#ifndef Z64_PRERENDER_H #define Z64_PRERENDER_H #include "ultra64.h" #include "listalloc.h" #include "unk.h" #define BG2D_FLAGS_1 (1 << 0) #define BG2D_FLAGS_2 (1 << 1) #define BG2D_FLAGS_AC_THRESHOLD (1 << 2) #define BG2D_FLAGS_LOAD_S2DEX2 (1 << 3) #define BG2D_FLAGS_COPY (1 << 4) typedef enum PrerenderFilterState { /* 0 */ PRERENDER_FILTER_STATE_NONE, /* 1 */ PRERENDER_FILTER_STATE_PROCESS, /* 2 */ PRERENDER_FILTER_STATE_DONE } PrerenderFilterState; typedef struct PreRender { /* 0x00 */ u16 width; /* 0x02 */ u16 height; /* 0x04 */ u16 widthSave; /* 0x06 */ u16 heightSave; /* 0x08 */ UNK_TYPE1 unk_08[0x8]; /* 0x10 */ u16* fbuf; /* 0x14 */ u16* fbufSave; /* 0x18 */ u8* cvgSave; /* 0x1C */ u16* zbuf; /* 0x20 */ u16* zbufSave; /* 0x24 */ u16 ulxSave; /* 0x26 */ u16 ulySave; /* 0x28 */ u16 lrxSave; /* 0x2A */ u16 lrySave; /* 0x2C */ u16 ulx; /* 0x2E */ u16 uly; /* 0x30 */ u16 lrx; /* 0x32 */ u16 lry; /* 0x34 */ UNK_TYPE1 unk_34[0x10]; /* 0x44 */ ListAlloc alloc; /* 0x4C */ u8 unk_4C; /* 0x4D */ u8 filterState; // See `PrerenderFilterState` } PreRender; // size = 0x50 void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg); void PreRender_Init(PreRender* this); void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf); void PreRender_Destroy(PreRender* this); void PreRender_CopyImage(PreRender* this, Gfx** gfxP, void* img, void* imgDst, u32 useThresholdAlphaCompare); void PreRender_RestoreBuffer(PreRender* this, Gfx** gfxP, void* buf, void* bufSave); void func_8016FF90(PreRender* this, Gfx** gfxP, void* buf, void* bufSave, s32 envR, s32 envG, s32 envB, s32 envA); void func_80170200(PreRender* this, Gfx** gfxP, void* buf, void* bufSave); void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxP, void* img, void* cvgDst); void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxP); void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxP); void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxP); void PreRender_DrawCoverage(PreRender* this, Gfx** gfxP); void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxP); void func_80170798(PreRender* this, Gfx** gfxP); void func_80170AE0(PreRender* this, Gfx** gfxP, s32 alpha); void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP); void PreRender_AntiAliasFilterPixel(PreRender* this, s32 x, s32 y); void PreRender_AntiAliasFilter(PreRender* this); u32 PreRender_Get5bMedian9(u8* px1, u8* px2, u8* px3); void PreRender_DivotFilter(PreRender* this); void PreRender_ApplyFilters(PreRender* this); void PreRender_ApplyFiltersSlowlyInit(PreRender* this); void PreRender_ApplyFiltersSlowlyDestroy(PreRender* this); void func_801720C4(PreRender* this); void Prerender_DrawBackground2D(Gfx** gfxP, void* timg, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tt, u16 tlutCount, f32 x, f32 y, f32 xScale, f32 yScale, u32 flags); #endif