z_lights fully matched (#80)

* z_lights OK

* Documentation

* Fixup for z_collision_check

* Improve function types of bind functions

* Fixup for types
This commit is contained in:
Rozelette 2021-03-27 14:29:30 -05:00 committed by GitHub
parent 012e3c21ae
commit fee7a49abc
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GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 557 additions and 530 deletions

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@ -1261,6 +1261,16 @@ typedef struct {
char pad3;
} Light_t;
// Added in MM
typedef struct {
unsigned char col[3];
unsigned char unk3;
unsigned char colc[3];
unsigned char unk7;
short pos[3];
unsigned char unkE;
} PointLight_t;
typedef struct {
unsigned char col[3]; /* ambient light value (rgba) */
char pad1;
@ -1273,7 +1283,8 @@ typedef struct {
} Hilite_t;
typedef union {
Light_t l;
Light_t l;
PointLight_t p;
long long int force_structure_alignment[2];
} Light;

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@ -4,23 +4,38 @@
#include <PR/ultratypes.h>
typedef struct {
/* 0x0 */ u8 red;
/* 0x1 */ u8 green;
/* 0x2 */ u8 blue;
/* 0x3 */ u8 alpha;
} ColorRGBA8; // size = 0x4
/* 0x0 */ u8 r;
/* 0x1 */ u8 g;
/* 0x2 */ u8 b;
} Color_RGB8; // size = 0x3
typedef struct {
/* 0x0 */ u8 red;
/* 0x1 */ u8 green;
/* 0x2 */ u8 blue;
} RGB; // size = 0x3
/* 0x0 */ u8 r;
/* 0x1 */ u8 g;
/* 0x2 */ u8 b;
/* 0x3 */ u8 a;
} Color_RGBA8; // size = 0x4
// only use when necessary for alignment purposes
typedef union {
struct {
u8 r, g, b, a;
};
u32 rgba;
} Color_RGBA8_u32;
typedef struct {
/* 0x0 */ u8 red;
/* 0x1 */ u8 green;
/* 0x2 */ u8 blue;
/* 0x3 */ u8 alpha;
} RGBA8; // size = 0x4
f32 r, g, b, a;
} Color_RGBAf;
typedef union {
struct {
u16 r : 5;
u16 g : 5;
u16 b : 5;
u16 a : 1;
};
u16 rgba;
} Color_RGB5A1;
#endif

