#ifndef Z64PATH_H #define Z64PATH_H #include "PR/ultratypes.h" #include "z64math.h" struct PlayState; struct Actor; #define PATH_INDEX_NONE -1 #define ADDITIONAL_PATH_INDEX_NONE (u8)-1 typedef struct Path { /* 0x0 */ u8 count; // Number of points in the path /* 0x1 */ u8 additionalPathIndex; /* 0x2 */ s16 customValue; // Path specific to help distinguish different paths /* 0x4 */ Vec3s* points; // Segment Address to the array of points } Path; // size = 0x8 Path* Path_GetByIndex(struct PlayState* play, s16 index, s16 indexNone); f32 Path_OrientAndGetDistSq(struct Actor* actor, Path* path, s16 waypoint, s16* yaw); void Path_CopyLastPoint(Path* path, Vec3f* dest); #endif