Tom Overton
08006cc0ea
Document EnTanron5 (destructible props, fragments, and item drops in Twinmold's arena) ( #1319 )
...
* Document EnTanron5 (destructible props, fragments, and item drops in Twinmold's arena)
* Respond to engineer's review
* Updated the type names, used "ruin" instead of "prop" in comments, and addressed Anon's review
* Missed this instance of "prop"
* Respond to engineer's review
* Update OutNames too
2023-07-10 18:02:22 -04:00
engineer124
532ec30973
Misc Cleanup 6 ( #1307 )
...
* more cleanup
* 3 more brackets
* PR Suggestions
2023-07-05 12:09:01 +10:00
Nuss
3b1b054e93
Object names rename/comments from the OoT equivalent ( #1282 )
...
* object_fu(Bean Seller)
* object_bombf (Bomb flower)
* object_ds2 (Potion Shop Guy)
* object_fu (guruguru)
* object_hata (Red Flag on Post)
* object_lightswitch (Sun Switch)
* object_rr (Like Like)
* Tower Collapse Bars?
* object_vm (Beamos)
* ups
* object_fu EnumName
* improvements
* Offset
* improvements
* object_ms enums and outnames
* missing prefix
* improvements
* improvements
2023-07-03 16:08:30 -04:00
Derek Hensley
5c7d745102
Some partial objects cleanup ( #1313 )
...
* tanron1
* gm
* tanron4
* sekihi
* dkjail
* dor02
* dor04
* blobs
* comments
* parens
* Unknown
2023-07-02 10:31:54 -04:00
Derek Hensley
f54a9b2831
Some Gameplay keep docs (starts at the top) ( #1310 )
...
* bottles
* hookshot
* swords
* masks
* remove _tex from outnames
* Headers
* 003400 Vtx
* unknown mask
* LinkMask name based on renders
2023-06-28 23:49:15 -04:00
Derek Hensley
283a37affb
Misc Cleanup 2 ( #1306 )
...
* Cleanup undefined_syms.txt
* removed unused from Bba textures
* eyegore beamos textures
* object_eg Unused -> Beamons
* ssh
* segment 0x07
2023-06-25 08:44:42 -04:00
engineer124
aa9e368561
`icon_item_static` and `icon_item_24_static` documented ( #1297 )
...
* extract_archives.py
* autogenerated xmls
* build OK
* cleanup
* Use symbols in gItemIcons
* change how archives are generated
* makeyar in C
* Rename segments
* rename .archive.o to .yar.o
* Explanation at the top of programs
* fix progress calculation
* Ignore archives in progress script
* merge
* document icon items
* cleanup
* remove duplicate headers
* jap -> jpn
* PR review
* link human
* PR Review
* missed some
---------
Co-authored-by: angie <angheloalf95@gmail.com>
2023-06-23 10:57:01 -04:00
Tom Overton
96a1d37084
Cleanup of Shooting Gallery actors ( #1302 )
...
* Change `EN_SYATEKI_*` enums/defines to `SG_*`
* Name shooting gallery weekeventregs
* Get rid of names on unions (this is what I wanted to begin with!)
* Use ARRAY_COUNT(sGuayFlagsPerWave) instead of 3
* Actually give a proper name for SG_DEKU_GET_PARAM_FF00
* Use anon's suggestion for path param name
* Remove comment that isn't true? What was I cooking back then
* Animation naming stuff + comments
* Tons of score and shooting game logic cleanup
* Fix build issues
* Some more Octorok docs
* Use ANIMMODE enum in EnShn
* Put a bug tag on the weird behavior in EnSyatekiWf
2023-06-21 09:29:16 -04:00
Nuss
763830b185
ovl_En_Dnh decompiled ( #1289 )
...
* all func except func_80A50D40
* func_80A50D40
* decompiled
* forgot an line
* improvements
* SkeletonHeader
* format
* forgot to remove wrong include
* D_80A5143C and improvements
* improvements
* added limb
* format
* forgot the header
* object_tro
* OutName fix
* improvements
* THIS upcast
* limb rename
2023-06-21 23:27:42 +10:00
SeDan01
7194936203
object_firefly Decomp ( #1285 )
...
