mirror of https://github.com/zeldaret/mm.git
Player doc: anim wrappers (#1434)
* player cs docs setup * more docs * more docs * missed enums * more docs, but broken. Need to fix sPlayerCsModeAnimFuncs * fix * rm enum * more minor docs * PR suggestion * typo * csActionFunc * PR Suggestion * player animation * cleanup * cleanup * comments * macro * fix bss * another comment * better macro * move macro * fix bss * adjust names * simplify enum * missed flags * PR Review * adjust comment * missed defines
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@ -12,6 +12,10 @@ struct Actor;
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struct SkelAnime;
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struct PlayerAnimationFrame;
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// for indexing `jointTable[]` and `morphTable[]`
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#define LIMB_ROOT_POS 0 // Translation/Offset of the root limb
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#define LIMB_ROOT_ROT 1 // Rotation of the root limb
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#define LIMB_DONE 0xFF
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#define BODYPART_NONE -1
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@ -186,7 +190,7 @@ typedef struct SkelAnime {
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} update;
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/* 0x34 */ s8 initFlags; // Flags used when initializing Player's skeleton
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/* 0x35 */ u8 moveFlags; // Flags used for animations that move the actor in worldspace.
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/* 0x36 */ s16 prevRot; // Previous rotation in worldspace.
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/* 0x36 */ s16 prevYaw; // Previous rotation in worldspace.
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/* 0x38 */ Vec3s prevTransl; // Previous modelspace translation.
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/* 0x3E */ Vec3s baseTransl; // Base modelspace translation.
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} SkelAnime; // size = 0x44
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@ -317,6 +317,13 @@ typedef enum PlayerDoorType {
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/* 5 */ PLAYER_DOORTYPE_PROXIMITY
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} PlayerDoorType;
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// Some player animations are played at this reduced speed, for reasons yet unclear.
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// Perhaps to compress animation data?
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// This is called "adjusted" for now.
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// z_en_horse also has many instances of this adjusted speed
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#define PLAYER_ANIM_ADJUSTED_SPEED (2.0f / 3.0f)
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#define PLAYER_ANIM_NORMAL_SPEED (3.0f / 3.0f)
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typedef enum PlayerAnimType {
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/* 0 */ PLAYER_ANIMTYPE_DEFAULT, // DEFAULT
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/* 1 */ PLAYER_ANIMTYPE_1,
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@ -187,8 +187,8 @@ void func_800F0BB4(EnHy* enHy, PlayState* play, EnDoor* door, s16 arg3, s16 arg4
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phi_f0 = (offset.z >= 0.0f) ? 1.0f : -1.0f;
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animIndex = ((s8)phi_f0 < 0) ? 0 : 2;
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EnHy_ChangeObjectAndAnim(enHy, play, (animIndex == 0) ? arg3 : arg4);
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enHy->skelAnime.baseTransl = *enHy->skelAnime.jointTable;
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enHy->skelAnime.prevTransl = *enHy->skelAnime.jointTable;
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enHy->skelAnime.baseTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
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enHy->skelAnime.prevTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
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enHy->skelAnime.moveFlags |= (ANIM_FLAG_UPDATE_Y | ANIM_FLAG_1);
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AnimationContext_SetMoveActor(play, &enHy->actor, &enHy->skelAnime, 1.0f);
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door->knobDoor.playOpenAnim = true;
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@ -100,11 +100,11 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, Over
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Matrix_Push();
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rootLimb = Lib_SegmentedToVirtual(skeleton[0]);
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pos.x = jointTable[0].x;
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pos.y = jointTable[0].y;
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pos.z = jointTable[0].z;
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pos.x = jointTable[LIMB_ROOT_POS].x;
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pos.y = jointTable[LIMB_ROOT_POS].y;
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pos.z = jointTable[LIMB_ROOT_POS].z;
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rot = jointTable[1];
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rot = jointTable[LIMB_ROOT_ROT];
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dList = rootLimb->dLists[lod];
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if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, 1, &dList, &pos, &rot, actor)) {
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@ -219,11 +219,11 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
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Matrix_Push();
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rootLimb = Lib_SegmentedToVirtual(skeleton[0]);
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pos.x = jointTable[0].x;
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pos.y = jointTable[0].y;
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pos.z = jointTable[0].z;
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pos.x = jointTable[LIMB_ROOT_POS].x;
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pos.y = jointTable[LIMB_ROOT_POS].y;
