Commit Graph

53 Commits

Author SHA1 Message Date
Anghelo Carvajal 2854294009
`z_jpeg`, `jpegutils` and `jpegdecoder` OK (#322)
* this is a disaster

* two more

* func_800F470C

* split and rename jpegutils and jpegdecoder

* match jpegutils

* match jpegdecoder.c

* audio_rodata

* data split

* Split rsp

* Steal documentation from OoT

* cleanup

* Format

* remove removed members in JpegContext

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/jpegdecoder.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/jpegutils.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review renames

* true

* Some type fixes

* Update include/z64.h

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* add comment

* Update src/code/z_jpeg.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* format

* bss fix

* decr

* format

* z64jpeg.h

* Add stdbool

* Rename audio_init_params

* whoops

* whoops++

* whoops#

* remove extra dumb variables in variables.txt

* fix

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-11-19 17:34:45 -03:00
Isghj 89b9d90826
En_Kakasi (Scarecrow) (#279)
* EnKakasi: rebase progress into one commit

* EnKakasi: fixes to get compiling on master, still doesn't match

* EnKakasi: is this even progress?

* EnKakasi: docs and cleaning

* EnKaksi: damn it, that master merge really messed up more than I thought, after clean build something really weird is going on and now I REALLY need firstdiff

* EnKakasi: Back to building, NOT OK

* fixed a code

* only rodata left to fix

* EnKakasi: functions got removed in included functions

* EnKakasi: thanks to fig mentioning there were missing cases, OK

* EnKakasi: (OK) docs and cleaning

* EnKakasi: Init now matches

* EnKakasi: cleaning and docs

* EnKakasi: more cleaning and docs

* EnKakasi: forgot function declarations

* EnKakasi: spec

* EnKakasi: animation array symbols added

* EnKakasi: formater pass

* EnKakasi: type warning fix

* EnKakasi: little descriptor

* EnKakasi: OK thanks to AngheloAlf

* Apply suggestions from code review

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Apply suggestions from code review

Splitting this into pieces to not have a huge pile of bugs

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: wrong type of inverse flag

* Apply suggestions from code review

Batch 2

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: RIP Anime

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: Anim enum update

* EnKakasi: Removed text documentation

* EnKakas: return of THIS

* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: mystery solved but not understood

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnKakasi: rename EnKakasi_CheckAnimateSFX to EnKakasi_CheckAnimationSfx (no real reason to shorten Animation to Animate, and SFX is not initialism, its a shorten)

* EnKakasi: minor change to touch jenkins

* EnKakasi: is it loise-uni?

* EnKakasi: fixed skelanime changes

* EnKakasi: formater pass

* EnKakasi: requested changes

* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* EnKakasi: removed un needed pad

* EnKakasi: removed redundant documentation comment

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2021-11-18 14:33:23 -03:00
Kenix3 0c3bba3ff6
Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members. (#407)
* Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members.

* Adding usage of dynapoly state flag defines.

* Formats z_bg_item

* Update z_bg_item.c

* Update z_bg_collect.c

* Update z_bg_item.c

* Update z_bg_item.c

* Renames z_bg_item system to DynaPolyActor

* Format
2021-11-14 19:06:34 -03:00
Parker Burnett 77b9431f11
En_hakurock rOcK (#355)
* inital commit with a good chunk done

* adsjfkalsdfh

* can't figure this out for the life of me...

* I'll come back to this later

* not finished, but at least OKs

* blah, still stuck

* en_hakurock OK

* minor clean up

* formatting and pushing up changes

* fixing spec

* fixing warnings and addressing feedback

* addressing PR comments from engineer

* fixing enum

* format
2021-11-06 00:59:45 -03:00
Anghelo Carvajal 278ff4a4b3
`motor.c` OK (#397)
* use motor in the spec

* import bss

* Delete viextendvstart.c

* rename functions

* move stuff and format

* remove globals.h and ultra64.h

* Update src/libultra/io/motor.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* add motor.h to padmgr

* fix

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-11-06 00:29:56 -03:00
Derek Hensley 49f55ff005
EnvFlags OK (#404)
* Matched

* Remove magic number

* Rename system to EnvFlags
2021-11-05 23:15:47 -03:00
Tom Overton c706b2be70
En_Baguo (Nejiron) OK and mostly documented (#351)
* Migrate data to C

* EnBaguo_Init OK

* EnBaguo_Destroy OK

* func_80A3B220 OK

* func_80A3B2CC OK

* func_80A3B2CC OK

* func_80A3B794 OK

* func_80A3B5E0 OK

* func_80A3B7B8 OK

* EnBaguo_Update OK

* func_80A3B8F8

* func_80A3BE24 OK, some other not-OK junk

* func_80A3BE60 OK (wow this is bad!)

