engineer124
|
33e4afd4d5
|
Player Docs: Slide on Slope (#1752)
* slide on slope
* cleanup
|
2024-12-02 17:11:00 -08:00 |
Derek Hensley
|
a8dbb5ac27
|
Small Misc Clean (#1751)
* Fix z64item comment
* titleCtxt -> titleCtx
* combine gfx buffers bss into 1 file
|
2024-12-01 07:01:42 -03:00 |
engineer124
|
009708773e
|
Player Docs: First 8 Start Modes (#1749)
* start mode docs
* better comments
* improve owl docs
* reorder comment to more important first
* brief comment
|
2024-11-30 09:57:08 -08:00 |
engineer124
|
4c3fa3efd4
|
Document Actor Ocarina Interaction (#1748)
* ocarina interaction
* cleanup
* 0x
* document zora exception
* add comment
|
2024-11-29 09:58:42 -08:00 |
engineer124
|
b84e27c732
|
Name Remaining Hookshot Actor Flags (#1746)
* hookshot attachment
* period
* hookshot flags
* fix ordering
* comment, fix ordering
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
|
2024-11-27 14:33:13 -03:00 |
engineer124
|
2f1f0bdaef
|
Document Minimap Icon Actor Flag (#1747)
* minimap flag
* improve comment
|
2024-11-27 11:00:23 -03:00 |
engineer124
|
ba693efb08
|
Document Hookshot Attachment (#1745)
* hookshot attachment
* period
|
2024-11-26 11:26:55 +11:00 |
engineer124
|
a448168d37
|
Player Docs: Rename Init Mode to Start Mode (#1744)
* rename to start mode
* cleanup
* rm declarations
|
2024-11-22 17:04:34 -08:00 |
engineer124
|
0b51a16453
|
Player Docs: Spin Attack (#1741)
* spin attack
* cleanup
* fix bss
* PR review
* sync func name
* add todo
|
2024-11-20 15:48:50 -08:00 |
engineer124
|
00bafced8e
|
Player Docs: Zora Boomerang (#1739)
* zora boomerang
* missed some
* more docs
* cleanup docs
* more cleanup
* Player_IsUsingZoraBoomerang
|
2024-11-17 16:37:11 -08:00 |
engineer124
|
a957342583
|
Player Docs: Talking (#1738)
* player talk
* cleanup
* fix comment
|
2024-11-17 16:26:59 -08:00 |
engineer124
|
4663beda1a
|
Document Room Type (#1740)
* roomType
* cleanup
|
2024-11-11 16:46:21 -08:00 |
engineer124
|
4337c2a4f2
|
Document Arrow Related Actor Flags (#1737)
* arrow flags
* rm comment
* cleanup func
|
2024-11-07 20:34:13 -08:00 |
Dragorn421
|
fcc5cf828d
|
libu64 (#1705)
* libu64
* libu64 -O2
* Add libu64.md
|
2024-11-07 17:27:19 -08:00 |
engineer124
|
9cd9099a04
|
Player Docs: Z Targeting (#1736)
* z target docs
* Player_UpdateZTargeting
* func docs
* more cleanup
|
2024-11-07 16:54:21 -08:00 |
engineer124
|
318e391272
|
Animation Cleanup: En_Z* (#1727)
* cleanup
* more progress
* finish off z
* one more thing
* one more animIndex
* fix spacing
|
2024-11-06 20:43:28 -08:00 |
engineer124
|
c5db9b47e1
|
dead flag (#1735)
|
2024-10-23 17:55:14 -07:00 |
engineer124
|
d60a032b11
|
Further Attention Docs (#1732)
* more attention docs
* more docs
* cleanup
* more cleanup
* spacing
* more attention docs
* small cleanup
* consistency
|
2024-10-23 17:44:44 -07:00 |
engineer124
|
5a958cad4d
|
Name Talking Related Actor Flags (#1733)
* talk actor flags
* fix order
* remove comment
|
2024-10-24 11:12:41 +11:00 |
engineer124
|
19495ba8e9
|
dyna switches (#1731)
|
2024-10-22 18:48:01 -07:00 |
engineer124
|
e3a535d3d0
|
actor flag thump (#1730)
|
2024-10-22 18:13:17 -07:00 |
engineer124
|
ec9b5839ad
|
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize
* cleanup gSPMatrix
|
2024-10-22 17:51:00 -07:00 |
engineer124
|
694d3b3965
|
turn in place (#1728)
|
2024-10-22 17:26:19 -07:00 |
engineer124
|
13c42b487d
|
carry flag (#1725)
|
2024-10-20 17:58:25 -07:00 |
engineer124
|
ea323f1712
|
Player Docs: speedXZ and yaw (#1724)
* rename struct members
* PR
|
2024-10-20 17:30:39 -07:00 |
engineer124
|
