Tharo
fc8d1165c8
[Audio 9/9] Loose ends ( #1755 )
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* [Audio 9/9] Loose ends
* Fix sampleconv memset bug
* Doc updates from oot
2024-12-13 16:27:45 -08:00
engineer124
5dd4310285
Animation Cleanup: En_V* and En_W* ( #1713 )
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* begin anim v and w
* structs
* bgId
* cleanup
* space
* more cleanup
* spacing
* Unsigned
2024-10-16 06:13:25 -07:00
Tharo
d14e1ac1df
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays ( #1679 )
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* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Special case progress script (#9 )
* Hack progress script
* Small adjustment to text fileSectionFixer
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* Remove old comment that was missed before
* aseq.h tweaks
* Review suggestions, aseq.h adjustments
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-15 15:26:32 -07:00
engineer124
ed4da0ecef
Cleanup External Audio Headers ( #1520 )
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* high level audio headers
* move externs
* cleanup enums
* small thing
* rm sfxid
* small fix
2023-11-29 14:18:09 -03:00
engineer124
9c0fc94fe3
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) ( #1242 )
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* sfx decomp and docs
* function headers
* namefixer
* oops
* better sfx name
* PR review
* namefixer
* PR review
* float
* namefixer
* namefixer
* namefixer
* PR Suggestions
2023-06-20 23:13:51 -04:00
Anghelo Carvajal
38d21bbe97
Name some `SurfaceType_` functions ( #1155 )
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* enums
* renaming functions
* fixes
* SurfaceType_IsSoft
* type fixing
* format
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* SurfaceType_GetFloorEffect
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* format
* bss
* cleanups
* extra material docs
* cleanup
* cleanups
* Remove Bg prefix
* minor fixes
* Remove BG_
* SURFACE_MATERIAL_DIRT_SHALLOW
* format
* bss
* bss
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* format again
* bug
* format
* namefixer
* bss
* bss
* bss
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-04-18 18:14:36 -04:00
engineer124
82fe521721
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
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* Rename functions
* code_801A5BD0 OK
* PR 1, improve spacing
* Rename unused struct
* Rename Sfx Variables
* PR Feedback, update names
* Add comment
* cleanup vars
* Fix merge
* Rework documentation, include more functions in sfx system
* PR suggestions
* fix AudioSfx_MuteBanks
* missed enum
* more cleanup
* more suggestions
2022-08-15 14:39:57 -04:00
engineer124
29bf8142b9
Introduce Sfx Tables ( #927 )
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* SfxTables
* Fix indexing
* fix voice text
* Rename with ordering
* Restore defines
2022-08-04 06:04:13 +01:00
Anghelo Carvajal
5fcd494a7a
`ovl_En_Ma4` matched and mostly documented ( #199 )
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* First pass
* limbdraw
* another one
* lots of stuff
* stuff
* big one
* func_80ABEB6C
* The NON_MATCHING that matches in reality
* "Fix" some cases
* Fix merge issues
* fix func_80ABF254
* match a pair
* func_80ABF7C8
* func_80ABE1C4
* func_80ABF354
* func_80ABF534
* Import data
* Limb fixes
* Minor renames
* Fix merge issues
* A few renames
* Rename half the functions
* More renames
* More renaming
* documentation finished
* Format
* fix typo
* whoops
* Fix merge issues
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update variables names
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-07-13 21:49:05 -04:00
engineer124
c203b9b606
Importing Sound Effects from MM3D ( #179 )
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* Add sfx & update Audio_PlayActorSound2
* more sfx
* Match Enemies sfxId
* Update with PR
* Update sfx for new pr
* Fix commit
2021-06-11 21:08:47 -04:00