#ifndef Z64GAME_OVER_H #define Z64GAME_OVER_H #include "ultra64.h" struct PlayState; typedef enum GameOverState { /* 0 */ GAMEOVER_INACTIVE, /* 1 */ GAMEOVER_DEATH_START, /* 2 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for player to fall and hit the ground /* 3 */ GAMEOVER_DEATH_FADE_OUT, // wait before fading out /* 20 */ GAMEOVER_REVIVE_START = 20, /* 21 */ GAMEOVER_REVIVE_RUMBLE, /* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for player to fall and hit the ground /* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of player's body /* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as player is revived and gets back up } GameOverState; typedef struct GameOverContext { /* 0x0 */ u16 state; } GameOverContext; // size = 0x2 void GameOver_Init(struct PlayState* play); void GameOver_FadeLights(struct PlayState* play); void GameOver_Update(struct PlayState* play); #endif