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pos.z = jointTable[LIMB_ROOT_POS].z;
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rot = jointTable[1];
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rot = jointTable[LIMB_ROOT_ROT];
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newDList = limbDList = rootLimb->dLists[lod];
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@ -326,11 +326,11 @@ void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable, Over
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Matrix_Push();
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rootLimb = Lib_SegmentedToVirtual(skeleton[0]);
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pos.x = jointTable[0].x;
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pos.y = jointTable[0].y;
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pos.z = jointTable[0].z;
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pos.x = jointTable[LIMB_ROOT_POS].x;
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pos.y = jointTable[LIMB_ROOT_POS].y;
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pos.z = jointTable[LIMB_ROOT_POS].z;
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rot = jointTable[1];
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rot = jointTable[LIMB_ROOT_ROT];
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dList = rootLimb->dList;
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if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, 1, &dList, &pos, &rot, actor)) {
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@ -439,10 +439,10 @@ void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
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rootLimb = Lib_SegmentedToVirtual(skeleton[0]);
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pos.x = jointTable[0].x;
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pos.y = jointTable[0].y;
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pos.z = jointTable[0].z;
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rot = jointTable[1];
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pos.x = jointTable[LIMB_ROOT_POS].x;
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pos.y = jointTable[LIMB_ROOT_POS].y;
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pos.z = jointTable[LIMB_ROOT_POS].z;
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rot = jointTable[LIMB_ROOT_ROT];
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newDList = limbDList = rootLimb->dList;
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@ -575,10 +575,10 @@ void SkelAnime_DrawTransformFlexOpa(PlayState* play, void** skeleton, Vec3s* joi
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rootLimb = Lib_SegmentedToVirtual(skeleton[0]);
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pos.x = jointTable[0].x;
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pos.y = jointTable[0].y;
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pos.z = jointTable[0].z;
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rot = jointTable[1];
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pos.x = jointTable[LIMB_ROOT_POS].x;
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pos.y = jointTable[LIMB_ROOT_POS].y;
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pos.z = jointTable[LIMB_ROOT_POS].z;
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rot = jointTable[LIMB_ROOT_ROT];
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newDList = limbDList = rootLimb->dList;
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@ -722,11 +722,11 @@ Gfx* SkelAnime_Draw(PlayState* play, void** skeleton, Vec3s* jointTable, Overrid
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rootLimb = Lib_SegmentedToVirtual(skeleton[0]);
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pos.x = jointTable[0].x;
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pos.y = jointTable[0].y;
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pos.z = jointTable[0].z;
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pos.x = jointTable[LIMB_ROOT_POS].x;
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pos.y = jointTable[LIMB_ROOT_POS].y;
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pos.z = jointTable[LIMB_ROOT_POS].z;
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rot = jointTable[1];
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rot = jointTable[LIMB_ROOT_ROT];
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dList = rootLimb->dList;
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@ -838,11 +838,11 @@ Gfx* SkelAnime_DrawFlex(PlayState* play, void** skeleton, Vec3s* jointTable, s32
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rootLimb = Lib_SegmentedToVirtual(skeleton[0]);
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pos.x = jointTable[0].x;
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pos.y = jointTable[0].y;
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pos.z = jointTable[0].z;
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pos.x = jointTable[LIMB_ROOT_POS].x;
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pos.y = jointTable[LIMB_ROOT_POS].y;
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pos.z = jointTable[LIMB_ROOT_POS].z;
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rot = jointTable[1];
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rot = jointTable[LIMB_ROOT_ROT];
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newDList = limbDList = rootLimb->dList;
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@ -1236,7 +1236,7 @@ void SkelAnime_InitPlayer(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHea
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skelAnime->morphTable = (void*)ALIGN16((uintptr_t)morphTableBuffer);
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}
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PlayerAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f);
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PlayerAnimation_Change(play, skelAnime, animation, PLAYER_ANIM_NORMAL_SPEED, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f);
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}
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/**
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@ -1386,8 +1386,8 @@ void PlayerAnimation_Change(PlayState* play, SkelAnime* skelAnime, PlayerAnimati
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* Immediately changes to a Player animation that plays once at the default speed.