* Document the blink system

* func_80A3C17C OK

* Document timer and fix warnings

* func_80A3C008 OK

* Rename x/y/z so it's clear they are positions

* func_80A3BE60 OK in a not-crazy way

* func_80A3B958 OK

* func_80A3BF0C OK

* Make the rotation a Vec3s

* Update the spec to use the built reloc

* Use ARRAY_COUNT instead of hardcoded length

* Document the state stuff

* Document NejironParticle

* Document the rolling rotation stuff

* unk_1BC -> maxDistanceFromHome

* unk_1B8 -> zRollDirection

* Name the two draw functions

* Name the static variables properly

* Name all other functions

* Clean up forward declares

* Last bit of documentation and cleanup

* Add an enum for the rolling direction

* Add explanatory comment

* state -> action and move action descriptions inline

* Use enum for Stone Mask

* Use "Setup" for the setup function

* Document the damage effect

* Add some space around the for-loop

* ./format.sh

* Use % 8 everywhere

* Use -= instead of += a negative number

* Switch order of max check

* Use CLEAR_TAG_POP enum value

* eyeIndexTemp -> eyeIndex

* visible -> isVisible

* Move enums above structs

* Merge animation system changes

* yDist fix

* Respond to review feedback
2021-11-05 10:14:22 -03:00
Maide 418e09bf6f
En_Floormas (#307)
* En_Floormas

* Format
2021-11-04 18:30:05 -04:00
petrie911 ad4c16d40f
osFlash (#158)
* some matches

* Decompile code_0x80186A70 Add defines for KSEG0/1 and (Un)Cached RDRAM

* format

* cleanup

* moved osFlash and imported data

* implement fixes

* format again

* Update include/functions.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update include/variables.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* returns are needed

* format

* Update src/libultra/flash/osFlash.c

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/libultra/flash/osFlash.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* should be fixed

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: MMDecomp <mmdecomp@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-11-03 18:30:20 -04:00
louist103 8e88768a70
Fireobj Kinda OK (#400)
* done

* format

* PR fixes

* revert formatting z64.h

* Update warnings_build_current.txt
2021-11-03 15:09:43 -03:00
Anghelo Carvajal 5e7c19ce29
Match `SkelAnime_GetFrameDataLegacy` (#392)
* Properly rename SkelAnime_GetFrameDataLegacy

* Match
2021-11-03 12:23:37 -03:00
louist103 fcbd524b5d
Debug display mostly OK (#399)
* WIP

* done?

* remove something from variables.h

* missed a warning

* PR fixes (AngheloAlf)

* fix lights

* restore ZAPD makefile

* format

* format again

* fix a graph alloc

* Missed one in skin
2021-11-03 11:52:01 -03:00
Derek Hensley 888627d364
Common data OK (#398)
* Matched common data

* Change one hex to dec
2021-11-03 11:15:39 -03:00
Lucas Shaw 52960d5c2f
z_path.c OK (#379)
* z_path.c OK

* Ran format
2021-11-03 10:55:08 -03:00
kyleburnette 4841a4a0bf
padsetup OK (#383)
* padsetup OK

* Made tharo's suggestions

* Made arg name consistent
2021-11-02 17:35:57 -04:00
Maide 829d1d4c2a
En_Po_Sisters (#345)
* En_Po_Sisters

* Tharo magic

* Rebase

* PR

* Fix make and actorfixer

* Format
2021-10-31 16:07:08 -03:00
Tom Overton d4effceefd
En_Elforg (Stray Fairy) OK and mostly documented (#359)
* Migrate data to C