* object_firefly dLists and skel
* most limbs, textures
* more limbs, comments, outnames.
* fixed d list name in z_en_firefly
* enum name fix, limbIndex numbers fix, root name fix
* llvm changes because of format.py
* deleted llvms and max limbs number fixed
* z_en_firefly changes after clang format
* error in the build because of these two
* fixed limbIndex issue and added enum names instead
* equal sign that was missing
* limbIndex number was wrong
* z_en_firefly.h include changes and morph/joint table changes
* build retry
* format.py again and build retry
2023-06-20 18:09:50 +10:00
Nuss
e73034f8cd
object_snowwd ( #1293 )
...
* rename
* prefix fix
2023-06-17 13:42:40 -04:00
Nuss
21671975ec
ovl_En_Snowwd decompiled ( #1276 )
...
* ovl_En_Snowwd decompiled
* formatting
* improved
* improvements
* D_80AF7AC8
* params
* D_06001AA0
* improvements
2023-06-11 09:35:09 -04:00
SeDan01
e19b139504
Tree Asset Decomp for object_tree ( #1278 )
...
* Basic Tree Asset Decomp
* renamed outnames
---------
Co-authored-by: Yoe <you@example.com>
2023-06-10 10:31:39 +10:00
TrulyNaN
0261dc0a5c
ovl_Bg_F40_Swlift OK and documented. obj_f40_obj documented. ( #1171 )
...
* Ported ovl_Bg_F40_Swlift to most recent zeldaret/master.
* Ran formatter.
* Attempt at fixing formatter problem.
* Applied PR changes suggestions and added authors
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* More PR fixes. Put object_f40_obj unused descriptor as comments. Added another author.
Co-authored-by: AngheloAlf <angheloalf95@gmail.com>
* Fixed some effect of handling merge conflicts. Some early returns added and renames in object_f40_obj.xml
---------
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: AngheloAlf <angheloalf95@gmail.com>
2023-06-02 14:25:03 +10:00
StickyThwomp
95c5796e41
ovl_En_Go OK and documented (Decomp was mostly done already) ( #1080 )
...
* Match remaining functions in z_en_go:
- Changed some already matching functions for uniformity with the tricky match (early continue from loop). In some cases, this eliminated some strange constructs, in others, it didn't leave much difference.
- Comments/Notes to start understanding/naming process.
* WIP renaming
* More WIP renaming.
* More renaming, Effects (See oot for continuation) and some flags)
* MessageScript documenting.
* Util for dumping message data by textId value.
* Identify some messages.
* Formatting, figuring out event flags.
* More WIP naming
* WIP renaming.
* WIP renaming
* WIP naming and organizing
* WIP more renaming.
* WIP renaming/organizing.
* Near-Final Cleanup before review.
* Rename Taisou and Hakugin animations and associated functions/variables.
* Misc Cleanup.
* Undo changes to variables.txt
* Removed msgtableparser.py (Split to another branch)
* Removal of uncompiled Message Script details.
* Fixup spec file
* First part of hensldm's suggested changes from review. Awaiting discussion.
* Second part of hensldm's suggested changes.
* Fixup missed 'Animation' suffix and functions.txt
* Update .xml files and related source per tom-overton's comments
* Align w/ engineer124's Quake Cleanup #1102
* fixup
* Run format.sh after merge.
* Add brackets around one-line conditional blocks
* Remainder of hensldm's comments from review.
* First pass at Elliptic's comments.
* Rename functions UpdateToX -> ChangeToX
* Header cleanup.
* Run Format, remove accidental commit of .orig file.
* Fixup ActorInit
* Review comments addressed, plus a few unsolicited changes.
- Location of function declarations moved above static data, below types: References in the codebase were mixed, but this just made more sense.
- Function name changes: It didn't fit into subsystems based on Goron Type, so I quit trying to name functions that way. Loss of a bit of "which function applies to which type", but it looks a bit cleaner, sooo...