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*/
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void PlayerAnimation_PlayOnce(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation) {
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PlayerAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(&animation->common),
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ANIMMODE_ONCE, 0.0f);
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PlayerAnimation_Change(play, skelAnime, animation, PLAYER_ANIM_NORMAL_SPEED, 0.0f,
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Animation_GetLastFrame(&animation->common), ANIMMODE_ONCE, 0.0f);
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}
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/**
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@ -1403,8 +1403,8 @@ void PlayerAnimation_PlayOnceSetSpeed(PlayState* play, SkelAnime* skelAnime, Pla
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* Immediately changes to a Player animation that loops at the default speed.
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*/
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void PlayerAnimation_PlayLoop(PlayState* play, SkelAnime* skelAnime, PlayerAnimationHeader* animation) {
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PlayerAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(&animation->common),
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ANIMMODE_LOOP, 0.0f);
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PlayerAnimation_Change(play, skelAnime, animation, PLAYER_ANIM_NORMAL_SPEED, 0.0f,
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Animation_GetLastFrame(&animation->common), ANIMMODE_LOOP, 0.0f);
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}
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/**
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@ -1564,7 +1564,6 @@ void SkelAnime_InitFlex(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade
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if (jointTable == NULL) {
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skelAnime->jointTable = ZeldaArena_Malloc(sizeof(*skelAnime->jointTable) * skelAnime->limbCount);
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skelAnime->morphTable = ZeldaArena_Malloc(sizeof(*skelAnime->morphTable) * skelAnime->limbCount);
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} else {
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skelAnime->jointTable = jointTable;
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@ -1932,29 +1931,30 @@ void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle) {
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diff->x = 0.0f;
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} else {
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// `angle` rotation around y axis.
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x = skelAnime->jointTable->x - skelAnime->prevTransl.x;
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z = skelAnime->jointTable->z - skelAnime->prevTransl.z;
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x = skelAnime->jointTable[LIMB_ROOT_POS].x - skelAnime->prevTransl.x;
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z = skelAnime->jointTable[LIMB_ROOT_POS].z - skelAnime->prevTransl.z;
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sin = Math_SinS(angle);
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cos = Math_CosS(angle);
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diff->x = x * cos + z * sin;
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diff->z = z * cos - x * sin;
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}
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skelAnime->prevTransl.x = skelAnime->jointTable->x;
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skelAnime->jointTable->x = skelAnime->baseTransl.x;
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skelAnime->prevTransl.z = skelAnime->jointTable->z;
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skelAnime->jointTable->z = skelAnime->baseTransl.z;
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skelAnime->prevTransl.x = skelAnime->jointTable[LIMB_ROOT_POS].x;
