engineer124
ba693efb08
Document Hookshot Attachment ( #1745 )
...
* hookshot attachment
* period
2024-11-26 11:26:55 +11:00
engineer124
a448168d37
Player Docs: Rename Init Mode to Start Mode ( #1744 )
...
* rename to start mode
* cleanup
* rm declarations
2024-11-22 17:04:34 -08:00
engineer124
0b51a16453
Player Docs: Spin Attack ( #1741 )
...
* spin attack
* cleanup
* fix bss
* PR review
* sync func name
* add todo
2024-11-20 15:48:50 -08:00
engineer124
00bafced8e
Player Docs: Zora Boomerang ( #1739 )
...
* zora boomerang
* missed some
* more docs
* cleanup docs
* more cleanup
* Player_IsUsingZoraBoomerang
2024-11-17 16:37:11 -08:00
engineer124
a957342583
Player Docs: Talking ( #1738 )
...
* player talk
* cleanup
* fix comment
2024-11-17 16:26:59 -08:00
engineer124
4663beda1a
Document Room Type ( #1740 )
...
* roomType
* cleanup
2024-11-11 16:46:21 -08:00
engineer124
4337c2a4f2
Document Arrow Related Actor Flags ( #1737 )
...
* arrow flags
* rm comment
* cleanup func
2024-11-07 20:34:13 -08:00
Dragorn421
fcc5cf828d
libu64 ( #1705 )
...
* libu64
* libu64 -O2
* Add libu64.md
2024-11-07 17:27:19 -08:00
engineer124
9cd9099a04
Player Docs: Z Targeting ( #1736 )
...
* z target docs
* Player_UpdateZTargeting
* func docs
* more cleanup
2024-11-07 16:54:21 -08:00
engineer124
318e391272
Animation Cleanup: En_Z* ( #1727 )
...
* cleanup
* more progress
* finish off z
* one more thing
* one more animIndex
* fix spacing
2024-11-06 20:43:28 -08:00
engineer124
c5db9b47e1
dead flag ( #1735 )
2024-10-23 17:55:14 -07:00
engineer124
d60a032b11
Further Attention Docs ( #1732 )
...
* more attention docs
* more docs
* cleanup
* more cleanup
* spacing
* more attention docs
* small cleanup
* consistency
2024-10-23 17:44:44 -07:00
engineer124
5a958cad4d
Name Talking Related Actor Flags ( #1733 )
...
* talk actor flags
* fix order
* remove comment
2024-10-24 11:12:41 +11:00
engineer124
19495ba8e9
dyna switches ( #1731 )
2024-10-22 18:48:01 -07:00
engineer124
e3a535d3d0
actor flag thump ( #1730 )
2024-10-22 18:13:17 -07:00
engineer124
ec9b5839ad
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
...
* mtx-finalize
* cleanup gSPMatrix
2024-10-22 17:51:00 -07:00
engineer124
694d3b3965
turn in place ( #1728 )
2024-10-22 17:26:19 -07:00
engineer124
13c42b487d
carry flag ( #1725 )
2024-10-20 17:58:25 -07:00
engineer124
ea323f1712
Player Docs: speedXZ and yaw ( #1724 )
...
* rename struct members
* PR
2024-10-20 17:30:39 -07:00
engineer124
a746164041
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA` ( #1720 )
...
* ocarina flag
* oops
* PR
2024-10-20 17:05:45 -07:00
engineer124
83bbdf7583
build creator ( #1726 )
2024-10-20 12:56:55 -03:00
engineer124
d03e8719e6
Player Docs: Idle and Fidget ( #1723 )
...
* idle and fidget docs
* more cleanup
* cleanup
* regs
* spacing
2024-10-20 07:35:03 -07:00
engineer124
781d1d1119
Target -> Attention (System Rename) Part 2 ( #1721 )
...
* remaining attention rename
* cleanup
2024-10-20 07:05:53 -07:00
Derek Hensley
784c1724ff
Sync Colliders Final ( #1718 )
...
* ElementDamageInfoAT
* ElementDamageInfoAC
* colMaterial
* elemMaterial
2024-10-18 23:54:54 +11:00
engineer124
6a0bb0345d
Target -> Attention (System Rename) ( #1716 )
...
* attention
* revert flags, too large of a diff
* more revert
2024-10-17 20:56:58 -07:00
Derek Hensley
1ddc836c8e
Colliders Sync Tris Quad Sphere Line ( #1714 )
...
* Tris
* Quad
* Sphere
* Line
2024-10-16 10:51:16 -03:00
engineer124
5dd4310285
Animation Cleanup: En_V* and En_W* ( #1713 )
...
