Commit Graph

10 Commits

Author SHA1 Message Date
Kenix3 6ac8ea373c
Decompile `ovl_TG_Sw` (#44)
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
Rozelette 07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
fullgrowngaming a051672fd6
bg_haka_curtain OK (#25)
* bg_haka_curtain OK

* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
fullgrowngaming d612cc7196
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)
* Finished two empty actors

* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted

* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
fullgrowngaming d1d578043b
obj_dinner OK (#26)
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 20:44:17 -04:00
fullgrowngaming a45af872a2
en_torch OK (#22)
* en_torch OK

* Ran format script

* Fixed init vars formatting

* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngaming 79544c9093
bg_mbar_chair OK (#28) 2020-09-23 20:02:50 -04:00
fullgrowngaming a241f57e60
obj_hana OK (#20) 2020-09-19 21:55:06 -05:00
Rozelette 189d0d6c30
Bootstrap actors (#14)
* Bootstrap actors

* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette 0844c24773
Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00