#ifndef Z64SKYBOX_H #define Z64SKYBOX_H #include "PR/ultratypes.h" #include "PR/gbi.h" #include "color.h" #include "z64dma.h" #include "z64math.h" #include "z64view.h" struct GraphicsContext; struct GameState; struct PlayState; typedef enum SkyboxId { /* 0 */ SKYBOX_NONE, /* 1 */ SKYBOX_NORMAL_SKY, /* 2 */ SKYBOX_2, /* 3 */ SKYBOX_3, /* 5 */ SKYBOX_CUTSCENE_MAP = 5 } SkyboxId; typedef struct SkyboxContext { /* 0x000 */ View view; /* 0x168 */ void* staticSegments[4]; /* 0x178 */ void* palette; /* 0x17C */ Gfx (*dListBuf)[150]; /* 0x180 */ Gfx* gfx; /* 0x184 */ Vtx* roomVtx; /* 0x188 */ DmaRequest skybox1DmaRequest; /* 0x1A8 */ DmaRequest skybox2DmaRequest; /* 0x1C8 */ DmaRequest paletteDmaRequest; /* 0x1E8 */ OSMesgQueue loadQueue; /* 0x200 */ OSMesg loadMsg[1]; /* 0x204 */ s16 shouldDraw; /* 0x208 */ Vec3f rot; /* 0x214 */ Vec3f eye; /* 0x220 */ s16 angle; /* 0x222 */ Color_RGB8 prim; /* 0x225 */ Color_RGB8 env; } SkyboxContext; // size = 0x228 void Skybox_Reload(struct PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId); void Skybox_Init(struct GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId); Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z); void Skybox_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB); void Skybox_Draw(SkyboxContext* skyboxCtx, struct GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z); void Skybox_Update(SkyboxContext* skyboxCtx); #endif