* EnElforg_Init OK

* func_80ACC470 OK

* EnElforg_Destroy OK

* EnElforg_Update OK

* func_80ACCBD0 OK

* func_80ACCBB8 OK

* func_80ACD6EC OK

* func_80ACD59C OK

* func_80ACD6A8 OK

* func_80ACD610 OK

* func_80ACD878 OK

* Declare animated materials for Elforg

* EnElforg_Draw OK

* func_80ACCC98 OK

* func_80ACC7E4 OK

* func_80ACC8D4 OK

* func_80ACCEB0 OK

* func_80ACC994 OK

* PLAYER -> GET_PLAYER

* func_80ACCE4C OK

* func_80ACC934 OK

* func_80ACCAC0 OK

* func_80ACD2E4 OK

* func_80ACD1F0 OK

* func_80ACD164 OK

* func_80ACD1B0 OK (maybe fakematch but oh well)

* func_80ACD088 OK

* Better match for func_80ACD1B0

* Use compiled reloc

* Move static data to appropriate function

* Name sCylinderInit appropriately

* Add explanatory comment

* Clean up forward declarations

* Add macro for the flag

* Macro and enum for type

* Add STRAY_FAIRY_GET_PARAM_1C0 macro (no clue what this does)

* Document the area stuff

* Name some functions

* Document timer and direction

* Eliminate some early returns

* Tons more documentation

* Name remaining functions

* Document flags

* Name targetDistanceFromHome

* fairyFountainTimer -> secondaryTimer, since it's used outside of Fairy Fountains

* Name the unknown flag

* Name the collider fairy type

* Last bit of renaming/documenting

* Remove zero check

* Use hex constant for newAngle

* Merge animation updates

* Use 0x10000 instead of 65536.0f

* Use decimal for alpha

* Move yDifference initialization up to the same line as declaration

* Use +=/-=

* <= 30 instead of < 31

* += -1 -> --

* >= 81 -> > 80

* 0xDFFFFFFF -> ~0x20000000

* EnElforg_InitializeSpeedAndRotation -> EnElforg_InitializeParams
2021-10-31 13:25:10 -03:00
Tharo b1b114e142
Decompile graph.c (#274)
* Decompiled, 1 non-matching, add some bss reordering helpers

* Document stuff

* Review suggestions

* graphutil.c -> graphalloc.c

* Try to fix fault callback warnings

* Remove extra comments in GfxMasterList

* char pad -> u32 pad

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fix gameState

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Other suggestions

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-10-29 15:30:48 -03:00
Maide de3fc29d51
En_Ot ~~(1 non-matching)~~ (#302)
* En_Ot

* Fix
2021-10-27 11:59:21 -03:00
Maide c97a8e5225
En_Tite (#318)
* En_Tite

* Fix
2021-10-27 11:02:26 -03:00
Maide a60c47a970
En_Fish2 (#292)
* En_Fish2

* Fix
2021-10-27 10:28:52 -03:00
Tom Overton bfd1ab28a6
En_Giant OK and mostly documented (#346)
* Migrate data to C

* EnGiant_Destroy OK

* EnGiant_Init OK

* func_80B01A74 OK

* Comment what each of the quest items are

* Put a little comment for myself on func_80B01A74 because it was confusing me lol

* Very early names (they're all bad)

* func_80B01990 OK

* EnGiant_Update OK

* func_80B024AC OK

* func_80B023D0 OK

* func_80B024D8 OK

* func_80B02354 OK (this function is bad!)

* func_80B020A0 OK

* func_80B01EE8 OK

* func_80B01E84 OK

* func_80B0211C OK

* func_80B02234 OK

* unk_250 -> sfxId and label SFX

* func_80B02688 OK

* func_80B026C4 OK

* EnGiant_Draw OK

* Update spec

* Fix up the static data

* unk_24E -> alpha

* Document some of the animation stuff

* Name EnGiant_IsNotFreed

* Document the giant types better

* Minor cleanup

* Add explanatory comment

* Rename the functions in functions.txt too, whoops

* Document sFaceTextures and blink routine

* Document all the various animations

* Name EnGiant_PlaySound

* Document some functions and change an unknown to action

* Add an SFX id I missed

* Name all the action funcs

* Name last two functions

* Mark one case as unused

* Change func_800F5A8C to use arg0, arg1, arg2, etc.

