engineer124
2cb01b5b6a
z_room (1 non-matching) ( #1143 )
...
* begin room docs and decomp
* match Room_DrawImageSingle
* match Room_DrawImageMulti
* Room_AllocateAndLoad non-matching
* big improvements on Room_DrawCullable
* match Room_AllocateAndLoad
* improvement?
* cleanup
* comments
* cleanup
* small pr suggestions
* PR Suggestions
* cleanup sceneCmds
* some PR
* PR Suggestions
* more PR Suggestions
* col to collision
2023-03-23 09:36:09 +11:00
Derek Hensley
03c8d46ed2
Slowly Cleanup ( #1213 )
...
* Add slowly.h
* Init and destroy
* File header
2023-03-20 00:48:49 +11:00
engineer124
a17949e730
Document z_en_time_tag ( #1140 )
...
* time-tag docs
* simplify enums
* PR Reviews
* PR Suggestions
* small change
* small fix
* PR Suggestions
* add extra func ref
* rm raw text from first actor I decompiled
* Stock Pot Inn
* fix master merge
2023-03-16 13:47:38 +11:00
engineer124
2987390a20
Audio `seqplayer.c`: AudioSeq_ to AudioScript_ ( #1202 )
...
* AudioSeq_ to AudioScript_
* Update src/audio/lib/playback.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* format
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-15 11:09:49 +11:00
Anghelo Carvajal
c833969ea7
`z_actor` documentation pass ( #1154 )
...
* ActorContext_unk_1F4
* a
* ACTOR_FLAG_IGNORE_QUAKE
* ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON
* actorCtx->unkC => ctorCtx->halfDaysBit
* HALFDAYBIT defines
* actor.halfDaysBits
* format
* Actor_InitHalfDaysBit
* Name actor-killing functions
* cleanup variables.h a bit
* DAWN
* bss
* Actor_RequestRumble and Actor_GetArrowDmgFlags
* name vars of func_800BC620
* format
* fix missing PLAYER_IA
* Actor_OfferGetItem
* Actor_SetClosestSecretDistance
* freezeCategoryPlayerFlags1
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* DROPFLAG_
* a
* COLORFILTER
* format
* sCategoryFreezeMasks
* Actor_OfferCarry
* review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* change hex to dec
* COLORFILTER_INTENSITY_FLAG
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* shiftedHalfDaysBit
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* cleanup
* Undo Actor_RequestRumble
* Undo ACTOR_FLAG_IGNORE_QUAKE
* format
* Remove COLORFILTER_GET_BUFFLAG
* Undo Actor_KillAllFromUnloadedRooms
* format
* Update Actor_OfferGetItem comment
* Update Actor_OfferGetItem description
* diving
* bss
* namefixer
* format
* speed
* review
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-09 12:35:23 -05:00
Anghelo Carvajal
496b4928ea
Rename `GameInfo` to `RegEditor` ( #1178 )
...
* Rename RegEditor and move it to regs.h
* bring over some minor doc from oot
* add missing include
* Update tools/disasm/variables.txt
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* update comment
* bss
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-08 23:53:38 -05:00
Derek Hensley
184f5858ff
Debug mode ( #1185 )
...
* OK
* Docs
* PR
* Format
* Update include/z64debug_display.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64debug_display.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-08 00:06:49 -05:00
Derek Hensley
c917880261
Misc cleanup 13 ( #1189 )
...
* FaultAddrConv Functions
* Invisible Ruppe macros
* skybox
* Z64 header defines
* ActorId
* remove i from KaleidoManager_FaultAddrConv
* size_t and parens
2023-03-07 23:44:18 -05:00
engineer124
9b33e6a3a5
rename audio files ( #1188 )
2023-03-08 00:14:43 -03:00
engineer124
e8f906100b
NPC Tracking ( #1184 )
...
* npc tracking
* fix func declaration
* more cleanup
* rm named var
* more cleanup
2023-03-07 23:33:16 -03:00
engineer124
cc8772a896
Name `Actor_PlaySfx` and `Player_PlaySfx` ( #1190 )
...
