From f9c638117c0b5f9559ee8952fe459cac178bc73c Mon Sep 17 00:00:00 2001 From: Anghelo Carvajal Date: Tue, 18 Apr 2023 22:38:22 -0400 Subject: [PATCH] Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups (#1147) * Rename LinkAnimation to PlayerAnimation * remove the remaining link stuff * Move functions out of functions.h * cleanup returns * more cleanups * format * format again * format again again * Remove internal functions from header * legacy * bss * linkAnimSegment * Update src/overlays/actors/ovl_En_Yb/z_en_yb.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * bss * `DmaAnimation` rename * more DMA i missed * Revert "more DMA i missed" This reverts commit 6c0ca44f450c92d8c12374fa243c8b17d46527d3. * Revert "`DmaAnimation` rename" This reverts commit 1d2626514c94158001566fa664222b0dcf34a4f7. * Add LinkAnimationHeader rename to namefixer.py --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --- include/functions.h | 91 +------- include/z64.h | 3 +- include/z64animation.h | 113 +++++++--- include/z64animation_legacy.h | 36 ++++ include/z64player.h | 18 +- src/code/z_skelanime.c | 199 ++++++++++-------- src/overlays/actors/ovl_En_Rz/z_en_rz.c | 16 +- src/overlays/actors/ovl_En_Test3/z_en_test3.c | 2 +- src/overlays/actors/ovl_En_Yb/z_en_yb.c | 21 +- tools/disasm/functions.txt | 48 ++--- tools/namefixer.py | 66 ++---- tools/sizes/code_functions.csv | 44 ++-- 12 files changed, 323 insertions(+), 334 deletions(-) create mode 100644 include/z64animation_legacy.h diff --git a/include/functions.h b/include/functions.h index 3850ab42e0..c45f579284 100644 --- a/include/functions.h +++ b/include/functions.h @@ -1828,96 +1828,9 @@ s32 Entrance_GetSceneId(u16 entrance); s32 Entrance_GetSceneIdAbsolute(u16 entrance); s32 Entrance_GetSpawnNum(u16 entrance); s32 Entrance_GetTransitionFlags(u16 entrance); + s32 Schedule_RunScript(PlayState* play, u8* script, ScheduleOutput* output); -void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor, s32 lod); -void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor, s32 lod); -void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawFlex overrideLimbDraw, PostLimbDrawFlex postLimbDraw, Actor* actor, s32 lod, Mtx** mtx); -void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawFlex overrideLimbDraw, PostLimbDrawFlex postLimbDraw, Actor* actor, s32 lod); -void SkelAnime_DrawLimbOpa(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor); -void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor); -void SkelAnime_DrawFlexLimbOpa(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor, Mtx** limbMatricies); -void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor); -void SkelAnime_DrawTransformFlexLimbOpa(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, TransformLimbDrawOpa transformLimbDraw, Actor* actor, Mtx** mtx); -void SkelAnime_DrawTransformFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, TransformLimbDrawOpa transformLimbDraw, Actor* actor); -void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount, Vec3s* frameTable); -s16 Animation_GetLength(void* animation); -s16 Animation_GetLastFrame(void* animation); -Gfx* SkelAnime_DrawLimb(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Gfx* gfx); -Gfx* SkelAnime_Draw(PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Gfx* gfx); -Gfx* SkelAnime_DrawFlexLimb(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Mtx** mtx, Gfx* gfx); -Gfx* SkelAnime_DrawFlex(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, Gfx* gfx); -s16 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable); -s16 Animation_GetLimbCount2(LegacyAnimationHeader* animation); -s16 Animation_GetLength2(LegacyAnimationHeader* animation); -s16 Animation_GetLastFrame2(LegacyAnimationHeader* animation); -void SkelAnime_InterpFrameTable(s32 limbCount, Vec3s* dst, Vec3s* start, Vec3s* target, f32 weight); -void AnimationContext_Reset(AnimationContext* animationCtx); -void AnimationContext_SetNextQueue(PlayState* play); -void AnimationContext_DisableQueue(PlayState* play); -AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, AnimationType type); -void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animation, s32 frame, s32 limbCount, Vec3s* frameTable); -void AnimationContext_SetCopyAll(PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src); -void AnimationContext_SetInterp(PlayState* play, s32 vecCount, Vec3s* base, Vec3s* mod, f32 weight); -void AnimationContext_SetCopyTrue(PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag); -void AnimationContext_SetCopyFalse(PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag); -void AnimationContext_SetMoveActor(PlayState* play, Actor* actor, SkelAnime* skelAnime, f32 arg3); -void AnimationContext_LoadFrame(PlayState* play, AnimationEntryData* data); -void AnimationContext_CopyAll(PlayState* play, AnimationEntryData* data); -void AnimationContext_Interp(PlayState* play, AnimationEntryData* data); -void AnimationContext_CopyTrue(PlayState* play, AnimationEntryData* data); -void AnimationContext_CopyFalse(PlayState* play, AnimationEntryData* data); -void AnimationContext_MoveActor(PlayState* play, AnimationEntryData* data); -void AnimationContext_Update(PlayState* play, AnimationContext* animationCtx); -void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, LinkAnimationHeader* animation, s32 flags, void* jointTableBuffer, void* morphTableBuffer, s32 limbBufCount); -void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime); -s32 LinkAnimation_Update(PlayState* play, SkelAnime* skelAnime); -s32 LinkAnimation_Morph(PlayState* play, SkelAnime* skelAnime); -void LinkAnimation_AnimateFrame(PlayState* play, SkelAnime* skelAnime); -s32 LinkAnimation_Loop(PlayState* play, SkelAnime* skelAnime); -s32 LinkAnimation_Once(PlayState* play, SkelAnime* skelAnime); -void Animation_SetMorph(PlayState* play, SkelAnime* skelAnime, f32 morphFrames); -void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames); -void LinkAnimation_PlayOnce(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation); -void LinkAnimation_PlayOnceSetSpeed(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 playSpeed); -void LinkAnimation_PlayLoop(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation); -void LinkAnimation_PlayLoopSetSpeed(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 playSpeed); -void LinkAnimation_CopyJointToMorph(PlayState* play, SkelAnime* skelAnime); -void LinkAnimation_CopyMorphToJoint(PlayState* play, SkelAnime* skelAnime); -void LinkAnimation_LoadToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame); -void LinkAnimation_LoadToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame); -void LinkAnimation_InterpJointMorph(PlayState* play, SkelAnime* skelAnime, f32 weight); -void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, f32 frame1, LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, void* blendTableBuffer); -void LinkAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, f32 frame1, LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, void* blendTableBuffer); -void LinkAnimation_EndLoop(SkelAnime* skelAnime); -s32 Animation_OnFrameImpl(SkelAnime* skelAnime, f32 frame, f32 updateRate); -s32 LinkAnimation_OnFrame(SkelAnime* skelAnime, f32 frame); -void SkelAnime_Init(PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount); -void SkelAnime_InitFlex(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount); -void SkelAnime_InitSkin(GameState* gameState, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation); -void SkelAnime_SetUpdate(SkelAnime* skelAnime); -s32 SkelAnime_Update(SkelAnime* skelAnime); -s32 SkelAnime_Morph(SkelAnime* skelAnime); -s32 SkelAnime_MorphTaper(SkelAnime* skelAnime); -void SkelAnime_AnimateFrame(SkelAnime* skelAnime); -s32 SkelAnime_LoopFull(SkelAnime* skelAnime); -s32 SkelAnime_LoopPartial(SkelAnime* skelAnime); -s32 SkelAnime_Once(SkelAnime* skelAnime); -void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper); -void Animation_Change(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames); -void