Commit Graph

113 Commits

Author SHA1 Message Date
engineer124 2cb01b5b6a
z_room (1 non-matching) (#1143)
* begin room docs and decomp

* match Room_DrawImageSingle

* match Room_DrawImageMulti

* Room_AllocateAndLoad non-matching

* big improvements on Room_DrawCullable

* match Room_AllocateAndLoad

* improvement?

* cleanup

* comments

* cleanup

* small pr suggestions

* PR Suggestions

* cleanup sceneCmds

* some PR

* PR Suggestions

* more PR Suggestions

* col to collision
2023-03-23 09:36:09 +11:00
Derek Hensley 03c8d46ed2
Slowly Cleanup (#1213)
* Add slowly.h

* Init and destroy

* File header
2023-03-20 00:48:49 +11:00
engineer124 a17949e730
Document z_en_time_tag (#1140)
* time-tag docs

* simplify enums

* PR Reviews

* PR Suggestions

* small change

* small fix

* PR Suggestions

* add extra func ref

* rm raw text from first actor I decompiled

* Stock Pot Inn

* fix master merge
2023-03-16 13:47:38 +11:00
engineer124 2987390a20
Audio `seqplayer.c`: AudioSeq_ to AudioScript_ (#1202)
* AudioSeq_ to AudioScript_

* Update src/audio/lib/playback.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* format

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-15 11:09:49 +11:00
Anghelo Carvajal c833969ea7
`z_actor` documentation pass (#1154)
* ActorContext_unk_1F4

* a

* ACTOR_FLAG_IGNORE_QUAKE

* ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON

* actorCtx->unkC => ctorCtx->halfDaysBit

* HALFDAYBIT defines

* actor.halfDaysBits

* format

* Actor_InitHalfDaysBit

* Name actor-killing functions

* cleanup variables.h a bit

* DAWN

* bss

* Actor_RequestRumble and Actor_GetArrowDmgFlags

* name vars of func_800BC620

* format

* fix missing PLAYER_IA

* Actor_OfferGetItem

* Actor_SetClosestSecretDistance

* freezeCategoryPlayerFlags1

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* DROPFLAG_

* a

* COLORFILTER

* format

* sCategoryFreezeMasks

* Actor_OfferCarry

* review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* change hex to dec

* COLORFILTER_INTENSITY_FLAG

* format

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* shiftedHalfDaysBit

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* cleanup

* Undo Actor_RequestRumble

* Undo ACTOR_FLAG_IGNORE_QUAKE

* format

* Remove COLORFILTER_GET_BUFFLAG

* Undo Actor_KillAllFromUnloadedRooms

* format

* Update Actor_OfferGetItem comment

* Update Actor_OfferGetItem description

* diving

* bss

* namefixer

* format

* speed

* review

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-09 12:35:23 -05:00
Anghelo Carvajal 496b4928ea
Rename `GameInfo` to `RegEditor` (#1178)
* Rename RegEditor and move it to regs.h

* bring over some minor doc from oot

* add missing include

* Update tools/disasm/variables.txt

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* update comment

* bss

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-08 23:53:38 -05:00
Derek Hensley 184f5858ff
Debug mode (#1185)
* OK

* Docs

* PR

* Format

* Update include/z64debug_display.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64debug_display.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-08 00:06:49 -05:00
Derek Hensley c917880261
Misc cleanup 13 (#1189)
* FaultAddrConv Functions

* Invisible Ruppe macros

* skybox

* Z64 header defines

* ActorId

* remove i from KaleidoManager_FaultAddrConv

* size_t and parens
2023-03-07 23:44:18 -05:00
engineer124 9b33e6a3a5
rename audio files (#1188) 2023-03-08 00:14:43 -03:00
engineer124 e8f906100b
NPC Tracking (#1184)
* npc tracking

* fix func declaration

* more cleanup

* rm named var

* more cleanup
2023-03-07 23:33:16 -03:00
engineer124 cc8772a896
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
* name funcs