* Move sFaceTextures to EnGiant_Draw and comment what they are

* EnGiant_IsNotFreed -> EnGiant_IsImprisoned

* Use booleans in EnGiant_IsImprisoned

* **/ -> */

* action -> csAction

* Make macros for all type conditional checks

* Add warning about inconsistency

* Document the cs actions

* Add some documentation to animation-changing functions

* Update the function name in functions.txt too

* Improve GIANT_TYPE macros

* Remove an unncessary early return

* Incorporate animation changes
2021-10-25 09:22:17 -03:00
Tharo ef53ba8261
z_game_over.c (#263)
* game over

* Fixes

* Revert save field rename

* Fix comment indent

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Add bss reordering stuff, fix bss reordering in z_scene_proc

* Enum uggestions, fix item id

* link -> player in enum comments

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-10-24 13:41:50 -03:00
Lucas Shaw dcf44596d2
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -> bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -> dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV->Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-10-24 10:59:14 -04:00
EllipticEllipsis 151e098e48
`z_debug` OK (#330)
* z_debug OK

* Rename function

* Remove duplicate struct

* Update z64.h
2021-10-14 12:25:14 -03:00
Maide 94e6ebaec9
En_Fu (#343)
* En_Fu

* Fix non-matching, thanks Anon58
2021-10-11 16:48:03 -03:00
EllipticEllipsis 565b1f7579
`flg_set.c` OK and documented (#335)
* Draw OK, Update very much not

* Flag table imported

* Update OK

* Actually OK this time

* Begin documenting

* Rename some stuff

* Rename functions

* spec

* Review

* Format

* Anghelo's review

* Fix lifemeter bss

* Format

* Missed one

* idle.c bss
2021-10-11 15:28:16 -03:00
Maide a2666a6ee0
En_Sw (6 non-matching) (#295)
* En_Sw

* spec

* Sw

* Fix
2021-10-11 13:41:02 -04:00
Maide 1774416598
En_Poh (#291)
* En_Poh

* PR

* PR

* Fix wrong float
2021-10-11 10:21:17 -03:00
Maide f059baa87f
En_Owl (#271)
* En_Owl

* a

* PR

* a

* Rebase
2021-10-10 21:36:24 -04:00
Tom Overton fbd1a79942
Arrow_Ice OK (#314)
* Migrate data and ArrowIce_Init OK

* ArrowIce_Destroy OK (also define func_80115D5C in functions.h, maybe a bad thing???)

* ArrowIce_SetupAction OK

* func_809224DC OK

* ArrowIce_Update OK

* func_809227F4 OK (but with hacky float constant)

* func_809225D0 OK and use float constant in func_809227F4

* func_80922628 OK

* ArrowIce_Draw OK

* Migrate D_80924200.s to C

* Apply better names in ice_gfx, and document Draw slightly

* Name struct vars to match OoT

* Update function names to match OoT

* Explain that arrow's timer and hitFlags came from OoT

* Update spec + "migrate" bss to C

* Do a hex -> decimal conversion I missed

* Remove blank line in-between headers

* Remove extraneous forward declare

* Move initialization of arrow up one line

* Remove parentheses

* Use else if

* Use decrement operation

* Use decimal for an alpha calculation

* Switch func_80115D5C to take GameState*

* Put pad on the top of Draw

* Move initialization of arrow up (again)

* Early return from Update if we're killed

* Extract assets instead of putting them in the repo

* Add explanatory comment to top of file

* += 1 -> ++

* Use VEC3F_LERPIMPDST macro

* Force a jenkins rerun by adding a space

* Remove the space from the last commit

* Move literal to the back of the conditional

* Respond to review feedback

* Add ArrowIce_LerpFiredPosition to functions.txt
2021-09-30 10:34:45 -03:00
EllipticEllipsis f80b08450f
ShrinkWindow OK (#303)
* OK, small amount of documentation, import bss

* Remove comments

* Actually commit functions.txt

* Add renames to actorfixer.py, review
2021-09-29 21:55:41 -04:00
Anghelo Carvajal 2f000058f5
`ovl_select`: ZELDA MAP SELECT matched and documented (#310)
* basic functions

* errr

* Progress, kinda

* func_808016E8

* func_808019FC and func_80801A64

* Import data

* Format

* some progress

* func_808013B8

* func_80801620

* fix stuff

* func_80800930

* improve func_80800A44 a bit

* At least it is equivalent now

* matches!

