Commit Graph

58 Commits

Author SHA1 Message Date
kyleburnette 0481c23e75
en_okarina_effect OK (#47)
* en_okarina_effect OK

* Changed setupaction name
2021-02-23 22:46:35 -05:00
fullgrowngaming f927730418
Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming 1c4a3047de
z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Bonfam 280d7b7eea
GlobalContext: unwrap CameraContext (#31)
* GlobalContext: unwrap CameraContext

Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.

* z64.h: remove CameraContext
2020-09-27 20:38:43 -04:00
fullgrowngaming d1d578043b
obj_dinner OK (#26)
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 20:44:17 -04:00
fullgrowngaming a45af872a2
en_torch OK (#22)
* en_torch OK

* Ran format script

* Fixed init vars formatting

* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
Rozelette 189d0d6c30
Bootstrap actors (#14)
* Bootstrap actors

* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette 0844c24773
Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00