Anghelo Carvajal
83e263ab12
`ovl_En_Ma_Yts` OK and partially documented ( #164 )
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* destroy
* moar
* limbdraw
* some setups identified
* func_80B8D6F8
* func_80B8E0BC
* fix unmatching
* func_80B8D12C
* func_80B8D1E8
* func_80B8DBB8
* some renaiming
* some renaimings
* symbols
* small renaming and a few functions
* Almost every function done
* lots of renames
* Fix merge conflicts
* misc notes
* struct_800BD888_arg1
* some renamings and enum
* func_80B8D2D8
* func_80B8DA28
* import data and cleanup
* format
* minor changes
* Documentation pass
* update enum name
* Remove object XML
* run format
* Move EN_MA_YTS_PARSE_TYPE to header
* fix conflicts
* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.h
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* move struct to z64animation
* Change PARSE_TYPE macro to accept actor param
* format
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-06-09 18:38:35 -04:00
Anghelo Carvajal
062a813fba
Misc fixes ( #159 )
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* Fix `extract_assets` not properly checking if scenes files were updated
* fix `first_diff.py` path due to the baserom renaming
* FlexSkeletonHeader and other stuff
* fix some SkeletonHeader instead of FlexSkeletonHeader
* Add blob compilation to makefile
* CURRENT_DAY and type swaps
* Remove extra cast
* run format
* zbanks suggestions
2021-05-20 18:52:07 -04:00
fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
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* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00