/** * Object Table * * DEFINE_OBJECT should be used for normal objects * - Argument 0: Name of the object segment in spec * - Argument 1: Enum value for this object * * DEFINE_OBJECT_UNSET and DEFINE_OBJECT_EMPTY are needed to define empty entries from the original game * * DEFINE_OBJECT_UNSET is used to declare a placeholder enum value which maps to an entry with zeroes in `gObjectTable` * - Argument 0: Enum value for this object * * DEFINE_OBJECT_EMPTY is used to declare a placeholder enum value which maps to a zero-size entry in `gObjectTable`, with no corresponding segment in the rom. * - Argument 0: Name of the object segment in spec * - Argument 1: Enum value for this object */ /* 0x000 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_0) /* 0x001 */ DEFINE_OBJECT(gameplay_keep, GAMEPLAY_KEEP) /* 0x002 */ DEFINE_OBJECT(gameplay_field_keep, GAMEPLAY_FIELD_KEEP) /* 0x003 */ DEFINE_OBJECT(gameplay_dangeon_keep, GAMEPLAY_DANGEON_KEEP) /* 0x004 */ DEFINE_OBJECT(object_nb, OBJECT_NB) /* 0x005 */ DEFINE_OBJECT(object_okuta, OBJECT_OKUTA) /* 0x006 */ DEFINE_OBJECT(object_crow, OBJECT_CROW) /* 0x007 */ DEFINE_OBJECT(object_ah, OBJECT_AH) /* 0x008 */ DEFINE_OBJECT(object_dy_obj, OBJECT_DY_OBJ) /* 0x009 */ DEFINE_OBJECT(object_wallmaster, OBJECT_WALLMASTER) /* 0x00A */ DEFINE_OBJECT(object_dodongo, OBJECT_DODONGO) /* 0x00B */ DEFINE_OBJECT(object_firefly, OBJECT_FIREFLY) /* 0x00C */ DEFINE_OBJECT(object_box, OBJECT_BOX) /* 0x00D */ DEFINE_OBJECT(object_al, OBJECT_AL) /* 0x00E */ DEFINE_OBJECT(object_bubble, OBJECT_BUBBLE) /* 0x00F */ DEFINE_OBJECT(object_niw, OBJECT_NIW) /* 0x010 */ DEFINE_OBJECT(object_link_boy, OBJECT_LINK_BOY) /* 0x011 */ DEFINE_OBJECT(object_link_child, OBJECT_LINK_CHILD) /* 0x012 */ DEFINE_OBJECT(object_tite, OBJECT_TITE) /* 0x013 */ DEFINE_OBJECT(object_tab, OBJECT_TAB) /* 0x014 */ DEFINE_OBJECT(object_ph, OBJECT_PH) /* 0x015 */ DEFINE_OBJECT(object_and, OBJECT_AND) /* 0x016 */ DEFINE_OBJECT(object_msmo, OBJECT_MSMO) /* 0x017 */ DEFINE_OBJECT(object_dinofos, OBJECT_DINOFOS) /* 0x018 */ DEFINE_OBJECT(object_drs, OBJECT_DRS) /* 0x019 */ DEFINE_OBJECT(object_zl1, OBJECT_ZL1) /* 0x01A */ DEFINE_OBJECT(object_an4, OBJECT_AN4) /* 0x01B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_1B) /* 0x01C */ DEFINE_OBJECT(object_test3, OBJECT_TEST3) /* 0x01D */ DEFINE_OBJECT(object_famos, OBJECT_FAMOS) /* 0x01E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_1E) /* 0x01F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_1F) /* 0x020 */ DEFINE_OBJECT(object_st, OBJECT_ST) /* 0x021 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_21) /* 0x022 */ DEFINE_OBJECT(object_thiefbird, OBJECT_THIEFBIRD) /* 0x023 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_23) /* 0x024 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_24) /* 0x025 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_25) /* 0x026 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_26) /* 0x027 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_27) /* 0x028 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_28) /* 0x029 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_29) /* 0x02A */ DEFINE_OBJECT(object_bombf, OBJECT_BOMBF) /* 0x02B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_2B) /* 0x02C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_2C) /* 0x02D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_2D) /* 0x02E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_2E) /* 0x02F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_2F) /* 0x030 */ DEFINE_OBJECT(object_am, OBJECT_AM) /* 0x031 */ DEFINE_OBJECT(object_dekubaba, OBJECT_DEKUBABA) /* 0x032 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_32) /* 0x033 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_33) /* 0x034 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_34) /* 0x035 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_35) /* 0x036 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_36) /* 0x037 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_37) /* 0x038 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_38) /* 0x039 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_39) /* 0x03A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_3A) /* 0x03B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_3B) /* 0x03C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_3C) /* 0x03D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_3D) /* 0x03E */ DEFINE_OBJECT(object_warp1, OBJECT_WARP1) /* 0x03F */ DEFINE_OBJECT(object_b_heart, OBJECT_B_HEART) /* 0x040 */ DEFINE_OBJECT(object_dekunuts, OBJECT_DEKUNUTS) /* 0x041 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_41) /* 0x042 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_42) /* 0x043 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_43) /* 0x044 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_44) /* 0x045 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_45) /* 0x046 