* namefixer

* function comments
2023-03-03 00:09:16 -05:00
engineer124 5729b6d3f1
actor math cleanup (#1187) 2023-03-02 21:16:00 -03:00
Derek Hensley 5941e09b22
Fbdemo (TransitionTile) OK (#1163)
* Fbdemo OK

* Cleanup

* sync and format

* Fix functions.h

* format

* SQ
2023-02-21 15:36:56 -03:00
engineer124 6f60872ddb
Lens docs (#1123)
* match MirRay_ReflectedBeam

* match Actor_DrawLensActors

* match func_80B9E8D4

* lens docs

* more lens docs

* fix

* cleanup

* move define down

* Actor_AddToLensActors

* small comment adj

* add one more comment

* fix bss
2023-02-21 15:06:22 -03:00
Derek Hensley ab8d34b8dc
Play (2 NON_MATCHINGS) (#1109)
* Bring over progress from another branch

Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>

* cleanup, fake match Play_Init

* small fixes

* Some small cleanup

* Match func_80165460 (from debug)

* Match func_80165658

* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04

* Match func_80167DE4 (from debug)

* Match func_80167F0C

* Match func_80168DAC

* Matched func_80169100

* Matched func_801691F0

* import D_801DFA18

* match Play_Main thanks to debug

* cleanup

* synray does it again

* add docs from debug

* fix func_801656A4

* more docs and cleanup

* Match func_80166B30 and diff fake match in Init

* import transition docs from OoT

* Play Update, sort of

* cleanup Play_Update

* more cleanup

* slightly more docs

* small docs

* Play_Draw WIP Thanks @petrie911

* progress?

* two more matches

* format

* misc play docs

* transitions cleanup

* Motion Blur

* Transitions

* Fog

* Bombers notebook + small cleanup

* bss

* Camera Functions

* Picto functions

* Init

* MotionBlur Clean up

* Floor Surface

* Pictographs some more

* regs

* fix circular dependency problem

* Cleanup PR commits outside play

* namefixer

* PR picto

* PR audio

* PR small clean ups

* debug strings

* Picto defines

* bss

* enums

* remove void

* typedefs

* Hireso -> BombersNotebook

* bss comments

* bss and I8/I5 functions

* Smaller PR comments

* Transitions

* Combine enums

* Revert "Combine enums"

This reverts commit 0da1ebcaed.

* Fix Transition defines

* RGBA16 macros

* Unname

* worldCoverAlpha

* Rename Update and Draw

* PR review, plus annotate bug

* Clean up nonmatchings with a closer DrawGame

* Format

* New macros

* UpdateMain and DrawMain

* Fix merge

* Small cleanups from PR

* zFar

* Intensity macros

* Format

* Remove bss comments

* Compression/decompression

* Small cleanup

* Format

* More PR cleanup

* Cleanup picto stuff

* format

* Fix compression comments

* Play processes state enums DONE -> READY

* cutscene comment

* fix bss

Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-01-14 12:18:13 -03:00
mzxrules e2b61f88e4
sys_cmpdata OK (#1065)
* sys_cmpdata decomp

* implement suggestions

* sys_cmpdata OK

* format

* implement suggestion

* make bss data public

* format bleh
2023-01-14 00:29:50 -03:00
engineer124 9c37452bf7
`audio_thread.c` OK and Documented (code_80192BE0.c) (#1117)
* copy docs from audio

* PR Suggestions Round 1

* more PR suggestions

* fix bss

* PR Suggestions

* oops, duplicate

* apply OoT Feedback, fix bss

* cleanup

* spacing

* bss

Co-authored-by: angie <angheloalf95@gmail.com>
2022-12-08 17:41:03 -03:00
Anghelo Carvajal a5425e4ffc
Import `EnAObj`'s data and a few cleanups (#1111)
* try to import data

* bss

* spec

* name actionfuncs

* macros for params

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-12-08 16:47:03 -03:00
engineer124 b73d18b154
`z_parameter`: Main (#1157)
* main docs