- Took a stab at making effectTable usage a bit clearer. Just using a EnGoEffect* everywhere and not inherently knowing if it was for one element, or an array really bugged me.
- "GraveBro" names changed. They're all "brothers".
* Changes from engineer124's review.
- "Stretcher" replaced with "Athletic" as a descriptor of goron type.
- Misc formatting and naming changes
* Restructure switch-case statment for early break, and added missing default cases. Removed #define for 0 for actionFlags bitmask.
* Relocate WEEKEVENTREG comments, remove SCENE comments.
* Updated WEEKEVENTREG define names
* Update WEEKEVENTREG names in Goron Shrine Door.
* ELDER -> ELDERS, and revert formatting on z64save.h
* Fixed re-applying changes over wrong defines.
* Adjust Weekeventreg names and comments.
* Update comment as well.
2023-06-02 13:30:48 +10:00
Lucas Shaw
72c4f378cb
ovl_Demo_Moonend ok ( #1249 )
...
* Progress
* one more
* OK
* update
* finished z_demo_moonend
* update reloc
* actually updated reloc
* fix symbols
* made suggested changes
* reformat
* Made suggested changes
* forgot to run format.py
* made suggested changes
* made suggested changes
* moved cueid to be in scope
2023-05-31 11:01:08 +10:00
Derek Hensley
fc475a9756
Docs Cleanup ( #1153 )
...
* sysheap
* Gorons
* Update goron comment
* functions.h
* Update src/boot_O2/system_heap.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* add header
* Fix header guards
* Update data
* Add malloc and free to header
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-29 13:04:07 +10:00
Thomas
20f7e2199a
ovl_Bg_Tobira01 OK and documented ( #1247 )
...
* Decompiled source of tobira01
* Documented and formatted in prep for merge request
* Added spacing, renamed unused back to what it was, added definitions, changed 1.6666 to division
* Ran weekeventreg script, added additional spaces throughout the file, removed the macros for 0 and 60, updated some missed this casts, renamed spot11 out names
* Converted gSaveContext calls over to CLEAR_WEEKEVENTREG calls from review feedback
* Reformatted some files
* More review feedback
* Removed _tex
2023-05-28 14:19:53 -04:00
Tom Overton
c84eab6efb
`z_fbdemo_wipe1` OK and assorted asset cleanup ( #1244 )
2023-05-27 10:28:27 +10:00
Zakru
35c45eab70
EnAnd OK and documented ( #1224 )
...
* EnAnd before data
* EnAnd data
* EnAnd preliminary renaming
* EnAnd document object
* EnAnd finalize pre-PR documenting
* EnAnd style improvements
* EnAnd refactor eye textures
* EnAnd make some parts more explicit
* EnAnd cutscene refactor according to suggestions
* EnAnd style improvements
2023-05-15 20:51:47 +10:00
Tom Overton
40846f3d3a
Ensure all boss title cards are extracted as IA8 ( #1230 )
2023-04-20 22:39:08 +01:00
Anghelo Carvajal
543c38ae06
`z_player_lib`: Dawn of the final PR ( #1142 )
...
* Player_GetMask and Player_RemoveMask
* some comments
* Player_ActionToBottle and Player_GetBottleHeld
* Player_DrawGetItemImpl and Player_DrawGetItem
* func_80123420 OK
* Decompile a few more functions
* Decompile a few more functions
* func_80122760
* func_80122868, func_801229A0 and func_801229EC
* func_80122F28
* func_8012301C
* func_801242B4
* func_801242DC
* func_80124420 nonmatching
* func_80126440
* func_801240C8 and func_801240DC
* func_8012405C and func_80124088
* func_80124020
* Player_IsBurningStickInRange
* func_8012754C
* func_80125318 and func_80125CE0
* func_801229FC
* func_80127B64
* func_80127488
* func_80122D44
* func_80122BA4
* func_80122C20 attempt
* func_80122EEC
* func_80122F9C
* func_80122FCC and func_8012300C
* func_80123448
* func_801234D4
* func_801235DC
* func_80123960
* func_80123BD4
* func_80123AA4
* func_801239AC
* func_801241B4
* func_80123C58 and func_80123C90
* func_80123D50 and func_80123DA4
* func_80123DC0, func_80123E90 and func_80123F14
* func_80124110 and func_80124148
* func_80124168 and func_80124190
* func_80124278
* func_80124F18 non_equivalent
* func_80125340 and func_8012536C
* func_801263FC
* func_801265C8
* func_8012669C
* func_80128B74
* func_80123140
* func_801246F4
* func_801253A4 NON_MATCHING
* func_801262C8
* func_80126AB4
* func_80126B8C
* func_80127438
* func_801278F8 NON_MATCHING
* Fix data split
* cleanup externs
* func_80128BD0 compiles...