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_46) /* 0x047 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_47) /* 0x048 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_48) /* 0x049 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_49) /* 0x04A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_4A) /* 0x04B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_4B) /* 0x04C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_4C) /* 0x04D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_4D) /* 0x04E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_4E) /* 0x04F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_4F) /* 0x050 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_50) /* 0x051 */ DEFINE_OBJECT(object_bb, OBJECT_BB) /* 0x052 */ DEFINE_OBJECT(object_death, OBJECT_DEATH) /* 0x053 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_53) /* 0x054 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_54) /* 0x055 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_55) /* 0x056 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_56) /* 0x057 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_57) /* 0x058 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_58) /* 0x059 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_59) /* 0x05A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_5A) /* 0x05B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_5B) /* 0x05C */ DEFINE_OBJECT(object_f40_obj, OBJECT_F40_OBJ) /* 0x05D */ DEFINE_OBJECT(object_po_composer, OBJECT_PO_COMPOSER) /* 0x05E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_5E) /* 0x05F */ DEFINE_OBJECT(object_hata, OBJECT_HATA) /* 0x060 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_60) /* 0x061 */ DEFINE_OBJECT(object_wood02, OBJECT_WOOD02) /* 0x062 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_62) /* 0x063 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_63) /* 0x064 */ DEFINE_OBJECT(object_trap, OBJECT_TRAP) /* 0x065 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_65) /* 0x066 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_66) /* 0x067 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_67) /* 0x068 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_68) /* 0x069 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_69) /* 0x06A */ DEFINE_OBJECT(object_vm, OBJECT_VM) /* 0x06B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_6B) /* 0x06C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_6C) /* 0x06D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_6D) /* 0x06E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_6E) /* 0x06F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_6F) /* 0x070 */ DEFINE_OBJECT(object_efc_star_field, OBJECT_EFC_STAR_FIELD) /* 0x071 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_71) /* 0x072 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_72) /* 0x073 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_73) /* 0x074 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_74) /* 0x075 */ DEFINE_OBJECT(object_rd, OBJECT_RD) /* 0x076 */ DEFINE_OBJECT(object_yukimura_obj, OBJECT_YUKIMURA_OBJ) /* 0x077 */ DEFINE_OBJECT_UNSET(OBJECT_HEAVY_OBJECT) /* 0x078 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_78) /* 0x079 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_79) /* 0x07A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7A) /* 0x07B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7B) /* 0x07C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7C) /* 0x07D */ DEFINE_OBJECT(object_horse_link_child, OBJECT_HORSE_LINK_CHILD) /* 0x07E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7E) /* 0x07F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_7F) /* 0x080 */ DEFINE_OBJECT(object_syokudai, OBJECT_SYOKUDAI) /* 0x081 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_81) /* 0x082 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_82) /* 0x083 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_83) /* 0x084 */ DEFINE_OBJECT(object_efc_tw, OBJECT_EFC_TW) /* 0x085 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_85) /* 0x086 */ DEFINE_OBJECT(object_gi_key, OBJECT_GI_KEY) /* 0x087 */ DEFINE_OBJECT(object_mir_ray, OBJECT_MIR_RAY) /* 0x088 */ DEFINE_OBJECT(object_ctower_rot, OBJECT_CTOWER_ROT) /* 0x089 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_89) /* 0x08A */ DEFINE_OBJECT(object_bdoor, OBJECT_BDOOR) /* 0x08B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_8B) /* 0x08C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_8C) /* 0x08D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_8D) /* 0x08E */ DEFINE_OBJECT(object_sb, OBJECT_SB) /* 0x08F */ DEFINE_OBJECT(object_gi_melody, OBJECT_GI_MELODY) /* 0x090 */ DEFINE_OBJECT(object_gi_heart, OBJECT_GI_HEART) /* 0x091 */ DEFINE_OBJECT(object_gi_compass, OBJECT_GI_COMPASS) /* 0x092 */ DEFINE_OBJECT(object_gi_bosskey, OBJECT_GI_BOSSKEY) /* 0x093 