Animation_PlayOnce(SkelAnime* skelAnime, AnimationHeader* animation); -void Animation_MorphToPlayOnce(SkelAnime* skelAnime, AnimationHeader* animation, f32 morphFrames); -void Animation_PlayOnceSetSpeed(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed); -void Animation_PlayLoop(SkelAnime* skelAnime, AnimationHeader* animation); -void Animation_MorphToLoop(SkelAnime* skelAnime, AnimationHeader* animation, f32 morphFrames); -void Animation_PlayLoopSetSpeed(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed); -void Animation_EndLoop(SkelAnime* skelAnime); -void Animation_Reverse(SkelAnime* skelAnime); -void SkelAnime_CopyFrameTableTrue(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* copyFlag); -void SkelAnime_CopyFrameTableFalse(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* copyFlag); -void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle); -s32 Animation_OnFrame(SkelAnime* skelAnime, f32 frame); -void SkelAnime_Free(SkelAnime* skelAnime, PlayState* play); -void SkelAnime_CopyFrameTable(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src); + void SkinMatrix_Vec3fMtxFMultXYZW(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDest); void SkinMatrix_Vec3fMtxFMultXYZ(MtxF* mf, Vec3f* src, Vec3f* dest); void SkinMatrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest); diff --git a/include/z64.h b/include/z64.h index f7c4ad29bb..959f195ba9 100644 --- a/include/z64.h +++ b/include/z64.h @@ -30,6 +30,7 @@ #include "thga.h" #include "z64actor.h" #include "z64animation.h" +#include "z64animation_legacy.h" #include "z64audio.h" #include "z64bgcheck.h" #include "z64camera.h" @@ -645,7 +646,7 @@ typedef struct PlayState { /* 0x1878C */ void (*unk_1878C)(struct PlayState* play); /* 0x18790 */ void (*unk_18790)(struct PlayState* play, s16 arg1); /* 0x18794 */ PlayerItemAction (*unk_18794)(struct PlayState* play, Player* player, ItemId itemId); - /* 0x18798 */ s32 (*setPlayerTalkAnim)(struct PlayState* play, LinkAnimationHeader* talkAnim, s32 animMode); + /* 0x18798 */ s32 (*setPlayerTalkAnim)(struct PlayState* play, PlayerAnimationHeader* talkAnim, s32 animMode); /* 0x1879C */ s16 playerActorCsIds[10]; /* 0x187B0 */ MtxF viewProjectionMtxF; /* 0x187F0 */ Vec3f projectionMtxFDiagonal; diff --git a/include/z64animation.h b/include/z64animation.h index 0e8eb9fcb7..4dd808af88 100644 --- a/include/z64animation.h +++ b/include/z64animation.h @@ -11,10 +11,7 @@ struct Actor; struct SkelAnime; struct PlayerAnimationFrame; -#define LINK_ANIMETION_OFFSET(addr, offset) \ - (SEGMENT_ROM_START(link_animetion) + ((uintptr_t)addr & 0xFFFFFF) + ((u32)offset)) #define LIMB_DONE 0xFF -#define ANIMATION_ENTRY_MAX 50 #define ANIM_FLAG_1 (1 << 0) #define ANIM_FLAG_UPDATEY (1 << 1) @@ -82,35 +79,19 @@ typedef struct { /* 0xC */ u16 staticIndexMax; } AnimationHeader; // size = 0x10 -typedef struct { - /* 0x00 */ s16 xMax; - /* 0x02 */ s16 x; - /* 0x04 */ s16 yMax; - /* 0x06 */ s16 y; - /* 0x08 */ s16 zMax; - /* 0x10 */ s16 z; -} JointKey; // size = 0x12 - -typedef struct { - /* 0x0 */ s16 frameCount; - /* 0x2 */ s16 limbCount; - /* 0x4 */ s16* frameData; - /* 0x8 */ JointKey* jointKey; -} LegacyAnimationHeader; // size = 0xC - typedef enum { - ANIMATION_LINKANIMETION, - ANIMENTRY_COPYALL, - ANIMENTRY_INTERP, - ANIMENTRY_COPYTRUE, - ANIMENTRY_COPYFALSE, - ANIMENTRY_MOVEACTOR + /* 0 */ ANIMATION_LINKANIMETION, + /* 1 */ ANIMENTRY_COPYALL, + /* 2 */ ANIMENTRY_INTERP, + /* 3 */ ANIMENTRY_COPYTRUE, + /* 4 */ ANIMENTRY_COPYFALSE, + /* 5 */ ANIMENTRY_MOVEACTOR } AnimationType; typedef struct { /* 0x00 */ DmaRequest req; /* 0x20 */ OSMesgQueue msgQueue; - /* 0x38 */ OSMesg msg; + /* 0x38 */ OSMesg msg[1]; } AnimEntryLoadFrame; // size = 0x3C typedef struct { @@ -166,16 +147,16 @@ typedef struct { typedef struct AnimationContext { /* 0x000 */ s16 animationCount; - /* 0x004 */ AnimationEntry entries[ANIMATION_ENTRY_MAX]; + /* 0x004 */ AnimationEntry entries[50]; } AnimationContext; // size = 0xC84 typedef struct { /* 0x0 */ AnimationHeaderCommon common; /* 0x4 */ union { void* segmentVoid; - struct PlayerAnimationFrame* segment; + struct PlayerAnimationFrame* linkAnimSegment; }; -} LinkAnimationHeader; // size = 0x8 +} PlayerAnimationHeader; // size = 0x8 typedef struct SkelAnime { /* 0x00 */ u8 limbCount; // Number of limbs in the skeleton @@ -183,7 +164,7 @@ typedef struct SkelAnime { /* 0x02 */ u8 dListCount; // Number of display lists in a flexible skeleton /* 0x03 */ s8 taper; // Tapering to use when morphing between animations. Only used by Door_Warp1. /* 0x04 */ void** skeleton; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb. - /* 0x08 */ void* animation; // Can be an AnimationHeader or LinkAnimationHeader. + /* 0x08 */ void* animation; // Can be an AnimationHeader or PlayerAnimationHeader. /* 0x0C */ f32 startFrame; // In mode 4, start of partial loop. /* 0x10 */ f32 endFrame; // In mode 2, Update returns true when curFrame is equal to this. In mode 4, end of partial loop. /* 0x14 */ f32 animLength; // Total number of frames in the current animation's file. @@ -195,10 +176,10 @@ typedef struct SkelAnime { /* 0x2C */ f32 morphRate; // Reciprocal of the number of frames in the morph /* 0x30 */ union { s32 (*normal)(struct SkelAnime*);// Can be Loop, Partial loop, Play once, Morph, or Tapered morph - s32 (*link)(struct PlayState*, struct SkelAnime*); // Loop, Play once, and Morph + s32 (*player)(struct PlayState*, struct SkelAnime*); // Loop, Play once, and Morph } update; - /* 0x34 */ s8 initFlags; // Flags used when initializing Link's skeleton - /* 0x35 */ u8 moveFlags; // Flags used for animations that move the actor in worldspace. + /* 0x34 */ s8 initFlags; // Flags used when initializing Player's skeleton + /* 0x35 */ u8 moveFlags; // Flags used for animations that move the actor in worldspace. /* 0x36 */ s16 prevRot; // Previous rotation in worldspace. /* 0x38 */ Vec3s prevTransl; // Previous modelspace translation. /* 0x3E */ Vec3s baseTransl; // Base modelspace translation. @@ -228,8 +209,6 @@ typedef void (*TransformLimbDraw)(struct PlayState* play, s32 limbIndex, struct typedef void (*AnimationEntryCallback)(struct PlayState*, AnimationEntryData*); -extern u32 link_animetion_segment; - typedef struct { /* 0x00 */ AnimationHeader* animation; /* 0x04 */ f32 playSpeed; @@ -324,4 +303,68 @@ typedef s32 (*OverrideKeyframeDrawScaled)(struct PlayState* play, SkeletonInfo* typedef void (*PostKeyframeDrawScaled)(struct PlayState* play, SkeletonInfo* skeleton, s32 limbIndex, Gfx** dList, u8* flags, struct Actor* actor, Vec3f* scale, Vec3s* rot, Vec3f* pos); +void SkelAnime_DrawLod(struct PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, struct Actor* actor, s32 lod); +void SkelAnime_DrawFlexLod(struct PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawFlex overrideLimbDraw, PostLimbDrawFlex postLimbDraw, struct Actor* actor, s32 lod); +void SkelAnime_DrawOpa(struct PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, struct Actor* actor); +void SkelAnime_DrawFlexOpa(struct PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, struct Actor* actor); +void SkelAnime_DrawTransformFlexOpa(struct PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, TransformLimbDrawOpa transformLimbDraw, struct Actor* actor); +s16 Animation_GetLastFrame(void* animation); +Gfx* SkelAnime_Draw(struct PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, struct Actor* actor, Gfx* gfx); +Gfx* SkelAnime_DrawFlex(struct PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, struct Actor* actor, Gfx* gfx); + +void AnimationContext_Reset(AnimationContext* animationCtx); +void AnimationContext_SetNextQueue(struct PlayState* play); +void AnimationContext_DisableQueue(struct PlayState* play); +void AnimationContext_SetLoadFrame(struct PlayState* play, PlayerAnimationHeader* animation, s32 frame, s32 limbCount, Vec3s* frameTable); +void AnimationContext_SetCopyAll(struct PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src); +void AnimationContext_SetInterp(struct