Remove trailing whitespaces

This commit is contained in:
JordanLongstaff 2025-12-04 10:20:29 -05:00
parent ec030b3867
commit fc1e51f27b
2 changed files with 7 additions and 7 deletions

View File

@ -1761,7 +1761,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME )) {
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME)) {
// Swordsman's log minigame
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
@ -2282,7 +2282,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME ) &&
} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME) &&
(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (play->bButtonAmmoPlusOne >= 2) {

View File

@ -239,7 +239,7 @@ void EnKendoJs_Destroy(Actor* thisx, PlayState* play) {
EnKendoJs* this = (EnKendoJs*)thisx;
Collider_DestroyCylinder(play, &this->collider);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME );
CLEAR_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME);
}
void EnKendoJs_SetupAwaitingTalk(EnKendoJs* this) {
@ -596,7 +596,7 @@ void EnKendoJs_MovePlayerToStartNoviceCourse(EnKendoJs* this, PlayState* play) {
}
void EnKendoJs_StartNoviceCourse(EnKendoJs* this) {
SET_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME );
SET_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME);
this->numLogs = 1;
this->timer = 0;
this->minigameRound = ENKENDOJS_NOVICE_SIDE_JUMP;
@ -656,14 +656,14 @@ void EnKendoJs_NoviceCourse(EnKendoJs* this, PlayState* play) {
}
if (this->minigameRound == ENKENDOJS_NOVICE_FINISHED) {
CLEAR_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME );
CLEAR_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME);
EnKendoJs_SetupMessageStateHandler(this);
}
}
}
void EnKendoJs_SetupExpertCourse(EnKendoJs* this) {
SET_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME );
SET_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME);
this->timer = 120;
this->minigameRound = 0;
this->courseState = ENKENDOJS_COURSE_ACTIVE;
@ -694,7 +694,7 @@ void EnKendoJs_ExpertCourse(EnKendoJs* this, PlayState* play) {
ENKENDOJS_QUEUE_MSG(this, play, ENKENDOJS_MSG_EXPERT_COURSE_INSUFFICIENT);
}
player->stateFlags1 |= PLAYER_STATE1_20;
CLEAR_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME );
CLEAR_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME);
EnKendoJs_SetupMessageStateHandler(this);
return;
}