* name funcs
* namefixer
* function comments
2023-03-03 00:09:16 -05:00
engineer124
5729b6d3f1
actor math cleanup ( #1187 )
2023-03-02 21:16:00 -03:00
Derek Hensley
5941e09b22
Fbdemo (TransitionTile) OK ( #1163 )
...
* Fbdemo OK
* Cleanup
* sync and format
* Fix functions.h
* format
* SQ
2023-02-21 15:36:56 -03:00
engineer124
6f60872ddb
Lens docs ( #1123 )
...
* match MirRay_ReflectedBeam
* match Actor_DrawLensActors
* match func_80B9E8D4
* lens docs
* more lens docs
* fix
* cleanup
* move define down
* Actor_AddToLensActors
* small comment adj
* add one more comment
* fix bss
2023-02-21 15:06:22 -03:00
Derek Hensley
ab8d34b8dc
Play (2 NON_MATCHINGS) ( #1109 )
...
* Bring over progress from another branch
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
* cleanup, fake match Play_Init
* small fixes
* Some small cleanup
* Match func_80165460 (from debug)
* Match func_80165658
* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
* Match func_80167DE4 (from debug)
* Match func_80167F0C
* Match func_80168DAC
* Matched func_80169100
* Matched func_801691F0
* import D_801DFA18
* match Play_Main thanks to debug
* cleanup
* synray does it again
* add docs from debug
* fix func_801656A4
* more docs and cleanup
* Match func_80166B30 and diff fake match in Init
* import transition docs from OoT
* Play Update, sort of
* cleanup Play_Update
* more cleanup
* slightly more docs
* small docs
* Play_Draw WIP Thanks @petrie911
* progress?
* two more matches
* format
* misc play docs
* transitions cleanup
* Motion Blur
* Transitions
* Fog
* Bombers notebook + small cleanup
* bss
* Camera Functions
* Picto functions
* Init
* MotionBlur Clean up
* Floor Surface
* Pictographs some more
* regs
* fix circular dependency problem
* Cleanup PR commits outside play
* namefixer
* PR picto
* PR audio
* PR small clean ups
* debug strings
* Picto defines
* bss
* enums
* remove void
* typedefs
* Hireso -> BombersNotebook
* bss comments
* bss and I8/I5 functions
* Smaller PR comments
* Transitions
* Combine enums
* Revert "Combine enums"
This reverts commit 0da1ebcaed
.
* Fix Transition defines
* RGBA16 macros
* Unname
* worldCoverAlpha
* Rename Update and Draw
* PR review, plus annotate bug
* Clean up nonmatchings with a closer DrawGame
* Format
* New macros
* UpdateMain and DrawMain
* Fix merge
* Small cleanups from PR
* zFar
* Intensity macros
* Format
* Remove bss comments
* Compression/decompression
* Small cleanup
* Format
* More PR cleanup
* Cleanup picto stuff
* format
* Fix compression comments
* Play processes state enums DONE -> READY
* cutscene comment
* fix bss
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-01-14 12:18:13 -03:00
mzxrules
e2b61f88e4
sys_cmpdata OK ( #1065 )
...
* sys_cmpdata decomp
* implement suggestions
* sys_cmpdata OK
* format
* implement suggestion
* make bss data public
* format bleh
2023-01-14 00:29:50 -03:00
engineer124
9c37452bf7
`audio_thread.c` OK and Documented (code_80192BE0.c) ( #1117 )
...
* copy docs from audio
* PR Suggestions Round 1
* more PR suggestions
* fix bss
* PR Suggestions
* oops, duplicate
* apply OoT Feedback, fix bss
* cleanup
* spacing
* bss
Co-authored-by: angie <angheloalf95@gmail.com>
2022-12-08 17:41:03 -03:00
Anghelo Carvajal
a5425e4ffc
Import `EnAObj`'s data and a few cleanups ( #1111 )
...
* try to import data
* bss
* spec
* name actionfuncs
* macros for params
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-12-08 16:47:03 -03:00
engineer124
b73d18b154
`z_parameter`: Main ( #1157 )
...