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@ -551,17 +551,17 @@ void EffectBlure_Draw(EffBlureParams* params, GraphicsContext* gCtxt);
void EffectShieldParticle_Init(EffShieldParticleParams* params, EffShieldParticleInit* init);
void EffectShieldParticle_Destroy(EffShieldParticleParams* params);
s32 EffectShieldParticle_Update(EffShieldParticleParams* params);
void EffectShieldParticle_CalculateColors(EffShieldParticleParams* params, ColorRGBA8* primColor, ColorRGBA8* envColor);
void EffectShieldParticle_CalculateColors(EffShieldParticleParams* params, Color_RGBA8* primColor, Color_RGBA8* envColor);
void EffectShieldParticle_Draw(EffShieldParticleParams* params, GraphicsContext* gCtxt);
void EffectSpark_Init(EffSparkParams* params, EffSparkParams* init);
void EffectSpark_Destroy(EffSparkParams* params);
s32 EffectSpark_Update(EffSparkParams* params);
void EffectSpark_Draw(EffSparkParams* params, GraphicsContext* gCtxt);
// void func_800AE2A0(void);
void func_800AE434(GlobalContext* ctxt, ColorRGBA8* color, s16 sParm3, s16 sParm4);
void func_800AE434(GlobalContext* ctxt, Color_RGBA8* color, s16 sParm3, s16 sParm4);
void func_800AE5A0(GlobalContext* ctxt);
// void func_800AE5E4(void);
void func_800AE778(GlobalContext* ctxt, ColorRGBA8* color, s16 param_3, s16 param_4);
void func_800AE778(GlobalContext* ctxt, Color_RGBA8* color, s16 param_3, s16 param_4);
void func_800AE8EC(GlobalContext* ctxt);
void func_800AE930(CollisionContext* bgCtxt, s32 param_2, float* param_3, f32 param_4, s16 param_5, BgPolygon* param_6, s32 param_7);
// void func_800AEF44(void);
@ -596,7 +596,7 @@ s32 func_800B096C(s16 param_1, s16 param_2, s32 param_3);
s16 func_800B09D0(s16 a0, s16 a1, f32 a2);
u8 func_800B0A24(u8 a0, u8 a1, f32 a2);
void func_800B0B10(GlobalContext* ctxt, LoadedParticleEntry* particle, u32 uParm3);
void EffectSS_SpawnDust(GlobalContext* ctxt, u16 flags, Vec3f* position, Vec3f* velocity, Vec3f* acceleration, ColorRGBA8* color1, ColorRGBA8* color2, s16 scale, s16 scaleChangePerFrame, s16 life, u8 type);
void EffectSS_SpawnDust(GlobalContext* ctxt, u16 flags, Vec3f* position, Vec3f* velocity, Vec3f* acceleration, Color_RGBA8* color1, Color_RGBA8* color2, s16 scale, s16 scaleChangePerFrame, s16 life, u8 type);
// void func_800B0DE0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8);
// void func_800B0E48(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8);
// void func_800B0EB0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9);
@ -621,11 +621,11 @@ void EffectSS_SpawnDust(GlobalContext* ctxt, u16 flags, Vec3f* position, Vec3f*
// void func_800B1830(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7, UNK_TYPE4 param_8);
// void EffectSS_SpawnBomb2(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4);
// void func_800B1970(UNK_TYPE4 param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6);
// void EffectSS_SpawnBlast(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, ColorRGBA8* param_5, ColorRGBA8* param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10);
// void EffectSS_SpawnBlast(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, Color_RGBA8* param_5, Color_RGBA8* param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10);
// void func_800B1A70(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);
// void func_800B1AC4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7);
// void func_800B1B10(void);
// void EffectSS_SpawnGSpark(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, Vec3f* pzParm3, Vec3f* pzParm4, Vec3f* param_5, ColorRGBA8* param_6, ColorRGBA8* param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9);
// void EffectSS_SpawnGSpark(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, Vec3f* pzParm3, Vec3f* pzParm4, Vec3f* param_5, Color_RGBA8* param_6, Color_RGBA8* param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9);
// void func_800B1BDC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9);
// void func_800B1C70(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_800B1CC4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);
@ -633,9 +633,9 @@ void EffectSS_SpawnDust(GlobalContext* ctxt, u16 flags, Vec3f* position, Vec3f*
// void EffectSS_SpawnDodongoFire(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10);
// void EffectSS_SpawnBubble(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE4 uParm3, UNK_TYPE4 uParm4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void EffectSS_SpawnGRipple(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE2 uParm3, UNK_TYPE2 uParm4, UNK_TYPE2 param_5);
void EffectSS_SpawnGSplash(GlobalContext *globalCtx, Vec3f* pzParm2, ColorRGBA8* primaryCol, ColorRGBA8* envCol, s16 type, s16 scale);
void EffectSS_SpawnGSplash(GlobalContext *globalCtx, Vec3f* pzParm2, Color_RGBA8* primaryCol, Color_RGBA8* envCol, s16 type, s16 scale);
// void EffectSS_SpawnGFire(UNK_TYPE4 uParm1, Vec3f* pzParm2);
// void EffectSS_SpawnLightning(UNK_TYPE4 uParm1, Vec3f* pzParm2, ColorRGBA8* pzParm3, ColorRGBA8* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8);
// void EffectSS_SpawnLightning(UNK_TYPE4 uParm1, Vec3f* pzParm2, Color_RGBA8* pzParm3, Color_RGBA8* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8);
// void func_800B2090(UNK_TYPE4 param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8);
// void EffectSS_SpawnBigOctoBubble2(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9);
// void EffectSS_SpawnFragment(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE4 param_9);
@ -654,11 +654,11 @@ void EffectSS_SpawnGSplash(GlobalContext *globalCtx, Vec3f* pzParm2, ColorRGBA8*
void EffectSS_SpawnShard(GlobalContext *globalCtx, Vec3f *pos, Vec3f *vel, Vec3f *param_4, s16 gravity, s16 param_6, s16 param_7, s16 param_8, s16 param_9, s16 param_10, s16 param_11,s16 param_12, s32 param_13, s16 param_14, s16 param_15, Gfx* dList);
// void EffectSS_SpawnIcePiece(UNK_TYPE4 uParm1, Vec3f* pzParm2, UNK_TYPE4 uParm3, Vec3f* pzParm4, Vec3f* param_5, UNK_TYPE4 param_6);
// void func_800B2930(void);
// void EffectSS_SpawnEnemyIce(UNK_TYPE4 uParm1, Actor* pzParm2, Vec3f* pzParm3, ColorRGBA8* pzParm4, ColorRGBA8* param_5, UNK_TYPE4 param_6);
// void EffectSS_SpawnEnemyIce(UNK_TYPE4 uParm1, Actor* pzParm2, Vec3f* pzParm3, Color_RGBA8* pzParm4, Color_RGBA8* param_5, UNK_TYPE4 param_6);
// void func_800B2B44(void);
// void func_800B2B7C(void);
// void func_800B2BC0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8);
// void EffectSS_SpawnFireTail(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, Vec3f* pzParm3, UNK_TYPE4 uParm4, Vec3f* param_5, UNK_TYPE2 param_6, ColorRGBA8* param_7, ColorRGBA8* param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE4 param_11);
// void EffectSS_SpawnFireTail(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, Vec3f* pzParm3, UNK_TYPE4 uParm4, Vec3f* param_5, UNK_TYPE2 param_6, Color_RGBA8* param_7, Color_RGBA8* param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE4 param_11);
// void func_800B2CE0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6);
// void func_800B2DA4(void);
// void EffectSS_SpawnEnemyFire(UNK_TYPE4 uParm1, Actor* pzParm2, Vec3f* pzParm3, UNK_TYPE2 uParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7);
@ -677,13 +677,13 @@ void DLF_LoadGameState(GameStateOverlay* gameState);
void DLF_FreeGameState(GameStateOverlay* gameState);
void Actor_PrintLists(ActorContext* actCtxt);
void Actor_SetDrawParams(ActorShape* actorShape, f32 yOffset, ActorShadowFunc func, f32 scale);
void Actor_PostDraw(Actor* actor, LightMapper* mapper, GlobalContext* ctxt, u32 displayList, ColorRGBA8* color);
void func_800B3FC0(Actor* actor, LightMapper* mapper, GlobalContext* ctxt);
void func_800B4024(Actor* actor, LightMapper* mapper, GlobalContext* ctxt);
void func_800B4088(Actor* actor, LightMapper* mapper, GlobalContext* ctxt);
void func_800B40B8(Actor* actor, LightMapper* mapper, GlobalContext* ctxt);
void Actor_PostDraw(Actor* actor, Lights* mapper, GlobalContext* ctxt, u32 displayList, Color_RGBA8* color);
void func_800B3FC0(Actor* actor, Lights* mapper, GlobalContext* ctxt);
void func_800B4024(Actor* actor, Lights* mapper, GlobalContext* ctxt);
void func_800B4088(Actor* actor, Lights* mapper, GlobalContext* ctxt);
void func_800B40B8(Actor* actor, Lights* mapper, GlobalContext* ctxt);
void func_800B40E0(GlobalContext* ctxt, s32 iParm2, z_Matrix* pzParm3, s32 iParm4, f32 param_5, f32 param_6, f32 param_7);
void func_800B42F8(Actor* actor, LightMapper* mapper, GlobalContext* ctxt);
void func_800B42F8(Actor* actor, Lights* mapper, GlobalContext* ctxt);
// void func_800B4A98(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
void func_800B4AEC(GlobalContext* ctxt, Actor* actor, f32 param_3);
void func_800B4B50(Actor* actor, s32 iParm2, GlobalContext* pzParm3);
@ -1741,12 +1741,12 @@ void func_800F6B44(GlobalContext* ctxt, KankyoContext* kanCtxt, s32 iParm3, s32
// void func_800F6CEC(void);
// void func_800F6EA4(void);
// UNK_TYPE4 Kankyo_IsSceneUpsideDown(GlobalContext* ctxt);
void func_800F6FF8(GlobalContext* ctxt, KankyoContext* kanCtxt, LightingContext* lCtxt);
void func_800F6FF8(GlobalContext* ctxt, KankyoContext* kanCtxt, LightContext* lCtxt);
// void func_800F8554(void);
// void func_800F88C4(void);
// void func_800F8970(void);
// void func_800F8A9C(void);
// void func_800F8CD4(GlobalContext* ctxt, KankyoContext* kanCtxt, LightingContext* lCtxt, s32 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800F8CD4(GlobalContext* ctxt, KankyoContext* kanCtxt, LightContext* lCtxt, s32 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800F8D84(void);
// void func_800F9728(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_800F9824(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE2 param_10, UNK_TYPE1 param_11);
@ -1769,10 +1769,10 @@ void func_800FBF3C(GlobalContext* ctxt);
// void func_800FC444(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE1 param_6);
// void func_800FC64C(void);
// void func_800FD2B4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
void func_800FD538(RGB* param_1, RGB* param_2, f32 param_3, Vec3s* param_4);
void func_800FD59C(GlobalContext* ctxt, RGB* pzParm2, f32 fParm3);
void func_800FD5E0(GlobalContext* ctxt, RGB* pzParm2, f32 fParm3);
void func_800FD654(GlobalContext* ctxt, RGB* pzParm2, f32 fParm3);
void func_800FD538(Color_RGB8* param_1, Color_RGB8* param_2, f32 param_3, Vec3s* param_4);
void func_800FD59C(GlobalContext* ctxt, Color_RGB8* pzParm2, f32 fParm3);
void func_800FD5E0(GlobalContext* ctxt, Color_RGB8* pzParm2, f32 fParm3);
void func_800FD654(GlobalContext* ctxt, Color_RGB8* pzParm2, f32 fParm3);
// void func_800FD698(void);
// u32 get_days_elapsed(void);
// void reset_days_elapsed(void);
@ -1863,12 +1863,12 @@ void Math_SmoothScaleMaxF(f32* start, f32 target, f32 scale, f32 maxStep);
void Math_SmoothDownscaleMaxF(f32* start, f32 scale, f32 maxStep);
s32 Math_SmoothScaleMaxMinS(s16* start, s16 target, s16 scale, s16 maxStep, s16 minStep);
void Math_SmoothScaleMaxS(s16* start, s16 target, s16 scale, s16 maxStep);
void Color_RGBA8_Copy(ColorRGBA8* dst, ColorRGBA8* src);
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
void func_801000A4(u16 param_1);
void func_801000CC(u16 param_1);
void func_801000F4(UNK_TYPE4 param_1, u16 param_2);
void Lib_TranslateAndRotateYVec3f(Vec3f* translation, s16 rotation, Vec3f* src, Vec3f* dst);
void Lib_LerpRGB(RGB* a, RGB* b, f32 t, RGB* dst);
void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst);
f32 Lib_PushAwayVec3f(Vec3f* start, Vec3f* pusher, f32 distanceToApproach);
void Lib_Nop801004FC(void);
void* Lib_PtrSegToVirt(void* ptr);
@ -1883,33 +1883,33 @@ void LifeMeter_UpdateColors(GlobalContext* ctxt);
void LifeMeter_Draw(GlobalContext* ctxt);
void LifeMeter_UpdateSizeAndBeep(GlobalContext* ctxt);
// s32 LifeMeter_IsCritical(void);
void Lights_InitPositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius, u32 type);
void Lights_InitType0PositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius);
void Lights_InitType2PositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius);
void Lights_SetPositionalLightColorAndRadius(LightInfoPositional* info, u8 red, u8 green, u8 blue, s16 radius);
void Lights_SetPositionalLightPosition(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ);
void Lights_InitDirectional(LightInfoDirectional* info, s8 dirX, s8 dirY, s8 dirZ, u8 red, u8 green, u8 blue);
void Lights_MapperInit(LightMapper* mapper, u8 red, u8 green, u8 blue);
void Lights_UploadLights(LightMapper* mapper, GraphicsContext* gCtxt);
Light* Lights_MapperGetNextFreeSlot(LightMapper* mapper);
void Lights_MapPositionalWithReference(LightMapper* mapper, LightInfoPositionalParams* params, Vec3f* pos);
void Lights_MapPositional(LightMapper* mapper, LightInfoPositionalParams* params, GlobalContext* ctxt);
void Lights_MapDirectional(LightMapper* mapper, LightInfoDirectionalParams* params, GlobalContext* ctxt);
void Lights_MapLights(LightMapper* mapper, z_Light* lights, Vec3f* refPos, GlobalContext* ctxt);
z_Light* Lights_FindFreeSlot(void);
void Lights_Free(z_Light* light);
void Lights_Init(GlobalContext* ctxt, LightingContext* lCtxt);
void Lights_SetAmbientColor(LightingContext* lCtxt, u8 red, u8 green, u8 blue);
void func_80102544(LightingContext* lCtxt, u8 a1, u8 a2, u8 a3, s16 sp12, s16 sp16);
LightMapper* Lights_CreateMapper(LightingContext* lCtxt, GraphicsContext* gCtxt);
void Lights_ClearHead(GlobalContext* ctxt, LightingContext* lCtxt);
void Lights_RemoveAll(GlobalContext* ctxt, LightingContext* lCtxt);
z_Light* Lights_Insert(GlobalContext* ctxt, LightingContext* lCtxt, LightInfo* info);
void Lights_Remove(GlobalContext* ctxt, LightingContext* lCtxt, z_Light* light);
LightMapper* func_801026E8(GraphicsContext* gCtxt, u8 ambientRed, u8 ambientGreen, u8 ambientBlue, u8 numLights, u8 red, u8 green, u8 blue, s8 dirX, s8 dirY, s8 dirZ);
LightMapper* Lights_MapperAllocateAndInit(GraphicsContext* gCtxt, u8 red, u8 green, u8 blue);
void func_80102880(GlobalContext* ctxt);
void func_80102A64(GlobalContext* ctxt);
void Lights_PointSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, s32 type);
void Lights_PointNoGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
void Lights_PointGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
void Lights_PointSetColorAndRadius(LightInfo* info, u8 r, u8 g, u8 b, s16 radius);
void Lights_PointSetPosition(LightInfo* info, s16 x, s16 y, s16 z);
void Lights_DirectionalSetInfo(LightInfo* info, s8 x, s8 y, s8 z, u8 r, u8 g, u8 b);
void Lights_Reset(Lights* lights, u8 r, u8 g, u8 b);
void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx);
Light* Lights_FindSlot(Lights* lights);
void Lights_BindPointWithReference(Lights* lights, LightParams* params, Vec3f* pos);
void Lights_BindPoint(Lights* lights, LightParams* params, GlobalContext* globalCtx);
void Lights_BindDirectional(Lights* lights, LightParams* params, void* unused);
void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* refPos, GlobalContext* globalCtx);
LightNode* Lights_FindBufSlot();
void Lights_FreeNode(LightNode* light);
void LightContext_Init(GlobalContext* globalCtx, LightContext* lightCtx);
void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b);
void func_80102544(LightContext* lightCtx, u8 a1, u8 a2, u8 a3, s16 numLights, s16 sp16);
Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx);
void LightContext_InitList(GlobalContext* globalCtx, LightContext* lightCtx);
void LightContext_DestroyList(GlobalContext* globalCtx, LightContext* lightCtx);
LightNode* LightContext_InsertLight(GlobalContext* globalCtx, LightContext* lightCtx, LightInfo* info);
void LightContext_RemoveLight(GlobalContext* globalCtx, LightContext* lightCtx, LightNode* light);
Lights* Lights_NewAndDraw(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB, u8 numLights, u8 r, u8 g, u8 b, s8 x, s8 y, s8 z);
Lights* Lights_New(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB);
void Lights_GlowCheck(GlobalContext* globalCtx);
void Lights_DrawGlow(GlobalContext* globalCtx);
void* zelda_malloc(u32 size);
void* zelda_mallocR(u32 size);
void* zelda_realloc(void* oldPtr, u32 newSize);
@ -2481,7 +2481,7 @@ Gfx* SceneProc_SetTile1Layer(GlobalContext* ctxt, ScrollingTextureParams* params
void SceneProc_DrawType0Texture(GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params);
Gfx* SceneProc_SetTile2Layers(GlobalContext* ctxt, ScrollingTextureParams* params);
void SceneProc_DrawType1Texture(GlobalContext* ctxt, u32 segment, ScrollingTextureParams* params);
void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, RGBA8* envColor);
void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, Color_RGBA8* envColor);
void SceneProc_DrawType2Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params);
s32 SceneProc_Lerp(s32 a, s32 b, f32 t);
void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params);

View File

@ -432,14 +432,14 @@ extern UNK_PTR D_801AE8F0;
// extern UNK_TYPE4 D_801AEC70;
// extern UNK_TYPE4 D_801AEC74;
// extern UNK_TYPE4 D_801AEC78;
extern ColorRGBA8 D_801AEC80;
extern Color_RGBA8 D_801AEC80;
extern s801AEC84 D_801AEC84[13];
extern f32 actorMovementScale;
extern f32 D_801AECF0;
extern f32 D_801AECF4;
// extern UNK_TYPE1 D_801AED48;
// extern UNK_TYPE4 D_801AED58;
extern ColorRGBA8 actorDefaultHitColor;
extern Color_RGBA8 actorDefaultHitColor;
// extern UNK_TYPE1 D_801AED8C;
// extern UNK_TYPE4 D_801AED98;
// extern UNK_TYPE4 D_801AEDA4;
@ -1033,8 +1033,8 @@ extern actor_init_var_func actorInitVarFuncs[11];
// extern UNK_TYPE2 D_801BEA20;
// extern UNK_TYPE1 D_801BEA30;
// extern UNK_TYPE1 D_801BEA70;
extern light_map_positional_func lightPositionalMapFuncs[3];
extern light_map_directional_func lightDirectionalMapFuncs[3];
//extern LightsPosBindFunc posBindFuncs[3];
//extern LightsBindFunc dirBindFuncs[3];
// extern UNK_TYPE4 D_801BEAD4;
// extern UNK_TYPE4 D_801BEAD8;
// extern UNK_TYPE1 D_801BEAE0;
@ -4017,7 +4017,7 @@ extern f32 D_801F4E70;
// extern UNK_TYPE1 D_801F4F66;
// extern UNK_TYPE1 D_801F4F68;
// extern UNK_TYPE1 D_801F4F6A;
extern LightsList lightsList;
extern LightsBuffer sLightsBuffer;
extern Arena mainHeap;
// extern UNK_TYPE1 D_801F5130;
// extern UNK_TYPE1 D_801F5270;
@ -4090,7 +4090,7 @@ extern Input D_801F6C18;
// extern UNK_TYPE1 D_801F6D0C;
extern UNK_TYPE4 D_801F6D10;
// extern UNK_TYPE1 D_801F6D18;
extern ColorRGBA8 D_801F6D30;
extern Color_RGBA8 D_801F6D30;
// extern UNK_TYPE1 D_801F6D38;
// extern UNK_TYPE4 D_801F6D4C;
// extern UNK_TYPE1 D_801F6D50;