* Rename Player_SetEquipmentData
* fix merge issues
* Fix types
* Improvement? Worse? I don't know at this point
* func_80128640 attempt
* func_80127BE8
* func_80127A60
* func_80127594 attempt
* func_801271B0
* func_8012364C NON_MATCHING
* func_80124618
* func_80124CC4 non matching
* func_801251C4
* func_80125580 non equivalent
* func_80128388
* cleanup
* remove some hardcoded pointers
* object symbol cleanup
* func_80124870 NON_EQUIVALENT
* name overridlimbdraw arguments
* func_80125D4C NON_EQUIVALENT
* func_80126BD0 NON_MATCHING
* Match func_80126BD0 thanks to anon58
* func_80127DA4 NON_EQUIVALENT
* fix merge issues
* some stealing from OoT
* small rename pass and cleanup
* Improve some
* CLAMP and fix warnings
* func_80125580 matched by mzx
* cleanup func_80128BD0 a bit
* import data
* func_80124CC4
* Rename objectFileTable to gObjectTable
* Improve func_80124FF0 thanks to maide
* fix renames
* Match func_80124FF0 thanks to Maide
* cleanup
* More cleaning up
* import bss
* Add PLAYER_STATE macros
* a bit more of cleanup
* run formatter
* func_80128BD0 a bit more deecent
* Add player limb enum
* Use limb enum
* cleanup and format
* Use symbols for player dlists groups
* A bunch more of pointers
* more object pointers
* Change the remaining object pointers
* Add a few missing dlist in link_child
* Small rename
* whoops
* Work on NON_MATCHINGs
* Cleanup
* Steal OoT renames from "sword" to "meleeWeapon"
* Fix some symbols
* Match func_80127594 and format
* Match func_80127DA4
* Matched func_801284A0
* Annotate D_801F59AC
* Matched func_80128640
* Some cleanup
* format
* stuffs
* some cleanups
* import stuff from pr
* swords and shields
* fixes
* bss
* cleanup Player_OverrideLimbDrawGameplayCommon
* progress on func_80125D4C
* PlayerMeleeWeapon enum
* Player_BButtonSwordFromAP
* GET_B_SWORD_FROM_AP
* GET_MELEE_WEAPON_FROM_AP
* PlayerBottle
* PlayerExplosive and PlayerSword
* misc fixes
* Various changes fromplayer_actor
* z64player.h stuff from player_actor
* Fixes
* skelanime stuff
* placeholders on z64item.h, save macros and ther cleanups
* <= PLAYER_AP_MINUS1
* Player_UpdateBunnyEarsKinematics
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* cleanup
* bodyPartsPos
* comment
* sizeof(u16)
* typo
* merge fixes
* fix
* fixes
* format
* fix merge
* fix merge
* func_80125D4C
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* func_80128BD0 improvement
* minor renames
* format
* whoops
* small cleanup
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* _B_
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* remove gap
* whoops
* clanups
* remove stuff from permuter_settings
* steal some OoT docs
* some other docs vscode didn't add to the last commit
* format
* data as infunction-static data
* OoT docs stealing
* Improvements on Player_PostLimbDrawGameplay
* More improvement
* Match Player_PostLimbDrawGameplay
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* cleanups
* Convert unk_AF0 into an union and some other cleanups
* bss
* headLimbRot and upperLimbRot
* fix naming
* cleanups
* bss
* bss
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* pr review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* bss
* gesture
* namefixer
* gestureInfo
* IA_MIN and BOTTLE_EMPTY
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* review
* D_801F59B0_LEN
* Remove LevelOfDetail enum
* bss
* review
* review
* gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL
* _B_
* Player_DrawStrayFairyParticles
* fix build
---------
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 23:01:05 -04:00
Blythe
255c4599bf
ovl_En_Slime & object_slime OK and documented ( #1175 )
...