* begin anim v and w
* structs
* bgId
* cleanup
* space
* more cleanup
* spacing
* Unsigned
2024-10-16 06:13:25 -07:00
engineer124
4a3f9b0f6b
Player Docs: Body Shock and Body Burn ( #1712 )
...
* oot docs
* spacing
2024-10-15 18:42:20 -07:00
engineer124
86d8dc6a9f
Player Docs: FocusActor and Lock-On Cleanup ( #1711 )
...
* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
2024-10-15 17:52:45 -07:00
engineer124
917d214951
Player Docs: Misc Rotation ( #1710 )
...
* rot docs
* comment
* diff
* spacing
2024-10-15 17:30:34 -07:00
Derek Hensley
15ddcac8a4
Colliders Sync Cylinders ( #1709 )
2024-10-15 13:11:58 +11:00
engineer124
278717bb04
Player "Hostile" Docs ( #1706 )
...
* actor flag hostile
* player hostile
2024-10-14 18:11:20 -07:00
Derek Hensley
3472e79caa
Colliders Sync JntSphere ( #1700 )
...
* JntSphere
* Format
* PR review
2024-10-12 17:31:16 -07:00
Derek Hensley
0514d963d9
Port over OoT's new text pipeline ( #1685 )
...
* Port OoT's new msgdis and msgenc
* format
* Remove item_ids try block
* Update assets/text/charmap.txt
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-10-12 21:03:44 -03:00
Dragorn421
3040c21ae9
[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos ( #1703 )
...
* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos
* fixup
2024-10-05 13:22:59 -07:00
Dragorn421
5cb703fe94
[headers] `z64malloc.h` -> `zelda_arena.h` ( #1702 )
2024-10-05 08:42:49 -07:00
Dragorn421
5d01f07abb
[headers] Move z_actor functions to z64actor.h ( #1696 )
...
* move
* fixes
* format
* fix
2024-10-02 18:45:35 -07:00
Dragorn421
bd16074050
[headers] gfx_setupdl.h and z64skin_matrix.h ( #1699 )
2024-09-27 22:22:48 -07:00
Derek Hensley
d0cb5d9be4
InitVars -> Profile ( #1697 )
...
* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
2024-09-27 22:12:20 -07:00
Derek Hensley
b4d6c3921f
Colliders Sync ColliderElement ( #1698 )
2024-09-27 22:00:54 -07:00
engineer124
c83b4cf107
Player: Document "WaitForPutAway" ( #1694 )
...
* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
2024-09-22 18:22:14 -07:00
Derek Hensley
24086dc67b
Colliders Sync General Clean ( #1693 )
...
* General cleanup
* General colliders
2024-09-19 20:49:01 -07:00
engineer124
af22b72e2b
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" ( #1692 )
...
* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
2024-09-19 19:38:06 -07:00
Dragorn421
34dcfbccc6
Add rand.h for non-qrand.c rand functions ( #1684 )
...
* sync rand.h with related oot PR
* fix
* yeet comment
2024-09-18 19:49:56 -07:00
Tharo
d14e1ac1df
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays ( #1679 )
...
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Special case progress script (#9 )
* Hack progress script
* Small adjustment to text fileSectionFixer
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* Remove old comment that was missed before
* aseq.h tweaks
* Review suggestions, aseq.h adjustments
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-15 15:26:32 -07:00
Derek Hensley
b9ea1c19ab
Remove assets from automatic includes ( #1683 )
2024-09-10 15:16:56 -03:00
Dragorn421
19da273ca0
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
Derek Hensley
6eaf196927
Misc Clean ( #1680 )
...
* vramu32 in Overlay_Relocate
* Actor_SetColorFilter args
* Effect Hitmark enum
* Actor_WorldToActorCoords
* Some fault clean up
* contoller.h
* macros.h no longer needs stdint.h
2024-09-07 20:55:59 -07:00
Dragorn421
2e2b2e2c7a
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
...
* [headers] Move padmgr, scheduler symbols to respective headers
* fix revealed header problems
* Fix bss
* review
* bss
* segmented_address.h
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-09-07 16:47:22 -06:00
Derek Hensley
e982c44721
Import data + bss ( #1676 )
...
* extract gfxprint font data as blobs
* Remove font from fault_drawer out name
* audio heap bss
* audio sequence bss
* audio session config bss
* Move code_801D1E80 down in the spec
* Gfxprint don't just include generated c file
2024-09-07 15:03:00 -07:00