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skelAnime->jointTable[LIMB_ROOT_POS].x = skelAnime->baseTransl.x;
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skelAnime->prevTransl.z = skelAnime->jointTable[LIMB_ROOT_POS].z;
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skelAnime->jointTable[LIMB_ROOT_POS].z = skelAnime->baseTransl.z;
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if (skelAnime->moveFlags & ANIM_FLAG_UPDATE_Y) {
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if (skelAnime->moveFlags & ANIM_FLAG_NOMOVE) {
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diff->y = 0.0f;
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} else {
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diff->y = skelAnime->jointTable->y - skelAnime->prevTransl.y;
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diff->y = skelAnime->jointTable[LIMB_ROOT_POS].y - skelAnime->prevTransl.y;
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}
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skelAnime->prevTransl.y = skelAnime->jointTable->y;
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skelAnime->jointTable->y = skelAnime->baseTransl.y;
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skelAnime->prevTransl.y = skelAnime->jointTable[LIMB_ROOT_POS].y;
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skelAnime->jointTable[LIMB_ROOT_POS].y = skelAnime->baseTransl.y;
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} else {
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diff->y = 0.0f;
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skelAnime->prevTransl.y = skelAnime->jointTable->y;
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skelAnime->prevTransl.y = skelAnime->jointTable[LIMB_ROOT_POS].y;
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}
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skelAnime->moveFlags &= ~ANIM_FLAG_NOMOVE;
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}
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@ -121,10 +121,10 @@ Gfx* SubS_DrawTransformFlex(PlayState* play, void** skeleton, Vec3s* jointTable,
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gSPSegment(gfx++, 0x0D, mtx);
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Matrix_Push();
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rootLimb = Lib_SegmentedToVirtual(skeleton[0]);
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pos.x = jointTable->x;
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pos.y = jointTable->y;
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pos.z = jointTable->z;
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rot = jointTable[1];
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pos.x = jointTable[LIMB_ROOT_POS].x;
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pos.y = jointTable[LIMB_ROOT_POS].y;
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pos.z = jointTable[LIMB_ROOT_POS].z;
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rot = jointTable[LIMB_ROOT_ROT];
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newDlist = rootLimb->dList;
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limbDList = rootLimb->dList;
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@ -285,7 +285,7 @@ s32 DemoEffect_OverrideLimbDrawTimewarp(PlayState* play, SkelCurve* skelCurve, s
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CLOSE_DISPS(play->state.gfxCtx);
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if (limbIndex == 0) {
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s16* transform = skelCurve->jointTable[0];
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s16* transform = skelCurve->jointTable[LIMB_ROOT_POS];
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transform[2] = transform[0] = 1024;
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transform[1] = 1024;
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@ -1432,7 +1432,7 @@ void EnHorse_JumpLanding(EnHorse* this, PlayState* play) {
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this->animIndex = ENHORSE_ANIM_GALLOP;
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Animation_PlayOnce(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animIndex]);