View File

@ -394,7 +394,7 @@ typedef struct {
/* 0x04 */ UNK_TYPE4 unk4;
/* 0x08 */ UNK_TYPE4 unk8;
/* 0x0C */ f32 unkC;
/* 0x10 */ ColorRGBA8 unk10;
/* 0x10 */ Color_RGBA8 unk10;
} TargetContextEntry; // size = 0x14
typedef struct {
@ -444,8 +444,6 @@ typedef void(*func_ptr)(void);
typedef void(*actor_init_var_func)(u8*, InitChainEntry*);
typedef void(*light_map_directional_func)(LightMapper* mapper, void* params, Vec3f* pos);
typedef void(*osCreateThread_func)(void*);
typedef void*(*printf_func)(void*, char*, size_t);
@ -593,7 +591,7 @@ typedef struct {
/* 0x0 */ u16 cycleLength;
/* 0x2 */ u16 numKeyFrames;
/* 0x4 */ FlashingTexturePrimColor* primColors;
/* 0x8 */ RGBA8* envColors;
/* 0x8 */ Color_RGBA8* envColors;
/* 0xC */ u16* keyFrames;
} FlashingTextureParams; // size = 0x10
@ -802,8 +800,8 @@ typedef struct {
/* 0x24 */ u16 unk24;
/* 0x26 */ UNK_TYPE1 unk26;
/* 0x27 */ UNK_TYPE1 unk27;
/* 0x28 */ LightInfoDirectional unk28;
/* 0x36 */ LightInfoDirectional unk36;
/* 0x28 */ LightInfo unk28;
/* 0x36 */ LightInfo unk36;
/* 0x44 */ UNK_TYPE1 unk44;
/* 0x45 */ UNK_TYPE1 unk45;
/* 0x46 */ UNK_TYPE1 unk46;
@ -901,16 +899,16 @@ typedef struct {
/* 0xC1 */ u8 unkC1;
/* 0xC2 */ u8 unkC2;
/* 0xC3 */ u8 unkC3;
/* 0xC4 */ RGB unkC4;
/* 0xC4 */ Color_RGB8 unkC4;
/* 0xC7 */ s8 unkC7;
/* 0xC8 */ s8 unkC8;
/* 0xC9 */ s8 unkC9;
/* 0xCA */ RGB unkCA;
/* 0xCA */ Color_RGB8 unkCA;
/* 0xCD */ s8 unkCD;
/* 0xCE */ s8 unkCE;
/* 0xCF */ s8 unkCF;
/* 0xD0 */ RGB unkD0;
/* 0xD3 */ RGB unkD3;
/* 0xD0 */ Color_RGB8 unkD0;
/* 0xD3 */ Color_RGB8 unkD3;
/* 0xD6 */ s16 unkD6;
/* 0xD8 */ s16 unkD8;
/* 0xDA */ UNK_TYPE1 unkDA;
@ -1278,8 +1276,6 @@ typedef void(*draw_func)(GlobalContext* ctxt, s16 index);
typedef void(*global_context_func)(GlobalContext*);
typedef void(*light_map_positional_func)(LightMapper* mapper, void* params, GlobalContext* ctxt);
typedef void(*room_draw_func)(GlobalContext* ctxt, Room* room, u32 flags);
typedef struct {
@ -1416,7 +1412,7 @@ typedef struct ActorContext ActorContext;
typedef struct s800B948C s800B948C;
struct FireObjLight {
/* 0x00 */ z_Light* light;
/* 0x00 */ LightNode* light;
/* 0x04 */ LightInfoPositional lightInfo;
/* 0x12 */ u8 unk12;
}; // size = 0x13
@ -1610,7 +1606,7 @@ struct GlobalContext {
/* 0x00814 */ u8 unk814;
/* 0x00815 */ u8 unk815;
/* 0x00816 */ UNK_TYPE1 pad816[0x2];
/* 0x00818 */ LightingContext lightCtx;
/* 0x00818 */ LightContext lightCtx;
/* 0x00828 */ u32 unk828;
/* 0x0082C */ UNK_TYPE1 pad82C[0x4];
/* 0x00830 */ CollisionContext colCtx;
@ -1787,22 +1783,22 @@ struct ActorBgIknvObj {
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ u32 setScissor;
/* 0x08 */ ColorRGBA8 color;
/* 0x0C */ ColorRGBA8 envColor;
/* 0x08 */ Color_RGBA8 color;
/* 0x0C */ Color_RGBA8 envColor;
} struct_801F8010; // size = 0x10
typedef struct {
/* 0x00 */ u32 useRgba;
/* 0x04 */ u32 setScissor;
/* 0x08 */ ColorRGBA8 primColor;
/* 0x08 */ ColorRGBA8 envColor;
/* 0x08 */ Color_RGBA8 primColor;
/* 0x08 */ Color_RGBA8 envColor;
} struct_801F8020; // size = 0x10
typedef struct {
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32 setScissor;
/* 0x08 */ ColorRGBA8 primColor;
/* 0x0C */ ColorRGBA8 envColor;
/* 0x08 */ Color_RGBA8 primColor;
/* 0x0C */ Color_RGBA8 envColor;
/* 0x10 */ u16* tlut;
/* 0x14 */ Gfx* monoDl;
} VisMono; // size = 0x18

View File

@ -11,7 +11,7 @@
struct Actor;
struct GlobalContext;
struct LightMapper;
struct Lights;
struct BgPolygon;
typedef void(*ActorFunc)(struct Actor* this, struct GlobalContext* ctxt);
@ -106,7 +106,7 @@ typedef struct {
/* 0x1F */ UNK_TYPE1 pad1F[0x1];
} ActorOverlay; // size = 0x20
typedef void(*ActorShadowFunc)(struct Actor* actor, struct LightMapper* mapper, struct GlobalContext* ctxt);
typedef void(*ActorShadowFunc)(struct Actor* actor, struct Lights* mapper, struct GlobalContext* ctxt);
typedef struct {
/* 0x00 */ Vec3s rot; // Current actor shape rotation

View File

@ -40,8 +40,8 @@ typedef struct {
/* 0x490 */ f32 gravity;
/* 0x494 */ u32 particleFactor1;
/* 0x498 */ u32 particleFactor2;
/* 0x49C */ ColorRGBA8 colorStart[4];
/* 0x4AC */ ColorRGBA8 colorEnd[4];
/* 0x49C */ Color_RGBA8 colorStart[4];
/* 0x4AC */ Color_RGBA8 colorEnd[4];
/* 0x4BC */ s32 age;
/* 0x4C0 */ s32 duration;
} EffSparkParams; // size = 0x4C4
@ -57,19 +57,19 @@ typedef struct {
typedef struct {
/* 0x000 */ UNK_TYPE1 pad0[0x184];
/* 0x184 */ ColorRGBA8 unk184;
/* 0x188 */ ColorRGBA8 unk188;
/* 0x18C */ ColorRGBA8 unk18C;
/* 0x190 */ ColorRGBA8 unk190;
/* 0x184 */ Color_RGBA8 unk184;
/* 0x188 */ Color_RGBA8 unk188;
/* 0x18C */ Color_RGBA8 unk18C;
/* 0x190 */ Color_RGBA8 unk190;
/* 0x194 */ UNK_TYPE1 pad194[0xC];
} EffBlureInit1; // size = 0x1A0
typedef struct {
/* 0x00 */ UNK_TYPE1 pad0[0x8];
/* 0x08 */ ColorRGBA8 unk8;
/* 0x0C */ ColorRGBA8 unkC;
/* 0x10 */ ColorRGBA8 unk10;
/* 0x14 */ ColorRGBA8 unk14;
/* 0x08 */ Color_RGBA8 unk8;
/* 0x0C */ Color_RGBA8 unkC;
/* 0x10 */ Color_RGBA8 unk10;
/* 0x14 */ Color_RGBA8 unk14;
/* 0x18 */ UNK_TYPE1 pad18[0xC];
} EffBlureInit2; // size = 0x24
@ -79,10 +79,10 @@ typedef struct {
/* 0x184 */ f32 unk184;
/* 0x188 */ u16 unk188;
/* 0x18A */ UNK_TYPE1 pad18A[0x4];
/* 0x18E */ ColorRGBA8 unk18E;
/* 0x192 */ ColorRGBA8 unk192;
/* 0x196 */ ColorRGBA8 unk196;
/* 0x19A */ ColorRGBA8 unk19A;
/* 0x18E */ Color_RGBA8 unk18E;
/* 0x192 */ Color_RGBA8 unk192;
/* 0x196 */ Color_RGBA8 unk196;
/* 0x19A */ Color_RGBA8 unk19A;
/* 0x19E */ u8 unk19E;
/* 0x19F */ u8 unk19F;
/* 0x1A0 */ u8 unk1A0;
@ -108,17 +108,17 @@ typedef struct {
typedef struct {
/* 0x00 */ u8 numParticles;
/* 0x02 */ Vec3s position;
/* 0x08 */ ColorRGBA8 primColorStart;
/* 0x0C */ ColorRGBA8 envColorStart;
/* 0x10 */ ColorRGBA8 primColorMid;
/* 0x14 */ ColorRGBA8 envColorMid;
/* 0x18 */ ColorRGBA8 primColorEnd;
/* 0x1C */ ColorRGBA8 envColorEnd;
/* 0x08 */ Color_RGBA8 primColorStart;
/* 0x0C */ Color_RGBA8 envColorStart;
/* 0x10 */ Color_RGBA8 primColorMid;
/* 0x14 */ Color_RGBA8 envColorMid;
/* 0x18 */ Color_RGBA8 primColorEnd;
/* 0x1C */ Color_RGBA8 envColorEnd;
/* 0x20 */ f32 acceleration;
/* 0x24 */ f32 maxInitialSpeed;
/* 0x28 */ f32 lengthCutoff;
/* 0x2C */ u8 duration;
/* 0x2E */ LightInfoPositionalParams lightParams;
/* 0x2E */ LightPoint lightPoint;
/* 0x3C */ s32 hasLight;
} EffShieldParticleInit; // size = 0x40
@ -127,12 +127,12 @@ typedef struct {
/* 0x180 */ u8 numParticles;
/* 0x181 */ UNK_TYPE1 pad181[0x1];
/* 0x182 */ Vec3s position;
/* 0x188 */ ColorRGBA8 primColorStart;
/* 0x18C */ ColorRGBA8 envColorStart;
/* 0x190 */ ColorRGBA8 primColorMid;
/* 0x194 */ ColorRGBA8 envColorMid;
/* 0x198 */ ColorRGBA8 primColorEnd;
/* 0x19C */ ColorRGBA8 envColorEnd;
/* 0x188 */ Color_RGBA8 primColorStart;
/* 0x18C */ Color_RGBA8 envColorStart;
/* 0x190 */ Color_RGBA8 primColorMid;
/* 0x194 */ Color_RGBA8 envColorMid;
/* 0x198 */ Color_RGBA8 primColorEnd;
/* 0x19C */ Color_RGBA8 envColorEnd;
/* 0x1A0 */ f32 acceleration;
/* 0x1A4 */ UNK_TYPE1 pad1A4[0x4];
/* 0x1A8 */ f32 maxInitialSpeed;
@ -140,7 +140,7 @@ typedef struct {
/* 0x1B0 */ u8 duration;
/* 0x1B1 */ u8 age;
/* 0x1B2 */ LightInfo lightInfo;
/* 0x1C0 */ z_Light* light;
/* 0x1C0 */ LightNode* light;
/* 0x1C4 */ s32 hasLight;
} EffShieldParticleParams; // size = 0x1C8
@ -161,7 +161,7 @@ typedef struct {
typedef struct {
/* 0x0 */ s16 unk0;
/* 0x2 */ s16 maxLife;
/* 0x4 */ ColorRGBA8 color;
/* 0x4 */ Color_RGBA8 color;
} EffTireMarkInit; // size = 0x8
typedef struct {
@ -169,7 +169,7 @@ typedef struct {
/* 0x600 */ s16 unk600;
/* 0x602 */ s16 numParticles;
/* 0x604 */ s16 maxLife;
/* 0x606 */ ColorRGBA8 color;
/* 0x606 */ Color_RGBA8 color;
/* 0x60A */ UNK_TYPE1 pad60A[0x2];
} EffTireMarkParams; // size = 0x60C
@ -198,8 +198,8 @@ typedef struct {
/* 0x00 */ Vec3f position;
/* 0x0C */ Vec3f velocity;
/* 0x18 */ Vec3f acceleration;
/* 0x24 */ ColorRGBA8 color1;
/* 0x28 */ ColorRGBA8 color2;
/* 0x24 */ Color_RGBA8 color1;
/* 0x28 */ Color_RGBA8 color2;
/* 0x2C */ s16 scale;
/* 0x2E */ s16 scaleChangePerFrame;
/* 0x30 */ s16 life;

