue* cue) {
|
|||
|
||||
if (sPlayerCueToCsActionMap[this->cueId] != PLAYER_CSACTION_16) {
|
||||
this->csAction = PLAYER_CSACTION_END;
|
||||
func_800B7298(play, NULL, PLAYER_CSACTION_END);
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_END);
|
||||
this->cueId = PLAYER_CUEID_NONE;
|
||||
Player_StopHorizontalMovement(this);
|
||||
return;
|
||||
|
|
@ -20408,7 +20414,7 @@ void Player_CsAction_48(PlayState* play, Player* this, CsCmdActorCue* cue) {
|
|||
}
|
||||
}
|
||||
|
||||
void Player_Action_97(Player* this, PlayState* play) {
|
||||
void Player_Action_CsAction(Player* this, PlayState* play) {
|
||||
if (this->csAction != this->prevCsAction) {
|
||||
D_80862B6C = this->skelAnime.moveFlags;
|
||||
func_8082E794(this);
|
||||
|
|
@ -20453,7 +20459,7 @@ s32 Player_GrabPlayer(PlayState* play, Player* this) {
|
|||
return false;
|
||||
}
|
||||
|
||||
s32 func_8085B28C(PlayState* play, Player* this, PlayerCsAction csAction) {
|
||||
s32 Player_TryCsAction(PlayState* play, Player* this, PlayerCsAction csAction) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (this != NULL) {
|
||||
|
|
@ -20461,7 +20467,9 @@ s32 func_8085B28C(PlayState* play, Player* this, PlayerCsAction csAction) {
|
|||
return Player_Action_36 == this->actionFunc;
|
||||
}
|
||||
|
||||
// Specific to Kafei, any negative csAction works
|
||||
if ((this->actor.id == ACTOR_EN_TEST3) && (csAction < 0)) {
|
||||
// PLAYER_CSACTION_NEG1
|
||||
func_8083B0E4(play, this, this->actor.home.rot.y);
|
||||
return false;
|
||||
}
|
||||
|
|
@ -20473,7 +20481,7 @@ s32 func_8085B28C(PlayState* play, Player* this, PlayerCsAction csAction) {
|
|||
|
||||
if ((player->actor.id == ACTOR_EN_TEST3) || !Player_InBlockingCsMode(play, player)) {
|
||||
func_8082DE50(play, player);
|
||||
Player_SetAction(play, player, Player_Action_97, 0);
|
||||
Player_SetAction(play, player, Player_Action_CsAction, 0);
|
||||
player->csAction = csAction;
|
||||
player->csActor = &this->actor;
|
||||
func_8082DAD4(player);
|
||||
|
|
@ -20522,7 +20530,7 @@ void Player_TalkWithPlayer(PlayState* play, Actor* actor) {
|
|||
player->lockOnActor = actor;
|
||||
|
||||
if (actor->textId == 0xFFFF) {
|
||||
func_800B7298(play, actor, PLAYER_CSACTION_1);
|
||||
Player_SetCsActionWithHaltedActors(play, actor, PLAYER_CSACTION_1);
|
||||
actor->flags |= ACTOR_FLAG_TALK_REQUESTED;
|
||||
func_8082DE14(play, player);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -744,8 +744,8 @@
|
|||
0x800B71DC:("Actor_MountHorse",),
|
||||
0x800B7200:("func_800B7200",),
|
||||
0x800B722C:("Actor_SpawnHorse",),
|
||||
0x800B724C:("func_800B724C",),
|
||||
0x800B7298:("func_800B7298",),
|
||||
0x800B724C:("Player_SetCsAction",),
|
||||
0x800B7298:("Player_SetCsActionWithHaltedActors",),
|
||||
0x800B72E0:("func_800B72E0",),
|
||||
0x800B72F8:("func_800B72F8",),
|
||||
0x800B7320:("Player_IsFacingActor",),
|
||||
|
|
@ -4465,7 +4465,7 @@
|
|||
0x8083827C:("func_8083827C",),
|
||||
0x8083868C:("func_8083868C",),
|
||||
0x80838760:("Player_StopCutscene",),
|
||||
0x808387A0:("func_808387A0",),
|
||||
0x808387A0:("Player_StartCsAction",),
|
||||
0x80838830:("func_80838830",),
|
||||
0x808388B8:("func_808388B8",),
|
||||
0x808389BC:("func_808389BC",),
|
||||
|
|
@ -4874,11 +4874,11 @@
|
|||
0x8085AC9C:("func_8085AC9C",),
|
||||
0x8085AD5C:("func_8085AD5C",),
|
||||
0x8085ADA0:("Player_CsAction_48",),
|
||||
0x8085B08C:("Player_Action_97",),
|
||||
0x8085B08C:("Player_Action_CsAction",),
|
||||
0x8085B134:("Player_StartFishing",),
|
||||
0x8085B170:("func_8085B170",),
|
||||
0x8085B1F0:("Player_GrabPlayer",),
|
||||
0x8085B28C:("func_8085B28C",),
|
||||
0x8085B28C:("Player_TryCsAction",),
|
||||
0x8085B384:("func_8085B384",),
|
||||
0x8085B3E0:("Player_InflictDamage",),
|
||||
0x8085B460:("Player_TalkWithPlayer",),
|
||||
|
|
|
|||
|
|
@ -114,6 +114,8 @@ wordReplace = {
|
|||
"func_8012405C": "Player_HasMirrorShieldEquipped",
|
||||
"func_80124088": "Player_IsHoldingMirrorShield",
|
||||
"func_8012697C": "Player_DrawGetItem",
|
||||
"func_800B724C": "Player_SetCsAction",
|
||||
"func_800B7298": "Player_SetCsActionWithHaltedActors",
|
||||
"Actor_SpawnWithParentAndCutscene": "Actor_SpawnAsChildAndCutscene",
|
||||
"Actor_SpawnWithParent": "Actor_SpawnAsChild",
|
||||
"Actor_IsLinkFacingActor": "Player_IsFacingActor",
|
||||
|
|
|
|||
|
|
@ -258,8 +258,8 @@ asm/non_matchings/code/z_actor/Actor_SetCameraHorseSetting.s,Actor_SetCameraHors
|
|||
asm/non_matchings/code/z_actor/Actor_MountHorse.s,Actor_MountHorse,0x800B71DC,0x9
|
||||
asm/non_matchings/code/z_actor/func_800B7200.s,func_800B7200,0x800B7200,0xB
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnHorse.s,Actor_SpawnHorse,0x800B722C,0x8
|
||||
asm/non_matchings/code/z_actor/func_800B724C.s,func_800B724C,0x800B724C,0x13
|
||||
asm/non_matchings/code/z_actor/func_800B7298.s,func_800B7298,0x800B7298,0x12
|
||||
asm/non_matchings/code/z_actor/Player_SetCsAction.s,Player_SetCsAction,0x800B724C,0x13
|
||||
asm/non_matchings/code/z_actor/Player_SetCsActionWithHaltedActors.s,Player_SetCsActionWithHaltedActors,0x800B7298,0x12
|
||||
asm/non_matchings/code/z_actor/func_800B72E0.s,func_800B72E0,0x800B72E0,0x6
|
||||
asm/non_matchings/code/z_actor/func_800B72F8.s,func_800B72F8,0x800B72F8,0xA
|
||||
asm/non_matchings/code/z_actor/Player_IsFacingActor.s,Player_IsFacingActor,0x800B7320,0x16
|
||||
|
|
|
|||
|
Loading…
Reference in New Issue