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jointTable = this->skin.skelAnime.jointTable;
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y = jointTable->y;
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y = jointTable[LIMB_ROOT_POS].y;
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this->riderPos.y += y * 0.01f * this->unk_528 * 0.01f;
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this->postDrawFunc = NULL;
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}
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this->actor.velocity.y = 0.0f;
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jointTable = this->skin.skelAnime.jointTable;
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y = jointTable->y;
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y = jointTable[LIMB_ROOT_POS].y;
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this->riderPos.y -= ((y * 0.01f) * this->unk_528) * 0.01f;
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if (this->type == HORSE_TYPE_2) {
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@ -1775,7 +1775,7 @@ void EnHorse_LowJump(EnHorse* this, PlayState* play) {
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}
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} else {
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jointTable = this->skin.skelAnime.jointTable;
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temp_f0 = jointTable->y;
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temp_f0 = jointTable[LIMB_ROOT_POS].y;
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this->actor.world.pos.y = this->jumpStartY + (temp_f0 * 0.01f * this->unk_528 * 0.01f);
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}
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this->actor.velocity.y = 0.0f;
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jointTable = this->skin.skelAnime.jointTable;
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y = jointTable->y;
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y = jointTable[LIMB_ROOT_POS].y;
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this->riderPos.y -= ((y * 0.01f) * this->unk_528) * 0.01f;
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this->stateFlags |= ENHORSE_CALC_RIDER_POS;
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@ -1873,7 +1873,7 @@ void EnHorse_HighJump(EnHorse* this, PlayState* play) {
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}
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} else {
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jointTable = this->skin.skelAnime.jointTable;
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temp_f0 = jointTable->y;
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temp_f0 = jointTable[LIMB_ROOT_POS].y;
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this->actor.world.pos.y = this->jumpStartY + (temp_f0 * 0.01f * this->unk_528 * 0.01f);
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}
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@ -2334,7 +2334,7 @@ void func_80881398(EnHorse* this, PlayState* play) {
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}
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} else {
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jointTable = this->skin.skelAnime.jointTable;
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y = jointTable->y;
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y = jointTable[LIMB_ROOT_POS].y;
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this->actor.world.pos.y = this->jumpStartY + (y * 0.01f * this->unk_528 * 0.01f);
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}
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@ -2363,7 +2363,7 @@ void func_8088159C(EnHorse* this, PlayState* play) {
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this->animIndex = ENHORSE_ANIM_GALLOP;
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Animation_PlayOnce(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animIndex]);
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jointTable = this->skin.skelAnime.jointTable;
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y = jointTable->y;
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y = jointTable[LIMB_ROOT_POS].y;
