Commit Graph

119 Commits

Author SHA1 Message Date
Tharo 1a2e6d7ffe
z_collision_check.c (#58)
* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
2021-03-22 17:48:15 -04:00
Kenix3 037ba9a22e Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv. 2021-03-10 22:28:06 -05:00
Zelllll fb1ed529ad
Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
Tharo c55e9eeee5
pragma variant for GLOBAL_ASM (#49)
* pragma GLOBAL_ASM

* Revert split_asm.py arg description change
2021-02-23 23:15:58 -05:00
Rozelette 12e258561e
Cleanup some function identifications. (#7)
* Add missed functions, remove not functions

* Fix typo
2020-08-06 18:11:32 -04:00
Rafael Moura c9dc82cbe5 func_800B72F8 decompiled 2020-06-23 17:35:29 -04:00
Kenix3 5c97d35841 Added macros header
Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3 664182c289 Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void* 2020-06-04 21:41:44 -04:00
Kenix3 f230898dfe
z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available

Additionally commits a decompiled z_actor function.

* Fixes audio_setBGM function call in Scene_HeaderCommand15

* Update structs.h

Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
Egor Ananyin 42f515dd4c z_actor.c: Some functions 2020-03-18 16:01:00 +03:00
rozlette ff958ad932 Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
Cleverking2003 0c35be2381
More functions from z_actor.c (#6)
* More functions from z_actor.c

* Apply suggestions from code review

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003 da9aaf43c1
Some functions from z_actor.c (#5)
* Decompiled some functions from z_actor.c

* More functions

* Coding style

* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette 581a97b561 Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
rozlette 727a546fcf Update to latest ghidra project 2020-01-08 08:32:20 -06:00
rozlette 9bc4990814 Update to latest from ghidra project 2019-12-14 23:38:35 -06:00
rozlette 60eaf159b4 Generate all major headers from ghidra project 2019-12-07 18:21:34 -06:00
rozlette a09a799eef Rename tons of structs because we aren't using the z_ prefix anymore ;_; 2019-11-14 00:52:31 -06:00
rozlette 57633d0e26 Decomp 1 function in z_actor 2019-09-29 14:19:42 -05:00