/** * Gamestate Table * * DEFINE_GAMESTATE should be used for gamestates with code loaded from an overlay * - Argument 0: Gamestate type name (without State suffix, also used for Init and Destroy function names) * - Argument 1: Gamestate id enum name * - Argument 2: Gamestate overlay segment name without the `ovl_` prefix * * DEFINE_GAMESTATE_INTERNAL should be used for gamestates that aren't an overlay, the first two arguments are the same as for DEFINE_GAMESTATE */ /* 0x00 */ DEFINE_GAMESTATE_INTERNAL(Setup, GAMESTATE_SETUP) /* 0x01 */ DEFINE_GAMESTATE(MapSelect, GAMESTATE_MAP_SELECT, select) /* 0x02 */ DEFINE_GAMESTATE(ConsoleLogo, GAMESTATE_CONSOLE_LOGO, title) /* 0x03 */ DEFINE_GAMESTATE_INTERNAL(Play, GAMESTATE_PLAY) /* 0x04 */ DEFINE_GAMESTATE(TitleSetup, GAMESTATE_TITLE_SETUP, opening) /* 0x05 */ DEFINE_GAMESTATE(FileSelect, GAMESTATE_FILE_SELECT, file_choose) /* 0x06 */ DEFINE_GAMESTATE(DayTelop, GAMESTATE_DAYTELOP, daytelop)