* decomped init, draw
* started slime
* finished func decomp en_slime
* object_slime and en_slime updates
* updated a few names
* finished up some naming
* en_slime and object_slime OK and documented
* slime xml cleanup
* Code cleanup round 1
* Cleanup 1 - missed a note
* Fixed improper use of bgcheck flags
* Some cleanup
* Namefix, name cleanup
* Function name cleanup, misc cleanup
* More name cleanup (pre-merge)
* Update color filter flag constants
* Tidying
---------
Co-authored-by: Blythe Hospelhorn <35576053+bhospelhorn@users.noreply.github.com>
2023-04-15 14:56:23 +10:00
krm01
34f9fb9886
[Doc] small, names for mayor dotour's eye and eyebrow textures ( #1220 )
...
* some naming and tlut assignments to dt eye textures
* update dotour overlays with new texture names
* critical formatting fix
2023-03-30 20:57:26 +11:00
Isghj
e50ab59cf7
Documented `object_sth` and `object_ahg`, both used by `EnSth` (Moon gazer who wants to buy Ocean spiderhouse) ( #1169 )
...
* object_sth/object_ahg: docs
* Ssh: formatter
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Oops missed one
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Seth: fixes
* Sth: more requested changes
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Sth/Ahg: requested changes
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Sth: further function name requested changes
* Sth: minor note
* Sth: fix animation name
* Sth: forgot to rename saved flag
* Seth: change ocean wallet week reg name
* Sth: some requested changes
* Sth: fixed week event reg, added more
* Sth/Ssh/Si: changed from two defines to 1
* Si/Sth/Ssh: mistook fanfare for sfx, token define renamed
* Sth/Ssh/Sekihi: requested changes and some weekregflag docs
* Sekihi: fix missing header for skull count
* Sekihi: moved flag description to z64save
* Sekihi: moved flag description to z64save
* Sth: removed flag
* Update include/z64save.h
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2023-03-07 20:54:12 -03:00
Tom Overton
c70ccf14d9
Add original asset names for all `object_e*` and `object_f*` files ( #1181 )
...
* Add original asset names for all `object_e*` and `object_f*` files
* Add c_keyframe note to fall2
2023-02-28 09:41:54 -05:00
Derek Hensley
8eb54f4b32
TransitionFade OK ( #1160 )
...
* Match fade
* Some adjustments from OoT PR
* Missed 1
* iREG(50)
* Fill
* Sync
* PR review
2023-02-24 13:20:18 -03:00
EllipticEllipsis
69f7540e33
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented ( #1071 )
...
* OK, data imported
* Permuter settings
* Name data, a few functions and variables, cleanup
* Small amount of cleanup on some related actors
* Oops
* Document object
* Type and other macros
* Some cutscene stuff and temporary function names
* Proper path function names
* Name a couple more functions
* A couple more function names
* Name PathStatus enum
* Name rest of functions and formalise the documentation a bit
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* limbs
* Format
* Review
* format
* weekeventregconvert and format
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-02-24 11:59:17 -03:00
Tom Overton
3e257354c1
Add original asset names for all object_d* files ( #1162 )
2023-02-21 17:43:34 -03:00
Isghj
4c4c0d7307
Document `object_po_fusen` (Poe Balloon from romani ranch) ( #1167 )
...