* main docs
* formatting and bss issues
* PR Suggestions
* missed enums
* better macros/enums
* restrictions improvement, still wip
* fix name, more common restriction patterns
* more restrictions cleanup
* rm comment
2022-12-08 15:54:38 -03:00
engineer124
f92c4e6b02
`z_parameter`: Time (1 non-matching) ( #1144 )
...
* import time docs
* cleanup
* fix display list
* missed one
* three-day events
* PR Suggestions and cleanup
* adjust comment
* more macros
* PR Suggestions
* move InterfaceContext
2022-11-20 20:20:09 -03:00
engineer124
1792268c94
`z_parameter`: Minigames ( #1131 )
...
* minigame docs
* cleanup
* vertices and cleanup
* fix bss
* change to perfectLetters
* fix parameter static
* more PR, namefixer
* PR Suggestions
2022-11-19 14:13:05 -03:00
engineer124
a0c65bb3c6
`z_parameter`: Textures ( #1076 )
...
* match and doc texture functions
* name suggestions @Tharo
* << 2 as much as possible
* gfx
* fix merge
* texture docs
2022-11-08 19:46:30 +00:00
mzxrules
577a4a772b
Fix last two functions in sys_math_atan ( #1066 )
...
* Fix extra Atan2 funcs
* format
* make Math_GetAtan2Tbl private
* rename Depr to XY
* ./format.sh i loathe thee
* namefixer.py changes
2022-11-07 21:21:51 -03:00
Anghelo Carvajal
a8c7a5bb89
Player preparation 1 ( #1058 )
...
* Bring over new stuff from player.h
* door type
* PlayerModelGroup
* CSMODE
* PLAYER_PARAMS
* functions.h
* item.h
* a
* format
* ED
* stuff
* Magic_Reset
* bodyPartsPos
* format
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* params and fixes
* GetItemId
* yes
* 2
* warnning
* closestSecretDistSq
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Name the other PLAYER_DOORTYPE
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
* remove pyelftools
* PlayerActionParam Player_GetExchangeItemId
* Update include/z64animation.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* bss
* bss
* fix linkanimation warning
* bss
* bss
* format
* fix
* namefixer
* format
* fix
* fixes
* namefixer
* bss
* fixes
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-06 20:49:04 -03:00
engineer124
c6ec00f0dd
Match func_80142440 (z_vr_box.c OK) ( #1127 )
...
* match func_80142440
* run full formatter
* docs and cleanup
* PR Suggestions
2022-10-28 02:28:33 +01:00
Anghelo Carvajal
92d93701a9
`ovl_En_Nb` OK ( #1030 )
...
* mips2c general pass
* EnNb_Init
* EnNb_Destroy
* EnNb_Update
* draw functions
* func_80BBFE8C
* func_80BC0D84 non_matching
* func_80BBFE60 and minor fixes
* a bunch of functions
* And another bunch
* An attempt to the last function
* import data
* Match func_80BC0D84
* Use extracted symbols instead of hardcoded ones
* Match last function
* format
* Update the reloc in the spec
* regconvert and draw
* Small docs pass
* actorfixer and format
* Minor renames
* schedule
* cleanups
* namefixer
* minor cleanups
* yeet printing stuff
* Schedule and anims cleanup
* stateFlags
* Name limbs and anims
* Name more stuff in the asset
* Finish naming simple stuff
* format
* merge fixes
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* EnNb_UpdateSkelAnime
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* fix typo
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* MTXMODE_APPLY
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* format
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* clamps
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 16:44:03 -03:00
Anghelo Carvajal
bd373940ac
`z_player_lib`: Part 2 ( #938 )
...
