#ifndef Z64_H #define Z64_H #include "ultra64.h" #include "math.h" #include "stdarg.h" #include "stdbool.h" #include "stddef.h" #include "stdint.h" #include "stdlib.h" #include "libc64/qrand.h" #include "color.h" #include "controller.h" #include "gfx.h" #include "gfx_setupdl.h" #include "libu64/gfxprint.h" #include "ichain.h" #include "irqmgr.h" #include "main.h" #include "message_data_static.h" #include "padmgr.h" #include "libu64/pad.h" #include "rand.h" #include "regs.h" #include "scheduler.h" #include "segmented_address.h" #include "sequence.h" #include "seqcmd.h" #include "sfx.h" #include "sys_matrix.h" #include "tha.h" #include "thga.h" #include "z64actor.h" #include "z64animation.h" #include "z64animation_legacy.h" #include "z64audio.h" #include "z64bgcheck.h" #include "z64bombers_notebook.h" #include "z64camera.h" #include "z64collision_check.h" #include "z64curve.h" #include "z64cutscene.h" #include "z64dma.h" #include "z64eff_footmark.h" #include "z64effect.h" #include "z64environment.h" #include "z64frameadvance.h" #include "z64game_over.h" #include "z64game.h" #include "z64interface.h" #include "z64item.h" #include "kaleido_manager.h" #include "z64keyframe.h" #include "z64lib.h" #include "z64light.h" #include "z64map.h" #include "z64math.h" #include "z64message.h" #include "z64msgevent.h" #include "z64object.h" #include "z64ocarina.h" #include "z64pause_menu.h" #include "z64play.h" #include "z64player.h" #include "z64prerender.h" #include "z64save.h" #include "z64scene.h" #include "z64schedule.h" #include "z64skin_matrix.h" #include "z64skin.h" #include "z64skybox.h" #include "z64sound_source.h" #include "z64subs.h" #include "z64rumble.h" #include "z64transition.h" #include "z64view.h" #endif