PlayState* play, s32 vecCount, Vec3s* base, Vec3s* mod, f32 weight); +void AnimationContext_SetCopyTrue(struct PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag); +void AnimationContext_SetCopyFalse(struct PlayState* play, s32 vecCount, Vec3s* dst, Vec3s* src, u8* copyFlag); +void AnimationContext_SetMoveActor(struct PlayState* play, struct Actor* actor, SkelAnime* skelAnime, f32 arg3); + +void AnimationContext_Update(struct PlayState* play, AnimationContext* animationCtx); +void SkelAnime_InitPlayer(struct PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, PlayerAnimationHeader* animation, s32 flags, void* jointTableBuffer, void* morphTableBuffer, s32 limbBufCount); +void PlayerAnimation_SetUpdateFunction(SkelAnime* skelAnime); +s32 PlayerAnimation_Update(struct PlayState* play, SkelAnime* skelAnime); +void Animation_SetMorph(struct PlayState* play, SkelAnime* skelAnime, f32 morphFrames); +void PlayerAnimation_Change(struct PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames); +void PlayerAnimation_PlayOnce(struct PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation); +void PlayerAnimation_PlayOnceSetSpeed(struct PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, f32 playSpeed); +void PlayerAnimation_PlayLoop(struct PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation); +void PlayerAnimation_PlayLoopSetSpeed(struct PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, f32 playSpeed); +void PlayerAnimation_CopyJointToMorph(struct PlayState* play, SkelAnime* skelAnime); +void PlayerAnimation_CopyMorphToJoint(struct PlayState* play, SkelAnime* skelAnime); +void PlayerAnimation_LoadToMorph(struct PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, f32 frame); +void PlayerAnimation_LoadToJoint(struct PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, f32 frame); +void PlayerAnimation_InterpJointMorph(struct PlayState* play, SkelAnime* skelAnime, f32 weight); +void PlayerAnimation_BlendToJoint(struct PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation1, f32 frame1, PlayerAnimationHeader* animation2, f32 frame2, f32 blendWeight, void* blendTableBuffer); +void PlayerAnimation_BlendToMorph(struct PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation1, f32 frame1, PlayerAnimationHeader* animation2, f32 frame2, f32 blendWeight, void* blendTableBuffer); +void PlayerAnimation_EndLoop(SkelAnime* skelAnime); +s32 PlayerAnimation_OnFrame(SkelAnime* skelAnime, f32 frame); + +void SkelAnime_Init(struct PlayState* play, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount); +void SkelAnime_InitFlex(struct PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation, Vec3s* jointTable, Vec3s* morphTable, s32 limbCount); +void SkelAnime_InitSkin(struct GameState* gameState, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation); + +s32 SkelAnime_Update(SkelAnime* skelAnime); +void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper); +void Animation_Change(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames); +void Animation_PlayOnce(SkelAnime* skelAnime, AnimationHeader* animation); +void Animation_MorphToPlayOnce(SkelAnime* skelAnime, AnimationHeader* animation, f32 morphFrames); +void Animation_PlayOnceSetSpeed(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed); +void Animation_PlayLoop(SkelAnime* skelAnime, AnimationHeader* animation); +void Animation_MorphToLoop(SkelAnime* skelAnime, AnimationHeader* animation, f32 morphFrames); +void Animation_PlayLoopSetSpeed(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed); +void Animation_EndLoop(SkelAnime* skelAnime); +void Animation_Reverse(SkelAnime* skelAnime); +void SkelAnime_CopyFrameTableTrue(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* copyFlag); +void SkelAnime_CopyFrameTableFalse(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* copyFlag); +void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle); +s32 Animation_OnFrame(SkelAnime* skelAnime, f32 frame); +void SkelAnime_Free(SkelAnime* skelAnime, struct PlayState* play); + +// ZAPD compatibility typedefs +// TODO: Remove when ZAPD adds support for them +typedef PlayerAnimationHeader LinkAnimationHeader; + #endif diff --git a/include/z64animation_legacy.h b/include/z64animation_legacy.h new file mode 100644 index 0000000000..238939f747 --- /dev/null +++ b/include/z64animation_legacy.h @@ -0,0 +1,36 @@ +#ifndef Z64_ANIMATION_LEGACY_H +#define Z64_ANIMATION_LEGACY_H + +#include "ultra64.h" +#include "z64math.h" + +typedef struct LegacyLimb { + /* 0x00 */ Gfx* dList; + /* 0x04 */ Vec3f trans; + /* 0x10 */ Vec3s rot; + /* 0x18 */ struct LegacyLimb* sibling; + /* 0x1C */ struct LegacyLimb* child; +} LegacyLimb; // size = 0x20 + +typedef struct { + /* 0x00 */ s16 xMax; + /* 0x02 */ s16 x; + /* 0x04 */ s16 yMax; + /* 0x06 */ s16 y; + /* 0x08 */ s16 zMax; + /* 0x10 */ s16 z; +} LegacyJointKey; // size = 0x12 + +typedef struct { + /* 0x0 */ s16 frameCount; + /* 0x2 */ s16 limbCount; + /* 0x4 */ s16* frameData; + /* 0x8 */ LegacyJointKey* jointKey; +} LegacyAnimationHeader; // size = 0xC + +s16 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable); +s16 Animation_GetLimbCountLegacy(LegacyAnimationHeader* animation); +s16 Animation_GetLengthLegacy(LegacyAnimationHeader* animation); +s16 Animation_GetLastFrameLegacy(LegacyAnimationHeader* animation); + +#endif diff --git a/include/z64player.h b/include/z64player.h index 456eba3eb6..f1d1f75e48 100644 --- a/include/z64player.h +++ b/include/z64player.h @@ -399,15 +399,15 @@ typedef struct PlayerAgeProperties { /* 0x94 */ u16 surfaceSfxIdOffset; /* 0x98 */ f32 unk_98; /* 0x9C */ f32 unk_9C; - /* 0xA0 */ LinkAnimationHeader* unk_A0; - /* 0xA4 */ LinkAnimationHeader* unk_A4; - /* 0xA8 */ LinkAnimationHeader* unk_A8; - /* 0xAC */ LinkAnimationHeader* unk_AC; - /* 0xB0 */ LinkAnimationHeader* unk_B0; - /* 0xB4 */ LinkAnimationHeader* unk_B4[4]; - /* 0xC4 */ LinkAnimationHeader* unk_C4[2]; - /* 0xCC */ LinkAnimationHeader* unk_CC[2]; - /* 0xD4 */ LinkAnimationHeader* unk_D4[2]; + /* 0xA0 */ PlayerAnimationHeader* unk_A0; + /* 0xA4 */ PlayerAnimationHeader* unk_A4; + /* 0xA8 */ PlayerAnimationHeader* unk_A8; + /* 0xAC */ PlayerAnimationHeader* unk_AC; + /* 0xB0 */ PlayerAnimationHeader* unk_B0; + /* 0xB4 */ PlayerAnimationHeader* unk_B4[4]; + /* 0xC4 */ PlayerAnimationHeader* unk_C4[2]; + /* 0xCC */ PlayerAnimationHeader* unk_CC[2]; + /* 0xD4 */ PlayerAnimationHeader* unk_D4[2]; } PlayerAgeProperties; // size = 0xDC typedef struct { diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 9890f47414..cf7f950788 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -3,17 +3,24 @@ #define ANIM_INTERP 1 -s32 LinkAnimation_Loop(PlayState* play, SkelAnime* skelAnime); -s32 LinkAnimation_Once(PlayState* play, SkelAnime* skelAnime); +s32 PlayerAnimation_Loop(PlayState* play, SkelAnime* skelAnime); +s32 PlayerAnimation_Once(PlayState* play, SkelAnime* skelAnime); s32 SkelAnime_LoopFull(SkelAnime* skelAnime); s32 SkelAnime_LoopPartial(SkelAnime* skelAnime); s32 SkelAnime_Once(SkelAnime* skelAnime); void Animation_PlayLoop(SkelAnime* skelAnime, AnimationHeader* animation); void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle); -void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 playSpeed, - f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames); +void PlayerAnimation_Change(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, f32 playSpeed, + f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames); void SkelAnime_CopyFrameTable(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src); +void AnimationContext_LoadFrame(struct PlayState* play, AnimationEntryData* data); +void AnimationContext_CopyAll(struct PlayState* play, AnimationEntryData* data); +void AnimationContext_Interp(struct PlayState* play, AnimationEntryData* data); +void AnimationContext_CopyTrue(struct PlayState* play, AnimationEntryData* data); +void AnimationContext_CopyFalse(struct PlayState* play, AnimationEntryData* data); +void AnimationContext_MoveActor(struct