Fix LensMode Names (#1643)

This commit is contained in:
inspectredc 2024-06-11 02:02:25 +01:00 committed by GitHub
parent 34e326bc34
commit fdd3f17385
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
3 changed files with 6 additions and 6 deletions

View File

@ -366,8 +366,8 @@ typedef struct ActorListEntry {
} ActorListEntry; // size = 0xC
typedef enum {
/* 0 */ LENS_MODE_HIDE_ACTORS, // lens actors are visible by default, and hidden by using lens (for example, fake walls)
/* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
/* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
/* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls)
} LensMode;
#define LENS_ACTOR_MAX 32

View File

@ -2874,7 +2874,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, 255);
if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) {
if (play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) {
gDPSetCombineLERP(gfx++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1,
TEXEL0, PRIMITIVE, 0);
} else {
@ -2904,7 +2904,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors
gDPSetBlendColor(gfx++, 255, 255, 255, 0);
gDPSetPrimColor(gfx++, 0, 0xFF, 0, 0, 0, 32);
if (play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) {
if (play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) {
gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
} else {
gDPSetCombineLERP(gfx++, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1, TEXEL0, PRIMITIVE, 0, 1,
@ -3027,7 +3027,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
actor->isDrawn = false;
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & actorFlags)) {
if ((actor->flags & ACTOR_FLAG_REACT_TO_LENS) &&
((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) ||
((play->roomCtx.curRoom.lensMode == LENS_MODE_SHOW_ACTORS) ||
(play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) ||
(actor->room != play->roomCtx.curRoom.num))) {
if (Actor_AddToLensActors(play, actor)) {}

View File

@ -96,7 +96,7 @@ void EnTest2_Update(Actor* thisx, PlayState* play) {
Actor_SetObjectDependency(play, &this->actor);
this->animMat = Lib_SegmentedToVirtual(modelInfo->animMat);
}
if (play->roomCtx.curRoom.lensMode != LENS_MODE_HIDE_ACTORS) {
if (play->roomCtx.curRoom.lensMode != LENS_MODE_SHOW_ACTORS) {
this->actor.update = EnTest2_UpdateForLens;
} else {
this->actor.update = Actor_Noop;