View File

@ -3,72 +3,79 @@
#include <ultra64.h>
#include <PR/gbi.h>
#include <color.h>
typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;
/* 0x4 */ s16 z;
/* 0x6 */ u8 color[3];
/* 0x9 */ u8 drawGlow;
/* 0xA */ s16 radius;
} LightPoint; // size = 0xC
typedef struct {
/* 0x0 */ s8 x;
/* 0x1 */ s8 y;
/* 0x2 */ s8 z;
/* 0x3 */ u8 color[3];
} LightDirectional; // size = 0x6
typedef union {
LightPoint point;
LightDirectional dir;
} LightParams; // size = 0xC
typedef struct {
/* 0x0 */ u8 type;
/* 0x2 */ u16 params[6];
/* 0x2 */ LightParams params;
} LightInfo; // size = 0xE
typedef struct z_Light_t {
/* 0x0 */ LightInfo* info;
/* 0x4 */ struct z_Light_t* prev;
/* 0x8 */ struct z_Light_t* next;
} z_Light; // size = 0xC
typedef struct {
/* 0x00 */ u8 enablePosLights;
/* 0x01 */ u8 numLights;
/* 0x08 */ Lightsn l;
} Lights; // size = 0x80
typedef struct {
/* 0x0 */ z_Light* lightsHead;
/* 0x4 */ u8 ambientRed;
/* 0x5 */ u8 ambientGreen;
/* 0x6 */ u8 ambientBlue;
/* 0x0 */ u8 type;
/* 0x2 */ LightPoint params;
} LightInfoPositional; // size = 0xE
typedef struct LightNode {
/* 0x0 */ LightInfo* info;
/* 0x4 */ struct LightNode* prev;
/* 0x8 */ struct LightNode* next;
} LightNode; // size = 0xC
// TODO move LightsBuffer to .c file once .bss has been split
#define LIGHTS_BUFFER_SIZE 32
typedef struct {
/* 0x000 */ s32 numOccupied;
/* 0x004 */ s32 searchIndex;
/* 0x008 */ LightNode lights[LIGHTS_BUFFER_SIZE];
} LightsBuffer; // size = 0x188
typedef struct {
/* 0x0 */ LightNode* listHead;
/* 0x4 */ Color_RGB8 ambient;
/* 0x7 */ u8 unk7;
/* 0x8 */ u8 unk8;
/* 0x9 */ u8 unk9;
/* 0xA */ s16 unkA;
/* 0xC */ s16 unkC;
} LightingContext; // size = 0x10
} LightContext; // size = 0x10
typedef struct {
/* 0x000 */ s32 numOccupied;
/* 0x004 */ s32 nextFree;
/* 0x008 */ z_Light lights[32];
} LightsList; // size = 0x188
typedef enum {
/* 0x00 */ LIGHT_POINT_NOGLOW,
/* 0x01 */ LIGHT_DIRECTIONAL,
/* 0x02 */ LIGHT_POINT_GLOW
} LightType;
typedef struct {
/* 0x0 */ s8 dirX;
/* 0x1 */ s8 dirY;
/* 0x2 */ s8 dirZ;
/* 0x3 */ u8 red;
/* 0x4 */ u8 green;
/* 0x5 */ u8 blue;
/* 0x6 */ u16 pad[3];
} LightInfoDirectionalParams; // size = 0xC
typedef struct GlobalContext GlobalContext;
typedef struct {
/* 0x0 */ s16 posX;
/* 0x2 */ s16 posY;
/* 0x4 */ s16 posZ;
/* 0x6 */ u8 red;
/* 0x7 */ u8 green;
/* 0x8 */ u8 blue;
/* 0x9 */ u8 unk9; // func_80102880 sets this only for type 2, func_80102A64 draws something if this is set
/* 0xA */ s16 radius;
} LightInfoPositionalParams; // size = 0xC
typedef struct {
/* 0x00 */ u8 enablePosLights;
/* 0x01 */ u8 numLights;
/* 0x02 */ UNK_TYPE1 pad2[6];
/* 0x08 */ Lights7 lights;
} LightMapper; // size = 0x80
typedef struct {
/* 0x0 */ u8 type;
/* 0x2 */ LightInfoDirectionalParams params;
} LightInfoDirectional; // size = 0xE
typedef struct {
/* 0x0 */ u8 type;
/* 0x2 */ LightInfoPositionalParams params;
} LightInfoPositional; // size = 0xE
typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
typedef void (*LightsPosBindFunc)(Lights* lights, LightParams* params, GlobalContext* globalCtx);
#endif

View File

@ -489,7 +489,7 @@ SECTIONS
build/asm/code/code_data_z_kankyo.o(.data)
build/asm/code/code_data_z_lib.o(.data)
build/asm/code/code_data_z_lifemeter.o(.data)
build/asm/code/code_data_z_lights.o(.data)
build/src/code/z_lights.o(.data)
build/asm/code/code_data_z_map_disp.o(.data)
build/asm/code/code_data_z_map_exp.o(.data)
build/asm/code/code_data_z_msgevent.o(.data)
@ -565,7 +565,7 @@ SECTIONS
build/asm/code/code_rodata_z_kankyo.o(.rodata)
build/asm/code/code_rodata_z_lib.o(.rodata)
build/asm/code/code_rodata_z_lifemeter.o(.rodata)
build/asm/code/code_rodata_z_lights.o(.rodata)
build/src/code/z_lights.o(.rodata)
build/asm/code/code_rodata_z_map_disp.o(.rodata)
build/asm/code/code_rodata_0x8010C230.o(.rodata)
build/asm/code/code_rodata_z_parameter.o(.rodata)

View File

@ -27,34 +27,34 @@ void GameState_SetFBFilter(Gfx** gfx, u32 arg1) {
if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
D_801F8010.type = R_FB_FILTER_TYPE;
D_801F8010.color.red = R_FB_FILTER_PRIM_COLOR(0);
D_801F8010.color.green = R_FB_FILTER_PRIM_COLOR(1);
D_801F8010.color.blue = R_FB_FILTER_PRIM_COLOR(2);
D_801F8010.color.alpha = R_FB_FILTER_A;
D_801F8010.color.r = R_FB_FILTER_PRIM_COLOR(0);
D_801F8010.color.g = R_FB_FILTER_PRIM_COLOR(1);
D_801F8010.color.b = R_FB_FILTER_PRIM_COLOR(2);
D_801F8010.color.a = R_FB_FILTER_A;
func_80140D10(&D_801F8010, &_gfx, arg1);
} else {
if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
D_801F8020.useRgba = (R_FB_FILTER_TYPE == 6);
D_801F8020.primColor.red = R_FB_FILTER_PRIM_COLOR(0);
D_801F8020.primColor.green = R_FB_FILTER_PRIM_COLOR(1);
D_801F8020.primColor.blue = R_FB_FILTER_PRIM_COLOR(2);
D_801F8020.primColor.alpha = R_FB_FILTER_A;
D_801F8020.envColor.red = R_FB_FILTER_ENV_COLOR(0);
D_801F8020.envColor.green = R_FB_FILTER_ENV_COLOR(1);
D_801F8020.envColor.blue = R_FB_FILTER_ENV_COLOR(2);
D_801F8020.envColor.alpha = R_FB_FILTER_A;
D_801F8020.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
D_801F8020.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
D_801F8020.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
D_801F8020.primColor.a = R_FB_FILTER_A;
D_801F8020.envColor.r = R_FB_FILTER_ENV_COLOR(0);
D_801F8020.envColor.g = R_FB_FILTER_ENV_COLOR(1);
D_801F8020.envColor.b = R_FB_FILTER_ENV_COLOR(2);
D_801F8020.envColor.a = R_FB_FILTER_A;
func_80142100(&D_801F8020, &_gfx, arg1);
} else {
if (R_FB_FILTER_TYPE == 7) {
sMonoColors.unk_00 = 0;
sMonoColors.primColor.red = R_FB_FILTER_PRIM_COLOR(0);
sMonoColors.primColor.green = R_FB_FILTER_PRIM_COLOR(1);
sMonoColors.primColor.blue = R_FB_FILTER_PRIM_COLOR(2);
sMonoColors.primColor.alpha = R_FB_FILTER_A;
sMonoColors.envColor.red = R_FB_FILTER_ENV_COLOR(0);
sMonoColors.envColor.green = R_FB_FILTER_ENV_COLOR(1);
sMonoColors.envColor.blue = R_FB_FILTER_ENV_COLOR(2);
sMonoColors.envColor.alpha = R_FB_FILTER_A;
sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sMonoColors.primColor.a = R_FB_FILTER_A;
sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
sMonoColors.envColor.a = R_FB_FILTER_A;
VisMono_Draw(&sMonoColors, &_gfx, arg1);
}
}
@ -81,11 +81,11 @@ void GameState_Draw(GameState *ctxt, GraphicsContext *gCtxt) {
if (R_FB_FILTER_TYPE && R_FB_FILTER_ENV_COLOR(3) == 0) {
GameState_SetFBFilter(&nextDisplayList, (u32) gCtxt->zbuffer);
}
if (R_ENABLE_ARENA_DBG < 0) {
R_ENABLE_ARENA_DBG = 0;
}
gSPEndDisplayList(nextDisplayList++);
Graph_BranchDlist(_polyOpa, nextDisplayList);
gCtxt->polyOpa.p = nextDisplayList;
@ -111,12 +111,12 @@ void Game_ResetSegments(GraphicsContext *gCtxt) {
void func_801736DC(GraphicsContext *gCtxt) {
Gfx* nextDisplayList;
Gfx* _polyOpa;
nextDisplayList = Graph_GfxPlusOne(_polyOpa = gCtxt->polyOpa.p);
gSPDisplayList(gCtxt->overlay.p++, nextDisplayList);
gSPEndDisplayList(nextDisplayList++);
Graph_BranchDlist(_polyOpa, nextDisplayList);
gCtxt->polyOpa.p = nextDisplayList;
}
@ -207,7 +207,7 @@ lblUnk:;
Gamealloc_Init(&ctxt->alloc);
Game_InitHeap(ctxt, 0x100000);
Game_SetFramerateDivisor(ctxt, 3);
gameStateInit(ctxt);
func_80140CE0(&D_801F8010);
@ -216,7 +216,7 @@ lblUnk:;
func_80140898(&D_801F8048);
func_801773A0(&D_801F7FF0);
func_8013ED9C();
osSendMesg(&ctxt->gfxCtx->unk5C, NULL, 1);
}