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this->riderPos.y += y * 0.01f * this->unk_528 * 0.01f;
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this->postDrawFunc = NULL;
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}
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@ -2551,7 +2551,7 @@ void EnHorse_CsPlayHighJumpAnim(EnHorse* this, PlayState* play) {
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this->actor.velocity.y = 0.0f;
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jointTable = this->skin.skelAnime.jointTable;
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y = jointTable->y;
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y = jointTable[LIMB_ROOT_POS].y;
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this->riderPos.y -= y * 0.01f * this->unk_528 * 0.01f;
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this->stateFlags |= ENHORSE_ANIM_HIGH_JUMP;
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@ -2596,7 +2596,7 @@ void EnHorse_CsJump(EnHorse* this, PlayState* play, CsCmdActorCue* cue) {
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}
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} else {
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jointTable = this->skin.skelAnime.jointTable;
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y = jointTable->y;
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y = jointTable[LIMB_ROOT_POS].y;
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this->actor.world.pos.y = this->jumpStartY + (y * 0.01f * this->unk_528 * 0.01f);
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}
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@ -2621,7 +2621,7 @@ void EnHorse_CsJump(EnHorse* this, PlayState* play, CsCmdActorCue* cue) {
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sPlaybackSpeeds[6]);
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jointTable = this->skin.skelAnime.jointTable;
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y = jointTable->y;
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y = jointTable[LIMB_ROOT_POS].y;
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this->riderPos.y += y * 0.01f * this->unk_528 * 0.01f;
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||||
this->postDrawFunc = NULL;
|
||||
|
@ -4231,7 +4231,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) {
|
|||
this->stateFlags &= ~ENHORSE_OBSTACLE;
|
||||
this->unk_3EC = thisx->world.rot.y;
|
||||
if ((this->animIndex == ENHORSE_ANIM_STOPPING) || (this->animIndex == ENHORSE_ANIM_REARING)) {
|
||||
this->skin.skelAnime.jointTable[0].y += 0x154;
|
||||
this->skin.skelAnime.jointTable[LIMB_ROOT_POS].y += 0x154;
|
||||
}
|
||||
|
||||
this->curFrame = this->skin.skelAnime.curFrame;
|
||||
|
@ -4265,7 +4265,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) {
|
|||
this->rider->actor.shape.rot.y = thisx->shape.rot.y;
|
||||
} else if (this->action == ENHORSE_ACTION_6) {
|
||||
EnIn* in = this->rider;
|
||||
s16 jnt = in->jointTable[0].y;
|
||||
s16 jnt = in->jointTable[LIMB_ROOT_POS].y;
|
||||
|
||||
in->actor.world.pos.x = this->riderPos.x;
|
||||
in->actor.world.pos.y = this->riderPos.y - (jnt * 0.01f * this->unk_528 * 0.01f);
|
||||
|
@ -4712,9 +4712,9 @@ void EnHorse_Draw(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
} else {
|
||||
if (this->stateFlags & ENHORSE_JUMPING) {
|
||||
this->skin.skelAnime.jointTable->x = 0;
|
||||
this->skin.skelAnime.jointTable->y = 0;
|
||||
this->skin.skelAnime.jointTable->z = 0;
|
||||
this->skin.skelAnime.jointTable[LIMB_ROOT_POS].x = 0;
|
||||
this->skin.skelAnime.jointTable[LIMB_ROOT_POS].y = 0;
|
||||
this->skin.skelAnime.jointTable[LIMB_ROOT_POS].z = 0;
|
||||
}
|
||||
SkelAnime_DrawFlexOpa(play, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable,
|
||||
this->skin.skelAnime.dListCount, func_80888D18, NULL, &this->actor);
|
||||
|
|
|
@ -223,12 +223,12 @@ void EnRz_ChangeAnim(PlayState* play, EnRz* this, s16 animIndex, u8 animMode, f3
|
|||
endFrame = Animation_GetLastFrame(sPlayerAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)]);
|
||||
if (animMode == ANIMMODE_LOOP) {
|
||||
PlayerAnimation_Change(play, &this->skelAnime,
|
||||
sPlayerAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)], 2.0f / 3.0f, 0.0f,
|
||||