PlayState* play, AnimationEntryData* data); + static AnimationEntryCallback sAnimationLoadDone[] = { AnimationContext_LoadFrame, AnimationContext_CopyAll, AnimationContext_Interp, AnimationContext_CopyTrue, AnimationContext_CopyFalse, AnimationContext_MoveActor, @@ -44,7 +51,7 @@ void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3 pos.z = limb->jointPos.z; dList = limb->dLists[lod]; - if ((overrideLimbDraw == NULL) || (overrideLimbDraw(play, limbIndex, &dList, &pos, &rot, actor) == 0)) { + if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &dList, &pos, &rot, actor)) { Matrix_TranslateRotateZYX(&pos, &rot); if (dList != NULL) { Gfx* polyTemp = POLY_OPA_DISP; @@ -876,7 +883,7 @@ Gfx* SkelAnime_DrawFlex(PlayState* play, void** skeleton, Vec3s* jointTable, s32 s16 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable) { LegacyAnimationHeader* animHeader = Lib_SegmentedToVirtual(animation); s16 limbCount = animHeader->limbCount; - JointKey* key = Lib_SegmentedToVirtual(animHeader->jointKey); + LegacyJointKey* key = Lib_SegmentedToVirtual(animHeader->jointKey); s16* frameData = Lib_SegmentedToVirtual(animHeader->frameData); s16* staticData = &frameData[0]; s16* dynamicData = &frameData[frame]; @@ -901,7 +908,7 @@ s16 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Ve /** * Used by legacy animation format */ -s16 Animation_GetLimbCount2(LegacyAnimationHeader* animation) { +s16 Animation_GetLimbCountLegacy(LegacyAnimationHeader* animation) { LegacyAnimationHeader* animHeader = Lib_SegmentedToVirtual(animation); return animHeader->limbCount; @@ -910,7 +917,7 @@ s16 Animation_GetLimbCount2(LegacyAnimationHeader* animation) { /** * Used by legacy animation format */ -s16 Animation_GetLength2(LegacyAnimationHeader* animation) { +s16 Animation_GetLengthLegacy(LegacyAnimationHeader* animation) { LegacyAnimationHeader* animHeader = Lib_SegmentedToVirtual(animation); return animHeader->frameCount; @@ -919,7 +926,7 @@ s16 Animation_GetLength2(LegacyAnimationHeader* animation) { /** * Used by legacy animation format */ -s16 Animation_GetLastFrame2(LegacyAnimationHeader* animation) { +s16 Animation_GetLastFrameLegacy(LegacyAnimationHeader* animation) { AnimationHeaderCommon* animHeader = Lib_SegmentedToVirtual(animation); return animHeader->frameCount - 1; @@ -979,7 +986,7 @@ AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, Animat AnimationEntry* entry; s16 index = animationCtx->animationCount; - if (index >= ANIMATION_ENTRY_MAX) { + if (index >= ARRAY_COUNT(animationCtx->entries)) { return NULL; } @@ -989,21 +996,25 @@ AnimationEntry* AnimationContext_AddEntry(AnimationContext* animationCtx, Animat return entry; } +#define LINK_ANIMETION_OFFSET(addr, offset) \ + (SEGMENT_ROM_START(link_animetion) + ((uintptr_t)addr & 0xFFFFFF) + ((u32)offset)) + /** - * Requests loading frame data from the Link animation into frameTable + * Requests loading frame data from the Player animation into frameTable */ -void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animation, s32 frame, s32 limbCount, +void AnimationContext_SetLoadFrame(PlayState* play, PlayerAnimationHeader* animation, s32 frame, s32 limbCount, Vec3s* frameTable) { AnimationEntry* entry = AnimationContext_AddEntry(&play->animationCtx, ANIMATION_LINKANIMETION); if (entry != NULL) { - LinkAnimationHeader* linkAnimHeader = Lib_SegmentedToVirtual(animation); - uintptr_t ram = frameTable; + PlayerAnimationHeader* playerAnimHeader = Lib_SegmentedToVirtual(animation); + void* ram = (void*)frameTable; - osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1); - DmaMgr_SendRequestImpl(&entry->data.load.req, ram, - LINK_ANIMETION_OFFSET(linkAnimHeader->segment, (sizeof(Vec3s) * limbCount + 2) * frame), - sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL); + osCreateMesgQueue(&entry->data.load.msgQueue, entry->data.load.msg, ARRAY_COUNT(entry->data.load.msg)); + DmaMgr_SendRequestImpl( + &entry->data.load.req, ram, + LINK_ANIMETION_OFFSET(playerAnimHeader->linkAnimSegment, (sizeof(Vec3s) * limbCount + sizeof(s16)) * frame), + sizeof(Vec3s) * limbCount + sizeof(s16), 0, &entry->data.load.msgQueue, NULL); } } @@ -1080,7 +1091,7 @@ void AnimationContext_SetMoveActor(PlayState* play, Actor* actor, SkelAnime* ske } /** - * Receives the request for Link's animation frame data + * Receives the request for Player's animation frame data */ void AnimationContext_LoadFrame(PlayState* play, AnimationEntryData* data) { AnimEntryLoadFrame* entry = &data->load; @@ -1185,12 +1196,12 @@ void AnimationContext_Update(PlayState* play, AnimationContext* animationCtx) { } /** - * Initializes a skeleton to be used with Link animations to a looping animation, dynamically allocating the frame + * Initializes a skeleton to be used with Player animations to a looping animation, dynamically allocating the frame * tables if not given. */ -void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, - LinkAnimationHeader* animation, s32 flags, void* jointTableBuffer, void* morphTableBuffer, - s32 limbBufCount) { +void SkelAnime_InitPlayer(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, + PlayerAnimationHeader* animation, s32 flags, void* jointTableBuffer, void* morphTableBuffer, + s32 limbBufCount) { FlexSkeletonHeader* skeletonHeader; s32 headerJointCount; s32 limbCount; @@ -1226,52 +1237,52 @@ void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade skelAnime->morphTable = (void*)ALIGN16((uintptr_t)morphTableBuffer); } - LinkAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f); + PlayerAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f); } /** - * Sets the update function of a SkelAnime that uses Link animations based on its mode + * Sets the update function of a SkelAnime that uses Player animations based on its mode */ -void LinkAnimation_SetUpdateFunction(SkelAnime* skelAnime) { +void PlayerAnimation_SetUpdateFunction(SkelAnime* skelAnime) { if (skelAnime->mode <= ANIMMODE_LOOP_INTERP) { - skelAnime->update.link = LinkAnimation_Loop; + skelAnime->update.player = PlayerAnimation_Loop; } else { - skelAnime->update.link = LinkAnimation_Once; + skelAnime->update.player = PlayerAnimation_Once; } skelAnime->morphWeight = 0.0f; } /** - * Advances the current Link animation and updates all frame tables. If the animation plays once, returns true when it + * Advances the current Player animation and updates all frame tables. If the animation plays once, returns true when it * finishes. */ -s32 LinkAnimation_Update(PlayState* play, SkelAnime* skelAnime) { - return skelAnime->update.link(play, skelAnime); +s32 PlayerAnimation_Update(PlayState* play, SkelAnime* skelAnime) { + return skelAnime->update.player(play, skelAnime); } /** * Requests an interpolation between the pose in jointTable to the one in morphTable, advancing the morph but not the * animation frame */ -s32 LinkAnimation_Morph(PlayState* play, SkelAnime* skelAnime) { +s32 PlayerAnimation_Morph(PlayState* play, SkelAnime* skelAnime) { f32 prevMorphWeight = skelAnime->morphWeight; f32 updateRate = (s32)play->state.framerateDivisor * 0.5f; skelAnime->morphWeight -= skelAnime->morphRate * updateRate; if (skelAnime->morphWeight <= 0.0f) { - LinkAnimation_SetUpdateFunction(skelAnime); + PlayerAnimation_SetUpdateFunction(skelAnime); } AnimationContext_SetInterp(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable, 1.0f - (skelAnime->morphWeight / prevMorphWeight)); - return 0; + return false; } /** - * Requests a load of the next frame of a Link animation, advances the morph, and requests an interpolation between + * Requests a load of the next frame of a Player animation, advances the morph, and requests an interpolation between * jointTable and morphTable */ -void LinkAnimation_AnimateFrame(PlayState* play, SkelAnime* skelAnime) { +void PlayerAnimation_AnimateFrame(PlayState* play, SkelAnime* skelAnime) { AnimationContext_SetLoadFrame(play, skelAnime->animation, skelAnime->curFrame, skelAnime->limbCount, skelAnime->jointTable); if (skelAnime->morphWeight != 0) { @@ -1287,9 +1298,9 @@ void