View File

@ -3828,9 +3828,9 @@ void CollisionCheck_SpawnShieldParticles(GlobalContext* ctxt, Vec3f* v) {
shieldParticleInitMetal.position.x = v->x;
shieldParticleInitMetal.position.y = v->y;
shieldParticleInitMetal.position.z = v->z;
shieldParticleInitMetal.lightParams.posX = shieldParticleInitMetal.position.x;
shieldParticleInitMetal.lightParams.posY = shieldParticleInitMetal.position.y;
shieldParticleInitMetal.lightParams.posZ = shieldParticleInitMetal.position.z;
shieldParticleInitMetal.lightPoint.x = shieldParticleInitMetal.position.x;
shieldParticleInitMetal.lightPoint.y = shieldParticleInitMetal.position.y;
shieldParticleInitMetal.lightPoint.z = shieldParticleInitMetal.position.z;
Effect_Add(ctxt, &effectIndex, 3, 0, 1, &shieldParticleInitMetal);
}
@ -3883,9 +3883,9 @@ void CollisionCheck_SpawnShieldParticlesWood(GlobalContext* ctxt, Vec3f* v, Vec3
shieldParticleInitWood.position.x = v->x;
shieldParticleInitWood.position.y = v->y;
shieldParticleInitWood.position.z = v->z;
shieldParticleInitWood.lightParams.posX = shieldParticleInitWood.position.x;
shieldParticleInitWood.lightParams.posY = shieldParticleInitWood.position.y;
shieldParticleInitWood.lightParams.posZ = shieldParticleInitWood.position.z;
shieldParticleInitWood.lightPoint.x = shieldParticleInitWood.position.x;
shieldParticleInitWood.lightPoint.y = shieldParticleInitWood.position.y;
shieldParticleInitWood.lightPoint.z = shieldParticleInitWood.position.z;
Effect_Add(ctxt, &effectIndex, 3, 0, 1, &shieldParticleInitWood);
func_8019F1C0(pos, 0x1837);

View File

@ -253,12 +253,12 @@ void EffectSS_DrawParticle(GlobalContext* ctxt, s32 index) {
}
void EffectSS_DrawAllParticles(GlobalContext* ctxt) {
LightMapper* s0;
Lights* s0;
s32 i;
s0 = Lights_CreateMapper(&ctxt->lightCtx, ctxt->state.gfxCtx);
Lights_MapLights(s0, ctxt->lightCtx.lightsHead, 0, ctxt);
Lights_UploadLights(s0, ctxt->state.gfxCtx);
s0 = LightContext_NewLights(&ctxt->lightCtx, ctxt->state.gfxCtx);
Lights_BindAll(s0, ctxt->lightCtx.listHead, 0, ctxt);
Lights_Draw(s0, ctxt->state.gfxCtx);
for (i = 0; i < EffectSS2Info.size; i++) {
if (EffectSS2Info.data_table[i].life > -1) {

View File

@ -538,11 +538,11 @@ void Math_SmoothScaleMaxS(s16* start, s16 target, s16 scale, s16 maxStep) {
*start += v0;
}
void Color_RGBA8_Copy(ColorRGBA8* dst, ColorRGBA8* src) {
dst->red = src->red;
dst->green = src->green;
dst->blue = src->blue;
dst->alpha = src->alpha;
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) {
dst->r = src->r;
dst->g = src->g;
dst->b = src->b;
dst->a = src->a;
}
void func_801000A4(u16 a0) {
@ -569,11 +569,11 @@ void Lib_TranslateAndRotateYVec3f(Vec3f* translation, s16 rotation, Vec3f* src,
}
#ifdef NON_MATCHING
void Lib_LerpRGB(RGB* a, RGB* b, f32 t, RGB* dst) {
void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst) {
// XXX regalloc is slightly off
dst->red = (f32)a->red + ((f32)b->red - (f32)a->red) * t;
dst->green = (f32)a->green + ((f32)b->green - (f32)a->green) * t;
dst->blue = (f32)a->blue + ((f32)b->blue - (f32)a->blue) * t;
dst->r = (f32)a->r + ((f32)b->r - (f32)a->r) * t;
dst->g = (f32)a->g + ((f32)b->g - (f32)a->g) * t;
dst->b = (f32)a->b + ((f32)b->b - (f32)a->b) * t;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/Lib_LerpRGB.asm")