* small renames

* Use generated reloc

* move functions

* Renaming a lot of stuff

* Some functions renames

* Rename members

* Add translations for everything

* Run formatter

* Update include/alloca.h

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* review changes

* review comments

* Update src/overlays/gamestates/ovl_select/z_select.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/gamestates/ovl_select/z_select.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-09-28 22:23:08 -04:00
Maide 9478fc760f
Thiefbird (#290)
* Thiefbird

* Fix enums

* Rename funcs

* PR
2021-09-28 17:56:25 -04:00
Maide edb1dd4675
En_Zot (#320)
* En_Zot

* PR
2021-09-28 10:28:06 -03:00
Tom Overton 0f4bdbc020
Obj_Etcetera (Deku Flower) OK and somewhat documented (#326)
* Migrate data to C

* ObjEtcetera_Init OK

* ObjEtcetera_Destroy OK

* ObjEtcetera_Update OK

* func_80A7C690 OK

* func_80A7C718 OK

* func_80A7C168 OK

* func_80A7BE8C OK

* Make the draw functions take Actor*

* CollisionCheck_SetAC should take a Collider

* func_80A7BDC8 OK (with silly dummy label meme)

* func_80A7C1F0 OK

* unk_276 is almost certainly a u16 since I constantly have to cast it, so just retype it

* func_80A7BF08 OK

* Some minor cleanup

* Convert D_80A7C80C to array of CollisionHeader*

* Finish defining struct to prepare for func_80A7C308

* func_80A7C308 OK

* Move gameplay_keep symbols to variables.h

* Explanatory comment at the top

* Type gameplay_keep animation headers too

* Update the spec (why do I always forget this?)

* Rename func_80A7BDC8 to ObjEtcetera_PerformFlutter (name still up for debate)

* Name objIndex

* Document the types of flowers

* Name displayListPtr

* Name burrowFlag and provide a macro

* Name specialFlutterScale and clean up some things with newer understanding

* Give the draw functions (bad) names

* Name ObjEtcetera_Idle

* Name ObjEtcetera_Setup (name sucks but oh well lol)

* Name ObjEtcetera_ReturnToIdle. These names all suck but they're a start

* Document some of ObjEtcetera_Idle's behavior

* Name and document objectIds

* Remove the burrow macro because it's frankly more confusing for now

* Name the draw functions something slightly better

* MUCH better names for things + more documentation

* Clean up ObjEtcetera_Setup a bit

* Call it NUMBER_OF_FLOWER_TYPES instead

* A few more name changes

* Link -> Player in comments

* displayListPtr -> dList

* Trailing commas + format

* Move initialization of type up

* Improve conditional check

* Use BGCHECK_SCENE macro

* Move initialization of floorBgId up

* Use documentation comment style

* Match ObjEtcetera_DoNormalOscillation without a dummy label

* param_2 -> arg1

* Insert blank line after scoped pad

* OBJETCETERA_TYPE -> DEKU_FLOWER_TYPE

* Cleanup and rename enum

* Break up ObjEtcetera_Setup a bit and convert DekuFlowerType to an s32 to remove warnings

* Whoops, run format

* Delete leading 0 on struct comments

* Rename pad to requiredScopeTemp to match my other PR
2021-09-28 08:18:31 -04:00
Maide 27e41b73a8
En_Rd (#316)
* En_Rd

* PR

* a
2021-09-27 23:17:28 -03:00
Maide 039fc4623e
En_Syateki_Man (#269)
* En_Syateki_Man

* a
2021-09-25 13:22:51 -03:00
Tom Overton 6ecea0ec6f
Obj_KIbako cleanup (#280)
* Modify Kibako to use the same ID/FLAG macros as Kibako2

* Define KIBAKO_BANK_INDEX

* Add explanatory comment at the top of the file

* Add Kibako function names to functions.txt

* Define KIBAKO_BOMBER_CAN_HIDE_IN_BOX
2021-09-02 11:44:50 -04:00
gamestabled b3816cd26b
ObjMakeoshihiki OK (#272)
* ObjMakeoshihiki OK

* suggested changed

Co-authored-by: gamestabled <gamest@bl.edu>
2021-09-02 10:49:00 -04:00
rylieb 6fb180d0e1
En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)
* EnHoll_Destroy() matching.

