Commit Graph

3 Commits

Author SHA1 Message Date
Derek Hensley 8e2f2b4cdb
ovl en sob1 OK and Documented (#224)
* All but two match

* format

* Matched the last two functions

* Merge updates

* Bring data over as a comment

* Brought data over

* Cleanup and start documenting

* Documented

* Removed NON_MATCHING define

* Actually save the .h file

* Format and add items comment

* Add comment

* Add header to .c file

* Cleanup

* Rename EnSob1_GetGoodbyeBombShop

* Update items comment

* Final cleanup

* Rename InitialUpdate

* PR suggestions except enum for objIndices

* Add todo about objIndices index enum

* Change char to UNK_TYPE1 for padding

* Textures and convert weekEvents to hex

* PR suggestions

* Format

* Cleanup function declaration and add cutscene state enum

* Update src/overlays/actors/ovl_En_Sob1/z_en_sob1.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Sob1/z_en_sob1.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Sob1/z_en_sob1.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

Co-authored-by: Derek Hensley <d.hensley@tempered.io>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-07-28 22:26:40 -04:00
Zelllll 874a75f456
Scene Changes (#114)
* match function

* major cleanups

* rename switch functions

* use graph_alloc to fix fake matches

* more documentation

* more matches, lots of changes

* lots more work

* format

* Update z_scene_proc.c

* very hard lagrange interpolation function OK!

* remove any remaining

* documentation done, only two functions left

* a few more things

* one function left!

* document another oot leftover

* last function decompiled, not matched yet

* scene_proc complete

* start work on z_scene

* done with z_scene

* remove unessecary typedefs

* fix some things to remove warnings

* Add z_scene_table and decomp data

* Delete ctx.c

* add draw cfg enum

* cleanup

* most scene table functions done

* done for now

* all scene files done

* Update include/z64scene.h

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* add missing macros

* fix some renames

* scene texture file rename

* added temporary structs so it still builds

* more structs

* even more old structs

* fix boyo

* should fix compile error

* lets hope nothing broke

* ub comment back

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-05-09 22:12:42 -04:00
Rozelette 0844c24773
Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00