View File

@ -1,152 +1,143 @@
#include <ultra64.h>
#include <global.h>
void Lights_InitPositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius, u32 type) {
void Lights_PointSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, s32 type) {
info->type = type;
info->params.posX = posX;
info->params.posY = posY;
info->params.posZ = posZ;
Lights_SetPositionalLightColorAndRadius(info, red, green, blue, radius);
info->params.point.x = x;
info->params.point.y = y;
info->params.point.z = z;
Lights_PointSetColorAndRadius(info, r, g, b, radius);
}
void Lights_InitType0PositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius) {
Lights_InitPositionalLight(info, posX, posY, posZ, red, green, blue, radius, 0);
void Lights_PointNoGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius) {
Lights_PointSetInfo(info, x, y, z, r, g, b, radius, LIGHT_POINT_NOGLOW);
}
void Lights_InitType2PositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue, s16 radius) {
Lights_InitPositionalLight(info, posX, posY, posZ, red, green, blue, radius, 2);
void Lights_PointGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius) {
Lights_PointSetInfo(info, x, y, z, r, g, b, radius, LIGHT_POINT_GLOW);
}
void Lights_SetPositionalLightColorAndRadius(LightInfoPositional* info, u8 red, u8 green, u8 blue, s16 radius) {
info->params.red = red;
info->params.green = green;
info->params.blue = blue;
info->params.radius = radius;
void Lights_PointSetColorAndRadius(LightInfo* info, u8 r, u8 g, u8 b, s16 radius) {
info->params.point.color[0] = r;
info->params.point.color[1] = g;
info->params.point.color[2] = b;
info->params.point.radius = radius;
}
void Lights_SetPositionalLightPosition(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ) {
info->params.posX = posX;
info->params.posY = posY;
info->params.posZ = posZ;
void Lights_PointSetPosition(LightInfo* info, s16 x, s16 y, s16 z) {
info->params.point.x = x;
info->params.point.y = y;
info->params.point.z = z;
}
void Lights_InitDirectional(LightInfoDirectional* info, s8 dirX, s8 dirY, s8 dirZ, u8 red, u8 green, u8 blue) {
info->type = 1;
info->params.dirX = dirX;
info->params.dirY = dirY;
info->params.dirZ = dirZ;
info->params.red = red;
info->params.green = green;
info->params.blue = blue;
void Lights_DirectionalSetInfo(LightInfo* info, s8 x, s8 y, s8 z, u8 r, u8 g, u8 b) {
info->type = LIGHT_DIRECTIONAL;
info->params.dir.x = x;
info->params.dir.y = y;
info->params.dir.z = z;
info->params.dir.color[0] = r;
info->params.dir.color[1] = g;
info->params.dir.color[2] = b;
}
void Lights_MapperInit(LightMapper* mapper, u8 red, u8 green, u8 blue) {
mapper->lights.a.l.colc[0] = red;
mapper->lights.a.l.col[0] = red;
mapper->lights.a.l.colc[1] = green;
mapper->lights.a.l.col[1] = green;
mapper->lights.a.l.colc[2] = blue;
mapper->lights.a.l.col[2] = blue;
mapper->numLights = 0;
void Lights_Reset(Lights* lights, u8 r, u8 g, u8 b) {
lights->l.a.l.colc[0] = r;
lights->l.a.l.col[0] = r;
lights->l.a.l.colc[1] = g;
lights->l.a.l.col[1] = g;
lights->l.a.l.colc[2] = b;
lights->l.a.l.col[2] = b;
lights->numLights = 0;
}
// XXX regalloc
#ifdef NON_MATCHING
void Lights_UploadLights(LightMapper* mapper, GraphicsContext* gCtxt) {
/*
* Draws every light in the provided Lights group
*/
void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
Light* l;
s32 i;
gSPNumLights(gCtxt->polyOpa.p++, mapper->numLights);
gSPNumLights(gCtxt->polyXlu.p++, mapper->numLights);
OPEN_DISPS(gfxCtx);
l = &mapper->lights.l[0];
gSPNumLights(POLY_OPA_DISP++, lights->numLights);
gSPNumLights(POLY_XLU_DISP++, lights->numLights);
for (i = 0; i < mapper->numLights;) {
gSPLight(gCtxt->polyOpa.p++, l, ++i);
gSPLight(gCtxt->polyXlu.p++, l++, i);
l = lights->l.l;
for (i = 0; i < lights->numLights;) {
gSPLight(POLY_OPA_DISP++, l, ++i);
gSPLight(POLY_XLU_DISP++, l++, i);
}
gSPLight(gCtxt->polyOpa.p++, &mapper->lights.a, ++i);
gSPLight(gCtxt->polyXlu.p++, &mapper->lights.a, i);
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lights/Lights_UploadLights.asm")
#endif
gSPLight(POLY_OPA_DISP++, &lights->l.a, ++i);
gSPLight(POLY_XLU_DISP++, &lights->l.a, i);
Light* Lights_MapperGetNextFreeSlot(LightMapper* mapper) {
if (6 < mapper->numLights) {
CLOSE_DISPS(gfxCtx);
}
Light* Lights_FindSlot(Lights* lights) {
if (lights->numLights >= 7) {
return NULL;
}
return &mapper->lights.l[mapper->numLights++];
return &lights->l.l[lights->numLights++];
}
// XXX regalloc, some reorderings
#ifdef NON_MATCHING
void Lights_MapPositionalWithReference(LightMapper* mapper, LightInfoPositionalParams* params, Vec3f* pos) {
void Lights_BindPointWithReference(Lights* lights, LightParams* params, Vec3f* pos) {
f32 xDiff;
f32 yDiff;
f32 zDiff;
f32 dist;
f32 radiusF;
f32 posDiff;
f32 scale;
Light* light;
if (pos == NULL) return;
if ((pos != NULL) && (params->point.radius >= 1)) {
xDiff = params->point.x - pos->x;
yDiff = params->point.y - pos->y;
zDiff = params->point.z - pos->z;
scale = params->point.radius;
posDiff = SQ(xDiff) + SQ(yDiff) + SQ(zDiff);
if (params->radius < 1) return;
if (SQ(scale) > posDiff) {
light = Lights_FindSlot(lights);
xDiff = params->posX - pos->x;
yDiff = params->posY - pos->y;
zDiff = params->posZ - pos->z;
radiusF = params->radius;
dist = xDiff * xDiff + yDiff * yDiff + zDiff * zDiff;
if (light != NULL) {
posDiff = sqrtf(posDiff);
scale = posDiff / scale;
scale = 1 - SQ(scale);
if (radiusF * radiusF > dist) {
light = Lights_MapperGetNextFreeSlot(mapper);
if (light == NULL) return;
light->l.col[0] = params->point.color[0] * scale;
light->l.colc[0] = light->l.col[0];
light->l.col[1] = params->point.color[1] * scale;
light->l.colc[1] = light->l.col[1];
light->l.col[2] = params->point.color[2] * scale;
light->l.colc[2] = light->l.col[2];
dist = sqrtf(dist);
scale = (posDiff < 1) ? 120 : 120 / posDiff;
light->l.colc[0] = light->l.col[0] = params->red * (1 - (dist / radiusF) * (dist / radiusF));
light->l.colc[1] = light->l.col[1] = params->green * (1 - (dist / radiusF) * (dist / radiusF));
light->l.colc[2] = light->l.col[2] = params->blue * (1 - (dist / radiusF) * (dist / radiusF));
if (dist < 1) {
dist = 120;
} else {
dist = 120 / dist;
light->l.dir[0] = xDiff * scale;
light->l.dir[1] = yDiff * scale;
light->l.dir[2] = zDiff * scale;
}
}
xDiff *= dist;
yDiff *= dist;
zDiff *= dist;
light->l.dir[0] = xDiff;
light->l.dir[1] = yDiff;
light->l.dir[2] = zDiff;
}
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lights/Lights_MapPositionalWithReference.asm")
#endif
// This function matches, but uses .rodata. We don't have a good way to match partial .rodata for a file yet.
#ifdef NON_MATCHING
void Lights_MapPositional(LightMapper* mapper, LightInfoPositionalParams* params, GlobalContext* ctxt) {
void Lights_BindPoint(Lights* lights, LightParams* params, GlobalContext* globalCtx) {
Light* light;
f32 radiusF = params->radius;
f32 radiusF = params->point.radius;
Vec3f posF;
Vec3f adjustedPos;
u32 pad;
if (radiusF > 0) {
posF.x = params->posX;
posF.y = params->posY;
posF.z = params->posZ;
Matrix_MultiplyByVectorXYZ(&ctxt->unk187B0,&posF,&adjustedPos);
posF.x = params->point.x;
posF.y = params->point.y;
posF.z = params->point.z;
Matrix_MultiplyByVectorXYZ(&globalCtx->unk187B0,&posF,&adjustedPos);
if ((adjustedPos.z > -radiusF) &&
(600 + radiusF > adjustedPos.z) &&
(400 > fabsf(adjustedPos.x) - radiusF) &&
(400 > fabsf(adjustedPos.y) - radiusF)) {
light = Lights_MapperGetNextFreeSlot(mapper);
light = Lights_FindSlot(lights);
if (light != NULL) {
radiusF = 4500000.0f / (radiusF * radiusF);
if (radiusF > 255) {
@ -155,236 +146,250 @@ void Lights_MapPositional(LightMapper* mapper, LightInfoPositionalParams* params
radiusF = 20;
}
light->lPos.col[0] = params->red;
light->lPos.colc[0] = light->lPos.col[0];
light->lPos.col[1] = params->green;
light->lPos.colc[1] = light->lPos.col[1];
light->lPos.col[2] = params->blue;
light->lPos.colc[2] = light->lPos.col[2];
light->lPos.pos[0] = params->posX;
light->lPos.pos[1] = params->posY;
light->lPos.pos[2] = params->posZ;
light->lPos.pad1 = 0x8;
light->lPos.pad2 = 0xFF;
light->lPos.unkE = (s8)radiusF;
light->p.col[0] = params->point.color[0];
light->p.colc[0] = light->p.col[0];
light->p.col[1] = params->point.color[1];
light->p.colc[1] = light->p.col[1];
light->p.col[2] = params->point.color[2];
light->p.colc[2] = light->p.col[2];
light->p.pos[0] = params->point.x;
light->p.pos[1] = params->point.y;
light->p.pos[2] = params->point.z;
light->p.unk3 = 0x8;
light->p.unk7 = 0xFF;
light->p.unkE = (s32)radiusF;
}
}
}
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lights/Lights_MapPositional.asm")
#endif
void Lights_MapDirectional(LightMapper* mapper, LightInfoDirectionalParams* params, GlobalContext* ctxt) {
Light* light = Lights_MapperGetNextFreeSlot(mapper);
void Lights_BindDirectional(Lights* lights, LightParams* params, void* unused) {
Light* light = Lights_FindSlot(lights);
if (light != NULL) {
light->l.col[0] = params->red;
light->l.col[0] = params->dir.color[0];
light->l.colc[0] = light->l.col[0];
light->l.col[1] = params->green;
light->l.col[1] = params->dir.color[1];
light->l.colc[1] = light->l.col[1];
light->l.col[2] = params->blue;
light->l.col[2] = params->dir.color[2];
light->l.colc[2] = light->l.col[2];
light->l.dir[0] = params->dirX;
light->l.dir[1] = params->dirY;
light->l.dir[2] = params->dirZ;
light->l.pad1 = 0;
light->l.dir[0] = params->dir.x;
light->l.dir[1] = params->dir.y;
light->l.dir[2] = params->dir.z;
light->l.pad1 = 0; // TODO the fact that pad1 is set here means that it now does something in MM's microcode
}
}
void Lights_MapLights(LightMapper* mapper, z_Light* lights, Vec3f* refPos, GlobalContext* ctxt) {
if (lights != NULL) {
if ((refPos == NULL) && (mapper->enablePosLights == 1)) {
/**
* For every light in a provided list, try to find a free slot in the provided Lights group and bind
* a light to it. Then apply color and positional/directional info for each light
* based on the parameters supplied by the node.
*
* Note: Lights in a given list can only be binded to however many free slots are
* available in the Lights group. This is at most 7 slots for a new group, but could be less.
*/
void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* refPos, GlobalContext* globalCtx) {
static LightsPosBindFunc posBindFuncs[] = { Lights_BindPoint, Lights_BindDirectional, Lights_BindPoint };
static LightsBindFunc dirBindFuncs[] = { Lights_BindPointWithReference, Lights_BindDirectional, Lights_BindPointWithReference };
if (listHead != NULL) {
if ((refPos == NULL) && (lights->enablePosLights == 1)) {
do {
lightPositionalMapFuncs[lights->info->type](mapper, &lights->info->params, ctxt);
lights = lights->next;
} while (lights != NULL);
posBindFuncs[listHead->info->type](lights, &listHead->info->params, globalCtx);
listHead = listHead->next;
} while (listHead != NULL);
} else {
do {
lightDirectionalMapFuncs[lights->info->type](mapper, &lights->info->params, refPos);
lights = lights->next;
} while (lights != NULL);
dirBindFuncs[listHead->info->type](lights, &listHead->info->params, refPos);
listHead = listHead->next;