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_93) /* 0x094 */ DEFINE_OBJECT(object_gi_nuts, OBJECT_GI_NUTS) /* 0x095 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_95) /* 0x096 */ DEFINE_OBJECT(object_gi_hearts, OBJECT_GI_HEARTS) /* 0x097 */ DEFINE_OBJECT(object_gi_arrowcase, OBJECT_GI_ARROWCASE) /* 0x098 */ DEFINE_OBJECT(object_gi_bombpouch, OBJECT_GI_BOMBPOUCH) /* 0x099 */ DEFINE_OBJECT(object_in, OBJECT_IN) /* 0x09A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_9A) /* 0x09B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_9B) /* 0x09C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_9C) /* 0x09D */ DEFINE_OBJECT(object_os_anime, OBJECT_OS_ANIME) /* 0x09E */ DEFINE_OBJECT(object_gi_bottle, OBJECT_GI_BOTTLE) /* 0x09F */ DEFINE_OBJECT(object_gi_stick, OBJECT_GI_STICK) /* 0x0A0 */ DEFINE_OBJECT(object_gi_map, OBJECT_GI_MAP) /* 0x0A1 */ DEFINE_OBJECT(object_oF1d_map, OBJECT_OF1D_MAP) /* 0x0A2 */ DEFINE_OBJECT(object_ru2, OBJECT_RU2) /* 0x0A3 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_A3) /* 0x0A4 */ DEFINE_OBJECT(object_gi_magicpot, OBJECT_GI_MAGICPOT) /* 0x0A5 */ DEFINE_OBJECT(object_gi_bomb_1, OBJECT_GI_BOMB_1) /* 0x0A6 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_A6) /* 0x0A7 */ DEFINE_OBJECT(object_ma2, OBJECT_MA2) /* 0x0A8 */ DEFINE_OBJECT(object_gi_purse, OBJECT_GI_PURSE) /* 0x0A9 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_A9) /* 0x0AA */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_AA) /* 0x0AB */ DEFINE_OBJECT(object_rr, OBJECT_RR) /* 0x0AC */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_AC) /* 0x0AD */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_AD) /* 0x0AE */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_AE) /* 0x0AF */ DEFINE_OBJECT(object_gi_arrow, OBJECT_GI_ARROW) /* 0x0B0 */ DEFINE_OBJECT(object_gi_bomb_2, OBJECT_GI_BOMB_2) /* 0x0B1 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_B1) /* 0x0B2 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_B2) /* 0x0B3 */ DEFINE_OBJECT(object_gi_shield_2, OBJECT_GI_SHIELD_2) /* 0x0B4 */ DEFINE_OBJECT(object_gi_hookshot, OBJECT_GI_HOOKSHOT) /* 0x0B5 */ DEFINE_OBJECT(object_gi_ocarina, OBJECT_GI_OCARINA) /* 0x0B6 */ DEFINE_OBJECT(object_gi_milk, OBJECT_GI_MILK) /* 0x0B7 */ DEFINE_OBJECT(object_ma1, OBJECT_MA1) /* 0x0B8 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_B8) /* 0x0B9 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_B9) /* 0x0BA */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_BA) /* 0x0BB */ DEFINE_OBJECT(object_ny, OBJECT_NY) /* 0x0BC */ DEFINE_OBJECT(object_fr, OBJECT_FR) /* 0x0BD */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_BD) /* 0x0BE */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_BE) /* 0x0BF */ DEFINE_OBJECT(object_gi_bow, OBJECT_GI_BOW) /* 0x0C0 */ DEFINE_OBJECT(object_gi_glasses, OBJECT_GI_GLASSES) /* 0x0C1 */ DEFINE_OBJECT(object_gi_liquid, OBJECT_GI_LIQUID) /* 0x0C2 */ DEFINE_OBJECT(object_ani, OBJECT_ANI) /* 0x0C3 */ DEFINE_OBJECT(object_gi_shield_3, OBJECT_GI_SHIELD_3) /* 0x0C4 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_C4) /* 0x0C5 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_C5) /* 0x0C6 */ DEFINE_OBJECT(object_gi_bean, OBJECT_GI_BEAN) /* 0x0C7 */ DEFINE_OBJECT(object_gi_fish, OBJECT_GI_FISH) /* 0x0C8 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_C8) /* 0x0C9 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_C9) /* 0x0CA */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_CA) /* 0x0CB */ DEFINE_OBJECT(object_gi_longsword, OBJECT_GI_LONGSWORD) /* 0x0CC */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_CC) /* 0x0CD */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_CD) /* 0x0CE */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_CE) /* 0x0CF */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_CF) /* 0x0D0 */ DEFINE_OBJECT(object_zo, OBJECT_ZO) /* 0x0D1 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_D1) /* 0x0D2 */ DEFINE_OBJECT(object_umajump, OBJECT_UMAJUMP) /* 0x0D3 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_D3) /* 0x0D4 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_D4) /* 0x0D5 */ DEFINE_OBJECT(object_mastergolon, OBJECT_MASTERGOLON) /* 0x0D6 */ DEFINE_OBJECT(object_masterzoora, OBJECT_MASTERZOORA) /* 0x0D7 */ DEFINE_OBJECT(object_aob, OBJECT_AOB) /* 0x0D8 */ DEFINE_OBJECT(object_ik, OBJECT_IK) /* 0x0D9 */ DEFINE_OBJECT(object_ahg, OBJECT_AHG) /* 0x0DA */ DEFINE_OBJECT(object_cne, OBJECT_CNE) /* 0x0DB */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_DB) /* 0x0DC */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_DC) /* 0x0DD */ DEFINE_OBJECT(object_an3, OBJECT_AN3) /* 0x0DE */ DEFINE_OBJECT(object_bji, OBJECT_BJI) /* 0x0DF */ DEFINE_OBJECT(object_bba, OBJECT_BBA) /* 0x0E0 */ DEFINE_OBJECT(object_an2, OBJECT_AN2) /* 0x0E1 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_E1) /* 0x0E2 */ DEFINE_OBJECT(object_an1, OBJECT_AN1) /* 0x0E3 */ DEFINE_OBJECT(object_boj, OBJECT_BOJ) /* 