a746164041
|
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA` (#1720)
* ocarina flag
* oops
* PR
|
2024-10-20 17:05:45 -07:00 |
engineer124
|
83bbdf7583
|
build creator (#1726)
|
2024-10-20 12:56:55 -03:00 |
engineer124
|
d03e8719e6
|
Player Docs: Idle and Fidget (#1723)
* idle and fidget docs
* more cleanup
* cleanup
* regs
* spacing
|
2024-10-20 07:35:03 -07:00 |
engineer124
|
781d1d1119
|
Target -> Attention (System Rename) Part 2 (#1721)
* remaining attention rename
* cleanup
|
2024-10-20 07:05:53 -07:00 |
Derek Hensley
|
784c1724ff
|
Sync Colliders Final (#1718)
* ElementDamageInfoAT
* ElementDamageInfoAC
* colMaterial
* elemMaterial
|
2024-10-18 23:54:54 +11:00 |
engineer124
|
6a0bb0345d
|
Target -> Attention (System Rename) (#1716)
* attention
* revert flags, too large of a diff
* more revert
|
2024-10-17 20:56:58 -07:00 |
Derek Hensley
|
1ddc836c8e
|
Colliders Sync Tris Quad Sphere Line (#1714)
* Tris
* Quad
* Sphere
* Line
|
2024-10-16 10:51:16 -03:00 |
engineer124
|
5dd4310285
|
Animation Cleanup: En_V* and En_W* (#1713)
* begin anim v and w
* structs
* bgId
* cleanup
* space
* more cleanup
* spacing
* Unsigned
|
2024-10-16 06:13:25 -07:00 |
engineer124
|
4a3f9b0f6b
|
Player Docs: Body Shock and Body Burn (#1712)
* oot docs
* spacing
|
2024-10-15 18:42:20 -07:00 |
engineer124
|
86d8dc6a9f
|
Player Docs: FocusActor and Lock-On Cleanup (#1711)
* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
|
2024-10-15 17:52:45 -07:00 |
engineer124
|
917d214951
|
Player Docs: Misc Rotation (#1710)
* rot docs
* comment
* diff
* spacing
|
2024-10-15 17:30:34 -07:00 |
Derek Hensley
|
15ddcac8a4
|
Colliders Sync Cylinders (#1709)
|
2024-10-15 13:11:58 +11:00 |
engineer124
|
278717bb04
|
Player "Hostile" Docs (#1706)
* actor flag hostile
* player hostile
|
2024-10-14 18:11:20 -07:00 |
Derek Hensley
|
3472e79caa
|
Colliders Sync JntSphere (#1700)
* JntSphere
* Format
* PR review
|
2024-10-12 17:31:16 -07:00 |
Derek Hensley
|
0514d963d9
|
Port over OoT's new text pipeline (#1685)
* Port OoT's new msgdis and msgenc
* format
* Remove item_ids try block
* Update assets/text/charmap.txt
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
|
2024-10-12 21:03:44 -03:00 |
Dragorn421
|
3040c21ae9
|
[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos (#1703)
* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos
* fixup
|
2024-10-05 13:22:59 -07:00 |
Dragorn421
|
5cb703fe94
|
[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
|
2024-10-05 08:42:49 -07:00 |
Dragorn421
|
5d01f07abb
|
[headers] Move z_actor functions to z64actor.h (#1696)
* move
* fixes
* format
* fix
|
2024-10-02 18:45:35 -07:00 |
Dragorn421
|
bd16074050
|
[headers] gfx_setupdl.h and z64skin_matrix.h (#1699)
|
2024-09-27 22:22:48 -07:00 |
Derek Hensley
|
d0cb5d9be4
|
InitVars -> Profile (#1697)
* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
|
2024-09-27 22:12:20 -07:00 |
Derek Hensley
|
b4d6c3921f
|
Colliders Sync ColliderElement (#1698)
|
2024-09-27 22:00:54 -07:00 |
engineer124
|
c83b4cf107
|
Player: Document "WaitForPutAway" (#1694)
* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
|
2024-09-22 18:22:14 -07:00 |
Derek Hensley
|
24086dc67b
|
Colliders Sync General Clean (#1693)
* General cleanup
* General colliders
|
2024-09-19 20:49:01 -07:00 |
engineer124
|
af22b72e2b
|
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
|
2024-09-19 19:38:06 -07:00 |
Dragorn421
|
34dcfbccc6
|
Add rand.h for non-qrand.c rand functions (#1684)
* sync rand.h with related oot PR
* fix
* yeet comment
|
2024-09-18 19:49:56 -07:00 |