} while (listHead != NULL);
}
}
}
z_Light* Lights_FindFreeSlot(void) {
z_Light* ret;
LightNode* Lights_FindBufSlot() {
LightNode* ret;
if (0x1f < lightsList.numOccupied) {
if (sLightsBuffer.numOccupied >= LIGHTS_BUFFER_SIZE) {
return NULL;
}
ret = &lightsList.lights[lightsList.nextFree];
ret = &sLightsBuffer.lights[sLightsBuffer.searchIndex];
while (ret->info != NULL) {
lightsList.nextFree++;
if (lightsList.nextFree < 0x20) {
sLightsBuffer.searchIndex++;
if (sLightsBuffer.searchIndex < LIGHTS_BUFFER_SIZE) {
ret++;
} else {
lightsList.nextFree = 0;
ret = &lightsList.lights[0];
sLightsBuffer.searchIndex = 0;
ret = &sLightsBuffer.lights[0];
}
}
lightsList.numOccupied++;
sLightsBuffer.numOccupied++;
return ret;
}
void Lights_Free(z_Light* light) {
void Lights_FreeNode(LightNode* light) {
if (light != NULL) {
lightsList.numOccupied--;
sLightsBuffer.numOccupied--;
light->info = NULL;
lightsList.nextFree = (light - lightsList.lights) / (s32)sizeof(z_Light); //! @bug Due to pointer arithmetic, the division is unnecessary
sLightsBuffer.searchIndex = (light - sLightsBuffer.lights) / (s32)sizeof(LightNode); //! @bug Due to pointer arithmetic, the division is unnecessary
}
}
void Lights_Init(GlobalContext* ctxt, LightingContext* lCtxt) {
Lights_ClearHead(ctxt, lCtxt);
Lights_SetAmbientColor(lCtxt, 80, 80, 80);
func_80102544(lCtxt, 0, 0, 0, 0x3e4, 0x3200);
bzero(&lightsList, sizeof(LightsList));
void LightContext_Init(GlobalContext* globalCtx, LightContext* lightCtx) {
LightContext_InitList(globalCtx, lightCtx);
LightContext_SetAmbientColor(lightCtx, 80, 80, 80);
func_80102544(lightCtx, 0, 0, 0, 0x3E4, 0x3200);
bzero(&sLightsBuffer, sizeof(LightsBuffer));
}
void Lights_SetAmbientColor(LightingContext* lCtxt, u8 red, u8 green, u8 blue) {
lCtxt->ambientRed = red;
lCtxt->ambientGreen = green;
lCtxt->ambientBlue = blue;
void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b) {
lightCtx->ambient.r = r;
lightCtx->ambient.g = g;
lightCtx->ambient.b = b;
}
void func_80102544(LightingContext* lCtxt, u8 a1, u8 a2, u8 a3, s16 sp12, s16 sp16) {
lCtxt->unk7 = a1;
lCtxt->unk8 = a2;
lCtxt->unk9 = a3;
lCtxt->unkA = sp12;
lCtxt->unkC = sp16;
void func_80102544(LightContext* lightCtx, u8 a1, u8 a2, u8 a3, s16 numLights, s16 sp16) {
lightCtx->unk7 = a1;
lightCtx->unk8 = a2;
lightCtx->unk9 = a3;
lightCtx->unkA = numLights;
lightCtx->unkC = sp16;
}
LightMapper* Lights_CreateMapper(LightingContext* lCtxt, GraphicsContext* gCtxt) {
return Lights_MapperAllocateAndInit(gCtxt, lCtxt->ambientRed, lCtxt->ambientGreen, lCtxt->ambientBlue);
/**
* Allocate a new Lights group and initilize the ambient color with that provided by LightContext
*/
Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx) {
return Lights_New(gfxCtx, lightCtx->ambient.r, lightCtx->ambient.g, lightCtx->ambient.b);
}
void Lights_ClearHead(GlobalContext* ctxt, LightingContext* lCtxt) {
lCtxt->lightsHead = NULL;
void LightContext_InitList(GlobalContext* globalCtx, LightContext* lightCtx) {
lightCtx->listHead = NULL;
}
void Lights_RemoveAll(GlobalContext* ctxt, LightingContext* lCtxt) {
while (lCtxt->lightsHead != NULL) {
Lights_Remove(ctxt, lCtxt, lCtxt->lightsHead);
lCtxt->lightsHead = lCtxt->lightsHead->next;
void LightContext_DestroyList(GlobalContext* globalCtx, LightContext* lightCtx) {
while (lightCtx->listHead != NULL) {
LightContext_RemoveLight(globalCtx, lightCtx, lightCtx->listHead);
lightCtx->listHead = lightCtx->listHead->next;
}
}
z_Light* Lights_Insert(GlobalContext* ctxt, LightingContext* lCtxt, LightInfo* info) {
z_Light* light;
/**
* Insert a new light into the list pointed to by LightContext
*
* Note: Due to the limited number of slots in a Lights group, inserting too many lights in the
* list may result in older entries not being bound to a Light when calling Lights_BindAll
*/
LightNode* LightContext_InsertLight(GlobalContext* globalCtx, LightContext* lightCtx, LightInfo* info) {
LightNode* light;
light = Lights_FindFreeSlot();
light = Lights_FindBufSlot();
if (light != NULL) {
light->info = info;
light->prev = NULL;
light->next = lCtxt->lightsHead;
light->next = lightCtx->listHead;
if (lCtxt->lightsHead != NULL) {
lCtxt->lightsHead->prev = light;
if (lightCtx->listHead != NULL) {
lightCtx->listHead->prev = light;
}
lCtxt->lightsHead = light;
lightCtx->listHead = light;
}
return light;
}
void Lights_Remove(GlobalContext* ctxt, LightingContext* lCtxt, z_Light* light) {
void LightContext_RemoveLight(GlobalContext* globalCtx, LightContext* lightCtx, LightNode* light) {
if (light != NULL) {
if (light->prev != NULL) {
light->prev->next = light->next;
} else {
lCtxt->lightsHead = light->next;
lightCtx->listHead = light->next;
}
if (light->next != NULL) {
light->next->prev = light->prev;
}
Lights_Free(light);
Lights_FreeNode(light);
}
}
LightMapper* func_801026E8(GraphicsContext* gCtxt, u8 ambientRed, u8 ambientGreen, u8 ambientBlue, u8 numLights, u8 red, u8 green, u8 blue, s8 dirX, s8 dirY, s8 dirZ) {
LightMapper* mapper;
Lights* Lights_NewAndDraw(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB, u8 numLights, u8 r, u8 g, u8 b, s8 x, s8 y, s8 z) {
Lights* lights;
s32 i;
// TODO allocation should be a macro
mapper = (LightMapper *)((int)gCtxt->polyOpa.d - sizeof(LightMapper));
gCtxt->polyOpa.d = (void*)mapper;
lights = (Lights *)((int)gfxCtx->polyOpa.d - sizeof(Lights));
gfxCtx->polyOpa.d = (void*)lights;
mapper->lights.a.l.col[0] = mapper->lights.a.l.colc[0] = ambientRed;
mapper->lights.a.l.col[1] = mapper->lights.a.l.colc[1] = ambientGreen;
mapper->lights.a.l.col[2] = mapper->lights.a.l.colc[2] = ambientBlue;
mapper->enablePosLights = 0;
mapper->numLights = numLights;
lights->l.a.l.col[0] = lights->l.a.l.colc[0] = ambientR;
lights->l.a.l.col[1] = lights->l.a.l.colc[1] = ambientG;
lights->l.a.l.col[2] = lights->l.a.l.colc[2] = ambientB;
lights->enablePosLights = 0;
lights->numLights = numLights;
for (i = 0; i < numLights; i++) {
mapper->lights.l[i].l.col[0] = mapper->lights.l[i].l.colc[0] = red;
mapper->lights.l[i].l.col[1] = mapper->lights.l[i].l.colc[1] = green;
mapper->lights.l[i].l.col[2] = mapper->lights.l[i].l.colc[2] = blue;
mapper->lights.l[i].l.dir[0] = dirX;
mapper->lights.l[i].l.dir[1] = dirY;
mapper->lights.l[i].l.dir[2] = dirZ;
lights->l.l[i].l.col[0] = lights->l.l[i].l.colc[0] = r;
lights->l.l[i].l.col[1] = lights->l.l[i].l.colc[1] = g;
lights->l.l[i].l.col[2] = lights->l.l[i].l.colc[2] = b;
lights->l.l[i].l.dir[0] = x;
lights->l.l[i].l.dir[1] = y;
lights->l.l[i].l.dir[2] = z;
}
Lights_UploadLights(mapper,gCtxt);
Lights_Draw(lights,gfxCtx);
return mapper;
return lights;
}
LightMapper* Lights_MapperAllocateAndInit(GraphicsContext* gCtxt, u8 red, u8 green, u8 blue) {
LightMapper* mapper;
Lights* Lights_New(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB) {
Lights* lights;
// TODO allocation should be a macro
mapper = (LightMapper *)((int)gCtxt->polyOpa.d - sizeof(LightMapper));
gCtxt->polyOpa.d = (void*)mapper;
lights = (Lights *)((int)gfxCtx->polyOpa.d - sizeof(Lights));
gfxCtx->polyOpa.d = (void*)lights;
mapper->lights.a.l.col[0] = red;
mapper->lights.a.l.colc[0] = red;
mapper->lights.a.l.col[1] = green;
mapper->lights.a.l.colc[1] = green;
mapper->lights.a.l.col[2] = blue;
mapper->lights.a.l.colc[2] = blue;
mapper->enablePosLights = 0;
mapper->numLights = 0;
lights->l.a.l.col[0] = ambientR;
lights->l.a.l.colc[0] = ambientR;
lights->l.a.l.col[1] = ambientG;
lights->l.a.l.colc[1] = ambientG;
lights->l.a.l.col[2] = ambientB;
lights->l.a.l.colc[2] = ambientB;
lights->enablePosLights = 0;
lights->numLights = 0;
return mapper;
return lights;
}
// XXX regalloc
#ifdef NON_MATCHING
void func_80102880(GlobalContext* ctxt) {
z_Light* light = ctxt->lightsContext.lightsHead;
LightInfoPositionalParams* params;
Vec3f local_14;
Vec3f local_20;
f32 local_24;
f32 fVar4;
s32 s2;
u32 pad[2];
void Lights_GlowCheck(GlobalContext* globalCtx) {
LightNode* light = globalCtx->lightCtx.listHead;
while (light != NULL) {
if (light->info->type == 2) {
params = (LightInfoPositionalParams*)&light->info->params;
local_14.x = params->posX;
local_14.y = params->posY;
local_14.z = params->posZ;
func_800B4EDC(ctxt, &local_14, &local_20, &local_24);
LightPoint* params = (LightPoint*)&light->info->params;
params->unk9 = 0;
if (light->info->type == LIGHT_POINT_GLOW) {
Vec3f pos;
Vec3f multDest;
f32 wDest;
if ((local_20.z > 1) &&
(fabsf(local_20.x * local_24) < 1) &&
(fabsf(local_20.y * local_24) < 1)) {
fVar4 = local_20.z * local_24;
s2 = (s32)(fVar4 * 16352) + 16352;
if (s2 < func_80178A94(local_20.x * local_24 * 160 + 160, local_20.y * local_24 * -120 + 120)) {
params->unk9 = 1;
pos.x = params->x;
pos.y = params->y;
pos.z = params->z;
func_800B4EDC(globalCtx, &pos, &multDest, &wDest);
params->drawGlow = 0;
if ((multDest.z > 1) && (fabsf(multDest.x * wDest) < 1) && (fabsf(multDest.y * wDest) < 1)) {
s32 wX = multDest.x * wDest * 160 + 160;
s32 wY = multDest.y * wDest * -120 + 120;
s32 wZ = (s32)((multDest.z * wDest) * 16352) + 16352;
s32 zBuf = func_80178A94(wX, wY);
if (wZ < zBuf) {
params->drawGlow = 1;
}
}
}
@ -392,22 +397,16 @@ void func_80102880(GlobalContext* ctxt) {
light = light->next;
}
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lights/func_80102880.asm")
#endif
// XXX regalloc
#ifdef NON_MATCHING
void func_80102A64(GlobalContext* ctxt) {
void Lights_DrawGlow(GlobalContext* globalCtx) {
Gfx* dl;
LightInfoPositionalParams* params;
f32 scale;
GraphicsContext* gCtxt;
z_Light* light = ctxt->lightsContext.lightsHead;
LightPoint* params;
LightNode* light = globalCtx->lightCtx.listHead;
if (light != NULL) {
gCtxt = ctxt->common.gCtxt;
dl = func_8012C7FC(gCtxt->polyXlu.p);
OPEN_DISPS(globalCtx->state.gfxCtx);
dl = func_8012C7FC(POLY_XLU_DISP);
gSPSetOtherMode(dl++, G_SETOTHERMODE_H, 4, 4, 0x00000080); //! This doesn't resolve to any of the macros in gdi.h
@ -417,17 +416,17 @@ void func_80102A64(GlobalContext* ctxt) {
gSPDisplayList(dl++, &D_04029CB0);
do {
if (light->info->type == 2) {
params = (LightInfoPositionalParams*)&light->info->params;
if (params->unk9 != 0) {
scale = (f32)params->radius * (f32)params->radius * 2e-6f;
if (light->info->type == LIGHT_POINT_GLOW) {
params = (LightPoint*)&light->info->params;
if (params->drawGlow) {
f32 scale = SQ((f32)params->radius) * 2e-6f;
gDPSetPrimColor(dl++, 0, 0, params->red, params->green, params->blue, 50);
gDPSetPrimColor(dl++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
SysMatrix_InsertTranslation(params->posX, params->posY, params->posZ, 0);
SysMatrix_InsertTranslation(params->x, params->y, params->z, 0);
SysMatrix_InsertScale(scale,scale,scale,1);
gSPMatrix(dl++, SysMatrix_AppendStateToPolyOpaDisp((ctxt->common).gCtxt), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(dl++, SysMatrix_AppendStateToPolyOpaDisp(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(dl++, &D_04029CF0);
}
@ -436,9 +435,8 @@ void func_80102A64(GlobalContext* ctxt) {
light = light->next;
} while (light != NULL);
gCtxt->polyXlu.p = dl;
POLY_XLU_DISP = dl;
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lights/func_80102A64.asm")
#endif