0x0E4 */ DEFINE_OBJECT(object_fz, OBJECT_FZ) /* 0x0E5 */ DEFINE_OBJECT(object_bob, OBJECT_BOB) /* 0x0E6 */ DEFINE_OBJECT(object_ge1, OBJECT_GE1) /* 0x0E7 */ DEFINE_OBJECT(object_yabusame_point, OBJECT_YABUSAME_POINT) /* 0x0E8 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_E8) /* 0x0E9 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_E9) /* 0x0EA */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_EA) /* 0x0EB */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_EB) /* 0x0EC */ DEFINE_OBJECT(object_d_hsblock, OBJECT_D_HSBLOCK) /* 0x0ED */ DEFINE_OBJECT(object_d_lift, OBJECT_D_LIFT) /* 0x0EE */ DEFINE_OBJECT(object_mamenoki, OBJECT_MAMENOKI) /* 0x0EF */ DEFINE_OBJECT(object_goroiwa, OBJECT_GOROIWA) /* 0x0F0 */ DEFINE_OBJECT(object_toryo, OBJECT_TORYO) /* 0x0F1 */ DEFINE_OBJECT(object_daiku, OBJECT_DAIKU) /* 0x0F2 */ DEFINE_OBJECT(object_nwc, OBJECT_NWC) /* 0x0F3 */ DEFINE_OBJECT(object_gm, OBJECT_GM) /* 0x0F4 */ DEFINE_OBJECT(object_ms, OBJECT_MS) /* 0x0F5 */ DEFINE_OBJECT(object_hs, OBJECT_HS) /* 0x0F6 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_F6) /* 0x0F7 */ DEFINE_OBJECT(object_lightswitch, OBJECT_LIGHTSWITCH) /* 0x0F8 */ DEFINE_OBJECT(object_kusa, OBJECT_KUSA) /* 0x0F9 */ DEFINE_OBJECT(object_tsubo, OBJECT_TSUBO) /* 0x0FA */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_FA) /* 0x0FB */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_FB) /* 0x0FC */ DEFINE_OBJECT(object_kanban, OBJECT_KANBAN) /* 0x0FD */ DEFINE_OBJECT(object_owl, OBJECT_OWL) /* 0x0FE */ DEFINE_OBJECT(object_mk, OBJECT_MK) /* 0x0FF */ DEFINE_OBJECT(object_fu, OBJECT_FU) /* 0x100 */ DEFINE_OBJECT(object_gi_ki_tan_mask, OBJECT_GI_KI_TAN_MASK) /* 0x101 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_101) /* 0x102 */ DEFINE_OBJECT(object_gi_mask18, OBJECT_GI_MASK18) /* 0x103 */ DEFINE_OBJECT(object_gi_rabit_mask, OBJECT_GI_RABIT_MASK) /* 0x104 */ DEFINE_OBJECT(object_gi_truth_mask, OBJECT_GI_TRUTH_MASK) /* 0x105 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_105) /* 0x106 */ DEFINE_OBJECT(object_stream, OBJECT_STREAM) /* 0x107 */ DEFINE_OBJECT(object_mm, OBJECT_MM) /* 0x108 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_108) /* 0x109 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_109) /* 0x10A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_10A) /* 0x10B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_10B) /* 0x10C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_10C) /* 0x10D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_10D) /* 0x10E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_10E) /* 0x10F */ DEFINE_OBJECT(object_js, OBJECT_JS) /* 0x110 */ DEFINE_OBJECT(object_cs, OBJECT_CS) /* 0x111 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_111) /* 0x112 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_112) /* 0x113 */ DEFINE_OBJECT(object_gi_soldout, OBJECT_GI_SOLDOUT) /* 0x114 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_114) /* 0x115 */ DEFINE_OBJECT(object_mag, OBJECT_MAG) /* 0x116 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_116) /* 0x117 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_117) /* 0x118 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_118) /* 0x119 */ DEFINE_OBJECT(object_gi_golonmask, OBJECT_GI_GOLONMASK) /* 0x11A */ DEFINE_OBJECT(object_gi_zoramask, OBJECT_GI_ZORAMASK) /* 0x11B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_11B) /* 0x11C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_11C) /* 0x11D */ DEFINE_OBJECT(object_ka, OBJECT_KA) /* 0x11E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_11E) /* 0x11F */ DEFINE_OBJECT(object_zg, OBJECT_ZG) /* 0x120 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_120) /* 0x121 */ DEFINE_OBJECT(object_gi_m_arrow, OBJECT_GI_M_ARROW) /* 0x122 */ DEFINE_OBJECT(object_ds2, OBJECT_DS2) /* 0x123 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_123) /* 0x124 */ DEFINE_OBJECT(object_fish, OBJECT_FISH) /* 0x125 */ DEFINE_OBJECT(object_gi_sutaru, OBJECT_GI_SUTARU) /* 0x126 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_126) /* 0x127 */ DEFINE_OBJECT(object_ssh, OBJECT_SSH) /* 0x128 */ DEFINE_OBJECT(object_bigslime, OBJECT_BIGSLIME) /* 0x129 */ DEFINE_OBJECT(object_bg, OBJECT_BG) /* 0x12A */ DEFINE_OBJECT(object_bombiwa, OBJECT_BOMBIWA) /* 0x12B */ DEFINE_OBJECT(object_hintnuts, OBJECT_HINTNUTS) /* 0x12C */ DEFINE_OBJECT(object_rsn, OBJECT_RSN) /* 0x12D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_12D) /* 0x12E */ DEFINE_OBJECT(object_gla, OBJECT_GLA) /* 0x12F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_12F) /* 0x130 */ DEFINE_OBJECT(object_geldb, OBJECT_GELDB) /* 0x131 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_131) /* 0x132 */ DEFINE_OBJECT(object_dog, OBJECT_DOG) /* 0x133 */ DEFINE_OBJECT(object_kibako2, OBJECT_KIBAKO2) /* 0x134 */ DEFINE_OBJECT(object_dns, OBJECT_DNS) /* 0x135 */ DEFINE_OBJECT(object_dnk, OBJECT_DNK) /* 0x136 