* EnHoll_Update() matching.

* EnHoll_Draw() matching and mostly documented.

* func_808999B0() matching and mostly documented.

* En_Holl OK (some asm remains)

* Renamed macros.

* func_80899B88 matching, but control flow could use some work.

* Got rid of GOTO in func_80899B88.

* Removed as many returns and magic numbers as currently possible.

* Renamed previous two functions to EnHoll_ChangeRooms and
EnHoll_VisibleIdle.

* EnHoll_SetAlwaysZero matching.

* EnHoll_TransparentIdle matching.

* func_8089A0C0 matching and mostly documented.

* func_8089A238 matching and mostly documented.

* Deleted last GLOBAL_ASM pragma.

* Final documentation for En_Holl PR.

* Switched spec to generated reloc.

* Clean up macros.

* Rename functions.

* Simplify name of ActionFunc array.

* Renamed globalCtx->unk_18878 to bgCoverAlpha.

* Ran format.sh.

* Added c file header.

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

add trailing comma to sActionFuncs[]

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

replace UNK_TYPE with s32.

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Run format.sh.

* s32 pad and declaration formatting

* Remove comma in EnHoll_TransparentIdle.

* Renamed sThis to sInstancePlayingSound.

* renamed gfxP to dl

* Improved affine transformation documentation.

* ran format.sh

* Updated documentation to be doxygen compatible.

* Extracted assets.

* fix bss

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

replace bitmask == 0 with !

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Rename extracted asset variables.

* Renamed argument to macro functions to match .c

* renamed Vertices to Vtx.

* Renamed Vtx and DL.

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

Shorten documentation.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Apply suggestions from code review

Newline changes for readability.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c

Change oldCurrRoom to tempRoom.

* Apply suggestions from code review

engineer124's suggestions

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-09-01 19:39:01 -04:00
Isghj f21f393fcc
EnBigpo (Big Poh) (#250)
* EnBigpo: start

* EnBigpo: uhh, this struct is weird

* EnBigpo: progress

* EnBigpo: so many of these functions are tiny

* EnBigpo nasty four loop function

* EnBigpo: hate draw functions

* EnBigpo: all functions attempted

* EnBigpo: data migrated, does not OK, 2 bytes off...

* Multi: Attempting to OK, issues

* EnBigpo: more docs

* EnBigpo: more docs2

* EnBigpo: more docs and cleaning

* EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo

* EnBigpo: progress? maybe not

* EnBigpo: matched another function

* EnBigpo: overwrite limbdraw matches now

* EnBigpo: one more nonmatching rejected

* EnBigPo: not actual progress, probably

* Match Init, down to single stack pointer on second func

* EnBigPo OK

* EnBigpo: docs and cleaning

* EnBigpo: more docs and cleaning

* EnBigpo: back to OK with no warnings

* EnBigpo: more docs and cleaning

* EnBigpo: docs and cleaning

* EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are

* Multiple: changed some function names, maybe changed too much... hmm

* EnBigpo: even more changes to docs

* EnBigpo: formater pass

* EnBigpo: small fixes

* EnBigpo: c file description

* Apply suggestions from code review

Apply camera suggestions from eng124

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: updating all requested changes and reverting one incorrect macro

* Apply suggestions from code review

Some of eng124's recommendations, need to add the last by hand

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: back to OK

* EnBigpo: Minor cleanup changes

* Functions fixed: added function changes to actorfixer and fixed dinofos

* EnBigpo: BINANG_ROT180

* Apply suggestions from code review

First batch of requested changes, the simpler ones that shouldn't require checking

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* EnBigpo: fixes to recommended changes, back to OK

* EnBigpo: move idleTimer docs out of struct

* Sprite: removed old commented out pragma, it matches, I still dont get it

* EnBigpo: more changes I had to check first

* EnBigpo: more requested changes, and some macro uses found

* EnBigpo: forgot a requested change

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigPo: missed a disphead array access

* Apply suggestions from code review

More requested changes

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: more hex to dec

* EnBigpo: more hex to dec 2

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: build being weird

* EnBigpo: weird, rename_sym didn't catch this earlier

* Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again,

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* EnBigpo: cutscene functions changed name to indicate they are stages

* EnBigpo: Rename Particles to Effect

* EnBigpo: changed draw function names, changed function comment format

* EnBigpo: renamed limbdraw functions, formater pass

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-09-01 18:44:42 -04:00
Tom Overton f0749d583c
Obj_Kibako2 OK (#249)
* Data migrated and ObjKibako2_Init OK

* ObjKibako2_Destroy OK

* func_8098EC68 OK

* Commit what I have on Update as I figure it out

* Name skulltulaNoiseTimer and get a little closer to matching Update

* Wrap Update in NON_MATCHING for now

* Get this ready to push up

* func_8098ED20 OK (but it's not an actionFunc???)

