Tharo
1a2e6d7ffe
z_collision_check.c ( #58 )
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* setup
* Progress on z_collision_check.c
* Further progress on z_collision_check.c
* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss
* Structs changes
* Document functions
* overlayhelpers folder, colliderinit.py and ichaindis.py
* Flags, format existing ColliderInits
* Fix merge
* Few more small improvements
* Review suggestions
2021-03-22 17:48:15 -04:00
Kenix3
037ba9a22e
Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv.
2021-03-10 22:28:06 -05:00
Zelllll
fb1ed529ad
Add OoT actor structs and enums ( #55 )
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* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
Tharo
c55e9eeee5
pragma variant for GLOBAL_ASM ( #49 )
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* pragma GLOBAL_ASM
* Revert split_asm.py arg description change
2021-02-23 23:15:58 -05:00
Rozelette
12e258561e
Cleanup some function identifications. ( #7 )
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* Add missed functions, remove not functions
* Fix typo
2020-08-06 18:11:32 -04:00
Rafael Moura
c9dc82cbe5
func_800B72F8 decompiled
2020-06-23 17:35:29 -04:00
Kenix3
5c97d35841
Added macros header
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Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
f230898dfe
z_scene functions now use the same structs as OOT ( #3 )
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* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
Egor Ananyin
42f515dd4c
z_actor.c: Some functions
2020-03-18 16:01:00 +03:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
Cleverking2003
0c35be2381
More functions from z_actor.c ( #6 )
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* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003
da9aaf43c1
Some functions from z_actor.c ( #5 )
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* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette
581a97b561
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
rozlette
727a546fcf
Update to latest ghidra project
2020-01-08 08:32:20 -06:00
rozlette
9bc4990814
Update to latest from ghidra project
2019-12-14 23:38:35 -06:00
rozlette
60eaf159b4
Generate all major headers from ghidra project
2019-12-07 18:21:34 -06:00
rozlette
a09a799eef
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
2019-11-14 00:52:31 -06:00
rozlette
57633d0e26
Decomp 1 function in z_actor
2019-09-29 14:19:42 -05:00