mirror of https://github.com/zeldaret/mm.git
parent
df800c74ae
commit
fa71fbeaab
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@ -1,6 +1,7 @@
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<Root>
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<Root>
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<!-- Object for Stone Tower Smoke -->
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<File Name="object_funen" Segment="6">
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<File Name="object_funen" Segment="6">
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<DList Name="object_funen_DL_0000D0" Offset="0xD0" /> <!-- Original name is "obj_smork_modelT" -->
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<DList Name="gStoneTowerSmokeDL" Offset="0xD0" /> <!-- Original name is "obj_smork_modelT" -->
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<Texture Name="object_funen_Tex_0001C0" OutName="tex_0001C0" Format="ia8" Width="32" Height="32" Offset="0x1C0" />
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<Texture Name="gStoneTowerSmokeTex" OutName="stone_tower_smoke" Format="ia8" Width="32" Height="32" Offset="0x1C0" />
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</File>
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</File>
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</Root>
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</Root>
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@ -43,6 +43,6 @@ void ObjFunen_Draw(Actor* thisx, PlayState* play) {
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gSPSegment(POLY_XLU_DISP++, 0x08,
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, temp, 0x20, 0x20, 1, 0, temp, 0x20, 0x20));
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, temp, 0x20, 0x20, 1, 0, temp, 0x20, 0x20));
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gSPDisplayList(POLY_XLU_DISP++, object_funen_DL_0000D0);
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gSPDisplayList(POLY_XLU_DISP++, gStoneTowerSmokeDL);
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CLOSE_DISPS(play->state.gfxCtx);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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