endFrame, ANIMMODE_LOOP, morphFrames);
|
||||
sPlayerAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)],
|
||||
PLAYER_ANIM_ADJUSTED_SPEED, 0.0f, endFrame, ANIMMODE_LOOP, morphFrames);
|
||||
} else {
|
||||
PlayerAnimation_Change(play, &this->skelAnime,
|
||||
sPlayerAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)], 2.0f / 3.0f, 0.0f,
|
||||
endFrame, ANIMMODE_LOOP, morphFrames);
|
||||
sPlayerAnimations[animIndex - ARRAY_COUNT(sJudoAnimations)],
|
||||
PLAYER_ANIM_ADJUSTED_SPEED, 0.0f, endFrame, ANIMMODE_LOOP, morphFrames);
|
||||
}
|
||||
} else {
|
||||
Animation_Change(&this->skelAnime, animationPtr[animIndex], 1.0f, 0.0f,
|
||||
|
|
|
@ -370,7 +370,7 @@ void EnSyatekiOkuta_UpdateCollision(EnSyatekiOkuta* this, PlayState* play) {
|
|||
}
|
||||
|
||||
this->collider.dim.pos.x = this->actor.world.pos.x;
|
||||
// jointTable->y is the y-translation of the skeleton root
|
||||
// jointTable->y is the y-translation of the skeleton root, see `LIMB_ROOT_POS`
|
||||
this->collider.dim.pos.y = this->actor.world.pos.y + (this->skelAnime.jointTable->y * this->actor.scale.y);
|
||||
this->collider.dim.pos.z = this->actor.world.pos.z;
|
||||
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
|
||||
|
|
|
@ -320,7 +320,8 @@ s32 func_80A3E898(EnTest3* this, PlayState* play) {
|
|||
Message_ContinueTextbox(play, textId);
|
||||
}
|
||||
if (textId == 0x296B) {
|
||||
PlayerAnimation_PlayOnceSetSpeed(play, &this->player.skelAnime, &gPlayerAnim_al_yareyare, 2.0f / 3.0f);
|
||||
PlayerAnimation_PlayOnceSetSpeed(play, &this->player.skelAnime, &gPlayerAnim_al_yareyare,
|
||||
PLAYER_ANIM_ADJUSTED_SPEED);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -4248,12 +4248,12 @@
|
|||
0x8082DABC:("Player_StopHorizontalMovement",),
|
||||
0x8082DAD4:("func_8082DAD4",),
|
||||
0x8082DAFC:("func_8082DAFC",),
|
||||
0x8082DB18:("Player_AnimationPlayOnce",),
|
||||
0x8082DB3C:("Player_AnimationPlayLoop",),
|
||||
0x8082DB60:("func_8082DB60",),
|
||||
0x8082DB90:("func_8082DB90",),
|
||||
0x8082DBC0:("Player_AnimationPlayOnceReverse",),
|
||||
0x8082DC28:("func_8082DC28",),
|
||||
0x8082DB18:("Player_Anim_PlayOnce",),
|
||||
0x8082DB3C:("Player_Anim_PlayLoop",),
|
||||
0x8082DB60:("Player_Anim_PlayLoopAdjusted",),
|
||||
0x8082DB90:("Player_Anim_PlayOnceAdjusted",),
|
||||
0x8082DBC0:("Player_Anim_PlayOnceAdjustedReverse",),
|
||||
0x8082DC28:("Player_Anim_ResetModelRotY",),
|
||||
0x8082DC38:("func_8082DC38",),
|
||||
0x8082DC64:("func_8082DC64",),
|
||||
0x8082DCA0:("Player_DetachHeldActor",),
|
||||
|
@ -4274,30 +4274,30 @@
|
|||
0x8082E1BC:("Player_AnimSfx_PlayFloorLand",),
|
||||
0x8082E1F0:("func_8082E1F0",),
|
||||
0x8082E224:("Player_PlayAnimSfx",),
|
||||
0x8082E438:("func_8082E438",),
|
||||
0x8082E4A4:("func_8082E4A4",),
|
||||
0x8082E514:("func_8082E514",),
|
||||
0x8082E55C:("func_8082E55C",),
|
||||
0x8082E5A8:("func_8082E5A8",),
|
||||
0x8082E5EC:("func_8082E5EC",),
|
||||
0x8082E634:("func_8082E634",),
|
||||
0x8082E67C:("func_8082E67C",),
|
||||
0x8082E6D0:("func_8082E6D0",),
|
||||
0x8082E6F8:("func_8082E6F8",),
|
||||
0x8082E784:("func_8082E784",),
|
||||
0x8082E794:("func_8082E794",),
|
||||
0x8082E820:("func_8082E820",),
|
||||
0x8082E920:("func_8082E920",),
|
||||
0x8082E9C8:("func_8082E9C8",),
|
||||
0x8082EA10:("func_8082EA10",),
|
||||
0x8082EA38:("func_8082EA38",),
|
||||
0x8082EA60:("func_8082EA60",),
|
||||
0x8082EA80:("func_8082EA80",),
|
||||
0x8082EAC8:("func_8082EAC8",),
|
||||
0x8082EAF0:("func_8082EAF0",),
|
||||
0x8082EB18:("func_8082EB18",),
|
||||
0x8082E438:("Player_Anim_PlayOnceMorph",),
|
||||
0x8082E4A4:("Player_Anim_PlayOnceMorphAdjusted",),
|
||||
0x8082E514:("Player_Anim_PlayLoopMorph",),
|
||||
0x8082E55C:("Player_Anim_PlayLoopMorphAdjusted",),
|
||||
0x8082E5A8:("Player_Anim_PlayOnceFreeze",),
|
||||
0x8082E5EC:("Player_Anim_PlayOnceFreezeAdjusted",),
|
||||
0x8082E634:("Player_Anim_PlayLoopSlowMorph",),
|
||||
0x8082E67C:("Player_Anim_PlayLoopOnceFinished",),
|
||||
0x8082E6D0:("Player_Anim_ResetPrevTranslRot",),
|
||||
0x8082E6F8:("Player_Anim_ResetPrevTranslRotFormScale",),
|
||||
0x8082E784:("Player_Anim_ZeroModelYaw",),
|
||||
0x8082E794:("Player_Anim_ResetMove",),
|
||||
0x8082E820:("Player_AnimReplace_SetupLedgeClimb",),
|
||||
0x8082E920:("Player_AnimReplace_Setup",),
|
||||
