Kenix3
daca195583
Comments out debugging print statements
2021-03-10 22:28:06 -05:00
Kenix3
1f7ad229c5
Updates progress.py to use the git module for outputting commit hash
2021-03-10 22:28:06 -05:00
Kenix3
375f99f2b4
Fixes matching and non-matching counts in progress.py
2021-03-10 22:28:06 -05:00
Kenix3
c8e9e78e78
Fixes issue that causes split rodata to be read as code decomp progress
2021-03-10 22:28:06 -05:00
Kenix3
037ba9a22e
Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv.
2021-03-10 22:28:06 -05:00
Zelllll
fb1ed529ad
Add OoT actor structs and enums ( #55 )
...
* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
Kenix3
5c761c33f0
Updates asm-differ ( #53 )
2021-02-25 19:36:55 -05:00
Kenix3
7955a59194
PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman: ( #51 )
...
rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556 rom.z64
rom.z64: OK
List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
- ovl_Arrow_Ice
- ovl_Arrow_Light
- ovl_Bg_Dkjail_Ivy
- ovl_Bg_Ikana_Mirror
- ovl_Boss_02
- ovl_Boss_07
- ovl_Boss_Hakugin
- ovl_Elf_Msg
- ovl_Elf_Msg2
- ovl_Elf_Msg3
- ovl_Elf_Msg4
- ovl_Elf_Msg5
- ovl_En_Az
- ovl_En_Bigokuta
- ovl_En_Bigpamet
- ovl_En_Bigpo
- ovl_En_Bigslime
- ovl_En_Box
- ovl_En_Butte
- ovl_En_Col_Man
- ovl_En_Crow
- ovl_En_Death
- ovl_En_Elf
- ovl_En_Elforg
- ovl_En_Encount3
- ovl_En_Encount4
- ovl_En_Fish
- ovl_En_Fish2
- ovl_En_Fsn
- ovl_En_Honotrap
- ovl_En_Horse
- ovl_En_Horse_Game
- ovl_En_Invadepoh
- ovl_En_Ishi
- ovl_En_Kame
- ovl_En_Kanban
- ovl_En_Kusa2
- ovl_En_M_Thunder
- ovl_En_Maruta
- ovl_En_Mushi2
- ovl_En_Okuta
- ovl_En_Ossan
- ovl_En_Pametfrog
- ovl_En_Peehat
- ovl_En_Rg
- ovl_En_Ruppecrow
- ovl_En_Slime
- ovl_En_Sob1
- ovl_En_Syateki_Man
- ovl_En_Test7
- ovl_En_Trt
- ovl_En_Wiz_Fire
- ovl_Mir_Ray
- ovl_Obj_Bombiwa
- ovl_Obj_Driftice
- ovl_Obj_Hariko
- ovl_Obj_Iceblock
- ovl_Obj_Mure
- ovl_Obj_Snowball2
- ovl_Obj_Toudai
- ovl_select
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2021-02-25 19:05:33 -05:00
Kenix3
73eed5a0b3
Fixes IDO recomp and allows git to detect binary files. ( #50 )
2021-02-25 18:21:51 -05:00
louist103
36557611ce
Added IDO recomp support ( #45 )
...
* Added recomp
* Fix .exes not being included maybe
* Fixed now?
* OK this should add IDO
* Re recompile in -O2
* Updates asm-processor to point to current HEAD.
* Uses the exact same ido_recomp binaries as OOT.
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-02-24 00:50:57 -05:00
Tharo
c55e9eeee5
pragma variant for GLOBAL_ASM ( #49 )
...
* pragma GLOBAL_ASM
* Revert split_asm.py arg description change
2021-02-23 23:15:58 -05:00
fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
...
* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
Rozelette
a672633c3b
Fix ordering of relocations in overlay ( #32 )
2020-09-27 20:18:45 -04:00
Rozelette
dc7b8cc5b4
Add some OOT tools ( #17 )
...
* Add first_diff.py and sym_info.py
* Add c tools from OOT. Replace yaz0 tool
2020-09-17 17:11:59 -04:00
Rozelette
88e5dbbb7a
Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. ( #18 )
2020-09-16 20:33:34 -05:00
Rozelette
ec912054da
Update tools ( #16 )
...