* formatting and bss issues

* PR Suggestions

* missed enums

* better macros/enums

* restrictions improvement, still wip

* fix name, more common restriction patterns

* more restrictions cleanup

* rm comment
2022-12-08 15:54:38 -03:00
engineer124 f92c4e6b02
`z_parameter`: Time (1 non-matching) (#1144)
* import time docs

* cleanup

* fix display list

* missed one

* three-day events

* PR Suggestions and cleanup

* adjust comment

* more macros

* PR Suggestions

* move InterfaceContext
2022-11-20 20:20:09 -03:00
engineer124 1792268c94
`z_parameter`: Minigames (#1131)
* minigame docs

* cleanup

* vertices and cleanup

* fix bss

* change to perfectLetters

* fix parameter static

* more PR, namefixer

* PR Suggestions
2022-11-19 14:13:05 -03:00
engineer124 a0c65bb3c6
`z_parameter`: Textures (#1076)
* match and doc texture functions

* name suggestions @Tharo

* << 2 as much as possible

* gfx

* fix merge

* texture docs
2022-11-08 19:46:30 +00:00
mzxrules 577a4a772b
Fix last two functions in sys_math_atan (#1066)
* Fix extra Atan2 funcs

* format

* make Math_GetAtan2Tbl private

* rename Depr to XY

* ./format.sh i loathe thee

* namefixer.py changes
2022-11-07 21:21:51 -03:00
Anghelo Carvajal a8c7a5bb89
Player preparation 1 (#1058)
* Bring over new stuff from player.h

* door type

* PlayerModelGroup

* CSMODE

* PLAYER_PARAMS

* functions.h

* item.h

* a

* format

* ED

* stuff

* Magic_Reset

* bodyPartsPos

* format

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* params and fixes

* GetItemId

* yes

* 2

* warnning

* closestSecretDistSq

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Name the other PLAYER_DOORTYPE

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* remove pyelftools

* PlayerActionParam Player_GetExchangeItemId

* Update include/z64animation.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* bss

* bss

* fix linkanimation warning

* bss

* bss

* format

* fix

* namefixer

* format

* fix

* fixes

* namefixer

* bss

* fixes

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-06 20:49:04 -03:00
engineer124 c6ec00f0dd
Match func_80142440 (z_vr_box.c OK) (#1127)
* match func_80142440

* run full formatter

* docs and cleanup

* PR Suggestions
2022-10-28 02:28:33 +01:00
Anghelo Carvajal 92d93701a9
`ovl_En_Nb` OK (#1030)
* mips2c general pass

* EnNb_Init

* EnNb_Destroy

* EnNb_Update

* draw functions

* func_80BBFE8C

* func_80BC0D84 non_matching

* func_80BBFE60 and minor fixes

* a bunch of functions

* And another bunch

* An attempt to the last function

* import data

* Match func_80BC0D84

* Use extracted symbols instead of hardcoded ones

* Match last function

* format

* Update the reloc in the spec

* regconvert and draw

* Small docs pass

* actorfixer and format

* Minor renames

* schedule

* cleanups

* namefixer

* minor cleanups

* yeet printing stuff

* Schedule and anims cleanup

* stateFlags

* Name limbs and anims

* Name more stuff in the asset

* Finish naming simple stuff

* format

* merge fixes

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* EnNb_UpdateSkelAnime

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* fix typo

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* MTXMODE_APPLY

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* format

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* clamps

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 16:44:03 -03:00
Anghelo Carvajal bd373940ac
`z_player_lib`: Part 2 (#938)
* preparations

* import data

* PLAYER_STATE1

* PLAYER_STATE2

* PLAYER_STATE3

* import bss

* format stuff

* bss cleanup

* more cleaning and some naming

* face

* cleaning up link human object a bit

* Remove PHYSICAL_TO_VIRTUAL2

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* /* CAT */

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* naming some stuff on objects