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_136) /* 0x137 */ DEFINE_OBJECT(object_gi_insect, OBJECT_GI_INSECT) /* 0x138 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_138) /* 0x139 */ DEFINE_OBJECT(object_gi_ghost, OBJECT_GI_GHOST) /* 0x13A */ DEFINE_OBJECT(object_gi_soul, OBJECT_GI_SOUL) /* 0x13B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_13B) /* 0x13C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_13C) /* 0x13D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_13D) /* 0x13E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_13E) /* 0x13F */ DEFINE_OBJECT(object_gi_rupy, OBJECT_GI_RUPY) /* 0x140 */ DEFINE_OBJECT(object_mu, OBJECT_MU) /* 0x141 */ DEFINE_OBJECT(object_wf, OBJECT_WF) /* 0x142 */ DEFINE_OBJECT(object_skb, OBJECT_SKB) /* 0x143 */ DEFINE_OBJECT(object_gs, OBJECT_GS) /* 0x144 */ DEFINE_OBJECT(object_ps, OBJECT_PS) /* 0x145 */ DEFINE_OBJECT(object_omoya_obj, OBJECT_OMOYA_OBJ) /* 0x146 */ DEFINE_OBJECT(object_cow, OBJECT_COW) /* 0x147 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_147) /* 0x148 */ DEFINE_OBJECT(object_gi_sword_1, OBJECT_GI_SWORD_1) /* 0x149 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_149) /* 0x14A */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_14A) /* 0x14B */ DEFINE_OBJECT(object_zl4, OBJECT_ZL4) /* 0x14C */ DEFINE_OBJECT(object_link_goron, OBJECT_LINK_GORON) /* 0x14D */ DEFINE_OBJECT(object_link_zora, OBJECT_LINK_ZORA) /* 0x14E */ DEFINE_OBJECT(object_grasshopper, OBJECT_GRASSHOPPER) /* 0x14F */ DEFINE_OBJECT(object_boyo, OBJECT_BOYO) /* 0x150 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_150) /* 0x151 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_151) /* 0x152 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_152) /* 0x153 */ DEFINE_OBJECT(object_fwall, OBJECT_FWALL) /* 0x154 */ DEFINE_OBJECT(object_link_nuts, OBJECT_LINK_NUTS) /* 0x155 */ DEFINE_OBJECT(object_jso, OBJECT_JSO) /* 0x156 */ DEFINE_OBJECT(object_knight, OBJECT_KNIGHT) /* 0x157 */ DEFINE_OBJECT(object_icicle, OBJECT_ICICLE) /* 0x158 */ DEFINE_OBJECT(object_spdweb, OBJECT_SPDWEB) /* 0x159 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_159) /* 0x15A */ DEFINE_OBJECT(object_boss01, OBJECT_BOSS01) /* 0x15B */ DEFINE_OBJECT(object_boss02, OBJECT_BOSS02) /* 0x15C */ DEFINE_OBJECT(object_boss03, OBJECT_BOSS03) /* 0x15D */ DEFINE_OBJECT(object_boss04, OBJECT_BOSS04) /* 0x15E */ DEFINE_OBJECT(object_boss05, OBJECT_BOSS05) /* 0x15F */ DEFINE_OBJECT_EMPTY(object_boss07, OBJECT_UNSET_15F) // unused duplicate with size 0 /* 0x160 */ DEFINE_OBJECT(object_boss07, OBJECT_BOSS07) /* 0x161 */ DEFINE_OBJECT(object_raf, OBJECT_RAF) /* 0x162 */ DEFINE_OBJECT(object_funen, OBJECT_FUNEN) /* 0x163 */ DEFINE_OBJECT(object_raillift, OBJECT_RAILLIFT) /* 0x164 */ DEFINE_OBJECT(object_numa_obj, OBJECT_NUMA_OBJ) /* 0x165 */ DEFINE_OBJECT(object_flowerpot, OBJECT_FLOWERPOT) /* 0x166 */ DEFINE_OBJECT(object_spinyroll, OBJECT_SPINYROLL) /* 0x167 */ DEFINE_OBJECT(object_ice_block, OBJECT_ICE_BLOCK) /* 0x168 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_168) /* 0x169 */ DEFINE_OBJECT(object_keikoku_demo, OBJECT_KEIKOKU_DEMO) /* 0x16A */ DEFINE_OBJECT(object_slime, OBJECT_SLIME) /* 0x16B */ DEFINE_OBJECT(object_pr, OBJECT_PR) /* 0x16C */ DEFINE_OBJECT(object_f52_obj, OBJECT_F52_OBJ) /* 0x16D */ DEFINE_OBJECT(object_f53_obj, OBJECT_F53_OBJ) /* 0x16E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_16E) /* 0x16F */ DEFINE_OBJECT(object_kibako, OBJECT_KIBAKO) /* 0x170 */ DEFINE_OBJECT(object_sek, OBJECT_SEK) /* 0x171 */ DEFINE_OBJECT(object_gmo, OBJECT_GMO) /* 0x172 */ DEFINE_OBJECT(object_bat, OBJECT_BAT) /* 0x173 */ DEFINE_OBJECT(object_sekihil, OBJECT_SEKIHIL) /* 0x174 */ DEFINE_OBJECT(object_sekihig, OBJECT_SEKIHIG) /* 0x175 */ DEFINE_OBJECT(object_sekihin, OBJECT_SEKIHIN) /* 0x176 */ DEFINE_OBJECT(object_sekihiz, OBJECT_SEKIHIZ) /* 0x177 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_177) /* 0x178 */ DEFINE_OBJECT(object_wiz, OBJECT_WIZ) /* 0x179 */ DEFINE_OBJECT(object_ladder, OBJECT_LADDER) /* 0x17A */ DEFINE_OBJECT(object_mkk, OBJECT_MKK) /* 0x17B */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_17B) /* 0x17C */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_17C) /* 0x17D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_17D) /* 0x17E */ DEFINE_OBJECT(object_keikoku_obj, OBJECT_KEIKOKU_OBJ) /* 0x17F */ DEFINE_OBJECT(object_sichitai_obj, OBJECT_SICHITAI_OBJ) /* 0x180 */ DEFINE_OBJECT(object_dekucity_ana_obj, OBJECT_DEKUCITY_ANA_OBJ) /* 0x181 */ DEFINE_OBJECT(object_rat, OBJECT_RAT) /* 0x182 */ DEFINE_OBJECT(object_water_effect, OBJECT_WATER_EFFECT) /* 0x183 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_183) /* 0x184 */ DEFINE_OBJECT(object_dblue_object, OBJECT_DBLUE_OBJECT) /* 0x185 */ DEFINE_OBJECT(object_bal, OBJECT_BAL) /* 0x186 */ DEFINE_OBJECT(object_warp_uzu, OBJECT_WARP_UZU) /* 0x187 */ DEFINE_OBJECT(object_driftice, OBJECT_DRIFTICE) /* 0x188 */ DEFINE_OBJECT(object_fall, OBJECT_FALL) /* 0x189 */ DEFINE_OBJECT(object_hanareyama_obj, OBJECT_HANAREYAMA_OBJ) /* 0x18A */ DEFINE_OBJECT(object_crace_object, OBJECT_CRACE_OBJECT) /* 0x18B */ DEFINE_OBJECT(object_dno, OBJECT_DNO) /* 0x18C */ DEFINE_OBJECT(object_obj_tokeidai, OBJECT_OBJ_TOKEIDAI) /* 0x18D */ DEFINE_OBJECT(object_eg, OBJECT_EG) /* 0x18E */ DEFINE_OBJECT(object_tru, OBJECT_TRU) /* 0x18F */ DEFINE_OBJECT(object_trt, OBJECT_TRT) /* 0x190 */ DEFINE_OBJECT(object_hakugin_obj, OBJECT_HAKUGIN_OBJ) /* 0x191 */ DEFINE_OBJECT(object_horse_game_check, OBJECT_HORSE_GAME_CHECK) /* 0x192 */ DEFINE_OBJECT(object_stk, OBJECT_STK) /* 0x193 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_193) /* 0x194 */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_194) /* 0x195 */ DEFINE_OBJECT(object_mnk, OBJECT_MNK) /* 0x196 */ DEFINE_OBJECT(object_gi_bottle_red, OBJECT_GI_BOTTLE_RED) /* 0x197 */ DEFINE_OBJECT(object_tokei_tobira, OBJECT_TOKEI_TOBIRA) /* 0x198 */ DEFINE_OBJECT(object_az, OBJECT_AZ) /* 0x199 */ DEFINE_OBJECT(object_twig, OBJECT_TWIG) /* 0x19A */ DEFINE_OBJECT(object_dekucity_obj, OBJECT_DEKUCITY_OBJ) /* 0x19B */ DEFINE_OBJECT(object_po_fusen, OBJECT_PO_FUSEN) /* 0x19C */ DEFINE_OBJECT(object_racetsubo, OBJECT_RACETSUBO) /* 0x19D */ DEFINE_OBJECT(object_ha, OBJECT_HA) /* 0x19E */ DEFINE_OBJECT(object_bigokuta, OBJECT_BIGOKUTA) /* 0x19F */ DEFINE_OBJECT(object_open_obj, OBJECT_OPEN_OBJ) /* 0x1A0 */ DEFINE_OBJECT(object_fu_kaiten, OBJECT_FU_KAITEN) /* 0x1A1 */ DEFINE_OBJECT(object_fu_mato, OBJECT_FU_MATO) /* 0x1A2 */ DEFINE_OBJECT(object_mtoride, OBJECT_MTORIDE) /* 0x1A3 */ DEFINE_OBJECT(object_osn, OBJECT_OSN) /* 0x1A4 */ DEFINE_OBJECT(object_tokei_step, OBJECT_TOKEI_STEP) /* 0x1A5 */ DEFINE_OBJECT(object_lotus, OBJECT_LOTUS) /* 0x1A6 */ DEFINE_OBJECT(object_tl, OBJECT_TL) /* 0x1A7 */ DEFINE_OBJECT(object_dkjail_obj, OBJECT_DKJAIL_OBJ) /* 0x1A8 */ DEFINE_OBJECT(object_visiblock, OBJECT_VISIBLOCK) /* 0x1A9 */ DEFINE_OBJECT(object_tsn, OBJECT_TSN) /* 0x1AA */ DEFINE_OBJECT(object_ds2n, OBJECT_DS2N) /* 0x1AB */ DEFINE_OBJECT(object_fsn, OBJECT_FSN) /* 0x1AC */ DEFINE_OBJECT(object_shn, OBJECT_SHN) /* 0x1AD */ DEFINE_OBJECT(object_bigicicle, OBJECT_BIGICICLE) /* 0x1AE */ DEFINE_OBJECT(object_gi_bottle_15, OBJECT_GI_BOTTLE_15) /* 0x1AF */ DEFINE_OBJECT(object_tk, OBJECT_TK) /* 0x1B0 */ DEFINE_OBJECT(object_market_obj, OBJECT_MARKET_OBJ) /* 0x1B1 */ DEFINE_OBJECT(object_gi_reserve00, OBJECT_GI_RESERVE00) /* 0x1B2 */ DEFINE_OBJECT(object_gi_reserve01, OBJECT_GI_RESERVE01) /* 0x1B3 */ DEFINE_OBJECT(object_lightblock, OBJECT_LIGHTBLOCK) /* 0x1B4 */ DEFINE_OBJECT(object_takaraya_objects, OBJECT_TAKARAYA_OBJECTS) /* 0x1B5 */ DEFINE_OBJECT(object_wdhand, OBJECT_WDHAND) /* 0x1B6 */ DEFINE_OBJECT(object_sdn, OBJECT_SDN) /* 0x1B7 */ DEFINE_OBJECT(object_snowwd, OBJECT_SNOWWD) /* 0x1B8 */ DEFINE_OBJECT(object_giant, OBJECT_GIANT) /* 0x1B9 */ DEFINE_OBJECT(object_comb, OBJECT_COMB) /* 0x1BA */ DEFINE_OBJECT(object_hana, OBJECT_HANA) /* 0x1BB */ DEFINE_OBJECT(object_boss_hakugin, OBJECT_BOSS_HAKUGIN) /* 0x1BC */ DEFINE_OBJECT(object_meganeana_obj, OBJECT_MEGANEANA_OBJ) /* 0x1BD */ DEFINE_OBJECT(object_gi_nutsmask, OBJECT_GI_NUTSMASK) /* 0x1BE */ DEFINE_OBJECT(object_stk2, OBJECT_STK2) /* 0x1BF */ DEFINE_OBJECT(object_spot11_obj, OBJECT_SPOT11_OBJ) /* 0x1C0 */ DEFINE_OBJECT(object_danpei_object, OBJECT_DANPEI_OBJECT) /* 0x1C1 */ DEFINE_OBJECT(object_dhouse, OBJECT_DHOUSE) /* 0x1C2 */ DEFINE_OBJECT(object_hakaisi, OBJECT_HAKAISI) /* 0x1C3 */ DEFINE_OBJECT(object_po, OBJECT_PO) /* 0x1C4 */ DEFINE_OBJECT(object_snowman, OBJECT_SNOWMAN) /* 0x1C5 */ DEFINE_OBJECT(object_po_sisters, OBJECT_PO_SISTERS) /* 0x1C6 */ DEFINE_OBJECT(object_pp, OBJECT_PP) /* 0x1C7 */ DEFINE_OBJECT(object_goronswitch, OBJECT_GORONSWITCH) /* 0x1C8 */ DEFINE_OBJECT(object_delf, OBJECT_DELF) /* 0x1C9 */ DEFINE_OBJECT(object_botihasira, OBJECT_BOTIHASIRA) /* 0x1CA */ DEFINE_OBJECT(object_gi_bigbomb, OBJECT_GI_BIGBOMB) /* 0x1CB */ DEFINE_OBJECT(object_pst, OBJECT_PST) /* 0x1CC */ DEFINE_OBJECT(object_bsmask, OBJECT_BSMASK) /* 0x1CD */ DEFINE_OBJECT(object_spidertent, OBJECT_SPIDERTENT) /* 0x1CE */ DEFINE_OBJECT(object_zoraegg, OBJECT_ZORAEGG) /* 0x1CF */ DEFINE_OBJECT(object_kbt, OBJECT_KBT) /* 0x1D0 */ DEFINE_OBJECT(object_gg, OBJECT_GG) /* 0x1D1 */ DEFINE_OBJECT(object_maruta, OBJECT_MARUTA) /* 0x1D2 */ DEFINE_OBJECT(object_ghaka, OBJECT_GHAKA) /* 0x1D3 */ DEFINE_OBJECT(object_oyu, OBJECT_OYU) /* 0x1D4 */ DEFINE_OBJECT(object_dnq, OBJECT_DNQ) /* 0x1D5 */ DEFINE_OBJECT(object_dai, OBJECT_DAI) /* 0x1D6 */ DEFINE_OBJECT(object_kgy, OBJECT_KGY) /* 0x1D7 */ DEFINE_OBJECT(object_fb, OBJECT_FB) /* 0x1D8 */ DEFINE_OBJECT(object_taisou, OBJECT_TAISOU) /* 0x1D9 */ DEFINE_OBJECT(object_mask_bu_san, OBJECT_MASK_BU_SAN) /* 0x1DA */ DEFINE_OBJECT(object_mask_ki_tan, OBJECT_MASK_KI_TAN) /* 0x1DB */ DEFINE_OBJECT(object_mask_rabit, OBJECT_MASK_RABIT) /* 0x1DC */ DEFINE_OBJECT(object_mask_skj, OBJECT_MASK_SKJ) /* 