0x8082E9C8:("Player_AnimReplace_PlayOnceSetSpeed",),
|
||||
0x8082EA10:("Player_AnimReplace_PlayOnce",),
|
||||
0x8082EA38:("Player_AnimReplace_PlayOnceAdjusted",),
|
||||
0x8082EA60:("Player_AnimReplace_PlayOnceNormalAdjusted",),
|
||||
0x8082EA80:("Player_AnimReplace_PlayLoopSetSpeed",),
|
||||
0x8082EAC8:("Player_AnimReplace_PlayLoop",),
|
||||
0x8082EAF0:("Player_AnimReplace_PlayLoopAdjusted",),
|
||||
0x8082EB18:("Player_AnimReplace_PlayLoopNormalAdjusted",),
|
||||
0x8082EB38:("Player_ProcessControlStick",),
|
||||
0x8082EC9C:("func_8082EC9C",),
|
||||
0x8082EC9C:("Player_Anim_PlayOnceWaterAdjustment",),
|
||||
0x8082ECCC:("func_8082ECCC",),
|
||||
0x8082ECE0:("func_8082ECE0",),
|
||||
0x8082ED20:("func_8082ED20",),
|
||||
|
@ -4793,29 +4793,29 @@
|
|||
0x80857A44:("func_80857A44",),
|
||||
0x80857AEC:("func_80857AEC",),
|
||||
0x80857BE8:("Player_Action_96",),
|
||||
0x80858C84:("func_80858C84",),
|
||||
0x80858CC8:("func_80858CC8",),
|
||||
0x80858D48:("func_80858D48",),
|
||||
0x80858DB4:("Player_CsAnim_1",),
|
||||
0x80858DDC:("Player_CsAnim_2",),
|
||||
0x80858DFC:("Player_CsAnim_14",),
|
||||
0x80858E40:("Player_CsAnim_3",),
|
||||
0x80858E60:("Player_CsAnim_4",),
|
||||
0x80858E80:("Player_CsAnim_5",),
|
||||
0x80858EA0:("Player_CsAnim_6",),
|
||||
0x80858EC0:("Player_CsAnim_19",),
|
||||
0x80858EFC:("Player_CsAnim_7",),
|
||||
0x80858F1C:("Player_CsAnim_8",),
|
||||
0x80858F3C:("Player_CsAnim_9",),
|
||||
0x80858F5C:("Player_CsAnim_10",),
|
||||
0x80858F7C:("Player_CsAnim_15",),
|
||||
0x80858F9C:("Player_CsAnim_16",),
|
||||
0x80858FBC:("Player_CsAnim_11",),
|
||||
0x80858FE8:("func_80858FE8",),
|
||||
0x80859028:("Player_CsAnim_12",),
|
||||
0x80859168:("Player_CsAnim_17",),
|
||||
0x808591BC:("Player_CsAnim_13",),
|
||||
0x80859210:("Player_CsAnim_18",),
|
||||
0x80858C84:("Player_CsAnimHelper_PlayOnceMorphReset",),
|
||||
0x80858CC8:("Player_CsAnimHelper_PlayOnceSlowMorphAdjustedReset",),
|
||||
0x80858D48:("Player_CsAnimHelper_PlayLoopSlowMorphAdjustedReset",),
|
||||
0x80858DB4:("Player_CsAnim_StopHorizontalMovement",),
|
||||
0x80858DDC:("Player_CsAnim_PlayOnceMorphReset",),
|
||||
0x80858DFC:("Player_CsAnim_PlayOnceFreezeReset",),
|
||||
0x80858E40:("Player_CsAnim_PlayOnceSlowMorphAdjustedReset",),
|
||||
0x80858E60:("Player_CsAnim_PlayLoopSlowMorphAdjustedReset",),
|
||||
0x80858E80:("Player_CsAnim_ReplacePlayOnceNormalAdjusted",),
|
||||
0x80858EA0:("Player_CsAnim_ReplacePlayOnce",),
|
||||
0x80858EC0:("Player_CsAnim_ReplacePlayOnceAdjustedReverse",),
|
||||
0x80858EFC:("Player_CsAnim_ReplacePlayLoopNormalAdjusted",),
|
||||
0x80858F1C:("Player_CsAnim_ReplacePlayLoop",),
|
||||
0x80858F3C:("Player_CsAnim_PlayOnce",),
|
||||
0x80858F5C:("Player_CsAnim_PlayLoop",),
|
||||
0x80858F7C:("Player_CsAnim_PlayOnceAdjusted",),
|
||||
0x80858F9C:("Player_CsAnim_PlayLoopAdjusted",),
|
||||
0x80858FBC:("Player_CsAnim_Update",),
|
||||
0x80858FE8:("Player_CsAnimHelper_PlayAnimSfxLostHorse",),
|
||||
0x80859028:("Player_CsAnim_PlayLoopAdjustedSlowMorphAnimSfxReset",),
|
||||
0x80859168:("Player_CsAnim_PlayLoopAdjustedOnceFinished",),
|
||||
0x808591BC:("Player_CsAnim_PlayLoopNormalAdjustedOnceFinished",),
|
||||
0x80859210:("Player_CsAnim_PlayAnimSfx",),
|
||||
0x80859248:("func_80859248",),
|
||||
0x8085929C:("func_8085929C",),
|
||||
0x80859300:("func_80859300",),
|
||||
|
|
|
@ -4889,7 +4889,7 @@
|
|||
0x8085C318:("D_8085C318","UNK_TYPE1","",0x1),
|
||||
0x8085C344:("D_8085C344","UNK_TYPE1","",0x1),
|
||||
0x8085C394:("D_8085C394","UNK_TYPE1","",0x1),
|
||||
0x8085C3E4:("D_8085C3E4","f32","",0x4),
|
||||
0x8085C3E4:("sPlayerWaterSpeedScale","f32","",0x4),
|
||||
0x8085C3E8:("D_8085C3E8","f32","",0x4),
|
||||
0x8085C3EC:("D_8085C3EC","UNK_TYPE2","",0x2),
|
||||
0x8085C3F4:("sGetItemTable","GetItemEntry","[0xB9]",0x456),
|
||||
|
|
|
@ -987,7 +987,7 @@ wordReplace = {
|
|||
"skelAnime.transitionStep": "skelAnime.morphRate",
|
||||
"skelAnime.animUpdate": "skelAnime.update",
|
||||
"skelAnime.flags": "skelAnime.moveFlags",
|
||||
"skelAnime.prevFrameRot": "skelAnime.prevRot",
|
||||
"skelAnime.prevFrameRot": "skelAnime.prevYaw",
|
||||
"skelAnime.prevFramePos": "skelAnime.prevTransl",
|
||||
"skelAnime.unk3E": "skelAnime.baseTransl",
|
||||
"actor.unk20": "actor.halfDaysBits",
|
||||
|
|
Loading…
Reference in New Issue