* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Special case progress script (#9)
* Hack progress script
* Small adjustment to text fileSectionFixer
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* Remove old comment that was missed before
* aseq.h tweaks
* Review suggestions, aseq.h adjustments
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* extract gfxprint font data as blobs
* Remove font from fault_drawer out name
* audio heap bss
* audio sequence bss
* audio session config bss
* Move code_801D1E80 down in the spec
* Gfxprint don't just include generated c file
* Provide original sequence names for all BGM and rename some sequences
* Include official soundtrack names, respond to reviews, rename some more sequences based on new evidence
* Forgot to rename the shooting gallery sequence, oops
* Rephrase the comment on NA_BGM_CLOCK_TOWN_MAIN_SEQUENCE