* Clean up .gitignore
* Set exec bit on all python and shell scripts
* Delete unused files
* Add decomp-permuter repo
* Update submodules
2020-09-13 21:09:13 -04:00
Rozelette
189d0d6c30
Bootstrap actors ( #14 )
...
* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
b930732494
Makefile rework. Add init and uncompressed targets. ( #15 )
...
* Makefile rework. Add init and uncompressed targets
* Update file_setup.sh for new makefile
* Change CFLAGS
2020-09-11 19:00:17 -04:00
Rozelette
f4936cc471
Delete function type information ( #12 )
...
* Remove ability to generate headers when disassembling
* Remove type information from function table
Co-authored-by: Rozelette <users.noreply.github.com>
2020-08-28 20:55:33 -04:00
MMDecomp
7d61d4e6ff
Decompile `game.c`
2020-06-23 10:55:11 -04:00
MMDecomp
730b1ae46b
Add helper script to generate mips2c C-Context
...
- This script is based on it's OoT decomp variant
2020-05-04 22:51:31 +02:00
rozlette
a5eed624ed
Add ZAP2 module
2020-05-01 16:48:21 -05:00
rozlette
5687f3741a
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
57587fa612
Add file_setup.sh to streamline first-time setup for each file
2020-04-18 14:42:28 -05:00
rozlette
b455d2993a
parse_dl: Find mesh headers in object files
2020-03-02 17:43:36 -06:00
rozlette
5037e2da8d
Set up diff script
2020-03-02 00:21:16 -06:00
rozlette
baf0935a47
Build ROM with relocated overlays to prep for nonmatching builds. Makefile cleanup of the predmadata stage.
2020-02-27 16:22:42 -06:00
rozlette
50a7c1c48d
Add ovl_Obj_Mure
2020-02-26 21:17:29 -06:00
rozlette
581a97b561
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
rozlette
e45d0ef673
Normalize line endings
2020-02-19 11:18:03 -06:00
rozlette
2982bd5d81
Update asm-preprocessor
2020-02-17 00:52:18 -06:00
rozlette
930b8bc242
Port a bunch of libultra files from sm64
2020-01-20 23:27:02 -06:00
rozlette
0f93f269d4
Add ability in progress.py to print out an individual file's progress
2020-01-20 23:19:19 -06:00
rozlette
e74e227113
Decomp idle.c
2020-01-16 21:35:54 -06:00
rozlette
50019e85ad
Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit
2020-01-16 13:06:32 -06:00
rozlette
bb9de27a16
Decomp controller.c
2020-01-11 08:54:07 -06:00
rozlette
fe8a5a216e
Fixed typo in progress.py that made it count .rodata as decompilable code
2019-12-29 21:30:42 -06:00
rozlette
37969fbe50
Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
2019-12-27 20:55:40 -06:00
rozlette
db6b680402
Add WIP DL parser for object files. There's still a lot I want to do with this.
2019-12-23 03:15:23 -06:00
rozlette
8f66e8c6a9
Add progress script
2019-12-20 01:52:50 -06:00
rozlette
45d820041c
Add README.md. Minor makefile cleanup.
2019-12-15 23:06:39 -06:00
rozlette
d6f9c091cc
Include all unnamed files in objects.py
2019-12-14 03:30:11 -06:00
rozlette
3a504f249a
Update tables from ghidra project
2019-12-08 00:06:30 -06:00
rozlette
60eaf159b4
Generate all major headers from ghidra project
2019-12-07 18:21:34 -06:00
rozlette
86ab9c2067
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
2019-11-28 00:26:09 -06:00
rozlette
e64adeff3e
Split .rodata
2019-11-17 17:48:25 -06:00
rozlette
1fb72838f0
Don't put dmadata vrom symbols in undef.txt
2019-11-16 03:36:30 -06:00
rozlette
08d128bdaa
Add dmadata vrom symbols. Link rom in two passes: first to generate dmadata, second to apply dmadata symbols. Clean up symbols at low addresses.
2019-11-16 03:28:05 -06:00