View File

@ -310,7 +310,7 @@ void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) {
lightInfo = (LightInfo*)Lib_PtrSegToVirt(entry->lightList.segment);
for (i = 0; i < entry->lightList.num; i++)
{
Lights_Insert(ctxt, &ctxt->lightCtx, lightInfo);
LightContext_InsertLight(ctxt, &ctxt->lightCtx, lightInfo);
lightInfo++;
}
}

View File

@ -66,7 +66,7 @@ void SceneProc_DrawType1Texture(GlobalContext* ctxt, u32 segment, ScrollingTextu
#ifdef NON_MATCHING
// Slight ordering differences at the beginning
void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, RGBA8* envColor) {
void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, Color_RGBA8* envColor) {
GraphicsContext* gfxCtx;
Gfx* dl;
@ -108,7 +108,7 @@ void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTex
#endif
void SceneProc_DrawType2Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params) {
RGBA8* envColor;
Color_RGBA8* envColor;
FlashingTexturePrimColor* primColor = (FlashingTexturePrimColor *)Lib_PtrSegToVirt(params->primColors);
u32 pad;
u32 index = gSceneProcStep % params->cycleLength;
@ -116,7 +116,7 @@ void SceneProc_DrawType2Texture(GlobalContext* ctxt, u32 segment, FlashingTextur
primColor += index;
if (params->envColors) {
envColor = (RGBA8*)Lib_PtrSegToVirt(params->envColors) + index;
envColor = (Color_RGBA8*)Lib_PtrSegToVirt(params->envColors) + index;
} else {
envColor = NULL;
}
@ -132,18 +132,18 @@ s32 SceneProc_Lerp(s32 a, s32 b, f32 t) {
// Slight ordering and regalloc differences around t = ...
void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params) {
FlashingTextureParams* params2 = params;
RGBA8* envColorTo;
Color_RGBA8* envColorTo;
FlashingTexturePrimColor* primColorTo = (FlashingTexturePrimColor *)Lib_PtrSegToVirt(params2->primColors);
u16* keyFrames = (u16*)Lib_PtrSegToVirt(params2->keyFrames);
s32 index = gSceneProcStep % params2->cycleLength;
s32 pad1;
s32 keyFrameIndex;
RGBA8* envColorPtrIn;
Color_RGBA8* envColorPtrIn;
f32 t;
s32 pad2;
FlashingTexturePrimColor primColorIn;
RGBA8* envColorFrom;
RGBA8 envColorIn;
Color_RGBA8* envColorFrom;
Color_RGBA8 envColorIn;
s32 pad3;
FlashingTexturePrimColor* primColorFrom;
@ -169,7 +169,7 @@ void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextur
primColorIn.lodFrac = SceneProc_Lerp(primColorFrom->lodFrac, primColorTo->lodFrac, t);
if (params2->envColors) {
envColorTo = (RGBA8*)Lib_PtrSegToVirt(params2->envColors) + keyFrameIndex;
envColorTo = (Color_RGBA8*)Lib_PtrSegToVirt(params2->envColors) + keyFrameIndex;
envColorFrom = envColorTo - 1;
envColorIn.red = SceneProc_Lerp(envColorFrom->red, envColorTo->red, t);
envColorIn.green = SceneProc_Lerp(envColorFrom->green, envColorTo->green, t);

View File

@ -82,12 +82,12 @@ void EnDyExtra_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnDyExtra_Draw(Actor* thisx, GlobalContext* globalCtx) {
static ColorRGBA8 D_80A61740[] = { { 255, 255, 170, 255 },
{ 255, 170, 255, 255 },
{ 255, 255, 170, 255 },
{ 170, 255, 255, 255 },
{ 255, 255, 170, 255 } };
static ColorRGBA8 D_80A61754[] = {
static Color_RGBA8 D_80A61740[] = { { 255, 255, 170, 255 },
{ 255, 170, 255, 255 },
{ 255, 255, 170, 255 },
{ 170, 255, 255, 255 },
{ 255, 255, 170, 255 } };
static Color_RGBA8 D_80A61754[] = {
{ 255, 100, 0, 255 }, { 255, 0, 100, 255 }, { 100, 255, 0, 255 }, { 0, 100, 255, 255 }, { 255, 230, 0, 255 }
};
static u8 D_80A61768[] = { 0x02, 0x01, 0x01, 0x02, 0x00, 0x00, 0x02, 0x01, 0x00, 0x02, 0x01, 0x00, 0x02, 0x01,
@ -118,10 +118,10 @@ void EnDyExtra_Draw(Actor* thisx, GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
gSPMatrix(POLY_XLU_DISP++, SysMatrix_AppendStateToPolyOpaDisp(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, D_80A61740[this->type].red, D_80A61740[this->type].green,
D_80A61740[this->type].blue, 255);
gDPSetEnvColor(POLY_XLU_DISP++, D_80A61754[this->type].red, D_80A61754[this->type].green,
D_80A61754[this->type].blue, 128);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, D_80A61740[this->type].r, D_80A61740[this->type].g,
D_80A61740[this->type].b, 255);
gDPSetEnvColor(POLY_XLU_DISP++, D_80A61754[this->type].r, D_80A61754[this->type].g,
D_80A61754[this->type].b, 128);
gSPDisplayList(POLY_XLU_DISP++, D_0600DEF0);
CLOSE_DISPS(gfxCtx);

View File

@ -1873,33 +1873,33 @@
0x80100B8C:("LifeMeter_Draw",),
0x80101844:("LifeMeter_UpdateSizeAndBeep",),
0x80101930:("LifeMeter_IsCritical",),
0x801019A0:("Lights_InitPositionalLight",),
0x801019FC:("Lights_InitType0PositionalLight",),
0x80101A60:("Lights_InitType2PositionalLight",),
0x80101AC8:("Lights_SetPositionalLightColorAndRadius",),
0x80101AFC:("Lights_SetPositionalLightPosition",),
0x80101B34:("Lights_InitDirectional",),
0x80101B8C:("Lights_MapperInit",),
0x80101BC8:("Lights_UploadLights",),
0x80101D0C:("Lights_MapperGetNextFreeSlot",),
0x80101D3C:("Lights_MapPositionalWithReference",),
0x801020A0:("Lights_MapPositional",),
0x80102284:("Lights_MapDirectional",),
0x801022F0:("Lights_MapLights",),
0x801023D8:("Lights_FindFreeSlot",),
0x80102464:("Lights_Free",),
0x801024AC:("Lights_Init",),
0x80102518:("Lights_SetAmbientColor",),
0x801019A0:("Lights_PointSetInfo",),
0x801019FC:("Lights_PointNoGlowSetInfo",),
0x80101A60:("Lights_PointGlowSetInfo",),
0x80101AC8:("Lights_PointSetColorAndRadius",),
0x80101AFC:("Lights_PointSetPosition",),
0x80101B34:("Lights_DirectionalSetInfo",),
0x80101B8C:("Lights_Reset",),
0x80101BC8:("Lights_Draw",),
0x80101D0C:("Lights_FindSlot",),
0x80101D3C:("Lights_BindPointWithReference",),
0x801020A0:("Lights_BindPoint",),
0x80102284:("Lights_BindDirectional",),
0x801022F0:("Lights_BindAll",),
0x801023D8:("Lights_FindBufSlot",),
0x80102464:("Lights_FreeNode",),
0x801024AC:("LightContext_Init",),
0x80102518:("LightContext_SetAmbientColor",),
0x80102544:("func_80102544",),
0x80102580:("Lights_CreateMapper",),
0x801025B8:("Lights_ClearHead",),
0x801025C8:("Lights_RemoveAll",),
0x80102624:("Lights_Insert",),
0x80102684:("Lights_Remove",),
0x801026E8:("func_801026E8",),
0x80102834:("Lights_MapperAllocateAndInit",),
0x80102880:("func_80102880",),
0x80102A64:("func_80102A64",),
0x80102580:("LightContext_NewLights",),
0x801025B8:("LightContext_InitList",),
0x801025C8:("LightContext_DestroyList",),
0x80102624:("LightContext_InsertLight",),
0x80102684:("LightContext_RemoveLight",),
0x801026E8:("Lights_NewAndDraw",),
0x80102834:("Lights_New",),
0x80102880:("Lights_GlowCheck",),
0x80102A64:("Lights_DrawGlow",),
0x80102C60:("zelda_malloc",),
0x80102C88:("zelda_mallocR",),
0x80102CB0:("zelda_realloc",),

View File

@ -431,14 +431,14 @@
0x801AEC70:("D_801AEC70","UNK_TYPE4","",0x4),
0x801AEC74:("D_801AEC74","UNK_TYPE4","",0x4),
0x801AEC78:("D_801AEC78","UNK_TYPE4","",0x4),
0x801AEC80:("D_801AEC80","ColorRGBA8","",0x4),
0x801AEC80:("D_801AEC80","Color_RGBA8","",0x4),
0x801AEC84:("D_801AEC84","s801AEC84","[13]",0x68),
0x801AECEC:("actorMovementScale","f32","",0x4),
0x801AECF0:("D_801AECF0","f32","",0x4),
0x801AECF4:("D_801AECF4","f32","",0x4),
0x801AED48:("D_801AED48","UNK_TYPE1","",0x1),
0x801AED58:("D_801AED58","UNK_TYPE4","",0x4),
0x801AED88:("actorDefaultHitColor","ColorRGBA8","",0x4),
0x801AED88:("actorDefaultHitColor","Color_RGBA8","",0x4),
0x801AED8C:("D_801AED8C","UNK_TYPE1","",0x1),
0x801AED98:("D_801AED98","UNK_TYPE4","",0x4),
0x801AEDA4:("D_801AEDA4","UNK_TYPE4","",0x4),
@ -1032,8 +1032,8 @@
0x801BEA20:("D_801BEA20","UNK_TYPE2","",0x2),
0x801BEA30:("D_801BEA30","UNK_TYPE1","",0x1),
0x801BEA70:("D_801BEA70","UNK_TYPE1","",0x1),
0x801BEAB0:("lightPositionalMapFuncs","light_map_positional_func","[3]",0xc),
0x801BEABC:("lightDirectionalMapFuncs","light_map_directional_func","[3]",0xc),
0x801BEAB0:("posBindFuncs","LightsPosBindFunc","[3]",0xc),
0x801BEABC:("dirBindFuncs","LightsBindFunc","[3]",0xc),
0x801BEAD4:("D_801BEAD4","UNK_TYPE4","",0x4),
0x801BEAD8:("D_801BEAD8","UNK_TYPE4","",0x4),
0x801BEAE0:("D_801BEAE0","UNK_TYPE1","",0x1),
@ -4202,7 +4202,7 @@
0x801F4F66:("D_801F4F66","UNK_TYPE1","",0x1),
0x801F4F68:("D_801F4F68","UNK_TYPE1","",0x1),
0x801F4F6A:("D_801F4F6A","UNK_TYPE1","",0x1),
0x801F4F70:("lightsList","LightsList","",0x188),
0x801F4F70:("sLightsBuffer","LightsBuffer","",0x188),
0x801F5100:("mainHeap","Arena","",0x24),
0x801F5130:("D_801F5130","UNK_TYPE1","",0x1),
0x801F5270:("D_801F5270","UNK_TYPE1","",0x1),
@ -4275,7 +4275,7 @@
0x801F6D0C:("D_801F6D0C","UNK_TYPE1","",0x1),
0x801F6D10:("D_801F6D10","UNK_TYPE4","",0x4),
0x801F6D18:("D_801F6D18","UNK_TYPE1","",0x1),
0x801F6D30:("D_801F6D30","ColorRGBA8","",0x4),
0x801F6D30:("D_801F6D30","Color_RGBA8","",0x4),
0x801F6D38:("D_801F6D38","UNK_TYPE1","",0x1),
0x801F6D4C:("D_801F6D4C","UNK_TYPE4","",0x4),
0x801F6D50:("D_801F6D50","UNK_TYPE1","",0x1),

View File

@ -294,7 +294,7 @@ D_801F4F60 = code_bss_start + 0x00010FC0;
D_801F4F66 = code_bss_start + 0x00010FC6;
D_801F4F68 = code_bss_start + 0x00010FC8;
D_801F4F6A = code_bss_start + 0x00010FCA;
lightsList = code_bss_start + 0x00010FD0;
sLightsBuffer = code_bss_start + 0x00010FD0;
mainHeap = code_bss_start + 0x00011160;
D_801F5130 = code_bss_start + 0x00011190;
D_801F5270 = code_bss_start + 0x000112D0;