* preparations
* import data
* PLAYER_STATE1
* PLAYER_STATE2
* PLAYER_STATE3
* import bss
* format stuff
* bss cleanup
* more cleaning and some naming
* face
* cleaning up link human object a bit
* Remove PHYSICAL_TO_VIRTUAL2
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* /* CAT */
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* naming some stuff on objects
* format
* invert flags endian
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* drawmask
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* naming
* another round of human object naming
* enum renames
* sActionModelGroups and use enum as types
* PlayerAnimType
* PLAYER_MODELTYPE_
* determined ranges of PlayerModelType
* name PLAYER_MODELGROUP_DEFAULT
* format
* sheath
* dlist groups placeholder namse
* PLAYER_MODELGROUP_BOTTLE
* Some fierce deity naming
* Right hands
* zora skel dlists
* deku limb dlists
* left hands
* name most modelgroups
* more hand naming
* regs as dec
* fix in horse
* Use BUTTON_ITEM_EQUIP macro
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* reformat D_801AED58
* Sword sheaths
* swords and shields
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* playerForm on Player_DrawImpl
* fomat
* Update src/code/z_player_lib.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update assets/xml/objects/gameplay_keep.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* singular limb enum names
* fix bss
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* name goron shielding limbs
* name limb
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* bss
* bss
* format
* namefixer
* bss
* bss
* bss
* bss
* format
* bss
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* fix bss
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-10-15 19:12:01 -03:00
Tom Overton
638f5062cb
Replace `Actor_MarkForDeath` with `Actor_Kill` ( #1118 )
...
* Replace `Actor_MarkForDeath` with `Actor_Kill`
* Replace if-else with early returns, as per hensldm's review
* Respond to Elliptic's review
* Redundant spelling
2022-10-15 05:35:55 +01:00
engineer124
868029b213
Import Camera Data ( #1097 )
...
* import camera data
* cleanup
* easier-to-read cam-hud-visibility
* PR Suggestions
* fix camflag macros
* fix bss
* camera data summary
* small cleanup
* cleanup camera data
* cam data mode enums
2022-10-13 04:26:35 +01:00
engineer124
f379012742
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) ( #1094 )
...
* import pause menu map page
* better owl-warp docs
* fix func name
* missed some owlwarps
* fix merge from master
* fix scene region code
* PR Suggestions
* add comment
* add description of gWorldMapImageTex, thanks @EllipticEllipsis
* clearup docs
* missed a comma
* bad formatter, drop comment
* more cleanup
2022-10-05 06:15:39 +01:00
petrie911
2006a65ba6
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
...
* overlay matches
* prototypes
* fbdemo too
* virtual to physical
* names, cleanup, etc
* bss reordering
* uintptr stuff
* fixed now?
* one fix
* headers and such
* fixes'n'stuff
* XXX action
* docs of a sort
* useless error codes
* n
* format
* header? I barely know her!
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
2022-10-04 21:46:32 +01:00
engineer124
3e32379c2b
audio_synthesis.c OK and Documented ( #1090 )
...
* import synth docs
* cleanup
* small followup cleanup
* PR Suggestions, small cleanup
* fix bss
* PR suggestion
* fix enum
* PR Suggestions
2022-10-02 20:24:10 +01:00
engineer124
841da5f138
View & Shrink_Window Docs ( #1049 )
...
* view and shrink_window docs
* cleanup
* move func declaration to header
* move struct to local
* PR Suggestions
* g to s
2022-10-02 11:32:57 -03:00
Derek Hensley
4935ec7ba1
Rename SetupIndex to Layer ( #1099 )
...
* Rename setupIndex to Layer
* ()
2022-09-30 23:34:28 -03:00
engineer124
ab5fd663cc
Quake & Distortion Cleanup ( #1102 )
...
* quake cleanup
* cleanup
* more cleanup
* remove cast
* q comes before r...
* unname goron function, leave it to another PR
* PR Suggestions
2022-09-30 23:01:39 -03:00
engineer124
1af942ae12
Audio Sequences: Scene/Ambience/SeqFlags Functions OK ( #1033 )
...
* import audio scene seq docs
* cleanup
* fix scene cmd
* small fixes
* more PR suggestions
* missed comment
* rename spot to resume
* cleanup comments
* SEQ_IO_VAL_NONE
* Empty-Commit
* another PR suggestion
2022-09-30 08:49:35 -03:00
Derek Hensley
3a723efb15
SceneNum -> SceneId ( #1036 )
...
* sceneNum -> sceneId
* horse data scene -> sceneId
* Clean up scene table
* format
* PR comments
* Some more
* It helps if you actually save the file
* PR
* Remove comment
* Format
* Conflicts
2022-09-30 03:22:59 +01:00
engineer124
8f2fe9b3c7
`z_parameter`: Timers ( #1031 )
...