* format

* invert flags endian

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* drawmask

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* naming

* another round of human object naming

* enum renames

* sActionModelGroups and use enum as types

* PlayerAnimType

* PLAYER_MODELTYPE_

* determined ranges of PlayerModelType

* name PLAYER_MODELGROUP_DEFAULT

* format

* sheath

* dlist groups placeholder namse

* PLAYER_MODELGROUP_BOTTLE

* Some fierce deity naming

* Right hands

* zora skel dlists

* deku limb dlists

* left hands

* name most modelgroups

* more hand naming

* regs as dec

* fix in horse

* Use BUTTON_ITEM_EQUIP macro

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* reformat D_801AED58

* Sword sheaths

* swords and shields

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* playerForm on Player_DrawImpl

* fomat

* Update src/code/z_player_lib.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update assets/xml/objects/gameplay_keep.xml

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* singular limb enum names

* fix bss

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* name goron shielding limbs

* name limb

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* bss

* bss

* format

* namefixer

* bss

* bss

* bss

* bss

* format

* bss

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* fix bss

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-10-15 19:12:01 -03:00
Tom Overton 638f5062cb
Replace `Actor_MarkForDeath` with `Actor_Kill` (#1118)
* Replace `Actor_MarkForDeath` with `Actor_Kill`

* Replace if-else with early returns, as per hensldm's review

* Respond to Elliptic's review

* Redundant spelling
2022-10-15 05:35:55 +01:00
engineer124 868029b213
Import Camera Data (#1097)
* import camera data

* cleanup

* easier-to-read cam-hud-visibility

* PR Suggestions

* fix camflag macros

* fix bss

* camera data summary

* small cleanup

* cleanup camera data

* cam data mode enums
2022-10-13 04:26:35 +01:00
engineer124 f379012742
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) (#1094)
* import pause menu map page

* better owl-warp docs

* fix func name

* missed some owlwarps

* fix merge from master

* fix scene region code

* PR Suggestions

* add comment

* add description of gWorldMapImageTex, thanks @EllipticEllipsis

* clearup docs

* missed a comma

* bad formatter, drop comment

* more cleanup
2022-10-05 06:15:39 +01:00
petrie911 2006a65ba6
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
2022-10-04 21:46:32 +01:00
engineer124 3e32379c2b
audio_synthesis.c OK and Documented (#1090)
* import synth docs

* cleanup

* small followup cleanup

* PR Suggestions, small cleanup

* fix bss

* PR suggestion

* fix enum

* PR Suggestions
2022-10-02 20:24:10 +01:00
engineer124 841da5f138
View & Shrink_Window Docs (#1049)
* view and shrink_window docs

* cleanup

* move func declaration to header

* move struct to local

* PR Suggestions

* g to s
2022-10-02 11:32:57 -03:00
Derek Hensley 4935ec7ba1
Rename SetupIndex to Layer (#1099)
* Rename setupIndex to Layer

* ()
2022-09-30 23:34:28 -03:00
engineer124 ab5fd663cc
Quake & Distortion Cleanup (#1102)
* quake cleanup

* cleanup

* more cleanup

* remove cast

* q comes before r...

* unname goron function, leave it to another PR

* PR Suggestions
2022-09-30 23:01:39 -03:00
engineer124 1af942ae12
Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
* import audio scene seq docs

* cleanup

* fix scene cmd

* small fixes

* more PR suggestions

* missed comment

* rename spot to resume

* cleanup comments

* SEQ_IO_VAL_NONE

* Empty-Commit

* another PR suggestion
2022-09-30 08:49:35 -03:00
Derek Hensley 3a723efb15
SceneNum -> SceneId (#1036)
* sceneNum -> sceneId

* horse data scene -> sceneId

* Clean up scene table

* format

* PR comments

* Some more

* It helps if you actually save the file

* PR

* Remove comment

* Format

* Conflicts
2022-09-30 03:22:59 +01:00
engineer124 8f2fe9b3c7
`z_parameter`: Timers (#1031)
* import timers from parameter branch

* more cleanup

* small namechange

* improved docs

* more cleanup

* one more namechange

* another small cleanup...