* PoFusen: Documented object
* PoFusen: Cleaning and docs
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* PoFusen: fixes for requested changes, and additional changes
* PoSisters: replace NONEFFECT with NONE
* Fusen/Sisters: requested changes
* Fusen: more requested changes
* Fusen: removed documentation at request
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Po Fusen/Sisters: fix dmgeff naming
* Po Fuse/Sisters: more enum/define/limb name cohesive
* Apply suggestions from code review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* PoSisters: comment caplitalization
---------
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2023-02-21 17:09:08 -03:00
Tom Overton
50bd6056e2
Document EnSyatekiWf and do some slight cleanup on object_wf and other Syateki actors ( #1168 )
2023-02-21 16:42:20 -03:00
EllipticEllipsis
9297e6dd52
EnDekubaba OK and documented, object_dekubaba documented, EnKarebaba documented ( #1088 )
...
* OK, struct documented
* Data imported, update spec
* Name data
* Name all functions and variables
* Document object
* Bit more documentation
* Document Karebaba
* Add note to object_dekubaba
* Bit more cleanup
* Review
* Shadow
* Review
* Rename functions, add hit enum
* Figured out the enum
* Review
* MarkForDeath -> Kill
2023-02-21 14:30:09 -03:00
Alejandro Asenjo Nitti
c52414ff79
ovl_En_Zod OK with some Docs ( #1115 )
...
* func_80BAF1EC matching
* progress
* Draw
* progress
* Co-authored-by: darkeye darkeye@users.noreply.github.com
* progress
* Co-authored-by: petrie911 petrie911@users.noreply.github.com
* header fix
* data imported OK, textures extracted
* reloc ok
* cleanup
* fogNear
* cleanup
* animations
* textIds
* some docs
* Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com>
* EnZodAnimations
* more docs
* docs
* default
* pr review
* singular
* pr review
* Actor_Kill
* revert text comments
* 0xFFFF
* pr review
* pr review
* enum in order
* ForeArm <-> Arm
* .
* .
* default in switch
2022-12-26 17:39:47 -03:00
EllipticEllipsis
bbbe0b1821
code_801780F0 OK and documented, EnPaper documented ( #1061 )
...
* File split
* Split, OK and documented
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
* Document relevant parts of DmBal
* Some EnPaper docs
* Document EnPaper
* Name functions
* Defake Actor_UpdateActor a bit
* Reword
* \cdot
* Fiddle with the description of the DE again
* Actually force is probably more correct
* Probably time to stop fiddling
* Format?
* Review
* Remove bug comment
* Review
* Rename to su_mtx, split off code_80140CE0
* Format
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2022-12-08 16:33:21 -03:00
Tom Overton
fccd760be1
Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
Tom Overton
eafc5bb4c1
Document object_boss07 (Majora assets) ( #1145 )
...
* Document object_boss07 (Majora assets)
* Respond to hensldm's review
* Respond to Elliptic's review
2022-11-15 00:22:13 +00:00
Tom Overton
5a48403cfd
Add original asset names to all `object_a*` files ( #1146 )
2022-11-14 02:25:29 +00:00
petrie911
122a050d44
EnEgol (Eyegore), object_eg, and related actors EnEstone and EnEgblock ( #1041 )
...
* EnEgol (Eyegore), object_eg, and related actors EnEstone and EnEgblock
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* merge fixes
2022-11-06 00:16:55 -03:00
petrie911
fdae305a0a
EnTest3 (Kafei) ( #1013 )
...
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Angie <angheloalf95@gmail.com>
2022-11-05 23:38:22 -03:00
Synray
baaa79b979
ovl_En_Kaizoku OK ( #945 )
...
* ovl_En_Kaizoku OK
* format.sh
* Review changes
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* Fix building
* first pass
* picto
* format
* object
* sfx
* morecleanup
* and more naming
* boyo
* Update src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* floats
* steal some docs from OoT
* review
* format
* sort
* parens
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-11-03 21:42:27 -03:00
Derek Hensley
f191044a05
General Cleanup 12 ( #1139 )
...