* ObjKibako2_Draw OK

* func_8098E9C4 OK

* Turns out globalCtx *is* needed

* func_8098E8A8 OK

* Save my progress on func_8098E5C0 for now

* func_8098E900 OK

* func_8098EB78 OK

* Clean up some if-conditionals

* Delete pointless forward declaration

* ObjKibako2_Break OK

* Update names to match OoT equivalent

* func_8098E5C0 OK (though a little weird)

* ObjKibako2_Update OK

* Clean, document, and name ObjKibako2_ShouldBreak

* Clean and name ObjKibako2_ContainsSkulltula

* Some more cleanup

* Why did I mix snake case with camel case lol

* Update spec now that everything matches

* Actually rename the data

* sn/cs -> sin/cos

* Use true/false in ObjKibako2_ShouldBreak

* Use the AC_HIT macro and don't use the temp where it isn't needed

* Use macro and enum for contents

* Get rid of fake temp in Init

* Macros for collectible ID/Flag

* 0xFFFD -> ~AC_HIT

* In macros, x -> this

* Just kidding, use thisx for macros

* Add description to the top of C file

* Run ./format.sh after installing clang-format-11

* char -> UNK_TYPE1

* Remove unnecessary struct padding

* Initialize thisPos at the same time it's declared

* Clean up parentheses for bitwise operations to make it clearer what they do

* Clean up control flow in ObjKibako2_Idle

* Remove extraneous parentheses

* Move instantialization up in ObjKibako2_ContainsSkulltula

* Move tempRand instantiation up in ObjKibako2_Break

* Move collectible instantiation up in ObjKibako2_SpawnCollectible

* Remove extra brackets

* Remove extra brackets (again)

* Move contents instantiation up in ObjKibako2_Init
2021-08-23 22:14:18 -04:00
EllipticEllipsis 04343a1202
z_construct OK (#267)
* z_construct OK

* Rename
2021-08-18 11:24:57 -04:00
Anghelo Carvajal 49922b4856
`system_malloc` OK (#261)
* move system_malloc to boot_O2

* Rename StartHeap into SystemArena

* match

* fake system_malloc data

* fix return types

* Rename Alloc to Malloc

* Update tools/disasm/files.txt

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* fix spec

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-18 08:48:08 -04:00
Derek Hensley f90e3ee739
Color_RGBAu32 (#253)
* Renamed deprecated RGB5A1 to RGBA16

* Cleanup shopkeeper structs with Color_RGBAu32 and Vec3f

* Rename functions with RGB5A1 in them

* BSS fix
2021-08-15 10:56:20 -04:00
Tharo 82cc274b6a
Sort boot files (#260) 2021-08-10 22:15:31 -04:00
Anghelo Carvajal 9333306738
z_face_reaction OK (#255)
* match function and split data

* import data

* Rename function and variable

* format data

* Fix data

* { 0 }

* Update src/code/z_face_reaction.c

Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>

* Rename return variable in en_ossan

* textId

* Rylie's review

* Try to format this properly

* Format again

Co-authored-by: rylieb <31797144+rylieb@users.noreply.github.com>
2021-08-08 23:14:07 -04:00
EllipticEllipsis 823281291b
Script fixes, Type 1 cylinders fixed, rename `main` (#256)
* Fix actor_symbols.py

* Temporary fix to rename_sym.sh

* Fix the few Type1 cylinders

* Rename main -> Main

* chmod rename_global_asm, fix asm in rename_syms

* Format
2021-08-08 23:01:51 -04:00
Maide f5cbbc3268
Daiku2 (#228)
* Daiku2

* PR

* Macros

* NBS

* PR

* Format
2021-08-08 15:28:45 -04:00