* fix destroy

* plurals

* revert graphic function names

* PR suggestions, better docs

* revert namechange, better postman timer name

* oops

* fix merge

* fix merge

* fix bss

* PR Suggestions
2022-09-29 09:57:44 -03:00
engineer124 5e860dd3e7
`z_parameter`: Hud Visibility (#942)
* Begin interface alpha docs

* More Interface Alpha

* cleanup docs

* Minor fixes

* Apply Discord Discussions

* More discussions

* More suggestions from OoT

* fix merge
2022-09-28 19:47:46 -03:00
Derek Hensley 6d6304d1a0
Gamestates Cleanup (#1047)
* Setup

* ConsoleLogo

* TitleSetup

* MapSelect

* FileSelect

* Daytelop

* Save file

* PreNMI

* Final cleanup and format

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* DayTelop

* Split off setup

* split of prenmi

* readd SET

* shorten some gamestate member names

* Add comment about init

* Update include/z64.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Small cleanup of comments

* PR

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-09-24 16:40:40 -03:00
engineer124 0e1b244354
Audio: Various Cleanup and Docs (#1034)
* cleanup and docs

* pr suggestions

* audio errors

* fix bss

* Empty-Commit
2022-09-24 16:35:37 -03:00
engineer124 6451bcf158
`z_parameter`: Magic (#934)
* Document magic

* Cleanup

* Few fixes

* PR Suggestions, More Lens Docs

* Few comments

* missed a spot

* Better macros/names

* Deactivate Lens

* more PR suggestions

* fix names
2022-09-14 13:49:17 -03:00
Derek Hensley 132dd6a373
Entrance Macro (#987)
* POC

* fix

* Fix typo

* token POC

* The rest

* small cleanup

* More small cleanup

* ENTRANCE

* arg renames

* EntranceIndex -> Entrance

* format

* PR

* PR2

* Remove layer from entrance macro

* namefixer plus comments

* format
2022-08-15 14:45:28 -04:00
engineer124 82fe521721
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798)
* Rename functions

* code_801A5BD0 OK

* PR 1, improve spacing

* Rename unused struct

* Rename Sfx Variables

* PR Feedback, update names

* Add comment

* cleanup vars

* Fix merge

* Rework documentation, include more functions in sfx system

* PR suggestions

* fix AudioSfx_MuteBanks

* missed enum

* more cleanup

* more suggestions
2022-08-15 14:39:57 -04:00
engineer124 0082c299c6
Decompile Camera Helper Functions (#1023)
* helper functions

* more pr suggestions
2022-08-15 14:36:33 -04:00
engineer124 d9a10948d3
aisetnextbuf.c OK (code_80194790.c) (#982)
* aisetnextbuf OK

* format

* Function headers

* Add comment
2022-08-09 20:49:20 -04:00
engineer124 a80637fd59
Decompile and Document Camera `z_play` functions (#933)
* Document z_play camera functions

* cleanup function names

* PR Suggestion

* Fix master merge, add comments

* fix merge

* small fix

Co-authored-by: angie <angheloalf95@gmail.com>
2022-08-09 20:01:55 -04:00
Derek Hensley d0313fa766
Effect EnIce OK (#976)
* Ok

* Material/Model

* Cleanup

* format

* IceFragment Assets

* PR
2022-08-07 19:29:03 -04:00
engineer124 e75d7020a9
AudioOcarina (1 NonMatching) (#911)
* AudioOcarina OK

* rm some comments

* PR Suggestions

* Add define

* cleanup
2022-08-04 05:21:50 +01:00
engineer124 04dd8d7b62
Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) (#932)
* Document bgCam and actorCsCam

* index

* Small PR suggestions

* small suggestions

* player stateflags

* Fix bss

* Fix BSS

* Fix bss

* Fix bss
2022-07-23 15:51:14 -04:00