LinkAnimation_AnimateFrame(PlayState* play, SkelAnime* skelAnime) { } /** - * Advances a Link animation that loops over its full length + * Advances a Player animation that loops over its full length */ -s32 LinkAnimation_Loop(PlayState* play, SkelAnime* skelAnime) { +s32 PlayerAnimation_Loop(PlayState* play, SkelAnime* skelAnime) { f32 updateRate = (s32)play->state.framerateDivisor * 0.5f; skelAnime->curFrame += skelAnime->playSpeed * updateRate; @@ -1298,19 +1309,19 @@ s32 LinkAnimation_Loop(PlayState* play, SkelAnime* skelAnime) { } else if (skelAnime->animLength <= skelAnime->curFrame) { skelAnime->curFrame -= skelAnime->animLength; } - LinkAnimation_AnimateFrame(play, skelAnime); - return 0; + PlayerAnimation_AnimateFrame(play, skelAnime); + return false; } /** - * Advances a Link animation that stops at endFrame and returns true when it is reached. + * Advances a Player animation that stops at endFrame and returns true when it is reached. */ -s32 LinkAnimation_Once(PlayState* play, SkelAnime* skelAnime) { +s32 PlayerAnimation_Once(PlayState* play, SkelAnime* skelAnime) { f32 updateRate = (s32)play->state.framerateDivisor * 0.5f; if (skelAnime->curFrame == skelAnime->endFrame) { - LinkAnimation_AnimateFrame(play, skelAnime); - return 1; + PlayerAnimation_AnimateFrame(play, skelAnime); + return true; } skelAnime->curFrame += skelAnime->playSpeed * updateRate; @@ -1324,8 +1335,8 @@ s32 LinkAnimation_Once(PlayState* play, SkelAnime* skelAnime) { skelAnime->curFrame -= skelAnime->animLength; } } - LinkAnimation_AnimateFrame(play, skelAnime); - return 0; + PlayerAnimation_AnimateFrame(play, skelAnime); + return false; } /** @@ -1337,28 +1348,28 @@ void Animation_SetMorph(PlayState* play, SkelAnime* skelAnime, f32 morphFrames) } /** - * General way to set a new Link animation, allowing choice of playback speed, start frame, end frame, play mode, and + * General way to set a new Player animation, allowing choice of playback speed, start frame, end frame, play mode, and * number of transition frames. Positive morph frames morph from the current pose to the start pose of the new * animation, then start the new animation. Negative morph frames start the new animation immediately, modified by the * pose immediately before the animation change. */ -void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 playSpeed, - f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames) { +void PlayerAnimation_Change(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, f32 playSpeed, + f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames) { skelAnime->mode = mode; if ((morphFrames != 0.0f) && ((animation != skelAnime->animation) || (startFrame != skelAnime->curFrame))) { if (morphFrames < 0) { - LinkAnimation_SetUpdateFunction(skelAnime); + PlayerAnimation_SetUpdateFunction(skelAnime); SkelAnime_CopyFrameTable(skelAnime, skelAnime->morphTable, skelAnime->jointTable); morphFrames = -morphFrames; } else { - skelAnime->update.link = LinkAnimation_Morph; + skelAnime->update.player = PlayerAnimation_Morph; AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount, skelAnime->morphTable); } skelAnime->morphWeight = 1.0f; skelAnime->morphRate = 1.0f / morphFrames; } else { - LinkAnimation_SetUpdateFunction(skelAnime); + PlayerAnimation_SetUpdateFunction(skelAnime); AnimationContext_SetLoadFrame(play, animation, (s32)startFrame, skelAnime->limbCount, skelAnime->jointTable); skelAnime->morphWeight = 0.0f; } @@ -1373,79 +1384,80 @@ void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHe } /** - * Immediately changes to a Link animation that plays once at the default speed. + * Immediately changes to a Player animation that plays once at the default speed. */ -void LinkAnimation_PlayOnce(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation) { - LinkAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(&animation->common), - ANIMMODE_ONCE, 0.0f); +void PlayerAnimation_PlayOnce(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation) { + PlayerAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(&animation->common), + ANIMMODE_ONCE, 0.0f); } /** - * Immediately changes to a Link animation that plays once at the specified speed. + * Immediately changes to a Player animation that plays once at the specified speed. */ -void LinkAnimation_PlayOnceSetSpeed(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, - f32 playSpeed) { - LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(&animation->common), - ANIMMODE_ONCE, 0.0f); +void PlayerAnimation_PlayOnceSetSpeed(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, + f32 playSpeed) { + PlayerAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(&animation->common), + ANIMMODE_ONCE, 0.0f); } /** - * Immediately changes to a Link animation that loops at the default speed. + * Immediately changes to a Player animation that loops at the default speed. */ -void LinkAnimation_PlayLoop(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation) { - LinkAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(&animation->common), - ANIMMODE_LOOP, 0.0f); +void PlayerAnimation_PlayLoop(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation) { + PlayerAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(&animation->common), + ANIMMODE_LOOP, 0.0f); } /** - * Immediately changes to a Link animation that loops at the specified speed. + * Immediately changes to a Player animation that loops at the specified speed. */ -void LinkAnimation_PlayLoopSetSpeed(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, - f32 playSpeed) { - LinkAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(&animation->common), - ANIMMODE_LOOP, 0.0f); +void PlayerAnimation_PlayLoopSetSpeed(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, + f32 playSpeed) { + PlayerAnimation_Change(play, skelAnime, animation, playSpeed, 0.0f, Animation_GetLastFrame(&animation->common), + ANIMMODE_LOOP, 0.0f); } /** * Requests copying jointTable to morphTable */ -void LinkAnimation_CopyJointToMorph(PlayState* play, SkelAnime* skelAnime) { +void PlayerAnimation_CopyJointToMorph(PlayState* play, SkelAnime* skelAnime) { AnimationContext_SetCopyAll(play, skelAnime->limbCount, skelAnime->morphTable, skelAnime->jointTable); } /** * Requests copying morphTable to jointTable */ -void LinkAnimation_CopyMorphToJoint(PlayState* play, SkelAnime* skelAnime) { +void PlayerAnimation_CopyMorphToJoint(PlayState* play, SkelAnime* skelAnime) { AnimationContext_SetCopyAll(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable); } /** - * Requests loading frame data from the Link animation into morphTable + * Requests loading frame data from the Player animation into morphTable */ -void LinkAnimation_LoadToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame) { +void PlayerAnimation_LoadToMorph(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, f32 frame) { AnimationContext_SetLoadFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->morphTable); } /** - * Requests loading frame data from the Link animation into jointTable + * Requests loading frame data from the Player animation into jointTable */ -void LinkAnimation_LoadToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 frame) { +void PlayerAnimation_LoadToJoint(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation, f32 frame) { AnimationContext_SetLoadFrame(play, animation, (s32)frame, skelAnime->limbCount, skelAnime->jointTable); } /** * Requests interpolating between jointTable and morphTable, placing the result in jointTable */ -void LinkAnimation_InterpJointMorph(PlayState* play, SkelAnime* skelAnime, f32 weight) { +void PlayerAnimation_InterpJointMorph(PlayState* play, SkelAnime* skelAnime, f32 weight) { AnimationContext_SetInterp(play, skelAnime->limbCount, skelAnime->jointTable, skelAnime->morphTable, weight); } /** - * Requests loading frame data from the Link animations and blending them, placing the result in jointTable + * Requests loading frame data from the Player animations and blending them, placing the result in jointTable */ -void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, f32 frame1, - LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, void* blendTableBuffer) { +void PlayerAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation1, f32 frame1, + PlayerAnimationHeader* animation2, f32 frame2, f32 blendWeight, + void* blendTableBuffer) { void* alignedBlendTable; AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->jointTable); @@ -1457,10 +1469,11 @@ void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnima } /** - * Requests loading frame data from the Link animations and blending them, placing the result in morphTable + * Requests loading frame data from the Player animations and blending them, placing the result in morphTable */ -void LinkAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation1, f32 frame1, - LinkAnimationHeader* animation2, f32 frame2, f32 blendWeight, void* blendTableBuffer) { +void PlayerAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation1, f32 frame1, + PlayerAnimationHeader* animation2, f32 frame2, f32 blendWeight, + void* blendTableBuffer) { void* alignedBlendTable; AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->morphTable); @@ -1474,9 +1487,9 @@ void LinkAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnima /** * Changes a looping animation to one that stops at the end. */ -void LinkAnimation_EndLoop(SkelAnime* skelAnime) { +void PlayerAnimation_EndLoop(SkelAnime* skelAnime) { skelAnime->mode = ANIMMODE_ONCE; - LinkAnimation_SetUpdateFunction(skelAnime); + PlayerAnimation_SetUpdateFunction(skelAnime); } /** @@ -1507,9 +1520,9 @@ s32 Animation_OnFrameImpl(SkelAnime* skelAnime, f32 frame, f32 updateRate) { } /** - * Checks if the current Link animation has reached the specified frame + * Checks if the current Player animation has reached the specified frame */ -s32 LinkAnimation_OnFrame(SkelAnime* skelAnime, f32 frame) { +s32 PlayerAnimation_OnFrame(SkelAnime* skelAnime, f32 frame) { f32 updateRate = gFramerateDivisorHalf; return Animation_OnFrameImpl(skelAnime, frame, updateRate); @@ -1620,7 +1633,7 @@ s32 SkelAnime_Morph(SkelAnime* skelAnime) { } SkelAnime_InterpFrameTable(skelAnime->limbCount, skelAnime->jointTable, skelAnime->jointTable, skelAnime->morphTable, 1.0f - (skelAnime->morphWeight / prevMorphWeight)); - return 0; + return false; } /** @@ -1654,7 +1667,7 @@ s32 SkelAnime_MorphTaper(SkelAnime* skelAnime) { } SkelAnime_InterpFrameTable(skelAnime->limbCount, skelAnime->jointTable, skelAnime->jointTable, skelAnime->morphTable, 1.0f - curWeight); - return 0; + return false; } /** @@ -1701,7 +1714,7 @@ s32 SkelAnime_LoopFull(SkelAnime* skelAnime) { } SkelAnime_AnimateFrame(skelAnime); - return 0; + return false; } /** @@ -1718,7 +1731,7 @@ s32 SkelAnime_LoopPartial(SkelAnime* skelAnime) { } SkelAnime_AnimateFrame(skelAnime); - return 0; + return false; } /** @@ -1730,7 +1743,7 @@ s32 SkelAnime_Once(SkelAnime* skelAnime) { if (skelAnime->curFrame == skelAnime->endFrame) { SkelAnime_GetFrameData(skelAnime->animation, skelAnime->curFrame, skelAnime->limbCount, skelAnime->jointTable); SkelAnime_AnimateFrame(skelAnime); - return 1; + return true; } skelAnime->curFrame += skelAnime->playSpeed * updateRate; @@ -1746,7 +1759,7 @@ s32 SkelAnime_Once(SkelAnime* skelAnime) { } } SkelAnime_AnimateFrame(skelAnime); - return 0; + return false; } /** diff --git a/src/overlays/actors/ovl_En_Rz/z_en_rz.c b/src/overlays/actors/ovl_En_Rz/z_en_rz.c index fe5562f14a..42e2dd0131 100644 --- a/src/overlays/actors/ovl_En_Rz/z_en_rz.c +++ b/src/overlays/actors/ovl_En_Rz/z_en_rz.c @@ -203,7 +203,7 @@ void EnRz_ChangeAnim(PlayState* play, EnRz* this, s16 animIndex, u8 animMode, f3 &gRosaSistersStandingAnim, &gRosaSistersStandingAnim, &gRosaSistersWalkingAnim, &gRosaSistersSittingAnim, &gRosaSistersApplaudingAnim, &gRosaSistersOnKneesAnim, &gRosaSistersDancingAnim, }; - static LinkAnimationHeader* sLinkAnimations[] = { + static PlayerAnimationHeader* sPlayerAnimations[] = { &gPlayerAnim_link_normal_wait_free, &gPlayerAnim_alink_dance_loop, }; @@ -219,13 +219,15 @@ void EnRz_ChangeAnim(PlayState* play, EnRz* this, s16 animIndex, u8 animMode, f3 if ((animIndex >= EN_RZ_ANIM_THINKING) && (animIndex < EN_RZ_ANIM_MAX) && ((animIndex != this->animIndex) || (animMode != ANIMMODE_LOOP))) { if (animIndex >= ARRAY_COUNT(sJudoAnimations)) { - endFrame = Animation_GetLastFrame(sLinkAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)]); + endFrame = Animation_GetLastFrame(sPlayerAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)]); if (animMode == ANIMMODE_LOOP) { - LinkAnimation_Change(play, &this->skelAnime, sLinkAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)], - 2.0f / 3.0f, 0.0f, endFrame, ANIMMODE_LOOP, morphFrames); + PlayerAnimation_Change(play, &this->skelAnime, + sPlayerAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)], 2.0f / 3.0f, 0.0f, + endFrame, ANIMMODE_LOOP, morphFrames); } else { - LinkAnimation_Change(play, &this->skelAnime, sLinkAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)], - 2.0f / 3.0f, 0.0f, endFrame, ANIMMODE_LOOP, morphFrames); + PlayerAnimation_Change(play, &this->skelAnime, + sPlayerAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)], 2.0f / 3.0f, 0.0f, + endFrame, ANIMMODE_LOOP, morphFrames); } } else { Animation_Change(&this->skelAnime, animationPtr[animIndex], 1.0f, 0.0f, @@ -325,7 +327,7 @@ s32 EnRz_UpdateSkelAnime(EnRz* this, PlayState* play) { if (this->animIndex < EN_RZ_ANIM_LINK_NORMAL_WAIT_FREE) { return SkelAnime_Update(&this->skelAnime); } else { - return LinkAnimation_Update(play, &this->skelAnime); + return PlayerAnimation_Update(play, &this->skelAnime); } } diff --git a/src/overlays/actors/ovl_En_Test3/z_en_test3.c b/src/overlays/actors/ovl_En_Test3/z_en_test3.c index cca0c9dfa0..38ee9b7106 100644 --- a/src/overlays/actors/ovl_En_Test3/z_en_test3.c +++ b/src/overlays/actors/ovl_En_Test3/z_en_test3.c @@ -320,7 +320,7 @@ s32 func_80A3E898(EnTest3* this, PlayState* play) { Message_ContinueTextbox(play, textId); } if (textId == 0x296B) { - LinkAnimation_PlayOnceSetSpeed(play, &this->player.skelAnime, &gPlayerAnim_al_yareyare, 2.0f / 3.0f); + PlayerAnimation_PlayOnceSetSpeed(play, &this->player.skelAnime, &gPlayerAnim_al_yareyare, 2.0f / 3.0f); } return false; } diff --git a/src/overlays/actors/ovl_En_Yb/z_en_yb.c b/src/overlays/actors/ovl_En_Yb/z_en_yb.c index b6c05815e6..35bd7113e1 100644 --- a/src/overlays/actors/ovl_En_Yb/z_en_yb.c +++ b/src/overlays/actors/ovl_En_Yb/z_en_yb.c @@ -68,7 +68,10 @@ static ColliderCylinderInit sCylinderInit = { // assumption: draw uses two different skeleton functions, might be incompatible static AnimationHeader* gYbUnusedAnimations[] = { &object_yb_Anim_000200 }; -static LinkAnimationHeader* gLinkAnimations[] = { &gPlayerAnim_link_normal_wait_free, &gPlayerAnim_alink_dance_loop }; +static PlayerAnimationHeader* gPlayerAnimations[] = { + &gPlayerAnim_link_normal_wait_free, + &gPlayerAnim_alink_dance_loop, +}; static Vec3f D_80BFB2E8 = { 0.0f, 0.5f, 0.0f }; @@ -168,17 +171,17 @@ void EnYb_ActorShadowFunc(Actor* thisx, Lights* mapper, PlayState* play) { void EnYb_ChangeAnim(PlayState* play, EnYb* this, s16 animIndex, u8 animMode, f32 morphFrames) { if (animIndex >= 0 && animIndex < 3) { - if (animIndex != this->animIndex || animMode != ANIMMODE_LOOP) { + if ((animIndex != this->animIndex) || (animMode != ANIMMODE_LOOP)) { if (animIndex > 0) { if (animMode == ANIMMODE_LOOP) { - LinkAnimation_Change(play, &this->skelAnime, gLinkAnimations[animIndex - 1], 1.0f, 0.0f, - Animation_GetLastFrame(gLinkAnimations[animIndex - 1]), ANIMMODE_LOOP, - morphFrames); + PlayerAnimation_Change(play, &this->skelAnime, gPlayerAnimations[animIndex - 1], 1.0f, 0.0f, + Animation_GetLastFrame(gPlayerAnimations[animIndex - 1]), ANIMMODE_LOOP, + morphFrames); } else { // unused case, (only called once with animMode = ANIMMODE_LOOP) - LinkAnimation_Change(play, &this->skelAnime, gLinkAnimations[animIndex - 1], 1.0f, 0.0f, - Animation_GetLastFrame(gLinkAnimations[animIndex - 