* import timers from parameter branch
* more cleanup
* small namechange
* improved docs
* more cleanup
* one more namechange
* another small cleanup...
* fix destroy
* plurals
* revert graphic function names
* PR suggestions, better docs
* revert namechange, better postman timer name
* oops
* fix merge
* fix merge
* fix bss
* PR Suggestions
2022-09-29 09:57:44 -03:00
engineer124
5e860dd3e7
`z_parameter`: Hud Visibility ( #942 )
...
* Begin interface alpha docs
* More Interface Alpha
* cleanup docs
* Minor fixes
* Apply Discord Discussions
* More discussions
* More suggestions from OoT
* fix merge
2022-09-28 19:47:46 -03:00
Derek Hensley
6d6304d1a0
Gamestates Cleanup ( #1047 )
...
* Setup
* ConsoleLogo
* TitleSetup
* MapSelect
* FileSelect
* Daytelop
* Save file
* PreNMI
* Final cleanup and format
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* DayTelop
* Split off setup
* split of prenmi
* readd SET
* shorten some gamestate member names
* Add comment about init
* Update include/z64.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Small cleanup of comments
* PR
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-09-24 16:40:40 -03:00
engineer124
0e1b244354
Audio: Various Cleanup and Docs ( #1034 )
...
* cleanup and docs
* pr suggestions
* audio errors
* fix bss
* Empty-Commit
2022-09-24 16:35:37 -03:00
engineer124
6451bcf158
`z_parameter`: Magic ( #934 )
...
* Document magic
* Cleanup
* Few fixes
* PR Suggestions, More Lens Docs
* Few comments
* missed a spot
* Better macros/names
* Deactivate Lens
* more PR suggestions
* fix names
2022-09-14 13:49:17 -03:00
Derek Hensley
132dd6a373
Entrance Macro ( #987 )
...
* POC
* fix
* Fix typo
* token POC
* The rest
* small cleanup
* More small cleanup
* ENTRANCE
* arg renames
* EntranceIndex -> Entrance
* format
* PR
* PR2
* Remove layer from entrance macro
* namefixer plus comments
* format
2022-08-15 14:45:28 -04:00
engineer124
82fe521721
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
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* Rename functions
* code_801A5BD0 OK
* PR 1, improve spacing
* Rename unused struct
* Rename Sfx Variables
* PR Feedback, update names
* Add comment
* cleanup vars
* Fix merge
* Rework documentation, include more functions in sfx system
* PR suggestions
* fix AudioSfx_MuteBanks
* missed enum
* more cleanup
* more suggestions
2022-08-15 14:39:57 -04:00
engineer124
0082c299c6
Decompile Camera Helper Functions ( #1023 )
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* helper functions
* more pr suggestions
2022-08-15 14:36:33 -04:00
engineer124
d9a10948d3
aisetnextbuf.c OK (code_80194790.c) ( #982 )
...
* aisetnextbuf OK
* format
* Function headers
* Add comment
2022-08-09 20:49:20 -04:00
engineer124
a80637fd59
Decompile and Document Camera `z_play` functions ( #933 )
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* Document z_play camera functions
* cleanup function names
* PR Suggestion
* Fix master merge, add comments
* fix merge
* small fix
Co-authored-by: angie <angheloalf95@gmail.com>
2022-08-09 20:01:55 -04:00
Derek Hensley
d0313fa766
Effect EnIce OK ( #976 )
...
* Ok
* Material/Model
* Cleanup
* format
* IceFragment Assets
* PR
2022-08-07 19:29:03 -04:00
engineer124
e75d7020a9
AudioOcarina (1 NonMatching) ( #911 )
...
* AudioOcarina OK
* rm some comments
* PR Suggestions
* Add define
* cleanup
2022-08-04 05:21:50 +01:00
engineer124
04dd8d7b62
Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ( #932 )
...
* Document bgCam and actorCsCam
* index
* Small PR suggestions
* small suggestions
* player stateflags
* Fix bss
* Fix BSS
* Fix bss
* Fix bss
2022-07-23 15:51:14 -04:00