0x1DD */ DEFINE_OBJECT(object_mask_bakuretu, OBJECT_MASK_BAKURETU) /* 0x1DE */ DEFINE_OBJECT(object_mask_truth, OBJECT_MASK_TRUTH) /* 0x1DF */ DEFINE_OBJECT(object_gk, OBJECT_GK) /* 0x1E0 */ DEFINE_OBJECT(object_haka_obj, OBJECT_HAKA_OBJ) /* 0x1E1 */ DEFINE_OBJECT(object_mask_goron, OBJECT_MASK_GORON) /* 0x1E2 */ DEFINE_OBJECT(object_mask_zora, OBJECT_MASK_ZORA) /* 0x1E3 */ DEFINE_OBJECT(object_mask_nuts, OBJECT_MASK_NUTS) /* 0x1E4 */ DEFINE_OBJECT(object_mask_boy, OBJECT_MASK_BOY) /* 0x1E5 */ DEFINE_OBJECT(object_dnt, OBJECT_DNT) /* 0x1E6 */ DEFINE_OBJECT(object_yukiyama, OBJECT_YUKIYAMA) /* 0x1E7 */ DEFINE_OBJECT(object_icefloe, OBJECT_ICEFLOE) /* 0x1E8 */ DEFINE_OBJECT(object_gi_gold_dust, OBJECT_GI_GOLD_DUST) /* 0x1E9 */ DEFINE_OBJECT(object_gi_bottle_16, OBJECT_GI_BOTTLE_16) /* 0x1EA */ DEFINE_OBJECT(object_gi_bottle_22, OBJECT_GI_BOTTLE_22) /* 0x1EB */ DEFINE_OBJECT(object_bee, OBJECT_BEE) /* 0x1EC */ DEFINE_OBJECT(object_ot, OBJECT_OT) /* 0x1ED */ DEFINE_OBJECT(object_utubo, OBJECT_UTUBO) /* 0x1EE */ DEFINE_OBJECT(object_dora, OBJECT_DORA) /* 0x1EF */ DEFINE_OBJECT(object_gi_loach, OBJECT_GI_LOACH) /* 0x1F0 */ DEFINE_OBJECT(object_gi_seahorse, OBJECT_GI_SEAHORSE) /* 0x1F1 */ DEFINE_OBJECT(object_bigpo, OBJECT_BIGPO) /* 0x1F2 */ DEFINE_OBJECT(object_hariko, OBJECT_HARIKO) /* 0x1F3 */ DEFINE_OBJECT(object_dnj, OBJECT_DNJ) /* 0x1F4 */ DEFINE_OBJECT(object_sinkai_kabe, OBJECT_SINKAI_KABE) /* 0x1F5 */ DEFINE_OBJECT(object_kin2_obj, OBJECT_KIN2_OBJ) /* 0x1F6 */ DEFINE_OBJECT(object_ishi, OBJECT_ISHI) /* 0x1F7 */ DEFINE_OBJECT(object_hakugin_demo, OBJECT_HAKUGIN_DEMO) /* 0x1F8 */ DEFINE_OBJECT(object_jg, OBJECT_JG) /* 0x1F9 */ DEFINE_OBJECT(object_gi_sword_2, OBJECT_GI_SWORD_2) /* 0x1FA */ DEFINE_OBJECT(object_gi_sword_3, OBJECT_GI_SWORD_3) /* 0x1FB */ DEFINE_OBJECT(object_gi_sword_4, OBJECT_GI_SWORD_4) /* 0x1FC */ DEFINE_OBJECT(object_um, OBJECT_UM) /* 0x1FD */ DEFINE_OBJECT(object_mask_gibudo, OBJECT_MASK_GIBUDO) /* 0x1FE */ DEFINE_OBJECT(object_mask_json, OBJECT_MASK_JSON) /* 0x1FF */ DEFINE_OBJECT(object_mask_kerfay, OBJECT_MASK_KERFAY) /* 0x200 */ DEFINE_OBJECT(object_mask_bigelf, OBJECT_MASK_BIGELF) /* 0x201 */ DEFINE_OBJECT(object_rb, OBJECT_RB) /* 0x202 */ DEFINE_OBJECT(object_mbar_obj, OBJECT_MBAR_OBJ) /* 0x203 */ DEFINE_OBJECT(object_ikana_obj, OBJECT_IKANA_OBJ) /* 0x204 */ DEFINE_OBJECT(object_kz, OBJECT_KZ) /* 0x205 */ DEFINE_OBJECT(object_tokei_turret, OBJECT_TOKEI_TURRET) /* 0x206 */ DEFINE_OBJECT(object_zog, OBJECT_ZOG) /* 0x207 */ DEFINE_OBJECT(object_rotlift, OBJECT_ROTLIFT) /* 0x208 */ DEFINE_OBJECT(object_posthouse_obj, OBJECT_POSTHOUSE_OBJ) /* 0x209 */ DEFINE_OBJECT(object_gi_mask09, OBJECT_GI_MASK09) /* 0x20A */ DEFINE_OBJECT(object_gi_mask14, OBJECT_GI_MASK14) /* 0x20B */ DEFINE_OBJECT(object_gi_mask15, OBJECT_GI_MASK15) /* 0x20C */ DEFINE_OBJECT(object_inibs_object, OBJECT_INIBS_OBJECT) /* 0x20D */ DEFINE_OBJECT(object_tree, OBJECT_TREE) /* 0x20E */ DEFINE_OBJECT(object_kaizoku_obj, OBJECT_KAIZOKU_OBJ) /* 0x20F */ DEFINE_OBJECT(object_gi_reserve_b_00, OBJECT_GI_RESERVE_B_00) /* 0x210 */ DEFINE_OBJECT(object_gi_reserve_c_00, OBJECT_GI_RESERVE_C_00) /* 0x211 */ DEFINE_OBJECT(object_zob, OBJECT_ZOB) /* 0x212 */ DEFINE_OBJECT(object_milkbar, OBJECT_MILKBAR) /* 0x213 */ DEFINE_OBJECT(object_dmask, OBJECT_DMASK) /* 0x214 */ DEFINE_OBJECT(object_mask_kyojin, OBJECT_MASK_KYOJIN) /* 0x215 */ DEFINE_OBJECT(object_gi_reserve_c_01, OBJECT_GI_RESERVE_C_01) /* 0x216 */ DEFINE_OBJECT(object_zod, OBJECT_ZOD) /* 0x217 */ DEFINE_OBJECT(object_kumo30, OBJECT_KUMO30) /* 0x218 */ DEFINE_OBJECT(object_obj_yasi, OBJECT_OBJ_YASI) /* 0x219 */ DEFINE_OBJECT(object_mask_romerny, OBJECT_MASK_ROMERNY) /* 0x21A */ DEFINE_OBJECT(object_tanron1, OBJECT_TANRON1) /* 0x21B */ DEFINE_OBJECT(object_tanron2, OBJECT_TANRON2) /* 0x21C */ DEFINE_OBJECT(object_tanron3, OBJECT_TANRON3) /* 0x21D */ DEFINE_OBJECT(object_gi_magicmushroom, OBJECT_GI_MAGICMUSHROOM) /* 0x21E */ DEFINE_OBJECT(object_obj_chan, OBJECT_OBJ_CHAN) /* 0x21F */ DEFINE_OBJECT(object_gi_mask10, OBJECT_GI_MASK10) /* 0x220 */ DEFINE_OBJECT(object_zos, OBJECT_ZOS) /* 0x221 */ DEFINE_OBJECT(object_mask_posthat, OBJECT_MASK_POSTHAT) /* 0x222 */ DEFINE_OBJECT(object_f40_switch, OBJECT_F40_SWITCH) /* 0x223 */ DEFINE_OBJECT(object_lodmoon, OBJECT_LODMOON) /* 0x224 */ DEFINE_OBJECT(object_tro, OBJECT_TRO) /* 0x225 */ DEFINE_OBJECT(object_gi_mask12, OBJECT_GI_MASK12) /* 0x226 */ DEFINE_OBJECT(object_gi_mask23, OBJECT_GI_MASK23) /* 0x227 */ DEFINE_OBJECT(object_gi_bottle_21, OBJECT_GI_BOTTLE_21) /* 0x228 */ DEFINE_OBJECT(object_gi_camera, OBJECT_GI_CAMERA) /* 0x229 */ DEFINE_OBJECT(object_kamejima, OBJECT_KAMEJIMA) /* 0x22A */ DEFINE_OBJECT(object_harfgibud, OBJECT_HARFGIBUD) /* 0x22B */ DEFINE_OBJECT(object_zov, OBJECT_ZOV) /* 0x22C */ DEFINE_OBJECT(object_hgdoor, OBJECT_HGDOOR) /* 0x22D */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_22D) /* 0x22E */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_22E) /* 