1]), ANIMMODE_LOOP, - morphFrames); + PlayerAnimation_Change(play, &this->skelAnime, gPlayerAnimations[animIndex - 1], 1.0f, 0.0f, + Animation_GetLastFrame(gPlayerAnimations[animIndex - 1]), ANIMMODE_LOOP, + morphFrames); } } else { // unused case, (only called once with animIndex = 2) @@ -207,7 +210,7 @@ void EnYb_UpdateAnimation(EnYb* this, PlayState* play) { if (this->animIndex <= 0) { SkelAnime_Update(&this->skelAnime); } else { - LinkAnimation_Update(play, &this->skelAnime); + PlayerAnimation_Update(play, &this->skelAnime); } } diff --git a/tools/disasm/functions.txt b/tools/disasm/functions.txt index 7464ad05ef..d4d6565e9d 100644 --- a/tools/disasm/functions.txt +++ b/tools/disasm/functions.txt @@ -2537,9 +2537,9 @@ 0x80134B54:("SkelAnime_DrawFlexLimb",), 0x80134DBC:("SkelAnime_DrawFlex",), 0x80134FFC:("SkelAnime_GetFrameDataLegacy",), - 0x801353D4:("Animation_GetLimbCount2",), - 0x801353F8:("Animation_GetLength2",), - 0x8013541C:("Animation_GetLastFrame2",), + 0x801353D4:("Animation_GetLimbCountLegacy",), + 0x801353F8:("Animation_GetLengthLegacy",), + 0x8013541C:("Animation_GetLastFrameLegacy",), 0x80135448:("SkelAnime_InterpFrameTable",), 0x801358C8:("AnimationContext_Reset",), 0x801358D4:("AnimationContext_SetNextQueue",), @@ -2558,29 +2558,29 @@ 0x80135DB8:("AnimationContext_CopyFalse",), 0x80135E3C:("AnimationContext_MoveActor",), 0x80135EE8:("AnimationContext_Update",), - 0x80135F88:("SkelAnime_InitLink",), - 0x801360A8:("LinkAnimation_SetUpdateFunction",), - 0x801360E0:("LinkAnimation_Update",), - 0x80136104:("LinkAnimation_Morph",), - 0x801361BC:("LinkAnimation_AnimateFrame",), - 0x80136288:("LinkAnimation_Loop",), - 0x8013631C:("LinkAnimation_Once",), + 0x80135F88:("SkelAnime_InitPlayer",), + 0x801360A8:("PlayerAnimation_SetUpdateFunction",), + 0x801360E0:("PlayerAnimation_Update",), + 0x80136104:("PlayerAnimation_Morph",), + 0x801361BC:("PlayerAnimation_AnimateFrame",), + 0x80136288:("PlayerAnimation_Loop",), + 0x8013631C:("PlayerAnimation_Once",), 0x801363F0:("Animation_SetMorph",), - 0x80136414:("LinkAnimation_Change",), - 0x8013658C:("LinkAnimation_PlayOnce",), - 0x801365EC:("LinkAnimation_PlayOnceSetSpeed",), - 0x80136650:("LinkAnimation_PlayLoop",), - 0x801366AC:("LinkAnimation_PlayLoopSetSpeed",), - 0x8013670C:("LinkAnimation_CopyJointToMorph",), - 0x8013673C:("LinkAnimation_CopyMorphToJoint",), - 0x8013676C:("LinkAnimation_LoadToMorph",), - 0x801367B0:("LinkAnimation_LoadToJoint",), - 0x801367F4:("LinkAnimation_InterpJointMorph",), - 0x8013682C:("LinkAnimation_BlendToJoint",), - 0x801368CC:("LinkAnimation_BlendToMorph",), - 0x8013696C:("LinkAnimation_EndLoop",), + 0x80136414:("PlayerAnimation_Change",), + 0x8013658C:("PlayerAnimation_PlayOnce",), + 0x801365EC:("PlayerAnimation_PlayOnceSetSpeed",), + 0x80136650:("PlayerAnimation_PlayLoop",), + 0x801366AC:("PlayerAnimation_PlayLoopSetSpeed",), + 0x8013670C:("PlayerAnimation_CopyJointToMorph",), + 0x8013673C:("PlayerAnimation_CopyMorphToJoint",), + 0x8013676C:("PlayerAnimation_LoadToMorph",), + 0x801367B0:("PlayerAnimation_LoadToJoint",), + 0x801367F4:("PlayerAnimation_InterpJointMorph",), + 0x8013682C:("PlayerAnimation_BlendToJoint",), + 0x801368CC:("PlayerAnimation_BlendToMorph",), + 0x8013696C:("PlayerAnimation_EndLoop",), 0x80136990:("Animation_OnFrameImpl",), - 0x80136A48:("LinkAnimation_OnFrame",), + 0x80136A48:("PlayerAnimation_OnFrame",), 0x80136A7C:("SkelAnime_Init",), 0x80136B30:("SkelAnime_InitFlex",), 0x80136BEC:("SkelAnime_InitSkin",), diff --git a/tools/namefixer.py b/tools/namefixer.py index ad78411f86..d5cc4e29a4 100755 --- a/tools/namefixer.py +++ b/tools/namefixer.py @@ -195,72 +195,50 @@ wordReplace = { "func_801A4A28": "Audio_PlayAmbience", "func_801A7328": "AudioSfx_StopByPosAndId", "func_801A75E8": "AudioSfx_StopById", - "SkelAnime_LodDrawLimb": "SkelAnime_DrawLimbLod", "SkelAnime_LodDraw": "SkelAnime_DrawLod", - "SkelAnime_LodDrawLimbSV": "SkelAnime_DrawFlexLimbLod", "SkelAnime_LodDrawSV": "SkelAnime_DrawFlexLod", - # "SkelAnime_DrawLimb": "SkelAnime_DrawLimbOpa", # A different function is called this now # "SkelAnime_Draw": "SkelAnime_DrawOpa", # A different function is called this now "SkelAnime_DrawLimbSV": "SkelAnime_DrawFlexLimbOpa", "SkelAnime_DrawSV": "SkelAnime_DrawFlexOpa", # "SkelAnime_AnimateFrame": "SkelAnime_GetFrameData", # A different function is called this now - "SkelAnime_GetTotalFrames": "Animation_GetLength", "SkelAnime_GetFrameCount": "Animation_GetLastFrame", - "SkelAnime_Draw2Limb": "SkelAnime_DrawLimb", "SkelAnime_Draw2": "SkelAnime_Draw", - "SkelAnime_DrawLimbSV2": "SkelAnime_DrawFlexLimb", "SkelAnime_DrawSV2": "SkelAnime_DrawFlex", - "func_80134FFC": "SkelAnime_GetFrameData2", - "func_801353D4": "Animation_GetLimbCount2", - "SkelAnime_GetTotalFrames2": "Animation_GetLength2", - "SkelAnime_GetFrameCount2": "Animation_GetLastFrame2", - "SkelAnime_InterpolateVec3s": "SkelAnime_InterpFrameTable", "SkelAnime_AnimationCtxReset": "AnimationContext_Reset", "func_801358D4": "AnimationContext_SetNextQueue", "func_801358F4": "AnimationContext_DisableQueue", - "SkelAnime_NextEntry": "AnimationContext_AddEntry", "SkelAnime_LoadLinkAnimetion": "AnimationContext_SetLoadFrame", - "SkelAnime_LoadAnimationType1": "AnimationContext_SetCopyAll", - "SkelAnime_LoadAnimationType2": "AnimationContext_SetInterp", - "SkelAnime_LoadAnimationType3": "AnimationContext_SetCopyTrue", - "SkelAnime_LoadAnimationType4": "AnimationContext_SetCopyFalse", - "SkelAnime_LoadAnimationType5": "AnimationContext_SetMoveActor", - "SkelAnime_LinkAnimetionLoaded": "AnimationContext_LoadFrame", + "SkelAnime_AnimationType1Loaded": "AnimationContext_CopyAll", "SkelAnime_AnimationType2Loaded": "AnimationContext_CopyInterp", "SkelAnime_AnimationType3Loaded": "AnimationContext_CopyTrue", "SkelAnime_AnimationType4Loaded": "AnimationContext_CopyFalse", "SkelAnime_AnimationType5Loaded": "AnimationContext_MoveActor", "func_80135EE8": "AnimationContext_Update", - "SkelAnime_InitLinkAnimetion": "SkelAnime_InitLink", - "func_801360A8": "LinkAnimation_SetUpdateFunction", - "func_801360E0": "LinkAnimation_Update", - "func_80136104": "LinkAnimation_Morph", - "func_801361BC": "LinkAnimation_AnimateFrame", - "func_80136288": "LinkAnimation_Loop", - "func_8013631C": "LinkAnimation_Once", + "SkelAnime_InitLink": "SkelAnime_InitPlayer", + "LinkAnimation_SetUpdateFunction": "PlayerAnimation_SetUpdateFunction", + "LinkAnimation_Update": "PlayerAnimation_Update", "SkelAnime_SetTransition": "Animation_SetMorph", - "SkelAnime_ChangeLinkAnim": "LinkAnimation_Change", - "SkelAnime_ChangeLinkAnimDefaultStop": "LinkAnimation_PlayOnce", - "SkelAnime_ChangeLinkAnimPlaybackStop": "LinkAnimation_PlayOnceSetSpeed", - "SkelAnime_ChangeLinkAnimDefaultRepeat": "LinkAnimation_PlayLoop", - "SkelAnime_ChangeLinkAnimPlaybackRepeat": "LinkAnimation_PlayLoopSetSpeed", - "func_8013670C": "LinkAnimation_CopyJointToMorph", - "func_8013673C": "LinkAnimation_CopyMorphToJoint", - "func_8013676C": "LinkAnimation_LoadToMorph", - "func_801367B0": "LinkAnimation_LoadToJoint", - "func_801367F4": "LinkAnimation_InterpJointMorph", - "func_8013682C": "LinkAnimation_BlendToJoint", - "func_801368CC": "LinkAnimation_BlendToMorph", - "SkelAnime_SetModeStop": "LinkAnimation_EndLoop", - "func_80136990": "Animation_OnFrameImpl", - "func_80136A48": "LinkAnimation_OnFrame", + "LinkAnimation_Change": "PlayerAnimation_Change", + "LinkAnimation_PlayOnce": "PlayerAnimation_PlayOnce", + "LinkAnimation_PlayOnceSetSpeed": "PlayerAnimation_PlayOnceSetSpeed", + "LinkAnimation_PlayLoop": "PlayerAnimation_PlayLoop", + "LinkAnimation_PlayLoopSetSpeed": "PlayerAnimation_PlayLoopSetSpeed", + "LinkAnimation_CopyJointToMorph": "PlayerAnimation_CopyJointToMorph", + "LinkAnimation_CopyMorphToJoint": "PlayerAnimation_CopyMorphToJoint", + "LinkAnimation_LoadToMorph": "PlayerAnimation_LoadToMorph", + "LinkAnimation_LoadToJoint": "PlayerAnimation_LoadToJoint", + "LinkAnimation_InterpJointMorph": "PlayerAnimation_InterpJointMorph", + "LinkAnimation_BlendToJoint": "PlayerAnimation_BlendToJoint", + "LinkAnimation_BlendToMorph": "PlayerAnimation_BlendToMorph", + "LinkAnimation_EndLoop": "PlayerAnimation_EndLoop", + "LinkAnimation_OnFrame": "PlayerAnimation_OnFrame", + "SkelAnime_InitSV": "SkelAnime_InitFlex", - "func_80136C84": "SkelAnime_SetUpdate", "SkelAnime_FrameUpdateMatrix": "SkelAnime_Update", "func_80136CF4": "SkelAnime_Morph", "func_80136D98": "SkelAnime_MorphTaper", - "func_80136F04": "SkelAnime_AnimateFrame", + "func_8013702C": "SkelAnime_LoopFull", "func_801370B0": "SkelAnime_LoopPartial", "func_8013713C": "SkelAnime_Once", @@ -278,7 +256,7 @@ wordReplace = { "func_801376DC": "SkelAnime_CopyFrameTableFalse", "func_80137748": "SkelAnime_UpdateTranslation", "func_801378B8": "Animation_OnFrame", - "SkelAnime_CopyVec3s": "SkelAnime_CopyFrameTable", + "Actor_SetObjectSegment": "Actor_SetObjectDependency", "func_800B3FC0": "ActorShadow_DrawCircle", "func_800B4024": "ActorShadow_DrawSquare", @@ -625,7 +603,6 @@ wordReplace = { "func_800EE2F4": "Cutscene_IsPlaying", "Cutscene_GetSceneSetupIndex": "Cutscene_GetSceneLayer", "func_801343C0": "SkelAnime_DrawTransformFlexOpa", - "func_80134148": "SkelAnime_DrawTransformFlexLimbOpa", "func_80114E90": "Inventory_HasEmptyBottle", "func_80114F2C": "Inventory_HasItemInBottle", "func_80123C90": "Player_SetEquipmentData", @@ -731,6 +708,7 @@ wordReplace = { "globalCtx": "play", "globalCtx2": "play2", "ScheduleResult": "ScheduleOutput", + "LinkAnimationHeader": "PlayerAnimationHeader", # Struct members "skelAnime.unk03": "skelAnime.taper", diff --git a/tools/sizes/code_functions.csv b/tools/sizes/code_functions.csv index 8bfb180ff9..d704115606 100644 --- a/tools/sizes/code_functions.csv +++ b/tools/sizes/code_functions.csv @@ -2051,7 +2051,7 @@ asm/non_matchings/code/z_skelanime/SkelAnime_Draw.s,SkelAnime_Draw,0x80134990,0x asm/non_matchings/code/z_skelanime/SkelAnime_DrawLimbSV2.s,SkelAnime_DrawLimbSV2,0x80134B54,0x9A asm/non_matchings/code/z_skelanime/SkelAnime_DrawFlex.s,SkelAnime_DrawFlex,0x80134DBC,0x90 asm/non_matchings/code/z_skelanime/SkelAnime_GetFrameData2.s,SkelAnime_GetFrameData2,0x80134FFC,0xF6 -asm/non_matchings/code/z_skelanime/Animation_GetLimbCount2.s,Animation_GetLimbCount2,0x801353D4,0x9 +asm/non_matchings/code/z_skelanime/Animation_GetLimbCountLegacy.s,Animation_GetLimbCountLegacy,0x801353D4,0x9 asm/non_matchings/code/z_skelanime/SkelAnime_GetTotalFrames2.s,SkelAnime_GetTotalFrames2,0x801353F8,0x9 asm/non_matchings/code/z_skelanime/SkelAnime_GetFrameCount2.s,SkelAnime_GetFrameCount2,0x8013541C,0xB asm/non_matchings/code/z_skelanime/SkelAnime_InterpFrameTable.s,SkelAnime_InterpFrameTable,0x80135448,0x120 @@ -2072,29 +2072,29 @@ asm/non_matchings/code/z_skelanime/AnimationContext_CopyTrue.s,AnimationContext_ asm/non_matchings/code/z_skelanime/AnimationContext_CopyFalse.s,AnimationContext_CopyFalse,0x80135DB8,0x21 asm/non_matchings/code/z_skelanime/AnimationContext_MoveActor.s,AnimationContext_MoveActor,0x80135E3C,0x2B asm/non_matchings/code/z_skelanime/AnimationContext_Update.s,AnimationContext_Update,0x80135EE8,0x28 -asm/non_matchings/code/z_skelanime/SkelAnime_InitLinkAnimetion.s,SkelAnime_InitLinkAnimetion,0x80135F88,0x48 -asm/non_matchings/code/z_skelanime/LinkAnimation_SetUpdateFunction.s,LinkAnimation_SetUpdateFunction,0x801360A8,0xE -asm/non_matchings/code/z_skelanime/LinkAnimation_Update.s,LinkAnimation_Update,0x801360E0,0x9 -asm/non_matchings/code/z_skelanime/LinkAnimation_Morph.s,LinkAnimation_Morph,0x80136104,0x2E -asm/non_matchings/code/z_skelanime/LinkAnimation_AnimateFrame.s,LinkAnimation_AnimateFrame,0x801361BC,0x33 -asm/non_matchings/code/z_skelanime/LinkAnimation_Loop.s,LinkAnimation_Loop,0x80136288,0x25 -asm/non_matchings/code/z_skelanime/LinkAnimation_Once.s,LinkAnimation_Once,0x8013631C,0x35 +asm/non_matchings/code/z_skelanime/SkelAnime_InitPlayerAnimetion.s,SkelAnime_InitPlayerAnimetion,0x80135F88,0x48 +asm/non_matchings/code/z_skelanime/PlayerAnimation_SetUpdateFunction.s,PlayerAnimation_SetUpdateFunction,0x801360A8,0xE +asm/non_matchings/code/z_skelanime/PlayerAnimation_Update.s,PlayerAnimation_Update,0x801360E0,0x9 +asm/non_matchings/code/z_skelanime/PlayerAnimation_Morph.s,PlayerAnimation_Morph,0x80136104,0x2E +asm/non_matchings/code/z_skelanime/PlayerAnimation_AnimateFrame.s,PlayerAnimation_AnimateFrame,0x801361BC,0x33 +asm/non_matchings/code/z_skelanime/PlayerAnimation_Loop.s,PlayerAnimation_Loop,0x80136288,0x25 +asm/non_matchings/code/z_skelanime/PlayerAnimation_Once.s,PlayerAnimation_Once,0x8013631C,0x35 asm/non_matchings/code/z_skelanime/Animation_SetMorph.s,Animation_SetMorph,0x801363F0,0x9 -asm/non_matchings/code/z_skelanime/LinkAnimation_Change.s,LinkAnimation_Change,0x80136414,0x5E -asm/non_matchings/code/z_skelanime/LinkAnimation_ChangeDefaultStop.s,LinkAnimation_ChangeDefaultStop,0x8013658C,0x18 -asm/non_matchings/code/z_skelanime/LinkAnimation_ChangePlaybackStop.s,LinkAnimation_ChangePlaybackStop,0x801365EC,0x19 -asm/non_matchings/code/z_skelanime/LinkAnimation_ChangeDefaultRepeat.s,LinkAnimation_ChangeDefaultRepeat,0x80136650,0x17 -asm/non_matchings/code/z_skelanime/LinkAnimation_ChangePlaybackRepeat.s,LinkAnimation_ChangePlaybackRepeat,0x801366AC,0x18 -asm/non_matchings/code/z_skelanime/LinkAnimation_CopyJointToMorph.s,LinkAnimation_CopyJointToMorph,0x8013670C,0xC -asm/non_matchings/code/z_skelanime/LinkAnimation_CopyMorphToJoint.s,LinkAnimation_CopyMorphToJoint,0x8013673C,0xC -asm/non_matchings/code/z_skelanime/LinkAnimation_LoadToMorph.s,LinkAnimation_LoadToMorph,0x8013676C,0x11 -asm/non_matchings/code/z_skelanime/LinkAnimation_LoadToJoint.s,LinkAnimation_LoadToJoint,0x801367B0,0x11 -asm/non_matchings/code/z_skelanime/LinkAnimation_InterpJointMorph.s,LinkAnimation_InterpJointMorph,0x801367F4,0xE -asm/non_matchings/code/z_skelanime/LinkAnimation_BlendToJoint.s,LinkAnimation_BlendToJoint,0x8013682C,0x28 -asm/non_matchings/code/z_skelanime/LinkAnimation_BlendToMorph.s,LinkAnimation_BlendToMorph,0x801368CC,0x28 -asm/non_matchings/code/z_skelanime/LinkAnimation_EndLoop.s,LinkAnimation_EndLoop,0x8013696C,0x9 +asm/non_matchings/code/z_skelanime/PlayerAnimation_Change.s,PlayerAnimation_Change,0x80136414,0x5E +asm/non_matchings/code/z_skelanime/PlayerAnimation_ChangeDefaultStop.s,PlayerAnimation_ChangeDefaultStop,0x8013658C,0x18 +asm/non_matchings/code/z_skelanime/PlayerAnimation_ChangePlaybackStop.s,PlayerAnimation_ChangePlaybackStop,0x801365EC,0x19 +asm/non_matchings/code/z_skelanime/PlayerAnimation_ChangeDefaultRepeat.s,PlayerAnimation_ChangeDefaultRepeat,0x80136650,0x17 +asm/non_matchings/code/z_skelanime/PlayerAnimation_ChangePlaybackRepeat.s,PlayerAnimation_ChangePlaybackRepeat,0x801366AC,0x18 +asm/non_matchings/code/z_skelanime/PlayerAnimation_CopyJointToMorph.s,PlayerAnimation_CopyJointToMorph,0x8013670C,0xC +asm/non_matchings/code/z_skelanime/PlayerAnimation_CopyMorphToJoint.s,PlayerAnimation_CopyMorphToJoint,0x8013673C,0xC +asm/non_matchings/code/z_skelanime/PlayerAnimation_LoadToMorph.s,PlayerAnimation_LoadToMorph,0x8013676C,0x11 +asm/non_matchings/code/z_skelanime/PlayerAnimation_LoadToJoint.s,PlayerAnimation_LoadToJoint,0x801367B0,0x11 +asm/non_matchings/code/z_skelanime/PlayerAnimation_InterpJointMorph.s,PlayerAnimation_InterpJointMorph,0x801367F4,0xE +asm/non_matchings/code/z_skelanime/PlayerAnimation_BlendToJoint.s,PlayerAnimation_BlendToJoint,0x8013682C,0x28 +asm/non_matchings/code/z_skelanime/PlayerAnimation_BlendToMorph.s,PlayerAnimation_BlendToMorph,0x801368CC,0x28 +asm/non_matchings/code/z_skelanime/PlayerAnimation_EndLoop.s,PlayerAnimation_EndLoop,0x8013696C,0x9 asm/non_matchings/code/z_skelanime/Animation_OnFrameImpl.s,Animation_OnFrameImpl,0x80136990,0x2E -asm/non_matchings/code/z_skelanime/LinkAnimation_OnFrame.s,LinkAnimation_OnFrame,0x80136A48,0xD +asm/non_matchings/code/z_skelanime/PlayerAnimation_OnFrame.s,PlayerAnimation_OnFrame,0x80136A48,0xD asm/non_matchings/code/z_skelanime/SkelAnime_Init.s,SkelAnime_Init,0x80136A7C,0x2D asm/non_matchings/code/z_skelanime/SkelAnime_InitFlex.s,SkelAnime_InitFlex,0x80136B30,0x2F asm/non_matchings/code/z_skelanime/SkelAnime_InitSkin.s,SkelAnime_InitSkin,0x80136BEC,0x26