* OK, data imported
* Fix some typos
* Start docs
* Struct almost finished
* Start object, add state enum
* undefined_syms
* Finish object, name some more stuff
* Name a few states and another function
* PlayState
* Minor tweaks in z_room and z_sub_s
* Complete documentation
* spec
* Review 1
* functions.txt
* Schedule result enum
* Rename schedule results
* Review
* Remove update comments
* Inventory_DeleteItem
* PLAYER_STATE
* Format
* Review
* Update struct name
* Merge in sub_s_models
* Update subs DL names
* Unused Weight pathing
* Function headers for weightpathing
* TimePathing WIP
* Timepathing, still unsure about unk184
* Move subs functions from functions.h to z64subs.h
* Add fake comment
* Some cleanup and renames
* Renames/cleanup of actors that use timepath
* Cleanup
* More cleanup
* Rename unk stuff
* Merge in upstream/master
* TimeElapsed -> elapsedTime
* Fix
* Final cleanup
* SubS Time Paths
* Still needs dialog action functions
* Fix waypoint comments
* Review pt. 1
* Baba review
* ScheduleResult -> ScheduleOutput
* Forgot to update functions.txt oops
* Add clarifying comment to SubS_TimePathing_FillWeightArray
* format.sh
* Finish up docs
* Fix order comments
* Fix
* Change bombShopkeeper struct member to
* Fix a few merge mistakes
* Add ScheduleOutput to namefixer
* format
* Format and fix merge
* Review
* PR
* z64schedule.h
* text summary
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* OK, start documentation
* Name some more stuff
* Name rest of functions and bss var, tidy up floats
* Document object and paramflags
* Cleanup bat
* Cleanup crow
* Cleanup firefly
* Couple of minor things in arrow
* Review 1
* PLAYER_STATE
* Remove unnecessary f32 casts
* Review
* Review
* z_map_exp OK
* some names
* Some more docs
* Update prototypes in functions.h
* Use reg name
* namefixer
* Respond to review
* Respond to review
* Respond to review
* Add some blank lines after breaks, whoops
* Respond to review
* Respond to Engineer's review, pt 2
* Respond to Engineer's review, Pt 3
* Add newline char to end of z64map.h
* Respond to engineer's review, Pt 4
* Respond to multiple reviews
* `ovl_En_Part` decompiled
* Suggested changes
* Rename body part displaylist
* Suggested changes
* Rename displaylist and params enum
* Remove randvar, rename enum from params to type
* ovl_Dm_Char02 decompiled
* remove m2c comments
* remove ovl_Dm_Char02 data in spec
* ran format.sh
* fix format version
* use our reloc
* fix reviews
* rename context/playstate structs
* format
* more review fixing
* even more review fixing
* PlayState rename
* Make this work with the latest master and run format
* Respond to hensldm's review
* Respond to Elliptic's review
* Add Effect_GetPlayState to namefixer.py
* Add missed comma
* Change "particle" to "effect" in most actors
* Undo accidental comment change
* Effect count defines
* Make struct names consistent
* Fix minislime
* Change particle to effect in Demo_Kankyo
* Some tiny things I missed
* Change Rand_Next to u32, document rand.c a bit more
* Clean up the quotes a bit, add another note
* Format
* — -> -
* Review
* Remove unnecessary casts
* Remove quote, reformat the comments
* Fix new files
* Make docs a bit more consistent and specific
* Format
* Match SkelCurve_Update
Co-authored-by: Kelebek1 <34639600+Kelebek1@users.noreply.github.com>
* Match and document z_fcurve_data
* Begin documenting SkelCurve
* More documentation
* Deformat header
* Pluralise knotCount
* Sort out jointTable
* Rename frameCount
* Format
* More documentation
* Cleanup on DemoEffect
* Remove space on typedef
* Format, couple of fixes in the header
* Review
* Oops
* Fix EnBox, DemoTreLgt, use macros in EnTorch
Co-authored-by: Kelebek1 <34639600+Kelebek1@users.noreply.github.com>
* Progress
* cleanup
* Fix comment
* progress
* OK
* Review pt1
* Update comments
* update comments some more
* Renamings
* Add headers and some parens cleanup
* Remove zelda64
* PR review
* bss
* Explain each relocation type a bit in the header comment
* Relocate_Addr macro
* Split off into z64load.h
* Adjust comment slightly based on OOT review
* OverlayRelocationType -> MIPSRelocationType
* Last bit of cleanup from OoT
* format
* Split off functions
* Improve various matchings and cleanup
* Fix warnings
* Missed 2
* Few hex to dec
* PR Suggestions
* More PR Suggestions
* Document time calculation
* Improved use of macros
* DAY_LENGTH macro
* More cleanup of functions
Co-authored-by: hensldm <https://github.com/hensldm>
* Missing a space
* PR Suggestions
* Use DAY_LENGTH more
* OK
* Initial documentation pass
* Pass 2. Add script by Tharo
* Renamed source file
* Documentation cleanup
* Update to latest master
* Feedback
* Bad merge
* Permissions
* Clang format
* Feedback
* format
* Use calculation instead of constant
* Rename as per suggestions
* Fix bss ordering and minor merge conflicts (from Maide)
* Update to current codebase and address feedback
* Fixup names to match new enums
* Format
* Fix duplicate include
* BSS shenanigans
* Bring code over
* Rename
* clean up variables.h
* Bring over some more code as well as cleanup
* remove newline in functions.h
* format
* Add plane functions
* Remove from actorfixer
* Add some more docs to plane functions
* Use temp for better format
* change func_8013E8F8 to return an s32
* rename origin back to pos
* format
* Add docs to SubS_ComputePlane
* format
* gfxContextPtr -> globalCtx
* bss
* Better docs of SubS_ComputePlane
* Normal -> unitVec
* Review pt. 1
* Update plane comment
* SubS_ActorAndPlayerAreFacing -> SubS_ActorAndPlayerFaceEachOther
* Add subs texture defines
* Update include/z64math.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* EnDragon_Init OK
* func_80B5EDF0 OK
* func_80B5EAA0 OK
* EnDragon_Destroy OK
* EnDragon_Update OK
* func_80B60138 OK
* func_80B5EE3C OK
* func_80B5EF88 OK
* func_80B5F418 OK
* func_80B5ED90 OK
* func_80B5EB40 OK (commented out because data is not imported yet)
* Import data into C
* Uncomment func_80B5EB40
* func_80B5EFD0 OK
* func_80B5F3A4 OK
* func_80B5F888 OK
* func_80B5FCC0 OK
* Draw functions OK
* func_80B5FD68 OK
* func_80B5F508 OK
* func_80B5F8D8 OK
* Better match on func_80B5FD68
* Use generated reloc
* Remove undefined_syms for this actor
* Some minor cleanup
* Make the data like Anghelo said
* Document object_utubo
* Name a bunch of stuff
* Name some more stuff
* Some documentation around death
* Documentation for actions
* Name a bunch of junk
* Use regs instead of directly accessing gGameInfo
* Name the player position vars
* Update weekEventReg references
* Name and list out states
* Name timer
* Document extend stuff
* Finish documentation
* Respond to Anghelo's review
* Respond to hensldm's review
* The thing Anghelo suggested *actually* matches