0x22F */ DEFINE_OBJECT_UNSET(OBJECT_UNSET_22F) /* 0x230 */ DEFINE_OBJECT(object_dor01, OBJECT_DOR01) /* 0x231 */ DEFINE_OBJECT(object_dor02, OBJECT_DOR02) /* 0x232 */ DEFINE_OBJECT(object_dor03, OBJECT_DOR03) /* 0x233 */ DEFINE_OBJECT(object_dor04, OBJECT_DOR04) /* 0x234 */ DEFINE_OBJECT(object_last_obj, OBJECT_LAST_OBJ) /* 0x235 */ DEFINE_OBJECT(object_redead_obj, OBJECT_REDEAD_OBJ) /* 0x236 */ DEFINE_OBJECT(object_ikninside_obj, OBJECT_IKNINSIDE_OBJ) /* 0x237 */ DEFINE_OBJECT(object_iknv_obj, OBJECT_IKNV_OBJ) /* 0x238 */ DEFINE_OBJECT(object_pamera, OBJECT_PAMERA) /* 0x239 */ DEFINE_OBJECT(object_hsstump, OBJECT_HSSTUMP) /* 0x23A */ DEFINE_OBJECT(object_zm, OBJECT_ZM) /* 0x23B */ DEFINE_OBJECT(object_big_fwall, OBJECT_BIG_FWALL) /* 0x23C */ DEFINE_OBJECT(object_secom_obj, OBJECT_SECOM_OBJ) /* 0x23D */ DEFINE_OBJECT(object_hunsui, OBJECT_HUNSUI) /* 0x23E */ DEFINE_OBJECT(object_uch, OBJECT_UCH) /* 0x23F */ DEFINE_OBJECT(object_tanron4, OBJECT_TANRON4) /* 0x240 */ DEFINE_OBJECT(object_tanron5, OBJECT_TANRON5) /* 0x241 */ DEFINE_OBJECT(object_dt, OBJECT_DT) /* 0x242 */ DEFINE_OBJECT(object_gi_mask03, OBJECT_GI_MASK03) /* 0x243 */ DEFINE_OBJECT(object_cha, OBJECT_CHA) /* 0x244 */ DEFINE_OBJECT(object_obj_dinner, OBJECT_OBJ_DINNER) /* 0x245 */ DEFINE_OBJECT(object_gi_reserve_b_01, OBJECT_GI_RESERVE_B_01) /* 0x246 */ DEFINE_OBJECT(object_lastday, OBJECT_LASTDAY) /* 0x247 */ DEFINE_OBJECT(object_bai, OBJECT_BAI) /* 0x248 */ DEFINE_OBJECT(object_in2, OBJECT_IN2) /* 0x249 */ DEFINE_OBJECT(object_ikn_demo, OBJECT_IKN_DEMO) /* 0x24A */ DEFINE_OBJECT(object_yb, OBJECT_YB) /* 0x24B */ DEFINE_OBJECT(object_rz, OBJECT_RZ) /* 0x24C */ DEFINE_OBJECT(object_mask_zacho, OBJECT_MASK_ZACHO) /* 0x24D */ DEFINE_OBJECT(object_gi_fieldmap, OBJECT_GI_FIELDMAP) /* 0x24E */ DEFINE_OBJECT(object_mask_stone, OBJECT_MASK_STONE) /* 0x24F */ DEFINE_OBJECT(object_bjt, OBJECT_BJT) /* 0x250 */ DEFINE_OBJECT(object_taru, OBJECT_TARU) /* 0x251 */ DEFINE_OBJECT(object_moonston, OBJECT_MOONSTON) /* 0x252 */ DEFINE_OBJECT(object_mask_bree, OBJECT_MASK_BREE) /* 0x253 */ DEFINE_OBJECT(object_gi_schedule, OBJECT_GI_SCHEDULE) /* 0x254 */ DEFINE_OBJECT(object_gi_stonemask, OBJECT_GI_STONEMASK) /* 0x255 */ DEFINE_OBJECT(object_zoraband, OBJECT_ZORABAND) /* 0x256 */ DEFINE_OBJECT(object_kepn_koya, OBJECT_KEPN_KOYA) /* 0x257 */ DEFINE_OBJECT(object_obj_usiyane, OBJECT_OBJ_USIYANE) /* 0x258 */ DEFINE_OBJECT(object_gi_mask05, OBJECT_GI_MASK05) /* 0x259 */ DEFINE_OBJECT(object_gi_mask11, OBJECT_GI_MASK11) /* 0x25A */ DEFINE_OBJECT(object_gi_mask20, OBJECT_GI_MASK20) /* 0x25B */ DEFINE_OBJECT(object_nnh, OBJECT_NNH) /* 0x25C */ DEFINE_OBJECT(object_mask_gero, OBJECT_MASK_GERO) /* 0x25D */ DEFINE_OBJECT(object_mask_yofukasi, OBJECT_MASK_YOFUKASI) /* 0x25E */ DEFINE_OBJECT(object_mask_meoto, OBJECT_MASK_MEOTO) /* 0x25F */ DEFINE_OBJECT(object_mask_dancer, OBJECT_MASK_DANCER) /* 0x260 */ DEFINE_OBJECT(object_kzsaku, OBJECT_KZSAKU) /* 0x261 */ DEFINE_OBJECT(object_obj_milk_bin, OBJECT_OBJ_MILK_BIN) /* 0x262 */ DEFINE_OBJECT(object_random_obj, OBJECT_RANDOM_OBJ) /* 0x263 */ DEFINE_OBJECT(object_kujiya, OBJECT_KUJIYA) /* 0x264 */ DEFINE_OBJECT(object_kitan, OBJECT_KITAN) /* 0x265 */ DEFINE_OBJECT(object_gi_mask06, OBJECT_GI_MASK06) /* 0x266 */ DEFINE_OBJECT(object_gi_mask16, OBJECT_GI_MASK16) /* 0x267 */ DEFINE_OBJECT(object_astr_obj, OBJECT_ASTR_OBJ) /* 0x268 */ DEFINE_OBJECT(object_bsb, OBJECT_BSB) /* 0x269 */ DEFINE_OBJECT(object_fall2, OBJECT_FALL2) /* 0x26A */ DEFINE_OBJECT(object_sth, OBJECT_STH) /* 0x26B */ DEFINE_OBJECT(object_gi_mssa, OBJECT_GI_MSSA) /* 0x26C */ DEFINE_OBJECT(object_smtower, OBJECT_SMTOWER) /* 0x26D */ DEFINE_OBJECT(object_gi_mask21, OBJECT_GI_MASK21) /* 0x26E */ DEFINE_OBJECT(object_yado_obj, OBJECT_YADO_OBJ) /* 0x26F */ DEFINE_OBJECT(object_syoten, OBJECT_SYOTEN) /* 0x270 */ DEFINE_OBJECT(object_moonend, OBJECT_MOONEND) /* 0x271 */ DEFINE_OBJECT(object_ob, OBJECT_OB) /* 0x272 */ DEFINE_OBJECT(object_gi_bottle_04, OBJECT_GI_BOTTLE_04) /* 0x273 */ DEFINE_OBJECT(object_obj_danpeilift, OBJECT_OBJ_DANPEILIFT) /* 0x274 */ DEFINE_OBJECT(object_wdor01, OBJECT_WDOR01) /* 0x275 */ DEFINE_OBJECT(object_wdor02, OBJECT_WDOR02) /* 0x276 */ DEFINE_OBJECT(object_wdor03, OBJECT_WDOR03) /* 0x277 */ DEFINE_OBJECT(object_stk3, OBJECT_STK3) /* 0x278 */ DEFINE_OBJECT(object_kinsta1_obj, OBJECT_KINSTA1_OBJ) /* 0x279 */ DEFINE_OBJECT(object_kinsta2_obj, OBJECT_KINSTA2_OBJ) /* 0x27A */ DEFINE_OBJECT(object_bh, OBJECT_BH) /* 0x27B */ DEFINE_OBJECT(object_wdor04, OBJECT_WDOR04) /* 0x27C */ DEFINE_OBJECT(object_wdor05, OBJECT_WDOR05) /* 0x27D */ DEFINE_OBJECT(object_gi_mask17, OBJECT_GI_MASK17) /* 0x27E */ DEFINE_OBJECT(object_gi_mask22, OBJECT_GI_MASK22) /* 0x27F */ DEFINE_OBJECT(object_lbfshot, OBJECT_LBFSHOT) /* 0x280 */ DEFINE_OBJECT(object_fusen, OBJECT_FUSEN) /* 0x281 */ DEFINE_OBJECT(object_ending_obj, OBJECT_ENDING_OBJ) /* 0x282 */ DEFINE_OBJECT(object_gi_mask13, OBJECT_GI_MASK13)