Tharo
1a2e6d7ffe
z_collision_check.c ( #58 )
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* setup
* Progress on z_collision_check.c
* Further progress on z_collision_check.c
* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss
* Structs changes
* Document functions
* overlayhelpers folder, colliderinit.py and ichaindis.py
* Flags, format existing ColliderInits
* Fix merge
* Few more small improvements
* Review suggestions
2021-03-22 17:48:15 -04:00
Zelllll
fb1ed529ad
Add OoT actor structs and enums ( #55 )
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* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
fullgrowngaming
f927730418
Arms_Hook OK ( #33 )
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
Rozelette
189d0d6c30
Bootstrap actors ( #14 )
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* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00