Commit Graph

62 Commits

Author SHA1 Message Date
Lucas Shaw 623b6d5318
Some OOT transfers, some renaming, etc (#75)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 16:17:41 -05:00
Rozelette 32d0e622fd
padutils OK (#72)
* padutils OK

* Update to latest OOT
2021-03-22 11:03:33 -05:00
kyleburnette 61fd3e0282
en_scopecoin OK (#67)
* Initial scopecoin work

* Scopecoin OK

* Updated submodules

* Fixed newline on macros.h, fixed a few minor details in scopecoin.c

* Made requested minor adjustments

* merge
2021-03-17 00:22:23 -04:00
Kenix3 a53626049f
Decompiles z_vr_box (from zel) (#73) 2021-03-16 21:27:14 -04:00
Zelllll fb1ed529ad
Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
Kenix3 6ac8ea373c
Decompile `ovl_TG_Sw` (#44)
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngaming e997a0b67f
en_dy_extra OK (#35)
* dy_extra decomped, but not ok

* Formatting

* Fixed data, en_dy_extra now OK

* Formatting

* Removed unnecessary color struct

* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngaming f927730418
Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming 1c4a3047de
z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
MMDecomp 7d61d4e6ff Decompile `game.c` 2020-06-23 10:55:11 -04:00
Kenix3 2d191e301a Adds TODO comments to remove implementation defined pointer manipulation. 2020-06-06 19:27:28 -04:00
Kenix3 5c97d35841 Added macros header
Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00