* undefined syms
* fire footprint outnames
* material/model DLs
* iceblock
* enHorse
* const ActorInit
* Remove some &
* flash
* KusaBushTypeDL
* gWarpTagGoronTrialBaseCollider -> gWarpTagGoronTrialBaseCol
* iceblock col
2022-10-28 13:58:27 -03:00
Alejandro Asenjo
d863e7aeef
ovl_En_Rz OK ( #1029 )
...
* progress
* 4 functions left
* progress
* all functions matching
* ovl_En_Rz OK
* formatting
* a few things here and there
* whoops!
* pr review
* pr review
* remove temp
* pr review
* pr review
* casts removed
* merge fix
* pr review
* pr changes
* macros and enums
* struct
* defines in c file
* EnRzType in Header
* ROSA_SISTERS
* sEyeTextures
* animations
* @bug
* sEnRzEyeTextures
* func_80BFC674
* switch spaces and default
* format
* static
* animation docs
* link anim enum
* Rosa Sisters animations enum
* comment
* a few things
* EN_RZ_GET_SISTER fix
* comment on array size
* path enum
* EnRz_SetupPath
* EnRz_PathStatus
* EnRzPathStatus
* EnRz_Walk
* EnRz_StopToThink
* pr review
* singular
* step
* EnRz_GetPathStatus
* Actor_Kill
* review
Co-authored-by: Angie <angheloalf95@gmail.com>
2022-10-22 15:18:42 +01:00
Derek Hensley
c1a0d0bd2b
EnOsn (Happy Mask Salesman) and object_osn Docs ( #1135 )
...
* Inital cleanup
* Object
* Docs
* Small things
* PR
2022-10-22 04:12:38 +01:00
Tom Overton
f4904ab793
Document object_boss01 (Odolwa) ( #1132 )
...
* Document limbs
* Finish object
* Forgot this translation
* Respond to all reviews
2022-10-21 21:36:32 -03:00
Parker Burnett
a848bb138d
Hg and Hgo documented ( #1112 )
...
* inital work
* en_hg done-zo
* finished hgo
* forgot to format...
* review comments from anon
* fixing review comments
* fixing comments
* update name
* fix
2022-10-21 04:01:59 +01:00
Tom Overton
75d7cf668c
Document object_boss_hakugin (Goht) ( #1133 )
2022-10-21 01:30:17 +01:00
Tom Overton
1d1b6986af
Document object_dnq (Deku Princess) ( #1130 )
...
* Document object_dnq (Deku Princess)
* Respond to reviews
2022-10-18 12:25:59 +01:00
Tom Overton
b570e0c98e
object_dno (Deku King) documented ( #1126 )
2022-10-16 19:14:15 -03:00
Anghelo Carvajal
92d93701a9
`ovl_En_Nb` OK ( #1030 )
...
* mips2c general pass
* EnNb_Init
* EnNb_Destroy
* EnNb_Update
* draw functions
* func_80BBFE8C
* func_80BC0D84 non_matching
* func_80BBFE60 and minor fixes
* a bunch of functions
* And another bunch
* An attempt to the last function
* import data
* Match func_80BC0D84
* Use extracted symbols instead of hardcoded ones
* Match last function
* format
* Update the reloc in the spec
* regconvert and draw
* Small docs pass
* actorfixer and format
* Minor renames
* schedule
* cleanups
* namefixer
* minor cleanups
* yeet printing stuff
* Schedule and anims cleanup
* stateFlags
* Name limbs and anims
* Name more stuff in the asset
* Finish naming simple stuff
* format
* merge fixes
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* EnNb_UpdateSkelAnime
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* fix typo
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* MTXMODE_APPLY
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* format
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* clamps
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 16:44:03 -03:00
Alejandro Asenjo
62b465b3ea
ovl_Bg_Dkjail_Ivy OK ( #1014 )
...
* ovl_Bg_Dkjail_Ivy OK
* Co-authored-by: petrie911 petrie911@users.noreply.github.com
* xml
* pr review
* pr review
* pos / vel / accel
* format
* angle
* Update src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* in-function static
* BgDkjailIvy_SetIdle
* _WaitForCut
* setup
* pr review
* Actor_Kill
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 04:36:25 +01:00